Java JRE 1.4 Beta 8.2b OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 2 name: Oggie Oggilthorpe Player 2: L Norse Lineman 6 3 3 7 [Block, Dirty Player, Tackle] Player 3 name: Bjorn Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 4 name: Odin Bellegaf Player 4: C Norse Catcher 6 3 4 7 [+ag, Block, Catch, Dodge, Side Step, Sprint, Sure Feet, Sure Hands] Player 6 name: Otto Graf Player 6: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Thick Skull, Throw Team-Mate] Player 8 name: Edwin Pictograf Player 8: L Norse Lineman 6 3 3 7 [Block, Guard, Kick] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block] Player 11 name: Leif Completementpaf Player 11: L Norse Lineman 7 3 5 7 [+ag, +ag, +ma, Block, Sure Hands, Tackle] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=50926] Connected as server to game 'wacko-orcx'. Sending Team File... Done Sending File Receiving: Putrid Swamp Boozzhounds.html Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Wild Turkey Player 101: B Orc Blitzer 6 3 4 9 [+ag, Block] Player 102 name: Cardhu Player 102: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 106 name: Jaime Zon Player 106: L Orc Lineman 5 3 3 9 [Block, Kick] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 109 name: Lar Batt Player 109: L Orc Lineman 5 3 4 9 [+ag, Block, Guard] Player 110 name: Macallan Player 110: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 111 name: Gy Ness Player 111: L Orc Lineman 5 3 3 9 [Block] Player 112 name: Hyney Ken Player 112: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 113 name: Shooter Player 113: T Orc Thrower 5 3 4 8 [+ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 114 name: Corona Player 114: Bo Black Orc 4 4 2 9 [] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 116 name: Tequila Player 116: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(5+1) Current Weather: Nice Gate: 74000 screaming fans show up for the game. Handicap result 36:PALMED COIN. Handicap result 12:EXTRA TRAINING. Handicap result 53:BRIBE THE REF 2. Blood Drakkar gain a reroll from EXTRA TRAINING. Blood Drakkar BRIBE THE REF 2. Bjorn Bellegaf is suffering from a niggling injury. 3: status changed from 0 to 2. Odin Bellegaf manages to ignore the niggling pain. Wild Turkey manages to ignore the niggling pain. Johny Red manages to ignore the niggling pain. Jaime Zon manages to ignore the niggling pain. Slee Mon manages to ignore the niggling pain. Hyney Ken manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Blood Drakkar use PALM COIN. Picked TAILS. Coin flip is: TAILS! Blood Drakkar win the toss. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 114 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 12, 9 ) 11 moved (SP) to ( 7, 6 ) 8 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 14, 9 ) Turn time limit reached. 15 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 13, 9 ) 10 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 8, 7 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Blood Drakkar quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 4 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 4 Distance: 1 8 moved (SP) to ( 15, 12 ) 1 moved (SP) to ( 15, 13 ) 6 moved (SP) to ( 15, 10 ) 2 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 8, 6 ) 9 moved (SP) to ( 13, 5 ) 15 moved (SP) to ( 13, 4 ) Ball placed at (23, 3) Ball placed at (23, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 13 ) Move ended for Edwin Pictograf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 12 ) 102 blocked. Blood Drakkar , Choose a block die. POW Cardhu is knocked over. Player pushed to (17, 14) 102 moved (MP) to ( 17, 14 ) (1, 5) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 102: status changed from 0 to 1. 1 moved (MP) to ( 17, 13 ) Move ended for Thor Epitaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 11 ) Move ended for Duncan Ilsesclaf Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Otto Graf Jaime Zon is knocked over. Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) (5, 3) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. 6 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 10 ) DODGE FINAL RESULT: Oggie Oggilthorpe TARGET: 3 --- ROLL: 4 + 0 = 4 Oggie Oggilthorpe slips past his opponent(s) unhindered. 2 moved (MP) to ( 18, 10 ) Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 10 ) (2) Go for it successful. 9 moved (MP) to ( 16, 11 ) Move ended for Soren Vraimenpaf [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 10 ) Move ended for Hierulf Piaf Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 6, 3 ) GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 4 + 0 = 4 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 9, 7 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Leif Completementpaf fumbled the ball! TARGET: 2 --- ROLL: 1 Team re-roll used. PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Leif Completementpaf Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 12 ) 4 moved (MP) to ( 16, 12 ) 4 moved (MP) to ( 17, 11 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 5 + 0 = 5 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 18, 12 ) DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 4 + 0 = 4 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 19, 12 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 5 + 0 = 5 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 20, 13 ) (1) Odin Bellegaf trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 4 moved (MP) to ( 21, 13 ) (2) Go for it successful. 4 moved (MP) to ( 22, 13 ) SPRINT used. (2) Go for it successful. 4 moved (MP) to ( 23, 13 ) Move ended for Odin Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 6 ) Move ended for Lar Batt 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 4 ) 101 moved (MP) to ( 21, 5 ) 101 moved (MP) to ( 22, 5 ) 101 moved (MP) to ( 23, 6 ) Move ended for Wild Turkey 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 9 ) Move ended for Boddington 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 15, 8 ) 104 moved (MP) to ( 15, 9 ) Move ended for Johny Red 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 7 ) Move ended for Slee Mon 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 23, 8 ) 110 moved (MP) to ( 23, 9 ) 110 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 23, 12 ) Move ended for Macallan [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dewar knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Dewar TARGET: 3 --- ROLL: 6 + 0 = 6 Dewar slips past his opponent(s) unhindered. 115 moved (MP) to ( 21, 12 ) 115 moved (MP) to ( 22, 12 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (5, 14) 4 moved (MP) to ( 24, 14 ) STRIP BALL skill used. SURE HANDS skill used. 115 moved (MP) to ( 23, 13 ) Move ended for Dewar [Game Saved] 114: Select an action for Corona Select an action for Corona 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cardhu 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Edwin Pictograf is knocked over. Player pushed to (14, 13) 8 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 5) + 0, (2, 2) + 0, 0: Edwin Pictograf has been stunned. 8: status changed from 0 to 2. 114 moved (MP) to ( 16, 13 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] 8: status changed from 2 to 1. Edwin Pictograf rolls over. Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 18, 13 ) Move ended for Soren Vraimenpaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 12 ) 10 moved (MP) to ( 19, 13 ) 10 moved (MP) to ( 18, 14 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 102 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (17, 15) Move ended for Thor Epitaf (1, 6) + 0, 0: Cardhu has been stunned. 102: status changed from 0 to 0. 102 moved to dugout ( 29, 5 ) 1 moved (MP) to ( 17, 14 ) [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 25, 13 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 1 + 0 = 1 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 5 + 6 ma SHADOWING fails. Odin Bellegaf is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Odin Bellegaf has been knocked prone. Move ended for Odin Bellegaf 4: status changed from 3 to 1. Ball moved to ( 24, 12 ) Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dewar TARGET: 3 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 24, 11 ) 115 moved (MP) to ( 23, 10 ) 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 20, 7 ) Move ended for Dewar [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 11 ) 110 moved (MP) to ( 21, 10 ) 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 20, 8 ) Move ended for Macallan 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 6 ) 109 moved (MP) to ( 20, 6 ) Move ended for Lar Batt 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 21, 8 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 19, 10 ) 2 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (12, 11) 2 moved (MP) to ( 17, 11 ) Move ended for Wild Turkey [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Red Otto Graf is knocked over. Player pushed to (13, 11) 6 moved (MP) to ( 16, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Armor is not broken. (3, 3) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. 104 moved (MP) to ( 16, 10 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 114: Select an action for Corona Select an action for Corona 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Boddington Hierulf Piaf is knocked over. Player pushed to (15, 11) 15 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (4, 5) + 0, (2, 6) + 0, 0: Hierulf Piaf has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) 105 moved (MP) to ( 13, 10 ) [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 19, 12 ) Move ended for Jaime Zon 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 9 ) 103 moved (MP) to ( 18, 10 ) Move ended for Johny Blue 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 7 ) Move ended for Slee Mon Putrid Swamp Boozzhounds turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 16, 12 ) Move ended for Otto Graf Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Edwin Pictograf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. POW Move ended for Thor Epitaf Corona is knocked over. Player pushed to (15, 12) 114 moved (MP) to ( 15, 12 ) (4, 3) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 1 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 14 ) 10 moved (MP) to ( 20, 13 ) Move ended for Duncan Ilsesclaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW Move ended for Soren Vraimenpaf Jaime Zon is knocked over. Player pushed to (20, 11) 106 moved (MP) to ( 20, 11 ) (1, 1) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 24, 12 ) 4 moved (MP) to ( 24, 11 ) 4 moved (MP) to ( 24, 10 ) (5) Go for it successful. 4 moved (MP) to ( 23, 9 ) (3) Go for it successful. 4 moved (MP) to ( 22, 8 ) SPRINT used. (6) Go for it successful. 4 moved (MP) to ( 22, 7 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe Select an action for Oggie Oggilthorpe 2: Select an action for Oggie Oggilthorpe 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 12 ) DODGE FINAL RESULT: Oggie Oggilthorpe TARGET: 3 --- ROLL: 5 + 0 = 5 Oggie Oggilthorpe slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 15, 14 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 14, 12 ) Move ended for Oggie Oggilthorpe [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Blitz selected. 107 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Leif Completementpaf is knocked over. Move ended for Leif Completementpaf Blood Drakkar: All players have moved. (5, 5) + 0, (1, 5) + 0, 0: Leif Completementpaf has been stunned. 11: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 19, 9 ) Move ended for Jaime Zon 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 11 ) Move ended for Johny Red 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 105: Select an action for Boddington Select an action for Boddington 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 11 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Oggie Oggilthorpe is knocked over. Player pushed to (15, 13) 2 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 6) + 0, (6, 5) + 0, 4: Oggie Oggilthorpe has been seriously injured!! (34) Fractured Arm - Miss next game 2: status changed from 0 to 9. 105 moved (MP) to ( 14, 12 ) 2 moved (SP) to ( 0, 13 ) Move ended for Boddington [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 7 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 7 ) Move ended for Dewar 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 8 ) Move ended for Macallan 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 6 ) Move ended for Lar Batt 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 19, 12 ) Move ended for Johny Blue 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 8 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds turn ended. [Game Saved] 11: status changed from 2 to 1. Leif Completementpaf rolls over. Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (18, 11) 103 moved (MP) to ( 18, 11 ) [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 17, 14 ) 9 moved (MP) to ( 16, 14 ) 9 moved (MP) to ( 15, 14 ) 9 moved (MP) to ( 14, 14 ) 9 moved (MP) to ( 13, 14 ) 9 moved (MP) to ( 13, 13 ) Move ended for Soren Vraimenpaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Otto Graf Corona is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. Otto Graf saved by block skill. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 14, 13 ) 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Boddington is knocked over. Player pushed to (15, 11) 105 moved (MP) to ( 15, 11 ) (5, 5) + 0, (6, 6) + 0, 3: Boddington has been badly hurt! 105: status changed from 0 to 8. 1 moved (MP) to ( 14, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 11 ) 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 11, 9 ) Move ended for Thor Epitaf [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 9, 8 ) Move ended for Edwin Pictograf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 21, 6 ) DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 2 --- ROLL: 2 + 0 = 2 Odin Bellegaf slips past his opponent(s) unhindered. 4 moved (MP) to ( 20, 5 ) 4 moved (MP) to ( 19, 4 ) 4 moved (MP) to ( 18, 4 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 16, 3 ) (6) Go for it successful. 4 moved (MP) to ( 15, 3 ) (4) Go for it successful. 4 moved (MP) to ( 14, 3 ) SPRINT used. (1) Odin Bellegaf trips and falls trying to go for it! SURE FEET skill used. (2) Go for it successful. 4 moved (MP) to ( 13, 4 ) Move ended for Odin Bellegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 5 ) Move ended for Lar Batt 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 13, 5 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Macallan uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (4, 5) + 0, (4, 5) + 0, 0: Odin Bellegaf has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 9 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 5 ) Move ended for Macallan [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 13, 5 ) Move ended for Dewar 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 15, 9 ) 106 moved (MP) to ( 14, 8 ) Move ended for Jaime Zon 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) Move ended for Wild Turkey 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Red Player pushed to (13, 13) 6 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 16, 12 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 12, 9 ) Move ended for Johny Blue [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Slee Mon Putrid Swamp Boozzhounds: All players have moved. Player pushed to (20, 9) 8 moved (MP) to ( 9, 9 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 8 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 11, 3 ) (3) Go for it successful. 8 moved (MP) to ( 12, 4 ) Move ended for Edwin Pictograf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 12, 10 ) Move ended for Soren Vraimenpaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 12 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 18, 10 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 17, 7 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 9 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 6 + 0 = 6 Thor Epitaf slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 5 + 0 = 5 Thor Epitaf slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 6 ) 115 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (13, 4) 115 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 13, 5 ) 115 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (14, 3) 115 moved (MP) to ( 14, 3 ) 1 moved (MP) to ( 13, 4 ) Move ended for Thor Epitaf [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 2 + 0 = 2 Leif Completementpaf slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 8, 3 ) Move ended for Leif Completementpaf [Game Saved] Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 14 ) DODGE BEFORE RE_ROLL: Otto Graf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Otto Graf TARGET: 3 --- ROLL: 6 + 0 = 6 Otto Graf slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 14 ) 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 10 ) Move ended for Otto Graf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Lar Batt Thor Epitaf is knocked over. Player pushed to (17, 3) 1 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. 109 moved (MP) to ( 13, 4 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Macallan Edwin Pictograf is knocked over. Player pushed to (18, 3) 8 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 12, 4 ) [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 6 ) 107 moved (MP) to ( 8, 5 ) 107 moved (MP) to ( 8, 4 ) Move ended for Slee Mon 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 11, 2 ) 115 moved (MP) to ( 10, 2 ) 115 moved (MP) to ( 9, 2 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 4) 11 moved (MP) to ( 7, 4 ) 115 moved (MP) to ( 8, 3 ) Move ended for Dewar [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 4 ) 106 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 8, 2 ) Move ended for Jaime Zon [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 10, 3 ) Move ended for Wild Turkey 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 8 ) Move ended for Corona 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 11 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 104 moved (MP) to ( 11, 11 ) Move ended for Johny Red [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. Soren Vraimenpaf is knocked over. Player pushed to (17, 11) 9 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 12, 10 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Block selected. 115 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. POW/SKULL Move ended for Leif Completementpaf Dewar saved by block skill. Leif Completementpaf saved by block skill. [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Edwin Pictograf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (11, 5) 110 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 4 ) Block selected. 110 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Thor Epitaf Macallan saved by block skill. Thor Epitaf saved by block skill. [Game Saved] Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 9 ) DODGE FINAL RESULT: Otto Graf TARGET: 3 --- ROLL: 5 + 0 = 5 Otto Graf slips past his opponent(s) unhindered. 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 5, 4 ) (1) Otto Graf trips and falls trying to go for it! Move ended for Otto Graf 6 moved (MP) to ( 5, 3 ) (1, 5) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Slee Mon Leif Completementpaf is knocked over. Player pushed to (23, 5) 11 moved (MP) to ( 6, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (4, 6) + 0, (4, 5) + 0, 0: Leif Completementpaf has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 10 ) 107 moved (MP) to ( 7, 4 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 4 ) 115 moved (MP) to ( 7, 5 ) 115 moved (MP) to ( 6, 6 ) 115 moved (MP) to ( 5, 7 ) 115 moved (MP) to ( 4, 7 ) Move ended for Dewar 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 3 ) 106 moved (MP) to ( 6, 4 ) 106 moved (MP) to ( 5, 5 ) 106 moved (MP) to ( 4, 6 ) Move ended for Jaime Zon 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Macallan Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 4 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Lar Batt Player pushed to (15, 2) 1 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 3 ) [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wild Turkey Player pushed to (17, 3) 8 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Corona Duncan Ilsesclaf is knocked over. Player pushed to (11, 6) 10 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 114 moved (MP) to ( 17, 7 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 4, 4 ) 6 moved (MP) to ( 3, 5 ) 6 moved (MP) to ( 2, 6 ) DODGE BEFORE RE_ROLL: Otto Graf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Otto Graf TARGET: 3 --- ROLL: 6 + 0 = 6 Otto Graf slips past his opponent(s) unhindered. (1) Otto Graf trips and falls trying to go for it! Move ended for Otto Graf 6 moved (MP) to ( 2, 7 ) (5, 1) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 3, 8 ) 115 moved (MP) to ( 2, 8 ) Dewar scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 6 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Odin Bellegaf stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 1 (1) Leif Completementpaf stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 10 ) Verified Opponent Roll = 1 (1) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 114 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 17, 2 ) 115 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 13 ) 109 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 16, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 8, 10 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 9 Kickoff Roll (5+6) = Throw a rock Putrid Swamp Boozzhounds: 6 + 9 FanFactor Blood Drakkar: 9 + 12 FanFactor Blood Drakkar fans throw a rock. Macallan is hit by the rock. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, 0: Macallan has been stunned. 110: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 5 Distance: 1 Ball placed at (23, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 25, 9 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 10 ) 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (17, 10) 106 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 10 ) 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (18, 10) 106 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 10 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 5 + 0 = 5 Thor Epitaf slips past his opponent(s) unhindered. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 14, 10 ) Move ended for Thor Epitaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 5 + 0 = 5 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 8, 9 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 8, 8 ) Move ended for Edwin Pictograf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 10 ) 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 5, 9 ) 9 moved (MP) to ( 4, 9 ) GET BALL FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 4 + 0 = 4 9 moved (MP) to ( 5, 9 ) 9 moved (MP) to ( 6, 9 ) Pass selected. QUICK PASS PASS FINAL RESULT: Soren Vraimenpaf TARGET: 4 --- ROLL: 4 + 1Qp = 5 Ball moved to ( 8, 9 ) GET BALL FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 9, 8 ) Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 110: status changed from 2 to 1. Macallan rolls over. 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 14, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 14, 10 ) Move ended for Corona Putrid Swamp Boozzhounds turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Odin Bellegaf stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 9 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) Leif Completementpaf stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 10 ) Verified Opponent Roll = 1 (1) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Starting second half. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 8, 10 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 15, 12 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 112 moved (SP) to ( 28, 7 ) 114 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 16, 9 ) 114 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 12 ) 114 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 11 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 4) Kickoff Roll (4+2) = Bad Kick KICK skill used. Kick result. Direction: 8 Distance: 4 Ball placed at (22, 4) Scatter roll: 8 Ball moved to ( 17, 4 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Corona Duncan Ilsesclaf is knocked over. Player pushed to (16, 5) 10 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (5, 4) + 0, (5, 3) + 0, 0: Duncan Ilsesclaf has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 1, 8 ) 114 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Johny Red Otto Graf is knocked over. Player pushed to (15, 8) 6 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Armor is not broken. (3, 3) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 2) + 0, (1, 2) + 0, 0: Otto Graf has been stunned. 6: status changed from 0 to 2. 104 moved (MP) to ( 14, 7 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 110: Select an action for Macallan Select an action for Macallan 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Wild Turkey Soren Vraimenpaf is knocked over. Player pushed to (16, 10) 9 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 9: status changed from 4 to 1. 101 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 10, 4 ) Move ended for Lar Batt 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) Move ended for Johny Blue 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 10 ) Move ended for Mole Son 116: Select an action for Tequila Select an action for Tequila 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 17, 10 ) Move ended for Shooter 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 4 ) 116 moved (MP) to ( 20, 4 ) 116 moved (MP) to ( 19, 4 ) 116 moved (MP) to ( 18, 4 ) 116 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Tequila Ball moved to ( 12, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Shooter TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) Move ended for Cardhu 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 11 ) 110 moved (MP) to ( 9, 11 ) Move ended for Macallan Putrid Swamp Boozzhounds turn ended. [Game Saved] 6: status changed from 2 to 1. Otto Graf rolls over. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 5 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 7, 7 ) 8 moved (MP) to ( 7, 8 ) 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 7, 10 ) (4) Go for it successful. 8 moved (MP) to ( 8, 11 ) Move ended for Edwin Pictograf [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (9, 12) 110 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 9, 11 ) Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Thor Epitaf Macallan saved by block skill. Thor Epitaf saved by block skill. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 11 ) DODGE FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 3 + 0 = 3 Soren Vraimenpaf slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 14, 12 ) Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 5 ) 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 8, 7 ) 109 moved (MP) to ( 8, 8 ) 109 moved (MP) to ( 7, 9 ) Move ended for Lar Batt 103: Select an action for Johny Blue Select an action for Johny Blue 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 8, 10 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Edwin Pictograf is knocked over. Player pushed to (21, 12) 8 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 8, 11 ) Move ended for Johny Blue [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Macallan Thor Epitaf is knocked over. Player pushed to (20, 10) 1 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. 110 moved (MP) to ( 9, 11 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 13 ) 102 moved (MP) to ( 7, 12 ) 102 moved (MP) to ( 6, 11 ) 102 moved (MP) to ( 6, 10 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 8 ) Move ended for Cardhu 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 8 ) Move ended for Shooter 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 12, 6 ) Move ended for Tequila 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 13, 7 ) 114 moved (MP) to ( 13, 8 ) Move ended for Corona 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) Move ended for Dewar 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 9, 9 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Thor Epitaf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 11 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 3 + 0 = 3 Soren Vraimenpaf slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 2 + 6 ma SHADOWING fails. 9 moved (MP) to ( 12, 10 ) 9 moved (MP) to ( 11, 9 ) 113 blocked. Waiting for opponent to decide to use DUMP OFF. 113: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 3 --- ROLL: 2 + 1Qp + -1Tz + 1Acc = 3 Ball moved to ( 17, 6 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 113 blocked. Waiting for opponent to choose a block die. POW/SKULL Shooter saved by block skill. Soren Vraimenpaf saved by block skill. 9 moved (MP) to ( 12, 10 ) DODGE FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 4 + 0 = 4 Soren Vraimenpaf slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 11 ) Move ended for Soren Vraimenpaf [Game Saved] Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 9 ) DODGE BEFORE RE_ROLL: Otto Graf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Otto Graf TARGET: 3 --- ROLL: 2 + 0 = 2 Otto Graf is knocked over. (1, 1) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 4 to 1. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 6 ) 116 moved (MP) to ( 10, 6 ) 116 moved (MP) to ( 9, 6 ) 116 moved (MP) to ( 8, 6 ) 116 moved (MP) to ( 7, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Tequila Ball moved to ( 24, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 4, 8 ) 102 moved (MP) to ( 3, 8 ) 102 moved (MP) to ( 2, 8 ) Cardhu scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Odin Bellegaf regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 6: status changed from 6 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 5 (5) Duncan Ilsesclaf regains consciousness. 10: status changed from 7 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 4 (4) Leif Completementpaf regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 114 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 16, 13 ) 115 moved (SP) to ( 21, 10 ) 110 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 17, 2 ) 109 moved (SP) to ( 16, 2 ) 101 moved (SP) to ( 16, 1 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 7, 6 ) 8 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 13, 10 ) 6 moved (SP) to ( 12, 9 ) 8 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 13, 9 ) 11 moved (SP) to ( 7, 7 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 4) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 103: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 6 4: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 6 6: status changed from 0 to 2. Verified Opponent Roll = 6 107: status changed from 0 to 2. Verified Opponent Roll = 6 108: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 114: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (23, 4) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 22, 5 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. 4: status changed from 2 to 1. 6: status changed from 2 to 1. Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 11 ) Move ended for Edwin Pictograf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 10 ) 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Jaime Zon is knocked over. Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) (1, 3) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 20, 10 ) Move ended for Thor Epitaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 10 ) (1) Duncan Ilsesclaf trips and falls trying to go for it! Team re-roll used. (1) Duncan Ilsesclaf trips and falls trying to go for it! Move ended for Duncan Ilsesclaf 10 moved (MP) to ( 19, 11 ) (4, 4) + 0, (1, 2) + 0, 0: Duncan Ilsesclaf has been stunned. 10: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 103: status changed from 2 to 1. Johny Blue rolls over. 107: status changed from 2 to 1. Slee Mon rolls over. 108: status changed from 2 to 1. Mole Son rolls over. 114: status changed from 2 to 1. Corona rolls over. 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 5 ) Move ended for Johny Red 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 16, 10 ) Move ended for Jaime Zon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 18, 13 ) 102 moved (MP) to ( 19, 13 ) 102 moved (MP) to ( 20, 13 ) 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 21, 11 ) Move ended for Cardhu 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Dewar Player pushed to (10, 10) 1 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 20, 10 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 22, 9 ) Move ended for Macallan 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 101 moved (MP) to ( 8, 4 ) Move ended for Wild Turkey [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 19, 9 ) Move ended for Lar Batt Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 10: status changed from 2 to 1. Duncan Ilsesclaf rolls over. Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Otto Graf 6: Select an action for Otto Graf 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 6 ) Move ended for Otto Graf Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 13, 7 ) (4) Go for it successful. 4 moved (MP) to ( 13, 6 ) Move ended for Odin Bellegaf [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Blitz selected. 104 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (15, 6) 104 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 2 ) 9 moved (MP) to ( 18, 2 ) 9 moved (MP) to ( 19, 2 ) (1) Soren Vraimenpaf trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 9 moved (MP) to ( 20, 1 ) (2) Go for it successful. 9 moved (MP) to ( 21, 1 ) Move ended for Soren Vraimenpaf [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 7, 5 ) GET BALL FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 5 + 0 = 5 11 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 5 + 0 = 5 Leif Completementpaf slips past his opponent(s) unhindered. 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) Pass selected. LONG PASS PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 2 + -1Lp = 1 Player fumbled direction: 6 Ball moved to ( 12, 4 ) Move ended for Leif Completementpaf Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 13, 3 ) Move ended for Slee Mon [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 15, 9 ) Move ended for Johny Blue 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 22, 4 ) 110 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 22, 2 ) Move ended for Macallan [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 23, 5 ) Move ended for Cardhu 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 11, 3 ) 11 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Leif Completementpaf is knocked over. Player pushed to (16, 2) 11 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Leif Completementpaf has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 11, 3 ) Move ended for Wild Turkey [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Johny Red Otto Graf is knocked over. Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Armor is not broken. (1, 5) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Otto Graf has been knocked prone. 6: status changed from 0 to 1. 104 moved (MP) to ( 14, 6 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dewar Thor Epitaf is knocked over. Player pushed to (11, 11) 1 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. 115 moved (MP) to ( 19, 10 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 12, 4 ) Move ended for Lar Batt [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Jaime Zon Putrid Swamp Boozzhounds: All players have moved. Edwin Pictograf is knocked over. Player pushed to (14, 12) 8 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Edwin Pictograf has been knocked prone. 8: status changed from 0 to 1. 106 moved (MP) to ( 15, 11 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 12, 1 ) DODGE BEFORE RE_ROLL: Leif Completementpaf knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 6 + 0 = 6 Leif Completementpaf slips past his opponent(s) unhindered. 11 moved (MP) to ( 11, 2 ) Move ended for Leif Completementpaf [Game Saved] Select an action for Odin Bellegaf 4: Select an action for Odin Bellegaf 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 5 ) 4 moved (MP) to ( 10, 4 ) 101 blocked. Blood Drakkar , Choose a block die. POW Wild Turkey is knocked over. Player pushed to (12, 2) 101 moved (MP) to ( 12, 2 ) (2, 1) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 3 to 1. 4 moved (MP) to ( 11, 3 ) Ball moved to ( 12, 3 ) 4 moved (MP) to ( 12, 3 ) DODGE BEFORE RE_ROLL: Odin Bellegaf knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Odin Bellegaf TARGET: 4 --- ROLL: 6 + 0 = 6 Odin Bellegaf slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Odin Bellegaf dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Odin Bellegaf TARGET: 4 --- ROLL: 5 + 0 = 5 (4) Go for it successful. 4 moved (MP) to ( 13, 2 ) DODGE FINAL RESULT: Odin Bellegaf TARGET: 3 --- ROLL: 2 + 0 = 2 Odin Bellegaf is knocked over. (6, 5) + 0, (4, 6) + 0, 6: Odin Bellegaf has been KILLED!! Move ended for Odin Bellegaf 4: status changed from 3 to 10. (3) Apothecary SUCCEEDS! 4: status changed from 10 to 1. Ball moved to ( 12, 1 ) Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 13, 4 ) 114 moved (MP) to ( 12, 3 ) Move ended for Corona 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 11, 3 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Leif Completementpaf is knocked over. Player pushed to (19, 1) 11 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Leif Completementpaf has been knocked prone. 11: status changed from 0 to 1. 109 moved (MP) to ( 11, 2 ) Move ended for Lar Batt [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 3 ) Move ended for Wild Turkey [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 13, 6 ) Move ended for Johny Red 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 4 ) 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 4 ) Move ended for Slee Mon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 4 ) 102 moved (MP) to ( 23, 3 ) 102 moved (MP) to ( 23, 2 ) 102 moved (MP) to ( 22, 1 ) Move ended for Cardhu 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Macallan Soren Vraimenpaf is knocked over. Player pushed to (9, 1) 9 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, (4, 2) + 0, 0: Soren Vraimenpaf has been stunned. 9: status changed from 0 to 2. 110 moved (MP) to ( 21, 1 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 17, 10 ) Move ended for Johny Blue Putrid Swamp Boozzhounds turn ended. [Game Saved] 9: status changed from 2 to 1. Soren Vraimenpaf rolls over. Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 115 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Thor Epitaf Dewar is knocked over. Player pushed to (20, 10) 115 moved (MP) to ( 20, 10 ) (3, 1) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 19, 10 ) [Game Saved] Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 109 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (12, 2) 109 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 9, 1 ) 11 moved (MP) to ( 8, 1 ) 11 moved (MP) to ( 7, 1 ) Move ended for Leif Completementpaf Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 9, 1 ) 109 moved (MP) to ( 8, 1 ) Move ended for Lar Batt 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 9, 3 ) 107 moved (MP) to ( 8, 3 ) 107 moved (MP) to ( 7, 2 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Leif Completementpaf is knocked over. Player pushed to (22, 0) 11 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 2) + 0, (5, 1) + 0, 0: Leif Completementpaf has been stunned. 11: status changed from 0 to 2. 107 moved (MP) to ( 7, 1 ) Move ended for Slee Mon [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 4 ) 101 moved (MP) to ( 9, 5 ) 101 moved (MP) to ( 8, 6 ) 101 moved (MP) to ( 7, 7 ) 101 moved (MP) to ( 6, 8 ) 101 moved (MP) to ( 5, 9 ) Move ended for Wild Turkey 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Dewar 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 10 ) Move ended for Johny Blue 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 12 ) Move ended for Jaime Zon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 1 ) Move ended for Cardhu Putrid Swamp Boozzhounds turn ended. [Game Saved] 11: status changed from 2 to 1. Leif Completementpaf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Thor Epitaf 1: Select an action for Thor Epitaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Block selected. 115 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Move ended for Thor Epitaf Dewar is knocked over. Player pushed to (21, 11) 115 moved (MP) to ( 21, 11 ) (2, 6) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. 1 moved (MP) to ( 20, 10 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 103 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for Duncan Ilsesclaf Johny Blue saved by block skill. Duncan Ilsesclaf saved by block skill. Blood Drakkar turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 4, 9 ) 101 moved (MP) to ( 3, 9 ) 101 moved (MP) to ( 2, 9 ) Wild Turkey scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 4 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 1 (1) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 114 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 12 ) 109 moved (SP) to ( 17, 2 ) 110 moved (SP) to ( 21, 4 ) 115 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 6 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 7, 7 ) 9 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 5) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 1 Verified Opponent Roll = 6 1: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 4: status changed from 0 to 2. Verified Opponent Roll = 5 106: status changed from 0 to 2. Verified Opponent Roll = 6 6: status changed from 0 to 2. Verified Opponent Roll = 6 107: status changed from 0 to 2. Verified Opponent Roll = 6 108: status changed from 0 to 2. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 114: status changed from 0 to 2. Verified Opponent Roll = 6 115: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (23, 5) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 4 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. 1: status changed from 2 to 1. 4: status changed from 2 to 1. 6: status changed from 2 to 1. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 8, 4 ) Move ended for Soren Vraimenpaf Select an action for Leif Completementpaf 11: Select an action for Leif Completementpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 6, 6 ) 11 moved (MP) to ( 5, 5 ) 11 moved (MP) to ( 5, 4 ) GET BALL BEFORE RE_ROLL: Leif Completementpaf dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Leif Completementpaf TARGET: 1 --- ROLL: 3 + 0 = 3 11 moved (MP) to ( 6, 3 ) 11 moved (MP) to ( 7, 3 ) Pass selected. QUICK PASS PASS FINAL RESULT: Leif Completementpaf TARGET: 2 --- ROLL: 4 + 1Qp = 5 Move ended for Leif Completementpaf Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Edwin Pictograf 8: Select an action for Edwin Pictograf Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 1 1 : current square = java.awt.Point[x=14,y=6] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=11,y=7] : current status = 1 4 : current square = java.awt.Point[x=11,y=7] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=14,y=5] : current status = 1 6 : current square = java.awt.Point[x=14,y=5] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=8,y=4] : current status = 0 9 : current square = java.awt.Point[x=8,y=4] : current status = 0 9: status changed from 3 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=7,y=3] : current status = 0 11 : current square = java.awt.Point[x=7,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=7,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=7,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (5) Hierulf Piaf regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=17,y=1] : current status = 0 101 : current square = java.awt.Point[x=17,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=17,y=13] : current status = 0 102 : current square = java.awt.Point[x=17,y=13] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=13] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=13] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=16,y=10] : current status = 2 106 : current square = java.awt.Point[x=16,y=10] : current status = 2 106: status changed from 2 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=16,y=4] : current status = 2 107 : current square = java.awt.Point[x=16,y=4] : current status = 2 107: status changed from 2 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=17,y=12] : current status = 2 108 : current square = java.awt.Point[x=17,y=12] : current status = 2 108: status changed from 2 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=4] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=15,y=7] : current status = 2 114 : current square = java.awt.Point[x=15,y=7] : current status = 2 114: status changed from 2 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=21,y=10] : current status = 2 115 : current square = java.awt.Point[x=21,y=10] : current status = 2 115: status changed from 2 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=3] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Winnings Roll: 5 + -1 Putrid Swamp Boozzhounds Winnings Roll: 5 + -3 Thor Epitaf gets an MVP award. Shooter gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=3 not conceding roll=6 -1 for loss -1 from high FF of 12 Blood Drakkar FF Roll: 6 + -2 not conceding roll=1 +1 for win +1 for TDs Putrid Swamp Boozzhounds FF Roll: 1 + 2 ***END Fan Factor DEBUG*** D6: 1(121) 2(105) 3(85) 4(117) 5(127) 6(123) Total(678) D8: 1(2) 2(2) 3(1) 4(2) 5(8) 6(2) 7(2) 8(4) Total(23) GAME OVER Final Score: Blood Drakkar: 0 Putrid Swamp Boozzhounds: 3 WINNINGS Blood Drakkar: 40000 Putrid Swamp Boozzhounds: 20000 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5