Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = false handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Ligament-Calliope Suppliers Team 1 race: Necromantic Player 1 name: Hyurgh the Delimbinator Player 1: Fg Flesh Golem 4 4 2 9 [Mighty Blow, Regenerate, Stand Firm, Thick Skull] Player 2 name: Franz The Finger Nippleduster Player 2: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 3 name: Strock The Fingernail Fleshtweak Player 3: W Wight 6 3 3 8 [Block, Regenerate, Tackle] Player 4 name: Chewbutts the Cheekfreak Player 4: G Ghoul 7 4 3 7 [+st, Dodge, Pass, Sure Hands] Player 5 name: Nipplemassacre Dudorf Player 5: G Ghoul 7 3 3 7 [Dodge] Player 6 name: Igib Livershoes Player 6: Z Zombie 4 3 2 8 [Block, Regenerate] Player 7 name: Roph Genitalbells Player 7: Z Zombie 4 3 2 8 [Regenerate] Player 8 name: Porx Stomachshirt II Player 8: Z Zombie 4 3 2 8 [Regenerate] Player 9 name: Lega Lunghat Player 9: Z Zombie 4 3 2 8 [Regenerate] Player 10 name: Timby Spleenmittens Player 10: Z Zombie 4 4 2 8 [+st, Regenerate] Player 11 name: Nubs Pancreashankies Player 11: Z Zombie 4 3 2 8 [Regenerate] Player 12 name: Droolingmaw Lickenflick Player 12: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Nerves Of Steel] Player 13 name: Fnargh the Derectalfier Player 13: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 14 name: Littlepaw Facewrecker Player 14: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Frenzy, Jump Up, Mighty Blow] Player 15 name: Gnabs Esophagustraw Player 15: Z Zombie 4 3 2 8 [Regenerate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1381] Connected as server to game 'frothybits'. Waiting for client. Receiving: Frothy Steins.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 102 name: Chugger Player 102: R Dwarf Runner 6 3 4 8 [+ ag, Accurate, Block, Dodge, Sure Hands, Tackle, Thick Skull] Player 104 name: Drago Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 105 name: Sturm Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: Bumpy II Player 107: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Greybeard Player 109: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Thick Skull] Player 110 name: Ooglie Player 110: S Troll Slayer 5 3 2 7 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 111 name: Booglie Player 111: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Piling On, Pro, Tackle, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 4 2 9 [+ st, Block, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+ st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Kick, Tackle, Thick Skull] Player 115 name: Dimwit Player 115: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Done loading opponent team. Options Changed on Client to match Server: LRB 2004 Handicap, Options Changed on Client to match Server: LRB 2004 Handicap, *** Setup start *** Weather roll(1+2) Current Weather: Very Sunny Gate: 81000 screaming fans show up for the game. *** Setup start *** Picked HEADS. Coin flip is: HEADS! Ligament-Calliope Suppliers win the toss. Ligament-Calliope Suppliers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 13, 1 ) 12 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 13, 2 ) 14 moved (SP) to ( 13, 11 ) 4 moved (SP) to ( 6, 4 ) 5 moved (SP) to ( 6, 10 ) Waiting for Frothy Steins to set players on field. 115 moved (SP) to ( 21, 8 ) 114 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 21, 4 ) 101 moved (SP) to ( 17, 6 ) 104 moved (SP) to ( 23, 5 ) 106 moved (SP) to ( 24, 7 ) 105 moved (SP) to ( 24, 6 ) 109 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 19, 9 ) 107 moved (SP) to ( 25, 9 ) 112 moved (SP) to ( 20, 4 ) 104 moved (SP) to ( 21, 5 ) 106 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 17, 5 ) 115 moved (SP) to ( 21, 7 ) 107 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 16, 5 ) 112 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 16, 11 ) 109 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 17, 7 ) 106 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 16, 2 ) 115 moved (SP) to ( 19, 7 ) *** Setup end *** Ligament-Calliope Suppliers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 9) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 6 Distance: 4 Kicking team gets a free turn because of BLITZ kickoff result! Ligament-Calliope Suppliers start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Nipplemassacre Dudorf 5: Select an action for Nipplemassacre Dudorf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 9, 10 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 11, 10 ) 5 moved (MP) to ( 12, 10 ) 5 moved (MP) to ( 13, 10 ) Move ended for Nipplemassacre Dudorf Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) Move ended for Franz The Finger Nippleduster Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 7, 4 ) 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 9, 4 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 4 ) (3) Go for it successful. 4 moved (MP) to ( 14, 4 ) Move ended for Chewbutts the Cheekfreak [Game Saved] Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 4 ) (6) Go for it successful. 12 moved (MP) to ( 22, 5 ) (5) Go for it successful. 12 moved (MP) to ( 23, 6 ) Move ended for Droolingmaw Lickenflick [Game Saved] Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 15, 14 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 17, 12 ) Move ended for Strock The Fingernail Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 106 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Player pushed to (17, 13) 106 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 16, 12 ) 106 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW TBD is knocked over. Player pushed to (18, 14) 106 moved (MP) to ( 18, 14 ) CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: TBD has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 17, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) Move ended for Littlepaw Facewrecker Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. Ball placed at (-1, -1) Ball moved to ( 20, 13 ) GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 5 + 0 = 5 Waiting for Frothy Steins to finish TURN: 1 [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 19, 13 ) Move ended for TBD 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 21, 9 ) 115 moved (MP) to ( 21, 10 ) 115 moved (MP) to ( 21, 11 ) 115 moved (MP) to ( 21, 12 ) 14 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (10, 14) 14 moved (MP) to ( 19, 14 ) 115 moved (MP) to ( 20, 13 ) Move ended for Dimwit [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Greybeard Timby Spleenmittens is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (6, 5) + 0, (6, 2) + 1, 0: Timby Spleenmittens has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) Greybeard saved by block skill. [Game Saved] 104: Select an action for Drago Select an action for Drago 105: Select an action for Sturm Select an action for Sturm 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Sturm Roph Genitalbells is knocked over. Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 4) + 0, (6, 4) + 1, 2: Roph Genitalbells has been badly hurt! 7: status changed from 0 to 8. Verified Opponent Roll = 3 (3) Roph Genitalbells does NOT regenerate. 7 moved (SP) to ( 0, 11 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Grunty II Nubs Pancreashankies is knocked over. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Drago Select an action for Drago 114: Select an action for Grand Poobah Select an action for Grand Poobah 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Guido Franz The Finger Nippleduster saved by block skill. Guido saved by block skill. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 Bumpy II slips past his opponent(s) unhindered. 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 18, 11 ) Move ended for Bumpy II [Game Saved] 104: Select an action for Drago Select an action for Drago Turn time limit reached. 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Drago Fnargh the Derectalfier is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Dauntless NOT successful. (1+3=4) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Grand Poobah Frothy Steins: All players have moved. STAND FIRM skill used. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nubs Pancreashankies 11: Select an action for Nubs Pancreashankies 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Nubs Pancreashankies Select an action for Nipplemassacre Dudorf 5: Select an action for Nipplemassacre Dudorf Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fnargh the Derectalfier Select an action for Nipplemassacre Dudorf 5: Select an action for Nipplemassacre Dudorf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 16, 10 ) Move ended for Nipplemassacre Dudorf Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Block selected. 114 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (16, 5) 114 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 101 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Move ended for Hyurgh the Delimbinator Grunty II is knocked over. Player pushed to (13, 7) 101 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Grunty II has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 6 + 0 = 6 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 17, 13 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 6 + 0 = 6 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 9 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 6 + 0 = 6 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 8 ) (6) Go for it successful. 14 moved (MP) to ( 21, 7 ) (5) Go for it successful. 14 moved (MP) to ( 22, 6 ) Hand off selected. Move ended for Littlepaw Facewrecker Ball moved to ( 23, 6 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 24, 6 ) 12 moved (MP) to ( 25, 6 ) 12 moved (MP) to ( 26, 6 ) 12 moved (MP) to ( 27, 6 ) Droolingmaw Lickenflick scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=2] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=2] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=16,y=10] : current status = 0 5 : current square = java.awt.Point[x=16,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (2) Timby Spleenmittens stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=13,y=5] : current status = 4 11 : current square = java.awt.Point[x=13,y=5] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=14,y=9] : current status = 4 13 : current square = java.awt.Point[x=14,y=9] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=22,y=6] : current status = 0 14 : current square = java.awt.Point[x=22,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 101 : current square = java.awt.Point[x=13,y=7] : current status = 1 101 : current square = java.awt.Point[x=13,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=19,y=13] : current status = 0 106 : current square = java.awt.Point[x=19,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=19,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=19,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=18,y=11] : current status = 0 107 : current square = java.awt.Point[x=18,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=8] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=8] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=28,y=1] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=20,y=13] : current status = 0 115 : current square = java.awt.Point[x=20,y=13] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Ligament-Calliope Suppliers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Turn time limit reached. 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 3 ) 2 moved (SP) to ( 13, 2 ) 14 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 13, 10 ) Waiting for Frothy Steins to set players on field. 115 moved (SP) to ( 22, 8 ) 114 moved (SP) to ( 23, 5 ) 107 moved (SP) to ( 24, 7 ) 109 moved (SP) to ( 22, 5 ) 106 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 22, 6 ) 104 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 16, 9 ) 112 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 15, 9 ) *** Setup end *** Ligament-Calliope Suppliers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (2+3) = Cheering Fans Ligament-Calliope Suppliers: 3 + 10FF + 0CL Frothy Steins: 2 + 18FF + 2CL Frothy Steins get an extra re-roll. Kick result. Direction: 6 Distance: 2 Ball placed at (21, 9) Scatter roll: 7 Ball moved to ( 20, 12 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 2 112: Select an action for Guido Select an action for Guido 101: Select an action for Grunty II Select an action for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Greybeard Gnabs Esophagustraw is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Guido Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Grunty II Igib Livershoes is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (4, 5) + 0, (5, 1) + 1, 0: Igib Livershoes has been stunned. 6: status changed from 0 to 2. 101 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Sturm Nubs Pancreashankies is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 3) + 0, (4, 1) + 1, 0: Nubs Pancreashankies has been stunned. 11: status changed from 0 to 2. Sturm saved by block skill. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 8 ) 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 21, 11 ) 107 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 6 + 0 = 6 107 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 19, 10 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Bumpy II miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp + -1Sun = 2 Team re-roll used. Verified Opponent Roll = 5 PASS FINAL RESULT: Bumpy II TARGET: 4 --- ROLL: 5 + 1Qp + -1Sun = 5 Move ended for Bumpy II Ball moved to ( 10, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 10, 6 ) Frothy Steins turn ended. [Game Saved] 6: status changed from 2 to 1. Igib Livershoes rolls over. 11: status changed from 2 to 1. Nubs Pancreashankies rolls over. Ligament-Calliope Suppliers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hyurgh the Delimbinator Select an action for Gnabs Esophagustraw 15: Select an action for Gnabs Esophagustraw 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 14, 8 ) DODGE BEFORE RE_ROLL: Gnabs Esophagustraw knocked over trying to dodge. TARGET: 7 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Gnabs Esophagustraw TARGET: 7 --- ROLL: 6 + 0 = 6 Gnabs Esophagustraw slips past his opponent(s) unhindered. Move ended for Gnabs Esophagustraw [Game Saved] Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 12 ) 3 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 19, 11 ) Move ended for Strock The Fingernail Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 10 ) 107 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Bumpy II is knocked over. Player pushed to (20, 11) 107 moved (MP) to ( 20, 11 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (6, 6) + 2, (3, 3) + 1, 0: Bumpy II has been stunned. 107: status changed from 4 to 2. 14 moved (MP) to ( 19, 10 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 8 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 2 ) Move ended for Franz The Finger Nippleduster Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 0 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 19, 3 ) Move ended for Droolingmaw Lickenflick Select an action for Nipplemassacre Dudorf 5: Select an action for Nipplemassacre Dudorf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 3 ) Move ended for Nipplemassacre Dudorf Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 11 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) 4 moved (MP) to ( 16, 10 ) Move ended for Chewbutts the Cheekfreak Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true Block selected. 104 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Fnargh the Derectalfier Ligament-Calliope Suppliers: All players have moved. Drago is knocked over. Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) (6, 4) + 0, (3, 1) + 0, 0: Drago has been stunned. 104: status changed from 0 to 2. 13 moved (MP) to ( 15, 9 ) Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 104: status changed from 2 to 1. Drago rolls over. 107: status changed from 2 to 1. Bumpy II rolls over. 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Guido Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 105: Select an action for Sturm Select an action for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Grunty II Gnabs Esophagustraw is knocked over. Player pushed to (16, 9) 15 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 15: status changed from 0 to 1. 101 moved (MP) to ( 14, 8 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 8 ) Move ended for Sturm 106: Select an action for TBD Select an action for TBD 109: Select an action for Greybeard Select an action for Greybeard 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Blitz selected. 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Littlepaw Facewrecker is knocked over. Player pushed to (9, 9) 14 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 14: status changed from 0 to 1. 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 19, 5 ) Move ended for Dimwit [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard Turn time limit reached. 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Greybeard [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Grand Poobah Nipplemassacre Dudorf is knocked over. Player pushed to (16, 3) 5 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 3) + 0, (5, 5) + 0, 6: Nipplemassacre Dudorf has been KILLED!! 5: status changed from 0 to 10. 5 moved (SP) to ( 0, 14 ) [Game Saved] 106: Select an action for TBD Select an action for TBD Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hyurgh the Delimbinator Select an action for Nubs Pancreashankies 11: Select an action for Nubs Pancreashankies 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 5 ) Move ended for Nubs Pancreashankies Select an action for Igib Livershoes 6: Select an action for Igib Livershoes 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Igib Livershoes Select an action for Gnabs Esophagustraw 15: Select an action for Gnabs Esophagustraw 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Gnabs Esophagustraw Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true Block selected. 101 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Fnargh the Derectalfier Grunty II is knocked over. Player pushed to (14, 7) 101 moved (MP) to ( 14, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Block selected. 106 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (14, 9) 106 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 8 ) Move ended for Strock The Fingernail Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Block selected. 105 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 105 blocked. Ligament-Calliope Suppliers , Choose a block die. POW/SKULL Move ended for Littlepaw Facewrecker Sturm saved by block skill. Littlepaw Facewrecker saved by block skill. [Game Saved] Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 18, 2 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 16, 2 ) 114 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Grand Poobah is knocked over. Player pushed to (14, 1) 114 moved (MP) to ( 14, 1 ) CLAW used on armor roll. (6) Grand Poobah is saved by his thick skull (6, 4) + 2, (6, 3) + 0, 0: Grand Poobah has been stunned. 114: status changed from 0 to 2. 12 moved (MP) to ( 15, 2 ) Move ended for Droolingmaw Lickenflick [Game Saved] Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 4 ) Move ended for Franz The Finger Nippleduster Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 114: status changed from 2 to 1. Grand Poobah rolls over. 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Grunty II 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 5 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (9, 4) 2 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 16, 4 ) Move ended for Greybeard [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Guido Player pushed to (15, 6) 11 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sturm TARGET: 4 --- ROLL: 5 + 0 = 5 Sturm slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 4 ) Move ended for Sturm [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 5 + 0 = 5 Dimwit slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 16, 6 ) Move ended for Dimwit [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 15, 12 ) Move ended for Bumpy II [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for TBD Frothy Steins: All players have moved. Player pushed to (17, 8) 15 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 13, 9 ) Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator Select an action for Igib Livershoes 6: Select an action for Igib Livershoes 6: tackle zone state changed to true Block selected. 101 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Move ended for Igib Livershoes Player pushed to (15, 8) 101 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Nubs Pancreashankies 11: Select an action for Nubs Pancreashankies 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 14, 3 ) Move ended for Nubs Pancreashankies Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 112 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Hyurgh the Delimbinator Guido is knocked over. Player pushed to (16, 3) 112 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Guido has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 6 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 17, 6 ) Move ended for Strock The Fingernail Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 17, 5 ) 109 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Greybeard is knocked over. Player pushed to (15, 3) 109 moved (MP) to ( 15, 3 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (3, 5) + 2, (4, 2) + 1, 0: Greybeard has been stunned. 109: status changed from 3 to 2. 14 moved (MP) to ( 16, 4 ) Ball moved to ( 14, 4 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true Block selected. 101 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 13 moved (MP) to ( 15, 8 ) [Game Saved] Sending Team File... Done Sending File Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Block selected. 104 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Move ended for Chewbutts the Cheekfreak Drago is knocked over. Player pushed to (17, 8) 104 moved (MP) to ( 17, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Drago has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 4 ) GET BALL BEFORE RE_ROLL: Droolingmaw Lickenflick dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Droolingmaw Lickenflick Scatter roll: 3 Ball moved to ( 15, 3 ) Scatter roll: 8 Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: Nubs Pancreashankies TARGET: 5 --- ROLL: 6 + 0 = 6 Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. Greybeard rolls over. 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Guido 105: Select an action for Sturm Select an action for Sturm 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 101: Select an action for Grunty II Select an action for Grunty II 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dimwit Strock The Fingernail Fleshtweak is knocked over. Player pushed to (11, 7) 3 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 4) + 0, (4, 2) + 0, 0: Strock The Fingernail Fleshtweak has been stunned. 3: status changed from 0 to 2. 115 moved (MP) to ( 17, 6 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 105: Select an action for Sturm Select an action for Sturm 106: Select an action for TBD Select an action for TBD 105: Select an action for Sturm Select an action for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 13, 2 ) 11 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL Nubs Pancreashankies is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (6, 4) + 0, (6, 3) + 0, 0: Nubs Pancreashankies has been knocked out. 11: status changed from 3 to 7. 11 moved (SP) to ( 0, 9 ) Grand Poobah saved by block skill. Verified Opponent Roll = 2 Ball moved to ( 15, 2 ) Move ended for Grand Poobah [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sturm TARGET: 4 --- ROLL: 4 + 0 = 4 Sturm slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) Move ended for Sturm [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for TBD Gnabs Esophagustraw is knocked over. Player pushed to (18, 8) 15 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 15: status changed from 0 to 1. 106 moved (MP) to ( 12, 8 ) [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 11, 9 ) 107 moved (MP) to ( 10, 8 ) 107 moved (MP) to ( 9, 7 ) Move ended for Bumpy II Frothy Steins turn ended. [Game Saved] 3: status changed from 2 to 1. Strock The Fingernail Fleshtweak rolls over. Ligament-Calliope Suppliers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true Block selected. 101 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Move ended for Fnargh the Derectalfier Player pushed to (17, 7) 101 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Block selected. 104 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Chewbutts the Cheekfreak Drago is knocked over. Player pushed to (18, 8) 104 moved (MP) to ( 18, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Drago has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Gnabs Esophagustraw 15: Select an action for Gnabs Esophagustraw 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Gnabs Esophagustraw Select an action for Igib Livershoes 6: Select an action for Igib Livershoes 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 12, 3 ) Move ended for Igib Livershoes Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 112 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (17, 3) 112 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 3 ) 114 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Player pushed to (12, 1) 114 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 13, 2 ) 114 blocked. Ligament-Calliope Suppliers , Choose a block die. SKULL Droolingmaw Lickenflick is knocked over. Move ended for Droolingmaw Lickenflick (2, 1) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 12: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 101: Select an action for Grunty II Select an action for Grunty II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Guido Littlepaw Facewrecker is knocked over. Player pushed to (13, 5) 14 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 14: status changed from 0 to 1. 112 moved (MP) to ( 16, 4 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 105: Select an action for Sturm Select an action for Sturm 105: Select an action for Sturm Select an action for Sturm 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 16, 2 ) 1 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Dauntless successful. (3+4=7) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 1: status changed from 0 to 1. Move ended for Grand Poobah [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 4 ) Move ended for Sturm 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 3 + 0 = 3 109 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 11, 1 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Greybeard TARGET: 4 --- ROLL: 5 + -1Sun = 4 Move ended for Greybeard Ball moved to ( 20, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Bumpy II dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 21, 7 ) Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Strock The Fingernail Fleshtweak Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hyurgh the Delimbinator Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 12, 2 ) Move ended for Droolingmaw Lickenflick Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Blitz selected. 14 moved (MP) to ( 15, 6 ) DODGE BEFORE RE_ROLL: Littlepaw Facewrecker knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 3 + 0 = 3 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 12, 6 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 10, 6 ) 107 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Bumpy II is knocked over. Player pushed to (9, 8) 107 moved (MP) to ( 9, 8 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (2, 6) + 2, (1, 5) + 1, 0: Bumpy II has been stunned. 107: status changed from 0 to 2. 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 8, 7 ) GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 6 + 0 = 6 (1) Littlepaw Facewrecker trips and falls trying to go for it! Move ended for Littlepaw Facewrecker 14 moved (MP) to ( 8, 8 ) (5, 2) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 14: status changed from 3 to 1. Ball moved to ( 9, 7 ) Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 107: status changed from 2 to 1. Bumpy II rolls over. 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless successful. (4+2=6) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Grand Poobah Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 1 ) 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 3) 12 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 12, 2 ) Move ended for Guido [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 2 ) 109 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 9, 4 ) 109 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 1 (1) Greybeard trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Greybeard trips and falls trying to go for it! Move ended for Greybeard 109 moved (MP) to ( 9, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 6) + 0, (3, 3) + 0, 0: Greybeard has been stunned. 109: status changed from 0 to 2. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 9, 7 ) GET BALL BEFORE RE_ROLL: Littlepaw Facewrecker dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Littlepaw Facewrecker Scatter roll: 2 Ball moved to ( 9, 6 ) Scatter roll: 8 Ball moved to ( 8, 6 ) Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 109: status changed from 2 to 1. Greybeard rolls over. 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Guido Droolingmaw Lickenflick is knocked over. Player pushed to (18, 4) 12 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 11, 3 ) [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Sturm Igib Livershoes is knocked over. Player pushed to (17, 2) 6 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Igib Livershoes has been knocked prone. 6: status changed from 0 to 1. 105 moved (MP) to ( 12, 3 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 3 ) 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 19, 4 ) Move ended for Grand Poobah 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Drago Strock The Fingernail Fleshtweak is knocked over. Player pushed to (11, 6) 3 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Strock The Fingernail Fleshtweak has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 18, 7 ) [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dimwit Fnargh the Derectalfier is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 13: status changed from 0 to 1. Dimwit saved by block skill. [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grunty II Player pushed to (13, 9) 4 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 17, 8 ) [Game Saved] 106: Select an action for TBD Select an action for TBD 107: Select an action for Bumpy II Select an action for Bumpy II 107: Select an action for Bumpy II Select an action for Bumpy II 106: Select an action for TBD Select an action for TBD 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for TBD TBD is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: TBD has been knocked prone. 106: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 17, 3 ) (5) Go for it successful. 1 moved (MP) to ( 18, 4 ) 114 blocked. (2) Go for it successful. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Grand Poobah is knocked over. Player pushed to (20, 5) 114 moved (MP) to ( 20, 5 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Grand Poobah has been knocked prone. 114: status changed from 0 to 1. Move ended for Hyurgh the Delimbinator [Game Saved] Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 6 ) GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 4 + 0 = 4 14 moved (MP) to ( 9, 5 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 5 ) 14 moved (MP) to ( 15, 4 ) Pass selected. SHORT PASS PASS FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 4 + -1Sun = 3 Scatter roll: 1 Scatter roll: 3 Scatter roll: 2 Move ended for Littlepaw Facewrecker Ball moved to ( 20, 1 ) Scatter roll: 2 Ball moved to ( 20, 0 ) Ligament-Calliope Suppliers turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=4] : current status = 4 1 : current square = java.awt.Point[x=18,y=4] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=4] : current status = 0 2 : current square = java.awt.Point[x=20,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=18,y=6] : current status = 1 3 : current square = java.awt.Point[x=18,y=6] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=14] : current status = 10 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=12,y=2] : current status = 1 6 : current square = java.awt.Point[x=12,y=2] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=2] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (3) Timby Spleenmittens stays UNconscious. 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : rearrange KO player to square java.awt.Point[x=0,y=8] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (2) Nubs Pancreashankies stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=11,y=4] : current status = 1 12 : current square = java.awt.Point[x=11,y=4] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=16,y=7] : current status = 1 13 : current square = java.awt.Point[x=16,y=7] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=15,y=4] : current status = 4 14 : current square = java.awt.Point[x=15,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=11,y=8] : current status = 4 15 : current square = java.awt.Point[x=11,y=8] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=17,y=8] : current status = 0 101 : current square = java.awt.Point[x=17,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 104 : current square = java.awt.Point[x=18,y=7] : current status = 0 104 : current square = java.awt.Point[x=18,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=12,y=3] : current status = 0 105 : current square = java.awt.Point[x=12,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=12,y=8] : current status = 1 106 : current square = java.awt.Point[x=12,y=8] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=12,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=12,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=9,y=8] : current status = 1 107 : current square = java.awt.Point[x=9,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=9,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=9,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=9,y=6] : current status = 1 109 : current square = java.awt.Point[x=9,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=9,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=9,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=28,y=1] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=11,y=3] : current status = 0 112 : current square = java.awt.Point[x=11,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=11,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=11,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=20,y=5] : current status = 1 114 : current square = java.awt.Point[x=20,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Frothy Steins to set players on field. 112 moved (SP) to ( 19, 4 ) 114 moved (SP) to ( 19, 6 ) 106 moved (SP) to ( 19, 8 ) 105 moved (SP) to ( 22, 5 ) 104 moved (SP) to ( 21, 4 ) 101 moved (SP) to ( 21, 8 ) 115 moved (SP) to ( 21, 6 ) 109 moved (SP) to ( 22, 9 ) 107 moved (SP) to ( 23, 7 ) 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 17, 2 ) 106 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 18, 4 ) 115 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 21, 10 ) 106 moved (SP) to ( 16, 2 ) 106 moved (SP) to ( 19, 1 ) 112 moved (SP) to ( 19, 13 ) 105 moved (SP) to ( 20, 12 ) 112 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 19, 13 ) 114 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 18, 10 ) 109 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 21, 10 ) 109 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 18, 4 ) Ligament-Calliope Suppliers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 7, 4 ) 3 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 7, 10 ) 12 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 13, 2 ) 3 moved (SP) to ( 13, 3 ) 14 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 10, 4 ) 9 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 5 ) 3 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 13, 5 ) 14 moved (SP) to ( 12, 4 ) 9 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 14, 3 ) *** Setup end *** Waiting for Frothy Steins to kick off. Turn time limit reached. Ball placed at (18, 12) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Ligament-Calliope Suppliers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 6 Distance: 1 2 moved (SP) to ( 8, 11 ) 3 moved (SP) to ( 15, 4 ) 8 moved (SP) to ( 15, 3 ) 12 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 8, 5 ) 15 moved (SP) to ( 15, 11 ) 6 moved (SP) to ( 15, 12 ) Ball placed at (18, 12) Ball placed at (18, 12) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 18, 12 ) [Game Saved] Ball in play. Ligament-Calliope Suppliers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 112 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Move ended for Hyurgh the Delimbinator Guido is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Guido has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true Block selected. 104 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Fnargh the Derectalfier Drago is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Drago has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 18, 3 ) Move ended for Porx Stomachshirt II Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 1 ) Move ended for Strock The Fingernail Fleshtweak Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 6 ) Move ended for Lega Lunghat Select an action for Gnabs Esophagustraw 15: Select an action for Gnabs Esophagustraw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 10 ) Move ended for Gnabs Esophagustraw Select an action for Igib Livershoes 6: Select an action for Igib Livershoes 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) Move ended for Igib Livershoes Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) 114 blocked. Ligament-Calliope Suppliers , Choose a block die. POW/SKULL Grand Poobah saved by block skill. Droolingmaw Lickenflick saved by block skill. Move ended for Droolingmaw Lickenflick [Game Saved] Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 10, 11 ) 2 moved (MP) to ( 11, 11 ) 2 moved (MP) to ( 12, 11 ) Move ended for Franz The Finger Nippleduster Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 11, 12 ) GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Chewbutts the Cheekfreak fumbled the ball. TARGET: 4 --- ROLL: 2 + -1Sun = 1 Reroll using pass. PASS FINAL RESULT: Chewbutts the Cheekfreak TARGET: 4 --- ROLL: 6 Ball moved to ( 13, 5 ) GET BALL BEFORE RE_ROLL: Littlepaw Facewrecker dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Chewbutts the Cheekfreak [Game Saved] Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 2 ) Move ended for Littlepaw Facewrecker Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 1 [Game Saved] 106: Select an action for TBD Select an action for TBD 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Guido 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 19, 4 ) Move ended for Bumpy II 106: Select an action for TBD Select an action for TBD 114: Select an action for Grand Poobah Select an action for Grand Poobah 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Greybeard Player pushed to (13, 10) 15 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 17, 10 ) [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for TBD Player pushed to (12, 0) 3 moved (MP) to ( 17, 0 ) 106 moved (MP) to ( 18, 1 ) [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 19, 2 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Porx Stomachshirt II is knocked over. Player pushed to (12, 3) 8 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Porx Stomachshirt II has been knocked prone. 8: status changed from 0 to 1. 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 17, 2 ) Move ended for Dimwit [Game Saved] 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Sturm Igib Livershoes is knocked over. Player pushed to (12, 12) 6 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (3, 6) + 0, (2, 4) + 1, 0: Igib Livershoes has been stunned. 6: status changed from 0 to 2. 105 moved (MP) to ( 18, 12 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Grand Poobah Droolingmaw Lickenflick saved by block skill. Grand Poobah saved by block skill. [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Grunty II Frothy Steins: All players have moved. Grunty II is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Grunty II has been knocked prone. 101: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] 6: status changed from 2 to 1. Igib Livershoes rolls over. Ligament-Calliope Suppliers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 112 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (17, 8) 112 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 20, 5 ) Move ended for Lega Lunghat Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Porx Stomachshirt II Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 4 + 0 = 4 Littlepaw Facewrecker slips past his opponent(s) unhindered. 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 21, 8 ) (2) Go for it successful. 14 moved (MP) to ( 22, 9 ) (3) Go for it successful. 14 moved (MP) to ( 23, 9 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 12 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 11 ) Move ended for Franz The Finger Nippleduster Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 13 ) 4 moved (MP) to ( 13, 13 ) 4 moved (MP) to ( 14, 13 ) 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 13 ) Move ended for Chewbutts the Cheekfreak Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true Block selected. 104 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Fnargh the Derectalfier Drago is knocked over. Player pushed to (17, 9) 104 moved (MP) to ( 17, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Drago has been knocked prone. 104: status changed from 0 to 1. 13 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Block selected. 106 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Move ended for Strock The Fingernail Fleshtweak TBD is knocked over. Player pushed to (18, 2) 106 moved (MP) to ( 18, 2 ) (1, 6) + 0, (0, 0) + 0, 0: TBD has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 18, 1 ) Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 2 [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for TBD 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Grunty II 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 105: Select an action for Sturm Select an action for Sturm 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Sturm knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Sturm TARGET: 4 --- ROLL: 6 + 0 = 6 Sturm slips past his opponent(s) unhindered. 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 22, 9 ) Move ended for Sturm [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 Bumpy II slips past his opponent(s) unhindered. 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 Bumpy II slips past his opponent(s) unhindered. 107 moved (MP) to ( 23, 6 ) 107 moved (MP) to ( 24, 7 ) 107 moved (MP) to ( 24, 8 ) 14 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Littlepaw Facewrecker is knocked over. Player pushed to (7, 10) 14 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 14: status changed from 3 to 1. 107 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 1 Ball moved to ( 6, 9 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Bumpy II TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 6, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Bumpy II [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 1 + 0 = 1 Greybeard is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. Move ended for Greybeard 109: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 7 ) 9 moved (MP) to ( 22, 8 ) Move ended for Lega Lunghat Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 18, 11 ) 2 moved (MP) to ( 19, 11 ) 2 moved (MP) to ( 20, 11 ) 2 moved (MP) to ( 21, 10 ) 105 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Sturm is knocked over. STAND FIRM skill used. (1) Sturm's thick skull does not save 'em (6, 5) + 0, (6, 3) + 0, 0: Sturm has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 2 moved (MP) to ( 22, 11 ) Move ended for Franz The Finger Nippleduster [Game Saved] Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Block selected. 107 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Littlepaw Facewrecker Bumpy II is knocked over. Player pushed to (24, 11) 107 moved (MP) to ( 24, 11 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (1, 6) + 2, (3, 3) + 1, 0: Bumpy II has been stunned. 107: status changed from 3 to 2. 14 moved (MP) to ( 23, 10 ) Ball moved to ( 24, 12 ) [Game Saved] Select an action for Igib Livershoes 6: Select an action for Igib Livershoes 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 18, 11 ) Move ended for Igib Livershoes Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 101 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Hyurgh the Delimbinator Hyurgh the Delimbinator is knocked over. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 1: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 3 [Game Saved] 107: status changed from 2 to 1. Bumpy II rolls over. 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grunty II Fnargh the Derectalfier is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 2) + 1, 0: Fnargh the Derectalfier has been stunned. 13: status changed from 0 to 2. [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 1 (1) Greybeard trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Greybeard trips and falls trying to go for it! Move ended for Greybeard 109 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Greybeard has been knocked prone. 109: status changed from 0 to 1. Frothy Steins turn ended. [Game Saved] 13: status changed from 2 to 1. Fnargh the Derectalfier rolls over. Ligament-Calliope Suppliers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hyurgh the Delimbinator Select an action for Igib Livershoes 6: Select an action for Igib Livershoes 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 12 ) 6 moved (MP) to ( 20, 11 ) Move ended for Igib Livershoes Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 12 ) 2 moved (MP) to ( 24, 13 ) 2 moved (MP) to ( 25, 12 ) 2 moved (MP) to ( 25, 11 ) Move ended for Franz The Finger Nippleduster Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 12 ) 4 moved (MP) to ( 22, 12 ) 4 moved (MP) to ( 23, 12 ) 4 moved (MP) to ( 24, 12 ) GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 25, 13 ) Move ended for Chewbutts the Cheekfreak [Game Saved] Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 11 ) 14 moved (MP) to ( 24, 12 ) Move ended for Littlepaw Facewrecker Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 9 ) 9 moved (MP) to ( 21, 10 ) Move ended for Lega Lunghat Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Block selected. 106 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Strock The Fingernail Fleshtweak Strock The Fingernail Fleshtweak is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Strock The Fingernail Fleshtweak has been knocked prone. 3: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 4 [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for TBD Porx Stomachshirt II is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Porx Stomachshirt II has been knocked prone. 8: status changed from 0 to 1. TBD saved by block skill. [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Guido Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 15, 5 ) 101 moved (MP) to ( 16, 4 ) Move ended for Grunty II 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Grand Poobah Droolingmaw Lickenflick is knocked over. Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 12: status changed from 0 to 1. 114 moved (MP) to ( 17, 4 ) [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Drago Gnabs Esophagustraw is knocked over. Player pushed to (14, 10) 15 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 15: status changed from 0 to 1. 104 moved (MP) to ( 16, 10 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Greybeard 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 1 (1) Dimwit trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 22, 9 ) Move ended for Dimwit [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true 107: status changed from 6 to 0. Blitz selected. 107 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Bumpy II TARGET: 4 --- ROLL: 2 + 0 = 2 Bumpy II is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5) Bumpy II is saved by his thick skull (6, 4) + 0, (2, 6) + 0, 0: Bumpy II has been stunned. 107: status changed from 0 to 2. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gnabs Esophagustraw 15: Select an action for Gnabs Esophagustraw 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Gnabs Esophagustraw Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fnargh the Derectalfier Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hyurgh the Delimbinator Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Droolingmaw Lickenflick Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Porx Stomachshirt II Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Strock The Fingernail Fleshtweak Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 11 ) 2 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 23, 9 ) Move ended for Franz The Finger Nippleduster Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 23, 13 ) 14 moved (MP) to ( 22, 13 ) 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 10 ) 109 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Greybeard is knocked over. Player pushed to (21, 11) 109 moved (MP) to ( 21, 11 ) CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Greybeard has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 20, 10 ) Move ended for Littlepaw Facewrecker [Game Saved] Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 26, 13 ) 4 moved (MP) to ( 27, 13 ) Chewbutts the Cheekfreak scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=7] : current status = 4 1 : current square = java.awt.Point[x=16,y=7] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=23,y=9] : current status = 0 2 : current square = java.awt.Point[x=23,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=18,y=1] : current status = 4 3 : current square = java.awt.Point[x=18,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=14] : current status = 10 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=20,y=11] : current status = 4 6 : current square = java.awt.Point[x=20,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=11] : current status = 8 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=17,y=3] : current status = 4 8 : current square = java.awt.Point[x=17,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=21,y=10] : current status = 0 9 : current square = java.awt.Point[x=21,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (5) Timby Spleenmittens regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (4) Nubs Pancreashankies regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=16,y=3] : current status = 4 12 : current square = java.awt.Point[x=16,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=16,y=8] : current status = 4 13 : current square = java.awt.Point[x=16,y=8] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=20,y=10] : current status = 4 14 : current square = java.awt.Point[x=20,y=10] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=15,y=10] : current status = 4 15 : current square = java.awt.Point[x=15,y=10] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (3) Sturm stays UNconscious. 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : rearrange KO player to square java.awt.Point[x=29,y=8] 106 : current square = java.awt.Point[x=18,y=2] : current status = 0 106 : current square = java.awt.Point[x=18,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=23,y=12] : current status = 2 107 : current square = java.awt.Point[x=23,y=12] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=23,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=23,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=29,y=6] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=21,y=11] : current status = 1 109 : current square = java.awt.Point[x=21,y=11] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=21,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=21,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=28,y=1] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=28,y=3] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=22,y=9] : current status = 0 115 : current square = java.awt.Point[x=22,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Ligament-Calliope Suppliers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 0, 5 ) 15 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 11, 2 ) 2 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 12, 2 ) 14 moved (SP) to ( 12, 3 ) 3 moved (SP) to ( 12, 12 ) 12 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 12, 7 ) Waiting for Frothy Steins to set players on field. 115 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 5 ) 107 moved (SP) to ( 25, 6 ) 106 moved (SP) to ( 21, 5 ) 114 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 19, 5 ) 101 moved (SP) to ( 19, 8 ) 101 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 10 ) Turn time limit reached. 115 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 25, 7 ) 106 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 15, 10 ) *** Setup end *** Ligament-Calliope Suppliers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 9) Kickoff Roll (6+1) = Changing Weather Weather roll(3+5) Current Weather: Nice Kick result. Direction: 6 Distance: 2 Ball placed at (21, 9) Scatter roll: 8 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Waiting for Frothy Steins to finish TURN: 5 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Grunty II Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Guido STAND FIRM skill used. [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Drago Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless successful. (3+2=5) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Grand Poobah Fnargh the Derectalfier is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 107: Select an action for Bumpy II Select an action for Bumpy II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 24, 8 ) 107 moved (MP) to ( 23, 9 ) 107 moved (MP) to ( 22, 10 ) 107 moved (MP) to ( 21, 11 ) 107 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bumpy II TARGET: 3 --- ROLL: 5 + 0 = 5 107 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 19, 8 ) Hand off selected. Move ended for Bumpy II Ball moved to ( 9, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dimwit TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 5 ) Move ended for Dimwit 106: Select an action for TBD Select an action for TBD 109: Select an action for Greybeard Select an action for Greybeard 109: Select an action for Greybeard Select an action for Greybeard 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 2 ) Move ended for TBD 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Littlepaw Facewrecker is knocked over. Player pushed to (18, 2) 14 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 14: status changed from 0 to 1. 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 15, 3 ) Move ended for Greybeard Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lega Lunghat 9: Select an action for Lega Lunghat Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fnargh the Derectalfier Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true Block selected. 104 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK/POW Move ended for Lega Lunghat Drago is knocked over. Player pushed to (13, 8) 104 moved (MP) to ( 13, 8 ) (6, 4) + 0, (1, 3) + 0, 0: Drago has been stunned. 104: status changed from 0 to 2. [Game Saved] Select an action for Gnabs Esophagustraw 15: Select an action for Gnabs Esophagustraw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) Move ended for Gnabs Esophagustraw Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 11 ) Move ended for Strock The Fingernail Fleshtweak Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 101 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Move ended for Hyurgh the Delimbinator Grunty II is knocked over. Player pushed to (15, 7) 101 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Grunty II has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 13, 3 ) Move ended for Porx Stomachshirt II Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Block selected. 106 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Move ended for Franz The Finger Nippleduster Player pushed to (14, 2) 106 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 7 ) Move ended for Chewbutts the Cheekfreak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 12, 1 ) 14 moved (MP) to ( 13, 0 ) 14 moved (MP) to ( 14, 0 ) 14 moved (MP) to ( 15, 0 ) 14 moved (MP) to ( 16, 1 ) 14 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 17, 3 ) 14 moved (MP) to ( 17, 4 ) Move ended for Littlepaw Facewrecker Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 9 ) 107 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Player pushed to (19, 7) 107 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 19, 8 ) 107 blocked. Ligament-Calliope Suppliers , Choose a block die. POW Bumpy II is knocked over. Player pushed to (19, 6) 107 moved (MP) to ( 19, 6 ) CLAW used on armor roll. (2) Bumpy II's thick skull does not save 'em (4, 3) + 2, (3, 6) + 0, 0: Bumpy II has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 12 moved (MP) to ( 19, 7 ) Move ended for Droolingmaw Lickenflick [Game Saved] Select an action for Timby Spleenmittens 10: Select an action for Timby Spleenmittens 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 6 ) Move ended for Timby Spleenmittens Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 6 [Game Saved] 104: status changed from 2 to 1. Drago rolls over. 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Grunty II 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Guido Strock The Fingernail Fleshtweak saved by block skill. Guido saved by block skill. [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grand Poobah Lega Lunghat is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Lega Lunghat has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 106: Select an action for TBD Select an action for TBD 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 3 + 0 = 3 Greybeard slips past his opponent(s) unhindered. 109 moved (MP) to ( 17, 3 ) 14 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Littlepaw Facewrecker saved by block skill. Greybeard saved by block skill. Move ended for Greybeard [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dimwit Littlepaw Facewrecker is knocked over. Player pushed to (11, 3) 14 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: TBD TARGET: 4 --- ROLL: 5 + 0 = 5 TBD slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 2 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 17, 5 ) Move ended for TBD Frothy Steins: All players have moved. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true Block selected. 114 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Fnargh the Derectalfier Grand Poobah saved by block skill. Fnargh the Derectalfier is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 13: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 7 [Game Saved] 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Strock The Fingernail Fleshtweak is knocked over. Player pushed to (14, 12) 3 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Strock The Fingernail Fleshtweak has been knocked prone. 3: status changed from 0 to 1. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 7 ) Move ended for Guido [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Dauntless NOT successful. (1+2=3) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Grand Poobah Timby Spleenmittens is knocked over. Player pushed to (15, 7) 10 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Timby Spleenmittens has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 101: Select an action for Grunty II Select an action for Grunty II 101: Select an action for Grunty II Select an action for Grunty II 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 4 ) Move ended for Greybeard 101: Select an action for Grunty II Select an action for Grunty II 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Grunty II STAND FIRM skill used. Frothy Steins turn ended. [Game Saved] Ligament-Calliope Suppliers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Timby Spleenmittens 10: Select an action for Timby Spleenmittens 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Timby Spleenmittens Select an action for Lega Lunghat 9: Select an action for Lega Lunghat 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Lega Lunghat Select an action for Fnargh the Derectalfier 13: Select an action for Fnargh the Derectalfier 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Fnargh the Derectalfier Select an action for Hyurgh the Delimbinator 1: Select an action for Hyurgh the Delimbinator 1: tackle zone state changed to true Block selected. 104 blocked. Ligament-Calliope Suppliers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Hyurgh the Delimbinator Drago is knocked over. Player pushed to (12, 7) 104 moved (MP) to ( 12, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Drago has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Strock The Fingernail Fleshtweak 3: Select an action for Strock The Fingernail Fleshtweak 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 15, 9 ) Move ended for Strock The Fingernail Fleshtweak Select an action for Littlepaw Facewrecker 14: Select an action for Littlepaw Facewrecker 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 19, 4 ) 14 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 16, 9 ) Move ended for Littlepaw Facewrecker Select an action for Chewbutts the Cheekfreak 4: Select an action for Chewbutts the Cheekfreak 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 8 ) Move ended for Chewbutts the Cheekfreak Select an action for Droolingmaw Lickenflick 12: Select an action for Droolingmaw Lickenflick 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 17, 7 ) 112 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Player pushed to (15, 8) 112 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 7 ) 112 blocked. Ligament-Calliope Suppliers , Choose a block die. PUSHBACK Player pushed to (14, 9) 112 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 8 ) Move ended for Droolingmaw Lickenflick [Game Saved] Select an action for Gnabs Esophagustraw 15: Select an action for Gnabs Esophagustraw 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 4 ) Move ended for Gnabs Esophagustraw Select an action for Porx Stomachshirt II 8: Select an action for Porx Stomachshirt II 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 3 ) Move ended for Porx Stomachshirt II Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 6 ) Move ended for Franz The Finger Nippleduster Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. Waiting for Frothy Steins to finish TURN: 8 [Game Saved] 106: Select an action for TBD Select an action for TBD 106: Select an action for TBD Select an action for TBD 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 16, 6 ) 106 moved (MP) to ( 16, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW TBD uses TACKLE to bring his opponent down. Droolingmaw Lickenflick is knocked over. Player pushed to (15, 8) 12 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 12: status changed from 0 to 1. 106 moved (MP) to ( 15, 8 ) Move ended for TBD [Game Saved] 104: Select an action for Drago Select an action for Drago 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Drago 112: Select an action for Guido Select an action for Guido 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Guido Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 114: Select an action for Grand Poobah Select an action for Grand Poobah 114: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Grand Poobah Gnabs Esophagustraw is knocked over. Player pushed to (15, 3) 15 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 5) + 0, (2, 2) + 0, 0: Gnabs Esophagustraw has been stunned. 15: status changed from 0 to 2. 114 moved (MP) to ( 15, 4 ) [Game Saved] 109: Select an action for Greybeard Select an action for Greybeard 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Greybeard Porx Stomachshirt II is knocked over. Player pushed to (14, 2) 8 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 2) + 1, 0: Porx Stomachshirt II has been stunned. 8: status changed from 0 to 2. 109 moved (MP) to ( 16, 3 ) [Game Saved] 115: Select an action for Dimwit Select an action for Dimwit 115: tackle zone state changed to true Pass selected. Ligament-Calliope Suppliers start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Franz The Finger Nippleduster 2: Select an action for Franz The Finger Nippleduster Normal move selected. 2 moved (MP) to ( 15, 5 ) DODGE FINAL RESULT: Franz The Finger Nippleduster TARGET: 5 --- ROLL: 1 + 0 = 1 Franz The Finger Nippleduster is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Franz The Finger Nippleduster has been knocked prone. Move ended for Franz The Finger Nippleduster 2: status changed from 0 to 1. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Dimwit TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Dimwit Ball moved to ( 13, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Greybeard TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 101: Select an action for Grunty II Select an action for Grunty II Frothy Steins turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 1 (1) Sturm stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 8 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 4 (4) Bumpy II regains consciousness. 107: status changed from 7 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 109: status changed from 3 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 8: status changed from 2 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 2 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 4 Frothy Steins Winnings Roll: 4 + -2 Verified Opponent Roll = 3 Ligament-Calliope Suppliers Winnings Roll: 3 + 2 Verified Opponent Roll = 1 Grunty II gets an MVP award. Verified Opponent Roll = 6 Igib Livershoes gets an MVP award. Verified Opponent Roll = 1 Frothy Steins FF Roll: 1 + -1 Verified Opponent Roll = 4 Ligament-Calliope Suppliers FF Roll: 4 + 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 D6: 1(186) 2(219) 3(203) 4(172) 5(183) 6(180) Total(1143) D8: 1(3) 2(9) 3(3) 4(2) 5(0) 6(8) 7(2) 8(3) Total(30) GAME OVER Final Score: Ligament-Calliope Suppliers: 2 Frothy Steins: 0 WINNINGS Ligament-Calliope Suppliers: 50000 Frothy Steins: 20000