Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: Milo Bloom Jr. Player 1: L Human Lineman 6 3 3 8 [Guard] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block] Player 4 name: Oliver W. Jones Player 4: L Human Lineman 6 3 3 8 [Block, Tackle] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 8 [Block] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Hodge-Podge Player 7: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 8 name: Rosebud Player 8: B Human Blitzer 7 3 4 8 [+ag, Block, Strip Ball] Player 9 name: Portnoy Player 9: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Thick Skull, Throw Team-Mate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=3812] Connected as server to game 'bob'. Waiting for client. Receiving: Lords of Entropy.htm Done receiving file. Team 2 name: Lords of Entropy Team 2 race: Chaos Player 101 name: Rhodo Blastus Player 101: B Chaos Beastman 7 3 3 8 [+ma, Block, Claw, Horns] Player 102 name: Toxo Thrixtric Player 102: B Chaos Beastman 6 3 3 8 [Horns] Player 104 name: Acito Menophen Player 104: B Chaos Beastman 6 3 3 8 [Big Hand, Block, Horns] Player 105 name: Bacilus Globulii Player 105: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 107 name: Iodo Quinol Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Mighty Blow] Player 108 name: Phenolph Thalien Player 108: B Chaos Beastman 6 3 3 7 [Block, Claw, Horns, Mighty Blow, Tackle] Player 109 name: Metho Trexate Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 110 name: Ator Vastatin Player 110: B Chaos Beastman 6 3 3 8 [Block, Dirty Player, Horns] Player 111 name: Diplo Calyx Player 111: B Chaos Beastman 6 3 3 8 [Horns, Kick] Player 112 name: Grofis the Bludgeoner Player 112: W Chaos Warrior 5 5 3 9 [+st, Block] Player 113 name: Mercy Player 113: W Chaos Warrior 5 4 3 9 [Tentacles] Player 114 name: The Red Scare Player 114: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 115 name: Grim Gunderbald Player 115: W Chaos Warrior 5 4 3 9 [Block] Player 116 name: Azithro Mycin Player 116: B Chaos Beastman 7 3 3 8 [+ma, Horns] Done loading opponent team. *** Setup start *** Weather roll(5+6) Current Weather: Pouring Rain Options Changed on Client to match Server: Game TypeExp OFAB, Options Changed on Client to match Server: Game TypeExp OFAB, Gate: 66000 screaming fans show up for the game. Handicap result 43:IT WASN'T ME. *** Setup start *** Iodo Quinol claims IT WASN'T ME. 107: status changed from 0 to 2. Acito Menophen manages to ignore the niggling pain. Phenolph Thalien is suffering from a niggling injury. 108: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Lords of Entropy win the toss. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved location (MPL) to ( 12, 13 ) 14 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 9 ) 3 moved location (MPL) to ( 12, 1 ) 12 moved location (MPL) to ( 13, 10 ) 11 moved location (MPL) to ( 13, 1 ) 10 moved location (MPL) to ( 13, 13 ) 1 moved location (MPL) to ( 12, 10 ) 7 moved (SP) to ( 7, 5 ) 8 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 11, 8 ) 13 moved (SP) to ( 9, 9 ) 15 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 5, 8 ) 1 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 12, 12 ) 9 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 10, 5 ) 8 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 7, 3 ) 3 moved (SP) to ( 9, 1 ) 7 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 11, 4 ) 13 moved (SP) to ( 0, 5 ) 12 moved (SP) to ( 11, 10 ) 14 moved (SP) to ( 0, 6 ) 11 moved (SP) to ( 11, 4 ) Waiting for Lords of Entropy to set players on field. 116 moved (SP) to ( 23, 9 ) Turn time limit reached. 115 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 18, 9 ) 115 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 23, 5 ) 105 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 17, 6 ) 116 moved (SP) to ( 19, 8 ) 104 moved (SP) to ( 23, 7 ) 102 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 5 ) 116 moved (SP) to ( 16, 6 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 6 Distance: 4 Ball placed at (21, 7) Scatter roll: 6 Ball moved to ( 21, 12 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 1 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for The Red Scare Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Mercy Oliver W. Jones is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Oliver W. Jones has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 13 ) 10 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW Limekiller is knocked over. Player pushed to (17, 11) 10 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Limekiller has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 14, 13 ) Move ended for Rhodo Blastus [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 11 ) Move ended for Grim Gunderbald 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) Move ended for Bacilus Globulii 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 15, 12 ) Move ended for Grofis the Bludgeoner 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) Move ended for Ator Vastatin 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 7 ) Move ended for Azithro Mycin 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 18, 10 ) Move ended for Diplo Calyx 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 8 ) Move ended for Toxo Thrixtric 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 21, 12 ) BIG HAND skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Acito Menophen TARGET: 2 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 20, 12 ) Move ended for Acito Menophen Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 8 ) Move ended for Oliver W. Jones Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 10 ) Move ended for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 14, 8 ) 114 blocked. Bloom County DeathTongues , Choose a block die. POW The Red Scare is knocked over. Player pushed to (15, 10) 114 moved (MP) to ( 15, 10 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: The Red Scare has been knocked prone. 114: status changed from 0 to 1. 15 moved (MP) to ( 14, 9 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 12, 13 ) Move ended for Limekiller Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 11 ) Move ended for Portnoy Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 11, 12 ) Move ended for Dr. Legrunt Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 3 ) 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 6 ) Move ended for Hodge-Podge Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 14, 7 ) Move ended for Jean Kirkpatrick Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 6 ) (5) Go for it successful. 8 moved (MP) to ( 20, 7 ) (3) Go for it successful. 8 moved (MP) to ( 20, 8 ) Move ended for Rosebud [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 6 ) (6) Go for it successful. 11 moved (MP) to ( 20, 7 ) (5) Go for it successful. 11 moved (MP) to ( 21, 8 ) SPRINT used. (6) Go for it successful. 11 moved (MP) to ( 21, 9 ) Move ended for Cutter John [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 2 [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for The Red Scare 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Grim Gunderbald Milo Bloom Jr. is knocked over. Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 13, 13 ) 10 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 13) 10 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 14, 13 ) Move ended for Rhodo Blastus [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 7 ) Move ended for Bacilus Globulii 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Azithro Mycin Player pushed to (11, 5) 7 moved (MP) to ( 18, 5 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 17, 9 ) Move ended for Grofis the Bludgeoner 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 10 ) Hand off selected. Move ended for Acito Menophen Ball moved to ( 12, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Grofis the Bludgeoner dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Grofis the Bludgeoner TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mercy Player pushed to (16, 10) 15 moved (MP) to ( 13, 10 ) 113 moved (MP) to ( 14, 9 ) Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 115 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for G.P. Snorklewhacker Player pushed to (15, 11) 115 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Steve Dallas Mercy is knocked over. Player pushed to (15, 9) 113 moved (MP) to ( 15, 9 ) (2, 6) + 0, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 13, 11 ) Move ended for Milo Bloom Jr. Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 13, 12 ) Move ended for Portnoy Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 13 ) 10 moved (MP) to ( 13, 13 ) Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 12, 6 ) Move ended for Oliver W. Jones Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 13, 5 ) Move ended for Jean Kirkpatrick Select an action for Dr. Legrunt 12: Select an action for Dr. Legrunt 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 11, 10 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) Move ended for Dr. Legrunt Select an action for Rosebud 8: Select an action for Rosebud Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 20, 10 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 18, 11 ) Move ended for Cutter John Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 5 ) 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 21, 8 ) 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 20, 10 ) 7 moved (MP) to ( 19, 11 ) Move ended for Hodge-Podge Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 20, 9 ) 8 moved (MP) to ( 19, 10 ) 111 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Diplo Calyx is knocked over. (6, 6) + 0, (3, 1) + 0, 0: Diplo Calyx has been stunned. 111: status changed from 0 to 2. Rosebud saved by block skill. Move ended for Rosebud Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 3 [Game Saved] 111: status changed from 2 to 1. Diplo Calyx rolls over. 113: Select an action for Mercy Select an action for Mercy 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 15, 8 ) 113 moved (MP) to ( 14, 7 ) Move ended for Mercy 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 14, 6 ) 6 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Jean Kirkpatrick is knocked over. Player pushed to (17, 4) 6 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 6: status changed from 0 to 1. 110 moved (MP) to ( 14, 5 ) Move ended for Ator Vastatin [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 6 ) Move ended for Grofis the Bludgeoner 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 16, 5 ) Move ended for Bacilus Globulii 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 9 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) Move ended for The Red Scare 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 13, 7 ) Move ended for Acito Menophen 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 10 ) 115 moved (MP) to ( 15, 9 ) Move ended for Grim Gunderbald 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 8 ) Move ended for Toxo Thrixtric 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rhodo Blastus TARGET: 3 --- ROLL: 5 + 0 = 5 Rhodo Blastus slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 17, 8 ) Move ended for Rhodo Blastus Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (2) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 8 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 12, 8 ) Move ended for Milo Bloom Jr. Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Jean Kirkpatrick Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 7 ) Move ended for Limekiller Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Oliver W. Jones The Red Scare is knocked over. Player pushed to (14, 6) 114 moved (MP) to ( 14, 6 ) (2, 5) + 0, (0, 0) + 0, 0: The Red Scare has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 10 ) 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 19, 7 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 17, 4 ) Move ended for Hodge-Podge Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 13, 10 ) Move ended for Portnoy Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 16, 11 ) Move ended for Cutter John Select an action for Steve Dallas 3: Select an action for Steve Dallas Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 9 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 19, 7 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 17, 5 ) 105 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Bacilus Globulii is knocked over. Player pushed to (15, 4) 105 moved (MP) to ( 15, 4 ) (1, 5) + 0, (0, 0) + 0, 0: Bacilus Globulii has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 16, 5 ) Move ended for Rosebud [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Steve Dallas Toxo Thrixtric is knocked over. Player pushed to (15, 7) 102 moved (MP) to ( 15, 7 ) (1, 5) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 4 [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Bacilus Globulii 114: Select an action for The Red Scare Select an action for The Red Scare 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 6 ) 8 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Rosebud is knocked over. Player pushed to (13, 4) 8 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (6, 1) + 2, (4, 6) + 0, 4: Rosebud has been seriously injured!! (44) Smashed Hand - Niggling Injury 8: status changed from 0 to 9. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 8: status changed from 9 to 1. Move ended for Rhodo Blastus [Game Saved] 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 7 ) Move ended for Diplo Calyx 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 10, 2 ) Move ended for Grofis the Bludgeoner [Game Saved] 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 2 ) 110 moved (MP) to ( 12, 2 ) 110 moved (MP) to ( 11, 3 ) Move ended for Ator Vastatin 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 14, 5 ) 116 moved (MP) to ( 14, 4 ) 116 moved (MP) to ( 13, 3 ) 116 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Azithro Mycin TARGET: 3 --- ROLL: 3 + 0 = 3 Azithro Mycin slips past his opponent(s) unhindered. Turn time limit reached. 116 moved (MP) to ( 11, 2 ) 116 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 116 moved (MP) to ( 9, 3 ) Move ended for Azithro Mycin [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 113: Select an action for Mercy Select an action for Mercy 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 (1) The Red Scare trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 13, 3 ) Move ended for The Red Scare [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 4 ) Move ended for Toxo Thrixtric 113: Select an action for Mercy Select an action for Mercy 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 18, 5 ) Move ended for Grim Gunderbald 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Mercy Player pushed to (17, 9) 15 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 13, 8 ) [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Acito Menophen Lords of Entropy: All players have moved. Player pushed to (18, 5) 4 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 12, 6 ) Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Oliver W. Jones Acito Menophen is knocked over. Player pushed to (13, 7) 104 moved (MP) to ( 13, 7 ) (4, 4) + 0, (0, 0) + 0, 0: Acito Menophen has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. SKULL Move ended for G.P. Snorklewhacker G.P. Snorklewhacker is knocked over. (2, 5) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 5 [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for The Red Scare Jean Kirkpatrick is knocked over. Player pushed to (18, 5) 6 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (5, 5) + 0, (6, 3) + 0, 0: Jean Kirkpatrick has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 12, 4 ) [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Toxo Thrixtric Dr. Legrunt is knocked over. Player pushed to (18, 6) 12 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 5) + 0, (4, 4) + 0, 0: Dr. Legrunt has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 9 ) 102 moved (MP) to ( 12, 5 ) [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grim Gunderbald Hodge-Podge is knocked over. Player pushed to (13, 3) 7 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 5) + 0, (5, 2) + 0, 0: Hodge-Podge has been stunned. 7: status changed from 0 to 2. 115 moved (MP) to ( 17, 4 ) [Game Saved] 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 5 ) 4 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Oliver W. Jones is knocked over. Player pushed to (18, 7) 4 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (5, 4) + 2, (1, 6) + 0, 0: Oliver W. Jones has been stunned. 4: status changed from 0 to 2. 101 moved (MP) to ( 12, 6 ) Move ended for Rhodo Blastus [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Acito Menophen 113: Select an action for Mercy Select an action for Mercy 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 7, 2 ) 112 moved (MP) to ( 6, 2 ) 112 moved (MP) to ( 5, 2 ) Move ended for Grofis the Bludgeoner 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 8, 3 ) 116 moved (MP) to ( 7, 3 ) 116 moved (MP) to ( 6, 3 ) Move ended for Azithro Mycin 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 3 ) 110 moved (MP) to ( 9, 3 ) 110 moved (MP) to ( 8, 3 ) 110 moved (MP) to ( 7, 3 ) 110 moved (MP) to ( 6, 4 ) 110 moved (MP) to ( 5, 4 ) Move ended for Ator Vastatin 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 5 ) 105 moved (MP) to ( 13, 6 ) Move ended for Bacilus Globulii 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Mercy Player pushed to (18, 6) 10 moved (MP) to ( 11, 6 ) [Game Saved] 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 14, 8 ) Move ended for Diplo Calyx Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] 4: status changed from 2 to 1. Oliver W. Jones rolls over. 7: status changed from 2 to 1. Hodge-Podge rolls over. Bloom County DeathTongues start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 9 ) Move ended for Portnoy Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 111 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Steve Dallas Player pushed to (15, 7) 111 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 5 + 0 = 5 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 13, 1 ) 8 moved (MP) to ( 12, 1 ) Move ended for Rosebud [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 5 ) DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 5 + 0 = 5 Limekiller slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 10, 3 ) 10 moved (MP) to ( 10, 2 ) 10 moved (MP) to ( 11, 1 ) Move ended for Limekiller [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Blitz selected. 113 blocked. Bloom County DeathTongues , Choose a block die. POW/SKULL Mercy is knocked over. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. G.P. Snorklewhacker saved by block skill. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Milo Bloom Jr. Acito Menophen is knocked over. Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) (6, 6) + 0, (3, 1) + 0, 0: Acito Menophen has been stunned. 104: status changed from 0 to 2. [Game Saved] Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 11 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 7 ) (6) Go for it successful. 11 moved (MP) to ( 8, 6 ) (6) Go for it successful. 11 moved (MP) to ( 8, 5 ) SPRINT used. (4) Go for it successful. 11 moved (MP) to ( 8, 4 ) Move ended for Cutter John Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 6 [Game Saved] 104: status changed from 2 to 1. Acito Menophen rolls over. 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 10, 3 ) 114 moved (MP) to ( 9, 2 ) 114 moved (MP) to ( 8, 2 ) 114 moved (MP) to ( 7, 1 ) Move ended for The Red Scare 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 3 ) 11 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Cutter John saved by dodge skill. Player pushed to (20, 5) 11 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 8, 4 ) Move ended for Rhodo Blastus [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 4 ) Move ended for Toxo Thrixtric 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 9, 2 ) Move ended for Bacilus Globulii 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 4 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 1 (1) Diplo Calyx trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 9, 1 ) Move ended for Diplo Calyx [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 13, 4 ) 115 moved (MP) to ( 12, 5 ) Move ended for Grim Gunderbald 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Mercy TARGET: 3 --- ROLL: 1 + 0 = 1 Mercy is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Mercy has been knocked prone. Move ended for Mercy 113: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 11, 6 ) Move ended for Oliver W. Jones Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 6 ) Move ended for Milo Bloom Jr. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 13, 6 ) 115 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Grim Gunderbald is knocked over. Player pushed to (11, 4) 115 moved (MP) to ( 11, 4 ) (2, 5) + 0, (0, 0) + 0, 0: Grim Gunderbald has been knocked prone. 115: status changed from 0 to 1. 3 moved (MP) to ( 12, 5 ) Move ended for Steve Dallas [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 13, 7 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Portnoy 9: Select an action for Portnoy 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 7, 7 ) (1) Portnoy trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 9 moved (MP) to ( 6, 7 ) (1) Portnoy trips and falls trying to go for it! Move ended for Portnoy 9 moved (MP) to ( 5, 6 ) (6, 3) + 0, (6, 5) + 0, 6: Portnoy has been KILLED!! 9: status changed from 0 to 10. 9 moved to dugout ( 0, 14 ) Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 7 [Game Saved] 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Rhodo Blastus Cutter John saved by dodge skill. Player pushed to (19, 5) 11 moved (MP) to ( 10, 5 ) [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Toxo Thrixtric Toxo Thrixtric is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 7, 7 ) 4 moved (MP) to ( 6, 7 ) 4 moved (MP) to ( 5, 7 ) Move ended for Oliver W. Jones Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 7 ) Move ended for Steve Dallas Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 15, 4 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 13, 6 ) Move ended for Hodge-Podge Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 7 ) Move ended for Milo Bloom Jr. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 7 ) Move ended for Limekiller Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 7 ) Move ended for Rosebud Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 5, 6 ) 11 moved (MP) to ( 4, 6 ) 11 moved (MP) to ( 3, 5 ) 11 moved (MP) to ( 3, 4 ) (3) Go for it successful. 11 moved (MP) to ( 3, 3 ) (5) Go for it successful. 11 moved (MP) to ( 4, 2 ) SPRINT used. 112 blocked. (3) Go for it successful. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Cutter John is knocked over. Move ended for Cutter John (2, 3) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. 11: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 8 [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 4, 3 ) 112 moved (MP) to ( 3, 3 ) 112 moved (MP) to ( 2, 3 ) Grofis the Bludgeoner scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) Jean Kirkpatrick regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) Verified Opponent Roll = 3 (3) Dr. Legrunt stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 0 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Lords of Entropy to set players on field. 102 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 19, 5 ) 112 moved (SP) to ( 17, 3 ) 113 moved (SP) to ( 17, 1 ) 114 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 19, 9 ) 110 moved (SP) to ( 19, 8 ) 101 moved (SP) to ( 18, 10 ) 110 moved (SP) to ( 19, 9 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 7, 6 ) 14 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 6 ) 4 moved (SP) to ( 11, 8 ) 6 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Ball placed at (23, 4) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 5 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 5 Distance: 3 Perfect Defense. Waiting for Lords of Entropy to re-arrange players on field. 105 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 15, 8 ) Ball placed at (23, 4) Ball placed at (23, 4) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 25, 8 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 7, 9 ) 11 moved (MP) to ( 6, 9 ) 11 moved (MP) to ( 5, 9 ) 11 moved (MP) to ( 4, 9 ) Move ended for Cutter John Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 7 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 5, 7 ) 13 moved (MP) to ( 4, 8 ) GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Bill The Cat Ball moved to ( 4, 9 ) GET BALL FINAL RESULT: Cutter John TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Block selected. 116 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Move ended for Jean Kirkpatrick Azithro Mycin is knocked over. Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) (2, 6) + 0, (0, 0) + 0, 0: Azithro Mycin has been knocked prone. 116: status changed from 0 to 1. 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) Move ended for Steve Dallas Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 8 ) Move ended for Hodge-Podge Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (6) BONE HEAD roll passed. 15: tackle zone state changed to true Block selected. 102 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for G.P. Snorklewhacker Toxo Thrixtric is knocked over. Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 5 ) Move ended for Rosebud Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 7 ) Move ended for Oliver W. Jones Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK/POW Move ended for Milo Bloom Jr. Bacilus Globulii is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) (5, 5) + 0, (2, 5) + 0, 0: Bacilus Globulii has been stunned. 105: status changed from 0 to 2. Bloom County DeathTongues turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=16,y=8] : current status = 0 7 : current square = java.awt.Point[x=16,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=4,y=9] : current status = 0 11 : current square = java.awt.Point[x=4,y=9] : current status = 0 11: status changed from 3 to 0. 11 : set status normal, current square = java.awt.Point[x=4,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=4,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (1) Dr. Legrunt stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=4,y=8] : current status = 0 13 : current square = java.awt.Point[x=4,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=4,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=4,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=10,y=8] : current status = 0 14 : current square = java.awt.Point[x=10,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=10,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=10,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=15,y=7] : current status = 0 15 : current square = java.awt.Point[x=15,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=6] : current status = 1 102 : current square = java.awt.Point[x=16,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=18,y=4] : current status = 0 104 : current square = java.awt.Point[x=18,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=16,y=5] : current status = 2 105 : current square = java.awt.Point[x=16,y=5] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=4] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=5] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=29,y=6] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=19,y=9] : current status = 0 110 : current square = java.awt.Point[x=19,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=19,y=5] : current status = 0 111 : current square = java.awt.Point[x=19,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=17,y=13] : current status = 0 114 : current square = java.awt.Point[x=17,y=13] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=17,y=11] : current status = 0 115 : current square = java.awt.Point[x=17,y=11] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=16,y=7] : current status = 1 116 : current square = java.awt.Point[x=16,y=7] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Lords of Entropy to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 18, 9 ) 115 moved (SP) to ( 17, 13 ) 116 moved (SP) to ( 17, 1 ) 102 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 17, 6 ) 110 moved (SP) to ( 17, 4 ) 105 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 18, 8 ) Bloom County DeathTongues Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 9, 6 ) 7 moved (SP) to ( 10, 4 ) 7 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) Turn time limit reached. 1 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 12, 4 ) 7 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 13, 3 ) 7 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 11, 6 ) 14 moved (SP) to ( 12, 6 ) 1 moved (SP) to ( 12, 5 ) 14 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Lords of Entropy to kick off. Ball placed at (18, 11) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kickoff Roll (6+4) = Blitz! Verified Opponent Roll = 7 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 7 Distance: 3 Waiting for Lords of Entropy to finish TURN: 0 [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 7 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW G.P. Snorklewhacker is knocked over. Player pushed to (14, 5) 15 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 112 moved (MP) to ( 14, 6 ) Move ended for Grofis the Bludgeoner Mercy has already moved this turn. Mercy has already moved this turn. The Red Scare has already moved this turn. [Game Saved] 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 13, 7 ) Move ended for Ator Vastatin 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) Move ended for Acito Menophen 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 2 ) 116 moved (MP) to ( 17, 3 ) 116 moved (MP) to ( 17, 4 ) 116 moved (MP) to ( 16, 5 ) Move ended for Azithro Mycin 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 9 ) Move ended for Diplo Calyx 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 11 ) Move ended for Rhodo Blastus 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) Move ended for Toxo Thrixtric 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 12 ) Move ended for Grim Gunderbald 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 14 ) Move ended for Bacilus Globulii Lords of Entropy: All players have moved. Lords of Entropy turn ended. Ball placed at (-1, -1) Ball moved to ( 15, 14 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bacilus Globulii TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 8 Scatter roll: 8 Touchback!! Bloom County DeathTongues, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Bloom County DeathTongues start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 15, 4 ) Move ended for Jean Kirkpatrick Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (5) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Blitz selected. 116 blocked. Bloom County DeathTongues , Choose a block die. POW Azithro Mycin is knocked over. Player pushed to (17, 6) 116 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Azithro Mycin has been knocked prone. 116: status changed from 0 to 1. 15 moved (MP) to ( 16, 5 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 3 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Bill The Cat Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 2 ) 8 moved (MP) to ( 19, 2 ) 8 moved (MP) to ( 20, 1 ) 8 moved (MP) to ( 21, 1 ) Move ended for Rosebud Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 2 ) 10 moved (MP) to ( 19, 2 ) 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 3 ) Move ended for Limekiller Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 1 ) 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) Move ended for Hodge-Podge Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 18, 2 ) Move ended for Sen. Bedfellow Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 2 ) Move ended for Milo Bloom Jr. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 1 ) Move ended for Cutter John Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 3 ) Move ended for Steve Dallas Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 4 ) Waiting for opponent to decide to use TENTACLES. TENTACLES roll: 1 + 4 ST 6 + 3 ST TENTACLES roll fails. Moving player may continue. DODGE FINAL RESULT: Oliver W. Jones TARGET: 3 --- ROLL: 4 + 0 = 4 Oliver W. Jones slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 3 ) 4 moved (MP) to ( 19, 3 ) Move ended for Oliver W. Jones Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 1 [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 7 ) Move ended for Grim Gunderbald 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 20, 8 ) Move ended for Bacilus Globulii 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 19, 7 ) Move ended for Toxo Thrixtric 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Azithro Mycin 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Mercy G.P. Snorklewhacker is knocked over. Player pushed to (13, 4) 15 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 113 moved (MP) to ( 16, 5 ) [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 22, 4 ) Move ended for Acito Menophen 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 4 ) Move ended for The Red Scare 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 19, 4 ) Move ended for Grofis the Bludgeoner 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 18, 4 ) Move ended for Ator Vastatin 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 5 ) Move ended for Rhodo Blastus 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 14, 7 ) 111 moved (MP) to ( 15, 7 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 17, 5 ) Move ended for Diplo Calyx Lords of Entropy: All players have moved. Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (1) BONE HEAD roll fails! Move ended for G.P. Snorklewhacker 15: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 3 ) Move ended for Milo Bloom Jr. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Steve Dallas Ator Vastatin is knocked over. Player pushed to (18, 5) 110 moved (MP) to ( 18, 5 ) (6, 4) + 0, (1, 1) + 0, 0: Ator Vastatin has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 20, 3 ) Move ended for Hodge-Podge Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 114 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones The Red Scare is knocked over. Player pushed to (20, 5) 114 moved (MP) to ( 20, 5 ) (4, 5) + 0, (0, 0) + 0, 0: The Red Scare has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 2 ) 14 moved (MP) to ( 20, 2 ) 14 moved (MP) to ( 21, 2 ) 14 moved (MP) to ( 22, 3 ) Move ended for Sen. Bedfellow Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Block selected. 104 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Limekiller Player pushed to (22, 5) 104 moved (MP) to ( 22, 5 ) [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 1 ) 8 moved (MP) to ( 23, 1 ) 8 moved (MP) to ( 24, 1 ) 8 moved (MP) to ( 25, 1 ) 8 moved (MP) to ( 26, 1 ) 8 moved (MP) to ( 27, 1 ) Rosebud scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=3] : current status = 0 1 : current square = java.awt.Point[x=18,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=17,y=3] : current status = 0 3 : current square = java.awt.Point[x=17,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=15,y=4] : current status = 0 6 : current square = java.awt.Point[x=15,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=21,y=3] : current status = 0 10 : current square = java.awt.Point[x=21,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (1) Dr. Legrunt stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=13,y=3] : current status = 0 13 : current square = java.awt.Point[x=13,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=22,y=3] : current status = 0 14 : current square = java.awt.Point[x=22,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=16,y=4] : current status = 1 15 : current square = java.awt.Point[x=16,y=4] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=16,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=16,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=22,y=5] : current status = 0 104 : current square = java.awt.Point[x=22,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=8] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=4] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=5] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=29,y=6] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=18,y=5] : current status = 2 110 : current square = java.awt.Point[x=18,y=5] : current status = 2 110: status changed from 2 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=20,y=5] : current status = 1 114 : current square = java.awt.Point[x=20,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=20,y=7] : current status = 0 115 : current square = java.awt.Point[x=20,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=17,y=6] : current status = 0 116 : current square = java.awt.Point[x=17,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=17,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=17,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 8, 4 ) 13 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 13, 3 ) 4 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 5 ) 14 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 12, 4 ) Waiting for Lords of Entropy to set players on field. 115 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 16, 9 ) 113 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 17, 8 ) 114 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 17, 7 ) 116 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 16, 7 ) 104 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 16, 6 ) 110 moved (SP) to ( 16, 5 ) Turn time limit reached. 116 moved (SP) to ( 19, 6 ) 105 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 16, 6 ) 116 moved (SP) to ( 17, 7 ) 116 moved (SP) to ( 17, 5 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 1 Distance: 5 Bloom County DeathTongues perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 16, 2 ) 15 moved (SP) to ( 16, 3 ) 14 moved (SP) to ( 17, 3 ) 10 moved (SP) to ( 18, 3 ) 4 moved (SP) to ( 15, 3 ) 11 moved (SP) to ( 17, 1 ) 13 moved (SP) to ( 15, 1 ) 7 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 18, 2 ) 3 moved (SP) to ( 19, 3 ) 3 moved (SP) to ( 19, 4 ) 3 moved (SP) to ( 20, 3 ) 1 moved (SP) to ( 19, 3 ) 15 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 13, 6 ) 14 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 12, 6 ) 13 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 12, 4 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 17, 1 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 2 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 17, 1 ) BIG HAND skill used. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Acito Menophen dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Acito Menophen TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS FINAL RESULT: Acito Menophen TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 11, 2 ) Move ended for Acito Menophen Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 1 ) 11 moved (MP) to ( 16, 1 ) Move ended for Cutter John Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 2 ) 104 blocked. Bloom County DeathTongues , Choose a block die. POW Acito Menophen is knocked over. Player pushed to (18, 0) 104 moved (MP) to ( 18, 0 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Acito Menophen has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 3 ) 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) Move ended for Hodge-Podge [Game Saved] Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (3) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 4 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 2 ) 15 moved (MP) to ( 17, 1 ) 15 moved (MP) to ( 18, 1 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 4 + 0 = 4 Limekiller slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 18, 3 ) Move ended for Limekiller [Game Saved] Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 3 ) Move ended for Milo Bloom Jr. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 3 ) Move ended for Steve Dallas Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 1 ) Move ended for Oliver W. Jones Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 2 ) GET BALL BEFORE RE_ROLL: Rosebud dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 19, 2 ) Move ended for Rosebud [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 2 ) 13 moved (MP) to ( 17, 2 ) 13 moved (MP) to ( 18, 2 ) (4) Go for it successful. 13 moved (MP) to ( 19, 3 ) Move ended for Bill The Cat [Game Saved] Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 2 ) Move ended for Jean Kirkpatrick Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 3 ) Move ended for Sen. Bedfellow Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 3 [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 21, 3 ) Move ended for Grim Gunderbald [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 20, 3 ) Move ended for Mercy [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 114: Select an action for The Red Scare Select an action for The Red Scare 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 (1) Bacilus Globulii trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 18, 4 ) 10 blocked. Verified Opponent Roll = 1 (1) Bacilus Globulii trips and falls trying to go for it! Move ended for Bacilus Globulii Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 (5, 4) + 0, (6, 3) + 0, 0: Bacilus Globulii has been knocked out. 105: status changed from 0 to 7. 105 moved (SP) to ( 29, 8 ) Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 4 ) Move ended for Limekiller Select an action for Jean Kirkpatrick 6: Select an action for Jean Kirkpatrick 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 3 ) Move ended for Jean Kirkpatrick Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 1 ) 1 moved (MP) to ( 20, 1 ) 1 moved (MP) to ( 21, 2 ) Move ended for Milo Bloom Jr. Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 3 ) Move ended for Steve Dallas Select an action for Cutter John 11: Select an action for Cutter John 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 2 ) 11 moved (MP) to ( 19, 1 ) Move ended for Cutter John Select an action for Sen. Bedfellow 14: Select an action for Sen. Bedfellow 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 2 ) Move ended for Sen. Bedfellow Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 113 blocked. Bloom County DeathTongues , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Hodge-Podge Mercy is knocked over. Player pushed to (20, 4) 113 moved (MP) to ( 20, 4 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 1 ) 8 moved (MP) to ( 21, 1 ) 8 moved (MP) to ( 22, 1 ) 8 moved (MP) to ( 23, 1 ) 8 moved (MP) to ( 24, 1 ) 8 moved (MP) to ( 25, 1 ) 8 moved (MP) to ( 26, 1 ) Move ended for Rosebud Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 2 ) 15 moved (MP) to ( 20, 1 ) 15 moved (MP) to ( 21, 1 ) 15 moved (MP) to ( 22, 2 ) Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 2 ) 13 moved (MP) to ( 20, 1 ) 13 moved (MP) to ( 21, 1 ) 13 moved (MP) to ( 22, 1 ) 13 moved (MP) to ( 23, 2 ) 13 moved (MP) to ( 23, 3 ) Move ended for Bill The Cat Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 1 ) 4 moved (MP) to ( 21, 1 ) 4 moved (MP) to ( 22, 1 ) 4 moved (MP) to ( 23, 2 ) Move ended for Oliver W. Jones Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 4 [Game Saved] 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 19, 6 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 6 ) Move ended for Ator Vastatin 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 20, 7 ) Move ended for Rhodo Blastus 113: Select an action for Mercy Select an action for Mercy 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 19, 5 ) Move ended for The Red Scare 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 18, 7 ) Move ended for Grofis the Bludgeoner 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 20, 6 ) 116 moved (MP) to ( 21, 5 ) 116 moved (MP) to ( 22, 5 ) 116 moved (MP) to ( 23, 4 ) 116 moved (MP) to ( 24, 3 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Azithro Mycin knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Azithro Mycin TARGET: 5 --- ROLL: 5 + 0 = 5 Azithro Mycin slips past his opponent(s) unhindered. Verified Opponent Roll = 4 (4) Go for it successful. 116 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Azithro Mycin TARGET: 4 --- ROLL: 4 + 0 = 4 Azithro Mycin slips past his opponent(s) unhindered. 8 blocked. Verified Opponent Roll = 5 (5) Go for it successful. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (2, 0) 8 moved (MP) to ( 27, 0 ) Rosebud scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 4 (4) Bacilus Globulii regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 4 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 (3) Dr. Legrunt stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 7, 8 ) 11 moved (SP) to ( 7, 6 ) 6 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 10, 10 ) 8 moved (SP) to ( 11, 12 ) 10 moved (SP) to ( 11, 10 ) 7 moved (SP) to ( 11, 4 ) 8 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 3 ) 3 moved (SP) to ( 8, 7 ) Waiting for Lords of Entropy to set players on field. Turn time limit reached. 115 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 21, 9 ) 104 moved (SP) to ( 21, 5 ) 112 moved (SP) to ( 16, 9 ) 115 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 16, 8 ) 112 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 5 ) 102 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 16, 4 ) 110 moved (SP) to ( 16, 3 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+6) = Brilliant Coaching Bloom County DeathTongues: 2 + 1 coaches Lords of Entropy: 3 + 3 coaches Lords of Entropy get an extra re-roll. Kick result. Direction: 4 Distance: 3 Ball placed at (22, 7) Scatter roll: 3 Ball moved to ( 26, 6 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 5 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grofis the Bludgeoner G.P. Snorklewhacker is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 112 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for The Red Scare Milo Bloom Jr. is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. The Red Scare saved by block skill. [Game Saved] 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Mercy Jean Kirkpatrick is knocked over. Player pushed to (16, 4) 6 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 4) + 0, (6, 3) + 0, 0: Jean Kirkpatrick has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 9 ) 113 moved (MP) to ( 14, 5 ) [Game Saved] 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 15, 4 ) 14 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW 2 db Block re-rolled. POW Sen. Bedfellow is knocked over. Player pushed to (16, 5) 14 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 14: status changed from 0 to 1. 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 3 ) Move ended for Ator Vastatin [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 12, 4 ) Move ended for Bacilus Globulii 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 4 ) 111 moved (MP) to ( 12, 5 ) Move ended for Diplo Calyx 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 24, 6 ) 104 moved (MP) to ( 25, 6 ) 104 moved (MP) to ( 26, 6 ) BIG HAND skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Acito Menophen TARGET: 2 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 25, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Acito Menophen TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 1 Scatter roll: 1 Move ended for Acito Menophen Ball moved to ( 7, 8 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 7, 7 ) Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Milo Bloom Jr. Select an action for G.P. Snorklewhacker 15: Select an action for G.P. Snorklewhacker (4) BONE HEAD roll passed. 15: tackle zone state changed to true 15: status changed from 6 to 4. Blitz selected. 113 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK/POW Mercy is knocked over. Player pushed to (15, 4) 113 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Mercy has been knocked prone. 113: status changed from 0 to 1. Move ended for G.P. Snorklewhacker [Game Saved] Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 12 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 13 ) 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 17, 13 ) 8 moved (MP) to ( 18, 12 ) Move ended for Rosebud Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 13 ) 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 13 ) 10 moved (MP) to ( 18, 13 ) (2) Go for it successful. 10 moved (MP) to ( 19, 12 ) Move ended for Limekiller [Game Saved] Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 105 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Oliver W. Jones Player pushed to (13, 4) 105 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true Block selected. 110 blocked. Bloom County DeathTongues , Choose a block die. PUSHBACK Move ended for Hodge-Podge Player pushed to (13, 2) 110 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 10, 5 ) Move ended for Steve Dallas Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 6 [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for The Red Scare Milo Bloom Jr. is knocked over. Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. 1: status changed from 0 to 1. 114 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Grofis the Bludgeoner G.P. Snorklewhacker is knocked over. Player pushed to (17, 6) 15 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 112 moved (MP) to ( 13, 6 ) [Game Saved] 113: Select an action for Mercy Select an action for Mercy 110: Select an action for Ator Vastatin Select an action for Ator Vastatin 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) 110 moved (MP) to ( 9, 2 ) 110 moved (MP) to ( 9, 3 ) Move ended for Ator Vastatin 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 12, 4 ) Move ended for Mercy [Game Saved] 111: Select an action for Diplo Calyx Select an action for Diplo Calyx 111: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Diplo Calyx Hodge-Podge is knocked over. Player pushed to (19, 3) 7 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Hodge-Podge has been knocked prone. 7: status changed from 0 to 1. 111 moved (MP) to ( 11, 4 ) [Game Saved] 105: Select an action for Bacilus Globulii Select an action for Bacilus Globulii 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 11, 5 ) 3 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (20, 6) 3 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 5 ) 105 moved (MP) to ( 8, 4 ) Move ended for Bacilus Globulii [Game Saved] 115: Select an action for Grim Gunderbald Select an action for Grim Gunderbald 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 9 ) 115 moved (MP) to ( 10, 9 ) Move ended for Grim Gunderbald 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 7 ) 104 moved (MP) to ( 23, 7 ) 104 moved (MP) to ( 22, 7 ) BIG HAND skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Acito Menophen TARGET: 2 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 21, 8 ) Hand off selected. Move ended for Acito Menophen Ball moved to ( 8, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Azithro Mycin TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 7, 9 ) Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Limekiller 10: Select an action for Limekiller 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 11 ) 10 moved (MP) to ( 21, 11 ) 10 moved (MP) to ( 22, 11 ) 10 moved (MP) to ( 23, 10 ) 10 moved (MP) to ( 23, 9 ) 10 moved (MP) to ( 22, 8 ) Move ended for Limekiller Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 10 ) 116 blocked. Bloom County DeathTongues , Choose a block die. POW Azithro Mycin is knocked over. Player pushed to (22, 9) 116 moved (MP) to ( 22, 9 ) Scatter roll: 1 Ball moved to ( 21, 8 ) GET BALL FINAL RESULT: Acito Menophen TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 3 Ball moved to ( 22, 7 ) (3, 4) + 0, (0, 0) + 0, 0: Azithro Mycin has been knocked prone. 116: status changed from 0 to 1. 8 moved (MP) to ( 21, 10 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 9 ) 8 moved (MP) to ( 23, 8 ) (1) Rosebud trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 8 moved (MP) to ( 22, 7 ) GET BALL FINAL RESULT: Rosebud TARGET: 4 --- ROLL: 5 + 0 = 5 (4) Go for it successful. 8 moved (MP) to ( 23, 8 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 5 + 0 = 5 Rosebud slips past his opponent(s) unhindered. Move ended for Rosebud [Game Saved] Select an action for Hodge-Podge 7: Select an action for Hodge-Podge Select an action for Hodge-Podge 7: Select an action for Hodge-Podge 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hodge-Podge Select an action for Oliver W. Jones 4: Select an action for Oliver W. Jones 4: tackle zone state changed to true Block selected. 111 blocked. Bloom County DeathTongues , Choose a block die. POW Move ended for Oliver W. Jones Diplo Calyx is knocked over. Player pushed to (12, 5) 111 moved (MP) to ( 12, 5 ) (4, 3) + 0, (0, 0) + 0, 0: Diplo Calyx has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Steve Dallas 3: Select an action for Steve Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 8 ) Move ended for Steve Dallas Select an action for Bill The Cat 13: Select an action for Bill The Cat Select an action for Bill The Cat 13: Select an action for Bill The Cat 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 7 ) Move ended for Bill The Cat Select an action for Milo Bloom Jr. 1: Select an action for Milo Bloom Jr. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Milo Bloom Jr. TARGET: 3 --- ROLL: 2 + 0 = 2 Milo Bloom Jr. is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Milo Bloom Jr. has been knocked prone. Move ended for Milo Bloom Jr. 1: status changed from 0 to 1. Bloom County DeathTongues turn ended. Waiting for Lords of Entropy to finish TURN: 7 [Game Saved] 116: Select an action for Azithro Mycin Select an action for Azithro Mycin 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Azithro Mycin 104: Select an action for Acito Menophen Select an action for Acito Menophen 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 19, 10 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 21, 10 ) 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 24, 9 ) 8 blocked. Verified Opponent Roll = 6 (6) Go for it successful. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Rosebud saved by block skill. Rhodo Blastus saved by block skill. Move ended for Rhodo Blastus [Game Saved] 102: Select an action for Toxo Thrixtric Select an action for Toxo Thrixtric 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 1 (1) Toxo Thrixtric trips and falls trying to go for it! Move ended for Toxo Thrixtric 102 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Toxo Thrixtric has been knocked prone. 102: status changed from 0 to 1. Lords of Entropy turn ended. [Game Saved] Bloom County DeathTongues start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rosebud 8: Select an action for Rosebud 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 24, 7 ) DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 3 + 0 = 3 Rosebud slips past his opponent(s) unhindered. 8 moved (MP) to ( 25, 6 ) 8 moved (MP) to ( 26, 5 ) 8 moved (MP) to ( 27, 4 ) Rosebud scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=4] : current status = 1 1 : current square = java.awt.Point[x=15,y=4] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=12,y=8] : current status = 4 3 : current square = java.awt.Point[x=12,y=8] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=11,y=3] : current status = 0 4 : current square = java.awt.Point[x=11,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=9] : current status = 7 6 : current status = 7 (6) Jean Kirkpatrick regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=10,y=3] : current status = 4 7 : current square = java.awt.Point[x=10,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=27,y=4] : current status = 0 8 : current square = java.awt.Point[x=27,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=22,y=8] : current status = 0 10 : current square = java.awt.Point[x=22,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=22,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=22,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=7,y=6] : current status = 0 11 : current square = java.awt.Point[x=7,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=7,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=7,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (6) Dr. Legrunt regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=7,y=7] : current status = 0 13 : current square = java.awt.Point[x=7,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=13,y=5] : current status = 1 14 : current square = java.awt.Point[x=13,y=5] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=13,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=13,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=12,y=6] : current status = 1 15 : current square = java.awt.Point[x=12,y=6] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=24,y=9] : current status = 0 101 : current square = java.awt.Point[x=24,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=7] : current status = 1 102 : current square = java.awt.Point[x=23,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=21,y=8] : current status = 0 104 : current square = java.awt.Point[x=21,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=8,y=4] : current status = 0 105 : current square = java.awt.Point[x=8,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=8,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=8,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=4] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=29,y=5] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=29,y=6] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=9,y=3] : current status = 0 110 : current square = java.awt.Point[x=9,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=9,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=9,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=12,y=5] : current status = 1 111 : current square = java.awt.Point[x=12,y=5] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=13,y=6] : current status = 0 112 : current square = java.awt.Point[x=13,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=12,y=4] : current status = 0 113 : current square = java.awt.Point[x=12,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=14,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=14,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=10,y=9] : current status = 0 115 : current square = java.awt.Point[x=10,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=10,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=10,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=22,y=9] : current status = 0 116 : current square = java.awt.Point[x=22,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=22,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=22,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 9, 5 ) 7 moved (SP) to ( 9, 6 ) 10 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 9, 9 ) 6 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 12, 6 ) 8 moved (SP) to ( 12, 8 ) 7 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 12, 6 ) 14 moved (SP) to ( 9, 8 ) 12 moved (SP) to ( 9, 6 ) 13 moved (SP) to ( 9, 7 ) Waiting for Lords of Entropy to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( 23, 10 ) 116 moved (SP) to ( 23, 5 ) 104 moved (SP) to ( 23, 9 ) 102 moved (SP) to ( 15, 10 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+5) = Brilliant Coaching Bloom County DeathTongues: 1 + 1 coaches Lords of Entropy: 1 + 3 coaches Lords of Entropy get an extra re-roll. Kick result. Direction: 4 Distance: 4 Ball placed at (21, 7) Scatter roll: 8 Ball moved to ( 24, 7 ) [Game Saved] Ball in play. Waiting for Lords of Entropy to finish TURN: 8 113: Select an action for Mercy Select an action for Mercy 113: Select an action for Mercy Select an action for Mercy 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mercy Milo Bloom Jr. is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 5) + 0, (3, 1) + 0, 0: Milo Bloom Jr. has been stunned. 1: status changed from 0 to 2. 113 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Grofis the Bludgeoner Select an action for Grofis the Bludgeoner 112: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grofis the Bludgeoner G.P. Snorklewhacker is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 15: status changed from 0 to 1. 112 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for The Red Scare Select an action for The Red Scare 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for The Red Scare Steve Dallas is knocked over. Player pushed to (15, 5) 3 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (3, 6) + 0, (4, 1) + 0, 0: Steve Dallas has been stunned. 3: status changed from 0 to 2. 114 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Rhodo Blastus Select an action for Rhodo Blastus 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 14, 10 ) 6 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Jean Kirkpatrick is knocked over. Player pushed to (14, 8) 6 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 CLAW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 6) + 2, (1, 4) + 0, 0: Jean Kirkpatrick has been stunned. 6: status changed from 0 to 2. 101 moved (MP) to ( 14, 9 ) Move ended for Rhodo Blastus [Game Saved] 104: Select an action for Acito Menophen Select an action for Acito Menophen 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 8 ) 104 moved (MP) to ( 24, 7 ) BIG HAND skill used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Acito Menophen TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Acito Menophen TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Acito Menophen Ball moved to ( 6, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Azithro Mycin TARGET: 4 --- ROLL: 5 + 0 = 5 Lords of Entropy turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 116: status changed from 3 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) 1: status changed from 2 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 6 Lords of Entropy Winnings Roll: 6 + -1 Verified Opponent Roll = 6 Bloom County DeathTongues Winnings Roll: 6 + 0 Verified Opponent Roll = 6 Verified Opponent Roll = 8 Verified Opponent Roll = 9 Verified Opponent Roll = 8 Verified Opponent Roll = 16 Azithro Mycin gets an MVP award. Verified Opponent Roll = 9 Portnoy gets an MVP award. Verified Opponent Roll = 4 Lords of Entropy FF Roll: 4 + -1 Verified Opponent Roll = 3 Bloom County DeathTongues FF Roll: 3 + 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 D6: 1(168) 2(139) 3(131) 4(174) 5(180) 6(158) Total(950) D8: 1(4) 2(2) 3(3) 4(4) 5(2) 6(2) 7(6) 8(7) Total(30) GAME OVER Final Score: Bloom County DeathTongues: 3 Lords of Entropy: 1 WINNINGS Bloom County DeathTongues: 60000 Lords of Entropy: 50000