Java JRE 1.4 Beta 8.2a OS = Windows XP Locale = français (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Devil Doormen Team 1 race: Orc Player 1 name: Patibulair Player 1: L Orc Lineman 4 3 3 9 [Block] Player 2 name: Maipresque Player 2: L Orc Lineman 5 3 3 9 [] Player 3 name: Corben Dallas Player 3: T Orc Thrower 5 3 3 8 [Dump Off, Pass, Sure Hands] Player 4 name: jecrivengence Player 4: Bo Black Orc 4 4 2 9 [Guard] Player 5 name: chiulenouvo Player 5: Bo Black Orc 4 4 2 9 [Block] Player 6 name: ecraseminus Player 6: Bo Black Orc 4 4 2 9 [Block] Player 7 name: 2cervo1muscle Player 7: Bo Black Orc 4 4 2 9 [Block] Player 8 name: Tamerenshort Player 8: B Orc Blitzer 6 3 3 9 [Block] Player 9 name: Dudule Player 9: B Orc Blitzer 6 3 3 9 [Block] Player 10 name: NTM Player 10: B Orc Blitzer 6 3 3 9 [Block] Player 11 name: woulkroff Player 11: B Orc Blitzer 6 3 3 9 [Block] Player 12 name: Talzir Player 12: L Orc Lineman 5 3 3 9 [] Player 13 name: Crushand Player 13: L Orc Lineman 5 3 3 9 [] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=1197] Connected as server to game 'guiness'. Sending Team File... Done Sending File Receiving: Chosen of Sotek.html Done receiving file. Team 2 name: Chosen of Sotek Team 2 race: Lizardman Player 101 name: Nakai Player 101: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull] Player 102 name: Tzunki Player 102: S Lizardman Saurus 6 4 1 9 [Block] Player 103 name: Quetzl Player 103: S Lizardman Saurus 6 4 1 9 [;] Player 104 name: Huanchi Player 104: S Lizardman Saurus 6 4 1 9 [Block] Player 105 name: Zlotc Player 105: S Lizardman Saurus 6 4 1 9 [Block] Player 106 name: Xtli Player 106: S Lizardman Saurus 6 4 1 9 [Block] Player 107 name: Tepok Player 107: S Lizardman Saurus 6 4 1 9 [;] Player 108 name: Inxi-Huinzi Player 108: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 109 name: Tichi-Huichi Player 109: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Feet] Player 110 name: Itzi-Bitzi Player 110: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 111 name: Tene-Huini Player 111: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 112 name: Itzi-Tepl Player 112: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Stunty] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(6+5) Current Weather: Pouring Rain Gate: 75000 screaming fans show up for the game. Handicap result 23:BAD PRESS. Chosen of Sotek suffer from BAD PRESS. Picked HEADS. Coin flip is: HEADS! Devil Doormen win the toss. Devil Doormen Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 6, 7 ) 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 13, 2 ) 2 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 13, 8 ) 1 moved (SP) to ( 10, 9 ) 12 moved (SP) to ( 5, 5 ) 8 moved (SP) to ( 12, 13 ) 12 moved (SP) to ( 0, 7 ) Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 20, 11 ) 107 moved (SP) to ( 20, 4 ) 105 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 17, 1 ) 107 moved (SP) to ( 17, 2 ) 107 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 29, 4 ) 108 moved (SP) to ( 23, 5 ) 109 moved (SP) to ( 23, 9 ) 111 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( 18, 3 ) 112 moved (SP) to ( 21, 7 ) 112 moved (SP) to ( 22, 5 ) 111 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 19, 10 ) 108 moved (SP) to ( 19, 4 ) 109 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 18, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) *** Setup end *** Devil Doormen Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 8) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 6 Distance: 8 Ball placed at (19, 8) Touchback!! Waiting for Chosen of Sotek to give the ball to a member of their team on the field. Ball moved to ( 7, 5 ) [Game Saved] Ball in play. Waiting for Chosen of Sotek to finish TURN: 1 Turn time limit reached. 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 10 ) Move ended for Quetzl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtli ecraseminus is knocked over. Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 6) + 0, (5, 2) + 0, 0: ecraseminus has been stunned. 6: status changed from 0 to 2. 106 moved (MP) to ( 14, 9 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 4 ) Move ended for Tepok 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Zlotc chiulenouvo is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Dudule is knocked over. Player pushed to (17, 2) 9 moved (MP) to ( 12, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. 102 moved (MP) to ( 13, 2 ) Move ended for Tzunki [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 9 ) 104 moved (MP) to ( 17, 8 ) 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 16, 6 ) Move ended for Huanchi 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 16, 5 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 3 ) 109 moved (MP) to ( 14, 3 ) Move ended for Tichi-Huichi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 1 ) Move ended for Tene-Huini 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 16, 1 ) Move ended for Inxi-Huinzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) Move ended for Itzi-Tepl 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Nakai Chosen of Sotek: All players have moved. jecrivengence is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) Chosen of Sotek turn ended. [Game Saved] 6: status changed from 2 to 1. ecraseminus rolls over. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Dudule Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 8, 2 ) Move ended for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 11, 6 ) Move ended for NTM Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 12, 5 ) Move ended for Patibulair Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 12 ) 8 moved (MP) to ( 12, 11 ) Move ended for Tamerenshort Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 102 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (14, 2) 102 moved (MP) to ( 14, 2 ) Move ended for woulkroff [Game Saved] Select an action for Maipresque 2: Select an action for Maipresque Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 101 blocked. Waiting for opponent to choose a block die. POW/SKULL Move ended for 2cervo1muscle Nakai saved by block skill. 2cervo1muscle saved by block skill. Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 2 [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 12 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 11) 8 moved (MP) to ( 11, 11 ) 103 moved (MP) to ( 12, 11 ) Move ended for Quetzl [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) 104 moved (MP) to ( 16, 8 ) 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 12, 9 ) Move ended for Huanchi 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Xtli 2cervo1muscle saved by block skill. Xtli saved by block skill. [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Nakai Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 7 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 5 ) 107 moved (MP) to ( 14, 6 ) Move ended for Tepok 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Zlotc chiulenouvo saved by block skill. Zlotc saved by block skill. [Game Saved] 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 13, 12 ) Move ended for Tichi-Huichi [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 15, 10 ) Move ended for Itzi-Tepl 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 16, 6 ) 111 moved (MP) to ( 16, 7 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 9 ) Move ended for Tene-Huini 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 13, 11 ) SPRINT used. Move ended for Inxi-Huinzi [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 15, 4 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 8 ) Move ended for Tzunki Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 7 ) Move ended for Corben Dallas Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 8 ) 10 moved (MP) to ( 9, 9 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 9, 12 ) Move ended for NTM Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 11, 8 ) Move ended for Patibulair Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 7, 9 ) Move ended for woulkroff Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 8 ) Move ended for Dudule Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 14, 4 ) Move ended for Maipresque Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 106 blocked. Devil Doormen , Choose a block die. POW/SKULL Xtli saved by block skill. ecraseminus saved by block skill. Move ended for ecraseminus [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for 2cervo1muscle Nakai is knocked over. Player pushed to (15, 6) Player 107 pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) Player pushed to (14, 6) 101 moved (MP) to ( 14, 6 ) (3, 6) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Foul selected. chiulenouvo fouls Nakai. (1, 3) +1 IGMEOY Roll = 5 Move ended for chiulenouvo [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 11, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 10, 9 ) 4 moved (MP) to ( 11, 10 ) Move ended for jecrivengence Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 14, 10 ) Move ended for Tene-Huini 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Xtli ecraseminus is knocked over. Player pushed to (17, 8) 6 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: ecraseminus has been knocked prone. 6: status changed from 0 to 1. 106 moved (MP) to ( 13, 9 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 3 ) 2 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Maipresque is knocked over. Player pushed to (16, 5) 2 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 4 ) 107 moved (MP) to ( 12, 4 ) Move ended for Tepok [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Zlotc Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) 105 moved (MP) to ( 13, 6 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 4 ) Move ended for Tzunki 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 13 ) 109 moved (MP) to ( 11, 14 ) 109 moved (MP) to ( 10, 14 ) 109 moved (MP) to ( 9, 14 ) 109 moved (MP) to ( 8, 14 ) 109 moved (MP) to ( 7, 13 ) 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 5, 11 ) Move ended for Tichi-Huichi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 104: Select an action for Huanchi Select an action for Huanchi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 15, 8 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 15, 2 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 7 ) 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 13, 3 ) Move ended for Inxi-Huinzi [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Huanchi Player pushed to (19, 8) 1 moved (MP) to ( 10, 8 ) 104 moved (MP) to ( 11, 8 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl Turn time limit reached. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for ecraseminus Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 6, 2 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 10, 2 ) Move ended for Dudule Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 9, 6 ) 11 moved (MP) to ( 10, 5 ) Move ended for woulkroff Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 8, 11 ) 10 moved (MP) to ( 7, 10 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 5, 9 ) 10 moved (MP) to ( 5, 10 ) 109 blocked. Devil Doormen , Choose a block die. POW Tichi-Huichi is knocked over. Player pushed to (6, 12) 109 moved (MP) to ( 6, 12 ) (2, 1) + 0, (0, 0) + 0, 0: Tichi-Huichi has been knocked prone. 109: status changed from 0 to 1. 10 moved (MP) to ( 5, 11 ) Move ended for NTM [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for jecrivengence Quetzl is knocked over. Player pushed to (13, 12) 103 moved (MP) to ( 13, 12 ) (2, 6) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) Move ended for Tamerenshort Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 106 blocked. Devil Doormen , Choose a block die. POW Move ended for 2cervo1muscle Xtli is knocked over. Player pushed to (13, 10) 106 moved (MP) to ( 13, 10 ) (6, 5) + 0, (2, 2) + 0, 0: Xtli has been stunned. 106: status changed from 0 to 2. 7 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Patibulair Player pushed to (12, 9) 104 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 14, 4 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Maipresque TARGET: 4 --- ROLL: 1 + 0 = 1 Maipresque is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. Move ended for Maipresque 2: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 4 [Game Saved] 106: status changed from 2 to 1. Xtli rolls over. 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tzunki woulkroff is knocked over. Player pushed to (19, 6) 11 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: woulkroff has been knocked prone. 11: status changed from 0 to 1. 102 moved (MP) to ( 10, 5 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zlotc Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 13, 7 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 11, 7 ) Move ended for Nakai Sending Team File... Done Sending File [Game Saved] 107: Select an action for Tepok Select an action for Tepok Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 11, 4 ) 107 moved (MP) to ( 10, 4 ) 107 moved (MP) to ( 9, 4 ) 107 moved (MP) to ( 8, 4 ) 107 moved (MP) to ( 7, 3 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Corben Dallas is knocked over. Player pushed to (23, 1) 3 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (4, 5) + 0, (2, 1) + 0, 0: Corben Dallas has been stunned. 3: status changed from 0 to 2. 107 moved (MP) to ( 6, 2 ) Move ended for Tepok [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 2 ) Hand off selected. Move ended for Itzi-Tepl Ball moved to ( 16, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 4 ) 108 moved (MP) to ( 10, 4 ) 108 moved (MP) to ( 9, 4 ) 108 moved (MP) to ( 8, 4 ) 108 moved (MP) to ( 7, 4 ) 108 moved (MP) to ( 6, 3 ) 108 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 1 (1) Inxi-Huinzi trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 3, 1 ) SPRINT used. Verified Opponent Roll = 1 (1) Inxi-Huinzi trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 2, 1 ) Inxi-Huinzi scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 19, 8 ) 104 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 17, 2 ) 106 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 17, 13 ) 107 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 19, 7 ) 109 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 17, 2 ) 107 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 24, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 4 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 3 ) 9 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 14, 3 ) 9 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 14, 13 ) 11 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 10, 4 ) 9 moved (SP) to ( 10, 5 ) 3 moved (SP) to ( 7, 7 ) 2 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 14, 13 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 6) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Kickoff Roll (4+5) = Brilliant Coaching Chosen of Sotek: 6 + 1 coaches Devil Doormen: 3 + 1 coaches Chosen of Sotek get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 1 Kick result. Direction: 8 Distance: 1 Ball placed at (21, 6) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for ecraseminus Huanchi saved by block skill. ecraseminus saved by block skill. [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. SKULL Move ended for 2cervo1muscle 2cervo1muscle is knocked over. (5, 4) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 1 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Maipresque is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. Tzunki saved by block skill. 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 2 ) Move ended for Tzunki [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 9 ) Move ended for Tepok 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 12 ) 106 moved (MP) to ( 15, 12 ) Move ended for Xtli 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Huanchi ecraseminus is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: ecraseminus has been knocked prone. 6: status changed from 0 to 1. 104 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nakai jecrivengence is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Zlotc chiulenouvo saved by block skill. Zlotc saved by block skill. [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 9, 4 ) Move ended for Quetzl [Game Saved] 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 8, 4 ) Move ended for Tichi-Huichi [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 6 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 2 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 10 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Inxi-Huinzi knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 1 + 0 = 1 Inxi-Huinzi is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (4, 1) + 1, 0: Inxi-Huinzi has been stunned. Move ended for Inxi-Huinzi 108: status changed from 0 to 2. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 7, 5 ) 109 blocked. Devil Doormen , Choose a block die. POW/SKULL Tichi-Huichi is knocked over. (3, 6) + 0, (3, 3) + 1, 0: Tichi-Huichi has been stunned. 109: status changed from 0 to 2. woulkroff saved by block skill. 11 moved (MP) to ( 8, 5 ) GET BALL FINAL RESULT: woulkroff TARGET: 5 --- ROLL: 6 + 0 = 6 Move ended for woulkroff [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 9, 5 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Dudule Player pushed to (8, 3) 103 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 9, 4 ) [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for ecraseminus Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Block selected. 102 blocked. Devil Doormen , Choose a block die. SKULL Move ended for Tamerenshort Tamerenshort is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 108: status changed from 2 to 1. Inxi-Huinzi rolls over. 109: status changed from 2 to 1. Tichi-Huichi rolls over. 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tzunki Maipresque is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. Tzunki saved by block skill. [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Quetzl Player pushed to (19, 5) 9 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 9, 4 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Nakai 101: tackle zone state changed to false [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Huanchi jecrivengence is knocked over. Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 13, 7 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Xtli Talzir is knocked over. Player pushed to (15, 14) 12 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Talzir has been knocked prone. 12: status changed from 0 to 1. 106 moved (MP) to ( 14, 13 ) [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 10 ) Move ended for Tene-Huini 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (16, 11) 7 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 14, 10 ) [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 3 ) 112 moved (MP) to ( 14, 4 ) 112 moved (MP) to ( 14, 5 ) Move ended for Itzi-Tepl 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW chiulenouvo is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 7 ) 105 moved (MP) to ( 9, 6 ) Move ended for Zlotc Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for Dudule 9: Select an action for Dudule Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) DODGE FINAL RESULT: woulkroff TARGET: 3 --- ROLL: 6 + 0 = 6 woulkroff slips past his opponent(s) unhindered. 11 moved (MP) to ( 7, 7 ) 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 9, 10 ) 11 moved (MP) to ( 10, 11 ) Move ended for woulkroff [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for ecraseminus Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) 6 moved (MP) to ( 13, 7 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW/SKULL Move ended for 2cervo1muscle Tepok is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 107: status changed from 0 to 1. 2cervo1muscle saved by block skill. [Game Saved] Select an action for Talzir 12: Select an action for Talzir 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 106 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Xtli is knocked over. Player pushed to (15, 12) 106 moved (MP) to ( 15, 12 ) (5, 4) + 0, (0, 0) + 0, 0: Xtli has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 14, 13 ) 12 moved (MP) to ( 13, 12 ) Move ended for Talzir [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 13 ) 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 11, 10 ) Move ended for NTM Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 3 + 0 = 3 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 9, 10 ) Move ended for Dudule [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Tamerenshort Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 5 ) DODGE BEFORE RE_ROLL: Corben Dallas knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Corben Dallas TARGET: 5 --- ROLL: 1 + 0 = 1 Corben Dallas is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. Move ended for Corben Dallas Devil Doormen: All players have moved. 3: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 13 ) Move ended for Xtli 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tepok 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 8, 7 ) 105 moved (MP) to ( 7, 8 ) 105 moved (MP) to ( 7, 9 ) 105 moved (MP) to ( 7, 10 ) 105 moved (MP) to ( 7, 11 ) 105 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 105 moved (MP) to ( 9, 12 ) 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (19, 10) 11 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 10, 11 ) Move ended for Zlotc [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 5 ) 103 moved (MP) to ( 9, 6 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 10, 9 ) Move ended for Quetzl 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 9, 3 ) 109 moved (MP) to ( 10, 2 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 13, 1 ) Move ended for Tichi-Huichi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Tzunki Maipresque is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. Tzunki saved by block skill. [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Nakai ecraseminus is knocked over. Player pushed to (17, 6) 6 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: ecraseminus has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 13, 7 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Huanchi chiulenouvo is knocked over. Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 13, 6 ) [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 18, 11 ) Move ended for Tene-Huini 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 3 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 9 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 3 + 0 = 3 Inxi-Huinzi slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 17, 7 ) Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for ecraseminus Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 11, 4 ) Move ended for Corben Dallas Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for Dudule 9: Select an action for Dudule Select an action for woulkroff 11: Select an action for woulkroff Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. POW Move ended for jecrivengence Huanchi is knocked over. Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) (1, 4) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Quetzl TARGET: 12 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Quetzl. Pass selected. SHORT PASS PASS BEFORE RE_ROLL: woulkroff fumbled the ball! TARGET: 4 --- ROLL: 3 + -2Tz = 1 Team re-roll used. PASS FINAL RESULT: woulkroff TARGET: 4 --- ROLL: 5 + -2Tz = 3 Scatter roll: 6 Scatter roll: 5 Scatter roll: 2 Move ended for woulkroff Ball moved to ( 12, 5 ) GET BALL FINAL RESULT: chiulenouvo TARGET: 6 --- ROLL: 4 + 0 = 4 Scatter roll: 2 Ball moved to ( 12, 4 ) Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 8 [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tzunki Player pushed to (14, 1) 2 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 2 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Huanchi 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Xtli Talzir is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 6) + 0, (1, 4) + 0, 0: Talzir has been stunned. 12: status changed from 0 to 2. Xtli saved by block skill. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Zlotc NTM is knocked over. Player pushed to (18, 9) 10 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 11, 10 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. POW/SKULL Move ended for Quetzl woulkroff saved by block skill. Quetzl is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 6) + 0, (3, 3) + 0, 0: Quetzl has been stunned. 103: status changed from 0 to 2. Chosen of Sotek turn ended. [Game Saved] 12: status changed from 2 to 1. Talzir rolls over. Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 13, 5 ) 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Player pushed to (15, 6) 104 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 3 ) Move ended for chiulenouvo [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Block selected. 102 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Tamerenshort Player pushed to (14, 1) 102 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 11 ) Move ended for Dudule Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. POW Move ended for woulkroff Zlotc is knocked over. Player pushed to (12, 10) 105 moved (MP) to ( 12, 10 ) (2, 5) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. 11 moved (MP) to ( 11, 10 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for 2cervo1muscle Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. SKULL Move ended for ecraseminus ecraseminus is knocked over. MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: ecraseminus has been knocked prone. 6: status changed from 0 to 1. Devil Doormen turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=15,y=1] : current status = 4 2 : current square = java.awt.Point[x=15,y=1] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=15,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=15,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=11,y=4] : current status = 4 3 : current square = java.awt.Point[x=11,y=4] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4 : current square = java.awt.Point[x=13,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=13,y=3] : current status = 4 5 : current square = java.awt.Point[x=13,y=3] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=13,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=13,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=12,y=6] : current status = 1 6 : current square = java.awt.Point[x=12,y=6] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=6] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=6] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=13,y=11] : current status = 4 7 : current square = java.awt.Point[x=13,y=11] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=11] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=11] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=3] : current status = 4 8 : current square = java.awt.Point[x=14,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=10,y=11] : current status = 0 9 : current square = java.awt.Point[x=10,y=11] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=11,y=9] : current status = 4 10 : current square = java.awt.Point[x=11,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=11,y=10] : current status = 0 11 : current square = java.awt.Point[x=11,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=11,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=11,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=13,y=12] : current status = 1 12 : current square = java.awt.Point[x=13,y=12] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=14,y=1] : current status = 0 102 : current square = java.awt.Point[x=14,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=14,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=14,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=10,y=9] : current status = 2 103 : current square = java.awt.Point[x=10,y=9] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=10,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=10,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=12,y=10] : current status = 1 105 : current square = java.awt.Point[x=12,y=10] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=14,y=13] : current status = 0 106 : current square = java.awt.Point[x=14,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=13,y=1] : current status = 0 109 : current square = java.awt.Point[x=13,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=13,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=13,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=18,y=11] : current status = 0 111 : current square = java.awt.Point[x=18,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=16,y=3] : current status = 0 112 : current square = java.awt.Point[x=16,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 3 ) 105 moved (SP) to ( 16, 12 ) 105 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 18, 11 ) 105 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 17, 12 ) 107 moved (SP) to ( 17, 11 ) 104 moved (SP) to ( 15, 5 ) 111 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 108 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 16, 11 ) 106 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 16, 3 ) 102 moved (SP) to ( 16, 2 ) 111 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 22, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 10, 11 ) 11 moved (SP) to ( 10, 3 ) 2 moved (SP) to ( 10, 7 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 6) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (4+1) = Cheering Fans Chosen of Sotek: 5 + 7FF + 0CL Devil Doormen: 5 + 8FF + 0CL Devil Doormen get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 2 Kick result. Direction: 7 Distance: 2 Ball placed at (21, 6) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 19, 7 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Maipresque TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 18, 8 ) [Game Saved] Ball in play. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for chiulenouvo Huanchi is knocked over. Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) (3, 3) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for ecraseminus Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 8 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 5 + 0 = 5 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 12, 6 ) Move ended for Corben Dallas [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) Move ended for jecrivengence Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 11, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 11, 7 ) Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 11, 5 ) Move ended for woulkroff Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) Move ended for 2cervo1muscle Select an action for Dudule 9: Select an action for Dudule Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 12, 3 ) Turn time limit reached. 2 moved (MP) to ( 13, 3 ) Move ended for Maipresque Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for Patibulair Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 1 [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 6 ) Move ended for Huanchi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 1 ) 102 moved (MP) to ( 15, 0 ) 102 moved (MP) to ( 14, 0 ) 102 moved (MP) to ( 13, 0 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 13, 2 ) Move ended for Tzunki 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 4 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 13, 5 ) Move ended for Nakai [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zlotc Patibulair is knocked over. Player pushed to (15, 9) 1 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 105 moved (MP) to ( 15, 9 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) Move ended for Quetzl 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 11 ) Move ended for Tepok 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 16, 9 ) 106 moved (MP) to ( 16, 8 ) 106 moved (MP) to ( 15, 7 ) Move ended for Xtli 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 10, 9 ) 109 moved (MP) to ( 9, 8 ) Move ended for Tichi-Huichi 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 16, 9 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 12, 10 ) Move ended for Inxi-Huinzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) 111 moved (MP) to ( 19, 5 ) Move ended for Tene-Huini 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 9 ) Move ended for Itzi-Tepl Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Patibulair Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 105 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for ecraseminus Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 5 ) Move ended for jecrivengence Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 101 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (13, 4) 101 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for NTM 10: Select an action for NTM Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 9 ) 108 blocked. Devil Doormen , Choose a block die. POW/SKULL Inxi-Huinzi is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Inxi-Huinzi has been knocked prone. 108: status changed from 0 to 1. NTM saved by block skill. 10 moved (MP) to ( 13, 10 ) Move ended for NTM [Game Saved] Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 13, 8 ) Move ended for Corben Dallas Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 12, 9 ) Move ended for woulkroff Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 7 ) Move ended for 2cervo1muscle Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. PUSHBACK/POW Move ended for Dudule Tepok is knocked over. Player pushed to (15, 10) 107 moved (MP) to ( 15, 10 ) (6, 4) + 0, (1, 4) + 0, 0: Tepok has been stunned. 107: status changed from 0 to 2. 9 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Tamerenshort TARGET: 3 --- ROLL: 6 + 0 = 6 Tamerenshort slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 3 ) 8 moved (MP) to ( 17, 4 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 6 ) Move ended for Tamerenshort Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 2 [Game Saved] 107: status changed from 2 to 1. Tepok rolls over. 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tzunki Maipresque is knocked over. Player pushed to (17, 4) 2 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 13, 3 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 9 ) Move ended for Zlotc 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Xtli chiulenouvo is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. 106 moved (MP) to ( 14, 6 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 14, 7 ) 3 blocked. 3: tackle zone state changed to true QUICK PASS PASS FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 4 + 1Qp + -1Tz = 4 Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Dudule TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 14, 10 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Corben Dallas is knocked over. Player pushed to (17, 8) 3 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 0 to 1. Move ended for Huanchi [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 7 ) Move ended for Quetzl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 11, 11 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 3 + 0 = 3 Inxi-Huinzi slips past his opponent(s) unhindered. 108 moved (MP) to ( 12, 12 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 16, 12 ) Move ended for Inxi-Huinzi [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nakai Player pushed to (17, 6) 4 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 12, 5 ) [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 10 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 6 + 0 = 6 Itzi-Tepl slips past his opponent(s) unhindered. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 6 --- ROLL: 2 + 0 = 2 Move ended for Itzi-Tepl Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 15, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Patibulair TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 14, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Zlotc TARGET: 9 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 13, 8 ) Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 9 ) Move ended for Corben Dallas Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Block selected. 112 blocked. Devil Doormen , Choose a block die. POW Move ended for Dudule Itzi-Tepl is knocked over. Player pushed to (16, 8) Player 105 pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) Player pushed to (15, 9) 112 moved (MP) to ( 15, 9 ) Scatter roll: 4 Ball moved to ( 17, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Itzi-Tepl has been knocked prone. 112: status changed from 0 to 1. 9 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) 11 moved (MP) to ( 15, 12 ) 108 blocked. Devil Doormen , Choose a block die. POW Inxi-Huinzi is knocked over. Player pushed to (17, 13) 108 moved (MP) to ( 17, 13 ) (6, 6) + 0, (2, 5) + 1, 0: Inxi-Huinzi has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) Move ended for woulkroff [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) Move ended for 2cervo1muscle Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 11 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 9 ) 10 moved (MP) to ( 17, 8 ) GET BALL BEFORE RE_ROLL: NTM dropped the ball. TARGET: 6 --- ROLL: 4 + 0 = 4 Team re-roll used. GET BALL FINAL RESULT: NTM TARGET: 6 --- ROLL: 1 + 0 = 1 Move ended for NTM Scatter roll: 6 Ball moved to ( 17, 9 ) Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zlotc Player pushed to (11, 7) 10 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 8 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tepok 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Quetzl Player pushed to (11, 5) 8 moved (MP) to ( 18, 5 ) 103 moved (MP) to ( 18, 6 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Tzunki Maipresque is knocked over. Player pushed to (18, 5) 2 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 12, 4 ) [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 9 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 6 + 0 = 6 Itzi-Tepl slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 Itzi-Tepl slips past his opponent(s) unhindered. Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Itzi-Tepl fumbled the ball! TARGET: 3 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 1 PASS FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 2 Player fumbled direction: 2 Ball moved to ( 15, 11 ) Move ended for Itzi-Tepl Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 12 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 12 ) 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 12 ) 11 moved (MP) to ( 23, 13 ) Move ended for woulkroff Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) 3 moved (MP) to ( 14, 11 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 6 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 6 --- ROLL: 4 + 0 = 4 Move ended for Corben Dallas Scatter roll: 4 Ball moved to ( 15, 11 ) Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 4 [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Quetzl Player pushed to (10, 8) 10 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 7 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 12 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Corben Dallas is knocked over. Player pushed to (16, 10) 3 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 4) + 0, (1, 6) + 0, 0: Corben Dallas has been stunned. 3: status changed from 0 to 2. 105 moved (MP) to ( 14, 11 ) Sending Team File... Done Sending File Move ended for Zlotc Sending Team File... Done Sending File [Game Saved] 107: Select an action for Tepok Select an action for Tepok [Game Saved] Sending Team File... Done Sending File 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Tepok Player pushed to (16, 9) 9 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 14, 10 ) [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Itzi-Tepl Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 15, 11 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Zlotc TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 16, 12 ) Chosen of Sotek turn ended. [Game Saved] 3: status changed from 2 to 1. Corben Dallas rolls over. Devil Doormen start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tamerenshort 8: Select an action for Tamerenshort Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 10 ) DODGE BEFORE RE_ROLL: Dudule knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 2 + 0 = 2 Dudule is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. Move ended for Dudule 9: status changed from 0 to 1. Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 11 ) Move ended for Zlotc 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 3 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 10, 8 ) Hand off selected. Move ended for Itzi-Tepl Ball moved to ( 20, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tichi-Huichi TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 5, 12 ) 109 moved (MP) to ( 4, 13 ) 109 moved (MP) to ( 3, 13 ) Move ended for Tichi-Huichi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Tzunki Maipresque is knocked over. Player pushed to (18, 6) 2 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 11, 5 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Tepok Patibulair is knocked over. Player pushed to (14, 8) 1 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Patibulair has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 14, 9 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Quetzl NTM is knocked over. Player pushed to (9, 8) 10 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 19, 8 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Nakai Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 12, 6 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Huanchi Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) Move ended for Xtli 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 4 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + 0 = 4 Tene-Huini slips past his opponent(s) unhindered. 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 22, 2 ) 111 moved (MP) to ( 23, 2 ) 111 moved (MP) to ( 24, 2 ) 111 moved (MP) to ( 25, 1 ) Move ended for Tene-Huini Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Maipresque 2: Select an action for Maipresque 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Maipresque Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for NTM Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 13 ) 11 moved (MP) to ( 21, 13 ) 11 moved (MP) to ( 20, 13 ) 11 moved (MP) to ( 19, 13 ) 11 moved (MP) to ( 18, 13 ) 11 moved (MP) to ( 17, 13 ) Move ended for woulkroff Select an action for Patibulair 1: Select an action for Patibulair 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Patibulair Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Corben Dallas Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 6 ) 8 moved (MP) to ( 16, 7 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 15, 10 ) Move ended for Tamerenshort Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true Block selected. 107 blocked. Devil Doormen , Choose a block die. POW Move ended for ecraseminus Tepok is knocked over. Player pushed to (14, 10) 107 moved (MP) to ( 14, 10 ) (5, 4) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 106 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for 2cervo1muscle Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true Block selected. 104 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for chiulenouvo Player pushed to (14, 6) 104 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 3 + 0 = 3 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 12 ) 9 moved (MP) to ( 9, 13 ) (3) Go for it successful. 9 moved (MP) to ( 8, 13 ) (3) Go for it successful. 9 moved (MP) to ( 7, 13 ) Move ended for Dudule [Game Saved] Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 11, 8 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: jecrivengence knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + -1 = 2 DODGE FINAL RESULT: jecrivengence TARGET: 5 --- ROLL: 3 + -1 = 2 jecrivengence is knocked over. (6, 2) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 4 to 1. Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Tzunki Maipresque is knocked over. Player pushed to (17, 7) 2 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Maipresque has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 11, 6 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Zlotc Corben Dallas is knocked over. Player pushed to (16, 9) 3 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Corben Dallas has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 13, 10 ) [Game Saved] 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 2, 12 ) Tichi-Huichi scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 5 (5) Inxi-Huinzi regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 6 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 9 ) 107 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 19, 3 ) 111 moved (SP) to ( 25, 5 ) 109 moved (SP) to ( 25, 9 ) 112 moved (SP) to ( 23, 9 ) 108 moved (SP) to ( 23, 5 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 13, 13 ) 11 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 10, 7 ) 7 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 6) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (5+5) = Blitz! Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kick result. Direction: 4 Distance: 1 Waiting for Chosen of Sotek to finish TURN: 6 Xtli has already moved this turn. Xtli has already moved this turn. Zlotc has already moved this turn. [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Nakai 101: tackle zone state changed to false [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 11 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW ecraseminus is knocked over. Player pushed to (15, 9) 6 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: ecraseminus has been knocked prone. 6: status changed from 0 to 1. Move ended for Tepok [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl Turn time limit reached. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 3 ) Move ended for Quetzl 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 9 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 5 ) Move ended for Inxi-Huinzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 17, 4 ) Move ended for Tene-Huini 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 10 ) 109 moved (MP) to ( 23, 10 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 20, 10 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 18, 10 ) 109 moved (MP) to ( 17, 10 ) Move ended for Tichi-Huichi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. Ball placed at (-1, -1) Ball moved to ( 22, 6 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 21, 7 ) [Game Saved] Devil Doormen start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for woulkroff 11: Select an action for woulkroff 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 2 ) Move ended for woulkroff Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true Block selected. 103 blocked. Devil Doormen , Choose a block die. PUSHBACK Move ended for 2cervo1muscle Player pushed to (16, 2) 103 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 12 ) Move ended for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 105 blocked. Devil Doormen , Choose a block die. POW/SKULL Zlotc saved by block skill. ecraseminus saved by block skill. Move ended for ecraseminus [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 7 ) GET BALL BEFORE RE_ROLL: Corben Dallas dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Corben Dallas TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 8, 8 ) Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Tepok NTM is knocked over. Player pushed to (15, 13) 10 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: NTM has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 14, 12 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Xtli Player pushed to (15, 8) 6 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 14, 9 ) [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 15, 6 ) Move ended for Inxi-Huinzi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Huanchi jecrivengence is knocked over. Player pushed to (16, 4) 4 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 104 moved (MP) to ( 14, 5 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tzunki 2cervo1muscle is knocked over. Player pushed to (16, 3) 7 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: 2cervo1muscle has been knocked prone. 7: status changed from 0 to 1. 102 moved (MP) to ( 14, 4 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Nakai ecraseminus is knocked over. Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: ecraseminus has been knocked prone. 6: status changed from 0 to 1. 101 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 10 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW chiulenouvo is knocked over. Player pushed to (16, 12) 5 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: chiulenouvo has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 14, 11 ) 105 moved (MP) to ( 13, 11 ) 105 moved (MP) to ( 12, 10 ) Move ended for Zlotc [Game Saved] 109: Select an action for Tichi-Huichi Select an action for Tichi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 12 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Tichi-Huichi TARGET: 3 --- ROLL: 6 + 0 = 6 Tichi-Huichi slips past his opponent(s) unhindered. 109 moved (MP) to ( 10, 12 ) 109 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 7, 9 ) Move ended for Tichi-Huichi [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 2 ) Move ended for Quetzl 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 12 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 4 + 0 = 4 Itzi-Tepl slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 10 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + 0 = 2 Itzi-Tepl slips past his opponent(s) unhindered. Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 9, 9 ) Move ended for Itzi-Tepl [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 5 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Tene-Huini slips past his opponent(s) unhindered. 111 moved (MP) to ( 12, 5 ) 111 moved (MP) to ( 11, 6 ) STUNTY skill used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 6 + 0 = 6 Tene-Huini slips past his opponent(s) unhindered. 111 moved (MP) to ( 10, 6 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 3 + 0 = 3 Tene-Huini slips past his opponent(s) unhindered. 111 moved (MP) to ( 9, 7 ) STUNTY skill used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 3 + 0 = 3 Tene-Huini slips past his opponent(s) unhindered. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 8, 8 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Tene-Huini slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tene-Huini TARGET: 5 --- ROLL: 6 + 0 = 6 Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 8, 9 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + 0 = 4 Tene-Huini slips past his opponent(s) unhindered. Move ended for Tene-Huini Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Devil Doormen start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2cervo1muscle 7: Select an action for 2cervo1muscle 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for 2cervo1muscle Select an action for jecrivengence 4: Select an action for jecrivengence 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for jecrivengence Select an action for NTM 10: Select an action for NTM 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for NTM Select an action for chiulenouvo 5: Select an action for chiulenouvo 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for chiulenouvo Select an action for ecraseminus 6: Select an action for ecraseminus 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for ecraseminus Select an action for Corben Dallas 3: Select an action for Corben Dallas 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 6, 8 ) Move ended for Corben Dallas Select an action for Crushand 13: Select an action for Crushand 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 8 ) Move ended for Crushand Select an action for Tamerenshort 8: Select an action for Tamerenshort 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 10, 5 ) 8 moved (MP) to ( 9, 6 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 8, 8 ) 111 blocked. Devil Doormen , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (7, 10) 111 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 8, 9 ) Move ended for Tamerenshort [Game Saved] Select an action for Dudule 9: Select an action for Dudule 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 11 ) DODGE FINAL RESULT: Dudule TARGET: 3 --- ROLL: 5 + 0 = 5 Dudule slips past his opponent(s) unhindered. 9 moved (MP) to ( 9, 12 ) 9 moved (MP) to ( 8, 12 ) 9 moved (MP) to ( 7, 12 ) 9 moved (MP) to ( 6, 12 ) 9 moved (MP) to ( 6, 11 ) Move ended for Dudule [Game Saved] Select an action for Patibulair 1: Select an action for Patibulair Select an action for woulkroff 11: Select an action for woulkroff Devil Doormen turn ended. Waiting for Chosen of Sotek to finish TURN: 8 [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 3 ) Move ended for Inxi-Huinzi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tzunki jecrivengence is knocked over. Player pushed to (17, 3) 4 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: jecrivengence has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 13, 4 ) [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 12, 5 ) 104 moved (MP) to ( 11, 5 ) 104 moved (MP) to ( 10, 6 ) 104 moved (MP) to ( 9, 7 ) Move ended for Huanchi 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 10, 11 ) 105 moved (MP) to ( 9, 11 ) 105 moved (MP) to ( 8, 11 ) 105 moved (MP) to ( 7, 11 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dudule is knocked over. Player pushed to (24, 10) 9 moved (MP) to ( 5, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Dudule has been knocked prone. 9: status changed from 0 to 1. Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 8, 10 ) Move ended for Zlotc [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Itzi-Tepl Tamerenshort is knocked over. Player pushed to (22, 8) 8 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Tamerenshort has been knocked prone. 8: status changed from 0 to 1. 112 moved (MP) to ( 8, 9 ) [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 11 ) 111 moved (MP) to ( 5, 12 ) 111 moved (MP) to ( 4, 13 ) 111 moved (MP) to ( 3, 13 ) 111 moved (MP) to ( 2, 13 ) Tene-Huini scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111: status changed from 4 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 2 Chosen of Sotek Winnings Roll: 2 + 2 Verified Opponent Roll = 4 Devil Doormen Winnings Roll: 4 + 2 Verified Opponent Roll = 5 Zlotc gets an MVP award. Verified Opponent Roll = 15 Verified Opponent Roll = 4 jecrivengence gets an MVP award. Verified Opponent Roll = 6 Chosen of Sotek FF Roll: 6 + 2 Verified Opponent Roll = 6 Devil Doormen FF Roll: 6 + -1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 D6: 1(191) 2(187) 3(190) 4(193) 5(171) 6(164) Total(1096) D8: 1(2) 2(9) 3(2) 4(6) 5(3) 6(4) 7(6) 8(4) Total(36) GAME OVER Final Score: Devil Doormen: 0 Chosen of Sotek: 3 WINNINGS Devil Doormen: 60000 Chosen of Sotek: 40000