Java JRE 1.5 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Branch Prediction Too Player 1: L Wood Elf Lineman 7 3 4 7 [Block] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [] Player 3 name: Thranduilseed Jr. Player 3: T Wood Elf Thrower 7 3 4 7 [Pass] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 7 name: Ramdir Player 7: L Wood Elf Lineman 7 3 4 7 [Block, Dodge] Player 9 name: Thranduilseed Player 9: T Wood Elf Thrower 7 3 3 6 [Accurate, Dodge, Pass, Safe Throw, Sure Hands] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Sprint, Sure Feet] Player 11 name: Orgopher Player 11: C Wood Elf Catcher 9 3 4 6 [+st, Block, Catch, Dodge, Jump Up, Nerves Of Steel, Sure Hands] Player 12 name: Wild Woody Player 12: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Jump Up, Leap, Strip Ball, Sure Hands, Tackle] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1097] Connected as server to game 'sonichowl'. Sending Team File... Done Sending File Receiving: Mad Howlers.html Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, Done receiving file. Team 2 name: Mad Howlers Team 2 race: Orc Player 101 name: Blackheart Player 101: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 102 name: Freekboi Player 102: B Orc Blitzer 6 3 3 9 [Block] Player 103 name: Skullcrakk Player 103: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 104 name: Throatrip Player 104: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Tackle] Player 105 name: Spleenlik Player 105: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 106 name: Bonecrusha Player 106: Bo Black Orc 4 4 2 9 [Block, Guard] Player 107 name: Legsnappa Player 107: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 108 name: Bloodscream Player 108: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 109 name: Blackgums Player 109: L Orc Lineman 6 3 2 9 [+ma, Block, Guard] Player 110 name: Trollbreath Player 110: L Orc Lineman 5 3 4 9 [+ag, Block] Player 111 name: Gazbagg Player 111: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 112 name: Braynzpilla Player 112: Bo Black Orc 4 4 2 9 [Block, Guard] Player 113 name: Nekkcrakka Player 113: Bo Black Orc 4 4 2 9 [Block, Stand Firm] Player 114 name: Bunky Leddbutt Player 114: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 115 name: Hartzblud Player 115: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** Weather roll(6+2) Current Weather: Nice Gate: 108000 screaming fans show up for the game. Handicap result 55:KNUCKLEDUSTERS. Handicap result 36:PALMED COIN. Handicap result 54:BRIBE THE REF 2. Duplicate handicap result 53:BRIBE THE REF 2. Rerolling result. Duplicate handicap result 56:KNUCKLEDUSTERS. Rerolling result. Handicap result 61:VIRUS. Sylvan SuperSonics BRIBE THE REF 2. *** Setup start *** Wild Woody gets KNUCKLEDUSTERS. Sylvan SuperSonics use PALM COIN. Picked HEADS. Coin flip is: HEADS! Sylvan SuperSonics win the toss. Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 19, 4 ) 115 moved (SP) to ( 19, 10 ) 107 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 19, 1 ) 110 moved (SP) to ( 19, 13 ) 110 moved (SP) to ( 28, 7 ) 109 moved (SP) to ( 20, 6 ) 104 moved (SP) to ( 19, 13 ) 104 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 19, 13 ) Turn time limit reached. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 5, 3 ) 9 moved (SP) to ( 6, 10 ) 3 moved (SP) to ( 6, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File 12 moved (SP) to ( 14, 10 ) [Game Saved] Sending Team File... Done Sending File 7 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 13, 9 ) 12 moved (SP) to ( 12, 12 ) 11 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 10 Ball placed at (21, 7) Touchback!! Sylvan SuperSonics, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 10 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 8 ) 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 8 ) 11 moved (MP) to ( 23, 8 ) Move ended for Orgopher [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Ramdir 7: Select an action for Ramdir 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) DODGE FINAL RESULT: Ramdir TARGET: 2 --- ROLL: 5 + 0 = 5 Ramdir slips past his opponent(s) unhindered. 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Ramdir TARGET: 2 --- ROLL: 5 + 0 = 5 Ramdir slips past his opponent(s) unhindered. 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 21, 6 ) Move ended for Ramdir [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 8 ) 10 moved (MP) to ( 21, 7 ) 10 moved (MP) to ( 22, 6 ) (2) Go for it successful. 10 moved (MP) to ( 23, 5 ) Move ended for GreenWood the Great [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 8 ) (6) Go for it successful. 12 moved (MP) to ( 21, 9 ) (4) Go for it successful. 12 moved (MP) to ( 22, 9 ) Move ended for Wild Woody [Game Saved] Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 1 + 0 = 1 Branch Prediction Too is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. Move ended for Branch Prediction Too 1: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 1 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 1 ) 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 23, 2 ) 102 moved (MP) to ( 24, 3 ) 102 moved (MP) to ( 24, 4 ) Move ended for Freekboi 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 12 ) 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 21, 9 ) Move ended for Legsnappa 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 21, 5 ) Move ended for Nekkcrakka 103: Select an action for Skullcrakk Select an action for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 21, 7 ) Move ended for Throatrip 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 12 ) 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 23, 11 ) 109 moved (MP) to ( 24, 10 ) 109 moved (MP) to ( 23, 9 ) Move ended for Blackgums Turn time limit reached. 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 8 ) Move ended for Bunky Leddbutt [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 11 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 22, 10 ) Move ended for Spleenlik 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Skullcrakk TARGET: 3 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. Move ended for Skullcrakk [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 4 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 12 ) Move ended for Braynzpilla 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 20, 11 ) 115 moved (MP) to ( 21, 11 ) 115 moved (MP) to ( 22, 11 ) 115 moved (MP) to ( 23, 11 ) 115 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 24, 9 ) 11 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Orgopher is knocked over. Player pushed to (7, 7) 11 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 3) + 0, (6, 2) + 0, 0: Orgopher has been knocked out. 11: status changed from 3 to 7. 11 moved (SP) to ( 0, 8 ) 115 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 4 Ball moved to ( 8, 7 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Throatrip dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Throatrip TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 9, 6 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramdir 7: Select an action for Ramdir Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 4 ) DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 6 + 0 = 6 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 3 ) Move ended for Mallornstump [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 12 ) DODGE BEFORE RE_ROLL: Morning Wood knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 6 + 0 = 6 Morning Wood slips past his opponent(s) unhindered. Move ended for Morning Wood [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Turn time limit reached. SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 7 ) Target(3) Roll(1) Wild Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Woody 12 moved (MP) to ( 20, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nekkcrakka Player pushed to (7, 7) 7 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 21, 6 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 8 ) 109 moved (MP) to ( 24, 7 ) 109 moved (MP) to ( 23, 6 ) Move ended for Blackgums 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Skullcrakk Ramdir is knocked over. Player pushed to (7, 6) 7 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3, 5) + 0, (5, 6) + 0, 5: Ramdir has been seriously injured!! (43) Fractured Leg - Niggling Injury 7: status changed from 0 to 9. 103 moved (MP) to ( 22, 7 ) 7 moved (SP) to ( 0, 13 ) [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Freekboi GreenWood the Great is knocked over. Player pushed to (7, 6) 10 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: GreenWood the Great has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 23, 5 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 19, 5 ) Move ended for Legsnappa 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 7 ) Move ended for Spleenlik 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 8 ) Move ended for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 8 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Hartzblud Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 8, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Nekkcrakka TARGET: 5 --- ROLL: 6 + 0 = 6 Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 113 blocked. 3 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Wild Woody is knocked over. Move ended for Wild Woody (1, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 115: Select an action for Hartzblud Select an action for Hartzblud 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 6 ) 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 15, 6 ) Move ended for Hartzblud 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 16, 6 ) Move ended for Nekkcrakka [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 14, 7 ) Move ended for Bunky Leddbutt [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 17, 5 ) Move ended for Legsnappa 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 7 ) Move ended for Blackgums 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) Move ended for Spleenlik 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 16, 8 ) Move ended for Skullcrakk 106: Select an action for Bonecrusha Select an action for Bonecrusha 104: Select an action for Throatrip Select an action for Throatrip 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 10 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 16, 10 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 9 ) Move ended for Throatrip 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 5 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 4 ) Move ended for Freekboi Turn time limit reached. 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 5 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 10 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Branch Predeliction is knocked over. Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 4) + 0, (5, 2) + 0, 0: Branch Predeliction has been stunned. 2: status changed from 0 to 2. 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 13, 8 ) Move ended for Braynzpilla Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 2: status changed from 2 to 1. Branch Predeliction rolls over. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 4 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 18, 6 ) Move ended for Mallornstump [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 23, 6 ) 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 26, 6 ) Move ended for GreenWood the Great Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 19, 7 ) SKILL SELECTED: leap SKILL SELECTED: leap Target(3) Roll(5) Leap successful. 12 moved (MP) to ( 17, 6 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 113 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Nekkcrakka saved by block skill. Wild Woody saved by block skill. 12 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Wild Woody TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 7 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Woody slips past his opponent(s) unhindered. Move ended for Wild Woody Turn time limit reached. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 7 ) 114 moved (MP) to ( 10, 6 ) Move ended for Bunky Leddbutt [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 7 ) 113 moved (MP) to ( 14, 7 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 11, 6 ) Move ended for Nekkcrakka [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) Move ended for Bonecrusha 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Legsnappa Mallornstump is knocked over. Player pushed to (10, 6) 6 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Mallornstump has been knocked prone. 6: status changed from 0 to 1. 107 moved (MP) to ( 18, 6 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 7 ) Move ended for Blackgums 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 12, 6 ) Move ended for Braynzpilla 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 4 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 4 ) 105 moved (MP) to ( 9, 5 ) Move ended for Spleenlik 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 5 ) Move ended for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 7 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 7) 12 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 16, 8 ) Move ended for Skullcrakk [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip Turn time limit reached. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 8 ) 104 moved (MP) to ( 10, 7 ) Move ended for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) 115 moved (MP) to ( 13, 7 ) 115 moved (MP) to ( 12, 7 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 11 ) 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 16, 9 ) Move ended for Morning Wood Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 17, 9 ) 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 13, 9 ) Move ended for Wild Woody [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 5, 2 ) Move ended for Thranduilseed Jr. Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 11 ) 9 moved (MP) to ( 4, 12 ) Move ended for Thranduilseed Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 7 ) 104 moved (MP) to ( 8, 7 ) 104 moved (MP) to ( 7, 7 ) 104 moved (MP) to ( 6, 8 ) Move ended for Throatrip 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 7 ) 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 8, 7 ) 113 moved (MP) to ( 7, 7 ) Move ended for Nekkcrakka 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 7, 6 ) 109 moved (MP) to ( 6, 6 ) Move ended for Blackgums 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 10, 7 ) 106 moved (MP) to ( 9, 8 ) 106 moved (MP) to ( 8, 8 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 9, 6 ) 112 moved (MP) to ( 8, 6 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 105: Select an action for Spleenlik Select an action for Spleenlik 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 12, 9 ) Move ended for Hartzblud 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 9, 6 ) 105 moved (MP) to ( 9, 7 ) 105 moved (MP) to ( 10, 8 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 12, 10 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Spleenlik uses TACKLE to bring his opponent down. Wild Woody is knocked over. Player pushed to (16, 8) 12 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 13, 9 ) Move ended for Spleenlik [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 13, 7 ) Move ended for Legsnappa [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 6 ) 102 moved (MP) to ( 11, 7 ) Move ended for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 9, 6 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 11, 10 ) Target(3) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 10, 10 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 7, 8 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Wild Woody TARGET: 5 --- ROLL: 4 + 0 = 4 Wild Woody is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 4 to 1. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 7 ) 114 moved (MP) to ( 8, 7 ) 114 moved (MP) to ( 7, 6 ) 114 moved (MP) to ( 6, 7 ) Move ended for Bunky Leddbutt [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 5, 6 ) 109 moved (MP) to ( 4, 6 ) 109 moved (MP) to ( 3, 6 ) Move ended for Blackgums 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 6 ) 113 moved (MP) to ( 5, 7 ) 113 moved (MP) to ( 4, 7 ) 113 moved (MP) to ( 3, 7 ) Move ended for Nekkcrakka 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 6 ) 112 moved (MP) to ( 6, 6 ) 112 moved (MP) to ( 5, 7 ) 112 moved (MP) to ( 4, 8 ) Move ended for Braynzpilla 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 9 ) 106 moved (MP) to ( 6, 9 ) 106 moved (MP) to ( 5, 8 ) 106 moved (MP) to ( 4, 7 ) Move ended for Bonecrusha 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 5, 9 ) 104 moved (MP) to ( 4, 9 ) 104 moved (MP) to ( 3, 8 ) Move ended for Throatrip 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 9, 7 ) 115 moved (MP) to ( 8, 7 ) 115 moved (MP) to ( 7, 7 ) Move ended for Hartzblud 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 6 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 4 ) 102 moved (MP) to ( 7, 4 ) 102 moved (MP) to ( 7, 3 ) 102 moved (MP) to ( 6, 2 ) Move ended for Freekboi 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 8, 5 ) 103 moved (MP) to ( 7, 4 ) 103 moved (MP) to ( 6, 4 ) 103 moved (MP) to ( 5, 3 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 1) 3 moved (MP) to ( 6, 1 ) 103 moved (MP) to ( 5, 2 ) Move ended for Skullcrakk [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 9 ) 105 moved (MP) to ( 7, 9 ) Move ended for Spleenlik 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 9, 7 ) Move ended for Legsnappa Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 0 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 1 + 0 = 1 Thranduilseed Jr. is knocked over. (4, 5) + 0, (4, 1) + 0, 0: Thranduilseed Jr. has been stunned. Move ended for Thranduilseed Jr. 3: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 2, 7 ) Nekkcrakka scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) Orgopher stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 24, 4 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 17, 9 ) 105 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 19, 13 ) 102 moved (SP) to ( 19, 1 ) 115 moved (SP) to ( 19, 5 ) 107 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 19, 8 ) 115 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( 19, 5 ) 111 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 5, 4 ) 3 moved (SP) to ( 5, 10 ) 3 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 4 ) 2 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 11, 7 ) 14 moved (SP) to ( 11, 5 ) 14 moved (SP) to ( 11, 6 ) 2 moved (SP) to ( 11, 8 ) *** Setup end *** Waiting for Mad Howlers to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 4 Distance: 5 Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 7 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 12, 7 ) Move ended for Bunky Leddbutt [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 8 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 15, 12 ) 103 moved (MP) to ( 14, 12 ) 103 moved (MP) to ( 13, 11 ) Move ended for Skullcrakk 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 11 ) Move ended for Nekkcrakka 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 15, 13 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 11 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 13, 9 ) Move ended for Throatrip 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 5 ) Move ended for Blackgums 111: Select an action for Gazbagg Select an action for Gazbagg 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 10 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Gazbagg uses TACKLE to bring his opponent down. GreenWood the Great is knocked over. Player pushed to (16, 10) 10 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 3) + 0, (6, 2) + 0, 0: GreenWood the Great has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) Move ended for Gazbagg [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 4 ) Move ended for Legsnappa 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 21, 3 ) 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 24, 3 ) 102 moved (MP) to ( 25, 3 ) Move ended for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 2 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 1 (1) Spleenlik trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 24, 8 ) Move ended for Spleenlik Mad Howlers: All players have moved. Mad Howlers turn ended. Ball placed at (-1, -1) Ball moved to ( 26, 7 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 27, 7 ) [Game Saved] Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 3 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 2 ) 6 moved (MP) to ( 16, 2 ) 6 moved (MP) to ( 17, 2 ) 6 moved (MP) to ( 18, 2 ) 6 moved (MP) to ( 19, 2 ) Move ended for Mallornstump [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 11 ) Target(3) Roll(2) Wild Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Woody 12 moved (MP) to ( 16, 11 ) (4, 4) + 0, (3, 4) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Bunky Leddbutt Morning Wood is knocked over. Player pushed to (19, 6) 14 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Braynzpilla Branch Predeliction is knocked over. Player pushed to (19, 7) 2 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. 112 moved (MP) to ( 11, 8 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) Move ended for Bonecrusha 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 11 ) 103 moved (MP) to ( 10, 11 ) 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 7, 10 ) Move ended for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 10 ) 104 moved (MP) to ( 9, 10 ) 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 7, 8 ) 104 moved (MP) to ( 6, 9 ) Move ended for Throatrip 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 24, 2 ) 102 moved (MP) to ( 23, 2 ) 102 moved (MP) to ( 22, 2 ) 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 20, 2 ) Move ended for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 23, 7 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 19, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Spleenlik uses TACKLE to bring his opponent down. Mallornstump is knocked over. Player pushed to (10, 1) 6 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 4) + 0, (4, 5) + 1, 5: Mallornstump has been seriously injured!! (32) Broken Jaw - Miss next game 6: status changed from 0 to 9. 105 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 6: status changed from 9 to 1. Move ended for Spleenlik Mad Howlers turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 6 (6) GreenWood the Great regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 (5) Orgopher regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Starting second half. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 12, 9 ) 9 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 12, 8 ) 10 moved (SP) to ( 10, 6 ) 11 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 13, 6 ) Turn time limit reached. 12 moved (SP) to ( 13, 8 ) 9 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 6, 6 ) 3 moved (SP) to ( 6, 8 ) 11 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 6, 9 ) 9 moved (SP) to ( 6, 5 ) 10 moved (SP) to ( 13, 7 ) Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 16, 6 ) 107 moved (SP) to ( 16, 8 ) 110 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+2) = Cheering Fans Sylvan SuperSonics: 4 + 14FF + 0CL Mad Howlers: 6 + 14FF + 0CL Mad Howlers get an extra re-roll. Kick result. Direction: 1 Distance: 3 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 19, 3 ) [Game Saved] Ball in play. Waiting for Mad Howlers to finish TURN: 1 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Bunky Leddbutt Branch Predeliction is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. Bunky Leddbutt saved by block skill. [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bonecrusha Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Braynzpilla Branch Prediction Too is knocked over. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Branch Prediction Too has been knocked prone. 1: status changed from 0 to 1. 112 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 3 ) Move ended for Trollbreath 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 21, 4 ) 115 moved (MP) to ( 20, 3 ) 115 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Hartzblud [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 10 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Mallornstump saved by block skill. Spleenlik saved by block skill. Move ended for Spleenlik [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 12, 7 ) Move ended for Throatrip 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 103 moved (MP) to ( 11, 7 ) 103 moved (MP) to ( 12, 8 ) Move ended for Skullcrakk [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 12, 9 ) Move ended for Freekboi 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 5 ) Move ended for Nekkcrakka 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 4 ) Move ended for Legsnappa Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Orgopher 11: Select an action for Orgopher Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Wild Woody 12: Select an action for Wild Woody SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 9 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Wild Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Woody slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 20, 4 ) 115 blocked. (2) Go for it successful. Sylvan SuperSonics , Choose a block die. PUSHBACK Turn time limit reached. Player pushed to (19, 2) 115 moved (MP) to ( 19, 2 ) STRIP BALL skill used. SURE HANDS skill used. (2) Go for it successful. 12 moved (MP) to ( 20, 3 ) Move ended for Wild Woody [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 4 ) 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 12, 4 ) Move ended for Thranduilseed Select an action for Orgopher 11: Select an action for Orgopher Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 5 ) Move ended for Thranduilseed Jr. Select an action for Orgopher 11: Select an action for Orgopher Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Branch Prediction Too Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 4 ) Move ended for Orgopher Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 113 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Morning Wood STAND FIRM skill used. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 4 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 4 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) (4) Go for it successful. 10 moved (MP) to ( 16, 2 ) (1) GreenWood the Great trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 10 moved (MP) to ( 17, 1 ) SPRINT used. (3) Go for it successful. 10 moved (MP) to ( 18, 1 ) Move ended for GreenWood the Great [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Mallornstump TARGET: 3 --- ROLL: 4 + 0 = 4 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 6 ) Move ended for Mallornstump Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 2 [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: Select an action for Spleenlik Select an action for Spleenlik 115: Select an action for Hartzblud Select an action for Hartzblud 110: Select an action for Trollbreath Select an action for Trollbreath 112: Select an action for Braynzpilla Select an action for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 3 ) Move ended for Legsnappa 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 19, 4 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Wild Woody is knocked over. Player pushed to (8, 2) 12 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 110 moved (MP) to ( 20, 3 ) Move ended for Trollbreath [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 8 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 9, 6 ) 103 moved (MP) to ( 10, 6 ) Move ended for Skullcrakk 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 9 ) 114 moved (MP) to ( 13, 8 ) 114 moved (MP) to ( 12, 8 ) Move ended for Bunky Leddbutt [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 Hartzblud slips past his opponent(s) unhindered. 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 16, 5 ) 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 15, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 6 Move ended for Hartzblud Ball moved to ( 17, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Freekboi TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Braynzpilla Morning Wood is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (2, 6) + 0, (1, 6) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. Braynzpilla saved by block skill. [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Throatrip Throatrip uses TACKLE to bring his opponent down. Mallornstump is knocked over. Player pushed to (19, 5) 6 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (5, 6) + 0, (6, 2) + 1, 0: Mallornstump has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 104 moved (MP) to ( 11, 6 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha Turn time limit reached. 102: Select an action for Freekboi Select an action for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 9, 8 ) 105 moved (MP) to ( 8, 7 ) Move ended for Spleenlik 106: Select an action for Bonecrusha Select an action for Bonecrusha 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Nekkcrakka Thranduilseed Jr. is knocked over. Player pushed to (19, 4) 3 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Thranduilseed Jr. has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 11, 5 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) Move ended for Bonecrusha 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 11, 7 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 1 ) 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 14, 1 ) 10 moved (MP) to ( 13, 1 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 11, 2 ) 10 moved (MP) to ( 10, 2 ) 10 moved (MP) to ( 9, 2 ) (6) Go for it successful. 10 moved (MP) to ( 8, 2 ) (4) Go for it successful. 10 moved (MP) to ( 7, 3 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 3 ) DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 6 + 0 = 6 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 9, 4 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 6, 7 ) 11 moved (MP) to ( 6, 8 ) 11 moved (MP) to ( 6, 9 ) 11 moved (MP) to ( 6, 10 ) Move ended for Orgopher [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 3 ) DODGE FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 4 + 0 = 4 Thranduilseed slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 2 ) 9 moved (MP) to ( 9, 2 ) 9 moved (MP) to ( 8, 2 ) 9 moved (MP) to ( 7, 2 ) 9 moved (MP) to ( 6, 3 ) 9 moved (MP) to ( 5, 3 ) Move ended for Thranduilseed [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 4 + 0 = 4 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 11, 3 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 4 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Block selected. 110 blocked. Sylvan SuperSonics , Choose a block die. POW/SKULL Move ended for Wild Woody Trollbreath saved by block skill. Wild Woody saved by block skill. [Game Saved] Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 3 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 8 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 8 ) 114 moved (MP) to ( 8, 8 ) Move ended for Bunky Leddbutt [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 9, 8 ) 103 moved (MP) to ( 8, 9 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 6, 8 ) 103 moved (MP) to ( 5, 9 ) Move ended for Skullcrakk 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 10, 7 ) 104 moved (MP) to ( 9, 8 ) 104 moved (MP) to ( 8, 9 ) 104 moved (MP) to ( 8, 10 ) 104 moved (MP) to ( 7, 11 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 9) 11 moved (MP) to ( 6, 9 ) 104 moved (MP) to ( 6, 10 ) Move ended for Throatrip [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 9, 6 ) 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 7, 5 ) Move ended for Nekkcrakka 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 4 ) 106 moved (MP) to ( 8, 4 ) Move ended for Bonecrusha 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 7, 11 ) 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 5, 13 ) Move ended for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 8 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 10 ) 105 moved (MP) to ( 7, 9 ) Move ended for Spleenlik 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 7 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 7 ) Move ended for Braynzpilla 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 11, 11 ) 115 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 9, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 8, 12 ) Move ended for Hartzblud [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 14, 6 ) Move ended for Legsnappa [Game Saved] 110: Select an action for Trollbreath Select an action for Trollbreath 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 5 + 0 = 5 Trollbreath slips past his opponent(s) unhindered. 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 13, 8 ) Move ended for Trollbreath Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 3 ) DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 4, 5 ) 10 moved (MP) to ( 3, 6 ) 10 moved (MP) to ( 3, 7 ) 10 moved (MP) to ( 3, 8 ) 10 moved (MP) to ( 3, 9 ) 10 moved (MP) to ( 3, 10 ) 10 moved (MP) to ( 3, 11 ) (3) Go for it successful. 10 moved (MP) to ( 3, 12 ) (6) Go for it successful. 10 moved (MP) to ( 4, 13 ) SPRINT used. Move ended for GreenWood the Great [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 4 + 0 = 4 Branch Prediction Too slips past his opponent(s) unhindered. Move ended for Branch Prediction Too [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 5, 10 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Orgopher TARGET: 4 --- ROLL: 1 + 0 = 1 Orgopher is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Orgopher has been knocked prone. 11: status changed from 4 to 1. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 4 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 5, 11 ) 104 moved (MP) to ( 5, 12 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (26, 14) 10 moved (MP) to ( 3, 14 ) 104 moved (MP) to ( 4, 13 ) Move ended for Throatrip [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 4, 12 ) 102 moved (MP) to ( 3, 12 ) 102 moved (MP) to ( 2, 12 ) Freekboi scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 6 (6) Mallornstump regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 6 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 19, 5 ) 104 moved (SP) to ( 25, 5 ) 103 moved (SP) to ( 25, 7 ) 105 moved (SP) to ( 25, 9 ) 102 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 23, 10 ) 105 moved (SP) to ( 22, 11 ) 115 moved (SP) to ( 25, 10 ) 104 moved (SP) to ( 25, 4 ) 109 moved (SP) to ( 22, 3 ) 102 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 11 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 5, 4 ) 3 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 4 ) Turn time limit reached. 14 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 11, 9 ) 1 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Mad Howlers to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kickoff Roll (2+5) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 4 Weather roll(5+4) Current Weather: Nice Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kick result. Direction: 2 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 5 ) GET BALL BEFORE RE_ROLL: Thranduilseed dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Thranduilseed TARGET: 3 --- ROLL: 3 + 0 = 3 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 13, 11 ) Hand off selected. Move ended for Thranduilseed Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 11 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 13 ) 12 moved (MP) to ( 22, 13 ) Turn time limit reached. Move ended for Wild Woody Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 21, 13 ) 10 moved (MP) to ( 21, 14 ) Move ended for GreenWood the Great Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 11 ) 14 moved (MP) to ( 19, 11 ) 14 moved (MP) to ( 20, 12 ) 14 moved (MP) to ( 20, 13 ) Move ended for Morning Wood Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 5 ) Move ended for Branch Prediction Too Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 9 ) Move ended for Branch Predeliction Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 18, 11 ) Move ended for Orgopher Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) Move ended for Thranduilseed Jr. Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) DODGE BEFORE RE_ROLL: Mallornstump knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 2 + 0 = 2 Mallornstump slips past his opponent(s) unhindered. 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 19, 4 ) 6 moved (MP) to ( 20, 3 ) 6 moved (MP) to ( 20, 2 ) Move ended for Mallornstump Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 5 [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 24, 11 ) 102 moved (MP) to ( 24, 12 ) 102 moved (MP) to ( 23, 13 ) Move ended for Freekboi 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 22, 12 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Wild Woody is knocked over. Player pushed to (7, 14) 12 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Wild Woody has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 22, 13 ) Move ended for Spleenlik [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 24, 8 ) 103 moved (MP) to ( 24, 9 ) 103 moved (MP) to ( 24, 10 ) 103 moved (MP) to ( 24, 11 ) 103 moved (MP) to ( 24, 12 ) 103 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 23, 14 ) Move ended for Skullcrakk [Game Saved] 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 10 ) 115 moved (MP) to ( 23, 11 ) 115 moved (MP) to ( 22, 11 ) 115 moved (MP) to ( 22, 12 ) 115 moved (MP) to ( 21, 13 ) Move ended for Hartzblud 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 13 ) Move ended for Nekkcrakka 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 17, 12 ) Move ended for Bonecrusha 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 10 ) Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 2 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 107 moved (MP) to ( 20, 6 ) Move ended for Legsnappa [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 4 ) 109 moved (MP) to ( 23, 5 ) 109 moved (MP) to ( 23, 6 ) 109 moved (MP) to ( 23, 7 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 21, 9 ) Move ended for Blackgums Turn time limit reached. 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 25, 5 ) 104 moved (MP) to ( 25, 6 ) 104 moved (MP) to ( 25, 7 ) 104 moved (MP) to ( 24, 8 ) 104 moved (MP) to ( 23, 9 ) 104 moved (MP) to ( 23, 10 ) 104 moved (MP) to ( 22, 11 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 22, 6 ) DODGE FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 5 + 0 = 5 Branch Prediction Too slips past his opponent(s) unhindered. 1 moved (MP) to ( 23, 7 ) 1 moved (MP) to ( 24, 8 ) 1 moved (MP) to ( 24, 9 ) 1 moved (MP) to ( 24, 10 ) 1 moved (MP) to ( 24, 11 ) 1 moved (MP) to ( 24, 12 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Wild Woody 12: Select an action for Wild Woody Select an action for Thranduilseed 9: Select an action for Thranduilseed 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 13 ) 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 17, 14 ) 9 moved (MP) to ( 18, 14 ) Move ended for Thranduilseed Select an action for Morning Wood 14: Select an action for Morning Wood Turn time limit reached. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true 12: status changed from 6 to 4. Move ended for Wild Woody Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Block selected. 113 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Morning Wood STAND FIRM skill used. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 3 ) 6 moved (MP) to ( 18, 4 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 18, 6 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 18, 9 ) Move ended for Mallornstump Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 112 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Branch Predeliction Braynzpilla is knocked over. Player pushed to (17, 10) 112 moved (MP) to ( 17, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Hartzblud TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Hartzblud. Pass selected. SHORT PASS PASS BEFORE RE_ROLL: GreenWood the Great miss threw the ball! TARGET: 3 --- ROLL: 4 + -2Tz = 2 Team re-roll used. PASS FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 1 Player fumbled direction: 2 Ball moved to ( 21, 13 ) GET BALL FINAL RESULT: Hartzblud TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 7 Ball moved to ( 20, 14 ) Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 6 [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Nekkcrakka Player pushed to (12, 14) 9 moved (MP) to ( 17, 14 ) 113 moved (MP) to ( 18, 14 ) [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Bonecrusha Orgopher saved by block skill. Bonecrusha saved by block skill. [Game Saved] 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Braynzpilla 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 7 ) 107 moved (MP) to ( 16, 8 ) Move ended for Legsnappa 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 8 ) Move ended for Bunky Leddbutt [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 19, 10 ) Move ended for Blackgums 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Skullcrakk Wild Woody is knocked over. Player pushed to (8, 15) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, 0: Wild Woody has been stunned. 12: status changed from 0 to 0. 12 moved (SP) to ( 0, 0 ) 103 moved (MP) to ( 22, 14 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Hartzblud GreenWood the Great is knocked over. Player pushed to (8, 15) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 3) + 0, 0: GreenWood the Great has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) Hartzblud has already moved this turn. [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 21, 14 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Morning Wood is knocked over. Player pushed to (10, 12) 14 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 1, (5, 2) + 0, 0: Morning Wood has been stunned. 14: status changed from 0 to 2. 105 moved (MP) to ( 20, 13 ) 105 moved (MP) to ( 19, 13 ) 105 moved (MP) to ( 18, 12 ) Move ended for Spleenlik [Game Saved] Turn time limit reached. 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 (1) Throatrip trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 104 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 15, 8 ) Move ended for Throatrip [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Freekboi Mad Howlers: All players have moved. Freekboi is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. 102: status changed from 0 to 1. Mad Howlers turn ended. [Game Saved] 14: status changed from 2 to 1. Morning Wood rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too Select an action for Branch Prediction Too 1: Select an action for Branch Prediction Too 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 23, 11 ) 1 moved (MP) to ( 22, 11 ) 1 moved (MP) to ( 21, 11 ) 1 moved (MP) to ( 20, 12 ) 115 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (22, 13) 115 moved (MP) to ( 22, 13 ) 1 moved (MP) to ( 20, 13 ) 1 moved (MP) to ( 20, 14 ) GET BALL FINAL RESULT: Branch Prediction Too TARGET: 2 --- ROLL: 6 + 0 = 6 Turn time limit reached. (3) Go for it successful. 1 moved (MP) to ( 20, 13 ) (5) Go for it successful. 1 moved (MP) to ( 20, 12 ) Move ended for Branch Prediction Too [Game Saved] Select an action for Orgopher 11: Select an action for Orgopher Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 11 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Orgopher knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Orgopher TARGET: 4 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 20, 11 ) DODGE FINAL RESULT: Orgopher TARGET: 3 --- ROLL: 6 + 0 = 6 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 2 + 0 = 2 Orgopher slips past his opponent(s) unhindered. Move ended for Orgopher [Game Saved] Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Block selected. 109 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Mallornstump Blackgums saved by block skill. Mallornstump saved by block skill. [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Block selected. 109 blocked. Waiting for opponent to choose a block die. SKULL Move ended for Branch Predeliction Branch Predeliction is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Branch Predeliction has been knocked prone. 2: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 7 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for Bunky Leddbutt 114: tackle zone state changed to false Bunky Leddbutt has already moved this turn. [Game Saved] 102: Select an action for Freekboi Select an action for Freekboi 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 23, 12 ) 102 moved (MP) to ( 22, 11 ) Move ended for Freekboi 112: Select an action for Braynzpilla Select an action for Braynzpilla 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Braynzpilla Player pushed to (11, 8) 6 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 18, 9 ) [Game Saved] 109: Select an action for Blackgums Select an action for Blackgums 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 11 ) Move ended for Blackgums 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 19, 11 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 13) 1 moved (MP) to ( 21, 13 ) 105 moved (MP) to ( 20, 12 ) Move ended for Spleenlik [Game Saved] 103: Select an action for Skullcrakk Select an action for Skullcrakk 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Skullcrakk Branch Prediction Too is knocked over. Player pushed to (9, 13) 1 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 (5, 6) + 0, (6, 2) + 0, 0: Branch Prediction Too has been knocked out. 1: status changed from 3 to 7. 1 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 7 Ball moved to ( 8, 14 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nekkcrakka Thranduilseed saved by dodge skill. Player pushed to (13, 14) 9 moved (MP) to ( 16, 14 ) 113 moved (MP) to ( 17, 14 ) [Game Saved] 107: Select an action for Legsnappa Select an action for Legsnappa 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 7 ) Move ended for Legsnappa 115: Select an action for Hartzblud Select an action for Hartzblud 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 20, 13 ) 115 moved (MP) to ( 19, 13 ) 115 moved (MP) to ( 18, 12 ) 115 moved (MP) to ( 17, 11 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Hartzblud Ball moved to ( 14, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 1 (1) Throatrip trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 104 moved (MP) to ( 7, 2 ) Move ended for Throatrip [Game Saved] 106: Select an action for Bonecrusha Select an action for Bonecrusha 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 10 ) Move ended for Bonecrusha Mad Howlers: All players have moved. Mad Howlers turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Thranduilseed Jr. TARGET: 2 --- ROLL: 2 + 0 = 2 Thranduilseed Jr. slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 7, 3 ) 104 blocked. (1) Thranduilseed Jr. trips and falls trying to go for it! Move ended for Thranduilseed Jr. (6, 6) + 0, (2, 5) + 0, 0: Thranduilseed Jr. has been stunned. 3: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Mad Howlers to finish TURN: 8 [Game Saved] 114: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Bunky Leddbutt Mallornstump is knocked over. Player pushed to (12, 8) 6 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (2, 5) + 1, (3, 3) + 0, 0: Mallornstump has been stunned. 6: status changed from 0 to 2. 114 moved (MP) to ( 18, 8 ) [Game Saved] 113: Select an action for Nekkcrakka Select an action for Nekkcrakka 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nekkcrakka Thranduilseed saved by dodge skill. Player pushed to (14, 14) 9 moved (MP) to ( 15, 14 ) 113 moved (MP) to ( 16, 14 ) [Game Saved] 105: Select an action for Spleenlik Select an action for Spleenlik 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Spleenlik Orgopher is knocked over. Player pushed to (7, 10) 11 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 2) + 0, (2, 3) + 1, 0: Orgopher has been stunned. 11: status changed from 0 to 2. 105 moved (MP) to ( 21, 11 ) [Game Saved] 104: Select an action for Throatrip Select an action for Throatrip 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 6, 3 ) 104 moved (MP) to ( 5, 4 ) 104 moved (MP) to ( 4, 5 ) 104 moved (MP) to ( 3, 6 ) 104 moved (MP) to ( 3, 7 ) 104 moved (MP) to ( 3, 8 ) 104 moved (MP) to ( 2, 9 ) Throatrip scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) Verified Opponent Roll = 3 (3) Branch Prediction Too stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 9 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 2 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 5 (5) GreenWood the Great regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 2 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Mad Howlers to set players on field. 114 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 13, 1 ) 11 moved (SP) to ( 14, 13 ) 10 moved (SP) to ( 14, 1 ) 6 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 6, 10 ) 12 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 5, 10 ) 3 moved (SP) to ( 5, 4 ) 3 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 6, 10 ) *** Setup end *** Waiting for Mad Howlers to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 6 Perfect Defense. Waiting for Mad Howlers to re-arrange players on field. 111 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 24, 7 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 3 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Touchback!! Sylvan SuperSonics, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 1 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Orgopher 11: Select an action for Orgopher 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Orgopher TARGET: 2 --- ROLL: 5 + 0 = 5 Orgopher slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 8, 9 ) Move ended for Orgopher [Game Saved] Select an action for Thranduilseed 9: Select an action for Thranduilseed Select an action for Thranduilseed Jr. 3: Select an action for Thranduilseed Jr. 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 5 ) Move ended for Thranduilseed Jr. Select an action for Wild Woody 12: Select an action for Wild Woody 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 103 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 4 ) Move ended for Wild Woody [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 0 ) TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 2 + 0 = 2 GreenWood the Great is knocked over. (5, 5) + 0, (1, 3) + 0, 0: GreenWood the Great has been stunned. Move ended for GreenWood the Great 10: status changed from 3 to 2. Ball throw-in: 6, 10 (15, 0) Ball moved to ( 24, 9 ) Scatter roll: 6 Ball moved to ( 24, 10 ) Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : current status = 7 (2) Branch Prediction Too stays UNconscious. 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=8] 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=3] : current status = 2 4 : current status = 2 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=0,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=6,y=10] : current status = 0 9 : current square = java.awt.Point[x=6,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=6,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=6,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=15,y=0] : current status = 2 10 : current square = java.awt.Point[x=15,y=0] : current status = 2 10: status changed from 2 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=8,y=9] : current status = 0 11 : current square = java.awt.Point[x=8,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=8,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=8,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=6] 12 : current square = java.awt.Point[x=15,y=4] : current status = 0 12 : current square = java.awt.Point[x=15,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=15,y=13] : current status = 0 109 : current square = java.awt.Point[x=15,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=24,y=7] : current status = 0 110 : current square = java.awt.Point[x=24,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=15,y=1] : current status = 0 111 : current square = java.awt.Point[x=15,y=1] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Winnings Roll: 1 + 1 Mad Howlers Winnings Roll: 1 + -1 Branch Prediction Too gets an MVP award. Throatrip gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=3 not conceding roll=4 -1 for loss -1 from high FF of 14 Sylvan SuperSonics FF Roll: 4 + -2 not conceding roll=4 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 14 Mad Howlers FF Roll: 4 + 2 ***END Fan Factor DEBUG*** D6: 1(104) 2(105) 3(106) 4(101) 5(133) 6(112) Total(661) D8: 1(1) 2(4) 3(3) 4(12) 5(2) 6(1) 7(3) 8(2) Total(28) GAME OVER Final Score: Sylvan SuperSonics: 0 Mad Howlers: 3 WINNINGS Sylvan SuperSonics: 20000 Mad Howlers: 0