Java JRE 1.4
Beta 8.2b
OS = Windows XP
Locale = English (Canada)
weather              = true
kickofftable         = true
autocatch            = true
bb2k1mighty          = true
bb2k1dirty           = true
bb2k1frenzy          = true
bb2k1breaktackle     = true
bb2k1surefeet        = true
bb2k1leap            = true
bb2k1takeroot        = false
bb2k4takeroot        = true
bb2k1winnings        = true
bb2k3wildanimal      = true
bb2k3pilingon        = true
bb2k3hypnotic        = true
bb2k4hypnotic        = true
bb2k4fanfactor       = true
bb2k4tacklezones     = true
bb2k3chef            = true
bb2k3runesmith       = true
bb2k1igmeoy          = true
bb2k4kickoff         = true
negwin               = false
bb2k1handicap        = false
bb2k4handicap        = true
handicapini          = false
handicap3rd          = false
sound                = true
oldsound             = false
rangeruler           = true
resizablewindow      = true
overtime             = false
gametype             = 0
spectators           = true
verbosedicesync      = false
nogfiavroll          = false
usegificons          = true
pilingalwaysfalls    = false
useweatherfields     = true
norangemodfumble     = false
smallfield           = false
downloadopponentpics = true
fumbbllogin          = false
expofab              = false
ruleof11             = true
useturnlimit         = true
language             = en
country              = 

Team 1 name: Pandemic
Team 1 race: Nurgle
Player 1 name: Abscess
Player 1: B Chaos Beastman 6 3 3 8 [Block, Horns]
Player 2 name: Bed Sore
Player 2: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands]
Player 3 name: Canker Sore
Player 3: B Chaos Beastman 6 3 3 8 [Horns, Stand Firm]
Player 4 name: Dandruff
Player 4: B Chaos Beastman 6 3 3 8 [Horns]
Player 5 name: Eczema
Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns]
Player 6 name: Fatty Liver
Player 6: B Chaos Beastman 6 3 3 8 [Big Hand, Horns]
Player 7 name: Gastritis
Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle]
Player 8 name: Halitosis
Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns]
Player 9 name: Impetigo
Player 9: B Chaos Beastman 6 3 3 8 [Horns]
Player 10 name: Jock Itch
Player 10: B Chaos Beastman 6 3 3 7 [Block, Horns]
Player 11 name: Keloid
Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns]
Player 12 name: Leprosy
Player 12: R Rotter 4 4 2 9 [Foul Appearance, Regenerate]
Player 13 name: Malaria
Player 13: R Rotter 4 4 2 9 [Foul Appearance, Regenerate]
Player 16 name: Prostatitis
Player 16: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles]
evilbob.hopto.org/69.70.252.97

Server trying connection...

Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=2428]

Connected as server to game 'pansphinxter'.
Waiting for client.
Receiving: Fiery Sphinxters.htm
Sending Team File...
Done Sending File
Done receiving file.
Team 2 name: Fiery Sphinxters
Team 2 race: Khemri
Player 101 name: Anubis
Player 101: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate]
Player 102 name: Sobek
Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate]
Player 103 name: Imhotep
Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate]
Player 104 name: Set
Player 104: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate]
Player 105 name: Cary Clavicle
Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate]
Player 106 name: Randy Rib
Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate]
Player 107 name: Sid Sacrum
Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate]
Player 108 name: Steve Sternum
Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate]
Player 109 name: Frank Fibula
Player 109: S Khemrian Skeleton 5 3 2 7 [Regenerate]
Player 110 name: Terry Trapezium
Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands]
Player 111 name: Thrud Thoracic
Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate]
Player 112 name: Howard Humerus
Player 112: S Khemrian Skeleton 5 3 2 7 [Regenerate]
Player 113 name: Mike Metatarsal
Player 113: B Khemrian Blitz-Ra 6 3 2 8 [Block, Mighty Blow, Regenerate, Tackle]
Player 114 name: Clark Calcaneous
Player 114: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle]
Done loading opponent team.
*** Setup start ***

Weather roll(3+3)
Current Weather: Nice

*** Setup start ***
Gate:
52000 screaming fans show up for the game.

Canker Sore is suffering from a niggling injury.
3: status changed from 0 to 2.
Jock Itch manages to ignore the niggling pain.
Imhotep manages to ignore the niggling pain.


Picked HEADS. Coin flip is: TAILS! 
Fiery Sphinxters win the toss.


Pandemic Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

10 moved (SP) to ( 14, 6 )
10 moved (SP) to ( 14, 9 )
10 moved (SP) to ( 14, 7 )
12 moved (SP) to ( 14, 5 )
13 moved (SP) to ( 14, 9 )
16 moved (SP) to ( 12, 7 )
11 moved (SP) to ( 12, 6 )
5 moved (SP) to ( 12, 8 )
7 moved (SP) to ( 10, 9 )
2 moved (SP) to ( 12, 3 )
8 moved (SP) to ( 12, 11 )
7 moved (SP) to ( 11, 9 )
4 moved (SP) to ( 12, 13 )
4 moved (SP) to ( 10, 13 )
9 moved (SP) to ( 10, 1 )
1 moved (SP) to ( 11, 5 )
2 moved (SP) to ( 9, 4 )
1 moved (SP) to ( 12, 3 )
2 moved (SP) to ( 0, 4 )
7 moved (SP) to ( 10, 7 )
4 moved (SP) to ( 10, 11 )
9 moved (SP) to ( 10, 3 )
9 moved (SP) to ( 0, 3 )
2 moved (SP) to ( 10, 3 )
6 moved (SP) to ( 8, 11 )
4 moved (SP) to ( 1, 7 )
6 moved (SP) to ( 10, 11 )

Waiting for Fiery Sphinxters to set players on field.

101 moved (SP) to ( 15, 5 )
104 moved (SP) to ( 15, 9 )
102 moved (SP) to ( 17, 9 )
104 moved (SP) to ( 15, 11 )
102 moved (SP) to ( 15, 9 )

Turn time limit reached.

103 moved (SP) to ( 15, 12 )
113 moved (SP) to ( 23, 4 )
114 moved (SP) to ( 23, 10 )
110 moved (SP) to ( 23, 7 )
106 moved (SP) to ( 15, 7 )
102 moved (SP) to ( 15, 10 )
105 moved (SP) to ( 16, 3 )
107 moved (SP) to ( 17, 9 )
111 moved (SP) to ( 17, 5 )
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 29, 0 )
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 29, 1 )
112 moved (SP) to ( -1, -1 )
112 moved (SP) to ( 29, 2 )
*** Setup end ***

Pandemic
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (21, 7)
Kickoff Roll (2+1) = Get the Ref!
The fans get the ref.

Kick result.  Direction: 5 Distance: 3
Ball placed at (21, 7)
Scatter roll: 1
Ball moved to ( 23, 9 )
[Game Saved]

Ball in play.
Waiting for Fiery Sphinxters to finish TURN: 1
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 6
(6) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Anubis
Player pushed to (16, 5)
12 moved (MP) to ( 13, 5 )
101 moved (MP) to ( 14, 5 )
[Game Saved]
102: Select an action for Sobek
Select an action for Sobek
102: tackle zone state changed to true
13 blocked.
Block selected.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Verified Opponent Roll = POW
Move ended for Sobek
[Game Saved]
104: Select an action for Set
Select an action for Set
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 14, 11 )
104 moved (MP) to ( 13, 11 )
8 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL
PUSHBACK
Player pushed to (18, 10)
8 moved (MP) to ( 11, 10 )
104 moved (MP) to ( 12, 11 )
Move ended for Set
[Game Saved]
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 14, 11 )
103 moved (MP) to ( 13, 11 )
103 moved (MP) to ( 13, 10 )
Move ended for Imhotep
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 16, 5 )
111 moved (MP) to ( 15, 6 )
Move ended for Thrud Thoracic
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Randy Rib
Player pushed to (16, 7)
10 moved (MP) to ( 13, 7 )
[Game Saved]
113: Select an action for Mike Metatarsal
Select an action for Mike Metatarsal
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 22, 4 )
113 moved (MP) to ( 21, 4 )
113 moved (MP) to ( 20, 4 )
113 moved (MP) to ( 19, 4 )
113 moved (MP) to ( 18, 4 )
Move ended for Mike Metatarsal
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 15, 3 )
105 moved (MP) to ( 14, 3 )
Move ended for Cary Clavicle
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 16, 10 )
107 moved (MP) to ( 15, 11 )
107 moved (MP) to ( 14, 12 )
107 moved (MP) to ( 13, 12 )
107 moved (MP) to ( 12, 13 )
Move ended for Sid Sacrum
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 23, 9 )
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Clark Calcaneous
TARGET: 4 --- ROLL: 6 + 0 = 6
114 moved (MP) to ( 22, 9 )
114 moved (MP) to ( 21, 9 )
114 moved (MP) to ( 20, 9 )
114 moved (MP) to ( 19, 9 )
Move ended for Clark Calcaneous
[Game Saved]
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 22, 7 )
110 moved (MP) to ( 21, 7 )
110 moved (MP) to ( 20, 7 )
110 moved (MP) to ( 19, 8 )
110 moved (MP) to ( 18, 9 )
Move ended for Terry Trapezium

Fiery Sphinxters: All players have moved.

Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(1) REALLY STUPID roll fails!
Move ended for Prostatitis
16: tackle zone state changed to false
[Game Saved]
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 10, 12 )
6 moved (MP) to ( 11, 13 )
6 moved (MP) to ( 11, 12 )
DODGE BEFORE RE_ROLL: Fatty Liver knocked over trying to dodge.
TARGET: 5 --- ROLL: 2 + 0 = 2
Team re-roll used.
DODGE FINAL RESULT: Fatty Liver
TARGET: 5 --- ROLL: 6 + 0 = 6
Fatty Liver slips past his opponent(s) unhindered.
Move ended for Fatty Liver
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Blitz selected.
5 moved (MP) to ( 11, 9 )
5 moved (MP) to ( 10, 10 )
5 moved (MP) to ( 10, 11 )
5 moved (MP) to ( 10, 12 )
5 moved (MP) to ( 11, 13 )
107 blocked.
HORNS used.

Pandemic , Choose a block die.
POW/SKULL
Sid Sacrum is knocked over.
(3, 5) + 0, (4, 2) + 0, 0: Sid Sacrum has been stunned.
107: status changed from 0 to 2.
Eczema saved by block skill.
(1) Eczema trips and falls trying to go for it!
Move ended for Eczema
5 moved (MP) to ( 12, 12 )
(3, 4) + 0, (0, 0) + 0, 0: Eczema has been knocked prone.
5: status changed from 0 to 1.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 2
[Game Saved]
107: status changed from 2 to 1.
Sid Sacrum rolls over.
102: Select an action for Sobek
Select an action for Sobek
102: tackle zone state changed to true
13 blocked.
Block selected.
Verified Opponent Roll = 2
(2) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Player pushed to (16, 9)
13 moved (MP) to ( 13, 9 )
102 moved (MP) to ( 14, 9 )
13 blocked.
Block selected.
Verified Opponent Roll = 6
(6) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Player pushed to (17, 8)
13 moved (MP) to ( 12, 8 )
102 moved (MP) to ( 13, 9 )
Move ended for Sobek
[Game Saved]
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
Blitz selected.
103 moved (MP) to ( 12, 10 )
8 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = SKULL
PUSHBACK
Player pushed to (19, 9)
8 moved (MP) to ( 10, 9 )
103 moved (MP) to ( 11, 10 )
Move ended for Imhotep
[Game Saved]
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Set
Fatty Liver is knocked over.
Player pushed to (19, 12)
6 moved (MP) to ( 10, 12 )
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 2
MIGHTY BLOW used on injury roll.
(6, 6) + 0, (3, 2) + 1, 0: Fatty Liver has been stunned.
6: status changed from 0 to 2.
104 moved (MP) to ( 11, 12 )
[Game Saved]
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 17, 9 )
110 moved (MP) to ( 16, 9 )
110 moved (MP) to ( 15, 10 )
110 moved (MP) to ( 14, 10 )
110 moved (MP) to ( 13, 11 )
Move ended for Terry Trapezium
101: Select an action for Anubis
Select an action for Anubis
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Foul selected.
114 moved (MP) to ( 18, 10 )
114 moved (MP) to ( 17, 11 )
114 moved (MP) to ( 16, 11 )
114 moved (MP) to ( 15, 11 )
114 moved (MP) to ( 14, 12 )
114 moved (MP) to ( 13, 12 )
5 blocked.
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Clark Calcaneous fouls Eczema. (1, 3) +3
The ref looks the other way!
Move ended for Clark Calcaneous
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Verified Opponent Roll = PUSHBACK/POW
Move ended for Anubis
[Game Saved]
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 15, 8 )
106 moved (MP) to ( 14, 9 )
106 moved (MP) to ( 13, 10 )
106 moved (MP) to ( 12, 11 )
Move ended for Randy Rib
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 15, 7 )
Move ended for Thrud Thoracic

Turn time limit reached.

105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 14, 2 )
105 moved (MP) to ( 13, 1 )
105 moved (MP) to ( 12, 1 )
105 moved (MP) to ( 11, 1 )
105 moved (MP) to ( 10, 1 )
Move ended for Cary Clavicle
113: Select an action for Mike Metatarsal
Select an action for Mike Metatarsal
113: tackle zone state changed to true
Normal move selected.
113 moved (MP) to ( 17, 4 )
113 moved (MP) to ( 16, 4 )
113 moved (MP) to ( 15, 3 )
113 moved (MP) to ( 14, 3 )
113 moved (MP) to ( 13, 3 )
Move ended for Mike Metatarsal

Fiery Sphinxters: All players have moved.

Fiery Sphinxters turn ended.
[Game Saved]
6: status changed from 2 to 1.
Fatty Liver rolls over.

Pandemic start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(5) REALLY STUPID roll passed.
16: tackle zone state changed to true
Normal move selected.
16 moved (MP) to ( 11, 8 )
16 moved (MP) to ( 12, 9 )
Move ended for Prostatitis
[Game Saved]
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Blitz selected.
11 moved (MP) to ( 11, 7 )
11 moved (MP) to ( 10, 8 )
11 moved (MP) to ( 9, 9 )
11 moved (MP) to ( 10, 10 )
103 blocked.
HORNS used.

Pandemic , Choose a block die.
PUSHBACK
Player pushed to (12, 10)
103 moved (MP) to ( 12, 10 )
Move ended for Keloid
[Game Saved]
Select an action for Bed Sore
2: Select an action for Bed Sore
Select an action for Gastritis
7: Select an action for Gastritis
Select an action for Halitosis
8: Select an action for Halitosis
Select an action for Bed Sore
2: Select an action for Bed Sore
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 11, 7 )
7 moved (MP) to ( 12, 7 )
7 moved (MP) to ( 13, 8 )
Move ended for Gastritis
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 11, 4 )
2 moved (MP) to ( 12, 5 )
2 moved (MP) to ( 13, 4 )
Move ended for Bed Sore
Select an action for Malaria
13: Select an action for Malaria
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 9, 10 )
8 moved (MP) to ( 9, 11 )
8 moved (MP) to ( 9, 12 )
8 moved (MP) to ( 9, 13 )
Move ended for Halitosis
Select an action for Malaria
13: Select an action for Malaria
13: tackle zone state changed to true
Block selected.
102 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Move ended for Malaria
Sobek is knocked over.
Player pushed to (14, 10)
102 moved (MP) to ( 14, 10 )
(6, 1) + 0, (0, 0) + 0, 0: Sobek has been knocked prone.
102: status changed from 0 to 1.
13 moved (MP) to ( 13, 9 )
[Game Saved]
Select an action for Abscess
1: Select an action for Abscess
Select an action for Jock Itch
10: Select an action for Jock Itch
10: tackle zone state changed to true
Normal move selected.
10 moved (MP) to ( 13, 6 )
Move ended for Jock Itch
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Block selected.
113 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Abscess
Player pushed to (14, 2)
113 moved (MP) to ( 14, 2 )
1 moved (MP) to ( 13, 3 )
[Game Saved]
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
101 blocked.

Pandemic , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK
Move ended for Leprosy
Player pushed to (15, 4)
101 moved (MP) to ( 15, 4 )
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
5: status changed from 6 to 4.
Normal move selected.
5 moved (MP) to ( 13, 13 )
DODGE FINAL RESULT: Eczema
TARGET: 4 --- ROLL: 3 + 0 = 3
Eczema is knocked over.
(1, 5) + 0, (0, 0) + 0, 0: Eczema has been knocked prone.
Move ended for Eczema

Pandemic: All players have moved.
5: status changed from 0 to 1.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 3
[Game Saved]
102: Select an action for Sobek
Select an action for Sobek
102: tackle zone state changed to true
102: status changed from 6 to 0.
Normal move selected.
Move ended for Sobek
104: Select an action for Set
Select an action for Set
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 10, 11 )
11 blocked.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW/SKULL
PUSHBACK/POW
Keloid is knocked over.
Player pushed to (18, 9)
11 moved (MP) to ( 11, 9 )
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 1
MIGHTY BLOW used on injury roll.
(5, 5) + 0, (5, 1) + 1, 0: Keloid has been stunned.
11: status changed from 0 to 2.
104 moved (MP) to ( 10, 10 )
104 moved (MP) to ( 9, 9 )
Move ended for Set
[Game Saved]
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 12, 12 )
114 moved (MP) to ( 11, 11 )
114 moved (MP) to ( 10, 10 )
114 moved (MP) to ( 9, 10 )
114 moved (MP) to ( 8, 9 )
114 moved (MP) to ( 8, 8 )
Move ended for Clark Calcaneous
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 11, 11 )
106 moved (MP) to ( 10, 11 )
106 moved (MP) to ( 9, 10 )
106 moved (MP) to ( 8, 9 )
106 moved (MP) to ( 7, 9 )
Move ended for Randy Rib
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 12, 11 )
110 moved (MP) to ( 11, 11 )
110 moved (MP) to ( 10, 10 )
110 moved (MP) to ( 10, 9 )
110 moved (MP) to ( 10, 8 )
Verified Opponent Roll = 4
(4) Go for it successful.
110 moved (MP) to ( 9, 7 )
Move ended for Terry Trapezium
[Game Saved]
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 10, 2 )
105 moved (MP) to ( 10, 3 )

Turn time limit reached.

105 moved (MP) to ( 10, 4 )
105 moved (MP) to ( 9, 5 )
Move ended for Cary Clavicle
103: Select an action for Imhotep
Select an action for Imhotep
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
13 blocked.
Block selected.
Verified Opponent Roll = 3
(3) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Imhotep
Malaria is knocked over.
Player pushed to (15, 8)
13 moved (MP) to ( 14, 8 )
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 5
MIGHTY BLOW used on injury roll.
Verified Opponent Roll = 2
(5, 6) + 0, (6, 5) + 1, 2: Malaria has been badly hurt!
13: status changed from 0 to 8.
Verified Opponent Roll = 6
13: status changed from 8 to 0.
(6) Malaria regenerates.
13 moved (SP) to ( 0, 3 )
[Game Saved]
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
107: tackle zone state changed to true
107: status changed from 6 to 0.
Foul selected.
107 moved (MP) to ( 11, 12 )
6 blocked.
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Sid Sacrum fouls Fatty Liver. (2, 5) +1
The ref looks the other way!
Move ended for Sid Sacrum
[Game Saved]
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
113: Select an action for Mike Metatarsal
Select an action for Mike Metatarsal
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 14, 8 )
Move ended for Thrud Thoracic
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 15, 5 )
101 moved (MP) to ( 15, 6 )
101 moved (MP) to ( 14, 7 )
Move ended for Anubis
113: Select an action for Mike Metatarsal
Select an action for Mike Metatarsal
113: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Mike Metatarsal

Fiery Sphinxters: All players have moved.
Player pushed to (17, 4)
1 moved (MP) to ( 12, 4 )
113 moved (MP) to ( 13, 3 )

Fiery Sphinxters turn ended.
[Game Saved]
11: status changed from 2 to 1.
Keloid rolls over.

Pandemic start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Eczema
5: Select an action for Eczema
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Blitz selected.
8 moved (MP) to ( 8, 12 )
8 moved (MP) to ( 7, 11 )
8 moved (MP) to ( 6, 10 )
8 moved (MP) to ( 5, 9 )
DODGE FINAL RESULT: Halitosis
TARGET: 3 --- ROLL: 5 + 0 = 5
Halitosis slips past his opponent(s) unhindered.
8 moved (MP) to ( 5, 8 )
8 moved (MP) to ( 6, 7 )
(3) Go for it successful.
8 moved (MP) to ( 7, 7 )
114 blocked.
(5) Go for it successful.
HORNS used.

Pandemic , Choose a block die.
Team re-roll used.

2 db Block re-rolled.
PUSHBACK
Player pushed to (9, 8)
114 moved (MP) to ( 9, 8 )
8 moved (MP) to ( 8, 8 )
Move ended for Halitosis
[Game Saved]
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Block selected.
113 blocked.

Pandemic , Choose a block die.
POW/SKULL
Move ended for Bed Sore
Mike Metatarsal saved by block skill.
Bed Sore saved by block skill.
[Game Saved]
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 12, 6 )
12 moved (MP) to ( 11, 7 )
12 moved (MP) to ( 10, 7 )
Move ended for Leprosy
Select an action for Abscess
1: Select an action for Abscess
Select an action for Jock Itch
10: Select an action for Jock Itch
Select an action for Gastritis
7: Select an action for Gastritis
Select an action for Prostatitis
16: Select an action for Prostatitis
Select an action for Fatty Liver
6: Select an action for Fatty Liver
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
5: status changed from 6 to 4.
Normal move selected.
5 moved (MP) to ( 12, 14 )
5 moved (MP) to ( 11, 14 )
5 moved (MP) to ( 10, 13 )
Move ended for Eczema
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
6: status changed from 6 to 4.
Normal move selected.
6 moved (MP) to ( 10, 11 )
DODGE FINAL RESULT: Fatty Liver
TARGET: 4 --- ROLL: 6 + 0 = 6
Fatty Liver slips past his opponent(s) unhindered.
6 moved (MP) to ( 11, 10 )
DODGE FINAL RESULT: Fatty Liver
TARGET: 4 --- ROLL: 1 + 0 = 1
Fatty Liver is knocked over.
(2, 3) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone.
Move ended for Fatty Liver
6: status changed from 0 to 1.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 4
[Game Saved]
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
8 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = POW
POW
Move ended for Terry Trapezium
Halitosis is knocked over.
Player pushed to (21, 9)
8 moved (MP) to ( 8, 9 )
Verified Opponent Roll = 1
Verified Opponent Roll = 4
(1, 4) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone.
8: status changed from 0 to 1.
[Game Saved]
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 10, 8 )
12 blocked.
Verified Opponent Roll = 6
(6) Foul Appearance roll passed.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = POW
POW
Leprosy is knocked over.
Player pushed to (19, 6)
12 moved (MP) to ( 10, 6 )
Verified Opponent Roll = 4
Verified Opponent Roll = 4
MIGHTY BLOW used on armor roll.
(4, 4) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone.
12: status changed from 0 to 1.
104 moved (MP) to ( 10, 7 )
104 moved (MP) to ( 11, 8 )
Move ended for Set
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
7 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = PUSHBACK/POW
POW
Move ended for Anubis
Gastritis is knocked over.
Player pushed to (16, 9)
7 moved (MP) to ( 13, 9 )
Verified Opponent Roll = 2
Verified Opponent Roll = 3
MIGHTY BLOW used on armor roll.
(2, 3) + 1, (0, 0) + 0, 0: Gastritis has been knocked prone.
7: status changed from 0 to 1.
101 moved (MP) to ( 13, 8 )
[Game Saved]
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = 6
(6) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Imhotep
Prostatitis is knocked over.
Player pushed to (17, 8)
16 moved (MP) to ( 12, 8 )
Verified Opponent Roll = 2
Verified Opponent Roll = 6
MIGHTY BLOW used on armor roll.
(2, 6) + 1, (0, 0) + 0, 0: Prostatitis has been knocked prone.
16: status changed from 0 to 1.
103 moved (MP) to ( 12, 9 )
[Game Saved]
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
102: Select an action for Sobek
Select an action for Sobek
102: tackle zone state changed to true
Foul selected.
7 blocked.
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Sobek fouls Gastritis. (1, 5) +4
Verified Opponent Roll = 6
Verified Opponent Roll = 1
(6, 1) + 0, 0: Gastritis has been stunned.
7: status changed from 1 to 2.
The ref looks the other way!
Move ended for Sobek
[Game Saved]
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 8, 5 )
105 moved (MP) to ( 7, 5 )
105 moved (MP) to ( 6, 5 )
105 moved (MP) to ( 5, 6 )
105 moved (MP) to ( 4, 6 )
Move ended for Cary Clavicle
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 8, 7 )
114 moved (MP) to ( 7, 6 )
114 moved (MP) to ( 6, 6 )
114 moved (MP) to ( 5, 6 )
114 moved (MP) to ( 4, 5 )
114 moved (MP) to ( 3, 5 )
Verified Opponent Roll = 5
(5) Go for it successful.
114 moved (MP) to ( 2, 5 )
Clark Calcaneous scores a touchdown!
*** Setup start ***
101: status changed from 0 to 0.
101 moved (SP) to ( -1, -1 )
101 moved (SP) to ( 29, 3 )
102: status changed from 0 to 0.
102 moved (SP) to ( -1, -1 )
102 moved (SP) to ( 29, 4 )
103: status changed from 0 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 5 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 6 )
105: status changed from 0 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 7 )
106: status changed from 0 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 28, 0 )
107: status changed from 0 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 28, 1 )
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 29, 0 )
109 moved (SP) to ( -1, -1 )
109 moved (SP) to ( 29, 1 )
110: status changed from 0 to 0.
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 28, 2 )
111: status changed from 0 to 0.
111 moved (SP) to ( -1, -1 )
111 moved (SP) to ( 28, 3 )
112 moved (SP) to ( -1, -1 )
112 moved (SP) to ( 29, 2 )
113: status changed from 0 to 0.
113 moved (SP) to ( -1, -1 )
113 moved (SP) to ( 28, 4 )
114: status changed from 4 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 5 )
1: status changed from 0 to 0.
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 4 )
2: status changed from 0 to 0.
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 5 )
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 0 )
5: status changed from 0 to 0.
5 moved (SP) to ( -1, -1 )
5 moved (SP) to ( 0, 6 )
6: status changed from 1 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 0, 7 )
7: status changed from 2 to 0.
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 1, 0 )
8: status changed from 1 to 0.
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 1, 1 )
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 0, 1 )
10: status changed from 0 to 0.
10 moved (SP) to ( -1, -1 )
10 moved (SP) to ( 1, 2 )
11: status changed from 1 to 0.
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 1, 3 )
12: status changed from 1 to 0.
12 moved (SP) to ( -1, -1 )
12 moved (SP) to ( 1, 4 )
13 moved (SP) to ( -1, -1 )
13 moved (SP) to ( 0, 3 )
16: status changed from 1 to 0.
16 moved (SP) to ( -1, -1 )
16 moved (SP) to ( 1, 5 )


Opponent Kicking.
Waiting for Fiery Sphinxters to set players on field.


Turn time limit reached.

101 moved (SP) to ( 15, 5 )
102 moved (SP) to ( 15, 9 )
103 moved (SP) to ( 16, 12 )
104 moved (SP) to ( 17, 4 )
101 moved (SP) to ( 15, 6 )
102 moved (SP) to ( 15, 8 )
103 moved (SP) to ( 15, 11 )
102 moved (SP) to ( 15, 9 )
104 moved (SP) to ( 15, 3 )
101 moved (SP) to ( 15, 5 )
106 moved (SP) to ( 15, 7 )
113 moved (SP) to ( 20, 4 )
114 moved (SP) to ( 20, 9 )
113 moved (SP) to ( 20, 5 )
111 moved (SP) to ( 15, 10 )
105 moved (SP) to ( 15, 4 )
105 moved (SP) to ( 18, 7 )
112 moved (SP) to ( 15, 4 )
109 moved (SP) to ( 17, 8 )
109 moved (SP) to ( 16, 8 )
105 moved (SP) to ( 16, 6 )
113 moved (SP) to ( 20, 4 )
114 moved (SP) to ( 20, 10 )
109 moved (SP) to ( 15, 8 )
105 moved (SP) to ( 15, 6 )
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 1 )
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 29, 0 )
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 2 )

Pandemic
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

16 moved (SP) to ( 14, 7 )
16 moved (SP) to ( 14, 8 )
16 moved (SP) to ( 14, 10 )
12 moved (SP) to ( 14, 11 )
13 moved (SP) to ( 14, 9 )
13 moved (SP) to ( 14, 8 )
1 moved (SP) to ( 14, 12 )
2 moved (SP) to ( 6, 4 )
6 moved (SP) to ( 6, 10 )
5 moved (SP) to ( 14, 9 )
10 moved (SP) to ( 14, 4 )
11 moved (SP) to ( 13, 7 )
8 moved (SP) to ( 13, 10 )
7 moved (SP) to ( 12, 10 )
11 moved (SP) to ( 13, 6 )
*** Setup end ***

Waiting for Fiery Sphinxters to kick off.

Ball placed at (21, 7)
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Kickoff Roll (6+6) = Pitch Invasion

Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 5
106: status changed from 0 to 2.
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 5
111: status changed from 0 to 2.
Verified Opponent Roll = 2
Verified Opponent Roll = 6
112: status changed from 0 to 2.
Verified Opponent Roll = 4
Verified Opponent Roll = 5
113: status changed from 0 to 2.
Verified Opponent Roll = 5
Verified Opponent Roll = 6
114: status changed from 0 to 2.
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Kick result.  Direction: 5 Distance: 5
Ball placed at (21, 7)
Verified Opponent Roll = 2
Scatter roll: 2
Ball moved to ( 26, 11 )
[Game Saved]

Ball in play.  Pandemic start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Malaria
13: Select an action for Malaria
13: tackle zone state changed to true
Block selected.
109 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Malaria
Player pushed to (16, 7)
109 moved (MP) to ( 16, 7 )
13 moved (MP) to ( 15, 8 )
[Game Saved]
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
103 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Leprosy
Player pushed to (16, 10)
103 moved (MP) to ( 16, 10 )
12 moved (MP) to ( 15, 11 )
[Game Saved]
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 5, 10 )
6 moved (MP) to ( 4, 10 )
6 moved (MP) to ( 3, 11 )
BIG HAND skill used.
GET BALL FINAL RESULT: Fatty Liver
TARGET: 2 --- ROLL: 6 + 0 = 6
6 moved (MP) to ( 4, 11 )
6 moved (MP) to ( 5, 11 )
6 moved (MP) to ( 6, 11 )
Move ended for Fatty Liver
[Game Saved]
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 7, 5 )
2 moved (MP) to ( 8, 6 )
2 moved (MP) to ( 9, 7 )
2 moved (MP) to ( 10, 8 )
2 moved (MP) to ( 11, 9 )
2 moved (MP) to ( 11, 10 )
Move ended for Bed Sore
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 14, 11 )
8 moved (MP) to ( 15, 12 )
8 moved (MP) to ( 16, 12 )
8 moved (MP) to ( 17, 11 )
Move ended for Halitosis
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Blitz selected.
1 moved (MP) to ( 15, 12 )
1 moved (MP) to ( 16, 11 )
103 blocked.
HORNS used.

Pandemic , Choose a block die.
POW/SKULL
Imhotep saved by block skill.
Abscess saved by block skill.
Move ended for Abscess
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(4) REALLY STUPID roll passed.
16: tackle zone state changed to true
Block selected.
102 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Prostatitis
Player pushed to (16, 9)
102 moved (MP) to ( 16, 9 )
16 moved (MP) to ( 15, 9 )
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 14, 10 )
5 moved (MP) to ( 14, 11 )
5 moved (MP) to ( 15, 12 )
5 moved (MP) to ( 16, 12 )
5 moved (MP) to ( 17, 12 )
5 moved (MP) to ( 18, 11 )
(6) Go for it successful.
5 moved (MP) to ( 17, 10 )
Move ended for Eczema
[Game Saved]
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 14, 7 )
Move ended for Keloid
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 12, 9 )
7 moved (MP) to ( 12, 8 )
7 moved (MP) to ( 13, 7 )
7 moved (MP) to ( 14, 6 )
Move ended for Gastritis
Select an action for Jock Itch
10: Select an action for Jock Itch

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 5
[Game Saved]
106: status changed from 2 to 1.
Randy Rib rolls over.
111: status changed from 2 to 1.
Thrud Thoracic rolls over.
112: status changed from 2 to 1.
Howard Humerus rolls over.
113: status changed from 2 to 1.
Mike Metatarsal rolls over.
114: status changed from 2 to 1.
Clark Calcaneous rolls over.
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
10 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Set
Jock Itch is knocked over.
Player pushed to (16, 5)
10 moved (MP) to ( 13, 5 )
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 5
MIGHTY BLOW used on injury roll.
Verified Opponent Roll = 2
(5, 3) + 0, (4, 5) + 1, 2: Jock Itch has been badly hurt!
10: status changed from 0 to 8.
104 moved (MP) to ( 14, 4 )
10 moved (SP) to ( 0, 11 )
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
7 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = SKULL
POW
Move ended for Anubis
Gastritis is knocked over.
Player pushed to (16, 7)
7 moved (MP) to ( 13, 7 )
Verified Opponent Roll = 2
Verified Opponent Roll = 3
MIGHTY BLOW used on armor roll.
(2, 3) + 1, (0, 0) + 0, 0: Gastritis has been knocked prone.
7: status changed from 0 to 1.
101 moved (MP) to ( 14, 6 )
[Game Saved]
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Cary Clavicle
Keloid is knocked over.
Player pushed to (16, 8)
11 moved (MP) to ( 13, 8 )
Verified Opponent Roll = 3
Verified Opponent Roll = 4
(3, 4) + 0, (0, 0) + 0, 0: Keloid has been knocked prone.
11: status changed from 0 to 1.
105 moved (MP) to ( 14, 7 )
[Game Saved]
109: Select an action for Frank Fibula
Select an action for Frank Fibula
102: Select an action for Sobek
Select an action for Sobek
103: Select an action for Imhotep
Select an action for Imhotep
102: Select an action for Sobek
Select an action for Sobek
102: tackle zone state changed to true
13 blocked.
Block selected.
Verified Opponent Roll = 2
(2) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL
POW/SKULL
Move ended for Sobek
Malaria is knocked over.
Verified Opponent Roll = 1
Verified Opponent Roll = 3
MIGHTY BLOW used on armor roll.
(1, 3) + 1, (0, 0) + 0, 0: Malaria has been knocked prone.
13: status changed from 0 to 1.
Sobek is knocked over.
Verified Opponent Roll = 6
Verified Opponent Roll = 2
(6, 2) + 0, (0, 0) + 0, 0: Sobek has been knocked prone.
102: status changed from 0 to 1.

Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Block selected.
103 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Move ended for Eczema
Imhotep is knocked over.
Player pushed to (14, 9)
Player 111 pushed to (14, 9)
111 moved (MP) to ( 14, 9 )
Player pushed to (15, 10)
103 moved (MP) to ( 15, 10 )
(1, 5) + 0, (0, 0) + 0, 0: Imhotep has been knocked prone.
103: status changed from 0 to 1.
5 moved (MP) to ( 16, 10 )
[Game Saved]
Select an action for Malaria
13: Select an action for Malaria
13: tackle zone state changed to true
13: status changed from 6 to 4.
Normal move selected.
Move ended for Malaria
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 12, 10 )
2 moved (MP) to ( 13, 10 )
2 moved (MP) to ( 14, 10 )
Move ended for Bed Sore
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Foul selected.
8 moved (MP) to ( 16, 12 )
8 moved (MP) to ( 15, 12 )
8 moved (MP) to ( 14, 11 )
Halitosis fouls Imhotep. (5, 6) +6
(6, 2) + 0, 0: Imhotep has been knocked out.
103: status changed from 1 to 7.
103 moved to dugout ( 29, 8 )
The ref looks the other way!
Move ended for Halitosis
[Game Saved]
Select an action for Leprosy
12: Select an action for Leprosy
Select an action for Fatty Liver
6: Select an action for Fatty Liver
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(2) REALLY STUPID roll passed.
16: tackle zone state changed to true
Blitz selected.
16 moved (MP) to ( 16, 8 )
109 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Frank Fibula is knocked over.
Player pushed to (15, 6)
109 moved (MP) to ( 15, 6 )
MIGHTY BLOW used on injury roll.
(4, 5) + 0, (3, 2) + 1, 0: Frank Fibula has been stunned.
109: status changed from 0 to 2.
16 moved (MP) to ( 16, 7 )
Move ended for Prostatitis
[Game Saved]
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
7: status changed from 6 to 4.
Normal move selected.
Move ended for Gastritis
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
11: status changed from 6 to 4.
Normal move selected.
Move ended for Keloid
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 16, 12 )
12 moved (MP) to ( 17, 12 )
12 moved (MP) to ( 18, 12 )
12 moved (MP) to ( 19, 11 )
Move ended for Leprosy
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 7, 11 )
6 moved (MP) to ( 8, 11 )
6 moved (MP) to ( 9, 11 )
6 moved (MP) to ( 10, 11 )
6 moved (MP) to ( 11, 12 )
6 moved (MP) to ( 12, 12 )
(1) Fatty Liver trips and falls trying to go for it!
Team re-roll used.
(2) Go for it successful.
6 moved (MP) to ( 13, 12 )
Pass selected.
QUICK PASS
PASS FINAL RESULT: Fatty Liver 
TARGET: 4 --- ROLL: 1
Player fumbled direction: 1
Ball moved to ( 12, 11 )
Move ended for Fatty Liver

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 6
[Game Saved]
109: status changed from 2 to 1.
Frank Fibula rolls over.
113: Select an action for Mike Metatarsal
Select an action for Mike Metatarsal
113: tackle zone state changed to true
113: status changed from 6 to 0.
Normal move selected.
113 moved (MP) to ( 20, 5 )
113 moved (MP) to ( 20, 6 )
113 moved (MP) to ( 20, 7 )
Move ended for Mike Metatarsal
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
7 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL
PUSHBACK
Move ended for Anubis
Player pushed to (17, 8)
7 moved (MP) to ( 12, 8 )
101 moved (MP) to ( 13, 7 )
[Game Saved]
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
102: Select an action for Sobek
Select an action for Sobek
102: tackle zone state changed to true
102: status changed from 6 to 0.
Blitz selected.
5 blocked.
Verified Opponent Roll = 1
(1) Sobek trips and falls trying to go for it!
Team re-roll used.
Verified Opponent Roll = 1
(1) Sobek trips and falls trying to go for it!
Move ended for Sobek
Verified Opponent Roll = 3
Verified Opponent Roll = 3
(3, 3) + 0, (0, 0) + 0, 0: Sobek has been knocked prone.
102: status changed from 0 to 1.

Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 12, 11 )
BIG HAND skill used.
GET BALL FINAL RESULT: Fatty Liver
TARGET: 2 --- ROLL: 2 + 0 = 2
6 moved (MP) to ( 13, 12 )
6 moved (MP) to ( 14, 12 )
6 moved (MP) to ( 15, 12 )
6 moved (MP) to ( 16, 12 )
6 moved (MP) to ( 17, 12 )
Move ended for Fatty Liver
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Select an action for Bed Sore
2: Select an action for Bed Sore
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 15, 12 )
8 moved (MP) to ( 16, 12 )
8 moved (MP) to ( 17, 11 )
8 moved (MP) to ( 18, 10 )
8 moved (MP) to ( 18, 9 )
8 moved (MP) to ( 17, 8 )
Move ended for Halitosis
Select an action for Bed Sore
2: Select an action for Bed Sore
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 17, 10 )
Move ended for Abscess
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Foul selected.
2 moved (MP) to ( 15, 10 )
Bed Sore fouls Sobek. (6, 4) +4
(2, 1) + 0, 0: Sobek has been stunned.
102: status changed from 1 to 2.
The ref looks the other way!
Move ended for Bed Sore
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 17, 9 )
5 moved (MP) to ( 18, 9 )
5 moved (MP) to ( 19, 9 )
5 moved (MP) to ( 20, 9 )
5 moved (MP) to ( 21, 8 )
Move ended for Eczema
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Normal move selected.
12 moved (MP) to ( 20, 11 )
Move ended for Leprosy
Select an action for Malaria
13: Select an action for Malaria
13: tackle zone state changed to true
Block selected.
105 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Move ended for Malaria
Cary Clavicle is knocked over.
Player pushed to (13, 6)
105 moved (MP) to ( 13, 6 )
(5, 4) + 0, (6, 5) + 0, 1: Cary Clavicle has been badly hurt!
105: status changed from 0 to 8.
105: status changed from 8 to 0.
(5) Cary Clavicle regenerates.
105 moved to dugout ( 29, 3 )
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(2) REALLY STUPID roll passed.
16: tackle zone state changed to true
Blitz selected.
16 moved (MP) to ( 17, 7 )
16 moved (MP) to ( 18, 7 )
16 moved (MP) to ( 19, 7 )
113 blocked.

Pandemic , Choose a block die.
PUSHBACK
Player pushed to (21, 6)
113 moved (MP) to ( 21, 6 )
16 moved (MP) to ( 20, 7 )
Move ended for Prostatitis
[Game Saved]
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 13, 9 )
DODGE FINAL RESULT: Keloid
TARGET: 3 --- ROLL: 6 + 0 = 6
Keloid slips past his opponent(s) unhindered.
11 moved (MP) to ( 14, 10 )
11 moved (MP) to ( 15, 11 )
11 moved (MP) to ( 16, 11 )
11 moved (MP) to ( 17, 11 )
11 moved (MP) to ( 18, 10 )
Move ended for Keloid
[Game Saved]
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 12, 9 )
DODGE FINAL RESULT: Gastritis
TARGET: 3 --- ROLL: 6 + 0 = 6
Gastritis slips past his opponent(s) unhindered.
7 moved (MP) to ( 13, 10 )
7 moved (MP) to ( 14, 11 )
7 moved (MP) to ( 15, 12 )
Move ended for Gastritis

Pandemic: All players have moved.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 7
[Game Saved]
102: status changed from 2 to 1.
Sobek rolls over.
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: tackle zone state changed to true
112: status changed from 6 to 0.
Normal move selected.
112 moved (MP) to ( 16, 5 )
112 moved (MP) to ( 17, 6 )
Move ended for Howard Humerus
109: Select an action for Frank Fibula
Select an action for Frank Fibula
109: tackle zone state changed to true
109: status changed from 6 to 0.
Normal move selected.
109 moved (MP) to ( 16, 7 )
Move ended for Frank Fibula
104: Select an action for Set
Select an action for Set
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 15, 5 )
104 moved (MP) to ( 16, 6 )
104 moved (MP) to ( 17, 7 )
Move ended for Set
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 14, 7 )
13 blocked.
Verified Opponent Roll = 6
(6) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Malaria is knocked over.
Player pushed to (13, 8)
13 moved (MP) to ( 16, 8 )
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 6
MIGHTY BLOW used on injury roll.
Verified Opponent Roll = 5
(6, 5) + 0, (2, 6) + 1, 0: Malaria has been knocked out.
13: status changed from 0 to 7.
13 moved (SP) to ( 0, 8 )
101 moved (MP) to ( 15, 8 )
101 moved (MP) to ( 15, 9 )
Move ended for Anubis
[Game Saved]
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
106: status changed from 6 to 0.
Normal move selected.
106 moved (MP) to ( 16, 8 )
Move ended for Randy Rib
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
111: status changed from 6 to 0.
Normal move selected.
Move ended for Thrud Thoracic
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
114: status changed from 6 to 0.
Normal move selected.
Move ended for Clark Calcaneous
113: Select an action for Mike Metatarsal
Select an action for Mike Metatarsal
113: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = 5
(5) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL

Choose a block die.

PUSHBACK
Move ended for Mike Metatarsal

Fiery Sphinxters: All players have moved.
Player pushed to (10, 7)
16 moved (MP) to ( 19, 7 )

Turn time limit reached.


Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 18, 12 )
6 moved (MP) to ( 19, 12 )
6 moved (MP) to ( 20, 12 )
6 moved (MP) to ( 21, 12 )
6 moved (MP) to ( 22, 12 )
6 moved (MP) to ( 23, 13 )
Move ended for Fatty Liver
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Foul selected.
11 moved (MP) to ( 17, 9 )
Keloid fouls Sobek. (3, 6) +2
(6, 4) + 0, 1: Sobek has been badly hurt!
102: status changed from 1 to 8.
(1) Sobek does NOT regenerate.
The ref looks the other way!
Move ended for Keloid

Waiting for opponent to decide to use apothecary.

No apothecary or not used.
102 moved to dugout ( 29, 11 )
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 20, 7 )
Move ended for Eczema
Select an action for Prostatitis
16: Select an action for Prostatitis
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 18, 11 )
1 moved (MP) to ( 19, 12 )
1 moved (MP) to ( 20, 12 )
1 moved (MP) to ( 21, 12 )
1 moved (MP) to ( 22, 11 )
Move ended for Abscess
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(6) REALLY STUPID roll passed.
16: tackle zone state changed to true
Blitz selected.
16 moved (MP) to ( 20, 8 )
16 moved (MP) to ( 21, 7 )
113 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Mike Metatarsal is knocked over.
Player pushed to (20, 5)
113 moved (MP) to ( 20, 5 )
MIGHTY BLOW used on injury roll.
(6, 3) + 0, (5, 4) + 1, 2: Mike Metatarsal has been badly hurt!
113: status changed from 0 to 8.
(1) Mike Metatarsal does NOT regenerate.
16 moved (MP) to ( 21, 6 )

Waiting for opponent to decide to use apothecary.

No apothecary or not used.
113 moved to dugout ( 29, 12 )
16 moved (MP) to ( 21, 7 )
Move ended for Prostatitis
[Game Saved]
Select an action for Gastritis
7: Select an action for Gastritis
Select an action for Leprosy
12: Select an action for Leprosy
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 16, 12 )
7 moved (MP) to ( 17, 12 )
7 moved (MP) to ( 18, 12 )
7 moved (MP) to ( 19, 12 )
7 moved (MP) to ( 20, 12 )
7 moved (MP) to ( 21, 12 )
Move ended for Gastritis
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
114 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Leprosy
Player pushed to (20, 9)
114 moved (MP) to ( 20, 9 )
12 moved (MP) to ( 20, 10 )
[Game Saved]
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 18, 9 )
DODGE FINAL RESULT: Halitosis
TARGET: 3 --- ROLL: 3 + 0 = 3
Halitosis slips past his opponent(s) unhindered.
8 moved (MP) to ( 18, 10 )
8 moved (MP) to ( 19, 11 )
8 moved (MP) to ( 20, 11 )
8 moved (MP) to ( 21, 11 )
8 moved (MP) to ( 22, 10 )
Move ended for Halitosis
[Game Saved]
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 16, 11 )
DODGE FINAL RESULT: Bed Sore
TARGET: 3 --- ROLL: 3 + 0 = 3
Bed Sore slips past his opponent(s) unhindered.
2 moved (MP) to ( 17, 12 )
2 moved (MP) to ( 18, 12 )
2 moved (MP) to ( 19, 12 )
2 moved (MP) to ( 20, 12 )
2 moved (MP) to ( 21, 13 )
Move ended for Bed Sore

Pandemic: All players have moved.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 8
[Game Saved]
109: Select an action for Frank Fibula
Select an action for Frank Fibula
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 17, 8 )
Move ended for Frank Fibula
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 15, 10 )
111 moved (MP) to ( 16, 11 )
111 moved (MP) to ( 17, 11 )
111 moved (MP) to ( 18, 11 )
111 moved (MP) to ( 19, 11 )
Move ended for Thrud Thoracic
104: Select an action for Set
Select an action for Set
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = POW
POW
Move ended for Randy Rib
Keloid is knocked over.
Player pushed to (12, 10)
11 moved (MP) to ( 17, 10 )
Verified Opponent Roll = 6
Verified Opponent Roll = 2
(6, 2) + 0, (0, 0) + 0, 0: Keloid has been knocked prone.
11: status changed from 0 to 1.
106 moved (MP) to ( 17, 9 )
[Game Saved]
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 18, 7 )
112 moved (MP) to ( 18, 8 )
112 moved (MP) to ( 18, 9 )
112 moved (MP) to ( 19, 10 )
Move ended for Howard Humerus
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 5
(5) Foul Appearance roll passed.
Verified Opponent Roll = SKULL
Verified Opponent Roll = PUSHBACK
Team re-roll used.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW/SKULL

2 db Block re-rolled.
POW/SKULL
Move ended for Clark Calcaneous
Leprosy is knocked over.
Verified Opponent Roll = 2
Verified Opponent Roll = 2
(2, 2) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone.
12: status changed from 0 to 1.
Clark Calcaneous saved by block skill.
[Game Saved]
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
Blitz selected.
104 moved (MP) to ( 18, 7 )
104 moved (MP) to ( 19, 7 )
5 blocked.
Verified Opponent Roll = SKULL
Verified Opponent Roll = POW
POW
Eczema is knocked over.
Player pushed to (8, 8)
5 moved (MP) to ( 21, 8 )
Verified Opponent Roll = 3
Verified Opponent Roll = 5
MIGHTY BLOW used on armor roll.
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 1
(3, 5) + 1, (3, 6) + 0, 0: Eczema has been knocked out.
5: status changed from 0 to 7.
5 moved (SP) to ( 0, 9 )
Move ended for Set
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
Foul selected.
101 moved (MP) to ( 16, 10 )
11 blocked.
Verified Opponent Roll = 1
Verified Opponent Roll = 4
Anubis fouls Keloid. (1, 4) +2
The ref looks the other way!
Move ended for Anubis

Fiery Sphinxters: All players have moved.

Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 24, 13 )
6 moved (MP) to ( 25, 13 )
6 moved (MP) to ( 26, 13 )
6 moved (MP) to ( 27, 13 )
Fatty Liver scores a touchdown!
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=22,y=11] : current status = 0
1 : current square = java.awt.Point[x=22,y=11] : current status = 0
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=22,y=11]
1 : current status = 0
1 : current square = java.awt.Point[x=22,y=11] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=3]

2 : current square = java.awt.Point[x=21,y=13] : current status = 0
2 : current square = java.awt.Point[x=21,y=13] : current status = 0
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=21,y=13]
2 : current status = 0
2 : current square = java.awt.Point[x=21,y=13] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=4]

3 : current square = java.awt.Point[x=0,y=2] : current status = 2
3 : current status = 2

4 : current square = java.awt.Point[x=0,y=0] : current status = 0
4 : current status = 0
4 : current square = java.awt.Point[x=0,y=0] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=0]

5 : current square = java.awt.Point[x=0,y=9] : current status = 7
5 : current status = 7
(5) Eczema regains consciousness.
5: status changed from 7 to 0.
5 : current square = java.awt.Point[x=0,y=9] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=5]

6 : current square = java.awt.Point[x=27,y=13] : current status = 0
6 : current square = java.awt.Point[x=27,y=13] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=27,y=13]
6 : current status = 0
6 : current square = java.awt.Point[x=27,y=13] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=6]

7 : current square = java.awt.Point[x=21,y=12] : current status = 4
7 : current square = java.awt.Point[x=21,y=12] : current status = 4
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=21,y=12]
7 : current status = 0
7 : current square = java.awt.Point[x=21,y=12] : current status = 0
7 : move player (HT) to square java.awt.Point[x=0,y=7]

8 : current square = java.awt.Point[x=22,y=10] : current status = 0
8 : current square = java.awt.Point[x=22,y=10] : current status = 0
8: status changed from 0 to 0.
8 : set status normal, current square = java.awt.Point[x=22,y=10]
8 : current status = 0
8 : current square = java.awt.Point[x=22,y=10] : current status = 0
8 : move player (HT) to square java.awt.Point[x=1,y=0]

9 : current square = java.awt.Point[x=0,y=1] : current status = 0
9 : current status = 0
9 : current square = java.awt.Point[x=0,y=1] : current status = 0
9 : move player (HT) to square java.awt.Point[x=0,y=1]

10 : current square = java.awt.Point[x=0,y=11] : current status = 8
10 : skipping player in BH, SI, or RIP

11 : current square = java.awt.Point[x=17,y=10] : current status = 1
11 : current square = java.awt.Point[x=17,y=10] : current status = 1
11: status changed from 1 to 0.
11 : set status normal, current square = java.awt.Point[x=17,y=10]
11 : current status = 0
11 : current square = java.awt.Point[x=17,y=10] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=1]

12 : current square = java.awt.Point[x=20,y=10] : current status = 1
12 : current square = java.awt.Point[x=20,y=10] : current status = 1
12: status changed from 1 to 0.
12 : set status normal, current square = java.awt.Point[x=20,y=10]
12 : current status = 0
12 : current square = java.awt.Point[x=20,y=10] : current status = 0
12 : move player (HT) to square java.awt.Point[x=1,y=2]

13 : current square = java.awt.Point[x=0,y=8] : current status = 7
13 : current status = 7
(3) Malaria stays UNconscious.
13 : current square = java.awt.Point[x=0,y=8] : current status = 7
13 : rearrange KO player to square java.awt.Point[x=0,y=8]

16 : current square = java.awt.Point[x=21,y=7] : current status = 0
16 : current square = java.awt.Point[x=21,y=7] : current status = 0
16: status changed from 0 to 0.
16 : set status normal, current square = java.awt.Point[x=21,y=7]
16 : current status = 0
16 : current square = java.awt.Point[x=21,y=7] : current status = 0
16 : move player (HT) to square java.awt.Point[x=1,y=3]

101 : current square = java.awt.Point[x=16,y=10] : current status = 0
101 : current square = java.awt.Point[x=16,y=10] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=16,y=10]
101 : current status = 0
101 : current square = java.awt.Point[x=16,y=10] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=4]

102 : current square = java.awt.Point[x=29,y=11] : current status = 8
102 : skipping player in BH, SI, or RIP
103 : current square = java.awt.Point[x=29,y=8] : current status = 7
103 : current status = 7
(4) Imhotep regains consciousness.
103: status changed from 7 to 0.
103 : current square = java.awt.Point[x=29,y=8] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=5]

104 : current square = java.awt.Point[x=19,y=7] : current status = 0
104 : current square = java.awt.Point[x=19,y=7] : current status = 0
104: status changed from 0 to 0.
104 : set status normal, current square = java.awt.Point[x=19,y=7]
104 : current status = 0
104 : current square = java.awt.Point[x=19,y=7] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=6]

105 : current square = java.awt.Point[x=29,y=3] : current status = 0
105 : current status = 0
105 : current square = java.awt.Point[x=29,y=3] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=3]

106 : current square = java.awt.Point[x=17,y=9] : current status = 0
106 : current square = java.awt.Point[x=17,y=9] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=17,y=9]
106 : current status = 0
106 : current square = java.awt.Point[x=17,y=9] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=7]

107 : current square = java.awt.Point[x=29,y=1] : current status = 0
107 : current status = 0
107 : current square = java.awt.Point[x=29,y=1] : current status = 0
107 : move player (HT) to square java.awt.Point[x=29,y=1]

108 : current square = java.awt.Point[x=29,y=0] : current status = 0
108 : current status = 0
108 : current square = java.awt.Point[x=29,y=0] : current status = 0
108 : move player (HT) to square java.awt.Point[x=29,y=0]

109 : current square = java.awt.Point[x=17,y=8] : current status = 0
109 : current square = java.awt.Point[x=17,y=8] : current status = 0
109: status changed from 0 to 0.
109 : set status normal, current square = java.awt.Point[x=17,y=8]
109 : current status = 0
109 : current square = java.awt.Point[x=17,y=8] : current status = 0
109 : move player (HT) to square java.awt.Point[x=28,y=0]

110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : current status = 0
110 : current square = java.awt.Point[x=29,y=2] : current status = 0
110 : move player (HT) to square java.awt.Point[x=29,y=2]

111 : current square = java.awt.Point[x=19,y=11] : current status = 0
111 : current square = java.awt.Point[x=19,y=11] : current status = 0
111: status changed from 0 to 0.
111 : set status normal, current square = java.awt.Point[x=19,y=11]
111 : current status = 0
111 : current square = java.awt.Point[x=19,y=11] : current status = 0
111 : move player (HT) to square java.awt.Point[x=28,y=1]

112 : current square = java.awt.Point[x=19,y=10] : current status = 0
112 : current square = java.awt.Point[x=19,y=10] : current status = 0
112: status changed from 0 to 0.
112 : set status normal, current square = java.awt.Point[x=19,y=10]
112 : current status = 0
112 : current square = java.awt.Point[x=19,y=10] : current status = 0
112 : move player (HT) to square java.awt.Point[x=28,y=2]

113 : current square = java.awt.Point[x=29,y=12] : current status = 8
113 : skipping player in BH, SI, or RIP
114 : current square = java.awt.Point[x=20,y=9] : current status = 0
114 : current square = java.awt.Point[x=20,y=9] : current status = 0
114: status changed from 0 to 0.
114 : set status normal, current square = java.awt.Point[x=20,y=9]
114 : current status = 0
114 : current square = java.awt.Point[x=20,y=9] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=3]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Starting second half.
Opponent Kicking.
Waiting for Fiery Sphinxters to set players on field.

101 moved (SP) to ( 15, 5 )
103 moved (SP) to ( 15, 7 )
104 moved (SP) to ( 15, 9 )
101 moved (SP) to ( 15, 4 )
104 moved (SP) to ( 15, 10 )
114 moved (SP) to ( 21, 7 )
111 moved (SP) to ( 15, 6 )
112 moved (SP) to ( 15, 8 )
106 moved (SP) to ( 17, 12 )
105 moved (SP) to ( 17, 2 )
108 moved (SP) to ( 17, 3 )
109 moved (SP) to ( 17, 11 )
110 moved (SP) to ( 20, 8 )
114 moved (SP) to ( 18, 6 )
110 moved (SP) to ( 18, 9 )
114 moved (SP) to ( 18, 5 )
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 0 )

Pandemic
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

16 moved (SP) to ( 14, 10 )
12 moved (SP) to ( 14, 9 )
11 moved (SP) to ( 14, 8 )
6 moved (SP) to ( 6, 4 )
2 moved (SP) to ( 7, 10 )
6 moved (SP) to ( 7, 4 )
1 moved (SP) to ( 14, 12 )
5 moved (SP) to ( 14, 11 )
7 moved (SP) to ( 12, 11 )
7 moved (SP) to ( 13, 10 )
9 moved (SP) to ( 13, 6 )
4 moved (SP) to ( 13, 4 )
8 moved (SP) to ( 13, 9 )
8 moved (SP) to ( 12, 10 )
*** Setup end ***

Waiting for Fiery Sphinxters to kick off.

Ball placed at (21, 7)
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Kickoff Roll (2+5) = Changing Weather

Verified Opponent Roll = 1
Verified Opponent Roll = 1

Weather roll(1+1)
Current Weather: Sweltering Heat

Verified Opponent Roll = 1
Verified Opponent Roll = 5
Kick result.  Direction: 1 Distance: 5
Ball placed at (21, 7)
Verified Opponent Roll = 1
Scatter roll: 1
Ball moved to ( 15, 1 )
[Game Saved]

Ball in play.  Pandemic start TURN: 1
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 8, 9 )
2 moved (MP) to ( 9, 8 )
2 moved (MP) to ( 10, 7 )
2 moved (MP) to ( 11, 6 )
2 moved (MP) to ( 12, 5 )
Move ended for Bed Sore
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
112 blocked.

Pandemic , Choose a block die.
POW
Move ended for Leprosy
Howard Humerus is knocked over.
Player pushed to (16, 8)
112 moved (MP) to ( 16, 8 )
(4, 3) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone.
112: status changed from 0 to 1.
12 moved (MP) to ( 15, 8 )
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(4) REALLY STUPID roll passed.
16: tackle zone state changed to true
Block selected.
104 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Move ended for Prostatitis
Set is knocked over.
Player pushed to (16, 10)
104 moved (MP) to ( 16, 10 )
MIGHTY BLOW used on injury roll.
(5, 6) + 0, (6, 5) + 1, 1: Set has been badly hurt!
104: status changed from 0 to 8.
104: status changed from 8 to 0.
(4) Set regenerates.
104 moved to dugout ( 29, 1 )
16 moved (MP) to ( 15, 10 )
[Game Saved]
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 12, 9 )
8 moved (MP) to ( 12, 8 )
8 moved (MP) to ( 13, 7 )
8 moved (MP) to ( 14, 6 )
Move ended for Halitosis
Select an action for Gastritis
7: Select an action for Gastritis
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Blitz selected.
7 moved (MP) to ( 13, 9 )
7 moved (MP) to ( 13, 8 )
7 moved (MP) to ( 14, 7 )
103 blocked.
HORNS used.

Pandemic , Choose a block die.
POW
Imhotep is knocked over.
Player pushed to (16, 6)
103 moved (MP) to ( 16, 6 )
(4, 6) + 0, (5, 1) + 0, 0: Imhotep has been stunned.
103: status changed from 0 to 2.
7 moved (MP) to ( 15, 7 )
Move ended for Gastritis
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 14, 10 )
5 moved (MP) to ( 15, 9 )
5 moved (MP) to ( 16, 9 )
5 moved (MP) to ( 17, 8 )
Move ended for Eczema
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 14, 11 )
Move ended for Abscess
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 13, 7 )
11 moved (MP) to ( 12, 6 )
11 moved (MP) to ( 11, 5 )
11 moved (MP) to ( 12, 4 )
11 moved (MP) to ( 13, 3 )
11 moved (MP) to ( 14, 3 )
Move ended for Keloid
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 8, 4 )
6 moved (MP) to ( 9, 3 )
6 moved (MP) to ( 10, 2 )
6 moved (MP) to ( 11, 2 )
6 moved (MP) to ( 12, 2 )
6 moved (MP) to ( 13, 2 )
(6) Go for it successful.
6 moved (MP) to ( 14, 1 )
BIG HAND skill used.
GET BALL FINAL RESULT: Fatty Liver
TARGET: 2 --- ROLL: 3 + 0 = 3
(5) Go for it successful.
6 moved (MP) to ( 13, 2 )
Pass selected.
QUICK PASS
PASS BEFORE RE_ROLL: Fatty Liver miss threw the ball! 
TARGET: 4 --- ROLL: 2 + 1Qp = 3
Team re-roll used.
PASS FINAL RESULT: Fatty Liver 
TARGET: 4 --- ROLL: 4 + 1Qp = 5
Move ended for Fatty Liver
Ball moved to ( 12, 5 )
GET BALL FINAL RESULT: Bed Sore
TARGET: 3 --- ROLL: 3 + 0 = 3

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 1
[Game Saved]
103: status changed from 2 to 1.
Imhotep rolls over.
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Anubis
Player pushed to (16, 3)
11 moved (MP) to ( 13, 3 )
[Game Saved]
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: tackle zone state changed to true
112: status changed from 6 to 0.
Normal move selected.
Move ended for Howard Humerus
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 16, 12 )
106 moved (MP) to ( 15, 13 )
106 moved (MP) to ( 14, 13 )
106 moved (MP) to ( 13, 12 )
Move ended for Randy Rib
109: Select an action for Frank Fibula
Select an action for Frank Fibula
109: tackle zone state changed to true
Normal move selected.
109 moved (MP) to ( 18, 11 )
Move ended for Frank Fibula
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 16, 1 )
105 moved (MP) to ( 15, 0 )
105 moved (MP) to ( 14, 0 )
105 moved (MP) to ( 13, 0 )
105 moved (MP) to ( 12, 1 )
Move ended for Cary Clavicle
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Blitz selected.
114 moved (MP) to ( 17, 4 )
114 moved (MP) to ( 16, 3 )
114 moved (MP) to ( 15, 2 )
114 moved (MP) to ( 14, 1 )
6 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Player pushed to (17, 3)
6 moved (MP) to ( 12, 3 )
114 moved (MP) to ( 15, 2 )
Move ended for Clark Calcaneous
[Game Saved]
108: Select an action for Steve Sternum
Select an action for Steve Sternum
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 17, 4 )
108 moved (MP) to ( 17, 5 )
108 moved (MP) to ( 17, 6 )
108 moved (MP) to ( 18, 7 )
Move ended for Steve Sternum
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = SKULL
PUSHBACK
Move ended for Terry Trapezium
Player pushed to (13, 7)
5 moved (MP) to ( 16, 7 )

Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 2
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
112 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Leprosy
Player pushed to (17, 7)
112 moved (MP) to ( 17, 7 )
12 moved (MP) to ( 16, 8 )
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Select an action for Impetigo
9: Select an action for Impetigo
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 13, 7 )
9 moved (MP) to ( 14, 8 )
9 moved (MP) to ( 15, 9 )
9 moved (MP) to ( 16, 10 )
9 moved (MP) to ( 17, 11 )
Move ended for Impetigo
Select an action for Dandruff
4: Select an action for Dandruff
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 13, 5 )
4 moved (MP) to ( 13, 6 )
4 moved (MP) to ( 13, 7 )
4 moved (MP) to ( 14, 8 )
4 moved (MP) to ( 15, 9 )
4 moved (MP) to ( 16, 9 )
(6) Go for it successful.
4 moved (MP) to ( 17, 9 )
Move ended for Dandruff
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(3) REALLY STUPID roll passed.
16: tackle zone state changed to true
Blitz selected.
16 moved (MP) to ( 16, 10 )
16 moved (MP) to ( 17, 10 )
110 blocked.

Pandemic , Choose a block die.
PUSHBACK
Player pushed to (19, 8)
110 moved (MP) to ( 19, 8 )
16 moved (MP) to ( 18, 9 )
Move ended for Prostatitis
[Game Saved]
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Block selected.
111 blocked.

Pandemic , Choose a block die.
POW/SKULL
Move ended for Gastritis
Thrud Thoracic is knocked over.
(3, 3) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone.
111: status changed from 0 to 1.
Gastritis saved by block skill.
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Block selected.
112 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Move ended for Eczema
Howard Humerus is knocked over.
Player pushed to (18, 6)
112 moved (MP) to ( 18, 6 )
(6, 3) + 0, (1, 3) + 0, 0: Howard Humerus has been stunned.
112: status changed from 0 to 2.
5 moved (MP) to ( 17, 7 )
[Game Saved]
Select an action for Halitosis
8: Select an action for Halitosis
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 13, 6 )
2 moved (MP) to ( 14, 7 )
2 moved (MP) to ( 15, 8 )
2 moved (MP) to ( 16, 9 )
Move ended for Bed Sore
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Normal move selected.
8 moved (MP) to ( 14, 7 )
8 moved (MP) to ( 14, 8 )
8 moved (MP) to ( 14, 9 )
8 moved (MP) to ( 15, 10 )
8 moved (MP) to ( 15, 11 )
8 moved (MP) to ( 14, 12 )
Move ended for Halitosis
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 13, 4 )
11 moved (MP) to ( 13, 5 )
11 moved (MP) to ( 13, 6 )
11 moved (MP) to ( 14, 7 )
11 moved (MP) to ( 15, 8 )
Move ended for Keloid
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 12, 4 )
6 moved (MP) to ( 12, 5 )
6 moved (MP) to ( 12, 6 )
6 moved (MP) to ( 13, 7 )
6 moved (MP) to ( 14, 8 )
6 moved (MP) to ( 15, 9 )
Move ended for Fatty Liver
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Block selected.
106 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Abscess

Pandemic: All players have moved.
Player pushed to (12, 12)
106 moved (MP) to ( 12, 12 )
1 moved (MP) to ( 13, 12 )

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 2
[Game Saved]
112: status changed from 2 to 1.
Howard Humerus rolls over.
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
108: Select an action for Steve Sternum
Select an action for Steve Sternum
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
103: status changed from 6 to 0.
Normal move selected.
Move ended for Imhotep
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
111: status changed from 6 to 0.
Normal move selected.
Move ended for Thrud Thoracic
108: Select an action for Steve Sternum
Select an action for Steve Sternum
108: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW
POW
Move ended for Steve Sternum
Eczema is knocked over.
Player pushed to (13, 7)
5 moved (MP) to ( 16, 7 )
Verified Opponent Roll = 6
Verified Opponent Roll = 1
(6, 1) + 0, (0, 0) + 0, 0: Eczema has been knocked prone.
5: status changed from 0 to 1.
108 moved (MP) to ( 17, 7 )
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 16, 5 )
101 moved (MP) to ( 17, 6 )
101 moved (MP) to ( 18, 7 )
Verified Opponent Roll = 3
(3) Go for it successful.
101 moved (MP) to ( 17, 8 )
2 blocked.
Verified Opponent Roll = 4
(4) Go for it successful.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Bed Sore is knocked over.
Player pushed to (14, 10)
2 moved (MP) to ( 15, 10 )
Verified Opponent Roll = 4
Verified Opponent Roll = 4

Turn time limit reached.

MIGHTY BLOW used on armor roll.
Verified Opponent Roll = 1
Verified Opponent Roll = 4
(4, 4) + 1, (1, 4) + 0, 0: Bed Sore has been stunned.
2: status changed from 3 to 2.
101 moved (MP) to ( 16, 9 )
Verified Opponent Roll = 6
Ball moved to ( 14, 11 )
Move ended for Anubis
[Game Saved]
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 12, 2 )
105 moved (MP) to ( 12, 3 )
105 moved (MP) to ( 12, 4 )
105 moved (MP) to ( 12, 5 )
105 moved (MP) to ( 13, 6 )
Move ended for Cary Clavicle
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Normal move selected.
114 moved (MP) to ( 16, 3 )
114 moved (MP) to ( 17, 4 )
114 moved (MP) to ( 18, 5 )
114 moved (MP) to ( 19, 6 )
114 moved (MP) to ( 20, 7 )
114 moved (MP) to ( 21, 8 )
Move ended for Clark Calcaneous
109: Select an action for Frank Fibula
Select an action for Frank Fibula
109: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = SKULL
Team re-roll used.
Verified Opponent Roll = PUSHBACK

1 db Block re-rolled.
PUSHBACK
Move ended for Frank Fibula
Player pushed to (13, 10)
9 moved (MP) to ( 16, 10 )
109 moved (MP) to ( 17, 11 )
[Game Saved]
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
1 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Randy Rib
Abscess is knocked over.
Player pushed to (15, 13)
1 moved (MP) to ( 14, 13 )
Verified Opponent Roll = 2
Verified Opponent Roll = 5
(2, 5) + 0, (0, 0) + 0, 0: Abscess has been knocked prone.
1: status changed from 0 to 1.
106 moved (MP) to ( 13, 12 )
[Game Saved]
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium

Fiery Sphinxters turn ended.
[Game Saved]
2: status changed from 2 to 1.
Bed Sore rolls over.

Pandemic start TURN: 3
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
5: status changed from 6 to 4.
Normal move selected.
Move ended for Eczema
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
101 blocked.

Pandemic , Choose a block die.
PUSHBACK/POW
Move ended for Leprosy
Anubis is knocked over.
Player pushed to (17, 10)
101 moved (MP) to ( 17, 10 )
(2, 1) + 0, (0, 0) + 0, 0: Anubis has been knocked prone.
101: status changed from 0 to 1.
12 moved (MP) to ( 16, 9 )
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(5) REALLY STUPID roll passed.
16: tackle zone state changed to true
Block selected.
110 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Prostatitis
Player pushed to (19, 7)
110 moved (MP) to ( 19, 7 )
16 moved (MP) to ( 19, 8 )
[Game Saved]
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Blitz selected.
11 moved (MP) to ( 14, 9 )
11 moved (MP) to ( 14, 10 )
11 moved (MP) to ( 14, 11 )
11 moved (MP) to ( 15, 12 )
DODGE FINAL RESULT: Keloid
TARGET: 3 --- ROLL: 4 + 0 = 4
Keloid slips past his opponent(s) unhindered.
11 moved (MP) to ( 16, 12 )
109 blocked.
HORNS used.

Pandemic , Choose a block die.
POW
Frank Fibula is knocked over.
Player pushed to (18, 10)
109 moved (MP) to ( 18, 10 )
(5, 4) + 0, (5, 6) + 0, 5: Frank Fibula has been seriously injured!!
(14) Broken Ribs - Miss next game
109: status changed from 0 to 9.
(3) Frank Fibula does NOT regenerate.
11 moved (MP) to ( 17, 11 )

Waiting for opponent to decide to use apothecary.

No apothecary or not used.
109 moved to dugout ( 29, 13 )
Move ended for Keloid
[Game Saved]
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
1: status changed from 6 to 4.
Normal move selected.
Move ended for Abscess
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
Block selected.
106 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Halitosis
Player pushed to (12, 13)
106 moved (MP) to ( 12, 13 )
8 moved (MP) to ( 13, 12 )
[Game Saved]
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 14, 10 )
6 moved (MP) to ( 15, 11 )
BIG HAND skill used.
GET BALL FINAL RESULT: Fatty Liver
TARGET: 2 --- ROLL: 2 + 0 = 2
6 moved (MP) to ( 16, 12 )
6 moved (MP) to ( 17, 13 )
6 moved (MP) to ( 18, 13 )
6 moved (MP) to ( 19, 13 )
Move ended for Fatty Liver
[Game Saved]
Select an action for Dandruff
4: Select an action for Dandruff
Select an action for Impetigo
9: Select an action for Impetigo
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 16, 11 )
9 moved (MP) to ( 17, 12 )
9 moved (MP) to ( 18, 11 )
9 moved (MP) to ( 19, 10 )
9 moved (MP) to ( 20, 9 )
Move ended for Impetigo
Select an action for Dandruff
4: Select an action for Dandruff
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 18, 10 )
4 moved (MP) to ( 19, 11 )
4 moved (MP) to ( 20, 11 )
4 moved (MP) to ( 20, 12 )
Move ended for Dandruff
Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Normal move selected.
7 moved (MP) to ( 15, 8 )
DODGE FINAL RESULT: Gastritis
TARGET: 3 --- ROLL: 5 + 0 = 5
Gastritis slips past his opponent(s) unhindered.
7 moved (MP) to ( 15, 9 )
7 moved (MP) to ( 16, 10 )
7 moved (MP) to ( 16, 11 )
7 moved (MP) to ( 17, 12 )
7 moved (MP) to ( 18, 12 )
Move ended for Gastritis

Pandemic: All players have moved.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 3
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
101: status changed from 6 to 0.
Normal move selected.
Move ended for Anubis
112: Select an action for Howard Humerus
Select an action for Howard Humerus
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = POW/SKULL
PUSHBACK/POW
Move ended for Imhotep
Eczema is knocked over.
Player pushed to (14, 8)
5 moved (MP) to ( 15, 8 )
Verified Opponent Roll = 1
Verified Opponent Roll = 3
MIGHTY BLOW used on armor roll.
(1, 3) + 1, (0, 0) + 0, 0: Eczema has been knocked prone.
5: status changed from 0 to 1.
103 moved (MP) to ( 16, 7 )
[Game Saved]
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: tackle zone state changed to true
112: status changed from 6 to 0.
Normal move selected.
112 moved (MP) to ( 19, 6 )
112 moved (MP) to ( 20, 7 )
Move ended for Howard Humerus
108: Select an action for Steve Sternum
Select an action for Steve Sternum
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 18, 6 )
108 moved (MP) to ( 19, 6 )
108 moved (MP) to ( 20, 6 )
108 moved (MP) to ( 21, 7 )
108 moved (MP) to ( 20, 8 )
Move ended for Steve Sternum
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 16, 6 )
111 moved (MP) to ( 17, 7 )
111 moved (MP) to ( 18, 8 )
Move ended for Thrud Thoracic
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 14, 6 )
105 moved (MP) to ( 15, 6 )
105 moved (MP) to ( 16, 6 )
105 moved (MP) to ( 17, 6 )
105 moved (MP) to ( 18, 7 )
Move ended for Cary Clavicle
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = 4
(4) Foul Appearance roll passed.
Verified Opponent Roll = POW
Verified Opponent Roll = PUSHBACK
POW
Move ended for Terry Trapezium
Prostatitis is knocked over.
Player pushed to (10, 9)
16 moved (MP) to ( 19, 9 )
Verified Opponent Roll = 4
Verified Opponent Roll = 5
(4, 5) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone.
16: status changed from 0 to 1.
110 moved (MP) to ( 19, 8 )
[Game Saved]
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Blitz selected.
9 blocked.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = PUSHBACK
POW/SKULL
Impetigo is knocked over.
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 1
(6, 3) + 0, (3, 5) + 0, 0: Impetigo has been knocked out.
9: status changed from 0 to 7.
9 moved (SP) to ( 0, 9 )
Clark Calcaneous saved by block skill.
114 moved (MP) to ( 22, 9 )
114 moved (MP) to ( 22, 10 )
114 moved (MP) to ( 22, 11 )
114 moved (MP) to ( 23, 11 )
114 moved (MP) to ( 24, 12 )
Move ended for Clark Calcaneous
[Game Saved]
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
8 blocked.
Block selected.
Verified Opponent Roll = POW
POW
Move ended for Randy Rib

Fiery Sphinxters: All players have moved.
Halitosis is knocked over.
Player pushed to (16, 11)
8 moved (MP) to ( 13, 11 )
Verified Opponent Roll = 1
Verified Opponent Roll = 6
(1, 6) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone.
8: status changed from 0 to 1.
106 moved (MP) to ( 13, 12 )

Turn time limit reached.


Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 4
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
Blitz selected.
7 moved (MP) to ( 19, 12 )
7 moved (MP) to ( 20, 13 )
7 moved (MP) to ( 21, 13 )
7 moved (MP) to ( 22, 13 )
7 moved (MP) to ( 23, 13 )
114 blocked.
HORNS used.

Pandemic , Choose a block die.
PUSHBACK/POW
Clark Calcaneous is knocked over.
Player pushed to (24, 11)
114 moved (MP) to ( 24, 11 )
(5, 1) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone.
114: status changed from 0 to 1.
7 moved (MP) to ( 24, 12 )
Move ended for Gastritis
[Game Saved]
Select an action for Dandruff
4: Select an action for Dandruff
4: tackle zone state changed to true
Normal move selected.
4 moved (MP) to ( 21, 13 )
4 moved (MP) to ( 22, 13 )
4 moved (MP) to ( 23, 13 )
4 moved (MP) to ( 24, 13 )
4 moved (MP) to ( 25, 13 )
4 moved (MP) to ( 26, 12 )
Move ended for Dandruff
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 20, 13 )
6 moved (MP) to ( 21, 13 )
6 moved (MP) to ( 22, 13 )
6 moved (MP) to ( 23, 13 )
6 moved (MP) to ( 24, 13 )
6 moved (MP) to ( 25, 13 )
Move ended for Fatty Liver
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
2: status changed from 6 to 4.
Normal move selected.
2 moved (MP) to ( 16, 10 )
Move ended for Bed Sore
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
101 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Leprosy
Player pushed to (18, 10)
101 moved (MP) to ( 18, 10 )
12 moved (MP) to ( 17, 10 )
[Game Saved]
Select an action for Halitosis
8: Select an action for Halitosis
Select an action for Eczema
5: Select an action for Eczema
Select an action for Prostatitis
16: Select an action for Prostatitis
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 18, 12 )
DODGE FINAL RESULT: Keloid
TARGET: 3 --- ROLL: 3 + 0 = 3
Keloid slips past his opponent(s) unhindered.
11 moved (MP) to ( 19, 12 )
11 moved (MP) to ( 20, 12 )
11 moved (MP) to ( 21, 12 )
11 moved (MP) to ( 22, 12 )
11 moved (MP) to ( 23, 13 )
Move ended for Keloid
[Game Saved]
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Normal move selected.
1 moved (MP) to ( 15, 13 )
DODGE FINAL RESULT: Abscess
TARGET: 3 --- ROLL: 3 + 0 = 3
Abscess slips past his opponent(s) unhindered.
1 moved (MP) to ( 16, 13 )
1 moved (MP) to ( 17, 13 )
1 moved (MP) to ( 18, 13 )
1 moved (MP) to ( 19, 12 )
1 moved (MP) to ( 20, 11 )
(2) Go for it successful.
1 moved (MP) to ( 20, 10 )
Move ended for Abscess
[Game Saved]
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(6) REALLY STUPID roll passed.
16: tackle zone state changed to true
16: status changed from 6 to 4.
Normal move selected.
Move ended for Prostatitis
[Game Saved]
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
8: status changed from 6 to 4.
Normal move selected.
8 moved (MP) to ( 14, 10 )
DODGE FINAL RESULT: Halitosis
TARGET: 3 --- ROLL: 3 + 0 = 3
Halitosis slips past his opponent(s) unhindered.
8 moved (MP) to ( 15, 11 )
8 moved (MP) to ( 16, 12 )
Move ended for Halitosis
[Game Saved]
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
5: status changed from 6 to 4.
Normal move selected.
5 moved (MP) to ( 15, 9 )
DODGE FINAL RESULT: Eczema
TARGET: 3 --- ROLL: 3 + 0 = 3
Eczema slips past his opponent(s) unhindered.
5 moved (MP) to ( 15, 10 )
5 moved (MP) to ( 16, 11 )
Move ended for Eczema

Pandemic: All players have moved.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 4
[Game Saved]
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 21, 8 )
112 moved (MP) to ( 22, 9 )
112 moved (MP) to ( 23, 10 )
112 moved (MP) to ( 23, 11 )
Move ended for Howard Humerus
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
114: status changed from 6 to 0.
Blitz selected.
7 blocked.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = SKULL
PUSHBACK/POW
Gastritis is knocked over.
Player pushed to (5, 13)
7 moved (MP) to ( 24, 13 )
Verified Opponent Roll = 1
Verified Opponent Roll = 5
(1, 5) + 0, (0, 0) + 0, 0: Gastritis has been knocked prone.
7: status changed from 0 to 1.
114 moved (MP) to ( 24, 12 )
Move ended for Clark Calcaneous
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Team re-roll used.
Verified Opponent Roll = 4
(4) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Anubis
Prostatitis is knocked over.
Player pushed to (9, 9)
16 moved (MP) to ( 20, 9 )
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 5
MIGHTY BLOW used on injury roll.
Verified Opponent Roll = 4
(6, 4) + 0, (2, 5) + 1, 0: Prostatitis has been knocked out.
16: status changed from 0 to 7.
16 moved (SP) to ( 0, 10 )
[Game Saved]
108: Select an action for Steve Sternum
Select an action for Steve Sternum
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
108: Select an action for Steve Sternum
Select an action for Steve Sternum
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 21, 8 )
108 moved (MP) to ( 22, 9 )
108 moved (MP) to ( 23, 10 )
108 moved (MP) to ( 24, 10 )
108 moved (MP) to ( 25, 11 )
Move ended for Steve Sternum
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 20, 8 )
110 moved (MP) to ( 21, 8 )
110 moved (MP) to ( 22, 9 )
110 moved (MP) to ( 23, 10 )
110 moved (MP) to ( 24, 11 )
Verified Opponent Roll = 5
(5) Go for it successful.
110 moved (MP) to ( 25, 12 )
Move ended for Terry Trapezium
[Game Saved]
106: Select an action for Randy Rib
Select an action for Randy Rib
106: tackle zone state changed to true
Normal move selected.
106 moved (MP) to ( 14, 13 )
106 moved (MP) to ( 15, 14 )
106 moved (MP) to ( 16, 14 )
106 moved (MP) to ( 17, 14 )
106 moved (MP) to ( 18, 13 )
Move ended for Randy Rib
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
Normal move selected.
105 moved (MP) to ( 19, 7 )
105 moved (MP) to ( 20, 7 )
105 moved (MP) to ( 21, 8 )
105 moved (MP) to ( 22, 9 )
105 moved (MP) to ( 21, 10 )
Move ended for Cary Clavicle
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
Normal move selected.
103 moved (MP) to ( 16, 8 )
103 moved (MP) to ( 16, 9 )
Move ended for Imhotep
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic

Turn time limit reached.

111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 19, 8 )
111 moved (MP) to ( 20, 8 )
111 moved (MP) to ( 21, 8 )
111 moved (MP) to ( 22, 9 )
111 moved (MP) to ( 22, 10 )
Move ended for Thrud Thoracic

Fiery Sphinxters: All players have moved.

Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 5
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Gastritis
7: Select an action for Gastritis
7: tackle zone state changed to true
7: status changed from 6 to 4.
Blitz selected.
114 blocked.

Pandemic , Choose a block die.
POW
Clark Calcaneous is knocked over.
Player pushed to (24, 11)
114 moved (MP) to ( 24, 11 )
(5, 3) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone.
114: status changed from 0 to 1.
7 moved (MP) to ( 24, 12 )
Move ended for Gastritis
[Game Saved]
Select an action for Dandruff
4: Select an action for Dandruff
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Normal move selected.
11 moved (MP) to ( 24, 13 )
Move ended for Keloid
Select an action for Dandruff
4: Select an action for Dandruff
4: tackle zone state changed to true
Block selected.
110 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Dandruff
Player pushed to (23, 10)
Player 114 pushed to (23, 10)
114 moved (MP) to ( 23, 10 )
Player pushed to (24, 11)
110 moved (MP) to ( 24, 11 )
4 moved (MP) to ( 25, 12 )
[Game Saved]
Select an action for Halitosis
8: Select an action for Halitosis
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 26, 13 )
6 moved (MP) to ( 27, 13 )
Fatty Liver scores a touchdown!
(6) Abscess is not affected by the heat.
(6) Bed Sore is not affected by the heat.
(5) Dandruff is not affected by the heat.
(6) Eczema is not affected by the heat.
(2) Fatty Liver is not affected by the heat.
*(1) Gastritis collapses from heat exhaustion.
(3) Halitosis is not affected by the heat.
(6) Keloid is not affected by the heat.
(6) Leprosy is not affected by the heat.
(5) Anubis is not affected by the heat.
(3) Imhotep is not affected by the heat.
(5) Cary Clavicle is not affected by the heat.
*(1) Randy Rib collapses from heat exhaustion.
(5) Steve Sternum is not affected by the heat.
(3) Terry Trapezium is not affected by the heat.
(2) Thrud Thoracic is not affected by the heat.
(2) Howard Humerus is not affected by the heat.
(6) Clark Calcaneous is not affected by the heat.
*** Setup start ***

********* HALF-TIME RE-ARRANGE DUGOUT START ********
1 : current square = java.awt.Point[x=20,y=10] : current status = 4
1 : current square = java.awt.Point[x=20,y=10] : current status = 4
1: status changed from 0 to 0.
1 : set status normal, current square = java.awt.Point[x=20,y=10]
1 : current status = 0
1 : current square = java.awt.Point[x=20,y=10] : current status = 0
1 : move player (HT) to square java.awt.Point[x=0,y=0]

2 : current square = java.awt.Point[x=16,y=10] : current status = 4
2 : current square = java.awt.Point[x=16,y=10] : current status = 4
2: status changed from 0 to 0.
2 : set status normal, current square = java.awt.Point[x=16,y=10]
2 : current status = 0
2 : current square = java.awt.Point[x=16,y=10] : current status = 0
2 : move player (HT) to square java.awt.Point[x=0,y=1]

3 : current square = java.awt.Point[x=0,y=2] : current status = 2
3 : current status = 2

4 : current square = java.awt.Point[x=25,y=12] : current status = 0
4 : current square = java.awt.Point[x=25,y=12] : current status = 0
4: status changed from 0 to 0.
4 : set status normal, current square = java.awt.Point[x=25,y=12]
4 : current status = 0
4 : current square = java.awt.Point[x=25,y=12] : current status = 0
4 : move player (HT) to square java.awt.Point[x=0,y=3]

5 : current square = java.awt.Point[x=16,y=11] : current status = 4
5 : current square = java.awt.Point[x=16,y=11] : current status = 4
5: status changed from 0 to 0.
5 : set status normal, current square = java.awt.Point[x=16,y=11]
5 : current status = 0
5 : current square = java.awt.Point[x=16,y=11] : current status = 0
5 : move player (HT) to square java.awt.Point[x=0,y=4]

6 : current square = java.awt.Point[x=27,y=13] : current status = 0
6 : current square = java.awt.Point[x=27,y=13] : current status = 0
6: status changed from 0 to 0.
6 : set status normal, current square = java.awt.Point[x=27,y=13]
6 : current status = 0
6 : current square = java.awt.Point[x=27,y=13] : current status = 0
6 : move player (HT) to square java.awt.Point[x=0,y=5]

7 : current square = java.awt.Point[x=24,y=12] : current status = 4
7 : current square = java.awt.Point[x=24,y=12] : current status = 4
7: status changed from 0 to 0.
7 : set status normal, current square = java.awt.Point[x=24,y=12]
7 : current status = 0
7 : current square = java.awt.Point[x=24,y=12] : current status = 0
7 : move player (HT) to square java.awt.Point[x=0,y=6]

7: status changed from 0 to 1.
8 : current square = java.awt.Point[x=16,y=12] : current status = 4
8 : current square = java.awt.Point[x=16,y=12] : current status = 4
8: status changed from 0 to 0.
8 : set status normal, current square = java.awt.Point[x=16,y=12]
8 : current status = 0
8 : current square = java.awt.Point[x=16,y=12] : current status = 0
8 : move player (HT) to square java.awt.Point[x=0,y=7]

9 : current square = java.awt.Point[x=0,y=9] : current status = 7
9 : current status = 7
(4) Impetigo regains consciousness.
9: status changed from 7 to 0.
9 : current square = java.awt.Point[x=0,y=9] : current status = 0
9 : move player (HT) to square java.awt.Point[x=1,y=0]

10 : current square = java.awt.Point[x=0,y=11] : current status = 8
10 : skipping player in BH, SI, or RIP

11 : current square = java.awt.Point[x=24,y=13] : current status = 0
11 : current square = java.awt.Point[x=24,y=13] : current status = 0
11: status changed from 0 to 0.
11 : set status normal, current square = java.awt.Point[x=24,y=13]
11 : current status = 0
11 : current square = java.awt.Point[x=24,y=13] : current status = 0
11 : move player (HT) to square java.awt.Point[x=1,y=1]

12 : current square = java.awt.Point[x=17,y=10] : current status = 0
12 : current square = java.awt.Point[x=17,y=10] : current status = 0
12: status changed from 0 to 0.
12 : set status normal, current square = java.awt.Point[x=17,y=10]
12 : current status = 0
12 : current square = java.awt.Point[x=17,y=10] : current status = 0
12 : move player (HT) to square java.awt.Point[x=1,y=2]

13 : current square = java.awt.Point[x=0,y=8] : current status = 7
13 : current status = 7
(5) Malaria regains consciousness.
13: status changed from 7 to 0.
13 : current square = java.awt.Point[x=0,y=8] : current status = 0
13 : move player (HT) to square java.awt.Point[x=1,y=3]

16 : current square = java.awt.Point[x=0,y=10] : current status = 7
16 : current status = 7
(6) Prostatitis regains consciousness.
16: status changed from 7 to 0.
16 : current square = java.awt.Point[x=0,y=10] : current status = 0
16 : move player (HT) to square java.awt.Point[x=1,y=4]

101 : current square = java.awt.Point[x=18,y=10] : current status = 0
101 : current square = java.awt.Point[x=18,y=10] : current status = 0
101: status changed from 0 to 0.
101 : set status normal, current square = java.awt.Point[x=18,y=10]
101 : current status = 0
101 : current square = java.awt.Point[x=18,y=10] : current status = 0
101 : move player (HT) to square java.awt.Point[x=29,y=2]

102 : current square = java.awt.Point[x=29,y=11] : current status = 8
102 : skipping player in BH, SI, or RIP
103 : current square = java.awt.Point[x=16,y=9] : current status = 0
103 : current square = java.awt.Point[x=16,y=9] : current status = 0
103: status changed from 0 to 0.
103 : set status normal, current square = java.awt.Point[x=16,y=9]
103 : current status = 0
103 : current square = java.awt.Point[x=16,y=9] : current status = 0
103 : move player (HT) to square java.awt.Point[x=29,y=3]

104 : current square = java.awt.Point[x=29,y=1] : current status = 0
104 : current status = 0
104 : current square = java.awt.Point[x=29,y=1] : current status = 0
104 : move player (HT) to square java.awt.Point[x=29,y=1]

105 : current square = java.awt.Point[x=21,y=10] : current status = 0
105 : current square = java.awt.Point[x=21,y=10] : current status = 0
105: status changed from 0 to 0.
105 : set status normal, current square = java.awt.Point[x=21,y=10]
105 : current status = 0
105 : current square = java.awt.Point[x=21,y=10] : current status = 0
105 : move player (HT) to square java.awt.Point[x=29,y=4]

106 : current square = java.awt.Point[x=18,y=13] : current status = 0
106 : current square = java.awt.Point[x=18,y=13] : current status = 0
106: status changed from 0 to 0.
106 : set status normal, current square = java.awt.Point[x=18,y=13]
106 : current status = 0
106 : current square = java.awt.Point[x=18,y=13] : current status = 0
106 : move player (HT) to square java.awt.Point[x=29,y=5]

106: status changed from 0 to 1.
107 : current square = java.awt.Point[x=29,y=0] : current status = 0
107 : current status = 0
107 : current square = java.awt.Point[x=29,y=0] : current status = 0
107 : move player (HT) to square java.awt.Point[x=29,y=0]

108 : current square = java.awt.Point[x=25,y=11] : current status = 0
108 : current square = java.awt.Point[x=25,y=11] : current status = 0
108: status changed from 0 to 0.
108 : set status normal, current square = java.awt.Point[x=25,y=11]
108 : current status = 0
108 : current square = java.awt.Point[x=25,y=11] : current status = 0
108 : move player (HT) to square java.awt.Point[x=29,y=6]

109 : current square = java.awt.Point[x=29,y=13] : current status = 9
109 : skipping player in BH, SI, or RIP
110 : current square = java.awt.Point[x=24,y=11] : current status = 0
110 : current square = java.awt.Point[x=24,y=11] : current status = 0
110: status changed from 0 to 0.
110 : set status normal, current square = java.awt.Point[x=24,y=11]
110 : current status = 0
110 : current square = java.awt.Point[x=24,y=11] : current status = 0
110 : move player (HT) to square java.awt.Point[x=29,y=7]

111 : current square = java.awt.Point[x=22,y=10] : current status = 0
111 : current square = java.awt.Point[x=22,y=10] : current status = 0
111: status changed from 0 to 0.
111 : set status normal, current square = java.awt.Point[x=22,y=10]
111 : current status = 0
111 : current square = java.awt.Point[x=22,y=10] : current status = 0
111 : move player (HT) to square java.awt.Point[x=28,y=0]

112 : current square = java.awt.Point[x=23,y=11] : current status = 0
112 : current square = java.awt.Point[x=23,y=11] : current status = 0
112: status changed from 0 to 0.
112 : set status normal, current square = java.awt.Point[x=23,y=11]
112 : current status = 0
112 : current square = java.awt.Point[x=23,y=11] : current status = 0
112 : move player (HT) to square java.awt.Point[x=28,y=1]

113 : current square = java.awt.Point[x=29,y=12] : current status = 8
113 : skipping player in BH, SI, or RIP
114 : current square = java.awt.Point[x=23,y=10] : current status = 1
114 : current square = java.awt.Point[x=23,y=10] : current status = 1
114: status changed from 1 to 0.
114 : set status normal, current square = java.awt.Point[x=23,y=10]
114 : current status = 0
114 : current square = java.awt.Point[x=23,y=10] : current status = 0
114 : move player (HT) to square java.awt.Point[x=28,y=2]


********* HALF-TIME RE-ARRANGE DUGOUT END ********



Pandemic Kicking.
Set players on field.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

16 moved (SP) to ( 12, 7 )
13 moved (SP) to ( 14, 6 )
12 moved (SP) to ( 14, 8 )
4 moved (SP) to ( 14, 7 )
13 moved (SP) to ( 14, 5 )
13 moved (SP) to ( 14, 6 )
5 moved (SP) to ( 12, 4 )
8 moved (SP) to ( 12, 10 )
11 moved (SP) to ( 12, 12 )
2 moved (SP) to ( 11, 7 )
1 moved (SP) to ( 12, 2 )
9 moved (SP) to ( 7, 2 )
1 moved (SP) to ( 10, 2 )
9 moved (SP) to ( 10, 1 )
6 moved (SP) to ( 9, 12 )
11 moved (SP) to ( 10, 12 )
6 moved (SP) to ( 10, 13 )
2 moved (SP) to ( 8, 12 )
6 moved (SP) to ( 8, 11 )
2 moved (SP) to ( 10, 13 )
6 moved (SP) to ( 11, 7 )
13 moved (SP) to ( 14, 5 )
12 moved (SP) to ( 14, 9 )
7: status changed from 1 to 0.

Waiting for Fiery Sphinxters to set players on field.

104 moved (SP) to ( 15, 5 )
101 moved (SP) to ( 15, 9 )
103 moved (SP) to ( 15, 10 )
110 moved (SP) to ( 21, 7 )
105 moved (SP) to ( 16, 7 )
105 moved (SP) to ( 15, 7 )

Turn time limit reached.

114 moved (SP) to ( 15, 12 )
111 moved (SP) to ( 15, 13 )
112 moved (SP) to ( 18, 4 )
107 moved (SP) to ( 17, 10 )
112 moved (SP) to ( 17, 2 )
110 moved (SP) to ( 23, 7 )
108 moved (SP) to ( 19, 8 )
106: status changed from 1 to 0.
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 0 )
*** Setup end ***

Pandemic
Select a destination square for kick.
Press [CTRL][ENTER] when finished.
Or click the turn counter.

Ball placed at (21, 7)
Kickoff Roll (6+1) = Changing Weather


Weather roll(3+1)
Current Weather: Nice

Kick result.  Direction: 5 Distance: 5
Ball placed at (21, 7)
Scatter roll: 3
Ball moved to ( 27, 11 )
[Game Saved]

Ball in play.
Waiting for Fiery Sphinxters to finish TURN: 5
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Verified Opponent Roll = POW/SKULL
Move ended for Anubis
[Game Saved]
103: Select an action for Imhotep
Select an action for Imhotep
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
13 blocked.
Block selected.
Verified Opponent Roll = 6
(6) Foul Appearance roll passed.
Verified Opponent Roll = POW/SKULL
Verified Opponent Roll = SKULL
POW/SKULL
Move ended for Set
Malaria is knocked over.
Verified Opponent Roll = 3
Verified Opponent Roll = 6
MIGHTY BLOW used on armor roll.
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 2
(3, 6) + 1, (6, 6) + 0, 2: Malaria has been badly hurt!
13: status changed from 0 to 8.
Verified Opponent Roll = 4
13: status changed from 8 to 0.
(4) Malaria regenerates.
13 moved (SP) to ( 0, 1 )
Set saved by block skill.
[Game Saved]
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 4
(4) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Imhotep
Leprosy is knocked over.
Player pushed to (16, 8)
12 moved (MP) to ( 13, 8 )
Verified Opponent Roll = 3
Verified Opponent Roll = 2
MIGHTY BLOW used on armor roll.
(3, 2) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone.
12: status changed from 0 to 1.
103 moved (MP) to ( 14, 9 )
[Game Saved]
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
107: tackle zone state changed to true
Normal move selected.
107 moved (MP) to ( 16, 10 )
107 moved (MP) to ( 15, 10 )
107 moved (MP) to ( 14, 11 )
107 moved (MP) to ( 13, 11 )
Move ended for Sid Sacrum
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 14, 13 )
111 moved (MP) to ( 13, 13 )
111 moved (MP) to ( 12, 13 )
111 moved (MP) to ( 11, 13 )
Move ended for Thrud Thoracic
108: Select an action for Steve Sternum
Select an action for Steve Sternum
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 18, 9 )
108 moved (MP) to ( 17, 10 )
108 moved (MP) to ( 16, 10 )
108 moved (MP) to ( 15, 10 )
108 moved (MP) to ( 14, 10 )
Verified Opponent Roll = 5
(5) Go for it successful.
108 moved (MP) to ( 13, 10 )
Move ended for Steve Sternum
[Game Saved]
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 24, 8 )
110 moved (MP) to ( 25, 9 )
110 moved (MP) to ( 26, 10 )
110 moved (MP) to ( 27, 11 )
Verified Opponent Roll = 3
GET BALL BEFORE RE_ROLL: Terry Trapezium dropped the ball.
TARGET: 4 --- ROLL: 3 + 0 = 3
Reroll using sure hands.
Verified Opponent Roll = 6
GET BALL FINAL RESULT: Terry Trapezium
TARGET: 4 --- ROLL: 6 + 0 = 6
110 moved (MP) to ( 26, 11 )
Move ended for Terry Trapezium
[Game Saved]
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
Blitz selected.
114 moved (MP) to ( 14, 12 )
114 moved (MP) to ( 13, 12 )
114 moved (MP) to ( 12, 12 )
114 moved (MP) to ( 11, 11 )
11 blocked.
Verified Opponent Roll = POW/SKULL
Team re-roll used.
Verified Opponent Roll = SKULL

1 db Block re-rolled.
SKULL
Clark Calcaneous is knocked over.
Move ended for Clark Calcaneous
Verified Opponent Roll = 1
Verified Opponent Roll = 1
(1, 1) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone.
114: status changed from 0 to 1.

Fiery Sphinxters turn ended.
[Game Saved]

Pandemic start TURN: 6
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
12: status changed from 6 to 4.
Normal move selected.
Move ended for Leprosy
Select an action for Prostatitis
16: Select an action for Prostatitis
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(4) REALLY STUPID roll passed.
16: tackle zone state changed to true
Blitz selected.
16 moved (MP) to ( 12, 8 )
16 moved (MP) to ( 13, 9 )
103 blocked.

Pandemic , Choose a block die.
POW/SKULL
Imhotep saved by block skill.
Prostatitis is knocked over.
Move ended for Prostatitis
MIGHTY BLOW used on armor roll.
(3, 6) + 1, (2, 3) + 0, 0: Prostatitis has been stunned.
16: status changed from 0 to 2.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 6
[Game Saved]
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 5
(5) Foul Appearance roll passed.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Imhotep
Leprosy is knocked over.
Player pushed to (17, 7)
12 moved (MP) to ( 12, 7 )
Verified Opponent Roll = 2
Verified Opponent Roll = 6
MIGHTY BLOW used on armor roll.
(2, 6) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone.
12: status changed from 0 to 1.
103 moved (MP) to ( 13, 8 )
[Game Saved]
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 25, 11 )
110 moved (MP) to ( 24, 11 )
110 moved (MP) to ( 23, 11 )
110 moved (MP) to ( 22, 11 )
110 moved (MP) to ( 21, 11 )
Move ended for Terry Trapezium
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
107: tackle zone state changed to true
8 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = SKULL
PUSHBACK/POW
Move ended for Sid Sacrum
Halitosis is knocked over.
Player pushed to (17, 9)
8 moved (MP) to ( 12, 9 )
Verified Opponent Roll = 3
Verified Opponent Roll = 5
(3, 5) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone.
8: status changed from 0 to 1.
107 moved (MP) to ( 12, 10 )
[Game Saved]
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: tackle zone state changed to true
Normal move selected.
112 moved (MP) to ( 16, 2 )
112 moved (MP) to ( 15, 2 )
112 moved (MP) to ( 14, 2 )
112 moved (MP) to ( 13, 2 )
112 moved (MP) to ( 12, 3 )
Move ended for Howard Humerus
108: Select an action for Steve Sternum
Select an action for Steve Sternum
108: tackle zone state changed to true
Normal move selected.
108 moved (MP) to ( 12, 11 )
108 moved (MP) to ( 11, 10 )
108 moved (MP) to ( 10, 10 )
108 moved (MP) to ( 9, 11 )
Move ended for Steve Sternum
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
114: status changed from 6 to 0.
Blitz selected.
11 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = SKULL
PUSHBACK
Player pushed to (20, 12)
11 moved (MP) to ( 9, 12 )
114 moved (MP) to ( 10, 10 )
114 moved (MP) to ( 9, 9 )
Move ended for Clark Calcaneous
[Game Saved]
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
Normal move selected.
104 moved (MP) to ( 14, 5 )
104 moved (MP) to ( 13, 6 )
Move ended for Set
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
Normal move selected.
101 moved (MP) to ( 14, 10 )
101 moved (MP) to ( 13, 11 )
101 moved (MP) to ( 12, 11 )
Verified Opponent Roll = 1
(1) Anubis trips and falls trying to go for it!
Team re-roll used.
Verified Opponent Roll = 3
(3) Go for it successful.
101 moved (MP) to ( 11, 12 )
Move ended for Anubis
[Game Saved]
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = SKULL
PUSHBACK
Move ended for Cary Clavicle
Player pushed to (16, 7)
4 moved (MP) to ( 13, 7 )
105 moved (MP) to ( 14, 7 )
[Game Saved]
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
2 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Thrud Thoracic

Fiery Sphinxters: All players have moved.
Bed Sore is knocked over.
Player pushed to (20, 14)
2 moved (MP) to ( 9, 14 )
Verified Opponent Roll = 1
Verified Opponent Roll = 1
(1, 1) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone.
2: status changed from 0 to 1.
111 moved (MP) to ( 10, 13 )

Turn time limit reached.


Fiery Sphinxters turn ended.
[Game Saved]
16: status changed from 2 to 1.
Prostatitis rolls over.

Pandemic start TURN: 7
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Impetigo
9: Select an action for Impetigo
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 11, 1 )
9 moved (MP) to ( 12, 1 )
9 moved (MP) to ( 13, 1 )
9 moved (MP) to ( 14, 2 )
9 moved (MP) to ( 15, 3 )
9 moved (MP) to ( 16, 4 )
(3) Go for it successful.
9 moved (MP) to ( 16, 5 )
(4) Go for it successful.
9 moved (MP) to ( 16, 6 )
Move ended for Impetigo
[Game Saved]
Select an action for Abscess
1: Select an action for Abscess
1: tackle zone state changed to true
Blitz selected.
1 moved (MP) to ( 9, 3 )
1 moved (MP) to ( 8, 4 )
1 moved (MP) to ( 8, 5 )
1 moved (MP) to ( 8, 6 )
1 moved (MP) to ( 8, 7 )
1 moved (MP) to ( 8, 8 )
114 blocked.
(3) Go for it successful.
HORNS used.

Pandemic , Choose a block die.
PUSHBACK
Player pushed to (10, 10)
114 moved (MP) to ( 10, 10 )
1 moved (MP) to ( 9, 9 )
Move ended for Abscess
[Game Saved]
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
12: status changed from 6 to 4.
Normal move selected.
Move ended for Leprosy
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
8: status changed from 6 to 4.
Normal move selected.
Move ended for Halitosis
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
2: status changed from 6 to 4.
Normal move selected.
2 moved (MP) to ( 8, 13 )
DODGE FINAL RESULT: Bed Sore
TARGET: 3 --- ROLL: 5 + 0 = 5
Bed Sore slips past his opponent(s) unhindered.
2 moved (MP) to ( 7, 12 )
2 moved (MP) to ( 7, 11 )
Move ended for Bed Sore
[Game Saved]
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Normal move selected.
6 moved (MP) to ( 10, 7 )
6 moved (MP) to ( 9, 8 )
6 moved (MP) to ( 8, 9 )
6 moved (MP) to ( 8, 10 )
Move ended for Fatty Liver
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
Block selected.
108 blocked.

Pandemic , Choose a block die.
Team re-roll used.

1 db Block re-rolled.
SKULL
Move ended for Keloid
Keloid is knocked over.
(3, 5) + 0, (0, 0) + 0, 0: Keloid has been knocked prone.
11: status changed from 0 to 1.

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 7
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Cary Clavicle
Dandruff is knocked over.
Player pushed to (17, 8)
4 moved (MP) to ( 12, 8 )
Verified Opponent Roll = 4
Verified Opponent Roll = 2
(4, 2) + 0, (0, 0) + 0, 0: Dandruff has been knocked prone.
4: status changed from 0 to 1.
105 moved (MP) to ( 13, 7 )
[Game Saved]
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 9, 13 )
111 moved (MP) to ( 8, 13 )
111 moved (MP) to ( 7, 13 )
111 moved (MP) to ( 6, 13 )
111 moved (MP) to ( 5, 12 )
Move ended for Thrud Thoracic
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Verified Opponent Roll = SKULL
Move ended for Imhotep
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis

Turn time limit reached.

101: tackle zone state changed to true
Blitz selected.
101 moved (MP) to ( 10, 11 )
101 moved (MP) to ( 9, 10 )
1 blocked.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Abscess is knocked over.
Player pushed to (21, 8)
1 moved (MP) to ( 8, 8 )
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 5
MIGHTY BLOW used on injury roll.
(6, 3) + 0, (1, 5) + 1, 0: Abscess has been stunned.
1: status changed from 0 to 2.
101 moved (MP) to ( 9, 9 )
Move ended for Anubis
[Game Saved]
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
107: tackle zone state changed to true
8 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
Verified Opponent Roll = PUSHBACK
PUSHBACK/POW
Move ended for Sid Sacrum
Halitosis is knocked over.
Player pushed to (18, 8)
8 moved (MP) to ( 11, 8 )
Verified Opponent Roll = 4
Verified Opponent Roll = 1
(4, 1) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone.
8: status changed from 0 to 1.
107 moved (MP) to ( 12, 9 )
[Game Saved]
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
Normal move selected.
110 moved (MP) to ( 20, 11 )
110 moved (MP) to ( 19, 11 )
110 moved (MP) to ( 18, 11 )
110 moved (MP) to ( 17, 11 )
110 moved (MP) to ( 16, 11 )
Pass selected.
SHORT PASS
Verified Opponent Roll = 2
FOUL APPEARANCE skill used.
PASS BEFORE RE_ROLL: Terry Trapezium fumbled the ball. 
TARGET: 5 --- ROLL: 2 + -1Fa = 1
Reroll using pass.
Verified Opponent Roll = 4
FOUL APPEARANCE skill used.
PASS FINAL RESULT: Terry Trapezium 
TARGET: 5 --- ROLL: 4 + -1Fa = 3
Verified Opponent Roll = 3
Scatter roll: 3
Verified Opponent Roll = 4
Scatter roll: 4
Verified Opponent Roll = 6
Scatter roll: 6
Move ended for Terry Trapezium
Ball moved to ( 21, 10 )
Verified Opponent Roll = 4
GET BALL FINAL RESULT: Fatty Liver
TARGET: 6 --- ROLL: 4 + 0 = 4
Verified Opponent Roll = 6
Scatter roll: 6
Ball moved to ( 21, 11 )

Fiery Sphinxters turn ended.
[Game Saved]
1: status changed from 2 to 1.
Abscess rolls over.

Pandemic start TURN: 8
[CTRL][ENTER] to end turn.
Or click the turn counter.

Select an action for Dandruff
4: Select an action for Dandruff
4: tackle zone state changed to true
4: status changed from 6 to 4.
Normal move selected.
Move ended for Dandruff
Select an action for Prostatitis
16: Select an action for Prostatitis
Teammate helps REALLY STUPID player.
(3) REALLY STUPID roll passed.
16: tackle zone state changed to true
16: status changed from 6 to 4.
Normal move selected.
Move ended for Prostatitis
[Game Saved]
Select an action for Halitosis
8: Select an action for Halitosis
8: tackle zone state changed to true
8: status changed from 6 to 4.
Blitz selected.
107 blocked.

Pandemic , Choose a block die.
PUSHBACK
Player pushed to (13, 10)
107 moved (MP) to ( 13, 10 )
8 moved (MP) to ( 11, 9 )
Move ended for Halitosis
[Game Saved]
Select an action for Keloid
11: Select an action for Keloid
11: tackle zone state changed to true
11: status changed from 6 to 4.
Normal move selected.
Move ended for Keloid
Select an action for Impetigo
9: Select an action for Impetigo
9: tackle zone state changed to true
Normal move selected.
9 moved (MP) to ( 16, 7 )
9 moved (MP) to ( 16, 8 )
9 moved (MP) to ( 17, 9 )
9 moved (MP) to ( 18, 10 )
9 moved (MP) to ( 17, 11 )
Move ended for Impetigo
Select an action for Leprosy
12: Select an action for Leprosy
Select an action for Eczema
5: Select an action for Eczema
5: tackle zone state changed to true
Normal move selected.
5 moved (MP) to ( 11, 5 )
DODGE FINAL RESULT: Eczema
TARGET: 3 --- ROLL: 5 + 0 = 5
Eczema slips past his opponent(s) unhindered.
5 moved (MP) to ( 10, 6 )
5 moved (MP) to ( 10, 7 )
5 moved (MP) to ( 10, 8 )
Move ended for Eczema
[Game Saved]
Select an action for Fatty Liver
6: Select an action for Fatty Liver
6: tackle zone state changed to true
Block selected.
108 blocked.

Pandemic , Choose a block die.
PUSHBACK
Move ended for Fatty Liver
Player pushed to (10, 12)
108 moved (MP) to ( 10, 12 )
6 moved (MP) to ( 9, 11 )
[Game Saved]
Select an action for Bed Sore
2: Select an action for Bed Sore
2: tackle zone state changed to true
Normal move selected.
2 moved (MP) to ( 8, 11 )
GET BALL FINAL RESULT: Bed Sore
TARGET: 3 --- ROLL: 3 + 0 = 3
2 moved (MP) to ( 7, 10 )
2 moved (MP) to ( 6, 9 )
2 moved (MP) to ( 5, 8 )
2 moved (MP) to ( 5, 7 )
2 moved (MP) to ( 5, 6 )
(6) Go for it successful.
2 moved (MP) to ( 4, 5 )
(1) Bed Sore trips and falls trying to go for it!
Team re-roll used.
(6) Go for it successful.
2 moved (MP) to ( 4, 4 )
Move ended for Bed Sore
[Game Saved]
Select an action for Leprosy
12: Select an action for Leprosy
12: tackle zone state changed to true
Block selected.
103 blocked.

Waiting for opponent to choose a block die.

PUSHBACK
Move ended for Leprosy

Pandemic: All players have moved.
Player pushed to (14, 8)
103 moved (MP) to ( 14, 8 )

Pandemic turn ended.

Waiting for Fiery Sphinxters to finish TURN: 8
[Game Saved]
104: Select an action for Set
Select an action for Set
104: tackle zone state changed to true
12 blocked.
Block selected.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Verified Opponent Roll = PUSHBACK
Move ended for Set
[Game Saved]
111: Select an action for Thrud Thoracic
Select an action for Thrud Thoracic
111: tackle zone state changed to true
Normal move selected.
111 moved (MP) to ( 6, 12 )
111 moved (MP) to ( 7, 12 )
111 moved (MP) to ( 8, 13 )
Move ended for Thrud Thoracic
108: Select an action for Steve Sternum
Select an action for Steve Sternum
108: tackle zone state changed to true
11 blocked.
Block selected.
Verified Opponent Roll = POW
Verified Opponent Roll = PUSHBACK
POW
Move ended for Steve Sternum
Keloid is knocked over.
Player pushed to (21, 12)
11 moved (MP) to ( 8, 12 )
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 1
(5, 5) + 0, (2, 1) + 0, 0: Keloid has been stunned.
11: status changed from 0 to 2.
108 moved (MP) to ( 9, 12 )
[Game Saved]
114: Select an action for Clark Calcaneous
Select an action for Clark Calcaneous
114: tackle zone state changed to true
6 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Clark Calcaneous
Fatty Liver is knocked over.
Player pushed to (21, 11)
6 moved (MP) to ( 8, 11 )
Verified Opponent Roll = 3
Verified Opponent Roll = 3
(3, 3) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone.
6: status changed from 0 to 1.
[Game Saved]
101: Select an action for Anubis
Select an action for Anubis
101: Select an action for Anubis
Select an action for Anubis
101: tackle zone state changed to true
5 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Anubis
Player pushed to (18, 7)
5 moved (MP) to ( 11, 7 )
101 moved (MP) to ( 10, 8 )
[Game Saved]
103: Select an action for Imhotep
Select an action for Imhotep
103: tackle zone state changed to true
16 blocked.
Block selected.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Verified Opponent Roll = PUSHBACK
Move ended for Imhotep
Imhotep has already moved this turn.
[Game Saved]
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
112: Select an action for Howard Humerus
Select an action for Howard Humerus
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
112: Select an action for Howard Humerus
Select an action for Howard Humerus
112: tackle zone state changed to true
Blitz selected.
112 moved (MP) to ( 13, 4 )
112 moved (MP) to ( 14, 5 )
112 moved (MP) to ( 14, 6 )
112 moved (MP) to ( 14, 7 )
112 moved (MP) to ( 13, 8 )
16 blocked.
Verified Opponent Roll = 2
(2) Go for it successful.
Verified Opponent Roll = 1
(1) Foul Appearance stops the block!
Verified Opponent Roll = PUSHBACK
Verified Opponent Roll = 2
(2) Go for it successful.
112 moved (MP) to ( 14, 9 )
Verified Opponent Roll = 2
Verified Opponent Roll = 2
TENTACLES roll:
  2 + 5 ST
  2 + 3 ST
TENTACLES roll succeeds.
Moving player is trapped.
112 moved (MP) to ( 13, 8 )
Move ended for Howard Humerus
[Game Saved]
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
105: Select an action for Cary Clavicle
Select an action for Cary Clavicle
105: tackle zone state changed to true
4 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK
PUSHBACK
Move ended for Cary Clavicle
Player pushed to (18, 8)
4 moved (MP) to ( 11, 8 )
[Game Saved]
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum

Turn time limit reached.

107: Select an action for Sid Sacrum
Select an action for Sid Sacrum
110: Select an action for Terry Trapezium
Select an action for Terry Trapezium
110: tackle zone state changed to true
9 blocked.
Block selected.
Verified Opponent Roll = PUSHBACK/POW
PUSHBACK/POW
Move ended for Terry Trapezium
Impetigo is knocked over.
Player pushed to (11, 12)
9 moved (MP) to ( 18, 12 )
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 5
(4, 6) + 0, (3, 6) + 0, 0: Impetigo has been knocked out.
9: status changed from 0 to 7.
9 moved (SP) to ( 0, 8 )
110 moved (MP) to ( 17, 11 )
[Game Saved]
107: Select an action for Sid Sacrum
Select an action for Sid Sacrum

Fiery Sphinxters turn ended.


End of the regulation game time.


*** Setup start ***
101: status changed from 0 to 0.
101 moved (SP) to ( -1, -1 )
101 moved (SP) to ( 29, 1 )
103: status changed from 0 to 0.
103 moved (SP) to ( -1, -1 )
103 moved (SP) to ( 29, 2 )
104: status changed from 0 to 0.
104 moved (SP) to ( -1, -1 )
104 moved (SP) to ( 29, 3 )
105: status changed from 0 to 0.
105 moved (SP) to ( -1, -1 )
105 moved (SP) to ( 29, 4 )
106 moved (SP) to ( -1, -1 )
106 moved (SP) to ( 29, 0 )
107: status changed from 0 to 0.
107 moved (SP) to ( -1, -1 )
107 moved (SP) to ( 29, 5 )
108: status changed from 0 to 0.
108 moved (SP) to ( -1, -1 )
108 moved (SP) to ( 29, 6 )
110: status changed from 0 to 0.
110 moved (SP) to ( -1, -1 )
110 moved (SP) to ( 29, 7 )
111: status changed from 0 to 0.
111 moved (SP) to ( -1, -1 )
111 moved (SP) to ( 28, 0 )
112: status changed from 0 to 0.
112 moved (SP) to ( -1, -1 )
112 moved (SP) to ( 28, 1 )
114: status changed from 0 to 0.
114 moved (SP) to ( -1, -1 )
114 moved (SP) to ( 28, 2 )
1: status changed from 1 to 0.
1 moved (SP) to ( -1, -1 )
1 moved (SP) to ( 0, 3 )
2: status changed from 3 to 0.
2 moved (SP) to ( -1, -1 )
2 moved (SP) to ( 0, 4 )
4: status changed from 0 to 0.
4 moved (SP) to ( -1, -1 )
4 moved (SP) to ( 0, 5 )
5: status changed from 0 to 0.
5 moved (SP) to ( -1, -1 )
5 moved (SP) to ( 0, 6 )
6: status changed from 1 to 0.
6 moved (SP) to ( -1, -1 )
6 moved (SP) to ( 0, 7 )
7 moved (SP) to ( -1, -1 )
7 moved (SP) to ( 0, 0 )
8: status changed from 0 to 0.
8 moved (SP) to ( -1, -1 )
8 moved (SP) to ( 1, 0 )
Verified Opponent Roll = 4
(4) Impetigo regains consciousness.
9: status changed from 7 to 0.
9 moved (SP) to ( -1, -1 )
9 moved (SP) to ( 1, 1 )
11: status changed from 2 to 0.
11 moved (SP) to ( -1, -1 )
11 moved (SP) to ( 1, 2 )
12: status changed from 0 to 0.
12 moved (SP) to ( -1, -1 )
12 moved (SP) to ( 1, 3 )
13 moved (SP) to ( -1, -1 )
13 moved (SP) to ( 0, 1 )
16: status changed from 0 to 0.
16 moved (SP) to ( -1, -1 )
16 moved (SP) to ( 1, 4 )


Verified Opponent Roll = 4
Fiery Sphinxters Winnings
  Roll: 4 + 0
Verified Opponent Roll = 5
Pandemic Winnings
  Roll: 5 + 1
Verified Opponent Roll = 1
Anubis gets an MVP award.
Verified Opponent Roll = 4
Dandruff gets an MVP award.
Verified Opponent Roll = 6
Fiery Sphinxters FF
  Roll: 6 + 0
Verified Opponent Roll = 4
Pandemic FF
  Roll: 4 + 2
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 6
Verified Opponent Roll = 1
Verified Opponent Roll = 1
Verified Opponent Roll = 2
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 4
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 3
Verified Opponent Roll = 1
Verified Opponent Roll = 3
Verified Opponent Roll = 5
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 1
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 3
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 2
Verified Opponent Roll = 1
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 2
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 4
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 3
Verified Opponent Roll = 6
Verified Opponent Roll = 4
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 5
Verified Opponent Roll = 6
Verified Opponent Roll = 2
Verified Opponent Roll = 5
Verified Opponent Roll = 2
Verified Opponent Roll = 4
D6: 1(189) 2(168) 3(211) 4(200) 5(226) 6(187) Total(1181)
D8: 1(6) 2(2) 3(3) 4(2) 5(4) 6(6) 7(0) 8(0) Total(23)

GAME OVER
Final Score:

Pandemic: 2
Fiery Sphinxters: 1

WINNINGS

Pandemic: 60000
Fiery Sphinxters: 40000
