Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Dead-On Balls Inaccurate Team 1 race: Human Player 1 name: Hans Brinker Player 1: L Human Lineman 6 3 3 8 [] Player 2 name: P. Ost Natal-Abortie Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Harold Tu "Sheitz-Tu" Thwind Player 3: L Human Lineman 6 3 4 8 [+ag, Block, Pass Block] Player 4 name: Bob the Lineman Player 4: L Human Lineman 6 3 3 8 [Block, Dirty Player, Shadowing] Player 5 name: Mack N. Nosenz-Atoll Player 5: L Human Lineman 5 3 3 8 [Block, Dodge, Pass Block] Player 8 name: Pot Player 8: T Human Thrower 6 3 3 8 [Accurate, Block, Pass, Safe Throw, Strip Ball, Strong Arm, Sure Hands] Player 9 name: Buck Satan Player 9: B Human Blitzer 7 3 3 8 [Block, Dodge, Guard, Stand Firm] Player 10 name: Blitzen Player 10: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 11 name: P. Thomas Rickle Player 11: B Human Blitzer 7 3 3 8 [Block, Guard] Player 12 name: Comet Player 12: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 13 name: WartNose Player 13: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 14 name: Mack N. Uptha-Numbaz Player 14: L Human Lineman 6 3 3 8 [Block, Kick] Player 15 name: Patch Kid Player 15: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2939] Connected as server to game 'blooddobi'. Waiting for client. Receiving: Blood Drakkar.html Sending Team File... Done Sending File Done receiving file. Team 2 name: Blood Drakkar Team 2 race: Norse Player 101 name: Thor Epitaf Player 101: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow, Piling On] Player 102 name: Haggar the Horrible Player 102: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up, Mighty Blow] Player 103 name: Karl Bellegaf Player 103: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Sure Feet] Player 104 name: Roger Grossegaf Player 104: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 105 name: Bjorn Cenotaf Player 105: T Norse Thrower 6 3 3 7 [Accurate, Block, Pass, Sure Hands] Player 106 name: Benedict Ripilaf Player 106: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 107 name: Grossebouf Player 107: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 108 name: Ivan Polygraf Player 108: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 109 name: Soren Vraimenpaf Player 109: L Norse Lineman 6 3 3 7 [Block, Kick, Tackle] Player 110 name: Duncan Ilsesclaf Player 110: L Norse Lineman 6 3 3 7 [Block, Guard, Tackle] Player 111 name: Harald Completemenpaf Player 111: L Norse Lineman 6 3 3 7 [Block] Player 112 name: Hans Christian Paragraf Player 112: L Norse Lineman 6 3 3 7 [Block] Player 113 name: Gunnar Stenograf Player 113: L Norse Lineman 6 3 3 7 [Block] Player 115 name: Hierulf Piaf Player 115: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player, Tackle] Done loading opponent team. *** Setup start *** Weather roll(2+5) Current Weather: Nice Options Changed on Client to match Server: Exp OFAB, BB2k3 Hypnotic Gaze, Gate: 86000 screaming fans show up for the game. Handicap result 23:BAD PRESS. Handicap result 55:KNUCKLEDUSTERS. Options Changed on Client to match Server: Exp OFAB, BB2k3 Hypnotic Gaze, *** Setup start *** Turn time limit reached. Dead-On Balls Inaccurate suffer from BAD PRESS. Ivan Polygraf gets KNUCKLEDUSTERS. Mack N. Nosenz-Atoll is suffering from a niggling injury. 5: status changed from 0 to 2. Blitzen is suffering from a niggling injury. 10: status changed from 0 to 2. Comet manages to ignore the niggling pain. Mack N. Uptha-Numbaz manages to ignore the niggling pain. Benedict Ripilaf is suffering from a niggling injury. 106: status changed from 0 to 2. Duncan Ilsesclaf manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Blood Drakkar win the toss. Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 4 ) 8 moved location (MPL) to ( 12, 1 ) 14 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 13, 10 ) 3 moved location (MPL) to ( 12, 13 ) 11 moved location (MPL) to ( 13, 13 ) 1 moved location (MPL) to ( 12, 10 ) 2 moved (SP) to ( 5, 5 ) 15 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 11, 8 ) 1 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 13, 1 ) 4 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 12, 10 ) 15 moved (SP) to ( 12, 1 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 15, 13 ) 103 moved (SP) to ( 15, 12 ) 104 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 16, 10 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (4+3) = Changing Weather Weather roll(4+1) Current Weather: Nice KICK skill used. Kick result. Direction: 2 Distance: 2 Ball placed at (24, 3) Scatter roll: 7 Ball moved to ( 23, 2 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 1 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Grossebouf Hans Brinker is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 14, 8 ) [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Haggar the Horrible P. Ost Natal-Abortie is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: P. Ost Natal-Abortie has been knocked prone. 2: status changed from 0 to 1. 102 moved (MP) to ( 14, 6 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) Move ended for Hans Christian Paragraf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 12 ) Move ended for Karl Bellegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 11 ) 115 moved (MP) to ( 14, 11 ) Move ended for Hierulf Piaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 13 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL P. Thomas Rickle saved by block skill. Ivan Polygraf saved by block skill. Move ended for Ivan Polygraf [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 6 ) Move ended for Harald Completemenpaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) Move ended for Soren Vraimenpaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 22, 3 ) 105 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 6 + 0 = 6 105 moved (MP) to ( 23, 3 ) Pass selected. Dead-On Balls Inaccurate start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Normal move selected. 3 moved (MP) to ( 12, 12 ) 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 10 ) DODGE BEFORE RE_ROLL: Harold Tu "Sheitz-Tu" Thwind knocked over trying to dodge. TARGET: 5 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 5 --- ROLL: 3 + 0 = 3 Harold Tu "Sheitz-Tu" Thwind is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. Move ended for Harold Tu "Sheitz-Tu" Thwind 3: status changed from 0 to 1. PASS BLOCK turn finished. Pass selected. LONG PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Bjorn Cenotaf miss threw the ball! TARGET: 4 --- ROLL: 2 + -1Lp + 1Acc = 2 Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 5 + -1Lp + 1Acc = 5 Move ended for Bjorn Cenotaf Ball moved to ( 14, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Roger Grossegaf TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 10 ) Move ended for Roger Grossegaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hans Brinker Select an action for P. Ost Natal-Abortie 2: Select an action for P. Ost Natal-Abortie 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for P. Ost Natal-Abortie Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 1 ) 9 moved (MP) to ( 15, 1 ) 9 moved (MP) to ( 16, 2 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 17, 6 ) Move ended for Buck Satan Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 2 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 18, 6 ) Move ended for Patch Kid Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 5 ) 14 moved (MP) to ( 10, 6 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 9, 8 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 9, 10 ) Move ended for Mack N. Uptha-Numbaz Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 9, 9 ) Move ended for Bob the Lineman Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 9, 7 ) Move ended for Pot Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 12 ) Target(3) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 16, 12 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 16, 11 ) 104 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Roger Grossegaf is knocked over. Player pushed to (15, 9) 104 moved (MP) to ( 15, 9 ) (4, 5) + 0, (6, 1) + 0, 0: Roger Grossegaf has been stunned. 104: status changed from 3 to 2. 12 moved (MP) to ( 16, 10 ) Ball moved to ( 14, 9 ) GET BALL FINAL RESULT: Hans Christian Paragraf TARGET: 6 --- ROLL: 3 + 0 = 3 Scatter roll: 5 Ball moved to ( 15, 10 ) 12 moved (MP) to ( 15, 10 ) GET BALL FINAL RESULT: Comet TARGET: 4 --- ROLL: 4 + 0 = 4 12 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 2 + 0 = 2 Comet slips past his opponent(s) unhindered. Move ended for Comet [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 2 + 0 = 2 P. Thomas Rickle is knocked over. (2, 1) + 0, (0, 0) + 0, 0: P. Thomas Rickle has been knocked prone. Move ended for P. Thomas Rickle 11: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. Roger Grossegaf rolls over. 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 9 ) Verified Opponent Roll = 1 (1) Bjorn Cenotaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 17, 9 ) Move ended for Bjorn Cenotaf [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Grossebouf Hans Brinker is knocked over. Player pushed to (17, 6) 1 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 15, 12 ) 108 moved (MP) to ( 16, 11 ) 108 moved (MP) to ( 16, 10 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Comet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: Comet has been knocked prone. 12: status changed from 3 to 1. Verified Opponent Roll = 5 Ball moved to ( 14, 10 ) 108 moved (MP) to ( 16, 11 ) Move ended for Ivan Polygraf [Game Saved] 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 8 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 10 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 15, 11 ) Move ended for Duncan Ilsesclaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Hans Christian Paragraf Player pushed to (16, 11) 3 moved (MP) to ( 13, 11 ) [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Karl Bellegaf Player pushed to (17, 10) 3 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 13, 11 ) [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Hierulf Piaf [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 5 ) Move ended for Harald Completemenpaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Haggar the Horrible P. Ost Natal-Abortie is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 3) + 1, (4, 6) + 0, 2: P. Ost Natal-Abortie has been badly hurt! 2: status changed from 0 to 8. Haggar the Horrible saved by block skill. 2 moved (SP) to ( 0, 11 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Soren Vraimenpaf Blood Drakkar: All players have moved. Buck Satan is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 9: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 4 + 0 = 4 Buck Satan slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 8 ) Move ended for Buck Satan [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 19, 8 ) 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 19, 10 ) 15 moved (MP) to ( 18, 11 ) 15 moved (MP) to ( 17, 12 ) Move ended for Patch Kid Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 12, 7 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 13, 9 ) Move ended for Hans Brinker Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for WartNose Grossebouf is knocked over. Player pushed to (15, 7) 107 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for P. Thomas Rickle Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Harold Tu "Sheitz-Tu" Thwind Karl Bellegaf is knocked over. Player pushed to (13, 12) 103 moved (MP) to ( 13, 12 ) (3, 3) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 13, 11 ) [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 11 ) 14 moved (MP) to ( 11, 12 ) 14 moved (MP) to ( 12, 13 ) 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 14, 12 ) Move ended for Mack N. Uptha-Numbaz Select an action for Comet 12: Select an action for Comet Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true 12: status changed from 6 to 4. Blitz selected. 115 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Hierulf Piaf is knocked over. Player pushed to (14, 11) 115 moved (MP) to ( 14, 11 ) (4, 6) + 0, (2, 6) + 0, 0: Hierulf Piaf has been knocked out. 115: status changed from 3 to 7. 115 moved to dugout ( 29, 8 ) 12 moved (MP) to ( 15, 10 ) Ball moved to ( 15, 10 ) GET BALL BEFORE RE_ROLL: Comet dropped the ball. TARGET: 6 --- ROLL: 5 + 0 = 5 GET BALL FINAL RESULT: Comet TARGET: 6 --- ROLL: 5 + 0 = 5 Scatter roll: 7 Ball moved to ( 14, 11 ) Move ended for Comet [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 8 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 11 ) DODGE FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 + 0 = 6 Pot slips past his opponent(s) unhindered. GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using sure hands. GET BALL FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 0 = 5 Turn time limit reached. Move ended for Pot [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 12, 10 ) 4 moved (MP) to ( 13, 10 ) Move ended for Bob the Lineman Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 3 [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Karl Bellegaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 6 ) 111 moved (MP) to ( 12, 7 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 11, 11 ) Move ended for Harald Completemenpaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Roger Grossegaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Ivan Polygraf SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 12) 15 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 17, 12 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 17, 7 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 17, 10 ) 109 moved (MP) to ( 16, 11 ) Move ended for Soren Vraimenpaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Move ended for Duncan Ilsesclaf Pot saved by block skill. Duncan Ilsesclaf saved by block skill. [Game Saved] 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK Move ended for Hans Christian Paragraf Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 13, 9 ) [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 13, 6 ) 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 11, 8 ) 1 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (17, 10) 1 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 12, 9 ) 1 blocked. Verified Opponent Roll = POW POW Hans Brinker is knocked over. Player pushed to (17, 11) 1 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Haggar the Horrible TARGET: 3 --- ROLL: 6 + 0 = 6 Haggar the Horrible slips past his opponent(s) unhindered. Verified Opponent Roll = 4 Verified Opponent Roll = 4 SHADOWING skill used. Shadower ROLL: 4 + 6 ma Dodger ROLL: 4 + 6 ma SHADOWING successful. 4 moved (MP) to ( 12, 10 ) Move ended for Haggar the Horrible [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 20, 9 ) Move ended for Bjorn Cenotaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (5) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for WartNose Grossebouf is knocked over. Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hans Brinker Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Harold Tu "Sheitz-Tu" Thwind Karl Bellegaf is knocked over. Player pushed to (12, 13) 103 moved (MP) to ( 12, 13 ) (2, 5) + 0, (0, 0) + 0, 0: Karl Bellegaf has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Mack N. Uptha-Numbaz Duncan Ilsesclaf is knocked over. Player pushed to (16, 10) 110 moved (MP) to ( 16, 10 ) (3, 3) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. 14 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 3 + 0 = 3 P. Thomas Rickle slips past his opponent(s) unhindered. 11 moved (MP) to ( 14, 10 ) Move ended for P. Thomas Rickle [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 8 ) Target(3) Roll(2) Comet falls trying to land his leap! Team re-roll used. Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 12 moved (MP) to ( 18, 7 ) 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) 12 moved (MP) to ( 21, 4 ) 12 moved (MP) to ( 22, 3 ) Move ended for Comet [Game Saved] Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Blitz selected. 104 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Roger Grossegaf is knocked over. Player pushed to (15, 10) 104 moved (MP) to ( 15, 10 ) (3, 6) + 0, (2, 3) + 0, 0: Roger Grossegaf has been stunned. 104: status changed from 0 to 2. 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 6 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 4 ) Move ended for Buck Satan [Game Saved] Select an action for Pot 8: Select an action for Pot Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Pass selected. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Pot fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Pot Ball moved to ( 22, 3 ) GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 3 + 0 = 3 Patch Kid slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 14 ) 15 moved (MP) to ( 17, 14 ) 15 moved (MP) to ( 18, 14 ) 15 moved (MP) to ( 19, 13 ) 15 moved (MP) to ( 20, 12 ) 15 moved (MP) to ( 21, 11 ) 15 moved (MP) to ( 20, 10 ) Move ended for Patch Kid [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Block selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Bob the Lineman Dead-On Balls Inaccurate: All players have moved. Hans Christian Paragraf is knocked over. Player pushed to (13, 8) 112 moved (MP) to ( 13, 8 ) (3, 2) + 0, (0, 0) + 0, 0: Hans Christian Paragraf has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 13, 9 ) Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Roger Grossegaf rolls over. 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Duncan Ilsesclaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Soren Vraimenpaf Mack N. Uptha-Numbaz saved by block skill. Soren Vraimenpaf saved by block skill. [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Karl Bellegaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Hans Christian Paragraf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 10 ) Move ended for Haggar the Horrible 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Harald Completemenpaf Hans Brinker is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 1: status changed from 0 to 1. Harald Completemenpaf saved by block skill. [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Bjorn Cenotaf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 2 + 0 = 2 Bjorn Cenotaf is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (6, 5) + 0, (4, 6) + 0, 6: Bjorn Cenotaf has been KILLED!! 105: status changed from 4 to 10. Verified Opponent Roll = 3 (3) Apothecary SUCCEEDS! 105: status changed from 10 to 1. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 19, 9 ) 15 moved (MP) to ( 18, 8 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 16, 7 ) Move ended for Patch Kid Select an action for Hans Brinker 1: Select an action for Hans Brinker 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Hans Brinker Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(6) - PRO works! (3) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. POW/SKULL Move ended for WartNose Grossebouf saved by block skill. WartNose saved by block skill. [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 8 ) DODGE FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 6 + 0 = 6 P. Thomas Rickle slips past his opponent(s) unhindered. 11 moved (MP) to ( 17, 7 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 20, 4 ) 11 moved (MP) to ( 21, 3 ) Move ended for P. Thomas Rickle [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Pass selected. QUICK PASS PASS FINAL RESULT: Comet TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Comet Ball moved to ( 21, 3 ) GET BALL FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 9 ) Move ended for Pot Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Block selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Bob the Lineman Hans Christian Paragraf is knocked over. Player pushed to (12, 7) 112 moved (MP) to ( 12, 7 ) (5, 2) + 0, (0, 0) + 0, 0: Hans Christian Paragraf has been knocked prone. 112: status changed from 0 to 1. 4 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 11 ) DODGE BEFORE RE_ROLL: Harold Tu "Sheitz-Tu" Thwind knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 1 + 0 = 1 Harold Tu "Sheitz-Tu" Thwind is knocked over. (6, 5) + 0, (6, 1) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been stunned. Move ended for Harold Tu "Sheitz-Tu" Thwind 3: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Grossebouf SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 7) 15 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. 107 moved (MP) to ( 16, 7 ) [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 18, 5 ) Move ended for Bjorn Cenotaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Roger Grossegaf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Haggar the Horrible Hans Brinker is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 5) + 1, (5, 5) + 0, 2: Hans Brinker has been badly hurt! 1: status changed from 0 to 8. Haggar the Horrible saved by block skill. 1 moved (SP) to ( 0, 12 ) [Game Saved] 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Hans Christian Paragraf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Blitz selected. 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Mack N. Uptha-Numbaz is knocked over. Player pushed to (15, 10) 14 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (2, 4) + 0, 0: Mack N. Uptha-Numbaz has been stunned. 14: status changed from 0 to 2. 109 moved (MP) to ( 15, 11 ) Move ended for Soren Vraimenpaf [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (15, 8) 8 moved (MP) to ( 14, 8 ) 110 moved (MP) to ( 15, 9 ) [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 12, 9 ) Move ended for Harald Completemenpaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 13, 9 ) Move ended for Karl Bellegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 19, 8 ) 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 6 ) Move ended for Ivan Polygraf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 3: status changed from 2 to 1. Harold Tu "Sheitz-Tu" Thwind rolls over. 14: status changed from 2 to 1. Mack N. Uptha-Numbaz rolls over. Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Patch Kid Select an action for WartNose 13: Select an action for WartNose (1) BONE HEAD roll fails! PRO Roll(3) - PRO fails Move ended for WartNose 13: tackle zone state changed to false [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 22, 2 ) 11 moved (MP) to ( 23, 2 ) 11 moved (MP) to ( 24, 2 ) 11 moved (MP) to ( 25, 3 ) 11 moved (MP) to ( 26, 4 ) 11 moved (MP) to ( 27, 5 ) P. Thomas Rickle scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=12] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=14,y=11] : current status = 1 3 : current square = java.awt.Point[x=14,y=11] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=13,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=13,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=21,y=4] : current status = 4 9 : current square = java.awt.Point[x=21,y=4] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=0,y=7] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=27,y=5] : current status = 4 11 : current square = java.awt.Point[x=27,y=5] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=22,y=3] : current status = 4 12 : current square = java.awt.Point[x=22,y=3] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=3] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=15,y=7] : current status = 0 13 : current square = java.awt.Point[x=15,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=15,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=15,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=14,y=10] : current status = 1 14 : current square = java.awt.Point[x=14,y=10] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=17,y=7] : current status = 4 15 : current square = java.awt.Point[x=17,y=7] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=17,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=17,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=11,y=10] : current status = 0 102 : current square = java.awt.Point[x=11,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=13,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=13,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=10] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=10] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=18,y=5] : current status = 0 105 : current square = java.awt.Point[x=18,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=11] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=11] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=15,y=9] : current status = 0 110 : current square = java.awt.Point[x=15,y=9] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=15,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=15,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=12,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=12,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=12,y=7] : current status = 0 112 : current square = java.awt.Point[x=12,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=12,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=12,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (2) Hierulf Piaf stays UNconscious. 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : rearrange KO player to square java.awt.Point[x=29,y=8] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 4 ) 8 moved location (MPL) to ( 12, 1 ) 14 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 13, 10 ) 3 moved location (MPL) to ( 12, 13 ) 11 moved location (MPL) to ( 13, 13 ) 15 moved (SP) to ( 8, 9 ) 9 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 12, 8 ) 4 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 12, 3 ) 14 moved (SP) to ( 11, 3 ) 3 moved (SP) to ( 11, 11 ) 11 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 13, 6 ) 11 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 12, 11 ) 8 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 12, 6 ) 15 moved (SP) to ( 12, 7 ) Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 21, 6 ) 103 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 9 ) Turn time limit reached. 110 moved (SP) to ( 15, 7 ) 109 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 15, 5 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (3+6) = Brilliant Coaching Dead-On Balls Inaccurate: 4 + 10 coaches Blood Drakkar: 6 + 9 coaches Blood Drakkar get an extra re-roll. Kick result. Direction: 5 Distance: 2 Ball placed at (18, 3) Scatter roll: 3 Ball moved to ( 21, 4 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 6 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Grossebouf Bob the Lineman is knocked over. Player pushed to (16, 7) 4 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 14, 8 ) [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Soren Vraimenpaf P. Thomas Rickle is knocked over. Player pushed to (16, 6) 11 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (4, 5) + 0, (3, 2) + 0, 0: P. Thomas Rickle has been stunned. 11: status changed from 0 to 2. 109 moved (MP) to ( 14, 6 ) [Game Saved] 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 9 ) 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 8 ) Move ended for Hans Christian Paragraf 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 9 ) 111 moved (MP) to ( 12, 8 ) Move ended for Harald Completemenpaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 10 ) 104 moved (MP) to ( 14, 10 ) 104 moved (MP) to ( 13, 10 ) Move ended for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 12 ) 9 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Buck Satan saved by dodge skill. STAND FIRM skill used. 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Buck Satan is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Buck Satan has been knocked prone. 9: status changed from 0 to 1. 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 12 ) Move ended for Ivan Polygraf [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 5 ) 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 10, 6 ) Move ended for Haggar the Horrible 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 5 ) 105 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 5 + 0 = 5 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 17, 8 ) Pass selected. Dead-On Balls Inaccurate start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Normal move selected. 3 moved (MP) to ( 12, 12 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 3 --- ROLL: 4 + 0 = 4 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 12 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 6 + 0 = 6 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 12 ) Move ended for Harold Tu "Sheitz-Tu" Thwind PASS BLOCK turn finished. Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 6 Intercept FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 6 --- ROLL: 6 + 0 = 6 Harold Tu "Sheitz-Tu" Thwind intercepts the ball! Ball moved to ( 15, 12 ) Move ended for Bjorn Cenotaf Blood Drakkar turn ended. [Game Saved] 11: status changed from 2 to 1. P. Thomas Rickle rolls over. Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Patch Kid knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 3 + 0 = 3 Patch Kid slips past his opponent(s) unhindered. 15 moved (MP) to ( 12, 5 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 2 ) Move ended for Patch Kid [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 3 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 3 ) 12 moved (MP) to ( 19, 3 ) Move ended for Comet Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 13, 3 ) 14 moved (MP) to ( 14, 3 ) 14 moved (MP) to ( 15, 3 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 3 ) Move ended for Mack N. Uptha-Numbaz Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Pot knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 Pot slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 13, 4 ) 8 moved (MP) to ( 14, 3 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) Move ended for Pot [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 6 + 0 = 6 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 10 ) 3 moved (MP) to ( 18, 10 ) 3 moved (MP) to ( 19, 9 ) 3 moved (MP) to ( 19, 8 ) Pass selected. SHORT PASS PASS FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 4 Scatter roll: 5 Scatter roll: 6 Move ended for Harold Tu "Sheitz-Tu" Thwind Ball moved to ( 20, 4 ) Scatter roll: 4 Ball moved to ( 21, 4 ) Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 107: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Grossebouf WartNose is knocked over. Player pushed to (14, 6) 13 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (4) WartNose is saved by his thick skull (5, 4) + 1, (4, 5) + 0, 0: WartNose has been stunned. 13: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Harald Completemenpaf 109 blocked. Player pushed to (14, 5) 109 moved (MP) to ( 15, 5 ) Player pushed to (15, 6) 4 moved (MP) to ( 14, 6 ) 111 moved (MP) to ( 13, 7 ) [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Duncan Ilsesclaf Bob the Lineman saved by block skill. Duncan Ilsesclaf saved by block skill. [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Soren Vraimenpaf TARGET: 3 --- ROLL: 6 + 0 = 6 Soren Vraimenpaf slips past his opponent(s) unhindered. Verified Opponent Roll = 1 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 2 + 6 ma SHADOWING fails. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 7 ) 3 blocked. Verified Opponent Roll = POW POW Harold Tu "Sheitz-Tu" Thwind is knocked over. Player pushed to (9, 9) 3 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Harold Tu "Sheitz-Tu" Thwind has been knocked prone. 3: status changed from 0 to 1. 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 21, 6 ) Move ended for Soren Vraimenpaf [Game Saved] 105: Select an action for Bjorn Cenotaf Select an action for Bjorn Cenotaf 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 7 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 4 + 0 = 4 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 3 (3) Go for it successful. 105 moved (MP) to ( 18, 7 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 Move ended for Bjorn Cenotaf Ball moved to ( 14, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 9, 10 ) 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 11 ) Move ended for Hans Christian Paragraf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 13 ) 103 moved (MP) to ( 13, 13 ) 103 moved (MP) to ( 12, 13 ) 103 moved (MP) to ( 11, 13 ) 103 moved (MP) to ( 10, 13 ) 103 moved (MP) to ( 9, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 8, 12 ) Verified Opponent Roll = 1 (1) Karl Bellegaf trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 7, 12 ) Move ended for Karl Bellegaf [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 11, 10 ) 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 9, 12 ) 104 moved (MP) to ( 8, 13 ) Move ended for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 11 ) 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 11 ) Move ended for Ivan Polygraf 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 10, 8 ) 102 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 11, 11 ) Move ended for Haggar the Horrible Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] 13: status changed from 2 to 1. WartNose rolls over. Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for P. Thomas Rickle Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 19, 8 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Pot 8: Select an action for Pot Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 19, 6 ) Move ended for Comet Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 18, 6 ) 105 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Bjorn Cenotaf is knocked over. Player pushed to (18, 8) 105 moved (MP) to ( 18, 8 ) (5, 3) + 0, (6, 6) + 0, 4: Bjorn Cenotaf has been seriously injured!! (15) Broken Ribs - Miss next game 105: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 13 ) Move ended for Patch Kid [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 17, 5 ) 14 moved (MP) to ( 17, 6 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 16, 8 ) Move ended for Mack N. Uptha-Numbaz Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 3 ) 8 moved (MP) to ( 16, 4 ) 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 16, 6 ) Move ended for Pot Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Bob the Lineman Duncan Ilsesclaf is knocked over. Player pushed to (15, 8) 110 moved (MP) to ( 15, 8 ) (4, 4) + 0, (3, 1) + 0, 0: Duncan Ilsesclaf has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 10 ) DODGE BEFORE RE_ROLL: Buck Satan knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Buck Satan stumbles but does not go down. Move ended for Buck Satan Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 8 [Game Saved] 110: status changed from 2 to 1. Duncan Ilsesclaf rolls over. 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 6, 12 ) 103 moved (MP) to ( 5, 12 ) 103 moved (MP) to ( 4, 12 ) 103 moved (MP) to ( 3, 12 ) 103 moved (MP) to ( 2, 12 ) Karl Bellegaf scores a touchdown! *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 4 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 1 (1) Hierulf Piaf stays UNconscious. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 8 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 5 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 6 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 0 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 108 moved (SP) to ( 17, 6 ) 109 moved (SP) to ( 20, 7 ) 104 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 20, 11 ) 102 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 21, 11 ) 112 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 18, 5 ) 110 moved (SP) to ( 17, 8 ) 111 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( 20, 3 ) 102 moved (SP) to ( 20, 2 ) 108 moved (SP) to ( 20, 12 ) 103 moved (SP) to ( 18, 11 ) 108 moved (SP) to ( 18, 12 ) 104 moved (SP) to ( 18, 3 ) 102 moved (SP) to ( 18, 2 ) 102 moved (SP) to ( 19, 3 ) 108 moved (SP) to ( 19, 11 ) 109 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 18, 7 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 8, 7 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 12 ) 3 moved location (MPL) to ( 14, 13 ) 11 moved location (MPL) to ( 14, 2 ) 14 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 10, 5 ) 9 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 10, 7 ) 15 moved (SP) to ( 9, 7 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (18, 12) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (6+5) = Throw a rock Blood Drakkar: 10 + 11 FanFactor Dead-On Balls Inaccurate: 11 + 6 FanFactor Blood Drakkar fans throw a rock. Bob the Lineman is hit by the rock. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, 0: Bob the Lineman has been stunned. 4: status changed from 0 to 2. Verified Opponent Roll = 7 Verified Opponent Roll = 6 KICK skill used. Kick result. Direction: 7 Distance: 3 Ball placed at (18, 12) Touchback!! Dead-On Balls Inaccurate, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 9, 7 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. 4: status changed from 2 to 1. Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 17, 6 ) Move ended for Buck Satan Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 4 ) 11 moved (MP) to ( 17, 5 ) 11 moved (MP) to ( 18, 6 ) 110 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Duncan Ilsesclaf is knocked over. Player pushed to (18, 8) 110 moved (MP) to ( 18, 8 ) (6, 6) + 0, (4, 5) + 0, 0: Duncan Ilsesclaf has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 9 ) Move ended for P. Thomas Rickle [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Block selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Harold Tu "Sheitz-Tu" Thwind Hans Christian Paragraf is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) (5, 5) + 0, (4, 5) + 0, 0: Hans Christian Paragraf has been knocked out. 112: status changed from 0 to 7. 112 moved to dugout ( 29, 10 ) 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 111 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Mack N. Uptha-Numbaz Harald Completemenpaf is knocked over. Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Harald Completemenpaf has been knocked prone. 111: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. SKILL SELECTED: pro PRO Roll(6) - PRO works! 2 db Block re-rolled. SKILL SELECTED: POW Move ended for WartNose Grossebouf is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Patch Kid miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Team re-roll used. PASS FINAL RESULT: Patch Kid TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for Patch Kid Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 5 + 0 = 5 Dead-On Balls Inaccurate turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=12] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=14,y=6] : current status = 1 4 : current square = java.awt.Point[x=14,y=6] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 8 : current square = java.awt.Point[x=8,y=7] : current status = 0 8 : current square = java.awt.Point[x=8,y=7] : current status = 0 8: status changed from 3 to 0. 8 : set status normal, current square = java.awt.Point[x=8,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=8,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=0,y=7] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=9,y=7] : current status = 0 15 : current square = java.awt.Point[x=9,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=19,y=3] : current status = 0 102 : current square = java.awt.Point[x=19,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=18,y=3] : current status = 0 104 : current square = java.awt.Point[x=18,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107 : current square = java.awt.Point[x=16,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=19,y=11] : current status = 0 108 : current square = java.awt.Point[x=19,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=29,y=9] : current status = 7 110 : current status = 7 (4) Duncan Ilsesclaf regains consciousness. 110: status changed from 7 to 0. 110 : current square = java.awt.Point[x=29,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=16,y=7] : current status = 1 111 : current square = java.awt.Point[x=16,y=7] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=29,y=10] : current status = 7 112 : current status = 7 (4) Hans Christian Paragraf regains consciousness. 112: status changed from 7 to 0. 112 : current square = java.awt.Point[x=29,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 115 : current square = java.awt.Point[x=29,y=8] : current status = 7 115 : current status = 7 (6) Hierulf Piaf regains consciousness. 115: status changed from 7 to 0. 115 : current square = java.awt.Point[x=29,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Blood Drakkar to set players on field. 107 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 18, 3 ) 104 moved (SP) to ( 18, 11 ) 104 moved (SP) to ( 18, 12 ) 102 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 18, 2 ) 110 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 17, 10 ) 115 moved (SP) to ( 18, 7 ) 115 moved (SP) to ( 19, 7 ) Dead-On Balls Inaccurate Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 13, 5 ) 12 moved (SP) to ( 13, 9 ) 14 moved (SP) to ( 12, 9 ) 3 moved (SP) to ( 12, 5 ) *** Setup end *** Waiting for Blood Drakkar to kick off. Ball placed at (18, 12) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 1 Distance: 1 Ball placed at (18, 12) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 17, 10 ) [Game Saved] Ball in play. Dead-On Balls Inaccurate start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 9, 8 ) 8 moved (MP) to ( 10, 9 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 12, 10 ) GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 4 + 0 = 4 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 10, 8 ) Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Pot fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pot Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for WartNose 13: Select an action for WartNose (5) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for WartNose Grossebouf is knocked over. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 6 ) 11 moved (MP) to ( 16, 6 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 6 ) Move ended for P. Thomas Rickle Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 7 ) 9 moved (MP) to ( 17, 7 ) 9 moved (MP) to ( 18, 7 ) 115 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Hierulf Piaf is knocked over. Player pushed to (20, 8) 115 moved (MP) to ( 20, 8 ) (5, 1) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 115: status changed from 0 to 1. 9 moved (MP) to ( 19, 7 ) 9 moved (MP) to ( 19, 8 ) Move ended for Buck Satan [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 17, 8 ) Move ended for Comet Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 12, 7 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 7 ) 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 7 ) (2) Go for it successful. 15 moved (MP) to ( 18, 7 ) Move ended for Patch Kid [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 8 ) (1) Mack N. Uptha-Numbaz trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 14 moved (MP) to ( 19, 7 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 8 ) 4 moved (MP) to ( 18, 9 ) Move ended for Bob the Lineman Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 17, 6 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 1 [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 5 ) Move ended for Duncan Ilsesclaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 4 ) 112 moved (MP) to ( 17, 5 ) Move ended for Hans Christian Paragraf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Hierulf Piaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 19, 11 ) 104 moved (MP) to ( 20, 10 ) 104 moved (MP) to ( 20, 9 ) Move ended for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 19, 11 ) 108 moved (MP) to ( 19, 10 ) Move ended for Ivan Polygraf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 21, 5 ) 103 moved (MP) to ( 20, 6 ) Move ended for Karl Bellegaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Soren Vraimenpaf Bob the Lineman is knocked over. Player pushed to (11, 8) 4 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 102: Select an action for Haggar the Horrible Select an action for Haggar the Horrible 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 18, 2 ) 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 19, 6 ) 15 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 7) 15 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 18, 7 ) 15 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 7) 15 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Haggar the Horrible knocked over trying to dodge. TARGET: 6 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Haggar the Horrible TARGET: 6 --- ROLL: 6 + 0 = 6 Haggar the Horrible slips past his opponent(s) unhindered. Move ended for Haggar the Horrible [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Harald Completemenpaf TARGET: 3 --- ROLL: 2 + 0 = 2 Harald Completemenpaf is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Harald Completemenpaf has been knocked prone. 111: status changed from 4 to 1. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for WartNose Player pushed to (16, 9) 107 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Block selected. 102 blocked. Dead-On Balls Inaccurate , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW Move ended for Harold Tu "Sheitz-Tu" Thwind Haggar the Horrible is knocked over. Player pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) (6, 6) + 0, (5, 4) + 0, 0: Haggar the Horrible has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 8 ) 3 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Buck Satan 9: Select an action for Buck Satan Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 115 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (21, 9) 115 moved (MP) to ( 21, 9 ) [Game Saved] Select an action for Buck Satan 9: Select an action for Buck Satan Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 7 ) Move ended for Patch Kid Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 7 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 6 ) Move ended for Comet [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 15, 7 ) 8 moved (MP) to ( 16, 7 ) (6) Go for it successful. 8 moved (MP) to ( 17, 8 ) Move ended for Pot [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for P. Thomas Rickle Player pushed to (19, 4) 110 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Block selected. 104 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Buck Satan Dead-On Balls Inaccurate: All players have moved. Player pushed to (21, 10) 104 moved (MP) to ( 21, 10 ) Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 2 [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Harald Completemenpaf 107: Select an action for Grossebouf Select an action for Grossebouf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 9 ) Move ended for Roger Grossegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 5 ) Move ended for Duncan Ilsesclaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 19, 9 ) Move ended for Hierulf Piaf 107: Select an action for Grossebouf Select an action for Grossebouf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 9 ) Move ended for Soren Vraimenpaf 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Grossebouf Pot is knocked over. Player pushed to (11, 7) 8 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (4, 4) + 1, (1, 5) + 0, 0: Pot has been stunned. 8: status changed from 0 to 2. 107 moved (MP) to ( 17, 8 ) [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Karl Bellegaf STAND FIRM skill used. [Game Saved] 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Move ended for Hans Christian Paragraf 8 blocked. 4 blocked. Player pushed to (11, 9) 4 moved (MP) to ( 18, 9 ) Player pushed to (11, 8) 8 moved (MP) to ( 18, 8 ) Player pushed to (11, 7) 11 moved (MP) to ( 18, 7 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Ivan Polygraf Blood Drakkar: All players have moved. Bob the Lineman is knocked over. 107 blocked. Player pushed to (13, 7) 107 moved (MP) to ( 16, 7 ) Player pushed to (12, 8) 4 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 108 moved (MP) to ( 18, 9 ) Blood Drakkar turn ended. [Game Saved] 8: status changed from 2 to 1. Pot rolls over. Dead-On Balls Inaccurate start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for WartNose 13: Select an action for WartNose Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 18, 6 ) Move ended for P. Thomas Rickle Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz Select an action for WartNose 13: Select an action for WartNose (6) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for WartNose Player pushed to (15, 6) 107 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Block selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Move ended for Mack N. Uptha-Numbaz Player pushed to (21, 5) 103 moved (MP) to ( 21, 5 ) 14 moved (MP) to ( 20, 6 ) [Game Saved] Select an action for Comet 12: Select an action for Comet Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Comet Duncan Ilsesclaf is knocked over. Player pushed to (18, 4) 110 moved (MP) to ( 18, 4 ) (1, 5) + 0, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Block selected. 112 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Harold Tu "Sheitz-Tu" Thwind Hans Christian Paragraf is knocked over. Player pushed to (17, 4) 112 moved (MP) to ( 17, 4 ) (3, 5) + 0, (1, 1) + 0, 0: Hans Christian Paragraf has been stunned. 112: status changed from 0 to 2. 3 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 7 ) 15 moved (MP) to ( 20, 7 ) 15 moved (MP) to ( 21, 7 ) 15 moved (MP) to ( 22, 7 ) 15 moved (MP) to ( 23, 7 ) 15 moved (MP) to ( 24, 7 ) 15 moved (MP) to ( 25, 7 ) (3) Go for it successful. 15 moved (MP) to ( 26, 7 ) (6) Go for it successful. 15 moved (MP) to ( 27, 7 ) Patch Kid scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=12] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=17,y=5] : current status = 0 3 : current square = java.awt.Point[x=17,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=17,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=17,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=17,y=8] : current status = 4 4 : current square = java.awt.Point[x=17,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=17,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=17,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 8 : current square = java.awt.Point[x=18,y=8] : current status = 1 8 : current square = java.awt.Point[x=18,y=8] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=19,y=8] : current status = 0 9 : current square = java.awt.Point[x=19,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=3] 10 : current square = java.awt.Point[x=0,y=7] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=18,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=18,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=16,y=8] : current status = 0 13 : current square = java.awt.Point[x=16,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=16,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=16,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=20,y=6] : current status = 0 14 : current square = java.awt.Point[x=20,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=27,y=7] : current status = 0 15 : current square = java.awt.Point[x=27,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (2) Haggar the Horrible stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=21,y=5] : current status = 0 103 : current square = java.awt.Point[x=21,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=20,y=9] : current status = 0 104 : current square = java.awt.Point[x=20,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=18,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=18,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=17,y=9] : current status = 0 109 : current square = java.awt.Point[x=17,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=18,y=4] : current status = 1 110 : current square = java.awt.Point[x=18,y=4] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=18,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=18,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=15,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=15,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=17,y=4] : current status = 2 112 : current square = java.awt.Point[x=17,y=4] : current status = 2 112: status changed from 2 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=19,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=19,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=2] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 13, 4 ) 8 moved location (MPL) to ( 12, 1 ) 14 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 14, 8 ) 12 moved location (MPL) to ( 13, 10 ) 3 moved location (MPL) to ( 12, 13 ) 11 moved location (MPL) to ( 13, 13 ) 15 moved (SP) to ( 7, 7 ) 14 moved (SP) to ( 11, 4 ) 9 moved (SP) to ( 12, 3 ) 3 moved (SP) to ( 11, 11 ) 3 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 13, 5 ) 8 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 11, 7 ) 9 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 16, 4 ) 9 moved (SP) to ( 12, 11 ) 11 moved (SP) to ( 14, 6 ) Waiting for Blood Drakkar to set players on field. 103 moved (SP) to ( 15, 1 ) 107 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 2 ) Turn time limit reached. 109 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 20, 7 ) 112 moved (SP) to ( 15, 10 ) 111 moved (SP) to ( 15, 5 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (3+3) = Bad Kick KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (24, 11) Scatter roll: 3 Ball moved to ( 25, 11 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 3 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 107: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Grossebouf P. Thomas Rickle is knocked over. Player pushed to (16, 7) 11 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: P. Thomas Rickle has been knocked prone. 11: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 4 ) Move ended for Roger Grossegaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 2 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Comet saved by dodge skill. STAND FIRM skill used. 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Comet saved by dodge skill. STAND FIRM skill used. Move ended for Ivan Polygraf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Soren Vraimenpaf Bob the Lineman is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 22, 9 ) 115 moved (MP) to ( 23, 10 ) 115 moved (MP) to ( 24, 11 ) 115 moved (MP) to ( 25, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 5 + 0 = 5 115 moved (MP) to ( 24, 10 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 23, 9 ) Verified Opponent Roll = 1 (1) Hierulf Piaf trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 22, 8 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. LONG PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 4 + -1Lp = 3 Move ended for Hierulf Piaf Ball moved to ( 14, 1 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 15, 3 ) 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 2 ) Move ended for Harald Completemenpaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) Move ended for Karl Bellegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 16, 8 ) 112 moved (MP) to ( 16, 7 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 5 ) 112 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 12, 5 ) Move ended for Hans Christian Paragraf [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 4 + 0 = 4 Duncan Ilsesclaf slips past his opponent(s) unhindered. 110 moved (MP) to ( 16, 5 ) 110 moved (MP) to ( 16, 4 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 12, 0 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 11, 0 ) Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for P. Thomas Rickle Select an action for WartNose 13: Select an action for WartNose (2) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for WartNose Grossebouf is knocked over. Player pushed to (15, 5) 107 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 13, 6 ) Move ended for Bob the Lineman Select an action for Patch Kid 15: Select an action for Patch Kid Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 8, 4 ) 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 8, 2 ) 15 moved (MP) to ( 7, 1 ) Move ended for Patch Kid Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 8, 4 ) 8 moved (MP) to ( 7, 3 ) 8 moved (MP) to ( 7, 2 ) Move ended for Pot Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 7, 5 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 6, 5 ) 9 moved (MP) to ( 7, 4 ) Move ended for Buck Satan Select an action for Comet 12: Select an action for Comet SKILL SELECTED: leap SKILL SELECTED: leap 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 14, 1 ) Target(3) Roll(1) Comet falls trying to land his leap! Team re-roll used. Target(3) Roll(2) Comet falls trying to land his leap! SKILL SELECTED: Move ended for Comet 12 moved (MP) to ( 14, 1 ) (3, 4) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 12: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 4 [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Grossebouf [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 9 ) 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 9, 7 ) Move ended for Soren Vraimenpaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 1 ) 108 moved (MP) to ( 10, 0 ) 108 moved (MP) to ( 9, 0 ) 108 moved (MP) to ( 8, 0 ) 15 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (21, 1) 15 moved (MP) to ( 8, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Patch Kid has been knocked prone. 15: status changed from 0 to 1. 108 moved (MP) to ( 7, 1 ) Move ended for Ivan Polygraf [Game Saved] 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 2 ) 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 9, 4 ) 111 moved (MP) to ( 8, 5 ) Move ended for Harald Completemenpaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 0 ) 103 moved (MP) to ( 8, 0 ) 103 moved (MP) to ( 7, 0 ) 103 moved (MP) to ( 6, 0 ) Move ended for Karl Bellegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 0 ) 110 moved (MP) to ( 9, 0 ) 110 moved (MP) to ( 8, 0 ) 110 moved (MP) to ( 7, 0 ) 110 moved (MP) to ( 6, 1 ) Move ended for Duncan Ilsesclaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 8 ) Move ended for Hierulf Piaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 2 ) 104 moved (MP) to ( 11, 2 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 9, 2 ) 104 moved (MP) to ( 8, 3 ) Move ended for Roger Grossegaf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: Select an action for Hans Christian Paragraf Select an action for Hans Christian Paragraf 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hans Christian Paragraf knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Hans Christian Paragraf TARGET: 3 --- ROLL: 5 + 0 = 5 Hans Christian Paragraf slips past his opponent(s) unhindered. Verified Opponent Roll = 3 Verified Opponent Roll = 5 SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 5 + 6 ma SHADOWING fails. 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 9, 6 ) 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 7, 7 ) 112 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 1 (1) Hans Christian Paragraf trips and falls trying to go for it! Move ended for Hans Christian Paragraf Blood Drakkar: All players have moved. 112 moved (MP) to ( 6, 5 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 (5, 3) + 0, (5, 6) + 0, 2: Hans Christian Paragraf has been badly hurt! 112: status changed from 0 to 8. 112 moved (SP) to ( 29, 11 ) Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bob the Lineman 4: Select an action for Bob the Lineman Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: Buck Satan TARGET: 3 --- ROLL: 3 + 0 = 3 Buck Satan slips past his opponent(s) unhindered. 9 moved (MP) to ( 5, 3 ) 9 moved (MP) to ( 4, 2 ) 9 moved (MP) to ( 4, 1 ) 9 moved (MP) to ( 5, 1 ) Move ended for Buck Satan [Game Saved] Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 4 ) DODGE BEFORE RE_ROLL: Harold Tu "Sheitz-Tu" Thwind knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 3 + 0 = 3 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 3 moved (MP) to ( 5, 3 ) 3 moved (MP) to ( 5, 2 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 8 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 10, 9 ) 11 moved (MP) to ( 9, 9 ) 11 moved (MP) to ( 8, 9 ) 11 moved (MP) to ( 7, 8 ) 11 moved (MP) to ( 6, 7 ) Move ended for P. Thomas Rickle Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 12, 1 ) 12 moved (MP) to ( 11, 1 ) 12 moved (MP) to ( 10, 1 ) Move ended for Comet Select an action for Patch Kid 15: Select an action for Patch Kid 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Patch Kid Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 5 ) Move ended for Bob the Lineman Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 Pot slips past his opponent(s) unhindered. 8 moved (MP) to ( 5, 3 ) 8 moved (MP) to ( 4, 2 ) 8 moved (MP) to ( 4, 1 ) 8 moved (MP) to ( 4, 0 ) 8 moved (MP) to ( 5, 0 ) 103 blocked. (1) Pot trips and falls trying to go for it! Move ended for Pot (1, 1) + 0, (0, 0) + 0, 0: Pot has been knocked prone. 8: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 5 [Game Saved] 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 14, 8 ) 115 moved (MP) to ( 13, 8 ) 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 10, 5 ) Move ended for Hierulf Piaf 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 5 ) 111 moved (MP) to ( 6, 5 ) 111 moved (MP) to ( 5, 5 ) 111 moved (MP) to ( 4, 4 ) 111 moved (MP) to ( 3, 3 ) 111 moved (MP) to ( 4, 2 ) Move ended for Harald Completemenpaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 3 ) 104 moved (MP) to ( 6, 3 ) Move ended for Roger Grossegaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 6 ) 109 moved (MP) to ( 8, 5 ) 109 moved (MP) to ( 8, 4 ) 109 moved (MP) to ( 7, 3 ) 109 moved (MP) to ( 6, 2 ) Move ended for Soren Vraimenpaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Patch Kid saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (22, 0) 15 moved (MP) to ( 7, 0 ) 108 moved (MP) to ( 8, 1 ) 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Patch Kid saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (22, 1) 15 moved (MP) to ( 7, 1 ) 108 moved (MP) to ( 7, 0 ) Move ended for Ivan Polygraf [Game Saved] 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 103: Select an action for Karl Bellegaf Select an action for Karl Bellegaf 103: tackle zone state changed to true Blitz selected. 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Buck Satan is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 9: status changed from 0 to 1. Move ended for Karl Bellegaf [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 110: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Duncan Ilsesclaf SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (22, 2) 15 moved (MP) to ( 7, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (5, 6) + 0, (5, 3) + 0, 0: Patch Kid has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Grossebouf Blood Drakkar: All players have moved. Bob the Lineman is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 14, 5 ) Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for P. Thomas Rickle 11: Select an action for P. Thomas Rickle 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 5 ) 11 moved (MP) to ( 8, 4 ) 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 8, 2 ) 11 moved (MP) to ( 7, 1 ) Move ended for P. Thomas Rickle Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Bob the Lineman Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Buck Satan Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 103 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK Player pushed to (7, -2) (2, 4) + 0, 0: Karl Bellegaf has been stunned. 103: status changed from 0 to 0. 103 moved to dugout ( 29, 1 ) 8 moved (MP) to ( 6, 0 ) Ball throw-in: 2, 10 (6, 0) Ball throw-in: 3, 6 (2, 4) Ball moved to ( 7, 4 ) Scatter roll: 2 Ball moved to ( 7, 3 ) Move ended for Pot [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. 14 moved (MP) to ( 13, 2 ) 14 moved (MP) to ( 14, 1 ) 14 moved (MP) to ( 15, 1 ) 14 moved (MP) to ( 16, 1 ) 14 moved (MP) to ( 17, 1 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 7, 3 ) GET BALL BEFORE RE_ROLL: Comet dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Comet TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Comet Scatter roll: 3 Ball moved to ( 8, 2 ) Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 6 [Game Saved] 110: Select an action for Duncan Ilsesclaf Select an action for Duncan Ilsesclaf 111: Select an action for Harald Completemenpaf Select an action for Harald Completemenpaf 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW Move ended for Ivan Polygraf P. Thomas Rickle is knocked over. Player pushed to (21, 2) 11 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 (3, 6) + 0, (3, 4) + 1, 0: P. Thomas Rickle has been knocked out. 11: status changed from 0 to 7. 11 moved (SP) to ( 0, 9 ) 108 moved (MP) to ( 7, 1 ) [Game Saved] 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Soren Vraimenpaf Soren Vraimenpaf is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Soren Vraimenpaf has been knocked prone. 109: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Buck Satan 9: Select an action for Buck Satan Select an action for Pot 8: Select an action for Pot Select an action for Harold Tu "Sheitz-Tu" Thwind 3: Select an action for Harold Tu "Sheitz-Tu" Thwind 3: tackle zone state changed to true Block selected. 110 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for Harold Tu "Sheitz-Tu" Thwind Duncan Ilsesclaf is knocked over. Player pushed to (7, 0) 110 moved (MP) to ( 7, 0 ) (4, 6) + 0, (2, 4) + 0, 0: Duncan Ilsesclaf has been stunned. 110: status changed from 0 to 2. [Game Saved] Select an action for Pot 8: Select an action for Pot Select an action for Comet 12: Select an action for Comet 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 Comet slips past his opponent(s) unhindered. 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 8, 1 ) 108 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Ivan Polygraf is knocked over. Player pushed to (6, 1) 108 moved (MP) to ( 6, 1 ) (1, 6) + 0, (0, 0) + 0, 0: Ivan Polygraf has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 9, 2 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 11, 4 ) Move ended for Comet [Game Saved] Select an action for Pot 8: Select an action for Pot 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 7, 1 ) 8 moved (MP) to ( 8, 2 ) GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 8 moved (MP) to ( 9, 2 ) 8 moved (MP) to ( 10, 2 ) 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 12, 2 ) Pass selected. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Pot Ball moved to ( 17, 1 ) GET BALL FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 18, 1 ) 14 moved (MP) to ( 19, 1 ) 14 moved (MP) to ( 20, 1 ) 14 moved (MP) to ( 21, 1 ) 14 moved (MP) to ( 22, 1 ) 14 moved (MP) to ( 23, 1 ) Move ended for Mack N. Uptha-Numbaz Select an action for WartNose 13: Select an action for WartNose (4) BONE HEAD roll passed. 13: tackle zone state changed to true Block selected. 107 blocked. Dead-On Balls Inaccurate , Choose a block die. PUSHBACK/POW Move ended for WartNose Grossebouf is knocked over. Player pushed to (13, 4) 107 moved (MP) to ( 13, 4 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Bob the Lineman 4: Select an action for Bob the Lineman 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 14, 6 ) Move ended for Bob the Lineman Select an action for Buck Satan 9: Select an action for Buck Satan 9: tackle zone state changed to true Block selected. 111 blocked. Dead-On Balls Inaccurate , Choose a block die. POW Move ended for Buck Satan Dead-On Balls Inaccurate: All players have moved. Harald Completemenpaf is knocked over. Player pushed to (3, 3) 111 moved (MP) to ( 3, 3 ) (4, 4) + 0, (2, 6) + 0, 0: Harald Completemenpaf has been knocked out. 111: status changed from 0 to 7. 111 moved to dugout ( 29, 9 ) Dead-On Balls Inaccurate turn ended. Waiting for Blood Drakkar to finish TURN: 7 [Game Saved] 110: status changed from 2 to 1. Duncan Ilsesclaf rolls over. 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Soren Vraimenpaf 104: Select an action for Roger Grossegaf Select an action for Roger Grossegaf 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Roger Grossegaf Player pushed to (25, 1) 3 moved (MP) to ( 4, 1 ) 104 moved (MP) to ( 5, 2 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Buck Satan is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (3, 6) + 0, (6, 5) + 1, 1: Buck Satan has been badly hurt! 9: status changed from 0 to 8. 9 moved (SP) to ( 1, 11 ) 108 moved (MP) to ( 7, 2 ) 108 moved (MP) to ( 8, 2 ) 108 moved (MP) to ( 9, 2 ) 108 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 10, 3 ) Move ended for Ivan Polygraf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Hierulf Piaf Comet is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 107: tackle zone state changed to true 107: status changed from 6 to 0. Foul selected. 107 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Grossebouf knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 2 DODGE FINAL RESULT: Grossebouf TARGET: 4 --- ROLL: 2 + 0 = 2 Grossebouf is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. Move ended for Grossebouf Blood Drakkar: All players have moved. 107: status changed from 0 to 1. Blood Drakkar turn ended. [Game Saved] Dead-On Balls Inaccurate start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Mack N. Uptha-Numbaz 14: Select an action for Mack N. Uptha-Numbaz 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 24, 1 ) 14 moved (MP) to ( 25, 1 ) 14 moved (MP) to ( 26, 1 ) 14 moved (MP) to ( 27, 1 ) Mack N. Uptha-Numbaz scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=12] : current status = 8 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=4,y=1] : current status = 0 3 : current square = java.awt.Point[x=4,y=1] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=4,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=4,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=14,y=6] : current status = 4 4 : current square = java.awt.Point[x=14,y=6] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 8 : current square = java.awt.Point[x=12,y=2] : current status = 4 8 : current square = java.awt.Point[x=12,y=2] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=2] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=2] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=2] 9 : current square = java.awt.Point[x=1,y=11] : current status = 8 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=0,y=7] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (1) P. Thomas Rickle stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=11,y=4] : current status = 1 12 : current square = java.awt.Point[x=11,y=4] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=11,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=11,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=3] 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=5] 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=6] 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (1) Patch Kid stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : current status = 7 (2) Haggar the Horrible stays UNconscious. 102 : current square = java.awt.Point[x=29,y=8] : current status = 7 102 : rearrange KO player to square java.awt.Point[x=29,y=8] 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=1] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=5,y=2] : current status = 0 104 : current square = java.awt.Point[x=5,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=5,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=5,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 105 : current square = java.awt.Point[x=29,y=13] : current status = 9 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=29,y=5] : current status = 2 106 : current status = 2 107 : current square = java.awt.Point[x=12,y=4] : current status = 1 107 : current square = java.awt.Point[x=12,y=4] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=12,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=12,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=3] 108 : current square = java.awt.Point[x=10,y=3] : current status = 0 108 : current square = java.awt.Point[x=10,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=10,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=10,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=6,y=2] : current status = 0 109 : current square = java.awt.Point[x=6,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=6,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=6,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=7,y=0] : current status = 1 110 : current square = java.awt.Point[x=7,y=0] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=7,y=0] 110 : current status = 0 110 : current square = java.awt.Point[x=7,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : current status = 7 (3) Harald Completemenpaf stays UNconscious. 111 : current square = java.awt.Point[x=29,y=9] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=9] 112 : current square = java.awt.Point[x=29,y=11] : current status = 8 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=28,y=4] : current status = 2 113 : current status = 2 115 : current square = java.awt.Point[x=10,y=5] : current status = 0 115 : current square = java.awt.Point[x=10,y=5] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=10,y=5] 115 : current status = 0 115 : current square = java.awt.Point[x=10,y=5] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Dead-On Balls Inaccurate Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 13 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 5, 6 ) 12 moved (SP) to ( 4, 4 ) 8 moved (SP) to ( 4, 3 ) 4 moved (SP) to ( 4, 2 ) 3 moved (SP) to ( 4, 5 ) 14 moved (SP) to ( 4, 7 ) 4 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 4, 8 ) 12 moved (SP) to ( 4, 7 ) 3 moved (SP) to ( 4, 6 ) Waiting for Blood Drakkar to set players on field. 108 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 20, 7 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 4 ) *** Setup end *** Dead-On Balls Inaccurate Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (4+4) = Quick Snap Kick result. Direction: 4 Distance: 3 Quick snap. Waiting for Blood Drakkar to re-arrange players on field. 108 moved (SP) to ( 14, 5 ) 104 moved (SP) to ( 15, 5 ) 109 moved (SP) to ( 14, 9 ) 115 moved (SP) to ( 19, 7 ) Ball placed at (24, 11) Ball placed at (24, 11) Scatter roll: 3 Touchback!! Waiting for Blood Drakkar to give the ball to a member of their team on the field. Ball moved to ( 10, 7 ) [Game Saved] Ball in play. Waiting for Blood Drakkar to finish TURN: 8 109: Select an action for Soren Vraimenpaf Select an action for Soren Vraimenpaf 109: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Soren Vraimenpaf Player pushed to (16, 7) 14 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Grossebouf Select an action for Grossebouf Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 107: tackle zone state changed to true 4 blocked. 13 blocked. Multiple Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Grossebouf Bob the Lineman is knocked over. WartNose is knocked over. Player pushed to (16, 8) 13 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 3) + 1, (4, 3) + 0, 0: WartNose has been stunned. 13: status changed from 0 to 2. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 4: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Ivan Polygraf Select an action for Ivan Polygraf 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 12, 6 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Mack N. Uptha-Numbaz is knocked over. 109 blocked. Player pushed to (15, 9) 109 moved (MP) to ( 14, 9 ) Player pushed to (15, 8) 14 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 13, 7 ) Move ended for Ivan Polygraf [Game Saved] 115: Select an action for Hierulf Piaf Select an action for Hierulf Piaf 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 18, 8 ) 115 moved (MP) to ( 17, 8 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Hierulf Piaf Ball moved to ( 14, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Karl Bellegaf dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Karl Bellegaf TARGET: 3 --- ROLL: 3 + 0 = 3 Blood Drakkar turn ended. End of the regulation game time. *** Setup start *** Verified Opponent Roll = 1 (1) Haggar the Horrible stays UNconscious. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 8 ) 103: status changed from 3 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) Verified Opponent Roll = 5 (5) Harald Completemenpaf regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) Verified Opponent Roll = 4 (4) P. Thomas Rickle regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 6 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 5 (5) Patch Kid regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 4 Blood Drakkar Winnings Roll: 4 + 0 Verified Opponent Roll = 1 Dead-On Balls Inaccurate Winnings Roll: 1 + -1 Verified Opponent Roll = 12 Hans Christian Paragraf gets an MVP award. Verified Opponent Roll = 3 Harold Tu "Sheitz-Tu" Thwind gets an MVP award. Verified Opponent Roll = 3 Blood Drakkar FF Roll: 3 + -1 Verified Opponent Roll = 6 Dead-On Balls Inaccurate FF Roll: 6 + 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 D6: 1(163) 2(198) 3(201) 4(200) 5(225) 6(222) Total(1209) D8: 1(2) 2(4) 3(5) 4(3) 5(5) 6(2) 7(4) 8(1) Total(26) GAME OVER Final Score: Dead-On Balls Inaccurate: 3 Blood Drakkar: 1 WINNINGS Dead-On Balls Inaccurate: 0 Blood Drakkar: 40000