Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Khemrian Inept Automatons Team 1 race: Khemri Player 1 name: 1PUSH opponent, POP head opponent Player 1: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 2 name: 1WHILE (enemyNear) Punch(enemy) Player 2: M Khemrian Mummy 3 6 1 9 [+st, Block, Frenzy, Mighty Blow, Regenerate] Player 3 name: 1DELETE [ ] OpposingPlayers; Player 3: M Khemrian Mummy 4 5 1 9 [+ma, Block, Mighty Blow, Regenerate] Player 4 name: 2DOUBLE Pow(DOUBLE power) Player 4: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 5 name: 1KILL $Opponent Player 5: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Stand Firm] Player 6 name: 1BREAK; Player 6: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 7 name: 1SHORT pass Player 7: T Khemrian Thro-Ra 5 3 2 7 [Accurate, Pass, Regenerate, Strong Arm, Sure Hands] Player 8 name: 2TRY {IF carryBall THROW ball}; Player 8: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 9 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 9: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 10 name: 2Fetch() {RETURN ballToThroRa} Player 10: S Khemrian Skeleton 5 3 2 7 [Block, Guard, Regenerate] Player 11 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 11: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 12 name: 1CATCH ball Player 12: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 13 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 13: S Khemrian Skeleton 5 4 2 7 [+st, Regenerate] Player 14 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 14: S Khemrian Skeleton 5 3 2 7 [Block, Kick, Regenerate] Player 16 name: Ramtut III Player 16: R3 Star Player 5 6 2 9 [Block, Mighty Blow, Break Tackle, Regenerate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2471] Connected as server to game 'autoscreaming'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2480] Connected as server to game 'autoscreaming'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2485] Connected as server to game 'autoscreaming'. Waiting for client. Receiving: Screaming Midgets.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Screaming Midgets Team 2 race: Dwarf Player 101 name: Foul Fishbreath Player 101: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 102 name: Merrily Unconscious Player 102: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 103 name: Acme Anvil Player 103: R Dwarf Runner 6 3 3 8 [Pass, Sure Hands, Thick Skull] Player 104 name: Running Forlife Player 104: R Dwarf Runner 8 3 3 8 [+ma, +ma, Dodge, Sure Hands, Thick Skull] Player 105 name: Jesus Jones Player 105: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 106 name: Softy Granite Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 107 name: Pick Asunder Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 108 name: Laz Zer Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 109 name: Blas Ter Player 109: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 110 name: Ferdinand Krafty Player 110: L Dwarf Longbeard 4 4 1 9 [+st, Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 111 name: Flinflon Hammer Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 112 name: Right Said Fred Player 112: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 113 name: Voicing my Concern Player 113: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 115 name: FourKarter Pounder Player 115: L Dwarf Longbeard 3 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(4+6) Current Weather: Nice Options Changed on Client to match Server: BB2k3 Hypnotic Gaze, Gate: 91000 screaming fans show up for the game. Handicap result 66:BUZZING!. Options Changed on Client to match Server: BB2k3 Hypnotic Gaze, *** Setup start *** 1PUSH opponent, POP head opponent is BUZZING! 1SHORT pass is suffering from a niggling injury. 7: status changed from 0 to 2. Jesus Jones manages to ignore the niggling pain. Softy Granite manages to ignore the niggling pain. Flinflon Hammer manages to ignore the niggling pain. Picked HEADS. Coin flip is: TAILS! Screaming Midgets win the toss. Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 10 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 11, 12 ) 3 moved (SP) to ( 11, 11 ) 4 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 11, 12 ) 2 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 11, 2 ) 4 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 10 ) 3 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 11, 12 ) 3 moved (SP) to ( 11, 2 ) 3 moved (SP) to ( 11, 3 ) 2 moved (SP) to ( 11, 11 ) 5 moved (SP) to ( 10, 5 ) 6 moved (SP) to ( 10, 9 ) 11 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 9, 7 ) 14 moved (SP) to ( 12, 7 ) 10 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 11, 9 ) 4 moved (SP) to ( 11, 5 ) Waiting for Screaming Midgets to set players on field. 107 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 15, 6 ) Turn time limit reached. 111 moved (SP) to ( 15, 8 ) 101 moved (SP) to ( 19, 5 ) 102 moved (SP) to ( 17, 8 ) 106 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 21, 4 ) 104 moved (SP) to ( 21, 10 ) 105 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 29, 3 ) 101 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( 29, 2 ) 103 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 2 ) 112 moved (SP) to ( 16, 4 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (5+6) = Throw a rock Khemrian Inept Automatons: 5 + 15 FanFactor Screaming Midgets: 4 + 10 FanFactor Khemrian Inept Automatons fans throw a rock. Softy Granite is hit by the rock. (4, 1) + 0, 0: Softy Granite has been stunned. 106: status changed from 0 to 2. KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (24, 11) Scatter roll: 8 Ball moved to ( 23, 12 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 1 106: status changed from 2 to 1. 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for FourKarter Pounder 2IF carryBall THEN GOTO endZone ELSE GOTO ball saved by block skill. FourKarter Pounder saved by block skill. [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Flinflon Hammer 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Foul Fishbreath Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 6 ) Move ended for Jesus Jones 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 15, 8 ) Move ended for Pick Asunder 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 23, 9 ) 104 moved (MP) to ( 23, 10 ) 104 moved (MP) to ( 23, 11 ) 104 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 3 + 0 = 3 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 20, 9 ) Move ended for Running Forlife [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 5 ) 16 blocked. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Dauntless NOT successful. (4+1=5) Verified Opponent Roll = 2 PRO Roll(2) - PRO fails Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW Ramtut III is knocked over. Player pushed to (17, 6) 16 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 1) + 1, 0: Ramtut III has been stunned. 16: status changed from 0 to 2. 112 moved (MP) to ( 13, 6 ) Move ended for Right Said Fred [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) Move ended for Blas Ter Screaming Midgets turn ended. [Game Saved] 16: status changed from 2 to 1. Ramtut III rolls over. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 9 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 3 ) 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 12, 5 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. POW Right Said Fred is knocked over. Player pushed to (14, 7) 112 moved (MP) to ( 14, 7 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 13, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 6 ) 14 moved (MP) to ( 12, 5 ) 14 moved (MP) to ( 13, 5 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball STAND FIRM skill used. [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 11 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 10, 3 ) Move ended for 1KILL $Opponent Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 14, 2 ) Move ended for Softy Granite 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) Move ended for Jesus Jones 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 16, 6 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (15, 4) 3 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 15, 5 ) 110 moved (MP) to ( 15, 4 ) 110 moved (MP) to ( 15, 3 ) Move ended for Ferdinand Krafty [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 8 ) 104 moved (MP) to ( 20, 7 ) 104 moved (MP) to ( 20, 6 ) 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 17, 2 ) 104 moved (MP) to ( 16, 2 ) Move ended for Running Forlife 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) 107 moved (MP) to ( 15, 10 ) Move ended for Pick Asunder 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 7 ) 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 9 ) Move ended for FourKarter Pounder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Merrily Unconscious Player pushed to (16, 11) 2 moved (MP) to ( 13, 11 ) [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Flinflon Hammer 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (17, 9) 9 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 9 ) 109 moved (MP) to ( 16, 8 ) 109 moved (MP) to ( 16, 7 ) Move ended for Blas Ter 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Right Said Fred knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Right Said Fred TARGET: 4 --- ROLL: 4 + 0 = 4 Right Said Fred slips past his opponent(s) unhindered. 112 moved (MP) to ( 15, 5 ) Move ended for Right Said Fred [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. POW/SKULL Move ended for Foul Fishbreath Screaming Midgets: All players have moved. 2DOUBLE Pow(DOUBLE power) is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: 2DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. Foul Fishbreath saved by block skill. Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 12, 5 ) 16 moved (MP) to ( 13, 4 ) Move ended for Ramtut III Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player pushed to (15, 6) 101 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Flinflon Hammer is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 8 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 13, 2 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 10, 9 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 10, 6 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 11, 2 ) 5 moved (MP) to ( 12, 1 ) 5 moved (MP) to ( 13, 0 ) 5 moved (MP) to ( 14, 0 ) 5 moved (MP) to ( 15, 0 ) 5 moved (MP) to ( 16, 1 ) 104 blocked. (1) 1KILL $Opponent trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 3) 104 moved (MP) to ( 16, 3 ) 5 moved (MP) to ( 16, 2 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 4 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 12, 2 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Flinflon Hammer TARGET: 4 --- ROLL: 4 + 0 = 4 Flinflon Hammer slips past his opponent(s) unhindered. Move ended for Flinflon Hammer [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 17, 3 ) 5 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. Move ended for Blas Ter [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 4 ) Move ended for Foul Fishbreath 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Ferdinand Krafty 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Jesus Jones 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (17, 1) 10 moved (MP) to ( 12, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 3) + 1, 0: 2Fetch() {RETURN ballToThroRa} has been stunned. 10: status changed from 0 to 2. 105 moved (MP) to ( 13, 2 ) [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 1 ) Move ended for Softy Granite 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 2 ) 104 moved (MP) to ( 14, 1 ) Move ended for Running Forlife 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 16, 3 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 15, 1 ) Move ended for Right Said Fred 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Pick Asunder knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder 107 moved (MP) to ( 15, 10 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Move ended for Merrily Unconscious Player pushed to (16, 11) 2 moved (MP) to ( 13, 11 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for FourKarter Pounder Screaming Midgets: All players have moved. FourKarter Pounder is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] 10: status changed from 2 to 1. 2Fetch() {RETURN ballToThroRa} rolls over. Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 8 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 12, 5 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 10, 2 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 15, 2 ) DODGE BEFORE RE_ROLL: 1KILL $Opponent knocked over trying to dodge. TARGET: 7 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: 1KILL $Opponent TARGET: 7 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. 1KILL $Opponent stumbles but does not go down. Move ended for 1KILL $Opponent [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 14, 4 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 14, 3 ) 105 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Jesus Jones saved by block skill. Ramtut III saved by block skill. Move ended for Ramtut III [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 3 ) 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 12, 0 ) Move ended for 1BREAK; Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE SKILL SELECTED: SKILL SELECTED: 14: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2SELECT target FROM red WHERE carryBall = TRUE STAND FIRM skill used. [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) Move ended for 2DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 4 [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blas Ter 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 0 ) 6 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 1) 6 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 12, 0 ) 6 blocked. Verified Opponent Roll = POW POW 1BREAK; is knocked over. Player pushed to (18, 2) 6 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 2) + 1, 0: 1BREAK; has been stunned. 6: status changed from 0 to 2. 112 moved (MP) to ( 11, 1 ) Move ended for Right Said Fred [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 0 ) 104 moved (MP) to ( 12, 0 ) 104 moved (MP) to ( 11, 0 ) 104 moved (MP) to ( 10, 0 ) 104 moved (MP) to ( 9, 0 ) 104 moved (MP) to ( 8, 0 ) 104 moved (MP) to ( 7, 0 ) 104 moved (MP) to ( 6, 0 ) Move ended for Running Forlife 105: Select an action for Jesus Jones Select an action for Jesus Jones 106: Select an action for Softy Granite Select an action for Softy Granite 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 6 + 0 = 6 Pick Asunder slips past his opponent(s) unhindered. 107 moved (MP) to ( 15, 8 ) Move ended for Pick Asunder [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Merrily Unconscious 1PUSH opponent, POP head opponent is knocked over. Player pushed to (16, 8) 1 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (5, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 3) + 1, 0: 1PUSH opponent, POP head opponent has been stunned. 1: status changed from 0 to 2. 102 moved (MP) to ( 14, 8 ) 102: status changed from 0 to 1. 102: status changed from 1 to 1. [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 14, 5 ) Move ended for Flinflon Hammer 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Ferdinand Krafty Player pushed to (16, 4) 3 moved (MP) to ( 13, 4 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 3) 14 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 2 ) 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Choose a block die. SKULL Move ended for Jesus Jones Jesus Jones is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Jesus Jones has been knocked prone. 105: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] 1: status changed from 2 to 1. 1PUSH opponent, POP head opponent rolls over. 6: status changed from 2 to 1. 1BREAK; rolls over. Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 10, 3 ) 14 moved (MP) to ( 9, 3 ) 14 moved (MP) to ( 8, 3 ) 14 moved (MP) to ( 7, 2 ) 14 moved (MP) to ( 6, 1 ) 104 blocked. (3) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Running Forlife is knocked over. Player pushed to (6, -2) (3) Running Forlife's thick skull does not save 'em (2, 6) + 0, 0: Running Forlife has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) Ball throw-in: 5, 8 (6, 0) Ball moved to ( 13, 7 ) Scatter roll: 4 Ball moved to ( 14, 7 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Flinflon Hammer saved by block skill. 1DELETE [ ] OpposingPlayers; saved by block skill. [Game Saved] Select an action for Ramtut III 16: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 16: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for Ramtut III Ferdinand Krafty is knocked over. Player pushed to (16, 3) 110 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. 16 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 115 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) FourKarter Pounder is knocked over. Player pushed to (14, 7) Player 102 pushed to (14, 7) 102 moved (MP) to ( 14, 7 ) Player pushed to (14, 8) 115 moved (MP) to ( 14, 8 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 2 moved (MP) to ( 14, 9 ) Scatter roll: 2 Ball moved to ( 14, 6 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 3 ) 9 moved (MP) to ( 11, 3 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 9, 2 ) 9 moved (MP) to ( 10, 1 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Khemrian Inept Automatons: All players have moved. Right Said Fred saved by dodge skill. Player pushed to (11, 0) 112 moved (MP) to ( 11, 0 ) Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Jesus Jones 106: Select an action for Softy Granite Select an action for Softy Granite 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 2) 10 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 1 ) 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 3) 10 moved (MP) to ( 13, 3 ) 112 moved (MP) to ( 13, 2 ) Move ended for Right Said Fred [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ferdinand Krafty 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Blas Ter 1KILL $Opponent saved by block skill. Blas Ter saved by block skill. [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 0 ) 106 moved (MP) to ( 15, 0 ) 106 moved (MP) to ( 16, 0 ) 106 moved (MP) to ( 17, 1 ) Move ended for Softy Granite 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW 2DOUBLE Pow(DOUBLE power) is knocked over. Player pushed to (17, 5) 4 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: 2DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. 102 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 6 + 0 = 6 Move ended for Merrily Unconscious [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 5 + 0 = 5 Pick Asunder slips past his opponent(s) unhindered. Move ended for Pick Asunder [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 4 + 0 = 4 Foul Fishbreath slips past his opponent(s) unhindered. Move ended for Foul Fishbreath Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DELETE [ ] OpposingPlayers; Flinflon Hammer is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (5) Flinflon Hammer is saved by his thick skull (6, 4) + 0, (1, 6) + 1, 0: Flinflon Hammer has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true 1: status changed from 6 to 4. Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 115 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (15, 7) 115 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 14, 8 ) Block selected. 115 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) FourKarter Pounder is knocked over. Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on injury roll. (4) FourKarter Pounder is saved by his thick skull (5, 5) + 0, (1, 6) + 1, 0: FourKarter Pounder has been stunned. 115: status changed from 0 to 2. 2 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 7, 2 ) 14 moved (MP) to ( 8, 3 ) 14 moved (MP) to ( 9, 4 ) 14 moved (MP) to ( 10, 5 ) 14 moved (MP) to ( 11, 6 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 2 ) 9 moved (MP) to ( 10, 3 ) 9 moved (MP) to ( 11, 3 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 4 ) 11 moved (MP) to ( 13, 5 ) 102 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Merrily Unconscious is knocked over. Player pushed to (16, 5) Player 115 pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) Player pushed to (15, 6) 102 moved (MP) to ( 15, 6 ) (3, 2) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 102: status changed from 3 to 1. 11 moved (MP) to ( 14, 6 ) Ball moved to ( 14, 5 ) Scatter roll: 7 Ball moved to ( 13, 6 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball [Game Saved] Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for Ramtut III Player pushed to (17, 4) 110 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2Fetch() {RETURN ballToThroRa} Jesus Jones saved by dodge skill. STAND FIRM skill used. Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. Flinflon Hammer rolls over. 115: status changed from 2 to 1. FourKarter Pounder rolls over. 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 17, 5 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: 2DOUBLE Pow(DOUBLE power) TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 16, 6 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 15, 5 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 14, 6 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: Merrily Unconscious dropped the ball. TARGET: 5 --- ROLL: 3 + 0 = 3 GET BALL FINAL RESULT: Merrily Unconscious TARGET: 5 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 15, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 11: status changed from 0 to 1. 102 moved (MP) to ( 14, 6 ) 102: status changed from 0 to 1. Move ended for Merrily Unconscious 102: status changed from 1 to 1. Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 15, 5 ) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 14, 5 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Foul Fishbreath dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Foul Fishbreath TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Blas Ter 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 105: Select an action for Jesus Jones Select an action for Jesus Jones 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 2 ) Move ended for Softy Granite 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Ferdinand Krafty Ramtut III saved by block skill. Ferdinand Krafty saved by block skill. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) 101 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 4 + 0 = 4 Foul Fishbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 18, 3 ) 101 moved (MP) to ( 18, 2 ) Move ended for Foul Fishbreath [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Right Said Fred 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (17, 4) 10 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked prone. 10: status changed from 0 to 1. 112 moved (MP) to ( 13, 3 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 2 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Jesus Jones TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Jesus Jones stumbles but does not go down. Move ended for Jesus Jones Screaming Midgets: All players have moved. 105 moved (MP) to ( 12, 2 ) Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 16, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) SKILL SELECTED: SKILL SELECTED: 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 4 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Right Said Fred saved by block skill. 1DELETE [ ] OpposingPlayers; saved by block skill. [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; SKILL SELECTED: SKILL SELECTED: 6: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 1BREAK; STAND FIRM skill used. [Game Saved] Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 17, 2 ) DODGE BEFORE RE_ROLL: Ramtut III knocked over trying to dodge. TARGET: 6 --- ROLL: 1 + 0 = 1 Team re-roll used. BREAK TACKLE skill used. DODGE FINAL RESULT: Ramtut III TARGET: 2 --- ROLL: 4 + 0 = 4 Ramtut III slips past his opponent(s) unhindered. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Foul Fishbreath is knocked over. Player pushed to (19, 1) 101 moved (MP) to ( 19, 1 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 101: status changed from 3 to 1. 16 moved (MP) to ( 18, 2 ) Ball moved to ( 18, 2 ) GET BALL FINAL RESULT: Ramtut III TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Ball moved to ( 17, 3 ) GET BALL FINAL RESULT: Blas Ter TARGET: 8 --- ROLL: 5 + 0 = 5 Scatter roll: 6 Ball moved to ( 17, 4 ) GET BALL FINAL RESULT: Ferdinand Krafty TARGET: 7 --- ROLL: 3 + 0 = 3 Scatter roll: 2 Ball moved to ( 17, 3 ) GET BALL FINAL RESULT: Blas Ter TARGET: 8 --- ROLL: 4 + 0 = 4 Scatter roll: 2 Ball moved to ( 17, 2 ) Move ended for Ramtut III [Game Saved] Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Jesus Jones is knocked over. STAND FIRM skill used. (4, 6) + 0, (3, 2) + 0, 0: Jesus Jones has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 6 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 7 [Game Saved] 105: status changed from 2 to 1. Jesus Jones rolls over. 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for FourKarter Pounder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Merrily Unconscious 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 106: Select an action for Softy Granite Select an action for Softy Granite 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Softy Granite 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Ferdinand Krafty Ferdinand Krafty is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Blas Ter is knocked over. Player pushed to (18, 3) 109 moved (MP) to ( 18, 3 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Blas Ter has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 17, 1 ) 16 moved (MP) to ( 16, 1 ) 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Softy Granite is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 106: status changed from 0 to 1. 16 moved (MP) to ( 17, 1 ) 16 moved (MP) to ( 18, 2 ) Move ended for Ramtut III [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Flinflon Hammer is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Flinflon Hammer has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1DELETE [ ] OpposingPlayers; Right Said Fred saved by block skill. 1DELETE [ ] OpposingPlayers; saved by block skill. [Game Saved] Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 1 ) 6 moved (MP) to ( 16, 1 ) Move ended for 1BREAK; Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 17, 2 ) GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 5 + 0 = 5 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 2 ) (6) Go for it successful. 5 moved (MP) to ( 20, 3 ) (2) Go for it successful. 5 moved (MP) to ( 21, 4 ) Move ended for 1KILL $Opponent [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} SKILL SELECTED: SKILL SELECTED: 10: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Move ended for 2Fetch() {RETURN ballToThroRa} Player pushed to (14, 3) 112 moved (MP) to ( 14, 3 ) 10 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 13, 7 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Blas Ter 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ferdinand Krafty 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Softy Granite 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Jesus Jones 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Right Said Fred 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (17, 4) 10 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 5) + 0, (6, 5) + 1, 2: 2Fetch() {RETURN ballToThroRa} has been badly hurt! 10: status changed from 0 to 8. Verified Opponent Roll = 6 10: status changed from 8 to 0. (6) 2Fetch() {RETURN ballToThroRa} regenerates. 10 moved (SP) to ( 0, 3 ) 112 moved (MP) to ( 13, 3 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Merrily Unconscious 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (17, 6) 11 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (5, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 4) + 0, (6, 1) + 1, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 8 ) 102 moved (MP) to ( 13, 6 ) 102: status changed from 0 to 1. 102: status changed from 1 to 1. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 101 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Foul Fishbreath knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 6 + 0 = 6 Foul Fishbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 3 ) 5 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. STRIP BALL skill used. Verified Opponent Roll = 6 Ball moved to ( 8, 5 ) Move ended for Foul Fishbreath [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for FourKarter Pounder Screaming Midgets: All players have moved. Player pushed to (13, 7) 14 moved (MP) to ( 16, 7 ) 115 moved (MP) to ( 16, 6 ) Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Blas Ter is knocked over. Player pushed to (19, 2) 109 moved (MP) to ( 19, 2 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Blas Ter has been knocked prone. 109: status changed from 0 to 1. 2 moved (MP) to ( 18, 3 ) [Game Saved] Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 19, 3 ) 16 moved (MP) to ( 20, 4 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. POW Foul Fishbreath is knocked over. Player pushed to (21, 2) 101 moved (MP) to ( 21, 2 ) MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 101: status changed from 0 to 1. 16 moved (MP) to ( 21, 3 ) Move ended for Ramtut III [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 21, 5 ) GET BALL BEFORE RE_ROLL: 1KILL $Opponent dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: 1KILL $Opponent TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for 1KILL $Opponent Scatter roll: 3 Ball moved to ( 22, 4 ) Khemrian Inept Automatons turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=13,y=8] : current status = 4 1 : current square = java.awt.Point[x=13,y=8] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=13,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=13,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=18,y=3] : current status = 0 2 : current square = java.awt.Point[x=18,y=3] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=13,y=4] : current status = 4 3 : current square = java.awt.Point[x=13,y=4] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=7] 4 : current square = java.awt.Point[x=14,y=4] : current status = 4 4 : current square = java.awt.Point[x=14,y=4] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=1,y=0] 5 : current square = java.awt.Point[x=21,y=5] : current status = 4 5 : current square = java.awt.Point[x=21,y=5] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=5] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=5] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=1] 6 : current square = java.awt.Point[x=16,y=1] : current status = 4 6 : current square = java.awt.Point[x=16,y=1] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=1] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=1] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=2] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=13,y=7] : current status = 4 9 : current square = java.awt.Point[x=13,y=7] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=3] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=3] 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (6) 2IF carryBall THEN GOTO endZone ELSE GOTO ball regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=4] 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=1] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=16,y=7] : current status = 0 14 : current square = java.awt.Point[x=16,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=21,y=3] : current status = 4 16 : current square = java.awt.Point[x=21,y=3] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=21,y=3] 16 : current status = 0 16 : current square = java.awt.Point[x=21,y=3] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=21,y=2] : current status = 1 101 : current square = java.awt.Point[x=21,y=2] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=13,y=6] : current status = 1 102 : current square = java.awt.Point[x=13,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (6) Running Forlife regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=12,y=2] : current status = 0 105 : current square = java.awt.Point[x=12,y=2] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=12,y=2] 105 : current status = 0 105 : current square = java.awt.Point[x=12,y=2] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=14,y=7] : current status = 1 107 : current square = java.awt.Point[x=14,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=14,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=14,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=19,y=2] : current status = 1 109 : current square = java.awt.Point[x=19,y=2] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=14,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=14,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=3] 112 : current square = java.awt.Point[x=13,y=3] : current status = 0 112 : current square = java.awt.Point[x=13,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=13,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=13,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=16,y=6] : current status = 0 115 : current square = java.awt.Point[x=16,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Screaming Midgets to set players on field. 115 moved (SP) to ( 20, 5 ) 111 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 18, 6 ) 101 moved (SP) to ( 20, 1 ) 102 moved (SP) to ( 20, 12 ) 112 moved (SP) to ( 17, 3 ) 105 moved (SP) to ( 16, 6 ) 104 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 20, 4 ) 109 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 17, 2 ) 105 moved (SP) to ( 17, 12 ) 102 moved (SP) to ( 17, 13 ) 101 moved (SP) to ( 17, 1 ) 104 moved (SP) to ( 20, 6 ) 109 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 16, 8 ) 107 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 18, 4 ) 111 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 18, 10 ) 115 moved (SP) to ( 18, 4 ) 112 moved (SP) to ( 18, 2 ) 101 moved (SP) to ( 18, 1 ) 105 moved (SP) to ( 18, 12 ) 102 moved (SP) to ( 18, 13 ) 104 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Khemrian Inept Automatons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 11 ) 16 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 13, 10 ) 8 moved (SP) to ( 7, 7 ) 11 moved (SP) to ( 12, 8 ) 9 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 13, 7 ) *** Setup end *** Waiting for Screaming Midgets to kick off. Ball placed at (18, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 1 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 1 Distance: 1 Perfect Defense. Waiting for Screaming Midgets to re-arrange players on field. 104 moved (SP) to ( 15, 13 ) 104 moved (SP) to ( 15, 14 ) 102 moved (SP) to ( 15, 13 ) 101 moved (SP) to ( 15, 0 ) Turn time limit reached. 112 moved (SP) to ( 15, 1 ) 115 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 10 ) 105 moved (SP) to ( 17, 12 ) 105 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) Ball placed at (18, 11) Ball placed at (18, 11) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 16, 9 ) [Game Saved] Ball in play. Khemrian Inept Automatons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 12, 11 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 1 ) Move ended for 1KILL $Opponent Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 2 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 0) 112 moved (MP) to ( 16, 0 ) 16 moved (MP) to ( 15, 1 ) Move ended for Ramtut III [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for 1PUSH opponent, POP head opponent [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (16, 8) 109 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 15, 7 ) Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1WHILE (enemyNear) Punch(enemy) Blas Ter is knocked over. Player pushed to (17, 9) 109 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (5, 2) + 0, 0: Blas Ter has been stunned. 109: status changed from 0 to 2. 2 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for 2DOUBLE Pow(DOUBLE power) [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 9, 7 ) 8 moved (MP) to ( 10, 7 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 8 ) (2) Go for it successful. 8 moved (MP) to ( 13, 9 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for 2TRY {IF carryBall THROW ball}; [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 15, 2 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 1 [Game Saved] 109: status changed from 2 to 1. Blas Ter rolls over. 112: Select an action for Right Said Fred Select an action for Right Said Fred 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 12 ) Move ended for Merrily Unconscious 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 14 ) 104 moved (MP) to ( 13, 14 ) 104 moved (MP) to ( 12, 14 ) 104 moved (MP) to ( 11, 13 ) 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 12 ) 104 moved (MP) to ( 9, 11 ) 104 moved (MP) to ( 9, 10 ) Move ended for Running Forlife 107: Select an action for Pick Asunder Select an action for Pick Asunder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 9 ) Move ended for Flinflon Hammer 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 17, 8 ) Move ended for Jesus Jones 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Move ended for Ferdinand Krafty 1WHILE (enemyNear) Punch(enemy) saved by block skill. Ferdinand Krafty saved by block skill. [Game Saved] 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Pick Asunder TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Pick Asunder stumbles but does not go down. Move ended for Pick Asunder 107 moved (MP) to ( 15, 9 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 3 ) 115 moved (MP) to ( 16, 2 ) Move ended for FourKarter Pounder 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Right Said Fred Ramtut III is knocked over. Player pushed to (15, 2) 16 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Ramtut III has been knocked prone. 16: status changed from 0 to 1. 112 moved (MP) to ( 15, 1 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Foul Fishbreath 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Softy Granite TARGET: 4 --- ROLL: 4 + 0 = 4 Softy Granite slips past his opponent(s) unhindered. Move ended for Softy Granite Screaming Midgets: All players have moved. Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for Ramtut III 16: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Ramtut III Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 110 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Ferdinand Krafty saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 11 ) 6 moved (MP) to ( 18, 10 ) Move ended for 1BREAK; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 11 ) 8 moved (MP) to ( 16, 12 ) 8 moved (MP) to ( 17, 12 ) 8 moved (MP) to ( 18, 12 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 14, 13 ) 11 moved (MP) to ( 15, 13 ) 11 moved (MP) to ( 16, 13 ) 11 moved (MP) to ( 17, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 SKILL SELECTED: SKILL SELECTED: 9: tackle zone state changed to true Block selected. 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons: All players have moved. Right Said Fred saved by dodge skill. Player pushed to (14, 0) 112 moved (MP) to ( 14, 0 ) Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 2 [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 2 PRO Roll(2) - PRO fails PUSHBACK STAND FIRM skill used. 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Move ended for Right Said Fred 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: 1KILL $Opponent has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 0 ) 101 moved (MP) to ( 17, 1 ) 101 moved (MP) to ( 18, 2 ) 101 moved (MP) to ( 19, 3 ) 101 moved (MP) to ( 20, 4 ) Move ended for Foul Fishbreath 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Softy Granite TARGET: 4 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Softy Granite stumbles but does not go down. Move ended for Softy Granite 106 moved (MP) to ( 16, 5 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 105: Select an action for Jesus Jones Select an action for Jesus Jones 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 15, 13 ) Move ended for Merrily Unconscious 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 15, 14 ) 104 moved (MP) to ( 16, 14 ) Move ended for Running Forlife 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Blas Ter 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Jesus Jones 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (14, 6) 10 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked prone. 10: status changed from 0 to 1. 105 moved (MP) to ( 16, 7 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Ferdinand Krafty 1WHILE (enemyNear) Punch(enemy) is knocked over. Player pushed to (14, 8) 2 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: 1WHILE (enemyNear) Punch(enemy) has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 19, 11 ) Move ended for Flinflon Hammer [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for FourKarter Pounder Screaming Midgets: All players have moved. Player pushed to (15, 3) 9 moved (MP) to ( 14, 3 ) Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for 1KILL $Opponent Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 12 ) 102 blocked. Khemrian Inept Automatons , Choose a block die. POW Merrily Unconscious is knocked over. Player pushed to (15, 14) 102 moved (MP) to ( 15, 14 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 102: status changed from 0 to 1. 3 moved (MP) to ( 15, 13 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true Block selected. 104 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Running Forlife is knocked over. Player pushed to (15, 15) (4) Running Forlife is saved by his thick skull (4, 4) + 0, 0: Running Forlife has been stunned. 104: status changed from 0 to 0. 104 moved to dugout ( 29, 3 ) [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Move ended for 2DOUBLE Pow(DOUBLE power) Softy Granite is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Softy Granite has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Ramtut III 16: Select an action for Ramtut III Select an action for Ramtut III 16: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 4 ) DODGE BEFORE RE_ROLL: Ramtut III knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. BREAK TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Ramtut III TARGET: 4 --- ROLL: 4 + 0 = 4 Ramtut III slips past his opponent(s) unhindered. 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 5 ) 16 moved (MP) to ( 18, 6 ) Move ended for Ramtut III [Game Saved] Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; SKILL SELECTED: SKILL SELECTED: 8: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2TRY {IF carryBall THROW ball}; Flinflon Hammer is knocked over. STAND FIRM skill used. (6, 6) + 0, (3, 1) + 0, 0: Flinflon Hammer has been stunned. 111: status changed from 0 to 2. Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 3 [Game Saved] 111: status changed from 2 to 1. Flinflon Hammer rolls over. 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 20, 7 ) 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 19, 9 ) Move ended for Foul Fishbreath 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Blas Ter 1BREAK; is knocked over. Player pushed to (11, 11) 6 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 18, 10 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 3 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 19, 4 ) Move ended for FourKarter Pounder 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 105: Select an action for Jesus Jones Select an action for Jesus Jones 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Softy Granite TARGET: 5 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Softy Granite stumbles but does not go down. Move ended for Softy Granite 106 moved (MP) to ( 16, 5 ) [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Jesus Jones 2Fetch() {RETURN ballToThroRa} saved by block skill. Jesus Jones saved by block skill. [Game Saved] 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Right Said Fred 1KILL $Opponent is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (6, 5) + 0, (6, 2) + 1, 0: 1KILL $Opponent has been knocked out. 5: status changed from 0 to 7. 5 moved (SP) to ( 0, 8 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Ferdinand Krafty TARGET: 5 --- ROLL: 1 + 0 = 1 Ferdinand Krafty is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 110: status changed from 4 to 1. Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 19, 7 ) 16 moved (MP) to ( 19, 8 ) Move ended for Ramtut III Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for 1BREAK; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 12 ) 8 moved (MP) to ( 21, 12 ) 8 moved (MP) to ( 22, 12 ) 8 moved (MP) to ( 23, 12 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 13 ) 11 moved (MP) to ( 19, 12 ) 11 moved (MP) to ( 20, 11 ) 11 moved (MP) to ( 21, 10 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK/POW Jesus Jones saved by dodge skill. STAND FIRM skill used. Block selected. 105 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Jesus Jones is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 3) + 1, 0: Jesus Jones has been stunned. 105: status changed from 0 to 2. [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW Move ended for 2DOUBLE Pow(DOUBLE power) Softy Granite is knocked over. STAND FIRM skill used. MIGHTY BLOW used on armor roll. (5, 4) + 1, (6, 1) + 0, 0: Softy Granite has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 5 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 3 ) 9 moved (MP) to ( 14, 2 ) 9 moved (MP) to ( 14, 1 ) 112 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK Player pushed to (14, -2) (1, 2) + 0, 0: Right Said Fred has been stunned. 112: status changed from 0 to 0. 112 moved to dugout ( 29, 4 ) 9 moved (MP) to ( 15, 2 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 4 [Game Saved] 105: status changed from 2 to 1. Jesus Jones rolls over. 106: status changed from 2 to 1. Softy Granite rolls over. 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Flinflon Hammer 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Blas Ter 1BREAK; is knocked over. Player pushed to (12, 12) 6 moved (MP) to ( 17, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 4) + 0, (5, 6) + 1, 3: 1BREAK; has been badly hurt! 6: status changed from 0 to 8. Verified Opponent Roll = 5 6: status changed from 8 to 0. (5) 1BREAK; regenerates. 6 moved (SP) to ( 0, 3 ) 109 moved (MP) to ( 18, 11 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for FourKarter Pounder 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (8, 6) 10 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 3 (5, 6) + 0, (2, 6) + 1, 0: 2Fetch() {RETURN ballToThroRa} has been knocked out. 10: status changed from 0 to 7. 10 moved (SP) to ( 0, 9 ) 115 moved (MP) to ( 20, 5 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 4 + 0 = 4 Foul Fishbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 20, 11 ) 101 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 6 + 0 = 6 Foul Fishbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 22, 12 ) 8 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (5, 12) 8 moved (MP) to ( 24, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 6) + 0, (4, 3) + 0, 0: 2TRY {IF carryBall THROW ball}; has been stunned. 8: status changed from 3 to 2. 101 moved (MP) to ( 23, 12 ) Verified Opponent Roll = 5 Ball moved to ( 6, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 23, 13 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for Foul Fishbreath Screaming Midgets turn ended. [Game Saved] 8: status changed from 2 to 1. 2TRY {IF carryBall THROW ball}; rolls over. Khemrian Inept Automatons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 20, 9 ) 16 moved (MP) to ( 20, 10 ) 16 moved (MP) to ( 21, 11 ) DODGE FINAL RESULT: Ramtut III TARGET: 4 --- ROLL: 6 + 0 = 6 Ramtut III slips past his opponent(s) unhindered. 16 moved (MP) to ( 22, 12 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Foul Fishbreath saved by block skill. Ramtut III saved by block skill. Move ended for Ramtut III [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 11 ) 11 moved (MP) to ( 21, 12 ) 11 moved (MP) to ( 22, 13 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 7 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 16, 9 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 17, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 5 [Game Saved] 106: Select an action for Softy Granite Select an action for Softy Granite 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Softy Granite 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Jesus Jones 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Ferdinand Krafty 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Pick Asunder 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Flinflon Hammer knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Flinflon Hammer TARGET: 4 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Flinflon Hammer stumbles but does not go down. Move ended for Flinflon Hammer 111 moved (MP) to ( 19, 11 ) [Game Saved] 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 6 ) 115 moved (MP) to ( 22, 7 ) 115 moved (MP) to ( 22, 8 ) Move ended for FourKarter Pounder 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Foul Fishbreath TARGET: 3 --- ROLL: 6 + 0 = 6 Foul Fishbreath slips past his opponent(s) unhindered. 101 moved (MP) to ( 25, 12 ) 101 moved (MP) to ( 25, 11 ) 101 moved (MP) to ( 25, 10 ) 101 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 101 moved (MP) to ( 23, 7 ) Move ended for Foul Fishbreath [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Blas Ter TARGET: 4 --- ROLL: 6 + 0 = 6 Blas Ter slips past his opponent(s) unhindered. 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 22, 11 ) Move ended for Blas Ter [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL 1DELETE [ ] OpposingPlayers; saved by block skill. Merrily Unconscious saved by block skill. 102 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 3 DODGE BEFORE RE_ROLL: Merrily Unconscious knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Merrily Unconscious TARGET: 4 --- ROLL: 3 + 0 = 3 Merrily Unconscious is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 102: status changed from 0 to 1. Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 24, 11 ) 8 moved (MP) to ( 23, 10 ) Move ended for 2TRY {IF carryBall THROW ball}; Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Block selected. 109 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for Ramtut III Blas Ter is knocked over. Player pushed to (22, 10) 109 moved (MP) to ( 22, 10 ) MIGHTY BLOW used on armor roll. (3, 6) + 1, (4, 2) + 0, 0: Blas Ter has been stunned. 109: status changed from 0 to 2. 16 moved (MP) to ( 22, 11 ) [Game Saved] Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 23, 12 ) 11 moved (MP) to ( 24, 11 ) 11 moved (MP) to ( 24, 10 ) 11 moved (MP) to ( 24, 9 ) 11 moved (MP) to ( 24, 8 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 20, 6 ) 9 moved (MP) to ( 21, 6 ) 9 moved (MP) to ( 22, 6 ) 101 blocked. Khemrian Inept Automatons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Foul Fishbreath is knocked over. Player pushed to (24, 7) 101 moved (MP) to ( 24, 7 ) (5, 5) + 0, (3, 1) + 0, 0: Foul Fishbreath has been stunned. 101: status changed from 3 to 2. Ball moved to ( 25, 8 ) 9 moved (MP) to ( 23, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 [Game Saved] Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 12 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 13 ) 3 moved (MP) to ( 19, 12 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) 2: tackle zone state changed to true Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. PUSHBACK STAND FIRM skill used. Block selected. 111 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1WHILE (enemyNear) Punch(enemy) Flinflon Hammer is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (6, 6) + 0, (1, 2) + 1, 0: Flinflon Hammer has been stunned. 111: status changed from 0 to 2. [Game Saved] Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent 1: tackle zone state changed to true Block selected. 107 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 1PUSH opponent, POP head opponent Pick Asunder is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (5, 5) + 0, (2, 1) + 1, 0: Pick Asunder has been stunned. 107: status changed from 0 to 2. [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 106 blocked. Khemrian Inept Automatons , Choose a block die. POW Move ended for 2DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Softy Granite is knocked over. STAND FIRM skill used. MIGHTY BLOW used on injury roll. (1) Softy Granite's thick skull does not save 'em (5, 6) + 0, (4, 4) + 1, 0: Softy Granite has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 8 ) Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 6 [Game Saved] 101: status changed from 2 to 1. Foul Fishbreath rolls over. 107: status changed from 2 to 1. Pick Asunder rolls over. 109: status changed from 2 to 1. Blas Ter rolls over. 111: status changed from 2 to 1. Flinflon Hammer rolls over. 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 23, 8 ) 11 blocked. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (4, 8) 11 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 4, 9 ) 115 moved (MP) to ( 24, 8 ) Move ended for FourKarter Pounder [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 14 ) 102 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 19, 14 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 20, 14 ) Move ended for Merrily Unconscious [Game Saved] 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 5) 4 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 6 ) 4 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Dauntless NOT successful. (1+1=2) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Player pushed to (13, 4) 4 moved (MP) to ( 16, 4 ) 105 moved (MP) to ( 17, 5 ) Move ended for Jesus Jones [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Choose a block die. POW/SKULL Move ended for Ferdinand Krafty Screaming Midgets: All players have moved. 1PUSH opponent, POP head opponent saved by block skill. Ferdinand Krafty saved by block skill. Screaming Midgets turn ended. [Game Saved] Khemrian Inept Automatons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ramtut III 16: Select an action for Ramtut III 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 23, 11 ) 16 moved (MP) to ( 24, 10 ) 16 moved (MP) to ( 24, 9 ) 115 blocked. Khemrian Inept Automatons , Choose a block die. POW FourKarter Pounder is knocked over. Player pushed to (23, 7) 115 moved (MP) to ( 23, 7 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: FourKarter Pounder has been knocked prone. 115: status changed from 0 to 1. 16 moved (MP) to ( 24, 8 ) Move ended for Ramtut III [Game Saved] Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 24, 6 ) 9 moved (MP) to ( 25, 7 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 24, 9 ) 11 moved (MP) to ( 24, 10 ) 11 moved (MP) to ( 24, 11 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; SKILL SELECTED: SKILL SELECTED: 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 20, 13 ) Move ended for 1DELETE [ ] OpposingPlayers; Select an action for 2TRY {IF carryBall THROW ball}; 8: Select an action for 2TRY {IF carryBall THROW ball}; 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 24, 9 ) 8 moved (MP) to ( 25, 9 ) GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 6 + 0 = 6 8 moved (MP) to ( 26, 9 ) 8 moved (MP) to ( 27, 9 ) 2TRY {IF carryBall THROW ball}; scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=16,y=9] : current status = 0 1 : current square = java.awt.Point[x=16,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=16,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=16,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=18,y=10] : current status = 4 2 : current square = java.awt.Point[x=18,y=10] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=20,y=13] : current status = 0 3 : current square = java.awt.Point[x=20,y=13] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=20,y=13] 3 : current status = 0 3 : current square = java.awt.Point[x=20,y=13] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=7] 4 : current square = java.awt.Point[x=16,y=4] : current status = 0 4 : current square = java.awt.Point[x=16,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=1,y=0] 5 : current square = java.awt.Point[x=0,y=8] : current status = 7 5 : current status = 7 (6) 1KILL $Opponent regains consciousness. 5: status changed from 7 to 0. 5 : current square = java.awt.Point[x=0,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=1] 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=0,y=6] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=27,y=9] : current status = 4 8 : current square = java.awt.Point[x=27,y=9] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=25,y=7] : current status = 0 9 : current square = java.awt.Point[x=25,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=25,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=25,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=9] : current status = 7 10 : current status = 7 (5) 2Fetch() {RETURN ballToThroRa} regains consciousness. 10: status changed from 7 to 0. 10 : current square = java.awt.Point[x=0,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=4] 11 : current square = java.awt.Point[x=24,y=11] : current status = 0 11 : current square = java.awt.Point[x=24,y=11] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=24,y=11] 11 : current status = 0 11 : current square = java.awt.Point[x=24,y=11] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=5] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=2] 16 : current square = java.awt.Point[x=24,y=8] : current status = 4 16 : current square = java.awt.Point[x=24,y=8] : current status = 4 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=24,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=24,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=24,y=7] : current status = 1 101 : current square = java.awt.Point[x=24,y=7] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=5] 102 : current square = java.awt.Point[x=20,y=14] : current status = 0 102 : current square = java.awt.Point[x=20,y=14] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=14] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=14] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=6] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=29,y=3] : current status = 0 104 : current status = 0 104 : current square = java.awt.Point[x=29,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=5] : current status = 0 105 : current square = java.awt.Point[x=17,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=29,y=8] : current status = 7 106 : current status = 7 (4) Softy Granite regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=15,y=9] : current status = 1 107 : current square = java.awt.Point[x=15,y=9] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=22,y=10] : current status = 1 109 : current square = java.awt.Point[x=22,y=10] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=19,y=11] : current status = 1 111 : current square = java.awt.Point[x=19,y=11] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=4] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=4] 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=2] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=2] 115 : current square = java.awt.Point[x=23,y=7] : current status = 1 115 : current square = java.awt.Point[x=23,y=7] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Khemrian Inept Automatons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 12, 3 ) 2 moved (SP) to ( 12, 11 ) 2 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 12, 5 ) 1 moved (SP) to ( 10, 5 ) 4 moved (SP) to ( 12, 3 ) 1 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 12, 9 ) 2 moved (SP) to ( 12, 3 ) 3 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 6, 11 ) 6 moved (SP) to ( 6, 10 ) 14 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 8, 4 ) Waiting for Screaming Midgets to set players on field. 104 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 19, 9 ) 115 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 16, 7 ) 107 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 4 ) 112 moved (SP) to ( 16, 10 ) 101 moved (SP) to ( 16, 9 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) *** Setup end *** Khemrian Inept Automatons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (4+3) = Changing Weather Weather roll(1+2) Current Weather: Very Sunny KICK skill used. Kick result. Direction: 3 Distance: 1 Ball placed at (24, 3) Scatter roll: 6 Ball moved to ( 25, 3 ) [Game Saved] Ball in play. Waiting for Screaming Midgets to finish TURN: 7 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for FourKarter Pounder 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. FourKarter Pounder saved by block skill. [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Flinflon Hammer 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 3) + 0, (1, 1) + 1, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been stunned. 11: status changed from 0 to 2. 111 moved (MP) to ( 14, 6 ) [Game Saved] 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Blas Ter 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 14, 8 ) [Game Saved] 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 9 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 10 ) Move ended for Foul Fishbreath 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 13 ) 112 moved (MP) to ( 12, 13 ) 112 moved (MP) to ( 11, 12 ) Move ended for Right Said Fred 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 11 ) 110 moved (MP) to ( 13, 11 ) 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (18, 10) 3 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 3: status changed from 0 to 1. 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) Move ended for Ferdinand Krafty [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) 102 moved (MP) to ( 13, 13 ) 102 moved (MP) to ( 12, 13 ) 102 moved (MP) to ( 11, 13 ) 102 moved (MP) to ( 10, 12 ) Move ended for Merrily Unconscious 107: Select an action for Pick Asunder Select an action for Pick Asunder 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 5 ) 105 moved (MP) to ( 16, 6 ) 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 9 ) Move ended for Jesus Jones 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 22, 6 ) 103 moved (MP) to ( 23, 5 ) 103 moved (MP) to ( 24, 4 ) 103 moved (MP) to ( 25, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 4 + 0 = 4 103 moved (MP) to ( 24, 4 ) 103 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 22, 6 ) Pass selected. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Acme Anvil TARGET: 4 --- ROLL: 6 Move ended for Acme Anvil Ball moved to ( 14, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 104: Select an action for Running Forlife Select an action for Running Forlife 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 13, 13 ) 104 moved (MP) to ( 12, 13 ) 104 moved (MP) to ( 11, 13 ) Move ended for Running Forlife 107: Select an action for Pick Asunder Select an action for Pick Asunder 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Pick Asunder Screaming Midgets: All players have moved. Ramtut III is knocked over. Player pushed to (16, 8) 16 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Ramtut III has been knocked prone. 16: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) Screaming Midgets turn ended. [Game Saved] 11: status changed from 2 to 1. 2IF carryBall THEN GOTO endZone ELSE GOTO ball rolls over. Khemrian Inept Automatons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for 1DELETE [ ] OpposingPlayers; 3: Select an action for 1DELETE [ ] OpposingPlayers; 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; Select an action for Ramtut III 16: Select an action for Ramtut III SKILL SELECTED: SKILL SELECTED: 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Ramtut III Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1PUSH opponent, POP head opponent 1: Select an action for 1PUSH opponent, POP head opponent SKILL SELECTED: SKILL SELECTED: 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) 1 moved (MP) to ( 14, 5 ) Move ended for 1PUSH opponent, POP head opponent Select an action for 1WHILE (enemyNear) Punch(enemy) 2: Select an action for 1WHILE (enemyNear) Punch(enemy) SKILL SELECTED: SKILL SELECTED: 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 4 ) 2 moved (MP) to ( 10, 5 ) 2 moved (MP) to ( 9, 6 ) Move ended for 1WHILE (enemyNear) Punch(enemy) Select an action for 2Fetch() {RETURN ballToThroRa} 10: Select an action for 2Fetch() {RETURN ballToThroRa} 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 9, 9 ) Move ended for 2Fetch() {RETURN ballToThroRa} Select an action for 1KILL $Opponent 5: Select an action for 1KILL $Opponent 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 7, 5 ) 5 moved (MP) to ( 7, 6 ) 5 moved (MP) to ( 7, 7 ) 5 moved (MP) to ( 7, 8 ) 5 moved (MP) to ( 7, 9 ) 5 moved (MP) to ( 7, 10 ) Move ended for 1KILL $Opponent Select an action for 1BREAK; 6: Select an action for 1BREAK; 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 8, 13 ) 6 moved (MP) to ( 9, 14 ) 6 moved (MP) to ( 10, 13 ) Move ended for 1BREAK; Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 8, 12 ) 14 moved (MP) to ( 8, 13 ) 14 moved (MP) to ( 9, 14 ) 14 moved (MP) to ( 10, 14 ) 104 blocked. (2) Go for it successful. Khemrian Inept Automatons , Choose a block die. POW Running Forlife is knocked over. Player pushed to (12, 13) 104 moved (MP) to ( 12, 13 ) (4) Running Forlife is saved by his thick skull (6, 5) + 0, (4, 5) + 0, 0: Running Forlife has been stunned. 104: status changed from 3 to 2. 14 moved (MP) to ( 11, 13 ) Ball moved to ( 12, 14 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE [Game Saved] Select an action for 2DOUBLE Pow(DOUBLE power) 4: Select an action for 2DOUBLE Pow(DOUBLE power) 4: tackle zone state changed to true Block selected. 101 blocked. Khemrian Inept Automatons , Choose a block die. POW/SKULL Move ended for 2DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Foul Fishbreath saved by block skill. 2DOUBLE Pow(DOUBLE power) is knocked over. (4, 5) + 0, (0, 0) + 0, 0: 2DOUBLE Pow(DOUBLE power) has been knocked prone. 4: status changed from 0 to 1. Khemrian Inept Automatons turn ended. Waiting for Screaming Midgets to finish TURN: 8 [Game Saved] 104: status changed from 2 to 1. Running Forlife rolls over. 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 112: Select an action for Right Said Fred Select an action for Right Said Fred 101: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 12 ) Move ended for Foul Fishbreath 105: Select an action for Jesus Jones Select an action for Jesus Jones 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 10 ) Move ended for Jesus Jones 115: Select an action for FourKarter Pounder Select an action for FourKarter Pounder 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 9 ) 115 moved (MP) to ( 14, 10 ) 115 moved (MP) to ( 13, 11 ) Move ended for FourKarter Pounder 112: Select an action for Right Said Fred Select an action for Right Said Fred 112: tackle zone state changed to true 14 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Dauntless successful. (5+4=9) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Right Said Fred 2SELECT target FROM red WHERE carryBall = TRUE is knocked over. 1BREAK; is knocked over. Player pushed to (20, 14) 6 moved (MP) to ( 9, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 6: status changed from 0 to 1. Player pushed to (19, 14) 14 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: 2SELECT target FROM red WHERE carryBall = TRUE has been knocked prone. 14: status changed from 0 to 1. 112 moved (MP) to ( 10, 13 ) [Game Saved] 110: Select an action for Ferdinand Krafty Select an action for Ferdinand Krafty 110: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ferdinand Krafty Player pushed to (18, 9) 3 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 11, 10 ) [Game Saved] 103: Select an action for Acme Anvil Select an action for Acme Anvil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 19, 9 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 12 ) Move ended for Acme Anvil 107: Select an action for Pick Asunder Select an action for Pick Asunder 109: Select an action for Blas Ter Select an action for Blas Ter 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Blas Ter 1DO SupportBlock() UNTIL blockDice = 3 saved by block skill. Blas Ter saved by block skill. [Game Saved] 111: Select an action for Flinflon Hammer Select an action for Flinflon Hammer 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Flinflon Hammer 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (17, 8) 9 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 9: status changed from 0 to 1. 111 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for Merrily Unconscious Select an action for Merrily Unconscious 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 9, 11 ) 102 moved (MP) to ( 9, 10 ) 10 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (21, 8) 10 moved (MP) to ( 8, 8 ) 102 moved (MP) to ( 9, 9 ) Move ended for Merrily Unconscious Screaming Midgets turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 4 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 0 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 3 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 4 ) 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 2 Screaming Midgets Winnings Roll: 2 + -2 Verified Opponent Roll = 2 Khemrian Inept Automatons Winnings Roll: 2 + 0 Verified Opponent Roll = 5 Jesus Jones gets an MVP award. Verified Opponent Roll = 13 2[A HREF=HitRef][B]Foul[/B][/A] gets an MVP award. Verified Opponent Roll = 4 Screaming Midgets FF Roll: 4 + -1 Verified Opponent Roll = 4 Khemrian Inept Automatons FF Roll: 4 + 0 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 D6: 1(219) 2(191) 3(204) 4(193) 5(186) 6(235) Total(1228) D8: 1(7) 2(5) 3(4) 4(3) 5(3) 6(8) 7(7) 8(3) Total(40) GAME OVER Final Score: Khemrian Inept Automatons: 1 Screaming Midgets: 0 WINNINGS Khemrian Inept Automatons: 20000 Screaming Midgets: 0