Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Chosen of Sotek Team 1 race: Lizardman Player 1 name: Nakai Player 1: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Prehensile Tail, Thick Skull] Player 2 name: Tzunki Player 2: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 3 name: Quetzl Player 3: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 4 name: Huanchi Player 4: S Lizardman Saurus 6 4 1 9 [] Player 5 name: Zlotc Player 5: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 6 name: Xtli Player 6: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow, Tackle] Player 7 name: Tepok Player 7: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 8 name: Inxi-Huinzi Player 8: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 9 name: Titi-Huichi Player 9: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 11 name: Tene-Huini Player 11: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 12 name: Itzi-Tepl Player 12: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Leap, Stunty, Sure Feet] Player 14 name: Tepec-Inzi Player 14: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Team 2 name: Devil Doormen Team 2 race: Orc Player 101 name: Patibulair Player 101: L Orc Lineman 4 3 3 9 [Block, Tackle] Player 102 name: Maipresque Player 102: L Orc Lineman 5 3 3 9 [Block, Kick] Player 103 name: Corben Dallas Player 103: T Orc Thrower 5 3 3 8 [Accurate, Dump Off, Pass, Sure Hands] Player 104 name: jecrivengence Player 104: Bo Black Orc 4 4 2 9 [Block, Guard] Player 105 name: chiulenouvo Player 105: Bo Black Orc 4 4 2 9 [Block, Mighty Blow, Stand Firm] Player 106 name: elveseater Player 106: Bo Black Orc 4 4 2 9 [] Player 107 name: Backfromhell Player 107: Bo Black Orc 4 4 2 9 [] Player 108 name: Tamerenshort Player 108: B Orc Blitzer 6 3 3 9 [Block, Piling On, Stand Firm] Player 109 name: Dudule Player 109: B Orc Blitzer 6 3 3 9 [Block, Dodge, Tackle] Player 110 name: NTM Player 110: B Orc Blitzer 7 3 3 9 [+ma, Block, Dodge] Player 111 name: woulkroff Player 111: B Orc Blitzer 6 3 3 8 [Block, Guard, Tackle] Player 112 name: Talzir Player 112: L Orc Lineman 5 3 3 9 [] Player 113 name: Crushand Player 113: L Orc Lineman 5 3 4 9 [+ag] Player 114 name: jveujouer Player 114: T Orc Thrower 5 3 3 8 [SKILL, Pass, Sure Hands] *** Setup start *** Weather roll(3+5) Current Weather: Nice Gate: 97000 screaming fans show up for the game. Handicap result 41:DOOM & GLOOM. Handicap result 11:EXTRA TRAINING. Chosen of Sotek lose half their rerolls from DOOM & GLOOM. Devil Doormen gain a reroll from EXTRA TRAINING. Dudule manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Devil Doormen win the toss. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 14, 6 ) 14 moved location (MPL) to ( 9, 7 ) 5 moved location (MPL) to ( 10, 4 ) 3 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 12, 7 ) 2 moved location (MPL) to ( 12, 4 ) 1 moved location (MPL) to ( 12, 10 ) 4 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 10, 9 ) 12 moved (SP) to ( 10, 5 ) 1 moved (SP) to ( 12, 7 ) 5 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 14, 4 ) 11 moved (SP) to ( 12, 7 ) Devil Doormen Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 109 moved location (MPL) to ( 18, 6 ) 108 moved location (MPL) to ( 15, 9 ) 107 moved location (MPL) to ( 15, 5 ) 106 moved location (MPL) to ( 18, 8 ) 113 moved location (MPL) to ( 19, 2 ) 112 moved location (MPL) to ( 17, 7 ) 111 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 17, 4 ) 110 moved location (MPL) to ( 19, 12 ) 101 moved location (MPL) to ( 17, 10 ) 114 moved (SP) to ( 19, 7 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (3+4) = Changing Weather Weather roll(2+1) Current Weather: Very Sunny Kick result. Direction: 8 Distance: 5 GET BALL FINAL RESULT: Talzir TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 18, 6 ) GET BALL FINAL RESULT: Dudule TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Ball moved to ( 17, 7 ) GET BALL FINAL RESULT: Talzir TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Ball moved to ( 18, 7 ) [Game Saved] Ball in play. Devil Doormen start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Devil Doormen concedes the match. Chosen of Sotek Winnings Roll: 5 + 0 Devil Doormen Winnings Roll: 1 + 0 Goes to other team. Tene-Huini gets an MVP award. Titi-Huichi gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=4 +1 for win -1 from high FF of 18 Chosen of Sotek FF Roll: 4 + 2 Devil Doormen Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(12) 2(4) 3(8) 4(12) 5(7) 6(4) Total(47) D8: 1(0) 2(0) 3(1) 4(1) 5(0) 6(0) 7(1) 8(1) Total(4) GAME OVER Final Score: Chosen of Sotek: 1 Devil Doormen: 0 WINNINGS Chosen of Sotek: 60000 Devil Doormen: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=6] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=6] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=10,y=7] : current status = 0 8 : current square = java.awt.Point[x=10,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=10,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=10,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=12,y=7] : current status = 0 11 : current square = java.awt.Point[x=12,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=10,y=5] : current status = 0 12 : current square = java.awt.Point[x=10,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=10,y=9] : current status = 0 14 : current square = java.awt.Point[x=10,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=10,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=10,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=17,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=17,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=1] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=18,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=18,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=5] : current status = 0 107 : current square = java.awt.Point[x=15,y=5] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=5] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=5] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=18,y=6] : current status = 0 109 : current square = java.awt.Point[x=18,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=19,y=12] : current status = 0 110 : current square = java.awt.Point[x=19,y=12] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=19,y=12] 110 : current status = 0 110 : current square = java.awt.Point[x=19,y=12] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=19,y=2] : current status = 0 113 : current square = java.awt.Point[x=19,y=2] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=2] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ********