Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloodpie Bakers Team 1 race: Chaos Dwarf Player 1 name: Red Eye Player 1: Bc Bull Centaur 6 4 3 9 [+ag, Block, Piling On, Sprint, Sure Feet, Thick Skull] Player 2 name: Blood Shot Player 2: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 3 name: Hammer Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 4 name: MeatCleaver Player 4: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Sausage Maker Player 5: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 6 name: Pastry Boy Player 6: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 7 name: Dough Man Player 7: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 8 name: Tiny Troll Player 8: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 9 name: Bread Stick Player 9: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 10 name: Hagas Player 10: H Chaos Hobgoblin 6 3 3 7 [] Player 11 name: Brains Player 11: H Chaos Hobgoblin 6 3 3 7 [] Player 12 name: John Dough Player 12: H Chaos Hobgoblin 6 3 3 7 [Block, Sure Hands, Tackle] Player 13 name: Con heo quay Player 13: H Chaos Hobgoblin 6 3 3 7 [] Player 15 name: Grind Player 15: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 16 name: Bones Player 16: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1171] Connected as server to game 'bakedblood'. Waiting for client. Receiving: Banner Guard Bloods.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Banner Guard Bloods Team 2 race: High Elf Player 102 name: <21> Napoleon Player 102: T Phoenix Warrior 6 3 5 8 [+ag, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 103 name: <41> Sherman Player 103: L High Elf Lineman 6 4 4 8 [+st, Block, Tackle] Player 104 name: <47> Leonidas Player 104: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 105 name: <45> Alaric Player 105: L High Elf Lineman 6 3 4 8 [Guard] Player 107 name: <13> Frederick Player 107: B Dragon Warrior 7 4 4 8 [+st, Block, Dodge] Player 108 name: <64> Rommel Player 108: L High Elf Lineman 7 3 4 8 [+ma, Block, Guard] Player 109 name: <49> Agamemnon Player 109: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 110 name: <55> Davout Player 110: L High Elf Lineman 6 3 5 8 [+ag, Guard, Jump Up] Player 111 name: <67> Barbarossa Player 111: L High Elf Lineman 6 3 4 8 [Block, Shadowing, Strip Ball] Player 112 name: <33> Richard I Player 112: C Lion Warrior 8 3 4 7 [Catch] Player 113 name: <27> Sun Tzu Player 113: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Tackle] Player 115 name: <36> Cromwell Player 115: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Tackle] Player 116 name: <38> Prince Rupert Player 116: C Lion Warrior 9 3 4 7 [+ma, Catch, Dodge] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(2+2) Current Weather: Nice Gate: 115000 screaming fans show up for the game. Handicap result 44:IT WASN'T ME. *** Setup start *** Bread Stick claims IT WASN'T ME. 9: status changed from 0 to 2. Pastry Boy manages to ignore the niggling pain. <41> Sherman manages to ignore the niggling pain. <47> Leonidas manages to ignore the niggling pain. <67> Barbarossa manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Bloodpie Bakers win the toss. Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 104 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 17, 3 ) 107 moved (SP) to ( 17, 11 ) 108 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 17, 5 ) 103 moved (SP) to ( 20, 3 ) 113 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 3 ) 103 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 17, 3 ) 107 moved (SP) to ( 17, 10 ) 110 moved (SP) to ( 17, 11 ) 115 moved (SP) to ( 19, 6 ) 116 moved (SP) to ( 19, 8 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 11, 5 ) 4 moved (SP) to ( 13, 5 ) 5 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 12, 4 ) 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 11, 6 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 13, 3 ) 7 moved (SP) to ( 13, 11 ) 2 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 12, 11 ) 7 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 12, 2 ) 3 moved (SP) to ( 13, 3 ) 7 moved (SP) to ( 13, 11 ) 12 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 6, 10 ) Turn time limit reached. *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kick result. Direction: 1 Distance: 3 Waiting for Banner Guard Bloods to finish TURN: 0 [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 1 ) 108 moved (MP) to ( 12, 2 ) Move ended for <64> Rommel 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 17, 6 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 16, 3 ) 116 moved (MP) to ( 15, 2 ) 116 moved (MP) to ( 14, 2 ) Move ended for <38> Prince Rupert 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 1 ) 113 moved (MP) to ( 11, 1 ) 113 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 11, 3 ) Move ended for <27> Sun Tzu [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 2 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Blood Shot is knocked over. Player pushed to (17, 4) 2 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: <41> Sherman knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: <41> Sherman TARGET: 2 --- ROLL: 6 + 0 = 6 <41> Sherman slips past his opponent(s) unhindered. Move ended for <41> Sherman <47> Leonidas has already moved this turn. [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 13 ) 109 moved (MP) to ( 15, 13 ) 109 moved (MP) to ( 14, 13 ) 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 12 ) Move ended for <49> Agamemnon 110: Select an action for <55> Davout Select an action for <55> Davout 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 12 ) 110 moved (MP) to ( 14, 12 ) 110 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <55> Davout TARGET: 1 --- ROLL: 2 + 0 = 2 <55> Davout slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 12 ) Move ended for <55> Davout [Game Saved] 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 5 ) 115 moved (MP) to ( 17, 4 ) 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 15, 2 ) 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 1 ) 115 moved (MP) to ( 12, 1 ) 115 moved (MP) to ( 11, 2 ) Move ended for <36> Cromwell Banner Guard Bloods turn ended. Ball placed at (-1, -1) Ball moved to ( 18, 4 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: <41> Sherman TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 5 ) [Game Saved] Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Blood Shot Select an action for Hammer 3: Select an action for Hammer Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver <67> Barbarossa is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 4 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Grind <45> Alaric is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. 15 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll <47> Leonidas is knocked over. Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 10, 5 ) Move ended for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 12, 5 ) 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (10, 3) 103 moved (MP) to ( 10, 3 ) 16 moved (MP) to ( 11, 4 ) Move ended for Bones [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 5 ) GET BALL BEFORE RE_ROLL: Pastry Boy dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Pastry Boy [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 6 ) Move ended for John Dough Select an action for Hammer 3: Select an action for Hammer Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 110 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Red Eye <55> Davout is knocked over. Player pushed to (13, 13) 110 moved (MP) to ( 13, 13 ) (4, 6) + 0, (5, 6) + 0, 4: <55> Davout has been seriously injured!! (65) Serious Concussion - (-1 AV) 110: status changed from 0 to 9. 1 moved (MP) to ( 13, 12 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Dough Man <49> Agamemnon saved by block skill. Dough Man saved by block skill. [Game Saved] Select an action for Hammer 3: Select an action for Hammer Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 1 [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <64> Rommel Hammer is knocked over. Player pushed to (15, 4) 3 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 3: status changed from 0 to 1. 108 moved (MP) to ( 13, 3 ) [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for <27> Sun Tzu Bones is knocked over. Player pushed to (17, 5) 16 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (5) Bones is saved by his thick skull (5, 6) + 0, (4, 5) + 0, 0: Bones has been stunned. 16: status changed from 0 to 2. 113 moved (MP) to ( 11, 4 ) [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 6 + 0 = 6 <13> Frederick slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 6 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW John Dough is knocked over. Player pushed to (19, 7) 12 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: John Dough has been knocked prone. 12: status changed from 0 to 1. 107 moved (MP) to ( 11, 6 ) Move ended for <13> Frederick [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for <67> Barbarossa 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for <45> Alaric 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for <47> Leonidas 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 13, 1 ) 116 moved (MP) to ( 12, 1 ) 116 moved (MP) to ( 11, 1 ) 116 moved (MP) to ( 10, 1 ) 116 moved (MP) to ( 9, 2 ) 116 moved (MP) to ( 8, 2 ) 116 moved (MP) to ( 7, 2 ) 116 moved (MP) to ( 6, 2 ) 116 moved (MP) to ( 5, 2 ) Move ended for <38> Prince Rupert 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 19, 7 ) Move ended for <36> Cromwell 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 3 ) 103 moved (MP) to ( 8, 4 ) 103 moved (MP) to ( 8, 5 ) 103 moved (MP) to ( 8, 6 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 10, 6 ) Move ended for <41> Sherman 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 5 + 0 = 5 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 11, 9 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 109 moved (MP) to ( 13, 5 ) Move ended for <49> Agamemnon Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] 16: status changed from 2 to 1. Bones rolls over. Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for John Dough Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Hammer Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for MeatCleaver <67> Barbarossa saved by block skill. MeatCleaver saved by block skill. [Game Saved] Select an action for Grind 15: Select an action for Grind Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 8, 7 ) 7 moved (MP) to ( 9, 6 ) Move ended for Dough Man Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 9, 7 ) Move ended for Red Eye Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (11, 7) 103 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 10, 6 ) [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Pastry Boy <13> Frederick is knocked over. Player pushed to (12, 7) 107 moved (MP) to ( 12, 7 ) (6, 1) + 0, (0, 0) + 0, 0: <13> Frederick has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 11, 6 ) Turn time limit reached. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Tiny Troll <45> Alaric is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. Tiny Troll saved by block skill. [Game Saved] Select an action for Grind 15: Select an action for Grind Select an action for Blood Shot 2: Select an action for Blood Shot Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Blitz selected. 111 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 12, 6 ) Move ended for Grind [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for <45> Alaric 103: Select an action for <41> Sherman Select an action for <41> Sherman 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for <64> Rommel Player pushed to (14, 5) 3 moved (MP) to ( 15, 5 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <27> Sun Tzu Player pushed to (16, 4) 2 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 4 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 3 ) Move ended for <67> Barbarossa 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for <13> Frederick 103: Select an action for <41> Sherman Select an action for <41> Sherman 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for <49> Agamemnon Grind is knocked over. 6 blocked. Player pushed to (19, 5) 6 moved (MP) to ( 10, 5 ) Player pushed to (18, 6) 15 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 15: status changed from 0 to 1. 109 moved (MP) to ( 12, 6 ) [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <41> Sherman Sausage Maker saved by block skill. <41> Sherman saved by block skill. [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for <47> Leonidas Hammer is knocked over. Player pushed to (15, 6) 3 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 15, 5 ) [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert Turn time limit reached. 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 6, 3 ) 116 moved (MP) to ( 7, 3 ) 116 moved (MP) to ( 8, 4 ) 116 moved (MP) to ( 9, 4 ) Move ended for <38> Prince Rupert 115: Select an action for <36> Cromwell Select an action for <36> Cromwell 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 10, 4 ) 6 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL Pastry Boy saved by block skill. <36> Cromwell saved by block skill. Move ended for <36> Cromwell Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Grind Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Hammer Select an action for John Dough 12: Select an action for John Dough Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for John Dough Player pushed to (12, 8) 103 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 11, 7 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 5 ) Move ended for Sausage Maker Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Red Eye 1: Select an action for Red Eye Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Red Eye 1: Select an action for Red Eye Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 5 ) Move ended for Dough Man Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 13, 10 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 10, 9 ) Move ended for MeatCleaver Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Tiny Troll Player pushed to (15, 4) 104 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Blitz selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Pastry Boy uses TACKLE to bring his opponent down. <36> Cromwell is knocked over. Player pushed to (10, 3) 115 moved (MP) to ( 10, 3 ) (5, 6) + 0, (5, 6) + 0, 3: <36> Cromwell has been badly hurt! 115: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. Turn time limit reached. No apothecary or not used. 115 moved to dugout ( 29, 11 ) 6 moved (MP) to ( 10, 6 ) DODGE BEFORE RE_ROLL: Pastry Boy knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 6 + 0 = 6 Pastry Boy slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 7 ) Move ended for Pastry Boy [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 108: Select an action for <64> Rommel Select an action for <64> Rommel 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 4 + 0 = 4 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 11, 3 ) 116 moved (MP) to ( 12, 3 ) Move ended for <38> Prince Rupert [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <64> Rommel Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for <13> Frederick Grind is knocked over. Player pushed to (19, 5) 15 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 15: status changed from 0 to 1. 107 moved (MP) to ( 11, 6 ) [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <41> Sherman Player pushed to (19, 6) 12 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 11, 7 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 5 + 0 = 5 <45> Alaric slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 11, 9 ) Move ended for <45> Alaric [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: <49> Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 11, 8 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 10) 4 moved (MP) to ( 9, 10 ) Move ended for <49> Agamemnon [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for <27> Sun Tzu Sausage Maker is knocked over. 12 blocked. Player pushed to (20, 6) 12 moved (MP) to ( 9, 6 ) Player pushed to (19, 6) 5 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Sausage Maker has been knocked prone. 5: status changed from 0 to 1. 113 moved (MP) to ( 11, 5 ) [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa Turn time limit reached. 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 2 ) 111 moved (MP) to ( 12, 2 ) 111 moved (MP) to ( 11, 2 ) 111 moved (MP) to ( 10, 3 ) 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 8, 4 ) Move ended for <67> Barbarossa 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 2 + 0 = 2 <47> Leonidas slips past his opponent(s) unhindered. 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 18, 5 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 19, 7 ) Move ended for <47> Leonidas Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Grind Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Blood Shot Player pushed to (13, 3) 108 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 12, 7 ) Move ended for Tiny Troll [Game Saved] Select an action for Hammer 3: Select an action for Hammer Select an action for Bones 16: Select an action for Bones Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 9 ) 4 moved (MP) to ( 10, 8 ) Move ended for MeatCleaver Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bones Bones uses TACKLE to bring his opponent down. <13> Frederick is knocked over. Player pushed to (9, 8) Player 6 pushed to (9, 8) 6 moved (MP) to ( 9, 8 ) Player pushed to (10, 7) 107 moved (MP) to ( 10, 7 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: <13> Frederick has been knocked prone. 107: status changed from 0 to 1. 16 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 12 ) Move ended for Pastry Boy Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 10, 10 ) 105 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL <45> Alaric is knocked over. (4, 6) + 0, (3, 5) + 0, 0: <45> Alaric has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) Red Eye saved by block skill. 1 moved (MP) to ( 11, 11 ) 1 moved (MP) to ( 12, 11 ) Move ended for Red Eye [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 9, 9 ) Turn time limit reached. 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 10, 11 ) Move ended for John Dough Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 10 ) Move ended for Hammer Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 6 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 Dough Man slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 111 moved (MP) to ( 9, 5 ) 7 moved (MP) to ( 9, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 Dough Man slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 9, 11 ) (6) Go for it successful. 7 moved (MP) to ( 10, 12 ) (6) Go for it successful. 7 moved (MP) to ( 11, 13 ) Move ended for Dough Man Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <41> Sherman MeatCleaver is knocked over. Player pushed to (20, 9) 4 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 103 moved (MP) to ( 10, 8 ) [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: <49> Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: <49> Agamemnon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: <49> Agamemnon TARGET: 2 --- ROLL: 2 + 0 = 2 <49> Agamemnon slips past his opponent(s) unhindered. 109 moved (MP) to ( 8, 12 ) 109 moved (MP) to ( 9, 13 ) 109 moved (MP) to ( 10, 12 ) Move ended for <49> Agamemnon [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 <13> Frederick slips past his opponent(s) unhindered. 107 moved (MP) to ( 8, 9 ) 107 moved (MP) to ( 8, 10 ) 107 moved (MP) to ( 9, 11 ) Move ended for <13> Frederick [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <67> Barbarossa TARGET: 2 --- ROLL: 6 + 0 = 6 <67> Barbarossa slips past his opponent(s) unhindered. 111 moved (MP) to ( 8, 7 ) 111 moved (MP) to ( 8, 8 ) 111 moved (MP) to ( 8, 9 ) 111 moved (MP) to ( 9, 10 ) Move ended for <67> Barbarossa [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 2 --- ROLL: 5 + 0 = 5 <27> Sun Tzu slips past his opponent(s) unhindered. Move ended for <27> Sun Tzu [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <64> Rommel Blood Shot saved by block skill. <64> Rommel saved by block skill. [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 5 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Blood Shot is knocked over. 116 blocked. Player pushed to (18, 2) 116 moved (MP) to ( 11, 2 ) Player pushed to (17, 3) 2 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 2: status changed from 0 to 1. 104 moved (MP) to ( 13, 4 ) Move ended for <47> Leonidas [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Foul selected. 2 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 6 <38> Prince Rupert fouls Blood Shot. (3, 6) +4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 (5, 5) + 0, 5: Blood Shot has been seriously injured!! (64) Broken Neck - (-1 AG) 2: status changed from 1 to 9. Verified Opponent Roll = 5 IGMEOY Roll = 5 Move ended for <38> Prince Rupert Banner Guard Bloods: All players have moved. Sending Team File... Done Sending File Verified Opponent Roll = 3 Sending Team File... Done Sending File (3) Apothecary SUCCEEDS! 2: status changed from 9 to 1. [Game Saved] Sending Team File... Done Sending File Turn time limit reached. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Dough Man <49> Agamemnon is knocked over. Player pushed to (9, 12) 109 moved (MP) to ( 9, 12 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (5, 6) + 0, (2, 1) + 0, 0: <49> Agamemnon has been stunned. 109: status changed from 0 to 2. 7 moved (MP) to ( 10, 12 ) [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 12 ) 6 moved (MP) to ( 13, 11 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 10 ) Move ended for Pastry Boy Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 9 ) Move ended for Tiny Troll [Game Saved] Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) Move ended for Hammer Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) Move ended for Red Eye Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Blood Shot Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for John Dough <67> Barbarossa is knocked over. Player pushed to (8, 9) 111 moved (MP) to ( 8, 9 ) (6, 2) + 0, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 9, 10 ) [Game Saved] Select an action for Bones 16: Select an action for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 12, 6 ) 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 14, 5 ) Move ended for Bones Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 8 ) 5 moved (MP) to ( 14, 9 ) Move ended for Sausage Maker Select an action for Grind 15: Select an action for Grind Turn time limit reached. 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 6 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 13, 5 ) Move ended for Grind Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. <49> Agamemnon rolls over. 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <64> Rommel Blood Shot saved by block skill. <64> Rommel saved by block skill. [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 3 + 0 = 3 <47> Leonidas slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 7 ) Move ended for <47> Leonidas [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 2 + 0 = 2 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 13, 1 ) 116 moved (MP) to ( 14, 2 ) 116 moved (MP) to ( 15, 3 ) 116 moved (MP) to ( 16, 4 ) 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 18, 6 ) 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 20, 7 ) Move ended for <38> Prince Rupert [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for <67> Barbarossa 103: Select an action for <41> Sherman Select an action for <41> Sherman 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 4 + 0 = 4 <27> Sun Tzu slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 13, 11 ) Move ended for <27> Sun Tzu [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <13> Frederick Dough Man saved by block skill. <13> Frederick saved by block skill. [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL MeatCleaver saved by block skill. <41> Sherman saved by block skill. 103 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <41> Sherman TARGET: 2 --- ROLL: 4 + 0 = 4 <41> Sherman slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 1 (1) <41> Sherman trips and falls trying to go for it! Move ended for <41> Sherman Banner Guard Bloods: All players have moved. 103 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: <41> Sherman has been knocked prone. 103: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for John Dough 12: Select an action for John Dough Select an action for Dough Man 7: Select an action for Dough Man Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Tiny Troll 8: tackle zone state changed to false [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 17, 8 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 4 ) Move ended for Pastry Boy Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 5 ) Move ended for Red Eye Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 5 ) Move ended for Bones Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 5 ) 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 3 ) Move ended for Grind Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 8 ) Move ended for Hammer Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 7 ) Move ended for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (14, 4) 108 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 2 ) (5) Go for it successful. 2 moved (MP) to ( 18, 3 ) (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. (2) Go for it successful. 2 moved (MP) to ( 19, 3 ) SPRINT used. Move ended for Blood Shot Blood Shot has already moved this turn. [Game Saved] Select an action for John Dough 12: Select an action for John Dough Select an action for Dough Man 7: Select an action for Dough Man Select an action for John Dough 12: Select an action for John Dough Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for John Dough <67> Barbarossa is knocked over. Player pushed to (7, 9) 111 moved (MP) to ( 7, 9 ) (1, 1) + 0, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 8, 9 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 13, 10 ) Move ended for MeatCleaver Turn time limit reached. Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 11 ) DODGE BEFORE RE_ROLL: Dough Man knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 13, 7 ) Move ended for Dough Man Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 9 ) Move ended for <41> Sherman 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for <47> Leonidas Hammer is knocked over. Player pushed to (10, 9) 3 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5) Hammer is saved by his thick skull (6, 4) + 0, (2, 6) + 0, 0: Hammer has been stunned. 3: status changed from 0 to 2. 104 moved (MP) to ( 19, 8 ) [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 21, 6 ) 116 moved (MP) to ( 22, 5 ) 116 moved (MP) to ( 22, 4 ) 116 moved (MP) to ( 22, 3 ) 116 moved (MP) to ( 21, 2 ) Move ended for <38> Prince Rupert 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 16, 1 ) 108 moved (MP) to ( 17, 1 ) 108 moved (MP) to ( 18, 1 ) 108 moved (MP) to ( 19, 1 ) 108 moved (MP) to ( 20, 1 ) Move ended for <64> Rommel 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 1 + 0 = 1 <27> Sun Tzu is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: <27> Sun Tzu has been knocked prone. 113: status changed from 4 to 1. Banner Guard Bloods turn ended. [Game Saved] 3: status changed from 2 to 1. Hammer rolls over. Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) Move ended for MeatCleaver Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 19, 4 ) 6 moved (MP) to ( 20, 5 ) 6 moved (MP) to ( 21, 6 ) 6 moved (MP) to ( 22, 6 ) Move ended for Pastry Boy Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bones 16: Select an action for Bones Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 19, 6 ) 16 moved (MP) to ( 20, 6 ) 16 moved (MP) to ( 21, 7 ) Move ended for Bones Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 19, 4 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 21, 5 ) Move ended for Grind Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 6 ) 1 moved (MP) to ( 21, 6 ) 1 moved (MP) to ( 22, 7 ) 1 moved (MP) to ( 23, 7 ) Move ended for Red Eye Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 9 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 11, 9 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 11 ) Move ended for John Dough Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 19, 4 ) (4) Go for it successful. 7 moved (MP) to ( 20, 3 ) Move ended for Dough Man [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 3 ) Turn time limit reached. 116 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (21, 1) 116 moved (MP) to ( 21, 1 ) 2 moved (MP) to ( 22, 4 ) 2 moved (MP) to ( 23, 5 ) Move ended for Blood Shot [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker Bloodpie Bakers: All players have moved. <47> Leonidas saved by block skill. Sausage Maker saved by block skill. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 22, 1 ) 116 moved (MP) to ( 23, 1 ) 116 moved (MP) to ( 24, 2 ) 116 moved (MP) to ( 24, 3 ) 116 moved (MP) to ( 25, 4 ) 116 moved (MP) to ( 25, 5 ) 116 moved (MP) to ( 25, 6 ) 116 moved (MP) to ( 25, 7 ) 116 moved (MP) to ( 24, 8 ) Move ended for <38> Prince Rupert 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 1 ) 108 moved (MP) to ( 22, 1 ) 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 24, 3 ) 108 moved (MP) to ( 25, 4 ) 108 moved (MP) to ( 25, 5 ) 108 moved (MP) to ( 24, 6 ) Move ended for <64> Rommel 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <47> Leonidas TARGET: 2 --- ROLL: 2 + 0 = 2 <47> Leonidas slips past his opponent(s) unhindered. 104 moved (MP) to ( 21, 9 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 23, 9 ) 104 moved (MP) to ( 24, 9 ) 104 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 1 (1) <47> Leonidas trips and falls trying to go for it! Move ended for <47> Leonidas 104 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Hammer Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for MeatCleaver Player pushed to (19, 10) 103 moved (MP) to ( 19, 10 ) 4 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Blood Shot Player pushed to (25, 7) 108 moved (MP) to ( 25, 7 ) 2 moved (MP) to ( 24, 6 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 22, 8 ) 16 moved (MP) to ( 23, 9 ) Move ended for Bones Select an action for Red Eye 1: Select an action for Red Eye Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 6 ) 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 23, 8 ) Move ended for Grind Select an action for Red Eye 1: Select an action for Red Eye Select an action for Red Eye 1: Select an action for Red Eye SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Block selected. 116 blocked. Bloodpie Bakers , Choose a block die. POW SKILL SELECTED: Move ended for Red Eye <38> Prince Rupert is knocked over. Player pushed to (24, 9) 116 moved (MP) to ( 24, 9 ) PILING ON not necessary. (5, 3) + 0, (3, 5) + 0, 0: <38> Prince Rupert has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 24, 8 ) [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 23, 5 ) 6 moved (MP) to ( 24, 4 ) 6 moved (MP) to ( 25, 4 ) 6 moved (MP) to ( 26, 4 ) 6 moved (MP) to ( 27, 4 ) Pastry Boy scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=8] : current status = 0 1 : current square = java.awt.Point[x=24,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=24,y=6] : current status = 4 2 : current square = java.awt.Point[x=24,y=6] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=9] : current status = 4 3 : current square = java.awt.Point[x=19,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=18,y=9] : current status = 4 4 : current square = java.awt.Point[x=18,y=9] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=18,y=7] : current status = 4 5 : current square = java.awt.Point[x=18,y=7] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=7] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=7] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=2] 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=3] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=14,y=11] : current status = 4 12 : current square = java.awt.Point[x=14,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=23,y=8] : current status = 4 15 : current square = java.awt.Point[x=23,y=8] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=23,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=23,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=23,y=9] : current status = 4 16 : current square = java.awt.Point[x=23,y=9] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=23,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=23,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=24,y=7] : current status = 1 104 : current square = java.awt.Point[x=24,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=24,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=24,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (4) <45> Alaric regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=9,y=11] : current status = 0 107 : current square = java.awt.Point[x=9,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=9,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=9,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=25,y=7] : current status = 0 108 : current square = java.awt.Point[x=25,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=9,y=12] : current status = 1 109 : current square = java.awt.Point[x=9,y=12] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=9,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=9,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=7,y=9] : current status = 1 111 : current square = java.awt.Point[x=7,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=7,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=7,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=14,y=12] : current status = 1 113 : current square = java.awt.Point[x=14,y=12] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=29,y=9] : current status = 7 116 : current status = 7 (2) <38> Prince Rupert stays UNconscious. 116 : current square = java.awt.Point[x=29,y=9] : current status = 7 116 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 9, 6 ) 3 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 12, 1 ) 12 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 11, 13 ) 7 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) Waiting for Banner Guard Bloods to set players on field. 111 moved (SP) to ( 20, 4 ) 113 moved (SP) to ( 20, 6 ) 103 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 20, 8 ) 113 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 18, 5 ) 111 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 21, 7 ) 112 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 22, 7 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (23, 3) Kickoff Roll (1+5) = Bad Kick KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (23, 3) Scatter roll: 8 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 8 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for <41> Sherman Tiny Troll is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for <49> Agamemnon Bones is knocked over. Player pushed to (16, 8) 16 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. 109 moved (MP) to ( 14, 9 ) [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for <27> Sun Tzu Hammer is knocked over. Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 3: status changed from 0 to 1. 113 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 9 ) Move ended for <45> Alaric 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 20, 2 ) Move ended for <33> Richard I 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 21, 4 ) 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: <13> Frederick TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS FINAL RESULT: <13> Frederick TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 4 Player fumbled direction: 4 Ball moved to ( 9, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for <13> Frederick Banner Guard Bloods turn ended. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 3 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) Verified Opponent Roll = 3 (3) <38> Prince Rupert stays UNconscious. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 8 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 2 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Starting second half. Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 10, 5 ) 15 moved (SP) to ( 11, 4 ) 4 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 13, 10 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 7 moved (SP) to ( 12, 1 ) 15 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 11, 13 ) 6 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 10, 10 ) Waiting for Banner Guard Bloods to set players on field. 102 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 20, 5 ) 108 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( 15, 2 ) 113 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 15, 9 ) Turn time limit reached. 113 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 21, 7 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (1+4) = Cheering Fans Bloodpie Bakers: 5 + 17FF + 2CL Banner Guard Bloods: 2 + 12FF + 0CL Bloodpie Bakers get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (23, 11) Scatter roll: 2 Ball moved to ( 23, 10 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 1 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for <67> Barbarossa Hammer is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 3: status changed from 0 to 1. 111 moved (MP) to ( 14, 9 ) [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for <47> Leonidas Bones is knocked over. Player pushed to (16, 5) 16 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. 104 moved (MP) to ( 14, 5 ) [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) Move ended for <45> Alaric 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for <13> Frederick Tiny Troll is knocked over. Player pushed to (16, 6) 8 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 8: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 9 ) 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 9, 5 ) Move ended for <27> Sun Tzu 103: Select an action for <41> Sherman Select an action for <41> Sherman 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 3 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) Move ended for <41> Sherman [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 3 ) 109 moved (MP) to ( 11, 4 ) Move ended for <49> Agamemnon 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 6 + 0 = 6 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 6 + 0 = 6 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 1 (1) <33> Richard I trips and falls trying to go for it! Move ended for <33> Richard I 112 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: <33> Richard I has been knocked prone. 112: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tiny Troll [Game Saved] Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Hammer Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Sausage Maker <67> Barbarossa is knocked over. Player pushed to (14, 8) 111 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 5 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 12 ) 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 9 ) Move ended for John Dough Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 12, 9 ) Move ended for Grind Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 1 ) 6 moved (MP) to ( 9, 2 ) 6 moved (MP) to ( 8, 2 ) Move ended for Pastry Boy Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 1 ) 7 moved (MP) to ( 10, 1 ) 7 moved (MP) to ( 9, 2 ) 7 moved (MP) to ( 10, 3 ) Move ended for Dough Man Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. Sending Team File... Done Sending File Sending Team File... Done Sending File PUSHBACK/POW Move ended for Red Eye <49> Agamemnon saved by dodge skill. [Game Saved] Sending Team File... Done Sending File Player pushed to (12, 4) 109 moved (MP) to ( 12, 4 ) Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 7, 6 ) 2 moved (MP) to ( 8, 5 ) Move ended for Blood Shot Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for MeatCleaver Bloodpie Bakers: All players have moved. MeatCleaver uses TACKLE to bring his opponent down. <49> Agamemnon is knocked over. Player pushed to (12, 3) 109 moved (MP) to ( 12, 3 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: <49> Agamemnon has been knocked prone. 109: status changed from 0 to 1. 4 moved (MP) to ( 12, 4 ) Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 2 [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: <27> Sun Tzu knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 <27> Sun Tzu slips past his opponent(s) unhindered. 113 moved (MP) to ( 9, 7 ) 113 moved (MP) to ( 8, 8 ) 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 7, 10 ) 113 moved (MP) to ( 6, 11 ) 113 moved (MP) to ( 6, 12 ) Move ended for <27> Sun Tzu [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 23, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 1 + 0 = 1 Move ended for <21> Napoleon Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 6, 11 ) Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for MeatCleaver <41> Sherman is knocked over. Player pushed to (11, 2) 103 moved (MP) to ( 11, 2 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (4, 5) + 1, 2: <41> Sherman has been badly hurt! 103: status changed from 0 to 8. 4 moved (MP) to ( 11, 3 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Bones 16: Select an action for Bones Select an action for Grind 15: Select an action for Grind Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 8, 9 ) 2 moved (MP) to ( 8, 10 ) 2 moved (MP) to ( 8, 11 ) (6) Go for it successful. 2 moved (MP) to ( 7, 12 ) Move ended for Blood Shot [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 13, 7 ) Move ended for Grind Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Tiny Troll <47> Leonidas is knocked over. Player pushed to (15, 5) 104 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Bones <45> Alaric is knocked over. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. Bones saved by block skill. Grind has already moved this turn. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Hammer 3: Select an action for Hammer Select an action for John Dough 12: Select an action for John Dough Select an action for Hammer 3: Select an action for Hammer Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 7 ) Move ended for Hammer Select an action for John Dough 12: Select an action for John Dough Select an action for Red Eye 1: Select an action for Red Eye Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 8, 5 ) 7 moved (MP) to ( 7, 6 ) 7 moved (MP) to ( 7, 7 ) Move ended for Dough Man Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 4 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 5 ) Move ended for Red Eye Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 10 ) 12 moved (MP) to ( 21, 10 ) 12 moved (MP) to ( 22, 11 ) 102 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW <21> Napoleon is knocked over. Player pushed to (24, 9) 102 moved (MP) to ( 24, 9 ) (2, 1) + 0, (0, 0) + 0, 0: <21> Napoleon has been knocked prone. 102: status changed from 0 to 1. (4) Go for it successful. 12 moved (MP) to ( 23, 11 ) GET BALL BEFORE RE_ROLL: John Dough dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for John Dough Scatter roll: 8 Ball moved to ( 22, 11 ) Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 3 [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 5 + 0 = 5 <21> Napoleon slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 <21> Napoleon slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 19, 11 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Blood Shot TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Blood Shot. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: <21> Napoleon TARGET: 2 --- ROLL: 3 + -1Lp + 1Acc = 3 Move ended for <21> Napoleon Ball moved to ( 23, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: <27> Sun Tzu TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 5, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: <27> Sun Tzu TARGET: 1 --- ROLL: 2 + 0 = 2 <27> Sun Tzu slips past his opponent(s) unhindered. 113 moved (MP) to ( 4, 10 ) 113 moved (MP) to ( 3, 9 ) 113 moved (MP) to ( 2, 8 ) <27> Sun Tzu scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) Verified Opponent Roll = 4 (4) <38> Prince Rupert regains consciousness. 116: status changed from 7 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 2 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 3 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Banner Guard Bloods to set players on field. 109 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 17, 3 ) 107 moved (SP) to ( 17, 11 ) 113 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 3 ) 108 moved (SP) to ( 18, 11 ) 107 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 17, 11 ) 112 moved (SP) to ( 17, 10 ) 116 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 19, 7 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 12, 4 ) Turn time limit reached. 7 moved (SP) to ( 8, 5 ) 12 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 6, 10 ) 7 moved (SP) to ( 11, 6 ) 7 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 12, 2 ) 2 moved (SP) to ( 12, 12 ) *** Setup end *** Waiting for Banner Guard Bloods to kick off. Ball placed at (21, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 5 Weather roll(3+5) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 11 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Sausage Maker Player pushed to (15, 11) 109 moved (MP) to ( 15, 11 ) 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 9, 11 ) 6 moved (MP) to ( 10, 11 ) 6 moved (MP) to ( 11, 11 ) GET BALL FINAL RESULT: Pastry Boy TARGET: 3 --- ROLL: 6 + 0 = 6 6 moved (MP) to ( 12, 10 ) Move ended for Pastry Boy [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for MeatCleaver Player pushed to (16, 11) 109 moved (MP) to ( 16, 11 ) 4 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 9 ) Move ended for John Dough Select an action for Hammer 3: Select an action for Hammer Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 11 ) Move ended for Blood Shot Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Hammer Player pushed to (15, 6) 111 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Dough Man 7: Select an action for Dough Man Select an action for Grind 15: Select an action for Grind Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Dough Man <67> Barbarossa saved by block skill. Dough Man saved by block skill. [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Grind <67> Barbarossa is knocked over. Player pushed to (16, 6) 111 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 13, 9 ) Move ended for Tiny Troll [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 3 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 8 ) (3) Go for it successful. 1 moved (MP) to ( 12, 9 ) (3) Go for it successful. 1 moved (MP) to ( 11, 10 ) SPRINT used. (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (6) Go for it successful. 1 moved (MP) to ( 11, 11 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 4 [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 9 ) Move ended for <21> Napoleon 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 12 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW MeatCleaver is knocked over. Player pushed to (15, 10) 4 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 15, 12 ) Move ended for <13> Frederick [Game Saved] 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for <49> Agamemnon Sausage Maker saved by dodge skill. Player pushed to (15, 9) 5 moved (MP) to ( 14, 9 ) [Game Saved] 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 3 ) 116 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <38> Prince Rupert TARGET: 2 --- ROLL: 5 + 0 = 5 <38> Prince Rupert slips past his opponent(s) unhindered. 116 moved (MP) to ( 14, 2 ) 116 moved (MP) to ( 13, 2 ) 116 moved (MP) to ( 12, 2 ) 116 moved (MP) to ( 11, 2 ) 116 moved (MP) to ( 10, 2 ) 116 moved (MP) to ( 9, 2 ) 116 moved (MP) to ( 8, 2 ) Move ended for <38> Prince Rupert [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 5 ) Move ended for <45> Alaric 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for <47> Leonidas Bones saved by block skill. <47> Leonidas saved by block skill. [Game Saved] 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 2 ) 113 moved (MP) to ( 14, 2 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 12, 5 ) 113 moved (MP) to ( 12, 6 ) Move ended for <27> Sun Tzu 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for <67> Barbarossa 112: Select an action for <33> Richard I Select an action for <33> Richard I 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 16, 7 ) Move ended for <64> Rommel 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 19, 8 ) Move ended for <33> Richard I Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 15, 10 ) Move ended for MeatCleaver Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Hammer <64> Rommel saved by block skill. Hammer saved by block skill. [Game Saved] Select an action for Grind 15: Select an action for Grind Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 9 ) 102 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL <21> Napoleon is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: <21> Napoleon has been knocked prone. 102: status changed from 0 to 1. Sausage Maker saved by block skill. 5 moved (MP) to ( 16, 8 ) Move ended for Sausage Maker [Game Saved] Select an action for Grind 15: Select an action for Grind Select an action for Dough Man 7: Select an action for Dough Man Select an action for Bones 16: Select an action for Bones Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 5 ) Move ended for Dough Man Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones <45> Alaric is knocked over. Player pushed to (17, 6) 105 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. 16 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Grind <64> Rommel is knocked over. Player pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 108: status changed from 0 to 1. 15 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) Move ended for Blood Shot Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 9 ) Move ended for Pastry Boy Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 8 ) Move ended for John Dough Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 5 [Game Saved] 102: Select an action for <21> Napoleon Select an action for <21> Napoleon 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 <21> Napoleon slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 9 ) Move ended for <21> Napoleon [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for <64> Rommel 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: <45> Alaric knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 3 + 0 = 3 <45> Alaric slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 8 ) 105 moved (MP) to ( 17, 9 ) Move ended for <45> Alaric [Game Saved] 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for <67> Barbarossa Player pushed to (14, 8) 15 moved (MP) to ( 15, 8 ) [Game Saved] 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for <47> Leonidas <47> Leonidas is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 9 ) 15 moved (MP) to ( 16, 10 ) Move ended for Grind Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver <49> Agamemnon is knocked over. Player pushed to (17, 11) 109 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (6, 4) + 0, 6: <49> Agamemnon has been KILLED!! 109: status changed from 0 to 10. 4 moved (MP) to ( 16, 11 ) Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 109: status changed from 10 to 1. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones <67> Barbarossa is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 16 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 11 ) 107 blocked. Bloodpie Bakers , Choose a block die. POW <13> Frederick is knocked over. Player pushed to (15, 13) 107 moved (MP) to ( 15, 13 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: <13> Frederick has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 19, 12 ) (2) Go for it successful. 2 moved (MP) to ( 20, 12 ) Move ended for Blood Shot [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 11 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 12 ) 1 moved (MP) to ( 16, 12 ) 1 moved (MP) to ( 17, 12 ) 1 moved (MP) to ( 18, 12 ) Move ended for Red Eye Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) Move ended for Pastry Boy Select an action for Dough Man 7: Select an action for Dough Man Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 12 ) 12 moved (MP) to ( 17, 13 ) Move ended for John Dough Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 9 ) Move ended for Tiny Troll [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Sausage Maker <45> Alaric is knocked over. Player pushed to (18, 10) 105 moved (MP) to ( 18, 10 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: <45> Alaric has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Hammer 3: Select an action for Hammer Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 8 ) Move ended for Hammer Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 5 ) 7 moved (MP) to ( 17, 5 ) 7 moved (MP) to ( 18, 5 ) Turn time limit reached. 7 moved (MP) to ( 19, 6 ) 7 moved (MP) to ( 20, 7 ) Move ended for Dough Man Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 6 [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 4 + 0 = 4 <33> Richard I slips past his opponent(s) unhindered. 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 22, 12 ) 112 moved (MP) to ( 22, 13 ) Move ended for <33> Richard I [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: <45> Alaric knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: <45> Alaric TARGET: 2 --- ROLL: 1 + 0 = 1 <45> Alaric is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: <45> Alaric has been knocked prone. Move ended for <45> Alaric 105: status changed from 0 to 1. Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blood Shot 2: Select an action for Blood Shot 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 11 ) 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 23, 9 ) 2 moved (MP) to ( 24, 8 ) 2 moved (MP) to ( 24, 7 ) 2 moved (MP) to ( 24, 6 ) Move ended for Blood Shot Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 12 ) 6 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 22, 10 ) 6 moved (MP) to ( 23, 9 ) 6 moved (MP) to ( 24, 8 ) 6 moved (MP) to ( 25, 7 ) Move ended for Pastry Boy Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 7 ) 7 moved (MP) to ( 22, 7 ) 7 moved (MP) to ( 23, 7 ) 7 moved (MP) to ( 24, 8 ) 7 moved (MP) to ( 25, 8 ) 7 moved (MP) to ( 26, 8 ) Move ended for Dough Man Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 23, 8 ) 1 moved (MP) to ( 24, 8 ) Move ended for Red Eye Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 108 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones <64> Rommel is knocked over. Player pushed to (17, 8) 108 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: <64> Rommel has been knocked prone. 108: status changed from 0 to 1. 16 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 10 ) Move ended for Tiny Troll [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker <21> Napoleon is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: <21> Napoleon has been knocked prone. 102: status changed from 0 to 1. Sausage Maker saved by block skill. [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 19, 12 ) 12 moved (MP) to ( 20, 12 ) 12 moved (MP) to ( 21, 11 ) 12 moved (MP) to ( 22, 11 ) 12 moved (MP) to ( 22, 12 ) Move ended for John Dough Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 12 ) 4 moved (MP) to ( 18, 11 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 9 ) Move ended for MeatCleaver Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 5 ) Move ended for Hammer Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 11 ) 15 moved (MP) to ( 17, 12 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 18, 10 ) Move ended for Grind Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Banner Guard Bloods to finish TURN: 7 [Game Saved] Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 11 ) 15 moved (MP) to ( 20, 12 ) 15 moved (MP) to ( 21, 13 ) Move ended for Grind Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for John Dough <33> Richard I is knocked over. (3, 3) + 0, (0, 0) + 0, 0: <33> Richard I has been knocked prone. 112: status changed from 0 to 1. John Dough saved by block skill. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 8 ) Move ended for Sausage Maker Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Pastry Boy 6: Select an action for Pastry Boy 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 26, 6 ) 6 moved (MP) to ( 27, 6 ) Pastry Boy scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=24,y=8] : current status = 0 1 : current square = java.awt.Point[x=24,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=24,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=24,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=24,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=24,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=17,y=5] : current status = 0 3 : current square = java.awt.Point[x=17,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=19,y=9] : current status = 4 4 : current square = java.awt.Point[x=19,y=9] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=18,y=8] : current status = 0 5 : current square = java.awt.Point[x=18,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=18,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=18,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=27,y=6] : current status = 0 6 : current square = java.awt.Point[x=27,y=6] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=26,y=8] : current status = 0 7 : current square = java.awt.Point[x=26,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=26,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=26,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=2] 8 : current square = java.awt.Point[x=17,y=10] : current status = 0 8 : current square = java.awt.Point[x=17,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=3] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=22,y=12] : current status = 0 12 : current square = java.awt.Point[x=22,y=12] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=21,y=13] : current status = 0 15 : current square = java.awt.Point[x=21,y=13] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=21,y=13] 15 : current status = 0 15 : current square = java.awt.Point[x=21,y=13] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=17,y=7] : current status = 0 16 : current square = java.awt.Point[x=17,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 102 : current square = java.awt.Point[x=18,y=9] : current status = 1 102 : current square = java.awt.Point[x=18,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=12] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=16,y=4] : current status = 1 104 : current square = java.awt.Point[x=16,y=4] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=19,y=10] : current status = 1 105 : current square = java.awt.Point[x=19,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=15,y=13] : current status = 1 107 : current square = java.awt.Point[x=15,y=13] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=13] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=13] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=17,y=8] : current status = 1 108 : current square = java.awt.Point[x=17,y=8] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=17,y=11] : current status = 1 109 : current square = java.awt.Point[x=17,y=11] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=16,y=7] : current status = 1 111 : current square = java.awt.Point[x=16,y=7] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=22,y=13] : current status = 1 112 : current square = java.awt.Point[x=22,y=13] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=12,y=6] : current status = 0 113 : current square = java.awt.Point[x=12,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=12,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=12,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=8,y=2] : current status = 0 116 : current square = java.awt.Point[x=8,y=2] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=8,y=2] 116 : current status = 0 116 : current square = java.awt.Point[x=8,y=2] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 12, 1 ) 7 moved (SP) to ( 12, 13 ) 6 moved (SP) to ( 11, 13 ) 12 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 10, 10 ) Waiting for Banner Guard Bloods to set players on field. 107 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 15, 2 ) Turn time limit reached. 105 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 16, 3 ) 113 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 2 ) 116 moved (SP) to ( 17, 4 ) 116 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 16, 8 ) 104 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 16, 6 ) 109 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 16, 5 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (1+6) = Changing Weather Weather roll(3+3) Current Weather: Nice KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (23, 11) Scatter roll: 2 Ball moved to ( 22, 10 ) [Game Saved] Ball in play. Waiting for Banner Guard Bloods to finish TURN: 8 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 109: Select an action for <49> Agamemnon Select an action for <49> Agamemnon 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for <49> Agamemnon Bones is knocked over. Player pushed to (16, 5) 16 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. 109 moved (MP) to ( 14, 5 ) [Game Saved] 107: Select an action for <13> Frederick Select an action for <13> Frederick 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 3 ) 4 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 13, 3 ) 107 moved (MP) to ( 12, 3 ) 107 moved (MP) to ( 11, 3 ) Move ended for <13> Frederick [Game Saved] 105: Select an action for <45> Alaric Select an action for <45> Alaric 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) Move ended for <45> Alaric 111: Select an action for <67> Barbarossa Select an action for <67> Barbarossa 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 4 ) 111 moved (MP) to ( 13, 3 ) 111 moved (MP) to ( 12, 3 ) 111 moved (MP) to ( 11, 2 ) Move ended for <67> Barbarossa 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 104: Select an action for <47> Leonidas Select an action for <47> Leonidas 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for <47> Leonidas Hammer is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 112: Select an action for <33> Richard I Select an action for <33> Richard I 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 22, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: <33> Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 112 moved (MP) to ( 22, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: <33> Richard I fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 5 PASS FINAL RESULT: <33> Richard I TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for <33> Richard I Ball moved to ( 7, 7 ) NERVES OF STEEL skill used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: <21> Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] 108: Select an action for <64> Rommel Select an action for <64> Rommel 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 7 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 8 ) Move ended for <64> Rommel 116: Select an action for <38> Prince Rupert Select an action for <38> Prince Rupert 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 5 ) 116 moved (MP) to ( 18, 5 ) 116 moved (MP) to ( 19, 5 ) 116 moved (MP) to ( 20, 5 ) 116 moved (MP) to ( 21, 6 ) Move ended for <38> Prince Rupert 113: Select an action for <27> Sun Tzu Select an action for <27> Sun Tzu 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 17, 6 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 20, 7 ) 113 moved (MP) to ( 21, 7 ) Move ended for <27> Sun Tzu Banner Guard Bloods turn ended. [Game Saved] Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hammer 3: Select an action for Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 9 ) Move ended for Hammer Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for Grind 15: Select an action for Grind Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Block selected. 111 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for John Dough <67> Barbarossa is knocked over. Player pushed to (10, 3) 111 moved (MP) to ( 10, 3 ) (5, 1) + 0, (0, 0) + 0, 0: <67> Barbarossa has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for Grind 15: Select an action for Grind 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 12, 3 ) Move ended for Grind Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 107 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Red Eye <13> Frederick saved by dodge skill. Player pushed to (12, 2) 107 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 3 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 105 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for MeatCleaver Player pushed to (10, 4) 105 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 4 ) MeatCleaver has already moved this turn. [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 10 ) 104 blocked. Bloodpie Bakers , Choose a block die. POW <47> Leonidas is knocked over. Player pushed to (15, 8) 104 moved (MP) to ( 15, 8 ) (6, 1) + 0, (0, 0) + 0, 0: <47> Leonidas has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 15, 9 ) Move ended for Dough Man Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=11,y=3] : current status = 0 1 : current square = java.awt.Point[x=11,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=11,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=11,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=10,y=10] : current status = 0 2 : current square = java.awt.Point[x=10,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=14,y=9] : current status = 4 3 : current square = java.awt.Point[x=14,y=9] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=11,y=4] : current status = 0 4 : current square = java.awt.Point[x=11,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=13,y=10] : current status = 0 5 : current square = java.awt.Point[x=13,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=11,y=13] : current status = 0 6 : current square = java.awt.Point[x=11,y=13] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=13] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=13] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=1] 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=2] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=3] 9 : current square = java.awt.Point[x=1,y=0] : current status = 2 9 : current status = 2 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=11,y=2] : current status = 0 12 : current square = java.awt.Point[x=11,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=12,y=3] : current status = 0 15 : current square = java.awt.Point[x=12,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=13,y=5] : current status = 4 16 : current square = java.awt.Point[x=13,y=5] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102: status changed from 3 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=12] : current status = 8 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=15,y=8] : current status = 1 104 : current square = java.awt.Point[x=15,y=8] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=10,y=4] : current status = 0 105 : current square = java.awt.Point[x=10,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=10,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=10,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=12,y=2] : current status = 0 107 : current square = java.awt.Point[x=12,y=2] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=2] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=21,y=8] : current status = 0 108 : current square = java.awt.Point[x=21,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=14,y=5] : current status = 0 109 : current square = java.awt.Point[x=14,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=29,y=13] : current status = 9 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=10,y=3] : current status = 1 111 : current square = java.awt.Point[x=10,y=3] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=10,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=10,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=21,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=21,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=29,y=11] : current status = 8 115 : skipping player in BH, SI, or RIP 116 : current square = java.awt.Point[x=21,y=6] : current status = 0 116 : current square = java.awt.Point[x=21,y=6] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=21,y=6] 116 : current status = 0 116 : current square = java.awt.Point[x=21,y=6] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Winnings Roll: 2 + 0 Banner Guard Bloods Winnings Roll: 5 + 0 Hammer gets an MVP award. <21> Napoleon gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=1 not conceding roll=6 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 17 Bloodpie Bakers FF Roll: 6 + 2 not conceding roll=2 -1 for loss -1 from high FF of 12 Banner Guard Bloods FF Roll: 2 + -2 ***END Fan Factor DEBUG*** D6: 1(130) 2(123) 3(99) 4(105) 5(135) 6(115) Total(707) D8: 1(3) 2(3) 3(0) 4(2) 5(0) 6(6) 7(2) 8(3) Total(19) GAME OVER Final Score: Bloodpie Bakers: 2 Banner Guard Bloods: 1 WINNINGS Bloodpie Bakers: 20000 Banner Guard Bloods: 50000 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4