Java JRE 1.4 Beta 8.2b OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Guard, Block, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Player 3 name: Flinstone Hammer Player 3: R Dwarf Runner 6 3 3 7 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Kick, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=64898] Connected as server to game 'screamingmutants'. Sending Team File... Done Sending File Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Player 102: W Chaos Warrior 5 4 4 9 [+ag] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 4 3 9 [Claw] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, Horns] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Sure Hands] Player 106 name: Idzi Player 106: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 107 name: Aeneas Player 107: B Chaos Beastman 6 3 3 8 [Block, Horns, Kick] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 110 name: Czedrzyk Player 110: B Chaos Beastman 6 3 3 8 [Horns, Leader] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(1+3) Current Weather: Nice Gate: 64000 screaming fans show up for the game. Avenging Mutants gets a LEADER reroll. Flinstone Hammer manages to ignore the niggling pain. Jesus Jones manages to ignore the niggling pain. Softy Granite manages to ignore the niggling pain. Flinflon Hammer is suffering from a niggling injury. 11: status changed from 0 to 2. Koz manages to ignore the niggling pain. Idzi manages to ignore the niggling pain. Czedrzyk manages to ignore the niggling pain. Picked TAILS. Coin flip is: TAILS! Screaming Midgets win the toss. Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 10, 5 ) 2 moved (SP) to ( 10, 9 ) 10 moved (SP) to ( 7, 5 ) 15 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 8, 8 ) 7 moved (SP) to ( 5, 6 ) 9 moved (SP) to ( 5, 8 ) 6 moved (SP) to ( 5, 7 ) 5 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 8, 6 ) 12 moved (SP) to ( 8, 5 ) *** Setup start *** 15 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 9 moved (SP) to ( 11, 4 ) 5 moved (SP) to ( 8, 10 ) 2 moved (SP) to ( 10, 12 ) 2 moved (SP) to ( 10, 13 ) 8 moved (SP) to ( 11, 12 ) 5 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 11, 2 ) 1 moved (SP) to ( 10, 1 ) 12 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 11, 5 ) 2 moved (SP) to ( 11, 9 ) 5 moved (SP) to ( 10, 13 ) 12 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 10, 9 ) 3 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 8, 5 ) 2 moved (SP) to ( 10, 1 ) 1 moved (SP) to ( 11, 9 ) Waiting for Avenging Mutants to set players on field. Turn time limit reached. 116 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( 22, 6 ) 103 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 22, 8 ) 109 moved (SP) to ( 23, 5 ) 110 moved (SP) to ( 23, 6 ) 104 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 23, 8 ) 106 moved (SP) to ( 24, 8 ) 108 moved (SP) to ( 24, 7 ) 107 moved (SP) to ( 24, 6 ) 106 moved (SP) to ( 28, 6 ) 104 moved (SP) to ( 26, 8 ) 105 moved (SP) to ( 26, 6 ) 103 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 21, 5 ) 104 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 9 ) 112 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 15, 11 ) 103 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 22, 5 ) 105 moved (SP) to ( 21, 10 ) 104 moved (SP) to ( 21, 4 ) 102 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (5+3) = Quick Snap KICK skill used. Kick result. Direction: 5 Distance: 2 Quick snap. Waiting for Avenging Mutants to re-arrange players on field. 103 moved (SP) to ( 14, 13 ) 109 moved (SP) to ( 14, 12 ) 104 moved (SP) to ( 22, 5 ) 102 moved (SP) to ( 20, 6 ) 105 moved (SP) to ( 20, 9 ) 112 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 14, 5 ) Ball placed at (24, 3) Ball placed at (24, 3) Scatter roll: 4 Ball moved to ( 27, 5 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 1 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Goth Softy Granite saved by block skill. Goth saved by block skill. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 15, 5 ) Move ended for Flavius Brutus 110: Select an action for Czedrzyk Select an action for Czedrzyk 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Aeneas Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Blozej FourKarter Pounder is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 110: Select an action for Czedrzyk Select an action for Czedrzyk 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 16, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 15, 9 ) Move ended for Czedrzyk 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 14 ) 109 moved (MP) to ( 11, 13 ) Move ended for Wiktor 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 14 ) 103 moved (MP) to ( 12, 14 ) 103 moved (MP) to ( 11, 14 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Claudius Brutus [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 22, 6 ) 102 moved (MP) to ( 23, 6 ) Move ended for Cyril Brutus 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 14, 12 ) Move ended for Koz 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 14, 9 ) Move ended for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 5 ) 104 moved (MP) to ( 24, 5 ) 104 moved (MP) to ( 25, 5 ) 104 moved (MP) to ( 26, 5 ) 104 moved (MP) to ( 27, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 4 + 0 = 4 104 moved (MP) to ( 26, 6 ) 104 moved (MP) to ( 25, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Lel TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Lel Avenging Mutants: All players have moved. Ball moved to ( 6, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 5 + 0 = 5 Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 14, 6 ) Move ended for FourKarter Pounder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 10 ) 1 moved (MP) to ( 12, 11 ) Move ended for Foul Fishbreath Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 4 ) Move ended for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 1 ) 2 moved (MP) to ( 12, 1 ) 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) Move ended for Merrily Unconscious Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 8, 7 ) Move ended for Flinstone Hammer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 5 ) Move ended for Ferdinand Krafty Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 14, 7 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 116 blocked. Dauntless successful. (6+6=12) Screaming Midgets , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: This block has already been rerolled. POW/SKULL Blozej saved by block skill. Goth saved by block skill. Right Said Fred saved by block skill. Move ended for Right Said Fred [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 8 ) Turn time limit reached. 6 moved (MP) to ( 13, 9 ) Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 109 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Jesus Jones Wiktor saved by block skill. Jesus Jones saved by block skill. [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 110 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Move ended for Pick Asunder Czedrzyk is knocked over. Player pushed to (16, 9) 110 moved (MP) to ( 16, 9 ) (3, 2) + 0, (0, 0) + 0, 0: Czedrzyk has been knocked prone. 110: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 19, 7 ) 102 moved (MP) to ( 18, 7 ) Move ended for Cyril Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 24, 6 ) 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 22, 6 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 19, 6 ) 104 moved (MP) to ( 18, 6 ) Move ended for Lel 110: Select an action for Czedrzyk Select an action for Czedrzyk 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 15, 9 ) Move ended for Czedrzyk 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bacchus Brutus STAND FIRM skill used. [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 13, 12 ) 1 blocked. HORNS used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Foul Fishbreath is knocked over. Player pushed to (18, 10) 1 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 12, 11 ) Move ended for Koz [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Wiktor Laz Zer is knocked over. Player pushed to (19, 11) 8 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (1) Laz Zer's thick skull does not save 'em (6, 5) + 0, (6, 2) + 0, 0: Laz Zer has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) 109 moved (MP) to ( 11, 12 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus STAND FIRM skill used. [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Blozej Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 5 PRO Roll(5) - PRO works! Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goth Right Said Fred is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (4, 4) + 1, (3, 1) + 0, 0: Right Said Fred has been stunned. 12: status changed from 0 to 2. 116 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Aeneas Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Flavius Brutus Avenging Mutants: All players have moved. Ferdinand Krafty is knocked over. Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (6) Ferdinand Krafty is saved by his thick skull (6, 4) + 0, (6, 3) + 0, 0: Ferdinand Krafty has been stunned. 10: status changed from 0 to 2. 112 moved (MP) to ( 14, 5 ) Avenging Mutants turn ended. [Game Saved] 10: status changed from 2 to 1. Ferdinand Krafty rolls over. 12: status changed from 2 to 1. Right Said Fred rolls over. Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 11 ) Move ended for Flinstone Hammer Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (2+6=8) Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (12, 14) 103 moved (MP) to ( 12, 14 ) 5 moved (MP) to ( 11, 14 ) Block selected. 103 blocked. Dauntless successful. (6+4=10) Screaming Midgets , Choose a block die. A team reroll has already been used this turn. SKULL Move ended for Jesus Jones Jesus Jones is knocked over. CLAW used on armor roll. (1, 3) + 2, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 5: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 12 ) Move ended for Claudius Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Wiktor Flinstone Hammer is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Flinstone Hammer has been knocked prone. 3: status changed from 0 to 1. Wiktor saved by block skill. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 110: Select an action for Czedrzyk Select an action for Czedrzyk 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Blozej Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Bacchus Brutus Softy Granite is knocked over. Player pushed to (17, 8) 6 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 13, 9 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Goth FourKarter Pounder saved by block skill. Goth saved by block skill. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Flavius Brutus Blas Ter is knocked over. Player pushed to (13, 3) 9 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Blas Ter has been knocked prone. 9: status changed from 0 to 1. 112 moved (MP) to ( 15, 4 ) [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 15, 3 ) 2 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (15, 1) 2 moved (MP) to ( 14, 1 ) 107 moved (MP) to ( 15, 2 ) Move ended for Aeneas [Game Saved] 110: Select an action for Czedrzyk Select an action for Czedrzyk 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) Move ended for Czedrzyk 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Koz Foul Fishbreath is knocked over. Player pushed to (18, 9) 1 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 11, 10 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 11 ) Move ended for Cyril Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 13 ) Move ended for Lel Avenging Mutants: All players have moved. Sending Team File... Done Sending File Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Blas Ter Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 14, 3 ) Move ended for Ferdinand Krafty Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Right Said Fred Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 116 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for FourKarter Pounder Player pushed to (15, 6) 116 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Jesus Jones 5: Select an action for Jesus Jones 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 104 blocked. Screaming Midgets , Choose a block die. SKULL Jesus Jones is knocked over. Move ended for Jesus Jones (5, 5) + 0, (5, 6) + 0, 1: Jesus Jones has been badly hurt! 5: status changed from 0 to 8. 5 moved to dugout ( 0, 11 ) Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 4 [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 13 ) 102 moved (MP) to ( 8, 13 ) Move ended for Cyril Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 12 ) Move ended for Lel 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 10, 13 ) 109 moved (MP) to ( 9, 13 ) 109 moved (MP) to ( 8, 12 ) 109 moved (MP) to ( 7, 12 ) Move ended for Wiktor 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 11 ) 103 moved (MP) to ( 10, 10 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Foul Fishbreath is knocked over. Player pushed to (18, 8) 1 moved (MP) to ( 11, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2) Foul Fishbreath's thick skull does not save 'em (5, 5) + 2, (6, 2) + 0, 0: Foul Fishbreath has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) 103 moved (MP) to ( 11, 9 ) Move ended for Claudius Brutus [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Bacchus Brutus Player pushed to (17, 7) 6 moved (MP) to ( 12, 7 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Goth FourKarter Pounder is knocked over. Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 116 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Avenging Mutants uses their LEADER reroll. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Blozej Pick Asunder saved by block skill. Blozej saved by block skill. [Game Saved] 110: Select an action for Czedrzyk Select an action for Czedrzyk 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 8 ) Move ended for Czedrzyk 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 13, 8 ) Move ended for Koz 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Flavius Brutus Ferdinand Krafty is knocked over. Player pushed to (15, 2) 10 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Aeneas Avenging Mutants: All players have moved. Player pushed to (15, 0) 2 moved (MP) to ( 14, 0 ) 107 moved (MP) to ( 14, 1 ) Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ferdinand Krafty Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Merrily Unconscious Player pushed to (13, 2) 107 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Softy Granite Koz is knocked over. Player pushed to (14, 9) 105 moved (MP) to ( 14, 9 ) (5, 5) + 0, (2, 1) + 0, 0: Koz has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 116 blocked. Dauntless successful. (1+6=7) Screaming Midgets , Choose a block die. POW/SKULL Move ended for Right Said Fred Goth saved by block skill. Right Said Fred saved by block skill. [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Blitz selected. 3 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 5 + 0 = 5 Flinstone Hammer slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 13 ) 3 moved (MP) to ( 10, 14 ) (6) Go for it successful. 3 moved (MP) to ( 9, 14 ) 102 blocked. (5) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (8, 12) 102 moved (MP) to ( 8, 12 ) 3 moved (MP) to ( 8, 13 ) Move ended for Flinstone Hammer [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 108 blocked. Waiting for opponent to choose a block die. PUSHBACK Move ended for Pick Asunder Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 15, 8 ) Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Koz rolls over. 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 8 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 13, 8 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW FourKarter Pounder is knocked over. Player pushed to (17, 6) 15 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 CLAW used on armor roll. (1, 2) + 2, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 103 moved (MP) to ( 13, 7 ) Move ended for Claudius Brutus [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goth Right Said Fred is knocked over. Player pushed to (17, 5) 12 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3) Right Said Fred's thick skull does not save 'em (4, 5) + 0, (5, 3) + 1, 0: Right Said Fred has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 10 ) 116 moved (MP) to ( 13, 6 ) [Game Saved] 110: Select an action for Czedrzyk Select an action for Czedrzyk 110: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Czedrzyk 15 blocked. Player pushed to (17, 5) 15 moved (MP) to ( 12, 5 ) Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 12, 7 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Blozej Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flavius Brutus Player pushed to (12, 2) 9 moved (MP) to ( 17, 2 ) [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lel Player pushed to (21, 14) 3 moved (MP) to ( 8, 14 ) 104 moved (MP) to ( 8, 13 ) [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 11 ) 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 6, 13 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Cyril Brutus TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Cyril Brutus Ball moved to ( 22, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Wiktor TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 5, 10 ) 109 moved (MP) to ( 4, 9 ) 109 moved (MP) to ( 3, 8 ) 109 moved (MP) to ( 2, 7 ) Wiktor scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 1 (1) Foul Fishbreath stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 9 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 3 (3) Laz Zer stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 8 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 3 (3) Right Said Fred stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 10 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 6 ) Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 20, 6 ) 103 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 18, 5 ) 103 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 29, 4 ) 111 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 15, 1 ) 109 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( 29, 4 ) 111 moved (SP) to ( 15, 13 ) 116 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 16, 6 ) 112 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 17, 7 ) 107 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 9, 5 ) 3 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 9, 7 ) 7 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 8, 11 ) 10 moved (SP) to ( 5, 9 ) 15 moved (SP) to ( 9, 11 ) 3 moved (SP) to ( 6, 6 ) 10 moved (SP) to ( 6, 8 ) 10 moved (SP) to ( 14, 12 ) 15 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 11, 6 ) 6 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 6, 7 ) Turn time limit reached. *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (22, 4) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 4 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 4 Distance: 2 Perfect Defense. Waiting for Avenging Mutants to re-arrange players on field. 105 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 16, 12 ) 112 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 15, 11 ) 116 moved (SP) to ( 15, 10 ) 116 moved (SP) to ( 16, 11 ) 105 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 11 ) 116 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 16, 11 ) 101 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 17, 9 ) 112 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 3 ) 103 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 17, 10 ) 107 moved (SP) to ( 18, 10 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Ball placed at (22, 4) Ball placed at (22, 4) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 23, 5 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter Koz is knocked over. Player pushed to (16, 10) 105 moved (MP) to ( 16, 10 ) (1, 4) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 11) 101 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 116 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for FourKarter Pounder Goth is knocked over. Player pushed to (16, 12) 116 moved (MP) to ( 16, 12 ) (1, 4) + 0, (0, 0) + 0, 0: Goth has been knocked prone. 116: status changed from 0 to 1. [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 112 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Softy Granite Player pushed to (16, 9) 112 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 10, 8 ) 2 moved (MP) to ( 10, 9 ) Move ended for Merrily Unconscious Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 5 ) GET BALL FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 9 ) (1) Flinstone Hammer trips and falls trying to go for it! Move ended for Flinstone Hammer 3 moved (MP) to ( 10, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Flinstone Hammer has been knocked prone. 3: status changed from 3 to 1. Ball moved to ( 11, 11 ) Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 15, 13 ) Move ended for Goth [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Flavius Brutus Blas Ter is knocked over. Player pushed to (15, 9) 9 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 6) + 0, (2, 3) + 0, 0: Blas Ter has been stunned. 9: status changed from 0 to 2. 112 moved (MP) to ( 15, 9 ) [Game Saved] 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 10 ) Move ended for Koz 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 12 ) 107 moved (MP) to ( 15, 12 ) 15 blocked. HORNS used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW FourKarter Pounder is knocked over. Player pushed to (16, 10) 15 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 107 moved (MP) to ( 14, 11 ) Move ended for Aeneas [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 12 ) 101 moved (MP) to ( 16, 13 ) 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 13 ) Move ended for Bacchus Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus STAND FIRM skill used. [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Wiktor Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 7 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 9 ) Move ended for Clys II 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 10, 7 ) 106 moved (MP) to ( 9, 8 ) Move ended for Idzi 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 12, 10 ) Move ended for Blozej 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 10 ) Move ended for Cyril Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 9: status changed from 2 to 1. Blas Ter rolls over. Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Block selected. 102 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for Merrily Unconscious Merrily Unconscious is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 2: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Cyril Brutus dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 4 + 0 = 4 102 moved (MP) to ( 10, 12 ) 102 moved (MP) to ( 9, 12 ) 102 moved (MP) to ( 8, 12 ) 102 moved (MP) to ( 7, 13 ) Move ended for Cyril Brutus [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 11 ) 108 moved (MP) to ( 10, 12 ) 108 moved (MP) to ( 9, 13 ) Move ended for Blozej 111: Select an action for Clys II Select an action for Clys II 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 10 ) Move ended for Clys II 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 9 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 8, 12 ) Move ended for Idzi 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goth Ferdinand Krafty is knocked over. Player pushed to (16, 11) 10 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (3, 6) + 1, (6, 4) + 0, 3: Ferdinand Krafty has been badly hurt! 10: status changed from 0 to 8. 116 moved (MP) to ( 14, 12 ) 10 moved (SP) to ( 0, 12 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Claudius Brutus Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 1 CLAW used on armor roll. (4, 1) + 2, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Flavius Brutus Softy Granite is knocked over. Player pushed to (16, 11) 6 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. 112 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 12 ) 107 moved (MP) to ( 12, 12 ) 107 moved (MP) to ( 11, 12 ) 107 moved (MP) to ( 10, 12 ) 107 moved (MP) to ( 9, 11 ) Move ended for Aeneas 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 11 ) Move ended for Wiktor 105: Select an action for Koz Select an action for Koz 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 9 ) Move ended for Koz 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 12, 10 ) Move ended for Bacchus Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Blitz selected. 112 blocked. Screaming Midgets , Choose a block die. POW Flavius Brutus is knocked over. Player pushed to (14, 11) 112 moved (MP) to ( 14, 11 ) (4, 2) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 9 moved (MP) to ( 14, 10 ) Move ended for Blas Ter [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 5 + 0 = 5 Pick Asunder slips past his opponent(s) unhindered. Move ended for Pick Asunder [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 9, 8 ) DODGE FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 4 + 0 = 4 Merrily Unconscious slips past his opponent(s) unhindered. 2 moved (MP) to ( 8, 8 ) (2) Go for it successful. 2 moved (MP) to ( 7, 9 ) (2) Go for it successful. 2 moved (MP) to ( 6, 10 ) Move ended for Merrily Unconscious Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 7 ) 7 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 1 CLAW used on armor roll. (3, 1) + 2, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 15, 9 ) Move ended for Claudius Brutus [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Flavius Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Goth Softy Granite saved by block skill. Goth saved by block skill. [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Bacchus Brutus Softy Granite is knocked over. Player pushed to (16, 12) 6 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 6, 12 ) 102 moved (MP) to ( 5, 12 ) 102 moved (MP) to ( 4, 11 ) 102 moved (MP) to ( 3, 10 ) 102 moved (MP) to ( 2, 9 ) Cyril Brutus scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 5 ) Verified Opponent Roll = 3 (3) Foul Fishbreath stays UNconscious. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 9 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 2 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Laz Zer stays UNconscious. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 8 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 4 ) Verified Opponent Roll = 5 (5) Right Said Fred regains consciousness. 12: status changed from 7 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 6 ) Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 21, 5 ) 103 moved (SP) to ( 18, 9 ) 102 moved (SP) to ( 20, 5 ) 103 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 21, 5 ) 103 moved (SP) to ( 21, 9 ) 111 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 29, 2 ) 108 moved (SP) to ( 21, 4 ) 109 moved (SP) to ( 21, 10 ) 106 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 29, 2 ) 107 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 22, 10 ) 102 moved (SP) to ( 22, 5 ) 108 moved (SP) to ( 22, 4 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (22, 4) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 5 Verified Opponent Roll = 5 Weather roll(5+5) Current Weather: Nice Verified Opponent Roll = 5 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (22, 4) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Right Said Fred 12: Select an action for Right Said Fred SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 12: tackle zone state changed to true Multiple Block selected. 113 blocked. 105 blocked. Dauntless successful. (6+2=8) Screaming Midgets , Choose a block die. POW SKILL SELECTED: Move ended for Right Said Fred Xtoverus II is knocked over. Koz is knocked over. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 6) + 1, 1: Koz has been badly hurt! 105: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 11 ) Player pushed to (16, 4) 113 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. 12 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for FourKarter Pounder Clys II is knocked over. (6, 1) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 111: status changed from 0 to 1. FourKarter Pounder saved by block skill. [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 9 ) Move ended for Blas Ter Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Softy Granite Player pushed to (16, 9) 101 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 5 ) Move ended for Merrily Unconscious Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 112 blocked. Screaming Midgets , Choose a block die. POW Move ended for Pick Asunder Flavius Brutus is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) (5, 3) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 7, 3 ) GET BALL FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 4 + 0 = 4 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 9, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Flinstone Hammer TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Flinstone Hammer Screaming Midgets: All players have moved. Ball moved to ( 14, 5 ) GET BALL FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 3 + 0 = 3 Screaming Midgets turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : current status = 7 (3) Foul Fishbreath stays UNconscious. 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : rearrange KO player to square java.awt.Point[x=0,y=9] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=9,y=5] : current status = 0 3 : current square = java.awt.Point[x=9,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (4) Laz Zer regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=4] 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=0,y=12] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=7] 101 : current square = java.awt.Point[x=16,y=9] : current status = 0 101 : current square = java.awt.Point[x=16,y=9] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=9] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=9] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : current status = 0 106 : current square = java.awt.Point[x=29,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=22,y=7] : current status = 0 107 : current square = java.awt.Point[x=22,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=22,y=4] : current status = 0 108 : current square = java.awt.Point[x=22,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=15,y=10] : current status = 1 111 : current square = java.awt.Point[x=15,y=10] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=16,y=7] : current status = 1 112 : current square = java.awt.Point[x=16,y=7] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=16,y=4] : current status = 1 113 : current square = java.awt.Point[x=16,y=4] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Avenging Mutants gets a LEADER reroll. Opponent Kicking. Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 18, 5 ) 103 moved (SP) to ( 18, 9 ) 107 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 19, 9 ) 107 moved (SP) to ( 18, 9 ) 108 moved (SP) to ( 17, 5 ) 102 moved (SP) to ( 19, 5 ) 108 moved (SP) to ( 18, 5 ) 104 moved (SP) to ( 17, 12 ) 110 moved (SP) to ( 20, 6 ) 110 moved (SP) to ( 16, 6 ) 111 moved (SP) to ( 16, 5 ) 110 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( 29, 3 ) 109 moved (SP) to ( 29, 4 ) 104 moved (SP) to ( 21, 7 ) 112 moved (SP) to ( 21, 6 ) 104 moved (SP) to ( 29, 5 ) 109 moved (SP) to ( 16, 2 ) 106 moved (SP) to ( 16, 13 ) 109 moved (SP) to ( 16, 3 ) 106 moved (SP) to ( 16, 11 ) 112 moved (SP) to ( 16, 4 ) 101 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 18, 5 ) 102 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 18, 8 ) 103 moved (SP) to ( 17, 8 ) 101 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 17, 7 ) 101 moved (SP) to ( 17, 8 ) 107 moved (SP) to ( 16, 13 ) 106 moved (SP) to ( 16, 1 ) 101 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 16, 11 ) 101 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 17, 8 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 13, 10 ) Turn time limit reached. 6 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 7, 5 ) 9 moved (SP) to ( 12, 7 ) 6 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 13, 7 ) 15 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Avenging Mutants to kick off. Ball placed at (23, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (4+5) = Brilliant Coaching Avenging Mutants: 3 + 1 coaches Screaming Midgets: 4 + 2 coaches Screaming Midgets get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kick result. Direction: 4 Distance: 6 Ball placed at (23, 3) Touchback!! Screaming Midgets, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 11 ) Move ended for Flinstone Hammer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 12 ) Move ended for Pick Asunder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 11 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 101 blocked. Dauntless successful. (4+4=8) Screaming Midgets , Choose a block die. PUSHBACK/POW Blozej is knocked over. Bacchus Brutus is knocked over. Player pushed to (17, 9) 101 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. Player pushed to (17, 12) 108 moved (MP) to ( 17, 12 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 11 ) SKILL SELECTED: Move ended for Right Said Fred [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Turn time limit reached. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 14, 12 ) Move ended for Merrily Unconscious Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 12, 10 ) Move ended for FourKarter Pounder Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 10 ) Move ended for Blas Ter Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Softy Granite Xtoverus II is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. Softy Granite saved by block skill. [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Laz Zer Screaming Midgets: All players have moved. Czedrzyk is knocked over. (5, 6) + 0, (3, 2) + 0, 0: Czedrzyk has been stunned. 110: status changed from 0 to 2. Laz Zer saved by block skill. Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 1 [Game Saved] 110: status changed from 2 to 1. Czedrzyk rolls over. 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 7 ) 116 moved (MP) to ( 13, 7 ) 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 13, 9 ) Move ended for Goth [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Xtoverus II 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 10 ) Move ended for Bacchus Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 18, 11 ) Move ended for Blozej 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 16, 11 ) Move ended for Cyril Brutus 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 10 ) 12 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Right Said Fred is knocked over. Player pushed to (11, 12) 12 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 CLAW used on armor roll. (5, 1) + 2, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 19, 11 ) Move ended for Claudius Brutus [Game Saved] 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 2 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 13, 6 ) Move ended for Idzi 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) Move ended for Wiktor 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 5 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 9 ) Move ended for Flavius Brutus 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Aeneas Avenging Mutants: All players have moved. Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 13 ) 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (17, 12) 107 moved (MP) to ( 17, 12 ) 2 moved (MP) to ( 16, 14 ) 2 moved (MP) to ( 17, 14 ) 2 moved (MP) to ( 18, 14 ) (5) Go for it successful. 2 moved (MP) to ( 19, 13 ) (6) Go for it successful. 2 moved (MP) to ( 20, 12 ) Move ended for Merrily Unconscious [Game Saved] Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 16, 14 ) 3 moved (MP) to ( 17, 14 ) 3 moved (MP) to ( 18, 14 ) 3 moved (MP) to ( 19, 14 ) (3) Go for it successful. 3 moved (MP) to ( 20, 13 ) (5) Go for it successful. 3 moved (MP) to ( 21, 13 ) Move ended for Flinstone Hammer [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Right Said Fred Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Laz Zer Player pushed to (12, 6) 106 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Blas Ter Bacchus Brutus saved by block skill. Blas Ter saved by block skill. [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: FourKarter Pounder TARGET: 4 --- ROLL: 6 + 0 = 6 FourKarter Pounder slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 12 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 12 ) Move ended for FourKarter Pounder Turn time limit reached. Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 2 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (12, 13) 12 moved (MP) to ( 17, 13 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Move ended for Goth 116: tackle zone state changed to false [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 11) 9 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 14, 10 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Wiktor Softy Granite is knocked over. Player pushed to (16, 10) 6 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 14, 9 ) [Game Saved] 110: Select an action for Czedrzyk Select an action for Czedrzyk 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Czedrzyk 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 15, 7 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 9 ) Move ended for Idzi 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 11 ) Move ended for Bacchus Brutus 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Cyril Brutus Player pushed to (14, 13) 15 moved (MP) to ( 15, 13 ) 102 moved (MP) to ( 16, 12 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 20, 10 ) 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 22, 11 ) 108 moved (MP) to ( 22, 12 ) 3 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Flinstone Hammer is knocked over. Player pushed to (9, 14) 3 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Flinstone Hammer has been knocked prone. 3: status changed from 3 to 1. 108 moved (MP) to ( 21, 13 ) Verified Opponent Roll = 7 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Ball throw-in: 3, 4 (9, 14) Ball moved to ( 9, 11 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 8, 11 ) Move ended for Blozej [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 8 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 8 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 20, 11 ) Move ended for Xtoverus II 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Aeneas Avenging Mutants: All players have moved. Player pushed to (12, 14) 12 moved (MP) to ( 17, 14 ) 107 moved (MP) to ( 17, 13 ) Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (18, 12) 107 moved (MP) to ( 18, 12 ) 12 moved (MP) to ( 17, 13 ) Block selected. 107 blocked. Screaming Midgets , Choose a block die. POW Move ended for Right Said Fred Aeneas is knocked over. Player pushed to (18, 11) 107 moved (MP) to ( 18, 11 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Aeneas has been knocked prone. 107: status changed from 0 to 1. 12 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Flinstone Hammer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 113 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Xtoverus II is knocked over. Player pushed to (19, 10) 113 moved (MP) to ( 19, 10 ) (4, 4) + 0, (0, 0) + 0, 0: Xtoverus II has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 6 + 0 = 6 Merrily Unconscious slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 4 + 0 = 4 2 moved (MP) to ( 22, 11 ) 2 moved (MP) to ( 23, 12 ) 2 moved (MP) to ( 24, 12 ) (3) Go for it successful. 2 moved (MP) to ( 25, 12 ) (5) Go for it successful. 2 moved (MP) to ( 26, 12 ) Move ended for Merrily Unconscious [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for FourKarter Pounder Cyril Brutus is knocked over. Player pushed to (16, 11) 102 moved (MP) to ( 16, 11 ) (4, 5) + 0, (0, 0) + 0, 0: Cyril Brutus has been knocked prone. 102: status changed from 0 to 1. 15 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 13 ) DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Laz Zer 8: Select an action for Laz Zer Turn time limit reached. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 110 blocked. Screaming Midgets , Choose a block die. SKULL Move ended for Laz Zer Laz Zer is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 3 [Game Saved] 110: Select an action for Czedrzyk Select an action for Czedrzyk 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 21, 11 ) Move ended for Czedrzyk 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Goth Softy Granite saved by block skill. Goth saved by block skill. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Flavius Brutus Player pushed to (17, 9) 6 moved (MP) to ( 12, 9 ) [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Aeneas 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (12, 13) 12 moved (MP) to ( 17, 13 ) [Game Saved] 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 20, 12 ) 106 moved (MP) to ( 20, 13 ) 3 blocked. HORNS used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Flinstone Hammer is knocked over. Player pushed to (9, 15) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, 0: Flinstone Hammer has been stunned. 3: status changed from 0 to 0. 3 moved (SP) to ( 0, 0 ) Move ended for Idzi [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 13 ) 108 moved (MP) to ( 23, 13 ) 108 moved (MP) to ( 24, 13 ) 108 moved (MP) to ( 25, 14 ) 108 moved (MP) to ( 26, 14 ) 108 moved (MP) to ( 27, 13 ) Move ended for Blozej 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Cyril Brutus 109: Select an action for Wiktor Select an action for Wiktor 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 17, 11 ) Move ended for Wiktor 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Bacchus Brutus FourKarter Pounder is knocked over. Player pushed to (12, 12) 15 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 21, 12 ) 113 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 23, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 24, 11 ) Move ended for Xtoverus II Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 27, 11 ) DODGE FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 3 + 0 = 3 Merrily Unconscious slips past his opponent(s) unhindered. Merrily Unconscious scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : current status = 7 (6) Foul Fishbreath regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 5 : current square = java.awt.Point[x=0,y=11] : current status = 8 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=12,y=9] : current status = 4 6 : current square = java.awt.Point[x=12,y=9] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=9] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=9] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=15,y=12] : current status = 4 7 : current square = java.awt.Point[x=15,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=5] : current status = 1 8 : current square = java.awt.Point[x=14,y=5] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=0,y=12] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=1,y=1] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=17,y=13] : current status = 4 12 : current square = java.awt.Point[x=17,y=13] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=13] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=13] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 15 : current square = java.awt.Point[x=17,y=12] : current status = 1 15 : current square = java.awt.Point[x=17,y=12] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=16,y=11] : current status = 0 102 : current square = java.awt.Point[x=16,y=11] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=11] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=11] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=19,y=11] : current status = 0 103 : current square = java.awt.Point[x=19,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=0] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=0] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=20,y=13] : current status = 0 106 : current square = java.awt.Point[x=20,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=18,y=11] : current status = 0 107 : current square = java.awt.Point[x=18,y=11] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=18,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=18,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=27,y=13] : current status = 0 108 : current square = java.awt.Point[x=27,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=27,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=27,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=17,y=11] : current status = 0 109 : current square = java.awt.Point[x=17,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=21,y=11] : current status = 0 110 : current square = java.awt.Point[x=21,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=14,y=10] : current status = 0 112 : current square = java.awt.Point[x=14,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=24,y=11] : current status = 0 113 : current square = java.awt.Point[x=24,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=24,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=24,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=13,y=9] : current status = 0 116 : current square = java.awt.Point[x=13,y=9] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=13,y=9] 116 : current status = 0 116 : current square = java.awt.Point[x=13,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 6, 7 ) 15 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 9, 6 ) 1 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 11, 9 ) 9 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 11, 10 ) 2 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 10, 7 ) 9 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 11, 9 ) 3 moved (SP) to ( 6, 7 ) Waiting for Avenging Mutants to set players on field. 116 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 9 ) 113 moved (SP) to ( 15, 12 ) 110 moved (SP) to ( 15, 1 ) 110 moved (SP) to ( 29, 2 ) 104 moved (SP) to ( 15, 1 ) 113 moved (SP) to ( 14, 13 ) 113 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 16, 6 ) 112 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 18, 4 ) Turn time limit reached. 106 moved (SP) to ( 25, 7 ) 108 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 24, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (3+5) = Quick Snap Kick result. Direction: 8 Distance: 6 Quick snap. Waiting for Avenging Mutants to re-arrange players on field. 109 moved (SP) to ( 16, 7 ) 101 moved (SP) to ( 16, 5 ) 112 moved (SP) to ( 16, 9 ) 113 moved (SP) to ( 14, 13 ) 104 moved (SP) to ( 14, 1 ) 102 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 23, 7 ) 103 moved (SP) to ( 14, 5 ) 108 moved (SP) to ( 14, 9 ) Ball placed at (21, 7) Ball placed at (21, 7) GET BALL FINAL RESULT: Goth TARGET: 8 --- ROLL: 4 + 0 = 4 Scatter roll: 6 Ball moved to ( 15, 8 ) [Game Saved] Ball in play. Waiting for Avenging Mutants to finish TURN: 4 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 6 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Goth Player pushed to (16, 6) 6 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 14, 7 ) [Game Saved] 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Aeneas Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 2 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 4 ) Move ended for Lel 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 10, 10 ) Move ended for Xtoverus II 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 9 ) Move ended for Flavius Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 8 ) 15 blocked. HORNS used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW FourKarter Pounder is knocked over. Player pushed to (17, 6) 15 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 13, 7 ) Move ended for Blozej [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 4 ) 101 moved (MP) to ( 13, 4 ) Move ended for Bacchus Brutus 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 6 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 17, 3 ) Move ended for Idzi 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Cyril Brutus TARGET: 2 --- ROLL: 3 + 0 = 3 102 moved (MP) to ( 16, 8 ) Move ended for Cyril Brutus [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 14, 5 ) Move ended for Wiktor Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Foul Fishbreath Player pushed to (10, 11) 113 moved (MP) to ( 10, 11 ) 1 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 9, 4 ) Move ended for Flinstone Hammer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Block selected. 104 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Merrily Unconscious Player pushed to (10, 3) 104 moved (MP) to ( 10, 3 ) 2 moved (MP) to ( 10, 4 ) [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite Select an action for Blas Ter 9: Select an action for Blas Ter Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 107 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 15, 9 ) Move ended for Pick Asunder [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) Move ended for Right Said Fred Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 5 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bacchus Brutus Player pushed to (18, 6) 9 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 5 ) [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Wiktor Softy Granite is knocked over. Player pushed to (17, 7) 6 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Softy Granite has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 13, 6 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Blozej FourKarter Pounder is knocked over. Player pushed to (18, 5) 15 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 12, 6 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Flavius Brutus Laz Zer is knocked over. Player pushed to (18, 10) 8 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (5, 6) + 0, (1, 4) + 0, 0: Laz Zer has been stunned. 8: status changed from 0 to 2. 112 moved (MP) to ( 12, 9 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Right Said Fred is knocked over. Player pushed to (20, 8) 12 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 CLAW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 4) + 2, (2, 1) + 0, 0: Right Said Fred has been stunned. 12: status changed from 0 to 2. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 9, 9 ) Move ended for Claudius Brutus [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtoverus II Foul Fishbreath is knocked over. Player pushed to (19, 9) 1 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 10, 10 ) [Game Saved] 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 11, 3 ) Move ended for Idzi 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Aeneas Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 102: Select an action for Cyril Brutus Select an action for Cyril Brutus 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 3 ) Move ended for Cyril Brutus 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 6 ) 116 moved (MP) to ( 14, 5 ) 116 moved (MP) to ( 13, 4 ) 116 moved (MP) to ( 12, 3 ) 116 moved (MP) to ( 11, 4 ) Move ended for Goth [Game Saved] 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lel Avenging Mutants: All players have moved. Player pushed to (19, 5) 2 moved (MP) to ( 10, 5 ) Avenging Mutants turn ended. [Game Saved] 8: status changed from 2 to 1. Laz Zer rolls over. 12: status changed from 2 to 1. Right Said Fred rolls over. Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 6 + 0 = 6 Pick Asunder slips past his opponent(s) unhindered. Move ended for Pick Asunder [Game Saved] Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Softy Granite Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Foul Fishbreath Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 6 + 0 = 6 Flinstone Hammer slips past his opponent(s) unhindered. 3 moved (MP) to ( 8, 2 ) 3 moved (MP) to ( 9, 1 ) 3 moved (MP) to ( 10, 1 ) 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 12, 2 ) 102 blocked. (2) Go for it successful. Waiting for opponent to choose a block die. POW Cyril Brutus is knocked over. Player pushed to (13, 4) 102 moved (MP) to ( 13, 4 ) (6, 4) + 0, (6, 3) + 0, 0: Cyril Brutus has been knocked out. 102: status changed from 3 to 7. 102 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 13, 3 ) Ball moved to ( 12, 3 ) (4) Go for it successful. 3 moved (MP) to ( 12, 3 ) GET BALL BEFORE RE_ROLL: Flinstone Hammer dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: Flinstone Hammer TARGET: 5 --- ROLL: 2 + 0 = 2 Move ended for Flinstone Hammer Scatter roll: 6 Ball moved to ( 12, 4 ) Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 6 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Bacchus Brutus FourKarter Pounder is knocked over. Player pushed to (19, 6) 15 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 15: status changed from 0 to 1. 101 moved (MP) to ( 11, 5 ) [Game Saved] 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Blozej Player pushed to (18, 8) 6 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 12, 7 ) [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Flavius Brutus Softy Granite saved by block skill. Flavius Brutus saved by block skill. [Game Saved] 113: Select an action for Xtoverus II Select an action for Xtoverus II 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Xtoverus II Foul Fishbreath is knocked over. Player pushed to (19, 8) 1 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 10, 9 ) [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 116: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Goth Flinstone Hammer is knocked over. Player pushed to (16, 2) 3 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Flinstone Hammer has been knocked prone. 3: status changed from 0 to 1. 116 moved (MP) to ( 12, 3 ) [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 9, 6 ) 2 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Merrily Unconscious is knocked over. Player pushed to (19, 4) 2 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 CLAW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (6, 5) + 2, (3, 4) + 0, 0: Merrily Unconscious has been stunned. 2: status changed from 0 to 2. 103 moved (MP) to ( 8, 5 ) Move ended for Claudius Brutus [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 7 ) Move ended for Wiktor 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 7 ) Move ended for Aeneas 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Lel Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 17, 5 ) Avenging Mutants turn ended. [Game Saved] 2: status changed from 2 to 1. Merrily Unconscious rolls over. Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Laz Zer Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Softy Granite Xtoverus II is knocked over. (5, 4) + 0, (6, 6) + 0, 1: Xtoverus II has been badly hurt! 113: status changed from 0 to 8. Softy Granite saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 113 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Blas Ter Player pushed to (13, 8) 108 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for FourKarter Pounder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 12 moved (MP) to ( 10, 7 ) Turn time limit reached. 12 moved (MP) to ( 11, 6 ) 101 blocked. (4) Go for it successful. Dauntless successful. (6+4=10) Screaming Midgets , Choose a block die. POW Bacchus Brutus is knocked over. Player pushed to (11, 4) 101 moved (MP) to ( 11, 4 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 11, 5 ) Move ended for Right Said Fred [Game Saved] Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 10, 10 ) Move ended for Foul Fishbreath Select an action for Flinstone Hammer 3: Select an action for Flinstone Hammer 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Flinstone Hammer TARGET: 3 --- ROLL: 6 + 0 = 6 Flinstone Hammer slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 13, 5 ) (1) Flinstone Hammer trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 3 moved (MP) to ( 12, 5 ) DODGE FINAL RESULT: Flinstone Hammer TARGET: 4 --- ROLL: 3 + 0 = 3 Flinstone Hammer is knocked over. (3, 1) + 0, (0, 0) + 0, 0: Flinstone Hammer has been knocked prone. Move ended for Flinstone Hammer 3: status changed from 0 to 1. Ball moved to ( 13, 4 ) Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 7 [Game Saved] 101: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Bacchus Brutus 104: Select an action for Lel Select an action for Lel 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Lel Right Said Fred is knocked over. Player pushed to (18, 6) 12 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 6) + 0, (4, 3) + 0, 0: Right Said Fred has been stunned. 12: status changed from 0 to 2. 104 moved (MP) to ( 11, 5 ) [Game Saved] 116: Select an action for Goth Select an action for Goth 107: Select an action for Aeneas Select an action for Aeneas 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Aeneas Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 109: Select an action for Wiktor Select an action for Wiktor 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Wiktor Blas Ter is knocked over. Player pushed to (18, 7) 9 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4) Blas Ter is saved by his thick skull (6, 4) + 0, (5, 4) + 0, 0: Blas Ter has been stunned. 9: status changed from 0 to 2. [Game Saved] 116: Select an action for Goth Select an action for Goth Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for Goth 116: tackle zone state changed to false Blitz action used. [Game Saved] 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 108: Select an action for Blozej Select an action for Blozej 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 12 ) 108 moved (MP) to ( 11, 12 ) 108 moved (MP) to ( 10, 11 ) Move ended for Blozej 112: Select an action for Flavius Brutus Select an action for Flavius Brutus 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Flavius Brutus Player pushed to (19, 8) 6 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 11, 8 ) [Game Saved] 106: Select an action for Idzi Select an action for Idzi 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Idzi TARGET: 3 --- ROLL: 6 + 0 = 6 106 moved (MP) to ( 12, 4 ) 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 10, 3 ) 106 moved (MP) to ( 9, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Idzi TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Idzi Ball moved to ( 21, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Claudius Brutus TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 7, 4 ) 103 moved (MP) to ( 6, 3 ) 103 moved (MP) to ( 5, 2 ) 103 moved (MP) to ( 4, 1 ) 103 moved (MP) to ( 3, 0 ) Move ended for Claudius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. [Game Saved] 9: status changed from 2 to 1. Blas Ter rolls over. 12: status changed from 2 to 1. Right Said Fred rolls over. Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. POW Move ended for Laz Zer Blozej is knocked over. Player pushed to (9, 11) 108 moved (MP) to ( 9, 11 ) (2, 1) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 108: status changed from 0 to 1. 8 moved (MP) to ( 10, 11 ) [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for FourKarter Pounder 15: Select an action for FourKarter Pounder 15: tackle zone state changed to true Block selected. 104 blocked. Screaming Midgets , Choose a block die. POW Move ended for FourKarter Pounder Lel is knocked over. Player pushed to (12, 4) 104 moved (MP) to ( 12, 4 ) (6, 2) + 0, (0, 0) + 0, 0: Lel has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 9 ) Move ended for Foul Fishbreath Select an action for Softy Granite 6: Select an action for Softy Granite 6: tackle zone state changed to true Block selected. 112 blocked. Screaming Midgets , Choose a block die. POW Move ended for Softy Granite Flavius Brutus is knocked over. Player pushed to (12, 8) 112 moved (MP) to ( 12, 8 ) (3, 6) + 0, (0, 0) + 0, 0: Flavius Brutus has been knocked prone. 112: status changed from 0 to 1. 6 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 109 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (13, 6) 109 moved (MP) to ( 13, 6 ) Move ended for Pick Asunder Screaming Midgets turn ended. Waiting for Avenging Mutants to finish TURN: 8 [Game Saved] 103: Select an action for Claudius Brutus Select an action for Claudius Brutus 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 2, 1 ) Claudius Brutus scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 5 (5) Cyril Brutus regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 Avenging Mutants Winnings Roll: 4 + 1 Verified Opponent Roll = 2 Screaming Midgets Winnings Roll: 2 + 0 Verified Opponent Roll = 14 Verified Opponent Roll = 11 Clys II gets an MVP award. Verified Opponent Roll = 16 Verified Opponent Roll = 15 FourKarter Pounder gets an MVP award. Verified Opponent Roll = 6 Avenging Mutants FF Roll: 6 + 2 Verified Opponent Roll = 5 Screaming Midgets FF Roll: 5 + 0 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 D6: 1(207) 2(188) 3(200) 4(195) 5(201) 6(209) Total(1200) D8: 1(1) 2(2) 3(1) 4(5) 5(4) 6(4) 7(4) 8(3) Total(24) GAME OVER Final Score: Screaming Midgets: 1 Avenging Mutants: 3 WINNINGS Screaming Midgets: 20000 Avenging Mutants: 50000