Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 1DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 8 name: 1TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Hail Mary Pass, Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 13 name: [A HREF=HitRef] [B] Foul [/B] [/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 16 name: 1COPY OppAction.exe MyAction.exe Player 16: S Khemrian Skeleton 5 3 1 7 [Regenerate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1078] Connected as server to game 'kiavspan'. Sending Team File... Done Sending File Receiving: Pandemic.html Done receiving file. Team 2 name: Pandemic Team 2 race: Nurgle Player 101 name: Abscess Player 101: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 102 name: Bed Sore Player 102: B Chaos Beastman 6 3 3 8 [Block, Horns, Sure Hands] Player 103 name: Canker Sore Player 103: B Chaos Beastman 6 3 3 8 [Horns, Stand Firm] Player 104 name: Dandruff Player 104: B Chaos Beastman 6 3 3 8 [Horns] Player 105 name: Eczema Player 105: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 106 name: Fatty Liver Player 106: B Chaos Beastman 6 3 3 8 [Horns] Player 107 name: Gastritis Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 108 name: Halitosis Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 109 name: Impetigo Player 109: B Chaos Beastman 6 3 3 8 [Horns] Player 110 name: Jock Itch Player 110: B Chaos Beastman 6 3 3 7 [Block, Horns] Player 111 name: Keloid Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Leprosy Player 112: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 113 name: Malaria Player 113: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 116 name: Prostatitis Player 116: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Really Stupid, Regenerate, Tentacles] Done loading opponent team. *** Setup start *** Weather roll(3+5) Current Weather: Nice *** Setup start *** Gate: 70000 screaming fans show up for the game. Handicap result 55:KNUCKLEDUSTERS. 1KILL $Opponent gets KNUCKLEDUSTERS. Canker Sore manages to ignore the niggling pain. Jock Itch manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Pandemic win the toss. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 11, 10 ) 6 moved (SP) to ( 10, 9 ) 5 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 9, 6 ) 8 moved (SP) to ( 9, 8 ) 9 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 0, 0 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 16, 6 ) 112 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 22, 8 ) 111 moved (SP) to ( 19, 5 ) 110 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 5) Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Kick result. Direction: 1 Distance: 3 Ball placed at (22, 5) Scatter roll: 2 Ball moved to ( 19, 1 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 1 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Leprosy 1CATCH ball is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 14, 6 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Prostatitis 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (16, 8) 16 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 2) + 1, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 116 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Eczema 1PUSH opponent, POP head opponent is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: 1PUSH opponent, POP head opponent has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 11 ) Move ended for Malaria 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 11 ) Move ended for Abscess 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) 4 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1DOUBLE Pow(DOUBLE power) is knocked over. Player pushed to (19, 10) 4 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. 108 moved (MP) to ( 11, 10 ) Move ended for Halitosis [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 14, 13 ) 107 moved (MP) to ( 13, 13 ) 107 moved (MP) to ( 12, 13 ) 107 moved (MP) to ( 11, 13 ) 107 moved (MP) to ( 10, 12 ) 107 moved (MP) to ( 9, 11 ) 4 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Gastritis fouls 1DOUBLE Pow(DOUBLE power). (6, 3) +3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been stunned. 4: status changed from 1 to 2. The ref looks the other way! Move ended for Gastritis [Game Saved] 103: Select an action for Canker Sore Select an action for Canker Sore 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 6 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 6 ) Move ended for Canker Sore 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 3 ) Move ended for Jock Itch 111: Select an action for Keloid Select an action for Keloid 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 18, 2 ) Move ended for Bed Sore [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) Move ended for Keloid Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 4: status changed from 2 to 1. 1DOUBLE Pow(DOUBLE power) rolls over. 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (2) - stand up roll fails! Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (12, 11) 108 moved (MP) to ( 12, 11 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Jock Itch is knocked over. Player pushed to (12, 2) 110 moved (MP) to ( 12, 2 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 3) + 1, 0: Jock Itch has been stunned. 110: status changed from 0 to 2. 2 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Canker Sore is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 4) + 1, 0: Canker Sore has been stunned. 103: status changed from 0 to 2. [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 7, 11 ) 8 moved (MP) to ( 8, 12 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 8, 10 ) 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (10, 12) 107 moved (MP) to ( 10, 12 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Foul selected. 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 3 ) 1SHORT pass fouls Jock Itch. (1, 4) +2 The ref looks the other way! Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 103: status changed from 2 to 1. Canker Sore rolls over. 110: status changed from 2 to 1. Jock Itch rolls over. 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 9 ) Move ended for Prostatitis [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 11, 10 ) 6 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1BREAK; is knocked over. Player pushed to (20, 8) 6 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 108 moved (MP) to ( 10, 9 ) 108 moved (MP) to ( 9, 9 ) Move ended for Halitosis [Game Saved] 101: Select an action for Abscess Select an action for Abscess 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 9, 11 ) 4 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Gastritis fouls 1DOUBLE Pow(DOUBLE power). (1, 3) +2 The ref looks the other way! Move ended for Gastritis [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 112: Select an action for Leprosy Select an action for Leprosy 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 8 ) Move ended for Bed Sore 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Leprosy Player pushed to (17, 5) 12 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 13, 6 ) [Game Saved] 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 10 ) Move ended for Eczema 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 7 ) Move ended for Keloid 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 12 ) Move ended for Malaria 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 10 ) Move ended for Abscess Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 8, 8 ) Move ended for 1SHORT pass Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (2) - stand up roll fails! Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 13, 5 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Foul selected. 1CATCH ball fouls Canker Sore. (6, 3) +2 (2, 6) + 0, 0: Canker Sore has been knocked out. 103: status changed from 1 to 7. 103 moved to dugout ( 29, 8 ) The ref looks the other way! Move ended for 1CATCH ball [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 10, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Halitosis is knocked over. Abscess is knocked over. Player pushed to (8, 11) 101 moved (MP) to ( 8, 11 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (1, 2) + 0, 0: Abscess has been stunned. 101: status changed from 0 to 2. Player pushed to (8, 9) 108 moved (MP) to ( 8, 9 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Halitosis has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 9, 10 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent SKILL SELECTED: SKILL SELECTED: 5: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Gastritis is knocked over. Player pushed to (10, 12) 107 moved (MP) to ( 10, 12 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (3, 5) + 0, 0: Gastritis has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 5 moved (MP) to ( 9, 11 ) [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Block selected. 113 blocked. (4) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1TRY {IF carryBall THROW ball}; Player pushed to (10, 12) 113 moved (MP) to ( 10, 12 ) Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Abscess rolls over. 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 12, 4 ) Move ended for Jock Itch 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Leprosy 1CATCH ball is knocked over. Player pushed to (18, 5) 12 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 12, 5 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 4 ) 2 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (17, 6) 2 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 13, 5 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 3 ) Move ended for Keloid [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 2 ) Move ended for Bed Sore 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Prostatitis 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (17, 7) 16 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 2) + 1, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. 116 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Eczema 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 12, 9 ) [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Malaria 1KILL $Opponent is knocked over. Player pushed to (21, 10) 5 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 9, 11 ) [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 108: status changed from 6 to 0. Foul selected. 5 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Halitosis fouls 1KILL $Opponent. (5, 5) +-1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, 0: 1KILL $Opponent has been stunned. 5: status changed from 1 to 2. The ref looks the other way! Move ended for Halitosis Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 5: status changed from 2 to 1. 1KILL $Opponent rolls over. 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (2) - stand up roll fails! Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Halitosis is knocked over. Player pushed to (7, 9) 108 moved (MP) to ( 7, 9 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 6) + 1, 0: Halitosis has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 10 ) 4 moved (MP) to ( 8, 9 ) [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 4 ) Move ended for 1SHORT pass Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 113 blocked. (1) Foul Appearance stops the block! Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Foul selected. 1TRY {IF carryBall THROW ball}; fouls Abscess. (1, 5) +1 The ref looks the other way! Move ended for 1TRY {IF carryBall THROW ball}; [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 11, 3 ) 102 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Bed Sore is knocked over. Player pushed to (13, 2) 102 moved (MP) to ( 13, 2 ) (4, 3) + 0, (0, 0) + 0, 0: Bed Sore has been knocked prone. 102: status changed from 3 to 1. 6 moved (MP) to ( 12, 2 ) Ball moved to ( 12, 3 ) GET BALL FINAL RESULT: Keloid TARGET: 6 --- ROLL: 6 + 0 = 6 Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 4 [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 116: Select an action for Prostatitis Select an action for Prostatitis 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Bed Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1BREAK; is knocked over. Player pushed to (16, 1) 6 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 1 ) 111 moved (MP) to ( 8, 1 ) 111 moved (MP) to ( 7, 1 ) Move ended for Keloid [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis 113: Select an action for Malaria Select an action for Malaria 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Abscess 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Malaria 1TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (21, 13) 8 moved (MP) to ( 8, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (4, 4) + 0, (2, 4) + 0, 0: 1TRY {IF carryBall THROW ball}; has been stunned. 8: status changed from 0 to 2. 113 moved (MP) to ( 8, 12 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Eczema 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (19, 10) 9 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 11, 9 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 11, 8 ) 116 moved (MP) to ( 10, 7 ) 116 moved (MP) to ( 10, 6 ) Move ended for Prostatitis [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Leprosy 1CATCH ball is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 0, (3, 2) + 0, 0: 1CATCH ball has been stunned. 12: status changed from 0 to 2. Leprosy is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 112: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 8: status changed from 2 to 1. 1TRY {IF carryBall THROW ball}; rolls over. 12: status changed from 2 to 1. 1CATCH ball rolls over. Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true (5) Stand up roll passed. 1: status changed from 6 to 4. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true 16: status changed from 6 to 4. Foul selected. 16 moved (MP) to ( 13, 6 ) 1COPY OppAction.exe MyAction.exe fouls Leprosy. (4, 3) +2 The ref looks the other way! Move ended for 1COPY OppAction.exe MyAction.exe [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 8 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 6 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 12, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 5 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 4 ) DODGE BEFORE RE_ROLL: 1SHORT pass knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 4 + 0 = 4 1SHORT pass slips past his opponent(s) unhindered. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 8, 3 ) 7 moved (MP) to ( 7, 2 ) 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (7, 0) 111 moved (MP) to ( 7, 0 ) 7 moved (MP) to ( 7, 1 ) Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 5 [Game Saved] 110: Select an action for Jock Itch Select an action for Jock Itch 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Leprosy 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 12 ) 113 moved (MP) to ( 6, 11 ) 113 moved (MP) to ( 6, 10 ) 113 moved (MP) to ( 7, 9 ) Move ended for Malaria 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jock Itch TARGET: 3 --- ROLL: 3 + 0 = 3 Jock Itch slips past his opponent(s) unhindered. 110 moved (MP) to ( 10, 2 ) 110 moved (MP) to ( 9, 1 ) 110 moved (MP) to ( 8, 0 ) 7 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW 1SHORT pass is knocked over. Player pushed to (22, 2) 7 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 4) + 0, (6, 2) + 0, 0: 1SHORT pass has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) 110 moved (MP) to ( 7, 1 ) 110 moved (MP) to ( 6, 2 ) Move ended for Jock Itch [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Abscess 1KILL $Opponent saved by block skill. Abscess saved by block skill. [Game Saved] 105: Select an action for Eczema Select an action for Eczema 111: Select an action for Keloid Select an action for Keloid 105: Select an action for Eczema Select an action for Eczema 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 1 ) 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 3, 1 ) Move ended for Keloid 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Eczema TARGET: 3 --- ROLL: 5 + 0 = 5 Eczema slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 7 ) Move ended for Eczema [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Prostatitis 1DOUBLE Pow(DOUBLE power) is knocked over. Player pushed to (21, 7) 4 moved (MP) to ( 8, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 9, 6 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Foul selected. 102 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Bed Sore knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 4 + 0 = 4 Bed Sore slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 6 ) 4 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Bed Sore fouls 1DOUBLE Pow(DOUBLE power). (5, 5) +2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 5) + 0, 1: 1DOUBLE Pow(DOUBLE power) has been badly hurt! 4: status changed from 1 to 8. Verified Opponent Roll = 1 (1) 1DOUBLE Pow(DOUBLE power) does NOT regenerate. The ref looks the other way! Move ended for Bed Sore Pandemic: All players have moved. 4 moved (SP) to ( 0, 11 ) Pandemic turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 11, 6 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 7, 12 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 8, 8 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 112 blocked. (1) Foul Appearance stops the block! Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Abscess is knocked over. Player pushed to (8, 12) 101 moved (MP) to ( 8, 12 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (2, 3) + 0, 0: Abscess has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 8 ) 105 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Eczema is knocked over. Player pushed to (10, 6) 105 moved (MP) to ( 10, 6 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Eczema has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 10, 7 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 112 blocked. (4) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1COPY OppAction.exe MyAction.exe Player pushed to (12, 4) 112 moved (MP) to ( 12, 4 ) 16 moved (MP) to ( 12, 5 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 9, 1 ) 6 moved (MP) to ( 8, 2 ) Move ended for 1BREAK; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Foul selected. 1CATCH ball fouls Eczema. (2, 3) +2 The ref looks the other way! Move ended for 1CATCH ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Abscess rolls over. 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 7, 2 ) Move ended for Jock Itch 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 7, 6 ) 102 moved (MP) to ( 6, 7 ) 102 moved (MP) to ( 6, 8 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 7, 10 ) 5 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW 1KILL $Opponent is knocked over. Player pushed to (20, 11) 5 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. 102 moved (MP) to ( 8, 10 ) Move ended for Bed Sore [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Malaria 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (20, 8) 9 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 4) + 0, (1, 2) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been stunned. 9: status changed from 0 to 2. 113 moved (MP) to ( 8, 8 ) [Game Saved] 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Eczema knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Eczema TARGET: 3 --- ROLL: 5 + 0 = 5 Eczema slips past his opponent(s) unhindered. 105 moved (MP) to ( 8, 6 ) 105 moved (MP) to ( 9, 7 ) Move ended for Eczema [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 116: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Prostatitis 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (18, 7) 3 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 2, 2 ) Keloid scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 1 (1) Canker Sore stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 8 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 3 (3) Gastritis stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 9 ) Verified Opponent Roll = 6 (6) Halitosis regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 3 (3) 1SHORT pass stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 8 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Pandemic to set players on field. 113 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 19, 8 ) 101 moved (SP) to ( 18, 8 ) 111 moved (SP) to ( 18, 6 ) 110 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 20, 5 ) 110 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 8 ) 116 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 19, 6 ) 102 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 19, 2 ) 106 moved (SP) to ( 19, 12 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Pandemic to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kick result. Direction: 6 Distance: 8 Ball placed at (21, 7) Touchback!! Khemrian Inept Automatons, you may give the ball to any member of your team on the field. Turn time limit reached. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 9 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 8 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 12 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 13 ) 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Fatty Liver is knocked over. Player pushed to (20, 11) 106 moved (MP) to ( 20, 11 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Fatty Liver has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 12 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 113 blocked. (1) Foul Appearance stops the block! Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 113 blocked. (5) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Malaria is knocked over. Player pushed to (15, 4) 113 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] SKILL SELECTED: SKILL SELECTED: 13: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. (6) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 12 ) Move ended for 1CATCH ball Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 10 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Foul selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 13 ) (3) Go for it successful. 6 moved (MP) to ( 21, 12 ) 1BREAK; fouls Fatty Liver. (4, 4) +3 (5, 1) + 0, 0: Fatty Liver has been stunned. 106: status changed from 1 to 2. The ref looks the other way! Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 7 [Game Saved] 106: status changed from 2 to 1. Fatty Liver rolls over. 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Malaria 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 15, 3 ) 2 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. 116 moved (MP) to ( 14, 4 ) Move ended for Prostatitis [Game Saved] 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) Move ended for Jock Itch 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 3 ) 111 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 12, 3 ) Move ended for Keloid [Game Saved] 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 3 ) Move ended for Eczema 109: Select an action for Impetigo Select an action for Impetigo 109: tackle zone state changed to true Foul selected. 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 3 ) 2 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Impetigo fouls 1WHILE (enemyNear) Punch(enemy). (6, 6) +5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been stunned. 2: status changed from 1 to 2. The ref looks the other way! Move ended for Impetigo [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 23, 11 ) 108 moved (MP) to ( 23, 12 ) 108 moved (MP) to ( 23, 13 ) Move ended for Halitosis 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 23, 11 ) Move ended for Abscess 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 23, 9 ) Move ended for Bed Sore 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 20, 9 ) Move ended for Leprosy Pandemic: All players have moved. Pandemic turn ended. [Game Saved] 2: status changed from 2 to 1. 1WHILE (enemyNear) Punch(enemy) rolls over. Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 18, 10 ) 16 moved (MP) to ( 19, 10 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 13 ) 9 moved (MP) to ( 21, 13 ) 9 moved (MP) to ( 22, 13 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 21, 13 ) 5 moved (MP) to ( 22, 14 ) 108 blocked. Khemrian Inept Automatons , Choose a block die. POW Halitosis is knocked over. Player pushed to (23, 12) 108 moved (MP) to ( 23, 12 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Halitosis has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 23, 13 ) 5 moved (MP) to ( 24, 13 ) 5 moved (MP) to ( 25, 12 ) 5 moved (MP) to ( 24, 11 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Foul selected. 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 14 ) 12 moved (MP) to ( 23, 13 ) 12 moved (MP) to ( 24, 13 ) 1CATCH ball fouls Halitosis. (1, 5) +2 The ref looks the other way! Move ended for 1CATCH ball [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 12, 6 ) 13 moved (MP) to ( 11, 6 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) (3) Go for it successful. 8 moved (MP) to ( 18, 12 ) Pass selected. QUICK PASS FOUL APPEARANCE skill used. PASS FINAL RESULT: 1TRY {IF carryBall THROW ball}; TARGET: 5 --- ROLL: 6 Move ended for 1TRY {IF carryBall THROW ball}; Ball moved to ( 21, 12 ) GET BALL FINAL RESULT: 1BREAK; TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 13 ) 6 moved (MP) to ( 22, 14 ) 6 moved (MP) to ( 23, 14 ) 6 moved (MP) to ( 24, 14 ) 6 moved (MP) to ( 25, 14 ) 6 moved (MP) to ( 26, 13 ) (4) Go for it successful. 6 moved (MP) to ( 27, 13 ) 1BREAK; scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=4] : current status = 1 2 : current square = java.awt.Point[x=13,y=4] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=24,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=24,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=8] : current status = 7 7 : current status = 7 (4) 1SHORT pass regains consciousness. 7: status changed from 7 to 0. 7 : current square = java.awt.Point[x=0,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=24,y=13] : current status = 0 12 : current square = java.awt.Point[x=24,y=13] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=11,y=6] : current status = 0 13 : current square = java.awt.Point[x=11,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=11,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=11,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=19,y=10] : current status = 0 16 : current square = java.awt.Point[x=19,y=10] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=10] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=10] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=23,y=11] : current status = 0 101 : current square = java.awt.Point[x=23,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (6) Canker Sore regains consciousness. 103: status changed from 7 to 0. 103 : current square = java.awt.Point[x=29,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=13,y=3] : current status = 0 105 : current square = java.awt.Point[x=13,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=20,y=11] : current status = 1 106 : current square = java.awt.Point[x=20,y=11] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (2) Gastritis stays UNconscious. 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=8] 108 : current square = java.awt.Point[x=23,y=12] : current status = 1 108 : current square = java.awt.Point[x=23,y=12] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=23,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=23,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=14,y=3] : current status = 0 109 : current square = java.awt.Point[x=14,y=3] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=3] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=3] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=12,y=4] : current status = 0 110 : current square = java.awt.Point[x=12,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=12,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=12,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=12,y=3] : current status = 0 111 : current square = java.awt.Point[x=12,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=20,y=9] : current status = 0 112 : current square = java.awt.Point[x=20,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=14,y=4] : current status = 0 116 : current square = java.awt.Point[x=14,y=4] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=4] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 8, 10 ) 16 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 7, 5 ) 6 moved (SP) to ( 7, 9 ) 7 moved (SP) to ( 6, 6 ) 8 moved (SP) to ( 6, 8 ) 13 moved (SP) to ( 8, 8 ) 2 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 10, 9 ) 6 moved (SP) to ( 11, 11 ) 1 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 3 ) 7 moved (SP) to ( 10, 5 ) 8 moved (SP) to ( 10, 8 ) 13 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 10, 9 ) Waiting for Pandemic to set players on field. 116 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 22, 7 ) 106 moved (SP) to ( 15, 12 ) 106 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (19, 7) Kickoff Roll (6+2) = Quick Snap Kick result. Direction: 3 Distance: 6 Quick snap. Waiting for Pandemic to re-arrange players on field. 105 moved (SP) to ( 14, 3 ) 103 moved (SP) to ( 14, 5 ) 112 moved (SP) to ( 14, 6 ) 113 moved (SP) to ( 14, 8 ) 108 moved (SP) to ( 14, 9 ) 101 moved (SP) to ( 14, 11 ) 106 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 22, 6 ) Ball placed at (19, 7) Ball placed at (19, 7) Scatter roll: 7 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Waiting for Pandemic to finish TURN: 8 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jock Itch Player pushed to (16, 3) 9 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 14, 4 ) [Game Saved] 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Eczema 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (17, 2) 9 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 6) + 0, (5, 1) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been stunned. 9: status changed from 0 to 2. 105 moved (MP) to ( 13, 3 ) [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Keloid 1CATCH ball is knocked over. Player pushed to (16, 11) 12 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. 111 moved (MP) to ( 14, 10 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Prostatitis 1COPY OppAction.exe MyAction.exe is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 1, (3, 4) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. Prostatitis is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Prostatitis has been knocked prone. 116: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 9: status changed from 2 to 1. 1DO SupportBlock() UNTIL blockDice = 3 rolls over. 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 2 ) Move ended for 1KILL $Opponent Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 12, 1 ) 7 moved (MP) to ( 13, 2 ) Move ended for 1SHORT pass Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 4 ) 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Eczema is knocked over. Player pushed to (14, 3) 105 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (3, 5) + 1, 0: Eczema has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 13, 3 ) Move ended for 1PUSH opponent, POP head opponent Khemrian Inept Automatons turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=3] : current status = 0 1 : current square = java.awt.Point[x=13,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=11,y=10] : current status = 0 3 : current square = java.awt.Point[x=11,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=11] : current status = 8 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=11,y=11] : current status = 0 6 : current square = java.awt.Point[x=11,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=13,y=2] : current status = 0 7 : current square = java.awt.Point[x=13,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=10,y=9] : current status = 0 8 : current square = java.awt.Point[x=10,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=12,y=2] : current status = 1 9 : current square = java.awt.Point[x=12,y=2] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=13,y=11] : current status = 4 12 : current square = java.awt.Point[x=13,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=10,y=7] : current status = 0 13 : current square = java.awt.Point[x=10,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=10,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=10,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 16 : current square = java.awt.Point[x=14,y=7] : current status = 1 16 : current square = java.awt.Point[x=14,y=7] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=14,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=14,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (5) Eczema regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (6) Gastritis regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=14,y=4] : current status = 0 110 : current square = java.awt.Point[x=14,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=14,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=14,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=14,y=10] : current status = 0 111 : current square = java.awt.Point[x=14,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=15,y=7] : current status = 1 116 : current square = java.awt.Point[x=15,y=7] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Pandemic to set players on field. 116 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 18, 7 ) 110 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 19, 10 ) 105 moved (SP) to ( 19, 12 ) 108 moved (SP) to ( 19, 2 ) 107 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( 19, 6 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 13, 8 ) 5 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 7, 8 ) 7 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 7, 9 ) *** Setup end *** Waiting for Pandemic to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 6 101: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 103: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 108: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 112: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 6 113: status changed from 0 to 2. Verified Opponent Roll = 6 13: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 13 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 13: status changed from 2 to 1. Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 11, 10 ) Move ended for 1SHORT pass Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 10 ) Move ended for 1CATCH ball Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 16, 7 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 9 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 12 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 11 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 13 ) Move ended for 1KILL $Opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 6 ) 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Jock Itch is knocked over. Player pushed to (17, 8) 110 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 2) + 1, 0: Jock Itch has been stunned. 110: status changed from 0 to 2. Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 7, 11 ) 8 moved (MP) to ( 7, 12 ) 8 moved (MP) to ( 8, 13 ) GET BALL FINAL RESULT: 1TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 9, 12 ) Move ended for 1TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 1 [Game Saved] 101: status changed from 2 to 1. Abscess rolls over. 103: status changed from 2 to 1. Canker Sore rolls over. 108: status changed from 2 to 1. Halitosis rolls over. 110: status changed from 2 to 1. Jock Itch rolls over. 112: status changed from 2 to 1. Leprosy rolls over. 113: status changed from 2 to 1. Malaria rolls over. 107: Select an action for Gastritis Select an action for Gastritis 116: Select an action for Prostatitis Select an action for Prostatitis 102: Select an action for Bed Sore Select an action for Bed Sore 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 5 ) Move ended for Gastritis 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 17, 5 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (14, 6) 3 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 116 moved (MP) to ( 16, 6 ) Move ended for Prostatitis [Game Saved] 111: Select an action for Keloid Select an action for Keloid 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 21, 8 ) Move ended for Bed Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 21, 10 ) Move ended for Keloid 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 21, 12 ) Move ended for Eczema Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 7 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) Move ended for 1SHORT pass Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 15, 4 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 12 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) Move ended for 1CATCH ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 116 blocked. (3) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (17, 5) 116 moved (MP) to ( 17, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 8 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 16, 10 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 13 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 2 [Game Saved] 103: Select an action for Canker Sore Select an action for Canker Sore 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Canker Sore 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Jock Itch 116: Select an action for Prostatitis Select an action for Prostatitis 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW 1BREAK; is knocked over. Player pushed to (12, 10) 6 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 113 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 15, 11 ) Move ended for Malaria [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Leprosy 101: Select an action for Abscess Select an action for Abscess 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 6 ) Move ended for Prostatitis [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 7 ) Move ended for Abscess 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 3 ) Move ended for Halitosis 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gastritis Player pushed to (15, 4) 13 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 15, 4 ) [Game Saved] 105: Select an action for Eczema Select an action for Eczema 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 13 ) Move ended for Eczema 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 9 ) Move ended for Bed Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 11 ) Move ended for Keloid Pandemic: All players have moved. Pandemic turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 16, 10 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 16, 12 ) 113 blocked. (2) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. POW Malaria is knocked over. Player pushed to (15, 10) 113 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 19, 13 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 13 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 13 ) 7 moved (MP) to ( 17, 12 ) Move ended for 1SHORT pass Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (21, 12) 111 moved (MP) to ( 21, 12 ) 2 moved (MP) to ( 20, 11 ) Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Keloid is knocked over. Player pushed to (21, 13) 111 moved (MP) to ( 21, 13 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Keloid has been knocked prone. 111: status changed from 0 to 1. 2 moved (MP) to ( 21, 12 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Eczema is knocked over. Player pushed to (20, 14) 105 moved (MP) to ( 20, 14 ) (5, 3) + 0, (0, 0) + 0, 0: Eczema has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 116 blocked. (6) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Prostatitis is knocked over. Player pushed to (17, 5) 116 moved (MP) to ( 17, 5 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (4, 1) + 0, 0: Prostatitis has been stunned. 116: status changed from 0 to 2. 3 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Jock Itch saved by block skill. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 5 ) DODGE BEFORE RE_ROLL: [A HREF=HitRef] [B] Foul [/B] [/A] knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: [A HREF=HitRef] [B] Foul [/B] [/A] TARGET: 4 --- ROLL: 2 + 0 = 2 [A HREF=HitRef] [B] Foul [/B] [/A] is knocked over. (1, 1) + 0, (0, 0) + 0, 0: [A HREF=HitRef] [B] Foul [/B] [/A] has been knocked prone. Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] 13: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 3 [Game Saved] 116: status changed from 2 to 1. Prostatitis rolls over. 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Keloid 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Eczema TARGET: 3 --- ROLL: 3 + 0 = 3 Eczema slips past his opponent(s) unhindered. 105 moved (MP) to ( 22, 14 ) 105 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 22, 12 ) Move ended for Eczema [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 21, 10 ) 101 moved (MP) to ( 21, 11 ) 2 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (9, 13) 2 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. Move ended for Abscess [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Malaria 103: Select an action for Canker Sore Select an action for Canker Sore 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Canker Sore Player pushed to (15, 9) 16 moved (MP) to ( 14, 9 ) [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) Move ended for Gastritis 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 7 ) Move ended for Halitosis 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Leprosy 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (13, 7) 3 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 16, 6 ) [Game Saved] 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jock Itch Player pushed to (12, 6) 1 moved (MP) to ( 17, 6 ) [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bed Sore Pandemic: All players have moved. Player pushed to (11, 11) 12 moved (MP) to ( 18, 11 ) Pandemic turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 14, 7 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 11 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 20, 12 ) 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (21, 14) 111 moved (MP) to ( 21, 14 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 11 ) Move ended for 1SHORT pass Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 113 blocked. (1) Foul Appearance stops the block! Move ended for 1BREAK; [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 113 blocked. (6) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1COPY OppAction.exe MyAction.exe Malaria is knocked over. Player pushed to (15, 11) 113 moved (MP) to ( 15, 11 ) (1, 1) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. 16 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 108 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (19, 8) 108 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 12 ) Move ended for 1TRY {IF carryBall THROW ball}; Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 4 [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 17, 6 ) Move ended for Prostatitis [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Malaria 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 12 ) Move ended for Eczema 103: Select an action for Canker Sore Select an action for Canker Sore 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Canker Sore [A HREF=HitRef] [B] Foul [/B] [/A] is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 6) + 0, (5, 2) + 0, 0: [A HREF=HitRef] [B] Foul [/B] [/A] has been stunned. 13: status changed from 0 to 2. [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 15, 8 ) Move ended for Gastritis 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Leprosy 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (13, 8) 3 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 16, 7 ) [Game Saved] 110: Select an action for Jock Itch Select an action for Jock Itch 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jock Itch 1PUSH opponent, POP head opponent saved by block skill. Jock Itch saved by block skill. [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 10 ) Move ended for Bed Sore 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Abscess 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (10, 11) 9 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 6) + 0, (3, 6) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 8 ) [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Halitosis TARGET: 3 --- ROLL: 3 + 0 = 3 Halitosis slips past his opponent(s) unhindered. 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 20, 11 ) 8 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW 1TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (10, 13) 8 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (2, 6) + 0, (2, 6) + 0, 0: 1TRY {IF carryBall THROW ball}; has been knocked out. 8: status changed from 3 to 7. 8 moved (SP) to ( 0, 9 ) 108 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 2 Ball moved to ( 10, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Halitosis TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 10, 13 ) 108 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Halitosis TARGET: 3 --- ROLL: 1 + 0 = 1 Halitosis is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Halitosis has been knocked prone. Move ended for Halitosis 108: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 13: status changed from 2 to 1. [A HREF=HitRef] [B] Foul [/B] [/A] rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 113 blocked. (6) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1BREAK; Malaria is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Malaria has been knocked prone. 113: status changed from 0 to 1. 1BREAK; saved by block skill. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (22, 11) 105 moved (MP) to ( 22, 11 ) 2 moved (MP) to ( 21, 12 ) Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) 1WHILE (enemyNear) Punch(enemy) is knocked over. (2, 4) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 5 [Game Saved] 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 21, 13 ) 5 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1KILL $Opponent is knocked over. Player pushed to (10, 11) 5 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 5) + 0, (3, 3) + 0, 0: 1KILL $Opponent has been stunned. 5: status changed from 0 to 2. 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 19, 12 ) Move ended for Keloid [Game Saved] 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Malaria 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 12 ) Move ended for Halitosis 101: Select an action for Abscess Select an action for Abscess 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 20, 12 ) 102 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Bed Sore dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 18, 13 ) 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 16, 13 ) Move ended for Bed Sore [Game Saved] 101: Select an action for Abscess Select an action for Abscess 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Leprosy Player pushed to (13, 9) 3 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 8 ) [Game Saved] 103: Select an action for Canker Sore Select an action for Canker Sore 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 19, 13 ) 101 moved (MP) to ( 18, 13 ) 101 moved (MP) to ( 17, 12 ) Move ended for Abscess 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 19, 13 ) 105 moved (MP) to ( 18, 13 ) 105 moved (MP) to ( 17, 13 ) Move ended for Eczema 103: Select an action for Canker Sore Select an action for Canker Sore 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 14, 12 ) Move ended for Canker Sore 110: Select an action for Jock Itch Select an action for Jock Itch 116: Select an action for Prostatitis Select an action for Prostatitis Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Prostatitis 116: tackle zone state changed to false [Game Saved] 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 2 + 0 = 2 Gastritis is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Gastritis has been knocked prone. Move ended for Gastritis 107: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 5: status changed from 2 to 1. 1KILL $Opponent rolls over. Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 11, 8 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Jock Itch is knocked over. Player pushed to (17, 9) 110 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (5, 4) + 0, 0: Jock Itch has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. (1) 1WHILE (enemyNear) Punch(enemy) trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 2 moved (MP) to ( 20, 12 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. (4) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Leprosy is knocked over. Player pushed to (17, 7) 112 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 5) + 1, 0: Leprosy has been stunned. 112: status changed from 0 to 2. [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 113 blocked. (4) Foul Appearance roll passed. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; Player pushed to (15, 12) 113 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1CATCH ball Abscess is knocked over. Player pushed to (16, 14) Player 102 pushed to (16, 14) 102 moved (MP) to ( 16, 14 ) Player pushed to (16, 13) 101 moved (MP) to ( 16, 13 ) (3, 1) + 0, (0, 0) + 0, 0: Abscess has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 17, 12 ) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 14, 10 ) 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 12, 11 ) 16 moved (MP) to ( 13, 12 ) 103 blocked. Khemrian Inept Automatons , Choose a block die. SKULL 1COPY OppAction.exe MyAction.exe is knocked over. Move ended for 1COPY OppAction.exe MyAction.exe (3, 6) + 0, (3, 5) + 0, 0: 1COPY OppAction.exe MyAction.exe has been knocked out. 16: status changed from 0 to 7. 16 moved to dugout ( 0, 10 ) Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 6 [Game Saved] 112: status changed from 2 to 1. Leprosy rolls over. 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 14 ) 102 moved (MP) to ( 14, 14 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) Move ended for Bed Sore 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 11, 9 ) Move ended for Gastritis 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Malaria 1SHORT pass is knocked over. Player pushed to (12, 11) 7 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 6) + 0, (6, 2) + 0, 0: 1SHORT pass has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 1, 8 ) [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Halitosis 1BREAK; is knocked over. Player pushed to (14, 10) 6 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 5) + 0, (4, 3) + 0, 0: 1BREAK; has been stunned. 6: status changed from 0 to 2. 108 moved (MP) to ( 15, 11 ) [Game Saved] 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Abscess 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Eczema 1CATCH ball is knocked over. Player pushed to (12, 11) 12 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (5, 5) + 0, (1, 1) + 0, 0: 1CATCH ball has been stunned. 12: status changed from 0 to 2. 105 moved (MP) to ( 17, 12 ) [Game Saved] 103: Select an action for Canker Sore Select an action for Canker Sore 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 12, 11 ) Move ended for Canker Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Keloid TARGET: 3 --- ROLL: 2 + 0 = 2 Keloid is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. Move ended for Keloid 111: status changed from 0 to 1. Pandemic turn ended. [Game Saved] 6: status changed from 2 to 1. 1BREAK; rolls over. 12: status changed from 2 to 1. 1CATCH ball rolls over. Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 13 ) 2 moved (MP) to ( 18, 14 ) 2 moved (MP) to ( 17, 13 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 16, 10 ) Move ended for 1KILL $Opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 15, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 12, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 10, 7 ) DODGE BEFORE RE_ROLL: [A HREF=HitRef] [B] Foul [/B] [/A] knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: [A HREF=HitRef] [B] Foul [/B] [/A] TARGET: 4 --- ROLL: 3 + 0 = 3 [A HREF=HitRef] [B] Foul [/B] [/A] is knocked over. (4, 1) + 0, (0, 0) + 0, 0: [A HREF=HitRef] [B] Foul [/B] [/A] has been knocked prone. 13: status changed from 4 to 1. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 7 [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 13 ) 102 moved (MP) to ( 6, 13 ) 102 moved (MP) to ( 5, 13 ) 102 moved (MP) to ( 4, 13 ) Move ended for Bed Sore 111: Select an action for Keloid Select an action for Keloid 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 12 ) Move ended for Keloid 105: Select an action for Eczema Select an action for Eczema 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Eczema 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (12, 14) 2 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 6) + 0, (3, 1) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been stunned. 2: status changed from 0 to 2. [Game Saved] 112: Select an action for Leprosy Select an action for Leprosy 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 7 ) Move ended for Leprosy 113: Select an action for Malaria Select an action for Malaria 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 11 ) Move ended for Malaria 101: Select an action for Abscess Select an action for Abscess 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 13 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 11 ) Move ended for Abscess 107: Select an action for Gastritis Select an action for Gastritis 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Gastritis 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (16, 10) 3 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 107 moved (MP) to ( 12, 10 ) [Game Saved] 116: Select an action for Prostatitis Select an action for Prostatitis Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 15, 7 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (13, 9) 1 moved (MP) to ( 16, 9 ) Move ended for Prostatitis [Game Saved] 108: Select an action for Halitosis Select an action for Halitosis 103: Select an action for Canker Sore Select an action for Canker Sore 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 16, 11 ) Move ended for Canker Sore 108: Select an action for Halitosis Select an action for Halitosis 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Halitosis Pandemic: All players have moved. Player pushed to (12, 9) 5 moved (MP) to ( 17, 9 ) Pandemic turn ended. [Game Saved] 2: status changed from 2 to 1. 1WHILE (enemyNear) Punch(enemy) rolls over. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 10 ) Move ended for 1PUSH opponent, POP head opponent Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for [A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true 13: status changed from 1 to 4. Normal move selected. 13 moved (MP) to ( 11, 8 ) 13 moved (MP) to ( 11, 9 ) Move ended for [A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 12, 9 ) Move ended for 1KILL $Opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Gastritis is knocked over. Player pushed to (11, 10) 107 moved (MP) to ( 11, 10 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Gastritis has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 12, 10 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Pandemic to finish TURN: 8 [Game Saved] 102: Select an action for Bed Sore Select an action for Bed Sore 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 3, 13 ) 102 moved (MP) to ( 2, 13 ) Bed Sore scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 3 (3) Jock Itch stays UNconscious. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 8 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) 1SHORT pass regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) 1TRY {IF carryBall THROW ball}; regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 6 (6) 1DO SupportBlock() UNTIL blockDice = 3 regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 1 (1) 1COPY OppAction.exe MyAction.exe stays UNconscious. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 6 Pandemic Winnings Roll: 6 + 2 Verified Opponent Roll = 5 Khemrian Inept Automatons Winnings Roll: 5 + 2 Verified Opponent Roll = 6 Fatty Liver gets an MVP award. Verified Opponent Roll = 7 1SHORT pass gets an MVP award. Verified Opponent Roll = 6 Pandemic FF Roll: 6 + 2 Verified Opponent Roll = 6 Khemrian Inept Automatons FF Roll: 6 + -2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 D6: 1(178) 2(189) 3(185) 4(185) 5(237) 6(199) Total(1173) D8: 1(1) 2(3) 3(1) 4(0) 5(0) 6(8) 7(2) 8(0) Total(15) GAME OVER Final Score: Khemrian Inept Automatons: 1 Pandemic: 2 WINNINGS Khemrian Inept Automatons: 70000 Pandemic: 80000