Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block] Player 6 name: ecraseminus Player 6: Bo Black Orc 4 4 2 9 [Block] Player 7 name: 2cervo1muscle Player 7: Bo Black Orc 4 4 2 9 [Block] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block] Player 10 name: NTM Player 10: B Orc Blitzer 6 3 3 9 [Block] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 9 [Block] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 3 9 [] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1574] Connected as server to game 'doormen'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Player 102: W Chaos Warrior 5 4 4 9 [+ag, Block] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Sure Hands] Player 106 name: Idzi Player 106: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 107 name: Aeneas Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 114 name: Aloysius Player 114: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(1+5) Current Weather: Nice Gate: 62000 screaming fans show up for the game. Handicap result 32:MORLEY'S REVENGE. Handicap result 11:EXTRA TRAINING. *** Setup start *** MORLEY'S REVENGE roll: 2 Blozej suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Blozej is unavailable. 108: status changed from 0 to 1. Goth suffers from MORLEY'S REVENGE. (2) Morley's Revenge strikes! Goth is unavailable. 116: status changed from 0 to 1. Devil Doormen gain a reroll from EXTRA TRAINING. Koz manages to ignore the niggling pain. Idzi manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Devil Doormen win the toss. Opponent Kicking. Waiting for Avenging Mutants to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 113 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 17, 8 ) 102 moved (SP) to ( 19, 6 ) 101 moved (SP) to ( 17, 6 ) 102 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 17, 8 ) 113 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 20, 8 ) 105 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 19, 9 ) 112 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 17, 6 ) Turn time limit reached. 103 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 18, 6 ) 103 moved (SP) to ( 17, 8 ) 102 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 28, 6 ) 107 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 19, 8 ) 112 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 19, 9 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 2 ) 9 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 10, 9 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (22, 9) Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (1+1) = Injury Time The game is held up for injury time. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kick result. Direction: 5 Distance: 3 Ball placed at (22, 9) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 26, 11 ) [Game Saved] Ball in play. Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. POW Move ended for ecraseminus Clys II is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) (4, 5) + 0, (5, 1) + 0, 0: Clys II has been stunned. 111: status changed from 0 to 2. 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 114 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Aloysius is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) (5, 4) + 0, (4, 5) + 0, 0: Aloysius has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 4, 9 ) 3 moved (MP) to ( 3, 10 ) 3 moved (MP) to ( 3, 11 ) GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 4, 11 ) Move ended for Corben Dallas [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) Move ended for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 11, 9 ) Move ended for chiulenouvo Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 5 ) Move ended for Tamerenshort Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 111: status changed from 2 to 1. Clys II rolls over. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 7 ) Move ended for Bacchus Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 2 ) Move ended for Wiktor 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 13 ) Move ended for Lel 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) Move ended for Idzi 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) Move ended for Flavius Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) Move ended for Koz 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 4 ) Move ended for Cyril Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 9 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 2cervo1muscle is knocked over. Player pushed to (15, 7) 7 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 CLAW used on armor roll. (2, 1) + 2, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 15, 8 ) Move ended for Claudius Brutus [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Aeneas Avenging Mutants: All players have moved. jecrivengence is knocked over. Player pushed to (15, 6) 4 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 15, 7 ) Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for ecraseminus Aeneas is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Aeneas has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 9 ) 5 moved (MP) to ( 13, 9 ) 112 blocked. Devil Doormen , Choose a block die. POW Flavius Brutus is knocked over. Player pushed to (15, 10) 112 moved (MP) to ( 15, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 14, 11 ) Move ended for chiulenouvo [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 106 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Dudule Player pushed to (15, 12) 106 moved (MP) to ( 15, 12 ) 9 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 11 ) 3 moved (MP) to ( 6, 11 ) 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 8, 11 ) 3 moved (MP) to ( 9, 11 ) Move ended for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 12, 13 ) Move ended for NTM Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 12 ) Move ended for Patibulair Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 10, 10 ) Move ended for Maipresque Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for woulkroff 11: Select an action for woulkroff Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Clys II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Bacchus Brutus Player pushed to (15, 8) 6 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 15, 7 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for Claudius Brutus Claudius Brutus is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 103: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 106 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo Idzi is knocked over. Player pushed to (16, 12) 106 moved (MP) to ( 16, 12 ) (3, 1) + 0, (0, 0) + 0, 0: Idzi has been knocked prone. 106: status changed from 0 to 1. 5 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Dudule Player pushed to (14, 14) 104 moved (MP) to ( 14, 14 ) 9 moved (MP) to ( 14, 13 ) [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 13 ) 104 blocked. Devil Doormen , Choose a block die. POW/SKULL Lel is knocked over. (5, 4) + 0, (1, 1) + 0, 0: Lel has been stunned. 104: status changed from 0 to 2. NTM saved by block skill. 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 14, 11 ) Move ended for NTM [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 12 ) Move ended for Corben Dallas Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 11 ) Move ended for Maipresque Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 12 ) 1 moved (MP) to ( 12, 13 ) Move ended for Patibulair Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for jecrivengence Bacchus Brutus is knocked over. Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) (3, 1) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 16, 11 ) Move ended for ecraseminus Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 13, 4 ) Move ended for 2cervo1muscle Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for woulkroff 11: Select an action for woulkroff Select an action for Tamerenshort 8: Select an action for Tamerenshort Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Lel rolls over. 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Idzi 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 19, 11 ) Move ended for Aeneas 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 9 ) Move ended for Clys II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 14, 10 ) Move ended for Bacchus Brutus [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW NTM is knocked over. Player pushed to (15, 12) 10 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 14, 11 ) Move ended for Flavius Brutus [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 10 ) Move ended for Claudius Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wiktor Player pushed to (17, 1) 11 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 13, 2 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cyril Brutus Player pushed to (17, 5) 8 moved (MP) to ( 12, 5 ) [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Koz Avenging Mutants: All players have moved. 2cervo1muscle is knocked over. Player pushed to (17, 4) 7 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 5 ) Move ended for 2cervo1muscle Select an action for jecrivengence 4: Select an action for jecrivengence Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for NTM Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 106 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for ecraseminus Idzi is knocked over. Player pushed to (17, 13) 106 moved (MP) to ( 17, 13 ) (2, 2) + 0, (0, 0) + 0, 0: Idzi has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (13, 11) 112 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Hand off selected. Move ended for Corben Dallas Ball moved to ( 14, 13 ) GET BALL FINAL RESULT: Dudule TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 13 ) Move ended for Dudule Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 13 ) 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 16, 14 ) Move ended for Patibulair Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 9 ) 111 blocked. (6) Go for it successful. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (20, 8) 111 moved (MP) to ( 20, 8 ) Turn time limit reached. 4 moved (MP) to ( 19, 9 ) Move ended for jecrivengence [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 11 ) Move ended for Tamerenshort Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 109 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for woulkroff Wiktor is knocked over. Player pushed to (14, 2) 109 moved (MP) to ( 14, 2 ) (2, 2) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. 11 moved (MP) to ( 13, 2 ) Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Idzi 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (18, 11) 2 moved (MP) to ( 11, 11 ) 103 moved (MP) to ( 12, 11 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) Move ended for Bacchus Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Flavius Brutus NTM is knocked over. Player pushed to (15, 13) 10 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 14, 12 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (13, 13) 9 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 15, 13 ) Move ended for Lel [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Koz woulkroff is knocked over. Player pushed to (17, 1) 11 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 13, 2 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 3 + 0 = 3 Cyril Brutus slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 19, 8 ) Move ended for Cyril Brutus [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Aeneas Tamerenshort is knocked over. Player pushed to (12, 10) 8 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 6) + 0, (5, 5) + 0, 1: Tamerenshort has been badly hurt! 8: status changed from 0 to 8. 107 moved (MP) to ( 18, 11 ) 8 moved (SP) to ( 0, 11 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Clys II Avenging Mutants: All players have moved. jecrivengence is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 5) + 0, (5, 1) + 0, 0: jecrivengence has been stunned. 4: status changed from 0 to 2. Clys II saved by block skill. Avenging Mutants turn ended. [Game Saved] 4: status changed from 2 to 1. jecrivengence rolls over. Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for woulkroff Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Lel is knocked over. Player pushed to (17, 12) Player 6 pushed to (17, 12) 6 moved (MP) to ( 17, 12 ) Player pushed to (16, 12) 104 moved (MP) to ( 16, 12 ) (1, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. 10 moved (MP) to ( 15, 13 ) Move ended for NTM [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 106 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for ecraseminus Idzi is knocked over. Player pushed to (18, 14) 106 moved (MP) to ( 18, 14 ) (6, 3) + 0, (5, 5) + 0, 4: Idzi has been seriously injured!! (63) Smashed Collar Bone - (-1 ST) 106: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 13 ) 1 moved (MP) to ( 19, 12 ) Move ended for Patibulair Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 13 ) Move ended for Dudule Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 6 ) (3) Go for it successful. 7 moved (MP) to ( 18, 6 ) (4) Go for it successful. 7 moved (MP) to ( 19, 7 ) Move ended for 2cervo1muscle [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for chiulenouvo Player pushed to (13, 11) 112 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 13 ) DODGE FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 3 + 0 = 3 Corben Dallas slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 14 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 14 ) Move ended for Corben Dallas [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 12 ) DODGE FINAL RESULT: Maipresque TARGET: 3 --- ROLL: 4 + 0 = 4 Maipresque slips past his opponent(s) unhindered. 2 moved (MP) to ( 11, 13 ) 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 14 ) Turn time limit reached. Move ended for Maipresque Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. Move ended for Lel 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Cyril Brutus Player pushed to (11, 6) 7 moved (MP) to ( 18, 6 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 6 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 8 ) Move ended for Wiktor 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 1 (1) Flavius Brutus trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 19, 11 ) Move ended for Flavius Brutus [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 17, 11 ) Move ended for Claudius Brutus 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Aeneas Player pushed to (10, 13) 1 moved (MP) to ( 19, 13 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 19, 12 ) 9 blocked. HORNS used. Verified Opponent Roll = POW/SKULL POW/SKULL Dudule saved by block skill. Clys II saved by block skill. Move ended for Clys II [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Koz woulkroff is knocked over. Player pushed to (17, 0) 11 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 12, 1 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Bacchus Brutus Avenging Mutants: All players have moved. Bacchus Brutus is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 6) + 0, (1, 4) + 0, 0: Bacchus Brutus has been stunned. 101: status changed from 0 to 2. Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo Lel is knocked over. Player pushed to (17, 13) 104 moved (MP) to ( 17, 13 ) (5, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. 5 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Patibulair Player pushed to (20, 11) 111 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) 3 moved (MP) to ( 21, 12 ) Move ended for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 14 ) 10 moved (MP) to ( 18, 14 ) 10 moved (MP) to ( 19, 14 ) 10 moved (MP) to ( 20, 14 ) 10 moved (MP) to ( 21, 14 ) Move ended for NTM Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 19, 13 ) 9 moved (MP) to ( 20, 13 ) Move ended for Dudule Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 14 ) 2 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 17, 14 ) 2 moved (MP) to ( 18, 14 ) 2 moved (MP) to ( 19, 14 ) Move ended for Maipresque Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for ecraseminus Aeneas is knocked over. Player pushed to (18, 10) 107 moved (MP) to ( 18, 10 ) (4, 5) + 0, (3, 1) + 0, 0: Aeneas has been stunned. 107: status changed from 0 to 2. 6 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 19, 7 ) 102 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (18, 9) 102 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 20, 9 ) DODGE BEFORE RE_ROLL: 2cervo1muscle knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: 2cervo1muscle TARGET: 4 --- ROLL: 1 + 0 = 1 2cervo1muscle is knocked over. (3, 2) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. Move ended for 2cervo1muscle 7: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 101: status changed from 2 to 1. Bacchus Brutus rolls over. 107: status changed from 2 to 1. Aeneas rolls over. 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flavius Brutus Player pushed to (11, 13) 1 moved (MP) to ( 18, 13 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. Move ended for Lel 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Claudius Brutus ecraseminus is knocked over. Player pushed to (10, 10) 6 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 4) + 2, (3, 1) + 0, 0: ecraseminus has been stunned. 6: status changed from 0 to 2. [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 5 + 0 = 5 Cyril Brutus slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 12 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Dudule is knocked over. Player pushed to (9, 14) 9 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 3 to 1. 102 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 2 Ball moved to ( 9, 13 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Cyril Brutus dropped the ball. TARGET: 6 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cyril Brutus TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 8, 14 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: NTM TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Ball throw-in: 2, 5 (8, 14) Ball moved to ( 4, 10 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 4, 11 ) Move ended for Cyril Brutus [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Clys II TARGET: 3 --- ROLL: 4 + 0 = 4 Clys II slips past his opponent(s) unhindered. 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 24, 10 ) 111 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Clys II TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Clys II Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 4, 12 ) Avenging Mutants turn ended. [Game Saved] 6: status changed from 2 to 1. ecraseminus rolls over. Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Dudule Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Block selected. 102 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Maipresque Cyril Brutus is knocked over. Player pushed to (20, 12) 102 moved (MP) to ( 20, 12 ) (6, 1) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 20, 13 ) [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 22, 13 ) 10 moved (MP) to ( 23, 12 ) 10 moved (MP) to ( 24, 11 ) 111 blocked. Devil Doormen , Choose a block die. POW Clys II is knocked over. Player pushed to (26, 10) 111 moved (MP) to ( 26, 10 ) (4, 5) + 0, (3, 2) + 0, 0: Clys II has been stunned. 111: status changed from 0 to 2. 10 moved (MP) to ( 25, 11 ) Move ended for NTM [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 22, 12 ) 3 moved (MP) to ( 23, 12 ) 3 moved (MP) to ( 24, 12 ) 3 moved (MP) to ( 25, 12 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Corben Dallas Scatter roll: 4 Ball moved to ( 26, 12 ) Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 111: status changed from 2 to 1. Clys II rolls over. 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Claudius Brutus chiulenouvo is knocked over. Player pushed to (14, 13) 5 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 5) + 2, (3, 4) + 0, 0: chiulenouvo has been stunned. 5: status changed from 0 to 2. 103 moved (MP) to ( 16, 12 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 17, 12 ) Move ended for Bacchus Brutus [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Lel Patibulair is knocked over. Player pushed to (10, 14) 1 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 18, 13 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 14) 2 moved (MP) to ( 21, 14 ) 102 moved (MP) to ( 20, 13 ) Move ended for Cyril Brutus Avenging Mutants turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Aloysius stays UNconscious. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 8 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 2 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Starting second half. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 13, 3 ) 11 moved (SP) to ( 13, 11 ) 9 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 12, 4 ) 12 moved (SP) to ( 12, 10 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 20, 8 ) 102 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 20, 6 ) 104 moved (SP) to ( 21, 9 ) 104 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 16, 4 ) Turn time limit reached. 107 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 16, 12 ) 111 moved (SP) to ( 16, 13 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 5) Kickoff Roll (2+1) = Get the Ref! The fans get the ref. Kick result. Direction: 8 Distance: 6 Ball placed at (18, 5) Touchback!! Waiting for Avenging Mutants to give the ball to a member of their team on the field. Ball moved to ( 12, 7 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 1 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Goth Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 14, 7 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 9 ) 7 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL 2cervo1muscle saved by block skill. Bacchus Brutus saved by block skill. Move ended for Bacchus Brutus [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 5 ) Move ended for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Flavius Brutus chiulenouvo saved by block skill. Flavius Brutus saved by block skill. [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) Move ended for Aeneas 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) Move ended for Lel 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) Move ended for Cyril Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) Move ended for Wiktor 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 12 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 16, 9 ) Move ended for Clys II 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 5 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 116 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for ecraseminus Goth is knocked over. Player pushed to (15, 7) 116 moved (MP) to ( 15, 7 ) (6, 3) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 116: status changed from 0 to 1. 6 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 4 ) Move ended for jecrivengence Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 2 ) 107 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Aeneas is knocked over. Player pushed to (16, 3) 107 moved (MP) to ( 16, 3 ) (6, 3) + 0, (5, 4) + 0, 0: Aeneas has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 9 moved (MP) to ( 15, 3 ) Move ended for Dudule [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) Move ended for Patibulair Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) Move ended for Talzir Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for 2cervo1muscle Bacchus Brutus is knocked over. Player pushed to (15, 9) 101 moved (MP) to ( 15, 9 ) (3, 2) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 7 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) Move ended for woulkroff Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 3 ) Move ended for NTM Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 4 ) Move ended for Crushand Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Goth [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 6 ) 5 blocked. HORNS used. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 5) 5 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 15, 5 ) Move ended for Clys II [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 17, 1 ) 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 15, 2 ) Move ended for Koz 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Lel NTM is knocked over. 13 blocked. 5 blocked. Player pushed to (16, 5) 5 moved (MP) to ( 13, 5 ) Player pushed to (15, 5) 13 moved (MP) to ( 14, 5 ) Player pushed to (14, 4) 10 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 6) + 0, (5, 4) + 0, 0: NTM has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 16, 3 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Cyril Brutus Dudule is knocked over. Player pushed to (15, 2) 9 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flavius Brutus Crushand is knocked over. Player pushed to (16, 4) 13 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Crushand has been knocked prone. 13: status changed from 0 to 1. 112 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wiktor knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 3 + 0 = 3 Wiktor slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 7 ) Move ended for Wiktor Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Dudule Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for chiulenouvo Flavius Brutus is knocked over. Player pushed to (15, 6) 112 moved (MP) to ( 15, 6 ) (1, 1) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 111 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for jecrivengence Clys II is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) (4, 6) + 0, (1, 3) + 0, 0: Clys II has been stunned. 111: status changed from 0 to 2. 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 4 ) 102 blocked. (5) Go for it successful. Waiting for opponent to choose a block die. PUSHBACK/POW Cyril Brutus is knocked over. Player pushed to (17, 4) 102 moved (MP) to ( 17, 4 ) (1, 2) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 102: status changed from 3 to 1. 13 moved (MP) to ( 16, 4 ) Ball moved to ( 17, 3 ) (2) Go for it successful. 13 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Crushand TARGET: 4 --- ROLL: 6 + 0 = 6 Crushand slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Crushand TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for Crushand Scatter roll: 5 Ball moved to ( 18, 4 ) Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 111: status changed from 2 to 1. Clys II rolls over. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 7 ) 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 19, 4 ) 116 moved (MP) to ( 18, 3 ) Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Lel Crushand is knocked over. Player pushed to (11, 2) 13 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 5) + 0, (3, 1) + 0, 0: Crushand has been stunned. 13: status changed from 0 to 2. 104 moved (MP) to ( 17, 3 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 5 ) Move ended for Wiktor 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 13, 6 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Cyril Brutus [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Bacchus Brutus TARGET: 3 --- ROLL: 6 + 0 = 6 Bacchus Brutus slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 6 ) Move ended for Bacchus Brutus [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Koz Dudule saved by block skill. Koz saved by block skill. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Move ended for Blozej Avenging Mutants: All players have moved. jecrivengence is knocked over. Player pushed to (15, 4) 4 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 108 moved (MP) to ( 15, 5 ) Avenging Mutants turn ended. [Game Saved] 13: status changed from 2 to 1. Crushand rolls over. Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 8 ) Move ended for Patibulair Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 7 ) Move ended for 2cervo1muscle Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for ecraseminus Claudius Brutus is knocked over. Player pushed to (14, 7) 103 moved (MP) to ( 14, 7 ) (5, 4) + 0, (0, 0) + 0, 0: Claudius Brutus has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (15, 7) 101 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 18, 6 ) 109 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) Move ended for woulkroff [Game Saved] Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 10 ) Move ended for Talzir Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Dudule Koz is knocked over. Player pushed to (16, 1) 105 moved (MP) to ( 16, 1 ) (4, 4) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 15, 2 ) Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Wiktor Player pushed to (11, 6) 11 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 5 ) [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 3 ) Move ended for Clys II 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Dudule is knocked over. Player pushed to (14, 3) 9 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 3 ) Move ended for Koz [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Claudius Brutus 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bacchus Brutus Player pushed to (12, 9) 1 moved (MP) to ( 17, 9 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 2 ) 116 moved (MP) to ( 16, 2 ) 116 moved (MP) to ( 15, 2 ) 116 moved (MP) to ( 14, 2 ) 116 moved (MP) to ( 13, 2 ) Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 2 ) Move ended for Lel 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) Move ended for Cyril Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 108: Select an action for Blozej Select an action for Blozej Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 16, 2 ) Move ended for Crushand Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 7, 2 ) Move ended for Corben Dallas Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 5 ) Move ended for Talzir Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 3 ) Move ended for 2cervo1muscle Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 13, 9 ) Move ended for Patibulair Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 108 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Blozej is knocked over. Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) (2, 4) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for jecrivengence Koz is knocked over. Player pushed to (12, 3) 105 moved (MP) to ( 12, 3 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (6, 2) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 0 to 1. 4 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 111 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (17, 4) 111 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 15, 2 ) 9 moved (MP) to ( 14, 1 ) Move ended for Dudule [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 109 blocked. Devil Doormen , Choose a block die. POW Move ended for woulkroff Wiktor is knocked over. Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) (6, 5) + 0, (5, 6) + 0, 5: Wiktor has been seriously injured!! (61) Smashed Hip - (-1 MA) 109: status changed from 0 to 9. 11 moved (MP) to ( 17, 5 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 109: status changed from 9 to 1. [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: ecraseminus TARGET: 4 --- ROLL: 6 + 0 = 6 ecraseminus slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 3 ) Move ended for ecraseminus Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Goth jecrivengence is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. Goth saved by block skill. [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (19, 4) 6 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 11, 2 ) Move ended for Koz [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 9, 5 ) Move ended for Claudius Brutus 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 12, 5 ) 101 moved (MP) to ( 11, 4 ) Move ended for Bacchus Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Blozej 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Clys II woulkroff saved by block skill. Clys II saved by block skill. [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Hand off selected. Move ended for Cyril Brutus Ball moved to ( 17, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 0 ) 104 moved (MP) to ( 9, 0 ) 104 moved (MP) to ( 8, 0 ) 104 moved (MP) to ( 7, 0 ) 104 moved (MP) to ( 6, 0 ) 104 moved (MP) to ( 5, 1 ) 104 moved (MP) to ( 4, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 3, 3 ) Verified Opponent Roll = 1 (1) Lel trips and falls trying to go for it! Move ended for Lel 104 moved (MP) to ( 2, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 3 to 1. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Ball throw-in: 5, 8 (27, 4) Ball moved to ( 20, 11 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 19, 11 ) Avenging Mutants turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for ecraseminus 6: Select an action for ecraseminus Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for 2cervo1muscle Player pushed to (11, 1) 105 moved (MP) to ( 11, 1 ) [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for ecraseminus Bacchus Brutus saved by block skill. ecraseminus saved by block skill. [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 3 ) Move ended for Crushand Select an action for woulkroff 11: Select an action for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 10, 11 ) GET BALL FINAL RESULT: Patibulair TARGET: 3 --- ROLL: 4 + 0 = 4 1 moved (MP) to ( 11, 12 ) Move ended for Patibulair [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. SKULL Move ended for chiulenouvo chiulenouvo is knocked over. (2, 5) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 7 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 12, 10 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true VERY LONG LEGS skill used. 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 3, 5 ) 104 moved (MP) to ( 4, 6 ) 104 moved (MP) to ( 5, 7 ) 104 moved (MP) to ( 6, 8 ) 104 moved (MP) to ( 7, 9 ) Move ended for Lel 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Goth jecrivengence is knocked over. Player pushed to (15, 4) 4 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (6, 5) + 0, (6, 2) + 1, 0: jecrivengence has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 9 ) 116 moved (MP) to ( 13, 3 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cyril Brutus Player pushed to (14, 0) 9 moved (MP) to ( 15, 0 ) 102 moved (MP) to ( 14, 1 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Claudius Brutus ecraseminus is knocked over. Player pushed to (18, 3) 6 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 6) + 2, (3, 1) + 0, 0: ecraseminus has been stunned. 6: status changed from 0 to 2. 103 moved (MP) to ( 10, 4 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Bacchus Brutus 2cervo1muscle is knocked over. Player pushed to (20, 3) 7 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 10, 3 ) [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 6 ) 12 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (22, 4) 12 moved (MP) to ( 7, 4 ) Move ended for Koz [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Wiktor Player pushed to (11, 6) 11 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 5 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 12 ) Move ended for Blozej 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Clys II Avenging Mutants: All players have moved. Clys II is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 6: status changed from 2 to 1. ecraseminus rolls over. Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 18, 4 ) 109 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 17, 5 ) Move ended for Crushand [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 20, 8 ) 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 22, 10 ) 11 moved (MP) to ( 23, 11 ) 11 moved (MP) to ( 24, 12 ) Move ended for woulkroff Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 8 ) Move ended for Talzir Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 8, 5 ) Move ended for Corben Dallas Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 6 ) Move ended for chiulenouvo Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 13 ) 1 moved (MP) to ( 12, 14 ) 1 moved (MP) to ( 13, 14 ) 1 moved (MP) to ( 14, 14 ) Pass selected. LONG PASS PASS FINAL RESULT: Patibulair TARGET: 4 --- ROLL: 6 Move ended for Patibulair Ball moved to ( 24, 12 ) GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 5 + 0 = 5 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 3 ) 9 moved (MP) to ( 19, 4 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 6 ) Move ended for Dudule Devil Doormen: All players have moved. Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Claudius Brutus 2cervo1muscle is knocked over. Player pushed to (21, 2) 7 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (3, 6) + 2, (1, 4) + 0, 0: 2cervo1muscle has been stunned. 7: status changed from 0 to 2. 103 moved (MP) to ( 9, 3 ) [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 5 ) Move ended for Bacchus Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Koz Corben Dallas is knocked over. Player pushed to (21, 4) 3 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 8, 5 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 13 ) 1 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Patibulair is knocked over. Player pushed to (15, 15) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (3, 5) + 0, 0: Patibulair has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 10 ) 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 1 (1) Blozej trips and falls trying to go for it! Move ended for Blozej 108 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] 7: status changed from 2 to 1. 2cervo1muscle rolls over. Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 4 ) Move ended for ecraseminus Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Corben Dallas Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 25, 11 ) 11 moved (MP) to ( 26, 10 ) 11 moved (MP) to ( 26, 9 ) 11 moved (MP) to ( 26, 8 ) 11 moved (MP) to ( 26, 7 ) 11 moved (MP) to ( 26, 6 ) Move ended for woulkroff Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 6 ) 9 moved (MP) to ( 23, 6 ) 9 moved (MP) to ( 24, 6 ) 9 moved (MP) to ( 25, 7 ) Move ended for Dudule Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 109 blocked. Devil Doormen , Choose a block die. POW Move ended for chiulenouvo Wiktor is knocked over. Sending Team File... Done Sending File Player pushed to (17, 7) 109 moved (MP) to ( 17, 7 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File (2, 5) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 9 ) 13 moved (MP) to ( 22, 9 ) Move ended for Crushand Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Talzir Devil Doormen: All players have moved. Player pushed to (6, 10) 104 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 7, 9 ) Devil Doormen turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Claudius Brutus Corben Dallas is knocked over. Player pushed to (22, 5) 3 moved (MP) to ( 7, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 4) + 2, (3, 1) + 0, 0: Corben Dallas has been stunned. 3: status changed from 0 to 2. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Bacchus Brutus Player pushed to (18, 4) 6 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 4 ) [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Foul selected. 3 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Koz fouls Corben Dallas. (2, 6) +1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, 0: Corben Dallas has been stunned. 3: status changed from 2 to 2. The ref looks the other way! Move ended for Koz [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 9, 8 ) 112 moved (MP) to ( 8, 8 ) Move ended for Flavius Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lel Talzir is knocked over. Player pushed to (22, 8) 12 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 7, 9 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Wiktor 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 5 ) Move ended for Clys II 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 14, 5 ) 116 moved (MP) to ( 15, 6 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW chiulenouvo is knocked over. Player pushed to (12, 6) 5 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. 116 moved (MP) to ( 16, 6 ) 116 moved (MP) to ( 16, 7 ) Move ended for Goth [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 14, 7 ) Move ended for Blozej [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 4 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 3: status changed from 2 to 1. Corben Dallas rolls over. Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 27, 6 ) woulkroff scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=10] : current status = 7 1 : current status = 7 (4) Patibulair regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=7,y=5] : current status = 1 3 : current square = java.awt.Point[x=7,y=5] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=7,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=7,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : current status = 7 (6) jecrivengence regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=17,y=6] : current status = 1 5 : current square = java.awt.Point[x=17,y=6] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=17,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=17,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=11,y=4] : current status = 4 6 : current square = java.awt.Point[x=11,y=4] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=8,y=2] : current status = 1 7 : current square = java.awt.Point[x=8,y=2] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=0,y=11] : current status = 8 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=25,y=7] : current status = 4 9 : current square = java.awt.Point[x=25,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (6) NTM regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=27,y=6] : current status = 0 11 : current square = java.awt.Point[x=27,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=7,y=8] : current status = 1 12 : current square = java.awt.Point[x=7,y=8] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=7,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=7,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=22,y=9] : current status = 4 13 : current square = java.awt.Point[x=22,y=9] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=10,y=4] : current status = 0 101 : current square = java.awt.Point[x=10,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=12,y=4] : current status = 0 102 : current square = java.awt.Point[x=12,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=9,y=3] : current status = 0 103 : current square = java.awt.Point[x=9,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=9,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=9,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=7,y=9] : current status = 0 104 : current square = java.awt.Point[x=7,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=7,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=7,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=8,y=5] : current status = 0 105 : current square = java.awt.Point[x=8,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=8,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=8,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=13] : current status = 9 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (1) Aeneas stays UNconscious. 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=9] 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] (2) Morley's Revenge strikes! Player is unavailable. 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=8,y=8] : current status = 0 112 : current square = java.awt.Point[x=8,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=0] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (6) Aloysius regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=3] (5) Morley's Revenge is avoided. ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Devil Doormen Winnings Roll: 6 + 2 Avenging Mutants Winnings Roll: 3 + 0 NTM gets an MVP award. Lel gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=3 +1 for win +1 for cas (2) Devil Doormen FF Roll: 3 + 2 not conceding roll=2 -1 for loss -1 from high FF of 11 Avenging Mutants FF Roll: 2 + -2 ***END Fan Factor DEBUG*** D6: 1(142) 2(116) 3(139) 4(122) 5(114) 6(96) Total(729) D8: 1(0) 2(3) 3(2) 4(1) 5(5) 6(4) 7(4) 8(3) Total(22) GAME OVER Final Score: Devil Doormen: 1 Avenging Mutants: 0 WINNINGS Devil Doormen: 80000 Avenging Mutants: 30000