Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Pandemic Team 1 race: Nurgle Player 1 name: Abscess Player 1: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 2 name: Bed Sore Player 2: B Chaos Beastman 6 3 3 8 [Horns, Sure Hands] Player 3 name: Canker Sore Player 3: B Chaos Beastman 6 3 3 8 [Horns, Stand Firm] Player 4 name: Dandruff Player 4: B Chaos Beastman 6 3 3 8 [Horns] Player 5 name: Eczema Player 5: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 6 name: Fatty Liver Player 6: B Chaos Beastman 6 3 3 8 [Horns] Player 7 name: Gastritis Player 7: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 8 name: Halitosis Player 8: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 9 name: Impetigo Player 9: B Chaos Beastman 6 3 3 8 [Horns] Player 10 name: Jock Itch Player 10: B Chaos Beastman 6 3 3 7 [Block, Horns] Player 11 name: Keloid Player 11: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 12 name: Leprosy Player 12: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 13 name: Malaria Player 13: R Rotter 4 4 2 9 [Foul Appearance, Regenerate] Player 16 name: Prostatitis Player 16: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Mighty Blow, Really Stupid, Regenerate, Tentacles] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=2412] Connected as server to game 'pandarkness'. Waiting for client. Receiving: Darkness.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Darkness Team 2 race: Dark Elf Player 101 name: Mdadar Reincarnated Player 101: B Dark Elf Blitzer 7 3 4 8 [Block] Player 102 name: Legolas with a goatee Player 102: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Pass] Player 103 name: Axir Player 103: L Dark Elf Lineman 6 3 5 7 [+ag, Strip Ball] Player 105 name: Tirad Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 106 name: Zudun Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Block] Player 107 name: Eli Player 107: L Dark Elf Lineman 6 3 4 8 [Block] Player 108 name: Tixo Player 108: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 110 name: Dalamar Player 110: L Dark Elf Lineman 6 3 4 8 [] Player 111 name: Zaknafein Do-Urden Player 111: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 112 name: Metalmiser The Slasher Player 112: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up] Player 113 name: Neasa Bloodruin Player 113: W Witch Elf 7 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 114 name: Deb Sangfroid Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Tackle] Done loading opponent team. *** Setup start *** Weather roll(2+2) Current Weather: Nice *** Setup start *** Gate: 57000 screaming fans show up for the game. Handicap result 21:I AM THE GREATEST!. Handicap result 25:ILLEGAL DRUGS. Zaknafein Do-Urden thinks he/she is the GREATEST! Metalmiser The Slasher thinks he/she is the GREATEST! Canker Sore manages to ignore the niggling pain. Jock Itch manages to ignore the niggling pain. Dalamar manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Pandemic win the toss. Opponent Kicking. Waiting for Darkness to set players on field. 112 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 17, 9 ) 106 moved (SP) to ( 19, 10 ) 106 moved (SP) to ( 17, 2 ) 102 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 17, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 14, 2 ) 7 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 13 ) 6 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 13, 10 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (19, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (19, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 18, 1 ) Turn time limit reached. [Game Saved] Ball in play. Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) 113 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Neasa Bloodruin saved by dodge skill. Player pushed to (18, 9) 113 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 17, 9 ) Move ended for Gastritis [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (16, 8) 111 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Leprosy Eli is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 16, 2 ) Move ended for Canker Sore Select an action for Jock Itch 10: Select an action for Jock Itch Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 12, 1 ) Move ended for Jock Itch Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 11, 1 ) GET BALL BEFORE RE_ROLL: Fatty Liver dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Fatty Liver TARGET: 3 --- ROLL: 3 + 0 = 3 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 8, 4 ) Pass selected. QUICK PASS PASS FINAL RESULT: Fatty Liver TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Fatty Liver Ball moved to ( 7, 7 ) GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 12, 9 ) 2 moved (MP) to ( 13, 9 ) Move ended for Bed Sore Select an action for Eczema 5: Select an action for Eczema Select an action for Halitosis 8: Select an action for Halitosis Select an action for Eczema 5: Select an action for Eczema Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) Move ended for Abscess Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) Move ended for Halitosis Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 4 ) Move ended for Eczema Pandemic: All players have moved. Pandemic turn ended. Waiting for Darkness to finish TURN: 1 [Game Saved] 106: Select an action for Zudun Select an action for Zudun 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Mdadar Reincarnated Canker Sore is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Canker Sore has been knocked prone. 3: status changed from 0 to 1. Mdadar Reincarnated saved by block skill. [Game Saved] 106: Select an action for Zudun Select an action for Zudun 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 108: Select an action for Tixo Select an action for Tixo 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 8 ) Move ended for Tixo 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Neasa Bloodruin Gastritis is knocked over. Player pushed to (13, 10) 7 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Gastritis has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 17, 9 ) [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: Select an action for Zudun Select an action for Zudun 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 23, 11 ) Move ended for Legolas with a goatee 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 19, 6 ) 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 21, 6 ) Move ended for Axir 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 11 ) Move ended for Tirad 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 11 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Abscess is knocked over. Player pushed to (15, 9) 1 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Abscess has been knocked prone. 1: status changed from 0 to 1. 114 moved (MP) to ( 16, 12 ) Move ended for Deb Sangfroid [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 TENTACLES roll: 5 + 5 ST 3 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 107 moved (MP) to ( 16, 6 ) Move ended for Eli [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: Select an action for Dalamar Select an action for Dalamar 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 1 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 111 moved (MP) to ( 16, 8 ) Move ended for Zaknafein Do-Urden [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 106: Select an action for Zudun Select an action for Zudun 110: Select an action for Dalamar Select an action for Dalamar Darkness turn ended. [Game Saved] Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Canker Sore Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 15, 3 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) (4) Go for it successful. 10 moved (MP) to ( 18, 3 ) Move ended for Jock Itch [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Gastritis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 15, 10 ) 105 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (17, 11) 105 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 16, 11 ) Move ended for Abscess [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 13 ) Move ended for Halitosis Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 14, 9 ) Move ended for Fatty Liver Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 19, 7 ) Move ended for Eczema Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Dalamar is knocked over. Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (4, 1) + 1, 0: Dalamar has been stunned. 110: status changed from 0 to 2. 16 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. POW Move ended for Leprosy Eli is knocked over. Player pushed to (17, 6) 107 moved (MP) to ( 17, 6 ) (5, 3) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 12 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (17, 8) 111 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 15, 9 ) Move ended for Bed Sore Pandemic: All players have moved. Pandemic turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. Dalamar rolls over. 103: Select an action for Axir Select an action for Axir 103: Select an action for Axir Select an action for Axir 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 6 ) Move ended for Axir 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tixo Eczema saved by block skill. Tixo saved by block skill. [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 TENTACLES roll: 6 + 5 ST 1 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 111 moved (MP) to ( 17, 8 ) Move ended for Zaknafein Do-Urden [Game Saved] 107: Select an action for Eli Select an action for Eli 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 TENTACLES roll: 3 + 5 ST 4 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 107 moved (MP) to ( 17, 6 ) Move ended for Eli [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (14, 11) 7 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 16, 10 ) 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Player pushed to (14, 12) 7 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 15, 11 ) Move ended for Neasa Bloodruin [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tirad Abscess saved by block skill. Tirad saved by block skill. [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Deb Sangfroid Player pushed to (14, 14) 8 moved (MP) to ( 15, 14 ) 114 moved (MP) to ( 15, 13 ) [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Zudun Jock Itch is knocked over. Player pushed to (11, 4) 10 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Jock Itch has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Mdadar Reincarnated Canker Sore is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Canker Sore has been knocked prone. 3: status changed from 0 to 1. Mdadar Reincarnated saved by block skill. Darkness turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Canker Sore Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 114 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Gastritis Deb Sangfroid is knocked over. Player pushed to (14, 14) 114 moved (MP) to ( 14, 14 ) (5, 5) + 0, (5, 4) + 0, 0: Deb Sangfroid has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 16, 13 ) 8 moved (MP) to ( 16, 12 ) 113 blocked. HORNS used. Pandemic , Choose a block die. POW Neasa Bloodruin is knocked over. Player pushed to (14, 11) 113 moved (MP) to ( 14, 11 ) (6, 3) + 0, (2, 5) + 0, 0: Neasa Bloodruin has been stunned. 113: status changed from 0 to 2. Move ended for Halitosis [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Abscess Player pushed to (18, 12) 105 moved (MP) to ( 18, 12 ) 1 moved (MP) to ( 17, 11 ) [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 19, 3 ) 10 moved (MP) to ( 18, 2 ) Move ended for Jock Itch Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (18, 7) 107 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (18, 9) 111 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 10 ) Move ended for Malaria Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 9 ) Move ended for Bed Sore Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 5 ) Move ended for Fatty Liver Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 103 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Eczema Pandemic: All players have moved. Axir is knocked over. Player pushed to (20, 5) 103 moved (MP) to ( 20, 5 ) (2, 6) + 0, (4, 6) + 0, 3: Axir has been badly hurt! 103: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 11 ) Pandemic turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 113: status changed from 2 to 1. Neasa Bloodruin rolls over. 107: Select an action for Eli Select an action for Eli 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 107: Select an action for Eli Select an action for Eli 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Tixo Eczema is knocked over. Player pushed to (9, 6) 5 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Eczema has been knocked prone. 5: status changed from 0 to 1. 108 moved (MP) to ( 19, 7 ) [Game Saved] 105: Select an action for Tirad Select an action for Tirad 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Dalamar 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 4 + 0 = 4 Tirad slips past his opponent(s) unhindered. Move ended for Tirad [Game Saved] 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 TENTACLES roll: 6 + 5 ST 6 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 111 moved (MP) to ( 18, 9 ) Move ended for Zaknafein Do-Urden [Game Saved] 107: Select an action for Eli Select an action for Eli 107: Select an action for Eli Select an action for Eli 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 6 + 0 = 6 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 0 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 13, 5 ) Move ended for Mdadar Reincarnated [Game Saved] 106: Select an action for Zudun Select an action for Zudun 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zudun TARGET: 2 --- ROLL: 2 + 0 = 2 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zudun TARGET: 1 --- ROLL: 3 + 0 = 3 Zudun slips past his opponent(s) unhindered. 106 moved (MP) to ( 14, 5 ) 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 13, 6 ) Move ended for Zudun [Game Saved] 107: Select an action for Eli Select an action for Eli Darkness turn ended. [Game Saved] Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (18, 8) 111 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 14, 7 ) Move ended for Canker Sore Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 3 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 14, 4 ) Move ended for Jock Itch Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 18, 11 ) 105 blocked. HORNS used. Pandemic , Choose a block die. POW Tirad is knocked over. Player pushed to (19, 13) 105 moved (MP) to ( 19, 13 ) (3, 5) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 19, 12 ) 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 21, 10 ) 1 moved (MP) to ( 22, 9 ) 1 moved (MP) to ( 23, 9 ) Move ended for Abscess [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 20, 10 ) 2 moved (MP) to ( 21, 9 ) 2 moved (MP) to ( 22, 8 ) Move ended for Bed Sore Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 11 ) 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 11 ) 8 moved (MP) to ( 20, 10 ) 8 moved (MP) to ( 21, 9 ) Move ended for Halitosis Select an action for Fatty Liver 6: Select an action for Fatty Liver Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 15, 11 ) Move ended for Gastritis Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Eczema Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 5 ) 6 moved (MP) to ( 21, 6 ) 6 moved (MP) to ( 22, 7 ) Move ended for Fatty Liver Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Prostatitis Eli is knocked over. Player pushed to (18, 6) 107 moved (MP) to ( 18, 6 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 1) + 1, 0: Eli has been stunned. 107: status changed from 0 to 2. 16 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Leprosy Pandemic: All players have moved. Dalamar is knocked over. (2, 6) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. Leprosy is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. Pandemic turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 107: status changed from 2 to 1. Eli rolls over. 106: Select an action for Zudun Select an action for Zudun 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 20, 12 ) 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 23, 10 ) Move ended for Tirad [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 24, 10 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Abscess is knocked over. Player pushed to (6, 8) 1 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Abscess has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 23, 9 ) Move ended for Legolas with a goatee [Game Saved] 108: Select an action for Tixo Select an action for Tixo 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 3 + 0 = 3 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 18, 11 ) 113 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 (1) Neasa Bloodruin trips and falls trying to go for it! Move ended for Neasa Bloodruin 113 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Neasa Bloodruin has been knocked prone. 113: status changed from 0 to 1. Darkness turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria Zaknafein Do-Urden saved by dodge skill. Player pushed to (19, 6) Player 16 pushed to (19, 6) 16 moved (MP) to ( 19, 6 ) Player pushed to (18, 7) 111 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 17, 8 ) Move ended for Gastritis Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Prostatitis Player pushed to (19, 9) Player 13 pushed to (19, 9) 13 moved (MP) to ( 19, 9 ) Player pushed to (18, 8) 111 moved (MP) to ( 18, 8 ) 16 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 22, 9 ) 102 blocked. HORNS used. Pandemic , Choose a block die. POW/SKULL Legolas with a goatee saved by block skill. Halitosis saved by block skill. Move ended for Halitosis [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Bed Sore Player pushed to (24, 10) 102 moved (MP) to ( 24, 10 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 24, 8 ) 1 moved (MP) to ( 25, 9 ) Move ended for Abscess Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 8 ) 6 moved (MP) to ( 20, 8 ) Move ended for Fatty Liver Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Eczema Player pushed to (19, 8) 108 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW Move ended for Jock Itch Mdadar Reincarnated is knocked over. Player pushed to (12, 5) 101 moved (MP) to ( 12, 5 ) (5, 6) + 0, (2, 5) + 0, 0: Mdadar Reincarnated has been stunned. 101: status changed from 0 to 2. 10 moved (MP) to ( 13, 5 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Canker Sore Pandemic: All players have moved. Player pushed to (12, 6) 106 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 6 ) Pandemic turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Mdadar Reincarnated rolls over. 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 TENTACLES roll: 5 + 5 ST 5 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 107 moved (MP) to ( 18, 6 ) Move ended for Eli [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Legolas with a goatee knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Legolas with a goatee TARGET: 4 --- ROLL: 3 + 0 = 3 Legolas with a goatee is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (5, 4) + 0, (1, 3) + 0, 0: Legolas with a goatee has been stunned. Move ended for Legolas with a goatee 102: status changed from 0 to 2. Darkness turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 24, 9 ) 105 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Tirad is knocked over. Player pushed to (23, 11) 105 moved (MP) to ( 23, 11 ) (2, 3) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 23, 10 ) 1 moved (MP) to ( 22, 10 ) 1 moved (MP) to ( 21, 10 ) Move ended for Abscess [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 108 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Prostatitis Tixo is knocked over. Player pushed to (20, 9) 108 moved (MP) to ( 20, 9 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. 16 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (19, 6) 107 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 18, 6 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. POW Move ended for Eczema Eli is knocked over. Player pushed to (18, 5) 107 moved (MP) to ( 18, 5 ) (3, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 5 moved (MP) to ( 19, 6 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Malaria Player pushed to (18, 7) 111 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. POW Move ended for Gastritis Zaknafein Do-Urden is knocked over. Player pushed to (19, 7) 111 moved (MP) to ( 19, 7 ) (6, 5) + 0, (6, 3) + 0, 0: Zaknafein Do-Urden has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 18, 7 ) [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Block selected. 106 blocked. Pandemic , Choose a block die. POW Move ended for Jock Itch Zudun is knocked over. Player pushed to (11, 6) 106 moved (MP) to ( 11, 6 ) (5, 5) + 0, (5, 6) + 0, 3: Zudun has been badly hurt! 106: status changed from 0 to 8. 10 moved (MP) to ( 12, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 19, 11 ) Move ended for Canker Sore Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 21, 11 ) Move ended for Halitosis Select an action for Fatty Liver 6: Select an action for Fatty Liver 6: tackle zone state changed to true Foul selected. 6 moved (MP) to ( 21, 9 ) Fatty Liver fouls Neasa Bloodruin. (4, 1) +5 (2, 6) + 0, 0: Neasa Bloodruin has been knocked out. 113: status changed from 1 to 7. 113 moved to dugout ( 29, 10 ) IGMEOY Roll = 4 Move ended for Fatty Liver [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 8 ) 2 moved (MP) to ( 25, 8 ) 2 moved (MP) to ( 26, 8 ) 2 moved (MP) to ( 27, 8 ) Bed Sore scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=10] : current status = 4 1 : current square = java.awt.Point[x=21,y=10] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=11] : current status = 4 3 : current square = java.awt.Point[x=19,y=11] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=19,y=6] : current status = 4 5 : current square = java.awt.Point[x=19,y=6] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=19,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=19,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=18,y=7] : current status = 4 7 : current square = java.awt.Point[x=18,y=7] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=21,y=11] : current status = 0 8 : current square = java.awt.Point[x=21,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=21,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=21,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=12,y=6] : current status = 4 10 : current square = java.awt.Point[x=12,y=6] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=18,y=6] : current status = 4 12 : current square = java.awt.Point[x=18,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=19,y=9] : current status = 0 13 : current square = java.awt.Point[x=19,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=19,y=8] : current status = 0 16 : current square = java.awt.Point[x=19,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=19,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=19,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=12,y=5] : current status = 1 101 : current square = java.awt.Point[x=12,y=5] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=23,y=9] : current status = 2 102 : current square = java.awt.Point[x=23,y=9] : current status = 2 102: status changed from 2 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=23,y=11] : current status = 1 105 : current square = java.awt.Point[x=23,y=11] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=23,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=23,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=18,y=5] : current status = 1 107 : current square = java.awt.Point[x=18,y=5] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=20,y=9] : current status = 1 108 : current square = java.awt.Point[x=20,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=17,y=7] : current status = 1 110 : current square = java.awt.Point[x=17,y=7] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (1) Zaknafein Do-Urden stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=9] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=29,y=10] : current status = 7 113 : current status = 7 (6) Neasa Bloodruin regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (1) Deb Sangfroid stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 13, 7 ) 16 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 10, 11 ) 10 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 10, 3 ) 7 moved (SP) to ( 7, 5 ) 7 moved (SP) to ( 10, 6 ) 2 moved (SP) to ( 10, 8 ) Waiting for Darkness to set players on field. 113 moved (SP) to ( 15, 13 ) 112 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 2 ) 107 moved (SP) to ( 15, 6 ) Turn time limit reached. 110 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 21, 6 ) 105 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 21, 5 ) 105 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 21, 7 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 8 Distance: 4 Pandemic perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 2 ) 13 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 8 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 18, 8 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 6 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Mdadar Reincarnated Ball moved to ( 8, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 6 + 0 = 6 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 3 --- ROLL: 4 + 0 = 4 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 2 + 0 = 2 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 13 ) Move ended for Neasa Bloodruin [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 5 + 0 = 5 Tixo slips past his opponent(s) unhindered. Move ended for Tixo [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 5 + 0 = 5 Dalamar slips past his opponent(s) unhindered. Move ended for Dalamar [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Eli TARGET: 2 --- ROLL: 5 + 0 = 5 Eli slips past his opponent(s) unhindered. Move ended for Eli [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 TENTACLES roll: 5 + 5 ST 5 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 112 moved (MP) to ( 15, 1 ) Move ended for Metalmiser The Slasher [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 6 + 3 ST TENTACLES roll fails. Moving player may continue. Verified Opponent Roll = 4 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 4 + 0 = 4 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 3 + 0 = 3 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 5 + 0 = 5 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tirad knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 2 + 0 = 2 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 1 ) Move ended for Tirad Darkness turn ended. [Game Saved] Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 11 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 19, 10 ) 11 moved (MP) to ( 20, 9 ) (5) Go for it successful. 11 moved (MP) to ( 20, 8 ) 102 blocked. (6) Go for it successful. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Legolas with a goatee is knocked over. Player pushed to (22, 7) 102 moved (MP) to ( 22, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 3 to 1. 11 moved (MP) to ( 21, 7 ) Ball moved to ( 23, 8 ) Move ended for Keloid [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 9 ) Move ended for Malaria Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) 2 moved (MP) to ( 20, 10 ) (6) Go for it successful. 2 moved (MP) to ( 21, 9 ) (6) Go for it successful. 2 moved (MP) to ( 22, 9 ) Move ended for Bed Sore [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 9 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 10 ) 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 20, 10 ) (3) Go for it successful. 5 moved (MP) to ( 21, 9 ) (1) Eczema trips and falls trying to go for it! Team re-roll used. (1) Eczema trips and falls trying to go for it! Move ended for Eczema 5 moved (MP) to ( 22, 8 ) (5, 6) + 0, (5, 3) + 0, 0: Eczema has been knocked out. 5: status changed from 0 to 7. 5 moved to dugout ( 0, 8 ) Pandemic turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 108: Select an action for Tixo Select an action for Tixo 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 6 ) Move ended for Dalamar 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 6 ) 11 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Keloid is knocked over. Player pushed to (9, 8) 11 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Keloid has been knocked prone. 11: status changed from 0 to 1. 108 moved (MP) to ( 21, 7 ) Move ended for Tixo [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 23, 7 ) 102 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 6 + 0 = 6 Legolas with a goatee slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 21, 6 ) Move ended for Legolas with a goatee [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 4 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 19, 4 ) 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 21, 5 ) 107 moved (MP) to ( 22, 6 ) Move ended for Eli 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 TENTACLES roll: 3 + 5 ST 4 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 112 moved (MP) to ( 15, 1 ) Move ended for Metalmiser The Slasher [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 2 ) 105 moved (MP) to ( 9, 3 ) 105 moved (MP) to ( 8, 4 ) 105 moved (MP) to ( 7, 5 ) 105 moved (MP) to ( 6, 6 ) 105 moved (MP) to ( 5, 7 ) Move ended for Tirad Darkness turn ended. [Game Saved] Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Keloid Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 6 ) 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) Move ended for Leprosy Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 6 ) Move ended for Canker Sore Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 4 ) 10 moved (MP) to ( 17, 4 ) 10 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) 10 moved (MP) to ( 20, 5 ) 102 blocked. (5) Go for it successful. HORNS used. Pandemic , Choose a block die. POW Legolas with a goatee is knocked over. Player pushed to (22, 7) 102 moved (MP) to ( 22, 7 ) (1, 6) + 0, (0, 0) + 0, 0: Legolas with a goatee has been knocked prone. 102: status changed from 3 to 1. 10 moved (MP) to ( 21, 6 ) Ball moved to ( 22, 8 ) Move ended for Jock Itch [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Metalmiser The Slasher is knocked over. Player pushed to (15, 0) 112 moved (MP) to ( 15, 0 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (5, 2) + 0, 0: Metalmiser The Slasher has been stunned. 112: status changed from 0 to 2. 16 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 17, 7 ) Move ended for Abscess Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 7, 11 ) 7 moved (MP) to ( 6, 12 ) 7 moved (MP) to ( 7, 13 ) Move ended for Gastritis Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 6, 7 ) Move ended for Halitosis Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 8 ) GET BALL FINAL RESULT: Bed Sore TARGET: 4 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 23, 9 ) DODGE FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 3 + 0 = 3 Bed Sore slips past his opponent(s) unhindered. 2 moved (MP) to ( 24, 9 ) 2 moved (MP) to ( 25, 9 ) 2 moved (MP) to ( 26, 9 ) 2 moved (MP) to ( 27, 9 ) Bed Sore scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=9] : current status = 0 2 : current square = java.awt.Point[x=27,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=19,y=6] : current status = 0 3 : current square = java.awt.Point[x=19,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (4) Eczema regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=2] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=7,y=13] : current status = 0 7 : current square = java.awt.Point[x=7,y=13] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=7,y=13] 7 : current status = 0 7 : current square = java.awt.Point[x=7,y=13] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=6,y=7] : current status = 0 8 : current square = java.awt.Point[x=6,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=6,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=6,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] 10 : current square = java.awt.Point[x=21,y=6] : current status = 0 10 : current square = java.awt.Point[x=21,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=20,y=8] : current status = 4 11 : current square = java.awt.Point[x=20,y=8] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=8] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=18,y=6] : current status = 0 12 : current square = java.awt.Point[x=18,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=18,y=9] : current status = 0 13 : current square = java.awt.Point[x=18,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=15,y=1] : current status = 0 16 : current square = java.awt.Point[x=15,y=1] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=22,y=7] : current status = 1 102 : current square = java.awt.Point[x=22,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=5,y=7] : current status = 0 105 : current square = java.awt.Point[x=5,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=5,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=5,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=22,y=6] : current status = 0 107 : current square = java.awt.Point[x=22,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=21,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=21,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=20,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=20,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (5) Zaknafein Do-Urden regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=15,y=0] : current status = 2 112 : current square = java.awt.Point[x=15,y=0] : current status = 2 112: status changed from 2 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=0] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=8,y=13] : current status = 0 113 : current square = java.awt.Point[x=8,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (6) Deb Sangfroid regains consciousness. 114: status changed from 7 to 0. 114 : current square = java.awt.Point[x=29,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 13 ) 8 moved location (MPL) to ( 12, 5 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 9 ) 6 moved location (MPL) to ( 12, 11 ) 13 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 14, 8 ) 11 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 11, 7 ) 1 moved location (MPL) to ( 12, 1 ) 4 moved (SP) to ( 9, 6 ) 3 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 10, 11 ) 6 moved (SP) to ( 7, 10 ) 10 moved (SP) to ( 12, 11 ) 6 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 9, 12 ) 5 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 0, 4 ) 5 moved (SP) to ( 11, 12 ) 1 moved (SP) to ( 11, 2 ) 4 moved (SP) to ( 0, 3 ) Waiting for Darkness to set players on field. 113 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 18, 3 ) 101 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+1) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 5 Distance: 4 Pandemic perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 10 ) Turn time limit reached. 12 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 12, 3 ) 13 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 12 ) 3 moved (SP) to ( 14, 2 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 24, 10 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 8 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 111: Select an action for Zaknafein Do-Urden Select an action for Zaknafein Do-Urden 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 1 + 0 = 1 Tirad is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. Move ended for Tirad 105: status changed from 0 to 1. Darkness turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 13 ) 8 moved location (MPL) to ( 12, 5 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 9 ) 6 moved location (MPL) to ( 12, 11 ) 13 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 14, 8 ) 11 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 11, 7 ) 1 moved location (MPL) to ( 12, 1 ) 3 moved (SP) to ( 15, 8 ) 4 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 9, 9 ) 6 moved (SP) to ( 0, 5 ) 5 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 9, 3 ) 9 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( 0, 3 ) 10 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 10, 12 ) 5 moved (SP) to ( 9, 12 ) 10 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 11, 12 ) 1 moved (SP) to ( 11, 2 ) 2 moved (SP) to ( 10, 7 ) Waiting for Darkness to set players on field. 112 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 21, 6 ) 105 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+4) = Quick Snap Kick result. Direction: 5 Distance: 1 Quick snap. Waiting for Darkness to re-arrange players on field. 110 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 16, 6 ) 102 moved (SP) to ( 22, 8 ) 114 moved (SP) to ( 14, 2 ) 113 moved (SP) to ( 14, 1 ) 101 moved (SP) to ( 14, 4 ) 105 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 14, 13 ) Ball placed at (21, 7) Ball placed at (21, 7) GET BALL FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 23, 9 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 1 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 13 ) Move ended for Metalmiser The Slasher 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 13 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 5 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 12 ) Move ended for Tirad [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 0 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 0 ) 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 0 ) 113 moved (MP) to ( 8, 1 ) 113 moved (MP) to ( 8, 2 ) Move ended for Neasa Bloodruin 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 0 ) 114 moved (MP) to ( 11, 0 ) 114 moved (MP) to ( 10, 0 ) 114 moved (MP) to ( 9, 1 ) 114 moved (MP) to ( 8, 1 ) Move ended for Deb Sangfroid 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) Move ended for Mdadar Reincarnated 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 19, 9 ) Move ended for Tixo 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 18, 7 ) 110 moved (MP) to ( 19, 7 ) Move ended for Dalamar 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 8 ) Move ended for Eli 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 2 + 0 = 2 102 moved (MP) to ( 24, 9 ) 102 moved (MP) to ( 23, 8 ) 102 moved (MP) to ( 22, 8 ) Move ended for Legolas with a goatee Darkness: All players have moved. Darkness turn ended. [Game Saved] Pandemic start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 18, 5 ) 3 moved (MP) to ( 19, 5 ) 3 moved (MP) to ( 20, 6 ) (5) Go for it successful. 3 moved (MP) to ( 21, 7 ) DODGE BEFORE RE_ROLL: Canker Sore knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Canker Sore TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Canker Sore stumbles but does not go down. Move ended for Canker Sore [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 7 ) Move ended for Malaria Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 18, 10 ) Move ended for Leprosy Select an action for Jock Itch 10: Select an action for Jock Itch Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 9, 11 ) Move ended for Gastritis Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Eczema Player pushed to (9, 13) 105 moved (MP) to ( 9, 13 ) 5 moved (MP) to ( 10, 12 ) [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 8, 11 ) 10 moved (MP) to ( 7, 12 ) 10 moved (MP) to ( 8, 13 ) Move ended for Jock Itch Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 8 ) Move ended for Bed Sore Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 7, 3 ) Move ended for Halitosis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 2 ) Move ended for Keloid Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Abscess Pandemic: All players have moved. Mdadar Reincarnated is knocked over. Player pushed to (12, 0) 101 moved (MP) to ( 12, 0 ) (4, 2) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 101: status changed from 0 to 1. 1 moved (MP) to ( 12, 1 ) Pandemic turn ended. Waiting for Darkness to finish TURN: 2 [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 7, 2 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Halitosis is knocked over. Player pushed to (23, 4) 8 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 4) + 0, (3, 6) + 0, 0: Halitosis has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 7, 3 ) 114 moved (MP) to ( 6, 3 ) 114 moved (MP) to ( 5, 3 ) 114 moved (MP) to ( 4, 2 ) Move ended for Deb Sangfroid [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 108: Select an action for Tixo Select an action for Tixo 110: Select an action for Dalamar Select an action for Dalamar 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 19, 4 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 5 Intercept FINAL RESULT: Keloid TARGET: 6 --- ROLL: 5 + 0 = 5 The ball sails unhindered over the head of Keloid. Pass selected. LONG BOMB Verified Opponent Roll = 2 ACCURATE skill used. FOUL APPEARANCE skill used. PASS BEFORE RE_ROLL: Legolas with a goatee fumbled the ball. TARGET: 3 --- ROLL: 2 + -2Lb + 1Acc + -1Fa = 0 Reroll using pass. Verified Opponent Roll = 5 ACCURATE skill used. FOUL APPEARANCE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 5 + -2Lb + 1Acc + -1Fa = 3 Move ended for Legolas with a goatee Ball moved to ( 21, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 2 ) 113 moved (MP) to ( 6, 2 ) 113 moved (MP) to ( 5, 3 ) 113 moved (MP) to ( 4, 3 ) 113 moved (MP) to ( 3, 3 ) 113 moved (MP) to ( 2, 2 ) Neasa Bloodruin scores a touchdown! *** Setup start *** 101: status changed from 1 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 4 (4) Halitosis regains consciousness. 8: status changed from 7 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Darkness to set players on field. 101 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 18, 4 ) 107 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 6 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 3 moved (SP) to ( 14, 8 ) 5 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 12, 5 ) 8 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 8, 9 ) *** Setup end *** Waiting for Darkness to kick off. Turn time limit reached. Ball placed at (22, 3) Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (1+6) = Changing Weather Verified Opponent Roll = 4 Verified Opponent Roll = 5 Weather roll(4+5) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 7 Distance: 3 Ball placed at (22, 3) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Pandemic start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Leprosy Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. POW Move ended for Malaria Eli is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (2, 1) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 10 ) 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 10 ) 112 blocked. HORNS used. Pandemic , Choose a block die. POW/SKULL Metalmiser The Slasher saved by block skill. Eczema saved by block skill. Move ended for Eczema [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) Move ended for Gastritis Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 11, 7 ) GET BALL BEFORE RE_ROLL: Bed Sore dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Bed Sore TARGET: 3 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 5 ) 2 moved (MP) to ( 14, 4 ) Move ended for Bed Sore [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 11, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 13, 3 ) Move ended for Halitosis Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 5 ) Move ended for Abscess Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 3 ) Move ended for Keloid Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! 16: tackle zone state changed to false Move ended for Prostatitis [Game Saved] Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW Move ended for Jock Itch Dalamar is knocked over. Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) (1, 1) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 9 ) 3 moved (MP) to ( 17, 8 ) Move ended for Canker Sore Pandemic: All players have moved. Pandemic turn ended. Waiting for Darkness to finish TURN: 3 [Game Saved] 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 105: Select an action for Tirad Select an action for Tirad 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 8 ) 102 moved (MP) to ( 18, 8 ) Move ended for Legolas with a goatee 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Tixo Canker Sore is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Canker Sore has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Metalmiser The Slasher knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 4 + 0 = 4 Metalmiser The Slasher slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 20, 5 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 20, 3 ) Move ended for Metalmiser The Slasher [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 3 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 1 ) 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 13, 1 ) 113 moved (MP) to ( 12, 2 ) Move ended for Neasa Bloodruin 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 2 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 4) 8 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 13, 3 ) Move ended for Deb Sangfroid [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dalamar knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Dalamar TARGET: 2 --- ROLL: 1 + 0 = 1 Dalamar is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. Move ended for Dalamar 110: status changed from 0 to 1. Darkness turn ended. [Game Saved] Pandemic start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Canker Sore Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 13, 4 ) 114 blocked. Pandemic , Choose a block die. PUSHBACK/POW Deb Sangfroid is knocked over. Player pushed to (13, 2) 114 moved (MP) to ( 13, 2 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. 16 moved (MP) to ( 13, 3 ) Move ended for Prostatitis [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW Move ended for Leprosy Mdadar Reincarnated is knocked over. Player pushed to (17, 6) 101 moved (MP) to ( 17, 6 ) (6, 2) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 6 ) (2) Go for it successful. 2 moved (MP) to ( 21, 6 ) Move ended for Bed Sore [Game Saved] Select an action for Keloid 11: Select an action for Keloid Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 19, 5 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 22, 5 ) Move ended for Abscess Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 10 ) 5 moved (MP) to ( 19, 10 ) 5 moved (MP) to ( 20, 9 ) 5 moved (MP) to ( 21, 8 ) 5 moved (MP) to ( 22, 7 ) Move ended for Eczema Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 20, 6 ) 11 moved (MP) to ( 20, 7 ) Move ended for Keloid Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 5 ) Move ended for Jock Itch Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 19, 9 ) Move ended for Malaria Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 4 ) Move ended for Halitosis Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. POW Move ended for Gastritis Pandemic: All players have moved. Tirad is knocked over. Player pushed to (18, 13) 105 moved (MP) to ( 18, 13 ) (3, 2) + 0, (0, 0) + 0, 0: Tirad has been knocked prone. 105: status changed from 0 to 1. 7 moved (MP) to ( 17, 12 ) Pandemic turn ended. Waiting for Darkness to finish TURN: 4 [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Tirad 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 2 + 0 = 2 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 4 ) Move ended for Mdadar Reincarnated [Game Saved] 108: Select an action for Tixo Select an action for Tixo 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Eli 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Legolas with a goatee STAND FIRM skill used. [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 4 + 0 = 4 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 19, 5 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (8, 4) 10 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 20, 5 ) Move ended for Tixo [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 5) 10 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 4 ) 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 6) 10 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 5 ) Move ended for Metalmiser The Slasher [Game Saved] 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Dalamar 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 TENTACLES roll: 1 + 5 ST 5 + 3 ST TENTACLES roll fails. Moving player may continue. Verified Opponent Roll = 5 DODGE FINAL RESULT: Deb Sangfroid TARGET: 2 --- ROLL: 5 + 0 = 5 Deb Sangfroid slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 17, 3 ) Move ended for Deb Sangfroid [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 TENTACLES roll: 2 + 5 ST 5 + 3 ST TENTACLES roll fails. Moving player may continue. Verified Opponent Roll = 4 DODGE FINAL RESULT: Neasa Bloodruin TARGET: 2 --- ROLL: 4 + 0 = 4 Neasa Bloodruin slips past his opponent(s) unhindered. 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 13, 0 ) 113 moved (MP) to ( 14, 1 ) 113 moved (MP) to ( 15, 1 ) 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 17, 2 ) Move ended for Neasa Bloodruin Darkness: All players have moved. Darkness turn ended. [Game Saved] Pandemic start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Jock Itch Metalmiser The Slasher is knocked over. Player pushed to (21, 4) 112 moved (MP) to ( 21, 4 ) (1, 3) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 112: status changed from 0 to 1. 10 moved (MP) to ( 21, 5 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 21, 7 ) 5 moved (MP) to ( 20, 6 ) 108 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (19, 4) 108 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 5 ) Move ended for Eczema [Game Saved] Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 3 ) 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 3 ) Move ended for Prostatitis [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 102 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Malaria Legolas with a goatee is knocked over. Player pushed to (18, 7) 102 moved (MP) to ( 18, 7 ) (6, 4) + 0, (5, 1) + 0, 0: Legolas with a goatee has been stunned. 102: status changed from 0 to 2. 13 moved (MP) to ( 18, 8 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Leprosy Dalamar is knocked over. Player pushed to (19, 8) Player 13 pushed to (19, 8) 13 moved (MP) to ( 19, 8 ) Player pushed to (18, 8) 110 moved (MP) to ( 18, 8 ) (2, 3) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 17, 7 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. PUSHBACK/POW Move ended for Canker Sore Eli is knocked over. Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) (4, 3) + 0, (0, 0) + 0, 0: Eli has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 4 ) Move ended for Halitosis Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 7 ) 2 moved (MP) to ( 23, 8 ) 2 moved (MP) to ( 24, 9 ) 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 26, 11 ) 2 moved (MP) to ( 26, 12 ) Move ended for Bed Sore Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 6 ) 1 moved (MP) to ( 24, 7 ) 1 moved (MP) to ( 25, 8 ) 1 moved (MP) to ( 26, 9 ) 1 moved (MP) to ( 26, 10 ) 1 moved (MP) to ( 26, 11 ) Move ended for Abscess Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 9 ) 11 moved (MP) to ( 23, 10 ) 11 moved (MP) to ( 24, 11 ) Move ended for Keloid Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Block selected. 105 blocked. Pandemic , Choose a block die. POW Move ended for Gastritis Pandemic: All players have moved. Tirad is knocked over. Player pushed to (18, 14) 105 moved (MP) to ( 18, 14 ) (6, 6) + 0, (4, 4) + 0, 0: Tirad has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 7 moved (MP) to ( 18, 13 ) Pandemic turn ended. Waiting for Darkness to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Legolas with a goatee rolls over. 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 110: Select an action for Dalamar Select an action for Dalamar 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true 112: status changed from 6 to 0. 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Metalmiser The Slasher Eczema is knocked over. Player pushed to (10, 6) 5 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Eczema has been knocked prone. 5: status changed from 0 to 1. 112 moved (MP) to ( 20, 5 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Mdadar Reincarnated Player pushed to (8, 6) 10 moved (MP) to ( 21, 6 ) 101 moved (MP) to ( 21, 5 ) [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 21, 4 ) 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 2 + 0 = 2 Tixo slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 7 ) 108 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 1 (1) Tixo trips and falls trying to go for it! Move ended for Tixo 108 moved (MP) to ( 26, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. 108: status changed from 0 to 1. Darkness turn ended. [Game Saved] Pandemic start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 13 ) 7 moved (MP) to ( 20, 13 ) 7 moved (MP) to ( 21, 13 ) 7 moved (MP) to ( 22, 13 ) 7 moved (MP) to ( 23, 13 ) 7 moved (MP) to ( 24, 13 ) Move ended for Gastritis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 12 ) Move ended for Keloid Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 5 ) Move ended for Leprosy Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 112 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Metalmiser The Slasher saved by dodge skill. Player pushed to (20, 4) 112 moved (MP) to ( 20, 4 ) 5 moved (MP) to ( 20, 5 ) Move ended for Eczema [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 26, 10 ) Move ended for Abscess Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 25, 12 ) Hand off selected. Move ended for Bed Sore Ball moved to ( 24, 13 ) GET BALL FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 24, 12 ) Pandemic turn ended. Waiting for Darkness to finish TURN: 6 [Game Saved] 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Metalmiser The Slasher TARGET: 1 --- ROLL: 6 + 0 = 6 Metalmiser The Slasher slips past his opponent(s) unhindered. 112 moved (MP) to ( 22, 4 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 23, 6 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 24, 11 ) Move ended for Metalmiser The Slasher [Game Saved] 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 12 ) Move ended for Eli 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 3 --- ROLL: 4 + 0 = 4 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 23, 8 ) 101 moved (MP) to ( 23, 9 ) 101 moved (MP) to ( 23, 10 ) 101 moved (MP) to ( 23, 11 ) 101 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Mdadar Reincarnated knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 5 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Mdadar Reincarnated Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 5, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Gastritis TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 5, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 5, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Gastritis TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 4, 14 ) Darkness turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 7 ) 10 moved (MP) to ( 23, 8 ) 10 moved (MP) to ( 24, 9 ) 10 moved (MP) to ( 25, 10 ) Move ended for Jock Itch Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. POW Move ended for Keloid Mdadar Reincarnated is knocked over. Player pushed to (25, 11) 101 moved (MP) to ( 25, 11 ) (6, 1) + 0, (0, 0) + 0, 0: Mdadar Reincarnated has been knocked prone. 101: status changed from 0 to 1. 11 moved (MP) to ( 24, 12 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 113 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Neasa Bloodruin is knocked over. Player pushed to (17, 1) 113 moved (MP) to ( 17, 1 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (6, 4) + 1, 4: Neasa Bloodruin has been seriously injured!! (64) Broken Neck - (-1 AG) 113: status changed from 0 to 9. 16 moved (MP) to ( 17, 2 ) Waiting for opponent to decide to use apothecary. (2) Apothecary SUCCEEDS! 113: status changed from 9 to 1. [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 6 ) 12 moved (MP) to ( 21, 7 ) 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 23, 9 ) Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 21, 10 ) 13 moved (MP) to ( 22, 11 ) 13 moved (MP) to ( 22, 12 ) Move ended for Malaria Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 10 ) 3 moved (MP) to ( 20, 11 ) 3 moved (MP) to ( 21, 11 ) 3 moved (MP) to ( 22, 11 ) 3 moved (MP) to ( 23, 10 ) Move ended for Canker Sore Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Block selected. 112 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Bed Sore Player pushed to (24, 10) 112 moved (MP) to ( 24, 10 ) [Game Saved] Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 25, 9 ) 112 blocked. HORNS used. Pandemic , Choose a block die. POW Metalmiser The Slasher is knocked over. Player pushed to (23, 11) 112 moved (MP) to ( 23, 11 ) (1, 2) + 0, (0, 0) + 0, 0: Metalmiser The Slasher has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 26, 10 ) Move ended for Abscess [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 20, 8 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 22, 10 ) Move ended for Eczema Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 18, 3 ) Move ended for Halitosis Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 25, 14 ) GET BALL FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 26, 13 ) 7 moved (MP) to ( 27, 12 ) Gastritis scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=26,y=10] : current status = 0 1 : current square = java.awt.Point[x=26,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=26,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=26,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=25,y=12] : current status = 0 2 : current square = java.awt.Point[x=25,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=25,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=25,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=23,y=10] : current status = 4 3 : current square = java.awt.Point[x=23,y=10] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=23,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=23,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=22,y=10] : current status = 4 5 : current square = java.awt.Point[x=22,y=10] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=27,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=27,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=18,y=3] : current status = 0 8 : current square = java.awt.Point[x=18,y=3] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=25,y=10] : current status = 0 10 : current square = java.awt.Point[x=25,y=10] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=25,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=25,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=24,y=12] : current status = 0 11 : current square = java.awt.Point[x=24,y=12] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=12] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=12] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=23,y=9] : current status = 0 12 : current square = java.awt.Point[x=23,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=22,y=12] : current status = 0 13 : current square = java.awt.Point[x=22,y=12] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=17,y=2] : current status = 0 16 : current square = java.awt.Point[x=17,y=2] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=2] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=25,y=11] : current status = 1 101 : current square = java.awt.Point[x=25,y=11] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=25,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=25,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=18,y=7] : current status = 1 102 : current square = java.awt.Point[x=18,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (4) Tirad regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=12,y=12] : current status = 0 107 : current square = java.awt.Point[x=12,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=26,y=9] : current status = 1 108 : current square = java.awt.Point[x=26,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=26,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=26,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=18,y=8] : current status = 1 110 : current square = java.awt.Point[x=18,y=8] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=23,y=11] : current status = 1 112 : current square = java.awt.Point[x=23,y=11] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=17,y=1] : current status = 1 113 : current square = java.awt.Point[x=17,y=1] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=0] 114 : current square = java.awt.Point[x=17,y=3] : current status = 0 114 : current square = java.awt.Point[x=17,y=3] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=3] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 5 ) 16 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 12, 9 ) 5 moved location (MPL) to ( 11, 12 ) 13 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 14, 7 ) 11 moved location (MPL) to ( 12, 3 ) 2 moved location (MPL) to ( 10, 7 ) 10 moved location (MPL) to ( 12, 11 ) 1 moved location (MPL) to ( 11, 2 ) Waiting for Darkness to set players on field. 114 moved (SP) to ( 15, 12 ) 113 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 20, 6 ) 105 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 13 ) 107 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( 16, 12 ) 114 moved (SP) to ( 16, 10 ) 112 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (1+1) = Injury Time The clock is adjusted back for injury time. Kick result. Direction: 2 Distance: 3 Ball placed at (21, 7) Turn time limit reached. Scatter roll: 6 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Waiting for Darkness to finish TURN: 6 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 105: Select an action for Tirad Select an action for Tirad 112: Select an action for Metalmiser The Slasher Select an action for Metalmiser The Slasher 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 14 ) 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 13 ) Move ended for Metalmiser The Slasher 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 12, 14 ) 105 moved (MP) to ( 11, 13 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 11) 5 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 9, 13 ) Move ended for Tirad [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 0 ) 113 moved (MP) to ( 13, 0 ) 113 moved (MP) to ( 12, 0 ) 113 moved (MP) to ( 11, 0 ) 113 moved (MP) to ( 10, 0 ) 113 moved (MP) to ( 9, 1 ) 113 moved (MP) to ( 8, 2 ) Move ended for Neasa Bloodruin 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 0 ) 101 moved (MP) to ( 12, 0 ) 101 moved (MP) to ( 11, 0 ) 101 moved (MP) to ( 10, 0 ) 101 moved (MP) to ( 9, 0 ) 101 moved (MP) to ( 8, 1 ) Move ended for Mdadar Reincarnated 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 11, 12 ) Move ended for Deb Sangfroid 108: Select an action for Tixo Select an action for Tixo 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Legolas with a goatee TARGET: 2 --- ROLL: 6 + 0 = 6 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 24, 7 ) Move ended for Legolas with a goatee [Game Saved] 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tixo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Tixo TARGET: 2 --- ROLL: 1 + 0 = 1 Tixo is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Tixo has been knocked prone. Move ended for Tixo 108: status changed from 0 to 1. Darkness turn ended. [Game Saved] Pandemic start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Malaria Dalamar is knocked over. Player pushed to (16, 7) 110 moved (MP) to ( 16, 7 ) (2, 4) + 0, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. POW Move ended for Leprosy Eli is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) (4, 5) + 0, (1, 3) + 0, 0: Eli has been stunned. 107: status changed from 0 to 2. 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Canker Sore 3: Select an action for Canker Sore Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 10 ) Move ended for Gastritis Select an action for Halitosis 8: Select an action for Halitosis 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 5 ) 8 moved (MP) to ( 15, 5 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 5 ) Move ended for Halitosis Select an action for Keloid 11: Select an action for Keloid 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 4 ) 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 17, 7 ) Move ended for Keloid Select an action for Canker Sore 3: Select an action for Canker Sore 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 12, 6 ) Move ended for Canker Sore Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 10, 9 ) 16 moved (MP) to ( 9, 10 ) 16 moved (MP) to ( 9, 11 ) (3) Go for it successful. 16 moved (MP) to ( 10, 12 ) Move ended for Prostatitis [Game Saved] Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 5 ) 2 moved (MP) to ( 7, 4 ) 2 moved (MP) to ( 6, 3 ) 2 moved (MP) to ( 7, 2 ) Move ended for Bed Sore Select an action for Abscess 1: Select an action for Abscess 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 2 ) 1 moved (MP) to ( 9, 2 ) Move ended for Abscess Select an action for Jock Itch 10: Select an action for Jock Itch 10: tackle zone state changed to true Block selected. 114 blocked. Pandemic , Choose a block die. POW Move ended for Jock Itch Deb Sangfroid is knocked over. Player pushed to (11, 13) 114 moved (MP) to ( 11, 13 ) (1, 1) + 0, (0, 0) + 0, 0: Deb Sangfroid has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 11, 12 ) [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 10, 10 ) 5 moved (MP) to ( 9, 11 ) 5 moved (MP) to ( 8, 12 ) 105 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK Player pushed to (9, 14) 105 moved (MP) to ( 9, 14 ) 5 moved (MP) to ( 9, 13 ) Move ended for Eczema Pandemic: All players have moved. Pandemic turn ended. Waiting for Darkness to finish TURN: 7 [Game Saved] 107: status changed from 2 to 1. Eli rolls over. 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 14 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Tirad TARGET: 2 --- ROLL: 2 + 0 = 2 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tirad knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Tirad TARGET: 1 --- ROLL: 6 + 0 = 6 Tirad slips past his opponent(s) unhindered. 105 moved (MP) to ( 6, 12 ) 105 moved (MP) to ( 5, 11 ) 105 moved (MP) to ( 4, 11 ) 105 moved (MP) to ( 3, 11 ) Move ended for Tirad [Game Saved] 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 4 ) 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 19, 2 ) 102 moved (MP) to ( 18, 2 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Abscess TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Abscess. Pass selected. LONG PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Legolas with a goatee TARGET: 3 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Legolas with a goatee Ball moved to ( 21, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Mdadar Reincarnated TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 0 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mdadar Reincarnated TARGET: 2 --- ROLL: 5 + 0 = 5 Mdadar Reincarnated slips past his opponent(s) unhindered. 101 moved (MP) to ( 6, 0 ) 101 moved (MP) to ( 5, 1 ) 101 moved (MP) to ( 4, 1 ) 101 moved (MP) to ( 3, 1 ) 101 moved (MP) to ( 2, 1 ) Mdadar Reincarnated scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Darkness to set players on field. 114 moved (SP) to ( 16, 12 ) 113 moved (SP) to ( 16, 13 ) 102 moved (SP) to ( 21, 6 ) 105 moved (SP) to ( 17, 9 ) 114 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 17, 10 ) 101 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 18, 7 ) 101 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 17, 11 ) 114 moved (SP) to ( 17, 13 ) 113 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 18, 5 ) 108 moved (SP) to ( 18, 8 ) 113 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 17, 12 ) 113 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Pandemic Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 13, 9 ) 2 moved (SP) to ( 8, 4 ) 7 moved (SP) to ( 8, 10 ) *** Setup end *** Waiting for Darkness to kick off. Ball placed at (23, 3) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Pandemic quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 6 Distance: 1 2 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 15, 12 ) 8 moved (SP) to ( 15, 11 ) 11 moved (SP) to ( 15, 10 ) 10 moved (SP) to ( 15, 9 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 10 ) Ball placed at (23, 3) Ball placed at (23, 3) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 5 ) [Game Saved] Ball in play. Pandemic start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 16: tackle zone state changed to true Block selected. 110 blocked. Pandemic , Choose a block die. POW Move ended for Prostatitis Dalamar is knocked over. Player pushed to (16, 6) 110 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Dalamar has been knocked prone. 110: status changed from 0 to 1. 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Block selected. 111 blocked. Pandemic , Choose a block die. POW Move ended for Malaria Zaknafein Do-Urden is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (6, 5) + 0, (5, 3) + 0, 0: Zaknafein Do-Urden has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 8 ) 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Leprosy 12: Select an action for Leprosy Select an action for Bed Sore 2: Select an action for Bed Sore Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true Block selected. 107 blocked. Pandemic , Choose a block die. POW/SKULL Move ended for Leprosy Eli saved by block skill. Leprosy is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Leprosy has been knocked prone. 12: status changed from 0 to 1. Pandemic turn ended. Waiting for Darkness to finish TURN: 8 [Game Saved] 101: Select an action for Mdadar Reincarnated Select an action for Mdadar Reincarnated 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 9, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 8, 4 ) Move ended for Mdadar Reincarnated [Game Saved] 105: Select an action for Tirad Select an action for Tirad 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 15, 2 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 3 ) Move ended for Tirad 114: Select an action for Deb Sangfroid Select an action for Deb Sangfroid 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 14 ) 114 moved (MP) to ( 15, 13 ) Move ended for Deb Sangfroid 102: Select an action for Legolas with a goatee Select an action for Legolas with a goatee 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 13 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 11) 1 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 20, 10 ) Move ended for Legolas with a goatee [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 110: Select an action for Dalamar Select an action for Dalamar 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 TENTACLES roll: 5 + 5 ST 5 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 110 moved (MP) to ( 16, 6 ) Move ended for Dalamar [Game Saved] 108: Select an action for Tixo Select an action for Tixo 107: Select an action for Eli Select an action for Eli 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 TENTACLES roll: 4 + 5 ST 4 + 3 ST TENTACLES roll succeeds. Moving player is trapped. 107 moved (MP) to ( 15, 6 ) Move ended for Eli [Game Saved] 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: Select an action for Neasa Bloodruin Select an action for Neasa Bloodruin 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 24, 4 ) Move ended for Neasa Bloodruin 108: Select an action for Tixo Select an action for Tixo 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 19, 10 ) Move ended for Tixo Darkness: All players have moved. Darkness turn ended. [Game Saved] Pandemic start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leprosy 12: Select an action for Leprosy 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Leprosy Select an action for Malaria 13: Select an action for Malaria 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 7 ) Move ended for Malaria Select an action for Prostatitis 16: Select an action for Prostatitis Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! Move ended for Prostatitis 16: tackle zone state changed to false [Game Saved] Select an action for Eczema 5: Select an action for Eczema 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 9 ) 5 moved (MP) to ( 14, 8 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 7 ) 110 blocked. HORNS used. Pandemic , Choose a block die. PUSHBACK/POW Dalamar is knocked over. Player pushed to (15, 5) 110 moved (MP) to ( 15, 5 ) (5, 4) + 0, (5, 6) + 0, 1: Dalamar has been badly hurt! 110: status changed from 0 to 8. 5 moved (MP) to ( 16, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 110 moved to dugout ( 28, 11 ) Move ended for Eczema [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis Select an action for Bed Sore 2: Select an action for Bed Sore 2: tackle zone state changed to true Block selected. 101 blocked. Pandemic , Choose a block die. PUSHBACK Move ended for Bed Sore Player pushed to (9, 5) 101 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 8, 4 ) [Game Saved] Select an action for Gastritis 7: Select an action for Gastritis 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 9 ) 7 moved (MP) to ( 7, 8 ) 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 5, 6 ) 7 moved (MP) to ( 5, 5 ) GET BALL FINAL RESULT: Gastritis TARGET: 3 --- ROLL: 3 + 0 = 3 7 moved (MP) to ( 6, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Gastritis TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Gastritis Ball moved to ( 8, 4 ) GET BALL FINAL RESULT: Bed Sore TARGET: 4 --- ROLL: 6 + 0 = 6 Pandemic turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=11] : current status = 0 1 : current square = java.awt.Point[x=14,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=8,y=4] : current status = 0 2 : current square = java.awt.Point[x=8,y=4] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=8,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=8,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : current status = 0 4 : current square = java.awt.Point[x=0,y=0] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=6,y=5] : current status = 0 7 : current square = java.awt.Point[x=6,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=15,y=11] : current status = 0 8 : current square = java.awt.Point[x=15,y=11] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=11] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=11] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=10] : current status = 0 11 : current square = java.awt.Point[x=15,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=6] : current status = 4 12 : current square = java.awt.Point[x=14,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=17,y=7] : current status = 0 13 : current square = java.awt.Point[x=17,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=15,y=7] : current status = 0 16 : current square = java.awt.Point[x=15,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=9,y=5] : current status = 0 101 : current square = java.awt.Point[x=9,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=29,y=11] : current status = 8 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=11,y=3] : current status = 0 105 : current square = java.awt.Point[x=11,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=28,y=11] : current status = 8 110 : skipping player in BH, SI, or RIP 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (5) Zaknafein Do-Urden regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 113 : current square = java.awt.Point[x=24,y=4] : current status = 0 113 : current square = java.awt.Point[x=24,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=24,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=24,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=7] 114 : current square = java.awt.Point[x=15,y=13] : current status = 0 114 : current square = java.awt.Point[x=15,y=13] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Pandemic Winnings Roll: 3 + 1 Darkness Winnings Roll: 5 + -1 Gastritis gets an MVP award. Zudun gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=2 not conceding roll=1 +1 for win +1 for TDs +1 for cas (4) Pandemic FF Roll: 1 + 3 not conceding roll=6 -1 for loss +1 for TDs Darkness FF Roll: 6 + 0 ***END Fan Factor DEBUG*** D6: 1(131) 2(125) 3(112) 4(121) 5(139) 6(121) Total(749) D8: 1(1) 2(6) 3(0) 4(0) 5(7) 6(8) 7(6) 8(3) Total(31) GAME OVER Final Score: Pandemic: 3 Darkness: 2 WINNINGS Pandemic: 40000 Darkness: 40000 Verified Opponent Roll = 5