Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fell Swamp Mudhoppers Team 1 race: Lizardman Player 1 name: Plodfoot Thunderfist Player 1: S Lizardman Saurus 5 4 1 9 [Block] Player 2 name: Bighorn Spleencrusher Player 2: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 3 name: Crusher McMudd Player 3: S Lizardman Saurus 6 4 1 9 [SKILL -n, Block, Tackle] Player 4 name: Gorefist Splattertooth Player 4: S Lizardman Saurus 6 4 1 9 [Stand Firm] Player 5 name: Zipper Snapjawed Player 5: L Lizardman Skink 8 2 3 7 [TRAIT, Dodge, Stunty] Player 6 name: Thunder Bloodfang Player 6: S Lizardman Saurus 6 4 1 9 [] Player 8 name: Billybob Tailspinner Player 8: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty] Player 9 name: Cumber Smallfoot Player 9: L Lizardman Skink 8 2 3 7 [Dodge, Sprint, Stunty, Sure Feet] Player 12 name: Killgore Crushman Player 12: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Bone Head, Frenzy, Mighty Blow, Prehensile Tail, Thick Skull] Player 13 name: Preston Forkeytongue Player 13: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 14 name: Martin Coldblood Player 14: L Lizardman Skink 7 2 3 7 [Dodge, Side Step, Sprint, Stunty] Player 15 name: Slider Fastpaw Player 15: L Lizardman Skink 8 2 3 7 [SKILL -n, Dodge, Stunty] Team 2 name: Pandemic Team 2 race: Nurgle Player 101 name: Abscess Player 101: B Chaos Beastman 6 3 3 8 [Block, Claw, Horns, Tackle] Player 102 name: Bed Sore Player 102: B Chaos Beastman 6 3 3 8 [Block, Dodge, Horns, Sure Hands] Player 103 name: Colitis Player 103: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 104 name: Dandruff Player 104: B Chaos Beastman 6 3 3 8 [Horns, Pass, Sure Hands] Player 105 name: Emphysema Player 105: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 106 name: Fatty Liver Player 106: B Chaos Beastman 6 4 3 8 [+st, Big Hand, Horns] Player 107 name: Gonorrhea Player 107: B Chaos Beastman 6 3 3 8 [Horns] Player 108 name: Halitosis Player 108: B Chaos Beastman 6 3 3 8 [Block, Horns, Tackle] Player 110 name: Jaundice II Player 110: B Chaos Beastman 6 3 3 8 [Horns] Player 111 name: Keratitis Player 111: B Chaos Beastman 6 3 3 8 [Horns] Player 112 name: Leprosy Player 112: R Rotter 4 4 2 9 [Block, Foul Appearance, Mighty Blow, Regenerate] Player 113 name: Malaria Player 113: R Rotter 4 4 2 9 [Block, Foul Appearance, Regenerate] Player 114 name: Smallpox Player 114: R Rotter 4 4 2 8 [Block, Foul Appearance, Regenerate] Player 116 name: Prostatitis Player 116: BN Beast 4 5 1 9 [Big Guy, Diseased, Foul Appearance, Guard, Mighty Blow, Multiple Block, Really Stupid, Regenerate, Tentacles] *** Setup start *** Weather roll(4+4) Current Weather: Nice Gate: 51000 screaming fans show up for the game. Handicap result 62:VIRUS. Handicap result 55:KNUCKLEDUSTERS. 106: status changed from 0 to 2. Fatty Liver suffers from a VIRUS. 108: status changed from 0 to 2. Halitosis suffers from a VIRUS. Plodfoot Thunderfist gets KNUCKLEDUSTERS. Crusher McMudd manages to ignore the niggling pain. Killgore Crushman manages to ignore the niggling pain. Preston Forkeytongue manages to ignore the niggling pain. Slider Fastpaw manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Pandemic win the toss. Pandemic Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 116 moved location (MPL) to ( 18, 7 ) 107 moved location (MPL) to ( 17, 1 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 19, 10 ) 102 moved location (MPL) to ( 19, 4 ) 110 moved location (MPL) to ( 17, 4 ) 111 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 17, 7 ) 103 moved (SP) to ( 17, 8 ) 110 moved (SP) to ( 17, 6 ) Fell Swamp Mudhoppers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 12 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 14, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 7, 4 ) 12 moved location (MPL) to ( 14, 8 ) 1 moved location (MPL) to ( 14, 13 ) 3 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 7, 7 ) *** Setup end *** Pandemic Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 2 Distance: 5 Pandemic perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Scatter roll: 5 Ball moved to ( 10, 3 ) [Game Saved] Ball in play. Fell Swamp Mudhoppers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fell Swamp Mudhoppers concedes the match. Fell Swamp Mudhoppers Winnings Roll: 1 + 0 Goes to other team. Pandemic Winnings Roll: 1 + 0 Emphysema gets an MVP award. Gonorrhea gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 Fell Swamp Mudhoppers Conceding, auto lost FF not conceding +2 for other team conceding roll=4 +1 for win Pandemic FF Roll: 4 + 3 ***END Fan Factor DEBUG*** D6: 1(2) 2(6) 3(1) 4(7) 5(6) 6(6) Total(28) D8: 1(0) 2(1) 3(0) 4(0) 5(1) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Fell Swamp Mudhoppers: 0 Pandemic: 1 WINNINGS Fell Swamp Mudhoppers: 0 Pandemic: 20000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=7,y=7] : current status = 0 15 : current square = java.awt.Point[x=7,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=15,y=9] : current status = 0 102 : current square = java.awt.Point[x=15,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=17,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=17,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=17,y=1] : current status = 0 107 : current square = java.awt.Point[x=17,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=7] : current status = 2 108 : current status = 2 110 : current square = java.awt.Point[x=17,y=6] : current status = 0 110 : current square = java.awt.Point[x=17,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=28,y=4] : current status = 2 114 : current status = 2 116 : current square = java.awt.Point[x=18,y=7] : current status = 0 116 : current square = java.awt.Point[x=18,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=18,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=18,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ********