Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Mad Howlers Team 1 race: Orc Player 1 name: Blackheart Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe throw, Strong Arm, Sure Hands] Player 2 name: Freekboi Player 2: B Orc Blitzer 6 3 3 9 [Block] Player 3 name: Skullcrakk Player 3: B Orc Blitzer 6 3 5 9 [+ag, +ag, Block, Guard, Tackle] Player 4 name: Throatrip Player 4: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Tackle] Player 5 name: Spleenlik Player 5: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Piling On, Tackle] Player 6 name: Bonecrusha Player 6: Bo Black Orc 4 4 2 9 [Block, Guard] Player 7 name: Legsnappa Player 7: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 8 name: Bloodscream Player 8: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 9 name: Blackgums Player 9: L Orc Lineman 5 3 3 9 [Block, Guard] Player 10 name: Trollbreath Player 10: L Orc Lineman 5 3 4 9 [+ag, Block] Player 11 name: Gazbagg Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 12 name: Braynzpilla Player 12: Bo Black Orc 4 4 2 9 [Block, Guard] Player 13 name: Nekkcrakka Player 13: Bo Black Orc 4 4 2 9 [Block, Stand Firm] Player 14 name: Bunky Leddbutt Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 15 name: Hartzblud Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Pass, Safe Throw, Strong Arm, Sure Hands] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=3097] Connected as server to game 'game2'. Waiting for client. Receiving: Ligament-Calliope Suppliers.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Ligament-Calliope Suppliers Team 2 race: Necromantic Player 101 name: Hyurgh the Delimbinator Player 101: Fg Flesh Golem 4 4 2 9 [Mighty Blow, Regenerate, Stand Firm, Thick Skull] Player 102 name: Franz The Finger Nippleduster Player 102: W Wight 6 3 3 8 [Block, Regenerate] Player 103 name: Strock The Fingernail Fleshtweak Player 103: W Wight 6 3 3 8 [Block, Regenerate, Tackle] Player 104 name: Chewbutts the Cheekfreak Player 104: G Ghoul 7 4 3 7 [+st, Dodge, Pass, Sure Hands] Player 105 name: Nibbletoes the Cheese Harvester Player 105: G Ghoul 7 3 3 7 [Dodge, Sure Hands] Player 106 name: Igib Livershoes Player 106: Z Zombie 4 3 2 8 [Block, Regenerate] Player 107 name: Roph Genitalbells Player 107: Z Zombie 4 3 2 8 [Regenerate] Player 108 name: Porx Stomachshirt II Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Lega Lunghat Player 109: Z Zombie 4 3 2 8 [Regenerate] Player 110 name: Timby Spleenmittens Player 110: Z Zombie 4 4 2 8 [+st, Regenerate] Player 111 name: Nubs Pancreashankies Player 111: Z Zombie 4 3 2 8 [Regenerate] Player 112 name: Droolingmaw Lickenflick Player 112: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Nerves Of Steel] Player 113 name: Fnargh the Derectalfier Player 113: Fg Flesh Golem 4 4 2 9 [Regenerate, Stand Firm, Thick Skull] Player 114 name: Littlepaw Facewrecker Player 114: Wo Werewolf 8 3 3 8 [Block, Catch, Claw, Frenzy, Jump Up, Mighty Blow] Player 115 name: Gnabs Esophagustraw Player 115: Z Zombie 4 3 2 8 [Regenerate] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(2+5) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, Gate: 83000 screaming fans show up for the game. Handicap result 63:IRON MAN. Handicap result 31:MORLEY'S REVENGE. Handicap result 65:BUZZING!. Duplicate handicap result 66:BUZZING!. Rerolling result. Handicap result 26:ILLEGAL DRUGS. *** Setup start *** MORLEY'S REVENGE roll: 3 Freekboi suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Freekboi is unavailable. 2: status changed from 0 to 1. Blackheart suffers from MORLEY'S REVENGE. (5) Morley's Revenge is avoided. Nekkcrakka suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Nekkcrakka is unavailable. 13: status changed from 0 to 1. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Fnargh the Derectalfier gains IRON MAN. Fnargh the Derectalfier is BUZZING! Chewbutts the Cheekfreak manages to ignore the niggling pain. Nibbletoes the Cheese Harvester manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Ligament-Calliope Suppliers win the toss. Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 9 ) 11 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 9, 4 ) 3 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 9, 10 ) 10 moved (SP) to ( 10, 7 ) 2: status changed from 1 to 0. 13: status changed from 1 to 0. Waiting for Ligament-Calliope Suppliers to set players on field. 101 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 21, 4 ) 105 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 21, 9 ) 114 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 16, 9 ) 103 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 18, 10 ) 106 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 6) Kickoff Roll (4+5) = Brilliant Coaching Mad Howlers: 2 + 4 coaches Ligament-Calliope Suppliers: 5 + 4 coaches Ligament-Calliope Suppliers get an extra re-roll. Kick result. Direction: 6 Distance: 1 Ball placed at (22, 6) Scatter roll: 7 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 14, 9 ) 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Move ended for Fnargh the Derectalfier Legsnappa saved by block skill. Fnargh the Derectalfier is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. (6, 4) + 0, (5, 1) + 0, 0: Hyurgh the Delimbinator has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Gazbagg Nubs Pancreashankies is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) (6, 3) + 0, (6, 3) + 0, 0: Nubs Pancreashankies has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) Move ended for Bonecrusha Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 16, 6 ) Move ended for Spleenlik Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 11 ) Move ended for Legsnappa Select an action for Throatrip 4: Select an action for Throatrip Select an action for Blackgums 9: Select an action for Blackgums Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 14, 10 ) Move ended for Blackgums Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 13 ) 102 blocked. Mad Howlers , Choose a block die. POW Franz The Finger Nippleduster is knocked over. Player pushed to (16, 12) 102 moved (MP) to ( 16, 12 ) (5, 2) + 0, (0, 0) + 0, 0: Franz The Finger Nippleduster has been knocked prone. 102: status changed from 0 to 1. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 14, 12 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 15, 11 ) Move ended for Skullcrakk [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 13, 11 ) Turn time limit reached. (6) Go for it successful. 4 moved (MP) to ( 14, 12 ) (5) Go for it successful. 4 moved (MP) to ( 15, 12 ) Move ended for Throatrip [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 8, 7 ) Move ended for Trollbreath Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Hyurgh the Delimbinator rolls over. 102: Select an action for Franz The Finger Nippleduster Select an action for Franz The Finger Nippleduster 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Franz The Finger Nippleduster 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Fnargh the Derectalfier 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 9 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 (1) Littlepaw Facewrecker trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 114 moved (MP) to ( 13, 1 ) Move ended for Littlepaw Facewrecker [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Nibbletoes the Cheese Harvester TARGET: 3 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 21, 6 ) Hand off selected. Move ended for Nibbletoes the Cheese Harvester Ball moved to ( 8, 5 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 2 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 1 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: Chewbutts the Cheekfreak miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 2 PASS FINAL RESULT: Chewbutts the Cheekfreak TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 8 Scatter roll: 8 Move ended for Chewbutts the Cheekfreak Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Ball throw-in: 3, 2 (17, 0) Ball moved to ( 17, 1 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 18, 0 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Fnargh the Derectalfier is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Blackgums Strock The Fingernail Fleshtweak is knocked over. Player pushed to (16, 10) 103 moved (MP) to ( 16, 10 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (3, 1) + 0, (0, 0) + 0, 0: Strock The Fingernail Fleshtweak has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 13, 2 ) Move ended for Braynzpilla Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 14, 5 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 12, 2 ) 114 blocked. Mad Howlers , Choose a block die. POW Littlepaw Facewrecker is knocked over. Player pushed to (14, 0) 114 moved (MP) to ( 14, 0 ) (3, 4) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 114: status changed from 0 to 1. 11 moved (MP) to ( 13, 1 ) Move ended for Gazbagg [Game Saved] Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 15, 3 ) 5 moved (MP) to ( 16, 2 ) 5 moved (MP) to ( 15, 1 ) Move ended for Spleenlik Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Throatrip Droolingmaw Lickenflick saved by block skill. Throatrip saved by block skill. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Skullcrakk Droolingmaw Lickenflick saved by block skill. Skullcrakk saved by block skill. [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 13 ) Move ended for Legsnappa Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 10, 2 ) (1) Hartzblud trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 15 moved (MP) to ( 11, 1 ) (6) Go for it successful. 15 moved (MP) to ( 11, 0 ) GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. STRONG ARM skill used. SHORT PASS PASS BEFORE RE_ROLL: Hartzblud fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 1 Player fumbled direction: 6 Ball moved to ( 11, 1 ) Move ended for Hartzblud Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 103: Select an action for Strock The Fingernail Fleshtweak Select an action for Strock The Fingernail Fleshtweak 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Strock The Fingernail Fleshtweak 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 14, 3 ) 12 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (17, 1) 12 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 13, 2 ) Move ended for Hyurgh the Delimbinator [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 14, 4 ) Move ended for Nibbletoes the Cheese Harvester 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 5 + 0 = 5 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 1 (1) Droolingmaw Lickenflick trips and falls trying to go for it! Move ended for Droolingmaw Lickenflick 112 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. (5, 6) + 0, (2, 2) + 0, 0: Hyurgh the Delimbinator has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Spleenlik 5: Select an action for Spleenlik Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Legsnappa Franz The Finger Nippleduster is knocked over. Player pushed to (17, 11) 102 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Franz The Finger Nippleduster has been knocked prone. 102: status changed from 0 to 1. 7 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Roph Genitalbells is knocked over. Player pushed to (17, 9) 107 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (3, 4) + 1, 0: Roph Genitalbells has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 9 ) 14 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Blitz selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (16, 11) 103 moved (MP) to ( 16, 11 ) Move ended for Bonecrusha [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Blackgums Strock The Fingernail Fleshtweak is knocked over. Player pushed to (17, 12) 103 moved (MP) to ( 17, 12 ) (1, 4) + 0, (0, 0) + 0, 0: Strock The Fingernail Fleshtweak has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 1 ) GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 11, 3 ) 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 11, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS BEFORE RE_ROLL: Hartzblud fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Hartzblud Ball moved to ( 15, 11 ) GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 18, 12 ) 4 moved (MP) to ( 18, 11 ) Move ended for Throatrip Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 12 ) 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 13 ) 3 moved (MP) to ( 20, 13 ) Move ended for Skullcrakk Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 7 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 6 ) (4) Go for it successful. 10 moved (MP) to ( 14, 5 ) Move ended for Trollbreath Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 101: status changed from 2 to 1. Hyurgh the Delimbinator rolls over. 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 103: Select an action for Strock The Fingernail Fleshtweak Select an action for Strock The Fingernail Fleshtweak 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 103 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Strock The Fingernail Fleshtweak knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Strock The Fingernail Fleshtweak TARGET: 3 --- ROLL: 6 + 0 = 6 Strock The Fingernail Fleshtweak slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 13 ) 3 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 14) 3 moved (MP) to ( 21, 14 ) 103 moved (MP) to ( 20, 13 ) Move ended for Strock The Fingernail Fleshtweak [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 13, 4 ) Move ended for Droolingmaw Lickenflick 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Nibbletoes the Cheese Harvester Trollbreath is knocked over. Player pushed to (15, 6) 10 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (4, 6) + 0, (5, 4) + 0, 0: Trollbreath has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 14, 5 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Chewbutts the Cheekfreak Player pushed to (13, 1) 5 moved (MP) to ( 16, 1 ) [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 4 + 0 = 4 Littlepaw Facewrecker slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 4 --- ROLL: 6 + 0 = 6 Littlepaw Facewrecker slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 1 + 0 = 1 Littlepaw Facewrecker is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. Move ended for Littlepaw Facewrecker 114: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 18, 14 ) 7 moved (MP) to ( 19, 14 ) 103 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (20, 12) 103 moved (MP) to ( 20, 12 ) 7 moved (MP) to ( 20, 13 ) Move ended for Legsnappa [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Blackgums Player pushed to (18, 10) 106 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Throatrip Igib Livershoes is knocked over. Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Igib Livershoes has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 22, 13 ) 3 moved (MP) to ( 23, 13 ) 3 moved (MP) to ( 24, 13 ) 3 moved (MP) to ( 25, 13 ) 3 moved (MP) to ( 26, 13 ) 3 moved (MP) to ( 27, 13 ) Skullcrakk scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (5) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] (4) Morley's Revenge is avoided. 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=18,y=10] : current status = 0 4 : current square = java.awt.Point[x=18,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=20,y=13] : current status = 0 7 : current square = java.awt.Point[x=20,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=17,y=10] : current status = 0 9 : current square = java.awt.Point[x=17,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=8] : current status = 7 10 : current status = 7 (6) Trollbreath regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] (6) Morley's Revenge is avoided. 14 : current square = java.awt.Point[x=16,y=9] : current status = 0 14 : current square = java.awt.Point[x=16,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=11,y=5] : current status = 0 15 : current square = java.awt.Point[x=11,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=13,y=2] : current status = 1 101 : current square = java.awt.Point[x=13,y=2] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=17,y=11] : current status = 1 102 : current square = java.awt.Point[x=17,y=11] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=14,y=1] : current status = 0 104 : current square = java.awt.Point[x=14,y=1] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=1] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=17,y=9] : current status = 1 106 : current square = java.awt.Point[x=17,y=9] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (3) Roph Genitalbells stays UNconscious. 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : rearrange KO player to square java.awt.Point[x=29,y=9] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=1] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (4) Nubs Pancreashankies regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=14,y=9] : current status = 1 113 : current square = java.awt.Point[x=14,y=9] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=16,y=3] : current status = 1 114 : current square = java.awt.Point[x=16,y=3] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 5, 7 ) 2 moved (SP) to ( 12, 4 ) 13 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 12, 8 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 13, 5 ) 9 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 11, 8 ) 11 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 12, 5 ) 7 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 0, 7 ) 4 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 5, 7 ) 4 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 6, 7 ) Waiting for Ligament-Calliope Suppliers to set players on field. Turn time limit reached. 109 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 17, 6 ) 108 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 29, 2 ) 104 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 16, 3 ) 113 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 16, 3 ) 114 moved (SP) to ( 16, 2 ) 102 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 6 ) 101 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 18, 3 ) 113 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( 19, 6 ) 111 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 18, 6 ) 112 moved (SP) to ( 16, 4 ) 114 moved (SP) to ( 18, 3 ) 112 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 29, 5 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 8) Kickoff Roll (2+5) = Changing Weather Weather roll(5+3) Current Weather: Nice Kick result. Direction: 7 Distance: 4 Ball placed at (21, 8) Scatter roll: 5 Ball moved to ( 18, 13 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 19, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Chewbutts the Cheekfreak TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Chewbutts the Cheekfreak Ball moved to ( 14, 2 ) NERVES OF STEEL skill used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 5, 1 ) Move ended for Droolingmaw Lickenflick [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 3 ) 113 moved (MP) to ( 11, 4 ) Move ended for Fnargh the Derectalfier 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 9, 2 ) 114 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 1 (1) Littlepaw Facewrecker trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 6, 2 ) Move ended for Littlepaw Facewrecker [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Hyurgh the Delimbinator Blackgums is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Blackgums has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Franz The Finger Nippleduster Select an action for Franz The Finger Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) Move ended for Franz The Finger Nippleduster 103: Select an action for Strock The Fingernail Fleshtweak Select an action for Strock The Fingernail Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 9, 3 ) Move ended for Strock The Fingernail Fleshtweak [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) Move ended for Nibbletoes the Cheese Harvester 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Gnabs Esophagustraw Gnabs Esophagustraw is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 115: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blackgums Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 10, 5 ) Move ended for Legsnappa Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 6 ) 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 6, 4 ) 5 moved (MP) to ( 5, 4 ) 5 moved (MP) to ( 4, 3 ) 5 moved (MP) to ( 3, 2 ) (1) Spleenlik trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 5 moved (MP) to ( 4, 1 ) Move ended for Spleenlik [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 8, 6 ) 4 moved (MP) to ( 7, 5 ) 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 5, 4 ) 4 moved (MP) to ( 4, 3 ) (5) Go for it successful. 4 moved (MP) to ( 5, 2 ) Move ended for Throatrip [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 5, 6 ) 3 moved (MP) to ( 4, 5 ) 3 moved (MP) to ( 4, 4 ) 3 moved (MP) to ( 4, 3 ) 3 moved (MP) to ( 4, 2 ) 112 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (5, 0) 112 moved (MP) to ( 5, 0 ) 3 moved (MP) to ( 5, 1 ) Move ended for Skullcrakk [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Freekboi Franz The Finger Nippleduster is knocked over. Player pushed to (10, 3) 102 moved (MP) to ( 10, 3 ) (6, 2) + 0, (0, 0) + 0, 0: Franz The Finger Nippleduster has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 10, 4 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Fnargh the Derectalfier is knocked over. STAND FIRM skill used. (5, 2) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(4) - PRO works! (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Porx Stomachshirt II is knocked over. Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (5, 4) + 0, 0: Porx Stomachshirt II has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Braynzpilla STAND FIRM skill used. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg Turn time limit reached. 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 5 ) (4) Go for it successful. 11 moved (MP) to ( 8, 4 ) Move ended for Gazbagg Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 [Game Saved] 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 1 ) 105 moved (MP) to ( 8, 1 ) Move ended for Nibbletoes the Cheese Harvester 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 6, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 4 --- ROLL: 5 + 0 = 5 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Droolingmaw Lickenflick knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 3 + 0 = 3 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 7, 2 ) 112 moved (MP) to ( 6, 3 ) 112 moved (MP) to ( 5, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 6 + 0 = 6 Droolingmaw Lickenflick slips past his opponent(s) unhindered. 112 moved (MP) to ( 4, 4 ) 112 moved (MP) to ( 3, 4 ) 112 moved (MP) to ( 2, 4 ) Droolingmaw Lickenflick scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 1 (1) Roph Genitalbells stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 9 ) Verified Opponent Roll = 6 (6) Porx Stomachshirt II regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 6 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 111 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 20, 9 ) 114 moved (SP) to ( 21, 9 ) 105 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 20, 9 ) 105 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 20, 5 ) 104 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 20, 2 ) 113 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 19, 2 ) 101 moved (SP) to ( 18, 13 ) 103 moved (SP) to ( 19, 12 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 2 ) 5 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 8, 7 ) 1: status changed from 1 to 0. 2: status changed from 1 to 0. *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (23, 9) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 7 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Kick result. Direction: 7 Distance: 5 Ball placed at (23, 9) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 17, 13 ) [Game Saved] Ball in play. Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bunky Leddbutt Lega Lunghat is knocked over. MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 6) + 1, 6: Lega Lunghat has been KILLED!! 109: status changed from 0 to 10. 109: status changed from 10 to 0. (6) Lega Lunghat regenerates. 109 moved to dugout ( 29, 2 ) Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Gnabs Esophagustraw is knocked over. Player pushed to (16, 7) 115 moved (MP) to ( 16, 7 ) (4, 4) + 0, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 115: status changed from 0 to 1. 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Nubs Pancreashankies is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) (2, 4) + 0, (0, 0) + 0, 0: Nubs Pancreashankies has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) (5) Go for it successful. 12 moved (MP) to ( 19, 5 ) Move ended for Braynzpilla [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 9 ) (5) Go for it successful. 7 moved (MP) to ( 19, 9 ) Move ended for Legsnappa [Game Saved] Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 9 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 8 ) 114 blocked. Mad Howlers , Choose a block die. POW Littlepaw Facewrecker is knocked over. Player pushed to (21, 10) 114 moved (MP) to ( 21, 10 ) MIGHTY BLOW used on armor roll. (6, 2) + 1, (5, 4) + 0, 0: Littlepaw Facewrecker has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 5 moved (MP) to ( 20, 9 ) Move ended for Spleenlik [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 11, 10 ) 11 moved (MP) to ( 12, 11 ) 11 moved (MP) to ( 13, 12 ) Move ended for Gazbagg Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 11 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 10 ) Move ended for Blackgums Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 5 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 6 ) Move ended for Throatrip Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 6 ) Move ended for Skullcrakk Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 9, 9 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 12, 12 ) (1) Hartzblud trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 15 moved (MP) to ( 12, 13 ) GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 (5) Go for it successful. 15 moved (MP) to ( 12, 12 ) Turn time limit reached. Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Gnabs Esophagustraw 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Nubs Pancreashankies 102: Select an action for Franz The Finger Nippleduster Select an action for Franz The Finger Nippleduster 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 18, 4 ) Move ended for Fnargh the Derectalfier 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Chewbutts the Cheekfreak Braynzpilla saved by block skill. Chewbutts the Cheekfreak is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 6) + 0, (2, 3) + 0, 0: Chewbutts the Cheekfreak has been stunned. 104: status changed from 0 to 2. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW Move ended for Skullcrakk Droolingmaw Lickenflick is knocked over. Player pushed to (21, 4) 112 moved (MP) to ( 21, 4 ) (1, 6) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Legsnappa Player pushed to (20, 11) 105 moved (MP) to ( 20, 11 ) 7 moved (MP) to ( 20, 10 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Blackgums Nibbletoes the Cheese Harvester is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Nibbletoes the Cheese Harvester has been knocked prone. 105: status changed from 0 to 1. Blackgums saved by block skill. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Nekkcrakka Player pushed to (17, 6) 115 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 11 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (17, 5) 111 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 16, 10 ) Move ended for Gazbagg Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 17, 8 ) Pass selected. QUICK PASS PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Hartzblud Ball moved to ( 20, 6 ) GET BALL FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 6 ) 4 moved (MP) to ( 22, 6 ) 4 moved (MP) to ( 23, 6 ) 4 moved (MP) to ( 24, 6 ) 4 moved (MP) to ( 25, 6 ) 4 moved (MP) to ( 26, 6 ) 4 moved (MP) to ( 27, 7 ) Throatrip scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (6) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=3] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] (3) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=27,y=7] : current status = 0 4 : current square = java.awt.Point[x=27,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=20,y=9] : current status = 0 5 : current square = java.awt.Point[x=20,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=16,y=6] : current status = 0 6 : current square = java.awt.Point[x=16,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=20,y=10] : current status = 0 7 : current square = java.awt.Point[x=20,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=19,y=10] : current status = 0 9 : current square = java.awt.Point[x=19,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=16,y=10] : current status = 0 11 : current square = java.awt.Point[x=16,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=16,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=16,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=16,y=7] : current status = 0 13 : current square = java.awt.Point[x=16,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] (1) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 14 : current square = java.awt.Point[x=18,y=11] : current status = 0 14 : current square = java.awt.Point[x=18,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=17,y=8] : current status = 0 15 : current square = java.awt.Point[x=17,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=19,y=2] : current status = 0 102 : current square = java.awt.Point[x=19,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=20,y=4] : current status = 2 104 : current square = java.awt.Point[x=20,y=4] : current status = 2 104: status changed from 2 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=20,y=11] : current status = 1 105 : current square = java.awt.Point[x=20,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=20,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=20,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=9] : current status = 7 107 : current status = 7 (5) Roph Genitalbells regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=2] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=21,y=4] : current status = 1 112 : current square = java.awt.Point[x=21,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (4) Littlepaw Facewrecker regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 5 ) 11 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 10, 3 ) 7 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 6, 7 ) Turn time limit reached. 2: status changed from 1 to 0. 13: status changed from 1 to 0. Waiting for Ligament-Calliope Suppliers to set players on field. 113 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 10 ) 103 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 22, 5 ) 104 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 22, 4 ) 112 moved (SP) to ( 19, 4 ) 114 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 15, 11 ) 115 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 1 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (6+1) = Changing Weather Weather roll(4+1) Current Weather: Nice Kick result. Direction: 6 Distance: 5 Ball placed at (22, 7) Scatter roll: 8 Ball moved to ( 21, 12 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 4 ) Move ended for Lega Lunghat 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 4 ) Move ended for Nubs Pancreashankies 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (16, 8) 11 moved (MP) to ( 13, 8 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 5 ) 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Fnargh the Derectalfier Blackgums is knocked over. Player pushed to (17, 5) 9 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Blackgums has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 13, 5 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Chewbutts the Cheekfreak dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Chewbutts the Cheekfreak Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 7, 11 ) Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blackgums Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Braynzpilla Porx Stomachshirt II is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Porx Stomachshirt II has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bonecrusha Fnargh the Derectalfier is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. Bonecrusha saved by block skill. [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 15, 9 ) 101 blocked. Mad Howlers , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Bunky Leddbutt Mad Howlers turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=5,y=7] : current status = 0 1 : current square = java.awt.Point[x=5,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=5,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=5,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] (3) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] (2) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=9,y=4] : current status = 0 3 : current square = java.awt.Point[x=9,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=9,y=10] : current status = 0 4 : current square = java.awt.Point[x=9,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=9,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=9,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=11,y=10] : current status = 0 5 : current square = java.awt.Point[x=11,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=11,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=11,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=14,y=6] : current status = 0 6 : current square = java.awt.Point[x=14,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=11,y=4] : current status = 0 7 : current square = java.awt.Point[x=11,y=4] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=12,y=5] : current status = 4 9 : current square = java.awt.Point[x=12,y=5] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=6,y=7] : current status = 0 10 : current square = java.awt.Point[x=6,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=6,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=6,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=5] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] (1) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=6] 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=3] 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=0] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=0] 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108 : current square = java.awt.Point[x=16,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=13,y=4] : current status = 0 109 : current square = java.awt.Point[x=13,y=4] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=4] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=4] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=13,y=5] : current status = 1 113 : current square = java.awt.Point[x=13,y=5] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=15,y=12] : current status = 0 115 : current square = java.awt.Point[x=15,y=12] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=12] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=12] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Ligament-Calliope Suppliers to set players on field. 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 20, 4 ) 112 moved (SP) to ( 20, 3 ) 104 moved (SP) to ( 20, 9 ) 114 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 20, 8 ) 114 moved (SP) to ( 18, 10 ) 104 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 19, 9 ) 104 moved (SP) to ( 18, 10 ) 105 moved (SP) to ( 18, 3 ) 112 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 19, 4 ) 105 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 19, 5 ) 101 moved (SP) to ( 18, 1 ) 103 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 16, 1 ) 103 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 17, 1 ) 113 moved (SP) to ( 16, 13 ) 102 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 16, 1 ) 111 moved (SP) to ( 16, 7 ) 111 moved (SP) to ( 28, 4 ) 115 moved (SP) to ( 19, 6 ) 107 moved (SP) to ( 29, 5 ) 115 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 13, 10 ) 11 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 9, 10 ) 1: status changed from 1 to 0. 2: status changed from 1 to 0. 13: status changed from 1 to 0. *** Setup end *** Waiting for Ligament-Calliope Suppliers to kick off. Ball placed at (22, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Kickoff Roll (1+2) = Get the Ref! The fans get the ref. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kick result. Direction: 4 Distance: 4 Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 26, 8 ) [Game Saved] Ball in play. Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Igib Livershoes is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (3, 6) + 0, (4, 3) + 0, 0: Igib Livershoes has been stunned. 106: status changed from 0 to 2. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Lega Lunghat is knocked over. Player pushed to (16, 7) 109 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Lega Lunghat has been knocked prone. 109: status changed from 0 to 1. 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Gnabs Esophagustraw is knocked over. Player pushed to (16, 6) 115 moved (MP) to ( 16, 6 ) (3, 6) + 0, (1, 5) + 0, 0: Gnabs Esophagustraw has been stunned. 115: status changed from 0 to 2. 6 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud Select an action for Hartzblud 15: Select an action for Hartzblud Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 4, 7 ) 15 moved (MP) to ( 3, 8 ) GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 4, 7 ) 15 moved (MP) to ( 5, 7 ) Move ended for Hartzblud [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 11, 3 ) Move ended for Blackgums Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 11 ) 10 moved (MP) to ( 11, 11 ) Move ended for Trollbreath Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 10 ) Move ended for Spleenlik Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 4 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) Move ended for Throatrip Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 10 ) Move ended for Gazbagg Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) Move ended for Legsnappa Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 1 [Game Saved] 106: status changed from 2 to 1. Igib Livershoes rolls over. 115: status changed from 2 to 1. Gnabs Esophagustraw rolls over. 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Lega Lunghat 103: Select an action for Strock The Fingernail Fleshtweak Select an action for Strock The Fingernail Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 4 ) Move ended for Strock The Fingernail Fleshtweak 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 3 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Move ended for Hyurgh the Delimbinator [Game Saved] 102: Select an action for Franz The Finger Nippleduster Select an action for Franz The Finger Nippleduster 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 15, 10 ) Move ended for Franz The Finger Nippleduster 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 11 ) Move ended for Fnargh the Derectalfier 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) Move ended for Nibbletoes the Cheese Harvester 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 9, 2 ) Move ended for Droolingmaw Lickenflick [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 8 ) 114 moved (MP) to ( 20, 7 ) Move ended for Littlepaw Facewrecker 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 20, 8 ) Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers: All players have moved. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Lega Lunghat is knocked over. Player pushed to (17, 6) 109 moved (MP) to ( 17, 6 ) (5, 4) + 0, (5, 2) + 0, 0: Lega Lunghat has been stunned. 109: status changed from 0 to 2. 12 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 9 ) Move ended for Gazbagg Select an action for Spleenlik 5: Select an action for Spleenlik Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Blackgums Nibbletoes the Cheese Harvester is knocked over. (4, 6) + 0, (6, 1) + 0, 0: Nibbletoes the Cheese Harvester has been stunned. 105: status changed from 0 to 2. Blackgums saved by block skill. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 10, 2 ) Move ended for Skullcrakk Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 14, 4 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) Move ended for Bonecrusha Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 7 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 10, 3 ) Move ended for Hartzblud Turn time limit reached. Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 9, 3 ) 112 blocked. Mad Howlers , Choose a block die. POW Droolingmaw Lickenflick is knocked over. Player pushed to (10, 1) 112 moved (MP) to ( 10, 1 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 9, 2 ) Move ended for Throatrip [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 14, 3 ) Move ended for Legsnappa Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 9 ) Move ended for Trollbreath Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Spleenlik Mad Howlers: All players have moved. Franz The Finger Nippleduster is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (4, 6) + 0, 3: Franz The Finger Nippleduster has been badly hurt! 102: status changed from 0 to 8. (2) Franz The Finger Nippleduster does NOT regenerate. 5 moved (MP) to ( 15, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. Nibbletoes the Cheese Harvester rolls over. 109: status changed from 2 to 1. Lega Lunghat rolls over. 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Gnabs Esophagustraw 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Igib Livershoes 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fnargh the Derectalfier Spleenlik is knocked over. Player pushed to (13, 9) 5 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Spleenlik has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 15, 10 ) [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 8 ) Move ended for Littlepaw Facewrecker 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 7 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Braynzpilla is knocked over. Player pushed to (14, 7) 12 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 5 ) Move ended for Chewbutts the Cheekfreak [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 11, 0 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Droolingmaw Lickenflick knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 2 + 0 = 2 Droolingmaw Lickenflick is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. Move ended for Droolingmaw Lickenflick 112: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Strock The Fingernail Fleshtweak is knocked over. Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (4, 1) + 1, 0: Strock The Fingernail Fleshtweak has been stunned. 103: status changed from 0 to 2. 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. POW Move ended for Legsnappa Hyurgh the Delimbinator is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Hyurgh the Delimbinator has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Gnabs Esophagustraw is knocked over. Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) (6, 2) + 0, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 115: status changed from 0 to 1. 6 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Braynzpilla Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Spleenlik Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Trollbreath Fnargh the Derectalfier is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Fnargh the Derectalfier has been knocked prone. 113: status changed from 0 to 1. Trollbreath saved by block skill. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Gazbagg Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 8 ) Move ended for Hartzblud Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 14, 6 ) 9 moved (MP) to ( 15, 6 ) 106 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Igib Livershoes is knocked over. Player pushed to (18, 7) Player 115 pushed to (18, 7) 115 moved (MP) to ( 18, 7 ) Player pushed to (17, 7) 106 moved (MP) to ( 17, 7 ) (4, 5) + 0, (2, 6) + 0, 0: Igib Livershoes has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 16, 7 ) Move ended for Blackgums [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 3 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 3 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 14, 7 ) Move ended for Throatrip Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Strock The Fingernail Fleshtweak rolls over. 115: Select an action for Gnabs Esophagustraw Select an action for Gnabs Esophagustraw 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 19, 6 ) Move ended for Gnabs Esophagustraw 109: Select an action for Lega Lunghat Select an action for Lega Lunghat 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Lega Lunghat 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 10, 2 ) 112 moved (MP) to ( 10, 3 ) 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 9, 5 ) Move ended for Droolingmaw Lickenflick 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 9, 6 ) Move ended for Nibbletoes the Cheese Harvester 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Littlepaw Facewrecker knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 3 + 0 = 3 Littlepaw Facewrecker slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 10 ) 114 moved (MP) to ( 17, 11 ) 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 13 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) Move ended for Littlepaw Facewrecker [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 19, 3 ) 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 17, 1 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) Move ended for Chewbutts the Cheekfreak Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Lega Lunghat is knocked over. Player pushed to (18, 6) 109 moved (MP) to ( 18, 6 ) (6, 2) + 0, (0, 0) + 0, 0: Lega Lunghat has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 8 ) 9 moved (MP) to ( 21, 8 ) Move ended for Blackgums Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 19, 8 ) 15 moved (MP) to ( 20, 8 ) Move ended for Hartzblud Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 7 ) Move ended for Braynzpilla Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 14: tackle zone state changed to false Bunky Leddbutt has already moved this turn. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 17, 9 ) 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 9 ) 5 moved (MP) to ( 20, 9 ) Move ended for Spleenlik Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 9 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 19, 8 ) 11 moved (MP) to ( 20, 7 ) Move ended for Gazbagg Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 8 ) Move ended for Throatrip Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 17, 9 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 19, 9 ) Move ended for Trollbreath Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 16, 5 ) Move ended for Legsnappa Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 18, 3 ) 3 moved (MP) to ( 19, 4 ) 3 moved (MP) to ( 20, 5 ) 115 blocked. Mad Howlers , Choose a block die. POW/SKULL Gnabs Esophagustraw is knocked over. (5, 5) + 0, (3, 4) + 0, 0: Gnabs Esophagustraw has been stunned. 115: status changed from 0 to 2. Skullcrakk saved by block skill. 3 moved (MP) to ( 19, 5 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 4 [Game Saved] 115: status changed from 2 to 1. Gnabs Esophagustraw rolls over. 103: Select an action for Strock The Fingernail Fleshtweak Select an action for Strock The Fingernail Fleshtweak 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Strock The Fingernail Fleshtweak 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hyurgh the Delimbinator 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 16, 2 ) Move ended for Chewbutts the Cheekfreak 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 5 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 15, 2 ) Move ended for Nibbletoes the Cheese Harvester 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 14, 5 ) 14 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Bunky Leddbutt saved by block skill. Droolingmaw Lickenflick saved by block skill. Move ended for Droolingmaw Lickenflick Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Legsnappa Strock The Fingernail Fleshtweak is knocked over. Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 1) + 1, 0: Strock The Fingernail Fleshtweak has been stunned. 103: status changed from 0 to 2. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 15, 5 ) Move ended for Bonecrusha Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 14: tackle zone state changed to false [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 22, 9 ) 9 moved (MP) to ( 23, 10 ) 9 moved (MP) to ( 24, 10 ) 9 moved (MP) to ( 25, 10 ) 9 moved (MP) to ( 26, 10 ) Move ended for Blackgums Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 9 ) 15 moved (MP) to ( 22, 9 ) 15 moved (MP) to ( 23, 9 ) 15 moved (MP) to ( 24, 10 ) 15 moved (MP) to ( 25, 10 ) Move ended for Hartzblud Select an action for Spleenlik 5: Select an action for Spleenlik Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Throatrip 4: Select an action for Throatrip Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 14, 6 ) Move ended for Trollbreath Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 15, 6 ) 112 blocked. Mad Howlers , Choose a block die. POW Droolingmaw Lickenflick is knocked over. Player pushed to (14, 4) 112 moved (MP) to ( 14, 4 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 14, 5 ) Move ended for Throatrip [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 16, 4 ) Move ended for Braynzpilla Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 7 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 23, 8 ) 11 moved (MP) to ( 24, 8 ) 11 moved (MP) to ( 24, 9 ) Move ended for Gazbagg Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 11 ) 5 moved (MP) to ( 23, 11 ) Move ended for Spleenlik Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 6 ) (3) Go for it successful. 3 moved (MP) to ( 13, 5 ) Move ended for Skullcrakk Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 5 [Game Saved] 103: status changed from 2 to 1. Strock The Fingernail Fleshtweak rolls over. 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 17, 3 ) Move ended for Nibbletoes the Cheese Harvester 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Hyurgh the Delimbinator Braynzpilla saved by block skill. Hyurgh the Delimbinator is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4) Hyurgh the Delimbinator is saved by his thick skull (4, 6) + 0, (4, 4) + 0, 0: Hyurgh the Delimbinator has been stunned. 101: status changed from 0 to 2. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Braynzpilla Nibbletoes the Cheese Harvester is knocked over. (4, 6) + 0, (4, 4) + 0, 0: Nibbletoes the Cheese Harvester has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) Braynzpilla saved by block skill. [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Move ended for Bunky Leddbutt [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Hand off selected. Move ended for Hartzblud Ball moved to ( 26, 10 ) GET BALL BEFORE RE_ROLL: Blackgums dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Blackgums TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 27, 10 ) Blackgums scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=3] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] (6) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 2: status changed from 0 to 1. 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=23,y=11] : current status = 4 5 : current square = java.awt.Point[x=23,y=11] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=23,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=23,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=15,y=5] : current status = 0 6 : current square = java.awt.Point[x=15,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=16,y=5] : current status = 0 7 : current square = java.awt.Point[x=16,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=27,y=10] : current status = 0 9 : current square = java.awt.Point[x=27,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=27,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=27,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=24,y=9] : current status = 0 11 : current square = java.awt.Point[x=24,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=16,y=4] : current status = 4 12 : current square = java.awt.Point[x=16,y=4] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] (4) Morley's Revenge is avoided. 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=25,y=10] : current status = 0 15 : current square = java.awt.Point[x=25,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=25,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=25,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=15,y=3] : current status = 2 101 : current square = java.awt.Point[x=15,y=3] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=16,y=3] : current status = 1 103 : current square = java.awt.Point[x=16,y=3] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=16,y=2] : current status = 0 104 : current square = java.awt.Point[x=16,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=9] : current status = 7 105 : current status = 7 (4) Nibbletoes the Cheese Harvester regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (5) Igib Livershoes regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=18,y=6] : current status = 1 109 : current square = java.awt.Point[x=18,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=14,y=4] : current status = 1 112 : current square = java.awt.Point[x=14,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=15,y=10] : current status = 1 113 : current square = java.awt.Point[x=15,y=10] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=12,y=13] : current status = 0 114 : current square = java.awt.Point[x=12,y=13] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=19,y=6] : current status = 1 115 : current square = java.awt.Point[x=19,y=6] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 4 ) 7 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 10, 4 ) 5 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 10, 10 ) 11 moved (SP) to ( 11, 10 ) 9 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 8, 7 ) 2: status changed from 1 to 0. Waiting for Ligament-Calliope Suppliers to set players on field. 115 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 2 ) 114 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 22, 9 ) 103 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( 22, 10 ) 105 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 23, 4 ) 103 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 22, 4 ) 103 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 22, 11 ) 103 moved (SP) to ( 19, 8 ) Turn time limit reached. 106 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(6+1) Current Weather: Nice Kick result. Direction: 2 Distance: 1 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 22, 7 ) [Game Saved] Ball in play. Waiting for Ligament-Calliope Suppliers to finish TURN: 6 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 2 ) 113 moved (MP) to ( 12, 2 ) 113 moved (MP) to ( 11, 3 ) Move ended for Fnargh the Derectalfier 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) Move ended for Hyurgh the Delimbinator 106: Select an action for Igib Livershoes Select an action for Igib Livershoes 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 3 ) Move ended for Igib Livershoes 111: Select an action for Nubs Pancreashankies Select an action for Nubs Pancreashankies 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 15, 6 ) Move ended for Nubs Pancreashankies 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 20, 4 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) Move ended for Nibbletoes the Cheese Harvester 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 103: Select an action for Strock The Fingernail Fleshtweak Select an action for Strock The Fingernail Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 19, 5 ) 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 2 ) Move ended for Strock The Fingernail Fleshtweak 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Chewbutts the Cheekfreak TARGET: 3 --- ROLL: 6 + 0 = 6 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 4 ) Pass selected. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Chewbutts the Cheekfreak TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Chewbutts the Cheekfreak Ball moved to ( 14, 2 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Droolingmaw Lickenflick TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 1 (1) Droolingmaw Lickenflick trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 6, 1 ) Move ended for Droolingmaw Lickenflick [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 3 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 11, 2 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 1 (1) Littlepaw Facewrecker trips and falls trying to go for it! Move ended for Littlepaw Facewrecker 114 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Littlepaw Facewrecker has been knocked prone. 114: status changed from 0 to 1. Ligament-Calliope Suppliers turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Nubs Pancreashankies is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) (6, 3) + 0, (6, 6) + 0, 2: Nubs Pancreashankies has been badly hurt! 111: status changed from 0 to 8. 111: status changed from 8 to 0. (6) Nubs Pancreashankies regenerates. 111 moved to dugout ( 29, 2 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 12, 4 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 5, 2 ) Move ended for Skullcrakk [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Gnabs Esophagustraw is knocked over. Player pushed to (16, 10) 115 moved (MP) to ( 16, 10 ) (1, 6) + 0, (0, 0) + 0, 0: Gnabs Esophagustraw has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Nekkcrakka STAND FIRM skill used. [Game Saved] Select an action for Blackgums 9: Select an action for Blackgums 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 7, 2 ) Move ended for Blackgums Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: Throatrip TARGET: 3 --- ROLL: 6 + 0 = 6 Throatrip slips past his opponent(s) unhindered. 4 moved (MP) to ( 8, 4 ) 4 moved (MP) to ( 8, 3 ) 4 moved (MP) to ( 9, 2 ) 4 moved (MP) to ( 8, 1 ) 4 moved (MP) to ( 7, 0 ) 112 blocked. Mad Howlers , Choose a block die. POW Droolingmaw Lickenflick is knocked over. Player pushed to (6, 2) 112 moved (MP) to ( 6, 2 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 3 to 1. 4 moved (MP) to ( 6, 1 ) Ball moved to ( 7, 2 ) GET BALL BEFORE RE_ROLL: Blackgums dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 GET BALL FINAL RESULT: Blackgums TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 6, 2 ) Scatter roll: 7 Ball moved to ( 5, 3 ) Move ended for Throatrip [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 6 ) 15 moved (MP) to ( 5, 5 ) 15 moved (MP) to ( 5, 4 ) 15 moved (MP) to ( 5, 3 ) GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Hartzblud TARGET: 2 --- ROLL: 3 + 0 = 3 15 moved (MP) to ( 6, 4 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Hartzblud Ball moved to ( 10, 10 ) GET BALL FINAL RESULT: Spleenlik TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Legsnappa 7: Select an action for Legsnappa Select an action for Legsnappa 7: Select an action for Legsnappa 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 11 ) Move ended for Legsnappa Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 10 ) 11 moved (MP) to ( 16, 9 ) (1) Gazbagg trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 11 moved (MP) to ( 17, 10 ) (3) Go for it successful. 11 moved (MP) to ( 18, 11 ) Move ended for Gazbagg [Game Saved] Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 12, 12 ) 5 moved (MP) to ( 13, 12 ) 5 moved (MP) to ( 14, 12 ) 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) (3) Go for it successful. 5 moved (MP) to ( 17, 12 ) (4) Go for it successful. 5 moved (MP) to ( 18, 12 ) Move ended for Spleenlik Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 7 [Game Saved] 103: Select an action for Strock The Fingernail Fleshtweak Select an action for Strock The Fingernail Fleshtweak 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 2 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 11, 4 ) Move ended for Strock The Fingernail Fleshtweak [Game Saved] 101: Select an action for Hyurgh the Delimbinator Select an action for Hyurgh the Delimbinator 101: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Hyurgh the Delimbinator Player pushed to (16, 5) 14 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 12, 4 ) [Game Saved] 113: Select an action for Fnargh the Derectalfier Select an action for Fnargh the Derectalfier 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 4 ) 113 moved (MP) to ( 9, 5 ) 113 moved (MP) to ( 8, 6 ) 113 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 6, 5 ) Move ended for Fnargh the Derectalfier [Game Saved] 114: Select an action for Littlepaw Facewrecker Select an action for Littlepaw Facewrecker 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Littlepaw Facewrecker TARGET: 3 --- ROLL: 5 + 0 = 5 Littlepaw Facewrecker slips past his opponent(s) unhindered. 114 moved (MP) to ( 8, 4 ) 114 moved (MP) to ( 7, 4 ) 15 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 5) 15 moved (MP) to ( 5, 5 ) 114 moved (MP) to ( 6, 4 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Hartzblud is knocked over. Player pushed to (24, 6) 15 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (4, 4) + 2, (4, 1) + 1, 0: Hartzblud has been stunned. 15: status changed from 0 to 2. 114 moved (MP) to ( 5, 5 ) Move ended for Littlepaw Facewrecker [Game Saved] 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 105: Select an action for Nibbletoes the Cheese Harvester Select an action for Nibbletoes the Cheese Harvester 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 22, 5 ) Move ended for Nibbletoes the Cheese Harvester 104: Select an action for Chewbutts the Cheekfreak Select an action for Chewbutts the Cheekfreak 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 3 ) 104 moved (MP) to ( 16, 3 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 2 ) Move ended for Chewbutts the Cheekfreak 112: Select an action for Droolingmaw Lickenflick Select an action for Droolingmaw Lickenflick 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Droolingmaw Lickenflick Ligament-Calliope Suppliers turn ended. [Game Saved] 15: status changed from 2 to 1. Hartzblud rolls over. Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Lega Lunghat is knocked over. Player pushed to (14, 4) 109 moved (MP) to ( 14, 4 ) (6, 6) + 0, (3, 4) + 0, 0: Lega Lunghat has been stunned. 109: status changed from 0 to 2. 12 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bunky Leddbutt Hyurgh the Delimbinator is knocked over. MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 5) + 1, 0: Hyurgh the Delimbinator has been stunned. 101: status changed from 0 to 2. Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Igib Livershoes is knocked over. Player pushed to (13, 2) 106 moved (MP) to ( 13, 2 ) (1, 3) + 0, (0, 0) + 0, 0: Igib Livershoes has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 9 ) 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 21, 7 ) 11 moved (MP) to ( 21, 6 ) Move ended for Gazbagg Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW Move ended for Throatrip Droolingmaw Lickenflick is knocked over. Player pushed to (6, 3) 112 moved (MP) to ( 6, 3 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Droolingmaw Lickenflick has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 6, 2 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 12, 5 ) Move ended for Bonecrusha Select an action for Spleenlik 5: Select an action for Spleenlik 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 20, 10 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 8 ) 5 moved (MP) to ( 22, 7 ) 5 moved (MP) to ( 22, 6 ) 105 blocked. (1) Spleenlik trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Mad Howlers , Choose a block die. POW/SKULL Nibbletoes the Cheese Harvester is knocked over. MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 3) + 1, 4: Nibbletoes the Cheese Harvester has been seriously injured!! (53) Smashed Knee - Niggling Injury 105: status changed from 0 to 9. Spleenlik saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 13 ) Move ended for Spleenlik Mad Howlers turn ended. Waiting for Ligament-Calliope Suppliers to finish TURN: 8 [Game Saved] 101: status changed from 2 to 1. Hyurgh the Delimbinator rolls over. 109: status changed from 2 to 1. Lega Lunghat rolls over. Ligament-Calliope Suppliers turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 3 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 13: status changed from 0 to 1. 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 5 Ligament-Calliope Suppliers Winnings Roll: 5 + 0 Verified Opponent Roll = 3 Mad Howlers Winnings Roll: 3 + -2 Verified Opponent Roll = 2 Franz The Finger Nippleduster gets an MVP award. Verified Opponent Roll = 1 Blackheart gets an MVP award. Verified Opponent Roll = 3 Ligament-Calliope Suppliers FF Roll: 3 + -2 Verified Opponent Roll = 5 Mad Howlers FF Roll: 5 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 D6: 1(170) 2(149) 3(162) 4(205) 5(168) 6(168) Total(1022) D8: 1(4) 2(1) 3(6) 4(3) 5(2) 6(5) 7(5) 8(4) Total(30) GAME OVER Final Score: Mad Howlers: 3 Ligament-Calliope Suppliers: 1 WINNINGS Mad Howlers: 10000 Ligament-Calliope Suppliers: 50000