Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Screaming Midgets Team 2 race: Dwarf Player 101 name: Foul Fishbreath Player 101: B Dwarf Blitzer 5 3 3 9 [Guard, Block, Thick Skull] Player 102 name: Merrily Unconscious Player 102: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull, Mighty Blow] Player 103 name: Flinstone Hammer Player 103: R Dwarf Runner 6 3 3 7 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands, Thick Skull] Player 105 name: Jesus Jones Player 105: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Thick Skull] Player 106 name: Softy Granite Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 107 name: Pick Asunder Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 108 name: Laz Zer Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Blas Ter Player 109: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Ferdinand Krafty Player 110: L Dwarf Longbeard 4 3 2 9 [Kick, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 111 name: Flinflon Hammer Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 112 name: Right Said Fred Player 112: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 113 name: Voicing My Concern Player 113: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 115 name: FourKarter Pounder Player 115: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Team 1 name: Fell Swamp Mudhoppers Team 1 race: Lizardman Player 1 name: Plodfoot Thunderfist Player 1: S Lizardman Saurus 6 4 1 9 [;] Player 2 name: Bighorn Spleencrusher Player 2: S Lizardman Saurus 6 4 1 9 [;] Player 3 name: Crusher McMudd Player 3: S Lizardman Saurus 6 4 1 9 [Block] Player 4 name: Gorefist Splattertooth Player 4: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 5 name: Gordon Proudscale Player 5: S Lizardman Saurus 6 4 1 9 [;] Player 6 name: Thumper Wyrmblood Player 6: S Lizardman Saurus 6 4 1 9 [;] Player 7 name: Fleetfoot Snapperjaw Player 7: L Lizardman Skink 8 2 3 7 [Dodge, Leap, Stunty] Player 8 name: Billybob Tailspinner Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 9 name: Cumber Smallfoot Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 10 name: Mervin Greencrest Player 10: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 11 name: Harold Brokenclaw Player 11: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 12 name: Killgore Crushman Player 12: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 13 name: Preston Forkeytongue Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 14 name: Martin Coldblood Player 14: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1662] Connected as server to game 'mudmidgets'. Waiting for client. Done receiving file. Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 9 ) 10 moved (MP) to ( 21, 9 ) 10 moved (MP) to ( 22, 9 ) 10 moved (MP) to ( 23, 9 ) 10 moved (MP) to ( 24, 9 ) 10 moved (MP) to ( 25, 9 ) 10 moved (MP) to ( 26, 9 ) 10 moved (MP) to ( 27, 9 ) Mervin Greencrest scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=10,y=4] : current status = 1 1 : current square = java.awt.Point[x=10,y=4] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=10,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=10,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=11,y=8] : current status = 0 2 : current square = java.awt.Point[x=11,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=11,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=11,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=16,y=1] : current status = 0 3 : current square = java.awt.Point[x=16,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=14,y=1] : current status = 0 5 : current square = java.awt.Point[x=14,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=8,y=2] : current status = 0 8 : current square = java.awt.Point[x=8,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=12,y=7] : current status = 0 9 : current square = java.awt.Point[x=12,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=27,y=9] : current status = 0 10 : current square = java.awt.Point[x=27,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=4,y=1] : current status = 0 101 : current square = java.awt.Point[x=4,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=4,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=4,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=13,y=2] : current status = 0 102 : current square = java.awt.Point[x=13,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=10,y=2] : current status = 0 103 : current square = java.awt.Point[x=10,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=9,y=4] : current status = 0 105 : current square = java.awt.Point[x=9,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=9,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=9,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=13,y=3] : current status = 0 106 : current square = java.awt.Point[x=13,y=3] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=13,y=3] 106 : current status = 0 106 : current square = java.awt.Point[x=13,y=3] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=14,y=4] : current status = 0 107 : current square = java.awt.Point[x=14,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=10,y=3] : current status = 0 110 : current square = java.awt.Point[x=10,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=10,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=10,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=16,y=0] : current status = 0 111 : current square = java.awt.Point[x=16,y=0] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=8,y=12] : current status = 0 112 : current square = java.awt.Point[x=8,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=12,y=3] : current status = 0 113 : current square = java.awt.Point[x=12,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=10,y=7] : current status = 0 115 : current square = java.awt.Point[x=10,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=10,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=10,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Screaming Midgets to set players on field. 113 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 24, 6 ) 105 moved (SP) to ( 24, 8 ) 103 moved (SP) to ( 25, 7 ) 102 moved (SP) to ( 24, 5 ) 101 moved (SP) to ( 24, 9 ) 107 moved (SP) to ( 19, 10 ) 113 moved (SP) to ( 18, 9 ) 106 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 29, 7 ) 109 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( 19, 6 ) 110 moved (SP) to ( 17, 5 ) 108 moved (SP) to ( 29, 2 ) 109 moved (SP) to ( 21, 6 ) 109 moved (SP) to ( 29, 5 ) 113 moved (SP) to ( 21, 9 ) 111 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 18, 2 ) 107 moved (SP) to ( 18, 12 ) 113 moved (SP) to ( 19, 13 ) 101 moved (SP) to ( 19, 1 ) 110 moved (SP) to ( 20, 3 ) 101 moved (SP) to ( 19, 5 ) 110 moved (SP) to ( 19, 1 ) 110 moved (SP) to ( 20, 3 ) 101 moved (SP) to ( 19, 1 ) 110 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 20, 8 ) 112 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 12 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 7, 9 ) 11 moved (SP) to ( 6, 5 ) 14 moved (SP) to ( 10, 7 ) 11 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 13, 5 ) 14 moved (SP) to ( 1, 1 ) *** Setup end *** Waiting for Screaming Midgets to kick off. Ball placed at (24, 3) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (2+6) = Quick Snap Fell Swamp Mudhoppers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 1 Distance: 1 11 moved (SP) to ( 6, 4 ) 13 moved (SP) to ( 6, 8 ) 1 moved (SP) to ( 15, 5 ) 12 moved (SP) to ( 15, 9 ) 2 moved (SP) to ( 15, 11 ) 5 moved (SP) to ( 15, 12 ) 3 moved (SP) to ( 15, 13 ) 10 moved (SP) to ( 14, 11 ) Ball placed at (24, 3) Ball placed at (24, 3) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 111 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Plodfoot Thunderfist Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 5, 3 ) 11 moved (MP) to ( 5, 2 ) GET BALL FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 6 + 0 = 6 11 moved (MP) to ( 5, 3 ) 11 moved (MP) to ( 6, 4 ) 11 moved (MP) to ( 6, 5 ) 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 6, 7 ) Hand off selected. Move ended for Harold Brokenclaw Ball moved to ( 6, 8 ) GET BALL FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 9 ) 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 9, 11 ) 13 moved (MP) to ( 10, 11 ) 13 moved (MP) to ( 11, 11 ) 13 moved (MP) to ( 12, 11 ) 13 moved (MP) to ( 13, 11 ) Pass selected. Increased range band because of race. SHORT PASS PASS FINAL RESULT: Preston Forkeytongue TARGET: 4 --- ROLL: 6 Move ended for Preston Forkeytongue Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Mervin Greencrest TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (4) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 106 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Killgore Crushman Player pushed to (16, 6) Player 111 pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 115 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Gorefist Splattertooth FourKarter Pounder is knocked over. Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) (2, 6) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 10 ) Move ended for Bighorn Spleencrusher Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) Move ended for Gordon Proudscale Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Pick Asunder is knocked over. STAND FIRM skill used. (1, 4) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. Move ended for Crusher McMudd [Game Saved] Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) Move ended for Mervin Greencrest Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 10 ) Move ended for Cumber Smallfoot Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Foul selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 17, 11 ) Billybob Tailspinner fouls Pick Asunder. (2, 3) +3 IGMEOY Roll = 4 Move ended for Billybob Tailspinner Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Screaming Midgets to finish TURN: 1 [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 7 ) Move ended for Jesus Jones 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 5 ) Move ended for Foul Fishbreath 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 9 ) Move ended for Ferdinand Krafty 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 11 ) 5 blocked. 8 blocked. Multiple Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Dauntless NOT successful. (2+4=6) Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 4 Verified Opponent Roll = 4 Dauntless successful. (4+4=8) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Right Said Fred is knocked over. Move ended for Right Said Fred Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Gordon Proudscale Pick Asunder is knocked over. STAND FIRM skill used. (3, 1) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 18, 13 ) 113 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Voicing My Concern is knocked over. Player pushed to (20, 12) 113 moved (MP) to ( 20, 12 ) (4, 5) + 0, (0, 0) + 0, 0: Voicing My Concern has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) 3 moved (MP) to ( 21, 12 ) Move ended for Crusher McMudd [Game Saved] Select an action for Mervin Greencrest 10: Select an action for Mervin Greencrest 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 19, 13 ) 10 moved (MP) to ( 20, 13 ) 10 moved (MP) to ( 21, 13 ) 10 moved (MP) to ( 22, 13 ) 10 moved (MP) to ( 23, 13 ) 10 moved (MP) to ( 24, 13 ) (3) Go for it successful. 10 moved (MP) to ( 25, 13 ) (3) Go for it successful. 10 moved (MP) to ( 26, 13 ) SPRINT used. (6) Go for it successful. 10 moved (MP) to ( 27, 13 ) Mervin Greencrest scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=10] : current status = 0 2 : current square = java.awt.Point[x=17,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=21,y=12] : current status = 0 3 : current square = java.awt.Point[x=21,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=17,y=12] : current status = 0 5 : current square = java.awt.Point[x=17,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=0,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=17,y=11] : current status = 0 8 : current square = java.awt.Point[x=17,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=6,y=7] : current status = 0 11 : current square = java.awt.Point[x=6,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=6,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=6,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=13,y=11] : current status = 0 13 : current square = java.awt.Point[x=13,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=23,y=7] : current status = 0 103 : current square = java.awt.Point[x=23,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=18,y=12] : current status = 1 107 : current square = java.awt.Point[x=18,y=12] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=16,y=6] : current status = 0 111 : current square = java.awt.Point[x=16,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=18,y=11] : current status = 1 112 : current square = java.awt.Point[x=18,y=11] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=18,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=18,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=20,y=12] : current status = 1 113 : current square = java.awt.Point[x=20,y=12] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fell Swamp Mudhoppers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 12 ) 9 moved (SP) to ( 13, 2 ) 8 moved (SP) to ( 0, 5 ) 14 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 11 ) 14 moved (SP) to ( 13, 12 ) 8 moved (SP) to ( 0, 4 ) 11 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 9, 10 ) 13 moved (SP) to ( 9, 7 ) Waiting for Screaming Midgets to set players on field. 103 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 16, 11 ) 110 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 20, 5 ) 106 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 15, 3 ) Turn time limit reached. 113 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) *** Setup end *** Fell Swamp Mudhoppers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 5 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Fell Swamp Mudhoppers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 14, 5 ) 105 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Crusher McMudd [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 15, 14 ) 14 moved (MP) to ( 16, 14 ) 14 moved (MP) to ( 17, 14 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 21, 12 ) Move ended for Martin Coldblood Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 1 ) 9 moved (MP) to ( 17, 1 ) 9 moved (MP) to ( 18, 1 ) 9 moved (MP) to ( 19, 1 ) 9 moved (MP) to ( 20, 1 ) 9 moved (MP) to ( 21, 1 ) (5) Go for it successful. 9 moved (MP) to ( 22, 2 ) Move ended for Cumber Smallfoot Killgore Crushman has already moved this turn. [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) (4) Go for it successful. 1 moved (MP) to ( 19, 2 ) Move ended for Plodfoot Thunderfist [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 11, 2 ) Move ended for Harold Brokenclaw Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 11, 5 ) 13 moved (MP) to ( 11, 4 ) Move ended for Preston Forkeytongue Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 11 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 12, 12 ) Move ended for Billybob Tailspinner Fell Swamp Mudhoppers turn ended. Ball placed at (-1, -1) Ball moved to ( 24, 9 ) Scatter roll: 4 Ball moved to ( 25, 9 ) Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 20, 11 ) Move ended for Flinflon Hammer 103: Select an action for Flinstone Hammer Select an action for Flinstone Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 8 ) 103 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 5 + 0 = 5 103 moved (MP) to ( 24, 9 ) 103 moved (MP) to ( 23, 9 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 21, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Flinstone Hammer TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc + -1Sun = 6 Move ended for Flinstone Hammer Ball moved to ( 10, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 9 ) Move ended for Foul Fishbreath 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 10 ) Move ended for Merrily Unconscious 112: Select an action for Right Said Fred Select an action for Right Said Fred 113: Select an action for Voicing My Concern Select an action for Voicing My Concern 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Voicing My Concern Bighorn Spleencrusher is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 2: status changed from 0 to 1. Voicing My Concern saved by block skill. [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Softy Granite Player pushed to (16, 7) 12 moved (MP) to ( 13, 7 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ferdinand Krafty Gorefist Splattertooth is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 5) + 1, (2, 5) + 0, 0: Gorefist Splattertooth has been stunned. 4: status changed from 0 to 2. Ferdinand Krafty saved by block skill. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Jesus Jones Crusher McMudd is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 14, 5 ) [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Preston Forkeytongue is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Preston Forkeytongue has been knocked prone. 13: status changed from 0 to 1. Pick Asunder saved by block skill. Turn time limit reached. Move ended for Pick Asunder [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 15, 11 ) Move ended for FourKarter Pounder 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 15, 12 ) Move ended for Right Said Fred Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] 4: status changed from 2 to 1. Gorefist Splattertooth rolls over. Fell Swamp Mudhoppers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Bighorn Spleencrusher Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Crusher McMudd Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 18, 8 ) Move ended for Plodfoot Thunderfist Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 3 ) 9 moved (MP) to ( 20, 4 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 16, 9 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Cumber Smallfoot knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 2 + 0 = 2 Cumber Smallfoot is knocked over. (3, 5) + 0, (1, 5) + 1, 0: Cumber Smallfoot has been stunned. Move ended for Cumber Smallfoot 9: status changed from 0 to 2. Fell Swamp Mudhoppers turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Flinflon Hammer Martin Coldblood is knocked over. Player pushed to (7, 13) 14 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Martin Coldblood has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 13 ) 115 moved (MP) to ( 14, 13 ) 115 moved (MP) to ( 13, 12 ) Move ended for FourKarter Pounder 113: Select an action for Voicing My Concern Select an action for Voicing My Concern 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 11 ) 5 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Gordon Proudscale is knocked over. Player pushed to (17, 11) 5 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 13, 11 ) Move ended for Right Said Fred [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 103: Select an action for Flinstone Hammer Select an action for Flinstone Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 19, 9 ) Move ended for Flinstone Hammer 113: Select an action for Voicing My Concern Select an action for Voicing My Concern 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 10 ) Move ended for Voicing My Concern 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) Move ended for Merrily Unconscious 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 15, 8 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 16, 10 ) Move ended for Softy Granite 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 5 ) Move ended for Pick Asunder 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Foul Fishbreath Plodfoot Thunderfist is knocked over. Turn time limit reached. Player pushed to (10, 7) 1 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Plodfoot Thunderfist has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Dauntless successful. (4+3=7) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Jesus Jones Screaming Midgets: All players have moved. Crusher McMudd is knocked over. Player pushed to (17, 6) 3 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Crusher McMudd has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 13, 6 ) Screaming Midgets turn ended. [Game Saved] 9: status changed from 2 to 1. Cumber Smallfoot rolls over. Fell Swamp Mudhoppers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Gordon Proudscale Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Crusher McMudd Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Gorefist Splattertooth Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 17, 8 ) Move ended for Plodfoot Thunderfist Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 13, 9 ) 113 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Voicing My Concern is knocked over. Player pushed to (15, 10) 113 moved (MP) to ( 15, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Voicing My Concern has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 14, 10 ) Move ended for Bighorn Spleencrusher [Game Saved] Select an action for Martin Coldblood 14: Select an action for Martin Coldblood 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 17, 12 ) (6) Go for it successful. 14 moved (MP) to ( 16, 12 ) Move ended for Martin Coldblood [Game Saved] Select an action for Billybob Tailspinner 8: Select an action for Billybob Tailspinner 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 13 ) STUNTY skill used. DODGE FINAL RESULT: Billybob Tailspinner TARGET: 3 --- ROLL: 5 + 0 = 5 Billybob Tailspinner slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 14 ) 8 moved (MP) to ( 13, 14 ) 8 moved (MP) to ( 14, 14 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 15, 12 ) Move ended for Billybob Tailspinner [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 9 ) Move ended for Harold Brokenclaw Select an action for Preston Forkeytongue 13: Select an action for Preston Forkeytongue 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 10, 5 ) STUNTY skill used. DODGE FINAL RESULT: Preston Forkeytongue TARGET: 3 --- ROLL: 6 + 0 = 6 Preston Forkeytongue slips past his opponent(s) unhindered. 13 moved (MP) to ( 10, 6 ) 13 moved (MP) to ( 10, 7 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 10, 9 ) (3) Go for it successful. 13 moved (MP) to ( 11, 10 ) (5) Go for it successful. 13 moved (MP) to ( 12, 10 ) Move ended for Preston Forkeytongue Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Screaming Midgets to finish TURN: 4 [Game Saved] Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 106: Select an action for Softy Granite Select an action for Softy Granite 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 13 blocked. 5 blocked. Multiple Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Right Said Fred Preston Forkeytongue is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (2, 6) + 0, (5, 4) + 2, 4: Preston Forkeytongue has been seriously injured!! (44) Smashed Hand - Niggling Injury 13: status changed from 0 to 9. Gordon Proudscale is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 4) + 1, 0: Gordon Proudscale has been stunned. 5: status changed from 0 to 2. Right Said Fred saved by block skill. 13 moved (SP) to ( 1, 13 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 11 ) Move ended for FourKarter Pounder 113: Select an action for Voicing My Concern Select an action for Voicing My Concern 113: tackle zone state changed to true 113: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) Turn time limit reached. Move ended for Voicing My Concern [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 9 ) Move ended for Softy Granite 103: Select an action for Flinstone Hammer Select an action for Flinstone Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 18, 13 ) 103 moved (MP) to ( 17, 14 ) 103 moved (MP) to ( 16, 13 ) Move ended for Flinstone Hammer 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 17, 9 ) Move ended for Flinflon Hammer 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Merrily Unconscious Billybob Tailspinner is knocked over. Player pushed to (14, 13) 8 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 5) + 0, (5, 5) + 2, 5: Billybob Tailspinner has been seriously injured!! (12) Concussion - Miss next game 8: status changed from 0 to 9. 102 moved (MP) to ( 15, 12 ) 8 moved (SP) to ( -1, 13 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Foul Fishbreath Foul Fishbreath is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 101: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] 5: status changed from 2 to 1. Gordon Proudscale rolls over. Fell Swamp Mudhoppers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Crusher McMudd Pick Asunder is knocked over. STAND FIRM skill used. (5, 2) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 105 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Gorefist Splattertooth Jesus Jones saved by dodge skill. STAND FIRM skill used. [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true Block selected. 111 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Plodfoot Thunderfist Flinflon Hammer is knocked over. Player pushed to (18, 10) 111 moved (MP) to ( 18, 10 ) (5, 6) + 0, (2, 5) + 0, 0: Flinflon Hammer has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Harold Brokenclaw knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 1 + 0 = 1 Harold Brokenclaw is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Harold Brokenclaw has been knocked prone. Move ended for Harold Brokenclaw 11: status changed from 0 to 1. Fell Swamp Mudhoppers turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. Flinflon Hammer rolls over. 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Foul Fishbreath 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Dauntless successful. (4+6=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 13, 10 ) 2 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 5 Dauntless successful. (2+5=7) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Right Said Fred Bighorn Spleencrusher is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 2: status changed from 0 to 1. Right Said Fred saved by block skill. [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 12 ) 115 moved (MP) to ( 11, 12 ) 115 moved (MP) to ( 10, 12 ) Move ended for FourKarter Pounder 113: Select an action for Voicing My Concern Select an action for Voicing My Concern 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) Move ended for Voicing My Concern 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Martin Coldblood is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (3, 6) + 0, (5, 6) + 2, 2: Martin Coldblood has been badly hurt! 14: status changed from 0 to 8. Merrily Unconscious saved by block skill. 14 moved (SP) to ( 0, 12 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) Move ended for Merrily Unconscious [Game Saved] 103: Select an action for Flinstone Hammer Select an action for Flinstone Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 13 ) 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) Move ended for Flinstone Hammer 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 8 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 10 ) Move ended for Softy Granite 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 105: Select an action for Jesus Jones Select an action for Jesus Jones 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Dauntless successful. (1+5=6) Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Jesus Jones Crusher McMudd is knocked over. Player pushed to (18, 5) 3 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 3) + 1, 0: Crusher McMudd has been stunned. 3: status changed from 0 to 2. 105 moved (MP) to ( 12, 6 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Move ended for Ferdinand Krafty Screaming Midgets: All players have moved. STAND FIRM skill used. Screaming Midgets turn ended. [Game Saved] 3: status changed from 2 to 1. Crusher McMudd rolls over. Fell Swamp Mudhoppers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Bighorn Spleencrusher Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 113 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Player pushed to (12, 13) 113 moved (MP) to ( 12, 13 ) 5 moved (MP) to ( 12, 12 ) Move ended for Gordon Proudscale [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. POW Move ended for Gorefist Splattertooth Ferdinand Krafty is knocked over. Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) (3, 3) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false [Game Saved] Select an action for Harold Brokenclaw 11: Select an action for Harold Brokenclaw 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 11, 8 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Harold Brokenclaw knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Harold Brokenclaw TARGET: 3 --- ROLL: 1 + 0 = 1 Harold Brokenclaw is knocked over. (5, 6) + 0, (4, 6) + 1, 1: Harold Brokenclaw has been badly hurt! Move ended for Harold Brokenclaw 11: status changed from 0 to 8. 11 moved to dugout ( 1, 11 ) Fell Swamp Mudhoppers turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ferdinand Krafty 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 9 ) Move ended for Flinflon Hammer 113: Select an action for Voicing My Concern Select an action for Voicing My Concern 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Voicing My Concern Gordon Proudscale is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Gordon Proudscale has been knocked prone. 5: status changed from 0 to 1. Voicing My Concern saved by block skill. [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 13 ) 102 moved (MP) to ( 6, 13 ) Move ended for Merrily Unconscious 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 13 ) 115 moved (MP) to ( 8, 13 ) Move ended for FourKarter Pounder 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 10 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 11 ) Move ended for Softy Granite 103: Select an action for Flinstone Hammer Select an action for Flinstone Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 12, 9 ) Move ended for Flinstone Hammer 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Dauntless successful. (6+2=8) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 8) 2 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 13, 9 ) 2 blocked. Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Dauntless NOT successful. (2+1=3) Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (15, 7) 2 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 8 ) Move ended for Right Said Fred [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 105: Select an action for Jesus Jones Select an action for Jesus Jones 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Foul Fishbreath Plodfoot Thunderfist is knocked over. Player pushed to (12, 7) 1 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 6) + 0, (4, 1) + 0, 0: Plodfoot Thunderfist has been stunned. 1: status changed from 0 to 2. 101 moved (MP) to ( 17, 8 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 6 ) Move ended for Pick Asunder 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 6 ) 2 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Dauntless successful. (6+5=11) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bighorn Spleencrusher is knocked over. Player pushed to (14, 8) 2 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Bighorn Spleencrusher has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) Move ended for Jesus Jones Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] 1: status changed from 2 to 1. Plodfoot Thunderfist rolls over. Fell Swamp Mudhoppers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Bighorn Spleencrusher Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Gorefist Splattertooth Ferdinand Krafty is knocked over. Player pushed to (17, 6) 110 moved (MP) to ( 17, 6 ) (2, 4) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (1) BONE HEAD roll fails! Move ended for Killgore Crushman 12: tackle zone state changed to false [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. POW/SKULL Pick Asunder saved by block skill. Crusher McMudd saved by block skill. Move ended for Crusher McMudd [Game Saved] Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Gordon Proudscale Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 15, 10 ) STUNTY skill used. DODGE FINAL RESULT: Cumber Smallfoot TARGET: 3 --- ROLL: 5 + 0 = 5 Cumber Smallfoot slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 13 ) 9 moved (MP) to ( 19, 12 ) Move ended for Cumber Smallfoot Fell Swamp Mudhoppers: All players have moved. Fell Swamp Mudhoppers turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ferdinand Krafty 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 5, 12 ) 102 moved (MP) to ( 4, 12 ) 102 moved (MP) to ( 3, 12 ) Move ended for Merrily Unconscious 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 7, 13 ) 115 moved (MP) to ( 6, 13 ) 115 moved (MP) to ( 5, 13 ) 115 moved (MP) to ( 4, 13 ) Move ended for FourKarter Pounder 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 9, 11 ) 106 moved (MP) to ( 10, 11 ) 106 moved (MP) to ( 11, 11 ) Move ended for Softy Granite 103: Select an action for Flinstone Hammer Select an action for Flinstone Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 8 ) Move ended for Flinstone Hammer 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 9 ) Move ended for Flinflon Hammer 113: Select an action for Voicing My Concern Select an action for Voicing My Concern 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Voicing My Concern Player pushed to (17, 11) 5 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 12, 12 ) [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 105: Select an action for Jesus Jones Select an action for Jesus Jones 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless NOT successful. (3+2=5) Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Move ended for Right Said Fred Killgore Crushman is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Killgore Crushman has been knocked prone. 12: status changed from 0 to 1. Right Said Fred saved by block skill. [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Dauntless successful. (6+2=8) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (13, 9) 2 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 8 ) 2 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Dauntless successful. (3+6=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 10) 2 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Jesus Jones knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Jesus Jones TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Jesus Jones stumbles but does not go down. 105 moved (MP) to ( 16, 9 ) Move ended for Jesus Jones [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Foul Fishbreath Foul Fishbreath is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 101: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Fell Swamp Mudhoppers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Killgore Crushman 12: Select an action for Killgore Crushman (5) BONE HEAD roll passed. 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Killgore Crushman [Game Saved] Select an action for Plodfoot Thunderfist 1: Select an action for Plodfoot Thunderfist 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Plodfoot Thunderfist Select an action for Gorefist Splattertooth 4: Select an action for Gorefist Splattertooth 4: tackle zone state changed to true Block selected. 110 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Gorefist Splattertooth Player pushed to (18, 6) 110 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Bighorn Spleencrusher 2: Select an action for Bighorn Spleencrusher 2: tackle zone state changed to true Block selected. 105 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Bighorn Spleencrusher Jesus Jones saved by dodge skill. STAND FIRM skill used. [Game Saved] Select an action for Cumber Smallfoot 9: Select an action for Cumber Smallfoot 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 13, 12 ) Move ended for Cumber Smallfoot Select an action for Gordon Proudscale 5: Select an action for Gordon Proudscale 5: tackle zone state changed to true Block selected. 113 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK/POW Move ended for Gordon Proudscale Voicing My Concern is knocked over. Player pushed to (11, 13) 113 moved (MP) to ( 11, 13 ) (4, 6) + 0, (6, 5) + 0, 6: Voicing My Concern has been KILLED!! 113: status changed from 0 to 10. 5 moved (MP) to ( 12, 12 ) Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 113: status changed from 10 to 1. [Game Saved] Select an action for Crusher McMudd 3: Select an action for Crusher McMudd 3: tackle zone state changed to true Block selected. 107 blocked. Fell Swamp Mudhoppers , Choose a block die. PUSHBACK Move ended for Crusher McMudd Fell Swamp Mudhoppers: All players have moved. STAND FIRM skill used. Fell Swamp Mudhoppers turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 2, 12 ) Merrily Unconscious scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 4 Screaming Midgets Winnings Roll: 4 + -2 Verified Opponent Roll = 2 Fell Swamp Mudhoppers Winnings Roll: 2 + 0 Verified Opponent Roll = 16 Verified Opponent Roll = 1 Foul Fishbreath gets an MVP award. Verified Opponent Roll = 16 Verified Opponent Roll = 3 Crusher McMudd gets an MVP award. Verified Opponent Roll = 2 Screaming Midgets FF Roll: 2 + 0 Verified Opponent Roll = 5 Fell Swamp Mudhoppers FF Roll: 5 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 D6: 1(99) 2(130) 3(138) 4(113) 5(116) 6(131) Total(727) D8: 1(2) 2(0) 3(0) 4(3) 5(1) 6(0) 7(0) 8(0) Total(6) GAME OVER Final Score: Fell Swamp Mudhoppers: 2 Screaming Midgets: 1 WINNINGS Fell Swamp Mudhoppers: 20000 Screaming Midgets: 20000