Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Multiple Block, Nerves Of Steel] Player 3 name: Winnings Player 3: T Elf Thrower 6 3 5 7 [+ag, Accurate, Pass] Player 5 name: McGruder Player 5: L Elf Lineman 6 3 4 7 [Dirty Player] Player 6 name: Amend Player 6: C Elf Catcher 8 3 4 7 [Catch, Dodge, Nerves Of Steel] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 8 name: Larson Player 8: L Elf Lineman 5 4 4 6 [+st, Block, Strip Ball, Tackle] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Block, Dirty Player, Pass Block] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 12 name: Kay Player 12: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 13 name: Laskin Player 13: C Elf Catcher 8 3 4 7 [Block, Catch, Dodge, Dump Off, Leap, Nerves Of Steel] Player 14 name: Tonsils Player 14: C Elf Catcher 8 3 5 7 [+ag, Catch, Dodge, Jump Up, Leap, Nerves Of Steel] Player 15 name: Filler Player 15: L Elf Lineman 6 3 5 7 [+ag] Player 16 name: Chum Player 16: L Elf Lineman 6 3 4 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1106] Connected as server to game 'cowwhores'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1129] Connected as server to game 'cowwhores'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1151] Connected as server to game 'cowwhores'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1176] Connected as server to game 'cowwhores'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1192] Connected as server to game 'cowwhores'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1197] Connected as server to game 'cowwhores'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1204] Connected as server to game 'cowwhores'. Waiting for client. Receiving: 20060114-02-Cowboys From Hell.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 103 name: PsychoHoliII Player 103: B Dark Elf Blitzer 8 3 4 8 [+ma, Block, Dodge] Player 104 name: HeresyII Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 3 8 [Block, Guard] Player 107 name: ShatteredII Player 107: B Dark Elf Blitzer 6 3 4 8 [Block, Dodge] Player 108 name: ClashII Player 108: B Dark Elf Blitzer 8 3 4 8 [+ma, Block] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagorII Player 110: T Dark Elf Thrower 6 3 4 8 [Accurate, Dodge, Pass] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up, Leap] Done loading opponent team. *** Setup start *** Weather roll(2+4) Current Weather: Nice Gate: 83000 screaming fans show up for the game. Handicap result 31:MORLEY'S REVENGE. Handicap result 65:BUZZING!. *** Setup start *** MORLEY'S REVENGE roll: 2 Learned Hand suffers from MORLEY'S REVENGE. (1) Morley's Revenge strikes! Learned Hand is unavailable. 9: status changed from 0 to 1. Vidal suffers from MORLEY'S REVENGE. (6) Morley's Revenge is avoided. Cowboy is BUZZING! Cowboys From Hell gets a LEADER reroll. Waugh is suffering from a niggling injury. 2: status changed from 0 to 2. Dominator manages to ignore the niggling pain. MedecineMan manages to ignore the niggling pain. VulgarDisplayOfPower manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Filthy Whoresons win the toss. Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 10 ) 108 moved location (MPL) to ( 16, 2 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 17, 5 ) 105 moved location (MPL) to ( 17, 4 ) 113 moved location (MPL) to ( 16, 12 ) 104 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 17, 9 ) 101 moved location (MPL) to ( 15, 6 ) Turn time limit reached. 113 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 16, 12 ) 111 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 17, 12 ) 104 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 16, 13 ) 109 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( 15, 3 ) 108 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( 16, 2 ) 104 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 16, 13 ) 104 moved (SP) to ( 16, 12 ) 114 moved (SP) to ( 17, 7 ) 109 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 16, 2 ) 109 moved (SP) to ( 17, 4 ) 104 moved (SP) to ( 17, 11 ) 111 moved (SP) to ( 16, 12 ) 104 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 17, 9 ) 104 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 14, 4 ) 6 moved location (MPL) to ( 14, 1 ) 14 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 12 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 6, 7 ) 11 moved location (MPL) to ( 10, 7 ) 1 moved location (MPL) to ( 14, 7 ) 5 moved (SP) to ( 8, 3 ) 15 moved (SP) to ( 4, 4 ) 16 moved (SP) to ( 4, 5 ) 15 moved (SP) to ( 1, 1 ) 16 moved (SP) to ( 12, 12 ) 6 moved (SP) to ( 14, 13 ) 16 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 2 ) 9: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 102: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 104: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 11: status changed from 0 to 2. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 114: status changed from 0 to 2. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 22, 2 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. 11: status changed from 2 to 1. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 11 ) 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 21, 9 ) Move ended for Laskin Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 10 ) 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 9 ) 16 moved (MP) to ( 20, 8 ) Move ended for Chum Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 12 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 20, 10 ) Move ended for Amend Select an action for Tonsils 14: Select an action for Tonsils Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Kay Cowboy is knocked over. Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) (1, 1) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 8 ) 113 blocked. Filthy Whoresons , Choose a block die. POW VulgarDisplayOfPower is knocked over. Player pushed to (20, 6) 113 moved (MP) to ( 20, 6 ) (5, 5) + 0, (5, 2) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 0 to 2. 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 21, 6 ) Move ended for Vidal [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 4 ) 7 moved (MP) to ( 12, 4 ) 7 moved (MP) to ( 11, 4 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 8, 2 ) Move ended for Watterson Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 6, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Winnings TARGET: 1 --- ROLL: 2 + 0 = 2 3 moved (MP) to ( 8, 3 ) Pass selected. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 6 Move ended for Winnings Ball moved to ( 14, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 9 ) 14 moved (MP) to ( 20, 9 ) 14 moved (MP) to ( 21, 10 ) 14 moved (MP) to ( 22, 10 ) Hand off selected. Move ended for Tonsils Ball moved to ( 21, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Foul selected. 5 moved (MP) to ( 15, 7 ) 5 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 2 + 0 = 2 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 17, 8 ) 5 moved (MP) to ( 18, 8 ) 5 moved (MP) to ( 19, 7 ) McGruder fouls VulgarDisplayOfPower. (6, 6) +2 DIRTY PLAYER skill used on injury roll. (2, 3) + 2, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 2 to 2. IGMEOY Roll = 4 Move ended for McGruder Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 102: status changed from 2 to 1. ConcreteSledge rolls over. 104: status changed from 2 to 1. HeresyII rolls over. 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 114: status changed from 2 to 1. FarBeyondDriven rolls over. 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 22, 12 ) 111 moved (MP) to ( 23, 11 ) Move ended for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 21, 5 ) Move ended for MedecineMan 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 19, 13 ) 108 moved (MP) to ( 20, 13 ) 108 moved (MP) to ( 21, 13 ) 108 moved (MP) to ( 22, 12 ) 108 moved (MP) to ( 23, 13 ) Move ended for ClashII 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 7 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 9 ) Move ended for Dominator 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 19, 6 ) Move ended for Cowboy 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 21, 4 ) 103 moved (MP) to ( 22, 5 ) 103 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 6 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 22, 8 ) 13 blocked. 13: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 4 + 1Qp = 5 Ball moved to ( 20, 10 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Amend TARGET: 2 --- ROLL: 3 + 0 = 3 13 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL POW/SKULL Laskin saved by block skill. PsychoHoliII saved by block skill. Move ended for PsychoHoliII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 2 ) 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 20, 4 ) Turn time limit reached. 105 moved (MP) to ( 21, 4 ) 105 moved (MP) to ( 22, 5 ) Move ended for CemeteryGatesII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kay 12: Select an action for Kay Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 8 ) 3 moved (MP) to ( 14, 9 ) Move ended for Winnings Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 3 ) 7 moved (MP) to ( 10, 4 ) 7 moved (MP) to ( 11, 5 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 14, 7 ) Move ended for Watterson Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 10 ) 106 blocked. Filthy Whoresons , Choose a block die. POW Dominator is knocked over. Player pushed to (19, 8) 106 moved (MP) to ( 19, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 8 moved (MP) to ( 19, 9 ) Move ended for Larson [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 8 ) Move ended for Chum Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Laskin PsychoHoliII is knocked over. Player pushed to (23, 8) 103 moved (MP) to ( 23, 8 ) (4, 2) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 22, 8 ) [Game Saved] Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 7 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Amend TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Amend Ball moved to ( 22, 8 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 22, 7 ) Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for MedecineMan Vidal saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 7) 1 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 6 ) [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Dominator 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 6 ) Move ended for FarBeyondDriven 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for PsychoHoliII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 20, 11 ) Move ended for ConcreteSledge 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Cowboy McGruder is knocked over. Player pushed to (11, 8) 5 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. 5: status changed from 0 to 1. 101 moved (MP) to ( 19, 7 ) [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower Turn time limit reached. 113: tackle zone state changed to true 113: status changed from 6 to 0. 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (7, 7) 6 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 6, 6 ) 6 blocked. Block selected. Verified Opponent Roll = SKULL Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for VulgarDisplayOfPower Amend is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 4) + 0, (2, 3) + 0, 0: Amend has been stunned. 6: status changed from 0 to 2. VulgarDisplayOfPower saved by block skill. [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 24, 7 ) 105 moved (MP) to ( 24, 8 ) 105 moved (MP) to ( 24, 9 ) 105 moved (MP) to ( 24, 10 ) 105 moved (MP) to ( 24, 11 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 4 + 1Qp = 5 Move ended for CemeteryGatesII Ball moved to ( 6, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: ClashII TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 13 ) 108 moved (MP) to ( 21, 13 ) 108 moved (MP) to ( 20, 13 ) 108 moved (MP) to ( 19, 13 ) 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 12 ) Move ended for ClashII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for HeresyII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 11 ) Move ended for ASleeper Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 6: status changed from 2 to 1. Amend rolls over. Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 11 ) Move ended for Kay Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 11, 5 ) Move ended for Cube Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 13, 10 ) 7 moved (MP) to ( 13, 11 ) 7 moved (MP) to ( 14, 12 ) 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW ClashII is knocked over. Player pushed to (16, 13) 108 moved (MP) to ( 16, 13 ) (1, 1) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 3 to 1. 7 moved (MP) to ( 15, 12 ) Ball moved to ( 17, 13 ) Move ended for Watterson [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils Select an action for Tonsils 14: Select an action for Tonsils Select an action for Laskin 13: Select an action for Laskin Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (18, 7) 106 moved (MP) to ( 18, 7 ) 8 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 20, 9 ) 13 moved (MP) to ( 19, 9 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 18, 11 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 18, 12 ) Move ended for Laskin [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 11 ) 14 moved (MP) to ( 22, 12 ) 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 18, 13 ) 14 moved (MP) to ( 17, 13 ) GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 14 moved (MP) to ( 18, 13 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 3 + 1Qp = 4 Move ended for Tonsils Ball moved to ( 18, 12 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 2 + 0 = 2 Chum slips past his opponent(s) unhindered. 16 moved (MP) to ( 22, 10 ) 16 moved (MP) to ( 22, 11 ) 16 moved (MP) to ( 22, 12 ) 16 moved (MP) to ( 21, 13 ) 16 moved (MP) to ( 20, 12 ) Move ended for Chum [Game Saved] Select an action for McGruder 5: Select an action for McGruder Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 6 + 0 = 6 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 18, 10 ) Move ended for McGruder [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 8 ) DODGE BEFORE RE_ROLL: Vidal knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Vidal TARGET: 3 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 9 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 5 + 0 = 5 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 16, 9 ) Move ended for Vidal [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Winnings Filthy Whoresons: All players have moved. HeresyII is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (6, 5) + 0, (3, 4) + 0, 0: HeresyII has been stunned. 104: status changed from 0 to 2. 3 moved (MP) to ( 15, 9 ) Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 104: status changed from 2 to 1. HeresyII rolls over. 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 108: Select an action for ClashII Select an action for ClashII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 5 + 0 = 5 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 13 ) Move ended for ClashII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 23, 9 ) 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 23, 11 ) 103 moved (MP) to ( 22, 12 ) 103 moved (MP) to ( 21, 13 ) 103 moved (MP) to ( 20, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 13 ) 13 blocked. 13: tackle zone state changed to true Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: ClashII TARGET: 7 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of ClashII. 13: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 6 Ball moved to ( 18, 13 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 13 blocked. Verified Opponent Roll = PUSHBACK Turn time limit reached. PUSHBACK Player pushed to (12, 11) 13 moved (MP) to ( 17, 11 ) Move ended for PsychoHoliII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Foul selected. 105 moved (MP) to ( 24, 10 ) 105 moved (MP) to ( 24, 9 ) 105 moved (MP) to ( 23, 8 ) 6 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 1 CemeteryGatesII fouls Amend. (4, 1) +4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 2) + 0, 0: Amend has been knocked out. 6: status changed from 1 to 7. 6 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for CemeteryGatesII [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 10 ) 109 moved (MP) to ( 22, 11 ) 109 moved (MP) to ( 21, 12 ) Move ended for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 20, 10 ) Move ended for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for ConcreteSledge Chum is knocked over. Player pushed to (9, 13) 16 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 5) + 0, (4, 1) + 0, 0: Chum has been stunned. 16: status changed from 0 to 2. 102 moved (MP) to ( 20, 12 ) [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 7 ) 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 22, 10 ) 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 22, 12 ) 114 moved (MP) to ( 22, 13 ) Move ended for FarBeyondDriven 111: Select an action for ASleeper Select an action for ASleeper 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cowboy Larson is knocked over. Player pushed to (11, 9) 8 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 101 moved (MP) to ( 19, 8 ) [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 9 ) Move ended for Dominator 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper Cowboys From Hell turn ended. [Game Saved] 16: status changed from 2 to 1. Chum rolls over. Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Watterson 7: Select an action for Watterson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 6 ) Move ended for Cube Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 7 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 17, 4 ) Move ended for Winnings Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Watterson ASleeper is knocked over. Player pushed to (17, 10) 111 moved (MP) to ( 17, 10 ) (6, 6) + 0, (6, 4) + 0, 6: ASleeper has been KILLED!! 111: status changed from 0 to 10. 7 moved (MP) to ( 16, 11 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 111: status changed from 10 to 1. [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 10 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 15, 7 ) 13 moved (MP) to ( 15, 6 ) Move ended for Laskin Select an action for Kay 12: Select an action for Kay Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 7 ) Move ended for Vidal Select an action for Kay 12: Select an action for Kay Select an action for Tonsils 14: Select an action for Tonsils SKILL SELECTED: leap SKILL SELECTED: leap 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 11 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 16, 5 ) Move ended for Tonsils Turn time limit reached. [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 7 ) 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Cowboy saved by dodge skill. Player pushed to (20, 9) 101 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 17, 8 ) (4) Go for it successful. 12 moved (MP) to ( 16, 9 ) Move ended for Kay [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 17, 9 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 4 + 0 = 4 Larson slips past his opponent(s) unhindered. Move ended for Larson [Game Saved] Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Foul selected. 5 moved (MP) to ( 18, 11 ) DODGE BEFORE RE_ROLL: McGruder knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 1 + 0 = 1 McGruder is knocked over. (1, 2) + 0, (0, 0) + 0, 0: McGruder has been knocked prone. Move ended for McGruder Filthy Whoresons: All players have moved. 5: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 21, 8 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 20, 6 ) Move ended for ConcreteSledge 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 14, 9 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 15, 7 ) Move ended for ClashII 109: Select an action for MedecineMan Select an action for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 8 ) 1 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Vidal saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 6) 1 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 7 ) 1 blocked. Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 5) 1 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 18, 6 ) Move ended for Cowboy [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 18, 4 ) Move ended for Dominator 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 18, 8 ) Move ended for VulgarDisplayOfPower 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 12 ) 103 moved (MP) to ( 19, 11 ) Move ended for PsychoHoliII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 7 ) 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 20, 5 ) Turn time limit reached. 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 19, 3 ) 105 moved (MP) to ( 18, 2 ) Move ended for CemeteryGatesII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 18, 9 ) Move ended for MedecineMan 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for HeresyII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for ASleeper 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 12 ) 114 moved (MP) to ( 22, 11 ) 114 moved (MP) to ( 22, 10 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 22, 7 ) Move ended for FarBeyondDriven Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 21, 12 ) 16 moved (MP) to ( 22, 11 ) 16 moved (MP) to ( 23, 10 ) Move ended for Chum Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 5 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 2 ) Move ended for Laskin [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils Select an action for Cube 11: Select an action for Cube SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 4 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 16, 3 ) 11 moved (MP) to ( 16, 2 ) 11 moved (MP) to ( 17, 1 ) 105 blocked. Filthy Whoresons , Choose a block die. POW CemeteryGatesII is knocked over. Player pushed to (19, 3) 105 moved (MP) to ( 19, 3 ) (1, 3) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. 11 moved (MP) to ( 18, 2 ) Move ended for Cube [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 16, 2 ) 14 moved (MP) to ( 17, 1 ) 14 moved (MP) to ( 18, 1 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 6 Move ended for Tonsils Ball moved to ( 17, 2 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Winnings 3: Select an action for Winnings Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 3 ) DODGE FINAL RESULT: Winnings TARGET: 1 --- ROLL: 4 + 0 = 4 Winnings slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 0 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 2 ) Move ended for Winnings [Game Saved] Select an action for Vidal 1: Select an action for Vidal Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Kay HeresyII saved by block skill. Kay saved by block skill. Turn time limit reached. [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 10 ) DODGE FINAL RESULT: Larson TARGET: 3 --- ROLL: 5 + 0 = 5 Larson slips past his opponent(s) unhindered. Move ended for Larson [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Watterson ASleeper is knocked over. Player pushed to (18, 10) 111 moved (MP) to ( 18, 10 ) (4, 4) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true 5: status changed from 6 to 4. Foul selected. 5 moved (MP) to ( 17, 11 ) DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 3 + 0 = 3 McGruder slips past his opponent(s) unhindered. DIRTY PLAYER skill used on armor roll. McGruder fouls ASleeper. (1, 5) +3 (5, 2) + 0, 0: ASleeper has been stunned. 111: status changed from 1 to 2. IGMEOY Roll = 6 The ref spots the foul and bans McGruder from the rest of the game! (5) Argue the call fails. Move ended for McGruder 5: status changed from 0 to 0. 5 moved to dugout ( 0, 4 ) 5: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 111: status changed from 2 to 1. ASleeper rolls over. 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 3 ) Move ended for Dominator 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 16, 0 ) 108 moved (MP) to ( 17, 1 ) Move ended for ClashII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 16, 4 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 16, 2 ) Move ended for ConcreteSledge 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for CemeteryGatesII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 6 ) 114 moved (MP) to ( 22, 5 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 21, 2 ) Move ended for FarBeyondDriven 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 5 ) 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 17, 3 ) 13 blocked. 13: tackle zone state changed to true Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: ClashII TARGET: 8 --- ROLL: 6 + 0 = 6 ClashII intercepts the ball! Ball moved to ( 17, 1 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (13, 1) 13 moved (MP) to ( 16, 1 ) 101 moved (MP) to ( 17, 2 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Laskin saved by dodge skill. Player pushed to (13, 0) 13 moved (MP) to ( 16, 0 ) 101 moved (MP) to ( 16, 1 ) Move ended for Cowboy [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 109: Select an action for MedecineMan Select an action for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 109: Select an action for MedecineMan Select an action for MedecineMan 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 3 ) Move ended for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 7 ) 113 moved (MP) to ( 20, 6 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 22, 4 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 21, 1 ) 113 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 19, 1 ) Move ended for VulgarDisplayOfPower [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII Turn time limit reached. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) Move ended for PsychoHoliII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 3 + 0 = 3 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 15, 4 ) 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 2 ) Move ended for HeresyII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 11, 5 ) Move ended for Larson Select an action for Kay 12: Select an action for Kay Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 20, 3 ) Move ended for Kay Select an action for Laskin 13: Select an action for Laskin Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 9 ) Move ended for Watterson Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 23, 9 ) 16 moved (MP) to ( 23, 8 ) 16 moved (MP) to ( 23, 7 ) 16 moved (MP) to ( 24, 6 ) 16 moved (MP) to ( 25, 5 ) 16 moved (MP) to ( 25, 4 ) Move ended for Chum Select an action for Vidal 1: Select an action for Vidal Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 0 ) DODGE FINAL RESULT: Laskin TARGET: 3 --- ROLL: 4 + 0 = 4 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 14, 0 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 13, 0 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 10, 2 ) 13 moved (MP) to ( 9, 2 ) 13 moved (MP) to ( 8, 2 ) Move ended for Laskin [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Move ended for Winnings Player pushed to (18, 0) 113 moved (MP) to ( 18, 0 ) 3 moved (MP) to ( 19, 1 ) [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Tonsils Player pushed to (18, -2) (1, 4) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 0 to 0. 113 moved to dugout ( 29, 3 ) [Game Saved] Select an action for Cube 11: Select an action for Cube SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 18, 0 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (17, 2) 108 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 16, 0 ) DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 2 + 0 = 2 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Cube TARGET: 4 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 1 ) DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. (1) Cube trips and falls trying to go for it! Move ended for Cube 11 moved (MP) to ( 13, 2 ) (1, 1) + 0, (0, 0) + 0, 0: Cube has been knocked prone. 11: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 108: Select an action for ClashII Select an action for ClashII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 10 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 10 ) 111 moved (MP) to ( 14, 10 ) Move ended for ASleeper 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 3 + 0 = 3 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 2 ) Move ended for ClashII [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) 102 moved (MP) to ( 10, 4 ) Move ended for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 5 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 8 ) Move ended for MedecineMan 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 2 ) 103 moved (MP) to ( 9, 1 ) 13 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 3) 13 moved (MP) to ( 7, 3 ) 103 moved (MP) to ( 8, 2 ) Move ended for PsychoHoliII [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 3 ) Move ended for Dominator 101: Select an action for Cowboy Select an action for Cowboy Turn time limit reached. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 1 ) 101 moved (MP) to ( 14, 1 ) 101 moved (MP) to ( 13, 1 ) 101 moved (MP) to ( 12, 1 ) 101 moved (MP) to ( 11, 1 ) Move ended for Cowboy 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 4 ) Move ended for HeresyII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 3 ) Move ended for CemeteryGatesII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 114 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 5 ) Move ended for FarBeyondDriven Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 2 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 13, 8 ) (5) Go for it successful. 14 moved (MP) to ( 12, 8 ) Move ended for Tonsils [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 14, 6 ) Move ended for Vidal Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 2 ) 3 moved (MP) to ( 17, 3 ) 3 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) Move ended for Winnings Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson ConcreteSledge is knocked over. Player pushed to (9, 4) 102 moved (MP) to ( 9, 4 ) (6, 1) + 0, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 9, 8 ) DODGE BEFORE RE_ROLL: Watterson knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Watterson TARGET: 2 --- ROLL: 1 + 0 = 1 Watterson is knocked over. (5, 2) + 0, (0, 0) + 0, 0: Watterson has been knocked prone. Move ended for Watterson 7: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for PsychoHoliII Laskin is knocked over. Player pushed to (22, 4) 13 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. 13: status changed from 0 to 1. 103 moved (MP) to ( 7, 3 ) [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 9 ) Move ended for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 10, 3 ) Move ended for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for MedecineMan Tonsils is knocked over. Player pushed to (16, 8) 14 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 13, 5 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 6) 1 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. Move ended for Dominator [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 8, 2 ) 108 moved (MP) to ( 7, 2 ) 108 moved (MP) to ( 6, 2 ) 108 moved (MP) to ( 5, 2 ) 108 moved (MP) to ( 4, 2 ) 108 moved (MP) to ( 3, 2 ) 108 moved (MP) to ( 2, 2 ) ClashII scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) Amend regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 16, 13 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 16, 2 ) 113 moved location (MPL) to ( 20, 7 ) 104 moved location (MPL) to ( 15, 9 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 17, 10 ) 111 moved location (MPL) to ( 16, 12 ) 101 moved location (MPL) to ( 15, 5 ) 109 moved (SP) to ( 29, 4 ) 107 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 21, 5 ) 113 moved (SP) to ( 21, 8 ) 106 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 14, 4 ) 6 moved location (MPL) to ( 14, 1 ) 14 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 12 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 6, 7 ) 11 moved location (MPL) to ( 10, 7 ) 1 moved location (MPL) to ( 14, 7 ) 7 moved (SP) to ( 12, 2 ) 6 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 14, 1 ) Turn time limit reached. 6 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 7, 4 ) 15 moved (SP) to ( 5, 6 ) 1 moved (SP) to ( 11, 6 ) 12 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 11, 7 ) 1 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 13, 2 ) 7 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 2 ) 14 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 12, 9 ) 13 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 12, 12 ) 15 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 12 ) 14 moved (SP) to ( 13, 10 ) 12 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 13, 6 ) 8 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 12, 8 ) 15 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 8, 7 ) 9: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 5) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kick result. Direction: 8 Distance: 10 Ball placed at (21, 5) Touchback!! Filthy Whoresons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 11 ) 3 moved (MP) to ( 13, 12 ) 3 moved (MP) to ( 14, 13 ) Move ended for Winnings Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Laskin Player pushed to (16, 11) 108 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Kay ASleeper is knocked over. Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) (5, 1) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Cardozo Player pushed to (15, 11) 102 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Dominator is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) (2, 5) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Vidal Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Cube CemeteryGatesII is knocked over. Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) (1, 6) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Amend PsychoHoliII is knocked over. Player pushed to (15, 4) 103 moved (MP) to ( 15, 4 ) (5, 1) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Tonsils ConcreteSledge saved by dodge skill. Player pushed to (16, 12) 102 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Filler HeresyII is knocked over. Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) (5, 6) + 0, (6, 5) + 0, 5: HeresyII has been seriously injured!! (64) Broken Neck - (-1 AG) 104: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Watterson 7: Select an action for Watterson 7: tackle zone state changed to true Foul selected. Watterson fouls PsychoHoliII. (4, 5) +3 DIRTY PLAYER skill used on injury roll. (1, 5) + 2, 0: PsychoHoliII has been knocked out. 103: status changed from 1 to 7. 103 moved to dugout ( 29, 8 ) IGMEOY Roll = 5 The ref spots the foul and bans Watterson from the rest of the game! (5) Argue the call fails. Move ended for Watterson Filthy Whoresons: All players have moved. 7: status changed from 0 to 0. 7 moved to dugout ( 0, 3 ) 7: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 11 ) Move ended for ASleeper 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 13 ) 102 moved (MP) to ( 15, 14 ) Move ended for ConcreteSledge 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Winnings is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Winnings has been knocked prone. 3: status changed from 3 to 1. ClashII saved by block skill. Verified Opponent Roll = 2 Ball moved to ( 15, 12 ) NERVES OF STEEL skill used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Laskin TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for ClashII [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 106: Select an action for Dominator Select an action for Dominator 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 106: Select an action for Dominator Select an action for Dominator 106: Select an action for Dominator Select an action for Dominator 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 106: Select an action for Dominator Select an action for Dominator 107: Select an action for ShatteredII Select an action for ShatteredII 106: Select an action for Dominator Select an action for Dominator 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Foul selected. 107 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: ShatteredII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: ShatteredII TARGET: 2 --- ROLL: 4 + 0 = 4 ShatteredII slips past his opponent(s) unhindered. 107 moved (MP) to ( 16, 10 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 12 ) 3 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 5 ShatteredII fouls Winnings. (2, 5) +2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, 0: Winnings has been stunned. 3: status changed from 1 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for ShatteredII Cowboys From Hell turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 1 (1) PsychoHoliII stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 8 ) 105: status changed from 1 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 3 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 0, 2 ) Starting second half. Cowboys From Hell gets a LEADER reroll. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 4 ) 8 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 12, 12 ) 13 moved location (MPL) to ( 6, 7 ) 12 moved location (MPL) to ( 12, 1 ) 11 moved location (MPL) to ( 12, 10 ) 9 moved location (MPL) to ( 7, 7 ) 8 moved location (MPL) to ( 14, 10 ) 14 moved location (MPL) to ( 7, 10 ) 12 moved location (MPL) to ( 7, 1 ) 3 moved location (MPL) to ( 7, 6 ) 10 moved location (MPL) to ( 14, 4 ) 9 moved location (MPL) to ( 8, 9 ) 10 moved to dugout ( 0, 0 ) 8 moved location (MPL) to ( 14, 4 ) 14 moved location (MPL) to ( 11, 10 ) 13 moved location (MPL) to ( 11, 4 ) 12 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 10, 2 ) 10 moved location (MPL) to ( 10, 12 ) 15 moved (SP) to ( 5, 7 ) 6 moved (SP) to ( 3, 8 ) 16 moved (SP) to ( 3, 3 ) 16 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 8, 4 ) 9 moved (SP) to ( 8, 10 ) 16 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 6, 9 ) 11 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 13, 3 ) 14 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 10, 9 ) 9 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 13, 11 ) 14 moved (SP) to ( 13, 12 ) 6 moved (SP) to ( 13, 2 ) 6 moved (SP) to ( 13, 3 ) 8 moved (SP) to ( 8, 7 ) 3 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 8, 4 ) 10 moved (SP) to ( 10, 8 ) 8 moved (SP) to ( 7, 6 ) 10 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 8, 4 ) 8 moved (SP) to ( 9, 7 ) 3 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 11, 7 ) 3 moved (SP) to ( 12, 13 ) 10 moved (SP) to ( 9, 9 ) 8 moved (SP) to ( 9, 5 ) 1: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. Turn time limit reached. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 16, 4 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 2 ) 105 moved location (MPL) to ( 22, 9 ) 113 moved location (MPL) to ( 16, 12 ) 102 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 22, 5 ) 101 moved location (MPL) to ( 16, 13 ) 107 moved (SP) to ( 17, 8 ) 112 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 16, 3 ) 109 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 16, 1 ) 108 moved (SP) to ( 16, 2 ) 107 moved (SP) to ( 16, 7 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (3+4) = Changing Weather Weather roll(5+1) Current Weather: Nice KICK skill used. Kick result. Direction: 4 Distance: 2 Ball placed at (24, 3) Scatter roll: 2 Ball moved to ( 26, 2 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 1 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 4 ) 111 moved (MP) to ( 24, 3 ) 111 moved (MP) to ( 25, 2 ) 111 moved (MP) to ( 26, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: ASleeper dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 25, 3 ) 111 moved (MP) to ( 24, 4 ) 111 moved (MP) to ( 23, 5 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: ASleeper fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 1 Verified Opponent Roll = 2 Player fumbled direction: 2 Ball moved to ( 6, 4 ) Move ended for ASleeper Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardozo 10: Select an action for Cardozo Select an action for Larson 8: Select an action for Larson Select an action for Cube 11: Select an action for Cube Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 14, 5 ) Move ended for Filler Select an action for Cardozo 10: Select an action for Cardozo Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 4 ) 8 moved (MP) to ( 11, 3 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 2 ) 8 moved (MP) to ( 14, 3 ) Move ended for Larson Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 14, 4 ) 102 blocked. Filthy Whoresons , Choose a block die. POW ConcreteSledge is knocked over. Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) (4, 6) + 0, (6, 5) + 0, 6: ConcreteSledge has been KILLED!! 102: status changed from 0 to 10. 10 moved (MP) to ( 15, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 14 ) Move ended for Cardozo [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Chum Player pushed to (16, 4) 112 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Cube 11: Select an action for Cube Turn time limit reached. Select an action for Laskin 13: Select an action for Laskin Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Tonsils 14: Select an action for Tonsils Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 5 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 17, 3 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 18, 3 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 4 ) 13 moved (MP) to ( 21, 3 ) Move ended for Laskin [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 14 moved (MP) to ( 16, 9 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 17, 8 ) DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 21, 4 ) (6) Go for it successful. 14 moved (MP) to ( 22, 3 ) (6) Go for it successful. 14 moved (MP) to ( 23, 4 ) GET BALL BEFORE RE_ROLL: Tonsils dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 1 Player fumbled direction: 4 Ball moved to ( 24, 4 ) Move ended for Tonsils Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 108: Select an action for ClashII Select an action for ClashII 107: Select an action for ShatteredII Select an action for ShatteredII 108: Select an action for ClashII Select an action for ClashII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 5 ) 108 moved (MP) to ( 22, 5 ) 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Tonsils is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 14: status changed from 0 to 1. ClashII saved by block skill. 108 moved (MP) to ( 22, 4 ) Move ended for ClashII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 18, 10 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: ASleeper TARGET: 3 --- ROLL: 2 + 1Qp = 3 Ball moved to ( 13, 12 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 Move ended for ASleeper [Game Saved] 106: Select an action for Dominator Select an action for Dominator 101: Select an action for Cowboy Select an action for Cowboy 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 13 ) Move ended for Dominator 101: Select an action for Cowboy Select an action for Cowboy 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 8, 12 ) Move ended for VulgarDisplayOfPower [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cowboy TARGET: 3 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cowboy knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 2 + 0 = 2 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 11 ) Move ended for Cowboy [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ShatteredII TARGET: 3 --- ROLL: 5 + 0 = 5 ShatteredII slips past his opponent(s) unhindered. 107 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ShatteredII TARGET: 2 --- ROLL: 2 + 0 = 2 ShatteredII slips past his opponent(s) unhindered. 107 moved (MP) to ( 11, 8 ) Move ended for ShatteredII [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 16, 9 ) Move ended for CemeteryGatesII 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: ArtShredder knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 2 + 0 = 2 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 6 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 14, 8 ) Move ended for ArtShredder [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 12 ) 109 moved (MP) to ( 13, 12 ) 109 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: MedecineMan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 2 + 0 = 2 MedecineMan is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 4 to 1. Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Amend 6: Select an action for Amend Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 7, 11 ) Move ended for Amend Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 7 ) Move ended for Kay Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 7 ) Move ended for Chum Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Tonsils Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 8 ) Move ended for Filler Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 13, 11 ) 9 moved (MP) to ( 12, 12 ) 9 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 2 + 0 = 2 Learned Hand slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 13 ) 9 moved (MP) to ( 9, 13 ) 113 blocked. Filthy Whoresons , Choose a block die. POW VulgarDisplayOfPower is knocked over. Player pushed to (8, 11) 113 moved (MP) to ( 8, 11 ) (4, 5) + 0, (3, 3) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 3 to 2. 9 moved (MP) to ( 8, 12 ) Ball moved to ( 7, 11 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Amend TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for Learned Hand [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 13 ) DODGE FINAL RESULT: Winnings TARGET: 1 --- ROLL: 3 + 0 = 3 Winnings slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 13 ) 3 moved (MP) to ( 9, 12 ) Move ended for Winnings [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Cube ArtShredder is knocked over. (2, 2) + 0, (0, 0) + 0, 0: ArtShredder has been knocked prone. 112: status changed from 0 to 1. Cube saved by block skill. [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo Select an action for Cardozo 10: Select an action for Cardozo Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Laskin ClashII saved by block skill. Laskin saved by block skill. [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 11, 6 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 7 ) (2) Go for it successful. 8 moved (MP) to ( 9, 8 ) (6) Go for it successful. 8 moved (MP) to ( 9, 9 ) Move ended for Larson [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 15, 7 ) Cardozo fouls ArtShredder. (3, 6) +3 DIRTY PLAYER skill used on injury roll. (3, 3) + 2, 0: ArtShredder has been knocked out. 112: status changed from 1 to 7. 112 moved to dugout ( 29, 9 ) IGMEOY Roll = 5 Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 101: Select an action for Cowboy Select an action for Cowboy 101: Select an action for Cowboy Select an action for Cowboy 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 13 ) 106 moved (MP) to ( 11, 13 ) 106 moved (MP) to ( 10, 14 ) 106 moved (MP) to ( 9, 14 ) 106 moved (MP) to ( 8, 14 ) 106 moved (MP) to ( 8, 13 ) Move ended for Dominator 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 6 + 0 = 6 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 14 ) 101 moved (MP) to ( 7, 13 ) 101 moved (MP) to ( 6, 12 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cowboy TARGET: 3 --- ROLL: 5 + 0 = 5 Cowboy slips past his opponent(s) unhindered. 6 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 10) 6 moved (MP) to ( 7, 10 ) 101 moved (MP) to ( 7, 11 ) 6 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (23, 9) 6 moved (MP) to ( 6, 9 ) 101 moved (MP) to ( 7, 10 ) Move ended for Cowboy [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ShatteredII TARGET: 3 --- ROLL: 6 + 0 = 6 ShatteredII slips past his opponent(s) unhindered. 107 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ShatteredII TARGET: 3 --- ROLL: 5 + 0 = 5 ShatteredII slips past his opponent(s) unhindered. 107 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ShatteredII TARGET: 2 --- ROLL: 5 + 0 = 5 ShatteredII slips past his opponent(s) unhindered. 107 moved (MP) to ( 9, 4 ) 107 moved (MP) to ( 8, 5 ) 107 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 6 (6) Go for it successful. 107 moved (MP) to ( 7, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 7, 8 ) Move ended for ShatteredII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 2 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 20, 4 ) Move ended for FarBeyondDriven 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 2 + 0 = 2 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 22, 5 ) Move ended for ClashII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 5 ) Move ended for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 17, 8 ) Move ended for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 14, 8 ) Move ended for MedecineMan Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Cardozo MedecineMan is knocked over. Player pushed to (14, 9) 109 moved (MP) to ( 14, 9 ) (5, 1) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 10 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 6 ) 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 6 ) Move ended for Chum Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 5 ) 12 moved (MP) to ( 13, 4 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 105 blocked. (6) Go for it successful. Filthy Whoresons , Choose a block die. POW CemeteryGatesII is knocked over. Player pushed to (18, 6) 105 moved (MP) to ( 18, 6 ) (5, 1) + 0, (0, 0) + 0, 0: CemeteryGatesII has been knocked prone. 105: status changed from 0 to 1. Move ended for Kay [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Player pushed to (8, 14) 106 moved (MP) to ( 8, 14 ) 9 moved (MP) to ( 8, 13 ) [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 11, 10 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 12, 8 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 6 ) Move ended for Winnings Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 10 ) Move ended for Larson Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 8, 9 ) Move ended for Filler Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 8 ) DODGE BEFORE RE_ROLL: Amend knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Amend TARGET: 2 --- ROLL: 6 + 0 = 6 Amend slips past his opponent(s) unhindered. 6 moved (MP) to ( 5, 7 ) 6 moved (MP) to ( 6, 6 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 5 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Amend TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Amend Ball moved to ( 14, 7 ) GET BALL BEFORE RE_ROLL: Cube dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Cube TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 4 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 2 ) 11 moved (MP) to ( 20, 2 ) Hand off selected. Move ended for Cube Ball moved to ( 21, 3 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 4 + 0 = 4 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 23, 2 ) 13 moved (MP) to ( 24, 2 ) 13 moved (MP) to ( 25, 2 ) 13 moved (MP) to ( 26, 2 ) 13 moved (MP) to ( 27, 2 ) Laskin scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (1) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=11,y=5] : current status = 0 6 : current square = java.awt.Point[x=11,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=11,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=11,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=0,y=3] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=8,y=10] : current status = 0 8 : current square = java.awt.Point[x=8,y=10] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=10] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=10] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=8,y=13] : current status = 0 9 : current square = java.awt.Point[x=8,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] (6) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=8] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=8] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=20,y=2] : current status = 0 11 : current square = java.awt.Point[x=20,y=2] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=2] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=16,y=4] : current status = 0 12 : current square = java.awt.Point[x=16,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=23,y=4] : current status = 4 14 : current square = java.awt.Point[x=23,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=23,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=23,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=8,y=9] : current status = 0 15 : current square = java.awt.Point[x=8,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=8,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=8,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=16,y=6] : current status = 0 16 : current square = java.awt.Point[x=16,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=16,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=16,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=7,y=10] : current status = 0 101 : current square = java.awt.Point[x=7,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=7,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=7,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : current status = 7 (3) PsychoHoliII stays UNconscious. 103 : current square = java.awt.Point[x=29,y=8] : current status = 7 103 : rearrange KO player to square java.awt.Point[x=29,y=8] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=18,y=6] : current status = 1 105 : current square = java.awt.Point[x=18,y=6] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=8,y=14] : current status = 0 106 : current square = java.awt.Point[x=8,y=14] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=8,y=14] 106 : current status = 0 106 : current square = java.awt.Point[x=8,y=14] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=7,y=8] : current status = 0 107 : current square = java.awt.Point[x=7,y=8] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=7,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=7,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=22,y=5] : current status = 0 108 : current square = java.awt.Point[x=22,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=14,y=9] : current status = 1 109 : current square = java.awt.Point[x=14,y=9] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=14,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=14,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=29,y=9] : current status = 7 112 : current status = 7 (6) ArtShredder regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=8,y=11] : current status = 1 113 : current square = java.awt.Point[x=8,y=11] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=8,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=8,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 8, 9 ) 8 moved location (MPL) to ( 14, 4 ) 14 moved location (MPL) to ( 11, 10 ) 13 moved location (MPL) to ( 11, 4 ) 12 moved location (MPL) to ( 12, 1 ) 3 moved location (MPL) to ( 8, 5 ) 11 moved location (MPL) to ( 10, 2 ) 10 moved location (MPL) to ( 10, 12 ) 8 moved (SP) to ( 9, 10 ) 15 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 12, 13 ) 14 moved (SP) to ( 13, 12 ) 13 moved (SP) to ( 12, 3 ) 12 moved (SP) to ( 13, 1 ) 13 moved (SP) to ( 13, 3 ) 6 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 9, 8 ) 8 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 11, 7 ) 1: status changed from 1 to 0. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 16, 4 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 2 ) 105 moved location (MPL) to ( 22, 9 ) 113 moved location (MPL) to ( 16, 12 ) 111 moved location (MPL) to ( 22, 5 ) 101 moved location (MPL) to ( 16, 13 ) 107 moved (SP) to ( 20, 9 ) 110 moved (SP) to ( 21, 4 ) 112 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 17, 8 ) 110 moved (SP) to ( 22, 9 ) 108 moved (SP) to ( 16, 3 ) 114 moved (SP) to ( 16, 1 ) 108 moved (SP) to ( 16, 2 ) 112 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 16, 10 ) 109 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 15, 9 ) 109 moved (SP) to ( 15, 10 ) 112 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 17, 7 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (24, 11) Kickoff Roll (1+6) = Changing Weather Weather roll(5+6) Current Weather: Pouring Rain KICK skill used. Kick result. Direction: 1 Distance: 2 Ball placed at (24, 11) GET BALL FINAL RESULT: BloodMessagorII TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 2 Ball moved to ( 22, 8 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 4 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: BloodMessagorII TARGET: 3 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 21, 9 ) 110 moved (MP) to ( 20, 10 ) 110 moved (MP) to ( 19, 11 ) 110 moved (MP) to ( 18, 12 ) 110 moved (MP) to ( 17, 13 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: BloodMessagorII TARGET: 3 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for BloodMessagorII Ball moved to ( 13, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 14 ) 106 moved (MP) to ( 13, 13 ) Move ended for Dominator 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 15, 14 ) 101 moved (MP) to ( 14, 14 ) 101 moved (MP) to ( 13, 14 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Winnings is knocked over. Player pushed to (17, 12) 3 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Winnings has been knocked prone. 3: status changed from 0 to 1. 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. 101 moved (MP) to ( 10, 12 ) Move ended for Cowboy [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 14 ) 113 moved (MP) to ( 13, 14 ) 113 moved (MP) to ( 12, 14 ) 113 moved (MP) to ( 11, 14 ) 113 moved (MP) to ( 10, 13 ) 113 moved (MP) to ( 9, 13 ) 113 moved (MP) to ( 8, 13 ) Move ended for VulgarDisplayOfPower 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 3 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 10 ) Move ended for CemeteryGatesII [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 10 ) 107 moved (MP) to ( 14, 10 ) Move ended for ShatteredII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 Target(2) Roll(1) FarBeyondDriven falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 6 Target(2) Roll(6) Leap successful. 114 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 10, 6 ) Move ended for FarBeyondDriven [Game Saved] 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ArtShredder TARGET: 3 --- ROLL: 5 + 0 = 5 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 3 + 0 = 3 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ArtShredder TARGET: 2 --- ROLL: 5 + 0 = 5 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: ArtShredder TARGET: 1 --- ROLL: 5 + 0 = 5 ArtShredder slips past his opponent(s) unhindered. 112 moved (MP) to ( 10, 8 ) Move ended for ArtShredder [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 19, 6 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 16, 7 ) Move ended for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for MedecineMan Chum is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. 109 moved (MP) to ( 14, 8 ) [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 14, 0 ) 108 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ClashII TARGET: 3 --- ROLL: 2 + 0 = 2 ClashII is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. Move ended for ClashII Cowboys From Hell: All players have moved. 108: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 4 ) 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 4 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 20, 7 ) 6 moved (MP) to ( 21, 7 ) Move ended for Amend Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 11, 3 ) 12 moved (MP) to ( 10, 4 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 6 ) Move ended for Kay Select an action for Larson 8: Select an action for Larson Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 112 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Larson uses TACKLE to bring his opponent down. ArtShredder is knocked over. Player pushed to (10, 9) 112 moved (MP) to ( 10, 9 ) (5, 4) + 0, (5, 2) + 0, 0: ArtShredder has been stunned. 112: status changed from 0 to 2. [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Winnings Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 5, 8 ) Move ended for Laskin Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Chum Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Tonsils Dominator is knocked over. Player pushed to (13, 14) 106 moved (MP) to ( 13, 14 ) (4, 2) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 13, 13 ) [Game Saved] Select an action for Cube 11: Select an action for Cube Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 10, 11 ) Move ended for Filler Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 8 ) DODGE BEFORE RE_ROLL: Cube knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 1 + 0 = 1 Cube is knocked over. (4, 2) + 0, (0, 0) + 0, 0: Cube has been knocked prone. Move ended for Cube 11: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 112: status changed from 2 to 1. ArtShredder rolls over. 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Cowboy Filler is knocked over. Player pushed to (19, 10) 15 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 3) + 0, (2, 6) + 0, 0: Filler has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 10, 11 ) [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 12 ) 110 moved (MP) to ( 15, 11 ) 110 moved (MP) to ( 14, 11 ) Move ended for BloodMessagorII 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for ShatteredII Learned Hand is knocked over. Player pushed to (17, 11) 9 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (4, 2) + 0, 0: Learned Hand has been stunned. 9: status changed from 0 to 2. [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 5 ) 111 moved (MP) to ( 13, 6 ) Move ended for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for MedecineMan Chum is knocked over. Player pushed to (17, 6) 16 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 7, 13 ) 113 moved (MP) to ( 6, 13 ) 113 moved (MP) to ( 5, 13 ) 113 moved (MP) to ( 4, 13 ) 113 moved (MP) to ( 3, 13 ) 113 moved (MP) to ( 2, 13 ) VulgarDisplayOfPower scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 5 (5) PsychoHoliII regains consciousness. 103: status changed from 7 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 2 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 6 (6) Filler regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 16, 13 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 16, 2 ) 113 moved location (MPL) to ( 20, 7 ) 103 moved location (MPL) to ( 16, 1 ) 111 moved location (MPL) to ( 16, 12 ) 101 moved location (MPL) to ( 15, 5 ) 107 moved (SP) to ( 22, 8 ) 110 moved (SP) to ( 18, 12 ) 112 moved (SP) to ( 20, 6 ) 107 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 19, 6 ) 113 moved (SP) to ( 19, 8 ) 110 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 17, 12 ) 108 moved (SP) to ( 17, 13 ) 105 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 1 ) 112 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( 19, 9 ) 114 moved (SP) to ( 19, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 14, 1 ) 14 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 12 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 6, 7 ) 11 moved location (MPL) to ( 10, 7 ) 15 moved (SP) to ( 3, 5 ) 16 moved (SP) to ( 3, 6 ) 9 moved (SP) to ( 3, 7 ) 10 moved (SP) to ( 4, 1 ) 8 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 13, 8 ) 14 moved (SP) to ( 11, 9 ) 8 moved (SP) to ( 12, 6 ) 12 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 5 ) Turn time limit reached. 15 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 4 ) 16 moved (SP) to ( 13, 8 ) 1: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 6) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Filthy Whoresons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kick result. Direction: 3 Distance: 4 3 moved (SP) to ( 5, 6 ) 15 moved (SP) to ( 9, 6 ) 14 moved (SP) to ( 15, 8 ) 16 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 11 ) 6 moved (SP) to ( 15, 6 ) 9 moved (SP) to ( 15, 4 ) 10 moved (SP) to ( 15, 10 ) Ball placed at (21, 6) Ball placed at (21, 6) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 25, 1 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 10 ) 13 moved (MP) to ( 11, 9 ) 13 moved (MP) to ( 10, 8 ) 13 moved (MP) to ( 9, 7 ) 13 moved (MP) to ( 8, 6 ) 13 moved (MP) to ( 7, 5 ) Move ended for Laskin Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 5 ) 15 moved (MP) to ( 8, 4 ) Move ended for Filler Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Larson uses TACKLE to bring his opponent down. ShatteredII is knocked over. Player pushed to (16, 10) 107 moved (MP) to ( 16, 10 ) (4, 6) + 0, (6, 6) + 0, 4: ShatteredII has been seriously injured!! (25) Gouged Eye - Miss next game 107: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Chum 16: Select an action for Chum Select an action for Cube 11: Select an action for Cube Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) 9 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Kay Dominator is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (6, 2) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Cube 11: Select an action for Cube Select an action for Tonsils 14: Select an action for Tonsils Select an action for Cube 11: Select an action for Cube Select an action for Cardozo 10: Select an action for Cardozo Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 9 ) 16 moved (MP) to ( 16, 10 ) Move ended for Chum Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 16, 9 ) 110 blocked. Filthy Whoresons , Choose a block die. POW BloodMessagorII is knocked over. Player pushed to (17, 11) 110 moved (MP) to ( 17, 11 ) (1, 3) + 0, (0, 0) + 0, 0: BloodMessagorII has been knocked prone. 110: status changed from 0 to 1. 10 moved (MP) to ( 17, 10 ) 10 moved (MP) to ( 18, 9 ) Move ended for Cardozo [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 7 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 21, 7 ) 14 moved (MP) to ( 22, 7 ) 14 moved (MP) to ( 23, 7 ) Move ended for Tonsils Select an action for Cube 11: Select an action for Cube Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Amend Player pushed to (17, 5) 101 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 7 ) Move ended for Cube Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 4, 5 ) 3 moved (MP) to ( 4, 4 ) 3 moved (MP) to ( 4, 3 ) 3 moved (MP) to ( 4, 2 ) 3 moved (MP) to ( 4, 1 ) GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 5, 2 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 2 + 1Qp + 1Acc = 4 Move ended for Winnings Filthy Whoresons: All players have moved. Ball moved to ( 7, 5 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Laskin TARGET: 3 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 7, 4 ) Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 1 ) 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 1 ) Verified Opponent Roll = 1 (1) PsychoHoliII trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 103 moved (MP) to ( 7, 3 ) Move ended for PsychoHoliII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 18, 10 ) Move ended for ASleeper 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 9) 10 moved (MP) to ( 17, 9 ) 113 moved (MP) to ( 18, 9 ) 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for VulgarDisplayOfPower Cardozo is knocked over. Player pushed to (13, 9) 10 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 17, 9 ) [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 5 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 23, 6 ) Move ended for MedecineMan 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 7 ) 114 moved (MP) to ( 22, 7 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Tonsils is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Tonsils has been knocked prone. 14: status changed from 0 to 1. FarBeyondDriven saved by block skill. 114 moved (MP) to ( 23, 8 ) 114 moved (MP) to ( 24, 7 ) Move ended for FarBeyondDriven [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 19, 7 ) Move ended for Cowboy 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 3 ) Move ended for CemeteryGatesII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for BloodMessagorII 108: Select an action for ClashII Select an action for ClashII 106: Select an action for Dominator Select an action for Dominator 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Dominator Cowboys From Hell turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 6, 4 ) 103 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW PsychoHoliII is knocked over. Player pushed to (8, 2) 103 moved (MP) to ( 8, 2 ) (1, 1) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 103: status changed from 0 to 1. 13 moved (MP) to ( 7, 3 ) 13 moved (MP) to ( 8, 3 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 5 ) Move ended for Laskin [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 8, 3 ) 3 moved (MP) to ( 9, 3 ) Move ended for Winnings Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) Move ended for Larson Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Kay Dominator is knocked over. Player pushed to (17, 8) 106 moved (MP) to ( 17, 8 ) (2, 4) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Cardozo Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Block selected. 113 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Chum VulgarDisplayOfPower saved by block skill. Chum is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 7 ) 108 moved (MP) to ( 10, 6 ) 108 moved (MP) to ( 9, 5 ) 15 blocked. Verified Opponent Roll = 1 (1) ClashII trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Filler is knocked over. Player pushed to (21, 3) 15 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Filler has been knocked prone. 15: status changed from 0 to 1. Move ended for ClashII [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: PsychoHoliII knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 5 + 0 = 5 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 7, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: PsychoHoliII TARGET: 3 --- ROLL: 4 + 0 = 4 103 moved (MP) to ( 6, 5 ) 103 moved (MP) to ( 5, 6 ) 103 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 6 (6) Go for it successful. 103 moved (MP) to ( 3, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 2, 7 ) PsychoHoliII scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 1: status changed from 0 to 1. 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 2 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 4 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 5 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 17, 4 ) 108 moved location (MPL) to ( 16, 13 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 17, 7 ) 105 moved location (MPL) to ( 16, 2 ) 113 moved location (MPL) to ( 20, 7 ) 103 moved location (MPL) to ( 16, 1 ) 111 moved location (MPL) to ( 16, 12 ) 101 moved location (MPL) to ( 15, 5 ) 110 moved (SP) to ( 22, 8 ) 112 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 15, 9 ) 111 moved (SP) to ( 18, 12 ) 111 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 17, 13 ) 114 moved (SP) to ( 19, 5 ) 113 moved (SP) to ( 19, 9 ) 110 moved (SP) to ( 17, 10 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 16 moved (SP) to ( 2, 7 ) 8 moved location (MPL) to ( 14, 8 ) 14 moved location (MPL) to ( 14, 2 ) 13 moved location (MPL) to ( 14, 13 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 6, 7 ) 11 moved location (MPL) to ( 14, 1 ) 10 moved location (MPL) to ( 10, 7 ) 15 moved (SP) to ( 5, 5 ) 6 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 11, 8 ) 13 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 13, 4 ) 11 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 13, 8 ) 15 moved (SP) to ( 13, 5 ) 1: status changed from 1 to 0. 9: status changed from 1 to 0. *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 6) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 10 Kickoff Roll (5+6) = Throw a rock Cowboys From Hell: 10 + 7 FanFactor Filthy Whoresons: 11 + 19 FanFactor Filthy Whoresons fans throw a rock. VulgarDisplayOfPower is hit by the rock. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 0 to 2. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kick result. Direction: 6 Distance: 2 Ball placed at (21, 6) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 9 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (15, 6) 106 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Cardozo ClashII is knocked over. Player pushed to (16, 10) 108 moved (MP) to ( 16, 10 ) (2, 2) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 8 ) Move ended for Laskin Select an action for Chum 16: Select an action for Chum Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Kay Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Amend 6: Select an action for Amend Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 13, 9 ) 11 moved (MP) to ( 14, 10 ) 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 15, 8 ) 106 blocked. Filthy Whoresons , Choose a block die. POW Dominator is knocked over. Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) (5, 1) + 0, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 15, 6 ) Move ended for Cube [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Chum Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 20, 7 ) 6 moved (MP) to ( 21, 6 ) 6 moved (MP) to ( 22, 5 ) Move ended for Amend Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 18, 6 ) Move ended for Filler Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 7 ) Move ended for Tonsils Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 8, 9 ) GET BALL BEFORE RE_ROLL: Winnings dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 7 ) Pass selected. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Winnings Filthy Whoresons: All players have moved. Ball moved to ( 22, 8 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Laskin dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Laskin TARGET: 3 --- ROLL: 5 + 0 = 5 Filthy Whoresons turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 112: Select an action for ArtShredder Select an action for ArtShredder 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 22, 10 ) 112 moved (MP) to ( 23, 9 ) Move ended for ArtShredder 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: FarBeyondDriven knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 21, 7 ) 13 blocked. 13: tackle zone state changed to true Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: FarBeyondDriven TARGET: 6 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of FarBeyondDriven. 13: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 6 Ball moved to ( 22, 5 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Amend dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. GET BALL FINAL RESULT: Amend TARGET: 3 --- ROLL: 6 + 0 = 6 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Laskin is knocked over. Player pushed to (7, 9) 13 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (6, 3) + 0, (3, 1) + 0, 0: Laskin has been stunned. 13: status changed from 0 to 2. 114 moved (MP) to ( 22, 8 ) 114 moved (MP) to ( 23, 7 ) 114 moved (MP) to ( 24, 6 ) 114 moved (MP) to ( 23, 5 ) Move ended for FarBeyondDriven [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 1 ) 103 moved (MP) to ( 18, 1 ) 103 moved (MP) to ( 19, 1 ) 103 moved (MP) to ( 20, 2 ) 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 22, 3 ) 103 moved (MP) to ( 23, 3 ) Move ended for PsychoHoliII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 5 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 7 ) 109 moved (MP) to ( 22, 7 ) Move ended for MedecineMan 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 20, 7 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 23, 7 ) Move ended for BloodMessagorII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 22, 11 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 21, 9 ) Move ended for ASleeper 108: Select an action for ClashII Select an action for ClashII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 18, 8 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 20, 7 ) 108 moved (MP) to ( 19, 6 ) Move ended for ClashII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 4 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 3 ) 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 21, 4 ) Move ended for Cowboy 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 20, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 21, 6 ) Move ended for CemeteryGatesII [Game Saved] 106: Select an action for Dominator Select an action for Dominator Cowboys From Hell turn ended. [Game Saved] 13: status changed from 2 to 1. Laskin rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cube 11: Select an action for Cube Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 19, 4 ) 16 moved (MP) to ( 20, 4 ) Move ended for Chum Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 16, 5 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 4 ) 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 20, 5 ) 101 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (22, 4) 101 moved (MP) to ( 22, 4 ) Move ended for Cube [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 7 ) Move ended for Larson Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 8 ) 10 moved (MP) to ( 18, 7 ) Move ended for Cardozo Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 5 ) Move ended for Tonsils Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) 12 moved (MP) to ( 18, 5 ) Move ended for Kay Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Block selected. 108 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Filler ClashII saved by block skill. Filler is knocked over. (1, 5) + 0, (0, 0) + 0, 0: Filler has been knocked prone. 15: status changed from 0 to 1. Filthy Whoresons turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] (4) Morley's Revenge is avoided. 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=12,y=7] : current status = 0 3 : current square = java.awt.Point[x=12,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=22,y=5] : current status = 0 6 : current square = java.awt.Point[x=22,y=5] : current status = 0 6: status changed from 3 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=0,y=3] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=19,y=7] : current status = 0 8 : current square = java.awt.Point[x=19,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] (2) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10 : current square = java.awt.Point[x=18,y=7] : current status = 0 10 : current square = java.awt.Point[x=18,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=18,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=18,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=20,y=5] : current status = 0 11 : current square = java.awt.Point[x=20,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=20,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=20,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=22,y=9] : current status = 1 13 : current square = java.awt.Point[x=22,y=9] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=19,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=19,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=18,y=6] : current status = 1 15 : current square = java.awt.Point[x=18,y=6] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=20,y=4] : current status = 0 16 : current square = java.awt.Point[x=20,y=4] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=22,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=22,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=14] : current status = 10 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=23,y=3] : current status = 0 103 : current square = java.awt.Point[x=23,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=16,y=6] : current status = 1 106 : current square = java.awt.Point[x=16,y=6] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=28,y=13] : current status = 9 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=5] 110 : current square = java.awt.Point[x=23,y=7] : current status = 0 110 : current square = java.awt.Point[x=23,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=21,y=9] : current status = 0 111 : current square = java.awt.Point[x=21,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=23,y=9] : current status = 0 112 : current square = java.awt.Point[x=23,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=19,y=9] : current status = 1 113 : current square = java.awt.Point[x=19,y=9] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=23,y=5] : current status = 0 114 : current square = java.awt.Point[x=23,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Winnings Roll: 3 + -2 Cowboys From Hell Winnings Roll: 3 + 0 Tonsils gets an MVP award. Dominator gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=1 -1 for loss +1 for cas (4) -1 from high FF of 19 Filthy Whoresons FF Roll: 1 + -1 not conceding roll=5 +1 for win +1 for TDs Cowboys From Hell FF Roll: 5 + 2 ***END Fan Factor DEBUG*** D6: 1(155) 2(139) 3(114) 4(135) 5(169) 6(152) Total(864) D8: 1(3) 2(12) 3(2) 4(5) 5(0) 6(4) 7(0) 8(3) Total(29) GAME OVER Final Score: Filthy Whoresons: 1 Cowboys From Hell: 3 WINNINGS Filthy Whoresons: 10000 Cowboys From Hell: 30000