Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Mad Howlers Team 1 race: Orc Player 1 name: Blackheart Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 2 name: Freekboi Player 2: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 3 name: Skullcrakk Player 3: B Orc Blitzer 6 4 5 9 [+ag, +ag, +st, Block, Guard, Tackle] Player 4 name: Throatrip Player 4: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 5 name: Sacskratch Player 5: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 6 name: Bonecrusha Player 6: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 7 name: Hedtwista Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Bloodscream Player 8: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 9 name: Giblet Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Trollbreath Player 10: L Orc Lineman 5 3 4 9 [+ag, Block, Tackle] Player 11 name: Gazbagg Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 12 name: Braynzpilla Player 12: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 13 name: Nekkcrakka Player 13: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 14 name: Bunky Leddbutt Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Multiple Block, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 15 name: Hartzblud Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] fumbbl.com/80.217.22.159 Server trying connection... Socket[addr=fumbbl.com/80.217.22.159,port=8081,localport=1125] Connected as server to game 'finally'. Sending Team File... Done Sending File Receiving: Bloom County DeathTongues.html Done receiving file. Team 2 name: Bloom County DeathTongues Team 2 race: Human Player 101 name: The New Milo Bloom Player 101: B Human Blitzer 7 3 3 8 [Block] Player 102 name: Quiche Player 102: L Human Lineman 6 3 3 8 [] Player 103 name: Steve Dallas Player 103: L Human Lineman 6 3 3 8 [Block, Tackle] Player 104 name: Hodge Podge Jr. Player 104: B Human Blitzer 8 3 3 8 [+ma, Block, Guard, Tackle] Player 105 name: Lola Granola Player 105: L Human Lineman 6 3 3 7 [Block, Kick] Player 106 name: Jean Kirkpatrick Player 106: L Human Lineman 6 3 3 8 [Block] Player 107 name: Oliver Wendell Jones II Player 107: T Human Thrower 6 3 3 8 [Hail Mary Pass, Pass, Sure Hands] Player 108 name: Rosebud Player 108: B Human Blitzer 6 3 4 8 [+ag, Mighty Blow, Block, Guard, Strip Ball] Player 110 name: Limekiller Player 110: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 111 name: Cutter John Player 111: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet, Sure Hands] Player 112 name: Dr. Legrunt Player 112: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 113 name: Bill The Cat Player 113: T Human Thrower 6 4 3 8 [+st, Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 114 name: Sen. Bedfellow Player 114: L Human Lineman 6 3 3 8 [Block] Player 115 name: G.P. Snorklewhacker Player 115: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(6+5) Current Weather: Pouring Rain Gate: 113000 screaming fans show up for the game. Handicap result 25:ILLEGAL DRUGS. Handicap result 42:DOOM & GLOOM. Handicap result 63:IRON MAN. Mad Howlers lose half their rerolls from DOOM & GLOOM. Rosebud gains IRON MAN. Bunky Leddbutt manages to ignore the niggling pain. Rosebud is suffering from a niggling injury. 108: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. 108: status changed from 2 to 0. Apothecary used. Picked HEADS. Coin flip is: TAILS! Bloom County DeathTongues win the toss. Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 13, 5 ) 6 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 13, 7 ) 4 moved (SP) to ( 11, 4 ) 3 moved (SP) to ( 10, 4 ) 2 moved (SP) to ( 11, 11 ) 5 moved (SP) to ( 10, 11 ) 15 moved (SP) to ( 6, 7 ) 7 moved (SP) to ( 9, 7 ) 10 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 12, 11 ) 12 moved (SP) to ( 8, 7 ) 7 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 6, 4 ) 12 moved (SP) to ( 6, 10 ) Waiting for Bloom County DeathTongues to set players on field. Turn time limit reached. 108 moved location (MPL) to ( 21, 7 ) 107 moved location (MPL) to ( 15, 8 ) 105 moved location (MPL) to ( 15, 1 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 15, 12 ) 103 moved location (MPL) to ( 15, 13 ) 102 moved location (MPL) to ( 19, 7 ) 111 moved location (MPL) to ( 15, 2 ) 110 moved location (MPL) to ( 16, 4 ) 101 moved location (MPL) to ( 16, 10 ) 115 moved (SP) to ( 18, 9 ) 112 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 20, 10 ) 101 moved (SP) to ( 19, 6 ) 107 moved (SP) to ( 18, 6 ) 104 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 17, 7 ) 115 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 29, 6 ) 111 moved (SP) to ( 15, 13 ) 110 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( 16, 5 ) 108 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 28, 6 ) 106 moved (SP) to ( 16, 10 ) 103 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 21, 7 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 1 Distance: 1 Mad Howlers perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 12 ) 6 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 6, 8 ) 4 moved (SP) to ( 4, 7 ) 2 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 5, 7 ) 15 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 6, 7 ) 15 moved (SP) to ( 7, 7 ) Ball placed at (23, 3) Ball placed at (23, 3) Scatter roll: 8 Ball moved to ( 21, 2 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 1 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 19, 2 ) Move ended for Sen. Bedfellow 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 20, 4 ) 103 moved (MP) to ( 20, 3 ) Move ended for Steve Dallas 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 20, 4 ) Move ended for Jean Kirkpatrick 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 21, 5 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 21, 3 ) 113 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Bill The Cat dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for Bill The Cat Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 7, 2 ) Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hedtwista 7: Select an action for Hedtwista Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla The New Milo Bloom is knocked over. Player pushed to (16, 10) 101 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: The New Milo Bloom has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Nekkcrakka Limekiller saved by block skill. Nekkcrakka saved by block skill. [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: Bonecrusha TARGET: 5 --- ROLL: 6 + 0 = 6 Bonecrusha slips past his opponent(s) unhindered. Move ended for Bonecrusha [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(4) - PRO works! (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Multiple Block selected. 108 blocked. 111 blocked. Mad Howlers , Choose a block die. PUSHBACK SKILL SELECTED: Move ended for Bunky Leddbutt Player pushed to (15, 14) 111 moved (MP) to ( 15, 14 ) Player pushed to (16, 12) 108 moved (MP) to ( 16, 12 ) 14 moved (MP) to ( 15, 12 ) [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. POW Move ended for Sacskratch Cutter John is knocked over. Player pushed to (16, 14) 111 moved (MP) to ( 16, 14 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Cutter John has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi Select an action for Freekboi 2: Select an action for Freekboi Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Skullcrakk Hodge Podge Jr. is knocked over. Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) (5, 3) + 0, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 104: status changed from 0 to 1. 3 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Freekboi Lola Granola is knocked over. Player pushed to (16, 3) 105 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (4, 3) + 0, 0: Lola Granola has been stunned. 105: status changed from 0 to 2. 2 moved (MP) to ( 15, 3 ) [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 15, 7 ) 115 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL G.P. Snorklewhacker saved by block skill. Trollbreath saved by block skill. Move ended for Trollbreath [Game Saved] Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Hedtwista G.P. Snorklewhacker is knocked over. Player pushed to (16, 9) 115 moved (MP) to ( 16, 9 ) (4, 3) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. 7 moved (MP) to ( 15, 8 ) Turn time limit reached. [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 105: status changed from 2 to 1. Lola Granola rolls over. 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 13 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 20, 9 ) Move ended for Cutter John 101: Select an action for The New Milo Bloom Select an action for The New Milo Bloom 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for The New Milo Bloom 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for G.P. Snorklewhacker [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rosebud TARGET: 1 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 10 ) 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 8 ) Move ended for Rosebud [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Hodge Podge Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 3 ) 104 moved (MP) to ( 18, 2 ) 104 moved (MP) to ( 19, 1 ) Move ended for Hodge Podge Jr. [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Limekiller TARGET: 5 --- ROLL: 1 + 0 = 1 Limekiller is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. Move ended for Limekiller 110: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 9 ) Move ended for Nekkcrakka Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 17, 10 ) Move ended for Sacskratch Turn time limit reached. Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 13, 10 ) Move ended for Trollbreath Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) Move ended for Braynzpilla Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 101 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha The New Milo Bloom is knocked over. Player pushed to (17, 9) 101 moved (MP) to ( 17, 9 ) (6, 6) + 0, (6, 6) + 0, 4: The New Milo Bloom has been seriously injured!! (25) Gouged Eye - Miss next game 101: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 101 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(6) - PRO works! (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 16, 10 ) 115 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 16, 9 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Hedtwista G.P. Snorklewhacker is knocked over. Player pushed to (17, 7) 115 moved (MP) to ( 17, 7 ) (4, 3) + 0, (0, 0) + 0, 0: G.P. Snorklewhacker has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Freekboi 2: Select an action for Freekboi Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 12, 3 ) 2 moved (MP) to ( 11, 3 ) 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 9, 2 ) Move ended for Freekboi Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 5 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 10, 7 ) Move ended for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 5, 5 ) Move ended for Throatrip Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 16, 6 ) 115 moved (MP) to ( 15, 5 ) Move ended for G.P. Snorklewhacker [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 13, 3 ) Move ended for Lola Granola 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 1 ) 104 moved (MP) to ( 17, 1 ) 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 1 ) 104 moved (MP) to ( 13, 2 ) Move ended for Hodge Podge Jr. 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 1 ) 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 15, 1 ) 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 1 ) Move ended for Sen. Bedfellow 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 3 ) Move ended for Steve Dallas 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 19, 3 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 17, 3 ) Move ended for Jean Kirkpatrick 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 7 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) Move ended for Rosebud 111: Select an action for Cutter John Select an action for Cutter John 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 6 + 0 = 6 113 moved (MP) to ( 21, 2 ) 113 moved (MP) to ( 20, 2 ) 113 moved (MP) to ( 19, 2 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 16, 1 ) Move ended for Bill The Cat [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) 111 moved (MP) to ( 20, 4 ) 111 moved (MP) to ( 19, 3 ) 111 moved (MP) to ( 18, 3 ) Move ended for Cutter John 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 4 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 11 ) 110 moved (MP) to ( 10, 11 ) Move ended for Limekiller Bloom County DeathTongues: All players have moved. Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 12, 5 ) 7 moved (MP) to ( 12, 4 ) Move ended for Hedtwista Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) Move ended for Freekboi Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 8 ) 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 11 ) 110 blocked. Mad Howlers , Choose a block die. POW Limekiller is knocked over. Player pushed to (11, 10) 110 moved (MP) to ( 11, 10 ) (2, 4) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 10, 10 ) Move ended for Skullcrakk [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 7, 3 ) 4 moved (MP) to ( 8, 2 ) 4 moved (MP) to ( 9, 1 ) 4 moved (MP) to ( 10, 1 ) 4 moved (MP) to ( 11, 1 ) 4 moved (MP) to ( 12, 1 ) Move ended for Throatrip Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 11, 8 ) 10 moved (MP) to ( 10, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 8, 5 ) Move ended for Trollbreath Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 13, 6 ) 14 moved (MP) to ( 13, 5 ) (5) Go for it successful. 14 moved (MP) to ( 14, 4 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 17, 6 ) 13 moved (MP) to ( 17, 5 ) (3) Go for it successful. 13 moved (MP) to ( 16, 4 ) Move ended for Nekkcrakka [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 17, 6 ) (2) Go for it successful. 12 moved (MP) to ( 17, 5 ) (4) Go for it successful. 12 moved (MP) to ( 17, 4 ) Move ended for Braynzpilla [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 9 ) 5 moved (MP) to ( 19, 8 ) 5 moved (MP) to ( 19, 7 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 19, 4 ) Move ended for Sacskratch Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 14, 10 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 8 ) 6 moved (MP) to ( 13, 7 ) (2) Go for it successful. 6 moved (MP) to ( 14, 6 ) Move ended for Bonecrusha [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 4, 7 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 115: Select an action for G.P. Snorklewhacker Select an action for G.P. Snorklewhacker Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for G.P. Snorklewhacker Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: Nekkcrakka has been knocked prone. 13: status changed from 0 to 1. [Game Saved] 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Jean Kirkpatrick Player pushed to (11, 5) 12 moved (MP) to ( 18, 5 ) [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 11, 8 ) 110 moved (MP) to ( 10, 8 ) 110 moved (MP) to ( 9, 8 ) Move ended for Limekiller [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Rosebud knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 1 + 0 = 1 Rosebud is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Rosebud has been knocked prone. Move ended for Rosebud 108: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 4 ) Move ended for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Nekkcrakka Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Sacskratch Cutter John saved by block skill. Sacskratch saved by block skill. [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt G.P. Snorklewhacker is knocked over. Player pushed to (16, 6) 115 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (6, 3) + 1, (4, 6) + 0, 4: G.P. Snorklewhacker has been seriously injured!! (61) Smashed Hip - (-1 MA) 115: status changed from 0 to 9. Waiting for opponent to decide to use apothecary. No apothecary or not used. 115 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Freekboi Hodge Podge Jr. is knocked over. Player pushed to (14, 2) 104 moved (MP) to ( 14, 2 ) MIGHTY BLOW used on injury roll. (6, 5) + 0, (2, 3) + 1, 0: Hodge Podge Jr. has been stunned. 104: status changed from 0 to 2. 2 moved (MP) to ( 13, 2 ) [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Throatrip Player pushed to (14, 1) 114 moved (MP) to ( 14, 1 ) 4 moved (MP) to ( 13, 1 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 8, 9 ) 110 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (9, 7) 110 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 9, 8 ) Move ended for Skullcrakk [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 6 ) Move ended for Trollbreath Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 5 ) 6 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Bonecrusha TARGET: 6 --- ROLL: 1 + 0 = 1 STAND FIRM skill used. Bonecrusha stumbles but does not go down. Move ended for Bonecrusha Bonecrusha has already moved this turn. [Game Saved] Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Hedtwista Player pushed to (14, 3) 105 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 13, 3 ) Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 104: status changed from 2 to 1. Hodge Podge Jr. rolls over. 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 108: status changed from 6 to 0. Blitz selected. 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 10, 8 ) 3 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Skullcrakk saved by block skill. Rosebud saved by block skill. Move ended for Rosebud [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 4 + 0 = 4 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 2 ) 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 21, 3 ) 111 moved (MP) to ( 21, 4 ) 111 moved (MP) to ( 21, 5 ) 111 moved (MP) to ( 21, 6 ) 111 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 21, 9 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 20, 10 ) Move ended for Cutter John [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Hedtwista TARGET: 9 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Hedtwista. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Bill The Cat fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 1 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 12, 0 ) Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Move ended for Bill The Cat Bloom County DeathTongues: All players have moved. Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Trollbreath Limekiller saved by block skill. Trollbreath saved by block skill. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Skullcrakk Limekiller is knocked over. Player pushed to (10, 6) 110 moved (MP) to ( 10, 6 ) (4, 4) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Braynzpilla Player pushed to (16, 2) 106 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Multiple Block selected. 105 blocked. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW SKILL SELECTED: Move ended for Bunky Leddbutt Lola Granola is knocked over. Steve Dallas is knocked over. Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. Player pushed to (15, 2) 105 moved (MP) to ( 15, 2 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 MIGHTY BLOW used on injury roll. (6, 5) + 0, (4, 4) + 1, 0: Lola Granola has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 8 ) 14 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Freekboi Player pushed to (15, 1) 114 moved (MP) to ( 15, 1 ) 2 moved (MP) to ( 14, 1 ) [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 17, 0 ) GET BALL BEFORE RE_ROLL: Sacskratch dropped the ball. TARGET: 5 --- ROLL: 4 + 0 = 4 Team re-roll used. GET BALL FINAL RESULT: Sacskratch TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Sacskratch Scatter roll: 7 Ball moved to ( 16, 1 ) GET BALL FINAL RESULT: Bill The Cat TARGET: 6 --- ROLL: 6 + 0 = 6 Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 6 [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Hedtwista TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Hedtwista. Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 2 ACCURATE skill used. PASS BEFORE RE_ROLL: Bill The Cat miss threw the ball! TARGET: 4 --- ROLL: 2 + -1Tz + 1Acc = 2 Verified Opponent Roll = 2 ACCURATE skill used. PASS FINAL RESULT: Bill The Cat TARGET: 4 --- ROLL: 2 + -1Tz + 1Acc = 2 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 4 Scatter roll: 4 Verified Opponent Roll = 4 Scatter roll: 4 Move ended for Bill The Cat Ball moved to ( 22, 8 ) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 21, 9 ) Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Skullcrakk Player pushed to (11, 7) 108 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 10, 8 ) [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 7 ) Move ended for Trollbreath Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Freekboi Player pushed to (16, 0) 114 moved (MP) to ( 16, 0 ) 2 moved (MP) to ( 15, 1 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Jean Kirkpatrick is knocked over. Player pushed to (15, 0) Player 2 pushed to (15, 0) 2 moved (MP) to ( 15, 0 ) Player pushed to (15, 1) 106 moved (MP) to ( 15, 1 ) MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 12 moved (MP) to ( 16, 2 ) Freekboi has already moved this turn. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 20, 8 ) (5) Go for it successful. 13 moved (MP) to ( 20, 9 ) Move ended for Nekkcrakka [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 11, 6 ) Move ended for Bonecrusha Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 2 ) 7 moved (MP) to ( 14, 1 ) Move ended for Hedtwista Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 3 ) 4 moved (MP) to ( 15, 4 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 17, 3 ) Turn time limit reached. 4 moved (MP) to ( 17, 2 ) 113 blocked. Mad Howlers , Choose a block die. POW Bill The Cat is knocked over. Player pushed to (14, 0) Player 2 pushed to (14, 0) 2 moved (MP) to ( 14, 0 ) Player pushed to (15, 0) 113 moved (MP) to ( 15, 0 ) MIGHTY BLOW used on injury roll. (4, 5) + 0, (1, 5) + 1, 0: Bill The Cat has been stunned. 113: status changed from 0 to 2. 4 moved (MP) to ( 16, 1 ) Move ended for Throatrip [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 8 ) 15 moved (MP) to ( 6, 9 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 9 ) GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Hartzblud Scatter roll: 1 Ball moved to ( 7, 8 ) Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 113: status changed from 2 to 1. Bill The Cat rolls over. 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rosebud TARGET: 1 --- ROLL: 4 + 0 = 4 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rosebud TARGET: 1 --- ROLL: 3 + 0 = 3 Rosebud slips past his opponent(s) unhindered. 108 moved (MP) to ( 9, 11 ) 108 moved (MP) to ( 8, 11 ) 108 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 1 (1) Rosebud trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 6, 9 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rosebud TARGET: 1 --- ROLL: 5 + 0 = 5 Rosebud slips past his opponent(s) unhindered. Verified Opponent Roll = 6 (6) Go for it successful. 108 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rosebud TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Rosebud Rosebud has already moved this turn. [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 3 + 0 = 3 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 7, 6 ) 110 moved (MP) to ( 7, 7 ) Move ended for Limekiller [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Cutter John knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 2 + 0 = 2 Cutter John is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Cutter John has been knocked prone. Move ended for Cutter John 111: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 7 ) Move ended for Bonecrusha Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 6, 9 ) 108 blocked. Mad Howlers , Choose a block die. POW/SKULL Rosebud saved by block skill. Skullcrakk saved by block skill. 3 moved (MP) to ( 5, 8 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. (6) Go for it successful. 3 moved (MP) to ( 6, 8 ) Move ended for Skullcrakk [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Hartzblud Rosebud is knocked over. Player pushed to (6, 7) 108 moved (MP) to ( 6, 7 ) (6, 3) + 0, (4, 2) + 0, 0: Rosebud has been stunned. 108: status changed from 3 to 2. 15 moved (MP) to ( 7, 8 ) Ball moved to ( 6, 8 ) GET BALL FINAL RESULT: Skullcrakk TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 6 ) 10 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 3 + 0 = 3 Trollbreath slips past his opponent(s) unhindered. 10 moved (MP) to ( 6, 6 ) Move ended for Trollbreath [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 10 ) 13 moved (MP) to ( 18, 11 ) Move ended for Nekkcrakka Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 1 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 4 ) Move ended for Freekboi Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Throatrip Sen. Bedfellow is knocked over. Player pushed to (16, -2) (2, 5) + 0, 0: Sen. Bedfellow has been stunned. 114: status changed from 0 to 0. 114 moved to dugout ( 29, 3 ) [Game Saved] Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 18, 1 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 2 ) 5 moved (MP) to ( 22, 3 ) Move ended for Sacskratch Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 19, 5 ) 12 moved (MP) to ( 20, 6 ) (6) Go for it successful. 12 moved (MP) to ( 21, 7 ) Move ended for Braynzpilla Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 108: status changed from 2 to 1. Rosebud rolls over. 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Cutter John TARGET: 3 --- ROLL: 5 + 0 = 5 Cutter John slips past his opponent(s) unhindered. 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 1 (1) Cutter John trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 21, 5 ) SPRINT used. Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 22, 4 ) Move ended for Cutter John [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 6 + 0 = 6 Hodge Podge Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 17, 5 ) Move ended for Hodge Podge Jr. [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW Choose a block die. PUSHBACK Player pushed to (24, 8) 3 moved (MP) to ( 5, 8 ) 110 moved (MP) to ( 6, 8 ) Move ended for Limekiller Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 22, 6 ) 12 moved (MP) to ( 23, 5 ) 111 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Cutter John saved by dodge skill. Player pushed to (21, 3) 111 moved (MP) to ( 21, 3 ) 12 moved (MP) to ( 22, 4 ) Move ended for Braynzpilla [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 4, 9 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 6, 10 ) 3 moved (MP) to ( 7, 10 ) 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 9, 10 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Hodge Podge Jr. TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Hodge Podge Jr.. Pass selected. LONG PASS PASS FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 5 + -1Lp = 4 Move ended for Skullcrakk Ball moved to ( 17, 4 ) GET BALL FINAL RESULT: Freekboi TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 3 ) DODGE FINAL RESULT: Freekboi TARGET: 3 --- ROLL: 2 + 0 = 2 Freekboi is knocked over. (1, 2) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. Move ended for Freekboi 2: status changed from 3 to 1. Ball moved to ( 17, 2 ) Mad Howlers turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=18,y=3] : current status = 1 2 : current square = java.awt.Point[x=18,y=3] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=18,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=18,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=9,y=10] : current status = 0 3 : current square = java.awt.Point[x=9,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=9,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=9,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=22,y=3] : current status = 0 5 : current square = java.awt.Point[x=22,y=3] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=22,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=22,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=8,y=7] : current status = 0 6 : current square = java.awt.Point[x=8,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=8,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=8,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=14,y=1] : current status = 0 7 : current square = java.awt.Point[x=14,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=6,y=6] : current status = 0 10 : current square = java.awt.Point[x=6,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=6,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=6,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=22,y=4] : current status = 0 12 : current square = java.awt.Point[x=22,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=22,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=22,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=18,y=11] : current status = 4 13 : current square = java.awt.Point[x=18,y=11] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=18,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=18,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=15,y=2] : current status = 0 14 : current square = java.awt.Point[x=15,y=2] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=15,y=2] 14 : current status = 0 14 : current square = java.awt.Point[x=15,y=2] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=7,y=8] : current status = 0 15 : current square = java.awt.Point[x=7,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=7,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=7,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=16,y=3] : current status = 1 103 : current square = java.awt.Point[x=16,y=3] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=8] : current status = 7 105 : current status = 7 (6) Lola Granola regains consciousness. 105: status changed from 7 to 0. 105 : current square = java.awt.Point[x=29,y=8] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=15,y=1] : current status = 1 106 : current square = java.awt.Point[x=15,y=1] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=6,y=7] : current status = 1 108 : current square = java.awt.Point[x=6,y=7] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=6,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=6,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=6,y=8] : current status = 0 110 : current square = java.awt.Point[x=6,y=8] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=6,y=8] 110 : current status = 0 110 : current square = java.awt.Point[x=6,y=8] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=21,y=3] : current status = 0 111 : current square = java.awt.Point[x=21,y=3] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=3] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=15,y=0] : current status = 1 113 : current square = java.awt.Point[x=15,y=0] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=0] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : current status = 0 114 : current square = java.awt.Point[x=29,y=3] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=3] 115 : current square = java.awt.Point[x=28,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. DOOM & GLOOM removed from Mad Howlers Opponent Kicking. Waiting for Bloom County DeathTongues to set players on field. 114 moved (SP) to ( 14, 6 ) 114 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( 19, 3 ) 108 moved (SP) to ( 19, 2 ) 104 moved (SP) to ( 19, 12 ) 107 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 22, 10 ) 103 moved (SP) to ( 19, 11 ) 112 moved (SP) to ( 22, 7 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 5, 7 ) 12 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 7 ) 3 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 11 ) 5 moved (SP) to ( 14, 12 ) 9 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 0, 2 ) *** Setup end *** Waiting for Bloom County DeathTongues to kick off. Turn time limit reached. Ball placed at (24, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 3 Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 1 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 1 Distance: 1 Perfect Defense. Waiting for Bloom County DeathTongues to re-arrange players on field. 102 moved (SP) to ( 16, 8 ) 106 moved (SP) to ( 16, 7 ) 114 moved (SP) to ( 16, 6 ) 102 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 6 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Ball placed at (24, 11) Ball placed at (24, 11) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 9 ) [Game Saved] Ball in play. Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true Multiple Block selected. 106 blocked. 102 blocked. Mad Howlers , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Bunky Leddbutt Jean Kirkpatrick saved by block skill. Quiche is knocked over. MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 1) + 1, 0: Quiche has been stunned. 102: status changed from 0 to 2. Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Sen. Bedfellow is knocked over. Player pushed to (16, 6) 114 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Nekkcrakka Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) Move ended for Bonecrusha Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 8 ) Move ended for Hedtwista Select an action for Throatrip 4: Select an action for Throatrip Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 12 ) 5 moved (MP) to ( 16, 12 ) 5 moved (MP) to ( 17, 12 ) 5 moved (MP) to ( 18, 12 ) Move ended for Sacskratch Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 15, 10 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (20, 12) 103 moved (MP) to ( 20, 12 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 19, 11 ) Move ended for Throatrip [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 10 ) 9 moved (MP) to ( 19, 9 ) Move ended for Giblet Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 16, 4 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 17, 6 ) Move ended for Skullcrakk Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 3 ) 2 moved (MP) to ( 16, 4 ) 2 moved (MP) to ( 17, 5 ) 2 moved (MP) to ( 18, 6 ) Move ended for Freekboi Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 6, 9 ) GET BALL BEFORE RE_ROLL: Hartzblud dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. GET BALL FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 6 + 0 = 6 15 moved (MP) to ( 6, 10 ) Move ended for Hartzblud Mad Howlers: All players have moved. Turn time limit reached. Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 1 [Game Saved] 102: status changed from 2 to 1. Quiche rolls over. 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 11 ) Move ended for Oliver Wendell Jones II 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 20, 9 ) Move ended for Dr. Legrunt 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Steve Dallas [Game Saved] 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 3 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rosebud TARGET: 2 --- ROLL: 6 + 0 = 6 Rosebud slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rosebud TARGET: 1 --- ROLL: 2 + 0 = 2 Rosebud slips past his opponent(s) unhindered. Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 12, 8 ) Move ended for Rosebud [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 19, 6 ) Move ended for Limekiller 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 20, 4 ) 113 moved (MP) to ( 19, 5 ) Move ended for Bill The Cat 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Lola Granola Freekboi is knocked over. Player pushed to (12, 5) 2 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Freekboi has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Hodge Podge Jr. Throatrip is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 4: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Throatrip Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Sacskratch Hodge Podge Jr. is knocked over. Player pushed to (20, 13) 104 moved (MP) to ( 20, 13 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (2, 1) + 1, 0: Hodge Podge Jr. has been stunned. 104: status changed from 0 to 2. 5 moved (MP) to ( 19, 12 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW Move ended for Bonecrusha Lola Granola is knocked over. Player pushed to (20, 6) 105 moved (MP) to ( 20, 6 ) (3, 6) + 0, (2, 5) + 0, 0: Lola Granola has been stunned. 105: status changed from 0 to 2. 6 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Nekkcrakka Player pushed to (17, 7) 106 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. POW Move ended for Skullcrakk Jean Kirkpatrick is knocked over. Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) (5, 3) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 18, 6 ) Move ended for Freekboi Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 9 ) 14 moved (MP) to ( 16, 9 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 13, 9 ) Move ended for Braynzpilla Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 8 ) 112 blocked. Mad Howlers , Choose a block die. POW Dr. Legrunt is knocked over. Player pushed to (21, 10) 112 moved (MP) to ( 21, 10 ) (2, 3) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 0 to 1. 7 moved (MP) to ( 20, 9 ) 7 moved (MP) to ( 20, 10 ) Move ended for Hedtwista [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 11 ) 15 moved (MP) to ( 8, 11 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 11, 11 ) Pass selected. STRONG ARM skill used. SHORT PASS PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 6 Move ended for Hartzblud Ball moved to ( 19, 9 ) GET BALL BEFORE RE_ROLL: Giblet dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Giblet TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 4 Ball moved to ( 20, 9 ) Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 2 [Game Saved] 104: status changed from 2 to 1. Hodge Podge Jr. rolls over. 105: status changed from 2 to 1. Lola Granola rolls over. 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Dr. Legrunt 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 6 + 0 = 6 Oliver Wendell Jones II slips past his opponent(s) unhindered. 107 moved (MP) to ( 21, 11 ) Move ended for Oliver Wendell Jones II [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Limekiller knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 21, 6 ) 110 moved (MP) to ( 21, 7 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 21, 9 ) 7 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Hedtwista is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (3, 6) + 1, (1, 2) + 0, 0: Hedtwista has been stunned. 7: status changed from 0 to 2. Limekiller saved by block skill. Move ended for Limekiller [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 1 + 0 = 1 Bill The Cat is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 4 to 1. Bloom County DeathTongues turn ended. [Game Saved] 7: status changed from 2 to 1. Hedtwista rolls over. Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Throatrip 4: Select an action for Throatrip Select an action for Sacskratch 5: Select an action for Sacskratch Select an action for Throatrip 4: Select an action for Throatrip Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Sacskratch Steve Dallas is knocked over. Player pushed to (21, 13) 103 moved (MP) to ( 21, 13 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (1, 6) + 0, 0: Steve Dallas has been stunned. 103: status changed from 0 to 2. 5 moved (MP) to ( 20, 12 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 20, 8 ) 110 blocked. Mad Howlers , Choose a block die. POW Limekiller is knocked over. Player pushed to (22, 10) 110 moved (MP) to ( 22, 10 ) (2, 6) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 6 moved (MP) to ( 21, 9 ) Move ended for Bonecrusha [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 19, 12 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 14 ) 4 moved (MP) to ( 21, 14 ) 4 moved (MP) to ( 22, 13 ) 4 moved (MP) to ( 23, 12 ) 4 moved (MP) to ( 22, 11 ) Move ended for Throatrip Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 17, 9 ) Move ended for Nekkcrakka Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 20, 8 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 7 ) 3 moved (MP) to ( 19, 7 ) 3 moved (MP) to ( 20, 7 ) 3 moved (MP) to ( 21, 8 ) Move ended for Skullcrakk Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 9 ) GET BALL FINAL RESULT: Freekboi TARGET: 5 --- ROLL: 4 + 0 = 4 Move ended for Freekboi Scatter roll: 6 Ball moved to ( 20, 10 ) Scatter roll: 5 Ball moved to ( 21, 11 ) GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 7 --- ROLL: 5 + 0 = 5 Scatter roll: 2 Ball moved to ( 21, 10 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Dr. Legrunt TARGET: 5 --- ROLL: 5 + 0 = 5 Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 3 [Game Saved] 103: status changed from 2 to 1. Steve Dallas rolls over. 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Limekiller 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 21, 6 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 23, 7 ) Move ended for Lola Granola 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 22, 7 ) Move ended for Bill The Cat 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 19, 6 ) Move ended for Sen. Bedfellow 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Jean Kirkpatrick 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 7 ) 102 moved (MP) to ( 13, 7 ) 102 moved (MP) to ( 13, 8 ) Move ended for Quiche 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Hodge Podge Jr. 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Oliver Wendell Jones II Sacskratch is knocked over. Player pushed to (10, 13) 5 moved (MP) to ( 19, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 (5, 4) + 0, (0, 0) + 0, 0: Sacskratch has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dr. Legrunt TARGET: 3 --- ROLL: 3 + 0 = 3 Dr. Legrunt slips past his opponent(s) unhindered. 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 15, 9 ) 112 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 (1) Dr. Legrunt trips and falls trying to go for it! Move ended for Dr. Legrunt 112 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Dr. Legrunt has been knocked prone. 112: status changed from 3 to 1. Verified Opponent Roll = 1 Ball moved to ( 15, 6 ) Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Sacskratch 5: Select an action for Sacskratch Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sacskratch Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hedtwista Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Jean Kirkpatrick is knocked over. Player pushed to (16, 7) 106 moved (MP) to ( 16, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Giblet 9: Select an action for Giblet Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Throatrip Limekiller is knocked over. Player pushed to (23, 9) 110 moved (MP) to ( 23, 9 ) MIGHTY BLOW used on injury roll. (3, 6) + 0, (2, 4) + 1, 0: Limekiller has been stunned. 110: status changed from 0 to 2. 4 moved (MP) to ( 22, 10 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 8 ) Move ended for Bonecrusha Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW Move ended for Skullcrakk Bill The Cat is knocked over. Player pushed to (23, 6) 113 moved (MP) to ( 23, 6 ) (4, 1) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 22, 7 ) [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 9 ) 9 moved (MP) to ( 17, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 14, 8 ) Move ended for Giblet Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Quiche is knocked over. Player pushed to (12, 7) 102 moved (MP) to ( 12, 7 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 16, 6 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 14, 7 ) (2) Go for it successful. 15 moved (MP) to ( 14, 6 ) GET BALL FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 3 + 0 = 3 Pass selected. STRONG ARM skill used. QUICK PASS PASS BEFORE RE_ROLL: Hartzblud fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 3 + 1Qp = 4 Move ended for Hartzblud Ball moved to ( 20, 9 ) GET BALL BEFORE RE_ROLL: Freekboi dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Freekboi TARGET: 4 --- ROLL: 5 + 0 = 5 Turn time limit reached. [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 21, 9 ) 2 moved (MP) to ( 22, 9 ) 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 24, 11 ) 2 moved (MP) to ( 25, 12 ) 2 moved (MP) to ( 26, 12 ) Move ended for Freekboi Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 4 [Game Saved] 110: status changed from 2 to 1. Limekiller rolls over. 112: Select an action for Dr. Legrunt Select an action for Dr. Legrunt 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Dr. Legrunt 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Quiche 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Lola Granola knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Lola Granola TARGET: 3 --- ROLL: 4 + 0 = 4 Lola Granola slips past his opponent(s) unhindered. 105 moved (MP) to ( 25, 9 ) 105 moved (MP) to ( 26, 10 ) 105 moved (MP) to ( 26, 11 ) Move ended for Lola Granola [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Hodge Podge Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 Hodge Podge Jr. slips past his opponent(s) unhindered. 104 moved (MP) to ( 22, 14 ) 104 moved (MP) to ( 23, 14 ) 104 moved (MP) to ( 24, 14 ) 104 moved (MP) to ( 25, 14 ) 104 moved (MP) to ( 26, 13 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (4, 11) 2 moved (MP) to ( 25, 11 ) 104 moved (MP) to ( 26, 12 ) Move ended for Hodge Podge Jr. [Game Saved] 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 22, 13 ) 103 moved (MP) to ( 23, 13 ) 103 moved (MP) to ( 24, 12 ) Move ended for Steve Dallas 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Bill The Cat TARGET: 3 --- ROLL: 2 + 0 = 2 Bill The Cat is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Bill The Cat has been knocked prone. Move ended for Bill The Cat 113: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 13 ) 5 moved (MP) to ( 21, 13 ) 5 moved (MP) to ( 22, 13 ) 5 moved (MP) to ( 23, 14 ) 5 moved (MP) to ( 24, 14 ) 5 moved (MP) to ( 25, 13 ) Move ended for Sacskratch Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Throatrip Oliver Wendell Jones II is knocked over. MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 107: status changed from 0 to 1. Throatrip saved by block skill. [Game Saved] Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 21, 10 ) 7 moved (MP) to ( 22, 11 ) 7 moved (MP) to ( 23, 12 ) Move ended for Hedtwista Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Braynzpilla Player pushed to (12, 6) 112 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 17, 7 ) Move ended for Giblet Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 6 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 19, 5 ) Move ended for Hartzblud Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 14: tackle zone state changed to false Bunky Leddbutt has already moved this turn. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 13, 7 ) Move ended for Nekkcrakka Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 9 ) 6 moved (MP) to ( 23, 10 ) 6 moved (MP) to ( 24, 11 ) 6 moved (MP) to ( 25, 12 ) DODGE BEFORE RE_ROLL: Bonecrusha knocked over trying to dodge. TARGET: 7 --- ROLL: 3 + 0 = 3 DODGE FINAL RESULT: Bonecrusha TARGET: 7 --- ROLL: 3 + 0 = 3 STAND FIRM skill used. Bonecrusha stumbles but does not go down. Move ended for Bonecrusha Bonecrusha has already moved this turn. [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 23, 8 ) 3 moved (MP) to ( 24, 9 ) Turn time limit reached. 3 moved (MP) to ( 25, 9 ) 3 moved (MP) to ( 26, 10 ) 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Lola Granola is knocked over. Player pushed to (25, 12) 105 moved (MP) to ( 25, 12 ) (3, 3) + 0, (0, 0) + 0, 0: Lola Granola has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 26, 11 ) Move ended for Skullcrakk [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Freekboi Mad Howlers: All players have moved. Hodge Podge Jr. is knocked over. Player pushed to (27, 12) 104 moved (MP) to ( 27, 12 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Hodge Podge Jr. has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 26, 12 ) Freekboi has already moved this turn. Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 5 [Game Saved] 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Lola Granola 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 24, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Limekiller TARGET: 3 --- ROLL: 6 + 0 = 6 Limekiller slips past his opponent(s) unhindered. 110 moved (MP) to ( 25, 10 ) Move ended for Limekiller [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL Hodge Podge Jr. is knocked over. Move ended for Hodge Podge Jr. Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 4) + 1, (3, 5) + 0, 0: Hodge Podge Jr. has been knocked out. 104: status changed from 0 to 7. 104 moved (SP) to ( 29, 8 ) Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Sacskratch Player pushed to (25, 11) 105 moved (MP) to ( 25, 11 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW Move ended for Skullcrakk Lola Granola is knocked over. Player pushed to (24, 10) 105 moved (MP) to ( 24, 10 ) (2, 6) + 0, (3, 4) + 0, 0: Lola Granola has been stunned. 105: status changed from 0 to 2. 3 moved (MP) to ( 25, 11 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Limekiller is knocked over. Player pushed to (25, 9) 110 moved (MP) to ( 25, 9 ) (1, 1) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 6 moved (MP) to ( 25, 10 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 14: tackle zone state changed to false Bunky Leddbutt has already moved this turn. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Dr. Legrunt saved by dodge skill. Player pushed to (11, 6) 112 moved (MP) to ( 11, 6 ) 13 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 102 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Quiche is knocked over. Player pushed to (11, 7) 102 moved (MP) to ( 11, 7 ) MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Quiche has been knocked prone. 102: status changed from 0 to 1. [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 23, 10 ) 4 moved (MP) to ( 24, 11 ) 103 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Steve Dallas is knocked over. Player pushed to (23, 13) 103 moved (MP) to ( 23, 13 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. 4 moved (MP) to ( 24, 12 ) Move ended for Throatrip [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 27, 12 ) Freekboi scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=12] : current status = 4 2 : current square = java.awt.Point[x=27,y=12] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=25,y=11] : current status = 0 3 : current square = java.awt.Point[x=25,y=11] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=25,y=11] 3 : current status = 0 3 : current square = java.awt.Point[x=25,y=11] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=24,y=12] : current status = 4 4 : current square = java.awt.Point[x=24,y=12] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=24,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=24,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=25,y=13] : current status = 4 5 : current square = java.awt.Point[x=25,y=13] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=25,y=13] 5 : current status = 0 5 : current square = java.awt.Point[x=25,y=13] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=25,y=10] : current status = 0 6 : current square = java.awt.Point[x=25,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=25,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=25,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=23,y=12] : current status = 4 7 : current square = java.awt.Point[x=23,y=12] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=23,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=23,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=17,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=17,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=3] 12 : current square = java.awt.Point[x=13,y=8] : current status = 0 12 : current square = java.awt.Point[x=13,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=12,y=6] : current status = 0 13 : current square = java.awt.Point[x=12,y=6] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=12,y=6] 13 : current status = 0 13 : current square = java.awt.Point[x=12,y=6] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=6] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=6] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=19,y=5] : current status = 0 15 : current square = java.awt.Point[x=19,y=5] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=13] : current status = 9 101 : skipping player in BH, SI, or RIP 102 : current square = java.awt.Point[x=11,y=7] : current status = 1 102 : current square = java.awt.Point[x=11,y=7] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=11,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=11,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=23,y=13] : current status = 1 103 : current square = java.awt.Point[x=23,y=13] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=23,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=23,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (6) Hodge Podge Jr. regains consciousness. 104: status changed from 7 to 0. 104 : current square = java.awt.Point[x=29,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=24,y=10] : current status = 2 105 : current square = java.awt.Point[x=24,y=10] : current status = 2 105: status changed from 2 to 0. 105 : set status normal, current square = java.awt.Point[x=24,y=10] 105 : current status = 0 105 : current square = java.awt.Point[x=24,y=10] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=16,y=7] : current status = 1 106 : current square = java.awt.Point[x=16,y=7] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=21,y=11] : current status = 1 107 : current square = java.awt.Point[x=21,y=11] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=11] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=11] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=12,y=8] : current status = 0 108 : current square = java.awt.Point[x=12,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=12,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=12,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=25,y=9] : current status = 1 110 : current square = java.awt.Point[x=25,y=9] : current status = 1 110: status changed from 1 to 0. 110 : set status normal, current square = java.awt.Point[x=25,y=9] 110 : current status = 0 110 : current square = java.awt.Point[x=25,y=9] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=11,y=6] : current status = 0 112 : current square = java.awt.Point[x=11,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=11,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=11,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=24,y=7] : current status = 1 113 : current square = java.awt.Point[x=24,y=7] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=24,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=24,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=28,y=13] : current status = 9 115 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 11, 3 ) 2 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 11, 12 ) 5 moved (SP) to ( 10, 3 ) 4 moved (SP) to ( 12, 1 ) 4 moved (SP) to ( 13, 1 ) 5 moved (SP) to ( 11, 1 ) 12 moved (SP) to ( 13, 4 ) 2 moved (SP) to ( 13, 13 ) 3 moved (SP) to ( 11, 13 ) 2 moved (SP) to ( 13, 11 ) 3 moved (SP) to ( 11, 11 ) 12 moved (SP) to ( 11, 3 ) 4 moved (SP) to ( 13, 4 ) 12 moved (SP) to ( 13, 1 ) 11 moved (SP) to ( 11, 4 ) 2 moved (SP) to ( 13, 13 ) 3 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 11, 13 ) 7 moved (SP) to ( 11, 11 ) 10 moved (SP) to ( 11, 13 ) 15 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 1, 1 ) 7 moved (SP) to ( 11, 13 ) 15 moved (SP) to ( 11, 11 ) 3 moved (SP) to ( 13, 10 ) 15 moved (SP) to ( 11, 10 ) 15 moved (SP) to ( 10, 10 ) 11 moved (SP) to ( 10, 4 ) 11 moved (SP) to ( 10, 5 ) 15 moved (SP) to ( 10, 9 ) Waiting for Bloom County DeathTongues to set players on field. 113 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 28, 4 ) 107 moved (SP) to ( 22, 9 ) 113 moved (SP) to ( 22, 5 ) 104 moved (SP) to ( 15, 3 ) 110 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 16, 3 ) 110 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 3 ) 106 moved (SP) to ( 19, 10 ) 102 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 19, 9 ) 111 moved (SP) to ( 25, 7 ) 112 moved (SP) to ( 28, 2 ) 114 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 4 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (1+6) = Changing Weather Weather roll(2+6) Current Weather: Nice KICK skill used. Kick result. Direction: 6 Distance: 2 Ball placed at (18, 11) Scatter roll: 6 Ball moved to ( 18, 14 ) [Game Saved] Ball in play. Waiting for Bloom County DeathTongues to finish TURN: 6 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 4 ) Move ended for Steve Dallas 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 14, 3 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Throatrip is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (5, 4) + 1, (2, 5) + 0, 0: Throatrip has been stunned. 4: status changed from 0 to 2. 110 moved (MP) to ( 13, 3 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 3 ) 110 moved (MP) to ( 10, 3 ) 110 moved (MP) to ( 9, 4 ) Move ended for Limekiller [Game Saved] 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 3 ) 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 3 ) 104 moved (MP) to ( 9, 2 ) Move ended for Hodge Podge Jr. 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 3 ) 108 moved (MP) to ( 10, 3 ) 108 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 8, 3 ) Move ended for Rosebud [Game Saved] 107: Select an action for Oliver Wendell Jones II Select an action for Oliver Wendell Jones II 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 10 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 19, 12 ) 107 moved (MP) to ( 19, 13 ) 107 moved (MP) to ( 18, 14 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Oliver Wendell Jones II TARGET: 3 --- ROLL: 4 + 0 = 4 107 moved (MP) to ( 17, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 16, 12 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Skullcrakk TARGET: 4 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Skullcrakk. Pass selected. LONG BOMB Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Oliver Wendell Jones II fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 3 PASS FINAL RESULT: Oliver Wendell Jones II TARGET: 4 --- ROLL: 3 + -2Lb = 1 Verified Opponent Roll = 8 Player fumbled direction: 8 Ball moved to ( 12, 12 ) Move ended for Oliver Wendell Jones II Bloom County DeathTongues turn ended. [Game Saved] 4: status changed from 2 to 1. Throatrip rolls over. Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Sen. Bedfellow is knocked over. Player pushed to (16, 9) 114 moved (MP) to ( 16, 9 ) (1, 1) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. 6 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 12 ) 7 moved (MP) to ( 13, 12 ) 7 moved (MP) to ( 14, 12 ) 7 moved (MP) to ( 15, 12 ) Move ended for Hedtwista Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 11 ) 3 moved (MP) to ( 14, 12 ) 3 moved (MP) to ( 15, 13 ) 107 blocked. Mad Howlers , Choose a block die. POW/SKULL Oliver Wendell Jones II is knocked over. (2, 3) + 0, (0, 0) + 0, 0: Oliver Wendell Jones II has been knocked prone. 107: status changed from 0 to 1. Skullcrakk saved by block skill. 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 12 ) GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Move ended for Skullcrakk [Game Saved] Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 18, 12 ) 2 moved (MP) to ( 18, 11 ) Move ended for Freekboi Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 18, 10 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 10 ) 15 moved (MP) to ( 14, 11 ) 15 moved (MP) to ( 15, 11 ) Move ended for Hartzblud Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 7 ) DODGE BEFORE RE_ROLL: Nekkcrakka knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Nekkcrakka TARGET: 4 --- ROLL: 5 + 0 = 5 Nekkcrakka slips past his opponent(s) unhindered. 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 16, 10 ) Move ended for Nekkcrakka [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 3 ) 12 moved (MP) to ( 15, 4 ) Move ended for Braynzpilla Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 2 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 5 ) Move ended for Sacskratch Select an action for Gazbagg 11: Select an action for Gazbagg Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 7 [Game Saved] 111: Select an action for Cutter John Select an action for Cutter John 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 8 ) 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 22, 10 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 20, 12 ) 111 moved (MP) to ( 19, 13 ) 111 moved (MP) to ( 18, 13 ) Move ended for Cutter John 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jean Kirkpatrick knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 2 + 0 = 2 Jean Kirkpatrick is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Jean Kirkpatrick has been knocked prone. Move ended for Jean Kirkpatrick 106: status changed from 0 to 1. Bloom County DeathTongues turn ended. [Game Saved] Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 18, 12 ) 111 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: Big Guys cannot use team rerolls. PUSHBACK Player pushed to (18, 14) 111 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 18, 13 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 18, 12 ) Move ended for Skullcrakk Select an action for Freekboi 2: Select an action for Freekboi 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 19, 12 ) Move ended for Freekboi Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 11 ) Move ended for Nekkcrakka Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) Move ended for Bonecrusha Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 16, 11 ) 7 moved (MP) to ( 17, 10 ) 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 11 ) Move ended for Hedtwista Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 12 ) 15 moved (MP) to ( 16, 13 ) 15 moved (MP) to ( 17, 13 ) Move ended for Hartzblud Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Sacskratch Steve Dallas saved by block skill. Sacskratch saved by block skill. [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Steve Dallas is knocked over. Player pushed to (13, 3) 103 moved (MP) to ( 13, 3 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Steve Dallas has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 10, 4 ) Move ended for Throatrip Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 110 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Gazbagg Mad Howlers: All players have moved. Limekiller is knocked over. Player pushed to (9, 3) 110 moved (MP) to ( 9, 3 ) (3, 4) + 0, (0, 0) + 0, 0: Limekiller has been knocked prone. 110: status changed from 0 to 1. 11 moved (MP) to ( 9, 4 ) Mad Howlers turn ended. Waiting for Bloom County DeathTongues to finish TURN: 8 [Game Saved] 110: Select an action for Limekiller Select an action for Limekiller 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. Move ended for Limekiller 104: Select an action for Hodge Podge Jr. Select an action for Hodge Podge Jr. 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 8, 2 ) 104 moved (MP) to ( 7, 3 ) 104 moved (MP) to ( 7, 4 ) 104 moved (MP) to ( 8, 5 ) Move ended for Hodge Podge Jr. 108: Select an action for Rosebud Select an action for Rosebud 108: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Rosebud Player pushed to (19, 5) 11 moved (MP) to ( 10, 5 ) 108 moved (MP) to ( 9, 4 ) [Game Saved] 102: Select an action for Quiche Select an action for Quiche 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 6 ) Move ended for Quiche 103: Select an action for Steve Dallas Select an action for Steve Dallas 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 6 ) Move ended for Steve Dallas 105: Select an action for Lola Granola Select an action for Lola Granola 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Lola Granola Sacskratch is knocked over. Player pushed to (16, 4) 5 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Sacskratch has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 113: Select an action for Bill The Cat Select an action for Bill The Cat 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 22, 10 ) 113 moved (MP) to ( 22, 11 ) Move ended for Bill The Cat 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: Select an action for Jean Kirkpatrick Select an action for Jean Kirkpatrick 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 21, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jean Kirkpatrick knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Jean Kirkpatrick TARGET: 3 --- ROLL: 4 + 0 = 4 Jean Kirkpatrick slips past his opponent(s) unhindered. 106 moved (MP) to ( 22, 10 ) Move ended for Jean Kirkpatrick [Game Saved] 114: Select an action for Sen. Bedfellow Select an action for Sen. Bedfellow 114: tackle zone state changed to true 114: status changed from 6 to 0. Blitz selected. 114 moved (MP) to ( 17, 10 ) 114 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Sen. Bedfellow TARGET: 3 --- ROLL: 1 + 0 = 1 Sen. Bedfellow is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Sen. Bedfellow has been knocked prone. 114: status changed from 0 to 1. Bloom County DeathTongues turn ended. End of the regulation game time. *** Setup start *** 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 1 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 3 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 1, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 1 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 3 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Verified Opponent Roll = 2 Bloom County DeathTongues Winnings Roll: 2 + 0 Verified Opponent Roll = 4 Mad Howlers Winnings Roll: 4 + -2 Verified Opponent Roll = 4 Hodge Podge Jr. gets an MVP award. Verified Opponent Roll = 14 Bunky Leddbutt gets an MVP award. Verified Opponent Roll = 3 Bloom County DeathTongues FF Roll: 3 + -2 Verified Opponent Roll = 1 Mad Howlers FF Roll: 1 + 0 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 D6: 1(168) 2(166) 3(140) 4(173) 5(149) 6(157) Total(953) D8: 1(9) 2(3) 3(0) 4(7) 5(1) 6(4) 7(3) 8(5) Total(32) GAME OVER Final Score: Mad Howlers: 1 Bloom County DeathTongues: 0 WINNINGS Mad Howlers: 20000 Bloom County DeathTongues: 20000