Java JRE 1.4 Beta 8.2a OS = Windows 2000 Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Syzygy Oxymorons Team 1 race: Dwarf Player 1 name: Zippy Ragnarok Player 1: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 2 name: Staplefoot the Circular Player 2: R Dwarf Runner 6 3 3 8 [Block, Sure Hands, Thick Skull] Player 3 name: Infinite Voidness Player 3: B Dwarf Blitzer 5 3 3 9 [Block, Catch, Dodge, Guard, Pass Block, Thick Skull] Player 4 name: Arthur The Flame Retardant Player 4: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 5 name: Anti-A-De-Un-Sub-Hugeor Player 5: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 6 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 7 name: Wiffle Blast Radius Balzac Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 8 name: Ted Darwins Failure Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 9 name: Omnibus Precis Player 9: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Tackle, Thick Skull] Player 10 name: DustyThe Chalk Outline Paraguay Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 11 name: Po-Mo Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 12 name: SaNDeE* Twitterpation Player 12: R Dwarf Runner 6 3 3 8 [Block, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 13 name: Brax Player 13: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Multiple Block, Thick Skull] Player 14 name: el guapo the widestepper Player 14: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=2718] Connected as server to game 'odie'. Sending Team File... Done Sending File Receiving: Putrid Swamp Boozzhounds.html Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Wild Turkey Player 101: B Orc Blitzer 6 3 4 9 [+ag, Block] Player 102 name: Cardhu Player 102: B Orc Blitzer 6 3 3 9 [Block, Tackle] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Piling On] Player 106 name: Jaime Zon Player 106: L Orc Lineman 5 3 3 9 [Block, Kick] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Dauntless, Guard] Player 109 name: Lar Batt Player 109: L Orc Lineman 5 3 4 9 [+ag, Block, Guard] Player 110 name: Macallan Player 110: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 111 name: Gy Ness Player 111: L Orc Lineman 5 3 3 9 [Block] Player 112 name: Hyney Ken Player 112: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 113 name: Shooter Player 113: T Orc Thrower 5 3 4 8 [+ag, Accurate, Block, Dump Off, Pass, Sure Hands] Player 114 name: Corona Player 114: Bo Black Orc 4 4 2 9 [;] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Strip Ball] Player 116 name: Tequila Player 116: T Orc Thrower 5 3 4 7 [+ag, Block, Dump Off, Pass, Strong Arm, Sure Hands] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(1+5) Current Weather: Nice Gate: 74000 screaming fans show up for the game. Handicap result 35:PALMED COIN. Handicap result 24:BAD PRESS. Putrid Swamp Boozzhounds suffer from BAD PRESS. DustyThe Chalk Outline Paraguay manages to ignore the niggling pain. Wild Turkey manages to ignore the niggling pain. Johny Red is suffering from a niggling injury. 104: status changed from 0 to 2. Jaime Zon manages to ignore the niggling pain. Slee Mon manages to ignore the niggling pain. Hyney Ken manages to ignore the niggling pain. Dewar manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. *** Setup start *** Syzygy Oxymorons use PALM COIN. Picked HEADS. Coin flip is: HEADS! Syzygy Oxymorons win the toss. Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) Turn time limit reached. 114 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 17, 12 ) 115 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 17, 2 ) 114 moved (SP) to ( 16, 7 ) 103 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 10 ) 5 moved location (MPL) to ( 14, 4 ) 13 moved location (MPL) to ( 14, 9 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 9, 4 ) 3 moved location (MPL) to ( 8, 10 ) 11 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 11 ) 1 moved (SP) to ( 14, 2 ) 2 moved (SP) to ( 14, 1 ) 14 moved (SP) to ( 12, 5 ) 5 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 14, 11 ) 4 moved (SP) to ( 13, 8 ) 6 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 13, 8 ) 4 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 9, 4 ) 14 moved (SP) to ( 12, 11 ) 14 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 1 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (4+5) = Brilliant Coaching Putrid Swamp Boozzhounds: 5 + 1 coaches Syzygy Oxymorons: 2 + 2 coaches Putrid Swamp Boozzhounds get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (23, 3) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 20, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Infinite Voidness TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 10, 5 ) 12 moved (MP) to ( 10, 4 ) Move ended for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Brax 13: Select an action for Brax Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (3+2=5) Syzygy Oxymorons , Choose a block die. POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Johny Blue is knocked over. Player pushed to (16, 6) 103 moved (MP) to ( 16, 6 ) (5, 6) + 0, (2, 5) + 0, 0: Johny Blue has been stunned. 103: status changed from 0 to 2. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo Boddington is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Block selected. 114 blocked. Dauntless successful. (3+4=7) Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Brax Corona is knocked over. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 11 ) 5 moved (MP) to ( 14, 10 ) 5 moved (MP) to ( 15, 9 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 3 ) Move ended for el guapo the widestepper Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 4 ) Move ended for Omnibus Precis Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 6 ) Move ended for Arthur The Flame Retardant Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 1 ) 2 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 16, 1 ) Move ended for Staplefoot the Circular Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 101 blocked. 109 blocked. Dauntless successful. (6+1=7) Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (18, 3) 109 moved (MP) to ( 18, 3 ) Player pushed to (17, 0) 101 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 17, 1 ) SKILL SELECTED: Move ended for Zippy Ragnarok [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 11, 5 ) Hand off selected. Move ended for Infinite Voidness Syzygy Oxymorons: All players have moved. Ball moved to ( 10, 4 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 103: status changed from 2 to 1. Johny Blue rolls over. 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 2 ) Move ended for Lar Batt 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 14, 9 ) Move ended for Mole Son 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Jaime Zon Player pushed to (15, 8) 5 moved (MP) to ( 14, 8 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Dewar Brax is knocked over. Player pushed to (15, 7) 13 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (3) Brax's thick skull does not save 'em (3, 6) + 0, (6, 1) + 1, 0: Brax has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 8 ) 115 moved (MP) to ( 15, 8 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 8 ) Move ended for Cardhu 110: Select an action for Macallan Select an action for Macallan 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 14 blocked. Block selected. Turn time limit reached. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Slee Mon el guapo the widestepper is knocked over. Player pushed to (13, 2) 14 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 14: status changed from 0 to 1. 107 moved (MP) to ( 16, 3 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Staplefoot the Circular is knocked over. Player pushed to (14, 2) 2 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Staplefoot the Circular has been knocked prone. 2: status changed from 0 to 1. 101 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 15, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 3 ) 101 moved (MP) to ( 11, 3 ) Move ended for Wild Turkey [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Macallan Putrid Swamp Boozzhounds: All players have moved. Arthur The Flame Retardant is knocked over. Player pushed to (15, 7) 4 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (1) Arthur The Flame Retardant's thick skull does not save 'em (6, 5) + 0, (5, 4) + 0, 0: Arthur The Flame Retardant has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 9 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for el guapo the widestepper Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Zippy Ragnarok Lar Batt is knocked over. Player pushed to (17, 3) 109 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Lar Batt has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Macallan is knocked over. Player pushed to (17, 6) 110 moved (MP) to ( 17, 6 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 3) + 1, 0: Macallan has been stunned. 110: status changed from 0 to 2. 9 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 12, 4 ) 101 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (10, 2) 101 moved (MP) to ( 10, 2 ) 11 moved (MP) to ( 11, 3 ) Move ended for Po-Mo [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 4 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 1 ) 3 moved (MP) to ( 16, 1 ) Move ended for Infinite Voidness Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 4 ) 12 moved (MP) to ( 12, 3 ) 12 moved (MP) to ( 13, 2 ) 12 moved (MP) to ( 14, 1 ) 12 moved (MP) to ( 15, 0 ) 12 moved (MP) to ( 16, 0 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: SaNDeE* Twitterpation fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for SaNDeE* Twitterpation Ball moved to ( 16, 1 ) GET BALL BEFORE RE_ROLL: Infinite Voidness dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Infinite Voidness TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 5 Ball moved to ( 17, 2 ) GET BALL FINAL RESULT: Zippy Ragnarok TARGET: 6 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Staplefoot the Circular Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Anti-A-De-Un-Sub-Hugeor Mole Son is knocked over. Player pushed to (13, 10) 108 moved (MP) to ( 13, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 110: status changed from 2 to 1. Macallan rolls over. 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 14, 9 ) Move ended for Mole Son 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 5 ) Move ended for Jaime Zon 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Lar Batt 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Corona Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 15, 7 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 12, 6 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 13, 4 ) 102 moved (MP) to ( 14, 3 ) Move ended for Cardhu 107: Select an action for Slee Mon Select an action for Slee Mon Turn time limit reached. 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 105 moved (MP) to ( 18, 3 ) 1 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Zippy Ragnarok is knocked over. Player pushed to (12, 1) 1 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 1: status changed from 3 to 1. 105 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 1 Ball moved to ( 11, 0 ) Move ended for Boddington [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 5 + 0 = 5 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 14, 0 ) 101 moved (MP) to ( 15, 1 ) Move ended for Wild Turkey [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Slee Mon el guapo the widestepper is knocked over. 1 blocked. Player pushed to (11, 0) 1 moved (MP) to ( 18, 0 ) Player pushed to (12, 1) 14 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 2 Scatter roll: 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Ball throw-in: 6, 2 (11, 0) Ball moved to ( 12, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 5 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 13, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 14: status changed from 0 to 1. 107 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 14, 1 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Wild Turkey TARGET: 6 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 13, 1 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Infinite Voidness dropped the ball. TARGET: 7 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Infinite Voidness TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 13, 0 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Ball throw-in: 1, 12 (13, 0) Ball moved to ( 2, 11 ) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 3, 11 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dewar Putrid Swamp Boozzhounds: All players have moved. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 1 ) 11 moved (MP) to ( 14, 1 ) Move ended for Po-Mo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 5 ) 5 moved (MP) to ( 15, 6 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for el guapo the widestepper Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 18, 1 ) 105 blocked. Dauntless successful. (2+3=5) Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Boddington is knocked over. Player pushed to (16, 3) 105 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 17, 2 ) Move ended for Zippy Ragnarok [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Block selected. 101 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Staplefoot the Circular Wild Turkey is knocked over. Player pushed to (14, 0) 101 moved (MP) to ( 14, 0 ) (1, 4) + 0, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Infinite Voidness Slee Mon is knocked over. Player pushed to (15, 3) 107 moved (MP) to ( 15, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 0 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 2 ) 12 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 20, 5 ) Move ended for SaNDeE* Twitterpation Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 103 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Omnibus Precis Johny Blue saved by block skill. Omnibus Precis saved by block skill. [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 114 blocked. Dauntless successful. (3+2=5) Syzygy Oxymorons , Choose a block die. POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Syzygy Oxymorons: All players have moved. Corona is knocked over. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) (5, 2) + 0, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 (1) Mole Son trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 20, 10 ) Move ended for Mole Son [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Macallan 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dewar Player pushed to (15, 6) 6 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 15, 7 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue Player pushed to (15, 5) 5 moved (MP) to ( 14, 5 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Lar Batt TARGET: 2 --- ROLL: 5 + 0 = 5 Lar Batt slips past his opponent(s) unhindered. 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 6 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 4) 12 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 20, 5 ) Move ended for Lar Batt [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 3 + 0 = 3 Wild Turkey slips past his opponent(s) unhindered. Move ended for Wild Turkey Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Infinite Voidness Player pushed to (16, 4) 105 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Sending Team File... Done Sending File 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 2 ) Sending Team File... Done Sending File 14 moved (MP) to ( 18, 3 ) 14 moved (MP) to ( 18, 4 ) [Game Saved] Sending Team File... Done Sending File 14 moved (MP) to ( 17, 5 ) Move ended for el guapo the widestepper Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Omnibus Precis Macallan is knocked over. Player pushed to (17, 7) 110 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 9 moved (MP) to ( 17, 6 ) [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 3 ) 1 moved (MP) to ( 21, 4 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 109 blocked. 106 blocked. Dauntless successful. (6+1=7) Syzygy Oxymorons , Choose a block die. POW Lar Batt is knocked over. Jaime Zon is knocked over. Player pushed to (20, 6) 106 moved (MP) to ( 20, 6 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (4, 4) + 1, 0: Jaime Zon has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) Player pushed to (19, 6) 109 moved (MP) to ( 19, 6 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Lar Batt has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 21, 5 ) SKILL SELECTED: Move ended for Zippy Ragnarok [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 5 ) 12 moved (MP) to ( 23, 6 ) 12 moved (MP) to ( 24, 7 ) 12 moved (MP) to ( 25, 8 ) 12 moved (MP) to ( 26, 9 ) (2) Go for it successful. 12 moved (MP) to ( 25, 10 ) (5) Go for it successful. 12 moved (MP) to ( 26, 11 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for SaNDeE* Twitterpation [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 Staplefoot the Circular slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 2 ) 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 18, 6 ) (2) Go for it successful. 2 moved (MP) to ( 19, 7 ) (2) Go for it successful. 2 moved (MP) to ( 20, 8 ) Move ended for Staplefoot the Circular [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 101 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo Wild Turkey is knocked over. Player pushed to (13, 3) 101 moved (MP) to ( 13, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. 11 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Syzygy Oxymorons: All players have moved. Player pushed to (15, 8) 115 moved (MP) to ( 15, 8 ) Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 20, 7 ) Move ended for Lar Batt 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Macallan 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Wild Turkey 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 21, 10 ) 108 moved (MP) to ( 22, 10 ) 108 moved (MP) to ( 23, 10 ) 108 moved (MP) to ( 24, 10 ) 108 moved (MP) to ( 25, 10 ) 12 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL SaNDeE* Twitterpation saved by block skill. Mole Son is knocked over. Move ended for Mole Son Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 6) + 0, (3, 3) + 0, 0: Mole Son has been stunned. 108: status changed from 0 to 2. Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 21, 6 ) 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (19, 8) 109 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 20, 7 ) 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (18, 8) 109 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 8 ) Move ended for Zippy Ragnarok [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 7 ) 2 moved (MP) to ( 22, 6 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 4 ) 2 moved (MP) to ( 25, 4 ) 2 moved (MP) to ( 26, 4 ) Move ended for Staplefoot the Circular Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Anti-A-De-Un-Sub-Hugeor Boddington is knocked over. Player pushed to (17, 3) 105 moved (MP) to ( 17, 3 ) (3, 2) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 26, 10 ) 12 moved (MP) to ( 26, 9 ) 12 moved (MP) to ( 26, 8 ) 12 moved (MP) to ( 26, 7 ) 12 moved (MP) to ( 26, 6 ) 12 moved (MP) to ( 26, 5 ) Pass selected. QUICK PASS PASS BEFORE RE_ROLL: SaNDeE* Twitterpation miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for SaNDeE* Twitterpation Ball moved to ( 26, 4 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Infinite Voidness Slee Mon is knocked over. Player pushed to (14, 4) 107 moved (MP) to ( 14, 4 ) (4, 1) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 102 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Po-Mo Cardhu is knocked over. Player pushed to (16, 5) Player 5 pushed to (16, 5) 5 moved (MP) to ( 16, 5 ) Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 2) + 1, 0: Cardhu has been stunned. 102: status changed from 0 to 2. 11 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 103 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for el guapo the widestepper Johny Blue is knocked over. Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) (1, 3) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 14 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Omnibus Precis Syzygy Oxymorons: All players have moved. Player pushed to (17, 8) 110 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 17, 7 ) Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 102: status changed from 2 to 1. Cardhu rolls over. 108: status changed from 2 to 1. Mole Son rolls over. 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 17, 4 ) Move ended for Boddington 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Corona Player pushed to (12, 6) 9 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 7 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 18, 9 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Zippy Ragnarok is knocked over. Player pushed to (9, 8) 1 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (4, 5) + 0, (3, 2) + 1, 0: Zippy Ragnarok has been stunned. 1: status changed from 0 to 2. 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 21, 6 ) Move ended for Dewar [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 23, 6 ) Move ended for Lar Batt 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 1 (1) Macallan trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 25, 4 ) Move ended for Macallan [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Wild Turkey Putrid Swamp Boozzhounds: All players have moved. Wild Turkey is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Wild Turkey has been knocked prone. 101: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] 1: status changed from 2 to 1. Zippy Ragnarok rolls over. Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for SaNDeE* Twitterpation Macallan is knocked over. Player pushed to (24, 4) 110 moved (MP) to ( 24, 4 ) (4, 5) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 12 moved (MP) to ( 25, 4 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Po-Mo Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Anti-A-De-Un-Sub-Hugeor Slee Mon is knocked over. Player pushed to (14, 5) 107 moved (MP) to ( 14, 5 ) (5, 2) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (1+4=5) Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Johny Blue is knocked over. Player pushed to (14, 8) 103 moved (MP) to ( 14, 8 ) (4, 3) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 114 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Omnibus Precis Corona is knocked over. MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 114: status changed from 0 to 1. Omnibus Precis saved by block skill. [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 18, 4 ) Move ended for Infinite Voidness Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 17, 5 ) 105 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Boddington is knocked over. Player pushed to (16, 3) 105 moved (MP) to ( 16, 3 ) (3, 4) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 14 moved (MP) to ( 18, 6 ) 14 moved (MP) to ( 19, 5 ) 14 moved (MP) to ( 20, 5 ) Move ended for el guapo the widestepper [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 27, 3 ) Staplefoot the Circular scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=8] : current status = 1 1 : current square = java.awt.Point[x=20,y=8] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=3] : current status = 4 2 : current square = java.awt.Point[x=27,y=3] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=18,y=4] : current status = 0 3 : current square = java.awt.Point[x=18,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=0,y=9] : current status = 7 4 : current status = 7 (6) Arthur The Flame Retardant regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=15,y=7] : current status = 0 6 : current square = java.awt.Point[x=15,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=15,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=15,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=25,y=4] : current status = 0 12 : current square = java.awt.Point[x=25,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=25,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=25,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=8] : current status = 7 13 : current status = 7 (5) Brax regains consciousness. 13: status changed from 7 to 0. 13 : current square = java.awt.Point[x=0,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=20,y=5] : current status = 4 14 : current square = java.awt.Point[x=20,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=13,y=3] : current status = 1 101 : current square = java.awt.Point[x=13,y=3] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=13,y=3] 101 : current status = 0 101 : current square = java.awt.Point[x=13,y=3] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=15,y=4] : current status = 1 102 : current square = java.awt.Point[x=15,y=4] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=6] 103 : current square = java.awt.Point[x=14,y=8] : current status = 1 103 : current square = java.awt.Point[x=14,y=8] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=7] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=16,y=3] : current status = 1 105 : current square = java.awt.Point[x=16,y=3] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (6) Jaime Zon regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=14,y=5] : current status = 1 107 : current square = java.awt.Point[x=14,y=5] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=25,y=10] : current status = 1 108 : current square = java.awt.Point[x=25,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=3] 109 : current square = java.awt.Point[x=23,y=6] : current status = 0 109 : current square = java.awt.Point[x=23,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=23,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=23,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=4] 110 : current square = java.awt.Point[x=24,y=4] : current status = 1 110 : current square = java.awt.Point[x=24,y=4] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=24,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=24,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=5] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=17,y=7] : current status = 1 114 : current square = java.awt.Point[x=17,y=7] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=17,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=17,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=21,y=6] : current status = 0 115 : current square = java.awt.Point[x=21,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=7] 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 5 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 9, 12 ) 6 moved (SP) to ( 9, 2 ) 6 moved (SP) to ( 10, 2 ) 11 moved (SP) to ( 10, 12 ) 13 moved (SP) to ( 9, 10 ) 1 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 0, 3 ) 12 moved (SP) to ( 7, 7 ) 3 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 10, 11 ) 4 moved (SP) to ( 10, 13 ) 14 moved (SP) to ( 10, 3 ) 6 moved (SP) to ( 11, 1 ) 6 moved (SP) to ( 10, 1 ) 14 moved (SP) to ( 10, 2 ) 11 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 11, 13 ) 14 moved (SP) to ( 11, 2 ) 6 moved (SP) to ( 11, 1 ) 1 moved (SP) to ( 10, 4 ) 3 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 11, 8 ) 12 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 12, 7 ) 14 moved (SP) to ( 11, 3 ) 6 moved (SP) to ( 11, 2 ) 11 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 12 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 103 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 15, 12 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 105 moved (SP) to ( 15, 6 ) Turn time limit reached. 101 moved (SP) to ( 16, 13 ) 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 16, 9 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 8 Distance: 5 Quick snap. Waiting for Putrid Swamp Boozzhounds to re-arrange players on field. 113 moved (SP) to ( 21, 10 ) 116 moved (SP) to ( 21, 4 ) 110 moved (SP) to ( 14, 10 ) 115 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 14, 9 ) 102 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 14, 13 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 17, 8 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Blue Ted Darwins Failure is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Ted Darwins Failure has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Boddington Omnibus Precis is knocked over. Player pushed to (16, 5) 9 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 4) + 0, (4, 2) + 0, 0: Omnibus Precis has been stunned. 9: status changed from 0 to 2. 105 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Lar Batt Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been knocked prone. 5: status changed from 0 to 1. 109 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 10 ) Move ended for Mole Son 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 14, 9 ) 115 moved (MP) to ( 13, 9 ) 115 moved (MP) to ( 12, 9 ) 115 moved (MP) to ( 11, 9 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Brax is knocked over. Player pushed to (19, 11) 13 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (3, 5) + 1, (2, 4) + 0, 0: Brax has been stunned. 13: status changed from 0 to 2. 115 moved (MP) to ( 10, 9 ) Move ended for Dewar [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 20, 5 ) 116 moved (MP) to ( 19, 6 ) 116 moved (MP) to ( 18, 7 ) 116 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Tequila Ball moved to ( 8, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Shooter TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 12 ) 113 moved (MP) to ( 16, 12 ) Move ended for Shooter 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 15, 11 ) Move ended for Cardhu 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 11 ) 110 moved (MP) to ( 12, 11 ) Move ended for Macallan 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 14 ) 101 moved (MP) to ( 11, 14 ) 101 moved (MP) to ( 10, 14 ) 101 moved (MP) to ( 9, 13 ) 101 moved (MP) to ( 8, 12 ) Move ended for Wild Turkey 112: Select an action for Hyney Ken Select an action for Hyney Ken Turn time limit reached. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 13 ) Move ended for Hyney Ken Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 9: status changed from 2 to 1. Omnibus Precis rolls over. 13: status changed from 2 to 1. Brax rolls over. Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Ted Darwins Failure Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Anti-A-De-Un-Sub-Hugeor Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 5 ) 1 moved (MP) to ( 11, 6 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 12, 9 ) Move ended for Zippy Ragnarok Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 4 ) 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 8 ) (3) Go for it successful. 14 moved (MP) to ( 11, 9 ) Move ended for el guapo the widestepper [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo Turn time limit reached. Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 7, 12 ) Move ended for SaNDeE* Twitterpation Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 3 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for Po-Mo Mole Son is knocked over. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. Po-Mo saved by block skill. [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Arthur The Flame Retardant Macallan is knocked over. Player pushed to (12, 10) 110 moved (MP) to ( 12, 10 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 13, 9 ) 3 moved (MP) to ( 13, 10 ) DODGE BEFORE RE_ROLL: Infinite Voidness knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Infinite Voidness TARGET: 3 --- ROLL: 4 + 0 = 4 Infinite Voidness slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 13, 12 ) 112 blocked. (4) Go for it successful. Syzygy Oxymorons , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Infinite Voidness is knocked over. Move ended for Infinite Voidness Syzygy Oxymorons: All players have moved. (5, 2) + 0, (0, 0) + 0, 0: Infinite Voidness has been knocked prone. 3: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 14 ) 112 moved (MP) to ( 11, 14 ) 112 moved (MP) to ( 10, 14 ) 112 moved (MP) to ( 9, 14 ) 112 moved (MP) to ( 8, 14 ) 112 moved (MP) to ( 7, 14 ) 112 moved (MP) to ( 6, 13 ) Move ended for Hyney Ken 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 9, 13 ) Move ended for Shooter [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 14 ) 102 moved (MP) to ( 11, 14 ) 102 moved (MP) to ( 10, 13 ) Move ended for Cardhu 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Macallan 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Boddington Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) 105 moved (MP) to ( 13, 6 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Johny Blue Player pushed to (17, 6) 8 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 13, 7 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) Move ended for Lar Batt 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 15, 10 ) 116 moved (MP) to ( 14, 10 ) 116 moved (MP) to ( 13, 11 ) Move ended for Tequila 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW SaNDeE* Twitterpation saved by dodge skill. Player pushed to (23, 11) 12 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 7, 12 ) Move ended for Wild Turkey Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) 6 moved (MP) to ( 14, 7 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 12, 13 ) DODGE FINAL RESULT: Infinite Voidness TARGET: 3 --- ROLL: 5 + 0 = 5 Infinite Voidness slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 13 ) Move ended for Infinite Voidness [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 102 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Arthur The Flame Retardant Cardhu is knocked over. Player pushed to (10, 14) 102 moved (MP) to ( 10, 14 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Cardhu has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 10, 13 ) [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. 1: tackle zone state changed to true Multiple Block selected. 108 blocked. 110 blocked. Dauntless successful. (4+3=7) Syzygy Oxymorons , Choose a block die. POW SKILL SELECTED: Move ended for Zippy Ragnarok Mole Son is knocked over. Macallan is knocked over. Player pushed to (12, 11) 110 moved (MP) to ( 12, 11 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. Player pushed to (10, 10) 108 moved (MP) to ( 10, 10 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 4) + 1, 0: Mole Son has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 9, 12 ) 113 blocked. Waiting for opponent to decide to use DUMP OFF. Turn time limit reached. 113: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 3 --- ROLL: 4 + 1Qp + -2Tz + 1Acc = 4 Ball moved to ( 23, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 113 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Shooter is knocked over. Player pushed to (9, 14) 113 moved (MP) to ( 9, 14 ) (1, 3) + 0, (0, 0) + 0, 0: Shooter has been knocked prone. 113: status changed from 0 to 1. 13 moved (MP) to ( 9, 13 ) Move ended for Brax [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 9, 12 ) 11 moved (MP) to ( 8, 13 ) Move ended for Po-Mo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 5, 10 ) DODGE BEFORE RE_ROLL: SaNDeE* Twitterpation knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 2 + 0 = 2 SaNDeE* Twitterpation is knocked over. (6, 5) + 0, (6, 1) + 0, 0: SaNDeE* Twitterpation has been stunned. Move ended for SaNDeE* Twitterpation 12: status changed from 0 to 2. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) 112 moved (MP) to ( 3, 13 ) 112 moved (MP) to ( 2, 12 ) Hyney Ken scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 5 (5) Mole Son regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 2 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Starting second half. Syzygy Oxymorons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 10, 11 ) 11 moved (SP) to ( 10, 3 ) 10 moved (SP) to ( 10, 12 ) 10 moved (SP) to ( 10, 2 ) 4 moved (SP) to ( 10, 12 ) 11 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 10, 3 ) 13 moved (SP) to ( 8, 9 ) 1 moved (SP) to ( 8, 5 ) 14 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 7, 9 ) 13 moved (SP) to ( 9, 9 ) 14 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 9, 5 ) 12 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 9, 12 ) 4 moved (SP) to ( 10, 11 ) 6 moved (SP) to ( 10, 12 ) 13 moved (SP) to ( 10, 9 ) 13 moved (SP) to ( 9, 9 ) 12 moved (SP) to ( 8, 7 ) Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 103 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 15, 12 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 105 moved (SP) to ( 15, 6 ) Turn time limit reached. 101 moved (SP) to ( 15, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 101 moved (SP) to ( 16, 13 ) 112 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 13 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) *** Setup end *** Syzygy Oxymorons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+1) = Cheering Fans Syzygy Oxymorons: 5 + 15FF + 0CL Putrid Swamp Boozzhounds: 5 + 5FF + 1CL Syzygy Oxymorons get an extra re-roll. Kick result. Direction: 3 Distance: 4 Ball placed at (21, 7) Scatter roll: 1 Ball moved to ( 24, 2 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Blue Ted Darwins Failure is knocked over. Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Ted Darwins Failure has been knocked prone. 8: status changed from 0 to 1. 103 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Boddington Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 10 ) Move ended for Macallan 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 12 ) 108 moved (MP) to ( 11, 12 ) Move ended for Mole Son 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 13 ) 115 moved (MP) to ( 12, 13 ) 115 moved (MP) to ( 11, 13 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 11) 6 moved (MP) to ( 9, 11 ) Move ended for Dewar [Game Saved] 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 23, 3 ) 116 moved (MP) to ( 24, 2 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 116 moved (MP) to ( 24, 3 ) 116 moved (MP) to ( 24, 4 ) 116 moved (MP) to ( 24, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Tequila Ball moved to ( 7, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Shooter TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 11 ) 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 12 ) 113 moved (MP) to ( 18, 12 ) 113 moved (MP) to ( 17, 12 ) Move ended for Shooter 102: Select an action for Cardhu Select an action for Cardhu 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Lar Batt TARGET: 2 --- ROLL: 3 + 0 = 3 Lar Batt slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 11 ) Move ended for Lar Batt [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 5 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 10 ) Move ended for Cardhu 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 11 ) Move ended for Wild Turkey 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 13 ) Move ended for Hyney Ken Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (11, 10) 110 moved (MP) to ( 11, 10 ) [Game Saved] Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Ted Darwins Failure Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Boddington is knocked over. Player pushed to (15, 8) 105 moved (MP) to ( 15, 8 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 103 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Anti-A-De-Un-Sub-Hugeor Johny Blue is knocked over. Player pushed to (15, 7) 103 moved (MP) to ( 15, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 5 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 10, 6 ) 11 moved (MP) to ( 9, 7 ) Move ended for Po-Mo Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 6 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 10, 7 ) 1 moved (MP) to ( 11, 8 ) 1 moved (MP) to ( 11, 9 ) Move ended for Zippy Ragnarok Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 12, 9 ) Move ended for el guapo the widestepper Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 7, 12 ) 12 moved (MP) to ( 7, 13 ) Move ended for SaNDeE* Twitterpation Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 8, 10 ) 13 moved (MP) to ( 8, 11 ) 13 moved (MP) to ( 9, 12 ) 13 moved (MP) to ( 10, 12 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 108 blocked. 115 blocked. Dauntless successful. (6+5=11) Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Mole Son is knocked over. Dewar is knocked over. Player pushed to (12, 13) 115 moved (MP) to ( 12, 13 ) (6, 2) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. Player pushed to (12, 12) 108 moved (MP) to ( 12, 12 ) (2, 6) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 11, 12 ) SKILL SELECTED: Move ended for Brax [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Arthur The Flame Retardant Syzygy Oxymorons: All players have moved. Macallan is knocked over. Player pushed to (12, 10) 110 moved (MP) to ( 12, 10 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 4 moved (MP) to ( 11, 10 ) Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 23, 6 ) 116 moved (MP) to ( 22, 7 ) 116 moved (MP) to ( 21, 8 ) 116 moved (MP) to ( 20, 9 ) 116 moved (MP) to ( 19, 10 ) Move ended for Tequila 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Macallan Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Brax is knocked over. Player pushed to (19, 11) 13 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Brax has been knocked prone. 13: status changed from 0 to 1. 115 moved (MP) to ( 11, 12 ) 115 moved (MP) to ( 10, 13 ) 115 moved (MP) to ( 9, 13 ) Move ended for Dewar [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Wild Turkey Arthur The Flame Retardant is knocked over. Player pushed to (19, 9) 4 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Arthur The Flame Retardant has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 11 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 13 ) 102 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 8, 13 ) Move ended for Cardhu [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 13 ) 109 moved (MP) to ( 12, 13 ) 109 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 10, 12 ) Move ended for Lar Batt [Game Saved] 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 10, 13 ) Move ended for Hyney Ken 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 13 ) 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) Turn time limit reached. 113 moved (MP) to ( 12, 13 ) Move ended for Shooter Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 8 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 10, 10 ) 11 moved (MP) to ( 11, 11 ) Move ended for Po-Mo Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 110 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Zippy Ragnarok Macallan is knocked over. Player pushed to (13, 11) 110 moved (MP) to ( 13, 11 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 1 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (11, 13) 109 moved (MP) to ( 11, 13 ) 6 moved (MP) to ( 10, 12 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 9 ) 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 9, 11 ) 14 moved (MP) to ( 9, 12 ) Move ended for el guapo the widestepper Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 11, 10 ) Move ended for Arthur The Flame Retardant Select an action for Brax 13: Select an action for Brax Select an action for Brax 13: Select an action for Brax Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Block selected. 102 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for SaNDeE* Twitterpation Player pushed to (9, 14) 102 moved (MP) to ( 9, 14 ) 12 moved (MP) to ( 8, 13 ) [Game Saved] Select an action for Ted Darwins Failure 8: Select an action for Ted Darwins Failure 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 14, 11 ) (6) Go for it successful. 8 moved (MP) to ( 13, 12 ) Move ended for Ted Darwins Failure [Game Saved] Select an action for Brax 13: Select an action for Brax Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 103 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Johny Blue is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for DustyThe Chalk Outline Paraguay 10: Select an action for DustyThe Chalk Outline Paraguay 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) Move ended for DustyThe Chalk Outline Paraguay Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Turn time limit reached. 5: tackle zone state changed to true Block selected. 105 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Anti-A-De-Un-Sub-Hugeor Boddington is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (2, 1) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. 5 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 13 moved (MP) to ( 11, 12 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Waiting for opponent to decide to use DUMP OFF. 113: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Brax TARGET: 12 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Brax. 113: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Shooter fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Shooter TARGET: 3 --- ROLL: 6 Ball moved to ( 19, 13 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 6 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hyney Ken TARGET: 6 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 20, 14 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Cardhu TARGET: 5 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 20, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Dewar TARGET: 7 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 19, 13 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 7 --- ROLL: 3 + 0 = 3 Reroll using catch. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hyney Ken TARGET: 7 --- ROLL: 5 + 0 = 5 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 19, 14 ) Multiple Block selected. 12 blocked. 13 blocked. Dauntless successful. (1+6=7) Syzygy Oxymorons , Choose a block die. POW/SKULL SaNDeE* Twitterpation saved by block skill. Brax saved by block skill. Brax saved by block skill. SKILL SELECTED: Move ended for Brax Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 115: Select an action for Dewar Select an action for Dewar 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Macallan 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 116: Select an action for Tequila Select an action for Tequila 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 18, 11 ) 116 moved (MP) to ( 17, 12 ) 116 moved (MP) to ( 16, 13 ) 116 moved (MP) to ( 15, 13 ) 116 moved (MP) to ( 14, 13 ) Move ended for Tequila 113: Select an action for Shooter Select an action for Shooter 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Shooter Player pushed to (19, 11) 13 moved (MP) to ( 10, 11 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 108: Select an action for Mole Son Select an action for Mole Son 101: Select an action for Wild Turkey Select an action for Wild Turkey 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dewar Player pushed to (21, 11) 14 moved (MP) to ( 8, 11 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Lar Batt Player pushed to (20, 11) 6 moved (MP) to ( 9, 11 ) 109 moved (MP) to ( 10, 12 ) [Game Saved] 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Cardhu SaNDeE* Twitterpation is knocked over. Player pushed to (21, 12) 12 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 12: status changed from 0 to 1. 102 moved (MP) to ( 8, 13 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Mole Son Ted Darwins Failure is knocked over. Player pushed to (15, 11) 8 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Ted Darwins Failure has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 112: Select an action for Hyney Ken Select an action for Hyney Ken 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 9, 14 ) 112 moved (MP) to ( 8, 14 ) 112 moved (MP) to ( 7, 14 ) 112 moved (MP) to ( 6, 13 ) 112 moved (MP) to ( 5, 13 ) 112 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 2, 12 ) Hyney Ken scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 114 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 12 ) 103 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 18, 9 ) 110 moved (SP) to ( 18, 5 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Syzygy Oxymorons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 6 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 10 ) 5 moved location (MPL) to ( 14, 4 ) 13 moved location (MPL) to ( 14, 9 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 9, 4 ) 3 moved location (MPL) to ( 8, 10 ) 11 moved location (MPL) to ( 14, 5 ) 2 moved location (MPL) to ( 14, 12 ) 1 moved location (MPL) to ( 14, 11 ) 5 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 13, 5 ) 11 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 6 Verified Opponent Roll = 5 KICK skill used. Kick result. Direction: 6 Distance: 2 Perfect Defense. Waiting for Putrid Swamp Boozzhounds to re-arrange players on field. 107 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 16, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Ball placed at (23, 11) Ball placed at (23, 11) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 24, 13 ) [Game Saved] Ball in play. Syzygy Oxymorons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Brax 13: Select an action for Brax Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (5+5=10) Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (16, 11) 103 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 15, 10 ) Block selected. 103 blocked. Dauntless successful. (1+5=6) 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for Brax Brax is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 13: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 14 ) 102 moved (MP) to ( 15, 14 ) 102 moved (MP) to ( 14, 14 ) 102 moved (MP) to ( 13, 14 ) 102 moved (MP) to ( 12, 14 ) 102 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 9, 12 ) Move ended for Cardhu [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 14 ) 108 moved (MP) to ( 14, 14 ) 108 moved (MP) to ( 13, 13 ) Move ended for Mole Son 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 11 ) Move ended for Johny Blue 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 16, 12 ) 115 moved (MP) to ( 15, 13 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Staplefoot the Circular is knocked over. Player pushed to (16, 11) 2 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Staplefoot the Circular has been knocked prone. 2: status changed from 0 to 1. 115 moved (MP) to ( 14, 12 ) Move ended for Dewar [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Boddington Arthur The Flame Retardant is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 Armor is not broken. (3, 1) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Arthur The Flame Retardant has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Corona Po-Mo is knocked over. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 11: status changed from 0 to 1. 114 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 106: Select an action for Jaime Zon Select an action for Jaime Zon 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 6 ) 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 8 ) Move ended for Macallan 109: Select an action for Lar Batt Select an action for Lar Batt 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 15, 7 ) Move ended for Wild Turkey 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Lar Batt Player pushed to (16, 7) 6 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 14, 8 ) [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 9 ) Move ended for Jaime Zon 107: Select an action for Slee Mon Select an action for Slee Mon Turn time limit reached. Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Brax 13: Select an action for Brax Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Arthur The Flame Retardant Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Po-Mo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 114 blocked. Syzygy Oxymorons , Choose a block die. POW Move ended for Omnibus Precis Corona is knocked over. Player pushed to (12, 8) Player 6 pushed to (12, 8) 6 moved (MP) to ( 12, 8 ) Player pushed to (13, 7) 114 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (1, 6) + 0, 0: Corona has been stunned. 114: status changed from 0 to 2. [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 10 ) 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 10, 12 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Staplefoot the Circular Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 6 ) (1) Anti-A-De-Un-Sub-Hugeor trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 5 moved (MP) to ( 12, 7 ) (2) Go for it successful. 5 moved (MP) to ( 12, 8 ) Move ended for Anti-A-De-Un-Sub-Hugeor [Game Saved] Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 5, 9 ) 12 moved (MP) to ( 4, 10 ) Move ended for SaNDeE* Twitterpation Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 103 blocked. Dauntless NOT successful. (2+2=4) Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (16, 12) 103 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 15, 11 ) 103 blocked. Dauntless successful. (1+4=5) Syzygy Oxymorons , Choose a block die. POW Johny Blue is knocked over. Player pushed to (16, 13) 103 moved (MP) to ( 16, 13 ) (3, 4) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 16, 12 ) Move ended for Brax [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Turn time limit reached. 1: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (15, 13) 115 moved (MP) to ( 15, 13 ) 1 moved (MP) to ( 14, 12 ) Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Player pushed to (15, 14) 115 moved (MP) to ( 15, 14 ) 1 moved (MP) to ( 15, 13 ) Move ended for Zippy Ragnarok [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 6, 12 ) 3 moved (MP) to ( 5, 13 ) GET BALL FINAL RESULT: Infinite Voidness TARGET: 3 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 5, 12 ) 3 moved (MP) to ( 5, 11 ) Pass selected. QUICK PASS PASS FINAL RESULT: Infinite Voidness TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for Infinite Voidness Ball moved to ( 4, 10 ) GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. POW/SKULL Move ended for el guapo the widestepper Syzygy Oxymorons: All players have moved. Jaime Zon saved by block skill. el guapo the widestepper saved by block skill. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 114: status changed from 2 to 1. Corona rolls over. 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dewar Player pushed to (14, 12) 1 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 15, 13 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 9 ) Move ended for Lar Batt 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Jaime Zon el guapo the widestepper is knocked over. Player pushed to (15, 11) 14 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 14: status changed from 0 to 1. 106 moved (MP) to ( 14, 10 ) [Game Saved] 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 11 ) Move ended for Macallan 101: Select an action for Wild Turkey Select an action for Wild Turkey 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cardhu knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Cardhu TARGET: 3 --- ROLL: 4 + 0 = 4 Cardhu slips past his opponent(s) unhindered. 102 moved (MP) to ( 7, 10 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 9 ) 12 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (26, 10) 12 moved (MP) to ( 3, 10 ) 102 moved (MP) to ( 4, 9 ) Move ended for Cardhu [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 8 ) 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wild Turkey TARGET: 3 --- ROLL: 4 + 0 = 4 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Wild Turkey TARGET: 2 --- ROLL: 2 + 0 = 2 Wild Turkey slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 10 ) Move ended for Wild Turkey [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 12 ) Move ended for Mole Son Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for el guapo the widestepper Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 12 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Block selected. 108 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Staplefoot the Circular Player pushed to (11, 13) 108 moved (MP) to ( 11, 13 ) [Game Saved] Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Omnibus Precis Player pushed to (16, 3) 107 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 5, 10 ) 102 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Cardhu is knocked over. Player pushed to (4, 8) 102 moved (MP) to ( 4, 8 ) (3, 1) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 102: status changed from 0 to 1. 3 moved (MP) to ( 6, 9 ) 3 moved (MP) to ( 7, 8 ) 3 moved (MP) to ( 8, 8 ) Move ended for Infinite Voidness [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 9, 5 ) Move ended for Po-Mo Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 4, 9 ) 12 moved (MP) to ( 5, 8 ) 12 moved (MP) to ( 6, 7 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 6 ) Move ended for SaNDeE* Twitterpation Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Anti-A-De-Un-Sub-Hugeor Player pushed to (14, 9) 109 moved (MP) to ( 14, 9 ) 5 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true Block selected. 115 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Move ended for Brax Dewar is knocked over. Player pushed to (15, 14) 115 moved (MP) to ( 15, 14 ) (2, 5) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. 13 moved (MP) to ( 15, 13 ) [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (2+5=7) Syzygy Oxymorons , Choose a block die. A team reroll has already been used this turn. SKULL Move ended for Zippy Ragnarok Zippy Ragnarok is knocked over. (5, 3) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 1: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Corona 106: Select an action for Jaime Zon Select an action for Jaime Zon 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 5, 7 ) 102 moved (MP) to ( 6, 6 ) 102 moved (MP) to ( 7, 6 ) Move ended for Cardhu 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 10, 7 ) 12 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (21, 6) 12 moved (MP) to ( 8, 6 ) 101 moved (MP) to ( 9, 6 ) Move ended for Wild Turkey [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Arthur The Flame Retardant is knocked over. Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Arthur The Flame Retardant has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 13, 6 ) [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Lar Batt Lar Batt is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Lar Batt has been knocked prone. 109: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for el guapo the widestepper Player pushed to (15, 9) 106 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Arthur The Flame Retardant 4: Select an action for Arthur The Flame Retardant 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Arthur The Flame Retardant Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Block selected. 107 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for Omnibus Precis Slee Mon is knocked over. Player pushed to (16, 2) 107 moved (MP) to ( 16, 2 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (3, 5) + 1, 0: Slee Mon has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) Move ended for Staplefoot the Circular Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 110 blocked. Syzygy Oxymorons , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Zippy Ragnarok is knocked over. Move ended for Zippy Ragnarok (1, 5) + 0, (0, 0) + 0, 0: Zippy Ragnarok has been knocked prone. 1: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Lar Batt 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 7 ) 114 moved (MP) to ( 10, 7 ) 114 moved (MP) to ( 9, 7 ) 12 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 5) 12 moved (MP) to ( 7, 5 ) 114 moved (MP) to ( 8, 6 ) Move ended for Corona [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Blue Brax is knocked over. Player pushed to (15, 12) 13 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Brax has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 15, 13 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 14, 14 ) 115 moved (MP) to ( 13, 14 ) 115 moved (MP) to ( 12, 13 ) Move ended for Dewar 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Mole Son Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. Mole Son is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 6) + 0, (3, 2) + 0, 0: Mole Son has been stunned. 108: status changed from 0 to 2. Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Anti-A-De-Un-Sub-Hugeor 5: Select an action for Anti-A-De-Un-Sub-Hugeor 5: tackle zone state changed to true Block selected. 109 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Anti-A-De-Un-Sub-Hugeor Player pushed to (15, 8) 109 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 14, 9 ) [Game Saved] Select an action for el guapo the widestepper 14: Select an action for el guapo the widestepper 14: tackle zone state changed to true Block selected. 106 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Move ended for el guapo the widestepper Jaime Zon is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (6, 1) + 0, (0, 0) + 0, 0: Jaime Zon has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Infinite Voidness 3: Select an action for Infinite Voidness Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular Select an action for Brax 13: Select an action for Brax Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 10 ) (1) Infinite Voidness trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 3 moved (MP) to ( 14, 10 ) (3) Go for it successful. 3 moved (MP) to ( 15, 10 ) Move ended for Infinite Voidness [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Blitz selected. 110 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK/POW Macallan is knocked over. Player pushed to (17, 12) 110 moved (MP) to ( 17, 12 ) (6, 3) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 110: status changed from 0 to 1. 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 10 ) 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 7 ) 2 moved (MP) to ( 21, 6 ) Move ended for Staplefoot the Circular [Game Saved] Select an action for Zippy Ragnarok 1: Select an action for Zippy Ragnarok 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Zippy Ragnarok Select an action for Brax 13: Select an action for Brax 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Brax Select an action for Omnibus Precis 9: Select an action for Omnibus Precis Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation Select an action for Po-Mo 11: Select an action for Po-Mo Select an action for Omnibus Precis 9: Select an action for Omnibus Precis 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 16, 7 ) Move ended for Omnibus Precis Select an action for SaNDeE* Twitterpation 12: Select an action for SaNDeE* Twitterpation 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 4 ) DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 2 ) Pass selected. LONG PASS PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + -1Lp = 4 Move ended for SaNDeE* Twitterpation Ball moved to ( 21, 6 ) GET BALL FINAL RESULT: Staplefoot the Circular TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 6: tackle zone state changed to true Block selected. 115 blocked. Syzygy Oxymorons , Choose a block die. PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (12, 14) 115 moved (MP) to ( 12, 14 ) 6 moved (MP) to ( 12, 13 ) [Game Saved] Select an action for Po-Mo 11: Select an action for Po-Mo 11: tackle zone state changed to true Block selected. 114 blocked. Waiting for opponent to choose a block die. Waiting for opponent to select block die. Waiting for opponent to select block die. SKULL Move ended for Po-Mo Po-Mo is knocked over. (5, 4) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 11: status changed from 0 to 1. Syzygy Oxymorons turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 108: status changed from 2 to 1. Mole Son rolls over. 110: Select an action for Macallan Select an action for Macallan 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 18, 11 ) 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 110 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 21, 7 ) Move ended for Macallan [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Boddington Arthur The Flame Retardant is knocked over. Player pushed to (18, 4) 4 moved (MP) to ( 11, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Arthur The Flame Retardant has been knocked prone. 4: status changed from 0 to 1. 105 moved (MP) to ( 12, 5 ) [Game Saved] 101: Select an action for Wild Turkey Select an action for Wild Turkey 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 6 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 17, 5 ) Move ended for Wild Turkey [Game Saved] 106: Select an action for Jaime Zon Select an action for Jaime Zon 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jaime Zon 109: Select an action for Lar Batt Select an action for Lar Batt 102: Select an action for Cardhu Select an action for Cardhu 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 7 ) 102 moved (MP) to ( 9, 7 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 8 ) Move ended for Cardhu 109: Select an action for Lar Batt Select an action for Lar Batt 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Move ended for Lar Batt Player pushed to (13, 6) 9 moved (MP) to ( 16, 6 ) 109 moved (MP) to ( 16, 7 ) [Game Saved] 114: Select an action for Corona Select an action for Corona 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 10, 6 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 12, 6 ) Move ended for Corona 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 12) 6 moved (MP) to ( 11, 12 ) 115 moved (MP) to ( 13, 14 ) 115 moved (MP) to ( 14, 14 ) 115 moved (MP) to ( 15, 14 ) 115 moved (MP) to ( 16, 14 ) 115 moved (MP) to ( 17, 13 ) Move ended for Dewar [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Johny Blue Putrid Swamp Boozzhounds: All players have moved. Player pushed to (15, 11) 1 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 15, 12 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Syzygy Oxymorons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Infinite Voidness 3: Select an action for Infinite Voidness 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 9 ) 3 moved (MP) to ( 19, 8 ) 3 moved (MP) to ( 20, 7 ) 110 blocked. (6) Go for it successful. Syzygy Oxymorons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (22, 8) 110 moved (MP) to ( 22, 8 ) 3 moved (MP) to ( 21, 7 ) Move ended for Infinite Voidness [Game Saved] Select an action for Staplefoot the Circular 2: Select an action for Staplefoot the Circular 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 5 ) 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 24, 5 ) 2 moved (MP) to ( 25, 5 ) 2 moved (MP) to ( 26, 5 ) 2 moved (MP) to ( 27, 5 ) Staplefoot the Circular scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=11] : current status = 4 1 : current square = java.awt.Point[x=14,y=11] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=27,y=5] : current status = 4 2 : current square = java.awt.Point[x=27,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=21,y=7] : current status = 0 3 : current square = java.awt.Point[x=21,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=11,y=4] : current status = 1 4 : current square = java.awt.Point[x=11,y=4] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=11,y=12] : current status = 0 6 : current square = java.awt.Point[x=11,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=0] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=16,y=6] : current status = 0 9 : current square = java.awt.Point[x=16,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=9,y=5] : current status = 1 11 : current square = java.awt.Point[x=9,y=5] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=9,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=9,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=13,y=2] : current status = 0 12 : current square = java.awt.Point[x=13,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=12] : current status = 4 13 : current square = java.awt.Point[x=14,y=12] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=9] : current status = 4 14 : current square = java.awt.Point[x=15,y=9] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=13,y=8] : current status = 0 102 : current square = java.awt.Point[x=13,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=6] 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=12] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=12] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=7] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=12,y=5] : current status = 0 105 : current square = java.awt.Point[x=12,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (6) Slee Mon regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=2] 108 : current square = java.awt.Point[x=11,y=13] : current status = 1 108 : current square = java.awt.Point[x=11,y=13] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=11,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=11,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=3] 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=4] 110 : current square = java.awt.Point[x=22,y=8] : current status = 0 110 : current square = java.awt.Point[x=22,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=5] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 114 : current square = java.awt.Point[x=12,y=6] : current status = 0 114 : current square = java.awt.Point[x=12,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=17,y=13] : current status = 0 115 : current square = java.awt.Point[x=17,y=13] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=13] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=13] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=7] 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Syzygy Oxymorons Winnings Roll: 5 + -2 Putrid Swamp Boozzhounds Winnings Roll: 2 + -3 SaNDeE* Twitterpation gets an MVP award. Johny Blue gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=5 +1 for TDs -1 from high FF of 15 Syzygy Oxymorons FF Roll: 5 + 0 not conceding roll=3 +1 for TDs Putrid Swamp Boozzhounds FF Roll: 3 + 1 ***END Fan Factor DEBUG*** D6: 1(136) 2(139) 3(187) 4(124) 5(152) 6(125) Total(863) D8: 1(5) 2(8) 3(3) 4(4) 5(6) 6(4) 7(2) 8(5) Total(37) GAME OVER Final Score: Syzygy Oxymorons: 2 Putrid Swamp Boozzhounds: 2 WINNINGS Syzygy Oxymorons: 30000 Putrid Swamp Boozzhounds: 0 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2