Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 2 name: Devil Doormen Team 2 race: Orc Player 101 name: Patibulair Player 101: L Orc Lineman 4 3 3 9 [Block] Player 102 name: Maipresque Player 102: L Orc Lineman 5 3 3 9 [] Player 103 name: Corben Dallas Player 103: T Orc Thrower 5 3 3 8 [Dump Off, Pass, Sure Hands] Player 104 name: jecrivengence Player 104: Bo Black Orc 4 4 2 9 [Guard] Player 105 name: chiulenouvo Player 105: Bo Black Orc 4 4 2 9 [Block] Player 106 name: ecraseminus Player 106: Bo Black Orc 4 4 2 9 [Block] Player 107 name: 2cervo1muscle Player 107: Bo Black Orc 4 4 2 9 [Block] Player 108 name: Tamerenshort Player 108: B Orc Blitzer 6 3 3 9 [Block] Player 109 name: Dudule Player 109: B Orc Blitzer 6 3 3 9 [Block] Player 110 name: NTM Player 110: B Orc Blitzer 6 3 3 9 [Block] Player 111 name: woulkroff Player 111: B Orc Blitzer 6 3 3 9 [Block] Player 112 name: Talzir Player 112: L Orc Lineman 5 3 3 9 [] Player 113 name: Crushand Player 113: L Orc Lineman 5 3 3 9 [] Team 1 name: Fiery Sphinxters Team 1 race: Khemri Player 1 name: Anubis Player 1: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 2 name: Sobek Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 3 name: Imhotep Player 3: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 4 name: Set Player 4: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 5 name: Cary Clavicle Player 5: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 6 name: Randy Rib Player 6: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 7 name: Sid Sacrum Player 7: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 8 name: Steve Sternum Player 8: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 9 name: Larry Lumbar Player 9: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 10 name: Terry Trapezium Player 10: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 11 name: Thrud Thoracic Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: Howard Humerus Player 12: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 13 name: Mike Metatarsal Player 13: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] Player 14 name: Clark Calcaneous Player 14: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate, Tackle] /10.0.0.8 Server trying connection... Socket[addr=/10.0.0.8,port=3390,localport=1820] Connected as server to game 'fierydoor'. Done receiving file. Waiting for Devil Doormen to finish TURN: 6 Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 27, 4 ) Anubis scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=4] : current status = 0 1 : current square = java.awt.Point[x=27,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=15,y=6] : current status = 1 2 : current square = java.awt.Point[x=15,y=6] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=20,y=1] : current status = 0 4 : current square = java.awt.Point[x=20,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=12,y=4] : current status = 1 5 : current square = java.awt.Point[x=12,y=4] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=26,y=3] : current status = 0 6 : current square = java.awt.Point[x=26,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=26,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=26,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=26,y=5] : current status = 0 9 : current square = java.awt.Point[x=26,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=26,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=26,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=15,y=4] : current status = 0 10 : current square = java.awt.Point[x=15,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=17,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=17,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=2] 13 : current square = java.awt.Point[x=21,y=1] : current status = 0 13 : current square = java.awt.Point[x=21,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=20,y=5] : current status = 0 14 : current square = java.awt.Point[x=20,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=22,y=6] : current status = 0 101 : current square = java.awt.Point[x=22,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=29,y=3] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=19,y=0] : current status = 1 103 : current square = java.awt.Point[x=19,y=0] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=0] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (6) ecraseminus regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=14,y=5] : current status = 0 108 : current square = java.awt.Point[x=14,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=17,y=0] : current status = 1 109 : current square = java.awt.Point[x=17,y=0] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=0] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=20,y=0] : current status = 1 111 : current square = java.awt.Point[x=20,y=0] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=0] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fiery Sphinxters Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 11, 9 ) 2 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 14, 10 ) Sending Team File... Done Sending File 2 moved (SP) to ( 13, 11 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 12, 10 ) 14 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 12, 1 ) 12 moved (SP) to ( 12, 8 ) 12 moved (SP) to ( 11, 7 ) Waiting for Devil Doormen to set players on field. 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 3 ) 108 moved (SP) to ( 18, 11 ) 109 moved (SP) to ( 18, 2 ) 111 moved (SP) to ( 18, 3 ) 108 moved (SP) to ( 18, 12 ) 110 moved (SP) to ( 18, 11 ) 101 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) *** Setup end *** Fiery Sphinxters Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 4 Distance: 5 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 25, 6 ) [Game Saved] Ball in play. Waiting for Devil Doormen to finish TURN: 7 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for chiulenouvo Larry Lumbar is knocked over. Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (6, 5) + 0, (5, 5) + 0, 6: Larry Lumbar has been KILLED!! 9: status changed from 0 to 10. Verified Opponent Roll = 1 (1) Larry Lumbar does NOT regenerate. 9 moved (SP) to ( 0, 14 ) [Game Saved] 106: Select an action for ecraseminus Select an action for ecraseminus 106: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ecraseminus Player pushed to (16, 9) 11 moved (MP) to ( 13, 9 ) [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for jecrivengence Imhotep is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Imhotep has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 7 ) 103 moved (MP) to ( 24, 7 ) 103 moved (MP) to ( 25, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 4 + 0 = 4 103 moved (MP) to ( 24, 5 ) 103 moved (MP) to ( 23, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Corben Dallas Ball moved to ( 11, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 17, 9 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 17, 5 ) Move ended for NTM 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 16, 6 ) Move ended for woulkroff 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 17, 7 ) Move ended for Tamerenshort 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) Move ended for Patibulair 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 2 ) Move ended for Crushand 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 1 ) 109 moved (MP) to ( 16, 1 ) 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 0 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Randy Rib is knocked over. Player pushed to (18, 2) 6 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (5, 5) + 0, (2, 4) + 0, 0: Randy Rib has been stunned. 6: status changed from 0 to 2. 109 moved (MP) to ( 12, 1 ) Move ended for Dudule Devil Doormen turn ended. [Game Saved] 6: status changed from 2 to 1. Randy Rib rolls over. Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (16, 5) 101 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Imhotep Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 7 ) Move ended for Sobek Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 11 ) Move ended for Set Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 13 ) 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 11 ) Move ended for Cary Clavicle Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 12 ) 14 moved (MP) to ( 14, 12 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 11 ) 107 blocked. Fiery Sphinxters , Choose a block die. POW 2cervo1muscle is knocked over. Player pushed to (17, 9) 107 moved (MP) to ( 17, 9 ) (6, 1) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 107: status changed from 0 to 1. Move ended for Clark Calcaneous [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) Move ended for Thrud Thoracic Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) Move ended for Howard Humerus Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Mike Metatarsal Fiery Sphinxters: All players have moved. Player pushed to (13, 0) 109 moved (MP) to ( 13, 0 ) Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: woulkroff miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 6 PASS FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 6 Move ended for woulkroff Ball moved to ( 6, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 (1) Corben Dallas trips and falls trying to go for it! Move ended for Corben Dallas 103 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 103: status changed from 3 to 1. Verified Opponent Roll = 7 Ball moved to ( 11, 4 ) Devil Doormen turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Starting second half. Fiery Sphinxters Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 12, 8 ) 3 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 12, 1 ) 13 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 12, 7 ) Waiting for Devil Doormen to set players on field. 104 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 16, 3 ) 109 moved (SP) to ( 16, 2 ) 110 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 18, 9 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) *** Setup end *** Fiery Sphinxters Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (3+4) = Changing Weather Weather roll(2+3) Current Weather: Nice Kick result. Direction: 3 Distance: 4 Ball placed at (22, 7) Scatter roll: 7 Ball moved to ( 25, 4 ) [Game Saved] Ball in play. Waiting for Devil Doormen to finish TURN: 1 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for chiulenouvo Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for ecraseminus Select an action for ecraseminus 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ecraseminus Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 23, 5 ) 103 moved (MP) to ( 24, 5 ) 103 moved (MP) to ( 25, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Corben Dallas TARGET: 3 --- ROLL: 6 + 0 = 6 103 moved (MP) to ( 24, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Corben Dallas miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 5 Scatter roll: 5 Verified Opponent Roll = 6 Scatter roll: 6 Move ended for Corben Dallas Ball moved to ( 13, 6 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 14, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: chiulenouvo TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) Move ended for jecrivengence 109: Select an action for Dudule Select an action for Dudule 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 5 ) Move ended for woulkroff 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 4 ) Move ended for Dudule 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 14, 7 ) Move ended for Tamerenshort 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 7 ) 113 moved (MP) to ( 16, 6 ) 113 moved (MP) to ( 16, 5 ) Move ended for Crushand 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) Move ended for Patibulair Turn time limit reached. Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sobek 2: Select an action for Sobek Select an action for Sobek 2: Select an action for Sobek Select an action for Imhotep 3: Select an action for Imhotep Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Set Tamerenshort is knocked over. Player pushed to (15, 7) 108 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 108: status changed from 0 to 1. 4 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 111 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek jecrivengence is knocked over. Player pushed to (16, 8) Player 108 pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) Player pushed to (15, 7) 104 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 13, 5 ) 13 moved (MP) to ( 14, 5 ) 105 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Mike Metatarsal is knocked over. Move ended for Mike Metatarsal (2, 2) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 2 [Game Saved] 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for jecrivengence 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tamerenshort 105: Select an action for chiulenouvo Select an action for chiulenouvo 106: Select an action for ecraseminus Select an action for ecraseminus 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 23, 4 ) 103 moved (MP) to ( 22, 4 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 19, 4 ) Move ended for Corben Dallas 106: Select an action for ecraseminus Select an action for ecraseminus 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for ecraseminus ecraseminus is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: ecraseminus has been knocked prone. 106: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Set 4: Select an action for Set Select an action for Set 4: Select an action for Set Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek jecrivengence is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Set chiulenouvo is knocked over. Player pushed to (17, 4) Player 113 pushed to (17, 4) 113 moved (MP) to ( 17, 4 ) Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 105: status changed from 3 to 1. Ball moved to ( 15, 4 ) GET BALL FINAL RESULT: Dudule TARGET: 5 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Anubis Dudule is knocked over. Player pushed to (16, 3) 109 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 3 to 1. 1 moved (MP) to ( 15, 4 ) Ball moved to ( 15, 2 ) [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 1 ) 5 moved (MP) to ( 14, 1 ) 5 moved (MP) to ( 15, 1 ) 5 moved (MP) to ( 16, 2 ) Move ended for Cary Clavicle Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 3 ) Move ended for Howard Humerus Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 14, 2 ) Move ended for Mike Metatarsal Select an action for Imhotep 3: Select an action for Imhotep Select an action for Imhotep 3: Select an action for Imhotep Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) Move ended for Thrud Thoracic Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 12 ) Move ended for Randy Rib Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 9 ) 107 blocked. Fiery Sphinxters , Choose a block die. POW 2cervo1muscle is knocked over. Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (2, 1) + 1, 0: 2cervo1muscle has been stunned. 107: status changed from 0 to 2. 3 moved (MP) to ( 15, 9 ) Move ended for Imhotep Turn time limit reached. [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 9 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 13, 4 ) Move ended for Clark Calcaneous Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 15, 2 ) GET BALL BEFORE RE_ROLL: Terry Trapezium dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Terry Trapezium TARGET: 4 --- ROLL: 4 + 0 = 4 (4) Go for it successful. 10 moved (MP) to ( 14, 3 ) Move ended for Terry Trapezium Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 3 [Game Saved] 107: status changed from 2 to 1. 2cervo1muscle rolls over. 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for jecrivengence 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for chiulenouvo 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 1 ) Move ended for Crushand 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Howard Humerus is knocked over. Player pushed to (15, 4) 12 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Howard Humerus has been knocked prone. 12: status changed from 0 to 1. 109 moved (MP) to ( 15, 3 ) Move ended for Dudule [Game Saved] 106: Select an action for ecraseminus Select an action for ecraseminus 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for ecraseminus 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: woulkroff knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 2 + 0 = 2 woulkroff is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. Move ended for woulkroff 111: status changed from 0 to 1. Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Mike Metatarsal Player pushed to (16, 4) 109 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 1 ) 113 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (18, 2) 113 moved (MP) to ( 18, 2 ) 14 moved (MP) to ( 17, 1 ) Move ended for Clark Calcaneous [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 2 ) Move ended for Cary Clavicle Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 1 ) 10 moved (MP) to ( 16, 1 ) Move ended for Terry Trapezium Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 2 ) (3) Go for it successful. 12 moved (MP) to ( 16, 2 ) Move ended for Howard Humerus [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Anubis chiulenouvo is knocked over. Player pushed to (17, 6) 105 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Set Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 106 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Imhotep ecraseminus is knocked over. Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 6) + 1, 0: ecraseminus has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (17, 7) 104 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 16, 7 ) Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Sobek jecrivengence is knocked over. Player pushed to (18, 8) 104 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (3, 1) + 0, 0: jecrivengence has been stunned. 104: status changed from 0 to 2. 2 moved (MP) to ( 17, 7 ) Turn time limit reached. [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Randy Rib Patibulair is knocked over. Player pushed to (15, 13) 101 moved (MP) to ( 15, 13 ) (2, 3) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 101: status changed from 0 to 1. 6 moved (MP) to ( 14, 12 ) [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 10 ) 11 moved (MP) to ( 17, 10 ) 11 moved (MP) to ( 18, 9 ) Move ended for Thrud Thoracic Fiery Sphinxters: All players have moved. Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. jecrivengence rolls over. 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for chiulenouvo 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 10 ) Move ended for 2cervo1muscle 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 18, 10 ) 11 blocked. Verified Opponent Roll = POW POW Thrud Thoracic is knocked over. Player pushed to (12, 8) 11 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 20, 8 ) 110 moved (MP) to ( 21, 7 ) Move ended for NTM [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Patibulair 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 21, 2 ) 103 moved (MP) to ( 21, 1 ) Move ended for Corben Dallas 113: Select an action for Crushand Select an action for Crushand 109: Select an action for Dudule Select an action for Dudule 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Dudule Mike Metatarsal saved by block skill. Dudule saved by block skill. [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 4 + 0 = 4 woulkroff slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 3 ) Move ended for woulkroff [Game Saved] 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Crushand Player pushed to (13, 3) 5 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 17, 2 ) [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tamerenshort TARGET: 4 --- ROLL: 5 + 0 = 5 Tamerenshort slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 5 + 0 = 5 Tamerenshort slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 5 ) Move ended for Tamerenshort Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Terry Trapezium 10: Select an action for Terry Trapezium Select an action for Howard Humerus 12: Select an action for Howard Humerus 12: tackle zone state changed to true Block selected. 113 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Howard Humerus Crushand is knocked over. Player pushed to (18, 2) 113 moved (MP) to ( 18, 2 ) (4, 2) + 0, (0, 0) + 0, 0: Crushand has been knocked prone. 113: status changed from 0 to 1. 12 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 18, 0 ) 10 moved (MP) to ( 19, 0 ) 10 moved (MP) to ( 20, 0 ) Move ended for Terry Trapezium Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 1 ) 14 moved (MP) to ( 19, 1 ) 14 moved (MP) to ( 20, 1 ) 103 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (22, 2) 103 moved (MP) to ( 22, 2 ) 14 moved (MP) to ( 20, 2 ) Move ended for Clark Calcaneous [Game Saved] Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (17, 3) 109 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 16, 4 ) Turn time limit reached. [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) 13 moved (MP) to ( 19, 1 ) 13 moved (MP) to ( 20, 1 ) Move ended for Mike Metatarsal Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Move ended for Cary Clavicle Dudule saved by block skill. Cary Clavicle saved by block skill. [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic Select an action for Sobek 2: Select an action for Sobek Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 107 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Imhotep 2cervo1muscle is knocked over. Player pushed to (17, 11) 107 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Sobek chiulenouvo is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 7 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 5 ) Move ended for Set Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 6 ) (5) Go for it successful. 11 moved (MP) to ( 20, 6 ) Move ended for Thrud Thoracic [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 101 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Randy Rib Fiery Sphinxters: All players have moved. Patibulair is knocked over. Player pushed to (15, 14) 101 moved (MP) to ( 15, 14 ) (6, 4) + 0, (6, 1) + 0, 0: Patibulair has been stunned. 101: status changed from 0 to 2. 6 moved (MP) to ( 15, 13 ) Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Patibulair rolls over. 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 19, 7 ) Move ended for jecrivengence 109: Select an action for Dudule Select an action for Dudule 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for woulkroff Howard Humerus is knocked over. Player pushed to (13, 1) 12 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 6) + 0, (4, 4) + 0, 0: Howard Humerus has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) [Game Saved] 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 18, 1 ) 113 moved (MP) to ( 19, 0 ) Move ended for Crushand 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 1 ) Move ended for Corben Dallas 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 22, 4 ) 108 moved (MP) to ( 22, 3 ) 108 moved (MP) to ( 22, 2 ) 108 moved (MP) to ( 22, 1 ) 108 moved (MP) to ( 21, 0 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (10, 1) 10 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 5 + 0 = 5 Tamerenshort slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 21, 2 ) Move ended for Tamerenshort [Game Saved] 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for chiulenouvo 109: Select an action for Dudule Select an action for Dudule 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for NTM Thrud Thoracic is knocked over. Player pushed to (10, 5) 11 moved (MP) to ( 19, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 0 to 1. [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dudule Cary Clavicle is knocked over. Player pushed to (14, 2) 5 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 3) + 0, (2, 2) + 0, 0: Cary Clavicle has been stunned. 5: status changed from 0 to 2. [Game Saved] 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for 2cervo1muscle Devil Doormen: All players have moved. Devil Doormen turn ended. [Game Saved] 5: status changed from 2 to 1. Cary Clavicle rolls over. Fiery Sphinxters start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 113 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Mike Metatarsal Player pushed to (18, 0) 113 moved (MP) to ( 18, 0 ) [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 20, 4 ) 11 moved (MP) to ( 20, 3 ) Move ended for Thrud Thoracic Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Clark Calcaneous Player pushed to (22, 1) 108 moved (MP) to ( 22, 1 ) 14 moved (MP) to ( 21, 2 ) [Game Saved] Select an action for Terry Trapezium 10: Select an action for Terry Trapezium Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Sobek chiulenouvo is knocked over. Player pushed to (15, 5) 105 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 18, 4 ) 111 blocked. Fiery Sphinxters , Choose a block die. POW woulkroff is knocked over. Player pushed to (17, 2) 111 moved (MP) to ( 17, 2 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: woulkroff has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 18, 3 ) Move ended for Set [Game Saved] Select an action for Anubis 1: Select an action for Anubis Turn time limit reached. 1: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Anubis Dudule is knocked over. Player pushed to (18, 2) 109 moved (MP) to ( 18, 2 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 107 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Imhotep 2cervo1muscle is knocked over. Player pushed to (17, 12) 107 moved (MP) to ( 17, 12 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 3) + 1, 0: 2cervo1muscle has been stunned. 107: status changed from 0 to 2. 3 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) Move ended for Randy Rib Select an action for Terry Trapezium 10: Select an action for Terry Trapezium Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 6 [Game Saved] 107: status changed from 2 to 1. 2cervo1muscle rolls over. 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for woulkroff 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for chiulenouvo 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 13 ) Move ended for Patibulair 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Terry Trapezium is knocked over. Player pushed to (10, 0) 10 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Terry Trapezium has been knocked prone. 10: status changed from 3 to 1. 109 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 Ball moved to ( 11, 1 ) Move ended for Dudule [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for jecrivengence Randy Rib is knocked over. Player pushed to (12, 9) 6 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Randy Rib has been knocked prone. 6: status changed from 0 to 1. 104 moved (MP) to ( 18, 8 ) [Game Saved] 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 7 ) Move ended for NTM 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Crushand TARGET: 3 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 17, 1 ) 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 14, 2 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: Sobek TARGET: 9 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Sobek. Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Crushand miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 2 PASS FINAL RESULT: Crushand TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 6 Scatter roll: 6 Move ended for Crushand Ball moved to ( 13, 7 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 12, 8 ) Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Imhotep 3: Select an action for Imhotep Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) 104 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL jecrivengence is knocked over. MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 104: status changed from 0 to 1. Imhotep saved by block skill. Move ended for Imhotep [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Cary Clavicle Select an action for Randy Rib 6: Select an action for Randy Rib Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Block selected. 111 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Anubis Player pushed to (18, 1) 111 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 18, 6 ) (2) Go for it successful. 4 moved (MP) to ( 17, 7 ) Move ended for Set [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 16, 9 ) Move ended for Randy Rib Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 17, 8 ) GET BALL FINAL RESULT: Thrud Thoracic TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Thrud Thoracic [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Sobek chiulenouvo is knocked over. Player pushed to (14, 4) 105 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 15, 5 ) Turn time limit reached. [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true Block selected. 109 blocked. Fiery Sphinxters , Choose a block die. POW Move ended for Mike Metatarsal Dudule is knocked over. Player pushed to (18, 0) 109 moved (MP) to ( 18, 0 ) (1, 2) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 103 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Clark Calcaneous Player pushed to (20, 0) 103 moved (MP) to ( 20, 0 ) Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 7 [Game Saved] 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 19, 1 ) Move ended for Dudule 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for chiulenouvo 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 11 ) Move ended for 2cervo1muscle 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 16, 10 ) Move ended for Patibulair 104: Select an action for jecrivengence Select an action for jecrivengence 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for jecrivengence 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 8 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Thrud Thoracic is knocked over. Player pushed to (11, 7) 11 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Thrud Thoracic has been knocked prone. 11: status changed from 3 to 1. 110 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 Ball moved to ( 10, 6 ) Move ended for NTM [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Corben Dallas Player pushed to (10, 2) 13 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 20, 1 ) [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tamerenshort Clark Calcaneous saved by block skill. Tamerenshort saved by block skill. [Game Saved] 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Crushand Player pushed to (13, 1) 5 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 2 ) [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for woulkroff Devil Doormen: All players have moved. Mike Metatarsal is knocked over. Player pushed to (9, 2) 13 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. 111 moved (MP) to ( 19, 2 ) Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Set 4: Select an action for Set Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. POW/SKULL Move ended for Imhotep NTM saved by block skill. Imhotep saved by block skill. [Game Saved] Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic Select an action for Thrud Thoracic 11: Select an action for Thrud Thoracic 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Thrud Thoracic Select an action for Anubis 1: Select an action for Anubis 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 2 ) 113 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Crushand is knocked over. Player pushed to (14, 3) 113 moved (MP) to ( 14, 3 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Crushand has been knocked prone. 113: status changed from 0 to 1. 1 moved (MP) to ( 17, 2 ) Move ended for Anubis [Game Saved] Select an action for Mike Metatarsal 13: Select an action for Mike Metatarsal 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Mike Metatarsal Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Set Player pushed to (19, 9) 104 moved (MP) to ( 19, 9 ) 4 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Randy Rib 6: Select an action for Randy Rib 6: tackle zone state changed to true Block selected. 110 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Randy Rib Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Sobek 2: Select an action for Sobek 2: tackle zone state changed to true Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (13, 3) 105 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 14, 4 ) Block selected. 105 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Player pushed to (12, 2) 105 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 3 ) Move ended for Sobek [Game Saved] Select an action for Cary Clavicle 5: Select an action for Cary Clavicle 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 17, 3 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) GET BALL FINAL RESULT: Cary Clavicle TARGET: 4 --- ROLL: 4 + 0 = 4 (1) Cary Clavicle trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 5 moved (MP) to ( 20, 6 ) (3) Go for it successful. 5 moved (MP) to ( 21, 5 ) Move ended for Cary Clavicle [Game Saved] Select an action for Clark Calcaneous 14: Select an action for Clark Calcaneous 14: tackle zone state changed to true Block selected. 108 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK/POW Move ended for Clark Calcaneous Tamerenshort is knocked over. Player pushed to (22, 0) 108 moved (MP) to ( 22, 0 ) Turn time limit reached. (6, 3) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 108: status changed from 0 to 1. Fiery Sphinxters turn ended. Waiting for Devil Doormen to finish TURN: 8 [Game Saved] 108: Select an action for Tamerenshort Select an action for Tamerenshort 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 22, 1 ) Move ended for Tamerenshort 113: Select an action for Crushand Select an action for Crushand 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Crushand 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 8 ) Move ended for 2cervo1muscle 109: Select an action for Dudule Select an action for Dudule 109: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Dudule Mike Metatarsal saved by block skill. Dudule saved by block skill. [Game Saved] 103: Select an action for Corben Dallas Select an action for Corben Dallas 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Corben Dallas Mike Metatarsal is knocked over. Player pushed to (8, 3) 13 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Mike Metatarsal has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 20, 2 ) [Game Saved] 111: Select an action for woulkroff Select an action for woulkroff 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 20, 4 ) 5 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Cary Clavicle saved by block skill. woulkroff saved by block skill. Move ended for woulkroff [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 104: Select an action for jecrivengence Select an action for jecrivengence 110: Select an action for NTM Select an action for NTM 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: NTM TARGET: 3 --- ROLL: 6 + 0 = 6 NTM slips past his opponent(s) unhindered. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 6 ) Move ended for NTM [Game Saved] 101: Select an action for Patibulair Select an action for Patibulair 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 7 ) Move ended for Patibulair 105: Select an action for chiulenouvo Select an action for chiulenouvo 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for chiulenouvo Player pushed to (15, 4) 2 moved (MP) to ( 14, 4 ) 105 moved (MP) to ( 13, 3 ) Devil Doormen turn ended. [Game Saved] Fiery Sphinxters start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Set 4: Select an action for Set 4: tackle zone state changed to true Block selected. 107 blocked. Fiery Sphinxters , Choose a block die. PUSHBACK Move ended for Set Player pushed to (20, 9) 107 moved (MP) to ( 20, 9 ) 4 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Imhotep 3: Select an action for Imhotep 3: tackle zone state changed to true Block selected. 104 blocked. Fiery Sphinxters , Choose a block die. SKULL Move ended for Imhotep Imhotep is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Imhotep has been knocked prone. 3: status changed from 0 to 1. Fiery Sphinxters turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=2] : current status = 0 1 : current square = java.awt.Point[x=17,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=18,y=9] : current status = 1 3 : current square = java.awt.Point[x=18,y=9] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=19,y=8] : current status = 0 4 : current square = java.awt.Point[x=19,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=21,y=5] : current status = 4 5 : current square = java.awt.Point[x=21,y=5] : current status = 4 5: status changed from 3 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=17,y=8] : current status = 4 6 : current square = java.awt.Point[x=17,y=8] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=17,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=17,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=14] : current status = 10 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=19,y=0] : current status = 1 10 : current square = java.awt.Point[x=19,y=0] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=18,y=7] : current status = 4 11 : current square = java.awt.Point[x=18,y=7] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (3) Howard Humerus stays UNconscious. 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : rearrange KO player to square java.awt.Point[x=0,y=8] 13 : current square = java.awt.Point[x=21,y=3] : current status = 1 13 : current square = java.awt.Point[x=21,y=3] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=21,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=21,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=21,y=2] : current status = 0 14 : current square = java.awt.Point[x=21,y=2] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=21,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=21,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=3] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=13,y=3] : current status = 0 105 : current square = java.awt.Point[x=13,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (3) ecraseminus stays UNconscious. 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=8] 107 : current square = java.awt.Point[x=20,y=9] : current status = 0 107 : current square = java.awt.Point[x=20,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=22,y=1] : current status = 0 108 : current square = java.awt.Point[x=22,y=1] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=1] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=19,y=1] : current status = 0 109 : current square = java.awt.Point[x=19,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=14,y=3] : current status = 0 113 : current square = java.awt.Point[x=14,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Fiery Sphinxters Winnings Roll: 2 + 2 Devil Doormen Winnings Roll: 1 + 2 Clark Calcaneous gets an MVP award. Patibulair gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding roll=4 +1 for win Fiery Sphinxters FF Roll: 4 + 1 not conceding roll=4 -1 for loss Devil Doormen FF Roll: 4 + -1 ***END Fan Factor DEBUG*** D6: 1(65) 2(62) 3(76) 4(64) 5(61) 6(62) Total(390) D8: 1(5) 2(2) 3(3) 4(3) 5(4) 6(4) 7(5) 8(2) Total(28) GAME OVER Final Score: Fiery Sphinxters: 1 Devil Doormen: 0 WINNINGS Fiery Sphinxters: 40000 Devil Doormen: 30000