Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 1DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 1TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Hail Mary Pass, Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 13 name: [A HREF=HitRef] [B] Foul [/B] [/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 16 name: 1COPY OppAction.exe MyAction.exe Player 16: S Khemrian Skeleton 5 3 1 7 [Regenerate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=4223] Connected as server to game 'kiavscfhell'. Sending Team File... Done Sending File Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [] Player 103 name: PsychoHoli Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 104 name: HeresyII Player 104: B Dark Elf Blitzer 7 3 4 8 [Block] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 5 8 [+ag] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 4 8 [Guard] Player 107 name: Shattered Player 107: L Dark Elf Lineman 5 3 4 8 [Block] Player 108 name: Clash Player 108: L Dark Elf Lineman 6 3 4 8 [] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagor Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 8 [+ag] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up] Done loading opponent team. *** Setup start *** Weather roll(5+1) Current Weather: Nice Gate: 66000 screaming fans show up for the game. Cowboys From Hell gets a LEADER reroll. Dominator manages to ignore the niggling pain. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Cowboys From Hell win the toss. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 8, 6 ) 8 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 8, 10 ) 5 moved (SP) to ( 8, 4 ) Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 16, 4 ) 106 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 17, 6 ) 114 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 16, 3 ) 103 moved (SP) to ( 16, 1 ) 113 moved (SP) to ( 16, 2 ) 112 moved (SP) to ( 16, 6 ) 112 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 16, 6 ) 112 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 17, 11 ) 105 moved (SP) to ( 18, 6 ) 105 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 22, 10 ) Turn time limit reached. 101 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 9) Kickoff Roll (1+5) = Bad Kick Kick result. Direction: 6 Distance: 7 Ball placed at (20, 9) Touchback!! Waiting for Cowboys From Hell to give the ball to a member of their team on the field. Ball moved to ( 13, 1 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 1 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 19, 3 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 2 ) Move ended for FarBeyondDriven 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 10, 2 ) 106 moved (MP) to ( 9, 3 ) Move ended for Dominator 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 9 ) Move ended for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 12 ) 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 11 ) Move ended for MedecineMan 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 2 ) Move ended for ArtShredder 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 5 ) Move ended for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) Move ended for PsychoHoli 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 1 ) Move ended for VulgarDisplayOfPower 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) Move ended for HeresyII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Cowboy 1CATCH ball is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 4) + 0, (4, 3) + 0, 0: 1CATCH ball has been stunned. 12: status changed from 0 to 2. Cowboy saved by block skill. [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 9 ) 16 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (14, 7) 16 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: 1COPY OppAction.exe MyAction.exe has been knocked prone. 16: status changed from 0 to 1. 102 moved (MP) to ( 13, 9 ) Move ended for ConcreteSledge Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 12: status changed from 2 to 1. 1CATCH ball rolls over. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 14, 7 ) 16 moved (MP) to ( 13, 6 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 7 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 4 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Dominator is knocked over. Player pushed to (9, 2) 106 moved (MP) to ( 9, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 9, 3 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 8, 2 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 4 ) 7 moved (MP) to ( 7, 3 ) 7 moved (MP) to ( 7, 2 ) 7 moved (MP) to ( 8, 1 ) Move ended for 1SHORT pass Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 3 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW ArtShredder is knocked over. Player pushed to (11, 1) 112 moved (MP) to ( 11, 1 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 10, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. SKULL Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. 1BREAK; is knocked over. (1, 3) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Dominator 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for ArtShredder 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for VulgarDisplayOfPower 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (19, 3) 2 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. 113 moved (MP) to ( 10, 2 ) [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 0 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 14, 4 ) Hand off selected. Move ended for PsychoHoli Ball moved to ( 14, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cowboy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 13, 4 ) Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Dominator is knocked over. Player pushed to (10, 1) 106 moved (MP) to ( 10, 1 ) (5, 2) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 9 moved (MP) to ( 9, 2 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1KILL $Opponent Player pushed to (11, 2) 113 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 5 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 7 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; HeresyII is knocked over. Player pushed to (12, 1) 104 moved (MP) to ( 12, 1 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 1 ) Move ended for 1SHORT pass Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent ConcreteSledge is knocked over. Player pushed to (13, 10) 102 moved (MP) to ( 13, 10 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1COPY OppAction.exe MyAction.exe Khemrian Inept Automatons: All players have moved. CemeteryGatesII is knocked over. Player pushed to (13, 4) 105 moved (MP) to ( 13, 4 ) (3, 6) + 0, (1, 3) + 0, 0: CemeteryGatesII has been stunned. 105: status changed from 0 to 2. 16 moved (MP) to ( 13, 5 ) Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. CemeteryGatesII rolls over. 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 3 + 0 = 3 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 9, 9 ) Move ended for ConcreteSledge [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Blitz selected. 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL 1BREAK; saved by block skill. MedecineMan saved by block skill. 109 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 3 + 0 = 3 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 7, 12 ) 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 5, 12 ) 109 moved (MP) to ( 4, 12 ) Move ended for MedecineMan [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 9 ) Hand off selected. Ball moved to ( 14, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for FarBeyondDriven [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 12 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 12 ) 111 moved (MP) to ( 9, 12 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 5 + 0 = 5 Ball moved to ( 25, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for ASleeper [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 3 ) Move ended for PsychoHoli [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for HeresyII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 2) 3 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 2 ) 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 1) 3 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 2 ) Move ended for VulgarDisplayOfPower [Game Saved] 106: Select an action for Dominator Select an action for Dominator 112: Select an action for ArtShredder Select an action for ArtShredder 106: Select an action for Dominator Select an action for Dominator 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 6 + 0 = 6 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 11 ) Move ended for Cowboy [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 106: Select an action for Dominator Select an action for Dominator Turn time limit reached. 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 0 ) Move ended for ArtShredder 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dominator TARGET: 2 --- ROLL: 3 + 0 = 3 Dominator slips past his opponent(s) unhindered. Move ended for Dominator Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: multiple block 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 8, 8 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 4 ) 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 6, 6 ) 5 moved (MP) to ( 5, 7 ) 5 moved (MP) to ( 5, 8 ) 5 moved (MP) to ( 5, 9 ) (1) 1KILL $Opponent trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 5 moved (MP) to ( 4, 10 ) (6) Go for it successful. 5 moved (MP) to ( 4, 11 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 11 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 9 ) Move ended for 1CATCH ball Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 10, 12 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 12, 7 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 10, 9 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 7, 11 ) DODGE FINAL RESULT: 1BREAK; TARGET: 4 --- ROLL: 3 + 0 = 3 1BREAK; is knocked over. (2, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 4 to 1. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 7, 12 ) 111 moved (MP) to ( 6, 12 ) 111 moved (MP) to ( 5, 12 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW 1KILL $Opponent is knocked over. Player pushed to (25, 10) 5 moved (MP) to ( 4, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. Move ended for ASleeper [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 3 ) Move ended for CemeteryGatesII 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 3 ) Move ended for PsychoHoli 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for HeresyII 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (19, 3) 2 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 106: Select an action for Dominator Select an action for Dominator 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 112: Select an action for ArtShredder Select an action for ArtShredder 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 1 ) Move ended for Dominator 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for ArtShredder 1SHORT pass is knocked over. Player pushed to (21, 2) 7 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 6) + 0, (5, 3) + 0, 0: 1SHORT pass has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 8 ) Move ended for VulgarDisplayOfPower [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for FarBeyondDriven 1CATCH ball is knocked over. Player pushed to (15, 10) 12 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 5) + 0, (2, 3) + 0, 0: 1CATCH ball has been stunned. 12: status changed from 0 to 2. 114 moved (MP) to ( 15, 9 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 3, 12 ) 109 moved (MP) to ( 2, 12 ) MedecineMan scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 6 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) 1SHORT pass regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 16, 4 ) 104 moved (SP) to ( 16, 5 ) 105 moved (SP) to ( 18, 6 ) 109 moved (SP) to ( 16, 11 ) 113 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 16, 2 ) 103 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 16, 3 ) 103 moved (SP) to ( 16, 2 ) 102 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 20, 3 ) 108 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 16, 11 ) 104 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 16, 3 ) 114 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 18, 9 ) 112 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 6 ) Turn time limit reached. 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 8, 5 ) 7 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 8 Ball placed at (21, 7) Touchback!! Khemrian Inept Automatons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 13 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 7 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) Move ended for 1BREAK; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 13 ) 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 12 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 13 ) 9 moved (MP) to ( 17, 13 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 11, 12 ) 7 moved (MP) to ( 12, 12 ) 7 moved (MP) to ( 13, 12 ) Move ended for 1SHORT pass Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Dominator is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (6, 3) + 0, 0: Dominator has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Cowboy is knocked over. Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 3) + 1, 0: Cowboy has been stunned. 101: status changed from 0 to 2. 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 15, 8 ) Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 16, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 9 ) Move ended for 1KILL $Opponent Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 11 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 113 blocked. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. CemeteryGatesII is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. Player pushed to (17, 10) 113 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 16, 10 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 13 ) Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Cowboy rolls over. 112: Select an action for ArtShredder Select an action for ArtShredder 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 112: Select an action for ArtShredder Select an action for ArtShredder 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 21, 9 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 21, 11 ) Move ended for FarBeyondDriven 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 13, 7 ) Move ended for ConcreteSledge 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 21, 10 ) Move ended for PsychoHoli 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 18, 13 ) Move ended for ArtShredder 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 3 + 0 = 3 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 18, 11 ) Move ended for Clash [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 12 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (13, 11) 16 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: 1COPY OppAction.exe MyAction.exe has been knocked prone. 16: status changed from 0 to 1. 111 moved (MP) to ( 17, 12 ) Move ended for ASleeper [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 19, 12 ) Move ended for HeresyII [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 18, 8 ) Move ended for VulgarDisplayOfPower [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 6 ) Move ended for CemeteryGatesII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 17, 11 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 111 blocked. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (19, 11) 108 moved (MP) to ( 19, 11 ) Player pushed to (19, 13) Player 112 pushed to (19, 13) 112 moved (MP) to ( 19, 13 ) Player pushed to (18, 13) 111 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 18, 11 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 12 ) Move ended for 1CATCH ball Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 ASleeper is knocked over. Player pushed to (19, 14) 111 moved (MP) to ( 19, 14 ) (4, 1) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 15, 10 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 13 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) Move ended for 1KILL $Opponent Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 8 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 14, 12 ) Move ended for ConcreteSledge 108: Select an action for Clash Select an action for Clash 103: Select an action for PsychoHoli Select an action for PsychoHoli 108: Select an action for Clash Select an action for Clash 104: Select an action for HeresyII Select an action for HeresyII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 12 ) 112 moved (MP) to ( 20, 11 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 9 ) Move ended for ArtShredder 108: Select an action for Clash Select an action for Clash 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 13 ) 104 moved (MP) to ( 18, 13 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL 1CATCH ball is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 3 to 1. HeresyII saved by block skill. Verified Opponent Roll = 7 Ball moved to ( 11, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: HeresyII TARGET: 4 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 20, 12 ) 104 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 22, 11 ) Move ended for HeresyII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 19, 13 ) 111 moved (MP) to ( 20, 12 ) Move ended for ASleeper 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 4 + 0 = 4 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 6 ) Move ended for VulgarDisplayOfPower [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 6 + 0 = 6 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 4 ) Move ended for Cowboy [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 2 + 0 = 2 Clash slips past his opponent(s) unhindered. Move ended for Clash [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 12 ) 114 moved (MP) to ( 22, 13 ) 114 moved (MP) to ( 21, 12 ) Move ended for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for CemeteryGatesII 1KILL $Opponent is knocked over. Player pushed to (11, 4) 5 moved (MP) to ( 18, 4 ) Turn time limit reached. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 6) + 0, (3, 4) + 0, 0: 1KILL $Opponent has been stunned. 5: status changed from 0 to 2. Cowboys From Hell turn ended. [Game Saved] 5: status changed from 2 to 1. 1KILL $Opponent rolls over. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 15, 12 ) Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1BREAK; ConcreteSledge is knocked over. (5, 2) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 1BREAK; saved by block skill. [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent CemeteryGatesII is knocked over. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) ArtShredder is knocked over. Player pushed to (20, 9) 112 moved (MP) to ( 20, 9 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (1, 2) + 0, 0: ArtShredder has been stunned. 112: status changed from 0 to 2. 2 moved (MP) to ( 19, 9 ) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 19, 12 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 11, 5 ) Move ended for 1SHORT pass Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 8 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 14 ) 9 moved (MP) to ( 19, 14 ) 9 moved (MP) to ( 20, 14 ) 9 moved (MP) to ( 21, 14 ) 9 moved (MP) to ( 22, 13 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 14 ) (6) Go for it successful. 4 moved (MP) to ( 20, 13 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 111 blocked. 114 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (22, 12) 114 moved (MP) to ( 22, 12 ) Player pushed to (21, 11) 111 moved (MP) to ( 21, 11 ) 4 moved (MP) to ( 21, 12 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 112: status changed from 2 to 1. ArtShredder rolls over. 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 5 ) Hand off selected. Move ended for HeresyII Ball moved to ( 10, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) Move ended for Cowboy [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: VulgarDisplayOfPower fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for VulgarDisplayOfPower Ball moved to ( 18, 1 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 18, 0 ) Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 7 ) Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 7 ) Move ended for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (19, 6) 104 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 18, 5 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 15, 2 ) Move ended for 1KILL $Opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 20, 12 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 11, 3 ) 7 moved (MP) to ( 11, 2 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Cowboy is knocked over. Player pushed to (11, 0) 101 moved (MP) to ( 11, 0 ) Scatter roll: 4 Ball moved to ( 12, 0 ) (6, 2) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 11, 1 ) Move ended for 1SHORT pass [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 4: tackle zone state changed to true Multiple Block selected. 111 blocked. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (23, 13) 114 moved (MP) to ( 23, 13 ) Player pushed to (22, 10) 111 moved (MP) to ( 22, 10 ) 4 moved (MP) to ( 22, 12 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DO SupportBlock() UNTIL blockDice = 3 FarBeyondDriven is knocked over. (2, 2) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (21, 11) 108 moved (MP) to ( 21, 11 ) 2 moved (MP) to ( 20, 10 ) Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (21, 12) 108 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 21, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 3 ) (3) Go for it successful. 8 moved (MP) to ( 11, 2 ) (5) Go for it successful. 8 moved (MP) to ( 12, 1 ) Move ended for 1TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. Move ended for HeresyII [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 2 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 0) 8 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 16, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: HeresyII TARGET: 4 --- ROLL: 6 + 0 = 6 8 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (17, -2) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 6) + 0, 4: 1TRY {IF carryBall THROW ball}; has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) Verified Opponent Roll = 1 (1) 1TRY {IF carryBall THROW ball}; does NOT regenerate. 8: status changed from 0 to 9. 8 moved (SP) to ( 0, 13 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. Move ended for VulgarDisplayOfPower [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 14, 9 ) Move ended for ConcreteSledge 103: Select an action for PsychoHoli Select an action for PsychoHoli 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 108: Select an action for Clash Select an action for Clash 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 20, 5 ) Move ended for PsychoHoli [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 1 + 0 = 1 ASleeper is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. Move ended for ASleeper 111: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Clash is knocked over. Player pushed to (21, 13) 108 moved (MP) to ( 21, 13 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (1, 3) + 0, 0: Clash has been stunned. 108: status changed from 0 to 2. 2 moved (MP) to ( 21, 12 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 14, 2 ) 104 blocked. (6) Go for it successful. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW HeresyII is knocked over. Player pushed to (12, 0) 104 moved (MP) to ( 12, 0 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (3, 6) + 0, 0: HeresyII has been knocked out. 104: status changed from 3 to 7. 104 moved to dugout ( 29, 9 ) 3 moved (MP) to ( 13, 1 ) Ball throw-in: 2, 4 (12, 0) Ball moved to ( 9, 3 ) Scatter roll: 8 Ball moved to ( 8, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 2 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 8, 3 ) GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 5 ) Pass selected. STRONG ARM skill used. SHORT PASS PASS FINAL RESULT: 1SHORT pass TARGET: 5 --- ROLL: 6 Move ended for 1SHORT pass Ball moved to ( 19, 7 ) GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 18, 8 ) Khemrian Inept Automatons turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=19,y=8] : current status = 0 1 : current square = java.awt.Point[x=19,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=19,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=19,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=21,y=12] : current status = 0 2 : current square = java.awt.Point[x=21,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=13,y=1] : current status = 0 3 : current square = java.awt.Point[x=13,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=22,y=12] : current status = 0 4 : current square = java.awt.Point[x=22,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=15,y=2] : current status = 4 5 : current square = java.awt.Point[x=15,y=2] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=10,y=5] : current status = 0 7 : current square = java.awt.Point[x=10,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=19,y=7] : current status = 4 12 : current square = java.awt.Point[x=19,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=0] 16 : current square = java.awt.Point[x=20,y=12] : current status = 4 16 : current square = java.awt.Point[x=20,y=12] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=11,y=0] : current status = 1 101 : current square = java.awt.Point[x=11,y=0] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=0] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=14,y=9] : current status = 0 102 : current square = java.awt.Point[x=14,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=20,y=5] : current status = 0 103 : current square = java.awt.Point[x=20,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=9] : current status = 7 104 : current status = 7 (6) HeresyII regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=18,y=6] : current status = 1 105 : current square = java.awt.Point[x=18,y=6] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (2) Dominator stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=21,y=13] : current status = 2 108 : current square = java.awt.Point[x=21,y=13] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=23,y=9] : current status = 1 111 : current square = java.awt.Point[x=23,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=20,y=9] : current status = 1 112 : current square = java.awt.Point[x=20,y=9] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=13,y=2] : current status = 0 113 : current square = java.awt.Point[x=13,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=23,y=13] : current status = 1 114 : current square = java.awt.Point[x=23,y=13] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Cowboys From Hell gets a LEADER reroll. Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 114 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 16, 13 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 16, 4 ) 104 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 21, 6 ) 108 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 19, 9 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 16 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 9, 6 ) 6 moved (SP) to ( 9, 9 ) 5 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 12, 11 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (20, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kick result. Direction: 6 Distance: 4 Ball placed at (20, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 12 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 11, 11 ) Move ended for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 13 ) Move ended for 1BREAK; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Cowboy is knocked over. Player pushed to (16, 3) 101 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) ConcreteSledge is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 2) + 1, 0: ConcreteSledge has been stunned. 102: status changed from 0 to 2. 2 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 13, 7 ) 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 9 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 4 ) 16 moved (MP) to ( 12, 5 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 11 ) 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 10, 12 ) GET BALL BEFORE RE_ROLL: 1SHORT pass dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for 1SHORT pass Scatter roll: 7 Ball moved to ( 9, 13 ) Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 102: status changed from 2 to 1. ConcreteSledge rolls over. 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 104: Select an action for HeresyII Select an action for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 18, 12 ) 114 moved (MP) to ( 17, 13 ) 114 moved (MP) to ( 16, 14 ) Move ended for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 16, 13 ) 6 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW 1BREAK; is knocked over. Player pushed to (15, 12) 6 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) Move ended for ASleeper [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 4 ) Move ended for PsychoHoli 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) Move ended for Cowboy 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 19, 13 ) Move ended for CemeteryGatesII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 9 ) Move ended for ArtShredder 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 4 ) Move ended for VulgarDisplayOfPower 108: Select an action for Clash Select an action for Clash 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + 0 = 5 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 15, 13 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 12 ) Move ended for HeresyII [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 4 + 0 = 4 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 14 ) 109 moved (MP) to ( 13, 14 ) 109 moved (MP) to ( 12, 14 ) 109 moved (MP) to ( 11, 14 ) 109 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for MedecineMan [Game Saved] 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 8 ) Sending Team File... Done Sending File Verified Opponent Roll = 2 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 2 + 0 = 2 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 10 ) Sending Team File... Done Sending File [Game Saved] 108 moved (MP) to ( 17, 11 ) Sending Team File... Done Sending File 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 16, 13 ) Move ended for Clash Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 12, 4 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 7, 12 ) 5 moved (MP) to ( 8, 13 ) 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW MedecineMan is knocked over. Player pushed to (10, 13) 109 moved (MP) to ( 10, 13 ) (2, 6) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 3 to 1. 5 moved (MP) to ( 9, 13 ) Ball moved to ( 11, 12 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 10, 11 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 19, 8 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 12 ) GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 11, 11 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) Move ended for 1SHORT pass [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 14, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1COPY OppAction.exe MyAction.exe VulgarDisplayOfPower is knocked over. Player pushed to (11, 3) 113 moved (MP) to ( 11, 3 ) (1, 4) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. SKULL Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. 1CATCH ball is knocked over. (1, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 8 ) Move ended for ConcreteSledge 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for ASleeper 1BREAK; is knocked over. Player pushed to (14, 11) 6 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 11 ) 7 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL 1SHORT pass is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 6) + 0, (1, 6) + 0, 0: 1SHORT pass has been stunned. 7: status changed from 3 to 2. HeresyII saved by block skill. Verified Opponent Roll = 1 Ball moved to ( 14, 9 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 13, 8 ) Move ended for HeresyII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 13 ) 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: CemeteryGatesII knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 1 + 0 = 1 CemeteryGatesII is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (6, 1) + 0, 0: CemeteryGatesII has been stunned. 105: status changed from 5 to 2. Verified Opponent Roll = 2 Ball moved to ( 13, 7 ) Cowboys From Hell turn ended. [Game Saved] 7: status changed from 2 to 1. 1SHORT pass rolls over. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) ConcreteSledge is knocked over. Player pushed to (16, 7) 102 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 15, 8 ) Scatter roll: 4 Ball moved to ( 17, 7 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) ArtShredder is knocked over. Player pushed to (20, 9) 112 moved (MP) to ( 20, 9 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 19, 9 ) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 14, 5 ) 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 6 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (13, 2) 101 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) Move ended for 1BREAK; Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 18, 6 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) Move ended for 1CATCH ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (17, 14) 108 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 12 ) 5 moved (MP) to ( 11, 12 ) 5 moved (MP) to ( 12, 12 ) 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (13, 14) 111 moved (MP) to ( 13, 14 ) 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) (5) Go for it successful. 5 moved (MP) to ( 15, 13 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 105: status changed from 2 to 1. CemeteryGatesII rolls over. 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 5 + 0 = 5 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) Move ended for Cowboy [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 3 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: FarBeyondDriven TARGET: 2 --- ROLL: 3 + 0 = 3 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 17, 9 ) Move ended for FarBeyondDriven [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 11, 12 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 13, 10 ) Move ended for MedecineMan 111: Select an action for ASleeper Select an action for ASleeper 104: Select an action for HeresyII Select an action for HeresyII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 16, 5 ) Move ended for VulgarDisplayOfPower 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 15, 6 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 7) 16 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 12, 8 ) 104 moved (MP) to ( 16, 6 ) Move ended for HeresyII [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 108: Select an action for Clash Select an action for Clash 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Clash TARGET: 2 --- ROLL: 3 + 0 = 3 Clash slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 17, 11 ) Move ended for Clash [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 12, 12 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 14, 8 ) Move ended for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 112: Select an action for ArtShredder Select an action for ArtShredder 112: Select an action for ArtShredder Select an action for ArtShredder Turn time limit reached. 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 ArtShredder slips past his opponent(s) unhindered. Move ended for ArtShredder [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ConcreteSledge TARGET: 4 --- ROLL: 5 + 0 = 5 ConcreteSledge slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: ConcreteSledge TARGET: 4 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: ConcreteSledge knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: ConcreteSledge TARGET: 4 --- ROLL: 2 + 0 = 2 ConcreteSledge is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. Move ended for ConcreteSledge 102: status changed from 3 to 1. Verified Opponent Roll = 8 Ball moved to ( 12, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: 1COPY OppAction.exe MyAction.exe TARGET: 7 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 12, 6 ) Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 114 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1BREAK; 1BREAK; uses TACKLE to bring his opponent down. FarBeyondDriven is knocked over. Player pushed to (17, 10) 114 moved (MP) to ( 17, 10 ) (4, 4) + 0, (5, 6) + 0, 2: FarBeyondDriven has been badly hurt! 114: status changed from 0 to 8. 6 moved (MP) to ( 17, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 11 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (13, 9) 111 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 8 ) Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (12, 10) 111 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 13, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 15, 7 ) Move ended for 1KILL $Opponent Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1COPY OppAction.exe MyAction.exe Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 1SHORT pass Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: multiple block 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 19, 6 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 4 ) Move ended for 1PUSH opponent, POP head opponent Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] SKILL SELECTED: SKILL SELECTED: 13: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Cowboy is knocked over. Player pushed to (20, 5) 101 moved (MP) to ( 20, 5 ) (5, 1) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 12 ) 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. MedecineMan is knocked over. Player pushed to (12, 9) 109 moved (MP) to ( 12, 9 ) (1, 2) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Cowboy 103: Select an action for PsychoHoli Select an action for PsychoHoli 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 3 + 0 = 3 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 14, 3 ) Move ended for ASleeper [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 5 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW 1PUSH opponent, POP head opponent is knocked over. Player pushed to (13, 3) 1 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) Move ended for PsychoHoli [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for ConcreteSledge 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 104: Select an action for HeresyII Select an action for HeresyII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: ArtShredder knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: ArtShredder TARGET: 3 --- ROLL: 2 + 0 = 2 ArtShredder is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (5, 4) + 0, (4, 1) + 0, 0: ArtShredder has been stunned. Move ended for ArtShredder 112: status changed from 0 to 2. Verified Opponent Roll = 3 Ball moved to ( 13, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 13, 4 ) Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (5) Stand up roll passed. 1: status changed from 6 to 4. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Clash is knocked over. Player pushed to (15, 10) 108 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Clash has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 12, 7 ) 2 moved (MP) to ( 13, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (21, 5) 101 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 5 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 17, 4 ) 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 6) 113 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 16, 5 ) Move ended for 1BREAK; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) Move ended for 1CATCH ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1KILL $Opponent ConcreteSledge is knocked over. (5, 1) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 1KILL $Opponent saved by block skill. [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 18, 5 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 17, 3 ) 16 moved (MP) to ( 16, 2 ) (6) Go for it successful. 16 moved (MP) to ( 15, 3 ) Move ended for 1COPY OppAction.exe MyAction.exe [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 12, 5 ) Move ended for 1SHORT pass Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 7 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 17, 4 ) (3) Go for it successful. 9 moved (MP) to ( 16, 4 ) GET BALL FINAL RESULT: 1DO SupportBlock() UNTIL blockDice = 3 TARGET: 5 --- ROLL: 5 + 0 = 5 Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 112: status changed from 2 to 1. ArtShredder rolls over. 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for HeresyII 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (12, 3) 9 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (3, 5) + 0, (1, 5) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been stunned. 9: status changed from 3 to 2. 104 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 Ball moved to ( 12, 2 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 11, 7 ) 109 moved (MP) to ( 11, 6 ) Move ended for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for ConcreteSledge 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (14, 8) 5 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 15, 7 ) 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (15, 9) 5 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 15, 8 ) Move ended for VulgarDisplayOfPower [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 6 ) Move ended for CemeteryGatesII 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: PsychoHoli TARGET: 2 --- ROLL: 2 + 0 = 2 PsychoHoli slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 7 ) Move ended for PsychoHoli [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 1 + 0 = 1 Cowboy is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. Move ended for Cowboy 101: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] 9: status changed from 2 to 1. 1DO SupportBlock() UNTIL blockDice = 3 rolls over. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 17, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (17, 2) Player 1 pushed to (17, 2) 1 moved (MP) to ( 17, 2 ) Player pushed to (16, 3) 104 moved (MP) to ( 16, 3 ) Scatter roll: 4 Ball moved to ( 18, 2 ) 6 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent HeresyII is knocked over. Player pushed to (15, 4) 104 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: multiple block 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 19, 3 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 15, 6 ) 102 blocked. Khemrian Inept Automatons , Choose a block die. POW ConcreteSledge is knocked over. Player pushed to (17, 8) 102 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 16, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1KILL $Opponent Player pushed to (16, 8) 113 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 3 ) (3) Go for it successful. 12 moved (MP) to ( 18, 2 ) GET BALL BEFORE RE_ROLL: 1CATCH ball dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: 1CATCH ball TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for 1CATCH ball [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1COPY OppAction.exe MyAction.exe ASleeper is knocked over. Player pushed to (13, 4) 111 moved (MP) to ( 13, 4 ) (3, 5) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] SKILL SELECTED: SKILL SELECTED: 13: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] CemeteryGatesII is knocked over. Player pushed to (18, 7) 105 moved (MP) to ( 18, 7 ) (4, 2) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. 13 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. SKULL Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. 1SHORT pass is knocked over. (6, 4) + 0, (1, 5) + 0, 0: 1SHORT pass has been stunned. 7: status changed from 0 to 2. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: PsychoHoli TARGET: 3 --- ROLL: 3 + 0 = 3 PsychoHoli slips past his opponent(s) unhindered. 12 blocked. Verified Opponent Roll = 1 (1) PsychoHoli trips and falls trying to go for it! Move ended for PsychoHoli Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: PsychoHoli has been knocked prone. 103: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] 7: status changed from 2 to 1. 1SHORT pass rolls over. Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 4 ) 4 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 22, 5 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 7 ) Move ended for 1CATCH ball Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 4 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 9 ) 13 moved (MP) to ( 22, 9 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 20, 6 ) 6 moved (MP) to ( 21, 6 ) 6 moved (MP) to ( 22, 6 ) (3) Go for it successful. 6 moved (MP) to ( 23, 5 ) (4) Go for it successful. 6 moved (MP) to ( 24, 5 ) Move ended for 1BREAK; [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 19, 7 ) 16 moved (MP) to ( 20, 7 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 17, 4 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; VulgarDisplayOfPower saved by dodge skill. Player pushed to (15, 8) 113 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW VulgarDisplayOfPower saved by dodge skill. Player pushed to (15, 9) 113 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 15, 8 ) Block selected. 113 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) VulgarDisplayOfPower is knocked over. Player pushed to (14, 10) 113 moved (MP) to ( 14, 10 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 5) + 1, 2: VulgarDisplayOfPower has been badly hurt! 113: status changed from 0 to 8. 2 moved (MP) to ( 15, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 7 ) 109 blocked. Khemrian Inept Automatons , Choose a block die. POW MedecineMan is knocked over. Player pushed to (10, 6) 109 moved (MP) to ( 10, 6 ) (6, 4) + 0, (2, 1) + 0, 0: MedecineMan has been stunned. 109: status changed from 0 to 2. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 15, 6 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 109: status changed from 2 to 1. MedecineMan rolls over. 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 6 + 0 = 6 CemeteryGatesII slips past his opponent(s) unhindered. 12 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL SKULL CemeteryGatesII is knocked over. Move ended for CemeteryGatesII Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 8 ) 12 moved (MP) to ( 25, 9 ) 12 moved (MP) to ( 26, 10 ) 12 moved (MP) to ( 27, 11 ) 1CATCH ball scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=4] : current status = 4 1 : current square = java.awt.Point[x=17,y=4] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=22,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=22,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=24,y=5] : current status = 4 6 : current square = java.awt.Point[x=24,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=24,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=24,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=12,y=5] : current status = 1 7 : current square = java.awt.Point[x=12,y=5] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=19,y=4] : current status = 4 9 : current square = java.awt.Point[x=19,y=4] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=27,y=11] : current status = 4 12 : current square = java.awt.Point[x=27,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=20,y=7] : current status = 0 16 : current square = java.awt.Point[x=20,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=22,y=4] : current status = 1 101 : current square = java.awt.Point[x=22,y=4] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=8] : current status = 1 102 : current square = java.awt.Point[x=17,y=8] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=1] : current status = 1 103 : current square = java.awt.Point[x=19,y=1] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=1] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=4] : current status = 1 104 : current square = java.awt.Point[x=15,y=4] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=22,y=7] : current status = 1 105 : current square = java.awt.Point[x=22,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (4) Dominator regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=15,y=10] : current status = 1 108 : current square = java.awt.Point[x=15,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=10,y=6] : current status = 1 109 : current square = java.awt.Point[x=10,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=10,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=10,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=13,y=4] : current status = 1 111 : current square = java.awt.Point[x=13,y=4] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=17,y=6] : current status = 1 112 : current square = java.awt.Point[x=17,y=6] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=12] : current status = 8 113 : skipping player in BH, SI, or RIP 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 11, 9 ) 6 moved (SP) to ( 5, 3 ) 5 moved (SP) to ( 11, 10 ) 6 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 11, 12 ) 12 moved (SP) to ( 11, 2 ) 7 moved (SP) to ( 11, 7 ) Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 12 ) 106 moved location (MPL) to ( 15, 7 ) 112 moved location (MPL) to ( 22, 5 ) 103 moved location (MPL) to ( 16, 2 ) 111 moved location (MPL) to ( 22, 9 ) 102 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 16, 4 ) 104 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 14, 9 ) 109 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 18, 7 ) 104 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 22, 6 ) 112 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 22, 5 ) 112 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 25, 7 ) 111 moved (SP) to ( 22, 9 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 7 Distance: 3 Khemrian Inept Automatons perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 13, 8 ) 9 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 15, 11 ) 5 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 13, 10 ) Ball placed at (21, 8) Ball placed at (21, 8) Scatter roll: 1 Ball moved to ( 17, 10 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 8 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 17, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for HeresyII Ball moved to ( 11, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) Move ended for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 11 ) 5 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1KILL $Opponent is knocked over. Player pushed to (16, 11) 5 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. Move ended for ASleeper [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for MedecineMan 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (4, 4) + 0, (1, 2) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 109 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for Clash Select an action for Clash 101: Select an action for Cowboy Select an action for Cowboy 106: Select an action for Dominator Select an action for Dominator 103: Select an action for PsychoHoli Select an action for PsychoHoli 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for PsychoHoli 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 3 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 2 Cowboys From Hell Winnings Roll: 2 + 1 Verified Opponent Roll = 1 Khemrian Inept Automatons Winnings Roll: 1 + 1 Verified Opponent Roll = 16 Verified Opponent Roll = 1 Cowboy gets an MVP award. Verified Opponent Roll = 5 1KILL $Opponent gets an MVP award. Verified Opponent Roll = 5 Cowboys From Hell FF Roll: 5 + 0 Verified Opponent Roll = 2 Khemrian Inept Automatons FF Roll: 2 + 0 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 D6: 1(191) 2(151) 3(157) 4(183) 5(185) 6(154) Total(1021) D8: 1(5) 2(12) 3(4) 4(3) 5(0) 6(5) 7(9) 8(3) Total(41) GAME OVER Final Score: Khemrian Inept Automatons: 1 Cowboys From Hell: 1 WINNINGS Khemrian Inept Automatons: 20000 Cowboys From Hell: 30000