Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Syzygy Oxymorons Team 1 race: Dwarf Player 1 name: Zippy Ragnarok Player 1: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 2 name: Staplefoot the Circular Player 2: R Dwarf Runner 6 3 3 8 [Block, Pass, Sure Hands, Thick Skull] Player 3 name: Infinite Voidness Player 3: B Dwarf Blitzer 5 3 3 9 [Block, Catch, Dodge, Guard, Pass Block, Thick Skull] Player 4 name: Arthur The Flame Retardant Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Anti-A-De-Un-Sub-Hugeor Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 6 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 7 name: Wiffle Blast Radius Balzac Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 8 name: Ted Darwins Failure Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 9 name: Omnibus Precis Player 9: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 10 name: DustyThe Chalk Outline Paraguay Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 11 name: Po-Mo Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 12 name: SaNDeE* Twitterpation Player 12: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 13 name: Brax Player 13: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Multiple Block, Thick Skull] Player 14 name: el guapo the widestepper Player 14: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 15 name: Candlestick Jack Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] evilbob.hopto.org/24.37.0.11 Server trying connection... Socket[addr=evilbob.hopto.org/24.37.0.11,port=3390,localport=4339] Connected as server to game 'flamingmo'. Sending Team File... Done Sending File Receiving: Rongeurs Flamboyants.html Done receiving file. Team 2 name: Rongeurs Flamboyants Team 2 race: Skaven Player 101 name: Rat Pide Player 101: Gr Gutter Runner 9 2 4 7 [Dodge, Side Step, Sprint] Player 102 name: Rat Musqué Player 102: L Skaven Lineman 7 3 3 7 [Block, Leader] Player 103 name: Rat Chitique Player 103: L Skaven Lineman 7 3 3 7 [Block, Claw, Guard] Player 104 name: Rat Tonlaveur Player 104: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 105 name: Rat Fistolé Player 105: L Skaven Lineman 7 3 3 7 [] Player 106 name: Rat Spoutine Player 106: Gr Gutter Runner 9 2 4 7 [Block, Dodge] Player 107 name: GrrRaaaT Player 107: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 108 name: Rat Taplan Player 108: Gr Gutter Runner 10 2 4 7 [+ma, Dodge] Player 109 name: Fier à Rat Player 109: S Storm Vermin 5 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 110 name: Rat Mada Player 110: T Skaven Thrower 7 3 3 7 [Pass, Sure Hands] Player 111 name: Rat Staman Player 111: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Tackle] Player 112 name: Came Rat Player 112: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Leap, Sprint, Sure Feet] Player 113 name: Rat Leur Player 113: L Skaven Lineman 7 3 3 7 [] Player 114 name: Rat Peur Player 114: L Skaven Lineman 7 3 3 7 [] Player 115 name: Rat ZeMotte Player 115: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Pass, Sure Hands] Player 116 name: Rat Te Player 116: L Skaven Lineman 7 3 3 7 [] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(2+5) Current Weather: Nice Gate: 136000 screaming fans show up for the game. Handicap result 55:KNUCKLEDUSTERS. Handicap result 65:BUZZING!. *** Setup start *** Candlestick Jack gets KNUCKLEDUSTERS. Anti-A-De-Un-Sub-Hugeor is BUZZING! Rongeurs Flamboyants gets a LEADER reroll. Omnibus Precis manages to ignore the niggling pain. DustyThe Chalk Outline Paraguay manages to ignore the niggling pain. Rat Pide manages to ignore the niggling pain. Rat Fistolé manages to ignore the niggling pain. GrrRaaaT is suffering from a niggling injury. 107: status changed from 0 to 2. Fier à Rat manages to ignore the niggling pain. Rat Staman is suffering from a niggling injury. 111: status changed from 0 to 2. Came Rat is suffering from a niggling injury. 112: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: HEADS! Syzygy Oxymorons win the toss. Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 116 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 20, 8 ) 104 moved (SP) to ( 20, 6 ) 102 moved (SP) to ( 20, 5 ) 101 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 21, 9 ) 110 moved (SP) to ( 20, 9 ) 115 moved (SP) to ( 21, 7 ) Turn time limit reached. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 15 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 14, 8 ) 5 moved location (MPL) to ( 14, 2 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 8, 10 ) 3 moved location (MPL) to ( 14, 10 ) 11 moved location (MPL) to ( 14, 13 ) 2 moved location (MPL) to ( 8, 5 ) 1 moved location (MPL) to ( 14, 12 ) 9 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 13, 3 ) 5 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 9, 4 ) *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (18, 3) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 1 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 1 Distance: 2 Waiting for Rongeurs Flamboyants to finish TURN: 0 [Game Saved] 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 2 ) Move ended for Rat Musqué 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 2 ) Move ended for Fier à Rat 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 2 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Omnibus Precis is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Omnibus Precis has been knocked prone. 9: status changed from 0 to 1. Move ended for Rat Tonlaveur [Game Saved] 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) Move ended for Rat Pide 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 19, 5 ) 115 moved (MP) to ( 18, 4 ) 115 moved (MP) to ( 17, 3 ) 115 moved (MP) to ( 16, 2 ) 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 13, 1 ) Move ended for Rat ZeMotte [Game Saved] 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 17, 3 ) Move ended for Rat Mada 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 16, 2 ) Move ended for Rat Leur 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 18, 5 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Ball placed at (-1, -1) Ball moved to ( 16, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo Rat Te is knocked over. Player pushed to (16, 9) 116 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (3, 5) + 1, 0: Rat Te has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Candlestick Jack Rat Fistolé is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Rat Fistolé has been knocked prone. 105: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Omnibus Precis Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 1 ) Move ended for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 11, 7 ) Move ended for Zippy Ragnarok Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 3 ) Move ended for Arthur The Flame Retardant Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 114 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Anti-A-De-Un-Sub-Hugeor Rat Peur is knocked over. Player pushed to (16, 3) 114 moved (MP) to ( 16, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Rat Peur has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 3 ) Move ended for el guapo the widestepper Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Turn time limit reached. Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 10, 5 ) Move ended for Infinite Voidness Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 4 ) (5) Go for it successful. 12 moved (MP) to ( 12, 3 ) 102 blocked. (2) Go for it successful. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (14, 1) 102 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 13, 2 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 1 [Game Saved] 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Rongeurs Flamboyants uses their LEADER reroll. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Rat Musqué SaNDeE* Twitterpation saved by dodge skill. Player pushed to (17, 3) 12 moved (MP) to ( 12, 3 ) [Game Saved] 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 16, 1 ) 110 moved (MP) to ( 15, 0 ) 110 moved (MP) to ( 14, 0 ) 110 moved (MP) to ( 13, 0 ) 110 moved (MP) to ( 12, 0 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (19, 2) 2 moved (MP) to ( 10, 2 ) 110 moved (MP) to ( 11, 1 ) Move ended for Rat Mada [Game Saved] 113: Select an action for Rat Leur Select an action for Rat Leur 105: Select an action for Rat Fistolé Select an action for Rat Fistolé 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Rat Fistolé 114: Select an action for Rat Peur Select an action for Rat Peur 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Rat Peur 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 0 ) 106 moved (MP) to ( 13, 0 ) 106 moved (MP) to ( 12, 0 ) 106 moved (MP) to ( 11, 0 ) 106 moved (MP) to ( 10, 0 ) 106 moved (MP) to ( 9, 0 ) 106 moved (MP) to ( 8, 1 ) 106 moved (MP) to ( 8, 2 ) 106 moved (MP) to ( 8, 3 ) Move ended for Rat Spoutine 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Hand off selected. Move ended for Rat ZeMotte Ball moved to ( 17, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 0 ) 101 moved (MP) to ( 9, 0 ) 101 moved (MP) to ( 8, 1 ) 101 moved (MP) to ( 7, 1 ) 101 moved (MP) to ( 6, 1 ) 101 moved (MP) to ( 5, 2 ) 101 moved (MP) to ( 4, 2 ) 101 moved (MP) to ( 3, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 2, 2 ) Rat Pide scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) Verified Opponent Roll = 5 (5) Rat Te regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 105 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 20, 5 ) 104 moved (SP) to ( 20, 3 ) 110 moved (SP) to ( 20, 11 ) 113 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 20, 11 ) 102 moved (SP) to ( 21, 3 ) 104 moved (SP) to ( 20, 5 ) 102 moved (SP) to ( 20, 3 ) 101 moved (SP) to ( 21, 9 ) 108 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 23, 8 ) 108 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( 21, 5 ) 115 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 15 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 14, 8 ) 5 moved location (MPL) to ( 14, 2 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 8, 10 ) 3 moved location (MPL) to ( 14, 10 ) 11 moved location (MPL) to ( 14, 13 ) 2 moved location (MPL) to ( 8, 5 ) 1 moved location (MPL) to ( 14, 12 ) 9 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 14, 2 ) 15 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 8 ) Turn time limit reached. *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (18, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Syzygy Oxymorons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 1 Distance: 2 1 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 15, 12 ) 15 moved (SP) to ( 15, 3 ) 14 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 15, 5 ) 4 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 15, 8 ) 3 moved (SP) to ( 15, 9 ) 2 moved (SP) to ( 10, 3 ) 12 moved (SP) to ( 9, 9 ) Ball placed at (18, 3) Ball placed at (18, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 15, 2 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Zippy Ragnarok Rat Te is knocked over. MIGHTY BLOW used on armor roll. (4, 3) + 1, (3, 4) + 0, 0: Rat Te has been stunned. 116: status changed from 0 to 2. Zippy Ragnarok saved by block skill. [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Arthur The Flame Retardant Rat Fistolé is knocked over. MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 2) + 1, 0: Rat Fistolé has been stunned. 105: status changed from 0 to 2. Arthur The Flame Retardant saved by block skill. [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 114 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Candlestick Jack Rat Peur is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Rat Peur has been knocked prone. 114: status changed from 0 to 1. Candlestick Jack saved by block skill. [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 8 ) Move ended for Po-Mo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 19, 4 ) Move ended for Omnibus Precis Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 7 ) 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Fier à Rat is knocked over. Player pushed to (21, 8) 109 moved (MP) to ( 21, 8 ) (3, 2) + 0, (0, 0) + 0, 0: Fier à Rat has been knocked prone. 109: status changed from 0 to 1. Move ended for Infinite Voidness [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) Move ended for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 14, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Staplefoot the Circular Ball moved to ( 13, 3 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Turn time limit reached. Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 13, 2 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. Rat Fistolé rolls over. 116: status changed from 2 to 1. Rat Te rolls over. 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 20, 7 ) Move ended for Fier à Rat 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Rat Mada Po-Mo is knocked over. Player pushed to (11, 7) 11 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 19, 8 ) [Game Saved] 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 22, 4 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 20, 2 ) 101 moved (MP) to ( 19, 3 ) Move ended for Rat Pide 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Rat Tonlaveur Omnibus Precis is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 6) + 0, (3, 1) + 0, 0: Omnibus Precis has been stunned. 9: status changed from 0 to 2. [Game Saved] 114: Select an action for Rat Peur Select an action for Rat Peur 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 20, 8 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Infinite Voidness is knocked over. Player pushed to (11, 6) 3 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Infinite Voidness has been knocked prone. 3: status changed from 0 to 1. Move ended for Rat Musqué [Game Saved] 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 9 ) Move ended for Rat Leur 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 22, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 20, 2 ) 115 moved (MP) to ( 21, 1 ) Move ended for Rat ZeMotte 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 21, 3 ) 106 moved (MP) to ( 22, 4 ) Move ended for Rat Spoutine 114: Select an action for Rat Peur Select an action for Rat Peur 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Rat Peur knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Peur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Peur slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 5 ) Move ended for Rat Peur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] 9: status changed from 2 to 1. Omnibus Precis rolls over. Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 3 ) 101 blocked. Syzygy Oxymorons , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (19, 2) 101 moved (MP) to ( 19, 2 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 1) + 1, 0: Rat Pide has been stunned. 101: status changed from 0 to 2. 15 moved (MP) to ( 19, 3 ) (4) Go for it successful. 15 moved (MP) to ( 20, 4 ) Move ended for Candlestick Jack [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Po-Mo Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Po-Mo has already moved this turn. Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Infinite Voidness Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 3 ) 14 moved (MP) to ( 18, 3 ) 14 moved (MP) to ( 19, 3 ) (4) Go for it successful. 14 moved (MP) to ( 20, 3 ) (3) Go for it successful. 14 moved (MP) to ( 21, 4 ) Move ended for el guapo the widestepper [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (21, 5) 104 moved (MP) to ( 21, 5 ) 6 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 2 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 4 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 6 ) Turn time limit reached. 4 moved (MP) to ( 16, 5 ) Move ended for Arthur The Flame Retardant Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 15, 6 ) Move ended for Zippy Ragnarok Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 2 ) Move ended for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Rat Pide rolls over. 114: Select an action for Rat Peur Select an action for Rat Peur 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 13, 7 ) 116 moved (MP) to ( 13, 6 ) Move ended for Rat Te 105: Select an action for Rat Fistolé Select an action for Rat Fistolé 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Rat Fistolé 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 24, 7 ) 102 moved (MP) to ( 25, 7 ) Move ended for Rat Musqué 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 22, 6 ) 109 moved (MP) to ( 23, 5 ) 109 moved (MP) to ( 24, 4 ) 109 moved (MP) to ( 25, 3 ) Move ended for Fier à Rat 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 22, 8 ) Move ended for Rat Leur 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. 106 moved (MP) to ( 23, 2 ) 106 moved (MP) to ( 22, 2 ) Move ended for Rat Spoutine [Game Saved] 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Tonlaveur slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 23, 5 ) Move ended for Rat Tonlaveur [Game Saved] 114: Select an action for Rat Peur Select an action for Rat Peur 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for Rat Peur Player pushed to (10, 3) 12 moved (MP) to ( 19, 3 ) 114 moved (MP) to ( 18, 4 ) [Game Saved] 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 20, 2 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW SaNDeE* Twitterpation saved by dodge skill. Player pushed to (11, 3) 12 moved (MP) to ( 18, 3 ) Move ended for Rat ZeMotte [Game Saved] 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Mada slips past his opponent(s) unhindered. 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 23, 7 ) 110 moved (MP) to ( 24, 6 ) 110 moved (MP) to ( 25, 5 ) Move ended for Rat Mada Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 114 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Anti-A-De-Un-Sub-Hugeor Rat Peur is knocked over. Player pushed to (19, 3) 114 moved (MP) to ( 19, 3 ) (3, 5) + 0, (5, 5) + 0, 4: Rat Peur has been seriously injured!! (56) Pinched Nerve - Niggling Injury 114: status changed from 0 to 9. 5 moved (MP) to ( 18, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 20, 3 ) Move ended for Omnibus Precis Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 3 ) Move ended for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 19, 3 ) 115 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Rat ZeMotte is knocked over. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 115: status changed from 0 to 1. Candlestick Jack saved by block skill. 15 moved (MP) to ( 20, 4 ) 15 moved (MP) to ( 21, 4 ) (4) Go for it successful. 15 moved (MP) to ( 22, 5 ) Move ended for Candlestick Jack [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 14, 6 ) Move ended for Arthur The Flame Retardant Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 22, 4 ) Move ended for Staplefoot the Circular Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 4 ) 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 1 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 20, 6 ) 11 moved (MP) to ( 20, 5 ) Move ended for Po-Mo Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 4 ) Move ended for Infinite Voidness Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (14, 8) 105 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 7 ) Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (13, 8) 105 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 8 ) Move ended for Zippy Ragnarok [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 5 ) Turn time limit reached. Pass selected. QUICK PASS PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Ball moved to ( 20, 4 ) GET BALL FINAL RESULT: Infinite Voidness TARGET: 3 --- ROLL: 3 + 0 = 3 Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 4 [Game Saved] 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Spoutine slips past his opponent(s) unhindered. 106 moved (MP) to ( 23, 3 ) Move ended for Rat Spoutine [Game Saved] 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 4 ) 109 moved (MP) to ( 23, 4 ) Move ended for Fier à Rat 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rat Tonlaveur Player pushed to (8, 4) 2 moved (MP) to ( 21, 4 ) [Game Saved] 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 24, 6 ) 102 moved (MP) to ( 23, 6 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Candlestick Jack is knocked over. Player pushed to (7, 4) 15 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6) Candlestick Jack is saved by his thick skull (4, 6) + 0, (3, 6) + 0, 0: Candlestick Jack has been stunned. 15: status changed from 0 to 2. 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 24, 4 ) 102 moved (MP) to ( 24, 3 ) 102 moved (MP) to ( 25, 2 ) Move ended for Rat Musqué [Game Saved] 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 21, 7 ) Move ended for Rat Leur 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Rat ZeMotte 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Rat Pide 105: Select an action for Rat Fistolé Select an action for Rat Fistolé 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Rat Fistolé Zippy Ragnarok is knocked over. Player pushed to (14, 9) 1 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 4) + 0, (6, 4) + 0, 3: Zippy Ragnarok has been badly hurt! 1: status changed from 0 to 8. 105 moved (MP) to ( 14, 8 ) 1 moved (SP) to ( 0, 11 ) [Game Saved] 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Rat Te Arthur The Flame Retardant is knocked over. Player pushed to (14, 5) 4 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (1) Arthur The Flame Retardant's thick skull does not save 'em (5, 5) + 0, (6, 2) + 0, 0: Arthur The Flame Retardant has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 14, 6 ) Rongeurs Flamboyants turn ended. [Game Saved] 15: status changed from 2 to 1. Candlestick Jack rolls over. Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 101 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Omnibus Precis uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (19, 3) 101 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (5, 4) + 0, 0: Rat Pide has been knocked out. 101: status changed from 0 to 7. 101 moved to dugout ( 29, 8 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for el guapo the widestepper Rat ZeMotte is knocked over. Player pushed to (20, 1) 115 moved (MP) to ( 20, 1 ) (5, 4) + 0, (1, 1) + 0, 0: Rat ZeMotte has been stunned. 115: status changed from 0 to 2. [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 2 ) 5 moved (MP) to ( 22, 2 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 20, 2 ) 6 moved (MP) to ( 21, 2 ) 6 moved (MP) to ( 22, 3 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 106 blocked. 109 blocked. Dauntless successful. (1+6=7) Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Humungo Puts the Arggghhhh back in Romance Placebo uses TACKLE to bring his opponent down. Rat Spoutine is knocked over. Fier à Rat is knocked over. Player pushed to (24, 5) 109 moved (MP) to ( 24, 5 ) (6, 5) + 0, (1, 4) + 0, 0: Fier à Rat has been stunned. 109: status changed from 0 to 2. Player pushed to (24, 4) 106 moved (MP) to ( 24, 4 ) (5, 5) + 0, (5, 5) + 0, 3: Rat Spoutine has been badly hurt! 106: status changed from 0 to 8. 6 moved (MP) to ( 23, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 11 ) SKILL SELECTED: Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 3 ) 2 moved (MP) to ( 23, 3 ) Move ended for Staplefoot the Circular Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 22, 3 ) 3 moved (MP) to ( 23, 2 ) Hand off selected. Move ended for Infinite Voidness Ball moved to ( 23, 3 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 4 ) Turn time limit reached. 11 moved (MP) to ( 22, 5 ) Move ended for Po-Mo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 SaNDeE* Twitterpation slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 7 ma Dodger ROLL: 4 + 6 ma SHADOWING fails. 12 moved (MP) to ( 24, 7 ) 12 moved (MP) to ( 25, 7 ) 12 moved (MP) to ( 25, 6 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. Fier à Rat rolls over. 115: status changed from 2 to 1. Rat ZeMotte rolls over. 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 25, 3 ) 102 moved (MP) to ( 24, 4 ) 2 blocked. Verified Opponent Roll = POW POW Staplefoot the Circular is knocked over. Player pushed to (7, 3) 2 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (3, 6) + 0, (2, 5) + 0, 0: Staplefoot the Circular has been stunned. 2: status changed from 3 to 2. Verified Opponent Roll = 1 Ball moved to ( 6, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Infinite Voidness TARGET: 4 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Rat Musqué knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat Musqué TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Musqué slips past his opponent(s) unhindered. Move ended for Rat Musqué [Game Saved] Sending Team File... Done Sending File 113: Select an action for Rat Leur Select an action for Rat Leur Sending Team File... Done Sending File 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 23, 9 ) [Game Saved] Sending Team File... Done Sending File 113 moved (MP) to ( 24, 9 ) 113 moved (MP) to ( 25, 9 ) 113 moved (MP) to ( 26, 8 ) 113 moved (MP) to ( 25, 7 ) Move ended for Rat Leur 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 5 ) 116 moved (MP) to ( 15, 4 ) 116 moved (MP) to ( 15, 3 ) 116 moved (MP) to ( 16, 2 ) 116 moved (MP) to ( 17, 1 ) 116 moved (MP) to ( 17, 2 ) 116 moved (MP) to ( 18, 2 ) Move ended for Rat Te 105: Select an action for Rat Fistolé Select an action for Rat Fistolé 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 7 ) Move ended for Rat Fistolé 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Rat Mada SaNDeE* Twitterpation is knocked over. Player pushed to (3, 7) 12 moved (MP) to ( 26, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 6) + 0, (4, 2) + 0, 0: SaNDeE* Twitterpation has been stunned. 12: status changed from 0 to 2. [Game Saved] 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 2 + 0 = 2 Rat Tonlaveur is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 5) + 0, (5, 3) + 0, 0: Rat Tonlaveur has been knocked out. Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. 104: status changed from 0 to 7. 104 moved (SP) to ( 29, 9 ) Rongeurs Flamboyants turn ended. [Game Saved] 2: status changed from 2 to 1. Staplefoot the Circular rolls over. 12: status changed from 2 to 1. SaNDeE* Twitterpation rolls over. Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 23, 5 ) Move ended for Candlestick Jack Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 4 ) 11 moved (MP) to ( 23, 3 ) 11 moved (MP) to ( 24, 4 ) Move ended for Po-Mo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 23, 1 ) 5 moved (MP) to ( 24, 1 ) 5 moved (MP) to ( 25, 2 ) 102 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Rat Musqué is knocked over. Player pushed to (25, 4) 102 moved (MP) to ( 25, 4 ) (2, 6) + 0, (3, 2) + 0, 0: Rat Musqué has been stunned. 102: status changed from 0 to 2. 5 moved (MP) to ( 25, 3 ) Move ended for Anti-A-De-Un-Sub-Hugeor [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 2 ) 9 moved (MP) to ( 22, 1 ) 9 moved (MP) to ( 23, 1 ) 9 moved (MP) to ( 24, 1 ) Move ended for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 5 ) 6 moved (MP) to ( 23, 6 ) 6 moved (MP) to ( 24, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 4 ) 14 moved (MP) to ( 23, 3 ) 14 moved (MP) to ( 24, 3 ) 14 moved (MP) to ( 25, 2 ) Move ended for el guapo the widestepper Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 24, 2 ) 3 moved (MP) to ( 25, 1 ) 3 moved (MP) to ( 26, 2 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Infinite Voidness miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. PASS FINAL RESULT: Infinite Voidness TARGET: 4 --- ROLL: 2 + 1Qp = 3 Scatter roll: 6 Scatter roll: 3 Scatter roll: 6 Move ended for Infinite Voidness Syzygy Oxymorons: All players have moved. Ball moved to ( 26, 3 ) Scatter roll: 8 Ball moved to ( 25, 3 ) Anti-A-De-Un-Sub-Hugeor cannot carry the ball because of NO HANDS. Scatter roll: 5 Ball moved to ( 26, 4 ) Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Rat Musqué rolls over. 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 20, 2 ) 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 20, 5 ) Move ended for Rat ZeMotte 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 26, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Mada slips past his opponent(s) unhindered. 110 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Rat Mada dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Rat Mada TARGET: 4 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 27, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Rat Mada knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 1 + 0 = 1 Rat Mada is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 5) + 0, (2, 6) + 0, 0: Rat Mada has been knocked out. Move ended for Rat Mada 110: status changed from 3 to 7. 110 moved (SP) to ( 29, 10 ) Verified Opponent Roll = 5 Ball moved to ( 3, 6 ) Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 25, 5 ) 11 moved (MP) to ( 25, 6 ) 113 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Rat Leur is knocked over. Player pushed to (24, 8) 113 moved (MP) to ( 24, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (4, 6) + 0, 4: Rat Leur has been seriously injured!! (11) Concussion - Miss next game 113: status changed from 0 to 9. 11 moved (MP) to ( 25, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 13 ) 11 moved (MP) to ( 25, 6 ) Move ended for Po-Mo [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 27, 3 ) 3 moved (MP) to ( 27, 4 ) 3 moved (MP) to ( 27, 5 ) Move ended for Infinite Voidness Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 26, 3 ) 14 moved (MP) to ( 26, 4 ) 14 moved (MP) to ( 26, 5 ) Move ended for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 23, 3 ) 2 moved (MP) to ( 24, 4 ) 2 moved (MP) to ( 25, 5 ) Move ended for Staplefoot the Circular Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 25, 2 ) 9 moved (MP) to ( 26, 3 ) 9 moved (MP) to ( 26, 4 ) Move ended for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 25, 7 ) 6 moved (MP) to ( 26, 8 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 26, 6 ) GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for SaNDeE* Twitterpation Ball moved to ( 27, 5 ) GET BALL FINAL RESULT: Infinite Voidness TARGET: 3 --- ROLL: 5 + 0 = 5 Infinite Voidness scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=25,y=5] : current status = 4 2 : current square = java.awt.Point[x=25,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=27,y=5] : current status = 4 3 : current square = java.awt.Point[x=27,y=5] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (3) Arthur The Flame Retardant stays UNconscious. 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=8] 5 : current square = java.awt.Point[x=25,y=3] : current status = 0 5 : current square = java.awt.Point[x=25,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=25,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=25,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=26,y=8] : current status = 0 6 : current square = java.awt.Point[x=26,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=26,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=26,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=26,y=4] : current status = 4 9 : current square = java.awt.Point[x=26,y=4] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=26,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=26,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=25,y=6] : current status = 4 11 : current square = java.awt.Point[x=25,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=25,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=25,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=26,y=6] : current status = 4 12 : current square = java.awt.Point[x=26,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=26,y=5] : current status = 0 14 : current square = java.awt.Point[x=26,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=26,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=26,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=23,y=5] : current status = 4 15 : current square = java.awt.Point[x=23,y=5] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (5) Rat Pide regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=25,y=4] : current status = 1 102 : current square = java.awt.Point[x=25,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (1) Rat Tonlaveur stays UNconscious. 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=24,y=5] : current status = 1 109 : current square = java.awt.Point[x=24,y=5] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=10] : current status = 7 110 : current status = 7 (4) Rat Mada regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=10] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=20,y=5] : current status = 0 115 : current square = java.awt.Point[x=20,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] 116 : current square = java.awt.Point[x=18,y=2] : current status = 0 116 : current square = java.awt.Point[x=18,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 4 ) 15 moved location (MPL) to ( 12, 13 ) 14 moved location (MPL) to ( 14, 7 ) 5 moved location (MPL) to ( 11, 10 ) 3 moved location (MPL) to ( 11, 13 ) 2 moved location (MPL) to ( 11, 1 ) 11 moved location (MPL) to ( 12, 1 ) 10 moved location (MPL) to ( 11, 4 ) 12 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 9, 10 ) 12 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 11, 10 ) 5 moved (SP) to ( 10, 10 ) 10 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 11, 4 ) Turn time limit reached. 12 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 10, 10 ) Waiting for Rongeurs Flamboyants to set players on field. 110 moved (SP) to ( 18, 3 ) 109 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 22, 7 ) 115 moved (SP) to ( 21, 7 ) 116 moved (SP) to ( 15, 10 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 24, 3 ) [Game Saved] Ball in play. Waiting for Rongeurs Flamboyants to finish TURN: 6 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 102: Select an action for Rat Musqué Select an action for Rat Musqué 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 1 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 1 ) Move ended for Rat Mada 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 0) 11 moved (MP) to ( 12, 0 ) 109 moved (MP) to ( 12, 1 ) Move ended for Fier à Rat [Game Saved] 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 23, 5 ) 115 moved (MP) to ( 24, 4 ) 115 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 23, 4 ) 115 moved (MP) to ( 22, 3 ) 115 moved (MP) to ( 21, 3 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Rat ZeMotte Ball moved to ( 13, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 116: Select an action for Rat Te Select an action for Rat Te 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) Move ended for Rat Musqué 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 4 ) 116 moved (MP) to ( 14, 4 ) Move ended for Rat Te 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Rat Pide knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Pide TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Pide slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Rat Pide knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Rat Pide TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Pide slips past his opponent(s) unhindered. 101 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Pide slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 0 ) 101 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 6, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 5, 0 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 4, 0 ) Move ended for Rat Pide [Game Saved] 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Taplan slips past his opponent(s) unhindered. Turn time limit reached. 108 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 8, 1 ) 108 moved (MP) to ( 7, 1 ) 108 moved (MP) to ( 6, 1 ) 108 moved (MP) to ( 5, 1 ) Move ended for Rat Taplan [Game Saved] 105: Select an action for Rat Fistolé Select an action for Rat Fistolé 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Fistolé TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Fistolé slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat Fistolé TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Fistolé slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 9, 5 ) Move ended for Rat Fistolé Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 15, 2 ) (6) Go for it successful. 14 moved (MP) to ( 14, 1 ) Move ended for el guapo the widestepper [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Po-Mo Rat Mada is knocked over. MIGHTY BLOW used on armor roll. (2, 5) + 1, (5, 4) + 0, 0: Rat Mada has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 9 ) Po-Mo saved by block skill. [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 5 ) Move ended for SaNDeE* Twitterpation Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Staplefoot the Circular Fier à Rat is knocked over. Player pushed to (13, 0) 109 moved (MP) to ( 13, 0 ) (2, 6) + 0, (0, 0) + 0, 0: Fier à Rat has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 5 ) 116 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Rat Te is knocked over. Player pushed to (14, 3) 116 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Rat Te has been knocked prone. 116: status changed from 0 to 1. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 13, 3 ) Move ended for Omnibus Precis [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for DustyThe Chalk Outline Paraguay Rat Fistolé is knocked over. Player pushed to (9, 6) 105 moved (MP) to ( 9, 6 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (4, 4) + 1, 0: Rat Fistolé has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 10 ) 10 moved (MP) to ( 9, 5 ) [Game Saved] Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Block selected. 102 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Ted Darwins Failure Rat Musqué is knocked over. Player pushed to (13, 2) 102 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 102: status changed from 0 to 1. 8 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 15, 4 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 6 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 8 ) Move ended for Infinite Voidness Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 12 ) 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 12, 10 ) Move ended for Candlestick Jack Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 7 [Game Saved] 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 3, 1 ) 101 moved (MP) to ( 2, 2 ) Rat Pide scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Rat Tonlaveur stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 5 (5) Rat Fistolé regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 6 (6) Rat Mada regains consciousness. 110: status changed from 7 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 0 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 5 (5) Arthur The Flame Retardant regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 116 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 21, 9 ) 102 moved (SP) to ( 21, 7 ) 115 moved (SP) to ( 21, 5 ) 101 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 9 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 15 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 14, 8 ) 5 moved location (MPL) to ( 14, 2 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 8, 10 ) 3 moved location (MPL) to ( 14, 10 ) 11 moved location (MPL) to ( 14, 13 ) 2 moved location (MPL) to ( 8, 5 ) 11 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 9, 4 ) 12 moved (SP) to ( 9, 11 ) 3 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 9, 10 ) 10 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 13 ) 10 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 8, 10 ) 2 moved (SP) to ( 8, 4 ) *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 26, 3 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo Rat Mada is knocked over. Player pushed to (15, 9) 110 moved (MP) to ( 15, 9 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (6, 3) + 1, 5: Rat Mada has been seriously injured!! (65) Serious Concussion - (-1 AV) 110: status changed from 0 to 9. 11 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 30, 13 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for DustyThe Chalk Outline Paraguay Rat Te is knocked over. MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rat Te has been knocked prone. 116: status changed from 0 to 1. DustyThe Chalk Outline Paraguay saved by block skill. [Game Saved] Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Candlestick Jack Rat Fistolé is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 2) + 1, 0: Rat Fistolé has been stunned. 105: status changed from 0 to 2. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 9 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 11 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 11 ) Move ended for Arthur The Flame Retardant Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 17, 8 ) Move ended for el guapo the widestepper Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 5 ) Move ended for Omnibus Precis Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 8 ) Move ended for SaNDeE* Twitterpation Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 3 ) 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 5, 3 ) 2 moved (MP) to ( 4, 3 ) 2 moved (MP) to ( 3, 3 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 4, 4 ) (5) Go for it successful. 2 moved (MP) to ( 5, 5 ) (4) Go for it successful. 2 moved (MP) to ( 6, 6 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Staplefoot the Circular fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 1 Player fumbled direction: 2 Ball moved to ( 6, 5 ) Move ended for Staplefoot the Circular Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 7 [Game Saved] 105: status changed from 2 to 1. Rat Fistolé rolls over. 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 19, 2 ) 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) Move ended for Rat Pide 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 21, 11 ) 108 moved (MP) to ( 20, 12 ) 108 moved (MP) to ( 19, 13 ) 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 12 ) Move ended for Rat Taplan 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 16, 1 ) 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) Move ended for Rat ZeMotte 102: Select an action for Rat Musqué Select an action for Rat Musqué 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 4 ) Move ended for Fier à Rat 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 19, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 2 ) Move ended for Rat Musqué 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Rat Te Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 11 ) Move ended for Po-Mo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 14, 14 ) 4 moved (MP) to ( 13, 13 ) Move ended for Arthur The Flame Retardant Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Omnibus Precis Rat Te is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Rat Te has been knocked prone. 116: status changed from 0 to 1. Omnibus Precis saved by block skill. [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 12, 2 ) 101 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Rat Pide is knocked over. MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Rat Pide has been knocked prone. 101: status changed from 0 to 1. DustyThe Chalk Outline Paraguay saved by block skill. 10 moved (MP) to ( 12, 1 ) Move ended for DustyThe Chalk Outline Paraguay [Game Saved] Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 13, 3 ) Move ended for Candlestick Jack Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 17, 7 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 16, 5 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 14, 9 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 5 ) GET BALL BEFORE RE_ROLL: Staplefoot the Circular dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 6, 4 ) Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 8 [Game Saved] 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) Move ended for Rat Musqué 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 3 ) 15 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Candlestick Jack is knocked over. Player pushed to (17, 4) 15 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Candlestick Jack has been knocked prone. 15: status changed from 0 to 1. 109 moved (MP) to ( 13, 3 ) 109: status changed from 4 to 1. Move ended for Fier à Rat 109: status changed from 1 to 1. [Game Saved] 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 1 + 0 = 1 Rat Taplan is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 3) + 0, (5, 1) + 0, 0: Rat Taplan has been stunned. Move ended for Rat Taplan 108: status changed from 0 to 2. Rongeurs Flamboyants turn ended. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 6 (6) Rat Tonlaveur regains consciousness. 104: status changed from 7 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 108: status changed from 2 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 0 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 1 ) 15 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 14, 13 ) 5 moved location (MPL) to ( 14, 5 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 9, 10 ) 3 moved location (MPL) to ( 9, 7 ) 11 moved location (MPL) to ( 14, 11 ) 2 moved location (MPL) to ( 9, 4 ) 10 moved location (MPL) to ( 14, 3 ) 9 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 11, 1 ) 11 moved (SP) to ( 11, 12 ) 14 moved (SP) to ( 10, 12 ) 3 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 10, 10 ) 11 moved (SP) to ( 11, 13 ) 14 moved (SP) to ( 10, 13 ) 5 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 1 ) 9 moved (SP) to ( 11, 1 ) 5 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 10, 4 ) 6 moved (SP) to ( 11, 10 ) 12 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 11, 2 ) 5 moved (SP) to ( 11, 5 ) 6 moved (SP) to ( 11, 9 ) 14 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 11, 7 ) 6 moved (SP) to ( 12, 10 ) 5 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 10, 5 ) 2 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 11, 5 ) 12 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 13, 7 ) Turn time limit reached. Waiting for Rongeurs Flamboyants to set players on field. 109 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 16, 3 ) 108 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 16, 4 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching Syzygy Oxymorons: 1 + 2 coaches Rongeurs Flamboyants: 5 + 1 coaches Rongeurs Flamboyants get an extra re-roll. Kick result. Direction: 8 Distance: 3 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Waiting for Rongeurs Flamboyants to finish TURN: 1 102: Select an action for Rat Musqué Select an action for Rat Musqué 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 5 ) Move ended for Rat Musqué 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (18, 6) 5 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 6) + 1, (2, 3) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been stunned. 5: status changed from 0 to 2. 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 5 ) Move ended for Fier à Rat [Game Saved] 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 6 + 0 = 6 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 16, 3 ) Hand off selected. Move ended for Rat ZeMotte Ball moved to ( 14, 3 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 8, 2 ) 101 moved (MP) to ( 7, 1 ) 101 moved (MP) to ( 6, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 5, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 4, 0 ) SPRINT used. Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 3, 0 ) Move ended for Rat Pide [Game Saved] 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 4 ) 108 moved (MP) to ( 9, 3 ) 108 moved (MP) to ( 8, 2 ) 108 moved (MP) to ( 7, 2 ) 108 moved (MP) to ( 6, 2 ) 108 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 1 (1) Rat Taplan trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 3, 1 ) Move ended for Rat Taplan [Game Saved] 105: Select an action for Rat Fistolé Select an action for Rat Fistolé 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 5 ) Move ended for Rat Fistolé 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Rat Te Candlestick Jack is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Candlestick Jack has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 9 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 3 ) Move ended for Rat Tonlaveur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] 5: status changed from 2 to 1. Anti-A-De-Un-Sub-Hugeor rolls over. Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 9, 3 ) 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 7, 3 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 9, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 4 ) Move ended for Omnibus Precis Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Candlestick Jack Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 17, 4 ) Move ended for Infinite Voidness Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 14, 6 ) Move ended for Arthur The Flame Retardant Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 11 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 7 ) Move ended for el guapo the widestepper Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 9 ) Move ended for Po-Mo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 6, 4 ) 12 moved (MP) to ( 5, 3 ) 12 moved (MP) to ( 5, 2 ) 12 moved (MP) to ( 4, 1 ) 101 blocked. (2) Go for it successful. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Rat Pide saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (2, 1) 101 moved (MP) to ( 2, 1 ) STRIP BALL skill used. Ball throw-in: 3, 7 (2, 1) Ball moved to ( 8, 1 ) Scatter roll: 7 Ball moved to ( 7, 2 ) (4) Go for it successful. 12 moved (MP) to ( 5, 1 ) DODGE BEFORE RE_ROLL: SaNDeE* Twitterpation knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 SaNDeE* Twitterpation slips past his opponent(s) unhindered. Move ended for SaNDeE* Twitterpation [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 5 ) DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 8, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File (4) Go for it successful. 2 moved (MP) to ( 8, 3 ) (4) Go for it successful. 2 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Rat ZeMotte TARGET: 6 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Rat ZeMotte. Pass selected. LONG PASS PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 6 Move ended for Staplefoot the Circular Syzygy Oxymorons: All players have moved. Ball moved to ( 17, 4 ) GET BALL BEFORE RE_ROLL: Infinite Voidness dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Infinite Voidness TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 8 Ball moved to ( 16, 4 ) Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 2 [Game Saved] 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Tonlaveur slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 5 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Infinite Voidness is knocked over. Player pushed to (11, 4) 3 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 5) + 0, (1, 1) + 0, 0: Infinite Voidness has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 3 ) Move ended for Rat Tonlaveur [Game Saved] 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 6 + 0 = 6 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 11, 3 ) 115 moved (MP) to ( 10, 3 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation missed the interception. TARGET: 6 --- ROLL: 3 + 0 = 3 Reroll using catch. Verified Opponent Roll = 2 Intercept FINAL RESULT: SaNDeE* Twitterpation TARGET: 6 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of SaNDeE* Twitterpation. Pass selected. SHORT PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Rat ZeMotte fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Rat ZeMotte TARGET: 3 --- ROLL: 3 + 1Acc = 4 Move ended for Rat ZeMotte Ball moved to ( 26, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 3, 2 ) 108 moved (MP) to ( 3, 3 ) 108 moved (MP) to ( 3, 4 ) 108 moved (MP) to ( 3, 5 ) 108 moved (MP) to ( 3, 6 ) 108 moved (MP) to ( 3, 7 ) 108 moved (MP) to ( 3, 8 ) 108 moved (MP) to ( 3, 9 ) 108 moved (MP) to ( 3, 10 ) 108 moved (MP) to ( 3, 11 ) Verified Opponent Roll = 1 (1) Rat Taplan trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Rat Taplan trips and falls trying to go for it! Move ended for Rat Taplan 108 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 108: status changed from 3 to 1. Verified Opponent Roll = 6 Ball moved to ( 26, 13 ) Rongeurs Flamboyants turn ended. [Game Saved] 3: status changed from 2 to 1. Infinite Voidness rolls over. Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 8, 4 ) 10 moved (MP) to ( 9, 4 ) 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Fier à Rat is knocked over. Player pushed to (11, 5) 109 moved (MP) to ( 11, 5 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 1) + 1, 0: Fier à Rat has been stunned. 109: status changed from 0 to 2. Move ended for DustyThe Chalk Outline Paraguay [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 1 ) 12 moved (MP) to ( 7, 1 ) 12 moved (MP) to ( 8, 1 ) 12 moved (MP) to ( 9, 1 ) 12 moved (MP) to ( 10, 1 ) 12 moved (MP) to ( 11, 2 ) Move ended for SaNDeE* Twitterpation Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 5, 4 ) 2 moved (MP) to ( 5, 5 ) 2 moved (MP) to ( 5, 6 ) 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 5, 8 ) Move ended for Staplefoot the Circular Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Omnibus Precis Rat Tonlaveur saved by block skill. Omnibus Precis saved by block skill. [Game Saved] Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 102 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Candlestick Jack Rat Musqué is knocked over. Player pushed to (12, 4) 102 moved (MP) to ( 12, 4 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 102: status changed from 0 to 1. 15 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 16, 5 ) Move ended for Po-Mo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Arthur The Flame Retardant Rat Te is knocked over. Player pushed to (16, 4) 116 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (1, 2) + 0, 0: Rat Te has been stunned. 116: status changed from 0 to 2. [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Turn time limit reached. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 11, 10 ) 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 9, 12 ) Move ended for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 6, 8 ) 6 moved (MP) to ( 5, 9 ) (1) Humungo Puts the Arggghhhh back in Romance Placebo trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 6 moved (MP) to ( 4, 10 ) (6) Go for it successful. 6 moved (MP) to ( 3, 11 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 3 [Game Saved] 109: status changed from 2 to 1. Fier à Rat rolls over. 116: status changed from 2 to 1. Rat Te rolls over. 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 3, 2 ) 101 moved (MP) to ( 3, 3 ) 101 moved (MP) to ( 3, 4 ) 101 moved (MP) to ( 3, 5 ) 101 moved (MP) to ( 3, 6 ) 101 moved (MP) to ( 3, 7 ) 101 moved (MP) to ( 3, 8 ) 101 moved (MP) to ( 4, 9 ) Move ended for Rat Pide 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Taplan slips past his opponent(s) unhindered. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 2, 13 ) Rat Taplan scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 0 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 105 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 21, 8 ) 115 moved (SP) to ( 21, 6 ) 101 moved (SP) to ( 22, 6 ) 108 moved (SP) to ( 22, 8 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 5 ) 15 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 14, 8 ) 5 moved location (MPL) to ( 14, 2 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 8, 10 ) 3 moved location (MPL) to ( 14, 10 ) 11 moved location (MPL) to ( 14, 13 ) 2 moved location (MPL) to ( 8, 5 ) 2 moved (SP) to ( 9, 4 ) 9 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 13, 9 ) 6 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 11 ) Turn time limit reached. *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (24, 11) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 2: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 4: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 6 5: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 10: status changed from 0 to 2. Verified Opponent Roll = 5 11: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 7 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (24, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 23, 10 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. 2: status changed from 2 to 1. 4: status changed from 2 to 1. 5: status changed from 2 to 1. 10: status changed from 2 to 1. 11: status changed from 2 to 1. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 11 ) 102 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Rat Musqué is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (4, 2) + 0, 0: Rat Musqué has been stunned. 102: status changed from 0 to 2. 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 9 ) Move ended for Omnibus Precis [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 8 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Infinite Voidness Rat Fistolé is knocked over. (6, 2) + 0, (2, 1) + 0, 0: Rat Fistolé has been stunned. 105: status changed from 0 to 2. Infinite Voidness saved by block skill. [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 3 ) Move ended for el guapo the widestepper Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Candlestick Jack Rat Te is knocked over. MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 1) + 1, 0: Rat Te has been stunned. 116: status changed from 0 to 2. Candlestick Jack saved by block skill. [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 6, 10 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 4 [Game Saved] 102: status changed from 2 to 1. Rat Musqué rolls over. 105: status changed from 2 to 1. Rat Fistolé rolls over. 116: status changed from 2 to 1. Rat Te rolls over. 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 17, 2 ) Move ended for Rat Tonlaveur 109: Select an action for Fier à Rat Select an action for Fier à Rat 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 4 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (14, 2) 14 moved (MP) to ( 15, 2 ) Move ended for Fier à Rat [Game Saved] 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 7 ) 108 moved (MP) to ( 24, 6 ) 108 moved (MP) to ( 25, 6 ) Move ended for Rat Taplan 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 23, 4 ) 101 moved (MP) to ( 24, 3 ) Move ended for Rat Pide 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 22, 3 ) Move ended for Rat ZeMotte Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 6 ) Move ended for Arthur The Flame Retardant Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 8 ) Move ended for Po-Mo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 15, 10 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 3 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 5 ) 109 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Fier à Rat is knocked over. Player pushed to (18, 3) 109 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (2, 6) + 0, 0: Fier à Rat has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 8 ) 15 moved (MP) to ( 17, 5 ) Move ended for Candlestick Jack [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 14, 4 ) Move ended for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 7 ) Move ended for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 6 ) Pass selected. QUICK PASS PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 14, 7 ) GET BALL BEFORE RE_ROLL: Infinite Voidness dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Infinite Voidness TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 6 ) Hand off selected. Move ended for Infinite Voidness Ball moved to ( 16, 6 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 5 [Game Saved] 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 4 ) 115 moved (MP) to ( 24, 5 ) 115 moved (MP) to ( 25, 5 ) 115 moved (MP) to ( 26, 6 ) Move ended for Rat ZeMotte 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 26, 7 ) Move ended for Rat Taplan 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 25, 4 ) 101 moved (MP) to ( 26, 4 ) 101 moved (MP) to ( 26, 5 ) Move ended for Rat Pide 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 3) 5 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 20, 2 ) 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 22, 4 ) 104 moved (MP) to ( 23, 5 ) Move ended for Rat Tonlaveur Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 21, 6 ) 6 moved (MP) to ( 22, 7 ) 6 moved (MP) to ( 23, 8 ) 6 moved (MP) to ( 24, 8 ) (6) Go for it successful. 6 moved (MP) to ( 25, 8 ) 108 blocked. (4) Go for it successful. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Humungo Puts the Arggghhhh back in Romance Placebo uses TACKLE to bring his opponent down. Rat Taplan is knocked over. Player pushed to (27, 7) 108 moved (MP) to ( 27, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 26, 7 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 21, 5 ) (6) Go for it successful. 15 moved (MP) to ( 22, 5 ) Move ended for Candlestick Jack [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 21, 3 ) 3 moved (MP) to ( 22, 4 ) Move ended for Infinite Voidness Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 8 ) Move ended for Arthur The Flame Retardant Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 10 ) Move ended for Staplefoot the Circular Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 15, 6 ) Move ended for el guapo the widestepper Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 16, 10 ) Move ended for SaNDeE* Twitterpation Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Foul selected. Po-Mo fouls Rat Musqué. (3, 6) +6 (4, 5) + 0, 0: Rat Musqué has been knocked out. 102: status changed from 1 to 7. 102 moved to dugout ( 29, 9 ) IGMEOY Roll = 4 Move ended for Po-Mo [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 15, 10 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 19, 9 ) 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 21, 8 ) Move ended for Omnibus Precis Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 6 [Game Saved] 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 26, 4 ) 101 moved (MP) to ( 25, 3 ) 101 moved (MP) to ( 24, 2 ) 101 moved (MP) to ( 23, 2 ) 101 moved (MP) to ( 22, 3 ) Move ended for Rat Pide 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Rat Tonlaveur knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Tonlaveur TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Tonlaveur slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 3 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (8, 4) 3 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 22, 4 ) Move ended for Rat Tonlaveur [Game Saved] 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 3 + 0 = 3 Rat ZeMotte slips past his opponent(s) unhindered. 115 moved (MP) to ( 24, 4 ) 115 moved (MP) to ( 23, 3 ) 115 moved (MP) to ( 22, 2 ) 115 moved (MP) to ( 21, 2 ) 115 moved (MP) to ( 21, 3 ) Move ended for Rat ZeMotte [Game Saved] 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 26, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 4 ) 108 moved (MP) to ( 23, 3 ) 108 moved (MP) to ( 22, 2 ) 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 20, 3 ) Move ended for Rat Taplan Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 25, 6 ) 6 moved (MP) to ( 24, 5 ) 6 moved (MP) to ( 23, 4 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 101 blocked. 104 blocked. Dauntless NOT successful. (2+2=4) Team re-roll used. Dauntless NOT successful. (3+2=5) Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (21, 5) 104 moved (MP) to ( 21, 5 ) Player pushed to (22, 2) 101 moved (MP) to ( 22, 2 ) 6 moved (MP) to ( 22, 4 ) SKILL SELECTED: Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Candlestick Jack Rat Tonlaveur is knocked over. Player pushed to (20, 6) 104 moved (MP) to ( 20, 6 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 104: status changed from 0 to 1. 15 moved (MP) to ( 21, 5 ) [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Infinite Voidness Rat Taplan saved by dodge skill. Player pushed to (20, 2) 108 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 20, 3 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 2 ) 5 moved (MP) to ( 19, 1 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 16, 4 ) Move ended for Arthur The Flame Retardant Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 7 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 4 ) Move ended for Omnibus Precis Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 8 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 8 ) 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 23, 6 ) Move ended for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 22, 6 ) Move ended for SaNDeE* Twitterpation Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 7 ) Move ended for el guapo the widestepper Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 7 ) Move ended for Po-Mo Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 7 [Game Saved] 101: Select an action for Rat Pide Select an action for Rat Pide 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 2 ) 101 moved (MP) to ( 24, 3 ) 101 moved (MP) to ( 25, 4 ) 101 moved (MP) to ( 25, 5 ) 101 moved (MP) to ( 25, 6 ) 101 moved (MP) to ( 25, 7 ) 101 moved (MP) to ( 24, 8 ) 101 moved (MP) to ( 23, 7 ) Move ended for Rat Pide 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 22, 1 ) 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 23, 4 ) Move ended for Rat Taplan [Game Saved] 115: Select an action for Rat ZeMotte Select an action for Rat ZeMotte 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat ZeMotte TARGET: 2 --- ROLL: 5 + 0 = 5 Rat ZeMotte slips past his opponent(s) unhindered. 115 moved (MP) to ( 23, 2 ) 115 moved (MP) to ( 24, 3 ) 115 moved (MP) to ( 24, 4 ) 115 moved (MP) to ( 23, 5 ) 12 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW SaNDeE* Twitterpation is knocked over. Player pushed to (7, 7) 12 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 12: status changed from 3 to 1. 115 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 6 Ball moved to ( 7, 8 ) Move ended for Rat ZeMotte [Game Saved] 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Rat Tonlaveur 105: Select an action for Rat Fistolé Select an action for Rat Fistolé 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Fistolé TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Fistolé slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 18, 9 ) Move ended for Rat Fistolé [Game Saved] 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Te TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Te slips past his opponent(s) unhindered. 116 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 14, 7 ) 116 moved (MP) to ( 15, 8 ) Move ended for Rat Te Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (24, 4) 108 moved (MP) to ( 24, 4 ) 6 moved (MP) to ( 23, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Candlestick Jack 15: Select an action for Candlestick Jack Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 8 ) Move ended for Arthur The Flame Retardant Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for DustyThe Chalk Outline Paraguay Rat Fistolé is knocked over. Player pushed to (17, 9) 105 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Rat Fistolé has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 3 ) 5 moved (MP) to ( 22, 4 ) 5 moved (MP) to ( 23, 5 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Candlestick Jack 15: Select an action for Candlestick Jack 15: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Candlestick Jack Rat ZeMotte is knocked over. Player pushed to (24, 7) Player 101 pushed to (24, 7) 101 moved (MP) to ( 24, 7 ) Player pushed to (23, 7) 115 moved (MP) to ( 23, 7 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (5, 5) + 0, 2: Rat ZeMotte has been badly hurt! 115: status changed from 0 to 8. 15 moved (MP) to ( 22, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 29, 12 ) Candlestick Jack has already moved this turn. Candlestick Jack has already moved this turn. [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 20, 5 ) Move ended for Infinite Voidness Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 104 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for el guapo the widestepper Rat Tonlaveur is knocked over. Player pushed to (19, 5) 104 moved (MP) to ( 19, 5 ) (5, 1) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 23, 8 ) Move ended for SaNDeE* Twitterpation Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 21, 5 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 7 ) 9 moved (MP) to ( 23, 7 ) 101 blocked. (6) Go for it successful. Syzygy Oxymorons , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (25, 8) 101 moved (MP) to ( 25, 8 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Rat Pide has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 24, 7 ) Move ended for Omnibus Precis [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 22, 8 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 4 + 0 = 4 Turn time limit reached. 2 moved (MP) to ( 22, 9 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Staplefoot the Circular miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 PASS FINAL RESULT: Staplefoot the Circular TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Staplefoot the Circular Ball moved to ( 23, 8 ) GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 116 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Po-Mo Syzygy Oxymorons: All players have moved. Player pushed to (14, 8) 116 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 8 ) Syzygy Oxymorons turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 8 [Game Saved] 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Rat Taplan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 2 ) 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 22, 2 ) 108 moved (MP) to ( 21, 2 ) 108 moved (MP) to ( 20, 2 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 15, 7 ) Move ended for Rat Taplan [Game Saved] 116: Select an action for Rat Te Select an action for Rat Te 116: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Rat Te Po-Mo is knocked over. Player pushed to (13, 9) 11 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 11: status changed from 0 to 1. 116 moved (MP) to ( 15, 8 ) [Game Saved] 104: Select an action for Rat Tonlaveur Select an action for Rat Tonlaveur 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = SKULL SKULL Rat Tonlaveur is knocked over. Move ended for Rat Tonlaveur Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat Tonlaveur has been knocked prone. 104: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 16, 6 ) 108 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Rat Taplan is knocked over. MIGHTY BLOW used on injury roll. (4, 5) + 0, (3, 2) + 1, 0: Rat Taplan has been stunned. 108: status changed from 0 to 2. Arthur The Flame Retardant saved by block skill. Move ended for Arthur The Flame Retardant [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 26, 10 ) 2 moved (MP) to ( 27, 10 ) Move ended for Staplefoot the Circular Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 9 ) 12 moved (MP) to ( 25, 10 ) 12 moved (MP) to ( 26, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 3 + 1Qp = 4 Ball moved to ( 27, 10 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 5 + 0 = 5 Staplefoot the Circular scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=11] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=27,y=10] : current status = 4 2 : current square = java.awt.Point[x=27,y=10] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=16,y=6] : current status = 4 4 : current square = java.awt.Point[x=16,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=23,y=5] : current status = 4 5 : current square = java.awt.Point[x=23,y=5] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=23,y=4] : current status = 0 6 : current square = java.awt.Point[x=23,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=24,y=7] : current status = 0 9 : current square = java.awt.Point[x=24,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=19,y=8] : current status = 4 10 : current square = java.awt.Point[x=19,y=8] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=16,y=9] : current status = 1 11 : current square = java.awt.Point[x=16,y=9] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=26,y=10] : current status = 4 12 : current square = java.awt.Point[x=26,y=10] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=26,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=26,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=22,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=22,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=25,y=8] : current status = 1 101 : current square = java.awt.Point[x=25,y=8] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : current status = 7 (1) Rat Musqué stays UNconscious. 102 : current square = java.awt.Point[x=29,y=9] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=9] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=19,y=5] : current status = 1 104 : current square = java.awt.Point[x=19,y=5] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=17,y=9] : current status = 1 105 : current square = java.awt.Point[x=17,y=9] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=15,y=7] : current status = 2 108 : current square = java.awt.Point[x=15,y=7] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (5) Fier à Rat regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=30,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=28,y=13] : current status = 9 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=29,y=12] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=15,y=8] : current status = 0 116 : current square = java.awt.Point[x=15,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=7] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Winnings Roll: 3 + 1 Rongeurs Flamboyants Winnings Roll: 3 + 0 Zippy Ragnarok gets an MVP award. Rat Leur gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=3 not conceding roll=3 -1 for loss +1 for TDs +1 for cas (5) -1 from high FF of 15 Syzygy Oxymorons FF Roll: 3 + 0 not conceding roll=2 +1 for win +1 for TDs -2 from high FF of 26 Rongeurs Flamboyants FF Roll: 2 + 0 ***END Fan Factor DEBUG*** D6: 1(111) 2(149) 3(136) 4(147) 5(166) 6(136) Total(845) D8: 1(8) 2(2) 3(5) 4(2) 5(3) 6(6) 7(6) 8(4) Total(36) GAME OVER Final Score: Syzygy Oxymorons: 2 Rongeurs Flamboyants: 3 WINNINGS Syzygy Oxymorons: 40000 Rongeurs Flamboyants: 30000