Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Pandemic Team 1 race: Nurgle Player 1 name: Abscess Player 1: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 2 name: Bed Sore Player 2: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands] Player 3 name: Canker Sore Player 3: B Chaos Beastman 6 3 3 8 [Horns, Stand Firm] Player 4 name: Dandruff Player 4: B Chaos Beastman 6 3 3 8 [Horns] Player 5 name: Eczema Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 6 name: Fatty Liver Player 6: B Chaos Beastman 6 3 3 8 [Big Hand, Horns] Player 7 name: Gastritis Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 8 name: Halitosis Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Impetigo Player 9: B Chaos Beastman 6 3 3 8 [Horns] Player 10 name: Jock Itch Player 10: B Chaos Beastman 6 3 3 7 [Block, Horns] Player 11 name: Keloid Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Leprosy Player 12: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 13 name: Malaria Player 13: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 16 name: Prostatitis Player 16: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=2428] Connected as server to game 'pansphinxter'. Waiting for client. Receiving: Fiery Sphinxters.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Fiery Sphinxters Team 2 race: Khemri Player 101 name: Anubis Player 101: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 102 name: Sobek Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 103 name: Imhotep Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 104 name: Set Player 104: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 105 name: Cary Clavicle Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 106 name: Randy Rib Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 107 name: Sid Sacrum Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 108 name: Steve Sternum Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 109 name: Frank Fibula Player 109: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 110 name: Terry Trapezium Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 111 name: Thrud Thoracic Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: Howard Humerus Player 112: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 113 name: Mike Metatarsal Player 113: B Khemrian Blitz-Ra 6 3 2 8 [Block, Mighty Blow, Regenerate, Tackle] Player 114 name: Clark Calcaneous Player 114: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Done loading opponent team. *** Setup start *** Weather roll(3+3) Current Weather: Nice *** Setup start *** Gate: 52000 screaming fans show up for the game. Canker Sore is suffering from a niggling injury. 3: status changed from 0 to 2. Jock Itch manages to ignore the niggling pain. Imhotep manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Fiery Sphinxters win the toss. Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 16 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 12, 6 ) 5 moved (SP) to ( 12, 8 ) 7 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 12, 3 ) 8 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 12, 13 ) 4 moved (SP) to ( 10, 13 ) 9 moved (SP) to ( 10, 1 ) 1 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 9, 4 ) 1 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 0, 4 ) 7 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 10, 11 ) 9 moved (SP) to ( 10, 3 ) 9 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( 10, 3 ) 6 moved (SP) to ( 8, 11 ) 4 moved (SP) to ( 1, 7 ) 6 moved (SP) to ( 10, 11 ) Waiting for Fiery Sphinxters to set players on field. 101 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 9 ) Turn time limit reached. 103 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 23, 4 ) 114 moved (SP) to ( 23, 10 ) 110 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 16, 3 ) 107 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+1) = Get the Ref! The fans get the ref. Kick result. Direction: 5 Distance: 3 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 23, 9 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 1 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Anubis Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = POW Move ended for Sobek [Game Saved] 104: Select an action for Set Select an action for Set 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 11 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 10) 8 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 12, 11 ) Move ended for Set [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 13, 10 ) Move ended for Imhotep 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 6 ) Move ended for Thrud Thoracic 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Randy Rib Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) [Game Saved] 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 4 ) Move ended for Mike Metatarsal 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) Move ended for Cary Clavicle 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 13 ) Move ended for Sid Sacrum 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Clark Calcaneous TARGET: 4 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 21, 9 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 19, 9 ) Move ended for Clark Calcaneous [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 9 ) Move ended for Terry Trapezium Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 11, 12 ) DODGE BEFORE RE_ROLL: Fatty Liver knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Fatty Liver TARGET: 5 --- ROLL: 6 + 0 = 6 Fatty Liver slips past his opponent(s) unhindered. Move ended for Fatty Liver [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 9 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 10, 12 ) 5 moved (MP) to ( 11, 13 ) 107 blocked. HORNS used. Pandemic , Choose a block die. POW/SKULL Sid Sacrum is knocked over. (3, 5) + 0, (4, 2) + 0, 0: Sid Sacrum has been stunned. 107: status changed from 0 to 2. Eczema saved by block skill. (1) Eczema trips and falls trying to go for it! Move ended for Eczema 5 moved (MP) to ( 12, 12 ) (3, 4) + 0, (0, 0) + 0, 0: Eczema has been knocked prone. 5: status changed from 0 to 1. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 2 [Game Saved] 107: status changed from 2 to 1. Sid Sacrum rolls over. 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 2 (2) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 9) 13 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 9 ) 13 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 8) 13 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 9 ) Move ended for Sobek [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 10 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (19, 9) 8 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 11, 10 ) Move ended for Imhotep [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Set Fatty Liver is knocked over. Player pushed to (19, 12) 6 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 2) + 1, 0: Fatty Liver has been stunned. 6: status changed from 0 to 2. 104 moved (MP) to ( 11, 12 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 10 ) 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 11 ) Move ended for Terry Trapezium 101: Select an action for Anubis Select an action for Anubis 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Foul selected. 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 5 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Clark Calcaneous fouls Eczema. (1, 3) +3 The ref looks the other way! Move ended for Clark Calcaneous [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = PUSHBACK/POW Move ended for Anubis [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 14, 9 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 11 ) Move ended for Randy Rib 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 7 ) Move ended for Thrud Thoracic Turn time limit reached. 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 10, 1 ) Move ended for Cary Clavicle 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) Move ended for Mike Metatarsal Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] 6: status changed from 2 to 1. Fatty Liver rolls over. Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 9 ) Move ended for Prostatitis [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 10 ) 103 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (12, 10) 103 moved (MP) to ( 12, 10 ) Move ended for Keloid [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Gastritis 7: Select an action for Gastritis Select an action for Halitosis 8: Select an action for Halitosis Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 8 ) Move ended for Gastritis Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 13, 4 ) Move ended for Bed Sore Select an action for Malaria 13: Select an action for Malaria Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 9, 12 ) 8 moved (MP) to ( 9, 13 ) Move ended for Halitosis Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria Sobek is knocked over. Player pushed to (14, 10) 102 moved (MP) to ( 14, 10 ) (6, 1) + 0, (0, 0) + 0, 0: Sobek has been knocked prone. 102: status changed from 0 to 1. 13 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) Move ended for Jock Itch Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Abscess Player pushed to (14, 2) 113 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Leprosy Player pushed to (15, 4) 101 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Eczema TARGET: 4 --- ROLL: 3 + 0 = 3 Eczema is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Eczema has been knocked prone. Move ended for Eczema Pandemic: All players have moved. 5: status changed from 0 to 1. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 3 [Game Saved] 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Sobek 104: Select an action for Set Select an action for Set 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 10, 11 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Keloid is knocked over. Player pushed to (18, 9) 11 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 1) + 1, 0: Keloid has been stunned. 11: status changed from 0 to 2. 104 moved (MP) to ( 10, 10 ) 104 moved (MP) to ( 9, 9 ) Move ended for Set [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 8, 9 ) 114 moved (MP) to ( 8, 8 ) Move ended for Clark Calcaneous 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 8, 9 ) 106 moved (MP) to ( 7, 9 ) Move ended for Randy Rib 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 10 ) 110 moved (MP) to ( 10, 9 ) 110 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 9, 7 ) Move ended for Terry Trapezium [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 10, 3 ) Turn time limit reached. 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 5 ) Move ended for Cary Clavicle 103: Select an action for Imhotep Select an action for Imhotep 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 3 (3) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Imhotep Malaria is knocked over. Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 6) + 0, (6, 5) + 1, 2: Malaria has been badly hurt! 13: status changed from 0 to 8. Verified Opponent Roll = 6 13: status changed from 8 to 0. (6) Malaria regenerates. 13 moved (SP) to ( 0, 3 ) [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true 107: status changed from 6 to 0. Foul selected. 107 moved (MP) to ( 11, 12 ) 6 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Sid Sacrum fouls Fatty Liver. (2, 5) +1 The ref looks the other way! Move ended for Sid Sacrum [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 8 ) Move ended for Thrud Thoracic 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 7 ) Move ended for Anubis 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mike Metatarsal Fiery Sphinxters: All players have moved. Player pushed to (17, 4) 1 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 13, 3 ) Fiery Sphinxters turn ended. [Game Saved] 11: status changed from 2 to 1. Keloid rolls over. Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eczema 5: Select an action for Eczema Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 8, 12 ) 8 moved (MP) to ( 7, 11 ) 8 moved (MP) to ( 6, 10 ) 8 moved (MP) to ( 5, 9 ) DODGE FINAL RESULT: Halitosis TARGET: 3 --- ROLL: 5 + 0 = 5 Halitosis slips past his opponent(s) unhindered. 8 moved (MP) to ( 5, 8 ) 8 moved (MP) to ( 6, 7 ) (3) Go for it successful. 8 moved (MP) to ( 7, 7 ) 114 blocked. (5) Go for it successful. HORNS used. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (9, 8) 114 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 8, 8 ) Move ended for Halitosis [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Bed Sore Mike Metatarsal saved by block skill. Bed Sore saved by block skill. [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 10, 7 ) Move ended for Leprosy Select an action for Abscess 1: Select an action for Abscess Select an action for Jock Itch 10: Select an action for Jock Itch Select an action for Gastritis 7: Select an action for Gastritis Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 12, 14 ) 5 moved (MP) to ( 11, 14 ) 5 moved (MP) to ( 10, 13 ) Move ended for Eczema Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Fatty Liver TARGET: 4 --- ROLL: 6 + 0 = 6 Fatty Liver slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Fatty Liver TARGET: 4 --- ROLL: 1 + 0 = 1 Fatty Liver is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. Move ended for Fatty Liver 6: status changed from 0 to 1. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 4 [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Terry Trapezium Halitosis is knocked over. Player pushed to (21, 9) 8 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 10, 8 ) 12 blocked. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Leprosy is knocked over. Player pushed to (19, 6) 12 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 11, 8 ) Move ended for Set [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Anubis Gastritis is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Gastritis has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 13, 8 ) [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Imhotep Prostatitis is knocked over. Player pushed to (17, 8) 16 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Prostatitis has been knocked prone. 16: status changed from 0 to 1. 103 moved (MP) to ( 12, 9 ) [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true Foul selected. 7 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Sobek fouls Gastritis. (1, 5) +4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, 0: Gastritis has been stunned. 7: status changed from 1 to 2. The ref looks the other way! Move ended for Sobek [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 5 ) 105 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 6, 5 ) 105 moved (MP) to ( 5, 6 ) 105 moved (MP) to ( 4, 6 ) Move ended for Cary Clavicle 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 6, 6 ) 114 moved (MP) to ( 5, 6 ) 114 moved (MP) to ( 4, 5 ) 114 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 2, 5 ) Clark Calcaneous scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 2 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Fiery Sphinxters to set players on field. Turn time limit reached. 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 16, 6 ) 113 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 10 ) 109 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 6, 10 ) 5 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Fiery Sphinxters to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 106: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 111: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 6 112: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 5 113: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 6 114: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 26, 11 ) [Game Saved] Ball in play. Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 109 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (16, 10) 103 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 4, 10 ) 6 moved (MP) to ( 3, 11 ) BIG HAND skill used. GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 6 + 0 = 6 6 moved (MP) to ( 4, 11 ) 6 moved (MP) to ( 5, 11 ) 6 moved (MP) to ( 6, 11 ) Move ended for Fatty Liver [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 7, 5 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 10 ) Move ended for Bed Sore Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) Move ended for Halitosis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 11 ) 103 blocked. HORNS used. Pandemic , Choose a block die. POW/SKULL Imhotep saved by block skill. Abscess saved by block skill. Move ended for Abscess [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 11 ) (6) Go for it successful. 5 moved (MP) to ( 17, 10 ) Move ended for Eczema [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) Move ended for Keloid Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) Move ended for Gastritis Select an action for Jock Itch 10: Select an action for Jock Itch Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 5 [Game Saved] 106: status changed from 2 to 1. Randy Rib rolls over. 111: status changed from 2 to 1. Thrud Thoracic rolls over. 112: status changed from 2 to 1. Howard Humerus rolls over. 113: status changed from 2 to 1. Mike Metatarsal rolls over. 114: status changed from 2 to 1. Clark Calcaneous rolls over. 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Set Jock Itch is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (5, 3) + 0, (4, 5) + 1, 2: Jock Itch has been badly hurt! 10: status changed from 0 to 8. 104 moved (MP) to ( 14, 4 ) 10 moved (SP) to ( 0, 11 ) [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Anubis Gastritis is knocked over. Player pushed to (16, 7) 7 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Gastritis has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cary Clavicle Keloid is knocked over. Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Frank Fibula Select an action for Frank Fibula 102: Select an action for Sobek Select an action for Sobek 103: Select an action for Imhotep Select an action for Imhotep 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 2 (2) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sobek Malaria is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Malaria has been knocked prone. 13: status changed from 0 to 1. Sobek is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Sobek has been knocked prone. 102: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Eczema Imhotep is knocked over. Player pushed to (14, 9) Player 111 pushed to (14, 9) 111 moved (MP) to ( 14, 9 ) Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Imhotep has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Malaria Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 10 ) Move ended for Bed Sore Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Foul selected. 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 14, 11 ) Halitosis fouls Imhotep. (5, 6) +6 (6, 2) + 0, 0: Imhotep has been knocked out. 103: status changed from 1 to 7. 103 moved to dugout ( 29, 8 ) The ref looks the other way! Move ended for Halitosis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 16, 8 ) 109 blocked. Pandemic , Choose a block die. PUSHBACK/POW Frank Fibula is knocked over. Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (3, 2) + 1, 0: Frank Fibula has been stunned. 109: status changed from 0 to 2. 16 moved (MP) to ( 16, 7 ) Move ended for Prostatitis [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Gastritis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Keloid Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 11 ) Move ended for Leprosy Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 11 ) 6 moved (MP) to ( 8, 11 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 12, 12 ) (1) Fatty Liver trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 6 moved (MP) to ( 13, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Fatty Liver TARGET: 4 --- ROLL: 1 Player fumbled direction: 1 Ball moved to ( 12, 11 ) Move ended for Fatty Liver Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 6 [Game Saved] 109: status changed from 2 to 1. Frank Fibula rolls over. 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 20, 7 ) Move ended for Mike Metatarsal 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Anubis Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 13, 7 ) [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 102: Select an action for Sobek Select an action for Sobek 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 5 blocked. Verified Opponent Roll = 1 (1) Sobek trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Sobek trips and falls trying to go for it! Move ended for Sobek Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Sobek has been knocked prone. 102: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 11 ) BIG HAND skill used. GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 2 + 0 = 2 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) Move ended for Fatty Liver [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 17, 8 ) Move ended for Halitosis Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 10 ) Move ended for Abscess Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Foul selected. 2 moved (MP) to ( 15, 10 ) Bed Sore fouls Sobek. (6, 4) +4 (2, 1) + 0, 0: Sobek has been stunned. 102: status changed from 1 to 2. The ref looks the other way! Move ended for Bed Sore [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 8 ) Move ended for Eczema Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 11 ) Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria Cary Clavicle is knocked over. Player pushed to (13, 6) 105 moved (MP) to ( 13, 6 ) (5, 4) + 0, (6, 5) + 0, 1: Cary Clavicle has been badly hurt! 105: status changed from 0 to 8. 105: status changed from 8 to 0. (5) Cary Clavicle regenerates. 105 moved to dugout ( 29, 3 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 17, 7 ) 16 moved (MP) to ( 18, 7 ) 16 moved (MP) to ( 19, 7 ) 113 blocked. Pandemic , Choose a block die. PUSHBACK Player pushed to (21, 6) 113 moved (MP) to ( 21, 6 ) 16 moved (MP) to ( 20, 7 ) Move ended for Prostatitis [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 6 + 0 = 6 Keloid slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 16, 11 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 10 ) Move ended for Keloid [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 6 + 0 = 6 Gastritis slips past his opponent(s) unhindered. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) Move ended for Gastritis Pandemic: All players have moved. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 7 [Game Saved] 102: status changed from 2 to 1. Sobek rolls over. 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 17, 6 ) Move ended for Howard Humerus 109: Select an action for Frank Fibula Select an action for Frank Fibula 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 7 ) Move ended for Frank Fibula 104: Select an action for Set Select an action for Set 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 7 ) Move ended for Set 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 7 ) 13 blocked. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Malaria is knocked over. Player pushed to (13, 8) 13 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (6, 5) + 0, (2, 6) + 1, 0: Malaria has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 15, 9 ) Move ended for Anubis [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 8 ) Move ended for Randy Rib 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Thrud Thoracic 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Clark Calcaneous 113: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Choose a block die. PUSHBACK Move ended for Mike Metatarsal Fiery Sphinxters: All players have moved. Player pushed to (10, 7) 16 moved (MP) to ( 19, 7 ) Turn time limit reached. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 12 ) 6 moved (MP) to ( 21, 12 ) 6 moved (MP) to ( 22, 12 ) 6 moved (MP) to ( 23, 13 ) Move ended for Fatty Liver Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Foul selected. 11 moved (MP) to ( 17, 9 ) Keloid fouls Sobek. (3, 6) +2 (6, 4) + 0, 1: Sobek has been badly hurt! 102: status changed from 1 to 8. (1) Sobek does NOT regenerate. The ref looks the other way! Move ended for Keloid Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 7 ) Move ended for Eczema Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 11 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 12 ) 1 moved (MP) to ( 21, 12 ) 1 moved (MP) to ( 22, 11 ) Move ended for Abscess Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 20, 8 ) 16 moved (MP) to ( 21, 7 ) 113 blocked. Pandemic , Choose a block die. PUSHBACK/POW Mike Metatarsal is knocked over. Player pushed to (20, 5) 113 moved (MP) to ( 20, 5 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (5, 4) + 1, 2: Mike Metatarsal has been badly hurt! 113: status changed from 0 to 8. (1) Mike Metatarsal does NOT regenerate. 16 moved (MP) to ( 21, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) 16 moved (MP) to ( 21, 7 ) Move ended for Prostatitis [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis Select an action for Leprosy 12: Select an action for Leprosy Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 21, 12 ) Move ended for Gastritis Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 114 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (20, 9) 114 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 20, 10 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Halitosis TARGET: 3 --- ROLL: 3 + 0 = 3 Halitosis slips past his opponent(s) unhindered. 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 11 ) 8 moved (MP) to ( 21, 11 ) 8 moved (MP) to ( 22, 10 ) Move ended for Halitosis [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 11 ) DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 Bed Sore slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 19, 12 ) 2 moved (MP) to ( 20, 12 ) 2 moved (MP) to ( 21, 13 ) Move ended for Bed Sore Pandemic: All players have moved. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 8 [Game Saved] 109: Select an action for Frank Fibula Select an action for Frank Fibula 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 8 ) Move ended for Frank Fibula 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 19, 11 ) Move ended for Thrud Thoracic 104: Select an action for Set Select an action for Set 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Randy Rib Keloid is knocked over. Player pushed to (12, 10) 11 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 11: status changed from 0 to 1. 106 moved (MP) to ( 17, 9 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 10 ) Move ended for Howard Humerus 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Clark Calcaneous Leprosy is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. Clark Calcaneous saved by block skill. [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 7 ) 5 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Eczema is knocked over. Player pushed to (8, 8) 5 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 5) + 1, (3, 6) + 0, 0: Eczema has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 9 ) Move ended for Set [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Foul selected. 101 moved (MP) to ( 16, 10 ) 11 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 4 Anubis fouls Keloid. (1, 4) +2 The ref looks the other way! Move ended for Anubis Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 24, 13 ) 6 moved (MP) to ( 25, 13 ) 6 moved (MP) to ( 26, 13 ) 6 moved (MP) to ( 27, 13 ) Fatty Liver scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=21,y=13] : current status = 0 2 : current square = java.awt.Point[x=21,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=0,y=9] : current status = 7 5 : current status = 7 (5) Eczema regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=21,y=12] : current status = 4 7 : current square = java.awt.Point[x=21,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=21,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=21,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=22,y=10] : current status = 0 8 : current square = java.awt.Point[x=22,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=17,y=10] : current status = 1 11 : current square = java.awt.Point[x=17,y=10] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=20,y=10] : current status = 1 12 : current square = java.awt.Point[x=20,y=10] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (3) Malaria stays UNconscious. 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : rearrange KO player to square java.awt.Point[x=0,y=8] 16 : current square = java.awt.Point[x=21,y=7] : current status = 0 16 : current square = java.awt.Point[x=21,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=21,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=21,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=16,y=10] : current status = 0 101 : current square = java.awt.Point[x=16,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (4) Imhotep regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=3] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=17,y=9] : current status = 0 106 : current square = java.awt.Point[x=17,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=19,y=10] : current status = 0 112 : current square = java.awt.Point[x=19,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=20,y=9] : current status = 0 114 : current square = java.awt.Point[x=20,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Fiery Sphinxters to set players on field. 101 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 3 ) 109 moved (SP) to ( 17, 11 ) 110 moved (SP) to ( 20, 8 ) 114 moved (SP) to ( 18, 6 ) 110 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 18, 5 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 6, 4 ) 2 moved (SP) to ( 7, 10 ) 6 moved (SP) to ( 7, 4 ) 1 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 6 ) 4 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 12, 10 ) *** Setup end *** Waiting for Fiery Sphinxters to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 1 Weather roll(1+1) Current Weather: Sweltering Heat Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 1 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 1 ) [Game Saved] Ball in play. Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 6 ) 2 moved (MP) to ( 12, 5 ) Move ended for Bed Sore Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. POW Move ended for Leprosy Howard Humerus is knocked over. Player pushed to (16, 8) 112 moved (MP) to ( 16, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone. 112: status changed from 0 to 1. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 104 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Prostatitis Set is knocked over. Player pushed to (16, 10) 104 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (6, 5) + 1, 1: Set has been badly hurt! 104: status changed from 0 to 8. 104: status changed from 8 to 0. (4) Set regenerates. 104 moved to dugout ( 29, 1 ) 16 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) Move ended for Halitosis Select an action for Gastritis 7: Select an action for Gastritis Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 7 ) 103 blocked. HORNS used. Pandemic , Choose a block die. POW Imhotep is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) (4, 6) + 0, (5, 1) + 0, 0: Imhotep has been stunned. 103: status changed from 0 to 2. 7 moved (MP) to ( 15, 7 ) Move ended for Gastritis [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 8 ) Move ended for Eczema Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 11 ) Move ended for Abscess Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) Move ended for Keloid Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) (6) Go for it successful. 6 moved (MP) to ( 14, 1 ) BIG HAND skill used. GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 3 + 0 = 3 (5) Go for it successful. 6 moved (MP) to ( 13, 2 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Fatty Liver miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. PASS FINAL RESULT: Fatty Liver TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Fatty Liver Ball moved to ( 12, 5 ) GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Imhotep rolls over. 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Anubis Player pushed to (16, 3) 11 moved (MP) to ( 13, 3 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Howard Humerus 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 12 ) Move ended for Randy Rib 109: Select an action for Frank Fibula Select an action for Frank Fibula 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 11 ) Move ended for Frank Fibula 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 13, 0 ) 105 moved (MP) to ( 12, 1 ) Move ended for Cary Clavicle 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 1 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 3) 6 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 15, 2 ) Move ended for Clark Calcaneous [Game Saved] 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 17, 5 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 7 ) Move ended for Steve Sternum 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Terry Trapezium Player pushed to (13, 7) 5 moved (MP) to ( 16, 7 ) Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 11 ) Move ended for Impetigo Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 9 ) (6) Go for it successful. 4 moved (MP) to ( 17, 9 ) Move ended for Dandruff [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 10 ) 110 blocked. Pandemic , Choose a block die. PUSHBACK Player pushed to (19, 8) 110 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 18, 9 ) Move ended for Prostatitis [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Gastritis Thrud Thoracic is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 111: status changed from 0 to 1. Gastritis saved by block skill. [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Eczema Howard Humerus is knocked over. Player pushed to (18, 6) 112 moved (MP) to ( 18, 6 ) (6, 3) + 0, (1, 3) + 0, 0: Howard Humerus has been stunned. 112: status changed from 0 to 2. 5 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 9 ) Move ended for Bed Sore Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 14, 12 ) Move ended for Halitosis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) Move ended for Keloid Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 15, 9 ) Move ended for Fatty Liver Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Abscess Pandemic: All players have moved. Player pushed to (12, 12) 106 moved (MP) to ( 12, 12 ) 1 moved (MP) to ( 13, 12 ) Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 2 [Game Saved] 112: status changed from 2 to 1. Howard Humerus rolls over. 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 108: Select an action for Steve Sternum Select an action for Steve Sternum 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Imhotep 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Thrud Thoracic 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Steve Sternum Eczema is knocked over. Player pushed to (13, 7) 5 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Eczema has been knocked prone. 5: status changed from 0 to 1. 108 moved (MP) to ( 17, 7 ) [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 17, 8 ) 2 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bed Sore is knocked over. Player pushed to (14, 10) 2 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Turn time limit reached. MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 4) + 1, (1, 4) + 0, 0: Bed Sore has been stunned. 2: status changed from 3 to 2. 101 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 Ball moved to ( 14, 11 ) Move ended for Anubis [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 13, 6 ) Move ended for Cary Clavicle 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 8 ) Move ended for Clark Calcaneous 109: Select an action for Frank Fibula Select an action for Frank Fibula 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Frank Fibula Player pushed to (13, 10) 9 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 17, 11 ) [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Randy Rib Abscess is knocked over. Player pushed to (15, 13) 1 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Abscess has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 13, 12 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium Fiery Sphinxters turn ended. [Game Saved] 2: status changed from 2 to 1. Bed Sore rolls over. Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Eczema Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Leprosy Anubis is knocked over. Player pushed to (17, 10) 101 moved (MP) to ( 17, 10 ) (2, 1) + 0, (0, 0) + 0, 0: Anubis has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (19, 7) 110 moved (MP) to ( 19, 7 ) 16 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 12 ) DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 4 + 0 = 4 Keloid slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 12 ) 109 blocked. HORNS used. Pandemic , Choose a block die. POW Frank Fibula is knocked over. Player pushed to (18, 10) 109 moved (MP) to ( 18, 10 ) (5, 4) + 0, (5, 6) + 0, 5: Frank Fibula has been seriously injured!! (14) Broken Ribs - Miss next game 109: status changed from 0 to 9. (3) Frank Fibula does NOT regenerate. 11 moved (MP) to ( 17, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 109 moved to dugout ( 29, 13 ) Move ended for Keloid [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Abscess Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Halitosis Player pushed to (12, 13) 106 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) BIG HAND skill used. GET BALL FINAL RESULT: Fatty Liver TARGET: 2 --- ROLL: 2 + 0 = 2 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) Move ended for Fatty Liver [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 10 ) 9 moved (MP) to ( 20, 9 ) Move ended for Impetigo Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 11 ) 4 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 20, 12 ) Move ended for Dandruff Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 5 + 0 = 5 Gastritis slips past his opponent(s) unhindered. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) Move ended for Gastritis Pandemic: All players have moved. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 3 [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Anubis 112: Select an action for Howard Humerus Select an action for Howard Humerus 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Imhotep Eczema is knocked over. Player pushed to (14, 8) 5 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Eczema has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 16, 7 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 20, 7 ) Move ended for Howard Humerus 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 20, 8 ) Move ended for Steve Sternum 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 8 ) Move ended for Thrud Thoracic 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 18, 7 ) Move ended for Cary Clavicle 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Terry Trapezium Prostatitis is knocked over. Player pushed to (10, 9) 16 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone. 16: status changed from 0 to 1. 110 moved (MP) to ( 19, 8 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Impetigo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 3) + 0, (3, 5) + 0, 0: Impetigo has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 9 ) Clark Calcaneous saved by block skill. 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 22, 10 ) 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 23, 11 ) 114 moved (MP) to ( 24, 12 ) Move ended for Clark Calcaneous [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Randy Rib Fiery Sphinxters: All players have moved. Halitosis is knocked over. Player pushed to (16, 11) 8 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 13, 12 ) Turn time limit reached. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 13 ) 7 moved (MP) to ( 21, 13 ) 7 moved (MP) to ( 22, 13 ) 7 moved (MP) to ( 23, 13 ) 114 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Clark Calcaneous is knocked over. Player pushed to (24, 11) 114 moved (MP) to ( 24, 11 ) (5, 1) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 24, 12 ) Move ended for Gastritis [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 13 ) 4 moved (MP) to ( 24, 13 ) 4 moved (MP) to ( 25, 13 ) 4 moved (MP) to ( 26, 12 ) Move ended for Dandruff Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 13 ) 6 moved (MP) to ( 21, 13 ) 6 moved (MP) to ( 22, 13 ) 6 moved (MP) to ( 23, 13 ) 6 moved (MP) to ( 24, 13 ) 6 moved (MP) to ( 25, 13 ) Move ended for Fatty Liver Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 16, 10 ) Move ended for Bed Sore Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (18, 10) 101 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis Select an action for Eczema 5: Select an action for Eczema Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 12 ) DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 3 + 0 = 3 Keloid slips past his opponent(s) unhindered. 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 12 ) 11 moved (MP) to ( 23, 13 ) Move ended for Keloid [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Abscess TARGET: 3 --- ROLL: 3 + 0 = 3 Abscess slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 13 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 11 ) (2) Go for it successful. 1 moved (MP) to ( 20, 10 ) Move ended for Abscess [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Prostatitis [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Halitosis TARGET: 3 --- ROLL: 3 + 0 = 3 Halitosis slips past his opponent(s) unhindered. 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) Move ended for Halitosis [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Eczema TARGET: 3 --- ROLL: 3 + 0 = 3 Eczema slips past his opponent(s) unhindered. 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 11 ) Move ended for Eczema Pandemic: All players have moved. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 4 [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 23, 10 ) 112 moved (MP) to ( 23, 11 ) Move ended for Howard Humerus 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Gastritis is knocked over. Player pushed to (5, 13) 7 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Gastritis has been knocked prone. 7: status changed from 0 to 1. 114 moved (MP) to ( 24, 12 ) Move ended for Clark Calcaneous [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Team re-roll used. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Anubis Prostatitis is knocked over. Player pushed to (9, 9) 16 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 4) + 0, (2, 5) + 1, 0: Prostatitis has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 10 ) [Game Saved] 108: Select an action for Steve Sternum Select an action for Steve Sternum 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 8 ) 108 moved (MP) to ( 22, 9 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 24, 10 ) 108 moved (MP) to ( 25, 11 ) Move ended for Steve Sternum 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 23, 10 ) 110 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 25, 12 ) Move ended for Terry Trapezium [Game Saved] 106: Select an action for Randy Rib Select an action for Randy Rib 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 15, 14 ) 106 moved (MP) to ( 16, 14 ) 106 moved (MP) to ( 17, 14 ) 106 moved (MP) to ( 18, 13 ) Move ended for Randy Rib 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 22, 9 ) 105 moved (MP) to ( 21, 10 ) Move ended for Cary Clavicle 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 9 ) Move ended for Imhotep 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic Turn time limit reached. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 22, 10 ) Move ended for Thrud Thoracic Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 114 blocked. Pandemic , Choose a block die. POW Clark Calcaneous is knocked over. Player pushed to (24, 11) 114 moved (MP) to ( 24, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 24, 12 ) Move ended for Gastritis [Game Saved] Select an action for Dandruff 4: Select an action for Dandruff Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 13 ) Move ended for Keloid Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Dandruff Player pushed to (23, 10) Player 114 pushed to (23, 10) 114 moved (MP) to ( 23, 10 ) Player pushed to (24, 11) 110 moved (MP) to ( 24, 11 ) 4 moved (MP) to ( 25, 12 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 26, 13 ) 6 moved (MP) to ( 27, 13 ) Fatty Liver scores a touchdown! (6) Abscess is not affected by the heat. (6) Bed Sore is not affected by the heat. (5) Dandruff is not affected by the heat. (6) Eczema is not affected by the heat. (2) Fatty Liver is not affected by the heat. *(1) Gastritis collapses from heat exhaustion. (3) Halitosis is not affected by the heat. (6) Keloid is not affected by the heat. (6) Leprosy is not affected by the heat. (5) Anubis is not affected by the heat. (3) Imhotep is not affected by the heat. (5) Cary Clavicle is not affected by the heat. *(1) Randy Rib collapses from heat exhaustion. (5) Steve Sternum is not affected by the heat. (3) Terry Trapezium is not affected by the heat. (2) Thrud Thoracic is not affected by the heat. (2) Howard Humerus is not affected by the heat. (6) Clark Calcaneous is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=10] : current status = 4 1 : current square = java.awt.Point[x=20,y=10] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=16,y=10] : current status = 4 2 : current square = java.awt.Point[x=16,y=10] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=25,y=12] : current status = 0 4 : current square = java.awt.Point[x=25,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=25,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=25,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=16,y=11] : current status = 4 5 : current square = java.awt.Point[x=16,y=11] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=24,y=12] : current status = 4 7 : current square = java.awt.Point[x=24,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=24,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=24,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 7: status changed from 0 to 1. 8 : current square = java.awt.Point[x=16,y=12] : current status = 4 8 : current square = java.awt.Point[x=16,y=12] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=9] : current status = 7 9 : current status = 7 (4) Impetigo regains consciousness. 9: status changed from 7 to 0. 9 : current square = java.awt.Point[x=0,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=24,y=13] : current status = 0 11 : current square = java.awt.Point[x=24,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=17,y=10] : current status = 0 12 : current square = java.awt.Point[x=17,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (5) Malaria regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=0,y=10] : current status = 7 16 : current status = 7 (6) Prostatitis regains consciousness. 16: status changed from 7 to 0. 16 : current square = java.awt.Point[x=0,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=21,y=10] : current status = 0 105 : current square = java.awt.Point[x=21,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=18,y=13] : current status = 0 106 : current square = java.awt.Point[x=18,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 106: status changed from 0 to 1. 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=25,y=11] : current status = 0 108 : current square = java.awt.Point[x=25,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=13] : current status = 9 109 : skipping player in BH, SI, or RIP 110 : current square = java.awt.Point[x=24,y=11] : current status = 0 110 : current square = java.awt.Point[x=24,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=23,y=10] : current status = 1 114 : current square = java.awt.Point[x=23,y=10] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 12, 12 ) 2 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 7, 2 ) 1 moved (SP) to ( 10, 2 ) 9 moved (SP) to ( 10, 1 ) 6 moved (SP) to ( 9, 12 ) 11 moved (SP) to ( 10, 12 ) 6 moved (SP) to ( 10, 13 ) 2 moved (SP) to ( 8, 12 ) 6 moved (SP) to ( 8, 11 ) 2 moved (SP) to ( 10, 13 ) 6 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 7: status changed from 1 to 0. Waiting for Fiery Sphinxters to set players on field. 104 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 15, 7 ) Turn time limit reached. 114 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 19, 8 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+1) = Changing Weather Weather roll(3+1) Current Weather: Nice Kick result. Direction: 5 Distance: 5 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 27, 11 ) [Game Saved] Ball in play. Waiting for Fiery Sphinxters to finish TURN: 5 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = POW/SKULL Move ended for Anubis [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 6 (6) Foul Appearance roll passed. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Set Malaria is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (3, 6) + 1, (6, 6) + 0, 2: Malaria has been badly hurt! 13: status changed from 0 to 8. Verified Opponent Roll = 4 13: status changed from 8 to 0. (4) Malaria regenerates. 13 moved (SP) to ( 0, 1 ) Set saved by block skill. [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 4 (4) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Imhotep Leprosy is knocked over. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 14, 9 ) [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 11 ) Move ended for Sid Sacrum 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) Move ended for Thrud Thoracic 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 13, 10 ) Move ended for Steve Sternum [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 24, 8 ) 110 moved (MP) to ( 25, 9 ) 110 moved (MP) to ( 26, 10 ) 110 moved (MP) to ( 27, 11 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Terry Trapezium dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 26, 11 ) Move ended for Terry Trapezium [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 11 ) 11 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Clark Calcaneous is knocked over. Move ended for Clark Calcaneous Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Clark Calcaneous has been knocked prone. 114: status changed from 0 to 1. Fiery Sphinxters turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 13, 9 ) 103 blocked. Pandemic , Choose a block die. POW/SKULL Imhotep saved by block skill. Prostatitis is knocked over. Move ended for Prostatitis MIGHTY BLOW used on armor roll. (3, 6) + 1, (2, 3) + 0, 0: Prostatitis has been stunned. 16: status changed from 0 to 2. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 6 [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 5 (5) Foul Appearance roll passed. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Imhotep Leprosy is knocked over. Player pushed to (17, 7) 12 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 13, 8 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 25, 11 ) 110 moved (MP) to ( 24, 11 ) 110 moved (MP) to ( 23, 11 ) 110 moved (MP) to ( 22, 11 ) 110 moved (MP) to ( 21, 11 ) Move ended for Terry Trapezium 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Sid Sacrum Halitosis is knocked over. Player pushed to (17, 9) 8 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 12, 10 ) [Game Saved] 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 3 ) Move ended for Howard Humerus 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 11, 10 ) 108 moved (MP) to ( 10, 10 ) 108 moved (MP) to ( 9, 11 ) Move ended for Steve Sternum 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (20, 12) 11 moved (MP) to ( 9, 12 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 9 ) Move ended for Clark Calcaneous [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 13, 6 ) Move ended for Set 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 (1) Anubis trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 11, 12 ) Move ended for Anubis [Game Saved] 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Cary Clavicle Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Thrud Thoracic Fiery Sphinxters: All players have moved. Bed Sore is knocked over. Player pushed to (20, 14) 2 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 10, 13 ) Turn time limit reached. Fiery Sphinxters turn ended. [Game Saved] 16: status changed from 2 to 1. Prostatitis rolls over. Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 1 ) 9 moved (MP) to ( 12, 1 ) 9 moved (MP) to ( 13, 1 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) (3) Go for it successful. 9 moved (MP) to ( 16, 5 ) (4) Go for it successful. 9 moved (MP) to ( 16, 6 ) Move ended for Impetigo [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 8, 8 ) 114 blocked. (3) Go for it successful. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (10, 10) 114 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 9 ) Move ended for Abscess [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Halitosis Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 8, 13 ) DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 5 + 0 = 5 Bed Sore slips past his opponent(s) unhindered. 2 moved (MP) to ( 7, 12 ) 2 moved (MP) to ( 7, 11 ) Move ended for Bed Sore [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 8, 10 ) Move ended for Fatty Liver Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Keloid Keloid is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 11: status changed from 0 to 1. Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 7 [Game Saved] 101: Select an action for Anubis Select an action for Anubis 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cary Clavicle Dandruff is knocked over. Player pushed to (17, 8) 4 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Dandruff has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 13, 7 ) [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 13 ) 111 moved (MP) to ( 8, 13 ) 111 moved (MP) to ( 7, 13 ) 111 moved (MP) to ( 6, 13 ) 111 moved (MP) to ( 5, 12 ) Move ended for Thrud Thoracic 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = SKULL Move ended for Imhotep [Game Saved] 101: Select an action for Anubis Select an action for Anubis Turn time limit reached. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 11 ) 101 moved (MP) to ( 9, 10 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Abscess is knocked over. Player pushed to (21, 8) 1 moved (MP) to ( 8, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 5) + 1, 0: Abscess has been stunned. 1: status changed from 0 to 2. 101 moved (MP) to ( 9, 9 ) Move ended for Anubis [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sid Sacrum Halitosis is knocked over. Player pushed to (18, 8) 8 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 12, 9 ) [Game Saved] 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 16, 11 ) Pass selected. SHORT PASS Verified Opponent Roll = 2 FOUL APPEARANCE skill used. PASS BEFORE RE_ROLL: Terry Trapezium fumbled the ball. TARGET: 5 --- ROLL: 2 + -1Fa = 1 Reroll using pass. Verified Opponent Roll = 4 FOUL APPEARANCE skill used. PASS FINAL RESULT: Terry Trapezium TARGET: 5 --- ROLL: 4 + -1Fa = 3 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 6 Scatter roll: 6 Move ended for Terry Trapezium Ball moved to ( 21, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Fatty Liver TARGET: 6 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 11 ) Fiery Sphinxters turn ended. [Game Saved] 1: status changed from 2 to 1. Abscess rolls over. Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dandruff 4: Select an action for Dandruff 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Dandruff Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Prostatitis [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 107 blocked. Pandemic , Choose a block die. PUSHBACK Player pushed to (13, 10) 107 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 11, 9 ) Move ended for Halitosis [Game Saved] Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Keloid Select an action for Impetigo 9: Select an action for Impetigo 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 17, 11 ) Move ended for Impetigo Select an action for Leprosy 12: Select an action for Leprosy Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Eczema TARGET: 3 --- ROLL: 5 + 0 = 5 Eczema slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 10, 8 ) Move ended for Eczema [Game Saved] Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Fatty Liver Player pushed to (10, 12) 108 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 9, 11 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 11 ) GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 2 moved (MP) to ( 7, 10 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 5, 7 ) 2 moved (MP) to ( 5, 6 ) (6) Go for it successful. 2 moved (MP) to ( 4, 5 ) (1) Bed Sore trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 2 moved (MP) to ( 4, 4 ) Move ended for Bed Sore [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 103 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Leprosy Pandemic: All players have moved. Player pushed to (14, 8) 103 moved (MP) to ( 14, 8 ) Pandemic turn ended. Waiting for Fiery Sphinxters to finish TURN: 8 [Game Saved] 104: Select an action for Set Select an action for Set 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = PUSHBACK Move ended for Set [Game Saved] 111: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 12 ) 111 moved (MP) to ( 7, 12 ) 111 moved (MP) to ( 8, 13 ) Move ended for Thrud Thoracic 108: Select an action for Steve Sternum Select an action for Steve Sternum 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Steve Sternum Keloid is knocked over. Player pushed to (21, 12) 11 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 5) + 0, (2, 1) + 0, 0: Keloid has been stunned. 11: status changed from 0 to 2. 108 moved (MP) to ( 9, 12 ) [Game Saved] 114: Select an action for Clark Calcaneous Select an action for Clark Calcaneous 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Clark Calcaneous Fatty Liver is knocked over. Player pushed to (21, 11) 6 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 101: Select an action for Anubis Select an action for Anubis 101: Select an action for Anubis Select an action for Anubis 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Anubis Player pushed to (18, 7) 5 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 8 ) [Game Saved] 103: Select an action for Imhotep Select an action for Imhotep 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = PUSHBACK Move ended for Imhotep Imhotep has already moved this turn. [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 112: Select an action for Howard Humerus Select an action for Howard Humerus 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 112: Select an action for Howard Humerus Select an action for Howard Humerus 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 13, 4 ) 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 8 ) 16 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = 1 (1) Foul Appearance stops the block! Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 2 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 112 moved (MP) to ( 13, 8 ) Move ended for Howard Humerus [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 105: Select an action for Cary Clavicle Select an action for Cary Clavicle 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cary Clavicle Player pushed to (18, 8) 4 moved (MP) to ( 11, 8 ) [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum Turn time limit reached. 107: Select an action for Sid Sacrum Select an action for Sid Sacrum 110: Select an action for Terry Trapezium Select an action for Terry Trapezium 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Terry Trapezium Impetigo is knocked over. Player pushed to (11, 12) 9 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (4, 6) + 0, (3, 6) + 0, 0: Impetigo has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 17, 11 ) [Game Saved] 107: Select an action for Sid Sacrum Select an action for Sid Sacrum Fiery Sphinxters turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 3 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 (4) Impetigo regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 4 Fiery Sphinxters Winnings Roll: 4 + 0 Verified Opponent Roll = 5 Pandemic Winnings Roll: 5 + 1 Verified Opponent Roll = 1 Anubis gets an MVP award. Verified Opponent Roll = 4 Dandruff gets an MVP award. Verified Opponent Roll = 6 Fiery Sphinxters FF Roll: 6 + 0 Verified Opponent Roll = 4 Pandemic FF Roll: 4 + 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 D6: 1(189) 2(168) 3(211) 4(200) 5(226) 6(187) Total(1181) D8: 1(6) 2(2) 3(3) 4(2) 5(4) 6(6) 7(0) 8(0) Total(23) GAME OVER Final Score: Pandemic: 2 Fiery Sphinxters: 1 WINNINGS Pandemic: 60000 Fiery Sphinxters: 40000