Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: Milo Bloom Jr. Player 1: L Human Lineman 6 3 3 8 [Guard] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Oliver W. Jones Player 4: L Human Lineman 6 3 3 8 [Block, Tackle] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 8 [Block] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Hodge-Podge Player 7: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 8 name: Rosebud Player 8: B Human Blitzer 7 3 4 8 [+ag, Block, Strip Ball] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1086] Connected as server to game 'bakedtongue'. Waiting for client. Receiving: Bloodpie Bakers.htm Done receiving file. Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Hammer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Ghost of Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny Gate: 107000 screaming fans show up for the game. Handicap result 35:PALMED COIN. Handicap result 24:BAD PRESS. Duplicate handicap result 24:BAD PRESS. Rerolling result. Duplicate handicap result 24:BAD PRESS. Rerolling result. Handicap result 64:IRON MAN. *** Setup start *** Bloodpie Bakers suffer from BAD PRESS. Rosebud gains IRON MAN. MeatCleaver manages to ignore the niggling pain. Pastry Boy is suffering from a niggling injury. 106: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Bloom County DeathTongues use PALM COIN. Picked HEADS. Coin flip is: HEADS! Bloom County DeathTongues win the toss. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved location (MPL) to ( 12, 4 ) 7 moved location (MPL) to ( 12, 2 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 5 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 11, 10 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 11, 4 ) 10 moved location (MPL) to ( 12, 12 ) 1 moved location (MPL) to ( 14, 6 ) 5 moved (SP) to ( 12, 10 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 23, 10 ) 103 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 18, 6 ) 115 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 17, 8 ) 108 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 8 ) 116 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 16, 4 ) 102 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 19, 5 ) 112 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 19, 9 ) 107 moved (SP) to ( 19, 11 ) 112 moved (SP) to ( 18, 13 ) 116 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 18, 1 ) 108 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 101 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 8 Distance: 2 Kicking team gets a free turn because of BLITZ kickoff result! Bloom County DeathTongues start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) Move ended for Limekiller Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) Move ended for Lola Granola Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) Move ended for Rosebud Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 15, 2 ) Move ended for Hodge-Podge Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) Move ended for Cutter John Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Ball placed at (-1, -1) Ball moved to ( 19, 8 ) Scatter roll: 4 Ball moved to ( 20, 8 ) Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Tiny Troll Milo Bloom Jr. is knocked over. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grind Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Dr. Legrunt saved by dodge skill. Player pushed to (15, 10) 12 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 14, 11 ) Move ended for Red Eye [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Hammer 3 blocked. Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 10 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sausage Maker Steve Dallas saved by block skill. Sausage Maker saved by block skill. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for MeatCleaver Limekiller is knocked over. Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 1) + 1, 0: Limekiller has been stunned. 10: status changed from 0 to 2. [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 7 ) Move ended for John Dough [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 7 ) Move ended for Dough Man 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 17, 6 ) Move ended for Blood Shot 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 17, 7 ) 116 moved (MP) to ( 17, 8 ) Move ended for Bones 109: Select an action for Bread Stick Select an action for Bread Stick Bloodpie Bakers turn ended. [Game Saved] 10: status changed from 2 to 1. Limekiller rolls over. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 18, 4 ) 7 moved (MP) to ( 19, 5 ) 7 moved (MP) to ( 19, 6 ) Move ended for Hodge-Podge Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) Move ended for Oliver W. Jones Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) Move ended for Cutter John Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Tiny Troll is knocked over. Player pushed to (16, 5) Player 109 pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) Player pushed to (15, 5) 108 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) Move ended for Jean Kirkpatrick Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 18, 4 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 18, 6 ) 112 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL John Dough saved by block skill. Rosebud saved by block skill. Turn time limit reached. Move ended for Rosebud [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Lola Granola Hammer is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 8 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Steve Dallas TARGET: 3 --- ROLL: 4 + 0 = 4 Steve Dallas slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 5 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 9 ) Move ended for Steve Dallas [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Dr. Legrunt TARGET: 4 --- ROLL: 4 + 0 = 4 Dr. Legrunt slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 5 ma Dodger ROLL: 1 + 8 ma SHADOWING fails. 12 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 Dr. Legrunt slips past his opponent(s) unhindered. 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 12, 4 ) 12 moved (MP) to ( 13, 3 ) Move ended for Dr. Legrunt Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Blood Shot Player pushed to (10, 5) 8 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 6 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dough Man Hodge-Podge is knocked over. Player pushed to (9, 5) 7 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 107 moved (MP) to ( 19, 6 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for MeatCleaver Lola Granola is knocked over. Player pushed to (14, 11) 5 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (4, 4) + 1, 0: Lola Granola has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 15, 10 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sausage Maker Jean Kirkpatrick is knocked over. Player pushed to (15, 5) 6 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 3) + 1, (2, 2) + 0, 0: Jean Kirkpatrick has been stunned. 6: status changed from 0 to 2. 105 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 16, 11 ) Move ended for John Dough 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 9 ) 116 moved (MP) to ( 17, 10 ) Move ended for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 16, 12 ) Move ended for Red Eye 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 4 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Cutter John is knocked over. Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 4) + 0, (1, 4) + 0, 0: Cutter John has been stunned. 11: status changed from 0 to 2. Move ended for Bread Stick [Game Saved] 115: Select an action for Grind Select an action for Grind Bloodpie Bakers turn ended. [Game Saved] 6: status changed from 2 to 1. Jean Kirkpatrick rolls over. 11: status changed from 2 to 1. Cutter John rolls over. Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 11 ) Move ended for Limekiller Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Sausage Maker is knocked over. Player pushed to (13, 5) 105 moved (MP) to ( 13, 5 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (6, 5) + 1, 5: Sausage Maker has been seriously injured!! (52) Damaged Back - Niggling Injury 105: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 105: status changed from 9 to 1. [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 14, 10 ) Move ended for Milo Bloom Jr. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 8 ) Move ended for Oliver W. Jones Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) 112 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW John Dough is knocked over. Player pushed to (17, 11) 112 moved (MP) to ( 17, 11 ) (6, 2) + 0, (6, 4) + 0, 4: John Dough has been seriously injured!! (16) Broken Ribs - Miss next game 112: status changed from 3 to 9. 3 moved (MP) to ( 16, 11 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 29, 13 ) Ball moved to ( 16, 10 ) (6) Go for it successful. 3 moved (MP) to ( 16, 10 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Steve Dallas knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Steve Dallas TARGET: 6 --- ROLL: 3 + 0 = 3 SHADOWING skill used. Shadower ROLL: 2 + 5 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. Steve Dallas is knocked over. (3, 6) + 0, (5, 3) + 0, 0: Steve Dallas has been knocked out. Move ended for Steve Dallas 3: status changed from 0 to 7. 3 moved to dugout ( 0, 9 ) Ball moved to ( 16, 11 ) Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 116: Select an action for Bones Select an action for Bones 103: Select an action for Hammer Select an action for Hammer 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 16, 10 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Limekiller saved by block skill. Bones saved by block skill. Move ended for Bones [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for MeatCleaver Limekiller is knocked over. Player pushed to (15, 12) 10 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 104 moved (MP) to ( 15, 11 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 12, 5 ) Move ended for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 15, 7 ) Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Bread Stick Dr. Legrunt is knocked over. Player pushed to (17, 3) 12 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 0 to 1. 109 moved (MP) to ( 13, 3 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 115: Select an action for Grind Select an action for Grind 102: Select an action for Blood Shot Select an action for Blood Shot 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Blood Shot Player pushed to (9, 4) 8 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 5 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 8 ) Move ended for Red Eye [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 5 + 0 = 5 Dough Man slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 7 ) Move ended for Dough Man [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grind Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer Bloodpie Bakers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Limekiller Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Dr. Legrunt Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Cutter John Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Rosebud Player pushed to (18, 5) 102 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 5 ) [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 6 ) Move ended for Jean Kirkpatrick Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Milo Bloom Jr. Player pushed to (16, 12) 104 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 9 ) Move ended for Oliver W. Jones Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 115 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (17, 10) Player 103 pushed to (17, 10) 103 moved (MP) to ( 17, 10 ) Player pushed to (16, 9) 115 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 17, 8 ) DODGE BEFORE RE_ROLL: Hodge-Podge knocked over trying to dodge. TARGET: 6 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Hodge-Podge TARGET: 6 --- ROLL: 6 + 0 = 6 Hodge-Podge slips past his opponent(s) unhindered. 101 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Red Eye is knocked over. Player pushed to (14, 6) Player 108 pushed to (14, 6) 108 moved (MP) to ( 14, 6 ) Player pushed to (15, 7) 101 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (1, 4) + 1, 0: Red Eye has been stunned. 101: status changed from 3 to 2. 7 moved (MP) to ( 16, 8 ) Ball moved to ( 14, 8 ) Move ended for Hodge-Podge Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 101: status changed from 2 to 1. Red Eye rolls over. 115: Select an action for Grind Select an action for Grind 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Dough Man 4 blocked. Player pushed to (14, 10) 4 moved (MP) to ( 15, 10 ) Player pushed to (14, 9) 7 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 16, 8 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Sausage Maker Player pushed to (18, 7) 11 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 12, 6 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Bread Stick Dr. Legrunt is knocked over. Player pushed to (18, 4) 12 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 0 to 1. 109 moved (MP) to ( 12, 3 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Grind Grind is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (4) Grind is saved by his thick skull (4, 6) + 0, (2, 5) + 1, 0: Grind has been stunned. 115: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 116 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Oliver W. Jones Player pushed to (17, 9) 116 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 107 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Dough Man is knocked over. Player pushed to (17, 7) 107 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (2, 4) + 0, 0: Dough Man has been stunned. 107: status changed from 0 to 2. 15 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 13 ) 10 moved (MP) to ( 15, 14 ) 10 moved (MP) to ( 16, 14 ) 10 moved (MP) to ( 17, 14 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 17, 12 ) Move ended for Limekiller Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Milo Bloom Jr. Player pushed to (17, 13) 104 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 8 ) GET BALL FINAL RESULT: Hodge-Podge TARGET: 3 --- ROLL: 6 + 0 = 6 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 11 ) Move ended for Hodge-Podge [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 Cutter John slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) Move ended for Cutter John [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 14, 8 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 14, 10 ) Move ended for Jean Kirkpatrick Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 Dr. Legrunt slips past his opponent(s) unhindered. 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 9 ) Move ended for Dr. Legrunt [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 20, 6 ) DODGE BEFORE RE_ROLL: Rosebud knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 20, 7 ) 8 moved (MP) to ( 20, 8 ) 8 moved (MP) to ( 20, 9 ) 8 moved (MP) to ( 19, 10 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 18, 12 ) 104 blocked. (4) Go for it successful. Bloom County DeathTongues , Choose a block die. PUSHBACK Player pushed to (17, 14) 104 moved (MP) to ( 17, 14 ) 8 moved (MP) to ( 17, 13 ) Move ended for Rosebud Bloom County DeathTongues: All players have moved. Turn time limit reached. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 107: status changed from 2 to 1. Dough Man rolls over. 115: status changed from 2 to 1. Grind rolls over. 116: Select an action for Bones Select an action for Bones 103: Select an action for Hammer Select an action for Hammer 116: Select an action for Bones Select an action for Bones 116: Select an action for Bones Select an action for Bones 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 15, 9 ) Move ended for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bones Player pushed to (14, 10) 4 moved (MP) to ( 15, 10 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) Move ended for Hammer 108: Select an action for Tiny Troll Select an action for Tiny Troll 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Red Eye 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 7 ) Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 16, 7 ) Move ended for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 16, 10 ) 7 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Hodge-Podge is knocked over. Player pushed to (15, 11) 7 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 1) + 1, 0: Hodge-Podge has been stunned. 7: status changed from 3 to 2. 102 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 Ball moved to ( 16, 10 ) Move ended for Blood Shot [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for MeatCleaver Bloodpie Bakers: All players have moved. Rosebud is knocked over. Player pushed to (11, 12) 8 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 17, 13 ) Bloodpie Bakers turn ended. [Game Saved] 7: status changed from 2 to 1. Hodge-Podge rolls over. Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Rosebud Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Limekiller MeatCleaver is knocked over. Player pushed to (17, 14) 104 moved (MP) to ( 17, 14 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 10 moved (MP) to ( 17, 13 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Milo Bloom Jr. Player pushed to (16, 10) 103 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 13 ) DODGE BEFORE RE_ROLL: Cutter John knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 Cutter John slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) Move ended for Cutter John [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 Turn time limit reached. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 5 + 0 = 5 Dr. Legrunt slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 13 ) (4) Go for it successful. 12 moved (MP) to ( 20, 13 ) (5) Go for it successful. 12 moved (MP) to ( 21, 13 ) Move ended for Dr. Legrunt [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 1 + 0 = 1 Jean Kirkpatrick is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. Move ended for Jean Kirkpatrick 6: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Bread Stick G.P. Snorklewhacker is knocked over. 116 blocked. Player pushed to (11, 9) 116 moved (MP) to ( 18, 9 ) Player pushed to (12, 9) 15 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 6) + 0, (3, 2) + 0, 0: G.P. Snorklewhacker has been stunned. 15: status changed from 0 to 2. 109 moved (MP) to ( 16, 8 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 19, 9 ) 116 moved (MP) to ( 20, 10 ) 116 moved (MP) to ( 21, 11 ) 116 moved (MP) to ( 21, 12 ) 12 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Dr. Legrunt is knocked over. Player pushed to (9, 14) 12 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 12: status changed from 3 to 1. 116 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 7 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Ball throw-in: 6, 8 (9, 14) Ball moved to ( 16, 7 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 15, 7 ) Move ended for Bones [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 7, 1 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 6, 1 ) Move ended for Red Eye [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Sausage Maker Oliver W. Jones is knocked over. 1 blocked. Player pushed to (12, 11) 1 moved (MP) to ( 17, 11 ) Player pushed to (13, 11) 4 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 15, 10 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 107: Select an action for Dough Man Select an action for Dough Man 102: Select an action for Blood Shot Select an action for Blood Shot 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 108: Select an action for Tiny Troll Select an action for Tiny Troll 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 8 ) Move ended for Dough Man 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 10 ) Move ended for Tiny Troll [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Hammer Milo Bloom Jr. is knocked over. Player pushed to (12, 12) 1 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 103 moved (MP) to ( 17, 11 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 12 ) Move ended for Blood Shot Bloodpie Bakers turn ended. [Game Saved] 15: status changed from 2 to 1. G.P. Snorklewhacker rolls over. Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hodge-Podge Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Oliver W. Jones Select an action for Rosebud 8: Select an action for Rosebud Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 3 + 0 = 3 Limekiller slips past his opponent(s) unhindered. 10 moved (MP) to ( 19, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 18, 10 ) 103 blocked. Bloom County DeathTongues , Choose a block die. POW Hammer is knocked over. Player pushed to (15, 13) Player 102 pushed to (15, 13) 102 moved (MP) to ( 15, 13 ) Player pushed to (16, 12) 103 moved (MP) to ( 16, 12 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 10 moved (MP) to ( 17, 11 ) Move ended for Limekiller [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 10 ) DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 Cutter John slips past his opponent(s) unhindered. 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 15, 3 ) (3) Go for it successful. 11 moved (MP) to ( 14, 3 ) (2) Go for it successful. 11 moved (MP) to ( 13, 3 ) SPRINT used. (2) Go for it successful. 11 moved (MP) to ( 12, 3 ) Move ended for Cutter John Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 115: Select an action for Grind Select an action for Grind 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 10 ) Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sausage Maker Player pushed to (15, 12) 7 moved (MP) to ( 14, 12 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Blood Shot Hodge-Podge is knocked over. Player pushed to (15, 11) 7 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 14, 12 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 12, 4 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Cutter John saved by dodge skill. Player pushed to (16, 2) 11 moved (MP) to ( 13, 2 ) 107 moved (MP) to ( 12, 3 ) Move ended for Dough Man [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 13 ) Move ended for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 108: Select an action for Tiny Troll Select an action for Tiny Troll 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tiny Troll Limekiller saved by block skill. Tiny Troll saved by block skill. [Game Saved] 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 5, 1 ) 101 moved (MP) to ( 4, 1 ) 101 moved (MP) to ( 3, 1 ) 101 moved (MP) to ( 2, 1 ) Red Eye scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) Steve Dallas regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 4 (4) Lola Granola regains consciousness. 5: status changed from 7 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 18, 13 ) 111 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 4 ) 7 moved location (MPL) to ( 12, 2 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 5 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 11, 10 ) 3 moved location (MPL) to ( 14, 9 ) 11 moved location (MPL) to ( 11, 4 ) 10 moved location (MPL) to ( 12, 12 ) 1 moved location (MPL) to ( 14, 6 ) 13 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 7, 8 ) 11 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 9, 9 ) 13 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 7, 9 ) 13 moved (SP) to ( 10, 7 ) Turn time limit reached. 8 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 1 ) 10 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 9, 7 ) 12 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 6, 5 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 11) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 6 Weather roll(4+6) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (23, 11) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 25, 10 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Block selected. 109 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Milo Bloom Jr. Bread Stick is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (1, 6) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 5, 9 ) 13 moved (MP) to ( 4, 10 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 5 + 0 = 5 13 moved (MP) to ( 4, 9 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Bill The Cat Ball moved to ( 6, 9 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Dr. Legrunt dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 1 ) Move ended for Hodge-Podge Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Steve Dallas Hammer is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (3, 4) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) Move ended for Rosebud Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) Move ended for Dr. Legrunt Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 13, 5 ) Move ended for Limekiller Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 13, 1 ) Move ended for Jean Kirkpatrick Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) Move ended for Cutter John Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 115: Select an action for Grind Select an action for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 16, 6 ) Move ended for MeatCleaver 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Grind Milo Bloom Jr. is knocked over. Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 115 moved (MP) to ( 15, 5 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Sausage Maker Steve Dallas is knocked over. Player pushed to (15, 9) 3 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 15, 9 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 108: Select an action for Tiny Troll Select an action for Tiny Troll 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 15, 6 ) Move ended for Dough Man [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tiny Troll G.P. Snorklewhacker is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 17, 2 ) 101 moved (MP) to ( 16, 2 ) Move ended for Red Eye 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 9) 4 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 8 ) Move ended for Blood Shot [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 12 ) 116 moved (MP) to ( 15, 11 ) 116 moved (MP) to ( 14, 10 ) Move ended for Bones 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 3 ) Move ended for Brains Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 3 + 0 = 3 Limekiller slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 2 ) Move ended for Limekiller [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 0 ) 6 moved (MP) to ( 16, 0 ) 6 moved (MP) to ( 17, 0 ) 6 moved (MP) to ( 18, 1 ) 6 moved (MP) to ( 17, 1 ) Move ended for Jean Kirkpatrick Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 1 ) 11 moved (MP) to ( 15, 0 ) 11 moved (MP) to ( 16, 1 ) Move ended for Cutter John Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 101 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Rosebud Player pushed to (17, 2) 101 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 16, 0 ) 7 moved (MP) to ( 17, 0 ) 7 moved (MP) to ( 18, 1 ) 101 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Red Eye saved by block skill. Hodge-Podge saved by block skill. Finish any started action before you end your turn. Try unselecting the selected player. Move ended for Hodge-Podge Bloom County DeathTongues turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=5] : current status = 1 1 : current square = java.awt.Point[x=14,y=5] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=9] : current status = 1 3 : current square = java.awt.Point[x=14,y=9] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=13,y=9] : current status = 0 4 : current square = java.awt.Point[x=13,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=17,y=1] : current status = 0 6 : current square = java.awt.Point[x=17,y=1] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=18,y=1] : current status = 0 7 : current square = java.awt.Point[x=18,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=2] : current status = 0 8 : current square = java.awt.Point[x=16,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=15,y=2] : current status = 0 10 : current square = java.awt.Point[x=15,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=16,y=1] : current status = 0 11 : current square = java.awt.Point[x=16,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12: status changed from 3 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=4,y=9] : current status = 0 13 : current square = java.awt.Point[x=4,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=4,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=4,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 15 : current square = java.awt.Point[x=13,y=8] : current status = 1 15 : current square = java.awt.Point[x=13,y=8] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=14,y=8] : current status = 0 102 : current square = java.awt.Point[x=14,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=16,y=3] : current status = 0 111 : current square = java.awt.Point[x=16,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=29,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 18, 1 ) 107 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 13 ) 7 moved location (MPL) to ( 13, 11 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 8 ) 5 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 13, 10 ) 3 moved location (MPL) to ( 13, 1 ) 1 moved location (MPL) to ( 13, 12 ) 10 moved location (MPL) to ( 13, 2 ) 11 moved (SP) to ( 6, 5 ) 12 moved (SP) to ( 6, 9 ) 13 moved (SP) to ( 6, 7 ) 4 moved (SP) to ( 1, 4 ) 1 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 13, 9 ) 7 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 1 ) 5 moved (SP) to ( 14, 2 ) 6 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 3 Distance: 4 Ball placed at (23, 3) Touchback!! Bloom County DeathTongues, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 6, 9 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Jean Kirkpatrick Hammer is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Block selected. 109 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Rosebud Bread Stick is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (4, 6) + 0, (5, 2) + 0, 0: Bread Stick has been stunned. 109: status changed from 0 to 2. [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 3 ) Move ended for Limekiller Select an action for Lola Granola 5: Select an action for Lola Granola 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 1 ) Move ended for Lola Granola Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Hodge-Podge TARGET: 3 --- ROLL: 4 + 0 = 4 Hodge-Podge slips past his opponent(s) unhindered. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 3 ) 105 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 16, 4 ) Move ended for Hodge-Podge [Game Saved] Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) Move ended for Dr. Legrunt Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) (4) Go for it successful. 11 moved (MP) to ( 15, 3 ) (3) Go for it successful. 11 moved (MP) to ( 16, 2 ) SPRINT used. (2) Go for it successful. 11 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 4 + 0 = 4 Cutter John slips past his opponent(s) unhindered. Move ended for Cutter John [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 12, 3 ) (6) Go for it successful. 13 moved (MP) to ( 13, 3 ) Move ended for Bill The Cat [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 10 ) Move ended for Milo Bloom Jr. Turn time limit reached. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 15, 4 ) Move ended for Steve Dallas Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 109: status changed from 2 to 1. Bread Stick rolls over. 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 0 ) Move ended for Brains 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Grind Lola Granola is knocked over. Player pushed to (14, 0) 5 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 5) + 0, (4, 5) + 1, 3: Lola Granola has been badly hurt! 5: status changed from 0 to 8. 115 moved (MP) to ( 16, 1 ) 5 moved (SP) to ( 0, 11 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 1 ) 102 moved (MP) to ( 17, 1 ) 102 moved (MP) to ( 16, 0 ) 102 moved (MP) to ( 15, 1 ) 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (16, 2) 12 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 14, 2 ) Move ended for Blood Shot [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! Move ended for Red Eye 101 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. Big Guys cannot use team rerolls. SKULL Move ended for G.P. Snorklewhacker G.P. Snorklewhacker is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Blood Shot Dr. Legrunt is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (6, 4) + 0, (4, 5) + 1, 5: Dr. Legrunt has been seriously injured!! (35) Fractured Arm - Miss next game 12: status changed from 3 to 9. Blood Shot saved by block skill. 12 moved (SP) to ( 0, 13 ) Verified Opponent Roll = 8 Ball moved to ( 15, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Blood Shot TARGET: 6 --- ROLL: 6 + 0 = 6 Blood Shot has already moved this turn. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 2 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Bill The Cat is knocked over. Player pushed to (17, 4) 13 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 4) + 0, (5, 1) + 1, 0: Bill The Cat has been stunned. 13: status changed from 0 to 2. 115 moved (MP) to ( 13, 3 ) Move ended for Grind [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 1 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 15, 2 ) Move ended for Red Eye [Game Saved] 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 0 ) 111 moved (MP) to ( 15, 1 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) Move ended for Brains 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 12 ) 116 moved (MP) to ( 17, 11 ) 116 moved (MP) to ( 17, 10 ) 116 moved (MP) to ( 16, 9 ) Move ended for Bones 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 17, 7 ) Move ended for Dough Man 108: Select an action for Tiny Troll Select an action for Tiny Troll 104: Select an action for MeatCleaver Select an action for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tiny Troll Rosebud is knocked over. Player pushed to (16, 5) 8 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Sausage Maker Hodge-Podge is knocked over. Player pushed to (14, 3) 7 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 5) + 1, 0: Hodge-Podge has been stunned. 7: status changed from 0 to 2. 105 moved (MP) to ( 16, 4 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for MeatCleaver Bloodpie Bakers: All players have moved. Milo Bloom Jr. is knocked over. Player pushed to (15, 10) 1 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 15, 10 ) Bloodpie Bakers turn ended. [Game Saved] 7: status changed from 2 to 1. Hodge-Podge rolls over. 13: status changed from 2 to 1. Bill The Cat rolls over. Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 3 + 0 = 3 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 2 ) Move ended for Rosebud [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Steve Dallas Sausage Maker saved by dodge skill. Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 17, 2 ) DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 4 + 0 = 4 Limekiller slips past his opponent(s) unhindered. 10 moved (MP) to ( 17, 1 ) 10 moved (MP) to ( 16, 0 ) 10 moved (MP) to ( 15, 0 ) 10 moved (MP) to ( 14, 1 ) 102 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK/POW Blood Shot is knocked over. Player pushed to (14, 3) 102 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 3 to 1. 10 moved (MP) to ( 14, 2 ) Ball moved to ( 15, 4 ) Move ended for Limekiller [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 15, 4 ) DODGE BEFORE RE_ROLL: Cutter John knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 4 + 0 = 4 Cutter John slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Cutter John Scatter roll: 6 Ball moved to ( 15, 5 ) Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bread Stick Bread Stick uses TACKLE to bring his opponent down. Cutter John is knocked over. Player pushed to (15, 4) 11 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 6) + 0, (3, 1) + 0, 0: Cutter John has been stunned. 11: status changed from 0 to 2. 109 moved (MP) to ( 15, 4 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Sausage Maker Steve Dallas is knocked over. Player pushed to (13, 3) 3 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 16, 4 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for Dough Man [Game Saved] 103: Select an action for Hammer Select an action for Hammer 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bones Jean Kirkpatrick is knocked over. Player pushed to (15, 9) 6 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. 116 moved (MP) to ( 15, 9 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 15, 6 ) Move ended for Hammer 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for MeatCleaver Milo Bloom Jr. is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 14, 10 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Tiny Troll G.P. Snorklewhacker is knocked over. Player pushed to (15, 8) 15 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 2) + 1, 0: G.P. Snorklewhacker has been stunned. 15: status changed from 0 to 2. [Game Saved] 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Limekiller is knocked over. Player pushed to (16, 2) 10 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 3) + 1, 0: Limekiller has been stunned. 10: status changed from 0 to 2. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 16, 5 ) Move ended for Red Eye [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Grind Rosebud saved by block skill. Grind saved by block skill. [Game Saved] 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Brains Bloodpie Bakers: All players have moved. Player pushed to (18, 2) 8 moved (MP) to ( 11, 2 ) 111 moved (MP) to ( 12, 2 ) Brains has already moved this turn. Bloodpie Bakers turn ended. [Game Saved] 10: status changed from 2 to 1. Limekiller rolls over. 11: status changed from 2 to 1. Cutter John rolls over. 15: status changed from 2 to 1. G.P. Snorklewhacker rolls over. Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 11, 5 ) DODGE BEFORE RE_ROLL: Bill The Cat knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 1 + 0 = 1 Bill The Cat is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. Move ended for Bill The Cat 13: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 8 ) Move ended for Dough Man 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 9 ) 104 moved (MP) to ( 10, 9 ) 104 moved (MP) to ( 9, 9 ) Move ended for MeatCleaver 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 10 ) 116 moved (MP) to ( 13, 9 ) 116 moved (MP) to ( 12, 9 ) 116 moved (MP) to ( 11, 9 ) Move ended for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 7 ) Move ended for Hammer 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 9, 7 ) Move ended for Red Eye [Game Saved] 115: Select an action for Grind Select an action for Grind 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 3 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rosebud is knocked over. Player pushed to (18, 1) 8 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. 8: status changed from 0 to 1. 109 moved (MP) to ( 11, 2 ) Move ended for Bread Stick [Game Saved] 111: Select an action for Brains Select an action for Brains 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 13, 7 ) Move ended for Sausage Maker 102: Select an action for Blood Shot Select an action for Blood Shot 115: Select an action for Grind Select an action for Grind 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 3 ) 111 moved (MP) to ( 12, 4 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 12, 6 ) Move ended for Brains 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 4 ) 115 moved (MP) to ( 11, 4 ) 115 moved (MP) to ( 10, 5 ) 115 moved (MP) to ( 10, 6 ) Move ended for Grind 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 12, 8 ) Move ended for Blood Shot Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Milo Bloom Jr. TARGET: 6 --- ROLL: 6 + 0 = 6 Milo Bloom Jr. slips past his opponent(s) unhindered. 107 blocked. (4) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Milo Bloom Jr. is knocked over. Move ended for Milo Bloom Jr. (1, 5) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 8 ) 107 moved (MP) to ( 8, 8 ) 107 moved (MP) to ( 7, 8 ) 107 moved (MP) to ( 6, 8 ) Move ended for Dough Man 116: Select an action for Bones Select an action for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 9 ) 104 moved (MP) to ( 6, 9 ) 104 moved (MP) to ( 5, 9 ) Move ended for MeatCleaver 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 10, 8 ) 116 moved (MP) to ( 9, 9 ) 116 moved (MP) to ( 8, 9 ) 116 moved (MP) to ( 7, 9 ) Move ended for Bones 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 7 ) 101 moved (MP) to ( 7, 7 ) 101 moved (MP) to ( 6, 7 ) 101 moved (MP) to ( 5, 7 ) Move ended for Red Eye 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 8, 7 ) 103 moved (MP) to ( 7, 7 ) Move ended for Hammer 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 8 ) 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 7, 10 ) 102 moved (MP) to ( 6, 10 ) Move ended for Blood Shot 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 7 ) 115 moved (MP) to ( 8, 8 ) Move ended for Grind 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 6 ) 111 moved (MP) to ( 10, 6 ) 111 moved (MP) to ( 9, 6 ) 111 moved (MP) to ( 8, 6 ) 111 moved (MP) to ( 7, 6 ) 111 moved (MP) to ( 6, 6 ) Move ended for Brains 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 9, 8 ) Move ended for Sausage Maker 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 13, 6 ) Move ended for Bread Stick Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 5 ) Move ended for Limekiller Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 15, 5 ) Move ended for Hodge-Podge Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 14, 7 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 15, 7 ) Move ended for Jean Kirkpatrick Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Bill The Cat Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 12, 3 ) Move ended for Rosebud Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 14, 3 ) Move ended for Cutter John Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 6 ) 108 blocked. (3) Go for it successful. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Tiny Troll is knocked over. Player pushed to (13, 5) 108 moved (MP) to ( 13, 5 ) (3, 1) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. 3 moved (MP) to ( 14, 6 ) Move ended for Steve Dallas Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 7, 10 ) 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 10, 6 ) 13 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 4) 13 moved (MP) to ( 12, 4 ) 102 moved (MP) to ( 11, 5 ) Move ended for Blood Shot [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 5, 8 ) 107 moved (MP) to ( 4, 8 ) 107 moved (MP) to ( 3, 8 ) 107 moved (MP) to ( 2, 8 ) Dough Man scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 17, 13 ) 111 moved (SP) to ( 18, 1 ) 107 moved (SP) to ( 18, 13 ) 102 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 11 ) 101 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 13, 13 ) 7 moved location (MPL) to ( 13, 11 ) 15 moved location (MPL) to ( 14, 7 ) 6 moved location (MPL) to ( 14, 8 ) 4 moved location (MPL) to ( 13, 10 ) 3 moved location (MPL) to ( 13, 1 ) 1 moved location (MPL) to ( 13, 12 ) 10 moved location (MPL) to ( 13, 2 ) 11 moved (SP) to ( 4, 6 ) 10 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 13, 2 ) 11 moved (SP) to ( 6, 7 ) 4 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 1 ) 7 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 1 ) 3 moved (SP) to ( 14, 12 ) 8 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 1 ) 13 moved (SP) to ( 8, 5 ) 14 moved (SP) to ( 8, 8 ) 14 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 6, 5 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 5 Weather roll(2+5) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (23, 11) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 25, 12 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 5, 10 ) 13 moved (MP) to ( 4, 11 ) 13 moved (MP) to ( 4, 12 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 6 + 0 = 6 13 moved (MP) to ( 5, 11 ) 13 moved (MP) to ( 5, 10 ) 13 moved (MP) to ( 5, 9 ) Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Bill The Cat fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 1Acc = 4 Move ended for Bill The Cat Ball moved to ( 6, 5 ) GET BALL FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 108 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Block selected. 103 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Sen. Bedfellow Player pushed to (16, 11) 103 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 109 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones Bread Stick is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 1 ) Move ended for Rosebud Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 15, 3 ) 105 blocked. Bloom County DeathTongues , Choose a block die. POW Sausage Maker is knocked over. Player pushed to (17, 5) 105 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 105: status changed from 0 to 1. Move ended for Hodge-Podge [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 13, 3 ) Move ended for Limekiller Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 9, 3 ) 11 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) Move ended for Cutter John Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 15, 8 ) Move ended for Steve Dallas Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 15, 11 ) Move ended for Milo Bloom Jr. Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 16, 7 ) Move ended for Sausage Maker [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Tiny Troll G.P. Snorklewhacker is knocked over. Player pushed to (14, 6) 15 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Hammer Milo Bloom Jr. is knocked over. Player pushed to (15, 10) 1 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (6, 3) + 0, (1, 5) + 0, 0: Milo Bloom Jr. has been stunned. 1: status changed from 0 to 2. 103 moved (MP) to ( 15, 11 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for MeatCleaver Sen. Bedfellow is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. MeatCleaver saved by block skill. [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 2 ) Move ended for Grind 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 0 ) 111 moved (MP) to ( 16, 0 ) 111 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Brains knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Brains TARGET: 4 --- ROLL: 5 + 0 = 5 Brains slips past his opponent(s) unhindered. 111 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Brains TARGET: 5 --- ROLL: 5 + 0 = 5 Brains slips past his opponent(s) unhindered. 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Cutter John is knocked over. Player pushed to (15, 3) 11 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 11: status changed from 3 to 1. 111 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 8 Ball moved to ( 14, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Hodge-Podge TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 15, 4 ) 111 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Brains TARGET: 3 --- ROLL: 3 + 0 = 3 Brains slips past his opponent(s) unhindered. Move ended for Brains [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Blood Shot TARGET: 6 --- ROLL: 2 + 0 = 2 Blood Shot is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. Move ended for Blood Shot 102: status changed from 0 to 1. Bloodpie Bakers turn ended. [Game Saved] 1: status changed from 2 to 1. Milo Bloom Jr. rolls over. Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Cutter John Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Sen. Bedfellow Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) GET BALL BEFORE RE_ROLL: Limekiller dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Limekiller Scatter roll: 8 Ball moved to ( 13, 4 ) Bloom County DeathTongues turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 115: Select an action for Grind Select an action for Grind 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Tiny Troll Steve Dallas is knocked over. Player pushed to (15, 8) 3 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 15, 8 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for MeatCleaver Jean Kirkpatrick saved by block skill. MeatCleaver saved by block skill. [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Hammer Sen. Bedfellow is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. Hammer saved by block skill. [Game Saved] 115: Select an action for Grind Select an action for Grind 109: Select an action for Bread Stick Select an action for Bread Stick 115: Select an action for Grind Select an action for Grind 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 5 ) Move ended for Red Eye 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bread Stick Player pushed to (15, 5) 4 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 15, 5 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 111: Select an action for Brains Select an action for Brains 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Brains TARGET: 6 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cutter John missed the interception. TARGET: 8 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 1 Intercept FINAL RESULT: Cutter John TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Cutter John. Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS BEFORE RE_ROLL: Brains miss threw the ball! TARGET: 4 --- ROLL: 4 + 1Qp + -3Tz = 2 Team re-roll used. Verified Opponent Roll = 2 PASS FINAL RESULT: Brains TARGET: 4 --- ROLL: 2 + 1Qp + -3Tz = 0 Verified Opponent Roll = 6 Player fumbled direction: 6 Ball moved to ( 16, 5 ) Move ended for Brains Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 5 Bloodpie Bakers Winnings Roll: 5 + 0 Verified Opponent Roll = 2 Bloom County DeathTongues Winnings Roll: 2 + 1 Verified Opponent Roll = 10 Ghost of Hagas gets an MVP award. Verified Opponent Roll = 15 G.P. Snorklewhacker gets an MVP award. Verified Opponent Roll = 5 Bloodpie Bakers FF Roll: 5 + 3 Verified Opponent Roll = 1 Bloom County DeathTongues FF Roll: 1 + 0 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 D6: 1(187) 2(216) 3(184) 4(189) 5(177) 6(215) Total(1168) D8: 1(1) 2(2) 3(4) 4(5) 5(5) 6(4) 7(3) 8(8) Total(32) GAME OVER Final Score: Bloom County DeathTongues: 0 Bloodpie Bakers: 2 WINNINGS Bloom County DeathTongues: 30000 Bloodpie Bakers: 50000