Java JRE 1.4 Beta 8.2a OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [Block] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Tichi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Feet] Player 10 name: Itzi-Bitzi Player 10: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1709] Connected as server to game 'atlast'. Receiving: True Panzies.html Done receiving file. Team 2 name: True Panzies Team 2 race: High Elf Player 101 name: Timid Player 101: B Dragon Warrior 7 3 4 8 [Block, Shadowing] Player 102 name: Swish Player 102: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up] Player 103 name: Fluffy Player 103: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 104 name: Wimpy Player 104: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 105 name: Cutesy Player 105: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 106 name: Sissy Player 106: L High Elf Lineman 6 4 4 8 [+st, Block] Player 107 name: Poncy Player 107: L High Elf Lineman 6 3 4 8 [Block] Player 108 name: Flitter Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Twinky Player 109: L High Elf Lineman 6 3 4 8 [Guard] Player 110 name: Milksop Player 110: L High Elf Lineman 6 4 4 8 [+st] Player 112 name: Wuss Player 112: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge] Player 113 name: Pussy Player 113: T Phoenix Warrior 6 3 4 8 [Accurate, Pass, Sure Hands] Player 114 name: Meek Player 114: B Dragon Warrior 7 3 5 8 [+ag, Block] Done loading opponent team. *** Setup start *** Weather roll(3+5) Current Weather: Nice Gate: 92000 screaming fans show up for the game. Handicap result 32:MORLEY'S REVENGE. MORLEY'S REVENGE roll: 1 Sissy suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Sissy is unavailable. 106: status changed from 0 to 1. Timid manages to ignore the niggling pain. *** Setup start *** Picked HEADS. Coin flip is: HEADS! Chosen of Sotek win the toss. Opponent Kicking. Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 19, 7 ) 108 moved location (MPL) to ( 15, 7 ) 107 moved location (MPL) to ( 15, 10 ) 114 moved location (MPL) to ( 19, 2 ) 105 moved location (MPL) to ( 19, 8 ) 104 moved location (MPL) to ( 19, 6 ) 112 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 19, 12 ) 110 moved location (MPL) to ( 19, 3 ) 102 moved (SP) to ( 23, 7 ) 113 moved (SP) to ( 24, 7 ) 112 moved (SP) to ( 23, 5 ) 102 moved (SP) to ( 23, 9 ) 105 moved (SP) to ( 19, 11 ) 108 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 21, 5 ) 102 moved (SP) to ( 21, 9 ) 113 moved (SP) to ( 23, 7 ) Turn time limit reached. 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Chosen of Sotek Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 10, 5 ) 2 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 13, 11 ) 4 moved (SP) to ( 12, 4 ) 1 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 5, 7 ) 11 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 12, 7 ) 11 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 12, 5 ) 11 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for True Panzies to kick off. Ball placed at (22, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (6+5) = Throw a rock True Panzies: 9 + 10 FanFactor Chosen of Sotek: 4 + 14 FanFactor True Panzies fans throw a rock. Xtli is hit by the rock. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (3, 5) + 0, 0: Xtli has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kick result. Direction: 5 Distance: 2 Ball placed at (22, 7) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 23, 9 ) [Game Saved] Ball in play. Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 9 ) Move ended for Tepok Select an action for Tzunki 2: Select an action for Tzunki Sending Team File... Done Sending File Sending Team File... Done Sending File 2: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. [Game Saved] Sending Team File... Done Sending File PUSHBACK/POW Move ended for Tzunki Twinky is knocked over. Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) (2, 3) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Flitter is knocked over. Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) (1, 2) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) Move ended for Quetzl Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai 1: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) Move ended for Huanchi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 6, 9 ) GET BALL BEFORE RE_ROLL: Itzi-Tepl dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 12, 4 ) Hand off selected. Move ended for Itzi-Tepl Ball moved to ( 12, 5 ) GET BALL BEFORE RE_ROLL: Itzi-Bitzi dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Itzi-Bitzi TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 7 Ball moved to ( 11, 6 ) Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 1 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 17, 12 ) 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 10 ) 11 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Tene-Huini is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 11: status changed from 0 to 1. Timid saved by block skill. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 11, 9 ) Move ended for Timid [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 10 ) Move ended for Cutesy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Twinky knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 4 + 0 = 4 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 15, 9 ) Move ended for Twinky [Game Saved] 107: Select an action for Poncy Select an action for Poncy 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Flitter 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Poncy Tepok is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. Poncy saved by block skill. [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 10 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 11 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) Move ended for Swish 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Milksop Quetzl is knocked over. Player pushed to (11, 1) 3 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 4) + 0, (3, 5) + 0, 0: Quetzl has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 9 ) 110 moved (MP) to ( 18, 2 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 3 ) Move ended for Wimpy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 21, 3 ) Move ended for Wuss True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Tepok Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Tene-Huini Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (17, 8) 108 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 110 blocked. Chosen of Sotek , Choose a block die. POW Milksop is knocked over. Player pushed to (19, 1) 110 moved (MP) to ( 19, 1 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Milksop has been knocked prone. 110: status changed from 0 to 1. 1 moved (MP) to ( 18, 2 ) Move ended for Nakai [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 5 ) 12 moved (MP) to ( 11, 6 ) GET BALL BEFORE RE_ROLL: Itzi-Tepl dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 5 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 6 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 4 ) Move ended for Huanchi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 4 ) Move ended for Inxi-Huinzi Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) Move ended for Itzi-Bitzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cutesy Tepok is knocked over. Player pushed to (16, 9) 7 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 15, 5 ) Move ended for Twinky 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 19, 7 ) Move ended for Pussy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 5 + -1 = 4 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Meek knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Meek TARGET: 4 --- ROLL: 2 + 0 = 2 Meek is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 5) + 0, (6, 5) + 0, 6: Meek has been KILLED!! 114: status changed from 4 to 10. Verified Opponent Roll = 2 (2) Apothecary SUCCEEDS! 114: status changed from 10 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Zlotc Pussy is knocked over. Player pushed to (19, 8) 113 moved (MP) to ( 19, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 0 to 1. 5 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 7 ) Move ended for Tepok Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. POW/SKULL Move ended for Tzunki Flitter is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. Tzunki saved by block skill. [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Wimpy is knocked over. Player pushed to (20, 2) 104 moved (MP) to ( 20, 2 ) (2, 3) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 19, 3 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 5 ) 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 7 ) 12 moved (MP) to ( 24, 8 ) 12 moved (MP) to ( 25, 9 ) (6) Go for it successful. 12 moved (MP) to ( 26, 10 ) (6) Go for it successful. 12 moved (MP) to ( 27, 11 ) Itzi-Tepl scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=2] : current status = 0 1 : current square = java.awt.Point[x=18,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=16,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=16,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (3) Quetzl stays UNconscious. 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=9] 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=3] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=3] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=19,y=7] : current status = 0 5 : current square = java.awt.Point[x=19,y=7] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (2) Xtli stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=14,y=7] : current status = 4 7 : current square = java.awt.Point[x=14,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=16,y=4] : current status = 0 8 : current square = java.awt.Point[x=16,y=4] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=16,y=4] 8 : current status = 0 8 : current square = java.awt.Point[x=16,y=4] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 10 : current square = java.awt.Point[x=16,y=6] : current status = 0 10 : current square = java.awt.Point[x=16,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=12,y=9] : current status = 4 11 : current square = java.awt.Point[x=12,y=9] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=11,y=9] : current status = 0 101 : current square = java.awt.Point[x=11,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=11,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=11,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=13,y=11] : current status = 0 102 : current square = java.awt.Point[x=13,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=20,y=2] : current status = 1 104 : current square = java.awt.Point[x=20,y=2] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] (4) Morley's Revenge is avoided. 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=17,y=8] : current status = 1 108 : current square = java.awt.Point[x=17,y=8] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=19,y=1] : current status = 1 110 : current square = java.awt.Point[x=19,y=1] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=21,y=3] : current status = 0 112 : current square = java.awt.Point[x=21,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=19,y=8] : current status = 1 113 : current square = java.awt.Point[x=19,y=8] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=18,y=5] : current status = 1 114 : current square = java.awt.Point[x=18,y=5] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=18,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=18,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 8, 11 ) 7 moved (SP) to ( 5, 11 ) 2 moved (SP) to ( 5, 4 ) 7 moved (SP) to ( 5, 10 ) 8 moved (SP) to ( 4, 8 ) 9 moved (SP) to ( 4, 6 ) 11 moved (SP) to ( 6, 6 ) 10 moved (SP) to ( 6, 8 ) 12 moved (SP) to ( 5, 7 ) 8 moved (SP) to ( 3, 8 ) 10 moved (SP) to ( 5, 8 ) 12 moved (SP) to ( 4, 7 ) 9 moved (SP) to ( 3, 6 ) 11 moved (SP) to ( 5, 6 ) Waiting for True Panzies to set players on field. 106 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 5 ) 110 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 23, 7 ) 113 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 10 ) Turn time limit reached. 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 19, 5 ) 108 moved (SP) to ( 29, 4 ) 104 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (2+3) = Cheering Fans Chosen of Sotek: 6 + 14FF + 0CL True Panzies: 5 + 10FF + 0CL Chosen of Sotek get an extra re-roll. Kick result. Direction: 2 Distance: 6 Ball placed at (21, 8) Scatter roll: 5 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 3 104: Select an action for Wimpy Select an action for Wimpy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Wimpy Player pushed to (16, 4) 4 moved (MP) to ( 13, 4 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 10 ) Move ended for Poncy 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milksop Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Sissy Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 12 ) Move ended for Meek 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) Move ended for Swish 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 2 ) Move ended for Timid 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) Move ended for Wuss 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 16, 10 ) 105 moved (MP) to ( 15, 11 ) 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 10 ) Move ended for Cutesy 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) 109 moved (MP) to ( 12, 2 ) Move ended for Twinky 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 22, 5 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 2 + 0 = 2 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 21, 5 ) Move ended for Pussy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 9 ) 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 10, 11 ) Move ended for Zlotc Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 11 ) 7 moved (MP) to ( 7, 12 ) 7 moved (MP) to ( 8, 13 ) 7 moved (MP) to ( 9, 13 ) Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 11, 3 ) Move ended for Nakai [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 7, 2 ) 2 moved (MP) to ( 8, 1 ) 2 moved (MP) to ( 9, 1 ) Move ended for Tzunki Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 5 ) (3) Go for it successful. 4 moved (MP) to ( 20, 5 ) 113 blocked. (6) Go for it successful. Chosen of Sotek , Choose a block die. POW Pussy is knocked over. Player pushed to (22, 4) 113 moved (MP) to ( 22, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Pussy has been knocked prone. 113: status changed from 3 to 1. 4 moved (MP) to ( 21, 5 ) Ball moved to ( 22, 3 ) Move ended for Huanchi [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 13, 4 ) Move ended for Tene-Huini Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 8 ) Move ended for Itzi-Bitzi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 4, 8 ) 8 moved (MP) to ( 5, 8 ) 8 moved (MP) to ( 6, 8 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 11, 6 ) (3) Go for it successful. 8 moved (MP) to ( 12, 6 ) (3) Go for it successful. 8 moved (MP) to ( 13, 6 ) SPRINT used. Move ended for Inxi-Huinzi [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 7 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 8 ) Move ended for Itzi-Tepl Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 4, 6 ) 9 moved (MP) to ( 5, 6 ) 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 7, 7 ) Move ended for Tichi-Huichi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) Move ended for Sissy 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Timid TARGET: 2 --- ROLL: 6 + 0 = 6 Timid slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 5 ) 101 moved (MP) to ( 6, 6 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (21, 8) 9 moved (MP) to ( 8, 8 ) 101 moved (MP) to ( 5, 6 ) 101 moved (MP) to ( 4, 6 ) Move ended for Timid [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) Move ended for Wimpy 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 11, 12 ) Move ended for Poncy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 10 ) Move ended for Cutesy 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Meek Zlotc is knocked over. Player pushed to (19, 10) 5 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wuss knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 6 ) Move ended for Wuss [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Turn time limit reached. Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 11 ) 110 moved (MP) to ( 9, 12 ) Move ended for Milksop 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Swish Tepok is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 7: status changed from 0 to 1. Swish saved by block skill. [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 Pussy slips past his opponent(s) unhindered. Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pussy dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 20, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 18, 5 ) Pass selected. LONG BOMB Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Pussy fumbled the ball. TARGET: 3 --- ROLL: 2 + -2Lb + 1Acc = 1 Reroll using pass. Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + -2Lb + 1Acc = 3 Move ended for Pussy Ball moved to ( 19, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 6 + 0 = 6 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 15, 6 ) Move ended for Twinky True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Zlotc Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 9, 11 ) Move ended for Tichi-Huichi Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 102 blocked. Chosen of Sotek , Choose a block die. POW Swish is knocked over. Player pushed to (11, 14) 102 moved (MP) to ( 11, 14 ) (6, 5) + 0, (1, 1) + 0, 0: Swish has been stunned. 102: status changed from 3 to 2. 7 moved (MP) to ( 10, 13 ) Ball moved to ( 10, 14 ) Move ended for Tepok [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) Move ended for Nakai [Game Saved] Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 9 ) STUNTY skill used. DODGE FINAL RESULT: Itzi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 Itzi-Bitzi slips past his opponent(s) unhindered. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 12 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 19, 14 ) 10 moved (MP) to ( 20, 14 ) 10 moved (MP) to ( 21, 14 ) Move ended for Itzi-Bitzi [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 1 ) 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) Move ended for Tzunki Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 16, 7 ) Move ended for Huanchi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 7, 12 ) 12 moved (MP) to ( 7, 13 ) 12 moved (MP) to ( 8, 14 ) 12 moved (MP) to ( 9, 14 ) 12 moved (MP) to ( 10, 14 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 (6) Go for it successful. 12 moved (MP) to ( 11, 13 ) (6) Go for it successful. 12 moved (MP) to ( 12, 14 ) STUNTY skill used. DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 6 + 0 = 6 Itzi-Tepl slips past his opponent(s) unhindered. Pass selected. Increased range band because of race. LONG BOMB PASS BEFORE RE_ROLL: Itzi-Tepl fumbled the ball! TARGET: 3 --- ROLL: 3 + -2Lb = 1 Team re-roll used. PASS FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 4 + -2Lb = 2 Scatter roll: 3 Scatter roll: 1 Scatter roll: 8 Move ended for Itzi-Tepl Ball moved to ( 20, 12 ) Scatter roll: 8 Ball moved to ( 19, 12 ) Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Swish rolls over. 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Milksop Tepok is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (6, 4) + 0, (1, 3) + 0, 0: Tepok has been stunned. 7: status changed from 0 to 2. Milksop is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 4) + 0, (3, 1) + 0, 0: Milksop has been stunned. 110: status changed from 0 to 2. True Panzies turn ended. [Game Saved] 7: status changed from 2 to 1. Tepok rolls over. Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (13, 5) 104 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (15, 5) 109 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Zlotc Player pushed to (12, 11) 105 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 11, 10 ) [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 14 ) 12 moved (MP) to ( 14, 14 ) 12 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 20, 13 ) Hand off selected. Move ended for Itzi-Tepl Ball moved to ( 21, 14 ) GET BALL BEFORE RE_ROLL: Itzi-Bitzi dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Itzi-Bitzi TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai 1: tackle zone state changed to false [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 10 ) STUNTY skill used. DODGE FINAL RESULT: Tichi-Huichi TARGET: 3 --- ROLL: 3 + 0 = 3 Tichi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 8 ) (2) Go for it successful. 9 moved (MP) to ( 18, 7 ) (5) Go for it successful. 9 moved (MP) to ( 19, 7 ) Move ended for Tichi-Huichi [Game Saved] Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 14 ) 10 moved (MP) to ( 23, 14 ) 10 moved (MP) to ( 24, 14 ) 10 moved (MP) to ( 25, 14 ) 10 moved (MP) to ( 26, 14 ) Move ended for Itzi-Bitzi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 3 ) STUNTY skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 6 + 0 = 6 Tene-Huini slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 17, 3 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 4 ) 11 moved (MP) to ( 20, 5 ) Move ended for Tene-Huini [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 7 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Inxi-Huinzi knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 2 + 0 = 2 Inxi-Huinzi is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Inxi-Huinzi has been knocked prone. Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. 8: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 110: status changed from 2 to 1. Milksop rolls over. 106: Select an action for Sissy Select an action for Sissy 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for Sissy Player pushed to (13, 5) 4 moved (MP) to ( 16, 5 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 4 + 0 = 4 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 20, 12 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Itzi-Tepl is knocked over. Player pushed to (10, 14) 12 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Itzi-Tepl has been knocked prone. 12: status changed from 0 to 1. 112 moved (MP) to ( 20, 13 ) Move ended for Wuss [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 4 ) 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 4 ) Move ended for Pussy 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 5, 7 ) 101 moved (MP) to ( 6, 8 ) 101 moved (MP) to ( 7, 9 ) 101 moved (MP) to ( 8, 9 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 10, 10 ) Move ended for Timid 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 18, 13 ) 102 moved (MP) to ( 19, 13 ) Move ended for Swish 109: Select an action for Twinky Select an action for Twinky 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 11 ) Move ended for Poncy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Cutesy Player pushed to (19, 9) 5 moved (MP) to ( 10, 9 ) 105 moved (MP) to ( 11, 10 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 16, 11 ) 114 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 114 moved (MP) to ( 19, 8 ) Move ended for Meek [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Wimpy Player pushed to (14, 4) 2 moved (MP) to ( 15, 4 ) [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 6 + 0 = 6 Twinky slips past his opponent(s) unhindered. Move ended for Twinky True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 9, 13 ) 7 moved (MP) to ( 8, 12 ) 7 moved (MP) to ( 9, 11 ) Move ended for Tepok Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Zlotc Timid is knocked over. Player pushed to (10, 11) 101 moved (MP) to ( 10, 11 ) (2, 3) + 0, (0, 0) + 0, 0: Timid has been knocked prone. 101: status changed from 0 to 1. 5 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 5 ) 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Twinky is knocked over. Player pushed to (13, 6) 109 moved (MP) to ( 13, 6 ) (5, 1) + 0, (0, 0) + 0, 0: Twinky has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 14, 6 ) Move ended for Tzunki [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 21, 7 ) 4 moved (MP) to ( 20, 8 ) Move ended for Huanchi Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 27, 13 ) Itzi-Bitzi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=6] : current status = 0 2 : current square = java.awt.Point[x=14,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : current status = 7 (1) Quetzl stays UNconscious. 3 : current square = java.awt.Point[x=0,y=9] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=9] 4 : current square = java.awt.Point[x=20,y=8] : current status = 0 4 : current square = java.awt.Point[x=20,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=10,y=10] : current status = 4 5 : current square = java.awt.Point[x=10,y=10] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=10,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=10,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (3) Xtli stays UNconscious. 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : rearrange KO player to square java.awt.Point[x=0,y=8] 7 : current square = java.awt.Point[x=9,y=11] : current status = 4 7 : current square = java.awt.Point[x=9,y=11] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=9,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=9,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=12,y=7] : current status = 1 8 : current square = java.awt.Point[x=12,y=7] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=20,y=5] : current status = 0 11 : current square = java.awt.Point[x=20,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=19,y=14] : current status = 1 12 : current square = java.awt.Point[x=19,y=14] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=14] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=14] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=10,y=11] : current status = 1 101 : current square = java.awt.Point[x=10,y=11] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=10,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=10,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=19,y=13] : current status = 0 102 : current square = java.awt.Point[x=19,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=11,y=10] : current status = 0 105 : current square = java.awt.Point[x=11,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] (3) Morley's Revenge strikes! Player is unavailable. 106: status changed from 0 to 1. 107 : current square = java.awt.Point[x=11,y=11] : current status = 0 107 : current square = java.awt.Point[x=11,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=11,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=11,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=13,y=6] : current status = 1 109 : current square = java.awt.Point[x=13,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=9,y=12] : current status = 1 110 : current square = java.awt.Point[x=9,y=12] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=9,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=9,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=20,y=13] : current status = 0 112 : current square = java.awt.Point[x=20,y=13] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=20,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=20,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=13,y=4] : current status = 0 113 : current square = java.awt.Point[x=13,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=19,y=8] : current status = 0 114 : current square = java.awt.Point[x=19,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 4, 5 ) 4 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 5, 4 ) 7 moved (SP) to ( 5, 10 ) 8 moved (SP) to ( 4, 7 ) 11 moved (SP) to ( 5, 6 ) 12 moved (SP) to ( 5, 8 ) 9 moved (SP) to ( 3, 6 ) 10 moved (SP) to ( 3, 8 ) 9 moved (SP) to ( 5, 5 ) 10 moved (SP) to ( 5, 9 ) 8 moved (SP) to ( 5, 7 ) Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 6 ) 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 19, 2 ) 105 moved location (MPL) to ( 19, 11 ) 113 moved location (MPL) to ( 23, 7 ) 104 moved location (MPL) to ( 20, 7 ) 112 moved location (MPL) to ( 21, 5 ) 102 moved location (MPL) to ( 21, 9 ) 110 moved location (MPL) to ( 19, 3 ) 101 moved location (MPL) to ( 19, 12 ) 110 moved (SP) to ( 17, 9 ) 110 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 17, 6 ) 105 moved (SP) to ( 17, 8 ) 113 moved (SP) to ( 22, 7 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 6 Distance: 6 Kicking team gets a free turn because of BLITZ kickoff result! Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 8 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 13, 10 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 12 ) 101 blocked. Chosen of Sotek , Choose a block die. SKULL Nakai is knocked over. Move ended for Nakai (1, 3) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 1: status changed from 0 to 1. Chosen of Sotek turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 14 ) Scatter roll: 4 Ball moved to ( 22, 14 ) Waiting for True Panzies to finish TURN: 7 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 6 ) Move ended for Cutesy 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Milksop Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 4 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 6) 4 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 14, 5 ) Move ended for Wimpy [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) Move ended for Wuss 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 3 ) 108 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 7, 3 ) Move ended for Flitter [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 9, 2 ) 114 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 7, 2 ) Move ended for Meek [Game Saved] 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Twinky TARGET: 2 --- ROLL: 3 + 0 = 3 Twinky slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 10, 3 ) 109 moved (MP) to ( 9, 3 ) Move ended for Twinky [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Poncy 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 16, 7 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 5 ) Move ended for Timid 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 18, 13 ) 102 moved (MP) to ( 19, 13 ) 102 moved (MP) to ( 20, 13 ) 102 moved (MP) to ( 21, 14 ) 102 moved (MP) to ( 22, 14 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Swish TARGET: 2 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 22, 13 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Swish TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Swish Ball moved to ( 7, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) Move ended for Pussy True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 14, 10 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 6, 9 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 7, 7 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 7, 4 ) Move ended for Tepok Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 6 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 11, 2 ) Move ended for Tene-Huini Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 6, 7 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 12, 2 ) (1) Inxi-Huinzi trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 8 moved (MP) to ( 11, 1 ) Move ended for Inxi-Huinzi [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl Select an action for Itzi-Bitzi 10: Select an action for Itzi-Bitzi 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 7, 7 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 11, 3 ) Move ended for Itzi-Bitzi Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 11, 4 ) Move ended for Itzi-Tepl Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 5, 3 ) 5 moved (MP) to ( 5, 2 ) 5 moved (MP) to ( 5, 1 ) 5 moved (MP) to ( 6, 0 ) 5 moved (MP) to ( 7, 0 ) 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Wuss saved by dodge skill. Player pushed to (8, 2) 112 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 8, 1 ) Move ended for Zlotc [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 9, 4 ) Move ended for Tzunki Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 4 ) 9 moved (MP) to ( 5, 3 ) 9 moved (MP) to ( 5, 2 ) Move ended for Tichi-Huichi Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 105 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Huanchi Chosen of Sotek: All players have moved. Player pushed to (12, 7) 105 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 6 ) Huanchi has already moved this turn. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Wimpy Huanchi is knocked over. Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 13, 6 ) [Game Saved] 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 0 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Inxi-Huinzi is knocked over. Player pushed to (19, 2) 8 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Inxi-Huinzi has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 10, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Timid TARGET: 2 --- ROLL: 6 + 0 = 6 Timid slips past his opponent(s) unhindered. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 9, 1 ) Move ended for Timid [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Meek Zlotc is knocked over. Player pushed to (20, 0) 5 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 0 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Pussy Ball moved to ( 21, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 1 ) 112 moved (MP) to ( 6, 0 ) 112 moved (MP) to ( 5, 0 ) 112 moved (MP) to ( 4, 0 ) 112 moved (MP) to ( 3, 0 ) 112 moved (MP) to ( 2, 1 ) Wuss scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 106: status changed from 0 to 1. 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 6 (6) Quetzl regains consciousness. 3: status changed from 7 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 6 (6) Xtli regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) Starting second half. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 5, 6 ) 7 moved (SP) to ( 5, 5 ) 5 moved (SP) to ( 5, 7 ) 4 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 11, 2 ) 7 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 12, 2 ) 5 moved (SP) to ( 12, 13 ) 6 moved (SP) to ( 12, 12 ) 8 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 11, 7 ) 11 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 8, 5 ) 8 moved (SP) to ( 8, 9 ) 12 moved (SP) to ( 12, 5 ) Waiting for True Panzies to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 6 ) 107 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 19, 2 ) 105 moved location (MPL) to ( 19, 11 ) 113 moved location (MPL) to ( 23, 7 ) 104 moved location (MPL) to ( 20, 7 ) 112 moved location (MPL) to ( 21, 5 ) 102 moved location (MPL) to ( 21, 9 ) 110 moved location (MPL) to ( 19, 3 ) 101 moved location (MPL) to ( 19, 12 ) Turn time limit reached. 110 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 1 ) 110 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 16, 8 ) 108 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 19, 4 ) 108 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 22, 7 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 8) Kickoff Roll (2+3) = Cheering Fans Chosen of Sotek: 4 + 14FF + 0CL True Panzies: 5 + 10FF + 0CL Chosen of Sotek get an extra re-roll. Kick result. Direction: 2 Distance: 1 Ball placed at (22, 8) GET BALL FINAL RESULT: Swish TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Ball in play. Waiting for True Panzies to finish TURN: 1 109: Select an action for Twinky Select an action for Twinky 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 3 ) Move ended for Twinky 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 14, 1 ) 105 moved (MP) to ( 13, 1 ) Move ended for Cutesy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wimpy Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 2 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 1) 3 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 12, 2 ) Move ended for Milksop [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Meek TARGET: 1 --- ROLL: 3 + 0 = 3 Meek slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 10, 3 ) 114 moved (MP) to ( 9, 4 ) Move ended for Meek [Game Saved] 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 4 ) Move ended for Timid 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 2 PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Flitter knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 5 + -1 = 4 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 7 ) Move ended for Flitter [Game Saved] 107: Select an action for Poncy Select an action for Poncy 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) Move ended for Poncy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Hand off selected. Move ended for Swish Ball moved to ( 6, 7 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Pussy TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 6, 6 ) True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Huanchi Timid is knocked over. Player pushed to (14, 3) 101 moved (MP) to ( 14, 3 ) (6, 1) + 0, (0, 0) + 0, 0: Timid has been knocked prone. 101: status changed from 0 to 1. 4 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 3 ) Move ended for Inxi-Huinzi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Quetzl Player pushed to (12, 3) 110 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tepok Player pushed to (14, 2) 105 moved (MP) to ( 14, 2 ) 7 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 15, 3 ) Move ended for Nakai [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 7 ) 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (21, 7) 108 moved (MP) to ( 21, 7 ) 2 moved (MP) to ( 20, 7 ) Move ended for Tzunki [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini Select an action for Tene-Huini 11: Select an action for Tene-Huini Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 14, 7 ) Move ended for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 9, 6 ) (5) Go for it successful. 6 moved (MP) to ( 10, 5 ) Move ended for Xtli [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 9, 5 ) Move ended for Itzi-Tepl Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tichi-Huichi Meek is knocked over. Player pushed to (9, 3) 114 moved (MP) to ( 9, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 9 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 20, 5 ) (2) Go for it successful. 11 moved (MP) to ( 21, 5 ) STUNTY skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 6 + 0 = 6 Tene-Huini slips past his opponent(s) unhindered. (5) Go for it successful. 11 moved (MP) to ( 22, 5 ) Move ended for Tene-Huini Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 2 [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 22, 6 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (6, 6) 11 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 5, 7 ) 102 moved (MP) to ( 22, 5 ) Move ended for Swish [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 12 ) Move ended for Wuss 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 8, 3 ) 114 moved (MP) to ( 7, 3 ) 114 moved (MP) to ( 6, 4 ) 114 moved (MP) to ( 7, 5 ) Move ended for Meek 108: Select an action for Flitter Select an action for Flitter 110: Select an action for Milksop Select an action for Milksop Turn time limit reached. 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pussy TARGET: 3 --- ROLL: 6 + 0 = 6 Pussy slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Pussy TARGET: 3 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 6 + 0 = 6 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 9 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 20, 12 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Pussy TARGET: 3 --- ROLL: 6 Move ended for Pussy Ball moved to ( 16, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Wuss dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Wuss TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 3 + 0 = 3 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 21, 9 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 17, 10 ) Move ended for Flitter [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 1 + 0 = 1 Wimpy is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. Move ended for Wimpy 104: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 13, 10 ) 5 moved (MP) to ( 13, 11 ) 112 blocked. Chosen of Sotek , Choose a block die. POW Wuss is knocked over. Player pushed to (12, 13) 112 moved (MP) to ( 12, 13 ) (1, 4) + 0, (0, 0) + 0, 0: Wuss has been knocked prone. 112: status changed from 3 to 1. 5 moved (MP) to ( 13, 12 ) Ball moved to ( 11, 14 ) 5 moved (MP) to ( 13, 13 ) Move ended for Zlotc [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 11 ) (2) Go for it successful. 6 moved (MP) to ( 11, 12 ) (3) Go for it successful. 6 moved (MP) to ( 11, 13 ) Move ended for Xtli [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (15, 2) Player 105 pushed to (15, 2) 105 moved (MP) to ( 15, 2 ) Player pushed to (14, 2) 109 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tepok Player pushed to (16, 2) Player 105 pushed to (16, 2) 105 moved (MP) to ( 16, 2 ) Player pushed to (15, 2) 109 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 110 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Quetzl Player pushed to (13, 4) 110 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 12, 3 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 10 ) Move ended for Tzunki Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 11, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 9, 11 ) (6) Go for it successful. 8 moved (MP) to ( 9, 12 ) (3) Go for it successful. 8 moved (MP) to ( 9, 13 ) SPRINT used. Move ended for Inxi-Huinzi [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 9, 11 ) 12 moved (MP) to ( 9, 12 ) 12 moved (MP) to ( 10, 13 ) (1) Itzi-Tepl trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 12 moved (MP) to ( 11, 14 ) GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 5 + 0 = 5 (4) Go for it successful. 12 moved (MP) to ( 10, 14 ) Move ended for Itzi-Tepl [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) STUNTY skill used. DODGE FINAL RESULT: Tichi-Huichi TARGET: 3 --- ROLL: 3 + 0 = 3 Tichi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 10, 12 ) 9 moved (MP) to ( 10, 13 ) Move ended for Tichi-Huichi [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 7 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 2 + 0 = 2 Tene-Huini is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. Move ended for Tene-Huini 11: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 3 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 16, 9 ) Move ended for Wimpy [Game Saved] 110: Select an action for Milksop Select an action for Milksop 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Milksop TARGET: 2 --- ROLL: 4 + 0 = 4 Milksop slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 (1) Milksop trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) Milksop trips and falls trying to go for it! Move ended for Milksop 110 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (4, 6) + 0, (4, 6) + 0, 1: Milksop has been badly hurt! 110: status changed from 0 to 8. 110 moved (SP) to ( 29, 11 ) True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 12 ) 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 15, 12 ) 6 moved (MP) to ( 16, 11 ) 108 blocked. Chosen of Sotek , Choose a block die. POW Flitter is knocked over. Player pushed to (18, 9) 108 moved (MP) to ( 18, 9 ) (3, 2) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 17, 10 ) Move ended for Xtli [Game Saved] Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 107 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Huanchi Poncy is knocked over. Player pushed to (14, 1) 107 moved (MP) to ( 14, 1 ) (5, 4) + 0, (6, 3) + 0, 0: Poncy has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 104 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Tzunki Player pushed to (17, 8) 104 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) Move ended for Zlotc Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 13 ) 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) Move ended for Itzi-Tepl Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 12 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 14, 11 ) 9 moved (MP) to ( 15, 12 ) Move ended for Tichi-Huichi Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 10 ) Move ended for Inxi-Huinzi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 14, 9 ) Move ended for Quetzl Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 23, 8 ) 11 moved (MP) to ( 23, 9 ) 11 moved (MP) to ( 22, 10 ) 11 moved (MP) to ( 21, 10 ) 11 moved (MP) to ( 20, 10 ) Move ended for Tene-Huini Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Block selected. 109 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tepok Twinky is knocked over. Player pushed to (16, 1) 109 moved (MP) to ( 16, 1 ) (6, 5) + 0, (3, 5) + 0, 0: Twinky has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (1) BONE HEAD roll fails! Move ended for Nakai Chosen of Sotek: All players have moved. 1: tackle zone state changed to false Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 4 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Flitter 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 3 + 0 = 3 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 21, 9 ) Move ended for Cutesy [Game Saved] 102: Select an action for Swish Select an action for Swish 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 6 ) 114 moved (MP) to ( 9, 7 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 14, 11 ) Move ended for Meek 112: Select an action for Wuss Select an action for Wuss 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 21, 11 ) Move ended for Swish 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 14, 13 ) Move ended for Wuss 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 5 + 0 = 5 Wimpy slips past his opponent(s) unhindered. 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 9 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Wimpy uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (8, 10) 11 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 6) + 0, (2, 3) + 1, 0: Tene-Huini has been stunned. 11: status changed from 0 to 2. 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 19, 11 ) Move ended for Wimpy [Game Saved] 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Timid knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Timid TARGET: 3 --- ROLL: 2 + 0 = 2 Timid is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 5) + 0, (4, 1) + 0, 0: Timid has been stunned. Move ended for Timid 101: status changed from 0 to 2. True Panzies turn ended. [Game Saved] 11: status changed from 2 to 1. Tene-Huini rolls over. Chosen of Sotek start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 108 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Xtli Flitter is knocked over. Player pushed to (19, 9) 108 moved (MP) to ( 19, 9 ) (3, 4) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. 108: status changed from 0 to 1. 6 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 20, 8 ) Move ended for Zlotc Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 20, 5 ) Move ended for Tzunki Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 2 ) 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 2 ) 7 moved (MP) to ( 19, 3 ) 7 moved (MP) to ( 20, 3 ) Move ended for Tepok Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 18, 5 ) Move ended for Nakai [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 4 ) Move ended for Itzi-Tepl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 3 ) 4 moved (MP) to ( 18, 3 ) Move ended for Huanchi Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 10 ) 114 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Meek is knocked over. Player pushed to (14, 12) 114 moved (MP) to ( 14, 12 ) (4, 4) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 15, 13 ) Move ended for Quetzl [Game Saved] Select an action for Inxi-Huinzi 8: Select an action for Inxi-Huinzi 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 11 ) 8 moved (MP) to ( 13, 12 ) Move ended for Inxi-Huinzi Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Block selected. 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK/POW Move ended for Tichi-Huichi Chosen of Sotek: All players have moved. Wuss saved by dodge skill. Player pushed to (14, 14) 112 moved (MP) to ( 14, 14 ) 9 moved (MP) to ( 14, 13 ) Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Timid rolls over. 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 13 ) 113 moved (MP) to ( 16, 13 ) Move ended for Pussy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 15, 12 ) Move ended for Wimpy 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wuss 114 blocked. Player pushed to (16, 11) 114 moved (MP) to ( 13, 11 ) Player pushed to (15, 12) 9 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 14, 13 ) [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL POW/SKULL Inxi-Huinzi is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 6) + 0, (4, 3) + 1, 0: Inxi-Huinzi has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) Meek saved by block skill. Move ended for Meek [Game Saved] 108: Select an action for Flitter Select an action for Flitter 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 11 ) 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 13, 12 ) Move ended for Swish [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 2 + 0 = 2 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 16, 12 ) Move ended for Cutesy [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 3 + 0 = 3 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 11 ) 108 moved (MP) to ( 18, 12 ) Move ended for Flitter True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nakai 1: Select an action for Nakai (5) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 20, 4 ) 1 moved (MP) to ( 21, 4 ) 1 moved (MP) to ( 22, 4 ) 1 moved (MP) to ( 23, 4 ) 1 moved (MP) to ( 24, 5 ) Move ended for Nakai [Game Saved] Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 3 ) 7 moved (MP) to ( 22, 3 ) 7 moved (MP) to ( 23, 3 ) 7 moved (MP) to ( 24, 3 ) Move ended for Tepok Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 4 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 4 ) 12 moved (MP) to ( 23, 4 ) 12 moved (MP) to ( 24, 4 ) 12 moved (MP) to ( 25, 4 ) Move ended for Itzi-Tepl Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 14, 4 ) Move ended for Huanchi Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 19, 11 ) Move ended for Tzunki Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 22, 9 ) 11 moved (MP) to ( 23, 8 ) 11 moved (MP) to ( 24, 7 ) 11 moved (MP) to ( 25, 6 ) 11 moved (MP) to ( 26, 5 ) Move ended for Tene-Huini Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 16, 11 ) 105 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (17, 13) 105 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 16, 12 ) Move ended for Zlotc [Game Saved] Select an action for Quetzl 3: Select an action for Quetzl 3: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Quetzl Player pushed to (17, 14) 113 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 10 ) DODGE BEFORE RE_ROLL: Xtli knocked over trying to dodge. TARGET: 6 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Xtli TARGET: 6 --- ROLL: 6 + 0 = 6 Xtli slips past his opponent(s) unhindered. Move ended for Xtli [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) STUNTY skill used. DODGE FINAL RESULT: Tichi-Huichi TARGET: 3 --- ROLL: 4 + 0 = 4 Tichi-Huichi slips past his opponent(s) unhindered. 9 moved (MP) to ( 16, 10 ) STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Tichi-Huichi TARGET: 3 --- ROLL: 1 + 0 = 1 Tichi-Huichi is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Tichi-Huichi has been knocked prone. Move ended for Tichi-Huichi Chosen of Sotek: All players have moved. 9: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 6 [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: Select an action for Wimpy Select an action for Wimpy 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wimpy Player pushed to (13, 14) 3 moved (MP) to ( 16, 14 ) 104 moved (MP) to ( 16, 13 ) [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 14 ) Move ended for Wuss 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Cutesy Quetzl is knocked over. Player pushed to (14, 15) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, 0: Quetzl has been stunned. 3: status changed from 0 to 0. 3 moved (SP) to ( 0, 1 ) [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 11 ) 102 moved (MP) to ( 12, 10 ) Move ended for Swish 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 14 ) 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Pussy TARGET: 2 --- ROLL: 5 + 0 = 5 Pussy slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 12, 11 ) Move ended for Pussy [Game Saved] 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 2 + 0 = 2 Flitter slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 14 ) 108 moved (MP) to ( 16, 14 ) 108 moved (MP) to ( 15, 13 ) Move ended for Flitter [Game Saved] 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Meek Xtli saved by block skill. Meek saved by block skill. [Game Saved] 101: Select an action for Timid Select an action for Timid 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Timid TARGET: 2 --- ROLL: 5 + 0 = 5 Timid slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 15, 7 ) Move ended for Timid True Panzies: All players have moved. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 16, 6 ) 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (14, 8) 101 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 7 ) Move ended for Huanchi [Game Saved] Select an action for Tepok 7: Select an action for Tepok Select an action for Nakai 1: Select an action for Nakai (3) BONE HEAD roll passed. 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 6 ) 1 moved (MP) to ( 22, 7 ) 1 moved (MP) to ( 21, 8 ) 1 moved (MP) to ( 20, 9 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 18, 11 ) Move ended for Nakai [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 5 ) Move ended for Tichi-Huichi Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 25, 5 ) Move ended for Tene-Huini Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 26, 4 ) 12 moved (MP) to ( 26, 3 ) 12 moved (MP) to ( 26, 2 ) 12 moved (MP) to ( 26, 1 ) Move ended for Itzi-Tepl Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 25, 2 ) Move ended for Tepok Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 14, 12 ) Move ended for Tzunki Select an action for Zlotc 5: Select an action for Zlotc Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 113 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Xtli Player pushed to (12, 12) 113 moved (MP) to ( 12, 12 ) [Game Saved] Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true Block selected. 105 blocked. Chosen of Sotek , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Zlotc Chosen of Sotek: All players have moved. Zlotc is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 5: status changed from 0 to 1. Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 7 [Game Saved] 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 14 ) 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 12, 9 ) Move ended for Wuss 114: Select an action for Meek Select an action for Meek 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Meek Xtli saved by block skill. Meek saved by block skill. [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 7, 7 ) 113 moved (MP) to ( 6, 6 ) Move ended for Pussy 102: Select an action for Swish Select an action for Swish 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 14 ) 104 moved (MP) to ( 14, 14 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 12, 11 ) Move ended for Wimpy 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Swish Player pushed to (15, 10) 6 moved (MP) to ( 14, 10 ) [Game Saved] 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 14 ) 105 moved (MP) to ( 15, 14 ) 105 moved (MP) to ( 14, 14 ) 105 moved (MP) to ( 13, 14 ) 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 12, 12 ) Move ended for Cutesy 108: Select an action for Flitter Select an action for Flitter 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Flitter TARGET: 2 --- ROLL: 1 + 0 = 1 Flitter is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Flitter has been knocked prone. Move ended for Flitter 108: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Zlotc 5: Select an action for Zlotc 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 14, 13 ) 5 moved (MP) to ( 13, 12 ) Move ended for Zlotc Select an action for Huanchi 4: Select an action for Huanchi 4: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Move ended for Huanchi Player pushed to (13, 9) 101 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Block selected. 114 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Tzunki Meek is knocked over. Player pushed to (13, 10) 114 moved (MP) to ( 13, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Meek has been knocked prone. 114: status changed from 0 to 1. 2 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Xtli 6: Select an action for Xtli 6: tackle zone state changed to true Block selected. 101 blocked. Chosen of Sotek , Choose a block die. POW Move ended for Xtli Timid is knocked over. Player pushed to (12, 8) 101 moved (MP) to ( 12, 8 ) (5, 4) + 0, (4, 2) + 0, 0: Timid has been stunned. 101: status changed from 0 to 2. 6 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Nakai 1: Select an action for Nakai (2) BONE HEAD roll passed. 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 13, 8 ) 112 blocked. Chosen of Sotek , Choose a block die. PUSHBACK Player pushed to (11, 10) 112 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 9 ) Move ended for Nakai [Game Saved] Select an action for Tene-Huini 11: Select an action for Tene-Huini 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 25, 4 ) 11 moved (MP) to ( 25, 3 ) 11 moved (MP) to ( 26, 2 ) 11 moved (MP) to ( 25, 1 ) Move ended for Tene-Huini Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 24, 3 ) 7 moved (MP) to ( 23, 4 ) 7 moved (MP) to ( 22, 5 ) 7 moved (MP) to ( 21, 6 ) 7 moved (MP) to ( 20, 7 ) 7 moved (MP) to ( 19, 8 ) (3) Go for it successful. 7 moved (MP) to ( 18, 9 ) (5) Go for it successful. 7 moved (MP) to ( 17, 10 ) Move ended for Tepok [Game Saved] Select an action for Tichi-Huichi 9: Select an action for Tichi-Huichi 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 24, 2 ) 9 moved (MP) to ( 25, 2 ) Move ended for Tichi-Huichi Chosen of Sotek turn ended. Waiting for True Panzies to finish TURN: 8 [Game Saved] 101: status changed from 2 to 1. Timid rolls over. 112: Select an action for Wuss Select an action for Wuss 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Wuss TARGET: 2 --- ROLL: 5 + -1 = 4 Wuss slips past his opponent(s) unhindered. 112 moved (MP) to ( 9, 8 ) 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 7, 6 ) 112 moved (MP) to ( 6, 5 ) 112 moved (MP) to ( 5, 4 ) 112 moved (MP) to ( 5, 3 ) 112 moved (MP) to ( 4, 2 ) Move ended for Wuss [Game Saved] 102: Select an action for Swish Select an action for Swish 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 PREHENSILE TAIL skill used. DODGE FINAL RESULT: Swish TARGET: 2 --- ROLL: 6 + 0 = 6 Swish slips past his opponent(s) unhindered. 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 7, 8 ) 102 moved (MP) to ( 6, 7 ) 102 moved (MP) to ( 5, 6 ) 102 moved (MP) to ( 4, 5 ) Move ended for Swish [Game Saved] 113: Select an action for Pussy Select an action for Pussy 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 5, 5 ) 113 moved (MP) to ( 4, 4 ) 113 moved (MP) to ( 4, 3 ) 113 moved (MP) to ( 3, 2 ) Move ended for Pussy 105: Select an action for Cutesy Select an action for Cutesy 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cutesy TARGET: 2 --- ROLL: 6 + 0 = 6 Cutesy slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 9 ) 105 moved (MP) to ( 8, 8 ) 105 moved (MP) to ( 7, 7 ) 105 moved (MP) to ( 6, 6 ) Move ended for Cutesy [Game Saved] 104: Select an action for Wimpy Select an action for Wimpy 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Wimpy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Wimpy TARGET: 2 --- ROLL: 1 + 0 = 1 Wimpy is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Wimpy has been knocked prone. Move ended for Wimpy 104: status changed from 0 to 1. True Panzies turn ended. [Game Saved] Chosen of Sotek start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tepok 7: Select an action for Tepok 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 14, 13 ) Move ended for Tepok Select an action for Tzunki 2: Select an action for Tzunki 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 12, 10 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 7, 6 ) 105 blocked. (2) Go for it successful. Chosen of Sotek , Choose a block die. POW Cutesy is knocked over. Player pushed to (5, 5) 105 moved (MP) to ( 5, 5 ) (2, 2) + 0, (0, 0) + 0, 0: Cutesy has been knocked prone. 105: status changed from 0 to 1. 2 moved (MP) to ( 6, 6 ) Move ended for Tzunki [Game Saved] Select an action for Itzi-Tepl 12: Select an action for Itzi-Tepl 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 27, 1 ) Itzi-Tepl scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=9] : current status = 0 1 : current square = java.awt.Point[x=12,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=6,y=6] : current status = 0 2 : current square = java.awt.Point[x=6,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=6,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=6,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=1] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=13,y=12] : current status = 4 5 : current square = java.awt.Point[x=13,y=12] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=12] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=12] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=14,y=13] : current status = 0 7 : current square = java.awt.Point[x=14,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (6) Inxi-Huinzi regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=25,y=2] : current status = 4 9 : current square = java.awt.Point[x=25,y=2] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=2] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=25,y=1] : current status = 4 11 : current square = java.awt.Point[x=25,y=1] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=25,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=25,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=12,y=8] : current status = 1 101 : current square = java.awt.Point[x=12,y=8] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=4,y=5] : current status = 0 102 : current square = java.awt.Point[x=4,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=4,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=4,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=11,y=12] : current status = 1 104 : current square = java.awt.Point[x=11,y=12] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=11,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=11,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=5,y=5] : current status = 1 105 : current square = java.awt.Point[x=5,y=5] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=5,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=5,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] (1) Morley's Revenge strikes! Player is unavailable. 106: status changed from 0 to 1. 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (5) Poncy regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=14,y=14] : current status = 1 108 : current square = java.awt.Point[x=14,y=14] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=14] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=14] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (4) Twinky regains consciousness. 109: status changed from 7 to 0. 109 : current square = java.awt.Point[x=29,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=4,y=2] : current status = 0 112 : current square = java.awt.Point[x=4,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=4,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=4,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=3,y=2] : current status = 0 113 : current square = java.awt.Point[x=3,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=3,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=3,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=13,y=10] : current status = 1 114 : current square = java.awt.Point[x=13,y=10] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Chosen of Sotek Winnings Roll: 5 + 3 True Panzies Winnings Roll: 5 + 1 Itzi-Tepl gets an MVP award. Swish gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=1 not conceding roll=4 +1 for win +1 for TDs -1 from high FF of 14 Chosen of Sotek FF Roll: 4 + 1 not conceding roll=3 -1 for loss -1 from high FF of 10 True Panzies FF Roll: 3 + -2 ***END Fan Factor DEBUG*** D6: 1(110) 2(122) 3(131) 4(122) 5(101) 6(110) Total(696) D8: 1(1) 2(5) 3(1) 4(1) 5(3) 6(1) 7(4) 8(5) Total(21) GAME OVER Final Score: Chosen of Sotek: 3 True Panzies: 1 WINNINGS Chosen of Sotek: 80000 True Panzies: 60000