Java JRE 1.4 Beta 8.2b OS = Windows 2000 Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Dead-On Balls Inaccurate Team 1 race: Human Player 1 name: Buck Satan Player 1: B Human Blitzer 7 3 3 8 [Block, Dodge] Player 2 name: GimpyFrog Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Harold Tu "Sheitz-Tu" Thwind Player 3: L Human Lineman 6 3 4 8 [+ag, Block] Player 4 name: Bob the Lineman Player 4: L Human Lineman 6 3 3 8 [Block, Dirty Player] Player 5 name: Mack N. Nosenz-Atoll Player 5: L Human Lineman 5 3 3 8 [Block, Dodge] Player 6 name: P.D. Player 6: C Human Catcher 8 2 3 7 [+ag, Block, Catch, Dodge, Side Step, Sure Hands] Player 7 name: Upan Kumar Player 7: L Human Lineman 6 3 3 8 [] Player 8 name: Pot Player 8: T Human Thrower 6 3 3 8 [Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 9 name: Judas Player 9: T Human Thrower 6 2 3 8 [Accurate, Block, Nerves Of Steel, Pass, Safe Throw, Sure Hands] Player 10 name: Blitzen Player 10: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Tackle] Player 11 name: Donner Player 11: B Human Blitzer 7 3 4 8 [+ag, Block, Dauntless, Dodge, Multiple Block] Player 12 name: Comet Player 12: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap] Player 13 name: WartNose Player 13: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 14 name: Mack N. Uptha-Numbaz Player 14: L Human Lineman 6 3 3 8 [Kick] Player 15 name: Patch Kid Player 15: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up] evilbob.hopto.org/69.70.252.97 Server trying connection... Socket[addr=evilbob.hopto.org/69.70.252.97,port=3390,localport=2071] Connected as server to game 'deadpie'. Receiving: Bloodpie Bakers.htm Done receiving file. Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 6 4 3 9 [+ag, Block, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Blood Shot Player 102: Bc Bull Centaur 6 4 2 8 [Block, Break Tackle, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 103 name: Hammer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 8 [Block, Dodge, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 106 name: Pastry Boy Player 106: H Chaos Hobgoblin 6 4 3 7 [+st, Block, Strip Ball, Sure Hands, Tackle] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 110 name: Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: John Dough Player 112: H Chaos Hobgoblin 6 3 3 7 [Block, Sure Hands, Tackle] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Grind Player 115: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Strip Ball, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(3+6) Current Weather: Nice Gate: 92000 screaming fans show up for the game. Mack N. Nosenz-Atoll manages to ignore the niggling pain. Pastry Boy is suffering from a niggling injury. 106: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Bloodpie Bakers win the toss. Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved location (MPL) to ( 11, 13 ) 14 moved location (MPL) to ( 11, 4 ) 5 moved location (MPL) to ( 14, 6 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 11, 1 ) 12 moved location (MPL) to ( 12, 10 ) 11 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 12, 4 ) 10 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 11, 10 ) 1 moved (SP) to ( 12, 6 ) 2 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 12, 4 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) 115 moved (SP) to ( 15, 8 ) 116 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 4 ) 109 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 19, 2 ) 101 moved (SP) to ( 18, 12 ) 102 moved (SP) to ( 18, 2 ) 112 moved (SP) to ( 23, 4 ) 107 moved (SP) to ( 23, 10 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Ball placed at (24, 3) Kickoff Roll (6+5) = Throw a rock Dead-On Balls Inaccurate: 4 + 9 FanFactor Bloodpie Bakers: 8 + 18 FanFactor Bloodpie Bakers fans throw a rock. Patch Kid is hit by the rock. (1, 5) + 0, 0: Patch Kid has been stunned. 15: status changed from 0 to 2. KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (24, 3) Scatter roll: 2 Ball moved to ( 26, 0 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 1 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 4 blocked. Block selected. PUSHBACK/POW Move ended for Bones Bob the Lineman is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 5 blocked. Block selected. PUSHBACK Move ended for MeatCleaver Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 13 blocked. Block selected. PUSHBACK Move ended for Grind 104 blocked. Player pushed to (16, 5) 104 moved (MP) to ( 13, 5 ) Player pushed to (15, 6) 13 moved (MP) to ( 14, 6 ) 115 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 13 blocked. Block selected. POW Move ended for Tiny Troll WartNose is knocked over. Player pushed to (15, 5) 13 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (6, 4) + 0, 6: WartNose has been KILLED!! 13: status changed from 0 to 10. 108 moved (MP) to ( 14, 6 ) (4) Apothecary SUCCEEDS! 13: status changed from 10 to 1. [Game Saved] 112: Select an action for John Dough Select an action for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 1 blocked. PUSHBACK/POW Buck Satan saved by dodge skill. Player pushed to (18, 5) 1 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 12, 4 ) Move ended for Blood Shot [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 14, 1 ) Move ended for Hammer 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 25, 2 ) 112 moved (MP) to ( 26, 1 ) 112 moved (MP) to ( 26, 0 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 6 + 0 = 6 112 moved (MP) to ( 25, 1 ) 112 moved (MP) to ( 24, 2 ) Move ended for John Dough [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 23, 9 ) 107 moved (MP) to ( 23, 8 ) 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 23, 6 ) 107 moved (MP) to ( 23, 5 ) 107 moved (MP) to ( 22, 4 ) Move ended for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 19, 7 ) 101 moved (MP) to ( 19, 6 ) (2) Go for it successful. 101 moved (MP) to ( 19, 5 ) (4) Go for it successful. 101 moved (MP) to ( 19, 4 ) SPRINT used. (5) Go for it successful. 101 moved (MP) to ( 19, 3 ) Move ended for Red Eye [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 5 ) 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 3 ) Move ended for Sausage Maker Bloodpie Bakers turn ended. [Game Saved] 15: status changed from 2 to 1. Patch Kid rolls over. Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 11, 3 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 102 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (13, 4) 102 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 19, 5 ) Move ended for Comet [Game Saved] Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 9 ) 2 moved (MP) to ( 11, 8 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 6 ) Move ended for GimpyFrog Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 4 ) 1 moved (MP) to ( 10, 3 ) 1 moved (MP) to ( 11, 2 ) 1 moved (MP) to ( 12, 3 ) Move ended for Buck Satan Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 11, 2 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 5 ) 11 moved (MP) to ( 12, 5 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 104 blocked. 102 blocked. Dauntless NOT successful. (2+3=5) Team re-roll used. Dauntless successful. (4+5=9) Dead-On Balls Inaccurate , Choose a block die. POW MeatCleaver is knocked over. Blood Shot is knocked over. Player pushed to (14, 4) 102 moved (MP) to ( 14, 4 ) (5, 1) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. Player pushed to (15, 3) Player 102 pushed to (15, 3) 102 moved (MP) to ( 15, 3 ) Player pushed to (14, 4) 104 moved (MP) to ( 14, 4 ) (3, 4) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 13, 5 ) SKILL SELECTED: Move ended for Donner [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 12 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 13, 9 ) Move ended for Blitzen Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Block selected. 115 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Mack N. Nosenz-Atoll Player pushed to (15, 8) 115 moved (MP) to ( 15, 8 ) Turn time limit reached. [Game Saved] Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(3) - PRO fails Move ended for WartNose Dead-On Balls Inaccurate: All players have moved. 13: tackle zone state changed to false Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 7 ) Move ended for Grind 116: Select an action for Bones Select an action for Bones 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 5 blocked. Block selected. POW Move ended for Tiny Troll Mack N. Nosenz-Atoll is knocked over. Player pushed to (17, 5) 5 moved (MP) to ( 12, 5 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 5: status changed from 0 to 1. 108 moved (MP) to ( 13, 6 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 112: Select an action for John Dough Select an action for John Dough 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 2 ) Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 1 blocked. Block selected. POW/SKULL Move ended for Sausage Maker Buck Satan saved by block skill. Sausage Maker saved by block skill. [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 2 ) 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 21, 2 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) Move ended for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 3 ) 107 moved (MP) to ( 20, 2 ) 107 moved (MP) to ( 19, 1 ) Move ended for Dough Man 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 4 ) 12 blocked. PUSHBACK/POW Comet saved by dodge skill. Player pushed to (9, 6) 12 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 19, 3 ) Move ended for Red Eye [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 17, 1 ) Move ended for Blood Shot 109: Select an action for Bread Stick Select an action for Bread Stick 116: Select an action for Bones Select an action for Bones 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 7 ) 109 moved (MP) to ( 16, 6 ) (2) Go for it successful. 109 moved (MP) to ( 16, 5 ) (6) Go for it successful. 109 moved (MP) to ( 16, 4 ) Move ended for Bread Stick [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 4 blocked. Block selected. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Bones Bloodpie Bakers: All players have moved. Bob the Lineman is knocked over. Player pushed to (17, 7) 4 moved (MP) to ( 12, 7 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (3, 1) + 1, 0: Bob the Lineman has been stunned. 4: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] 4: status changed from 2 to 1. Bob the Lineman rolls over. Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 12, 12 ) 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 16, 6 ) Move ended for Patch Kid Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Mack N. Nosenz-Atoll Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(6) - PRO works! (3) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for GimpyFrog 2: Select an action for GimpyFrog Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 11, 7 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 7 ) Move ended for Mack N. Uptha-Numbaz Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for GimpyFrog Tiny Troll is knocked over. Player pushed to (14, 6) 108 moved (MP) to ( 14, 6 ) (5, 4) + 0, (0, 0) + 0, 0: Tiny Troll has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Block selected. 104 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Donner MeatCleaver is knocked over. Player pushed to (14, 3) 104 moved (MP) to ( 14, 3 ) (6, 2) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 104: status changed from 0 to 1. 11 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 12, 0 ) 3 moved (MP) to ( 13, 0 ) 3 moved (MP) to ( 14, 1 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 105 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Buck Satan Sausage Maker saved by dodge skill. Player pushed to (14, 2) 105 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 13, 3 ) Buck Satan has already moved this turn. [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 116 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Blitzen Player pushed to (15, 7) 116 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 17, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 17, 3 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 112 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW John Dough is knocked over. Player pushed to (19, 2) 112 moved (MP) to ( 19, 2 ) (2, 6) + 0, (4, 6) + 0, 6: John Dough has been KILLED!! 112: status changed from 3 to 10. 12 moved (MP) to ( 18, 2 ) Waiting for opponent to decide to use apothecary. (6) Apothecary SUCCEEDS! 112: status changed from 10 to 1. Ball moved to ( 20, 3 ) 12 moved (MP) to ( 17, 3 ) DODGE BEFORE RE_ROLL: Comet knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Comet TARGET: 3 --- ROLL: 5 + 0 = 5 Comet slips past his opponent(s) unhindered. Move ended for Comet Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 15 blocked. Block selected. PUSHBACK Move ended for Bones Player pushed to (13, 5) 15 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 16, 6 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 1 blocked. Block selected. POW Move ended for Hammer Buck Satan is knocked over. Player pushed to (16, 4) 1 moved (MP) to ( 13, 4 ) (3, 3) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 3 blocked. Block selected. PUSHBACK Move ended for Sausage Maker Player pushed to (15, 0) 3 moved (MP) to ( 14, 0 ) 105 moved (MP) to ( 14, 1 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 2 ) 107 moved (MP) to ( 20, 3 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 107 moved (MP) to ( 20, 4 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 7 ) Move ended for Dough Man [Game Saved] 112: Select an action for John Dough Select an action for John Dough 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 4 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 17, 8 ) 101 moved (MP) to ( 16, 8 ) Move ended for Red Eye 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 19, 5 ) (6) Go for it successful. 112 moved (MP) to ( 18, 6 ) Move ended for John Dough [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 2 ) 12 blocked. PUSHBACK Player pushed to (13, 3) 12 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 19, 6 ) (1) Blood Shot trips and falls trying to go for it! SURE FEET skill used. (3) Go for it successful. 102 moved (MP) to ( 18, 7 ) (6) Go for it successful. 102 moved (MP) to ( 18, 8 ) SPRINT used. Move ended for Blood Shot [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 15 blocked. Block selected. PUSHBACK Move ended for Bread Stick Player pushed to (14, 6) 15 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 16, 5 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 15 blocked. Block selected. PUSHBACK/POW Move ended for Grind Bloodpie Bakers: All players have moved. Grind uses TACKLE to bring his opponent down. Patch Kid is knocked over. Player pushed to (14, 5) 15 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. 115 moved (MP) to ( 15, 6 ) Bloodpie Bakers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Patch Kid Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 0 ) DODGE BEFORE RE_ROLL: Harold Tu "Sheitz-Tu" Thwind knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 3 --- ROLL: 2 + 0 = 2 Harold Tu "Sheitz-Tu" Thwind is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. Move ended for Harold Tu "Sheitz-Tu" Thwind 3: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 4 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 11 ) 107 moved (MP) to ( 13, 11 ) 107 moved (MP) to ( 12, 11 ) Move ended for Dough Man 112: Select an action for John Dough Select an action for John Dough 101: Select an action for Red Eye Select an action for Red Eye 109: Select an action for Bread Stick Select an action for Bread Stick 108: Select an action for Tiny Troll Select an action for Tiny Troll 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 15 blocked. Block selected. PUSHBACK/POW Move ended for Bread Stick Bread Stick uses TACKLE to bring his opponent down. Patch Kid is knocked over. 11 blocked. Player pushed to (16, 3) 11 moved (MP) to ( 13, 3 ) Player pushed to (15, 4) 15 moved (MP) to ( 14, 4 ) (3, 4) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. 109 moved (MP) to ( 15, 5 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 108: Select an action for Tiny Troll Select an action for Tiny Troll 115: Select an action for Grind Select an action for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(6) - PRO works! (1) REALLY STUPID roll fails! Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 11 blocked. Block selected. PUSHBACK/POW Move ended for MeatCleaver MeatCleaver uses TACKLE to bring his opponent down. Donner is knocked over. Player pushed to (17, 4) 11 moved (MP) to ( 12, 4 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Donner has been knocked prone. 11: status changed from 0 to 1. 104 moved (MP) to ( 13, 3 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 4 ) 103 moved (MP) to ( 11, 5 ) Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 3 ) 105 moved (MP) to ( 11, 4 ) Move ended for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye 116: Select an action for Bones Select an action for Bones 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 9 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 10 ) Move ended for Red Eye 116: Select an action for Bones Select an action for Bones 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 12 ) Move ended for John Dough 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 7 ) Move ended for Bones 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 9 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 15, 9 ) 10 blocked. PUSHBACK/POW Blitzen saved by dodge skill. Player pushed to (15, 7) 10 moved (MP) to ( 14, 7 ) Turn time limit reached. 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) Move ended for Blood Shot [Game Saved] 115: Select an action for Grind Select an action for Grind Bloodpie Bakers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Patch Kid Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Buck Satan Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 105 blocked. 103 blocked. Dauntless successful. (5+6=11) Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Donner is knocked over. SKILL SELECTED: Move ended for Donner MIGHTY BLOW used on injury roll. (4, 5) + 0, (2, 2) + 1, 0: Donner has been stunned. 11: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 11 ) 107 moved (MP) to ( 10, 11 ) 107 moved (MP) to ( 9, 11 ) 107 moved (MP) to ( 8, 11 ) 107 moved (MP) to ( 7, 12 ) 107 moved (MP) to ( 6, 12 ) Move ended for Dough Man 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 12 ) 112 moved (MP) to ( 10, 12 ) 112 moved (MP) to ( 9, 12 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 13 ) Move ended for John Dough 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 10 ) 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 8, 10 ) 101 moved (MP) to ( 7, 11 ) 101 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 5, 11 ) Move ended for Red Eye 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 10 ) 102 moved (MP) to ( 8, 11 ) 102 moved (MP) to ( 7, 11 ) Move ended for Blood Shot 105: Select an action for Sausage Maker Select an action for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(1) - PRO fails Move ended for Tiny Troll 108: tackle zone state changed to false [Game Saved] 116: Select an action for Bones Select an action for Bones 115: Select an action for Grind Select an action for Grind 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 15 blocked. Block selected. POW Move ended for Bread Stick Patch Kid is knocked over. Player pushed to (15, 3) 15 moved (MP) to ( 14, 3 ) (5, 4) + 0, (3, 6) + 0, 0: Patch Kid has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) 109 moved (MP) to ( 14, 4 ) [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 115: Select an action for Grind Select an action for Grind 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 10 blocked. Block selected. PUSHBACK/POW Move ended for Bones Bones uses TACKLE to bring his opponent down. Blitzen is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Blitzen has been knocked prone. 10: status changed from 0 to 1. 116 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 5 blocked. Block selected. PUSHBACK/POW Move ended for Sausage Maker Sausage Maker uses TACKLE to bring his opponent down. Mack N. Nosenz-Atoll is knocked over. Player pushed to (16, 5) 5 moved (MP) to ( 13, 5 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (6, 1) + 0, 0: Mack N. Nosenz-Atoll has been stunned. 5: status changed from 0 to 2. 105 moved (MP) to ( 12, 5 ) [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 2 blocked. Block selected. POW Move ended for Hammer GimpyFrog is knocked over. 10 blocked. 108 blocked. Player pushed to (14, 7) 108 moved (MP) to ( 15, 7 ) Player pushed to (15, 6) 10 moved (MP) to ( 14, 6 ) Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) (4, 1) + 0, (0, 0) + 0, 0: GimpyFrog has been knocked prone. 2: status changed from 0 to 1. 103 moved (MP) to ( 12, 6 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 1 blocked. Block selected. POW/SKULL Move ended for MeatCleaver Buck Satan saved by block skill. MeatCleaver saved by block skill. [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 13 blocked. Block selected. Choose a block die. PUSHBACK Move ended for Grind Bloodpie Bakers: All players have moved. 109 blocked. Player pushed to (14, 3) 109 moved (MP) to ( 15, 3 ) Player pushed to (15, 4) 13 moved (MP) to ( 14, 4 ) 115 moved (MP) to ( 14, 5 ) Bloodpie Bakers turn ended. [Game Saved] 5: status changed from 2 to 1. Mack N. Nosenz-Atoll rolls over. 11: status changed from 2 to 1. Donner rolls over. Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 1 ) 3 moved (MP) to ( 13, 1 ) 3 moved (MP) to ( 12, 1 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 109 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for WartNose Player pushed to (15, 2) 109 moved (MP) to ( 15, 2 ) [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan Select an action for Blitzen 10: Select an action for Blitzen Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for GimpyFrog Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 116 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (15, 8) 116 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 4 + 0 = 4 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 15, 6 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 13, 8 ) Target(3) Roll(1) Comet falls trying to land his leap! SKILL SELECTED: Move ended for Comet 12 moved (MP) to ( 13, 8 ) (4, 5) + 0, (3, 5) + 0, 0: Comet has been knocked out. 12: status changed from 0 to 7. 12 moved to dugout ( 0, 9 ) Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 116: Select an action for Bones Select an action for Bones 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 1 blocked. Block selected. PUSHBACK/POW Move ended for MeatCleaver MeatCleaver uses TACKLE to bring his opponent down. Buck Satan is knocked over. 115 blocked. Player pushed to (14, 6) 115 moved (MP) to ( 15, 6 ) Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Buck Satan has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 13, 4 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 14 blocked. Block selected. POW Move ended for Grind Mack N. Uptha-Numbaz is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 14: status changed from 0 to 1. 115 moved (MP) to ( 14, 7 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 14, 9 ) 116 moved (MP) to ( 13, 9 ) 116 moved (MP) to ( 12, 8 ) Move ended for Bones 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 4 blocked. Block selected. POW/SKULL Move ended for Hammer Bob the Lineman saved by block skill. Hammer saved by block skill. [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 2 blocked. Block selected. PUSHBACK Move ended for Sausage Maker Player pushed to (16, 7) 2 moved (MP) to ( 13, 7 ) [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 9 ) Move ended for Tiny Troll [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 6, 11 ) Move ended for Red Eye 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 12 ) Move ended for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 8, 10 ) 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 11, 7 ) 4 blocked. POW Bob the Lineman is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 12, 7 ) Move ended for Blood Shot [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) Move ended for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 5, 12 ) 107 moved (MP) to ( 4, 12 ) 107 moved (MP) to ( 3, 12 ) 107 moved (MP) to ( 2, 12 ) Dough Man scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 107: status changed from 4 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) (3) Comet stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 9 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) (3) Patch Kid stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 8 ) Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. Turn time limit reached. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 16, 10 ) 116 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 18, 1 ) 112 moved (SP) to ( 19, 6 ) 107 moved (SP) to ( 18, 13 ) 112 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 5 ) 8 moved location (MPL) to ( 8, 9 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 14, 3 ) 13 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 14, 11 ) 11 moved location (MPL) to ( 14, 12 ) 2 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 14, 9 ) 13 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 11, 7 ) 2 moved (SP) to ( 10, 8 ) 11 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 11, 5 ) 7 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 6, 4 ) 8 moved (SP) to ( 6, 10 ) 4 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (18, 11) Kickoff Roll (4+3) = Changing Weather Weather roll(4+5) Current Weather: Nice KICK skill used. Kick result. Direction: 7 Distance: 2 Ball placed at (18, 11) Scatter roll: 1 Ball moved to ( 15, 12 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Blitzen Hammer is knocked over. Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) (3, 2) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. 10 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for WartNose Tiny Troll is knocked over. Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (4, 5) + 0, 0: Tiny Troll has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 109 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Buck Satan Bread Stick is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) (3, 6) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. 1 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for P.D. 6: Select an action for P.D. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 20, 7 ) 6 moved (MP) to ( 21, 7 ) Move ended for P.D. Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 14, 12 ) GET BALL FINAL RESULT: Donner TARGET: 2 --- ROLL: 2 + 0 = 2 11 moved (MP) to ( 13, 11 ) 11 moved (MP) to ( 13, 10 ) 11 moved (MP) to ( 14, 9 ) Pass selected. SHORT PASS PASS BEFORE RE_ROLL: Donner miss threw the ball! TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. PASS FINAL RESULT: Donner TARGET: 3 --- ROLL: 6 Move ended for Donner Ball moved to ( 21, 7 ) GET BALL FINAL RESULT: P.D. TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 19, 9 ) Move ended for Bob the Lineman Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 8 ) 7 moved (MP) to ( 15, 8 ) 7 moved (MP) to ( 16, 8 ) 7 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 18, 8 ) (5) Go for it successful. 7 moved (MP) to ( 19, 8 ) (4) Go for it successful. 7 moved (MP) to ( 20, 8 ) Move ended for Upan Kumar [Game Saved] Select an action for Judas 9: Select an action for Judas 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 5 ) Move ended for Judas Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 11, 7 ) 2 moved (MP) to ( 12, 6 ) 2 moved (MP) to ( 13, 5 ) Move ended for GimpyFrog Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 8, 10 ) 8 moved (MP) to ( 9, 10 ) 8 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) Move ended for Pot Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 20, 11 ) 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 21, 9 ) Move ended for MeatCleaver 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 4 blocked. Block selected. POW Move ended for Blood Shot Bob the Lineman is knocked over. Player pushed to (11, 8) 4 moved (MP) to ( 18, 8 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 19, 9 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 22, 9 ) 107 moved (MP) to ( 22, 8 ) Move ended for Dough Man 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 1 blocked. Block selected. PUSHBACK Move ended for Grind Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 15, 5 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 17, 2 ) 116 moved (MP) to ( 17, 3 ) 116 moved (MP) to ( 17, 4 ) 116 moved (MP) to ( 18, 5 ) Move ended for Bones 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 3 blocked. Block selected. PUSHBACK Move ended for Red Eye Player pushed to (11, 6) 3 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 5 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 20, 3 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 22, 6 ) 6 blocked. Team re-roll used. 2 db Block re-rolled. PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (7, 7) 6 moved (MP) to ( 22, 7 ) Move ended for John Dough [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker Turn time limit reached. Bloodpie Bakers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 11 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) Move ended for Pot Select an action for Judas 9: Select an action for Judas 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 3 ) Move ended for Judas Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 18, 7 ) Move ended for WartNose [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 14, 11 ) 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 19, 11 ) Move ended for Donner Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 17, 3 ) 2 moved (MP) to ( 18, 4 ) Move ended for GimpyFrog Select an action for P.D. 6: Select an action for P.D. 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 23, 8 ) DODGE FINAL RESULT: P.D. TARGET: 4 --- ROLL: 5 + 0 = 5 P.D. slips past his opponent(s) unhindered. 6 moved (MP) to ( 24, 9 ) DODGE BEFORE RE_ROLL: P.D. knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: P.D. TARGET: 3 --- ROLL: 5 + 0 = 5 P.D. slips past his opponent(s) unhindered. 6 moved (MP) to ( 25, 10 ) 6 moved (MP) to ( 26, 11 ) 6 moved (MP) to ( 27, 12 ) P.D. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=18,y=4] : current status = 0 2 : current square = java.awt.Point[x=18,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=18,y=6] : current status = 0 3 : current square = java.awt.Point[x=18,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=18,y=8] : current status = 4 4 : current square = java.awt.Point[x=18,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=27,y=12] : current status = 0 6 : current square = java.awt.Point[x=27,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=27,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=27,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=20,y=8] : current status = 0 7 : current square = java.awt.Point[x=20,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=18,y=3] : current status = 0 9 : current square = java.awt.Point[x=18,y=3] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=19,y=11] : current status = 0 11 : current square = java.awt.Point[x=19,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=19,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=19,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=9] : current status = 7 12 : current status = 7 (6) Comet regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=1] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (4) Patch Kid regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=19,y=9] : current status = 0 102 : current square = java.awt.Point[x=19,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=21,y=9] : current status = 0 104 : current square = java.awt.Point[x=21,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=22,y=8] : current status = 0 107 : current square = java.awt.Point[x=22,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (2) Tiny Troll stays UNconscious. 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : rearrange KO player to square java.awt.Point[x=29,y=8] 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=1] 112 : current square = java.awt.Point[x=22,y=6] : current status = 0 112 : current square = java.awt.Point[x=22,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=22,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=22,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=18,y=5] : current status = 0 116 : current square = java.awt.Point[x=18,y=5] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=5] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=5] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved location (MPL) to ( 11, 13 ) 14 moved location (MPL) to ( 11, 4 ) 5 moved location (MPL) to ( 14, 6 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 11, 1 ) 12 moved location (MPL) to ( 12, 10 ) 11 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 12, 4 ) 10 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 11, 10 ) 2 moved (SP) to ( 10, 6 ) 1 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 11, 10 ) Waiting for Bloodpie Bakers to set players on field. 115 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 17, 3 ) 102 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 15, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (21, 7) Kickoff Roll (6+6) = Pitch Invasion 5: status changed from 0 to 2. 10: status changed from 0 to 2. 11: status changed from 0 to 2. KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 8 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 4 blocked. Block selected. PUSHBACK/POW Move ended for Bones Bob the Lineman is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 13 blocked. Block selected. POW Move ended for Red Eye WartNose is knocked over. Player pushed to (16, 6) 13 moved (MP) to ( 13, 6 ) Armor is not broken. (4, 5) + 0 PILING ON used to reroll armor. (3, 3) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) 101: status changed from 0 to 1. 101: status changed from 1 to 1. [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) 3 blocked. POW Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (18, 0) 3 moved (MP) to ( 11, 0 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (6, 2) + 1, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 13, 2 ) Move ended for Blood Shot [Game Saved] 112: Select an action for John Dough Select an action for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 17, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 20, 6 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. LONG PASS PASS BEFORE RE_ROLL: Dough Man fumbled the ball! TARGET: 3 --- ROLL: 2 + -1Lp = 1 Team re-roll used. PASS FINAL RESULT: Dough Man TARGET: 3 --- ROLL: 6 Move ended for Dough Man Ball moved to ( 14, 12 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 13, 11 ) Bloodpie Bakers turn ended. [Game Saved] 5: status changed from 2 to 1. Mack N. Nosenz-Atoll rolls over. 10: status changed from 2 to 1. Blitzen rolls over. 11: status changed from 2 to 1. Donner rolls over. Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 14, 13 ) Move ended for GimpyFrog Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 12 ) 112 blocked. Dead-On Balls Inaccurate , Choose a block die. POW John Dough is knocked over. Player pushed to (16, 13) 112 moved (MP) to ( 16, 13 ) (4, 2) + 0, (0, 0) + 0, 0: John Dough has been knocked prone. 112: status changed from 0 to 1. 12 moved (MP) to ( 15, 12 ) Move ended for Comet [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 14 ) 15 moved (MP) to ( 13, 13 ) 15 moved (MP) to ( 14, 14 ) 15 moved (MP) to ( 15, 13 ) 15 moved (MP) to ( 16, 12 ) 15 moved (MP) to ( 16, 11 ) GET BALL FINAL RESULT: Patch Kid TARGET: 4 --- ROLL: 4 + 0 = 4 15 moved (MP) to ( 17, 12 ) DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 6 + 0 = 6 Patch Kid slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Patch Kid TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Patch Kid Ball moved to ( 15, 12 ) GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 13, 5 ) (4) Go for it successful. 13 moved (MP) to ( 13, 4 ) (2) Go for it successful. 13 moved (MP) to ( 13, 3 ) Move ended for WartNose [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 3 ) 14 moved (MP) to ( 12, 2 ) Move ended for Mack N. Uptha-Numbaz Select an action for Buck Satan 1: Select an action for Buck Satan Dead-On Balls Inaccurate turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=4] : current status = 0 1 : current square = java.awt.Point[x=12,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=14,y=13] : current status = 0 2 : current square = java.awt.Point[x=14,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (3) Harold Tu "Sheitz-Tu" Thwind stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=13,y=7] : current status = 1 4 : current square = java.awt.Point[x=13,y=7] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=14,y=6] : current status = 1 5 : current square = java.awt.Point[x=14,y=6] : current status = 1 5: status changed from 1 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : current status = 0 7 : current square = java.awt.Point[x=0,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=1] 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=0,y=3] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=12,y=13] : current status = 1 10 : current square = java.awt.Point[x=12,y=13] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=12,y=13] 10 : current status = 0 10 : current square = java.awt.Point[x=12,y=13] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=12,y=1] : current status = 1 11 : current square = java.awt.Point[x=12,y=1] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12: status changed from 3 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=12] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=12] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=13,y=3] : current status = 4 13 : current square = java.awt.Point[x=13,y=3] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=13,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=13,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=12,y=2] : current status = 0 14 : current square = java.awt.Point[x=12,y=2] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=12,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=12,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=16,y=12] : current status = 0 15 : current square = java.awt.Point[x=16,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=16,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=16,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=7] : current status = 1 101 : current square = java.awt.Point[x=14,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=13,y=2] : current status = 0 102 : current square = java.awt.Point[x=13,y=2] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=2] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=2] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=20,y=6] : current status = 0 107 : current square = java.awt.Point[x=20,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=20,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=20,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=8] : current status = 7 108 : current status = 7 (6) Tiny Troll regains consciousness. 108: status changed from 7 to 0. 108 : current square = java.awt.Point[x=29,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=16,y=13] : current status = 1 112 : current square = java.awt.Point[x=16,y=13] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=13] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=13] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=15,y=8] : current status = 0 115 : current square = java.awt.Point[x=15,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=14,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=14,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 5 ) 116 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 9 ) 116 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 16, 10 ) 115 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 19, 3 ) 104 moved (SP) to ( 16, 4 ) 115 moved (SP) to ( 17, 1 ) 116 moved (SP) to ( 17, 13 ) 112 moved (SP) to ( 18, 13 ) 107 moved (SP) to ( 18, 1 ) 101 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 19, 10 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 5 ) 8 moved location (MPL) to ( 8, 9 ) 7 moved location (MPL) to ( 14, 10 ) 6 moved location (MPL) to ( 14, 3 ) 13 moved location (MPL) to ( 14, 6 ) 4 moved location (MPL) to ( 14, 11 ) 12 moved location (MPL) to ( 14, 4 ) 11 moved location (MPL) to ( 14, 12 ) 2 moved location (MPL) to ( 14, 8 ) 10 moved location (MPL) to ( 14, 9 ) 13 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 1, 7 ) 15 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 1, 5 ) 1 moved (SP) to ( 13, 5 ) 2 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 14, 13 ) 4 moved (SP) to ( 14, 12 ) 15 moved (SP) to ( 13, 10 ) 7 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Bloodpie Bakers to kick off. Ball placed at (23, 3) Kickoff Roll (2+1) = Get the Ref! The fans get the ref. KICK skill used. Kick result. Direction: 2 Distance: 1 Ball placed at (23, 3) Scatter roll: 8 Ball moved to ( 22, 2 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Blitzen Player pushed to (16, 9) 103 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(5) - PRO works! (5) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for WartNose Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 109 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Buck Satan Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) Move ended for Bob the Lineman Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 18, 12 ) Target(3) Roll(1) Comet falls trying to land his leap! Team re-roll used. Target(3) Roll(6) Leap successful. SKILL SELECTED: Move ended for Comet [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 12 ) 11 moved (MP) to ( 16, 12 ) 116 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Bones is knocked over. Player pushed to (18, 14) 116 moved (MP) to ( 18, 14 ) (5, 2) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 11 moved (MP) to ( 17, 13 ) Move ended for Donner [Game Saved] Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 10 ) 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 11 ) Move ended for Upan Kumar Select an action for Judas 9: Select an action for Judas 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 3 ) 9 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Judas TARGET: 3 --- ROLL: 6 + 0 = 6 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 11, 6 ) Pass selected. NERVES OF STEEL skill used. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Judas fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Judas TARGET: 4 --- ROLL: 2 + 1Acc = 3 Scatter roll: 4 Scatter roll: 1 Scatter roll: 4 Move ended for Judas Ball moved to ( 14, 9 ) GET BALL FINAL RESULT: Blitzen TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 15, 9 ) Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 1 [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 5 ) Move ended for Bread Stick 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 7 ) Move ended for MeatCleaver 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 108: tackle zone state changed to true 13 blocked. Block selected. PUSHBACK Move ended for Tiny Troll Player pushed to (15, 7) 13 moved (MP) to ( 14, 7 ) 108 moved (MP) to ( 15, 7 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 15, 4 ) Move ended for Grind 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 2 ) 107 moved (MP) to ( 18, 3 ) 107 moved (MP) to ( 18, 4 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 16, 6 ) Move ended for Dough Man 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 7 blocked. Block selected. POW/SKULL Move ended for Sausage Maker Upan Kumar is knocked over. MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Upan Kumar has been knocked prone. 7: status changed from 0 to 1. Sausage Maker saved by block skill. [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 9 ) 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 15, 8 ) 10 blocked. PUSHBACK Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 9 ) Move ended for Blood Shot [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 17, 7 ) 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 15, 9 ) GET BALL BEFORE RE_ROLL: Red Eye dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 101 moved (MP) to ( 16, 8 ) (3) Go for it successful. 101 moved (MP) to ( 17, 7 ) (3) Go for it successful. 101 moved (MP) to ( 17, 6 ) SPRINT used. (4) Go for it successful. 101 moved (MP) to ( 16, 5 ) Move ended for Red Eye [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 19, 14 ) DODGE FINAL RESULT: John Dough TARGET: 3 --- ROLL: 2 + 0 = 2 John Dough is knocked over. (3, 5) + 0, (5, 3) + 0, 0: John Dough has been knocked out. Move ended for John Dough 112: status changed from 0 to 7. 112 moved (SP) to ( 29, 8 ) Bloodpie Bakers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Upan Kumar Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Block selected. 102 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Blitzen Blood Shot is knocked over. Player pushed to (15, 9) 102 moved (MP) to ( 15, 9 ) (1, 4) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Judas 9: Select an action for Judas 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 8 ) Move ended for Judas Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 108 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for WartNose Tiny Troll is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (4, 2) + 0, 0: Tiny Troll has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) Move ended for Patch Kid Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 115 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Buck Satan Grind is knocked over. Player pushed to (16, 3) 115 moved (MP) to ( 16, 3 ) (5, 3) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Block selected. 109 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for GimpyFrog Bread Stick is knocked over. Player pushed to (15, 6) 109 moved (MP) to ( 15, 6 ) (1, 4) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 18, 9 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 18, 6 ) 12 moved (MP) to ( 18, 5 ) (1) Comet trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 12 moved (MP) to ( 17, 4 ) Move ended for Comet [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 17, 12 ) 11 moved (MP) to ( 18, 11 ) 11 moved (MP) to ( 18, 10 ) 11 moved (MP) to ( 18, 9 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 18, 6 ) (3) Go for it successful. 11 moved (MP) to ( 17, 5 ) SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Multiple Block selected. 107 blocked. 101 blocked. Dauntless NOT successful. (2+4=6) Waiting for opponent to choose a block die. POW Dough Man is knocked over. Red Eye is knocked over. Player pushed to (15, 5) 101 moved (MP) to ( 15, 5 ) (1, 3) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 3 to 1. Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: GimpyFrog TARGET: 4 --- ROLL: 6 + 0 = 6 Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) (4, 3) + 0, (0, 0) + 0, 0: Dough Man has been knocked prone. 107: status changed from 0 to 1. 11 moved (MP) to ( 16, 5 ) SKILL SELECTED: Move ended for Donner [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 9 ) 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) Move ended for Pot Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 2 [Game Saved] 108: status changed from 2 to 1. Tiny Troll rolls over. 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Dough Man 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. 116 moved (MP) to ( 17, 13 ) Move ended for Bones 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 15, 4 ) DODGE FINAL RESULT: Grind TARGET: 8 --- ROLL: 6 + 0 = 6 Grind slips past his opponent(s) unhindered. Move ended for Grind [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 104: Select an action for MeatCleaver Select an action for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 7 blocked. Block selected. PUSHBACK Move ended for Hammer Player pushed to (13, 12) 7 moved (MP) to ( 16, 12 ) 103 moved (MP) to ( 16, 11 ) [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 6 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 7 ) 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 3 ) Move ended for MeatCleaver 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 2 blocked. Team re-roll used. 2 db Block re-rolled. POW/SKULL GimpyFrog is knocked over. (1, 6) + 0, (0, 0) + 0, 0: GimpyFrog has been knocked prone. 2: status changed from 3 to 1. Red Eye saved by block skill. Ball moved to ( 14, 4 ) GET BALL FINAL RESULT: Grind TARGET: 8 --- ROLL: 3 + 0 = 3 Scatter roll: 8 Ball moved to ( 13, 4 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for GimpyFrog Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for WartNose Dough Man is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Dough Man has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Donner 11: Select an action for Donner SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block 11: tackle zone state changed to true Multiple Block selected. 101 blocked. 115 blocked. Dauntless NOT successful. (3+2=5) Team re-roll used. Dauntless successful. (6+3=9) Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Donner Red Eye is knocked over. Grind is knocked over. Player pushed to (15, 3) 115 moved (MP) to ( 15, 3 ) (2, 1) + 0, (0, 0) + 0, 0: Grind has been knocked prone. 115: status changed from 0 to 1. Player pushed to (14, 6) 101 moved (MP) to ( 14, 6 ) (4, 6) + 0, (5, 1) + 0, 0: Red Eye has been stunned. 101: status changed from 0 to 2. 11 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 1 ) 15 moved (MP) to ( 17, 1 ) 15 moved (MP) to ( 18, 1 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 20, 2 ) Move ended for Patch Kid Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 3 + 0 = 3 Comet slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 6 + 0 = 6 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) 12 moved (MP) to ( 19, 1 ) 12 moved (MP) to ( 20, 1 ) Move ended for Comet [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 1 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 1 ) 8 moved (MP) to ( 19, 2 ) Move ended for Pot Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Block selected. 109 blocked. Dead-On Balls Inaccurate , Choose a block die. POW/SKULL Move ended for Buck Satan Bread Stick saved by block skill. Buck Satan saved by block skill. [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 14, 9 ) 102 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Blood Shot is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) (3, 2) + 0, (0, 0) + 0, 0: Blood Shot has been knocked prone. 102: status changed from 0 to 1. Move ended for Blitzen [Game Saved] Select an action for Judas 9: Select an action for Judas 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 14, 10 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 10 ) Move ended for Judas Select an action for Upan Kumar 7: Select an action for Upan Kumar 7: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Upan Kumar Hammer is knocked over. Player pushed to (15, 10) 103 moved (MP) to ( 15, 10 ) (2, 6) + 0, (0, 0) + 0, 0: Hammer has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Block selected. 116 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Bob the Lineman Dead-On Balls Inaccurate: All players have moved. Bones is knocked over. Player pushed to (18, 14) 116 moved (MP) to ( 18, 14 ) (1, 4) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 116: status changed from 0 to 1. 4 moved (MP) to ( 17, 13 ) Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Red Eye rolls over. 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: Select an action for MeatCleaver Select an action for MeatCleaver 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Hammer 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Blood Shot 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Tiny Troll [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 8 blocked. Block selected. POW Move ended for MeatCleaver Pot is knocked over. Player pushed to (10, 1) 8 moved (MP) to ( 19, 1 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (1, 6) + 0, 0: Pot has been stunned. 8: status changed from 0 to 2. [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 17, 7 ) DODGE BEFORE RE_ROLL: Dough Man knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 3 + 0 = 3 Dough Man slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 5 ) (3) Go for it successful. 107 moved (MP) to ( 20, 4 ) (4) Go for it successful. 107 moved (MP) to ( 21, 3 ) Move ended for Dough Man [Game Saved] 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 18, 2 ) (5) Go for it successful. 105 moved (MP) to ( 19, 2 ) 12 blocked. (2) Go for it successful. SKULL Sausage Maker is knocked over. Move ended for Sausage Maker (6, 5) + 0, (3, 4) + 0, 0: Sausage Maker has been stunned. 105: status changed from 0 to 2. Bloodpie Bakers turn ended. [Game Saved] 8: status changed from 2 to 1. Pot rolls over. Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 1 ) 12 moved (MP) to ( 22, 1 ) 12 moved (MP) to ( 23, 1 ) 12 moved (MP) to ( 24, 1 ) 12 moved (MP) to ( 25, 1 ) 12 moved (MP) to ( 26, 1 ) 12 moved (MP) to ( 27, 1 ) Comet scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=14,y=4] : current status = 4 2 : current square = java.awt.Point[x=14,y=4] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (4) Harold Tu "Sheitz-Tu" Thwind regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=17,y=13] : current status = 0 4 : current square = java.awt.Point[x=17,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=0] 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=1] 7 : current square = java.awt.Point[x=16,y=12] : current status = 4 7 : current square = java.awt.Point[x=16,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=19,y=1] : current status = 1 8 : current square = java.awt.Point[x=19,y=1] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=1] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=16,y=10] : current status = 0 9 : current square = java.awt.Point[x=16,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=16,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=16,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=15,y=7] : current status = 0 13 : current square = java.awt.Point[x=15,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=5] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 15 : current square = java.awt.Point[x=20,y=2] : current status = 0 15 : current square = java.awt.Point[x=20,y=2] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=20,y=2] 15 : current status = 0 15 : current square = java.awt.Point[x=20,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=14,y=6] : current status = 1 101 : current square = java.awt.Point[x=14,y=6] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=18,y=3] : current status = 0 104 : current square = java.awt.Point[x=18,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=19,y=2] : current status = 2 105 : current square = java.awt.Point[x=19,y=2] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=21,y=3] : current status = 0 107 : current square = java.awt.Point[x=21,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=2] 112 : current square = java.awt.Point[x=29,y=8] : current status = 7 112 : current status = 7 (6) John Dough regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=1] 115 : current square = java.awt.Point[x=15,y=3] : current status = 0 115 : current square = java.awt.Point[x=15,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=18,y=14] : current status = 1 116 : current square = java.awt.Point[x=18,y=14] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=14] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=14] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved location (MPL) to ( 11, 13 ) 14 moved location (MPL) to ( 11, 4 ) 5 moved location (MPL) to ( 14, 6 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 3 moved location (MPL) to ( 11, 1 ) 12 moved location (MPL) to ( 12, 10 ) 11 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 12, 4 ) 10 moved location (MPL) to ( 12, 13 ) 1 moved location (MPL) to ( 11, 10 ) 2 moved (SP) to ( 10, 8 ) 1 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 11, 10 ) Waiting for Bloodpie Bakers to set players on field. 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 15, 5 ) 103 moved (SP) to ( 16, 3 ) 109 moved (SP) to ( 16, 11 ) 107 moved (SP) to ( 23, 4 ) 112 moved (SP) to ( 23, 10 ) 101 moved (SP) to ( 16, 2 ) 102 moved (SP) to ( 16, 12 ) 102 moved (SP) to ( 18, 10 ) 101 moved (SP) to ( 18, 4 ) 103 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 16, 12 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (6+1) = Changing Weather Weather roll(5+1) Current Weather: Nice KICK skill used. Kick result. Direction: 5 Distance: 2 Ball placed at (24, 11) Scatter roll: 3 Ball moved to ( 27, 12 ) [Game Saved] Ball in play. Waiting for Bloodpie Bakers to finish TURN: 4 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 4 blocked. Block selected. PUSHBACK/POW Move ended for MeatCleaver Bob the Lineman is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 2) + 1, 0: Bob the Lineman has been stunned. 4: status changed from 0 to 2. 104 moved (MP) to ( 14, 8 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 5 blocked. Block selected. PUSHBACK Move ended for Bones Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 14, 6 ) [Game Saved] 115: Select an action for Grind Select an action for Grind 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true 13 blocked. Block selected. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Sausage Maker WartNose is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 105 moved (MP) to ( 14, 7 ) [Game Saved] 112: Select an action for John Dough Select an action for John Dough 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 5 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 21, 8 ) 107 moved (MP) to ( 21, 9 ) 107 moved (MP) to ( 20, 10 ) Move ended for Dough Man 112: Select an action for John Dough Select an action for John Dough 103: Select an action for Hammer Select an action for Hammer 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 25, 11 ) 112 moved (MP) to ( 26, 12 ) 112 moved (MP) to ( 27, 12 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 26, 12 ) 112 moved (MP) to ( 25, 11 ) Move ended for John Dough [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) Move ended for Bread Stick 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 20, 13 ) 102 moved (MP) to ( 21, 12 ) 102 moved (MP) to ( 22, 12 ) 102 moved (MP) to ( 23, 12 ) Move ended for Blood Shot 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 4 ) 103 moved (MP) to ( 14, 5 ) 5 blocked. PUSHBACK Player pushed to (17, 6) 5 moved (MP) to ( 12, 6 ) 103 moved (MP) to ( 13, 6 ) Move ended for Hammer [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 9 ) 115 moved (MP) to ( 16, 10 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 15, 12 ) Move ended for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 9 ) Move ended for Tiny Troll [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 5 ) Turn time limit reached. Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] 4: status changed from 2 to 1. Bob the Lineman rolls over. Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GimpyFrog 2: Select an action for GimpyFrog Select an action for WartNose 13: Select an action for WartNose (3) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Donner 11: Select an action for Donner Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 4 ) 101 blocked. Dauntless successful. (2+3=5) Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Red Eye is knocked over. Player pushed to (17, 6) 101 moved (MP) to ( 17, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 101: status changed from 0 to 1. 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 7 ) Move ended for Donner [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 12 moved (MP) to ( 16, 9 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 10 ) Move ended for Comet [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 14 ) 15 moved (MP) to ( 13, 14 ) 15 moved (MP) to ( 14, 14 ) 15 moved (MP) to ( 15, 14 ) 15 moved (MP) to ( 16, 14 ) 15 moved (MP) to ( 17, 13 ) 15 moved (MP) to ( 18, 12 ) 15 moved (MP) to ( 19, 11 ) Move ended for Patch Kid Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 14 ) 10 moved (MP) to ( 14, 14 ) 10 moved (MP) to ( 15, 14 ) 10 moved (MP) to ( 16, 14 ) 10 moved (MP) to ( 17, 14 ) 10 moved (MP) to ( 18, 13 ) 10 moved (MP) to ( 18, 12 ) Move ended for Blitzen Select an action for GimpyFrog 2: Select an action for GimpyFrog 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 14 ) 2 moved (MP) to ( 15, 14 ) 2 moved (MP) to ( 16, 14 ) (1) GimpyFrog trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 2 moved (MP) to ( 17, 13 ) Move ended for GimpyFrog [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 13, 5 ) Move ended for Mack N. Uptha-Numbaz Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 7 ) 1 moved (MP) to ( 8, 8 ) Move ended for Buck Satan Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 7 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 5 moved (MP) to ( 10, 8 ) 5 moved (MP) to ( 9, 9 ) 5 moved (MP) to ( 8, 9 ) Move ended for Mack N. Nosenz-Atoll Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 5 [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 108: tackle zone state changed to true 13 blocked. Block selected. PUSHBACK/POW Move ended for Tiny Troll WartNose is knocked over. Player pushed to (17, 7) 13 moved (MP) to ( 12, 7 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: WartNose has been knocked prone. 13: status changed from 0 to 1. 108 moved (MP) to ( 13, 8 ) [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 14 blocked. Block selected. POW/SKULL Move ended for Bones Mack N. Uptha-Numbaz is knocked over. MIGHTY BLOW used on armor roll. (3, 5) + 1, (4, 4) + 0, 0: Mack N. Uptha-Numbaz has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) Bones saved by block skill. [Game Saved] 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 3 blocked. PUSHBACK/POW Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (14, 5) 3 moved (MP) to ( 15, 5 ) (4, 4) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 18, 5 ) Move ended for Red Eye [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 18, 9 ) Move ended for Bread Stick 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 18, 8 ) Move ended for Grind 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true 15 blocked. Block selected. PUSHBACK Move ended for Dough Man Player pushed to (11, 11) 15 moved (MP) to ( 18, 11 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 11 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 6 ) Move ended for Blood Shot 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 23, 9 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 22, 7 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 5 ) (1) John Dough trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 112 moved (MP) to ( 19, 4 ) Move ended for John Dough [Game Saved] 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 16, 4 ) Turn time limit reached. 103 moved (MP) to ( 17, 3 ) Move ended for Hammer 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 5 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 19, 3 ) Move ended for MeatCleaver 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 6 ) 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 4 ) Move ended for Sausage Maker Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 16, 6 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 6 + 0 = 6 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 17, 6 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for WartNose [Game Saved] Select an action for Donner 11: Select an action for Donner 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 20, 8 ) DODGE FINAL RESULT: Donner TARGET: 2 --- ROLL: 2 + 0 = 2 Donner slips past his opponent(s) unhindered. 11 moved (MP) to ( 21, 8 ) 11 moved (MP) to ( 22, 7 ) 11 moved (MP) to ( 22, 6 ) 11 moved (MP) to ( 22, 5 ) 11 moved (MP) to ( 21, 4 ) 11 moved (MP) to ( 20, 4 ) 112 blocked. (5) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (18, 3) 112 moved (MP) to ( 18, 3 ) Move ended for Donner [Game Saved] Select an action for Blitzen 10: Select an action for Blitzen 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 16, 5 ) Move ended for Blitzen Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 11 ) 15 moved (MP) to ( 16, 10 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 16, 6 ) 15 moved (MP) to ( 15, 5 ) Move ended for Patch Kid Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 21, 8 ) Target(3) Roll(2) Comet falls trying to land his leap! SKILL SELECTED: Move ended for Comet 12 moved (MP) to ( 21, 8 ) (6, 5) + 0, (6, 1) + 0, 0: Comet has been stunned. 12: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 6 [Game Saved] 104: Select an action for MeatCleaver Select an action for MeatCleaver 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) Move ended for John Dough 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 2 ) Move ended for Sausage Maker 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 3 blocked. PUSHBACK/POW Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (12, 7) 3 moved (MP) to ( 17, 7 ) (3, 2) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) (3) Go for it successful. 101 moved (MP) to ( 13, 4 ) (3) Go for it successful. 101 moved (MP) to ( 12, 4 ) SPRINT used. (4) Go for it successful. 101 moved (MP) to ( 11, 3 ) Move ended for Red Eye [Game Saved] 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 15, 6 ) Move ended for Grind 109: Select an action for Bread Stick Select an action for Bread Stick Turn time limit reached. 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 7 ) Move ended for Bread Stick 107: Select an action for Dough Man Select an action for Dough Man 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 20, 8 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 21, 6 ) 107 moved (MP) to ( 20, 5 ) Move ended for Dough Man 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 11 blocked. Block selected. PUSHBACK Move ended for MeatCleaver Player pushed to (8, 4) 11 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 20, 4 ) [Game Saved] 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 1 ) 102 moved (MP) to ( 14, 1 ) (6) Go for it successful. 102 moved (MP) to ( 13, 1 ) (2) Go for it successful. 102 moved (MP) to ( 12, 1 ) SPRINT used. Move ended for Blood Shot [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 15 blocked. Block selected. POW/SKULL Move ended for Bones Patch Kid saved by block skill. Bones saved by block skill. [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 4 blocked. Block selected. POW Move ended for Tiny Troll Bloodpie Bakers: All players have moved. Bob the Lineman is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 108 moved (MP) to ( 13, 7 ) Bloodpie Bakers turn ended. [Game Saved] 12: status changed from 2 to 1. Comet rolls over. Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 17, 4 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 8 ) 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 10, 4 ) Move ended for Mack N. Nosenz-Atoll Select an action for Buck Satan 1: Select an action for Buck Satan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 8, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 10, 1 ) (1) Buck Satan trips and falls trying to go for it! Move ended for Buck Satan 1 moved (MP) to ( 11, 1 ) (3, 2) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 1: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 7 [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 2 ) 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 7, 2 ) 112 moved (MP) to ( 6, 2 ) Move ended for John Dough 102: Select an action for Blood Shot Select an action for Blood Shot 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 2 ) 102 moved (MP) to ( 10, 2 ) 102 moved (MP) to ( 9, 2 ) 102 moved (MP) to ( 8, 2 ) 102 moved (MP) to ( 7, 3 ) 102 moved (MP) to ( 6, 3 ) Move ended for Blood Shot 103: Select an action for Hammer Select an action for Hammer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 2 ) 103 moved (MP) to ( 11, 2 ) 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 1 ) Move ended for Hammer 105: Select an action for Sausage Maker Select an action for Sausage Maker 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 2 ) 105 moved (MP) to ( 12, 2 ) 105 moved (MP) to ( 11, 2 ) 105 moved (MP) to ( 10, 3 ) Move ended for Sausage Maker 104: Select an action for MeatCleaver Select an action for MeatCleaver 101: Select an action for Red Eye Select an action for Red Eye 101: tackle zone state changed to true Blitz selected. 5 blocked. PUSHBACK Player pushed to (19, 5) 5 moved (MP) to ( 10, 5 ) 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 2 ) 101 moved (MP) to ( 7, 2 ) Move ended for Red Eye [Game Saved] 108: Select an action for Tiny Troll Select an action for Tiny Troll 115: Select an action for Grind Select an action for Grind 108: Select an action for Tiny Troll Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 108: tackle zone state changed to true 4 blocked. Block selected. POW Move ended for Tiny Troll Bob the Lineman is knocked over. Player pushed to (15, 5) 4 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 116: Select an action for Bones Select an action for Bones 116: tackle zone state changed to true 15 blocked. Block selected. POW Move ended for Bones Patch Kid is knocked over. Player pushed to (13, 4) 15 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (2, 5) + 0, 0: Patch Kid has been stunned. 15: status changed from 0 to 2. 116 moved (MP) to ( 15, 5 ) [Game Saved] 109: Select an action for Bread Stick Select an action for Bread Stick 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 6 ) 109 moved (MP) to ( 13, 5 ) 109 moved (MP) to ( 12, 5 ) 109 moved (MP) to ( 11, 5 ) Move ended for Bread Stick 115: Select an action for Grind Select an action for Grind 104: Select an action for MeatCleaver Select an action for MeatCleaver 104: tackle zone state changed to true 11 blocked. Block selected. POW Move ended for MeatCleaver Donner is knocked over. Player pushed to (7, 4) 11 moved (MP) to ( 22, 4 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Donner has been knocked prone. 11: status changed from 0 to 1. 104 moved (MP) to ( 21, 4 ) [Game Saved] 107: Select an action for Dough Man Select an action for Dough Man Turn time limit reached. 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 6 ) Move ended for Dough Man 115: Select an action for Grind Select an action for Grind 115: tackle zone state changed to true 10 blocked. Block selected. PUSHBACK Move ended for Grind Bloodpie Bakers: All players have moved. Player pushed to (12, 5) 10 moved (MP) to ( 17, 5 ) 115 moved (MP) to ( 16, 5 ) Bloodpie Bakers turn ended. [Game Saved] 15: status changed from 2 to 1. Patch Kid rolls over. Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mack N. Nosenz-Atoll 5: Select an action for Mack N. Nosenz-Atoll 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 8, 4 ) 5 moved (MP) to ( 7, 3 ) 112 blocked. Waiting for opponent to choose a block die. SKULL Mack N. Nosenz-Atoll is knocked over. Move ended for Mack N. Nosenz-Atoll (2, 1) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 5: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Bloodpie Bakers to finish TURN: 8 [Game Saved] 112: Select an action for John Dough Select an action for John Dough 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 2 ) 112 moved (MP) to ( 4, 2 ) 112 moved (MP) to ( 3, 2 ) 112 moved (MP) to ( 2, 2 ) John Dough scores a touchdown! End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 2 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) (5) Mack N. Uptha-Numbaz regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Bloodpie Bakers Winnings Roll: 6 + -2 Dead-On Balls Inaccurate Winnings Roll: 6 + -1 Tiny Troll gets an MVP award. Blitzen gets an MVP award. Bloodpie Bakers FF Roll: 1 + 0 Dead-On Balls Inaccurate FF Roll: 6 + 1 D6: 1(59) 2(64) 3(64) 4(69) 5(71) 6(63) Total(390) D8: 1(3) 2(1) 3(2) 4(3) 5(3) 6(0) 7(0) 8(0) Total(12) GAME OVER Final Score: Dead-On Balls Inaccurate: 2 Bloodpie Bakers: 2 WINNINGS Dead-On Balls Inaccurate: 50000 Bloodpie Bakers: 40000