Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Frothy Steins Team 1 race: Dwarf Player 1 name: Grunty II Player 1: L Dwarf Longbeard 4 3 2 9 [Block, Diving Tackle, Guard, Mighty Blow, Tackle, Thick Skull] Player 3 name: FlumpyNutz Player 3: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 4 name: BooglieToo Player 4: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Thick Skull] Player 6 name: TBD Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 7 name: Bumpy II Player 7: R Dwarf Runner 6 3 3 8 [Accurate, Block, Pass, Sure Hands, Thick Skull] Player 8 name: Bubba Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 12 name: Guido Player 12: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Tackle, Thick Skull] Player 13 name: Fudd Player 13: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 14 name: Grand Poobah Player 14: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 15 name: DimwittToo Player 15: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] Team 2 name: Bloodpie Bakers Team 2 race: Chaos Dwarf Player 101 name: Red Eye Player 101: Bc Bull Centaur 7 4 3 9 [+ag, +ma, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 102 name: Bulldozer Player 102: Bc Bull Centaur 6 4 2 9 [Sprint, Sure Feet, Thick Skull] Player 103 name: Pilon Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 104 name: MeatCleaver Player 104: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 105 name: Sausage Maker Player 105: Cd Chaos Dwarf 4 3 2 7 [Block, Dodge, Guard, Kick, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 106 name: Pastry Man Player 106: H Chaos Hobgoblin 6 3 3 7 [] Player 107 name: Dough Man Player 107: H Chaos Hobgoblin 6 3 4 7 [+ag, Block, Sure Hands] Player 108 name: Tiny Troll Player 108: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 109 name: Bread Stick Player 109: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Tackle, Thick Skull] Player 110 name: Ghost of Hagas Player 110: H Chaos Hobgoblin 6 3 3 7 [Pass] Player 111 name: Brains Player 111: H Chaos Hobgoblin 6 3 3 7 [] Player 112 name: Tourtiere Player 112: H Chaos Hobgoblin 6 3 3 7 [] Player 113 name: Con heo quay Player 113: H Chaos Hobgoblin 6 3 3 7 [Block] Player 114 name: T-Bone Player 114: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 116 name: Bones Player 116: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] *** Setup start *** Weather roll(6+5) Current Weather: Pouring Rain Gate: 99000 screaming fans show up for the game. Handicap result 12:EXTRA TRAINING. Handicap result 52:DUH, WHERE AM I. Handicap result 61:VIRUS. Frothy Steins gain a reroll from EXTRA TRAINING. 101: status changed from 0 to 2. Red Eye suffers from a VIRUS. 104: status changed from 0 to 2. MeatCleaver suffers from a VIRUS. 116: status changed from 0 to 2. Bones suffers from a VIRUS. Bulldozer suffers from DUH, WHERE AM I. Fudd is suffering from a niggling injury. 13: status changed from 0 to 2. Picked HEADS. Coin flip is: HEADS! Frothy Steins win the toss. Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 8 ) 107 moved location (MPL) to ( 15, 6 ) 105 moved location (MPL) to ( 19, 4 ) 113 moved location (MPL) to ( 17, 1 ) 103 moved location (MPL) to ( 19, 10 ) 112 moved location (MPL) to ( 17, 7 ) 102 moved location (MPL) to ( 17, 4 ) 110 moved location (MPL) to ( 17, 13 ) 111 moved (SP) to ( 17, 10 ) 106 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 19, 7 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 9 ) 7 moved location (MPL) to ( 14, 5 ) 6 moved location (MPL) to ( 11, 8 ) 12 moved location (MPL) to ( 12, 7 ) 1 moved location (MPL) to ( 12, 10 ) 3 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 10 ) 12 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 14, 13 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (2+3) = Cheering Fans Frothy Steins: 2 + 15FF + 2CL Bloodpie Bakers: 4 + 19FF + 2CL Bloodpie Bakers get an extra re-roll. KICK skill used. Kick result. Direction: 2 Distance: 2 Scatter roll: 4 Ball moved to ( 10, 5 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Frothy Steins concedes the match. Frothy Steins Winnings Roll: 6 + 1 Goes to other team. Bloodpie Bakers Winnings Roll: 3 + 0 Tiny Troll gets an MVP award. Ghost of Hagas gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 Frothy Steins Conceding, auto lost FF not conceding +2 for other team conceding roll=1 +1 for win -1 from high FF of 19 Bloodpie Bakers FF Roll: 1 + 2 ***END Fan Factor DEBUG*** D6: 1(12) 2(14) 3(9) 4(7) 5(4) 6(8) Total(54) D8: 1(0) 2(1) 3(0) 4(1) 5(0) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Frothy Steins: 0 Bloodpie Bakers: 1 WINNINGS Frothy Steins: 0 Bloodpie Bakers: 100000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=10] : current status = 0 1 : current square = java.awt.Point[x=14,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=13] : current status = 0 4 : current square = java.awt.Point[x=14,y=13] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=3] 7 : current square = java.awt.Point[x=6,y=7] : current status = 0 7 : current square = java.awt.Point[x=6,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=6,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=6,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=5] 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=0,y=7] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=14,y=8] : current status = 0 14 : current square = java.awt.Point[x=14,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 15 : current square = java.awt.Point[x=14,y=12] : current status = 0 15 : current square = java.awt.Point[x=14,y=12] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=12] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=12] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=29,y=0] : current status = 2 101 : current status = 2 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=7] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=7] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=19,y=7] : current status = 0 109 : current square = java.awt.Point[x=19,y=7] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=19,y=7] 109 : current status = 0 109 : current square = java.awt.Point[x=19,y=7] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=13] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=13] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=17,y=10] : current status = 0 111 : current square = java.awt.Point[x=17,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=1] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=1] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=28,y=5] : current status = 2 114 : current status = 2 116 : current square = java.awt.Point[x=28,y=6] : current status = 2 116 : current status = 2 ********* HALF-TIME RE-ARRANGE DUGOUT END ********