Java JRE 1.4 Beta 8.2a OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [;] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [;] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Tichi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Feet] Player 10 name: Itzi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Sure Feet] evilbob.hopto.org/69.70.252.97 Client trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1667] Connected as client to game 'chosenguitar'. Waiting for server. Sending Team File... Done Sending File Receiving: Guitarmageddon.HTM Done receiving file. Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 101 name: Tegan Player 101: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up] Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [Block] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 6 3 6 8 [+ag, +ag, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 6 3 4 7 [Accurate, Catch, Dodge, Pass, Strong Arm] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 3 Verified Opponent Roll = 4 Weather roll(3+4) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Gate: 72000 screaming fans show up for the game. Verified Opponent Roll = 4 Kerry King manages to ignore the niggling pain. Verified Opponent Roll = 2 Zakk Wylde manages to ignore the niggling pain. Verified Opponent Roll = 1 Kyle Gass is suffering from a niggling injury. 110: status changed from 0 to 2. Verified Opponent Roll = 5 Picked HEADS. Coin flip is: TAILS! Chosen of Sotek win the toss. Waiting for Guitarmageddon to set players on field. 113 moved (SP) to ( 25, 3 ) 109 moved location (MPL) to ( 23, 12 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 23, 5 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved location (MPL) to ( 23, 13 ) 109 moved (SP) to ( 29, 0 ) 109 moved location (MPL) to ( 23, 12 ) 108 moved (SP) to ( 29, 0 ) 108 moved location (MPL) to ( 23, 2 ) 107 moved (SP) to ( 29, 0 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved (SP) to ( 29, 0 ) 106 moved location (MPL) to ( 23, 5 ) 105 moved (SP) to ( 29, 0 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved (SP) to ( 29, 0 ) 113 moved location (MPL) to ( 23, 1 ) 104 moved location (MPL) to ( 21, 7 ) 102 moved (SP) to ( 29, 0 ) 102 moved location (MPL) to ( 23, 9 ) 111 moved (SP) to ( 29, 0 ) 111 moved location (MPL) to ( 24, 7 ) 101 moved (SP) to ( 29, 0 ) 101 moved location (MPL) to ( 23, 13 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 20, 9 ) 109 moved (SP) to ( 20, 12 ) 101 moved (SP) to ( 20, 13 ) 101 moved (SP) to ( 21, 13 ) 109 moved (SP) to ( 21, 12 ) 102 moved (SP) to ( 21, 9 ) 104 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 21, 2 ) 113 moved (SP) to ( 21, 1 ) 111 moved (SP) to ( 22, 7 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 12, 4 ) 4 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 8) Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kickoff Roll (6+1) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 5 Weather roll(6+5) Current Weather: Pouring Rain Verified Opponent Roll = 8 Verified Opponent Roll = 5 Kick result. Direction: 8 Distance: 5 Ball placed at (22, 8) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 16, 8 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (5, 2) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Nakai Kerry King is knocked over. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Kerry King has been knocked prone. 105: status changed from 0 to 1. Nakai saved by block skill. [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 8 ) GET BALL BEFORE RE_ROLL: Inxi-Huinzi dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 4 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 13, 6 ) (4) Go for it successful. 8 moved (MP) to ( 13, 5 ) Hand off selected. Move ended for Inxi-Huinzi Ball moved to ( 12, 4 ) GET BALL BEFORE RE_ROLL: Tichi-Huichi dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Tichi-Huichi TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 1 ) Move ended for Quetzl Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 4 ) Move ended for Tepok Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 6 ) Move ended for Huanchi Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 15, 5 ) Move ended for Tichi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 6 ) (5) Go for it successful. 12 moved (MP) to ( 14, 5 ) (3) Go for it successful. 12 moved (MP) to ( 15, 4 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 2 ) 2 moved (MP) to ( 19, 2 ) 2 moved (MP) to ( 20, 2 ) 108 blocked. (2) Go for it successful. Chosen of Sotek , Choose a block die. POW Zakk Wylde is knocked over. Player pushed to (22, 1) 108 moved (MP) to ( 22, 1 ) (5, 1) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 21, 2 ) Move ended for Tzunki Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 24, 4 ) Move ended for Zakk Wylde [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 1 ) 113 moved (MP) to ( 24, 1 ) 113 moved (MP) to ( 24, 2 ) Move ended for Sara [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 2 ) 106 moved (MP) to ( 17, 2 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 2 ) Move ended for Jimmy Page 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 2 ) Move ended for Dave Mustaine 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 23, 10 ) 109 moved (MP) to ( 23, 9 ) 109 moved (MP) to ( 23, 8 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 24, 6 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 12 ) 101 moved (MP) to ( 22, 11 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 21, 7 ) 101 moved (MP) to ( 22, 6 ) Move ended for Tegan 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 7 ) Move ended for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) Move ended for Jimi Hendrix 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 19, 3 ) Move ended for Rocky George [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 20, 5 ) Move ended for Kirk Hammett [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Kerry King knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kerry King TARGET: 3 --- ROLL: 5 + -1 = 4 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 3 + 0 = 3 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 8 ) Move ended for Kerry King Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 10 ) Move ended for Huanchi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 10 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 21, 10 ) Move ended for Xtli Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 12 ) Move ended for Zlotc Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 11 ) (1) Itzi-Tepl trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 12 moved (MP) to ( 20, 11 ) (5) Go for it successful. 12 moved (MP) to ( 21, 12 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 11 ) 9 moved (MP) to ( 20, 11 ) Move ended for Tichi-Huichi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 3 ) 2 moved (MP) to ( 23, 4 ) Move ended for Tzunki Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 2 ) 3 moved (MP) to ( 22, 3 ) 3 moved (MP) to ( 23, 2 ) Move ended for Quetzl Select an action for Tepok 7: Select an action for Tepok Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 12 ) (1) Inxi-Huinzi trips and falls trying to go for it! SURE FEET skill used. (4) Go for it successful. 8 moved (MP) to ( 21, 11 ) Move ended for Inxi-Huinzi [Game Saved] Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai 1: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 19, 6 ) Move ended for Tepok Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) (1) Itzi-Bitzi trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 10 moved (MP) to ( 20, 10 ) Move ended for Itzi-Bitzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 25, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 25, 6 ) 108 moved (MP) to ( 25, 7 ) 108 moved (MP) to ( 25, 8 ) 108 moved (MP) to ( 25, 9 ) 108 moved (MP) to ( 25, 10 ) Move ended for Zakk Wylde [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 8 ) 111 moved (MP) to ( 24, 9 ) Move ended for Tom Morello 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 23, 8 ) 109 moved (MP) to ( 23, 9 ) 109 moved (MP) to ( 24, 10 ) 109 moved (MP) to ( 24, 11 ) 109 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 1 (1) Jack Black trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Jack Black trips and falls trying to go for it! Move ended for Jack Black 109 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Jack Black has been knocked prone. 109: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Quetzl SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (25, 3) 113 moved (MP) to ( 25, 3 ) 3 moved (MP) to ( 24, 2 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Tepok Player pushed to (21, 4) 107 moved (MP) to ( 21, 4 ) 7 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 24, 5 ) 2 moved (MP) to ( 24, 6 ) 2 moved (MP) to ( 24, 7 ) 2 moved (MP) to ( 24, 8 ) 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Tom Morello saved by dodge skill. Player pushed to (24, 10) 111 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 24, 9 ) Move ended for Tzunki [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 10 ) Move ended for Inxi-Huinzi Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 11 ) 9 moved (MP) to ( 22, 12 ) 9 moved (MP) to ( 23, 12 ) 9 moved (MP) to ( 24, 12 ) 9 moved (MP) to ( 25, 12 ) 9 moved (MP) to ( 26, 12 ) 9 moved (MP) to ( 27, 13 ) Tichi-Huichi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=24,y=9] : current status = 0 2 : current square = java.awt.Point[x=24,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=24,y=2] : current status = 0 3 : current square = java.awt.Point[x=24,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=24,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=24,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=19,y=10] : current status = 0 4 : current square = java.awt.Point[x=19,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=21,y=10] : current status = 0 6 : current square = java.awt.Point[x=21,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=20,y=5] : current status = 0 7 : current square = java.awt.Point[x=20,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=22,y=10] : current status = 0 8 : current square = java.awt.Point[x=22,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=21,y=12] : current status = 0 12 : current square = java.awt.Point[x=21,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=21,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=21,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=22,y=6] : current status = 0 101 : current square = java.awt.Point[x=22,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=2] : current status = 0 104 : current square = java.awt.Point[x=16,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=18,y=8] : current status = 0 105 : current square = java.awt.Point[x=18,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=21,y=4] : current status = 0 107 : current square = java.awt.Point[x=21,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=25,y=10] : current status = 0 108 : current square = java.awt.Point[x=25,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=24,y=13] : current status = 1 109 : current square = java.awt.Point[x=24,y=13] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=24,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=24,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=24,y=10] : current status = 0 111 : current square = java.awt.Point[x=24,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=25,y=3] : current status = 0 113 : current square = java.awt.Point[x=25,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 13, 12 ) 7 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 13, 1 ) 4 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 13, 13 ) 7 moved (SP) to ( 13, 12 ) 3 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 13, 3 ) 5 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 8, 8 ) 10 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 0, 4 ) 12 moved (SP) to ( 8, 8 ) 11 moved (SP) to ( 13, 9 ) 8 moved (SP) to ( 8, 6 ) 11 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 5 ) 6 moved (SP) to ( 13, 13 ) 5 moved (SP) to ( 13, 1 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 15, 12 ) 108 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 19, 4 ) 105 moved location (MPL) to ( 15, 5 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 1 ) 103 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 16, 11 ) 113 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 16, 12 ) 108 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 16, 1 ) 113 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 16, 8 ) Turn time limit reached. 107 moved (SP) to ( 17, 6 ) 104 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 20, 8 ) 102 moved (SP) to ( 15, 12 ) 109 moved (SP) to ( 19, 10 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (2+6) = Quick Snap Kick result. Direction: 3 Distance: 4 Quick snap. Waiting for Guitarmageddon to re-arrange players on field. 106 moved (SP) to ( 20, 4 ) 111 moved (SP) to ( 23, 6 ) 109 moved (SP) to ( 20, 10 ) 107 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 16, 5 ) 113 moved (SP) to ( 14, 0 ) 101 moved (SP) to ( 14, 1 ) 108 moved (SP) to ( 14, 14 ) 102 moved (SP) to ( 14, 13 ) Ball placed at (21, 8) Ball placed at (21, 8) Scatter roll: 2 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 3 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 9, 13 ) 108 moved (MP) to ( 8, 13 ) Move ended for Zakk Wylde [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 2 + 0 = 2 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 8, 12 ) Move ended for Jimi Hendrix [Game Saved] 101: Select an action for Tegan Select an action for Tegan 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Kerry King Huanchi is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 4 ) 106 moved (MP) to ( 22, 4 ) 106 moved (MP) to ( 23, 4 ) 106 moved (MP) to ( 24, 3 ) 106 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 2 + 0 = 2 106 moved (MP) to ( 24, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 4 + 1Qp = 5 Move ended for Jimmy Page Ball moved to ( 6, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 7 ) Move ended for Tom Morello 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 22, 6 ) Move ended for Kirk Hammett 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 9 ) 109 moved (MP) to ( 22, 8 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Tegan Zlotc saved by block skill. Tegan saved by block skill. [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sara Zlotc is knocked over. Player pushed to (17, 2) 5 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 13, 1 ) [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 0 ) 104 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 12, 1 ) Move ended for Dave Mustaine [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 0 ) 103 moved (MP) to ( 13, 0 ) 103 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 11, 1 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 10, 2 ) 3 moved (MP) to ( 9, 2 ) DODGE BEFORE RE_ROLL: Quetzl knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Quetzl TARGET: 5 --- ROLL: 1 + 0 = 1 Quetzl is knocked over. (4, 4) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. Move ended for Quetzl 3: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 5 ) Move ended for Jack Black 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 1 ) 103 moved (MP) to ( 8, 1 ) 103 moved (MP) to ( 7, 1 ) 103 moved (MP) to ( 6, 1 ) 103 moved (MP) to ( 5, 1 ) Move ended for Rocky George 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 1 ) 104 moved (MP) to ( 8, 1 ) 104 moved (MP) to ( 7, 1 ) 104 moved (MP) to ( 6, 1 ) Move ended for Dave Mustaine 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 1 ) 113 moved (MP) to ( 9, 1 ) 113 moved (MP) to ( 8, 1 ) 113 moved (MP) to ( 7, 1 ) 113 moved (MP) to ( 6, 2 ) Move ended for Sara 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 15, 4 ) Move ended for Tegan 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 5 ) 106 moved (MP) to ( 22, 5 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 18, 9 ) Move ended for Jimmy Page 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 10 ) Move ended for Kirk Hammett 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 17, 13 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Xtli TARGET: 9 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Xtli. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 4 + 1Acc = 5 Move ended for Tom Morello Ball moved to ( 21, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 5, 12 ) 102 moved (MP) to ( 4, 12 ) 102 moved (MP) to ( 3, 12 ) 102 moved (MP) to ( 2, 12 ) Jimi Hendrix scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 12 ) 108 moved location (MPL) to ( 21, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 21, 5 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 21, 1 ) 104 moved location (MPL) to ( 20, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 9 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 21, 13 ) 113 moved (SP) to ( 22, 1 ) 108 moved (SP) to ( 22, 2 ) 106 moved (SP) to ( 22, 5 ) 104 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 22, 9 ) 111 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 22, 12 ) 101 moved (SP) to ( 22, 13 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 9, 6 ) 9 moved (SP) to ( 1, 3 ) Turn time limit reached. 10 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 12, 9 ) 10 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 8) Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kickoff Roll (4+2) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kick result. Direction: 6 Distance: 6 Ball placed at (22, 8) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 23, 13 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Zlotc Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 5, 10 ) 12 moved (MP) to ( 5, 11 ) 12 moved (MP) to ( 5, 12 ) 12 moved (MP) to ( 6, 13 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 6, 12 ) 12 moved (MP) to ( 6, 11 ) (6) Go for it successful. 12 moved (MP) to ( 6, 10 ) (1) Itzi-Tepl trips and falls trying to go for it! SURE FEET skill used. (6) Go for it successful. 12 moved (MP) to ( 6, 9 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 7, 9 ) Move ended for Tene-Huini Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 6 ) Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 16, 4 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 17, 6 ) Move ended for Tepok Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 2 ) Move ended for Quetzl Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 4 ) Move ended for Inxi-Huinzi Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Nakai Kerry King is knocked over. MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Kerry King has been knocked prone. 105: status changed from 0 to 1. Nakai saved by block skill. [Game Saved] Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) Move ended for Itzi-Bitzi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 3 ) 2 moved (MP) to ( 20, 3 ) (5) Go for it successful. 2 moved (MP) to ( 21, 3 ) 108 blocked. (4) Go for it successful. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (23, 1) 108 moved (MP) to ( 23, 1 ) 2 moved (MP) to ( 22, 2 ) Move ended for Tzunki Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 24, 4 ) 108 moved (MP) to ( 24, 5 ) 108 moved (MP) to ( 24, 6 ) Move ended for Zakk Wylde [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 4 ) 106 moved (MP) to ( 24, 4 ) Move ended for Jimmy Page 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 23, 4 ) 104 moved (MP) to ( 24, 3 ) 104 moved (MP) to ( 24, 2 ) Move ended for Dave Mustaine [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 0 ) 113 moved (MP) to ( 19, 0 ) 113 moved (MP) to ( 18, 1 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 2 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Itzi-Bitzi is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Itzi-Bitzi has been knocked prone. 10: status changed from 0 to 1. Sara saved by block skill. Move ended for Sara [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 11 ) 109 moved (MP) to ( 24, 10 ) 109 moved (MP) to ( 24, 9 ) 109 moved (MP) to ( 24, 8 ) 109 moved (MP) to ( 24, 7 ) 109 moved (MP) to ( 23, 6 ) Move ended for Jack Black 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 8 ) Move ended for Tom Morello 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 12 ) 101 moved (MP) to ( 23, 11 ) 101 moved (MP) to ( 23, 10 ) 101 moved (MP) to ( 23, 9 ) 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 23, 7 ) Move ended for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 12, 6 ) Move ended for Rocky George [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Kirk Hammett knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 9 ) Move ended for Kirk Hammett [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 3 ) 2 moved (MP) to ( 21, 4 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 21, 6 ) 2 moved (MP) to ( 21, 7 ) 2 moved (MP) to ( 22, 8 ) Move ended for Tzunki Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 3 ) 3 moved (MP) to ( 20, 4 ) 3 moved (MP) to ( 20, 5 ) 3 moved (MP) to ( 21, 6 ) 3 moved (MP) to ( 22, 7 ) Move ended for Quetzl Select an action for Xtli 6: Select an action for Xtli Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 15, 12 ) Move ended for Xtli Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 15, 10 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 17, 11 ) 7 moved (MP) to ( 17, 12 ) Move ended for Tepok Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 7 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 17, 10 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 16, 8 ) Move ended for Inxi-Huinzi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 8, 11 ) 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 10, 11 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 11 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) (2) Go for it successful. 12 moved (MP) to ( 15, 11 ) (6) Go for it successful. 12 moved (MP) to ( 16, 11 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 10 ) 11 moved (MP) to ( 9, 11 ) 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 11, 11 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 11 ) Move ended for Tene-Huini Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 7 ) 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 9 ) 102 blocked. Chosen of Sotek , Choose a block die. POW Jimi Hendrix is knocked over. Player pushed to (23, 8) 102 moved (MP) to ( 23, 8 ) (3, 2) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 22, 9 ) 4 moved (MP) to ( 23, 10 ) 4 moved (MP) to ( 24, 9 ) Move ended for Huanchi [Game Saved] Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 3 ) STUNTY skill used. DODGE FINAL RESULT: Itzi-Bitzi TARGET: 3 --- ROLL: 6 + 0 = 6 Itzi-Bitzi slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 7 ) Move ended for Itzi-Bitzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 22, 11 ) Move ended for Jimi Hendrix [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Kerry King 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 25, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tom Morello knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 26, 8 ) 111 moved (MP) to ( 26, 9 ) 111 moved (MP) to ( 26, 10 ) 111 moved (MP) to ( 25, 11 ) 111 moved (MP) to ( 24, 12 ) Move ended for Tom Morello [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 2 + 0 = 2 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 25, 7 ) 101 moved (MP) to ( 26, 8 ) 101 moved (MP) to ( 26, 9 ) 101 moved (MP) to ( 26, 10 ) 101 moved (MP) to ( 25, 11 ) 101 moved (MP) to ( 25, 12 ) Move ended for Tegan [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jack Black TARGET: 2 --- ROLL: 5 + 0 = 5 Jack Black slips past his opponent(s) unhindered. 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 20, 9 ) Move ended for Jack Black [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 15, 8 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Inxi-Huinzi is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Inxi-Huinzi has been knocked prone. 8: status changed from 0 to 1. Rocky George saved by block skill. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 17, 8 ) Move ended for Rocky George [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 6 ) Move ended for Zakk Wylde 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 18, 4 ) Turn time limit reached. 113 moved (MP) to ( 19, 5 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 20, 7 ) Move ended for Sara 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 25, 5 ) 106 moved (MP) to ( 26, 6 ) 106 moved (MP) to ( 26, 7 ) 106 moved (MP) to ( 26, 8 ) 106 moved (MP) to ( 26, 9 ) 106 moved (MP) to ( 26, 10 ) Move ended for Jimmy Page 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 25, 3 ) 104 moved (MP) to ( 26, 4 ) 104 moved (MP) to ( 26, 5 ) 104 moved (MP) to ( 26, 6 ) 104 moved (MP) to ( 26, 7 ) 104 moved (MP) to ( 26, 8 ) Move ended for Dave Mustaine 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 13, 12 ) Move ended for Kirk Hammett Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 19, 13 ) 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 21, 13 ) Move ended for Nakai [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 13 ) 5 moved (MP) to ( 21, 14 ) 5 moved (MP) to ( 22, 13 ) 5 moved (MP) to ( 23, 13 ) Move ended for Zlotc Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 13 ) 7 moved (MP) to ( 19, 14 ) 7 moved (MP) to ( 20, 14 ) 7 moved (MP) to ( 21, 14 ) 7 moved (MP) to ( 22, 14 ) 7 moved (MP) to ( 23, 14 ) Move ended for Tepok Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 13 ) 11 moved (MP) to ( 18, 14 ) 11 moved (MP) to ( 19, 14 ) 11 moved (MP) to ( 20, 14 ) 11 moved (MP) to ( 21, 14 ) 11 moved (MP) to ( 22, 13 ) Move ended for Tene-Huini Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 13 ) 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 20, 14 ) 12 moved (MP) to ( 21, 14 ) 12 moved (MP) to ( 22, 14 ) Move ended for Itzi-Tepl Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 17, 14 ) 6 moved (MP) to ( 18, 14 ) 6 moved (MP) to ( 19, 14 ) 6 moved (MP) to ( 20, 14 ) 6 moved (MP) to ( 21, 14 ) Move ended for Xtli Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 23, 8 ) 3 moved (MP) to ( 23, 9 ) 3 moved (MP) to ( 24, 10 ) 3 moved (MP) to ( 23, 11 ) Move ended for Quetzl Select an action for Huanchi 4: Select an action for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 8 ) 2 moved (MP) to ( 25, 9 ) Move ended for Tzunki Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 24, 10 ) 4 moved (MP) to ( 24, 11 ) 111 blocked. Chosen of Sotek , Choose a block die. POW Tom Morello is knocked over. Player pushed to (25, 13) 111 moved (MP) to ( 25, 13 ) (1, 6) + 0, (0, 0) + 0, 0: Tom Morello has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 24, 12 ) Move ended for Huanchi [Game Saved] Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 8 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Itzi-Bitzi knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Itzi-Bitzi TARGET: 3 --- ROLL: 2 + 0 = 2 Itzi-Bitzi is knocked over. (4, 4) + 0, (5, 4) + 1, 1: Itzi-Bitzi has been badly hurt! Move ended for Itzi-Bitzi 10: status changed from 0 to 8. 10 moved to dugout ( 0, 11 ) Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 21, 9 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 10 ) Move ended for Rocky George 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 12 ) 107 moved (MP) to ( 15, 12 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 17, 12 ) 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 20, 12 ) Move ended for Kirk Hammett [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 22, 12 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tene-Huini saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 12) 11 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Reroll using DODGE. Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + -1 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 22, 9 ) Move ended for Jimi Hendrix [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 26, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Tom Morello slips past his opponent(s) unhindered. Move ended for Tom Morello [Game Saved] 113: Select an action for Sara Select an action for Sara 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 26, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 1 + 0 = 1 Jimmy Page is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. Move ended for Jimmy Page 106: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 24, 14 ) 5 moved (MP) to ( 25, 14 ) 111 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (26, 12) 111 moved (MP) to ( 26, 12 ) 5 moved (MP) to ( 26, 13 ) Move ended for Zlotc [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 13 ) Move ended for Tepok Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 23, 14 ) 12 moved (MP) to ( 24, 14 ) 12 moved (MP) to ( 25, 14 ) 12 moved (MP) to ( 26, 14 ) 12 moved (MP) to ( 27, 14 ) Itzi-Tepl scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=13] : current status = 0 1 : current square = java.awt.Point[x=21,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=25,y=9] : current status = 0 2 : current square = java.awt.Point[x=25,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=23,y=11] : current status = 0 3 : current square = java.awt.Point[x=23,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=24,y=12] : current status = 0 4 : current square = java.awt.Point[x=24,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=26,y=13] : current status = 0 5 : current square = java.awt.Point[x=26,y=13] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=26,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=26,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=21,y=14] : current status = 0 6 : current square = java.awt.Point[x=21,y=14] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=14] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=14] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=24,y=13] : current status = 0 7 : current square = java.awt.Point[x=24,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=24,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=24,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=16,y=8] : current status = 1 8 : current square = java.awt.Point[x=16,y=8] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=21,y=12] : current status = 0 11 : current square = java.awt.Point[x=21,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=27,y=14] : current status = 0 12 : current square = java.awt.Point[x=27,y=14] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=14] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=14] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=25,y=12] : current status = 0 101 : current square = java.awt.Point[x=25,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=23,y=10] : current status = 0 103 : current square = java.awt.Point[x=23,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=26,y=8] : current status = 0 104 : current square = java.awt.Point[x=26,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=26,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=26,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=26,y=11] : current status = 1 106 : current square = java.awt.Point[x=26,y=11] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=26,y=11] 106 : current status = 0 106 : current square = java.awt.Point[x=26,y=11] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=20,y=12] : current status = 0 107 : current square = java.awt.Point[x=20,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=20,y=9] : current status = 0 109 : current square = java.awt.Point[x=20,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=26,y=12] : current status = 0 111 : current square = java.awt.Point[x=26,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=26,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=26,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=20,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=20,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 5, 10 ) 11 moved (SP) to ( 4, 8 ) 12 moved (SP) to ( 4, 10 ) 8 moved (SP) to ( 4, 6 ) 9 moved (SP) to ( 4, 4 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 12 ) 108 moved location (MPL) to ( 21, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 21, 5 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 21, 1 ) 104 moved location (MPL) to ( 20, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 9 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 21, 13 ) 113 moved (SP) to ( 15, 0 ) 107 moved (SP) to ( 15, 14 ) 105 moved (SP) to ( 15, 1 ) 103 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 14 ) 109 moved (SP) to ( 16, 14 ) 109 moved (SP) to ( 15, 14 ) 102 moved (SP) to ( 19, 12 ) 106 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( 23, 7 ) 108 moved (SP) to ( 23, 4 ) 111 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 20, 10 ) 108 moved (SP) to ( 24, 4 ) 108 moved (SP) to ( 24, 5 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+4) = Brilliant Coaching Chosen of Sotek: 2 + 1 coaches Guitarmageddon: 4 + 1 coaches Guitarmageddon get an extra re-roll. Kick result. Direction: 2 Distance: 5 Ball placed at (21, 7) Scatter roll: 4 Ball moved to ( 22, 2 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 8 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 3 ) 106 moved (MP) to ( 21, 2 ) 106 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Jimmy Page dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Jimmy Page Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 6, 2 ) Guitarmageddon turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) Starting second half. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 13, 13 ) 3 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 13, 1 ) 12 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 11, 8 ) 8 moved (SP) to ( 9, 6 ) 9 moved (SP) to ( 12, 10 ) 12 moved (SP) to ( 9, 8 ) 12 moved (SP) to ( 8, 8 ) 8 moved (SP) to ( 8, 6 ) 9 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 11, 4 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 15, 12 ) 108 moved location (MPL) to ( 19, 10 ) 107 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 19, 4 ) 105 moved location (MPL) to ( 15, 5 ) 113 moved location (MPL) to ( 15, 13 ) 104 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 2 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 1 ) 103 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 18, 12 ) 108 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 20, 5 ) 109 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 15, 11 ) 107 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 20, 4 ) 109 moved (SP) to ( 20, 10 ) 101 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 16, 8 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 5 Distance: 5 Kicking team gets a free turn because of BLITZ kickoff result! Chosen of Sotek start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 19, 7 ) Move ended for Tzunki Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 10 ) Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) Move ended for Tepok Select an action for Zlotc 5: Select an action for Zlotc Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 7 ) Move ended for Quetzl Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 8 ) Move ended for Tene-Huini Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 5 ) (5) Go for it successful. 8 moved (MP) to ( 17, 6 ) (6) Go for it successful. 8 moved (MP) to ( 18, 7 ) SPRINT used. Move ended for Inxi-Huinzi [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 15, 5 ) Move ended for Tichi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 8 ) Move ended for Itzi-Tepl Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 14 ) 106 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Jimmy Page is knocked over. (6, 5) + 0, (5, 3) + 0, 0: Jimmy Page has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) Zlotc saved by block skill. 5 moved (MP) to ( 13, 13 ) Move ended for Zlotc Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Ball placed at (-1, -1) Ball moved to ( 26, 11 ) Scatter roll: 1 Ball moved to ( 25, 10 ) Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 113: Select an action for Sara Select an action for Sara 105: Select an action for Kerry King Select an action for Kerry King 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 19, 12 ) 108 moved (MP) to ( 20, 12 ) 108 moved (MP) to ( 21, 12 ) Move ended for Zakk Wylde [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 24, 9 ) 111 moved (MP) to ( 25, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 23, 12 ) 111 moved (MP) to ( 22, 13 ) Move ended for Tom Morello [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 23, 12 ) Move ended for Jack Black 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + -1 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 20, 13 ) 113 moved (MP) to ( 21, 14 ) Move ended for Sara [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 3 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 14, 3 ) Move ended for Jimi Hendrix [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 4 + 0 = 4 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 10 ) Move ended for Kerry King [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 21, 9 ) Turn time limit reached. 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 22, 9 ) Move ended for Tegan 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 20, 10 ) Move ended for Rocky George [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 16, 4 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 15, 4 ) Move ended for Kirk Hammett [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 4 + -1 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) Move ended for Dave Mustaine Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 20, 7 ) 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 21, 8 ) Move ended for Quetzl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 10 ) Move ended for Huanchi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) 7 moved (MP) to ( 18, 12 ) 7 moved (MP) to ( 19, 12 ) 7 moved (MP) to ( 20, 13 ) Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (6) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 5 ) Move ended for Nakai [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 19, 11 ) Move ended for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 12, 4 ) Move ended for Xtli Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 6 ) Move ended for Inxi-Huinzi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 7 ) 11 moved (MP) to ( 21, 6 ) 11 moved (MP) to ( 22, 6 ) 11 moved (MP) to ( 23, 7 ) 11 moved (MP) to ( 24, 8 ) 11 moved (MP) to ( 24, 9 ) Move ended for Tene-Huini Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 7, 5 ) Move ended for Tichi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 7, 9 ) Move ended for Itzi-Tepl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 15, 2 ) 102 blocked. (2) Go for it successful. Chosen of Sotek , Choose a block die. POW Jimi Hendrix is knocked over. Player pushed to (14, 4) 102 moved (MP) to ( 14, 4 ) (2, 4) + 0, (0, 0) + 0, 0: Jimi Hendrix has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 14, 3 ) Move ended for Tzunki Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 12 ) 109 moved (MP) to ( 21, 13 ) Move ended for Jack Black 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sara Tepok is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. Sara saved by block skill. [Game Saved] 101: Select an action for Tegan Select an action for Tegan 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 12 ) 108 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) Move ended for Zakk Wylde [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 2 + 0 = 2 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 20, 12 ) 101 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tegan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 13 ) 101 moved (MP) to ( 17, 13 ) Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 14 ) 111 moved (MP) to ( 17, 14 ) 111 moved (MP) to ( 16, 13 ) Move ended for Tom Morello [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 5 + 0 = 5 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 17, 11 ) Move ended for Kerry King [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Jimi Hendrix TARGET: 3 --- ROLL: 5 + -1 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 1 ) Move ended for Jimi Hendrix [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine Turn time limit reached. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 6 + 0 = 6 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 2 ) Move ended for Dave Mustaine [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + -1 = 4 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 15, 1 ) 107 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 13, 1 ) 107 moved (MP) to ( 12, 1 ) Move ended for Kirk Hammett [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rocky George TARGET: 3 --- ROLL: 4 + 0 = 4 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 3 + 0 = 3 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 15, 11 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 2 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tepok Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 8 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 18, 8 ) 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 15, 10 ) Move ended for Quetzl Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 18, 13 ) 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (16, 14) 101 moved (MP) to ( 16, 14 ) 5 moved (MP) to ( 17, 13 ) Move ended for Zlotc [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 9 ) 11 moved (MP) to ( 22, 9 ) 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 19, 9 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 16, 8 ) Move ended for Tene-Huini Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 9 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 13, 10 ) (3) Go for it successful. 4 moved (MP) to ( 13, 11 ) (4) Go for it successful. 4 moved (MP) to ( 14, 12 ) Move ended for Huanchi [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 11, 12 ) 8 moved (MP) to ( 11, 13 ) Move ended for Inxi-Huinzi Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 11, 12 ) Move ended for Tichi-Huichi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 4 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 8, 3 ) 6 moved (MP) to ( 8, 2 ) 6 moved (MP) to ( 9, 1 ) Move ended for Xtli Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 4 ) 2 moved (MP) to ( 9, 3 ) Move ended for Tzunki Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 3 + 0 = 3 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 21, 12 ) 113 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 2 + 0 = 2 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 19, 11 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 17, 12 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (12, 14) 5 moved (MP) to ( 17, 14 ) 113 moved (MP) to ( 17, 13 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 15) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, 0: Zlotc has been stunned. 5: status changed from 0 to 0. 5 moved (SP) to ( 0, 0 ) 113 moved (MP) to ( 17, 14 ) Move ended for Sara Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (15, 14) 108 moved (MP) to ( 15, 14 ) 4 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Quetzl Rocky George is knocked over. Player pushed to (16, 12) 103 moved (MP) to ( 16, 12 ) (5, 3) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (11, 3) 104 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 10, 2 ) [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 13, 12 ) Move ended for Tichi-Huichi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Jack Black saved by dodge skill. Player pushed to (22, 14) 109 moved (MP) to ( 22, 14 ) 7 moved (MP) to ( 19, 13 ) 7 moved (MP) to ( 18, 13 ) Move ended for Tepok [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 4 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) Move ended for Tzunki Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 13 ) 8 moved (MP) to ( 13, 13 ) 8 moved (MP) to ( 12, 13 ) Move ended for Inxi-Huinzi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 10, 12 ) 12 moved (MP) to ( 11, 13 ) Move ended for Itzi-Tepl Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai 1: tackle zone state changed to false Nakai has already moved this turn. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 5 + 0 = 5 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 2 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. Move ended for Zakk Wylde [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 9, 0 ) 102 moved (MP) to ( 8, 1 ) 102 moved (MP) to ( 7, 2 ) 102 moved (MP) to ( 6, 3 ) 102 moved (MP) to ( 5, 4 ) Move ended for Jimi Hendrix [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 0 ) 107 moved (MP) to ( 10, 0 ) 107 moved (MP) to ( 9, 0 ) 107 moved (MP) to ( 8, 1 ) 107 moved (MP) to ( 7, 2 ) 107 moved (MP) to ( 6, 3 ) Move ended for Kirk Hammett 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 8, 5 ) 104 moved (MP) to ( 7, 5 ) 104 moved (MP) to ( 6, 5 ) Move ended for Dave Mustaine [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 13 ) 109 moved (MP) to ( 20, 13 ) 109 moved (MP) to ( 19, 13 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW PUSHBACK Player pushed to (11, 14) 7 moved (MP) to ( 18, 14 ) 101 moved (MP) to ( 18, 13 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Tepok is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. Tegan saved by block skill. Move ended for Tegan [Game Saved] 113: Select an action for Sara Select an action for Sara Turn time limit reached. 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 Tom Morello slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 20, 12 ) Move ended for Tom Morello [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 19, 11 ) Move ended for Sara 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 21, 11 ) Move ended for Kerry King 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 2 + 0 = 2 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 13 ) Move ended for Rocky George Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 4 ) Move ended for Nakai [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 1 ) 6 moved (MP) to ( 8, 1 ) 6 moved (MP) to ( 7, 1 ) 6 moved (MP) to ( 6, 1 ) 6 moved (MP) to ( 5, 1 ) 6 moved (MP) to ( 4, 2 ) (4) Go for it successful. 6 moved (MP) to ( 5, 3 ) Move ended for Xtli [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 6, 7 ) 2 moved (MP) to ( 5, 7 ) (3) Go for it successful. 2 moved (MP) to ( 5, 6 ) Move ended for Tzunki [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 18, 11 ) 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Sara saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (20, 11) 113 moved (MP) to ( 20, 11 ) 4 moved (MP) to ( 19, 11 ) Move ended for Huanchi [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 12 ) Move ended for Quetzl Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 12 ) Move ended for Inxi-Huinzi Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 7, 12 ) Move ended for Tichi-Huichi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 10, 9 ) Move ended for Tene-Huini Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 17, 14 ) DODGE BEFORE RE_ROLL: Tepok knocked over trying to dodge. TARGET: 7 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Tepok TARGET: 7 --- ROLL: 2 + 0 = 2 Tepok is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. Move ended for Tepok 7: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 101: Select an action for Tegan Select an action for Tegan 113: Select an action for Sara Select an action for Sara 103: Select an action for Rocky George Select an action for Rocky George 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (11, 12) 3 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 19, 12 ) 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Sara Quetzl is knocked over. Player pushed to (12, 11) 3 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 6) + 0, (3, 6) + 0, 0: Quetzl has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 18, 12 ) [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 18, 11 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Huanchi is knocked over. Player pushed to (9, 10) 4 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 8 ) Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 4, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 3 + 0 = 3 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 2, 7 ) Move ended for Jimi Hendrix [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 111 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 12, 7 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Turn time limit reached. Verified Opponent Roll = 1 Intercept FINAL RESULT: Tzunki TARGET: 10 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Tzunki. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Tom Morello fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 6 Move ended for Tom Morello Ball moved to ( 27, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 2 + 0 = 2 Jimi Hendrix scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 4 (4) Jimmy Page regains consciousness. 106: status changed from 7 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 2 (2) Quetzl stays UNconscious. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 8 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 12 ) 108 moved location (MPL) to ( 21, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 21, 5 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 21, 1 ) 104 moved location (MPL) to ( 20, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 9 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 21, 13 ) 105 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 22, 1 ) 108 moved (SP) to ( 22, 2 ) 106 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 23, 7 ) 104 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 12 ) 101 moved (SP) to ( 22, 13 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 12, 3 ) 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 8, 8 ) 12 moved (SP) to ( 5, 7 ) 9 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 12, 5 ) 8 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 5, 6 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 8) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Chosen of Sotek quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 5 Distance: 6 8 moved (SP) to ( 7, 8 ) 4 moved (SP) to ( 15, 4 ) 5 moved (SP) to ( 15, 3 ) 7 moved (SP) to ( 15, 2 ) 12 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 4 ) Ball placed at (22, 8) Ball placed at (22, 8) Touchback!! Chosen of Sotek, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 13, 4 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 103 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tzunki Rocky George is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Rocky George has been knocked prone. 103: status changed from 0 to 1. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 3 ) 5 moved (MP) to ( 21, 3 ) 108 blocked. (5) Go for it successful. Chosen of Sotek , Choose a block die. POW Zakk Wylde is knocked over. Player pushed to (23, 1) 108 moved (MP) to ( 23, 1 ) (4, 3) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 22, 2 ) Move ended for Zlotc [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) (3) Go for it successful. 12 moved (MP) to ( 15, 3 ) (2) Go for it successful. 12 moved (MP) to ( 16, 2 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 3 ) (1) Inxi-Huinzi trips and falls trying to go for it! SURE FEET skill used. (1) Inxi-Huinzi trips and falls trying to go for it! Move ended for Inxi-Huinzi 8 moved (MP) to ( 16, 4 ) (5, 3) + 0, (4, 2) + 1, 0: Inxi-Huinzi has been stunned. 8: status changed from 0 to 2. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 3 + -1 = 2 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 12, 5 ) 11 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Tene-Huini saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 3) 11 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 4 ) Move ended for Kerry King [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 103: Select an action for Rocky George Select an action for Rocky George 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 0 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 6 + 0 = 6 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 20, 0 ) 113 moved (MP) to ( 19, 0 ) 113 moved (MP) to ( 18, 0 ) 113 moved (MP) to ( 17, 0 ) 113 moved (MP) to ( 16, 0 ) 113 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 1 (1) Sara trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 13, 1 ) Move ended for Sara [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 24, 4 ) Move ended for Zakk Wylde [Game Saved] 109: Select an action for Jack Black Select an action for Jack Black 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 20, 6 ) Move ended for Jack Black 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 21, 6 ) Move ended for Tegan 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 5 + 0 = 5 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 20, 3 ) 107 moved (MP) to ( 20, 2 ) Move ended for Kirk Hammett [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 5 + 0 = 5 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 19, 3 ) Move ended for Rocky George [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 20, 3 ) 104 moved (MP) to ( 19, 2 ) 104 moved (MP) to ( 20, 1 ) Move ended for Dave Mustaine 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 4 ) Move ended for Jimi Hendrix 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 21, 5 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 23, 5 ) Move ended for Jimmy Page Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] 8: status changed from 2 to 1. Inxi-Huinzi rolls over. Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 4 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 14, 5 ) 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Kerry King saved by dodge skill. Player pushed to (12, 3) 105 moved (MP) to ( 12, 3 ) 7 moved (MP) to ( 13, 4 ) Move ended for Tepok [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 20, 7 ) Move ended for Nakai [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 8 ) 4 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 21, 8 ) Move ended for Huanchi Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 21, 10 ) Move ended for Xtli Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 9 ) Move ended for Tene-Huini Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 8 ) Move ended for Tzunki Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 9 ) 9 moved (MP) to ( 20, 10 ) 9 moved (MP) to ( 21, 9 ) 9 moved (MP) to ( 22, 9 ) Move ended for Tichi-Huichi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 9 ) 12 moved (MP) to ( 19, 10 ) Move ended for Itzi-Tepl Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 23, 2 ) 5 moved (MP) to ( 24, 2 ) 5 moved (MP) to ( 25, 2 ) 5 moved (MP) to ( 26, 3 ) 5 moved (MP) to ( 26, 4 ) 5 moved (MP) to ( 26, 5 ) (1) Zlotc trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 5 moved (MP) to ( 25, 6 ) (3) Go for it successful. 5 moved (MP) to ( 24, 6 ) Move ended for Zlotc Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 6 + 0 = 6 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 5 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 15, 9 ) Move ended for Kerry King [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 15, 4 ) 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 16, 8 ) Move ended for Sara 101: Select an action for Tegan Select an action for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 2 + 0 = 2 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 23, 3 ) 106 moved (MP) to ( 24, 3 ) 106 moved (MP) to ( 25, 4 ) 106 moved (MP) to ( 26, 5 ) 106 moved (MP) to ( 26, 6 ) Move ended for Jimmy Page [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 25, 5 ) 108 moved (MP) to ( 25, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 1 + 0 = 1 Zakk Wylde is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. Move ended for Zakk Wylde 108: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 25, 7 ) 106 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Jimmy Page is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Jimmy Page has been knocked prone. 106: status changed from 0 to 1. Zlotc saved by block skill. Move ended for Zlotc [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 9 ) 11 moved (MP) to ( 22, 10 ) 11 moved (MP) to ( 23, 11 ) 11 moved (MP) to ( 24, 12 ) 11 moved (MP) to ( 25, 13 ) 11 moved (MP) to ( 26, 13 ) 11 moved (MP) to ( 27, 13 ) Tene-Huini scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=19,y=8] : current status = 0 2 : current square = java.awt.Point[x=19,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (2) Quetzl stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=25,y=7] : current status = 0 5 : current square = java.awt.Point[x=25,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=25,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=25,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=21,y=10] : current status = 0 6 : current square = java.awt.Point[x=21,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=16,y=4] : current status = 1 8 : current square = java.awt.Point[x=16,y=4] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=22,y=9] : current status = 0 9 : current square = java.awt.Point[x=22,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=27,y=13] : current status = 0 11 : current square = java.awt.Point[x=27,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=19,y=10] : current status = 0 12 : current square = java.awt.Point[x=19,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=21,y=6] : current status = 0 101 : current square = java.awt.Point[x=21,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=20,y=4] : current status = 0 102 : current square = java.awt.Point[x=20,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=20,y=1] : current status = 0 104 : current square = java.awt.Point[x=20,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=26,y=6] : current status = 1 106 : current square = java.awt.Point[x=26,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=26,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=26,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=20,y=2] : current status = 0 107 : current square = java.awt.Point[x=20,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=25,y=6] : current status = 1 108 : current square = java.awt.Point[x=25,y=6] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=20,y=6] : current status = 0 109 : current square = java.awt.Point[x=20,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=21,y=5] : current status = 0 111 : current square = java.awt.Point[x=21,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 9, 6 ) 4 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 5, 5 ) 11 moved (SP) to ( 5, 4 ) 9 moved (SP) to ( 5, 10 ) 8 moved (SP) to ( 5, 9 ) Waiting for Guitarmageddon to set players on field. 109 moved location (MPL) to ( 21, 12 ) 108 moved location (MPL) to ( 21, 2 ) 107 moved location (MPL) to ( 15, 6 ) 106 moved location (MPL) to ( 21, 5 ) 105 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 21, 1 ) 104 moved location (MPL) to ( 20, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 21, 9 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 21, 13 ) 113 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 15, 3 ) 104 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 18, 2 ) 104 moved (SP) to ( 17, 3 ) 107 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 19, 4 ) 104 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 23, 10 ) 108 moved (SP) to ( 24, 4 ) 102 moved (SP) to ( 24, 10 ) 106 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 15, 9 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 3 Distance: 2 Chosen of Sotek perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 12 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 23, 6 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 8 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 4 + 0 = 4 108 moved (MP) to ( 24, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 6 Move ended for Zakk Wylde Ball moved to ( 7, 7 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Tom Morello dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 25, 5 ) Move ended for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 9 ) 102 moved (MP) to ( 25, 8 ) Move ended for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 4 + 0 = 4 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 13 ) Move ended for Dave Mustaine [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Tegan Huanchi is knocked over. Player pushed to (16, 13) 4 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 6) + 0, (2, 1) + 0, 0: Huanchi has been stunned. 4: status changed from 0 to 2. 101 moved (MP) to ( 14, 12 ) [Game Saved] 113: Select an action for Sara Select an action for Sara 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 15, 0 ) 107 moved (MP) to ( 14, 0 ) 107 moved (MP) to ( 13, 1 ) Move ended for Kirk Hammett [Game Saved] 113: Select an action for Sara Select an action for Sara 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 15, 1 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 1) 2 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 14, 2 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Tzunki is knocked over. Player pushed to (16, 0) 2 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Tzunki has been knocked prone. 2: status changed from 0 to 1. 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 15, 0 ) 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 0 ) Move ended for Sara [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 3 + -1 = 2 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 1 (1) Kerry King trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 22, 4 ) Move ended for Kerry King [Game Saved] 103: Select an action for Rocky George Select an action for Rocky George 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rocky George TARGET: 2 --- ROLL: 6 + 0 = 6 Rocky George slips past his opponent(s) unhindered. 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 22, 9 ) Move ended for Rocky George Guitarmageddon turn ended. [Game Saved] 4: status changed from 2 to 1. Huanchi rolls over. Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 13, 2 ) Move ended for Nakai [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 3 ) 11 moved (MP) to ( 7, 2 ) 11 moved (MP) to ( 8, 1 ) 11 moved (MP) to ( 9, 1 ) 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 11, 1 ) 11 moved (MP) to ( 12, 1 ) Move ended for Tene-Huini Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 4 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 12, 2 ) Move ended for Itzi-Tepl Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 13, 11 ) Move ended for Tepok Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 12 ) 101 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Zlotc is knocked over. Move ended for Zlotc (6, 4) + 0, (5, 4) + 0, 0: Zlotc has been knocked out. 5: status changed from 0 to 7. 5 moved to dugout ( 0, 9 ) Chosen of Sotek turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=2] : current status = 0 1 : current square = java.awt.Point[x=13,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=0] : current status = 1 2 : current square = java.awt.Point[x=13,y=0] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=0] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (2) Quetzl stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=13,y=13] : current status = 1 4 : current square = java.awt.Point[x=13,y=13] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=9] : current status = 7 5 : current status = 7 (1) Zlotc stays UNconscious. 5 : current square = java.awt.Point[x=0,y=9] : current status = 7 5 : rearrange KO player to square java.awt.Point[x=0,y=9] 6 : current square = java.awt.Point[x=14,y=3] : current status = 0 6 : current square = java.awt.Point[x=14,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=5,y=9] : current status = 0 8 : current square = java.awt.Point[x=5,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=5,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=5,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=5,y=10] : current status = 0 9 : current square = java.awt.Point[x=5,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=5,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=5,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=12,y=2] : current status = 0 12 : current square = java.awt.Point[x=12,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=14,y=12] : current status = 0 101 : current square = java.awt.Point[x=14,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=25,y=8] : current status = 0 102 : current square = java.awt.Point[x=25,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=13] : current status = 0 104 : current square = java.awt.Point[x=15,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=1] : current status = 0 106 : current square = java.awt.Point[x=15,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=13,y=1] : current status = 0 107 : current square = java.awt.Point[x=13,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=12] : current status = 0 109 : current square = java.awt.Point[x=15,y=12] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=25,y=5] : current status = 0 111 : current square = java.awt.Point[x=25,y=5] : current status = 0 111: status changed from 3 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=0] : current status = 0 113 : current square = java.awt.Point[x=15,y=0] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=0] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Winnings Roll: 2 + 1 Guitarmageddon Winnings Roll: 4 + 0 Inxi-Huinzi gets an MVP award. Jimi Hendrix gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=2 not conceding roll=6 +1 for win +1 for TDs -1 from high FF of 14 Chosen of Sotek FF Roll: 6 + 1 not conceding roll=6 -1 for loss +1 for TDs Guitarmageddon FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(123) 2(116) 3(112) 4(106) 5(108) 6(98) Total(663) D8: 1(1) 2(2) 3(4) 4(1) 5(3) 6(3) 7(0) 8(6) Total(20) GAME OVER Final Score: Chosen of Sotek: 3 Guitarmageddon: 2 WINNINGS Chosen of Sotek: 30000 Guitarmageddon: 40000