Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Nerves Of Steel] Player 3 name: Bacon Player 3: T Elf Thrower 5 3 5 7 [+ag, Pass, Safe Throw, Strong Arm] Player 4 name: Breathed Player 4: L Elf Lineman 6 3 4 7 [] Player 5 name: Binks Player 5: L Elf Lineman 5 4 4 7 [+st, Block] Player 6 name: Shultz Player 6: L Elf Lineman 5 3 4 7 [Block, Dodge] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [Dirty Player] Player 8 name: Larson Player 8: L Elf Lineman 6 4 4 6 [+st, Block] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag, Block] Player 12 name: Kay Player 12: B Elf Blitzer 7 3 4 8 [Block, Dauntless, Side Step] Player 13 name: Laskin Player 13: C Elf Catcher 8 3 4 7 [Block, Catch, Dump Off, Nerves Of Steel] Player 14 name: Tonsils Player 14: C Elf Catcher 8 3 4 7 [Catch, Nerves Of Steel] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1065] Connected as server to game 'winxpsucks'. Waiting for client. Receiving: Fell Swamp Mudhoppers.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Fell Swamp Mudhoppers Team 2 race: Lizardman Player 101 name: Plodfoot Thunderfist Player 101: S Lizardman Saurus 6 4 1 9 [;] Player 102 name: Bighorn Spleencrusher Player 102: S Lizardman Saurus 6 4 1 9 [;] Player 103 name: Crusher McMudd Player 103: S Lizardman Saurus 6 4 1 9 [Block] Player 104 name: Gorefist Splattertooth Player 104: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 105 name: Gordon Proudscale Player 105: S Lizardman Saurus 6 4 1 9 [;] Player 106 name: Thumper Wyrmblood Player 106: S Lizardman Saurus 6 4 1 9 [;] Player 107 name: Fleetfoot Snapperjaw Player 107: L Lizardman Skink 8 2 3 6 [Dodge, Leap, Stunty] Player 108 name: Billybob Tailspinner Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 109 name: Cumber Smallfoot Player 109: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 110 name: Mervin Greencrest Player 110: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 111 name: Harold Brokenclaw Player 111: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 112 name: Killgore Crushman Player 112: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 113 name: Preston Forkeytongue Player 113: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 114 name: Martin Coldblood Player 114: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(4+3) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 56000 screaming fans show up for the game. Handicap result 53:BRIBE THE REF 2. Handicap result 26:ILLEGAL DRUGS. *** Setup start *** Fell Swamp Mudhoppers BRIBE THE REF 2. Waugh manages to ignore the niggling pain. Bacon manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Filthy Whoresons win the toss. Opponent Kicking. Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 16, 3 ) 101 moved (SP) to ( 20, 4 ) 101 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 19, 9 ) 103 moved (SP) to ( 19, 10 ) Turn time limit reached. 111 moved (SP) to ( 21, 4 ) 110 moved (SP) to ( 21, 6 ) 109 moved (SP) to ( 21, 8 ) 114 moved (SP) to ( 21, 10 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 5, 8 ) 14 moved (SP) to ( 6, 8 ) 2 moved (SP) to ( 7, 2 ) 1 moved (SP) to ( 8, 2 ) 3 moved (SP) to ( 5, 6 ) 3 moved (SP) to ( 0, 2 ) 4 moved (SP) to ( 6, 6 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 9, 9 ) 8 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 5, 10 ) 6 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 13 ) 14 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Fell Swamp Mudhoppers to kick off. Ball placed at (22, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kick result. Direction: 8 Distance: 7 Ball placed at (22, 7) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Kay TARGET: 6 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Touchback!! Filthy Whoresons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 6, 7 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 11 ) Move ended for Watterson Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 19, 12 ) 2 moved (MP) to ( 20, 12 ) Move ended for Waugh Select an action for Vidal 1: Select an action for Vidal Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Binks Gordon Proudscale is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) (2, 3) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Gorefist Splattertooth is knocked over. STAND FIRM skill used. (1, 5) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 6 ) Move ended for Cube Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 112 blocked. Dauntless successful. (5+3=8) Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Kay Killgore Crushman is knocked over. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 3 ) 111 blocked. (6) Go for it successful. Filthy Whoresons , Choose a block die. PUSHBACK/POW Vidal uses TACKLE to bring his opponent down. Harold Brokenclaw is knocked over. Player pushed to (21, 5) 111 moved (MP) to ( 21, 5 ) (3, 1) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 21, 4 ) Move ended for Vidal [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 22, 12 ) Move ended for Tonsils Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 10 ) Move ended for Shultz Select an action for Breathed 4: Select an action for Breathed 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 8 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Breathed TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Breathed Ball moved to ( 14, 10 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 13 ) 13 moved (MP) to ( 16, 13 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 13 ) 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 20, 13 ) (3) Go for it successful. 13 moved (MP) to ( 21, 13 ) Move ended for Laskin Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 1 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Gorefist Splattertooth 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 20, 11 ) Move ended for Mervin Greencrest 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 23, 10 ) 109 moved (MP) to ( 24, 11 ) 109 moved (MP) to ( 24, 12 ) 109 moved (MP) to ( 24, 13 ) 109 moved (MP) to ( 23, 14 ) 109 moved (MP) to ( 22, 14 ) 13 blocked. 13: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 5 + 1Qp = 6 Ball moved to ( 22, 12 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 5 + 0 = 5 13 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 13) 13 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 1 (1) Cumber Smallfoot trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 23, 13 ) Move ended for Cumber Smallfoot [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 22, 10 ) 103 moved (MP) to ( 23, 11 ) Move ended for Crusher McMudd 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 5 ) Move ended for Bighorn Spleencrusher 106: Select an action for Thumper Wyrmblood Select an action for Thumper Wyrmblood 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Move ended for Thumper Wyrmblood Player pushed to (12, 9) 6 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 10 ) [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Harold Brokenclaw 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 10 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 19, 12 ) Move ended for Martin Coldblood 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 21, 11 ) Move ended for Plodfoot Thunderfist Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Breathed 4: Select an action for Breathed 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 5 ) Move ended for Breathed Select an action for Vidal 1: Select an action for Vidal Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Vidal Player pushed to (21, 6) 111 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 21, 5 ) [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Block selected. 114 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Waugh Martin Coldblood saved by dodge skill. Player pushed to (18, 11) 114 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (16, 4) 102 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 14, 9 ) Move ended for Watterson Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Gorefist Splattertooth is knocked over. STAND FIRM skill used. (6, 3) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 105 blocked. Dauntless successful. (3+4=7) Filthy Whoresons , Choose a block die. POW Move ended for Kay Gordon Proudscale is knocked over. Player pushed to (17, 8) 105 moved (MP) to ( 17, 8 ) (6, 2) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 13 ) 13 moved (MP) to ( 22, 13 ) Move ended for Laskin Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 8 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Shultz knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. PREHENSILE TAIL skill used. DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 5 + -1 = 4 Shultz slips past his opponent(s) unhindered. 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 9 ) 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 22, 10 ) Move ended for Shultz [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Blitz selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (23, 14) 109 moved (MP) to ( 23, 14 ) 14 moved (MP) to ( 23, 13 ) 14 moved (MP) to ( 24, 13 ) DODGE FINAL RESULT: Tonsils TARGET: 3 --- ROLL: 3 + 0 = 3 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 25, 13 ) DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 6 + 0 = 6 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 26, 12 ) 14 moved (MP) to ( 27, 11 ) Tonsils scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=19,y=12] : current status = 0 2 : current square = java.awt.Point[x=19,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=22,y=10] : current status = 0 6 : current square = java.awt.Point[x=22,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=16,y=7] : current status = 0 12 : current square = java.awt.Point[x=16,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=22,y=13] : current status = 0 13 : current square = java.awt.Point[x=22,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=21,y=11] : current status = 0 101 : current square = java.awt.Point[x=21,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=4] : current status = 0 102 : current square = java.awt.Point[x=16,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=23,y=11] : current status = 0 103 : current square = java.awt.Point[x=23,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=8] : current status = 1 104 : current square = java.awt.Point[x=15,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=8] : current status = 1 105 : current square = java.awt.Point[x=17,y=8] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=23,y=14] : current status = 0 109 : current square = java.awt.Point[x=23,y=14] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=14] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=14] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=16,y=8] : current status = 0 112 : current square = java.awt.Point[x=16,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=18,y=11] : current status = 0 114 : current square = java.awt.Point[x=18,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 9, 7 ) 6 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 14, 12 ) 5 moved location (MPL) to ( 14, 6 ) 13 moved location (MPL) to ( 14, 10 ) 4 moved location (MPL) to ( 6, 7 ) 12 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 13 ) 1 moved location (MPL) to ( 14, 1 ) 12 moved (SP) to ( 8, 10 ) 13 moved (SP) to ( 8, 11 ) 14 moved (SP) to ( 8, 12 ) 2 moved (SP) to ( 8, 13 ) 1 moved (SP) to ( 8, 9 ) 10 moved (SP) to ( 8, 8 ) 9 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 11, 6 ) 8 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 0, 1 ) 4 moved (SP) to ( 0, 2 ) 9 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 12, 10 ) 8 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 12, 1 ) Turn time limit reached. 11 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 12, 2 ) 11 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 1, 4 ) 14 moved (SP) to ( 12, 12 ) 10 moved (SP) to ( 10, 7 ) Waiting for Fell Swamp Mudhoppers to set players on field. Setups can only be saved and loaded during your setup phase. 112 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 22, 5 ) 110 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 21, 6 ) 111 moved (SP) to ( 22, 9 ) 114 moved (SP) to ( 22, 5 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 10) Kickoff Roll (1+1) = Injury Time The game is held up for injury time. KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (19, 10) Scatter roll: 4 Ball moved to ( 22, 12 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Harold Brokenclaw dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Harold Brokenclaw Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 7, 13 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Waugh 2: Select an action for Waugh Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 16, 12 ) Move ended for Learned Hand Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 9 ) Move ended for Cube Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 0 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 3 ) Move ended for Kay Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 0 ) 13 moved (MP) to ( 15, 0 ) 13 moved (MP) to ( 16, 0 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 2 ) Move ended for Laskin Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 101 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Plodfoot Thunderfist is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. Waugh saved by block skill. 2 moved (MP) to ( 15, 11 ) Move ended for Waugh [Game Saved] Select an action for Vidal 1: Select an action for Vidal Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 15, 13 ) 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 20, 9 ) Move ended for Tonsils Select an action for Vidal 1: Select an action for Vidal Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Gordon Proudscale is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (4, 1) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 13 ) (3) Go for it successful. 1 moved (MP) to ( 20, 13 ) (6) Go for it successful. 1 moved (MP) to ( 21, 13 ) Move ended for Vidal [Game Saved] Select an action for Binks 5: Select an action for Binks Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) Cardozo fouls Plodfoot Thunderfist. (6, 6) +3 DIRTY PLAYER skill used on injury roll. (3, 2) + 2, 0: Plodfoot Thunderfist has been stunned. 101: status changed from 1 to 2. IGMEOY Roll = 1 Move ended for Cardozo [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Shultz TARGET: 2 --- ROLL: 3 + -1 = 2 Shultz slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) Move ended for Shultz [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Binks TARGET: 2 --- ROLL: 6 + 0 = 6 Binks slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 6 ) Move ended for Binks Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 101: status changed from 2 to 1. Plodfoot Thunderfist rolls over. 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 104: Select an action for Gorefist Splattertooth Select an action for Gorefist Splattertooth 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 20, 12 ) 1 blocked. Verified Opponent Roll = 1 (1) Gorefist Splattertooth trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 12) 1 moved (MP) to ( 21, 12 ) 104 moved (MP) to ( 21, 13 ) Move ended for Gorefist Splattertooth [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 6 ) 114 moved (MP) to ( 23, 7 ) 114 moved (MP) to ( 23, 8 ) 114 moved (MP) to ( 23, 9 ) 114 moved (MP) to ( 23, 10 ) 114 moved (MP) to ( 23, 11 ) 114 moved (MP) to ( 23, 12 ) Move ended for Martin Coldblood 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Killgore Crushman Larson saved by block skill. Killgore Crushman is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 13 ) Move ended for Learned Hand Select an action for Waugh 2: Select an action for Waugh Select an action for Cardozo 10: Select an action for Cardozo Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 17, 8 ) Move ended for Cube Select an action for Shultz 6: Select an action for Shultz Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 18, 6 ) Move ended for Kay Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 3 ) 13 moved (MP) to ( 20, 4 ) 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 21, 6 ) Move ended for Laskin Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 19, 12 ) 2 moved (MP) to ( 20, 12 ) 104 blocked. Filthy Whoresons , Choose a block die. POW Gorefist Splattertooth is knocked over. STAND FIRM skill used. (3, 2) + 0, (0, 0) + 0, 0: Gorefist Splattertooth has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 20, 11 ) 2 moved (MP) to ( 21, 10 ) Move ended for Waugh [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Vidal Player pushed to (23, 11) 111 moved (MP) to ( 23, 11 ) 1 moved (MP) to ( 22, 12 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Gordon Proudscale is knocked over. Player pushed to (17, 7) 105 moved (MP) to ( 17, 7 ) (6, 6) + 0, (5, 1) + 0, 0: Gordon Proudscale has been stunned. 105: status changed from 0 to 2. 8 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 12 ) 6 moved (MP) to ( 21, 12 ) Move ended for Shultz Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 21, 9 ) 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 23, 9 ) 14 moved (MP) to ( 24, 9 ) 14 moved (MP) to ( 25, 10 ) 14 moved (MP) to ( 25, 11 ) 14 moved (MP) to ( 24, 12 ) Move ended for Tonsils Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 9, 8 ) Move ended for Binks Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 12 ) Cardozo fouls Gorefist Splattertooth. (5, 5) +3 DIRTY PLAYER skill used on injury roll. (4, 3) + 2, 0: Gorefist Splattertooth has been knocked out. 104: status changed from 1 to 7. 104 moved to dugout ( 29, 8 ) IGMEOY Roll = 2 Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Gordon Proudscale rolls over. 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 18, 12 ) Move ended for Plodfoot Thunderfist 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 10, 8 ) 5 blocked. Verified Opponent Roll = POW POW Binks is knocked over. Player pushed to (21, 9) 5 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Binks has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 9, 8 ) Move ended for Crusher McMudd [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 13 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 1 DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Martin Coldblood knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 5 + 0 = 5 Martin Coldblood slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Martin Coldblood TARGET: 5 --- ROLL: 1 + 0 = 1 Move ended for Martin Coldblood Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 8, 14 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Block selected. 114 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Shultz Martin Coldblood is knocked over. Player pushed to (22, 14) 114 moved (MP) to ( 22, 14 ) (1, 5) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 114: status changed from 0 to 1. 6 moved (MP) to ( 22, 13 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Vidal Harold Brokenclaw is knocked over. (3, 5) + 0, (1, 1) + 1, 0: Harold Brokenclaw has been stunned. 111: status changed from 0 to 2. Vidal saved by block skill. [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 110 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Cube Player pushed to (15, 6) 110 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Kay 12: Select an action for Kay Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 7 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 14, 8 ) Move ended for Laskin Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 15, 8 ) 112 blocked. Dauntless successful. (6+2=8) Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (14, 6) 112 moved (MP) to ( 14, 6 ) Move ended for Kay [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 11 ) 2 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 21, 14 ) GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 21, 13 ) 2 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 22, 11 ) 2 moved (MP) to ( 23, 12 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS BEFORE RE_ROLL: Waugh fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Waugh TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Waugh Ball moved to ( 24, 12 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Tonsils dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 25, 12 ) 14 moved (MP) to ( 26, 12 ) 14 moved (MP) to ( 27, 12 ) Tonsils scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=2] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=8,y=9] : current status = 1 5 : current square = java.awt.Point[x=8,y=9] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=8,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=8,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=22,y=13] : current status = 0 6 : current square = java.awt.Point[x=22,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=20,y=13] : current status = 0 9 : current square = java.awt.Point[x=20,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=20,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=20,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=20,y=12] : current status = 0 10 : current square = java.awt.Point[x=20,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=27,y=12] : current status = 0 14 : current square = java.awt.Point[x=27,y=12] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=12] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=12] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=18,y=12] : current status = 0 101 : current square = java.awt.Point[x=18,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=9,y=8] : current status = 0 103 : current square = java.awt.Point[x=9,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (2) Gorefist Splattertooth stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=17,y=7] : current status = 1 105 : current square = java.awt.Point[x=17,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=16,y=4] : current status = 0 109 : current square = java.awt.Point[x=16,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=15,y=6] : current status = 0 110 : current square = java.awt.Point[x=15,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=23,y=11] : current status = 2 111 : current square = java.awt.Point[x=23,y=11] : current status = 2 111: status changed from 2 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=22,y=14] : current status = 1 114 : current square = java.awt.Point[x=22,y=14] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=14] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=14] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 12, 12 ) 1 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 1 ) 2 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 12, 2 ) 10 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 1, 4 ) 7 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 12, 4 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 22, 9 ) 110 moved (SP) to ( 16, 7 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (19, 4) Kickoff Roll (3+2) = Cheering Fans Filthy Whoresons: 1 + 14FF + 0CL Fell Swamp Mudhoppers: 1 + 4FF + 0CL Filthy Whoresons get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (19, 4) Scatter roll: 1 Ball moved to ( 18, 2 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 106: Select an action for Thumper Wyrmblood Select an action for Thumper Wyrmblood 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 9) 10 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 13, 9 ) Move ended for Crusher McMudd [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) Move ended for Bighorn Spleencrusher 106: Select an action for Thumper Wyrmblood Select an action for Thumper Wyrmblood 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Thumper Wyrmblood Binks is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Binks has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gordon Proudscale Shultz saved by dodge skill. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 5 ) Move ended for Killgore Crushman [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 4 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 17, 2 ) Move ended for Mervin Greencrest 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 19, 2 ) 111 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 6 ) Move ended for Harold Brokenclaw [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) Move ended for Plodfoot Thunderfist 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 9 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 7 ) Move ended for Martin Coldblood 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 8 ) Move ended for Cumber Smallfoot Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 5 ) Move ended for Learned Hand Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 4 ) Move ended for Cube Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (15, 4) 112 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Shultz 6: Select an action for Shultz Select an action for Cardozo 10: Select an action for Cardozo Select an action for Watterson 7: Select an action for Watterson Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 11 ) Move ended for Cardozo Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Laskin Bighorn Spleencrusher is knocked over. Player pushed to (14, 11) 102 moved (MP) to ( 14, 11 ) (6, 2) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 0 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 0 ) 12 moved (MP) to ( 19, 1 ) Move ended for Kay Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 17, 8 ) 114 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Vidal uses TACKLE to bring his opponent down. Martin Coldblood is knocked over. Player pushed to (17, 6) 114 moved (MP) to ( 17, 6 ) (1, 2) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 17, 7 ) Move ended for Vidal [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 11, 9 ) Move ended for Watterson Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Binks Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 6, 5 ) Move ended for Waugh Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Shultz Filthy Whoresons: All players have moved. Gordon Proudscale is knocked over. Player pushed to (15, 7) 105 moved (MP) to ( 15, 7 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (3, 5) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 105: status changed from 0 to 1. 6 moved (MP) to ( 14, 7 ) Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] 105: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Gordon Proudscale 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Bighorn Spleencrusher 106: Select an action for Thumper Wyrmblood Select an action for Thumper Wyrmblood 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 6 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 8) 1 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 4) + 0, (3, 2) + 0, 0: Vidal has been stunned. 1: status changed from 0 to 2. 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 15, 6 ) Move ended for Plodfoot Thunderfist [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 106: Select an action for Thumper Wyrmblood Select an action for Thumper Wyrmblood 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Thumper Wyrmblood Shultz is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Shultz has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 10 ) Move ended for Crusher McMudd 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 4 ) 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 9, 5 ) Move ended for Mervin Greencrest 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 7 ) Hand off selected. Move ended for Harold Brokenclaw Ball moved to ( 14, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 10 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 6 + 0 = 6 Cumber Smallfoot slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 11 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Cumber Smallfoot knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 4 + 0 = 4 Cumber Smallfoot slips past his opponent(s) unhindered. 109 moved (MP) to ( 9, 12 ) 109 moved (MP) to ( 8, 13 ) 109 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 6, 13 ) Move ended for Cumber Smallfoot [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Killgore Crushman Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) Turn time limit reached. 112 moved (MP) to ( 14, 5 ) [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true 114: status changed from 6 to 0. Foul selected. 114 moved (MP) to ( 18, 7 ) 1 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Martin Coldblood fouls Vidal. (5, 1) +1 Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Martin Coldblood Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] 1: status changed from 2 to 1. Vidal rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 6, 6 ) 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 6, 11 ) 2 moved (MP) to ( 6, 12 ) 109 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Cumber Smallfoot is knocked over. (6, 5) + 0, (4, 1) + 1, 0: Cumber Smallfoot has been stunned. 109: status changed from 3 to 2. Waugh saved by block skill. Ball moved to ( 6, 12 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Waugh TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Waugh [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Shultz Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 13, 4 ) Move ended for Kay Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Binks Thumper Wyrmblood is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Thumper Wyrmblood has been knocked prone. 106: status changed from 0 to 1. Binks saved by block skill. [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Learned Hand Killgore Crushman is knocked over. Player pushed to (15, 5) 112 moved (MP) to ( 15, 5 ) (6, 5) + 0, (4, 1) + 0, 0: Killgore Crushman has been stunned. 112: status changed from 0 to 2. 9 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Larson 8: Select an action for Larson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 8 ) Move ended for Cube Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Gordon Proudscale is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (6, 6) + 0, (2, 6) + 0, 0: Gordon Proudscale has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Cardozo Player pushed to (13, 9) 103 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 8 ) Watterson fouls Thumper Wyrmblood. (5, 5) +3 DIRTY PLAYER skill used on injury roll. (6, 3) + 2, 6: Thumper Wyrmblood has been KILLED!! 106: status changed from 1 to 10. IGMEOY Roll = 1 Move ended for Watterson Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 106 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 9, 10 ) 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 6, 9 ) 13 moved (MP) to ( 5, 9 ) Move ended for Laskin Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 [Game Saved] 109: status changed from 2 to 1. Cumber Smallfoot rolls over. 112: status changed from 2 to 1. Killgore Crushman rolls over. Fell Swamp Mudhoppers turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 1 (1) Gorefist Splattertooth stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 3 (3) Gordon Proudscale stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 9 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 5 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 3 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 2 ) Starting second half. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 10, 7 ) 6 moved location (MPL) to ( 14, 7 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 12, 12 ) 12 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 8, 7 ) 11 moved location (MPL) to ( 12, 2 ) 10 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 13 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 20, 8 ) 111 moved (SP) to ( 20, 10 ) 109 moved (SP) to ( 16, 8 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (4+6) = Blitz! KICK skill used. Kick result. Direction: 8 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Filthy Whoresons start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) Move ended for Kay Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 4 ) Move ended for Learned Hand Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 4 ) Move ended for Cube Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 13, 4 ) Move ended for Watterson Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 12 ) 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 12 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 20, 12 ) Move ended for Laskin Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 10 ) Move ended for Vidal Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 4 ) Move ended for Cardozo Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 5 ) 101 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Plodfoot Thunderfist is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. Waugh saved by block skill. 2 moved (MP) to ( 15, 5 ) Move ended for Waugh Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Ball placed at (-1, -1) Ball moved to ( 15, 3 ) GET BALL FINAL RESULT: Kay TARGET: 3 --- ROLL: 3 + 0 = 3 Waiting for Fell Swamp Mudhoppers to finish TURN: 1 [Game Saved] 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Plodfoot Thunderfist 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Killgore Crushman Shultz is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (6, 2) + 0, (6, 3) + 1, 6: Shultz has been KILLED!! 6: status changed from 0 to 10. 112 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 6: status changed from 10 to 1. [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 19, 3 ) 114 moved (MP) to ( 18, 2 ) 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 14, 2 ) Move ended for Martin Coldblood 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 2 ) 12 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 4) 12 moved (MP) to ( 16, 4 ) Move ended for Cumber Smallfoot [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 5 ) Move ended for Crusher McMudd 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 17, 2 ) Move ended for Mervin Greencrest 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 9 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 1 DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Harold Brokenclaw knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DIVING TACKLE skill used. DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 3 + -2 = 1 1: status changed from 0 to 1. 1 moved (MP) to ( 20, 10 ) Harold Brokenclaw is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. Move ended for Harold Brokenclaw 111: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 11 ) 13 moved (MP) to ( 19, 10 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 19, 6 ) 13 moved (MP) to ( 19, 5 ) 13 moved (MP) to ( 18, 5 ) Move ended for Laskin Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Cube Crusher McMudd is knocked over. Player pushed to (18, 6) 103 moved (MP) to ( 18, 6 ) (6, 5) + 0, (4, 1) + 0, 0: Crusher McMudd has been stunned. 103: status changed from 0 to 2. 11 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 7 ) Move ended for Kay Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 22, 7 ) 1 moved (MP) to ( 22, 6 ) Move ended for Vidal Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Shultz Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 7 ) Move ended for Cardozo Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Killgore Crushman is knocked over. Player pushed to (13, 8) 112 moved (MP) to ( 13, 8 ) (6, 1) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Waugh Plodfoot Thunderfist is knocked over. Player pushed to (14, 7) 101 moved (MP) to ( 14, 7 ) (3, 6) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 16, 8 ) Move ended for Learned Hand Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Binks Bighorn Spleencrusher is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) (6, 2) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 3 ) 110 blocked. Filthy Whoresons , Choose a block die. POW Mervin Greencrest is knocked over. Player pushed to (16, 1) 110 moved (MP) to ( 16, 1 ) (1, 5) + 0, (0, 0) + 0, 0: Mervin Greencrest has been knocked prone. 110: status changed from 0 to 1. 7 moved (MP) to ( 17, 2 ) Move ended for Watterson Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 2 [Game Saved] 103: status changed from 2 to 1. Crusher McMudd rolls over. 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Plodfoot Thunderfist 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Bighorn Spleencrusher 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 6 + 0 = 6 Cumber Smallfoot slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 3 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cumber Smallfoot knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 4 + 0 = 4 Cumber Smallfoot slips past his opponent(s) unhindered. 109 moved (MP) to ( 19, 3 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 5 + 0 = 5 Cumber Smallfoot slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 3 ) 109 moved (MP) to ( 21, 3 ) 109 moved (MP) to ( 22, 4 ) 109 moved (MP) to ( 23, 4 ) 109 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 24, 6 ) Move ended for Cumber Smallfoot [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 23, 8 ) 12 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (5, 8) 12 moved (MP) to ( 24, 8 ) 111 moved (MP) to ( 22, 8 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 3 + 0 = 3 Harold Brokenclaw slips past his opponent(s) unhindered. 111 moved (MP) to ( 23, 8 ) Move ended for Harold Brokenclaw [Game Saved] 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Killgore Crushman 112: tackle zone state changed to false [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 1 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mervin Greencrest knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 4 + 0 = 4 Mervin Greencrest slips past his opponent(s) unhindered. Move ended for Mervin Greencrest [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 2 ) Move ended for Martin Coldblood Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 23, 7 ) 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (22, 9) 111 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 23, 8 ) Move ended for Vidal [Game Saved] Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Binks Bighorn Spleencrusher is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. Binks saved by block skill. [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (14, 8) 101 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 15, 7 ) Move ended for Shultz Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Cardozo Plodfoot Thunderfist is knocked over. Player pushed to (15, 9) 101 moved (MP) to ( 15, 9 ) (6, 3) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 25, 8 ) 12 moved (MP) to ( 26, 8 ) 12 moved (MP) to ( 27, 8 ) Kay scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=8] : current status = 4 1 : current square = java.awt.Point[x=23,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=15,y=7] : current status = 4 6 : current square = java.awt.Point[x=15,y=7] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=17,y=2] : current status = 0 7 : current square = java.awt.Point[x=17,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=27,y=8] : current status = 0 12 : current square = java.awt.Point[x=27,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=18,y=5] : current status = 0 13 : current square = java.awt.Point[x=18,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101 : current square = java.awt.Point[x=15,y=9] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=9] : current status = 1 102 : current square = java.awt.Point[x=16,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=18,y=6] : current status = 1 103 : current square = java.awt.Point[x=18,y=6] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (2) Gorefist Splattertooth stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (2) Gordon Proudscale stays UNconscious. 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=9] 106 : current square = java.awt.Point[x=29,y=14] : current status = 10 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=24,y=6] : current status = 0 109 : current square = java.awt.Point[x=24,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=15,y=1] : current status = 0 110 : current square = java.awt.Point[x=15,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=22,y=9] : current status = 0 111 : current square = java.awt.Point[x=22,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=13,y=8] : current status = 1 112 : current square = java.awt.Point[x=13,y=8] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=15,y=2] : current status = 0 114 : current square = java.awt.Point[x=15,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 10, 7 ) 6 moved location (MPL) to ( 14, 7 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 12, 12 ) 12 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 8, 7 ) 11 moved location (MPL) to ( 12, 2 ) 10 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 13 ) 7 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 10, 7 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 22, 9 ) 111 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 19, 7 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+5) = Throw a rock Filthy Whoresons: 6 + 14 FanFactor Fell Swamp Mudhoppers: 6 + 4 FanFactor Filthy Whoresons fans throw a rock. Martin Coldblood is hit by the rock. (1, 5) + 1, 0: Martin Coldblood has been stunned. 114: status changed from 0 to 2. KICK skill used. Kick result. Direction: 3 Distance: 0 Ball placed at (21, 7) Scatter roll: 2 Ball moved to ( 21, 6 ) [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 3 114: status changed from 2 to 1. 112: Select an action for Killgore Crushman Select an action for Killgore Crushman 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Plodfoot Thunderfist Shultz is knocked over. Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Shultz has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Killgore Crushman Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 14, 8 ) [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 10 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Cardozo is knocked over. Player pushed to (18, 11) 10 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 12, 11 ) Move ended for Crusher McMudd [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 5 + 0 = 5 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 9 ) Hand off selected. Move ended for Mervin Greencrest Ball moved to ( 13, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 13, 12 ) Move ended for Harold Brokenclaw [Game Saved] 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Bighorn Spleencrusher Bighorn Spleencrusher is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Cardozo Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Laskin Harold Brokenclaw is knocked over. Player pushed to (14, 11) 111 moved (MP) to ( 14, 11 ) (1, 3) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 15, 10 ) 109 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Cumber Smallfoot is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Cumber Smallfoot has been knocked prone. 109: status changed from 3 to 1. Vidal saved by block skill. Ball moved to ( 15, 10 ) GET BALL BEFORE RE_ROLL: Vidal dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Vidal TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 14, 11 ) Scatter roll: 1 Ball moved to ( 13, 10 ) 1 moved (MP) to ( 14, 10 ) Move ended for Vidal [Game Saved] Select an action for Waugh 2: Select an action for Waugh Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Shultz Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Plodfoot Thunderfist is knocked over. Player pushed to (15, 8) 101 moved (MP) to ( 15, 8 ) (5, 4) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. 8 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 7 ) Move ended for Learned Hand Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Binks Killgore Crushman is knocked over. (6, 4) + 0, (2, 5) + 0, 0: Killgore Crushman has been stunned. 112: status changed from 0 to 2. Binks saved by block skill. [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 12, 8 ) Move ended for Cube Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) Move ended for Kay Select an action for Breathed 4: Select an action for Breathed 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 10 ) GET BALL BEFORE RE_ROLL: Breathed dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Breathed TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Breathed Scatter roll: 6 Ball moved to ( 13, 11 ) Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 4 [Game Saved] 112: status changed from 2 to 1. Killgore Crushman rolls over. 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Plodfoot Thunderfist 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 4 ) Move ended for Bighorn Spleencrusher 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 11 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) Move ended for Mervin Greencrest 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 13 ) Move ended for Cumber Smallfoot 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Crusher McMudd Laskin is knocked over. Player pushed to (16, 13) 13 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Martin Coldblood 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 13, 11 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 5 + 0 = 5 Harold Brokenclaw slips past his opponent(s) unhindered. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 5 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 13, 12 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 6 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 6 + 0 = 6 Harold Brokenclaw slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) Move ended for Harold Brokenclaw Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 10 ) Move ended for Cube Select an action for Breathed 4: Select an action for Breathed 4: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Breathed Crusher McMudd is knocked over. Player pushed to (12, 12) 103 moved (MP) to ( 12, 12 ) (3, 3) + 0, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 9, 12 ) 111 blocked. Filthy Whoresons , Choose a block die. POW Harold Brokenclaw is knocked over. Player pushed to (11, 13) 111 moved (MP) to ( 11, 13 ) (6, 2) + 0, (1, 4) + 1, 0: Harold Brokenclaw has been stunned. 111: status changed from 3 to 2. 1 moved (MP) to ( 10, 13 ) Ball moved to ( 12, 14 ) 1 moved (MP) to ( 11, 14 ) Move ended for Vidal [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Larson Plodfoot Thunderfist is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 101: status changed from 0 to 1. Larson saved by block skill. [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 7 ) Move ended for Learned Hand Select an action for Binks 5: Select an action for Binks Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 15, 7 ) Move ended for Binks Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 4 ) Move ended for Shultz Select an action for Laskin 13: Select an action for Laskin Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 11, 12 ) 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 12, 14 ) GET BALL FINAL RESULT: Waugh TARGET: 2 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 12, 13 ) (2) Go for it successful. 2 moved (MP) to ( 11, 12 ) Hand off selected. Move ended for Waugh Ball moved to ( 11, 11 ) GET BALL FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 5 ) (2) Go for it successful. 10 moved (MP) to ( 16, 5 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Cardozo fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Cardozo TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Cardozo Ball moved to ( 19, 5 ) GET BALL FINAL RESULT: Kay TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 22, 5 ) 12 moved (MP) to ( 23, 5 ) 12 moved (MP) to ( 24, 5 ) 12 moved (MP) to ( 25, 4 ) 12 moved (MP) to ( 26, 3 ) Move ended for Kay Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 4 + 0 = 4 Laskin slips past his opponent(s) unhindered. Move ended for Laskin Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Harold Brokenclaw rolls over. 101: Select an action for Plodfoot Thunderfist Select an action for Plodfoot Thunderfist 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Plodfoot Thunderfist 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Killgore Crushman [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Crusher McMudd 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 6 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 4 + 0 = 4 Martin Coldblood slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 23, 4 ) 114 moved (MP) to ( 24, 4 ) 114 moved (MP) to ( 25, 5 ) 114 moved (MP) to ( 26, 4 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW Choose a block die. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (4, 3) 12 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 12: status changed from 3 to 1. 114 moved (MP) to ( 26, 3 ) Verified Opponent Roll = 5 Ball moved to ( 5, 4 ) Verified Opponent Roll = 1 (1) Martin Coldblood trips and falls trying to go for it! Move ended for Martin Coldblood 114 moved (MP) to ( 25, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 6) + 0, (1, 2) + 1, 0: Martin Coldblood has been stunned. 114: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Laskin Crusher McMudd is knocked over. Player pushed to (11, 11) 103 moved (MP) to ( 11, 11 ) (2, 3) + 0, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 13, 12 ) Move ended for Vidal Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 7 ) Move ended for Cube Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 16, 7 ) Move ended for Cardozo Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Binks Plodfoot Thunderfist is knocked over. (6, 5) + 0, (3, 4) + 0, 0: Plodfoot Thunderfist has been stunned. 101: status changed from 0 to 2. Binks saved by block skill. [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Killgore Crushman is knocked over. Player pushed to (14, 9) 112 moved (MP) to ( 14, 9 ) (5, 1) + 0, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Breathed 4: Select an action for Breathed 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 11 ) DODGE BEFORE RE_ROLL: Breathed knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Breathed TARGET: 3 --- ROLL: 6 + 0 = 6 Breathed slips past his opponent(s) unhindered. Move ended for Breathed [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 4 ) 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 23, 4 ) 9 moved (MP) to ( 24, 3 ) Move ended for Learned Hand Select an action for Shultz 6: Select an action for Shultz 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 5 ) 6 moved (MP) to ( 21, 5 ) 6 moved (MP) to ( 22, 5 ) 6 moved (MP) to ( 23, 5 ) Move ended for Shultz Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 24, 4 ) GET BALL FINAL RESULT: Kay TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS PASS FINAL RESULT: Kay TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Kay Ball moved to ( 24, 3 ) GET BALL FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 7, 8 ) 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 5, 7 ) 2 moved (MP) to ( 4, 7 ) 2 moved (MP) to ( 3, 7 ) Move ended for Waugh Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Plodfoot Thunderfist rolls over. 114: status changed from 2 to 1. Martin Coldblood rolls over. 112: Select an action for Killgore Crushman Select an action for Killgore Crushman Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 8 ) Move ended for Killgore Crushman [Game Saved] 111: Select an action for Harold Brokenclaw Select an action for Harold Brokenclaw 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Harold Brokenclaw 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 11, 6 ) 102 moved (MP) to ( 12, 7 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (15, 6) 11 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 7 ) Move ended for Bighorn Spleencrusher [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Crusher McMudd 109: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cumber Smallfoot SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (17, 11) 1 moved (MP) to ( 12, 11 ) [Game Saved] 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 110: Select an action for Mervin Greencrest Select an action for Mervin Greencrest Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Bighorn Spleencrusher is knocked over. Player pushed to (12, 7) 102 moved (MP) to ( 12, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 15, 9 ) Move ended for Cardozo Select an action for Binks 5: Select an action for Binks 5: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Binks Player pushed to (13, 9) 112 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Laskin Player pushed to (10, 13) 111 moved (MP) to ( 10, 13 ) [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 4, 8 ) 2 moved (MP) to ( 5, 9 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 7, 9 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 10 ) Move ended for Waugh Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Vidal Player pushed to (10, 12) 103 moved (MP) to ( 10, 12 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Hand off selected. Move ended for Learned Hand Ball moved to ( 24, 4 ) GET BALL BEFORE RE_ROLL: Kay dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Kay TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 5 Ball moved to ( 25, 5 ) Filthy Whoresons turn ended. Waiting for Fell Swamp Mudhoppers to finish TURN: 7 [Game Saved] 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 25, 5 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Martin Coldblood knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 5 + 0 = 5 Martin Coldblood slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Martin Coldblood TARGET: 4 --- ROLL: 4 + 0 = 4 114 moved (MP) to ( 25, 6 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Martin Coldblood TARGET: 3 --- ROLL: 1 + 0 = 1 Martin Coldblood is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 2) + 0, (1, 5) + 1, 0: Martin Coldblood has been stunned. Move ended for Martin Coldblood 114: status changed from 3 to 2. Verified Opponent Roll = 2 Ball moved to ( 4, 5 ) Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 11 ) Move ended for Laskin Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 15, 11 ) Move ended for Cardozo Select an action for Breathed 4: Select an action for Breathed 4: tackle zone state changed to true Block selected. 110 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Breathed Mervin Greencrest is knocked over. Player pushed to (13, 13) 110 moved (MP) to ( 13, 13 ) (3, 4) + 0, (0, 0) + 0, 0: Mervin Greencrest has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 25, 5 ) GET BALL FINAL RESULT: Kay TARGET: 2 --- ROLL: 2 + 0 = 2 12 moved (MP) to ( 26, 5 ) 12 moved (MP) to ( 27, 5 ) Kay scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=11] : current status = 0 1 : current square = java.awt.Point[x=12,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=11,y=10] : current status = 0 2 : current square = java.awt.Point[x=11,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=14,y=11] : current status = 0 4 : current square = java.awt.Point[x=14,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=23,y=5] : current status = 4 6 : current square = java.awt.Point[x=23,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=24,y=3] : current status = 0 9 : current square = java.awt.Point[x=24,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=24,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=24,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=15,y=11] : current status = 4 10 : current square = java.awt.Point[x=15,y=11] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=27,y=5] : current status = 4 12 : current square = java.awt.Point[x=27,y=5] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=13,y=11] : current status = 4 13 : current square = java.awt.Point[x=13,y=11] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=15,y=8] : current status = 1 101 : current square = java.awt.Point[x=15,y=8] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=12,y=7] : current status = 1 102 : current square = java.awt.Point[x=12,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=10,y=12] : current status = 0 103 : current square = java.awt.Point[x=10,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (2) Gorefist Splattertooth stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (2) Gordon Proudscale stays UNconscious. 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=9] 106 : current square = java.awt.Point[x=29,y=14] : current status = 10 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=14,y=13] : current status = 0 109 : current square = java.awt.Point[x=14,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=3] 110 : current square = java.awt.Point[x=13,y=13] : current status = 1 110 : current square = java.awt.Point[x=13,y=13] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=13,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=13,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=4] 111 : current square = java.awt.Point[x=10,y=13] : current status = 0 111 : current square = java.awt.Point[x=10,y=13] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=13] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=13] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=13,y=9] : current status = 0 112 : current square = java.awt.Point[x=13,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=25,y=6] : current status = 2 114 : current square = java.awt.Point[x=25,y=6] : current status = 2 114: status changed from 2 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 10, 7 ) 6 moved location (MPL) to ( 14, 7 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 12, 12 ) 12 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 8, 7 ) 11 moved location (MPL) to ( 12, 2 ) 10 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 13 ) 7 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 10, 7 ) Waiting for Fell Swamp Mudhoppers to set players on field. 112 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 21, 4 ) 114 moved (SP) to ( 21, 5 ) 110 moved (SP) to ( 21, 9 ) 111 moved (SP) to ( 21, 10 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(2+3) Current Weather: Nice KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 21, 5 ) GET BALL FINAL RESULT: Martin Coldblood TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Ball in play. Waiting for Fell Swamp Mudhoppers to finish TURN: 8 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: Select an action for Martin Coldblood Select an action for Martin Coldblood 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 6 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 20, 9 ) Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Martin Coldblood TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Martin Coldblood Ball moved to ( 8, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Crusher McMudd Select an action for Crusher McMudd 102: Select an action for Bighorn Spleencrusher Select an action for Bighorn Spleencrusher 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bighorn Spleencrusher Shultz saved by block skill. Bighorn Spleencrusher is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 102: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. [Game Saved] Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 10 ) Move ended for Cardozo Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 11 ) 13 moved (MP) to ( 15, 10 ) Move ended for Laskin Select an action for Breathed 4: Select an action for Breathed Sending Team File... Done Sending File Sending Team File... Done Sending File 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 14, 10 ) [Game Saved] Sending Team File... Done Sending File 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) Move ended for Breathed Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=13] : current status = 0 1 : current square = java.awt.Point[x=12,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=16,y=10] : current status = 0 10 : current square = java.awt.Point[x=16,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=15,y=6] : current status = 1 102 : current square = java.awt.Point[x=15,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (4) Gorefist Splattertooth regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (5) Gordon Proudscale regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=14] : current status = 10 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=21,y=4] : current status = 0 109 : current square = java.awt.Point[x=21,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=21,y=9] : current status = 0 110 : current square = java.awt.Point[x=21,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=21,y=10] : current status = 0 111 : current square = java.awt.Point[x=21,y=10] : current status = 0 111: status changed from 3 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=20,y=9] : current status = 0 114 : current square = java.awt.Point[x=20,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Winnings Roll: 2 + -1 Fell Swamp Mudhoppers Winnings Roll: 6 + 0 Waugh gets an MVP award. Crusher McMudd gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=4 T2=0 not conceding roll=5 +1 for win +1 for TDs -1 from high FF of 14 Filthy Whoresons FF Roll: 5 + 1 not conceding roll=6 -1 for loss Fell Swamp Mudhoppers FF Roll: 6 + -1 ***END Fan Factor DEBUG*** D6: 1(114) 2(111) 3(118) 4(84) 5(99) 6(100) Total(626) D8: 1(3) 2(5) 3(2) 4(1) 5(7) 6(3) 7(2) 8(5) Total(28) GAME OVER Final Score: Filthy Whoresons: 4 Fell Swamp Mudhoppers: 0 WINNINGS Filthy Whoresons: 10000 Fell Swamp Mudhoppers: 60000