Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Timid Player 1: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 2 name: Swish Player 2: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Side Step] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 8 [] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 4 8 [Guard] Player 10 name: Milksop Player 10: L High Elf Lineman 6 4 4 8 [+st] Player 11 name: Push over Player 11: L High Elf Lineman 6 3 4 8 [] Player 12 name: Wuss Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge] Player 13 name: Pussy Player 13: T Phoenix Warrior 6 3 4 8 [Accurate, Block, Pass, Sure Hands] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 5 8 [+ag, Block] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=2798] Connected as server to game 'saintrue'. Waiting for client. Receiving: Silvercrest Saints.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 104 name: Cardo Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Loradon Player 105: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [] Player 107 name: Tomar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Trido Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Catch, Dodge, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 114 name: Barasil Player 114: C Lion Warrior 8 3 4 7 [Catch] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(2+6) Current Weather: Nice Gate: 70000 screaming fans show up for the game. Handicap result 24:BAD PRESS. Handicap result 66:BUZZING!. Handicap result 43:IT WASN'T ME. True Panzies suffer from BAD PRESS. Pussy claims IT WASN'T ME. 13: status changed from 0 to 2. Keladon is BUZZING! Silvercrest Saints gets a LEADER reroll. Timid is suffering from a niggling injury. 1: status changed from 0 to 2. Padil manages to ignore the niggling pain. Cardo is suffering from a niggling injury. 104: status changed from 0 to 2. Trido manages to ignore the niggling pain. Pradil manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Silvercrest Saints win the toss. True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 7 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 5 ) 14 moved location (MPL) to ( 10, 2 ) 5 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 10, 3 ) 3 moved location (MPL) to ( 14, 4 ) 2 moved location (MPL) to ( 10, 11 ) 10 moved location (MPL) to ( 14, 9 ) 8 moved (SP) to ( 10, 12 ) 6 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 10, 12 ) 2 moved (SP) to ( 11, 11 ) 6 moved (SP) to ( 11, 12 ) 12 moved (SP) to ( 11, 3 ) 14 moved (SP) to ( 11, 2 ) Waiting for Silvercrest Saints to set players on field. 108 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 4 ) 110 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 16, 10 ) Turn time limit reached. 105 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 1 ) 111 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 16, 9 ) 107 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 16, 6 ) 114 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+3) = Cheering Fans True Panzies: 3 + 5FF + 0CL Silvercrest Saints: 2 + 8FF + 0CL Silvercrest Saints get an extra re-roll. Kick result. Direction: 4 Distance: 4 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 26, 8 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 0 ) 105 moved (MP) to ( 12, 0 ) 105 moved (MP) to ( 11, 0 ) 105 moved (MP) to ( 10, 1 ) Move ended for Loradon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) Move ended for Barasil 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) Move ended for Manawil 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 3 ) Move ended for Tomar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 1 ) Move ended for Koragon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Meek is knocked over. Player pushed to (19, 3) 14 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 5) + 0, (5, 6) + 0, 1: Meek has been badly hurt! 14: status changed from 0 to 8. 109 moved (MP) to ( 11, 2 ) 14 moved (SP) to ( 0, 11 ) Move ended for Keladon [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 9 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 23, 8 ) Move ended for Dunar 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 7 ) 112 moved (MP) to ( 25, 7 ) 112 moved (MP) to ( 26, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 25, 8 ) 112 moved (MP) to ( 24, 8 ) Move ended for Doboran [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Padil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = 4 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 4 + 0 = 4 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 2 ) Turn time limit reached. Move ended for Padil [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + 0 = 2 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 8 ) Move ended for Pradil [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Trido TARGET: 2 --- ROLL: 5 + 0 = 5 Trido slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 5 ) Move ended for Trido Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 10, 2 ) Move ended for Twinky Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 20, 8 ) (6) Go for it successful. 3 moved (MP) to ( 21, 7 ) (1) Fluffy trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 3 moved (MP) to ( 22, 7 ) Move ended for Fluffy [Game Saved] Select an action for Wuss 12: Select an action for Wuss Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 12, 3 ) Move ended for Poncy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Wuss Keladon saved by block skill. Wuss saved by block skill. [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 10, 3 ) Move ended for Milksop Turn time limit reached. Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 9, 3 ) (6) Go for it successful. 2 moved (MP) to ( 8, 2 ) (4) Go for it successful. 2 moved (MP) to ( 8, 1 ) Move ended for Swish [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) Move ended for Sissy Select an action for Wimpy 4: Select an action for Wimpy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 9, 3 ) 5 moved (MP) to ( 9, 2 ) 105 blocked. (4) Go for it successful. True Panzies , Choose a block die. PUSHBACK Player pushed to (10, 0) 105 moved (MP) to ( 10, 0 ) 5 moved (MP) to ( 10, 1 ) Move ended for Cutesy [Game Saved] Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 9, 2 ) Move ended for Flitter Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. SKULL Move ended for Wimpy True Panzies: All players have moved. Wimpy is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. 4: status changed from 0 to 1. True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Loradon Cutesy is knocked over. 9 blocked. Player pushed to (20, 3) 9 moved (MP) to ( 9, 3 ) Player pushed to (19, 2) 5 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 10, 1 ) [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 6 ) Move ended for Trido 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dunar Fluffy is knocked over. Player pushed to (8, 7) 3 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 5) + 0, (2, 2) + 0, 0: Fluffy has been stunned. 3: status changed from 0 to 2. 102 moved (MP) to ( 22, 7 ) [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 4 ) Move ended for Padil 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 18, 2 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Doboran Ball moved to ( 18, 0 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Manawil TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 0 ) Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 10, 0 ) 111 moved (MP) to ( 9, 1 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (22, 1) 2 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 3) + 0, (2, 3) + 0, 0: Swish has been stunned. 2: status changed from 0 to 2. 111 moved (MP) to ( 8, 1 ) 111 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 6 + 0 = 6 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 6, 0 ) 111 moved (MP) to ( 5, 0 ) 111 moved (MP) to ( 4, 0 ) 111 moved (MP) to ( 3, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 2, 0 ) Manawil scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 108 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 7 ) Turn time limit reached. 110 moved (SP) to ( 15, 10 ) 109 moved location (MPL) to ( 17, 4 ) 103 moved (SP) to ( 29, 4 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 17, 13 ) 106 moved location (MPL) to ( 17, 1 ) 105 moved location (MPL) to ( 17, 10 ) 113 moved location (MPL) to ( 18, 13 ) 103 moved location (MPL) to ( 15, 9 ) 112 moved location (MPL) to ( 18, 10 ) 102 moved location (MPL) to ( 18, 4 ) 111 moved location (MPL) to ( 18, 1 ) 103 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 10, 12 ) 5 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 7, 3 ) 12 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 8, 4 ) 9 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 12, 8 ) 7 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 9, 9 ) 11 moved (SP) to ( 9, 6 ) 11 moved (SP) to ( 9, 5 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 5 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 26, 13 ) [Game Saved] Ball in play. True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Block selected. 110 blocked. True Panzies , Choose a block die. POW Move ended for Wimpy Pradil is knocked over. Player pushed to (16, 11) 110 moved (MP) to ( 16, 11 ) (3, 6) + 0, (4, 2) + 0, 0: Pradil has been stunned. 110: status changed from 0 to 2. 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 103 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Fluffy Padil is knocked over. (5, 5) + 0, (5, 2) + 0, 0: Padil has been stunned. 103: status changed from 0 to 2. Fluffy saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 5 ) Move ended for Twinky Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 16, 5 ) Move ended for Flitter Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Cutesy Trido is knocked over. Player pushed to (16, 4) 108 moved (MP) to ( 16, 4 ) (2, 3) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 3 ) 109 blocked. True Panzies , Choose a block die. POW Keladon is knocked over. Player pushed to (17, 5) 109 moved (MP) to ( 17, 5 ) (6, 2) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 17, 4 ) Move ended for Sissy [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 2 ) DODGE FINAL RESULT: Swish TARGET: 4 --- ROLL: 5 + 0 = 5 Swish slips past his opponent(s) unhindered. Move ended for Swish [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 2 ) (4) Go for it successful. 11 moved (MP) to ( 16, 3 ) (2) Go for it successful. 11 moved (MP) to ( 17, 2 ) Move ended for Push over [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 6, 12 ) 7 moved (MP) to ( 5, 13 ) 7 moved (MP) to ( 4, 13 ) 7 moved (MP) to ( 3, 13 ) GET BALL BEFORE RE_ROLL: Poncy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Poncy TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. SHORT PASS PASS FINAL RESULT: Poncy TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 4, 14 ) Move ended for Poncy True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Padil rolls over. 110: status changed from 2 to 1. Pradil rolls over. 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Trido 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 19, 6 ) Move ended for Doboran 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 10 ) Move ended for Tomar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 16, 14 ) 113 moved (MP) to ( 15, 14 ) 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 12 ) Move ended for Koragon 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 109: status changed from 6 to 0. 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 5) 9 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 18, 5 ) 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for Keladon Twinky is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. Keladon saved by block skill. [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 9 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 11) 4 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 20, 5 ) Move ended for Loradon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Manawil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 1 + 0 = 1 Manawil is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 2) + 0, (6, 3) + 0, 0: Manawil has been knocked out. Move ended for Manawil 111: status changed from 0 to 7. 111 moved (SP) to ( 29, 8 ) Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Block selected. 106 blocked. True Panzies , Choose a block die. POW Move ended for Push over Fedir is knocked over. Player pushed to (17, 0) 106 moved (MP) to ( 17, 0 ) (4, 3) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Cutesy Trido is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. Cutesy saved by block skill. [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Twinky Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 6 ) Move ended for Flitter Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 102 blocked. True Panzies , Choose a block die. POW Move ended for Sissy Dunar is knocked over. Player pushed to (19, 4) 102 moved (MP) to ( 19, 4 ) (6, 6) + 0, (1, 4) + 0, 0: Dunar has been stunned. 102: status changed from 0 to 2. 6 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 4, 14 ) GET BALL FINAL RESULT: Poncy TARGET: 2 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 5, 13 ) 7 moved (MP) to ( 5, 12 ) 7 moved (MP) to ( 5, 11 ) 7 moved (MP) to ( 5, 10 ) 7 moved (MP) to ( 6, 9 ) (2) Go for it successful. 7 moved (MP) to ( 6, 8 ) Hand off selected. Move ended for Poncy Ball moved to ( 7, 7 ) GET BALL BEFORE RE_ROLL: Milksop dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 2 ) Pass selected. SHORT PASS PASS FINAL RESULT: Milksop TARGET: 3 --- ROLL: 6 Move ended for Milksop Ball moved to ( 18, 2 ) GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 5 ) Turn time limit reached. 109 blocked. True Panzies , Choose a block die. PUSHBACK/POW Fluffy uses TACKLE to bring his opponent down. Keladon is knocked over. Player pushed to (20, 6) Player 112 pushed to (20, 6) 112 moved (MP) to ( 20, 6 ) Player pushed to (19, 6) 109 moved (MP) to ( 19, 6 ) (1, 5) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 18, 5 ) Move ended for Fluffy [Game Saved] Select an action for Swish 2: Select an action for Swish Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 17, 9 ) Move ended for Wuss Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Block selected. 107 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Wimpy Tomar is knocked over. (6, 5) + 0, (6, 4) + 0, 4: Tomar has been seriously injured!! (26) Gouged Eye - Miss next game 107: status changed from 0 to 9. Wimpy saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 2 ) 2 moved (MP) to ( 20, 2 ) 2 moved (MP) to ( 21, 2 ) 2 moved (MP) to ( 22, 2 ) 2 moved (MP) to ( 23, 2 ) 2 moved (MP) to ( 24, 2 ) 2 moved (MP) to ( 25, 2 ) 2 moved (MP) to ( 26, 2 ) (5) Go for it successful. 2 moved (MP) to ( 27, 2 ) Swish scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=18,y=5] : current status = 0 3 : current square = java.awt.Point[x=18,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=15,y=11] : current status = 0 4 : current square = java.awt.Point[x=15,y=11] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=11] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=11] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=18,y=4] : current status = 0 6 : current square = java.awt.Point[x=18,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=6,y=8] : current status = 0 7 : current square = java.awt.Point[x=6,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=17,y=6] : current status = 0 8 : current square = java.awt.Point[x=17,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=19,y=5] : current status = 4 9 : current square = java.awt.Point[x=19,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=13,y=2] : current status = 0 10 : current square = java.awt.Point[x=13,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=17,y=9] : current status = 0 12 : current square = java.awt.Point[x=17,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=4] : current status = 2 102 : current square = java.awt.Point[x=19,y=4] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=7] : current status = 1 103 : current square = java.awt.Point[x=15,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=20,y=5] : current status = 0 105 : current square = java.awt.Point[x=20,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=17,y=0] : current status = 1 106 : current square = java.awt.Point[x=17,y=0] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=0] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=16,y=4] : current status = 1 108 : current square = java.awt.Point[x=16,y=4] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=19,y=6] : current status = 1 109 : current square = java.awt.Point[x=19,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=16,y=11] : current status = 1 110 : current square = java.awt.Point[x=16,y=11] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (2) Manawil stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=20,y=6] : current status = 0 112 : current square = java.awt.Point[x=20,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=10,y=12] : current status = 0 113 : current square = java.awt.Point[x=10,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=10,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=10,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 8 moved location (MPL) to ( 14, 11 ) 7 moved location (MPL) to ( 9, 9 ) 6 moved location (MPL) to ( 14, 3 ) 5 moved location (MPL) to ( 14, 4 ) 4 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 14, 12 ) 3 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 14, 2 ) 11 moved location (MPL) to ( 9, 5 ) 10 moved location (MPL) to ( 7, 7 ) 10 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 11, 12 ) 12 moved (SP) to ( 10, 12 ) 2 moved (SP) to ( 10, 2 ) 10 moved (SP) to ( 11, 2 ) 6 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 11, 6 ) 5 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) Waiting for Silvercrest Saints to set players on field. 108 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 24, 7 ) 114 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 15, 9 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(1+6) Current Weather: Nice Kick result. Direction: 6 Distance: 1 Ball placed at (20, 7) Scatter roll: 1 Ball moved to ( 19, 7 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 4 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) 113 moved (MP) to ( 10, 14 ) 113 moved (MP) to ( 9, 14 ) 113 moved (MP) to ( 8, 13 ) 113 moved (MP) to ( 7, 13 ) Move ended for Koragon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 0 ) 114 moved (MP) to ( 13, 0 ) 114 moved (MP) to ( 12, 0 ) 114 moved (MP) to ( 11, 0 ) 114 moved (MP) to ( 10, 0 ) 114 moved (MP) to ( 9, 0 ) 114 moved (MP) to ( 8, 1 ) 114 moved (MP) to ( 7, 1 ) Move ended for Barasil 110: Select an action for Pradil Select an action for Pradil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 0 ) 109 moved (MP) to ( 12, 0 ) 109 moved (MP) to ( 11, 0 ) 109 moved (MP) to ( 10, 0 ) 109 moved (MP) to ( 9, 0 ) 109 moved (MP) to ( 8, 1 ) Move ended for Keladon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 3 ) Move ended for Pradil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 14 ) 105 moved (MP) to ( 10, 14 ) 105 moved (MP) to ( 9, 14 ) 105 moved (MP) to ( 8, 13 ) Move ended for Loradon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) Move ended for Padil 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fedir Player pushed to (15, 7) 9 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Trido Twinky is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 2 + 0 = 2 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 18, 8 ) Move ended for Gelan [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 4 + 0 = 4 Dunar slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 18, 6 ) Move ended for Dunar [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Doboran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 7 ) Move ended for Push over Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 20, 8 ) DODGE BEFORE RE_ROLL: Flitter knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Flitter TARGET: 3 --- ROLL: 6 + 0 = 6 Flitter slips past his opponent(s) unhindered. Move ended for Flitter [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 5 ) Move ended for Poncy Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 9, 11 ) 4 moved (MP) to ( 8, 12 ) Move ended for Wimpy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 12 ) Move ended for Wuss Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 8, 2 ) Move ended for Fluffy Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 2 ) Move ended for Swish Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 103 blocked. True Panzies , Choose a block die. POW Move ended for Sissy Padil is knocked over. Player pushed to (13, 11) 103 moved (MP) to ( 13, 11 ) (3, 6) + 0, (6, 3) + 0, 0: Padil has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 9 ) 6 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 110 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Milksop Pradil saved by dodge skill. Player pushed to (13, 3) 110 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 4 ) DODGE BEFORE RE_ROLL: Cutesy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 3 + 0 = 3 Cutesy slips past his opponent(s) unhindered. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 5 ) (4) Go for it successful. 5 moved (MP) to ( 20, 6 ) 112 blocked. (2) Go for it successful. True Panzies , Choose a block die. Turn time limit reached. POW/SKULL Doboran is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 3 to 1. Cutesy saved by block skill. Ball moved to ( 18, 6 ) GET BALL FINAL RESULT: Dunar TARGET: 5 --- ROLL: 4 + 0 = 4 Scatter roll: 2 Ball moved to ( 18, 5 ) Move ended for Cutesy True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 16, 4 ) Move ended for Trido 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 7 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 4 ) 106 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 7, 3 ) Move ended for Fedir [Game Saved] 109: Select an action for Keladon Select an action for Keladon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Dunar Poncy is knocked over. Player pushed to (13, 5) 7 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Poncy has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Gelan Push over is knocked over. Player pushed to (13, 7) 11 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 17, 7 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 6 + 0 = 6 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 17, 3 ) 110 moved (MP) to ( 18, 4 ) Move ended for Pradil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Keladon Fluffy is knocked over. Player pushed to (20, 3) 3 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Fluffy has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 8, 2 ) [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 6 + 0 = 6 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 17, 4 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Swish TARGET: 6 --- ROLL: 6 + 0 = 6 Swish intercepts the ball! Ball moved to ( 20, 2 ) Move ended for Doboran Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK Player pushed to (7, 2) 109 moved (MP) to ( 7, 2 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) Move ended for Fluffy [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 7 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 6 ) Move ended for Twinky Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Poncy Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Push over Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 3 ) Move ended for Milksop Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 18, 7 ) Move ended for Cutesy Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 7, 12 ) Move ended for Sissy Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Wimpy Player pushed to (9, 14) 105 moved (MP) to ( 9, 14 ) 4 moved (MP) to ( 8, 13 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 3 ) 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 9, 10 ) (4) Go for it successful. 2 moved (MP) to ( 9, 11 ) Hand off selected. Move ended for Swish Ball moved to ( 9, 12 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 11, 12 ) 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 10 ) Pass selected. QUICK PASS PASS FINAL RESULT: Wuss TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Wuss Ball moved to ( 20, 8 ) GET BALL FINAL RESULT: Flitter TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 9 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 11 ) 8 moved (MP) to ( 24, 12 ) 8 moved (MP) to ( 25, 13 ) 8 moved (MP) to ( 26, 13 ) Move ended for Flitter True Panzies: All players have moved. True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 110: Select an action for Pradil Select an action for Pradil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 16, 10 ) Move ended for Loradon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 2 ) 109 moved (MP) to ( 9, 2 ) 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 12, 2 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 14, 4 ) Move ended for Keladon 112: Select an action for Doboran Select an action for Doboran 114: Select an action for Barasil Select an action for Barasil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + 0 = 2 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 1 (1) Pradil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 1 (1) Pradil trips and falls trying to go for it! Move ended for Pradil 110 moved (MP) to ( 26, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 113 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Sissy Koragon is knocked over. (5, 3) + 0, (4, 2) + 0, 0: Koragon has been stunned. 113: status changed from 0 to 2. Sissy saved by block skill. [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Push over Player pushed to (18, 8) 101 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 10 ) Move ended for Swish Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Wuss Loradon saved by dodge skill. Player pushed to (15, 11) 105 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 10, 12 ) 4 moved (MP) to ( 11, 12 ) 4 moved (MP) to ( 12, 12 ) 4 moved (MP) to ( 13, 12 ) 4 moved (MP) to ( 14, 12 ) Move ended for Wimpy Select an action for Fluffy 3: Select an action for Fluffy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 5 ) Move ended for Twinky Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Milksop Player pushed to (18, 5) 112 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Poncy Trido is knocked over. (6, 3) + 0, (2, 5) + 0, 0: Trido has been stunned. 108: status changed from 0 to 2. Poncy saved by block skill. [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 102 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Cutesy Dunar is knocked over. (4, 6) + 0, (3, 2) + 0, 0: Dunar has been stunned. 102: status changed from 0 to 2. Cutesy saved by block skill. [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 8 ) Move ended for Fluffy Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 27, 12 ) Flitter scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=15,y=10] : current status = 0 2 : current square = java.awt.Point[x=15,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=17,y=8] : current status = 4 3 : current square = java.awt.Point[x=17,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=12] : current status = 0 4 : current square = java.awt.Point[x=14,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=7,y=12] : current status = 0 6 : current square = java.awt.Point[x=7,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=16,y=5] : current status = 4 7 : current square = java.awt.Point[x=16,y=5] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=27,y=12] : current status = 0 8 : current square = java.awt.Point[x=27,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=17,y=5] : current status = 4 9 : current square = java.awt.Point[x=17,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=17,y=4] : current status = 0 10 : current square = java.awt.Point[x=17,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=7] : current status = 4 11 : current square = java.awt.Point[x=17,y=7] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=18,y=6] : current status = 2 102 : current square = java.awt.Point[x=18,y=6] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : current status = 7 (2) Padil stays UNconscious. 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=9] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=7,y=3] : current status = 0 106 : current square = java.awt.Point[x=7,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=7,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=7,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=16,y=4] : current status = 2 108 : current square = java.awt.Point[x=16,y=4] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=14,y=4] : current status = 0 109 : current square = java.awt.Point[x=14,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=26,y=12] : current status = 1 110 : current square = java.awt.Point[x=26,y=12] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=26,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=26,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (3) Manawil stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=18,y=5] : current status = 0 112 : current square = java.awt.Point[x=18,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=7,y=13] : current status = 2 113 : current square = java.awt.Point[x=7,y=13] : current status = 2 113: status changed from 2 to 0. 113 : set status normal, current square = java.awt.Point[x=7,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=7,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=7,y=1] : current status = 0 114 : current square = java.awt.Point[x=7,y=1] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=7,y=1] 114 : current status = 0 114 : current square = java.awt.Point[x=7,y=1] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 8 ) 8 moved location (MPL) to ( 14, 11 ) 7 moved location (MPL) to ( 9, 9 ) 6 moved location (MPL) to ( 14, 3 ) 5 moved location (MPL) to ( 14, 4 ) 4 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 14, 12 ) 3 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 14, 2 ) 11 moved location (MPL) to ( 9, 5 ) 10 moved location (MPL) to ( 7, 7 ) 12 moved (SP) to ( 9, 10 ) 2 moved (SP) to ( 9, 2 ) 6 moved (SP) to ( 10, 2 ) 12 moved (SP) to ( 9, 12 ) 10 moved (SP) to ( 10, 12 ) 4 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 12, 6 ) 3 moved (SP) to ( 10, 5 ) 11 moved (SP) to ( 11, 5 ) 7 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 10 ) Waiting for Silvercrest Saints to set players on field. 113 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 12 ) Turn time limit reached. 112 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 9 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+4) = Cheering Fans True Panzies: 3 + 5FF + 0CL Silvercrest Saints: 5 + 8FF + 0CL Silvercrest Saints get an extra re-roll. Kick result. Direction: 2 Distance: 6 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 20, 1 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 7 101: Select an action for Gelan Select an action for Gelan 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Fedir Twinky is knocked over. Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 14 ) 114 moved (MP) to ( 13, 14 ) 114 moved (MP) to ( 12, 14 ) 114 moved (MP) to ( 11, 14 ) 114 moved (MP) to ( 10, 14 ) 114 moved (MP) to ( 9, 14 ) 114 moved (MP) to ( 8, 14 ) 114 moved (MP) to ( 7, 13 ) Move ended for Barasil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 0 ) 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 0 ) 113 moved (MP) to ( 8, 0 ) 113 moved (MP) to ( 7, 1 ) Move ended for Koragon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 6 ) Move ended for Gelan 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 12, 4 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Push over is knocked over. Player pushed to (18, 6) 11 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Push over has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 11, 5 ) Move ended for Loradon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) Move ended for Keladon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 1 ) Move ended for Dunar 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Doboran [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + 0 = 2 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 8 ) Move ended for Pradil [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Trido knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Trido TARGET: 2 --- ROLL: 3 + 0 = 3 Trido slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 5 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 3 ) Move ended for Trido Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 18, 4 ) Move ended for Flitter Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 8, 11 ) 10 moved (MP) to ( 7, 11 ) 10 moved (MP) to ( 6, 12 ) 114 blocked. True Panzies , Choose a block die. PUSHBACK/POW Barasil is knocked over. Player pushed to (8, 14) 114 moved (MP) to ( 8, 14 ) (2, 5) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 7, 13 ) Move ended for Milksop [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Twinky Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 110 blocked. True Panzies , Choose a block die. POW Move ended for Poncy Pradil is knocked over. Player pushed to (13, 7) 110 moved (MP) to ( 13, 7 ) (6, 5) + 0, (5, 6) + 0, 1: Pradil has been badly hurt! 110: status changed from 0 to 8. 7 moved (MP) to ( 12, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 1 ) Move ended for Swish Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Sissy Trido is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. Sissy saved by block skill. [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Push over Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 1 ) 5 moved (MP) to ( 18, 1 ) Move ended for Cutesy Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) Move ended for Wuss Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. POW Move ended for Fluffy Loradon is knocked over. Player pushed to (12, 5) 105 moved (MP) to ( 12, 5 ) (5, 3) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 11, 5 ) [Game Saved] Select an action for Wimpy 4: Select an action for Wimpy 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 6, 3 ) (5) Go for it successful. 4 moved (MP) to ( 5, 2 ) (1) Wimpy trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 4 moved (MP) to ( 6, 1 ) Move ended for Wimpy True Panzies: All players have moved. True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 6 + 0 = 6 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 17, 2 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (11, 0) 5 moved (MP) to ( 18, 0 ) 109 moved (MP) to ( 18, 1 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Player pushed to (11, -2) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, 0: Cutesy has been stunned. 5: status changed from 0 to 0. 5 moved (SP) to ( 0, 1 ) 109 moved (MP) to ( 18, 0 ) Move ended for Keladon [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 5, 3 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 1 + 0 = 1 Koragon is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. Move ended for Koragon 113: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Fluffy Gelan is knocked over. Player pushed to (13, 6) 101 moved (MP) to ( 13, 6 ) (1, 5) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 8 ) Move ended for Poncy Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Block selected. 106 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Twinky Fedir is knocked over. Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) (5, 3) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 9 moved (MP) to ( 14, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 3 ) 8 moved (MP) to ( 20, 3 ) 8 moved (MP) to ( 21, 2 ) 112 blocked. True Panzies , Choose a block die. POW Doboran is knocked over. Player pushed to (20, 0) 112 moved (MP) to ( 20, 0 ) (2, 3) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 3 to 1. Ball moved to ( 19, 0 ) Move ended for Flitter [Game Saved] Select an action for Milksop 10: Select an action for Milksop True Panzies turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=8,y=1] : current status = 0 2 : current square = java.awt.Point[x=8,y=1] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=11,y=5] : current status = 0 3 : current square = java.awt.Point[x=11,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=6,y=1] : current status = 0 4 : current square = java.awt.Point[x=6,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=6,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=6,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=10,y=2] : current status = 0 6 : current square = java.awt.Point[x=10,y=2] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=10,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=10,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=21,y=2] : current status = 0 8 : current square = java.awt.Point[x=21,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=14,y=7] : current status = 4 9 : current square = java.awt.Point[x=14,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=7,y=13] : current status = 0 10 : current square = java.awt.Point[x=7,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=7,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=7,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=11,y=6] : current status = 4 11 : current square = java.awt.Point[x=11,y=6] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=10,y=4] : current status = 0 12 : current square = java.awt.Point[x=10,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=13,y=6] : current status = 1 101 : current square = java.awt.Point[x=13,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=1] : current status = 0 102 : current square = java.awt.Point[x=19,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : current status = 7 (3) Padil stays UNconscious. 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=9] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=12,y=5] : current status = 1 105 : current square = java.awt.Point[x=12,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=15,y=7] : current status = 1 106 : current square = java.awt.Point[x=15,y=7] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=11,y=3] : current status = 1 108 : current square = java.awt.Point[x=11,y=3] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=11,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=11,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=18,y=0] : current status = 0 109 : current square = java.awt.Point[x=18,y=0] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=0] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (6) Manawil regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=20,y=0] : current status = 1 112 : current square = java.awt.Point[x=20,y=0] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=5,y=3] : current status = 1 113 : current square = java.awt.Point[x=5,y=3] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=5,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=5,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=8,y=14] : current status = 1 114 : current square = java.awt.Point[x=8,y=14] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=8,y=14] 114 : current status = 0 114 : current square = java.awt.Point[x=8,y=14] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 20, 10 ) 105 moved location (MPL) to ( 17, 10 ) 113 moved location (MPL) to ( 20, 12 ) 102 moved location (MPL) to ( 20, 4 ) 111 moved location (MPL) to ( 20, 2 ) 101 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 20, 10 ) 112 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 20, 7 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 9, 7 ) 8 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 9, 6 ) 5 moved location (MPL) to ( 14, 4 ) 4 moved location (MPL) to ( 14, 10 ) 12 moved location (MPL) to ( 9, 11 ) 2 moved location (MPL) to ( 9, 3 ) 10 moved location (MPL) to ( 9, 8 ) 8 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 7, 5 ) 11 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (6+5) = Throw a rock Silvercrest Saints: 9 + 8 FanFactor True Panzies: 8 + 5 FanFactor Silvercrest Saints fans throw a rock. Wimpy is hit by the rock. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 5) + 0, 5: Wimpy has been seriously injured!! (14) Broken Ribs - Miss next game Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 4: status changed from 0 to 9. 4 moved (SP) to ( 0, 13 ) Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 16, 1 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) Move ended for Push over Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 114 blocked. True Panzies , Choose a block die. POW Barasil is knocked over. Player pushed to (18, 13) 114 moved (MP) to ( 18, 13 ) (4, 3) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 15, 11 ) Move ended for Fluffy [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Poncy Trido is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (5, 4) + 0, (4, 2) + 0, 0: Trido has been stunned. 108: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 16, 5 ) Move ended for Twinky Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Cutesy Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) Move ended for Sissy Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 3 ) Move ended for Flitter Select an action for Swish 2: Select an action for Swish Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 3 ) Move ended for Swish Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 1 ) GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 2 ) Move ended for Wuss [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Block selected. 106 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Milksop True Panzies: All players have moved. Fedir is knocked over. Player pushed to (16, 11) 106 moved (MP) to ( 16, 11 ) (6, 6) + 0, (6, 4) + 0, 1: Fedir has been badly hurt! 106: status changed from 0 to 8. 10 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 12 ) True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 108: status changed from 2 to 1. Trido rolls over. 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 1 ) 111 moved (MP) to ( 18, 0 ) 111 moved (MP) to ( 17, 0 ) 111 moved (MP) to ( 16, 0 ) 111 moved (MP) to ( 15, 0 ) 111 moved (MP) to ( 14, 1 ) Move ended for Manawil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 3 + 0 = 3 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 18, 1 ) 109 moved (MP) to ( 17, 0 ) 109 moved (MP) to ( 16, 1 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Wuss is knocked over. Player pushed to (15, 2) 12 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. 12: status changed from 3 to 1. 109 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 4 Ball moved to ( 16, 2 ) Move ended for Keladon [Game Saved] 112: Select an action for Doboran Select an action for Doboran 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 12 ) 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 9 ) 114 moved (MP) to ( 16, 8 ) Move ended for Barasil 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 5 ) Move ended for Doboran 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 6 ) Move ended for Loradon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Gelan Twinky is knocked over. Player pushed to (14, 6) 9 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 5 + 0 = 5 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. Verified Opponent Roll = 1 (1) Koragon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 13, 3 ) Move ended for Koragon Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 13, 4 ) Move ended for Twinky Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 12, 4 ) Move ended for Milksop Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 5 ) Move ended for Fluffy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Cutesy Gelan is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. Cutesy saved by block skill. [Game Saved] Select an action for Flitter 8: Select an action for Flitter Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Sissy Keladon saved by block skill. Sissy saved by block skill. [Game Saved] Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Flitter Player pushed to (16, 1) 109 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Wuss Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 9 ) Move ended for Push over Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 114 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Poncy Barasil is knocked over. Player pushed to (17, 8) 114 moved (MP) to ( 17, 8 ) (2, 1) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 5 + 0 = 5 Swish slips past his opponent(s) unhindered. 2 moved (MP) to ( 14, 3 ) 113 blocked. True Panzies , Choose a block die. POW/SKULL Koragon is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 0 to 1. Swish saved by block skill. 2 moved (MP) to ( 13, 2 ) GET BALL BEFORE RE_ROLL: Swish dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Swish TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 6 + 0 = 6 Swish slips past his opponent(s) unhindered. 2 moved (MP) to ( 15, 3 ) Move ended for Swish True Panzies: All players have moved. True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 1 + 0 = 1 Koragon is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. Move ended for Koragon 113: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Flitter Player pushed to (14, 0) 111 moved (MP) to ( 14, 0 ) 8 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 2 ) Move ended for Twinky Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Sissy Player pushed to (15, 0) 109 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 1 ) [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 18, 4 ) Move ended for Push over Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 18, 6 ) Move ended for Poncy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 5 ) 112 blocked. True Panzies , Choose a block die. POW Doboran is knocked over. Player pushed to (18, 5) 112 moved (MP) to ( 18, 5 ) (3, 1) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 10 moved (MP) to ( 17, 5 ) Move ended for Milksop [Game Saved] Select an action for Cutesy 5: Select an action for Cutesy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 13, 1 ) Move ended for Fluffy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 7 ) Move ended for Cutesy Select an action for Swish 2: Select an action for Swish 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 Swish slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 4 ) DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 2 + 0 = 2 Swish slips past his opponent(s) unhindered. Turn time limit reached. 2 moved (MP) to ( 19, 5 ) Move ended for Swish [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 4 ) DODGE BEFORE RE_ROLL: Wuss knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + 0 = 5 Wuss slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 3 ) Move ended for Wuss True Panzies: All players have moved. True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Doboran 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 5 + 0 = 5 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 20, 6 ) Move ended for Barasil [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 2 + 0 = 2 Dunar slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 1 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 20, 4 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 5) 2 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 6) + 0, (4, 6) + 0, 1: Swish has been badly hurt! 2: status changed from 3 to 8. 2 moved (SP) to ( 0, 12 ) Verified Opponent Roll = 2 Ball moved to ( 9, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dunar dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Dunar TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 8, 5 ) Move ended for Dunar [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Trido 105: Select an action for Loradon Select an action for Loradon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Koragon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Manawil Fluffy saved by block skill. Manawil is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Manawil has been knocked prone. 111: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 109 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Sissy Player pushed to (14, -2) (2, 3) + 0, 0: Keladon has been stunned. 109: status changed from 0 to 0. 109 moved to dugout ( 29, 0 ) [Game Saved] Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 5 ) Move ended for Flitter Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) Move ended for Twinky Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Block selected. 108 blocked. True Panzies , Choose a block die. POW/SKULL Move ended for Cutesy Trido is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 0 to 1. Cutesy saved by block skill. [Game Saved] Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Block selected. 105 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Poncy Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK Move ended for Push over Player pushed to (17, 6) 112 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 18, 4 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 2 + 0 = 2 Milksop slips past his opponent(s) unhindered. 10 moved (MP) to ( 19, 4 ) 102 blocked. True Panzies , Choose a block die. POW Dunar is knocked over. Player pushed to (21, 5) 102 moved (MP) to ( 21, 5 ) Scatter roll: 4 Ball moved to ( 22, 5 ) (6, 4) + 0, (5, 3) + 0, 0: Dunar has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 10 moved (MP) to ( 20, 4 ) 10 moved (MP) to ( 21, 5 ) 10 moved (MP) to ( 22, 5 ) DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 6 + 0 = 6 Milksop slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + 0 = 4 10 moved (MP) to ( 23, 5 ) Move ended for Milksop [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 5 ) Move ended for Wuss Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 113 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Fluffy True Panzies: All players have moved. Fluffy uses TACKLE to bring his opponent down. Koragon is knocked over. Player pushed to (11, 2) 113 moved (MP) to ( 11, 2 ) (3, 6) + 0, (6, 4) + 0, 3: Koragon has been badly hurt! 113: status changed from 0 to 8. 3 moved (MP) to ( 12, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 28, 11 ) True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 22, 7 ) 114 moved (MP) to ( 23, 7 ) 114 moved (MP) to ( 24, 6 ) Move ended for Barasil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Loradon knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 3 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 4 + 0 = 4 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 21, 3 ) 105 moved (MP) to ( 22, 3 ) 105 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 1 (1) Loradon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 24, 4 ) 10 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL Milksop is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 3 to 1. Loradon saved by block skill. Verified Opponent Roll = 6 Ball moved to ( 6, 6 ) Move ended for Loradon [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 5 + 0 = 5 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 21, 6 ) Move ended for Gelan [Game Saved] 108: Select an action for Trido Select an action for Trido 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 5 ) Move ended for Manawil 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Trido TARGET: 2 --- ROLL: 2 + 0 = 2 Trido slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 17, 9 ) Move ended for Trido [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Doboran TARGET: 4 --- ROLL: 5 + 0 = 5 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Doboran TARGET: 3 --- ROLL: 2 + 0 = 2 Doboran is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 4 to 1. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 20, 3 ) 11 moved (MP) to ( 21, 3 ) 11 moved (MP) to ( 22, 3 ) 11 moved (MP) to ( 23, 3 ) Move ended for Push over Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 12, 4 ) Move ended for Fluffy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 7 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 18, 9 ) Move ended for Cutesy Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 20, 8 ) 7 moved (MP) to ( 21, 8 ) 7 moved (MP) to ( 22, 7 ) Move ended for Poncy Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 4 ) 6 moved (MP) to ( 20, 4 ) 6 moved (MP) to ( 21, 4 ) 6 moved (MP) to ( 22, 4 ) Move ended for Sissy Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 5 ) Move ended for Flitter Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 20, 7 ) Move ended for Twinky Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Wuss Gelan is knocked over. Player pushed to (21, 7) 101 moved (MP) to ( 21, 7 ) (3, 6) + 0, (2, 4) + 0, 0: Gelan has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 114 blocked. True Panzies , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Barasil is knocked over. Player pushed to (25, 6) 114 moved (MP) to ( 25, 6 ) (5, 3) + 0, (4, 6) + 0, 1: Barasil has been badly hurt! 114: status changed from 0 to 8. 10 moved (MP) to ( 24, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 28, 12 ) 10 moved (MP) to ( 23, 6 ) GET BALL FINAL RESULT: Milksop TARGET: 2 --- ROLL: 5 + 0 = 5 10 moved (MP) to ( 22, 6 ) Move ended for Milksop True Panzies: All players have moved. True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Gelan rolls over. 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 1 (1) Doboran trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 21, 5 ) Move ended for Doboran [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 23, 5 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Choose a block die. POW/SKULL Milksop is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Milksop has been knocked prone. 10: status changed from 3 to 1. Loradon saved by block skill. Verified Opponent Roll = 8 Ball moved to ( 6, 6 ) 105 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 3 + 0 = 3 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Loradon TARGET: 4 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 24, 8 ) Move ended for Loradon [Game Saved] 108: Select an action for Trido Select an action for Trido 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Trido TARGET: 2 --- ROLL: 1 + 0 = 1 Trido is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Trido has been knocked prone. 108: status changed from 4 to 1. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 8 ) 9 moved (MP) to ( 22, 9 ) 9 moved (MP) to ( 23, 10 ) 9 moved (MP) to ( 24, 9 ) Move ended for Twinky Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Block selected. 112 blocked. True Panzies , Choose a block die. PUSHBACK/POW Move ended for Sissy Doboran is knocked over. Player pushed to (20, 5) 112 moved (MP) to ( 20, 5 ) (4, 5) + 0, (1, 2) + 0, 0: Doboran has been stunned. 112: status changed from 0 to 2. 6 moved (MP) to ( 21, 5 ) [Game Saved] Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 23, 6 ) 12 moved (MP) to ( 24, 7 ) 105 blocked. True Panzies , Choose a block die. POW Loradon is knocked over. Player pushed to (25, 9) 105 moved (MP) to ( 25, 9 ) (1, 6) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 3 to 1. 12 moved (MP) to ( 24, 8 ) Ball moved to ( 25, 10 ) 12 moved (MP) to ( 23, 8 ) 12 moved (MP) to ( 22, 8 ) Move ended for Wuss [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 4 ) 11 moved (MP) to ( 25, 5 ) 11 moved (MP) to ( 26, 6 ) 11 moved (MP) to ( 26, 7 ) 11 moved (MP) to ( 26, 8 ) 11 moved (MP) to ( 26, 9 ) Move ended for Push over Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 23, 8 ) 7 moved (MP) to ( 23, 9 ) 7 moved (MP) to ( 24, 10 ) 7 moved (MP) to ( 25, 11 ) 7 moved (MP) to ( 26, 10 ) Move ended for Poncy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 23, 7 ) 10 moved (MP) to ( 23, 8 ) 10 moved (MP) to ( 23, 9 ) (5) Go for it successful. 10 moved (MP) to ( 24, 10 ) (3) Go for it successful. 10 moved (MP) to ( 25, 10 ) GET BALL FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Milksop [Game Saved] Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 6 ) 8 moved (MP) to ( 20, 7 ) 8 moved (MP) to ( 21, 8 ) 8 moved (MP) to ( 22, 9 ) 8 moved (MP) to ( 23, 10 ) 8 moved (MP) to ( 24, 10 ) Move ended for Flitter Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 13, 5 ) Move ended for Cutesy Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Block selected. 111 blocked. True Panzies , Choose a block die. POW Move ended for Fluffy True Panzies: All players have moved. Manawil is knocked over. Player pushed to (13, 6) 111 moved (MP) to ( 13, 6 ) (6, 2) + 0, (1, 2) + 0, 0: Manawil has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 12, 5 ) True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. Manawil rolls over. 112: status changed from 2 to 1. Doboran rolls over. 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 3 + 0 = 3 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 4 + 0 = 4 Gelan slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 23, 11 ) Move ended for Gelan [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL Choose a block die. PUSHBACK Player pushed to (5, 11) 10 moved (MP) to ( 24, 11 ) 105 moved (MP) to ( 25, 10 ) 105 moved (MP) to ( 26, 11 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Loradon knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Loradon TARGET: 3 --- ROLL: 5 + 0 = 5 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 26, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 4 + 0 = 4 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 25, 12 ) Move ended for Loradon [Game Saved] 108: Select an action for Trido Select an action for Trido 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 10 ) Move ended for Trido Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wuss 12: Select an action for Wuss 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 21, 10 ) 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 22, 12 ) Move ended for Wuss Select an action for Flitter 8: Select an action for Flitter 8: tackle zone state changed to true Block selected. 101 blocked. True Panzies , Choose a block die. POW Move ended for Flitter Gelan is knocked over. Player pushed to (22, 11) 101 moved (MP) to ( 22, 11 ) (5, 1) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 8 moved (MP) to ( 23, 11 ) [Game Saved] Select an action for Push over 11: Select an action for Push over 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 27, 10 ) 11 moved (MP) to ( 27, 11 ) 11 moved (MP) to ( 27, 12 ) 11 moved (MP) to ( 26, 13 ) Move ended for Push over Select an action for Poncy 7: Select an action for Poncy 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 25, 11 ) 105 blocked. True Panzies , Choose a block die. POW Loradon is knocked over. Player pushed to (25, 13) 105 moved (MP) to ( 25, 13 ) (4, 6) + 0, (5, 4) + 0, 0: Loradon has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 10 ) 7 moved (MP) to ( 25, 12 ) Move ended for Poncy [Game Saved] Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 25, 11 ) 10 moved (MP) to ( 26, 12 ) Move ended for Milksop Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 25, 10 ) 9 moved (MP) to ( 26, 11 ) Move ended for Twinky True Panzies turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Gelan TARGET: 3 --- ROLL: 1 + 0 = 1 Gelan is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 12 ) Milksop scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=0,y=12] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=13,y=5] : current status = 0 5 : current square = java.awt.Point[x=13,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=21,y=5] : current status = 0 6 : current square = java.awt.Point[x=21,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=25,y=12] : current status = 0 7 : current square = java.awt.Point[x=25,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=25,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=25,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=23,y=11] : current status = 0 8 : current square = java.awt.Point[x=23,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=23,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=23,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=26,y=11] : current status = 4 9 : current square = java.awt.Point[x=26,y=11] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=26,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=26,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=27,y=12] : current status = 4 10 : current square = java.awt.Point[x=27,y=12] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=26,y=13] : current status = 0 11 : current square = java.awt.Point[x=26,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=26,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=26,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=22,y=12] : current status = 4 12 : current square = java.awt.Point[x=22,y=12] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=11] : current status = 8 14 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=23,y=10] : current status = 1 101 : current square = java.awt.Point[x=23,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (2) Dunar stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=29,y=9] : current status = 7 103 : current status = 7 (6) Padil regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=29,y=10] : current status = 7 105 : current status = 7 (6) Loradon regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=13,y=6] : current status = 1 111 : current square = java.awt.Point[x=13,y=6] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=20,y=5] : current status = 1 112 : current square = java.awt.Point[x=20,y=5] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=28,y=11] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=28,y=12] : current status = 8 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** True Panzies Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 7 ) 8 moved location (MPL) to ( 14, 10 ) 7 moved location (MPL) to ( 11, 9 ) 6 moved location (MPL) to ( 10, 2 ) 5 moved location (MPL) to ( 14, 4 ) 12 moved location (MPL) to ( 9, 12 ) 3 moved location (MPL) to ( 10, 5 ) 11 moved location (MPL) to ( 11, 5 ) 10 moved location (MPL) to ( 10, 12 ) 9 moved (SP) to ( 6, 6 ) 10 moved (SP) to ( 6, 8 ) 12 moved (SP) to ( 5, 5 ) 11 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 6, 4 ) 7 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 8, 6 ) 12 moved (SP) to ( 5, 6 ) 12 moved (SP) to ( 5, 7 ) 5 moved (SP) to ( 8, 8 ) 6 moved (SP) to ( 9, 7 ) Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 19, 7 ) *** Setup end *** True Panzies Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 8 Distance: 6 Kicking team gets a free turn because of BLITZ kickoff result! True Panzies start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Sissy 6: Select an action for Sissy 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 6 ) 101 blocked. True Panzies , Choose a block die. POW/SKULL Gelan is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. Sissy saved by block skill. Move ended for Sissy [Game Saved] Select an action for Fluffy 3: Select an action for Fluffy 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 8 ) Move ended for Fluffy Select an action for Cutesy 5: Select an action for Cutesy 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 9 ) Move ended for Cutesy Select an action for Milksop 10: Select an action for Milksop 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 5 ) (5) Go for it successful. 10 moved (MP) to ( 13, 5 ) (5) Go for it successful. 10 moved (MP) to ( 14, 5 ) Move ended for Milksop [Game Saved] Select an action for Twinky 9: Select an action for Twinky 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 11 ) (6) Go for it successful. 9 moved (MP) to ( 13, 11 ) (4) Go for it successful. 9 moved (MP) to ( 14, 11 ) Move ended for Twinky True Panzies turn ended. Ball placed at (-1, -1) Ball moved to ( 15, 7 ) Scatter roll: 2 Ball moved to ( 15, 6 ) Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 6 + 0 = 6 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 12 ) Move ended for Loradon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 5 + 0 = 5 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 11 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Twinky is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 9: status changed from 0 to 1. Keladon saved by block skill. Move ended for Keladon [Game Saved] 103: Select an action for Padil Select an action for Padil 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Manawil TARGET: 5 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 6 + 0 = 6 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 19, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Manawil TARGET: 3 --- ROLL: 6 Ball moved to ( 6, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 5 + 0 = 5 Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Dunar regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 3 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 4 Silvercrest Saints Winnings Roll: 4 + 1 Verified Opponent Roll = 5 True Panzies Winnings Roll: 5 + 0 Verified Opponent Roll = 11 Manawil gets an MVP award. Verified Opponent Roll = 15 Verified Opponent Roll = 10 Milksop gets an MVP award. Verified Opponent Roll = 1 Silvercrest Saints FF Roll: 1 + 0 Verified Opponent Roll = 4 True Panzies FF Roll: 4 + 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 D6: 1(166) 2(211) 3(154) 4(184) 5(168) 6(186) Total(1069) D8: 1(4) 2(7) 3(0) 4(4) 5(4) 6(4) 7(2) 8(7) Total(32) GAME OVER Final Score: True Panzies: 3 Silvercrest Saints: 1 WINNINGS True Panzies: 50000 Silvercrest Saints: 50000