Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Multiple Block, Nerves Of Steel] Player 3 name: Winnings Player 3: T Elf Thrower 6 3 5 7 [+ag, Accurate, Pass] Player 5 name: McGruder Player 5: L Elf Lineman 6 3 4 7 [Dirty Player] Player 6 name: Amend Player 6: C Elf Catcher 8 3 4 7 [Catch, Dodge, Nerves Of Steel] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 8 name: Larson Player 8: L Elf Lineman 5 4 4 6 [+st, Block, Strip Ball, Tackle] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Block, Dirty Player, Pass Block] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 12 name: Kay Player 12: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 13 name: Laskin Player 13: C Elf Catcher 8 3 4 7 [Block, Catch, Dodge, Dump Off, Leap, Nerves Of Steel] Player 14 name: Tonsils Player 14: C Elf Catcher 8 3 5 7 [+ag, Catch, Dodge, Jump Up, Leap, Nerves Of Steel] Player 15 name: Filler Player 15: L Elf Lineman 6 3 5 7 [+ag] Player 16 name: Chum Player 16: L Elf Lineman 6 3 4 7 [;] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1145] Connected as server to game '2manysaurii'. Sending Team File... Done Sending File Receiving: Chosen of Sotek.html Done receiving file. Team 2 name: Chosen of Sotek Team 2 race: Lizardman Player 101 name: Nakai Player 101: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Prehensile Tail, Thick Skull] Player 102 name: Tzunki Player 102: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 103 name: Quetzl Player 103: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow] Player 104 name: Huanchi Player 104: S Lizardman Saurus 6 4 1 9 [] Player 105 name: Zlotc Player 105: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 106 name: Xtli Player 106: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow, Tackle] Player 107 name: Tepok Player 107: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 108 name: Inxi-Huinzi Player 108: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 109 name: Titi-Huichi Player 109: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 110 name: Inxi-Bitzi Player 110: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Feet] Player 111 name: Tene-Huini Player 111: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 112 name: Itzi-Tepl Player 112: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Leap, Stunty, Sure Feet] Player 114 name: Tepec-Inzi Player 114: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] Done loading opponent team. *** Setup start *** *** Setup start *** Weather roll(3+4) Current Weather: Nice Gate: 163000 screaming fans show up for the game. Handicap result 36:PALMED COIN. Waugh is suffering from a niggling injury. 2: status changed from 0 to 2. Chosen of Sotek use PALM COIN. Picked HEADS. Coin flip is: TAILS! Chosen of Sotek win the toss. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 6 moved location (MPL) to ( 14, 1 ) 14 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 12 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 6, 7 ) 11 moved location (MPL) to ( 10, 7 ) 1 moved location (MPL) to ( 14, 7 ) 10 moved (SP) to ( 5, 2 ) 15 moved (SP) to ( 3, 5 ) 16 moved (SP) to ( 2, 6 ) 9 moved (SP) to ( 3, 7 ) 6 moved (SP) to ( 1, 7 ) 1 moved (SP) to ( 6, 10 ) 13 moved (SP) to ( 6, 9 ) 16 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 6, 8 ) 14 moved (SP) to ( 6, 6 ) 11 moved (SP) to ( 6, 5 ) 15 moved (SP) to ( 11, 8 ) 9 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 4, 8 ) 15 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 6, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 10 moved (SP) to ( 12, 6 ) 16 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 6, 12 ) 11 moved (SP) to ( 6, 3 ) 9 moved (SP) to ( 6, 11 ) Waiting for Chosen of Sotek to set players on field. 103 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 15, 11 ) 104 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 24, 7 ) 111 moved (SP) to ( 16, 10 ) Turn time limit reached. 109 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 17, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 1 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (3+6) = Brilliant Coaching Filthy Whoresons: 2 + 1 coaches Chosen of Sotek: 3 + 3 coaches Chosen of Sotek get an extra re-roll. Kick result. Direction: 1 Distance: 3 Ball placed at (20, 7) Scatter roll: 7 Ball moved to ( 16, 5 ) [Game Saved] Ball in play. Waiting for Chosen of Sotek to finish TURN: 1 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtli Chum is knocked over. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. 106 moved (MP) to ( 14, 6 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Quetzl Filler is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 4) + 0, (1, 3) + 1, 0: Filler has been stunned. 15: status changed from 0 to 2. 103 moved (MP) to ( 14, 8 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Tepok Cardozo is knocked over. Player pushed to (16, 6) 10 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 101: Select an action for Nakai Select an action for Nakai 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 6 ) 114 moved (MP) to ( 22, 5 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Tepec-Inzi TARGET: 3 --- ROLL: 6 + 0 = 6 Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: Tepec-Inzi TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for Tepec-Inzi Ball moved to ( 12, 6 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 101: Select an action for Nakai Select an action for Nakai 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 10 ) Move ended for Zlotc 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) 101 moved (MP) to ( 11, 12 ) 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 9, 12 ) Move ended for Nakai [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 10 ) Move ended for Tzunki 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) Move ended for Huanchi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 11 ) Move ended for Tene-Huini 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 7 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 10 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 11, 11 ) Hand off selected. Move ended for Inxi-Bitzi Ball moved to ( 19, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Chosen of Sotek turn ended. [Game Saved] 15: status changed from 2 to 1. Filler rolls over. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 7, 4 ) 11 moved (MP) to ( 7, 5 ) 11 moved (MP) to ( 7, 6 ) 11 moved (MP) to ( 8, 7 ) 11 moved (MP) to ( 8, 8 ) 11 moved (MP) to ( 9, 9 ) Move ended for Cube Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 10 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 5 ) Move ended for Learned Hand Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 10, 4 ) 13 moved (MP) to ( 11, 3 ) 13 moved (MP) to ( 12, 2 ) 13 moved (MP) to ( 13, 2 ) Move ended for Laskin Select an action for Larson 8: Select an action for Larson Select an action for Tonsils 14: Select an action for Tonsils Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 8 ) 3 moved (MP) to ( 5, 9 ) 3 moved (MP) to ( 5, 10 ) 3 moved (MP) to ( 5, 11 ) 3 moved (MP) to ( 5, 12 ) 3 moved (MP) to ( 5, 13 ) Move ended for Winnings Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 5, 7 ) 14 moved (MP) to ( 5, 8 ) 14 moved (MP) to ( 5, 9 ) 14 moved (MP) to ( 5, 10 ) Move ended for Tonsils Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 7, 9 ) 8 moved (MP) to ( 8, 9 ) 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Zlotc is knocked over. Player pushed to (9, 11) 105 moved (MP) to ( 9, 11 ) (2, 2) + 0, (0, 0) + 0, 0: Zlotc has been knocked prone. 105: status changed from 0 to 1. 8 moved (MP) to ( 8, 10 ) Move ended for Larson [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 9 ) 1 moved (MP) to ( 8, 9 ) 1 moved (MP) to ( 9, 10 ) Move ended for Vidal Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 8 ) Move ended for Kay Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Chum Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 3 + 0 = 3 Cardozo slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 12, 9 ) Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 2 [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Zlotc 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Quetzl Chum is knocked over. Player pushed to (17, 6) 16 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 (3, 6) + 0, (2, 6) + 1, 0: Chum has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 8 ) 103 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Tzunki Cardozo is knocked over. Player pushed to (17, 8) 10 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. 10: status changed from 0 to 1. 102 moved (MP) to ( 12, 9 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 8 ) 107 moved (MP) to ( 13, 9 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 9 ) Move ended for Tepok 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 10 ) 1 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (21, 9) 1 moved (MP) to ( 8, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 106 moved (MP) to ( 9, 10 ) Move ended for Xtli [Game Saved] 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 10 ) Move ended for Tepec-Inzi Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 8 ) Move ended for Learned Hand Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 9 ) 14 moved (MP) to ( 7, 8 ) 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 10, 8 ) Move ended for Tonsils Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 107 blocked. Dauntless successful. (3+6=9) Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Kay Player pushed to (10, 10) 107 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 18, 7 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 9 ) Move ended for Laskin Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Filler TARGET: 1 --- ROLL: 5 + 0 = 5 Filler slips past his opponent(s) unhindered. 15 moved (MP) to ( 14, 10 ) 15 moved (MP) to ( 15, 11 ) Move ended for Filler [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 7 ) DODGE BEFORE RE_ROLL: Cardozo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 4 + 0 = 4 Cardozo slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 6 ) 10 moved (MP) to ( 9, 5 ) Turn time limit reached. Move ended for Cardozo [Game Saved] Select an action for Cube 11: Select an action for Cube Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 7, 10 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 5, 10 ) Move ended for Vidal [Game Saved] Select an action for Cube 11: Select an action for Cube SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 8, 9 ) DODGE FINAL RESULT: Cube TARGET: 2 --- ROLL: 3 + 0 = 3 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 7, 10 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 3 + 0 = 3 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 8, 11 ) SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 10, 12 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 111 blocked. Waiting for opponent to choose a block die. SKULL Cube is knocked over. Move ended for Cube (4, 4) + 0, (6, 2) + 0, 0: Cube has been knocked out. 11: status changed from 0 to 7. 11 moved to dugout ( 0, 9 ) Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtli Larson is knocked over. Player pushed to (22, 9) 8 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 5) + 0, (5, 5) + 1, 6: Larson has been KILLED!! 8: status changed from 0 to 10. 106 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 8: status changed from 10 to 1. [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tzunki SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (19, 9) 12 moved (MP) to ( 10, 9 ) 102 moved (MP) to ( 11, 8 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tepok SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (20, 10) 12 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Kay has been knocked prone. 12: status changed from 0 to 1. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 8, 11 ) 105 moved (MP) to ( 7, 11 ) 105 moved (MP) to ( 6, 12 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (24, 14) 3 moved (MP) to ( 5, 14 ) 105 moved (MP) to ( 5, 13 ) Move ended for Zlotc [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Nakai 101: tackle zone state changed to false [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 13 ) 104 moved (MP) to ( 9, 13 ) 104 moved (MP) to ( 8, 13 ) 104 moved (MP) to ( 7, 12 ) 104 moved (MP) to ( 6, 12 ) 104 moved (MP) to ( 5, 11 ) Move ended for Huanchi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 12 ) 110 moved (MP) to ( 9, 13 ) 110 moved (MP) to ( 8, 13 ) 110 moved (MP) to ( 7, 13 ) 110 moved (MP) to ( 6, 12 ) 110 moved (MP) to ( 5, 12 ) 110 moved (MP) to ( 4, 12 ) 110 moved (MP) to ( 3, 11 ) Move ended for Inxi-Bitzi 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 11 ) Move ended for Quetzl 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 7 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 17, 8 ) 109 moved (MP) to ( 17, 9 ) Move ended for Titi-Huichi 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 12 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 13 ) 114 moved (MP) to ( 7, 13 ) 114 moved (MP) to ( 6, 12 ) 114 moved (MP) to ( 5, 12 ) 114 moved (MP) to ( 4, 13 ) Move ended for Tepec-Inzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 11 ) 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 7, 11 ) 111 moved (MP) to ( 6, 11 ) 111 moved (MP) to ( 5, 12 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 2 DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 DIVING TACKLE skill used. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 4 + -2 = 2 1: status changed from 0 to 1. 1 moved (MP) to ( 6, 11 ) Tene-Huini is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (3, 5) + 0, (5, 2) + 1, 0: Tene-Huini has been knocked out. Move ended for Tene-Huini Chosen of Sotek: All players have moved. 111: status changed from 3 to 7. 111 moved (SP) to ( 29, 8 ) Verified Opponent Roll = 7 Ball moved to ( 23, 13 ) Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 7 ) Move ended for Learned Hand Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 10, 7 ) 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Tzunki is knocked over. Player pushed to (12, 9) 102 moved (MP) to ( 12, 9 ) (4, 4) + 0, (0, 0) + 0, 0: Tzunki has been knocked prone. 102: status changed from 0 to 1. 10 moved (MP) to ( 11, 6 ) 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 4 ) Move ended for Cardozo [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Larson Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 13 ) DODGE FINAL RESULT: Winnings TARGET: 2 --- ROLL: 4 + 0 = 4 Winnings slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 6 + 0 = 6 3 moved (MP) to ( 7, 12 ) DODGE FINAL RESULT: Winnings TARGET: 1 --- ROLL: 5 + 0 = 5 Winnings slips past his opponent(s) unhindered. 3 moved (MP) to ( 7, 11 ) 3 moved (MP) to ( 6, 10 ) DODGE FINAL RESULT: Winnings TARGET: 2 --- ROLL: 4 + 0 = 4 Winnings slips past his opponent(s) unhindered. 3 moved (MP) to ( 6, 9 ) DODGE FINAL RESULT: Winnings TARGET: 1 --- ROLL: 3 + 0 = 3 Winnings slips past his opponent(s) unhindered. Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 3 + 1Acc = 4 Move ended for Winnings Ball moved to ( 10, 8 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 8 ) 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 8 ) Hand off selected. Move ended for Tonsils Ball moved to ( 19, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 7 ) 13 moved (MP) to ( 22, 6 ) 13 moved (MP) to ( 23, 5 ) 13 moved (MP) to ( 24, 4 ) 13 moved (MP) to ( 25, 3 ) 13 moved (MP) to ( 26, 2 ) 13 moved (MP) to ( 27, 1 ) Laskin scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=6,y=11] : current status = 1 1 : current square = java.awt.Point[x=6,y=11] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=6,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=6,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=6,y=9] : current status = 0 3 : current square = java.awt.Point[x=6,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=6,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=6,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=7,y=9] : current status = 4 8 : current square = java.awt.Point[x=7,y=9] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=7,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=7,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=11,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=11,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=13,y=4] : current status = 4 10 : current square = java.awt.Point[x=13,y=4] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : current status = 7 (2) Cube stays UNconscious. 11 : current square = java.awt.Point[x=0,y=9] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=9] 12 : current square = java.awt.Point[x=9,y=10] : current status = 1 12 : current square = java.awt.Point[x=9,y=10] : current status = 1 12: status changed from 1 to 0. 12 : set status normal, current square = java.awt.Point[x=9,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=9,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=27,y=1] 13 : current status = 0 13 : current square = java.awt.Point[x=27,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=18,y=8] : current status = 0 14 : current square = java.awt.Point[x=18,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=18,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=18,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=15,y=11] : current status = 4 15 : current square = java.awt.Point[x=15,y=11] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=15,y=11] 15 : current status = 0 15 : current square = java.awt.Point[x=15,y=11] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=0,y=8] : current status = 7 16 : current status = 7 (6) Chum regains consciousness. 16: status changed from 7 to 0. 16 : current square = java.awt.Point[x=0,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=9,y=12] : current status = 0 101 : current square = java.awt.Point[x=9,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=9,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=9,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=12,y=9] : current status = 1 102 : current square = java.awt.Point[x=12,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=12,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=12,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=14,y=11] : current status = 0 103 : current square = java.awt.Point[x=14,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=14,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=14,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=5,y=11] : current status = 0 104 : current square = java.awt.Point[x=5,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=5,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=5,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=5,y=13] : current status = 0 105 : current square = java.awt.Point[x=5,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=5,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=5,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=8,y=10] : current status = 0 106 : current square = java.awt.Point[x=8,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=8,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=8,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=10,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=10,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=17,y=9] : current status = 0 109 : current square = java.awt.Point[x=17,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=3,y=11] : current status = 0 110 : current square = java.awt.Point[x=3,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=3,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=3,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=2] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (3) Tene-Huini stays UNconscious. 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : rearrange KO player to square java.awt.Point[x=29,y=8] 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=1] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=1] 114 : current square = java.awt.Point[x=4,y=13] : current status = 0 114 : current square = java.awt.Point[x=4,y=13] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=4,y=13] 114 : current status = 0 114 : current square = java.awt.Point[x=4,y=13] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 4, 6 ) 9 moved (SP) to ( 3, 7 ) 16 moved (SP) to ( 3, 5 ) 15 moved (SP) to ( 3, 4 ) 14 moved (SP) to ( 3, 3 ) 13 moved (SP) to ( 3, 2 ) 12 moved (SP) to ( 4, 2 ) 1 moved (SP) to ( 4, 3 ) 3 moved (SP) to ( 4, 4 ) 6 moved (SP) to ( 4, 5 ) 10 moved (SP) to ( 4, 7 ) 16 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 5, 10 ) 8 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 4 ) 6 moved (SP) to ( 4, 6 ) 8 moved (SP) to ( 6, 7 ) 6 moved (SP) to ( 6, 10 ) 13 moved (SP) to ( 6, 5 ) 9 moved (SP) to ( 7, 5 ) 13 moved (SP) to ( 6, 4 ) 9 moved (SP) to ( 6, 5 ) 14 moved (SP) to ( 6, 9 ) 3 moved (SP) to ( 6, 8 ) 1 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 6, 11 ) 12 moved (SP) to ( 7, 6 ) 1 moved (SP) to ( 6, 11 ) 12 moved (SP) to ( 6, 6 ) 12 moved (SP) to ( 6, 3 ) Waiting for Chosen of Sotek to set players on field. 102 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 11 ) 112 moved (SP) to ( 24, 7 ) 112 moved (SP) to ( 23, 7 ) 109 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 16, 7 ) 108 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. Ball placed at (24, 3) Kickoff Roll (2+5) = Changing Weather Weather roll(1+5) Current Weather: Nice KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (24, 3) Scatter roll: 7 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. Waiting for Chosen of Sotek to finish TURN: 4 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Xtli Cardozo is knocked over. Player pushed to (16, 7) 10 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (6, 6) + 0, (3, 6) + 1, 1: Cardozo has been badly hurt! 10: status changed from 0 to 8. 106 moved (MP) to ( 14, 8 ) 10 moved (SP) to ( 0, 11 ) [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Quetzl Filler is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Filler has been knocked prone. 15: status changed from 0 to 1. Quetzl saved by block skill. [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Tepok Chum is knocked over. Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 4) + 0, (2, 2) + 0, 0: Chum has been stunned. 16: status changed from 0 to 2. 107 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 11 ) 101 moved (MP) to ( 10, 12 ) 101 moved (MP) to ( 9, 12 ) Move ended for Nakai [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 9 ) 102 moved (MP) to ( 13, 10 ) 102 moved (MP) to ( 12, 10 ) 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 10, 10 ) 102 moved (MP) to ( 9, 10 ) Move ended for Tzunki 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 10 ) 105 moved (MP) to ( 11, 10 ) Move ended for Zlotc 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) 104 moved (MP) to ( 11, 12 ) Move ended for Huanchi 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 11 ) 109 moved (MP) to ( 14, 11 ) 109 moved (MP) to ( 13, 11 ) 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 11 ) Move ended for Titi-Huichi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 6 ) 110 moved (MP) to ( 14, 5 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 3 ) 110 moved (MP) to ( 11, 2 ) 110 moved (MP) to ( 10, 2 ) Move ended for Inxi-Bitzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 6 ) 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 23, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 22, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 7 ) Hand off selected. Move ended for Itzi-Tepl Ball moved to ( 9, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 20, 9 ) 108 moved (MP) to ( 19, 10 ) 108 moved (MP) to ( 18, 11 ) 108 moved (MP) to ( 18, 12 ) Move ended for Inxi-Huinzi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] 16: status changed from 2 to 1. Chum rolls over. Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson Select an action for Larson 8: Select an action for Larson Select an action for Kay 12: Select an action for Kay Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 7, 13 ) Move ended for Vidal Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 7, 6 ) 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 9, 3 ) 110 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Inxi-Bitzi is knocked over. (5, 4) + 0, (3, 1) + 1, 0: Inxi-Bitzi has been stunned. 110: status changed from 0 to 2. Larson saved by block skill. Move ended for Larson [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 9, 4 ) 13 moved (MP) to ( 10, 3 ) 13 moved (MP) to ( 11, 2 ) Move ended for Laskin Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 5 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 9, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 10, 3 ) Move ended for Learned Hand Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 11, 3 ) Move ended for Amend Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 7 ) 3 moved (MP) to ( 4, 6 ) 3 moved (MP) to ( 3, 5 ) 3 moved (MP) to ( 3, 4 ) 3 moved (MP) to ( 3, 3 ) 3 moved (MP) to ( 3, 2 ) Move ended for Winnings Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 6, 10 ) 14 moved (MP) to ( 5, 9 ) 14 moved (MP) to ( 4, 8 ) 14 moved (MP) to ( 4, 7 ) 14 moved (MP) to ( 4, 6 ) 14 moved (MP) to ( 4, 5 ) 14 moved (MP) to ( 4, 4 ) 14 moved (MP) to ( 4, 3 ) Move ended for Tonsils Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 15, 7 ) DODGE FINAL RESULT: Filler TARGET: 3 --- ROLL: 2 + 0 = 2 Filler is knocked over. (4, 6) + 0, (1, 2) + 0, 0: Filler has been stunned. 15: status changed from 4 to 2. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 110: status changed from 2 to 1. Inxi-Bitzi rolls over. 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 4 ) Move ended for Tepok 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 5 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 4 ) Move ended for Quetzl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 4 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 2) 8 moved (MP) to ( 9, 2 ) Move ended for Xtli [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 9 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 17, 12 ) Move ended for Itzi-Tepl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 13 ) Move ended for Inxi-Huinzi 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 12 ) Move ended for Nakai [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 11 ) Move ended for Titi-Huichi 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 12 ) Move ended for Huanchi 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 8, 10 ) Move ended for Tzunki 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 10 ) Move ended for Zlotc Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] 15: status changed from 2 to 1. Filler rolls over. Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laskin 13: Select an action for Laskin Select an action for Kay 12: Select an action for Kay Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 12, 5 ) Move ended for Chum Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 1 ) 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 3 ) 8 moved (MP) to ( 12, 4 ) Move ended for Larson Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 2 ) DODGE FINAL RESULT: Amend TARGET: 2 --- ROLL: 3 + 0 = 3 Amend slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 3 ) Move ended for Amend [Game Saved] Select an action for Kay 12: Select an action for Kay Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 8, 4 ) Move ended for Kay Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Learned Hand Quetzl saved by block skill. Learned Hand saved by block skill. [Game Saved] Select an action for Laskin 13: Select an action for Laskin Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 12 ) PREHENSILE TAIL skill used. DODGE BEFORE RE_ROLL: Vidal knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Reroll using DODGE. PREHENSILE TAIL skill used. DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 5 + -1 = 4 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 5, 11 ) 1 moved (MP) to ( 4, 10 ) 1 moved (MP) to ( 3, 9 ) 1 moved (MP) to ( 3, 8 ) 1 moved (MP) to ( 3, 7 ) 1 moved (MP) to ( 3, 6 ) Move ended for Vidal [Game Saved] Select an action for Laskin 13: Select an action for Laskin SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Blitz selected. Target(3) Roll(3) Leap successful. 13 moved (MP) to ( 13, 4 ) SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 16, 10 ) (6) Go for it successful. 13 moved (MP) to ( 16, 11 ) 112 blocked. (5) Go for it successful. Filthy Whoresons , Choose a block die. POW Itzi-Tepl is knocked over. Player pushed to (18, 12) 112 moved (MP) to ( 18, 12 ) (4, 3) + 0, (0, 0) + 0, 0: Itzi-Tepl has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 17, 12 ) Move ended for Laskin [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 5, 4 ) 14 moved (MP) to ( 6, 5 ) 14 moved (MP) to ( 7, 6 ) 14 moved (MP) to ( 8, 7 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 10, 7 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 9 ) Move ended for Tonsils Turn time limit reached. Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 4, 3 ) 3 moved (MP) to ( 5, 4 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 7, 6 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 8 ) Move ended for Winnings Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Xtli Kay saved by block skill. Xtli saved by block skill. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 11, 11 ) 105 moved (MP) to ( 12, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 15, 12 ) 105 moved (MP) to ( 16, 12 ) 13 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Laskin is knocked over. Player pushed to (11, 11) 13 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (4, 4) + 0, (1, 2) + 0, 0: Laskin has been stunned. 13: status changed from 0 to 2. Move ended for Zlotc [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 17, 11 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) Move ended for Itzi-Tepl 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 11 ) 104 moved (MP) to ( 10, 10 ) Move ended for Huanchi 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 12 ) 108 moved (MP) to ( 10, 12 ) Hand off selected. Move ended for Inxi-Huinzi Ball moved to ( 20, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Titi-Huichi dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Titi-Huichi TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Tepok Player pushed to (18, 2) 9 moved (MP) to ( 11, 2 ) 107 moved (MP) to ( 10, 3 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 7, 12 ) 101 moved (MP) to ( 6, 12 ) 101 moved (MP) to ( 5, 12 ) 101 moved (MP) to ( 4, 12 ) Move ended for Nakai [Game Saved] 109: Select an action for Titi-Huichi Select an action for Titi-Huichi 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 12 ) 109 moved (MP) to ( 7, 13 ) 109 moved (MP) to ( 6, 13 ) 109 moved (MP) to ( 5, 13 ) 109 moved (MP) to ( 4, 13 ) 109 moved (MP) to ( 3, 13 ) 109 moved (MP) to ( 2, 13 ) Titi-Huichi scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 1 (1) Tene-Huini stays UNconscious. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 8 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) Verified Opponent Roll = 2 (2) Cube stays UNconscious. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 8 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 2 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 20, 5 ) 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 17, 9 ) 107 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 18, 2 ) 103 moved (SP) to ( 18, 1 ) 102 moved (SP) to ( 18, 12 ) 106 moved (SP) to ( 18, 13 ) 114 moved (SP) to ( 16, 4 ) 105 moved (SP) to ( 17, 2 ) 103 moved (SP) to ( 17, 1 ) 105 moved (SP) to ( 16, 2 ) 103 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 16, 12 ) 106 moved (SP) to ( 16, 13 ) 109 moved (SP) to ( 16, 10 ) 110 moved (SP) to ( 24, 5 ) 108 moved (SP) to ( 24, 9 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 0 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 9 ) Turn time limit reached. 3 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 11, 5 ) 8 moved (SP) to ( 10, 8 ) 12 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 3 ) 6 moved (SP) to ( 14, 11 ) 14 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (1+4) = Cheering Fans Chosen of Sotek: 5 + 19FF + 0CL Filthy Whoresons: 3 + 19FF + 0CL Chosen of Sotek get an extra re-roll. Verified Opponent Roll = 8 Verified Opponent Roll = 3 Kick result. Direction: 8 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 18, 8 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Learned Hand Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 101 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Nakai is knocked over. Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) (1, 5) + 0, (0, 0) + 0, 0: Nakai has been knocked prone. 101: status changed from 0 to 1. [Game Saved] Select an action for Vidal 1: Select an action for Vidal Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (5+6=11) Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Kay Huanchi is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Huanchi has been knocked prone. 104: status changed from 0 to 1. Kay saved by block skill. [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 9 ) 109 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Vidal uses TACKLE to bring his opponent down. Titi-Huichi is knocked over. Player pushed to (17, 11) 109 moved (MP) to ( 17, 11 ) (5, 5) + 0, (4, 4) + 1, 0: Titi-Huichi has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 9 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 9 ) Move ended for Vidal [Game Saved] Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 9 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 7 ) Move ended for Amend Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 7 ) Move ended for Tonsils Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 17, 6 ) Move ended for Chum Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 8 ) 15 moved (MP) to ( 17, 9 ) 15 moved (MP) to ( 18, 9 ) Move ended for Filler Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 7 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 8 ) GET BALL FINAL RESULT: Winnings TARGET: 1 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 12, 7 ) Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Winnings fumbled the ball. TARGET: 2 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 5 + 1Acc = 6 Move ended for Winnings Ball moved to ( 14, 3 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) Move ended for Laskin Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Nakai [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Huanchi 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 4 ) 103 moved (MP) to ( 20, 5 ) 103 moved (MP) to ( 21, 6 ) Move ended for Quetzl 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 19, 11 ) 107 moved (MP) to ( 20, 11 ) 107 moved (MP) to ( 21, 10 ) Move ended for Tepok 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 8 ) 108 moved (MP) to ( 22, 8 ) Move ended for Inxi-Huinzi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 6 ) 110 moved (MP) to ( 22, 7 ) Move ended for Inxi-Bitzi 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 20, 4 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 6 ) 114 moved (MP) to ( 23, 7 ) 114 moved (MP) to ( 24, 8 ) Move ended for Tepec-Inzi 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 18, 4 ) 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 6 ) Move ended for Zlotc 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 12 ) 106 moved (MP) to ( 18, 12 ) 106 moved (MP) to ( 19, 11 ) 106 moved (MP) to ( 20, 10 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 10) 1 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (3, 5) + 1, (2, 6) + 0, 0: Vidal has been knocked out. 1: status changed from 0 to 7. 1 moved (SP) to ( 0, 9 ) 106 moved (MP) to ( 20, 9 ) Move ended for Xtli [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 17, 9 ) Move ended for Tzunki Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 5 ) Move ended for Learned Hand Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 3 ) Move ended for Winnings Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 8 ) 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Tzunki is knocked over. Player pushed to (18, 10) 102 moved (MP) to ( 18, 10 ) (5, 3) + 0, (0, 0) + 0, 0: Tzunki has been knocked prone. 102: status changed from 0 to 1. 8 moved (MP) to ( 17, 9 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 7 ) Move ended for Larson [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 104 blocked. Dauntless successful. (3+5=8) Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Kay Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Hand off selected. Move ended for Laskin Ball moved to ( 18, 7 ) NERVES OF STEEL skill used. GET BALL BEFORE RE_ROLL: Tonsils dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils SKILL SELECTED: leap SKILL SELECTED: leap 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 20, 5 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 21, 4 ) DODGE BEFORE RE_ROLL: Tonsils knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 22, 3 ) 14 moved (MP) to ( 23, 2 ) 14 moved (MP) to ( 24, 1 ) 14 moved (MP) to ( 25, 1 ) 14 moved (MP) to ( 26, 1 ) (1) Tonsils trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 14 moved (MP) to ( 27, 1 ) Tonsils scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=9] : current status = 7 1 : current status = 7 (6) Vidal regains consciousness. 1: status changed from 7 to 0. 1 : current square = java.awt.Point[x=0,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=20,y=7] : current status = 0 6 : current square = java.awt.Point[x=20,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=20,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=20,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=19,y=7] : current status = 0 8 : current square = java.awt.Point[x=19,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (1) Cube stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=19,y=8] : current status = 0 13 : current square = java.awt.Point[x=19,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=19,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=19,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=18,y=9] : current status = 0 15 : current square = java.awt.Point[x=18,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=18,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=18,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=17,y=6] : current status = 0 16 : current square = java.awt.Point[x=17,y=6] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=17,y=6] 16 : current status = 0 16 : current square = java.awt.Point[x=17,y=6] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=16,y=6] : current status = 0 101 : current square = java.awt.Point[x=16,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=18,y=10] : current status = 1 102 : current square = java.awt.Point[x=18,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=21,y=6] : current status = 0 103 : current square = java.awt.Point[x=21,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=16,y=5] : current status = 0 104 : current square = java.awt.Point[x=16,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=20,y=9] : current status = 0 106 : current square = java.awt.Point[x=20,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=21,y=10] : current status = 0 107 : current square = java.awt.Point[x=21,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=22,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=22,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (3) Titi-Huichi stays UNconscious. 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=9] 110 : current square = java.awt.Point[x=22,y=7] : current status = 0 110 : current square = java.awt.Point[x=22,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=29,y=8] : current status = 7 111 : current status = 7 (6) Tene-Huini regains consciousness. 111: status changed from 7 to 0. 111 : current square = java.awt.Point[x=29,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=0] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=0] 114 : current square = java.awt.Point[x=24,y=8] : current status = 0 114 : current square = java.awt.Point[x=24,y=8] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=24,y=8] 114 : current status = 0 114 : current square = java.awt.Point[x=24,y=8] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 3, 6 ) 3 moved (SP) to ( 3, 5 ) 6 moved (SP) to ( 3, 4 ) 14 moved (SP) to ( 3, 3 ) 13 moved (SP) to ( 3, 2 ) 12 moved (SP) to ( 3, 7 ) 1 moved (SP) to ( 3, 8 ) Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 9 ) 103 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 11 ) 102 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 25, 7 ) 110 moved (SP) to ( 23, 5 ) 111 moved (SP) to ( 23, 9 ) 112 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (2+4) = Bad Kick Kick result. Direction: 7 Distance: 6 Ball placed at (20, 7) Touchback!! Waiting for Chosen of Sotek to give the ball to a member of their team on the field. Ball moved to ( 4, 7 ) [Game Saved] Ball in play. Waiting for Chosen of Sotek to finish TURN: 8 106: Select an action for Xtli Select an action for Xtli 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 13, 9 ) Move ended for Huanchi 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 3 db Block re-rolled. PUSHBACK Move ended for Xtli Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 4 ) 102 moved (MP) to ( 13, 5 ) Move ended for Tzunki 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Quetzl Filler is knocked over. Player pushed to (16, 6) 15 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Filler has been knocked prone. 15: status changed from 0 to 1. 103 moved (MP) to ( 14, 6 ) [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 101: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Nakai Chum is knocked over. Player pushed to (16, 8) 16 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. 101 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 12, 9 ) 105 moved (MP) to ( 12, 8 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Learned Hand is knocked over. 103 blocked. Player pushed to (14, 5) 103 moved (MP) to ( 15, 5 ) Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 6) + 0, (2, 3) + 0, 0: Learned Hand has been stunned. 9: status changed from 0 to 2. 105 moved (MP) to ( 13, 7 ) Move ended for Zlotc [Game Saved] 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 24, 7 ) 114 moved (MP) to ( 23, 7 ) 114 moved (MP) to ( 22, 7 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Tepec-Inzi TARGET: 4 --- ROLL: 4 + 0 = 4 Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Increased range band because of race. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Tepec-Inzi TARGET: 4 --- ROLL: 6 Move ended for Tepec-Inzi Ball moved to ( 8, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 5 + 0 = 5 Chosen of Sotek turn ended. [Game Saved] 9: status changed from 2 to 1. Learned Hand rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Filthy Whoresons turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=3,y=8] : current status = 0 1 : current square = java.awt.Point[x=3,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=3,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=3,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=3,y=5] : current status = 0 3 : current square = java.awt.Point[x=3,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=3,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=3,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=3,y=4] : current status = 0 6 : current square = java.awt.Point[x=3,y=4] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=3,y=4] 6 : current status = 0 6 : current square = java.awt.Point[x=3,y=4] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=3,y=6] : current status = 0 8 : current square = java.awt.Point[x=3,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=3,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=3,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=14,y=6] : current status = 1 9 : current square = java.awt.Point[x=14,y=6] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (1) Cube stays UNconscious. 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : rearrange KO player to square java.awt.Point[x=0,y=8] 12 : current square = java.awt.Point[x=3,y=7] : current status = 0 12 : current square = java.awt.Point[x=3,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=3,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=3,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=3,y=2] : current status = 0 13 : current square = java.awt.Point[x=3,y=2] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=3,y=2] 13 : current status = 0 13 : current square = java.awt.Point[x=3,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=3,y=3] : current status = 0 14 : current square = java.awt.Point[x=3,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=3,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=3,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=13,y=6] : current status = 1 15 : current square = java.awt.Point[x=13,y=6] : current status = 1 15: status changed from 1 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=6] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=6] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 16 : current square = java.awt.Point[x=13,y=8] : current status = 1 16 : current square = java.awt.Point[x=13,y=8] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=13,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=13,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=13,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=13,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=13,y=7] : current status = 0 105 : current square = java.awt.Point[x=13,y=7] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=6] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=6] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : current status = 7 (2) Titi-Huichi stays UNconscious. 109 : current square = java.awt.Point[x=29,y=9] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=23,y=5] : current status = 0 110 : current square = java.awt.Point[x=23,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=23,y=9] : current status = 0 111 : current square = java.awt.Point[x=23,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=23,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=23,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112: status changed from 3 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) 106 moved (SP) to ( 16, 13 ) 105 moved (SP) to ( 16, 12 ) 103 moved (SP) to ( 16, 1 ) 102 moved (SP) to ( 16, 2 ) 114 moved (SP) to ( 16, 5 ) 111 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 18, 7 ) 112 moved (SP) to ( 24, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 12 moved (SP) to ( 5, 2 ) 1 moved (SP) to ( 7, 7 ) 1 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 14, 9 ) 14 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 3 ) 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 15 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Chosen of Sotek to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 2 Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kick result. Direction: 2 Distance: 4 Perfect Defense. Waiting for Chosen of Sotek to re-arrange players on field. 105 moved (SP) to ( 15, 12 ) 102 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 17, 6 ) 103 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 19, 7 ) 114 moved (SP) to ( 15, 1 ) 110 moved (SP) to ( 16, 5 ) 106 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 4 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson Select an action for Winnings 3: Select an action for Winnings Select an action for Tonsils 14: Select an action for Tonsils SKILL SELECTED: leap SKILL SELECTED: leap 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 16, 3 ) Target(2) Roll(1) Tonsils falls trying to land his leap! Team re-roll used. Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 2 + 0 = 2 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 18, 3 ) 14 moved (MP) to ( 19, 3 ) 14 moved (MP) to ( 20, 3 ) 14 moved (MP) to ( 21, 3 ) Move ended for Tonsils [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Quetzl is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) (1, 2) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 12, 6 ) 15 moved (MP) to ( 11, 5 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 9, 4 ) Move ended for Filler Select an action for Laskin 13: Select an action for Laskin Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 5 + 0 = 5 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) 111 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Tene-Huini is knocked over. (3, 3) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 111: status changed from 0 to 1. Vidal saved by block skill. Move ended for Vidal [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Laskin Tepok saved by block skill. Laskin saved by block skill. [Game Saved] Select an action for Amend 6: Select an action for Amend Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 8, 4 ) GET BALL FINAL RESULT: Winnings TARGET: 1 --- ROLL: 2 + 0 = 2 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 7 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Winnings Ball moved to ( 14, 9 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Laskin TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Amend 6: Select an action for Amend Turn time limit reached. 6: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Amend Player pushed to (16, 11) 107 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Chum 16: Select an action for Chum Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 4 ) DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 5 + 0 = 5 Chum slips past his opponent(s) unhindered. 16 moved (MP) to ( 13, 5 ) 16 moved (MP) to ( 13, 6 ) 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 12, 9 ) Move ended for Chum [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 3 + 0 = 3 Kay slips past his opponent(s) unhindered. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 10 ) Move ended for Kay [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) PREHENSILE TAIL skill used. DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 1 + 0 = 1 Learned Hand is knocked over. (1, 3) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. Move ended for Learned Hand Filthy Whoresons: All players have moved. 9: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 1 [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 4 ) 104 moved (MP) to ( 17, 4 ) 104 moved (MP) to ( 18, 4 ) 104 moved (MP) to ( 19, 4 ) 104 moved (MP) to ( 20, 4 ) Move ended for Huanchi 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quetzl 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 11 ) Move ended for Zlotc 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 17, 4 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 8 ) Move ended for Tzunki 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 7 ) Move ended for Nakai [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 10 ) Move ended for Tepok 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 10 ) 13 blocked. 13: tackle zone state changed to true NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Laskin TARGET: 3 --- ROLL: 6 Ball moved to ( 12, 9 ) GET BALL FINAL RESULT: Chum TARGET: 2 --- ROLL: 5 + 0 = 5 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Laskin is knocked over. Player pushed to (15, 8) 13 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Laskin has been knocked prone. 13: status changed from 0 to 1. 106 moved (MP) to ( 14, 9 ) Move ended for Xtli [Game Saved] 114: Select an action for Tepec-Inzi Select an action for Tepec-Inzi 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 1 ) 114 moved (MP) to ( 17, 1 ) 114 moved (MP) to ( 18, 1 ) 114 moved (MP) to ( 19, 1 ) 114 moved (MP) to ( 20, 2 ) Move ended for Tepec-Inzi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 5 ) 110 moved (MP) to ( 18, 5 ) 110 moved (MP) to ( 19, 5 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 22, 5 ) 110 moved (MP) to ( 23, 4 ) 110 moved (MP) to ( 22, 3 ) Move ended for Inxi-Bitzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 17, 10 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 5 DIVING TACKLE skill NOT used. It would not help. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Tene-Huini slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 12, 10 ) STUNTY skill used. Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 Tene-Huini slips past his opponent(s) unhindered. Move ended for Tene-Huini Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 9 ) Move ended for Filler Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Kay SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (13, 9) 111 moved (MP) to ( 13, 9 ) (4, 5) + 0, (1, 5) + 1, 0: Tene-Huini has been stunned. 111: status changed from 0 to 2. 12 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 7 ) Hand off selected. Move ended for Chum Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Winnings TARGET: 1 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 3 ) 3 moved (MP) to ( 15, 2 ) 3 moved (MP) to ( 16, 2 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Tepec-Inzi TARGET: 7 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Tepec-Inzi. Pass selected. SHORT PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Winnings fumbled the ball. TARGET: 2 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 2 + 1Acc = 3 Move ended for Winnings Ball moved to ( 21, 3 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils SKILL SELECTED: leap SKILL SELECTED: leap 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 1 ) Target(2) Roll(1) Tonsils falls trying to land his leap! Team re-roll used. Target(2) Roll(2) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 24, 1 ) 14 moved (MP) to ( 25, 1 ) 14 moved (MP) to ( 26, 1 ) 14 moved (MP) to ( 27, 1 ) Tonsils scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=3] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=0,y=5] : current status = 2 7 : current status = 2 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=13,y=7] : current status = 1 9 : current square = java.awt.Point[x=13,y=7] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=7] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=7] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=0,y=11] : current status = 8 10 : skipping player in BH, SI, or RIP 11 : current square = java.awt.Point[x=0,y=8] : current status = 7 11 : current status = 7 (4) Cube regains consciousness. 11: status changed from 7 to 0. 11 : current square = java.awt.Point[x=0,y=8] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=12,y=10] : current status = 0 12 : current square = java.awt.Point[x=12,y=10] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=12,y=10] 12 : current status = 0 12 : current square = java.awt.Point[x=12,y=10] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=14,y=8] : current status = 1 13 : current square = java.awt.Point[x=14,y=8] : current status = 1 13: status changed from 1 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=1] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=1] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=11,y=9] : current status = 0 15 : current square = java.awt.Point[x=11,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=11,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=11,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=12,y=7] : current status = 0 16 : current square = java.awt.Point[x=12,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=12,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=12,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=20,y=8] : current status = 0 102 : current square = java.awt.Point[x=20,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=20,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=20,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=20,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=20,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=14,y=11] : current status = 0 105 : current square = java.awt.Point[x=14,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=9] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=16,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=16,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (1) Titi-Huichi stays UNconscious. 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=22,y=3] : current status = 0 110 : current square = java.awt.Point[x=22,y=3] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=3] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=13,y=9] : current status = 2 111 : current square = java.awt.Point[x=13,y=9] : current status = 2 111: status changed from 2 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=24,y=7] : current status = 0 112 : current square = java.awt.Point[x=24,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 8, 8 ) 16 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 4, 6 ) 12 moved (SP) to ( 7, 4 ) 12 moved (SP) to ( 6, 4 ) 11 moved (SP) to ( 6, 10 ) 11 moved (SP) to ( 6, 9 ) 1 moved (SP) to ( 6, 10 ) 6 moved (SP) to ( 6, 8 ) 13 moved (SP) to ( 6, 7 ) 14 moved (SP) to ( 6, 6 ) 8 moved (SP) to ( 6, 5 ) 3 moved (SP) to ( 5, 7 ) Waiting for Chosen of Sotek to set players on field. 101 moved (SP) to ( 15, 11 ) 105 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 15, 6 ) 107 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 9 ) 112 moved (SP) to ( 24, 7 ) 111 moved (SP) to ( 19, 7 ) 110 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (1+3) = Perfect Defense. The kicking team may reorganize his players. Kick result. Direction: 5 Distance: 3 Filthy Whoresons perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 1 ) 8 moved (SP) to ( 14, 13 ) 12 moved (SP) to ( 14, 14 ) Turn time limit reached. 15 moved (SP) to ( 14, 4 ) 9 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 13, 10 ) 3 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 10, 8 ) 3 moved (SP) to ( 9, 6 ) 1 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 13, 12 ) 12 moved (SP) to ( 13, 13 ) 8 moved (SP) to ( 12, 12 ) 3 moved (SP) to ( 12, 7 ) 3 moved (SP) to ( 13, 7 ) Ball placed at (20, 7) Ball placed at (20, 7) Scatter roll: 5 Ball moved to ( 24, 11 ) [Game Saved] Ball in play. Waiting for Chosen of Sotek to finish TURN: 2 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Quetzl Filler is knocked over. Player pushed to (15, 3) 15 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (3, 4) + 1, (2, 3) + 0, 0: Filler has been stunned. 15: status changed from 0 to 2. 103 moved (MP) to ( 14, 4 ) [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tepok Chum is knocked over. Player pushed to (16, 5) 16 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Tzunki Learned Hand is knocked over. Player pushed to (16, 4) 9 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 10 ) 11 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (17, 11) 11 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 13, 10 ) Move ended for Xtli [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 12 ) Move ended for Nakai [Game Saved] 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 14, 9 ) 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 9 ) 110 moved (MP) to ( 10, 10 ) 110 moved (MP) to ( 9, 11 ) 110 moved (MP) to ( 8, 11 ) Move ended for Inxi-Bitzi 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 24, 8 ) 112 moved (MP) to ( 24, 9 ) 112 moved (MP) to ( 24, 10 ) 112 moved (MP) to ( 24, 11 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 23, 11 ) 112 moved (MP) to ( 22, 11 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 18, 11 ) Move ended for Itzi-Tepl [Game Saved] 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 9 ) 111 moved (MP) to ( 19, 10 ) Move ended for Tene-Huini 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 17, 9 ) 108 moved (MP) to ( 17, 10 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 18, 12 ) 108 moved (MP) to ( 19, 12 ) Move ended for Inxi-Huinzi 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) 105 moved (MP) to ( 17, 10 ) Move ended for Zlotc 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 17, 12 ) Move ended for Huanchi Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] 15: status changed from 2 to 1. Filler rolls over. Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 7, 9 ) 6 moved (MP) to ( 8, 9 ) 6 moved (MP) to ( 9, 10 ) Move ended for Amend Select an action for Laskin 13: Select an action for Laskin Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 8 ) DODGE FINAL RESULT: Winnings TARGET: 1 --- ROLL: 3 + 0 = 3 Winnings slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 10, 11 ) Move ended for Winnings [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 8 ) 13 moved (MP) to ( 6, 9 ) 13 moved (MP) to ( 6, 10 ) 13 moved (MP) to ( 7, 11 ) Move ended for Laskin Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 2 ) 14 moved (MP) to ( 16, 3 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 5 ) 14 moved (MP) to ( 19, 6 ) 14 moved (MP) to ( 20, 7 ) 14 moved (MP) to ( 21, 8 ) 14 moved (MP) to ( 22, 8 ) Move ended for Tonsils Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 6 + 0 = 6 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 17, 5 ) 1 moved (MP) to ( 18, 6 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 19, 9 ) 111 blocked. (2) Go for it successful. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 10) 111 moved (MP) to ( 18, 10 ) (5, 2) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 111: status changed from 0 to 1. 1 moved (MP) to ( 19, 10 ) Move ended for Vidal [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 101 blocked. Dauntless successful. (5+5=10) Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Kay Player pushed to (14, 11) 101 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Larson 8: Select an action for Larson Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 11 ) 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 13, 8 ) Move ended for Larson Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 5 + 0 = 5 Cube slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 12 ) 11 moved (MP) to ( 9, 13 ) 11 moved (MP) to ( 8, 13 ) 11 moved (MP) to ( 7, 12 ) 11 moved (MP) to ( 6, 11 ) DODGE FINAL RESULT: Cube TARGET: 1 --- ROLL: 6 + 0 = 6 Cube slips past his opponent(s) unhindered. Move ended for Cube [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 6 + 0 = 6 Chum slips past his opponent(s) unhindered. Move ended for Chum [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 3 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 6 + 0 = 6 Learned Hand slips past his opponent(s) unhindered. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 6 + 0 = 6 Learned Hand slips past his opponent(s) unhindered. Move ended for Learned Hand Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 3 [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 9 ) 106 moved (MP) to ( 10, 9 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (20, 11) 6 moved (MP) to ( 9, 11 ) 106 moved (MP) to ( 9, 10 ) Move ended for Xtli [Game Saved] 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 9 ) 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 8, 10 ) Move ended for Nakai [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 7 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 14, 10 ) 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 13, 12 ) Move ended for Tzunki 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 7 ) 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 15, 9 ) 107 moved (MP) to ( 14, 10 ) 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 9 ) Move ended for Tepok 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Tene-Huini 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 8 ) 103 moved (MP) to ( 19, 9 ) Move ended for Quetzl 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 13 ) 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 11 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 9 ) Move ended for Inxi-Huinzi 110: Select an action for Inxi-Bitzi Select an action for Inxi-Bitzi 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 7, 10 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 4 + 0 = 4 Inxi-Bitzi slips past his opponent(s) unhindered. 110 moved (MP) to ( 6, 9 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Inxi-Bitzi TARGET: 3 --- ROLL: 5 + 0 = 5 Inxi-Bitzi slips past his opponent(s) unhindered. 110 moved (MP) to ( 5, 8 ) 110 moved (MP) to ( 4, 7 ) 110 moved (MP) to ( 3, 6 ) 110 moved (MP) to ( 2, 6 ) Move ended for Inxi-Bitzi [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 11 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 1 DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Itzi-Tepl knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DIVING TACKLE skill used. DODGE FINAL RESULT: Itzi-Tepl TARGET: 2 --- ROLL: 2 + -2 = 0 1: status changed from 0 to 1. 1 moved (MP) to ( 18, 11 ) Itzi-Tepl is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 (5, 4) + 0, (1, 5) + 1, 0: Itzi-Tepl has been stunned. Move ended for Itzi-Tepl 112: status changed from 3 to 2. Verified Opponent Roll = 8 Ball moved to ( 11, 11 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 12, 12 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Huanchi TARGET: 6 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 11, 13 ) Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 5, 10 ) 11 moved (MP) to ( 4, 9 ) 11 moved (MP) to ( 4, 8 ) 11 moved (MP) to ( 4, 7 ) 11 moved (MP) to ( 3, 6 ) 110 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Inxi-Bitzi saved by dodge skill. Player pushed to (1, 6) (4, 5) + 1, 6: Inxi-Bitzi has been KILLED!! 110: status changed from 0 to 10. 110 moved to dugout ( 29, 14 ) Move ended for Cube [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 7 ) 16 moved (MP) to ( 14, 8 ) 16 moved (MP) to ( 13, 9 ) Move ended for Chum Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Tepok is knocked over. Player pushed to (11, 10) 107 moved (MP) to ( 11, 10 ) (3, 1) + 0, (0, 0) + 0, 0: Tepok has been knocked prone. 107: status changed from 0 to 1. [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 3 ) 9 moved (MP) to ( 16, 4 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 6 ) 9 moved (MP) to ( 20, 6 ) Move ended for Learned Hand Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 6 ) Move ended for Filler Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 12 ) DODGE FINAL RESULT: Winnings TARGET: 1 --- ROLL: 2 + 0 = 2 Winnings slips past his opponent(s) unhindered. 3 moved (MP) to ( 12, 12 ) Move ended for Winnings [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 102 blocked. Dauntless successful. (5+3=8) Filthy Whoresons , Choose a block die. POW Move ended for Kay Tzunki is knocked over. Player pushed to (14, 11) 102 moved (MP) to ( 14, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Tzunki has been knocked prone. 102: status changed from 0 to 1. 12 moved (MP) to ( 13, 12 ) [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 9 ) 14 moved (MP) to ( 21, 10 ) 14 moved (MP) to ( 20, 11 ) 14 moved (MP) to ( 19, 12 ) 14 moved (MP) to ( 18, 13 ) GET BALL FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 14 moved (MP) to ( 19, 12 ) DODGE BEFORE RE_ROLL: Tonsils knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 4 + 0 = 4 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 20, 11 ) 14 moved (MP) to ( 21, 10 ) Pass selected. NERVES OF STEEL skill used. SHORT PASS PASS FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 3 + 0 = 3 Move ended for Tonsils Ball moved to ( 20, 6 ) GET BALL FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 19, 12 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 2 + 0 = 2 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 20, 10 ) 1 moved (MP) to ( 21, 9 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 2 + 0 = 2 Vidal slips past his opponent(s) unhindered. (2) Go for it successful. 1 moved (MP) to ( 20, 8 ) Move ended for Vidal [Game Saved] Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 12 ) PREHENSILE TAIL skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Amend knocked over trying to dodge. TARGET: 2 --- ROLL: 2 + -1 = 1 Team re-roll used. PREHENSILE TAIL skill used. DODGE FINAL RESULT: Amend TARGET: 2 --- ROLL: 6 + 0 = 6 Amend slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 11 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Amend TARGET: 2 --- ROLL: 3 + 0 = 3 Amend slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 8 ) Move ended for Amend [Game Saved] Select an action for Laskin 13: Select an action for Laskin SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 9 ) Target(3) Roll(1) Laskin falls trying to land his leap! SKILL SELECTED: Move ended for Laskin Filthy Whoresons: All players have moved. 13 moved (MP) to ( 6, 9 ) (4, 2) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. 13: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 4 [Game Saved] 112: status changed from 2 to 1. Itzi-Tepl rolls over. 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Quetzl SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 8) 1 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 105: Select an action for Zlotc Select an action for Zlotc 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zlotc knocked over trying to dodge. TARGET: 5 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: Zlotc TARGET: 5 --- ROLL: 1 + 0 = 1 Zlotc is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (4, 6) + 0, (5, 3) + 0, 0: Zlotc has been knocked out. 105: status changed from 4 to 7. 105 moved (SP) to ( 29, 9 ) Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 14, 8 ) 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 9 ) 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (19, 10) 111 moved (MP) to ( 19, 10 ) Move ended for Larson [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 20, 7 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 4 + 0 = 4 Vidal slips past his opponent(s) unhindered. Move ended for Vidal [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 9 ) Move ended for Tonsils Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 8 ) 16 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 19, 3 ) Move ended for Chum Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 11 ) 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 6 ) Move ended for Winnings Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 7 ) 6 moved (MP) to ( 19, 7 ) 6 moved (MP) to ( 19, 6 ) 6 moved (MP) to ( 20, 5 ) 6 moved (MP) to ( 21, 6 ) 6 moved (MP) to ( 22, 7 ) 6 moved (MP) to ( 23, 7 ) 6 moved (MP) to ( 24, 7 ) Move ended for Amend Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) Move ended for Kay Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 5 ) 15 moved (MP) to ( 19, 5 ) 15 moved (MP) to ( 20, 5 ) 15 moved (MP) to ( 21, 5 ) 15 moved (MP) to ( 22, 5 ) Move ended for Filler Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 21, 5 ) 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 23, 3 ) 9 moved (MP) to ( 24, 2 ) 9 moved (MP) to ( 25, 1 ) Move ended for Learned Hand Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 7, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 10, 5 ) 13 moved (MP) to ( 11, 4 ) Move ended for Laskin Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 4, 5 ) 11 moved (MP) to ( 5, 4 ) 11 moved (MP) to ( 6, 3 ) 11 moved (MP) to ( 7, 3 ) 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 9, 3 ) Move ended for Cube Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 5 [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 12, 9 ) 107 moved (MP) to ( 13, 8 ) 107 moved (MP) to ( 13, 7 ) Move ended for Tepok 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 9 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 11, 7 ) 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 13, 5 ) 106 moved (MP) to ( 12, 4 ) Move ended for Xtli 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Nakai 101: tackle zone state changed to false [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 15, 10 ) 102 moved (MP) to ( 16, 9 ) Move ended for Tzunki 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 19, 12 ) 104 moved (MP) to ( 20, 12 ) 104 moved (MP) to ( 21, 12 ) 104 moved (MP) to ( 22, 11 ) 104 moved (MP) to ( 22, 10 ) Move ended for Huanchi 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Quetzl SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (10, 8) 12 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Kay has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 18, 8 ) [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 11, 11 ) Move ended for Itzi-Tepl [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 15, 2 ) 108 moved (MP) to ( 16, 1 ) Move ended for Inxi-Huinzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 20, 9 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 22, 7 ) STUNTY skill used. STUNTY skill used. Verified Opponent Roll = 2 DIVING TACKLE skill NOT used. It is not necessary. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Tene-Huini knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DIVING TACKLE skill NOT used. It is not necessary. DODGE FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 1 + 0 = 1 Tene-Huini is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Tene-Huini has been knocked prone. 111: status changed from 4 to 1. Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 18, 5 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 16, 3 ) 1 moved (MP) to ( 16, 2 ) 108 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Inxi-Huinzi is knocked over. Player pushed to (16, 0) 108 moved (MP) to ( 16, 0 ) (4, 4) + 0, (3, 6) + 1, 6: Inxi-Huinzi has been KILLED!! 108: status changed from 0 to 10. 1 moved (MP) to ( 16, 1 ) Waiting for opponent to decide to use apothecary. (3) Apothecary SUCCEEDS! 108: status changed from 10 to 1. Move ended for Vidal [Game Saved] Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 3 ) Move ended for Cube Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 16, 4 ) 16 moved (MP) to ( 15, 4 ) 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 13, 5 ) Move ended for Chum Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Laskin Player pushed to (13, 3) 106 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 16, 8 ) Move ended for Winnings Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Kay Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 23, 8 ) 6 moved (MP) to ( 23, 9 ) Move ended for Amend Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 21, 6 ) 15 moved (MP) to ( 21, 7 ) 15 moved (MP) to ( 21, 8 ) 15 moved (MP) to ( 21, 9 ) Move ended for Filler Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson Tzunki is knocked over. Player pushed to (15, 10) 102 moved (MP) to ( 15, 10 ) (1, 5) + 0, (0, 0) + 0, 0: Tzunki has been knocked prone. 102: status changed from 0 to 1. 8 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Tonsils Player pushed to (22, 11) 104 moved (MP) to ( 22, 11 ) Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 6 [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Quetzl SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 7) 12 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 8 ) [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Tzunki 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Nakai 101: tackle zone state changed to false [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 14, 7 ) 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 5 ) 107 moved (MP) to ( 18, 5 ) 107 moved (MP) to ( 19, 6 ) Move ended for Tepok 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 15, 3 ) 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 17, 2 ) Move ended for Xtli 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 111 moved (MP) to ( 23, 6 ) 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 25, 4 ) 111 moved (MP) to ( 26, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 26, 2 ) 9 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (5, 0) 9 moved (MP) to ( 24, 0 ) 111 moved (MP) to ( 25, 1 ) Move ended for Tene-Huini [Game Saved] 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 11 ) 104 moved (MP) to ( 24, 11 ) 104 moved (MP) to ( 25, 10 ) 104 moved (MP) to ( 25, 9 ) 104 moved (MP) to ( 25, 8 ) 104 moved (MP) to ( 24, 7 ) Move ended for Huanchi Chosen of Sotek turn ended. [Game Saved] Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 4 ) 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 2 ) Move ended for Chum Select an action for Cube 11: Select an action for Cube 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 3 ) 11 moved (MP) to ( 16, 3 ) Move ended for Cube Select an action for Vidal 1: Select an action for Vidal Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 8 ) 14 moved (MP) to ( 22, 7 ) 14 moved (MP) to ( 22, 6 ) 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 22, 4 ) 14 moved (MP) to ( 22, 3 ) 14 moved (MP) to ( 23, 2 ) Move ended for Tonsils Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 20, 10 ) 15 moved (MP) to ( 19, 10 ) 15 moved (MP) to ( 18, 10 ) 15 moved (MP) to ( 17, 10 ) 15 moved (MP) to ( 16, 10 ) Move ended for Filler Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 9 ) 3 moved (MP) to ( 18, 9 ) Move ended for Winnings Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 22, 10 ) 6 moved (MP) to ( 21, 10 ) 6 moved (MP) to ( 20, 10 ) 6 moved (MP) to ( 19, 10 ) 6 moved (MP) to ( 18, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) Move ended for Amend Select an action for Kay 12: Select an action for Kay Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 4 ) Move ended for Laskin Select an action for Kay 12: Select an action for Kay Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Vidal Xtli is knocked over. Player pushed to (18, 2) 106 moved (MP) to ( 18, 2 ) (6, 3) + 0, (0, 0) + 0, 0: Xtli has been knocked prone. 106: status changed from 0 to 1. 1 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 102 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Larson Tzunki saved by block skill. Larson saved by block skill. [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (6+6=12) Filthy Whoresons , Choose a block die. POW Move ended for Kay Quetzl is knocked over. Player pushed to (20, 9) 103 moved (MP) to ( 20, 9 ) (2, 2) + 0, (0, 0) + 0, 0: Quetzl has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 19, 8 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 23, 1 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 1 + 0 = 1 Learned Hand is knocked over. (5, 5) + 0, (2, 1) + 0, 0: Learned Hand has been stunned. Move ended for Learned Hand Filthy Whoresons: All players have moved. 9: status changed from 3 to 2. Ball moved to ( 22, 0 ) Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 7 [Game Saved] 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Quetzl 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Xtli 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 5 ) 101 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 15, 3 ) Move ended for Nakai [Game Saved] 107: Select an action for Tepok Select an action for Tepok 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 8 ) 8 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 10) 8 moved (MP) to ( 17, 10 ) 107 moved (MP) to ( 16, 9 ) Move ended for Tepok [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Tzunki Filler is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (6, 4) + 0, (6, 3) + 0, 0: Filler has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) Tzunki saved by block skill. [Game Saved] 108: Select an action for Inxi-Huinzi Select an action for Inxi-Huinzi 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 0 ) 108 moved (MP) to ( 14, 1 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 4 ) Move ended for Inxi-Huinzi 111: Select an action for Tene-Huini Select an action for Tene-Huini 104: Select an action for Huanchi Select an action for Huanchi 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 23, 6 ) 104 moved (MP) to ( 22, 5 ) 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 20, 4 ) Move ended for Huanchi 111: Select an action for Tene-Huini Select an action for Tene-Huini 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 24, 0 ) 111 moved (MP) to ( 23, 0 ) 111 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tene-Huini TARGET: 3 --- ROLL: 5 + 0 = 5 111 moved (MP) to ( 21, 0 ) 111 moved (MP) to ( 20, 0 ) 111 moved (MP) to ( 19, 0 ) 111 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 17, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 111 moved (MP) to ( 16, 0 ) Pass selected. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Increased range band because of race. LONG PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Tene-Huini TARGET: 4 --- ROLL: 6 Move ended for Tene-Huini Ball moved to ( 18, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Inxi-Huinzi TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] 112: Select an action for Itzi-Tepl Select an action for Itzi-Tepl 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 9 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 8, 7 ) 112 moved (MP) to ( 8, 6 ) Move ended for Itzi-Tepl Chosen of Sotek: All players have moved. Chosen of Sotek turn ended. [Game Saved] 9: status changed from 2 to 1. Learned Hand rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 15, 7 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 11, 6 ) 6 moved (MP) to ( 10, 5 ) Move ended for Amend Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 9 ) Move ended for Winnings Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 23, 3 ) 14 moved (MP) to ( 23, 4 ) 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 21, 6 ) 14 moved (MP) to ( 20, 6 ) 14 moved (MP) to ( 19, 7 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 17, 9 ) Move ended for Tonsils Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 107 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson Tepok is knocked over. Player pushed to (15, 9) 107 moved (MP) to ( 15, 9 ) (4, 6) + 0, (3, 6) + 0, 0: Tepok has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 10 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 18, 5 ) DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 3 + 0 = 3 Laskin slips past his opponent(s) unhindered. 13 moved (MP) to ( 18, 6 ) 13 moved (MP) to ( 17, 7 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 15, 6 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 12, 4 ) Move ended for Laskin [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (3+2=5) Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Kay Quetzl saved by block skill. Kay saved by block skill. [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 1 ) DODGE FINAL RESULT: Vidal TARGET: 3 --- ROLL: 6 + 0 = 6 Vidal slips past his opponent(s) unhindered. 111 blocked. Filthy Whoresons , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (15, 1) 111 moved (MP) to ( 15, 1 ) (4, 4) + 0, (1, 2) + 1, 0: Tene-Huini has been stunned. 111: status changed from 4 to 2. 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 2 ) (6) Go for it successful. 1 moved (MP) to ( 10, 3 ) Move ended for Vidal [Game Saved] Select an action for Cube 11: Select an action for Cube SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 5 ) Target(2) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 10, 6 ) (1) Cube trips and falls trying to go for it! Move ended for Cube 11 moved (MP) to ( 9, 6 ) (3, 2) + 0, (0, 0) + 0, 0: Cube has been knocked prone. 11: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Chosen of Sotek to finish TURN: 8 [Game Saved] 111: status changed from 2 to 1. Tene-Huini rolls over. 101: Select an action for Nakai Select an action for Nakai Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for Nakai 101: tackle zone state changed to false [Game Saved] 102: Select an action for Tzunki Select an action for Tzunki 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 9 ) 102 moved (MP) to ( 15, 8 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 18, 7 ) Move ended for Tzunki 103: Select an action for Quetzl Select an action for Quetzl 103: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Quetzl Player pushed to (11, 10) 3 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 19, 9 ) [Game Saved] 106: Select an action for Xtli Select an action for Xtli 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 0 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Xtli TARGET: 5 --- ROLL: 2 + 0 = 2 Xtli is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (5, 5) + 0, (6, 4) + 0, 2: Xtli has been badly hurt! 106: status changed from 4 to 8. 106 moved (SP) to ( 29, 11 ) Chosen of Sotek turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 5 (5) Zlotc regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 3 (3) Tepok stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 9 ) 108: status changed from 3 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 6 (6) Titi-Huichi regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 7 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 6 (6) Filler regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 4 Chosen of Sotek Winnings Roll: 4 + 3 Verified Opponent Roll = 5 Filthy Whoresons Winnings Roll: 5 + 3 Verified Opponent Roll = 8 Inxi-Huinzi gets an MVP award. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Amend gets an MVP award. Verified Opponent Roll = 2 Chosen of Sotek FF Roll: 2 + -1 Verified Opponent Roll = 3 Filthy Whoresons FF Roll: 3 + 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 D6: 1(179) 2(183) 3(203) 4(164) 5(191) 6(191) Total(1111) D8: 1(2) 2(3) 3(0) 4(0) 5(4) 6(4) 7(7) 8(4) Total(24) GAME OVER Final Score: Filthy Whoresons: 3 Chosen of Sotek: 1 WINNINGS Filthy Whoresons: 80000 Chosen of Sotek: 70000