Java JRE 1.4 Beta 8.2b OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up, Mighty Blow, Piling On] Player 2 name: Oggie Oggilthorpe Player 2: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 4 name: Odin Bellegaf Player 4: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 5 name: Bjorn Cenotaf Player 5: T Norse Thrower 6 3 3 7 [Block, Pass] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Thick Skull, Throw Team-Mate] Player 8 name: Edwin Pictograf Player 8: L Norse Lineman 6 3 3 7 [Block, Guard, Kick] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block, Guard] Player 13 name: Igor Polygraf Player 13: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=51248] Connected as server to game 'bakeddrakkar'. Sending Team File... Receiving: Bloodpie Bakers.htm Done receiving file. Done Sending File Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Hammer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Ghost of Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(1+1) Current Weather: Sweltering Heat Gate: 119000 screaming fans show up for the game. Handicap result 51:DUH, WHERE AM I. Handicap result 43:IT WASN'T ME. Handicap result 41:DOOM & GLOOM. Handicap result 62:VIRUS. *** Setup start *** Ghost of Hagas claims IT WASN'T ME. 110: status changed from 0 to 2. Bloodpie Bakers lose half their rerolls from DOOM & GLOOM. 102: status changed from 0 to 2. Blood Shot suffers from a VIRUS. 104: status changed from 0 to 2. MeatCleaver suffers from a VIRUS. 106: status changed from 0 to 2. Pastry Boy suffers from a VIRUS. Red Eye suffers from DUH, WHERE AM I. Odin Bellegaf manages to ignore the niggling pain. Picked TAILS. Coin flip is: HEADS! Bloodpie Bakers win the toss. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 7, 5 ) 1 moved (SP) to ( 7, 8 ) 9 moved (SP) to ( 10, 8 ) 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 9, 10 ) 13 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 10, 1 ) 15 moved (SP) to ( 10, 2 ) 1 moved (SP) to ( 10, 13 ) 2 moved (SP) to ( 10, 12 ) 9 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 9, 5 ) 4 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 9, 6 ) 10 moved (SP) to ( 9, 8 ) 10 moved (SP) to ( 11, 8 ) 4 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 11, 6 ) 15 moved (SP) to ( 11, 3 ) 13 moved (SP) to ( 10, 2 ) 13 moved (SP) to ( 11, 2 ) 1 moved (SP) to ( 11, 13 ) 2 moved (SP) to ( 11, 12 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 24, 4 ) 113 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 23, 4 ) 111 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 16, 10 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 10) Kickoff Roll (5+6) = Throw a rock Blood Drakkar: 10 + 12 FanFactor Bloodpie Bakers: 10 + 19 FanFactor Bloodpie Bakers fans throw a rock. Odin Bellegaf is hit by the rock. (4, 2) + 0, 0: Odin Bellegaf has been stunned. 4: status changed from 0 to 2. KICK skill used. Kick result. Direction: 3 Distance: 0 Ball placed at (23, 10) GET BALL FINAL RESULT: Con heo quay TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 1 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 14, 6 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Bones Bjorn Cenotaf saved by block skill. Bones saved by block skill. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 10 ) Move ended for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 9 ) Move ended for Dough Man 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 16, 7 ) Move ended for Hammer 111: Select an action for Brains Select an action for Brains 108: Select an action for Tiny Troll Select an action for Tiny Troll 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 9 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK 7 blocked. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Player pushed to (15, 7) 5 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 16, 11 ) Move ended for Red Eye [Game Saved] 111: Select an action for Brains Select an action for Brains 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Tiny Troll Bjorn Cenotaf is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (3, 4) + 1, (4, 2) + 0, 0: Bjorn Cenotaf has been stunned. 5: status changed from 0 to 2. 108 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) Move ended for Sausage Maker 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 18, 11 ) Move ended for Brains 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 14, 10 ) Move ended for Grind Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 4: status changed from 2 to 1. Odin Bellegaf rolls over. 5: status changed from 2 to 1. Bjorn Cenotaf rolls over. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 109 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf Bread Stick is knocked over. Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) (2, 3) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 9 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) Move ended for Edwin Pictograf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 2 ) 13 moved (MP) to ( 13, 2 ) 13 moved (MP) to ( 14, 2 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 5 ) Move ended for Igor Polygraf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 9 ) Move ended for Hierulf Piaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 10 ) Move ended for Oggie Oggilthorpe Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 11 ) 115 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: piling on SKILL SELECTED: piling on POW Grind is knocked over. Player pushed to (15, 10) 115 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 3 + 0 = 3 Thor Epitaf slips past his opponent(s) unhindered. SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! Move ended for Grossebouf 7: tackle zone state changed to false Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 14, 10 ) Move ended for Grind 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 12 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (17, 10) 1 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) Move ended for Red Eye [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) Move ended for Sausage Maker 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 13 ) Move ended for Con heo quay 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 10, 13 ) Move ended for Brains [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 13 ) Move ended for Dough Man 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 15, 11 ) 116 moved (MP) to ( 14, 12 ) 116 moved (MP) to ( 13, 11 ) Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tiny Troll Soren Vraimenpaf is knocked over. Player pushed to (15, 5) 9 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 8 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 9 ) Move ended for Hammer Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Soren Vraimenpaf Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 8, 8 ) Move ended for Odin Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 10, 12 ) Move ended for Duncan Ilsesclaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 8, 12 ) 8 moved (MP) to ( 9, 13 ) Move ended for Edwin Pictograf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Bjorn Cenotaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 15, 11 ) Move ended for Igor Polygraf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Oggie Oggilthorpe Player pushed to (15, 10) 115 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 10 ) DODGE BEFORE RE_ROLL: Thor Epitaf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 1 + 0 = 1 Thor Epitaf is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 4 to 1. Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Red Eye Player pushed to (20, 12) 10 moved (MP) to ( 9, 12 ) 101 moved (MP) to ( 10, 12 ) [Game Saved] 111: Select an action for Brains Select an action for Brains 103: Select an action for Hammer Select an action for Hammer 116: Select an action for Bones Select an action for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Bread Stick Soren Vraimenpaf saved by block skill. Bread Stick saved by block skill. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 116: Select an action for Bones Select an action for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 11 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Oggie Oggilthorpe is knocked over. Player pushed to (15, 9) 2 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Oggie Oggilthorpe has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 11, 12 ) Move ended for Sausage Maker [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 12 ) Move ended for Bones 107: Select an action for Dough Man Select an action for Dough Man 103: Select an action for Hammer Select an action for Hammer 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tiny Troll Player pushed to (14, 4) 9 moved (MP) to ( 15, 4 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Grind Player pushed to (13, 12) 13 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 11 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hammer Player pushed to (17, 7) 5 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 13, 8 ) Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Block selected. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Edwin Pictograf Brains is knocked over. Player pushed to (11, 14) 111 moved (MP) to ( 11, 14 ) (3, 2) + 0, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Oggie Oggilthorpe Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 13, 5 ) Move ended for Soren Vraimenpaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Bjorn Cenotaf Hammer is knocked over. Player pushed to (14, 8) 103 moved (MP) to ( 14, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 9 ) 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 9, 11 ) Move ended for Odin Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Duncan Ilsesclaf Red Eye is knocked over. Player pushed to (11, 13) 101 moved (MP) to ( 11, 13 ) (4, 5) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 10 ) Move ended for Hierulf Piaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Igor Polygraf Grind is knocked over. Player pushed to (15, 10) 115 moved (MP) to ( 15, 10 ) (2, 6) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 13 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 1 to 4. Blitz selected. 1 moved (MP) to ( 11, 11 ) 105 blocked. Blood Drakkar , Choose a block die. SKULL Thor Epitaf is knocked over. Move ended for Thor Epitaf MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 13 ) Move ended for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 10, 14 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Edwin Pictograf is knocked over. Player pushed to (21, 12) 8 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 8, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 7, 13 ) SPRINT used. Move ended for Red Eye [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 14 ) 113 moved (MP) to ( 9, 14 ) 113 moved (MP) to ( 8, 14 ) 113 moved (MP) to ( 7, 14 ) 113 moved (MP) to ( 6, 13 ) Move ended for Con heo quay 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 10, 14 ) 111 moved (MP) to ( 9, 14 ) 111 moved (MP) to ( 8, 13 ) Move ended for Brains 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 11, 10 ) 116 moved (MP) to ( 10, 9 ) 116 moved (MP) to ( 9, 10 ) Move ended for Bones 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 11 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 9 ) 107 moved (MP) to ( 9, 9 ) 107 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 6, 11 ) Move ended for Dough Man [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tiny Troll Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 4 ) Move ended for Bread Stick Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Edwin Pictograf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (8, 14) 111 moved (MP) to ( 8, 14 ) 10 moved (MP) to ( 8, 13 ) [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (15, 9) 115 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 15, 10 ) Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Igor Polygraf Grind is knocked over. Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) (1, 6) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 13 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Oggie Oggilthorpe Hammer is knocked over. Player pushed to (14, 7) 103 moved (MP) to ( 14, 7 ) (6, 6) + 0, (3, 4) + 0, 0: Hammer has been stunned. 103: status changed from 0 to 2. 2 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 9 ) Move ended for Bjorn Cenotaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Block selected. 116 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Odin Bellegaf Player pushed to (8, 9) 116 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 10 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 8, 11 ) (3) Go for it successful. 15 moved (MP) to ( 7, 11 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 9, 11 ) 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 7, 12 ) 113 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Con heo quay is knocked over. Player pushed to (6, 14) 113 moved (MP) to ( 6, 14 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Con heo quay has been knocked prone. 113: status changed from 3 to 1. 1 moved (MP) to ( 6, 13 ) Ball moved to ( 7, 13 ) GET BALL FINAL RESULT: Red Eye TARGET: 7 --- ROLL: 5 + 0 = 5 Scatter roll: 8 Ball moved to ( 6, 13 ) GET BALL FINAL RESULT: Thor Epitaf TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 8 Ball moved to ( 5, 13 ) 1 moved (MP) to ( 5, 13 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 4 + 0 = 4 Thor Epitaf slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Thor Epitaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 108 blocked. Blood Drakkar , Choose a block die. SKULL Move ended for Grossebouf Grossebouf is knocked over. MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. Hammer rolls over. 107: Select an action for Dough Man Select an action for Dough Man 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 5, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (24, 14) 1 moved (MP) to ( 5, 14 ) 107 moved (MP) to ( 5, 13 ) Move ended for Dough Man [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Red Eye Player pushed to (20, 12) 10 moved (MP) to ( 9, 12 ) [Game Saved] 111: Select an action for Brains Select an action for Brains 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 14 ) 111 moved (MP) to ( 6, 13 ) Move ended for Brains 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sausage Maker Player pushed to (20, 11) 10 moved (MP) to ( 9, 11 ) 105 moved (MP) to ( 9, 12 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bread Stick Soren Vraimenpaf saved by block skill. Bread Stick saved by block skill. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 7 ) Move ended for Tiny Troll Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 116 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Bjorn Cenotaf Player pushed to (7, 8) 116 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 8, 9 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Dough Man TARGET: 6 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Dough Man. Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Thor Epitaf miss threw the ball! TARGET: 4 --- ROLL: 5 + -3Tz = 2 Team re-roll used. PASS FINAL RESULT: Thor Epitaf TARGET: 4 --- ROLL: 2 + -3Tz = -1 Player fumbled direction: 3 Ball moved to ( 6, 13 ) GET BALL FINAL RESULT: Brains TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 7, 14 ) Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Dough Man Thor Epitaf saved by block skill. Dough Man saved by block skill. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 111: Select an action for Brains Select an action for Brains 111: Select an action for Brains Select an action for Brains 101: Select an action for Red Eye Select an action for Red Eye 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 111: Select an action for Brains Select an action for Brains 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Red Eye Edwin Pictograf is knocked over. Player pushed to (21, 11) 8 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 8, 12 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 111: Select an action for Brains Select an action for Brains 113: Select an action for Con heo quay Select an action for Con heo quay 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Brains Thor Epitaf is knocked over. Player pushed to (25, 14) 1 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 6) + 0, (3, 1) + 0, 0: Thor Epitaf has been stunned. 1: status changed from 0 to 2. 111 moved (MP) to ( 5, 14 ) [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 14 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Con heo quay TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Con heo quay Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 21, 14 ) Bloodpie Bakers turn ended. [Game Saved] 1: status changed from 2 to 1. Thor Epitaf rolls over. Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Edwin Pictograf Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! Move ended for Grossebouf 7: tackle zone state changed to false [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Duncan Ilsesclaf Sausage Maker saved by block skill. Duncan Ilsesclaf saved by block skill. [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. POW Move ended for Hierulf Piaf Red Eye is knocked over. Player pushed to (8, 13) 101 moved (MP) to ( 8, 13 ) (1, 4) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 15 moved (MP) to ( 8, 12 ) [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 11, 13 ) 4 moved (MP) to ( 10, 14 ) 4 moved (MP) to ( 9, 14 ) 4 moved (MP) to ( 8, 14 ) GET BALL BEFORE RE_ROLL: Odin Bellegaf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 5 + 0 = 5 (3) Go for it successful. 4 moved (MP) to ( 9, 14 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 6 + 0 = 6 Odin Bellegaf slips past his opponent(s) unhindered. (2) Go for it successful. 4 moved (MP) to ( 10, 14 ) SPRINT used. (3) Go for it successful. 4 moved (MP) to ( 11, 13 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Oggie Oggilthorpe TARGET: 3 --- ROLL: 5 + 0 = 5 Oggie Oggilthorpe slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Blitz selected. 115 blocked. Blood Drakkar , Choose a block die. POW Grind is knocked over. Player pushed to (16, 7) 115 moved (MP) to ( 16, 7 ) (4, 5) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 14, 10 ) 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 11, 12 ) (2) Go for it successful. 13 moved (MP) to ( 10, 13 ) Move ended for Igor Polygraf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 116 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Bjorn Cenotaf Bones saved by block skill. Bjorn Cenotaf saved by block skill. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 109 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. Soren Vraimenpaf is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 16, 8 ) Move ended for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 15, 11 ) Move ended for Tiny Troll [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 14, 11 ) Move ended for Hammer 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 17, 8 ) Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 113: Select an action for Con heo quay Select an action for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 5, 12 ) 107 moved (MP) to ( 6, 11 ) 107 moved (MP) to ( 7, 10 ) Move ended for Dough Man 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 13 ) 111 moved (MP) to ( 7, 12 ) Move ended for Brains 113: Select an action for Con heo quay Select an action for Con heo quay 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 101: Select an action for Red Eye Select an action for Red Eye 113: Select an action for Con heo quay Select an action for Con heo quay 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Red Eye [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 8, 14 ) 113 moved (MP) to ( 9, 14 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Igor Polygraf is knocked over. Player pushed to (18, 12) 13 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 3) + 0, (1, 5) + 0, 0: Igor Polygraf has been stunned. 13: status changed from 0 to 2. 113 moved (MP) to ( 10, 13 ) Move ended for Con heo quay [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Bones Bjorn Cenotaf is knocked over. Player pushed to (20, 10) 5 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (6, 3) + 0, (3, 4) + 1, 0: Bjorn Cenotaf has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 8, 9 ) Bloodpie Bakers turn ended. [Game Saved] 13: status changed from 2 to 1. Igor Polygraf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (9, 13) 105 moved (MP) to ( 9, 13 ) 10 moved (MP) to ( 9, 12 ) [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! Move ended for Grossebouf 7: tackle zone state changed to false [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 7 ) Move ended for Soren Vraimenpaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 5, 13 ) 1 moved (MP) to ( 6, 12 ) Move ended for Thor Epitaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 3 + 0 = 3 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) (2) Go for it successful. 4 moved (MP) to ( 18, 13 ) (4) Go for it successful. 4 moved (MP) to ( 19, 13 ) SPRINT used. (5) Go for it successful. 4 moved (MP) to ( 20, 13 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Block selected. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Hierulf Piaf Brains is knocked over. Player pushed to (6, 13) 111 moved (MP) to ( 6, 13 ) (5, 2) + 0, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 7, 12 ) [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 11 ) DODGE FINAL RESULT: Edwin Pictograf TARGET: 3 --- ROLL: 1 + 0 = 1 Edwin Pictograf is knocked over. (6, 2) + 0, (4, 5) + 0, 0: Edwin Pictograf has been knocked out. Move ended for Edwin Pictograf 8: status changed from 0 to 7. 8 moved to dugout ( 0, 9 ) Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 115: Select an action for Grind Select an action for Grind 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) Move ended for Hammer 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Grind Oggie Oggilthorpe saved by block skill. Grind saved by block skill. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 19, 12 ) 4 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Odin Bellegaf saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 13) 4 moved (MP) to ( 21, 13 ) 108 moved (MP) to ( 20, 13 ) Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Bread Stick Oggie Oggilthorpe is knocked over. Player pushed to (14, 9) 2 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Oggie Oggilthorpe has been knocked prone. 2: status changed from 0 to 1. 109 moved (MP) to ( 16, 9 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Sausage Maker Duncan Ilsesclaf is knocked over. Player pushed to (20, 11) 10 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 9, 12 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 111: Select an action for Brains Select an action for Brains 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Red Eye Hierulf Piaf saved by block skill. Red Eye saved by block skill. [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 13 ) Move ended for Con heo quay 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 9, 10 ) 116 moved (MP) to ( 10, 11 ) 116 moved (MP) to ( 10, 12 ) Move ended for Bones 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 10 ) 107 moved (MP) to ( 9, 10 ) 107 moved (MP) to ( 10, 11 ) 107 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 13, 11 ) Move ended for Dough Man 111: Select an action for Brains Select an action for Brains Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 13 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 3 + 0 = 3 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 13 ) 4 moved (MP) to ( 25, 13 ) 4 moved (MP) to ( 26, 13 ) 4 moved (MP) to ( 27, 13 ) Odin Bellegaf scores a touchdown! (2) Thor Epitaf is not affected by the heat. (3) Oggie Oggilthorpe is not affected by the heat. (6) Odin Bellegaf is not affected by the heat. *(1) Grossebouf collapses from heat exhaustion. (5) Soren Vraimenpaf is not affected by the heat. (4) Duncan Ilsesclaf is not affected by the heat. (3) Igor Polygraf is not affected by the heat. (3) Hierulf Piaf is not affected by the heat. (2) Red Eye is not affected by the heat. (2) Hammer is not affected by the heat. (6) Sausage Maker is not affected by the heat. (4) Dough Man is not affected by the heat. (4) Tiny Troll is not affected by the heat. (3) Bread Stick is not affected by the heat. *(1) Brains collapses from heat exhaustion. (6) Con heo quay is not affected by the heat. (3) Grind is not affected by the heat. *(1) Bones collapses from heat exhaustion. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=6,y=12] : current status = 4 1 : current square = java.awt.Point[x=6,y=12] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=6,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=6,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=9] : current status = 1 2 : current square = java.awt.Point[x=15,y=9] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=27,y=13] : current status = 4 4 : current square = java.awt.Point[x=27,y=13] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (6) Bjorn Cenotaf regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=13,y=6] : current status = 1 7 : current square = java.awt.Point[x=13,y=6] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 7: status changed from 0 to 1. 8 : current square = java.awt.Point[x=0,y=9] : current status = 7 8 : current status = 7 (4) Edwin Pictograf regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=15,y=7] : current status = 4 9 : current square = java.awt.Point[x=15,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=9,y=11] : current status = 1 10 : current square = java.awt.Point[x=9,y=11] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=9,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=9,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=11,y=12] : current status = 1 13 : current square = java.awt.Point[x=11,y=12] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=7,y=12] : current status = 0 15 : current square = java.awt.Point[x=7,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=8,y=13] : current status = 0 101 : current square = java.awt.Point[x=8,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=8,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=8,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=9,y=12] : current status = 0 105 : current square = java.awt.Point[x=9,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=13,y=11] : current status = 0 107 : current square = java.awt.Point[x=13,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=20,y=13] : current status = 0 108 : current square = java.awt.Point[x=20,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=9] : current status = 0 109 : current square = java.awt.Point[x=16,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=6,y=13] : current status = 1 111 : current square = java.awt.Point[x=6,y=13] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=6,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=6,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 111: status changed from 0 to 1. 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=9,y=13] : current status = 0 113 : current square = java.awt.Point[x=9,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=9,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=9,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=10,y=12] : current status = 0 116 : current square = java.awt.Point[x=10,y=12] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=10,y=12] 116 : current status = 0 116 : current square = java.awt.Point[x=10,y=12] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] 116: status changed from 0 to 1. ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Bloodpie Bakers Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 18, 2 ) 115 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 18, 1 ) 103 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 16, 13 ) 113 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 18, 13 ) 105 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 19, 8 ) 107 moved (SP) to ( 17, 13 ) 105 moved (SP) to ( 19, 7 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 8, 7 ) 15 moved (SP) to ( 8, 4 ) 5 moved (SP) to ( 8, 10 ) 4 moved (SP) to ( 13, 10 ) 2 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 5 ) 7: status changed from 1 to 0. *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 4 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 4 Distance: 1 Perfect Defense. Waiting for Bloodpie Bakers to re-arrange players on field. 108 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 17, 8 ) 105 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 17, 11 ) 101 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 16, 13 ) 113 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 16, 10 ) 108 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Ball placed at (23, 3) Ball placed at (23, 3) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 24, 4 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 6 ) Move ended for Bjorn Cenotaf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 4 ) Move ended for Odin Bellegaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 11 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 11 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 108 blocked. Blood Drakkar , Choose a block die. POW Tiny Troll is knocked over. Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. Armor is not broken. (2, 5) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 15, 10 ) 1: status changed from 4 to 1. SKILL SELECTED: Move ended for Thor Epitaf 1: status changed from 6 to 1. [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 5, 4 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 6, 4 ) 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 8, 4 ) Pass selected. SHORT PASS PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 6 Move ended for Hierulf Piaf Ball moved to ( 13, 4 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Oggie Oggilthorpe Grind saved by block skill. Oggie Oggilthorpe saved by block skill. [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 6) 115 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 15, 5 ) Block selected. 115 blocked. Waiting for opponent to choose a block die. POW Move ended for Igor Polygraf Grind is knocked over. Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) (2, 6) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 13 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Block selected. 109 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Edwin Pictograf Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 15, 8 ) Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Hammer Igor Polygraf is knocked over. Player pushed to (14, 5) 13 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Igor Polygraf has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 16, 6 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 7 ) Move ended for Dough Man 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Sausage Maker Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 4 ) Sausage Maker has already moved this turn. [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 17, 3 ) Move ended for Red Eye [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 19, 10 ) Move ended for Con heo quay 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick Bloodpie Bakers: All players have moved. Player pushed to (15, 9) 8 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 15, 9 ) Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. POW Move ended for Oggie Oggilthorpe Sausage Maker is knocked over. Player pushed to (15, 4) 105 moved (MP) to ( 15, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) Move ended for Bjorn Cenotaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 10, 2 ) 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 12, 2 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 2 ) Move ended for Hierulf Piaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true 13: status changed from 6 to 4. Block selected. 103 blocked. Blood Drakkar , Choose a block die. POW Move ended for Igor Polygraf Hammer is knocked over. Player pushed to (17, 6) 103 moved (MP) to ( 17, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. SKILL SELECTED: piling on SKILL SELECTED: piling on Block selected. 109 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (14, 8) 109 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) Block selected. 109 blocked. Blood Drakkar , Choose a block die. POW SKILL SELECTED: Move ended for Thor Epitaf Bread Stick is knocked over. Player pushed to (14, 7) 109 moved (MP) to ( 14, 7 ) MIGHTY BLOW used on armor roll. Armor is not broken. (2, 5) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 14, 8 ) 1: status changed from 0 to 1. 1: status changed from 1 to 1. [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 4 ) Move ended for Edwin Pictograf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 5 ) (5) Go for it successful. 10 moved (MP) to ( 16, 5 ) (3) Go for it successful. 10 moved (MP) to ( 17, 4 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 2 ) 101 blocked. Blood Drakkar , Choose a block die. POW Red Eye is knocked over. Player pushed to (18, 4) 101 moved (MP) to ( 18, 4 ) (5, 1) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 2 ) 4 moved (MP) to ( 19, 1 ) (3) Go for it successful. 4 moved (MP) to ( 20, 1 ) (4) Go for it successful. 4 moved (MP) to ( 21, 1 ) SPRINT used. (3) Go for it successful. 4 moved (MP) to ( 22, 1 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 7 ) DODGE BEFORE RE_ROLL: Soren Vraimenpaf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 4 + 0 = 4 Soren Vraimenpaf slips past his opponent(s) unhindered. 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 5 ) (1) Soren Vraimenpaf trips and falls trying to go for it! Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. 9 moved (MP) to ( 19, 5 ) (1, 4) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 23, 5 ) 113 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 23, 2 ) Move ended for Con heo quay [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 22, 3 ) 107 moved (MP) to ( 22, 2 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (6, 0) 4 moved (MP) to ( 23, 0 ) 107 moved (MP) to ( 22, 1 ) Move ended for Dough Man [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 2 + 0 = 2 Red Eye is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. Move ended for Red Eye 101: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 20, 3 ) 9 moved (MP) to ( 21, 2 ) Move ended for Soren Vraimenpaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Oggie Oggilthorpe Oggie Oggilthorpe uses TACKLE to bring his opponent down. Sausage Maker is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) (4, 4) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. SKILL SELECTED: piling on SKILL SELECTED: piling on Block selected. 109 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Thor Epitaf Bread Stick is knocked over. Player pushed to (14, 6) 109 moved (MP) to ( 14, 6 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 14, 7 ) 1: status changed from 0 to 1. 1: status changed from 1 to 1. [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Blitz selected. 107 blocked. Blood Drakkar , Choose a block die. POW Dough Man is knocked over. Player pushed to (21, 1) 107 moved (MP) to ( 21, 1 ) (1, 4) + 0, (0, 0) + 0, 0: Dough Man has been knocked prone. 107: status changed from 0 to 1. 4 moved (MP) to ( 24, 0 ) 4 moved (MP) to ( 25, 0 ) 4 moved (MP) to ( 26, 0 ) 4 moved (MP) to ( 27, 0 ) Odin Bellegaf scores a touchdown! *(1) Thor Epitaf collapses from heat exhaustion. *(1) Oggie Oggilthorpe collapses from heat exhaustion. (2) Odin Bellegaf is not affected by the heat. (5) Bjorn Cenotaf is not affected by the heat. (3) Edwin Pictograf is not affected by the heat. (2) Soren Vraimenpaf is not affected by the heat. (6) Duncan Ilsesclaf is not affected by the heat. (4) Igor Polygraf is not affected by the heat. (2) Hierulf Piaf is not affected by the heat. (2) Red Eye is not affected by the heat. (6) Hammer is not affected by the heat. (3) Sausage Maker is not affected by the heat. (2) Dough Man is not affected by the heat. (6) Tiny Troll is not affected by the heat. (3) Bread Stick is not affected by the heat. (5) Con heo quay is not affected by the heat. (6) Grind is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=7] : current status = 1 1 : current square = java.awt.Point[x=14,y=7] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 1: status changed from 0 to 1. 2 : current square = java.awt.Point[x=15,y=4] : current status = 0 2 : current square = java.awt.Point[x=15,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 2: status changed from 0 to 1. 4 : current square = java.awt.Point[x=27,y=0] : current status = 0 4 : current square = java.awt.Point[x=27,y=0] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=0] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=16,y=4] : current status = 0 8 : current square = java.awt.Point[x=16,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=21,y=2] : current status = 4 9 : current square = java.awt.Point[x=21,y=2] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=17,y=4] : current status = 0 10 : current square = java.awt.Point[x=17,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=16,y=6] : current status = 4 13 : current square = java.awt.Point[x=16,y=6] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=14,y=2] : current status = 0 15 : current square = java.awt.Point[x=14,y=2] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=2] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=19,y=4] : current status = 1 101 : current square = java.awt.Point[x=19,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=17,y=6] : current status = 0 103 : current square = java.awt.Point[x=17,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=16,y=5] : current status = 1 105 : current square = java.awt.Point[x=16,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=21,y=1] : current status = 1 107 : current square = java.awt.Point[x=21,y=1] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=16,y=9] : current status = 0 108 : current square = java.awt.Point[x=16,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=14,y=6] : current status = 1 109 : current square = java.awt.Point[x=14,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=4] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=23,y=2] : current status = 0 113 : current square = java.awt.Point[x=23,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 6, 6 ) 5 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 9, 4 ) 13 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 8, 7 ) 15 moved (SP) to ( 7, 4 ) 8 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 9, 10 ) 13 moved (SP) to ( 8, 10 ) 15 moved (SP) to ( 8, 4 ) 4 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 11, 4 ) 15 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 10, 10 ) 1: status changed from 1 to 0. 2: status changed from 1 to 0. Waiting for Bloodpie Bakers to set players on field. 107 moved (SP) to ( 23, 4 ) 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 17, 6 ) 109 moved (SP) to ( 16, 5 ) 116 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 23, 10 ) 113 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 16, 11 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 10) Kickoff Roll (4+2) = Bad Kick KICK skill used. Kick result. Direction: 2 Distance: 3 Ball placed at (23, 10) Scatter roll: 1 Ball moved to ( 22, 6 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 3 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Bones Soren Vraimenpaf is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 3) + 0, (6, 1) + 1, 0: Soren Vraimenpaf has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 116 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hammer Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 101: Select an action for Red Eye Select an action for Red Eye 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tiny Troll Grossebouf saved by block skill. Tiny Troll saved by block skill. [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Grind Grossebouf is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 115 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 9 ) 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 23, 7 ) 101 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 18, 5 ) SPRINT used. Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 17, 5 ) Move ended for Red Eye [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 4 ) 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 4 ) Move ended for Dough Man 111: Select an action for Brains Select an action for Brains 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 6 ) Move ended for Sausage Maker 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 6 ) Move ended for Brains 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 16, 4 ) Move ended for Con heo quay 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 6 ) 4 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL Odin Bellegaf saved by block skill. Bread Stick saved by block skill. Move ended for Bread Stick Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 15, 8 ) Move ended for Duncan Ilsesclaf Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 10 ) 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 14, 9 ) Move ended for Igor Polygraf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 5 ) Move ended for Edwin Pictograf Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block (1) BONE HEAD roll fails! SKILL SELECTED: Move ended for Grossebouf 7: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Bjorn Cenotaf Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Block selected. 109 blocked. Blood Drakkar , Choose a block die. POW Move ended for Odin Bellegaf Bread Stick is knocked over. Player pushed to (12, 5) 109 moved (MP) to ( 12, 5 ) (5, 5) + 0, (3, 4) + 0, 0: Bread Stick has been stunned. 109: status changed from 0 to 2. 4 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Foul selected. 15 moved (MP) to ( 11, 4 ) Hierulf Piaf fouls Bread Stick. (4, 4) +2 DIRTY PLAYER skill used on injury roll. (5, 6) + 2, 2: Bread Stick has been badly hurt! 109: status changed from 2 to 8. IGMEOY Roll = 6 The ref spots the foul and bans Hierulf Piaf from the rest of the game! (3) Argue the call fails. Move ended for Hierulf Piaf Blood Drakkar: All players have moved. 15: status changed from 0 to 0. 15 moved to dugout ( 0, 2 ) 15: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 11 ) Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 101: Select an action for Red Eye Select an action for Red Eye 113: Select an action for Con heo quay Select an action for Con heo quay 101: Select an action for Red Eye Select an action for Red Eye 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 3 ) Move ended for Con heo quay 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) Move ended for Red Eye [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 3 ) Move ended for Dough Man 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 1 ) Move ended for Brains 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 5 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 4 ) Move ended for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Tiny Troll Duncan Ilsesclaf is knocked over. Player pushed to (14, 9) 10 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 108 moved (MP) to ( 15, 8 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Bones Edwin Pictograf is knocked over. Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 4) + 0, (3, 1) + 1, 0: Edwin Pictograf has been stunned. 8: status changed from 0 to 2. 116 moved (MP) to ( 13, 5 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 6 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Sausage Maker uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 5) 4 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 4) + 0, (2, 6) + 1, 0: Odin Bellegaf has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 9 ) 105 moved (MP) to ( 12, 6 ) Move ended for Sausage Maker [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Hammer Bloodpie Bakers: All players have moved. Player pushed to (15, 10) 13 moved (MP) to ( 14, 10 ) Bloodpie Bakers turn ended. [Game Saved] 8: status changed from 2 to 1. Edwin Pictograf rolls over. Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 10 ) 13 moved (MP) to ( 12, 9 ) 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 8, 5 ) Move ended for Igor Polygraf Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (11, 5) 105 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 6 ) Move ended for Grossebouf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Duncan Ilsesclaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Bjorn Cenotaf Blood Drakkar: All players have moved. Hammer is knocked over. Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) (5, 2) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 113: Select an action for Con heo quay Select an action for Con heo quay 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 3 ) 113 moved (MP) to ( 8, 3 ) 113 moved (MP) to ( 7, 3 ) 113 moved (MP) to ( 6, 3 ) 113 moved (MP) to ( 5, 3 ) 113 moved (MP) to ( 4, 3 ) Move ended for Con heo quay 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 3 ) 107 moved (MP) to ( 10, 3 ) 107 moved (MP) to ( 9, 3 ) 107 moved (MP) to ( 8, 3 ) 107 moved (MP) to ( 7, 3 ) 107 moved (MP) to ( 6, 3 ) Move ended for Dough Man 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 2 ) 111 moved (MP) to ( 8, 3 ) 111 moved (MP) to ( 7, 4 ) Move ended for Brains 101: Select an action for Red Eye Select an action for Red Eye 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 7 ) Move ended for Hammer 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 2 ) 101 moved (MP) to ( 7, 2 ) 101 moved (MP) to ( 6, 2 ) 101 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 4, 2 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 3, 1 ) SPRINT used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 2, 1 ) Red Eye scores a touchdown! Verified Opponent Roll = 2 (2) Red Eye is not affected by the heat. Verified Opponent Roll = 2 (2) Hammer is not affected by the heat. Verified Opponent Roll = 3 (3) Sausage Maker is not affected by the heat. Verified Opponent Roll = 4 (4) Dough Man is not affected by the heat. Verified Opponent Roll = 3 (3) Tiny Troll is not affected by the heat. Verified Opponent Roll = 4 (4) Brains is not affected by the heat. Verified Opponent Roll = 1 *(1) Con heo quay collapses from heat exhaustion. Verified Opponent Roll = 4 (4) Grind is not affected by the heat. Verified Opponent Roll = 3 (3) Bones is not affected by the heat. Verified Opponent Roll = 3 (3) Bjorn Cenotaf is not affected by the heat. Verified Opponent Roll = 1 *(1) Grossebouf collapses from heat exhaustion. Verified Opponent Roll = 1 *(1) Edwin Pictograf collapses from heat exhaustion. Verified Opponent Roll = 2 (2) Duncan Ilsesclaf is not affected by the heat. Verified Opponent Roll = 2 (2) Igor Polygraf is not affected by the heat. *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 1. 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Odin Bellegaf regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 1. 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 1. Verified Opponent Roll = 4 (4) Soren Vraimenpaf regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 19, 7 ) 115 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 17, 4 ) 115 moved (SP) to ( 16, 5 ) 116 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 16, 10 ) 111 moved (SP) to ( 19, 1 ) 101 moved (SP) to ( 19, 12 ) 111 moved (SP) to ( 19, 2 ) 107 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 19, 12 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 8, 4 ) 5 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 14, 9 ) 7: status changed from 1 to 0. 8: status changed from 1 to 0. *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 6 Weather roll(1+6) Current Weather: Nice Verified Opponent Roll = 5 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (23, 11) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 25, 14 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 3 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 6, 9 ) 5 moved (MP) to ( 5, 10 ) 5 moved (MP) to ( 4, 11 ) 5 moved (MP) to ( 4, 12 ) 5 moved (MP) to ( 4, 13 ) (6) Go for it successful. 5 moved (MP) to ( 4, 14 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 3 + 0 = 3 (3) Go for it successful. 5 moved (MP) to ( 4, 13 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 116 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Soren Vraimenpaf Bones is knocked over. Player pushed to (16, 6) 116 moved (MP) to ( 16, 6 ) (5, 3) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 2 ) 111 blocked. Blood Drakkar , Choose a block die. POW Brains is knocked over. Player pushed to (20, 1) 111 moved (MP) to ( 20, 1 ) MIGHTY BLOW used on armor roll. Armor is not broken. (1, 4) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 19, 2 ) 1: status changed from 4 to 1. SKILL SELECTED: Move ended for Thor Epitaf 1: status changed from 6 to 1. [Game Saved] Select an action for Igor Polygraf 13: Select an action for Igor Polygraf 13: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 15, 9 ) Block selected. 103 blocked. Waiting for opponent to choose a block die. POW Move ended for Igor Polygraf Hammer is knocked over. Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) Move ended for Oggie Oggilthorpe Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Bones 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Brains 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 21, 6 ) Move ended for Dough Man 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 7 ) Move ended for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 19, 4 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Duncan Ilsesclaf is knocked over. Player pushed to (12, 3) 10 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 2) + 1, 0: Duncan Ilsesclaf has been stunned. 10: status changed from 0 to 2. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 15, 1 ) SPRINT used. Move ended for Red Eye [Game Saved] 115: Select an action for Grind Select an action for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Tiny Troll Igor Polygraf is knocked over. Player pushed to (12, 8) 13 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 1) + 1, (6, 6) + 0, 2: Igor Polygraf has been badly hurt! 13: status changed from 0 to 8. 13 moved (SP) to ( 0, 11 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grind Bloodpie Bakers: All players have moved. Player pushed to (15, 3) 2 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 15, 4 ) Bloodpie Bakers turn ended. [Game Saved] 10: status changed from 2 to 1. Duncan Ilsesclaf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Soren Vraimenpaf Grind is knocked over. Player pushed to (16, 3) 115 moved (MP) to ( 16, 3 ) (4, 5) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 2 ) Move ended for Oggie Oggilthorpe Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 111 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: piling on SKILL SELECTED: piling on PUSHBACK/POW Brains is knocked over. Player pushed to (20, 0) 111 moved (MP) to ( 20, 0 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 2 ) 1 moved (MP) to ( 21, 3 ) 1 moved (MP) to ( 21, 4 ) 1 moved (MP) to ( 21, 5 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 5, 13 ) 5 moved (MP) to ( 6, 13 ) 5 moved (MP) to ( 7, 13 ) 5 moved (MP) to ( 8, 13 ) 5 moved (MP) to ( 9, 13 ) 5 moved (MP) to ( 10, 13 ) (6) Go for it successful. 5 moved (MP) to ( 11, 14 ) (5) Go for it successful. 5 moved (MP) to ( 12, 14 ) Move ended for Bjorn Cenotaf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 6 + 0 = 6 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 7 ) (1) Odin Bellegaf trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 4 moved (MP) to ( 10, 8 ) (4) Go for it successful. 4 moved (MP) to ( 11, 9 ) SPRINT used. (6) Go for it successful. 4 moved (MP) to ( 12, 10 ) Move ended for Odin Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 21, 0 ) 111 moved (MP) to ( 22, 1 ) 111 moved (MP) to ( 21, 2 ) Move ended for Brains 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 11 ) Move ended for Tiny Troll [Game Saved] 103: Select an action for Hammer Select an action for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 18, 11 ) Move ended for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 13, 13 ) Move ended for Hammer [Game Saved] 116: Select an action for Bones Select an action for Bones 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 5 ) Move ended for Red Eye [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 14, 8 ) 116 moved (MP) to ( 13, 9 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bones uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (17, 11) 4 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Odin Bellegaf has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 12, 10 ) Move ended for Bones [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dough Man Bloodpie Bakers: All players have moved. Player pushed to (9, 4) 1 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 21, 5 ) Bloodpie Bakers turn ended. [Game Saved] Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Duncan Ilsesclaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf Grind is knocked over. Player pushed to (16, 2) 115 moved (MP) to ( 16, 2 ) (4, 5) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. 9 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Blitz selected. 111 blocked. Blood Drakkar , Choose a block die. POW Brains is knocked over. Player pushed to (22, 1) 111 moved (MP) to ( 22, 1 ) (1, 1) + 0, (0, 0) + 0, 0: Brains has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 21, 2 ) 2 moved (MP) to ( 22, 3 ) 2 moved (MP) to ( 23, 4 ) 2 moved (MP) to ( 24, 5 ) 2 moved (MP) to ( 25, 6 ) 2 moved (MP) to ( 26, 7 ) (4) Go for it successful. 2 moved (MP) to ( 27, 8 ) Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 11, 12 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 3 + 0 = 3 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 12, 13 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 5 + 0 = 5 Bjorn Cenotaf slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 12 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 11, 8 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Bjorn Cenotaf miss threw the ball! TARGET: 4 --- ROLL: 2 + 0 = 2 PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 5 Scatter roll: 8 Scatter roll: 5 Move ended for Bjorn Cenotaf Ball moved to ( 17, 5 ) Scatter roll: 6 Ball moved to ( 17, 6 ) Blood Drakkar turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 11 ) 116 moved (MP) to ( 12, 12 ) Move ended for Bones 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Hammer Odin Bellegaf saved by block skill. Hammer saved by block skill. [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Red Eye Player pushed to (9, 3) 1 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 20, 4 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Dough Man fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Dough Man Ball moved to ( 9, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Red Eye TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 12 ) 4 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (18, 13) 4 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Odin Bellegaf has been knocked prone. 4: status changed from 0 to 1. 108 moved (MP) to ( 12, 13 ) Move ended for Tiny Troll Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 3 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 Bloodpie Bakers Winnings Roll: 3 + -1 Verified Opponent Roll = 6 Blood Drakkar Winnings Roll: 6 + 3 Verified Opponent Roll = 13 Con heo quay gets an MVP award. Verified Opponent Roll = 15 Hierulf Piaf gets an MVP award. Verified Opponent Roll = 5 Bloodpie Bakers FF Roll: 5 + -2 Verified Opponent Roll = 4 Blood Drakkar FF Roll: 4 + 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 D6: 1(194) 2(206) 3(204) 4(184) 5(157) 6(190) Total(1135) D8: 1(1) 2(1) 3(3) 4(2) 5(5) 6(3) 7(0) 8(7) Total(22) GAME OVER Final Score: Blood Drakkar: 2 Bloodpie Bakers: 1 WINNINGS Blood Drakkar: 90000 Bloodpie Bakers: 20000