Java JRE 1.4 Beta 8.2b OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = false bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: Rat Pide Player 1: Gr Gutter Runner 9 2 4 7 [Dodge, Side Step, Sprint] Player 2 name: Rat Musqué Player 2: L Skaven Lineman 7 3 3 7 [Block, Leader] Player 3 name: Rat Chitique Player 3: L Skaven Lineman 7 3 3 7 [Claw, Guard] Player 4 name: Rat Tonlaveur Player 4: L Skaven Lineman 7 3 3 7 [Block, Kick, Shadowing] Player 5 name: Rat Fistolé Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Dodge] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 9 2 4 7 [Dodge] Player 9 name: Fier à Rat Player 9: S Storm Vermin 5 3 3 8 [Block, Mighty Blow, Guard, Piling On, Tackle] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 7 [Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Tackle] Player 12 name: Came Rat Player 12: Gr Gutter Runner 8 3 5 7 [+ag, +st, Block, Dodge, Leap, Sprint, Sure Feet] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [;] Player 14 name: Scélé Rat Player 14: L Skaven Lineman 7 3 3 7 [Block] Player 15 name: Rat ZeMotte Player 15: T Skaven Thrower 7 3 4 7 [+ag, Accurate, Pass, Sure Hands] Player 16 name: Rat Te Player 16: L Skaven Lineman 7 3 3 7 [;] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1076] Connected as server to game 'surlyrat'. Waiting for client. Receiving: Short & Surly.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Short & Surly Team 2 race: Chaos Dwarf Player 101 name: Hoofcrusher Player 101: Bc Bull Centaur 6 4 1 9 [Block, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 102 name: Doom Charger Player 102: Bc Bull Centaur 6 4 2 9 [Block, Dodge, Sprint, Stand Firm, Sure Feet, Tackle, Thick Skull] Player 103 name: Bane Bloodbrewer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: Dorin Kneecrusha Player 104: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Tackle, Thick Skull] Player 105 name: Gloin Goldfillingseeker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Mighty Blow, Tackle, Thick Skull] Player 106 name: Wishes-He-Wasnt Ori Player 106: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 107 name: Thorin Redbeard Player 107: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Mighty Blow, Piling On, Tackle, Thick Skull] Player 108 name: Caleb Crotchmangler Player 108: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Piling On, Tackle, Thick Skull] Player 109 name: Fucker Player 109: H Chaos Hobgoblin 6 3 3 7 [Block, Dodge, Strip Ball, Sure Hands] Player 110 name: Sir DamageSponge Player 110: H Chaos Hobgoblin 6 5 4 7 [+ag, +st, +st] Player 111 name: You-Better-Score Player 111: H Chaos Hobgoblin 6 3 4 7 [+ag] Player 112 name: Dave Hanson Player 112: H Chaos Hobgoblin 6 3 3 7 [;] Player 113 name: Targin Bonecrusha Player 113: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 114 name: Steve Hanson Player 114: H Chaos Hobgoblin 6 3 4 7 [;] Player 115 name: Really Scared Player 115: H Chaos Hobgoblin 6 3 2 7 [Dirty Player, Kick] Done loading opponent team. Options Changed on Client to match Server: BB2k4 Take Root, Exp OFAB, Options Changed on Client to match Server: BB2k4 Take Root, Exp OFAB, *** Setup start *** Weather roll(6+4) Current Weather: Nice Gate: 128000 screaming fans show up for the game. Handicap result 66:BUZZING!. Duplicate handicap result 65:BUZZING!. Rerolling result. Handicap result 52:DUH, WHERE AM I. *** Setup start *** Thorin Redbeard is BUZZING! Came Rat suffers from DUH, WHERE AM I. Rongeurs Flamboyants gets a LEADER reroll. Rat Pide manages to ignore the niggling pain. GrrRaaaT manages to ignore the niggling pain. Fier à Rat is suffering from a niggling injury. 9: status changed from 0 to 2. Rat Staman manages to ignore the niggling pain. Came Rat manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Short & Surly win the toss. Waiting for Short & Surly to set players on field. 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 101 moved location (MPL) to ( 18, 4 ) 111 moved (SP) to ( 24, 4 ) 112 moved (SP) to ( 24, 7 ) 114 moved (SP) to ( 24, 6 ) 113 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 21, 11 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 17, 3 ) 101 moved (SP) to ( 22, 6 ) 101 moved (SP) to ( 21, 6 ) 111 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 107 moved (SP) to ( 17, 11 ) 107 moved (SP) to ( 17, 12 ) 103 moved (SP) to ( 17, 2 ) 107 moved (SP) to ( 19, 9 ) 104 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 21, 7 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 12, 5 ) Turn time limit reached. 15 moved (SP) to ( 8, 8 ) 7 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 13, 8 ) 16 moved (SP) to ( 14, 11 ) 15 moved (SP) to ( 8, 7 ) 16 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 13, 8 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 3 Weather roll(1+3) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kick result. Direction: 2 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 20, 1 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Targin Bonecrusha is knocked over. Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Targin Bonecrusha has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Staman Wishes-He-Wasnt Ori is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Chitique Gloin Goldfillingseeker saved by dodge skill. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 10, 5 ) 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 12, 3 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 1 ) 15 moved (MP) to ( 15, 1 ) Move ended for Rat ZeMotte Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 15, 2 ) 16 moved (MP) to ( 16, 2 ) Move ended for Rat Te Select an action for Came Rat 12: Select an action for Came Rat (5) BONE HEAD roll passed. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) Move ended for Came Rat [Game Saved] Select an action for Scélé Rat 14: Select an action for Scélé Rat 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 15, 5 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) Move ended for Scélé Rat Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 3 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Bane Bloodbrewer is knocked over. Player pushed to (17, 1) 103 moved (MP) to ( 17, 1 ) (6) Bane Bloodbrewer is saved by his thick skull (6, 4) + 0, (6, 2) + 0, 0: Bane Bloodbrewer has been stunned. 103: status changed from 0 to 2. 4 moved (MP) to ( 17, 2 ) 4 moved (MP) to ( 18, 2 ) Move ended for Rat Tonlaveur [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 5 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) Move ended for Rat Musqué Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 9, 2 ) 8 moved (MP) to ( 9, 1 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 10, 1 ) 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 13, 1 ) Move ended for Rat Taplan [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 13, 5 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 3 ) Move ended for Rat Pide Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Bane Bloodbrewer rolls over. 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 9 ) 104 moved (MP) to ( 13, 8 ) Move ended for Dorin Kneecrusha 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 5 ) Move ended for Gloin Goldfillingseeker 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 21, 2 ) 114 moved (MP) to ( 20, 1 ) Move ended for Steve Hanson 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Targin Bonecrusha [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 6 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Scélé Rat is knocked over. Player pushed to (13, 5) 14 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Scélé Rat has been knocked prone. 14: status changed from 0 to 1. 101 moved (MP) to ( 17, 5 ) Move ended for Hoofcrusher [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 22, 4 ) Move ended for Thorin Redbeard [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 9 ) 112 moved (MP) to ( 23, 8 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 22, 6 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 21, 3 ) Move ended for Dave Hanson [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Foul selected. 111 moved (MP) to ( 18, 6 ) 111 moved (MP) to ( 17, 6 ) 14 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 5 You-Better-Score fouls Scélé Rat. (3, 5) +1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 5) + 0, 6: Scélé Rat has been KILLED!! 14: status changed from 1 to 10. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for You-Better-Score Short & Surly: All players have moved. 14 moved (SP) to ( 0, 14 ) Short & Surly turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Targin Bonecrusha is knocked over. Player pushed to (17, 8) 113 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Targin Bonecrusha has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 17, 4 ) Move ended for Rat Tonlaveur Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 11, 7 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 9 ) Move ended for Rat Te Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 12, 4 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 8 ) Move ended for Rat ZeMotte Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Chitique Dorin Kneecrusha is knocked over. Player pushed to (13, 9) 104 moved (MP) to ( 13, 9 ) CLAW used on armor roll. (5, 4) + 2, (2, 4) + 0, 0: Dorin Kneecrusha has been stunned. 104: status changed from 0 to 2. [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Came Rat 12: Select an action for Came Rat (4) BONE HEAD roll passed. 12: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. Rongeurs Flamboyants uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK/POW Move ended for Came Rat Hoofcrusher is knocked over. Player pushed to (18, 5) 101 moved (MP) to ( 18, 5 ) (6, 1) + 0, (0, 0) + 0, 0: Hoofcrusher has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 14, 10 ) Move ended for Rat Pide Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 10 ) Move ended for Rat Taplan Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 16, 5 ) 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW You-Better-Score is knocked over. Player pushed to (17, 7) 111 moved (MP) to ( 17, 7 ) (6, 3) + 0, (4, 2) + 0, 0: You-Better-Score has been stunned. 111: status changed from 0 to 2. 2 moved (MP) to ( 17, 6 ) Move ended for Rat Musqué Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. Dorin Kneecrusha rolls over. 111: status changed from 2 to 1. You-Better-Score rolls over. 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hoofcrusher 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 21, 8 ) 105 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 1 (1) Gloin Goldfillingseeker trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 21, 11 ) Move ended for Gloin Goldfillingseeker [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 2 ) Move ended for Bane Bloodbrewer 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 22, 9 ) Move ended for Dave Hanson 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Targin Bonecrusha [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 2 ) 114 moved (MP) to ( 18, 3 ) Move ended for Steve Hanson 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 18, 4 ) 12 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Thorin Redbeard uses TACKLE to bring his opponent down. Came Rat is knocked over. Player pushed to (13, 5) 12 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (4, 5) + 0, (6, 6) + 1, 4: Came Rat has been seriously injured!! (15) Broken Ribs - Miss next game 12: status changed from 0 to 9. 107 moved (MP) to ( 17, 5 ) 12 moved (SP) to ( 0, 13 ) Move ended for Thorin Redbeard [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wishes-He-Wasnt Ori Short & Surly: All players have moved. Player pushed to (14, 7) 11 moved (MP) to ( 15, 7 ) Short & Surly turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 9 ) Move ended for Rat Staman Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Targin Bonecrusha is knocked over. Player pushed to (18, 8) 113 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 6) + 1, 0: Targin Bonecrusha has been knocked out. 113: status changed from 0 to 7. 113 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 10 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 12 ) 16 moved (MP) to ( 18, 12 ) 16 moved (MP) to ( 19, 12 ) (6) Go for it successful. 16 moved (MP) to ( 20, 12 ) Move ended for Rat Te [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 11 ) (5) Go for it successful. 3 moved (MP) to ( 20, 11 ) 105 blocked. (4) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (22, 10) 105 moved (MP) to ( 22, 10 ) Move ended for Rat Chitique [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 13 ) 1 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 18, 11 ) Move ended for Rat Pide Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) Move ended for Rat Taplan Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 17, 13 ) 15 moved (MP) to ( 18, 13 ) Move ended for Rat ZeMotte Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Steve Hanson is knocked over. Player pushed to (18, 2) 114 moved (MP) to ( 18, 2 ) (5, 2) + 0, (0, 0) + 0, 0: Steve Hanson has been knocked prone. 114: status changed from 0 to 1. 4 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Rat Musqué TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Musqué slips past his opponent(s) unhindered. 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 19, 9 ) Move ended for Rat Musqué Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 3 [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Steve Hanson 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 17, 4 ) Move ended for Bane Bloodbrewer 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 11 ) Move ended for Gloin Goldfillingseeker 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 22, 12 ) 112 moved (MP) to ( 21, 13 ) Move ended for Dave Hanson 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 PREHENSILE TAIL skill used. DODGE FINAL RESULT: You-Better-Score TARGET: 2 --- ROLL: 3 + -1 = 2 You-Better-Score slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 21, 8 ) Move ended for You-Better-Score [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 23, 11 ) SPRINT used. Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 23, 12 ) Move ended for Hoofcrusher [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 14, 9 ) Move ended for Dorin Kneecrusha 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 8 ) 2 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Rat Musqué saved by block skill. Thorin Redbeard saved by block skill. Short & Surly turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Wishes-He-Wasnt Ori is knocked over. Player pushed to (18, 10) 106 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 10 ) Move ended for Rat Pide Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Chitique Gloin Goldfillingseeker saved by dodge skill. Player pushed to (22, 10) 105 moved (MP) to ( 22, 10 ) [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 20, 14 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Dave Hanson is knocked over. Player pushed to (22, 12) 112 moved (MP) to ( 22, 12 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (2, 6) + 2, (2, 5) + 1, 0: Dave Hanson has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 9 ) 11 moved (MP) to ( 21, 13 ) Move ended for Rat Staman [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 12 ) 15 moved (MP) to ( 19, 11 ) 15 moved (MP) to ( 19, 10 ) 15 moved (MP) to ( 18, 9 ) Move ended for Rat ZeMotte Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Musqué Thorin Redbeard saved by dodge skill. Player pushed to (19, 7) 107 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 13 ) 8 moved (MP) to ( 20, 14 ) 8 moved (MP) to ( 21, 14 ) 8 moved (MP) to ( 22, 14 ) 8 moved (MP) to ( 23, 14 ) 8 moved (MP) to ( 24, 14 ) 8 moved (MP) to ( 25, 13 ) 8 moved (MP) to ( 26, 12 ) 8 moved (MP) to ( 27, 11 ) Rat Taplan scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=10] : current status = 0 1 : current square = java.awt.Point[x=20,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=19,y=9] : current status = 0 2 : current square = java.awt.Point[x=19,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=20,y=11] : current status = 0 3 : current square = java.awt.Point[x=20,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=18,y=3] : current status = 0 4 : current square = java.awt.Point[x=18,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=17,y=9] : current status = 0 7 : current square = java.awt.Point[x=17,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=17,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=17,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=27,y=11] : current status = 0 8 : current square = java.awt.Point[x=27,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=21,y=13] : current status = 0 11 : current square = java.awt.Point[x=21,y=13] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=13] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=13] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=18,y=9] : current status = 0 15 : current square = java.awt.Point[x=18,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=20,y=12] : current status = 0 16 : current square = java.awt.Point[x=20,y=12] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=12] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=12] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=23,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=23,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=17,y=4] : current status = 0 103 : current square = java.awt.Point[x=17,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=18,y=10] : current status = 1 106 : current square = java.awt.Point[x=18,y=10] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=19,y=7] : current status = 0 107 : current square = java.awt.Point[x=19,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=21,y=8] : current status = 0 111 : current square = java.awt.Point[x=21,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (6) Dave Hanson regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (1) Targin Bonecrusha stays UNconscious. 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : rearrange KO player to square java.awt.Point[x=29,y=8] 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 9, 5 ) 11 moved (SP) to ( 9, 6 ) 3 moved (SP) to ( 9, 8 ) 4 moved (SP) to ( 9, 10 ) 15 moved (SP) to ( 9, 4 ) 8 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 8, 7 ) 1 moved (SP) to ( 8, 10 ) Waiting for Short & Surly to set players on field. Turn time limit reached. 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 101 moved location (MPL) to ( 18, 4 ) 111 moved (SP) to ( 24, 3 ) 112 moved (SP) to ( 25, 5 ) 114 moved (SP) to ( 25, 7 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 22, 10 ) 111 moved (SP) to ( 22, 4 ) 101 moved (SP) to ( 21, 7 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (4+2) = Bad Kick KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (18, 11) GET BALL FINAL RESULT: Steve Hanson TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 16, 8 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 4 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Thorin Redbeard Rat Mada is knocked over. Player pushed to (16, 11) 10 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 4) + 1, 0: Rat Mada has been stunned. 10: status changed from 0 to 2. 107 moved (MP) to ( 14, 10 ) [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 12 ) Move ended for Bane Bloodbrewer 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Wishes-He-Wasnt Ori Rat Te is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Rat Te has been knocked prone. 16: status changed from 0 to 1. Wishes-He-Wasnt Ori saved by block skill. [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Gloin Goldfillingseeker Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 14, 4 ) [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: You-Better-Score TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for You-Better-Score [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 6 ) Move ended for Hoofcrusher 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 10 ) Move ended for Dave Hanson 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) Move ended for Dorin Kneecrusha Short & Surly turn ended. [Game Saved] 10: status changed from 2 to 1. Rat Mada rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Rat Te Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 14, 8 ) Move ended for Rat Staman Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 9 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Steve Hanson is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Steve Hanson has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 5 ) Move ended for Rat Chitique Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Musqué Player pushed to (14, 3) 105 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 8 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 6 ) Move ended for Rat Tonlaveur Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 14, 9 ) Move ended for Rat ZeMotte Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 10 ) Move ended for Rat Taplan Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 11 ) 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 9, 13 ) 1 moved (MP) to ( 10, 14 ) 1 moved (MP) to ( 11, 14 ) 1 moved (MP) to ( 12, 14 ) 1 moved (MP) to ( 13, 13 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) Move ended for Rat Pide Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 7 ) 6 moved (MP) to ( 6, 7 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Steve Hanson 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: You-Better-Score TARGET: 2 --- ROLL: 6 + 0 = 6 You-Better-Score slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) Move ended for You-Better-Score [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 4 ) Move ended for Gloin Goldfillingseeker 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Hoofcrusher Rat Te is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 1) + 1, 0: Rat Te has been stunned. 16: status changed from 0 to 2. Hoofcrusher saved by block skill. [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 112: Select an action for Dave Hanson Select an action for Dave Hanson 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 15, 4 ) Move ended for Dave Hanson [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 12, 4 ) Move ended for Dorin Kneecrusha 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 14, 12 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Rat Pide is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (6, 4) + 0, (3, 4) + 0, 0: Rat Pide has been stunned. 1: status changed from 0 to 2. Bane Bloodbrewer saved by block skill. Move ended for Bane Bloodbrewer [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Thorin Redbeard Rat ZeMotte is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (3, 5) + 0, (3, 2) + 1, 0: Rat ZeMotte has been stunned. 15: status changed from 0 to 2. 107 moved (MP) to ( 14, 9 ) Turn time limit reached. [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori Short & Surly turn ended. [Game Saved] 1: status changed from 2 to 1. Rat Pide rolls over. 15: status changed from 2 to 1. Rat ZeMotte rolls over. 16: status changed from 2 to 1. Rat Te rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Staman Wishes-He-Wasnt Ori is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) CLAW used on armor roll. (2, 5) + 2, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Steve Hanson is knocked over. Player pushed to (17, 6) 114 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Steve Hanson has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Rat Tonlaveur Hoofcrusher is knocked over. Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) (4, 1) + 0, (0, 0) + 0, 0: Hoofcrusher has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 12, 3 ) Move ended for Rat Taplan Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Musqué Gloin Goldfillingseeker saved by block skill. Rat Musqué saved by block skill. [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 4 ) 6 moved (MP) to ( 10, 3 ) 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 2 ) Move ended for Rat Spoutine Select an action for Rat Chitique 3: Select an action for Rat Chitique Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Steve Hanson 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hoofcrusher 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 12, 6 ) 2 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Rat Musqué saved by block skill. Thorin Redbeard saved by block skill. Move ended for Thorin Redbeard [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Gloin Goldfillingseeker Rat Musqué is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 2) + 1, 0: Rat Musqué has been stunned. 2: status changed from 0 to 2. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Rat Taplan is knocked over. Player pushed to (18, 2) 8 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 4) + 0, (4, 3) + 0, 0: Rat Taplan has been stunned. 8: status changed from 0 to 2. 104 moved (MP) to ( 12, 3 ) [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for You-Better-Score Rat Spoutine saved by dodge skill. Player pushed to (16, 3) 6 moved (MP) to ( 13, 3 ) [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Hanson TARGET: 3 --- ROLL: 3 + 0 = 3 Dave Hanson slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 2 ) Move ended for Dave Hanson [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bane Bloodbrewer Short & Surly: All players have moved. Rat Mada is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (4, 2) + 0, 0: Rat Mada has been stunned. 10: status changed from 0 to 2. Bane Bloodbrewer saved by block skill. Short & Surly turn ended. [Game Saved] 2: status changed from 2 to 1. Rat Musqué rolls over. 8: status changed from 2 to 1. Rat Taplan rolls over. 10: status changed from 2 to 1. Rat Mada rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Wishes-He-Wasnt Ori is knocked over. Player pushed to (17, 5) 106 moved (MP) to ( 17, 5 ) CLAW used on armor roll. (3, 2) + 2, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Steve Hanson is knocked over. Player pushed to (18, 5) 114 moved (MP) to ( 18, 5 ) MIGHTY BLOW used on injury roll. (6, 2) + 0, (3, 4) + 1, 0: Steve Hanson has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 4: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Tonlaveur Hoofcrusher is knocked over. Player pushed to (17, 4) 101 moved (MP) to ( 17, 4 ) (4, 4) + 0, (0, 0) + 0, 0: Hoofcrusher has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Chitique Player pushed to (14, 3) 105 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 16, 3 ) 111 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (15, 1) 111 moved (MP) to ( 15, 1 ) 16 moved (MP) to ( 15, 2 ) Move ended for Rat Te [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 10, 6 ) Move ended for Rat ZeMotte Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 16, 11 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Pide slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 21, 6 ) (1) Rat Pide trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 1 moved (MP) to ( 22, 5 ) Move ended for Rat Pide [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 1 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 8, 2 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dave Hanson Player pushed to (13, 3) 16 moved (MP) to ( 16, 3 ) [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hoofcrusher 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 10, 7 ) Move ended for Bane Bloodbrewer [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 10, 1 ) 104 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 8, 1 ) Move ended for Dorin Kneecrusha [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 8, 0 ) Move ended for You-Better-Score [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 11, 6 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat ZeMotte is knocked over. Player pushed to (20, 7) 15 moved (MP) to ( 9, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 1) + 1, 0: Rat ZeMotte has been stunned. 15: status changed from 0 to 2. 107 moved (MP) to ( 10, 6 ) 107: status changed from 4 to 1. Move ended for Thorin Redbeard 107: status changed from 1 to 1. [Game Saved] 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gloin Goldfillingseeker Short & Surly: All players have moved. Player pushed to (14, 5) 3 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 4 ) Short & Surly turn ended. [Game Saved] 15: status changed from 2 to 1. Rat ZeMotte rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 9, 3 ) 8 moved (MP) to ( 8, 3 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 6, 2 ) 8 moved (MP) to ( 6, 1 ) (6) Go for it successful. 8 moved (MP) to ( 7, 0 ) Move ended for Rat Taplan [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 12, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 11, 2 ) (3) Go for it successful. 2 moved (MP) to ( 10, 1 ) (1) Rat Musqué trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 2 moved (MP) to ( 9, 0 ) Move ended for Rat Musqué [Game Saved] Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) DODGE FINAL RESULT: Rat Staman TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Staman slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 9, 2 ) Move ended for Rat Staman [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 11, 7 ) Move ended for Rat Mada Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Turn time limit reached. 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Wishes-He-Wasnt Ori is knocked over. Player pushed to (18, 4) 106 moved (MP) to ( 18, 4 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. 106: status changed from 0 to 1. 7 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Tonlaveur Hoofcrusher is knocked over. Player pushed to (18, 3) 101 moved (MP) to ( 18, 3 ) (6, 1) + 0, (0, 0) + 0, 0: Hoofcrusher has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 17, 4 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Spoutine Dorin Kneecrusha saved by block skill. Rat Spoutine is knocked over. (6, 2) + 0, (6, 1) + 0, 0: Rat Spoutine has been stunned. 6: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 111: Select an action for You-Better-Score Select an action for You-Better-Score 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Thorin Redbeard Rat Mada is knocked over. Player pushed to (17, 8) 10 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 2) + 0, (2, 3) + 1, 0: Rat Mada has been stunned. 10: status changed from 0 to 2. 107 moved (MP) to ( 11, 7 ) [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Rat Taplan is knocked over. Player pushed to (23, 1) 8 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Rat Taplan has been knocked prone. 8: status changed from 0 to 1. 111 moved (MP) to ( 7, 0 ) 111 moved (MP) to ( 6, 0 ) 111 moved (MP) to ( 5, 0 ) 111 moved (MP) to ( 4, 0 ) 111 moved (MP) to ( 3, 0 ) 111 moved (MP) to ( 2, 0 ) You-Better-Score scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 5 (5) Targin Bonecrusha regains consciousness. 113: status changed from 7 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) Verified Opponent Roll = 2 (2) Steve Hanson stays UNconscious. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 8 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 10: status changed from 2 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Rongeurs Flamboyants gets a LEADER reroll. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 9, 6 ) 3 moved (SP) to ( 9, 8 ) 7 moved (SP) to ( 9, 7 ) 11 moved (SP) to ( 9, 6 ) 4 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 10 ) 8 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 8, 7 ) Waiting for Short & Surly to set players on field. 107 moved location (MPL) to ( 22, 7 ) 106 moved location (MPL) to ( 22, 6 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 101 moved location (MPL) to ( 18, 4 ) 111 moved (SP) to ( 24, 6 ) 112 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 22, 10 ) 106 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 17, 8 ) 106 moved (SP) to ( 19, 6 ) 107 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 22, 10 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 5 Distance: 1 Quick snap. Waiting for Short & Surly to re-arrange players on field. 111 moved (SP) to ( 21, 5 ) 104 moved (SP) to ( 14, 3 ) 103 moved (SP) to ( 14, 11 ) 106 moved (SP) to ( 14, 6 ) 112 moved (SP) to ( 21, 11 ) Ball placed at (18, 11) Ball placed at (18, 11) Scatter roll: 3 Ball moved to ( 20, 11 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 1 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Gloin Goldfillingseeker Rat Musqué is knocked over. Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 2: status changed from 0 to 1. 105 moved (MP) to ( 14, 10 ) [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) Move ended for Bane Bloodbrewer 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Targin Bonecrusha Rat Te is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (3, 5) + 0, (2, 3) + 1, 0: Rat Te has been stunned. 16: status changed from 0 to 2. Targin Bonecrusha saved by block skill. [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: You-Better-Score TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for You-Better-Score [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 11 ) Move ended for Dave Hanson 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 4 ) 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Move ended for Thorin Redbeard Thorin Redbeard is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Thorin Redbeard has been knocked prone. 107: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] 16: status changed from 2 to 1. Rat Te rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Rat Musqué Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 13, 7 ) Move ended for Rat Spoutine Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 9 ) Move ended for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 7 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) Move ended for Rat Staman Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 10 ) 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Gloin Goldfillingseeker is knocked over. Player pushed to (15, 11) 105 moved (MP) to ( 15, 11 ) MIGHTY BLOW used on injury roll. (5) Gloin Goldfillingseeker is saved by his thick skull (4, 6) + 0, (2, 5) + 1, 0: Gloin Goldfillingseeker has been stunned. 105: status changed from 0 to 2. 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 10 ) Move ended for Rat ZeMotte Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 9 ) Move ended for Rat Taplan Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Rat Pide TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Pide slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) (1) Rat Pide trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 1 moved (MP) to ( 18, 9 ) Move ended for Rat Pide [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 9 ) Move ended for Rat Chitique Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Mada Rongeurs Flamboyants: All players have moved. Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) Turn time limit reached. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. Gloin Goldfillingseeker rolls over. 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 12, 5 ) Move ended for Dorin Kneecrusha 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 6) 10 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 13, 5 ) 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Thorin Redbeard Rat Mada is knocked over. Player pushed to (17, 7) 10 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (5, 2) + 1, (2, 2) + 0, 0: Rat Mada has been stunned. 10: status changed from 0 to 2. 107 moved (MP) to ( 12, 6 ) [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 1 (1) You-Better-Score trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 20, 4 ) Move ended for You-Better-Score [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 10 ) Move ended for Dave Hanson 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 8 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 9) 1 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Rat Pide has been knocked prone. 1: status changed from 0 to 1. Move ended for Hoofcrusher [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 8 ) Move ended for Targin Bonecrusha [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 17, 8 ) Move ended for Wishes-He-Wasnt Ori 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bane Bloodbrewer Short & Surly: All players have moved. Rat Staman saved by block skill. Bane Bloodbrewer saved by block skill. Short & Surly turn ended. [Game Saved] 10: status changed from 2 to 1. Rat Mada rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) 6 moved (MP) to ( 19, 3 ) Move ended for Rat Spoutine [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 9 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Chitique Wishes-He-Wasnt Ori is knocked over. Player pushed to (18, 8) 106 moved (MP) to ( 18, 8 ) CLAW used on armor roll. (2, 6) + 2, (2, 5) + 0, 0: Wishes-He-Wasnt Ori has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 6 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 4 ) Move ended for Rat Taplan Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 18, 6 ) 15 moved (MP) to ( 19, 6 ) 15 moved (MP) to ( 20, 5 ) 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW You-Better-Score is knocked over. Player pushed to (20, 3) 111 moved (MP) to ( 20, 3 ) (4, 6) + 0, (3, 6) + 0, 0: You-Better-Score has been knocked out. 111: status changed from 3 to 7. 111 moved to dugout ( 29, 9 ) 15 moved (MP) to ( 20, 4 ) Ball moved to ( 20, 2 ) (4) Go for it successful. 15 moved (MP) to ( 21, 3 ) Move ended for Rat ZeMotte [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Rat Pide Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 15, 6 ) DODGE BEFORE RE_ROLL: Rat Te knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rat Te TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Te slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 3 ) Move ended for Rat Te [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 7 ) Move ended for Rat Musqué Select an action for Rat Staman 11: Select an action for Rat Staman Turn time limit reached. 11: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (12, 13) 103 moved (MP) to ( 12, 13 ) 11 moved (MP) to ( 12, 12 ) Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 3 [Game Saved] 106: status changed from 2 to 1. Wishes-He-Wasnt Ori rolls over. 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 105: Select an action for Gloin Goldfillingseeker Select an action for Gloin Goldfillingseeker 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 17, 10 ) Move ended for Gloin Goldfillingseeker [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 17, 2 ) Move ended for Dorin Kneecrusha [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 17, 4 ) 16 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 2) 16 moved (MP) to ( 19, 2 ) 107 moved (MP) to ( 18, 3 ) Move ended for Thorin Redbeard [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! 113: tackle zone state changed to false Move ended for Targin Bonecrusha [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Dave Hanson knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Dave Hanson TARGET: 3 --- ROLL: 1 + 0 = 1 Dave Hanson is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Dave Hanson has been knocked prone. 112: status changed from 4 to 1. Short & Surly turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Chitique Gloin Goldfillingseeker is knocked over. Player pushed to (18, 10) 105 moved (MP) to ( 18, 10 ) CLAW used on armor roll. (1) Gloin Goldfillingseeker's thick skull does not save 'em (3, 6) + 2, (3, 6) + 0, 0: Gloin Goldfillingseeker has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 10 ) 3 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Hoofcrusher is knocked over. Player pushed to (19, 7) 101 moved (MP) to ( 19, 7 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 3) + 1, 0: Hoofcrusher has been stunned. 101: status changed from 0 to 2. 7 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 14, 11 ) 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 13, 13 ) Move ended for Rat Tonlaveur Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Staman Player pushed to (12, 14) 103 moved (MP) to ( 12, 14 ) 11 moved (MP) to ( 12, 13 ) [Game Saved] Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Rat Te Player pushed to (17, 3) 107 moved (MP) to ( 17, 3 ) 16 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 3 ) 15 moved (MP) to ( 19, 2 ) 15 moved (MP) to ( 18, 2 ) Move ended for Rat ZeMotte Select an action for Rat Mada 10: Select an action for Rat Mada Select an action for Rat Musqué 2: Select an action for Rat Musqué Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 4 ) Move ended for Rat Mada Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 15, 6 ) 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 1 ) Move ended for Rat Pide Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 18, 4 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Thorin Redbeard saved by dodge skill. Player pushed to (16, 3) 107 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) Move ended for Rat Musqué [Game Saved] Select an action for Rat Taplan 8: Select an action for Rat Taplan Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 2 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Rat Spoutine Scatter roll: 7 Ball moved to ( 19, 3 ) Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 4 [Game Saved] 101: status changed from 2 to 1. Hoofcrusher rolls over. 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 12 ) 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 17, 12 ) Move ended for Dave Hanson 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 18, 5 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK Player pushed to (9, 3) 8 moved (MP) to ( 20, 3 ) 113 moved (MP) to ( 19, 4 ) Move ended for Targin Bonecrusha [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Thorin Redbeard Rat Musqué is knocked over. Player pushed to (11, 4) 2 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Rat Musqué has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 17, 3 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Dorin Kneecrusha SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 1) 1 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Rat Pide has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. POW/SKULL Move ended for Bane Bloodbrewer Rat Tonlaveur saved by block skill. Bane Bloodbrewer saved by block skill. [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Wishes-He-Wasnt Ori knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wishes-He-Wasnt Ori TARGET: 4 --- ROLL: 1 + 0 = 1 Wishes-He-Wasnt Ori is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Wishes-He-Wasnt Ori has been knocked prone. Move ended for Wishes-He-Wasnt Ori Short & Surly: All players have moved. 106: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Bane Bloodbrewer is knocked over. Player pushed to (12, 15) (5) Bane Bloodbrewer is saved by his thick skull (3, 6) + 0, 0: Bane Bloodbrewer has been stunned. 103: status changed from 0 to 0. 103 moved to dugout ( 29, 0 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 3 ) Move ended for Rat Chitique Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Te Thorin Redbeard saved by dodge skill. Player pushed to (16, 2) 107 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat ZeMotte Dorin Kneecrusha saved by dodge skill. Player pushed to (16, 1) 104 moved (MP) to ( 16, 1 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 15 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Rat Pide 1: Select an action for Rat Pide 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Rat Pide Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(5) - PRO works! (5) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 20, 6 ) 7 moved (MP) to ( 20, 5 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. POW Targin Bonecrusha is knocked over. Player pushed to (19, 3) 113 moved (MP) to ( 19, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Targin Bonecrusha has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 19, 4 ) Scatter roll: 2 Ball moved to ( 19, 2 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 12 ) 4 moved (MP) to ( 15, 11 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 6 ) Move ended for Rat Tonlaveur Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 17, 6 ) Move ended for Rat Musqué Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 2 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 6 moved (MP) to ( 20, 1 ) 6 moved (MP) to ( 21, 1 ) 6 moved (MP) to ( 22, 1 ) 6 moved (MP) to ( 23, 1 ) 6 moved (MP) to ( 24, 1 ) 6 moved (MP) to ( 25, 1 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 5 ) 10 moved (MP) to ( 21, 6 ) 10 moved (MP) to ( 20, 7 ) Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 4 ) 8 moved (MP) to ( 21, 5 ) 8 moved (MP) to ( 20, 6 ) Move ended for Rat Taplan Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 1 (1) Dave Hanson trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 24, 6 ) Move ended for Dave Hanson [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 2) 1 moved (MP) to ( 18, 2 ) 107 moved (MP) to ( 17, 1 ) 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 1) 1 moved (MP) to ( 19, 1 ) 107 moved (MP) to ( 18, 2 ) Move ended for Thorin Redbeard [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Rat Taplan saved by dodge skill. Player pushed to (9, 5) 8 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 20, 6 ) Move ended for Hoofcrusher [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dorin Kneecrusha Rat ZeMotte is knocked over. Player pushed to (12, 3) 15 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Rat ZeMotte has been knocked prone. 15: status changed from 0 to 1. 104 moved (MP) to ( 17, 2 ) [Game Saved] 106: Select an action for Wishes-He-Wasnt Ori Select an action for Wishes-He-Wasnt Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Wishes-He-Wasnt Ori 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Targin Bonecrusha Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 8 ) Move ended for Rat Staman Select an action for Rat Tonlaveur 4: Select an action for Rat Tonlaveur 4: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. POW/SKULL Move ended for Rat Tonlaveur Hoofcrusher saved by block skill. Rat Tonlaveur saved by block skill. [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Block selected. 101 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Mada Hoofcrusher is knocked over. Player pushed to (19, 5) 101 moved (MP) to ( 19, 5 ) (3, 1) + 0, (0, 0) + 0, 0: Hoofcrusher has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Musqué Player pushed to (17, 8) 106 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Rat Te 16: Select an action for Rat Te Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 21, 4 ) 8 moved (MP) to ( 21, 3 ) 8 moved (MP) to ( 20, 2 ) Move ended for Rat Taplan Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Targin Bonecrusha is knocked over. Player pushed to (19, 2) 113 moved (MP) to ( 19, 2 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Targin Bonecrusha has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Block selected. 107 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Te Thorin Redbeard is knocked over. Player pushed to (18, 1) 107 moved (MP) to ( 18, 1 ) (3, 1) + 0, (0, 0) + 0, 0: Thorin Redbeard has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Rat Chitique Dorin Kneecrusha saved by block skill. Rat Chitique is knocked over. (6, 4) + 0, (1, 2) + 0, 0: Rat Chitique has been stunned. 3: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 107: status changed from 6 to 0. 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Thorin Redbeard uses TACKLE to bring his opponent down. Move ended for Thorin Redbeard SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 1) 1 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 4) + 1, 0: Rat Pide has been stunned. 1: status changed from 0 to 2. 107 moved (MP) to ( 19, 1 ) [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 24, 5 ) 112 moved (MP) to ( 25, 4 ) 112 moved (MP) to ( 26, 3 ) 112 moved (MP) to ( 26, 2 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Rat Spoutine is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 3 to 1. Dave Hanson is knocked over. Move ended for Dave Hanson Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (5, 3) + 0, (4, 3) + 0, 0: Dave Hanson has been stunned. 112: status changed from 0 to 2. Verified Opponent Roll = 8 Ball moved to ( 3, 1 ) Short & Surly turn ended. [Game Saved] 1: status changed from 2 to 1. Rat Pide rolls over. 3: status changed from 2 to 1. Rat Chitique rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Staman Wishes-He-Wasnt Ori is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (3, 6) + 2, (6, 3) + 1, 6: Wishes-He-Wasnt Ori has been KILLED!! 106: status changed from 0 to 10. 11 moved (MP) to ( 17, 8 ) Waiting for opponent to decide to use apothecary. (1) Apothecary FAILS! 106 moved to dugout ( 29, 14 ) [Game Saved] Select an action for Rat ZeMotte 15: Select an action for Rat ZeMotte 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Rat ZeMotte Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 18, 2 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (19, 0) 107 moved (MP) to ( 19, 0 ) 7 moved (MP) to ( 19, 1 ) 107 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (19, -2) (3) Thorin Redbeard's thick skull does not save 'em (4, 4) + 0, 0: Thorin Redbeard has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 28, 8 ) 7 moved (MP) to ( 19, 0 ) 7 moved (MP) to ( 18, 1 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Te Dorin Kneecrusha is knocked over. Player pushed to (17, 1) 104 moved (MP) to ( 17, 1 ) (5, 1) + 0, (0, 0) + 0, 0: Dorin Kneecrusha has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 26, 1 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 6 moved (MP) to ( 25, 2 ) 6 moved (MP) to ( 25, 3 ) 6 moved (MP) to ( 26, 4 ) 6 moved (MP) to ( 26, 5 ) 6 moved (MP) to ( 26, 6 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat Musqué 2: Select an action for Rat Musqué 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 6 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 20, 4 ) Move ended for Rat Musqué Rongeurs Flamboyants turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 112: status changed from 2 to 1. Dave Hanson rolls over. 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Dorin Kneecrusha 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Verified Opponent Roll = 3 (3) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false Blitz action used. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hoofcrusher knocked over trying to dodge. TARGET: 8 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Hoofcrusher TARGET: 8 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 SHADOWING skill used. Shadower ROLL: 6 + 7 ma Dodger ROLL: 3 + 6 ma SHADOWING successful. 4 moved (MP) to ( 19, 5 ) Hoofcrusher is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Hoofcrusher has been knocked prone. Move ended for Hoofcrusher Short & Surly: All players have moved. 101: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 1 ) Move ended for Rat Chitique Select an action for Rat Te 16: Select an action for Rat Te 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 2 ) Move ended for Rat Te Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (1) WILD ANIMAL roll fails! PRO Roll(4) - PRO works! (3) WILD ANIMAL roll passed. Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Dorin Kneecrusha saved by dodge skill. Player pushed to (16, 2) 104 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 1 ) Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Dorin Kneecrusha is knocked over. Player pushed to (16, 3) 104 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Dorin Kneecrusha has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 27, 6 ) Rat Spoutine scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=1] : current status = 1 1 : current square = java.awt.Point[x=20,y=1] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=20,y=4] : current status = 4 2 : current square = java.awt.Point[x=20,y=4] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=16,y=1] : current status = 4 3 : current square = java.awt.Point[x=16,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=27,y=6] : current status = 4 6 : current square = java.awt.Point[x=27,y=6] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=16,y=2] : current status = 0 7 : current square = java.awt.Point[x=16,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=20,y=2] : current status = 0 8 : current square = java.awt.Point[x=20,y=2] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=20,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=20,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=20,y=6] : current status = 4 10 : current square = java.awt.Point[x=20,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=20,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=20,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=17,y=3] : current status = 4 15 : current square = java.awt.Point[x=17,y=3] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=18,y=2] : current status = 4 16 : current square = java.awt.Point[x=18,y=2] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=20,y=5] : current status = 1 101 : current square = java.awt.Point[x=20,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=16,y=3] : current status = 1 104 : current square = java.awt.Point[x=16,y=3] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=10] : current status = 7 105 : current status = 7 (5) Gloin Goldfillingseeker regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=14] : current status = 10 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=28,y=8] : current status = 7 107 : current status = 7 (4) Thorin Redbeard regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=28,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (5) You-Better-Score regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=26,y=2] : current status = 1 112 : current square = java.awt.Point[x=26,y=2] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=26,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=26,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=19,y=2] : current status = 1 113 : current square = java.awt.Point[x=19,y=2] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) Steve Hanson stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 9, 6 ) 6 moved (SP) to ( 8, 6 ) 8 moved (SP) to ( 8, 5 ) 3 moved (SP) to ( 9, 5 ) 4 moved (SP) to ( 9, 8 ) 15 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 7, 6 ) 15 moved (SP) to ( 9, 4 ) Waiting for Short & Surly to set players on field. 107 moved location (MPL) to ( 22, 7 ) 105 moved location (MPL) to ( 22, 5 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 101 moved location (MPL) to ( 18, 4 ) 112 moved (SP) to ( 25, 6 ) 111 moved (SP) to ( 25, 7 ) 113 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 7) Kickoff Roll (4+1) = Cheering Fans Rongeurs Flamboyants: 3 + 25FF + 0CL Short & Surly: 1 + 11FF + 0CL Rongeurs Flamboyants get an extra re-roll. KICK skill used. Kick result. Direction: 7 Distance: 0 Ball placed at (19, 7) Scatter roll: 5 Ball moved to ( 20, 8 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 8 107: Select an action for Thorin Redbeard Select an action for Thorin Redbeard 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Thorin Redbeard Rat Musqué is knocked over. Player pushed to (16, 11) 2 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 2) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 1) + 1, (3, 1) + 0, 0: Rat Musqué has been stunned. 2: status changed from 0 to 2. 107 moved (MP) to ( 14, 10 ) 107: status changed from 0 to 1. 107: status changed from 1 to 1. [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Targin Bonecrusha Rat Te is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Rat Te has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Rat Mada is knocked over. Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Rat Mada has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 3 ) 15 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Rat ZeMotte is knocked over. Player pushed to (21, 4) 15 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 3) + 0, (1, 3) + 1, 0: Rat ZeMotte has been stunned. 15: status changed from 0 to 2. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 12, 2 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 13, 2 ) Move ended for Hoofcrusher [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Dave Hanson TARGET: 3 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 19, 9 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Dave Hanson TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 Scatter roll: 1 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 6 Scatter roll: 6 Move ended for Dave Hanson Ball moved to ( 14, 13 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 13, 14 ) Short & Surly turn ended. [Game Saved] 2: status changed from 2 to 1. Rat Musqué rolls over. 15: status changed from 2 to 1. Rat ZeMotte rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Chitique 3: Select an action for Rat Chitique 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 11 ) Move ended for Rat Chitique Select an action for Rat Staman 11: Select an action for Rat Staman 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 10, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 13 ) 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW You-Better-Score is knocked over. Player pushed to (16, 11) 111 moved (MP) to ( 16, 11 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (1, 5) + 2, (1, 2) + 1, 0: You-Better-Score has been stunned. 111: status changed from 0 to 2. 11 moved (MP) to ( 15, 12 ) Move ended for Rat Staman [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 16, 13 ) Move ended for Rat Spoutine Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 15, 13 ) (2) Go for it successful. 8 moved (MP) to ( 16, 14 ) GET BALL BEFORE RE_ROLL: Rat Taplan dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 6 Move ended for Rat Taplan Ball moved to ( 16, 13 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 16, 14 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 4 + 0 = 4 Rongeurs Flamboyants turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=8,y=7] : current status = 0 1 : current square = java.awt.Point[x=8,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=8,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=8,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=11] : current status = 1 2 : current square = java.awt.Point[x=13,y=11] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=14,y=11] : current status = 0 3 : current square = java.awt.Point[x=14,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=9,y=8] : current status = 0 4 : current square = java.awt.Point[x=9,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=16,y=13] : current status = 0 6 : current square = java.awt.Point[x=16,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=9,y=6] : current status = 0 7 : current square = java.awt.Point[x=9,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=9,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=9,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=16,y=14] : current status = 0 8 : current square = java.awt.Point[x=16,y=14] : current status = 0 8: status changed from 3 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=14] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=14] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=14,y=5] : current status = 1 10 : current square = java.awt.Point[x=14,y=5] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=12] : current status = 0 11 : current square = java.awt.Point[x=15,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=0,y=13] : current status = 9 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=1,y=4] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=8,y=4] : current status = 1 15 : current square = java.awt.Point[x=8,y=4] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=8,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=8,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=13,y=7] : current status = 1 16 : current square = java.awt.Point[x=13,y=7] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=13,y=2] : current status = 0 101 : current square = java.awt.Point[x=13,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=15,y=4] : current status = 0 103 : current square = java.awt.Point[x=15,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=3] : current status = 0 104 : current square = java.awt.Point[x=15,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=14] : current status = 10 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=14,y=10] : current status = 1 107 : current square = java.awt.Point[x=14,y=10] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=16,y=11] : current status = 2 111 : current square = java.awt.Point[x=16,y=11] : current status = 2 111: status changed from 2 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=19,y=9] : current status = 0 112 : current square = java.awt.Point[x=19,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (4) Steve Hanson regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=28,y=6] : current status = 2 115 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Winnings Roll: 5 + 0 Short & Surly Winnings Roll: 2 + 0 Rat Chitique gets an MVP award. Wishes-He-Wasnt Ori gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=5 +1 for win +1 for TDs -2 from high FF of 25 Rongeurs Flamboyants FF Roll: 5 + 0 not conceding roll=3 -1 for loss +1 for cas (2) -1 from high FF of 11 Short & Surly FF Roll: 3 + -1 ***END Fan Factor DEBUG*** D6: 1(142) 2(147) 3(140) 4(140) 5(159) 6(135) Total(863) D8: 1(3) 2(4) 3(1) 4(1) 5(4) 6(3) 7(4) 8(4) Total(24) GAME OVER Final Score: Rongeurs Flamboyants: 2 Short & Surly: 1 WINNINGS Rongeurs Flamboyants: 50000 Short & Surly: 20000 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2