Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Branch Prediction Too Player 1: L Wood Elf Lineman 7 3 4 7 [Block] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Thranduilseed Jr. Player 3: T Wood Elf Thrower 7 3 4 7 [Pass] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 9 name: Thranduilseed Player 9: T Wood Elf Thrower 7 3 3 6 [Accurate, Dodge, Pass, Safe Throw, Sure Hands] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 11 name: Orgopher Player 11: C Wood Elf Catcher 9 3 4 6 [+st, Block, Catch, Dodge, Jump Up, Nerves Of Steel, Sure Hands] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Strip Ball, Sure Hands, Tackle] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=4915] Connected as server to game 'sonicblood'. Waiting for client. Receiving: Banner Guard Bloods0321.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Banner Guard Bloods Team 2 race: High Elf Player 101 name: <29> Tokugawa Player 101: T Phoenix Warrior 6 3 4 8 [Pass] Player 102 name: <21> Napoleon Player 102: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 103 name: <41> Sherman Player 103: L High Elf Lineman 6 4 4 8 [+st, Block, Tackle] Player 104 name: <47> Leonidas Player 104: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 105 name: <45> Alaric Player 105: L High Elf Lineman 6 3 4 8 [Guard] Player 107 name: <13> Frederick Player 107: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge, Tackle] Player 108 name: <64> Rommel Player 108: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 109 name: <49> Agamemnon Player 109: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 110 name: <55> Davout Player 110: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 111 name: <67> Barbarossa Player 111: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 112 name: <33> Richard I Player 112: C Lion Warrior 8 3 4 7 [Block, Catch] Player 113 name: <27> Sun Tzu Player 113: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Tackle] Player 115 name: <36> Cromwell Player 115: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Tackle] Player 116 name: <38> Prince Rupert Player 116: C Lion Warrior 9 3 4 7 [+ma, Catch, Dodge] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(3+4) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 74000 screaming fans show up for the game. Handicap result 12:EXTRA TRAINING. Handicap result 35:PALMED COIN. *** Setup start *** Sylvan SuperSonics gain a reroll from EXTRA TRAINING. Dances with Ents Jr. manages to ignore the niggling pain. Mallornstump manages to ignore the niggling pain. Thranduilseed manages to ignore the niggling pain. GreenWood the Great is suffering from a niggling injury. 10: status changed from 0 to 2. Orgopher manages to ignore the niggling pain. Wild Woody manages to ignore the niggling pain. <41> Sherman manages to ignore the niggling pain. <47> Leonidas manages to ignore the niggling pain. <13> Frederick manages to ignore the niggling pain. <67> Barbarossa manages to ignore the niggling pain. Sylvan SuperSonics use PALM COIN. Picked HEADS. Coin flip is: HEADS! Sylvan SuperSonics win the toss. Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 110 moved (SP) to ( 19, 6 ) 111 moved (SP) to ( 19, 5 ) 112 moved (SP) to ( 23, 6 ) 115 moved (SP) to ( 23, 8 ) 116 moved (SP) to ( 22, 5 ) 113 moved (SP) to ( 21, 4 ) 107 moved (SP) to ( 21, 8 ) 108 moved (SP) to ( 19, 8 ) 109 moved (SP) to ( 20, 9 ) 104 moved (SP) to ( 21, 6 ) 103 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113 moved (SP) to ( 17, 3 ) 111 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 17, 11 ) 107 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 11 ) 112 moved (SP) to ( 17, 12 ) 116 moved (SP) to ( 18, 5 ) 115 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 6, 4 ) 3 moved (SP) to ( 6, 10 ) Turn time limit reached. 12 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 12 ) 4 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (19, 4) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 5 Distance: 7 Ball placed at (19, 4) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 27, 11 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 4, 10 ) 3 moved (MP) to ( 3, 11 ) 3 moved (MP) to ( 2, 11 ) GET BALL FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 5 + 0 = 5 3 moved (MP) to ( 3, 11 ) 3 moved (MP) to ( 4, 10 ) 3 moved (MP) to ( 5, 10 ) Pass selected. LONG PASS PASS FINAL RESULT: Thranduilseed Jr. TARGET: 3 --- ROLL: 6 Move ended for Thranduilseed Jr. Ball moved to ( 13, 10 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) Move ended for Dances with Ents Jr. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 20, 14 ) 11 moved (MP) to ( 21, 14 ) Move ended for Orgopher Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 15, 13 ) 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 13 ) 12 moved (MP) to ( 20, 13 ) Move ended for Wild Woody Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 16, 14 ) 1 moved (MP) to ( 17, 14 ) 1 moved (MP) to ( 18, 13 ) Move ended for Branch Prediction Too Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 13 ) 112 blocked. Sylvan SuperSonics , Choose a block die. POW <33> Richard I is knocked over. Player pushed to (18, 11) 112 moved (MP) to ( 18, 11 ) (1, 3) + 0, (0, 0) + 0, 0: <33> Richard I has been knocked prone. 112: status changed from 0 to 1. 6 moved (MP) to ( 17, 12 ) Move ended for Mallornstump Turn time limit reached. [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 11 ) Move ended for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 13, 6 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 10 ) Move ended for Branch Predeliction Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) Move ended for Thranduilseed Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 1 [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 22, 10 ) Move ended for <41> Sherman 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 20, 7 ) 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 22, 9 ) 116 moved (MP) to ( 23, 10 ) 116 moved (MP) to ( 24, 11 ) 116 moved (MP) to ( 24, 12 ) 116 moved (MP) to ( 24, 13 ) Move ended for <38> Prince Rupert 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 19, 10 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 21, 11 ) 107 moved (MP) to ( 22, 11 ) 107 moved (MP) to ( 23, 12 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (7, 14) 4 moved (MP) to ( 22, 14 ) 107 moved (MP) to ( 22, 13 ) Move ended for <13> Frederick [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 21, 11 ) 115 moved (MP) to ( 22, 11 ) 115 moved (MP) to ( 23, 12 ) 115 moved (MP) to ( 23, 13 ) Move ended for <36> Cromwell 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 20, 11 ) 110 moved (MP) to ( 19, 12 ) Move ended for <55> Davout 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 10 ) Move ended for <49> Agamemnon 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 21, 12 ) Move ended for <47> Leonidas 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) 111 moved (MP) to ( 19, 4 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 20, 8 ) Move ended for <67> Barbarossa 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 17, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 17, 7 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 16, 11 ) Move ended for <27> Sun Tzu [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for <64> Rommel Mallornstump is knocked over. Player pushed to (12, 13) 6 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. 108 moved (MP) to ( 17, 12 ) [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 23, 11 ) Move ended for <33> Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Hand off selected. Move ended for Orgopher Ball moved to ( 22, 14 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 24, 12 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 25, 11 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 26, 10 ) 4 moved (MP) to ( 27, 9 ) Dances with Ents Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=13] : current status = 0 1 : current square = java.awt.Point[x=18,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=5,y=10] : current status = 0 3 : current square = java.awt.Point[x=5,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=5,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=5,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=17,y=13] : current status = 1 6 : current square = java.awt.Point[x=17,y=13] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=0,y=6] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=21,y=14] : current status = 0 11 : current square = java.awt.Point[x=21,y=14] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=14] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=14] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=20,y=13] : current status = 0 12 : current square = java.awt.Point[x=20,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=22,y=13] : current status = 0 107 : current square = java.awt.Point[x=22,y=13] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=15,y=10] : current status = 0 109 : current square = java.awt.Point[x=15,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=19,y=12] : current status = 0 110 : current square = java.awt.Point[x=19,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=16,y=11] : current status = 0 113 : current square = java.awt.Point[x=16,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=23,y=13] : current status = 0 115 : current square = java.awt.Point[x=23,y=13] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=24,y=13] : current status = 0 116 : current square = java.awt.Point[x=24,y=13] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=24,y=13] 116 : current status = 0 116 : current square = java.awt.Point[x=24,y=13] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 13, 7 ) 6 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 11, 8 ) 9 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 10, 10 ) 3 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 12, 3 ) 4 moved (SP) to ( 12, 11 ) 11 moved (SP) to ( 12, 10 ) 2 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 12, 3 ) 9 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 1 ) 12 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 12, 3 ) 12 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 12, 2 ) 12 moved (SP) to ( 12, 3 ) 12 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 12, 2 ) 9 moved (SP) to ( 11, 8 ) 3 moved (SP) to ( 12, 3 ) 9 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 12, 11 ) 9 moved (SP) to ( 12, 10 ) Waiting for Banner Guard Bloods to set players on field. 101 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 17, 11 ) 116 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 19, 9 ) Turn time limit reached. 103 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 19, 11 ) 108 moved (SP) to ( 17, 8 ) 109 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 11 ) 116 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 16, 10 ) 107 moved (SP) to ( 16, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 5 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 7 ) (2) Go for it successful. 12 moved (MP) to ( 21, 8 ) (5) Go for it successful. 12 moved (MP) to ( 22, 8 ) Move ended for Wild Woody [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 6 ) (3) Go for it successful. 2 moved (MP) to ( 20, 7 ) (5) Go for it successful. 2 moved (MP) to ( 21, 8 ) Move ended for Branch Predeliction [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Orgopher 11: Select an action for Orgopher Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 4 ) 3 moved (MP) to ( 19, 5 ) Turn time limit reached. Move ended for Thranduilseed Jr. Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 14 ) 115 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW <36> Cromwell is knocked over. Player pushed to (16, 12) 115 moved (MP) to ( 16, 12 ) (3, 6) + 0, (2, 3) + 0, 0: <36> Cromwell has been stunned. 115: status changed from 0 to 2. 4 moved (MP) to ( 15, 14 ) 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 19, 11 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 13 ) 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 21, 10 ) Move ended for Orgopher [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 13 ) 9 moved (MP) to ( 15, 14 ) DODGE FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 3 + 0 = 3 Thranduilseed slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 12 ) Move ended for Thranduilseed Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Ball placed at (-1, -1) Ball moved to ( 22, 8 ) GET BALL FINAL RESULT: Wild Woody TARGET: 4 --- ROLL: 4 + 0 = 4 Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 115: status changed from 2 to 1. <36> Cromwell rolls over. 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for <47> Leonidas Mallornstump is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 4) + 0, (6, 2) + 0, 0: Mallornstump has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <49> Agamemnon Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 4 + 0 = 4 <55> Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 22, 7 ) Move ended for <55> Davout [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 <13> Frederick slips past his opponent(s) unhindered. 107 moved (MP) to ( 21, 7 ) 12 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW <13> Frederick uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (6, 8) 12 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 3 to 1. 107 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 Ball moved to ( 7, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <55> Davout TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for <13> Frederick [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <27> Sun Tzu Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 9 ) Move ended for <64> Rommel 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 11 ) 116 moved (MP) to ( 13, 12 ) 116 moved (MP) to ( 12, 12 ) 116 moved (MP) to ( 11, 12 ) 116 moved (MP) to ( 10, 12 ) 116 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 8, 12 ) 116 moved (MP) to ( 7, 12 ) 116 moved (MP) to ( 6, 13 ) Move ended for <38> Prince Rupert 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <41> Sherman TARGET: 2 --- ROLL: 2 + 0 = 2 <41> Sherman slips past his opponent(s) unhindered. Move ended for <41> Sherman [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 20, 7 ) Move ended for <67> Barbarossa Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 21, 4 ) 3 moved (MP) to ( 22, 4 ) 3 moved (MP) to ( 23, 5 ) 3 moved (MP) to ( 24, 6 ) Move ended for Thranduilseed Jr. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 22, 10 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 23, 10 ) 11 moved (MP) to ( 24, 9 ) 11 moved (MP) to ( 25, 8 ) 11 moved (MP) to ( 24, 7 ) 112 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW <33> Richard I is knocked over. Player pushed to (22, 6) 112 moved (MP) to ( 22, 6 ) (2, 4) + 0, (0, 0) + 0, 0: <33> Richard I has been knocked prone. 112: status changed from 0 to 1. 11 moved (MP) to ( 23, 6 ) Move ended for Orgopher [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 12 ) 9 moved (MP) to ( 21, 11 ) 9 moved (MP) to ( 22, 10 ) 9 moved (MP) to ( 22, 9 ) Move ended for Thranduilseed Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Block selected. 110 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Wild Woody <55> Davout is knocked over. Player pushed to (21, 7) 110 moved (MP) to ( 21, 7 ) (4, 6) + 0, (5, 6) + 0, 2: <55> Davout has been badly hurt! 110: status changed from 3 to 8. 12 moved (MP) to ( 22, 7 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 11 ) Ball moved to ( 20, 8 ) [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Turn time limit reached. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 2 + 8 ma SHADOWING successful. 111 moved (MP) to ( 19, 8 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 22, 10 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 23, 9 ) 4 moved (MP) to ( 24, 8 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 3 + 0 = 3 Dances with Ents Jr. slips past his opponent(s) unhindered. Move ended for Dances with Ents Jr. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 108 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Branch Predeliction <64> Rommel is knocked over. Player pushed to (19, 10) 108 moved (MP) to ( 19, 10 ) (6, 3) + 0, (5, 3) + 0, 0: <64> Rommel has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 2 + 0 = 2 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 7 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 3 + 0 = 3 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 13, 10 ) 14 moved (MP) to ( 14, 10 ) 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 11 ) Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 21, 7 ) Move ended for <49> Agamemnon [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for <41> Sherman Wild Woody is knocked over. Player pushed to (6, 7) 12 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 22, 7 ) [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for <33> Richard I 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: <67> Barbarossa TARGET: 2 --- ROLL: 1 + 0 = 1 <67> Barbarossa is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. Move ended for <67> Barbarossa 111: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 25, 6 ) 3 moved (MP) to ( 26, 7 ) 3 moved (MP) to ( 27, 8 ) Move ended for Thranduilseed Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 25, 8 ) 4 moved (MP) to ( 26, 8 ) Hand off selected. Move ended for Dances with Ents Jr. Ball moved to ( 27, 8 ) GET BALL FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 3 + 0 = 3 Thranduilseed Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=7] : current status = 0 1 : current square = java.awt.Point[x=18,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=8] : current status = 0 2 : current square = java.awt.Point[x=21,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=26,y=8] : current status = 0 4 : current square = java.awt.Point[x=26,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=26,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=26,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (3) Mallornstump stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 9 : current square = java.awt.Point[x=22,y=9] : current status = 0 9 : current square = java.awt.Point[x=22,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=0,y=6] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=23,y=6] : current status = 0 11 : current square = java.awt.Point[x=23,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=23,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=23,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=23,y=7] : current status = 1 12 : current square = java.awt.Point[x=23,y=7] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=17,y=11] : current status = 0 14 : current square = java.awt.Point[x=17,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=17,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=17,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=22,y=7] : current status = 0 103 : current square = java.awt.Point[x=22,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=14,y=8] : current status = 0 104 : current square = java.awt.Point[x=14,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=22,y=8] : current status = 0 107 : current square = java.awt.Point[x=22,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) <64> Rommel stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=21,y=7] : current status = 0 109 : current square = java.awt.Point[x=21,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=19,y=9] : current status = 1 111 : current square = java.awt.Point[x=19,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=22,y=6] : current status = 0 112 : current square = java.awt.Point[x=22,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=14,y=7] : current status = 0 113 : current square = java.awt.Point[x=14,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=16,y=12] : current status = 1 115 : current square = java.awt.Point[x=16,y=12] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=6,y=13] : current status = 0 116 : current square = java.awt.Point[x=6,y=13] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=6,y=13] 116 : current status = 0 116 : current square = java.awt.Point[x=6,y=13] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 10, 6 ) 9 moved (SP) to ( 10, 8 ) 9 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 13, 5 ) 3 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 12, 2 ) 11 moved (SP) to ( 12, 3 ) 12 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 12, 11 ) 3 moved (SP) to ( 8, 7 ) Waiting for Banner Guard Bloods to set players on field. 105 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 1 ) Turn time limit reached. 116 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+6) = Pitch Invasion 2: status changed from 0 to 2. 4: status changed from 0 to 2. 107: status changed from 0 to 2. 109: status changed from 0 to 2. 112: status changed from 0 to 2. 113: status changed from 0 to 2. 14: status changed from 0 to 2. 115: status changed from 0 to 2. 116: status changed from 0 to 2. Kick result. Direction: 3 Distance: 3 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 4 107: status changed from 2 to 1. 109: status changed from 2 to 1. 112: status changed from 2 to 1. 113: status changed from 2 to 1. 115: status changed from 2 to 1. 116: status changed from 2 to 1. 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <67> Barbarossa Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 2) 11 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 10, 4 ) Move ended for <41> Sherman [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 22, 3 ) Move ended for <45> Alaric [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 (1) <47> Leonidas trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 12, 3 ) Move ended for <47> Leonidas [Game Saved] 101: Select an action for <29> Tokugawa Select an action for <29> Tokugawa 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 6 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 22, 2 ) 101 moved (MP) to ( 23, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <29> Tokugawa TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for <29> Tokugawa Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] 2: status changed from 2 to 1. Branch Predeliction rolls over. 4: status changed from 2 to 1. Dances with Ents Jr. rolls over. 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 1 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 13, 0 ) 11 moved (MP) to ( 14, 0 ) 11 moved (MP) to ( 15, 0 ) 11 moved (MP) to ( 16, 0 ) 11 moved (MP) to ( 17, 0 ) 11 moved (MP) to ( 18, 1 ) 11 moved (MP) to ( 19, 1 ) 11 moved (MP) to ( 20, 2 ) (4) Go for it successful. 11 moved (MP) to ( 21, 3 ) Move ended for Orgopher [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) (2) Go for it successful. 12 moved (MP) to ( 21, 4 ) 105 blocked. (6) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW <45> Alaric is knocked over. Player pushed to (23, 2) 105 moved (MP) to ( 23, 2 ) (1, 2) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. 12 moved (MP) to ( 22, 3 ) Move ended for Wild Woody [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) Move ended for Thranduilseed Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 6 ) Move ended for Thranduilseed Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Branch Prediction Too Sylvan SuperSonics: All players have moved. <67> Barbarossa saved by block skill. Branch Prediction Too saved by block skill. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 3 ) 113 moved (MP) to ( 10, 2 ) 113 moved (MP) to ( 9, 1 ) Move ended for <27> Sun Tzu 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 11, 2 ) Move ended for <36> Cromwell 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 14, 1 ) 116 moved (MP) to ( 13, 1 ) 116 moved (MP) to ( 12, 1 ) 116 moved (MP) to ( 11, 1 ) 116 moved (MP) to ( 10, 1 ) 116 moved (MP) to ( 9, 2 ) Move ended for <38> Prince Rupert 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 5 ) Move ended for <13> Frederick 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 8 ) Move ended for <49> Agamemnon [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for <67> Barbarossa Player pushed to (17, 7) 3 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for <29> Tokugawa Select an action for <29> Tokugawa 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <29> Tokugawa TARGET: 2 --- ROLL: 5 + 0 = 5 <29> Tokugawa slips past his opponent(s) unhindered. 101 moved (MP) to ( 23, 5 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: <29> Tokugawa TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for <29> Tokugawa Ball moved to ( 17, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 7, 2 ) 104 moved (MP) to ( 6, 2 ) Move ended for <47> Leonidas 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 11, 6 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Thranduilseed Jr. is knocked over. Player pushed to (16, 8) 3 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Thranduilseed Jr. has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 12, 7 ) Move ended for <41> Sherman [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 9 ) Move ended for <33> Richard I [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 6 + 0 = 6 <45> Alaric slips past his opponent(s) unhindered. 105 moved (MP) to ( 24, 4 ) 105 moved (MP) to ( 23, 5 ) Move ended for <45> Alaric Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Orgopher 11: Select an action for Orgopher Listen Thread IO Exception. Connection reset 1111449543182 Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Could not connect to server. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1464] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1467] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1469] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1471] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1474] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1475] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1476] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1477] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1478] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1479] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1481] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1482] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1483] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1484] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1485] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1486] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1487] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1488] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1489] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1490] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1491] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1492] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1493] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1494] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1502] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1503] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1504] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1505] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1506] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1507] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1508] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1509] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1510] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1511] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1512] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1513] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1514] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1515] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1516] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1517] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1518] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1519] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1520] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1521] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1522] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1523] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1524] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1525] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1526] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1527] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1528] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1529] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1530] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1531] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1532] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1533] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1534] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1535] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1536] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1537] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1538] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1539] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1540] Game name 'sonicblood'is already taken. Please try something else. Closing local sockets. evilbob.hopto.org/69.70.252.97 Server re-trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1541] Connected as server to game 'sonicblood'. Waiting for client. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Orgopher 11: Select an action for Orgopher Select an action for Orgopher 11: Select an action for Orgopher Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 4 + 0 = 4 Thranduilseed slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 11, 11 ) Move ended for Thranduilseed [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 20, 2 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 14, 3 ) Move ended for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 10, 4 ) Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 7, 3 ) 104 blocked. (5) Go for it successful. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (5, 1) 104 moved (MP) to ( 5, 1 ) STRIP BALL skill used. 4 moved (MP) to ( 6, 2 ) Ball moved to ( 5, 2 ) (1) Dances with Ents Jr. trips and falls trying to go for it! Move ended for Dances with Ents Jr. 4 moved (MP) to ( 5, 2 ) (3, 1) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 4: status changed from 0 to 1. Ball moved to ( 5, 1 ) GET BALL FINAL RESULT: <47> Leonidas TARGET: 3 --- ROLL: 5 + 0 = 5 Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for <67> Barbarossa 3 blocked. Player pushed to (15, 9) 3 moved (MP) to ( 14, 9 ) Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 13, 7 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <49> Agamemnon 2 blocked. Player pushed to (14, 8) 2 moved (MP) to ( 15, 8 ) Player pushed to (15, 8) 1 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 4, 2 ) 104 moved (MP) to ( 4, 3 ) 104 moved (MP) to ( 4, 4 ) 104 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 4, 6 ) 104 moved (MP) to ( 4, 7 ) Move ended for <47> Leonidas 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 2 ) 113 moved (MP) to ( 7, 3 ) 113 moved (MP) to ( 6, 4 ) 113 moved (MP) to ( 5, 5 ) 113 moved (MP) to ( 4, 6 ) 113 moved (MP) to ( 3, 7 ) 113 moved (MP) to ( 3, 8 ) Move ended for <27> Sun Tzu 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 8, 3 ) 116 moved (MP) to ( 7, 4 ) 116 moved (MP) to ( 6, 5 ) 116 moved (MP) to ( 5, 6 ) 116 moved (MP) to ( 4, 6 ) 116 moved (MP) to ( 3, 6 ) Move ended for <38> Prince Rupert 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 3 ) 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 8, 5 ) 115 moved (MP) to ( 7, 6 ) 115 moved (MP) to ( 6, 6 ) 115 moved (MP) to ( 5, 6 ) Move ended for <36> Cromwell 101: Select an action for <29> Tokugawa Select an action for <29> Tokugawa 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 20, 3 ) Move ended for <29> Tokugawa 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 4 ) 105 moved (MP) to ( 23, 3 ) 105 moved (MP) to ( 22, 3 ) Move ended for <45> Alaric 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 15, 3 ) Move ended for <33> Richard I [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 13, 4 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW <13> Frederick uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (14, 2) 12 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 14, 3 ) 107 moved (MP) to ( 14, 2 ) Move ended for <13> Frederick [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 9 ) 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 10, 11 ) Move ended for <41> Sherman Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 4 + 0 = 4 Thranduilseed slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 6, 6 ) Move ended for Thranduilseed [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. 4 moved (MP) to ( 6, 3 ) 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 7, 5 ) 4 moved (MP) to ( 7, 6 ) 4 moved (MP) to ( 6, 7 ) (6) Go for it successful. 4 moved (MP) to ( 5, 8 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 2 --- ROLL: 2 + 0 = 2 Dances with Ents Jr. slips past his opponent(s) unhindered. 104 blocked. (5) Go for it successful. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW <47> Leonidas is knocked over. Player pushed to (4, 6) 104 moved (MP) to ( 4, 6 ) (5, 4) + 0, (1, 3) + 0, 0: <47> Leonidas has been stunned. 104: status changed from 3 to 2. 4 moved (MP) to ( 4, 7 ) Ball moved to ( 3, 5 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Thranduilseed Jr. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 13, 4 ) Target(3) Roll(1) Wild Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Woody 12 moved (MP) to ( 13, 4 ) (5, 6) + 0, (2, 5) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. <47> Leonidas rolls over. 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <27> Sun Tzu Player pushed to (24, 7) 4 moved (MP) to ( 5, 7 ) 113 moved (MP) to ( 4, 7 ) [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 103: Select an action for <41> Sherman Select an action for <41> Sherman 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for <67> Barbarossa Branch Prediction Too is knocked over. Player pushed to (14, 9) 1 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (4, 6) + 0, (5, 3) + 0, 0: Branch Prediction Too has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) 111 moved (MP) to ( 14, 8 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for <49> Agamemnon Thranduilseed Jr. is knocked over. Player pushed to (14, 9) 3 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Thranduilseed Jr. has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 14, 9 ) [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 2 ) 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 18, 2 ) 107 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 20, 2 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW <13> Frederick uses TACKLE to bring his opponent down. Orgopher is knocked over. Player pushed to (7, 4) 11 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Orgopher has been knocked prone. 11: status changed from 0 to 1. 107 moved (MP) to ( 21, 3 ) Move ended for <13> Frederick [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 10, 3 ) 112 moved (MP) to ( 9, 3 ) 112 moved (MP) to ( 8, 4 ) 112 moved (MP) to ( 7, 5 ) Move ended for <33> Richard I 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 10 ) 103 moved (MP) to ( 8, 10 ) 103 moved (MP) to ( 7, 9 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 6, 8 ) Move ended for <41> Sherman 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for <36> Cromwell <36> Cromwell uses TACKLE to bring his opponent down. Dances with Ents Jr. is knocked over. Player pushed to (24, 8) 4 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (5, 3) + 0, (6, 3) + 0, 0: Dances with Ents Jr. has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 10 ) 115 moved (MP) to ( 5, 7 ) [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 116 moved (MP) to ( 2, 4 ) <38> Prince Rupert scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) <64> Rommel stays UNconscious. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 8 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 116: status changed from 4 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 3 (3) Branch Prediction Too stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 9 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 3 (3) Dances with Ents Jr. stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 10 ) Verified Opponent Roll = 2 (2) Mallornstump stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 5 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 112 moved (SP) to ( 19, 5 ) 116 moved (SP) to ( 19, 7 ) 115 moved (SP) to ( 19, 9 ) 109 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 22, 5 ) 105 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 22, 9 ) 103 moved (SP) to ( 20, 6 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 3 ) 116 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 20, 9 ) 101 moved (SP) to ( 18, 13 ) 115 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 29, 4 ) 101 moved (SP) to ( 23, 6 ) 107 moved (SP) to ( 20, 10 ) 103 moved (SP) to ( 20, 4 ) 104 moved (SP) to ( 21, 6 ) 101 moved (SP) to ( 21, 8 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 5, 4 ) 9 moved (SP) to ( 5, 10 ) 12 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (20, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (2+1) = Get the Ref! The fans get the ref. Verified Opponent Roll = 7 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 3 Ball placed at (20, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 17, 11 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 10 ) 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 8, 11 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 10, 11 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 11 ) GET BALL FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Thranduilseed miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Acc = 3 ACCURATE skill used. PASS FINAL RESULT: Thranduilseed TARGET: 4 --- ROLL: 1 Player fumbled direction: 4 Ball moved to ( 13, 11 ) Move ended for Thranduilseed Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 8 [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 13, 12 ) 9 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Thranduilseed is knocked over. Player pushed to (17, 10) 9 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 6) + 0, (2, 5) + 0, 0: Thranduilseed has been stunned. 9: status changed from 0 to 2. 107 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 13, 10 ) Move ended for <13> Frederick [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for <49> Agamemnon Morning Wood is knocked over. Player pushed to (16, 9) 14 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 109 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 8 ) Move ended for <47> Leonidas 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 13, 6 ) Move ended for <27> Sun Tzu 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 13, 4 ) Move ended for <33> Richard I 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for <67> Barbarossa Branch Predeliction is knocked over. Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 4 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 6 ) Move ended for <41> Sherman 101: Select an action for <29> Tokugawa Select an action for <29> Tokugawa 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 (1) <29> Tokugawa trips and falls trying to go for it! Move ended for <29> Tokugawa 101 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (6, 3) + 0, (4, 4) + 0, 0: <29> Tokugawa has been knocked out. 101: status changed from 0 to 7. 101 moved (SP) to ( 29, 9 ) Banner Guard Bloods turn ended. *** Setup start *** Verified Opponent Roll = 5 (5) <29> Tokugawa regains consciousness. 101: status changed from 7 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 5 (5) <64> Rommel regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 5 (5) Branch Prediction Too regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 1 (1) Dances with Ents Jr. stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 3 (3) Mallornstump stays UNconscious. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 8 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 4 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) Starting second half. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 12, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 9 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 13, 7 ) 9 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 12, 8 ) Waiting for Banner Guard Bloods to set players on field. 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 2 ) 116 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 16, 9 ) 113 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 23, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+5) = Throw a rock Sylvan SuperSonics: 6 + 14 FanFactor Banner Guard Bloods: 5 + 11 FanFactor Sylvan SuperSonics fans throw a rock. <64> Rommel is hit by the rock. (3, 5) + 0, 0: <64> Rommel has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) Kick result. Direction: 6 Distance: 5 Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 20, 13 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 1 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for <27> Sun Tzu Branch Prediction Too is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 14, 8 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for <47> Leonidas Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 11, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 7) 11 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 12, 8 ) Move ended for <41> Sherman [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 12, 9 ) Move ended for <45> Alaric 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 18, 13 ) 107 moved (MP) to ( 19, 13 ) 107 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 21, 12 ) 107 moved (MP) to ( 22, 11 ) Pass selected. SHORT PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: <13> Frederick miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 PASS FINAL RESULT: <13> Frederick TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for <13> Frederick Ball moved to ( 6, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: <33> Richard I dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 6 GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 3 ) 115 moved (MP) to ( 10, 3 ) 115 moved (MP) to ( 9, 3 ) 115 moved (MP) to ( 8, 3 ) 115 moved (MP) to ( 7, 2 ) Move ended for <36> Cromwell 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <67> Barbarossa TARGET: 2 --- ROLL: 5 + 0 = 5 <67> Barbarossa slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 12, 5 ) Move ended for <67> Barbarossa [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 5 ) Move ended for <49> Agamemnon 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 18, 3 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 2 ) Hand off selected. Move ended for <33> Richard I Ball moved to ( 14, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 1 ) 116 moved (MP) to ( 13, 1 ) 116 moved (MP) to ( 12, 1 ) 116 moved (MP) to ( 11, 1 ) 116 moved (MP) to ( 10, 1 ) 116 moved (MP) to ( 9, 1 ) 116 moved (MP) to ( 8, 1 ) 116 moved (MP) to ( 7, 1 ) 116 moved (MP) to ( 6, 1 ) Move ended for <38> Prince Rupert Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Block selected. 111 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Thranduilseed Player pushed to (11, 4) 111 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 5, 3 ) (2) Go for it successful. 3 moved (MP) to ( 5, 2 ) Move ended for Thranduilseed Jr. [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Branch Prediction Too Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 3 + 0 = 3 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 6, 4 ) 11 moved (MP) to ( 5, 3 ) 11 moved (MP) to ( 6, 2 ) 116 blocked. Sylvan SuperSonics , Choose a block die. POW <38> Prince Rupert is knocked over. Player pushed to (6, 0) 116 moved (MP) to ( 6, 0 ) (5, 2) + 0, (0, 0) + 0, 0: <38> Prince Rupert has been knocked prone. 116: status changed from 3 to 1. 11 moved (MP) to ( 6, 1 ) Ball moved to ( 6, 1 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 3 + 0 = 3 (2) Go for it successful. 11 moved (MP) to ( 5, 1 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. (5) Go for it successful. 11 moved (MP) to ( 4, 1 ) Move ended for Orgopher [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Branch Predeliction <45> Alaric is knocked over. Player pushed to (11, 10) 105 moved (MP) to ( 11, 10 ) (5, 6) + 0, (4, 3) + 0, 0: <45> Alaric has been stunned. 105: status changed from 0 to 2. 2 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 10, 8 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 6, 4 ) 12 moved (MP) to ( 6, 3 ) Move ended for Wild Woody [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Player pushed to (15, 4) 109 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 14, 5 ) Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. <45> Alaric rolls over. 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <47> Leonidas Branch Prediction Too is knocked over. Player pushed to (17, 7) 1 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 3) + 0, (6, 3) + 0, 0: Branch Prediction Too has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 10 ) 104 moved (MP) to ( 13, 7 ) [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 5, 1 ) Move ended for <38> Prince Rupert 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 6, 1 ) Move ended for <33> Richard I [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 6 ) Move ended for <27> Sun Tzu 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for <49> Agamemnon Morning Wood is knocked over. Player pushed to (16, 5) 14 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 109 moved (MP) to ( 14, 5 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Sending Team File... Done Sending File Sending Team File... Done Sending File POW/SKULL Move ended for <67> Barbarossa Thranduilseed is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 5) + 0, (5, 5) + 0, 5: Thranduilseed has been seriously injured!! (13) Concussion - Miss next game 9: status changed from 0 to 9. <67> Barbarossa saved by block skill. [Game Saved] Sending Team File... Done Sending File Verified Opponent Roll = 1 (1) Apothecary FAILS! 9 moved (SP) to ( 0, 13 ) [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 8 ) Move ended for <13> Frederick 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <36> Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 <36> Cromwell slips past his opponent(s) unhindered. 115 moved (MP) to ( 6, 0 ) 115 moved (MP) to ( 5, 0 ) 11 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL <36> Cromwell is knocked over. Move ended for <36> Cromwell Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: <36> Cromwell has been knocked prone. 115: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Orgopher 11: Select an action for Orgopher Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 3 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 5 + 0 = 5 Thranduilseed Jr. slips past his opponent(s) unhindered. 3 moved (MP) to ( 5, 4 ) 3 moved (MP) to ( 5, 5 ) 3 moved (MP) to ( 5, 6 ) 3 moved (MP) to ( 5, 7 ) 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 6, 9 ) Move ended for Thranduilseed Jr. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 7, 8 ) Move ended for Wild Woody Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 3, 2 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 2 + 0 = 2 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 3, 3 ) 11 moved (MP) to ( 4, 4 ) 11 moved (MP) to ( 4, 5 ) 11 moved (MP) to ( 4, 6 ) 11 moved (MP) to ( 5, 7 ) 11 moved (MP) to ( 5, 8 ) Hand off selected. Move ended for Orgopher Ball moved to ( 6, 9 ) GET BALL FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 4 + 0 = 4 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 10, 10 ) 2 moved (MP) to ( 9, 10 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 7, 10 ) Move ended for Branch Predeliction Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 9 ) Move ended for <45> Alaric 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 4, 2 ) 116 moved (MP) to ( 4, 3 ) 116 moved (MP) to ( 4, 4 ) 116 moved (MP) to ( 3, 5 ) 116 moved (MP) to ( 3, 6 ) 116 moved (MP) to ( 3, 7 ) 116 moved (MP) to ( 3, 8 ) 116 moved (MP) to ( 4, 9 ) Move ended for <38> Prince Rupert 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 2 ) 112 moved (MP) to ( 8, 3 ) 112 moved (MP) to ( 8, 4 ) 112 moved (MP) to ( 8, 5 ) 112 moved (MP) to ( 8, 6 ) 112 moved (MP) to ( 7, 7 ) Move ended for <33> Richard I 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 4 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 7, 5 ) 111 moved (MP) to ( 6, 6 ) 111 moved (MP) to ( 5, 7 ) Move ended for <67> Barbarossa 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 8, 11 ) Move ended for <47> Leonidas 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 6, 1 ) 115 moved (MP) to ( 7, 2 ) 115 moved (MP) to ( 8, 3 ) 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 10, 5 ) Move ended for <36> Cromwell 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 8 ) 103 moved (MP) to ( 8, 8 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Wild Woody is knocked over. Player pushed to (23, 8) 12 moved (MP) to ( 6, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 7, 8 ) Move ended for <41> Sherman [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 3 --- ROLL: 5 + 0 = 5 <27> Sun Tzu slips past his opponent(s) unhindered. Move ended for <27> Sun Tzu Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Hand off selected. Move ended for Thranduilseed Jr. Ball moved to ( 5, 8 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 4, 8 ) Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <67> Barbarossa Orgopher saved by dodge skill. Player pushed to (24, 9) 11 moved (MP) to ( 5, 9 ) 111 moved (MP) to ( 5, 8 ) [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for <47> Leonidas Branch Predeliction is knocked over. Player pushed to (22, 9) 2 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 4) + 0, (5, 3) + 0, 0: Branch Predeliction has been knocked out. 2: status changed from 0 to 7. 2 moved (SP) to ( 1, 8 ) 104 moved (MP) to ( 7, 10 ) [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for <41> Sherman Thranduilseed Jr. is knocked over. Player pushed to (24, 10) 3 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Thranduilseed Jr. has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 6, 9 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu [Game Saved] Sending Team File... Done Sending File 113: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <27> Sun Tzu Player pushed to (25, 8) 11 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 26, 7 ) 113 moved (MP) to ( 5, 9 ) [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 9, 5 ) 115 moved (MP) to ( 8, 5 ) 115 moved (MP) to ( 7, 5 ) 115 moved (MP) to ( 6, 5 ) 115 moved (MP) to ( 5, 6 ) 115 moved (MP) to ( 4, 7 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Orgopher is knocked over. Player pushed to (26, 9) 11 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 3) + 0, (4, 4) + 0, 0: Orgopher has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 1, 9 ) 115 moved (MP) to ( 4, 8 ) 115 moved (MP) to ( 5, 7 ) Move ended for <36> Cromwell [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 7, 8 ) 105 moved (MP) to ( 6, 7 ) 105 moved (MP) to ( 5, 6 ) 105 moved (MP) to ( 4, 6 ) 105 moved (MP) to ( 3, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 3 + 0 = 3 105 moved (MP) to ( 2, 7 ) <45> Alaric scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 4 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 4 (4) <64> Rommel regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 4 (4) Branch Prediction Too regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Branch Predeliction stays UNconscious. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 10 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Dances with Ents Jr. regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Mallornstump regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 5 (5) Orgopher regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 4 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 105 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 18, 5 ) 109 moved (SP) to ( 29, 2 ) 109 moved location (MPL) to ( 15, 8 ) 108 moved location (MPL) to ( 17, 11 ) 103 moved (SP) to ( 29, 2 ) 116 moved location (MPL) to ( 18, 5 ) 107 moved location (MPL) to ( 17, 10 ) 115 moved location (MPL) to ( 18, 9 ) 113 moved location (MPL) to ( 17, 3 ) 104 moved (SP) to ( 29, 3 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 17, 12 ) 103 moved location (MPL) to ( 17, 4 ) 111 moved location (MPL) to ( 17, 2 ) 112 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 17, 1 ) 113 moved (SP) to ( 17, 2 ) 116 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 12, 12 ) 14 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 11, 8 ) 4 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 14, 11 ) 3 moved (SP) to ( 5, 5 ) 12 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 5, 10 ) 14 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 6, 5 ) 11 moved (SP) to ( 6, 10 ) 1 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 6, 4 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (19, 4) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Waiting for Banner Guard Bloods to finish TURN: 4 <49> Agamemnon has already moved this turn. [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) Move ended for <45> Alaric 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 9 ) Move ended for <64> Rommel 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 11 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Dances with Ents Jr. saved by block skill. <13> Frederick saved by block skill. Move ended for <13> Frederick [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 10 ) Move ended for <47> Leonidas 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 3 ) Move ended for <67> Barbarossa 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 4 ) Move ended for <27> Sun Tzu 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 13, 9 ) Move ended for <41> Sherman 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 12, 6 ) 116 moved (MP) to ( 11, 6 ) 116 moved (MP) to ( 10, 6 ) 116 moved (MP) to ( 9, 6 ) 116 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 7, 5 ) Move ended for <38> Prince Rupert [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell Banner Guard Bloods turn ended. Ball placed at (-1, -1) Ball moved to ( 24, -1 ) Touchback!! Sylvan SuperSonics, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 13 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 105 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW <45> Alaric is knocked over. Player pushed to (16, 11) 105 moved (MP) to ( 16, 11 ) (4, 2) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 3 --- ROLL: 1 + 0 = 1 Dances with Ents Jr. is knocked over. (4, 5) + 0, (1, 4) + 0, 0: Dances with Ents Jr. has been stunned. Move ended for Dances with Ents Jr. 4: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for <64> Rommel Branch Prediction Too is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. 1: status changed from 0 to 1. 108 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <49> Agamemnon Mallornstump saved by dodge skill. 103 blocked. Player pushed to (17, 10) 103 moved (MP) to ( 12, 10 ) Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 14, 9 ) [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 13 ) Move ended for <45> Alaric 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <27> Sun Tzu Morning Wood is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. <27> Sun Tzu saved by block skill. [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW <13> Frederick uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (15, 14) 12 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 3 to 1. 107 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 8 Ball moved to ( 14, 14 ) 107 moved (MP) to ( 13, 13 ) Move ended for <13> Frederick [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 11, 5 ) 111 moved (MP) to ( 10, 6 ) 111 moved (MP) to ( 9, 7 ) 111 moved (MP) to ( 8, 8 ) 111 moved (MP) to ( 7, 9 ) Move ended for <67> Barbarossa 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 11 ) 104 moved (MP) to ( 7, 12 ) 104 moved (MP) to ( 6, 11 ) Move ended for <47> Leonidas 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for <41> Sherman Mallornstump is knocked over. Player pushed to (15, 8) 6 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 5, 7 ) 116 moved (MP) to ( 4, 8 ) 116 moved (MP) to ( 4, 9 ) 116 moved (MP) to ( 4, 10 ) 116 moved (MP) to ( 3, 11 ) 116 moved (MP) to ( 3, 12 ) 116 moved (MP) to ( 2, 13 ) Move ended for <38> Prince Rupert [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 14 ) 112 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) 112 moved (MP) to ( 9, 13 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for <33> Richard I Ball moved to ( 27, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 3 + 0 = 3 <38> Prince Rupert scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Branch Predeliction regains consciousness. 2: status changed from 7 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 2 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 105 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 29, 3 ) 109 moved location (MPL) to ( 15, 8 ) 108 moved location (MPL) to ( 17, 11 ) 116 moved location (MPL) to ( 18, 5 ) 107 moved location (MPL) to ( 17, 10 ) 115 moved location (MPL) to ( 18, 9 ) 113 moved location (MPL) to ( 17, 3 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 17, 12 ) 103 moved location (MPL) to ( 17, 4 ) 111 moved location (MPL) to ( 17, 2 ) 111 moved (SP) to ( 17, 1 ) 113 moved (SP) to ( 17, 2 ) 116 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 6, 11 ) 4 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 15, 10 ) 2 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 13, 13 ) 4 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 13 ) 3 moved (SP) to ( 6, 4 ) 12 moved (SP) to ( 6, 10 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (19, 4) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Sylvan SuperSonics quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 4 Kick result. Direction: 8 Distance: 4 3 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 7, 10 ) 11 moved (SP) to ( 15, 14 ) 4 moved (SP) to ( 15, 13 ) 2 moved (SP) to ( 15, 11 ) 1 moved (SP) to ( 15, 10 ) 6 moved (SP) to ( 14, 10 ) Ball placed at (19, 4) Ball placed at (19, 4) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Morning Wood TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 5 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 5 ) GET BALL FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. (5) Go for it successful. 12 moved (MP) to ( 13, 7 ) (5) Go for it successful. 12 moved (MP) to ( 13, 8 ) Pass selected. SHORT PASS PASS FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Wild Woody Ball moved to ( 15, 14 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Orgopher dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 16, 14 ) 112 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (18, 12) 112 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 14 ) 4 moved (MP) to ( 20, 13 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) (5) Go for it successful. 4 moved (MP) to ( 23, 13 ) (6) Go for it successful. 4 moved (MP) to ( 24, 13 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 14 ) 11 moved (MP) to ( 17, 14 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 20, 14 ) 11 moved (MP) to ( 21, 14 ) 11 moved (MP) to ( 22, 14 ) 11 moved (MP) to ( 23, 14 ) 11 moved (MP) to ( 24, 14 ) (2) Go for it successful. 11 moved (MP) to ( 25, 14 ) (2) Go for it successful. 11 moved (MP) to ( 26, 14 ) Move ended for Orgopher [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 3 ) 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 3 ) (6) Go for it successful. 3 moved (MP) to ( 15, 4 ) (4) Go for it successful. 3 moved (MP) to ( 16, 4 ) Move ended for Thranduilseed Jr. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 17, 14 ) 2 moved (MP) to ( 18, 14 ) 2 moved (MP) to ( 19, 14 ) 2 moved (MP) to ( 20, 13 ) (1) Branch Predeliction trips and falls trying to go for it! Team re-roll used. (1) Branch Predeliction trips and falls trying to go for it! Move ended for Branch Predeliction 2 moved (MP) to ( 19, 12 ) (5, 2) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for <41> Sherman Player pushed to (14, 5) 3 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 16, 4 ) [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 19, 7 ) 116 moved (MP) to ( 20, 8 ) 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 22, 9 ) 116 moved (MP) to ( 23, 9 ) 116 moved (MP) to ( 24, 9 ) 116 moved (MP) to ( 25, 10 ) 116 moved (MP) to ( 26, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 27, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 27, 13 ) Move ended for <38> Prince Rupert [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 21, 11 ) 115 moved (MP) to ( 22, 11 ) 115 moved (MP) to ( 23, 11 ) 115 moved (MP) to ( 24, 11 ) 115 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 26, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <36> Cromwell TARGET: 3 --- ROLL: 5 + 0 = 5 <36> Cromwell slips past his opponent(s) unhindered. 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW <36> Cromwell uses TACKLE to bring his opponent down. Orgopher is knocked over. Player pushed to (3, 15) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, 0: Orgopher has been stunned. 11: status changed from 0 to 0. 11 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Ball throw-in: 5, 7 (3, 14) Ball moved to ( 9, 8 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 10, 8 ) Move ended for <36> Cromwell [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 1 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 13, 4 ) Move ended for <67> Barbarossa 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 2 ) 113 moved (MP) to ( 10, 2 ) Move ended for <27> Sun Tzu 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <49> Agamemnon Player pushed to (14, 4) 3 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 5 ) [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 3 ) Move ended for <45> Alaric 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 12 ) 108 moved (MP) to ( 12, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 13, 9 ) Move ended for <64> Rommel 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 7 ) Move ended for <13> Frederick 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 8 ) Hand off selected. Move ended for <33> Richard I Ball moved to ( 14, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 1 (1) <47> Leonidas trips and falls trying to go for it! Move ended for <47> Leonidas Banner Guard Bloods: All players have moved. 104 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 4) + 0, (6, 1) + 0, 0: <47> Leonidas has been stunned. 104: status changed from 3 to 2. Verified Opponent Roll = 1 Ball moved to ( 18, 0 ) Banner Guard Bloods turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 20, 5 ) Move ended for Branch Prediction Too Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 20, 11 ) 2 moved (MP) to ( 21, 11 ) 2 moved (MP) to ( 22, 11 ) 2 moved (MP) to ( 23, 11 ) (5) Go for it successful. 2 moved (MP) to ( 24, 12 ) (5) Go for it successful. 2 moved (MP) to ( 25, 12 ) Move ended for Branch Predeliction [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 24, 12 ) 4 moved (MP) to ( 24, 11 ) 4 moved (MP) to ( 24, 10 ) 4 moved (MP) to ( 24, 9 ) 4 moved (MP) to ( 24, 8 ) 4 moved (MP) to ( 24, 7 ) 4 moved (MP) to ( 24, 6 ) 4 moved (MP) to ( 25, 6 ) Move ended for Dances with Ents Jr. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 6 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 2 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Wild Woody knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 11, 0 ) GET BALL FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 (1) Wild Woody trips and falls trying to go for it! Move ended for Wild Woody 12 moved (MP) to ( 12, 0 ) (5, 1) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 3 to 1. Ball moved to ( 11, 0 ) Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. <47> Leonidas rolls over. <47> Leonidas has already moved this turn. <47> Leonidas has already moved this turn. 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <67> Barbarossa Morning Wood is knocked over. 3 blocked. Player pushed to (13, 5) 3 moved (MP) to ( 16, 5 ) Player pushed to (14, 4) 14 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 111 moved (MP) to ( 14, 4 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for <49> Agamemnon Player pushed to (12, 4) 3 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 5 ) [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 11, 1 ) 105 moved (MP) to ( 11, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: <45> Alaric TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for <45> Alaric Ball moved to ( 19, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 9, 3 ) 113 moved (MP) to ( 8, 4 ) 113 moved (MP) to ( 7, 5 ) 113 moved (MP) to ( 6, 6 ) 113 moved (MP) to ( 5, 7 ) 113 moved (MP) to ( 4, 8 ) 113 moved (MP) to ( 3, 9 ) Move ended for <27> Sun Tzu 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for <41> Sherman Thranduilseed Jr. is knocked over. Player pushed to (11, 3) 3 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 4) + 0, (5, 5) + 0, 2: Thranduilseed Jr. has been badly hurt! 3: status changed from 0 to 8. 103 moved (MP) to ( 17, 4 ) 3 moved (SP) to ( 0, 11 ) [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) Move ended for <33> Richard I 108: Select an action for <64> Rommel Select an action for <64> Rommel 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 27, 12 ) 116 moved (MP) to ( 27, 11 ) 116 moved (MP) to ( 26, 10 ) 116 moved (MP) to ( 25, 10 ) 116 moved (MP) to ( 24, 11 ) Move ended for <38> Prince Rupert 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for <64> Rommel Mallornstump is knocked over. Player pushed to (14, 11) 6 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 5) + 0, (4, 3) + 0, 0: Mallornstump has been stunned. 6: status changed from 0 to 2. 108 moved (MP) to ( 14, 10 ) [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for <36> Cromwell Branch Predeliction is knocked over. Player pushed to (4, 11) 2 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. 115 moved (MP) to ( 25, 12 ) Banner Guard Bloods turn ended. [Game Saved] 6: status changed from 2 to 1. Mallornstump rolls over. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 11, 1 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 9, 3 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 6, 6 ) 12 moved (MP) to ( 5, 7 ) 12 moved (MP) to ( 4, 8 ) 113 blocked. (1) Wild Woody trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. Sylvan SuperSonics , Choose a block die. POW/SKULL <27> Sun Tzu saved by block skill. Wild Woody saved by block skill. Move ended for Wild Woody [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 24, 7 ) 4 moved (MP) to ( 23, 8 ) 4 moved (MP) to ( 22, 8 ) 4 moved (MP) to ( 21, 8 ) 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 17, 8 ) (6) Go for it successful. 4 moved (MP) to ( 16, 8 ) (5) Go for it successful. 4 moved (MP) to ( 15, 8 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 26, 10 ) DODGE FINAL RESULT: Branch Predeliction TARGET: 2 --- ROLL: 6 + 0 = 6 Branch Predeliction slips past his opponent(s) unhindered. 2 moved (MP) to ( 25, 9 ) 2 moved (MP) to ( 24, 8 ) 2 moved (MP) to ( 24, 7 ) Move ended for Branch Predeliction [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 20, 8 ) 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 18, 12 ) Move ended for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Morning Wood Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 8 [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 9 ) 107 moved (MP) to ( 9, 9 ) 107 moved (MP) to ( 8, 9 ) 107 moved (MP) to ( 7, 9 ) 107 moved (MP) to ( 6, 9 ) 107 moved (MP) to ( 5, 9 ) 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (25, 7) 12 moved (MP) to ( 4, 7 ) 107 moved (MP) to ( 4, 8 ) Move ended for <13> Frederick [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for <49> Agamemnon Morning Wood is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. <49> Agamemnon saved by block skill. [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 2, 10 ) <27> Sun Tzu scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 7 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 109 moved location (MPL) to ( 15, 8 ) 108 moved location (MPL) to ( 17, 11 ) 116 moved location (MPL) to ( 18, 5 ) 107 moved location (MPL) to ( 17, 10 ) 115 moved location (MPL) to ( 18, 9 ) 113 moved location (MPL) to ( 17, 3 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 17, 12 ) 103 moved location (MPL) to ( 17, 4 ) 111 moved location (MPL) to ( 17, 2 ) 105 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 17, 1 ) 113 moved (SP) to ( 17, 2 ) 116 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 17, 9 ) 107 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 18, 3 ) 113 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 5, 7 ) 4 moved (SP) to ( 5, 9 ) 1 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 9 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 2 moved (SP) to ( 12, 12 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 6, 7 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (20, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 Ball placed at (20, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 9 ) Move ended for Branch Predeliction Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 109 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Mallornstump <49> Agamemnon is knocked over. Player pushed to (16, 9) 109 moved (MP) to ( 16, 9 ) (3, 4) + 0, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Branch Prediction Too Player pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 105 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Morning Wood <45> Alaric is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) (3, 2) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 7 ) GET BALL FINAL RESULT: Dances with Ents Jr. TARGET: 1 --- ROLL: 6 + 0 = 6 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 9 ) Hand off selected. Move ended for Dances with Ents Jr. Ball moved to ( 14, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 104 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW <47> Leonidas is knocked over. Player pushed to (16, 6) 104 moved (MP) to ( 16, 6 ) (1, 5) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 20, 7 ) 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 22, 7 ) (1) Wild Woody trips and falls trying to go for it! Move ended for Wild Woody 12 moved (MP) to ( 23, 7 ) (5, 5) + 0, (2, 3) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Banner Guard Bloods to finish TURN: 8 [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for <45> Alaric 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 14, 10 ) Move ended for <64> Rommel 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 15, 4 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 13, 5 ) 116 moved (MP) to ( 12, 6 ) 116 moved (MP) to ( 12, 7 ) 116 moved (MP) to ( 13, 8 ) Move ended for <38> Prince Rupert 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 12, 6 ) 111 moved (MP) to ( 13, 7 ) Move ended for <67> Barbarossa 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for <47> Leonidas 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 10 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Orgopher is knocked over. 14 blocked. 6 blocked. Player pushed to (14, 6) 6 moved (MP) to ( 15, 6 ) Player pushed to (15, 7) 14 moved (MP) to ( 14, 7 ) Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 2) + 0, (2, 3) + 0, 0: Orgopher has been stunned. 11: status changed from 3 to 2. 107 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 Ball moved to ( 16, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: <67> Barbarossa TARGET: 4 --- ROLL: 6 + 0 = 6 Move ended for <13> Frederick [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 14, 6 ) Move ended for <41> Sherman 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 4 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 12, 7 ) Move ended for <27> Sun Tzu 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 12, 10 ) Move ended for <36> Cromwell 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 15, 5 ) Move ended for <33> Richard I [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <49> Agamemnon TARGET: 5 --- ROLL: 5 + 0 = 5 <49> Agamemnon slips past his opponent(s) unhindered. Move ended for <49> Agamemnon Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] 11: status changed from 2 to 1. Orgopher rolls over. 12: status changed from 2 to 1. Wild Woody rolls over. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. SKILL SELECTED: leap SKILL SELECTED: leap 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 8 ) Target(2) Roll(1) Dances with Ents Jr. falls trying to land his leap! SKILL SELECTED: Move ended for Dances with Ents Jr. 4 moved (MP) to ( 11, 8 ) (5, 2) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 4: status changed from 0 to 1. Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=11] : current status = 8 3 : skipping player in BH, SI, or RIP 4 : current square = java.awt.Point[x=11,y=8] : current status = 1 4 : current square = java.awt.Point[x=11,y=8] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=15,y=6] : current status = 0 6 : current square = java.awt.Point[x=15,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=6] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=14,y=8] : current status = 1 11 : current square = java.awt.Point[x=14,y=8] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=4] 12 : current square = java.awt.Point[x=23,y=7] : current status = 1 12 : current square = java.awt.Point[x=23,y=7] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=5] 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=29,y=1] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=16,y=8] : current status = 0 105 : current square = java.awt.Point[x=16,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=14,y=9] : current status = 0 107 : current square = java.awt.Point[x=14,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=13,y=7] : current status = 0 111 : current square = java.awt.Point[x=13,y=7] : current status = 0 111: status changed from 3 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=12,y=7] : current status = 0 113 : current square = java.awt.Point[x=12,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=12,y=10] : current status = 0 115 : current square = java.awt.Point[x=12,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=12,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=12,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=13,y=8] : current status = 0 116 : current square = java.awt.Point[x=13,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=13,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=13,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Winnings Roll: 3 + -1 Banner Guard Bloods Winnings Roll: 2 + -1 Branch Prediction Too gets an MVP award. <13> Frederick gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=4 not conceding roll=1 -1 for loss +1 for TDs -1 from high FF of 14 Sylvan SuperSonics FF Roll: 1 + -1 not conceding roll=4 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 11 Banner Guard Bloods FF Roll: 4 + 2 ***END Fan Factor DEBUG*** D6: 1(130) 2(146) 3(168) 4(141) 5(171) 6(137) Total(893) D8: 1(4) 2(1) 3(9) 4(9) 5(3) 6(7) 7(4) 8(6) Total(43) GAME OVER Final Score: Sylvan SuperSonics: 2 Banner Guard Bloods: 4 WINNINGS Sylvan SuperSonics: 20000 Banner Guard Bloods: 10000 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6