Java JRE 1.4 Beta 8.2b OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 3 5 1 9 [Block, Mighty Blow, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 4 name: 1DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Mighty Blow, Multiple Block, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Regenerate] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands] Player 8 name: 1TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Pass, Regenerate, Sure Hands, Hail Mary Pass] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 11 name: 1Fetch() {RETURN ballToThrower} Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 13 name: 1[A HREF=HitRef] [B] Foul [/B] [/A] Player 13: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 15 name: 1PROTECTED: Player ballCarrier; Player 15: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 16 name: 1COPY OppAction.exe MyAction.exe Player 16: S Khemrian Skeleton 5 3 1 7 [Regenerate] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=4288] Connected as server to game 'ssvskia'. Sending Team File... Done Sending File Receiving: Silvercrest Saints.html Done receiving file. Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 104 name: Cardo Player 104: L High Elf Lineman 6 3 4 8 [] Player 105 name: Loradon Player 105: B Dragon Warrior 7 3 4 8 [Block] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [] Player 107 name: Tomar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Trido Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Catch, Dodge] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Pass] Done loading opponent team. *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny *** Setup start *** Gate: 67000 screaming fans show up for the game. Handicap result 12:EXTRA TRAINING. Silvercrest Saints gain a reroll from EXTRA TRAINING. Silvercrest Saints gets a LEADER reroll. Padil manages to ignore the niggling pain. Cardo manages to ignore the niggling pain. Trido is suffering from a niggling injury. 108: status changed from 0 to 2. Pradil manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Silvercrest Saints win the toss. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 13, 4 ) 13 moved (SP) to ( 13, 11 ) 15 moved (SP) to ( 13, 3 ) 5 moved (SP) to ( 9, 5 ) 6 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 9, 12 ) 12 moved (SP) to ( 13, 11 ) 11 moved (SP) to ( 13, 2 ) 15 moved (SP) to ( 9, 2 ) 11 moved (SP) to ( 13, 3 ) 9 moved (SP) to ( 0, 5 ) Waiting for Silvercrest Saints to set players on field. 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 9 ) Turn time limit reached. 111 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( 16, 11 ) 112 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 10 ) 104 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 17, 9 ) 103 moved (SP) to ( 16, 10 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 6) Kickoff Roll (6+4) = Blitz! Kick result. Direction: 2 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Khemrian Inept Automatons start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 2 ) 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 12, 2 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 1 ) Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1Fetch() {RETURN ballToThrower} 11: Select an action for 1Fetch() {RETURN ballToThrower} 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 7 ) Move ended for 1Fetch() {RETURN ballToThrower} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 11, 9 ) Move ended for 1KILL $Opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 12 ) 12 moved (MP) to ( 15, 12 ) Move ended for 1CATCH ball Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 10, 12 ) 13 moved (MP) to ( 11, 12 ) 13 moved (MP) to ( 12, 12 ) 13 moved (MP) to ( 13, 12 ) 13 moved (MP) to ( 14, 11 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 10 ) 102 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Dunar is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. 2 moved (MP) to ( 15, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 17, 7 ) 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 19, 5 ) (1) 1COPY OppAction.exe MyAction.exe trips and falls trying to go for it! Move ended for 1COPY OppAction.exe MyAction.exe 16 moved (MP) to ( 20, 4 ) (6, 3) + 0, (6, 2) + 0, 0: 1COPY OppAction.exe MyAction.exe has been knocked out. 16: status changed from 0 to 7. 16 moved to dugout ( 0, 8 ) Khemrian Inept Automatons turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 3 ) Scatter roll: 5 Ball moved to ( 22, 4 ) GET BALL FINAL RESULT: Doboran TARGET: 3 --- ROLL: 3 + 0 = 3 Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Dunar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Keladon 1CATCH ball is knocked over. Player pushed to (15, 12) 12 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 103: Select an action for Padil Select an action for Padil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Move ended for Padil Padil is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Pradil is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 102 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Dunar is knocked over. Player pushed to (17, 9) 102 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (6, 4) + 1, 2: Dunar has been badly hurt! 102: status changed from 0 to 8. 2 moved (MP) to ( 16, 9 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 11 ) [Game Saved] Select an action for 1Fetch() {RETURN ballToThrower} 11: Select an action for 1Fetch() {RETURN ballToThrower} 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 7 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 7 ) Move ended for 1Fetch() {RETURN ballToThrower} Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DOUBLE Pow(DOUBLE power) Gelan is knocked over. Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (4, 2) + 1, 0: Gelan has been stunned. 101: status changed from 0 to 2. 4 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 2) 104 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PROTECTED: Player ballCarrier; Fedir is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 1PROTECTED: Player ballCarrier; saved by block skill. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 12, 9 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 12, 8 ) 5 moved (MP) to ( 13, 7 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 17, 9 ) 111 blocked. (2) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW/SKULL Manawil is knocked over. (3, 2) + 0, (0, 0) + 0, 0: Manawil has been knocked prone. 111: status changed from 0 to 1. 1KILL $Opponent saved by block skill. Move ended for 1KILL $Opponent Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. Gelan rolls over. 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 16, 3 ) Move ended for Tomar [Game Saved] 111: Select an action for Manawil Select an action for Manawil 110: Select an action for Pradil Select an action for Pradil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 3 + 0 = 3 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 15, 14 ) 111 moved (MP) to ( 14, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 13, 13 ) Move ended for Manawil [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 15, 13 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL 1CATCH ball is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. Loradon saved by block skill. 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 12 ) Move ended for Loradon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 12 ) 109 moved (MP) to ( 15, 13 ) 109 moved (MP) to ( 14, 14 ) 109 moved (MP) to ( 13, 14 ) 109 moved (MP) to ( 12, 14 ) 109 moved (MP) to ( 11, 13 ) 109 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 109 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 109 moved (MP) to ( 8, 12 ) Move ended for Keladon [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Pradil 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 1 ) Move ended for Cardo 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 19, 1 ) 112 moved (MP) to ( 18, 0 ) 112 moved (MP) to ( 17, 0 ) Move ended for Doboran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Fedir is knocked over. Player pushed to (16, 1) 106 moved (MP) to ( 16, 1 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 4 ) Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Pradil is knocked over. MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 9, 9 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 8, 11 ) Move ended for 1BREAK; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Padil saved by dodge skill. Player pushed to (15, 11) 103 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 10 ) Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (15, 12) 103 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 15, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1Fetch() {RETURN ballToThrower} 11: Select an action for 1Fetch() {RETURN ballToThrower} 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 18, 5 ) 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 18, 2 ) (2) Go for it successful. 11 moved (MP) to ( 17, 1 ) 112 blocked. (1) 1Fetch() {RETURN ballToThrower} trips and falls trying to go for it! Move ended for 1Fetch() {RETURN ballToThrower} (6, 4) + 0, (3, 4) + 0, 0: 1Fetch() {RETURN ballToThrower} has been stunned. 11: status changed from 0 to 2. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Loradon 1CATCH ball is knocked over. Player pushed to (14, 13) 12 moved (MP) to ( 15, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: 1CATCH ball has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 111: Select an action for Manawil Select an action for Manawil 109: Select an action for Keladon Select an action for Keladon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) 111 moved (MP) to ( 9, 13 ) 111 moved (MP) to ( 8, 13 ) 111 moved (MP) to ( 7, 12 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW 1BREAK; is knocked over. Player pushed to (20, 10) 6 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 8, 10 ) Move ended for Manawil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 7, 11 ) 109 moved (MP) to ( 6, 10 ) 109 moved (MP) to ( 5, 9 ) 109 moved (MP) to ( 4, 8 ) 109 moved (MP) to ( 3, 7 ) 109 moved (MP) to ( 3, 6 ) 109 moved (MP) to ( 2, 5 ) Move ended for Keladon 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 1 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 17, 4 ) Hand off selected. Move ended for Doboran Ball moved to ( 13, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tomar TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 107: Select an action for Tomar Select an action for Tomar Turn time limit reached. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Tomar TARGET: 4 --- ROLL: 4 + 0 = 4 Tomar slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tomar TARGET: 4 --- ROLL: 3 + 0 = 3 Tomar is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Tomar has been knocked prone. Move ended for Tomar 107: status changed from 3 to 1. Verified Opponent Roll = 3 Ball moved to ( 16, 2 ) Silvercrest Saints turn ended. [Game Saved] 11: status changed from 2 to 1. 1Fetch() {RETURN ballToThrower} rolls over. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 17, 5 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 0) 104 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 12, 3 ) Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 16, 8 ) 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 13, 3 ) (1) 1KILL $Opponent trips and falls trying to go for it! Move ended for 1KILL $Opponent 5 moved (MP) to ( 13, 2 ) (5, 3) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. Ball moved to ( 13, 3 ) Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Doboran knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 3 + 0 = 3 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 16, 2 ) Move ended for Doboran [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fedir Player pushed to (15, 0) 3 moved (MP) to ( 14, 0 ) 106 moved (MP) to ( 15, 1 ) [Game Saved] 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 2 ) 104 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Cardo TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 4 Intercept FINAL RESULT: 1PROTECTED: Player ballCarrier; TARGET: 8 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of 1PROTECTED: Player ballCarrier;. Pass selected. LONG BOMB Verified Opponent Roll = 1 PASS FINAL RESULT: Cardo TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 7 Player fumbled direction: 7 Ball moved to ( 15, 4 ) Move ended for Cardo Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (15, 3) 101 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for 1Fetch() {RETURN ballToThrower} 11: Select an action for 1Fetch() {RETURN ballToThrower} 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for 1Fetch() {RETURN ballToThrower} Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Fedir is knocked over. Player pushed to (16, 1) 106 moved (MP) to ( 16, 1 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Cardo is knocked over. Player pushed to (14, 4) 104 moved (MP) to ( 14, 4 ) Scatter roll: 4 Ball moved to ( 15, 4 ) GET BALL BEFORE RE_ROLL: 1DOUBLE Pow(DOUBLE power) dropped the ball. TARGET: 7 --- ROLL: 4 + 0 = 4 GET BALL FINAL RESULT: 1DOUBLE Pow(DOUBLE power) TARGET: 7 --- ROLL: 4 + 0 = 4 Scatter roll: 2 Ball moved to ( 15, 3 ) GET BALL FINAL RESULT: Gelan TARGET: 5 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 15, 4 ) GET BALL BEFORE RE_ROLL: 1DOUBLE Pow(DOUBLE power) dropped the ball. TARGET: 7 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: 1DOUBLE Pow(DOUBLE power) TARGET: 7 --- ROLL: 3 + 0 = 3 Scatter roll: 4 Ball moved to ( 16, 4 ) GET BALL FINAL RESULT: 1PUSH opponent, POP head opponent TARGET: 7 --- ROLL: 6 + 0 = 6 (4, 6) + 0, (3, 4) + 0, 0: Cardo has been stunned. 104: status changed from 0 to 2. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 14, 5 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (15, 2) 101 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 6 ) Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Padil is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 1WHILE (enemyNear) Punch(enemy) is knocked over. (1, 2) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 104: status changed from 2 to 1. Cardo rolls over. 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Loradon 1[A HREF=HitRef] [B] Foul [/B] [/A] is knocked over. Player pushed to (14, 10) 13 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (6, 1) + 0, 0: 1[A HREF=HitRef] [B] Foul [/B] [/A] has been stunned. 13: status changed from 0 to 2. 105 moved (MP) to ( 14, 11 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 7 ) Move ended for Pradil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 3, 6 ) 109 moved (MP) to ( 4, 7 ) 109 moved (MP) to ( 5, 7 ) 109 moved (MP) to ( 6, 8 ) 109 moved (MP) to ( 7, 9 ) 109 moved (MP) to ( 8, 9 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1BREAK; is knocked over. Player pushed to (19, 11) 6 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 9, 10 ) Move ended for Keladon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 9 ) 111 moved (MP) to ( 10, 8 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 14, 8 ) 111 moved (MP) to ( 15, 8 ) 111 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 17, 8 ) Move ended for Manawil [Game Saved] 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Doboran Player pushed to (12, 0) 11 moved (MP) to ( 17, 0 ) 112 moved (MP) to ( 17, 1 ) [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tomar TARGET: 2 --- ROLL: 3 + 0 = 3 Tomar slips past his opponent(s) unhindered. 107 moved (MP) to ( 14, 1 ) Move ended for Tomar [Game Saved] 101: Select an action for Gelan Select an action for Gelan Silvercrest Saints turn ended. [Game Saved] 13: status changed from 2 to 1. 1[A HREF=HitRef] [B] Foul [/B] [/A] rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 18, 4 ) 1 moved (MP) to ( 19, 4 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 5 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 5 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 20, 5 ) Move ended for 1KILL $Opponent Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 18, 2 ) Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1Fetch() {RETURN ballToThrower} 11: Select an action for 1Fetch() {RETURN ballToThrower} 11: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1Fetch() {RETURN ballToThrower} Doboran is knocked over. Player pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) (3, 4) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 11 moved (MP) to ( 17, 1 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 3) 101 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Gelan is knocked over. Player pushed to (17, 3) 101 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 2) + 1, 0: Gelan has been stunned. 101: status changed from 0 to 2. 4 moved (MP) to ( 16, 3 ) 4 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 5 ) Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Gelan rolls over. 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Doboran 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 17, 5 ) Move ended for Cardo 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 21, 3 ) Move ended for Manawil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 6 ) 5 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Pradil is knocked over. Move ended for Pradil Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 5 ) 5 moved (MP) to ( 22, 5 ) 5 moved (MP) to ( 23, 5 ) Move ended for 1KILL $Opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 22, 5 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 19, 4 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 21, 5 ) Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Tomar is knocked over. Player pushed to (14, 0) 107 moved (MP) to ( 14, 0 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Tomar has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DOUBLE Pow(DOUBLE power) Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Loradon is knocked over. Player pushed to (13, 12) 105 moved (MP) to ( 13, 12 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (1, 3) + 0, 0: Loradon has been stunned. 105: status changed from 0 to 2. 2 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 8 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1BREAK; Keladon is knocked over. Player pushed to (8, 10) 109 moved (MP) to ( 8, 10 ) (5, 2) + 0, (0, 0) + 0, 0: Keladon has been knocked prone. 109: status changed from 0 to 1. 6 moved (MP) to ( 9, 10 ) [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1CATCH ball Padil is knocked over. Player pushed to (15, 11) 103 moved (MP) to ( 15, 11 ) (4, 4) + 0, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for 1Fetch() {RETURN ballToThrower} 11: Select an action for 1Fetch() {RETURN ballToThrower} 11: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. SKULL Move ended for 1Fetch() {RETURN ballToThrower} Khemrian Inept Automatons: All players have moved. 1Fetch() {RETURN ballToThrower} is knocked over. (6, 3) + 0, (6, 5) + 0, 6: 1Fetch() {RETURN ballToThrower} has been KILLED!! 11: status changed from 0 to 10. (1) 1Fetch() {RETURN ballToThrower} does NOT regenerate. 11 moved to dugout ( 0, 14 ) Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 105: status changed from 2 to 1. Loradon rolls over. 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 6 + 0 = 6 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 22, 6 ) Move ended for Pradil [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 13, 1 ) 107 moved (MP) to ( 14, 2 ) Move ended for Tomar 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 20, 5 ) Move ended for Gelan 104: Select an action for Cardo Select an action for Cardo 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Doboran Doboran is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1KILL $Opponent Pradil saved by dodge skill. Player pushed to (21, 7) 110 moved (MP) to ( 21, 7 ) 5 moved (MP) to ( 22, 6 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 23, 6 ) 1 moved (MP) to ( 24, 7 ) 1 moved (MP) to ( 25, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 21, 9 ) 13 moved (MP) to ( 22, 9 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 7 ) Move ended for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 6 ) 6 moved (MP) to ( 14, 5 ) 6 moved (MP) to ( 15, 4 ) Move ended for 1BREAK; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Cardo is knocked over. Player pushed to (15, 3) 104 moved (MP) to ( 15, 3 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Cardo has been knocked prone. 104: status changed from 0 to 1. 4 moved (MP) to ( 18, 5 ) 4 moved (MP) to ( 19, 5 ) Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Tomar is knocked over. Player pushed to (13, 1) 107 moved (MP) to ( 13, 1 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (6, 5) + 0, 4: Tomar has been seriously injured!! (42) Fractured Leg - Niggling Injury 107: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. (5) Apothecary SUCCEEDS! 107: status changed from 9 to 1. [Game Saved] Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PROTECTED: Player ballCarrier; Khemrian Inept Automatons: All players have moved. Gelan is knocked over. Player pushed to (19, 6) 101 moved (MP) to ( 19, 6 ) (3, 1) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 111: Select an action for Manawil Select an action for Manawil 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 10, 10 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 12, 10 ) Move ended for Keladon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 18, 9 ) Move ended for Padil 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Pradil knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: Pradil TARGET: 3 --- ROLL: 1 + 0 = 1 Pradil is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 110: status changed from 4 to 1. Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 26, 9 ) 1 moved (MP) to ( 27, 10 ) 1PUSH opponent, POP head opponent scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=10] : current status = 0 1 : current square = java.awt.Point[x=27,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=17,y=8] : current status = 4 2 : current square = java.awt.Point[x=17,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=15,y=2] : current status = 0 3 : current square = java.awt.Point[x=15,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=22,y=6] : current status = 4 5 : current square = java.awt.Point[x=22,y=6] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=15,y=4] : current status = 4 6 : current square = java.awt.Point[x=15,y=4] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=0,y=14] : current status = 10 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=20,y=7] : current status = 4 12 : current square = java.awt.Point[x=20,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=22,y=9] : current status = 4 13 : current square = java.awt.Point[x=22,y=9] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=21,y=5] : current status = 0 15 : current square = java.awt.Point[x=21,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=21,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=21,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (5) 1COPY OppAction.exe MyAction.exe regains consciousness. 16: status changed from 7 to 0. 16 : current square = java.awt.Point[x=0,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=19,y=6] : current status = 1 101 : current square = java.awt.Point[x=19,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=15,y=3] : current status = 1 104 : current square = java.awt.Point[x=15,y=3] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=13,y=12] : current status = 1 105 : current square = java.awt.Point[x=13,y=12] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=12] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=12] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=16,y=1] : current status = 0 106 : current square = java.awt.Point[x=16,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=13,y=1] : current status = 1 107 : current square = java.awt.Point[x=13,y=1] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=13,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=13,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=12,y=10] : current status = 0 109 : current square = java.awt.Point[x=12,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=12,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=12,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=22,y=8] : current status = 1 110 : current square = java.awt.Point[x=22,y=8] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=21,y=3] : current status = 0 111 : current square = java.awt.Point[x=21,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=16,y=2] : current status = 1 112 : current square = java.awt.Point[x=16,y=2] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 104 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 18, 10 ) 111 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 18, 8 ) 111 moved (SP) to ( 18, 6 ) 106 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 22, 4 ) 103 moved (SP) to ( 20, 9 ) 110 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 18, 6 ) 111 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 17, 4 ) 106 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 18, 4 ) 109 moved (SP) to ( 17, 12 ) 110 moved (SP) to ( 17, 13 ) 112 moved (SP) to ( 18, 10 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 14, 2 ) 15 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 8, 9 ) 7 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 13, 4 ) 5 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (20, 11) Verified Opponent Roll = 2 Verified Opponent Roll = 1 Kickoff Roll (2+1) = Get the Ref! The fans get the ref. Verified Opponent Roll = 7 Verified Opponent Roll = 3 Kick result. Direction: 7 Distance: 3 Ball placed at (20, 11) Verified Opponent Roll = 6 Scatter roll: 6 Touchback!! Khemrian Inept Automatons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 12, 4 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 2 ) 16 moved (MP) to ( 16, 3 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 0 ) Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 4 ) 7 moved (MP) to ( 10, 3 ) 7 moved (MP) to ( 11, 2 ) 7 moved (MP) to ( 12, 2 ) 7 moved (MP) to ( 13, 1 ) Move ended for 1SHORT pass Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 15, 2 ) Move ended for 1BREAK; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 1 ) Move ended for 1CATCH ball Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 12, 4 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 2 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 106 blocked. 105 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Fedir is knocked over. Loradon is knocked over. Player pushed to (18, 1) 105 moved (MP) to ( 18, 1 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 0 to 1. Player pushed to (17, 0) 106 moved (MP) to ( 17, 0 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 17, 2 ) SKILL SELECTED: Move ended for 1DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1PUSH opponent, POP head opponent Cardo is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Cardo has been knocked prone. 104: status changed from 0 to 1. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 6 ) Move ended for 1KILL $Opponent Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1DELETE [ ] OpposingPlayers; Player pushed to (16, 8) 101 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 15, 8 ) Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Khemrian Inept Automatons: All players have moved. Tomar is knocked over. Player pushed to (16, 6) 107 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Tomar has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 16, 7 ) Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 105: Select an action for Loradon Select an action for Loradon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 3 ) Move ended for Padil 106: Select an action for Fedir Select an action for Fedir 112: Select an action for Doboran Select an action for Doboran 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 2 ) Move ended for Manawil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL 1DOUBLE Pow(DOUBLE power) is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. Loradon saved by block skill. 105 moved (MP) to ( 17, 1 ) Move ended for Loradon [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tomar 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 6 ) Move ended for Doboran 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 20, 8 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 5 ) Move ended for Keladon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 12 ) 110 moved (MP) to ( 17, 11 ) 110 moved (MP) to ( 18, 10 ) 110 moved (MP) to ( 19, 9 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 1 (1) Pradil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 19, 5 ) Move ended for Pradil [Game Saved] 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Cardo Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Cardo is knocked over. Player pushed to (17, 7) Player 2 pushed to (17, 7) 2 moved (MP) to ( 17, 7 ) Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Cardo has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (19, 6) 112 moved (MP) to ( 19, 6 ) 2 moved (MP) to ( 18, 6 ) Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Doboran is knocked over. MIGHTY BLOW used on injury roll. (5, 4) + 0, (1, 4) + 1, 0: Doboran has been stunned. 112: status changed from 0 to 2. 1WHILE (enemyNear) Punch(enemy) is knocked over. (1, 6) + 0, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 112: status changed from 2 to 1. Doboran rolls over. 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Cardo 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Tomar Player pushed to (11, 7) 5 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 6 ) [Game Saved] 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 19, 2 ) 110 moved (MP) to ( 18, 1 ) Move ended for Pradil 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Manawil 1DOUBLE Pow(DOUBLE power) is knocked over. Player pushed to (13, 2) 4 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. 111 moved (MP) to ( 17, 2 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Fedir 1PROTECTED: Player ballCarrier; is knocked over. Player pushed to (14, 0) 15 moved (MP) to ( 15, 0 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 5) + 0, (2, 5) + 0, 0: 1PROTECTED: Player ballCarrier; has been stunned. 15: status changed from 0 to 2. 106 moved (MP) to ( 16, 0 ) [Game Saved] 105: Select an action for Loradon Select an action for Loradon 103: Select an action for Padil Select an action for Padil 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 1 ) 12 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 0) 12 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 15, 1 ) Move ended for Loradon [Game Saved] 109: Select an action for Keladon Select an action for Keladon 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 4 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Padil TARGET: 4 --- ROLL: 4 + 0 = 4 Padil slips past his opponent(s) unhindered. Move ended for Padil [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 16, 4 ) 109 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Keladon TARGET: 3 --- ROLL: 6 + 0 = 6 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 4 + 0 = 4 Keladon slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 3 ) Move ended for Keladon Silvercrest Saints turn ended. [Game Saved] 15: status changed from 2 to 1. 1PROTECTED: Player ballCarrier; rolls over. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 2 ) Move ended for 1SHORT pass Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1BREAK; Loradon is knocked over. Player pushed to (13, 0) Player 12 pushed to (13, 0) 12 moved (MP) to ( 13, 0 ) Player pushed to (14, 0) 105 moved (MP) to ( 14, 0 ) (3, 4) + 0, (0, 0) + 0, 0: Loradon has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Cardo is knocked over. Player pushed to (17, 7) 104 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Cardo has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 4 ) Move ended for 1CATCH ball Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 14, 5 ) 1 moved (MP) to ( 14, 4 ) 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (14, 2) 109 moved (MP) to ( 14, 2 ) Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Tomar is knocked over. Player pushed to (17, 5) 107 moved (MP) to ( 17, 5 ) (4, 5) + 0, (3, 3) + 0, 0: Tomar has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 5 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. SKULL Move ended for 1COPY OppAction.exe MyAction.exe Khemrian Inept Automatons: All players have moved. 1COPY OppAction.exe MyAction.exe is knocked over. (3, 6) + 0, (3, 4) + 0, 0: 1COPY OppAction.exe MyAction.exe has been stunned. 16: status changed from 0 to 2. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 107: status changed from 2 to 1. Tomar rolls over. 104: Select an action for Cardo Select an action for Cardo 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Cardo 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Doboran 105: Select an action for Loradon Select an action for Loradon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 105 moved (MP) to ( 13, 0 ) 105 moved (MP) to ( 12, 1 ) 105 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 3 ) 12 blocked. Verified Opponent Roll = 1 (1) Loradon trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL 1CATCH ball is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 2) + 0, (6, 1) + 0, 0: 1CATCH ball has been stunned. 12: status changed from 3 to 2. Loradon saved by block skill. Verified Opponent Roll = 2 Ball moved to ( 16, 3 ) Move ended for Loradon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Manawil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 3 + 0 = 3 Manawil slips past his opponent(s) unhindered. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 16, 5 ) 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Manawil TARGET: 2 --- ROLL: 1 + 0 = 1 Manawil is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 6) + 0, (5, 5) + 0, 4: Manawil has been seriously injured!! (33) Broken Jaw - Miss next game 111: status changed from 4 to 9. 111 moved (SP) to ( 29, 13 ) Silvercrest Saints turn ended. [Game Saved] 12: status changed from 2 to 1. 1CATCH ball rolls over. 16: status changed from 2 to 1. 1COPY OppAction.exe MyAction.exe rolls over. Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Padil is knocked over. Player pushed to (15, 4) 103 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Padil has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1BREAK; Keladon saved by dodge skill. Player pushed to (13, 3) 109 moved (MP) to ( 13, 3 ) Scatter roll: 3 Ball moved to ( 14, 2 ) 6 moved (MP) to ( 14, 2 ) GET BALL FINAL RESULT: 1BREAK; TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (12, 2) 109 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 1 ) Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (17, 8) 104 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 17, 7 ) Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Cardo is knocked over. Player pushed to (18, 9) 104 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (5, 6) + 1, 2: Cardo has been badly hurt! 104: status changed from 0 to 8. 2 moved (MP) to ( 17, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 12 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Gelan is knocked over. Player pushed to (17, 9) 101 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1KILL $Opponent Doboran is knocked over. Player pushed to (20, 6) 112 moved (MP) to ( 20, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 5 moved (MP) to ( 19, 6 ) Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 103: Select an action for Padil Select an action for Padil 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 3 ) 107 moved (MP) to ( 17, 2 ) Move ended for Tomar 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 1 ) 8 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW 1TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (14, 2) 8 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: 1TRY {IF carryBall THROW ball}; has been knocked prone. 8: status changed from 0 to 1. 110 moved (MP) to ( 16, 1 ) Move ended for Pradil [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Fedir 1PROTECTED: Player ballCarrier; is knocked over. Player pushed to (15, 0) 15 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (3, 6) + 0, (1, 5) + 0, 0: 1PROTECTED: Player ballCarrier; has been stunned. 15: status changed from 0 to 2. 106 moved (MP) to ( 15, 0 ) [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Doboran 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Loradon Player pushed to (16, 1) 7 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 13, 2 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Keladon Silvercrest Saints: All players have moved. 1SHORT pass is knocked over. Player pushed to (16, 0) 7 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: 1SHORT pass has been knocked prone. 7: status changed from 0 to 1. 109 moved (MP) to ( 13, 1 ) Silvercrest Saints turn ended. [Game Saved] 15: status changed from 2 to 1. 1PROTECTED: Player ballCarrier; rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Loradon is knocked over. Player pushed to (12, 1) 105 moved (MP) to ( 12, 1 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (3, 2) + 0, 0: Loradon has been stunned. 105: status changed from 0 to 2. 1 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 103 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DOUBLE Pow(DOUBLE power) Padil is knocked over. Player pushed to (14, 5) 103 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (6, 5) + 0, 5: Padil has been seriously injured!! (23) Groin Sprain - Miss next game 103: status changed from 0 to 9. 4 moved (MP) to ( 15, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 28, 13 ) [Game Saved] Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for 1TRY {IF carryBall THROW ball}; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Blitz selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Keladon saved by dodge skill. Player pushed to (12, 0) 109 moved (MP) to ( 12, 0 ) 6 moved (MP) to ( 15, 3 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 7 ) Move ended for 1BREAK; [Game Saved] Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 15, 5 ) Move ended for 1CATCH ball Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Gelan is knocked over. Player pushed to (16, 10) 101 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 6 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 105: status changed from 2 to 1. Loradon rolls over. 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 6 + 0 = 6 Doboran slips past his opponent(s) unhindered. 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 19, 8 ) 6 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (12, 7) 6 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 18, 7 ) Move ended for Doboran [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 1 ) Move ended for Fedir 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pradil Player pushed to (14, 3) 8 moved (MP) to ( 15, 3 ) [Game Saved] 107: Select an action for Tomar Select an action for Tomar 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 11, 2 ) 109 moved (MP) to ( 11, 3 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 11, 5 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 11, 7 ) Move ended for Keladon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 6 + 0 = 6 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 16, 7 ) Move ended for Gelan [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Tomar Silvercrest Saints: All players have moved. 1COPY OppAction.exe MyAction.exe is knocked over. Player pushed to (13, 4) 16 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 (5, 5) + 0, (6, 5) + 0, 4: 1COPY OppAction.exe MyAction.exe has been seriously injured!! (44) Smashed Hand - Niggling Injury 16: status changed from 0 to 9. Verified Opponent Roll = 5 16: status changed from 9 to 0. (5) 1COPY OppAction.exe MyAction.exe regenerates. 16 moved (SP) to ( 0, 2 ) 107 moved (MP) to ( 16, 3 ) Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DELETE [ ] OpposingPlayers; Doboran is knocked over. Player pushed to (19, 7) 112 moved (MP) to ( 19, 7 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 8 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Gelan is knocked over. Player pushed to (15, 6) 101 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 9 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 22, 12 ) 6 moved (MP) to ( 23, 12 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 7 ) 5 moved (MP) to ( 21, 8 ) 5 moved (MP) to ( 21, 9 ) 5 moved (MP) to ( 21, 10 ) 5 moved (MP) to ( 22, 11 ) Move ended for 1KILL $Opponent Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 7 ) Move ended for 1CATCH ball Select an action for 1SHORT pass 7: Select an action for 1SHORT pass 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 1 ) 7 moved (MP) to ( 14, 2 ) Move ended for 1SHORT pass Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1TRY {IF carryBall THROW ball}; 8: Select an action for 1TRY {IF carryBall THROW ball}; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DOUBLE Pow(DOUBLE power) Tomar is knocked over. MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Tomar has been knocked prone. 107: status changed from 0 to 1. 1DOUBLE Pow(DOUBLE power) is knocked over. (4, 3) + 0, (0, 0) + 0, 0: 1DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Tomar 110: Select an action for Pradil Select an action for Pradil 112: Select an action for Doboran Select an action for Doboran 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 2 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 3) 8 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 15, 2 ) Move ended for Pradil [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Fedir Player pushed to (16, 3) 7 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 14, 2 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Foul selected. 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 15, 5 ) 4 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Keladon fouls 1DOUBLE Pow(DOUBLE power). (1, 5) +2 The ref looks the other way! Move ended for Keladon [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 112: Select an action for Doboran Select an action for Doboran 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Doboran 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Loradon TARGET: 2 --- ROLL: 2 + 0 = 2 Loradon slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 3 ) 105 moved (MP) to ( 11, 4 ) 105 moved (MP) to ( 11, 5 ) Move ended for Loradon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 6 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 18, 8 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Doboran is knocked over. Player pushed to (19, 6) 112 moved (MP) to ( 19, 6 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1PUSH opponent, POP head opponent Player pushed to (15, 1) 106 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 14, 2 ) [Game Saved] Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 1DOUBLE Pow(DOUBLE power) Select an action for 1CATCH ball 12: Select an action for 1CATCH ball Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 24, 12 ) 6 moved (MP) to ( 25, 12 ) 6 moved (MP) to ( 26, 12 ) 6 moved (MP) to ( 27, 12 ) 1BREAK; scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=2] : current status = 0 1 : current square = java.awt.Point[x=14,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=20,y=8] : current status = 4 2 : current square = java.awt.Point[x=20,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=18,y=6] : current status = 0 3 : current square = java.awt.Point[x=18,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=15,y=4] : current status = 4 4 : current square = java.awt.Point[x=15,y=4] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=27,y=12] : current status = 0 6 : current square = java.awt.Point[x=27,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=13,y=3] : current status = 4 7 : current square = java.awt.Point[x=13,y=3] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=14,y=3] : current status = 4 8 : current square = java.awt.Point[x=14,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=14] : current status = 10 11 : skipping player in BH, SI, or RIP 12 : current square = java.awt.Point[x=20,y=7] : current status = 4 12 : current square = java.awt.Point[x=20,y=7] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=20,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=20,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 15 : current square = java.awt.Point[x=14,y=0] : current status = 4 15 : current square = java.awt.Point[x=14,y=0] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=0] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=0,y=2] : current status = 0 16 : current status = 0 16 : current square = java.awt.Point[x=0,y=2] : current status = 0 16 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=11] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=28,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 104 : current square = java.awt.Point[x=29,y=12] : current status = 8 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=11,y=5] : current status = 0 105 : current square = java.awt.Point[x=11,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=11,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=11,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=15,y=1] : current status = 0 106 : current square = java.awt.Point[x=15,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=4] 110 : current square = java.awt.Point[x=15,y=2] : current status = 0 110 : current square = java.awt.Point[x=15,y=2] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=2] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=5] 111 : current square = java.awt.Point[x=29,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=19,y=6] : current status = 1 112 : current square = java.awt.Point[x=19,y=6] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 8 ) 16 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 6 ) 2 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 13, 11 ) 4 moved (SP) to ( 13, 3 ) 6 moved (SP) to ( 7, 6 ) 5 moved (SP) to ( 7, 8 ) 13 moved (SP) to ( 6, 9 ) 15 moved (SP) to ( 6, 5 ) 16 moved (SP) to ( 11, 8 ) 12 moved (SP) to ( 8, 11 ) 9 moved (SP) to ( 8, 2 ) 1 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 10, 7 ) 16 moved (SP) to ( 11, 7 ) 13 moved (SP) to ( 7, 11 ) 15 moved (SP) to ( 7, 3 ) 9 moved (SP) to ( 9, 3 ) 12 moved (SP) to ( 9, 11 ) 5 moved (SP) to ( 8, 9 ) 6 moved (SP) to ( 8, 5 ) Waiting for Silvercrest Saints to set players on field. 110 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 15, 8 ) 112 moved (SP) to ( 21, 9 ) 107 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 21, 5 ) 107 moved (SP) to ( 21, 9 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 1 Distance: 8 Ball placed at (21, 7) Touchback!! Waiting for Silvercrest Saints to give the ball to a member of their team on the field. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 7 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 12 ) Move ended for Gelan 109: Select an action for Keladon Select an action for Keladon 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 12 ) 109 moved (MP) to ( 11, 12 ) 109 moved (MP) to ( 10, 13 ) 109 moved (MP) to ( 9, 13 ) 109 moved (MP) to ( 8, 12 ) Move ended for Keladon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 13 ) 105 moved (MP) to ( 12, 13 ) 105 moved (MP) to ( 11, 13 ) 105 moved (MP) to ( 10, 13 ) 105 moved (MP) to ( 9, 13 ) Move ended for Loradon 110: Select an action for Pradil Select an action for Pradil 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 6 + 0 = 6 Pradil slips past his opponent(s) unhindered. 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) Turn time limit reached. 110 moved (MP) to ( 10, 11 ) Move ended for Pradil [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 6 + 0 = 6 Fedir slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 10 ) 106 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 106 moved (MP) to ( 11, 12 ) Move ended for Fedir [Game Saved] 107: Select an action for Tomar Select an action for Tomar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 19, 9 ) 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 8 ) Move ended for Tomar 112: Select an action for Doboran Select an action for Doboran 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 7 ) 112 moved (MP) to ( 18, 7 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 15, 6 ) Move ended for Doboran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 4 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 4 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 8, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 11, 10 ) Move ended for 1BREAK; Select an action for 1CATCH ball 12: Select an action for 1CATCH ball 12: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1CATCH ball Player pushed to (8, 13) 109 moved (MP) to ( 8, 13 ) 12 moved (MP) to ( 8, 12 ) [Game Saved] Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: Select an action for 1[A HREF=HitRef] [B] Foul [/B] [/A] 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 12 ) 13 moved (MP) to ( 6, 13 ) 13 moved (MP) to ( 7, 14 ) Move ended for 1[A HREF=HitRef] [B] Foul [/B] [/A] Select an action for 1PROTECTED: Player ballCarrier; 15: Select an action for 1PROTECTED: Player ballCarrier; 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 9, 8 ) Move ended for 1PROTECTED: Player ballCarrier; Select an action for 1COPY OppAction.exe MyAction.exe 16: Select an action for 1COPY OppAction.exe MyAction.exe 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 9, 9 ) 16 moved (MP) to ( 8, 10 ) 16 moved (MP) to ( 9, 10 ) Move ended for 1COPY OppAction.exe MyAction.exe Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 7, 11 ) 5 moved (MP) to ( 7, 12 ) 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (9, 14) 109 moved (MP) to ( 9, 14 ) 5 moved (MP) to ( 7, 13 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Tomar is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Tomar has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Doboran is knocked over. Player pushed to (15, 5) 112 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Doboran has been knocked prone. 112: status changed from 0 to 1. 1 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1DOUBLE Pow(DOUBLE power) 4: Select an action for 1DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 11, 9 ) Move ended for 1DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Silvercrest Saints to finish TURN: 8 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 10, 12 ) 106 moved (MP) to ( 9, 11 ) Move ended for Fedir 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Gelan 1CATCH ball is knocked over. Player pushed to (22, 11) 12 moved (MP) to ( 7, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (5, 4) + 0, (2, 6) + 0, 0: 1CATCH ball has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 8, 12 ) [Game Saved] 109: Select an action for Keladon Select an action for Keladon 105: Select an action for Loradon Select an action for Loradon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 8, 13 ) 105 moved (MP) to ( 7, 12 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Loradon TARGET: 4 --- ROLL: 1 + 0 = 1 Loradon is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 3) + 0, (4, 4) + 0, 0: Loradon has been knocked out. Move ended for Loradon 105: status changed from 3 to 7. 105 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 6 Ball moved to ( 22, 13 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 6 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 23, 14 ) Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 2 (2) Loradon stays UNconscious. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 8 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 4 (4) 1CATCH ball regains consciousness. 12: status changed from 7 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 1 Silvercrest Saints Winnings Roll: 1 + 2 Verified Opponent Roll = 4 Khemrian Inept Automatons Winnings Roll: 4 + 2 Verified Opponent Roll = 5 Loradon gets an MVP award. Verified Opponent Roll = 14 Verified Opponent Roll = 11 1Fetch() {RETURN ballToThrower} gets an MVP award. Verified Opponent Roll = 3 Silvercrest Saints FF Roll: 3 + 0 Verified Opponent Roll = 4 Khemrian Inept Automatons FF Roll: 4 + 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 D6: 1(169) 2(157) 3(178) 4(154) 5(138) 6(148) Total(944) D8: 1(1) 2(4) 3(3) 4(2) 5(3) 6(6) 7(4) 8(0) Total(23) GAME OVER Final Score: Khemrian Inept Automatons: 2 Silvercrest Saints: 0 WINNINGS Khemrian Inept Automatons: 60000 Silvercrest Saints: 30000