Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Silvercrest Saints Team 1 race: High Elf Player 1 name: Gelan Player 1: L High Elf Lineman 6 3 4 8 [] Player 2 name: Dunar Player 2: L High Elf Lineman 6 3 4 8 [Kick, Leader] Player 3 name: Padil Player 3: L High Elf Lineman 6 3 4 8 [Dodge] Player 4 name: Nawil Player 4: L High Elf Lineman 6 3 4 8 [] Player 5 name: Wiridon Player 5: B Dragon Warrior 7 3 4 8 [Block, Tackle] Player 6 name: Fedir Player 6: L High Elf Lineman 6 3 4 8 [Diving Tackle] Player 9 name: Keladon Player 9: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball, Tackle] Player 10 name: Pradil Player 10: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 11 name: Manawil Player 11: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Leap, Sure Feet] Player 12 name: Doboran Player 12: T Phoenix Warrior 6 3 4 8 [Nerves Of Steel, Pass, Strong Arm] Player 13 name: Koragon Player 13: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Side Step] Player 14 name: Barasil Player 14: C Lion Warrior 9 3 4 7 [+ma, Block, Catch] Player 15 name: Agoran Player 15: T Phoenix Warrior 6 3 4 8 [Accurate, Pass, Sure Hands] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1433] Connected as server to game 'silverguitar'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1450] Connected as server to game 'silverguitar'. Waiting for client. Receiving: Guitarmageddon.htm Sending Team File... Done Sending File Done receiving file. Team 2 name: Guitarmageddon Team 2 race: Dark Elf Player 101 name: Tegan Player 101: W Witch Elf 7 3 4 7 [Dauntless, Dodge, Frenzy, Jump Up] Player 102 name: Jimi Hendrix Player 102: L Dark Elf Lineman 6 3 5 7 [+ag, Block, Dodge, Leap, Strip Ball] Player 103 name: Rocky George Player 103: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Side Step] Player 104 name: Dave Mustaine Player 104: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 105 name: Kerry King Player 105: L Dark Elf Lineman 6 4 4 7 [+st, Dodge] Player 106 name: Jimmy Page Player 106: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge, Leap] Player 107 name: Kirk Hammett Player 107: L Dark Elf Lineman 6 3 4 8 [Jump Up] Player 108 name: Zakk Wylde Player 108: L Dark Elf Lineman 7 3 6 8 [+ag, +ag, +ma, Dodge] Player 109 name: Jack Black Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Strip Ball] Player 110 name: Kyle Gass Player 110: L Dark Elf Lineman 6 3 4 8 [Block] Player 111 name: Tom Morello Player 111: T Dark Elf Thrower 5 3 4 7 [Accurate, Catch, Dodge, Pass, Safe Throw, Strong Arm] Player 112 name: Max Cavalera Player 112: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 113 name: Sara Player 113: W Witch Elf 7 3 4 7 [Block, Dodge, Frenzy, Jump Up, Side Step, Sure Feet] Player 114 name: Joe Walsh Player 114: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Done loading opponent team. *** Setup start *** Weather roll(4+3) Current Weather: Nice Gate: 65000 screaming fans show up for the game. Handicap result 31:MORLEY'S REVENGE. Handicap result 35:PALMED COIN. Handicap result 43:IT WASN'T ME. *** Setup start *** MORLEY'S REVENGE roll: 1 Sara suffers from MORLEY'S REVENGE. (2) Morley's Revenge strikes! Sara is unavailable. 113: status changed from 0 to 1. Jack Black claims IT WASN'T ME. 109: status changed from 0 to 2. Silvercrest Saints gets a LEADER reroll. Keladon manages to ignore the niggling pain. Pradil manages to ignore the niggling pain. Rocky George is suffering from a niggling injury. 103: status changed from 0 to 2. Kerry King manages to ignore the niggling pain. Zakk Wylde manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Silvercrest Saints use PALM COIN. Picked HEADS. Coin flip is: HEADS! Silvercrest Saints win the toss. Opponent Kicking. Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 12 ) 101 moved location (MPL) to ( 22, 13 ) 105 moved (SP) to ( 15, 5 ) 107 moved (SP) to ( 22, 2 ) 102 moved (SP) to ( 23, 2 ) 107 moved (SP) to ( 22, 3 ) 102 moved (SP) to ( 22, 1 ) 107 moved (SP) to ( 22, 2 ) 102 moved (SP) to ( 23, 2 ) 107 moved (SP) to ( 22, 1 ) 102 moved (SP) to ( 22, 2 ) 101 moved (SP) to ( 22, 12 ) Turn time limit reached. 105 moved (SP) to ( 15, 8 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Silvercrest Saints Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 7, 5 ) 12 moved (SP) to ( 7, 9 ) 9 moved (SP) to ( 12, 5 ) 9 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 13, 6 ) 5 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 0, 4 ) 10 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 13, 4 ) 14 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 12, 7 ) 1 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 13, 5 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 8 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 8 Distance: 6 Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 16, 8 ) [Game Saved] Ball in play. Silvercrest Saints start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 104 blocked. Silvercrest Saints , Choose a block die. Silvercrest Saints uses their LEADER reroll. 2 db Block re-rolled. PUSHBACK/POW Move ended for Keladon Keladon uses TACKLE to bring his opponent down. Dave Mustaine is knocked over. Player pushed to (16, 7) 104 moved (MP) to ( 16, 7 ) (2, 2) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 104: status changed from 0 to 1. 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Block selected. 114 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Wiridon Wiridon uses TACKLE to bring his opponent down. Joe Walsh is knocked over. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 114: status changed from 0 to 1. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Pradil Kerry King is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (1, 5) + 0, (0, 0) + 0, 0: Kerry King has been knocked prone. 105: status changed from 0 to 1. 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 8 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 6 ) 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 16, 3 ) Move ended for Nawil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 3 ) Move ended for Dunar Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 4 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 4 ) Move ended for Gelan Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 5 ) 6 moved (MP) to ( 16, 5 ) Move ended for Fedir Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 13, 8 ) GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 6 + 0 = 6 Pass selected. QUICK PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Agoran fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Agoran Ball moved to ( 13, 10 ) GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 9 ) 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 14, 7 ) 14 moved (MP) to ( 14, 6 ) 14 moved (MP) to ( 14, 5 ) Move ended for Barasil Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 6 ) 12 moved (MP) to ( 11, 6 ) 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) Move ended for Doboran Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 1 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 1 ) 107 moved (MP) to ( 20, 1 ) 107 moved (MP) to ( 19, 1 ) 107 moved (MP) to ( 18, 1 ) Move ended for Kirk Hammett 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 2 ) 102 moved (MP) to ( 20, 2 ) 102 moved (MP) to ( 19, 2 ) Move ended for Jimi Hendrix 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 21, 3 ) 108 moved (MP) to ( 20, 3 ) Move ended for Zakk Wylde 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 19, 5 ) Move ended for Max Cavalera 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 21, 5 ) Move ended for Tom Morello 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 20, 7 ) Move ended for Jimmy Page 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 20, 10 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 7 ) Move ended for Tegan 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 6 ) Move ended for Dave Mustaine [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 17, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 2 + 0 = 2 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 9 ) Move ended for Joe Walsh [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 7) 10 moved (MP) to ( 14, 7 ) Move ended for Kerry King Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Silvercrest Saints start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pradil 10: Select an action for Pradil Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 9 ) 15 moved (MP) to ( 15, 9 ) Move ended for Agoran Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 8 ) Move ended for Wiridon Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 7 ) 9 moved (MP) to ( 16, 8 ) 105 blocked. Silvercrest Saints , Choose a block die. POW Kerry King is knocked over. Player pushed to (15, 10) 105 moved (MP) to ( 15, 10 ) (1, 4) + 0, (0, 0) + 0, 0: Kerry King has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 16, 9 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 11 ) 9 moved (MP) to ( 18, 11 ) 9 moved (MP) to ( 19, 10 ) Move ended for Keladon [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 5 ) 13 moved (MP) to ( 16, 6 ) 13 moved (MP) to ( 16, 7 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 18, 11 ) DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. Move ended for Koragon [Game Saved] Select an action for Barasil 14: Select an action for Barasil Select an action for Gelan 1: Select an action for Gelan Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 15, 5 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 16, 8 ) 1 moved (MP) to ( 17, 9 ) Move ended for Gelan Select an action for Barasil 14: Select an action for Barasil Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 6 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 11 ) (2) Go for it successful. 12 moved (MP) to ( 16, 12 ) Move ended for Doboran [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 6 ) 6 moved (MP) to ( 16, 7 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 16, 9 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 15, 11 ) Move ended for Fedir Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 15, 7 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 16, 9 ) 14 moved (MP) to ( 16, 10 ) 14 moved (MP) to ( 17, 11 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 17, 13 ) Hand off selected. Move ended for Barasil Ball moved to ( 16, 12 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 4 ) 4 moved (MP) to ( 16, 5 ) 4 moved (MP) to ( 16, 6 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 17, 8 ) Move ended for Nawil Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 16, 9 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 15, 12 ) Move ended for Pradil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 15, 5 ) 2 moved (MP) to ( 15, 6 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 16, 9 ) Move ended for Dunar Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 2 ) 107 moved (MP) to ( 16, 3 ) 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 5 ) 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 7 ) Move ended for Kirk Hammett 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 3 ) 102 moved (MP) to ( 20, 4 ) 102 moved (MP) to ( 20, 5 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 21, 7 ) 102 moved (MP) to ( 21, 8 ) Move ended for Jimi Hendrix 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 21, 6 ) 108 moved (MP) to ( 22, 7 ) 108 moved (MP) to ( 22, 8 ) 108 moved (MP) to ( 22, 9 ) 108 moved (MP) to ( 22, 10 ) Move ended for Zakk Wylde 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 20, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 21, 11 ) 112 moved (MP) to ( 20, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 112 moved (MP) to ( 19, 12 ) Move ended for Max Cavalera [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 6 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 14, 9 ) Move ended for Dave Mustaine [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 3 + 0 = 3 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 20, 8 ) 101 moved (MP) to ( 21, 9 ) 101 moved (MP) to ( 21, 10 ) 101 moved (MP) to ( 21, 11 ) 101 moved (MP) to ( 21, 12 ) 101 moved (MP) to ( 21, 13 ) Move ended for Tegan [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 23, 10 ) Move ended for Tom Morello 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Kerry King is knocked over. Move ended for Kerry King Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Kerry King has been knocked prone. 105: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Silvercrest Saints start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 114 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Keladon Keladon uses TACKLE to bring his opponent down. Joe Walsh is knocked over. Player pushed to (18, 8) 114 moved (MP) to ( 18, 8 ) (3, 1) + 0, (0, 0) + 0, 0: Joe Walsh has been knocked prone. 114: status changed from 0 to 1. [Game Saved] Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 19, 11 ) Move ended for Gelan Select an action for Pradil 10: Select an action for Pradil Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 14 ) 10 moved (MP) to ( 18, 14 ) 10 moved (MP) to ( 19, 14 ) 10 moved (MP) to ( 20, 14 ) Move ended for Pradil Select an action for Dunar 2: Select an action for Dunar Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 18, 14 ) 14 moved (MP) to ( 19, 14 ) 14 moved (MP) to ( 20, 13 ) 101 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Player pushed to (22, 12) 101 moved (MP) to ( 22, 12 ) 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 22, 14 ) DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 2 + 0 = 2 Barasil slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 14 ) 14 moved (MP) to ( 24, 14 ) 14 moved (MP) to ( 25, 14 ) 14 moved (MP) to ( 26, 14 ) (3) Go for it successful. 14 moved (MP) to ( 27, 14 ) Move ended for Barasil [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 13 ) Move ended for Fedir Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 13 ) 12 moved (MP) to ( 18, 14 ) 12 moved (MP) to ( 19, 14 ) 12 moved (MP) to ( 20, 13 ) 12 moved (MP) to ( 21, 14 ) DODGE FINAL RESULT: Doboran TARGET: 2 --- ROLL: 2 + 0 = 2 Doboran slips past his opponent(s) unhindered. Turn time limit reached. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Doboran Ball moved to ( 27, 14 ) GET BALL BEFORE RE_ROLL: Barasil dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 8 Ball moved to ( 26, 14 ) Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 23, 11 ) 108 moved (MP) to ( 24, 12 ) 108 moved (MP) to ( 25, 13 ) 108 moved (MP) to ( 26, 14 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 2 + 0 = 2 108 moved (MP) to ( 25, 13 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 4 + 0 = 4 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 24, 12 ) 108 moved (MP) to ( 23, 11 ) Hand off selected. Move ended for Zakk Wylde Ball moved to ( 6, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 9 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 8 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 6 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 1Qp + 1Acc = 5 Move ended for Tom Morello Ball moved to ( 17, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 11, 6 ) 107 moved (MP) to ( 10, 5 ) 107 moved (MP) to ( 9, 4 ) 107 moved (MP) to ( 8, 3 ) 107 moved (MP) to ( 7, 2 ) 107 moved (MP) to ( 6, 1 ) Move ended for Kirk Hammett 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 7 ) 104 moved (MP) to ( 11, 6 ) 104 moved (MP) to ( 10, 5 ) 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 8, 3 ) Move ended for Dave Mustaine [Game Saved] 105: Select an action for Kerry King Select an action for Kerry King 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Kerry King TARGET: 2 --- ROLL: 5 + 0 = 5 Kerry King slips past his opponent(s) unhindered. 105 moved (MP) to ( 13, 10 ) 105 moved (MP) to ( 13, 9 ) Move ended for Kerry King Turn time limit reached. [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 4 + 0 = 4 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 17, 5 ) Move ended for Joe Walsh [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 24, 11 ) 102 moved (MP) to ( 25, 12 ) 102 moved (MP) to ( 26, 12 ) Move ended for Jimi Hendrix 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 22, 9 ) 106 moved (MP) to ( 23, 10 ) 106 moved (MP) to ( 24, 11 ) 106 moved (MP) to ( 25, 12 ) Move ended for Jimmy Page 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 23, 13 ) 101 moved (MP) to ( 24, 13 ) 101 moved (MP) to ( 25, 13 ) 101 moved (MP) to ( 26, 13 ) Move ended for Tegan 112: Select an action for Max Cavalera Select an action for Max Cavalera Guitarmageddon turn ended. [Game Saved] Silvercrest Saints start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 21, 13 ) 10 moved (MP) to ( 22, 13 ) 10 moved (MP) to ( 23, 13 ) 10 moved (MP) to ( 24, 14 ) 10 moved (MP) to ( 25, 13 ) Move ended for Pradil Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 22, 14 ) 12 moved (MP) to ( 23, 14 ) 12 moved (MP) to ( 24, 14 ) 12 moved (MP) to ( 25, 14 ) Move ended for Doboran Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 14, 5 ) 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 11, 2 ) Move ended for Nawil Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 8 ) 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 12, 8 ) Move ended for Dunar Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 2 ) 5 moved (MP) to ( 8, 1 ) DODGE FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 4 + 0 = 4 Wiridon slips past his opponent(s) unhindered. (6) Go for it successful. 5 moved (MP) to ( 7, 1 ) 107 blocked. (3) Go for it successful. Silvercrest Saints , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL Kirk Hammett is knocked over. (1, 4) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 3 to 1. Wiridon saved by block skill. Ball moved to ( 5, 1 ) Move ended for Wiridon [Game Saved] Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 1 + 0 = 1 Agoran is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Agoran has been knocked prone. 15: status changed from 4 to 1. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 3 ) 104 moved (MP) to ( 6, 3 ) 104 moved (MP) to ( 5, 2 ) 104 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Dave Mustaine dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 104 moved (MP) to ( 4, 1 ) 104 moved (MP) to ( 3, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 2, 1 ) Dave Mustaine scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104: status changed from 4 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 6 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 12 ) 101 moved location (MPL) to ( 22, 13 ) 105 moved (SP) to ( 15, 8 ) 107 moved (SP) to ( 17, 7 ) 114 moved (SP) to ( 17, 5 ) 104 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 22, 2 ) 102 moved (SP) to ( 21, 12 ) 101 moved (SP) to ( 21, 13 ) 106 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 21, 4 ) 114 moved (SP) to ( 21, 2 ) 113 moved (SP) to ( 21, 1 ) Silvercrest Saints Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 4 ) 14 moved (SP) to ( 14, 3 ) 13 moved (SP) to ( 14, 2 ) 15 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 7, 5 ) 2 moved (SP) to ( 11, 7 ) 4 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 9 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (3+6) = Brilliant Coaching Guitarmageddon: 5 + 1 coaches Silvercrest Saints: 1 + 1 coaches Guitarmageddon get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 3 Distance: 5 Ball placed at (22, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 26, 3 ) [Game Saved] Ball in play. Silvercrest Saints start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Pradil Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (2, 6) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Block selected. 104 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Fedir Dave Mustaine is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (4, 4) + 0, (0, 0) + 0, 0: Dave Mustaine has been knocked prone. 104: status changed from 0 to 1. 6 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Block selected. 105 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Nawil Kerry King is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (5, 5) + 0, (6, 6) + 0, 1: Kerry King has been badly hurt! 105: status changed from 0 to 8. 4 moved (MP) to ( 15, 8 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 105 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) 1 moved (MP) to ( 19, 9 ) 1 moved (MP) to ( 20, 10 ) Move ended for Gelan Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 16, 4 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 4 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 20, 4 ) Move ended for Wiridon Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 5 ) 9 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 17, 5 ) 9 moved (MP) to ( 18, 5 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 5 ) 108 blocked. Silvercrest Saints , Choose a block die. POW Zakk Wylde is knocked over. Player pushed to (21, 3) 108 moved (MP) to ( 21, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Zakk Wylde has been knocked prone. 108: status changed from 0 to 1. 9 moved (MP) to ( 21, 4 ) Move ended for Keladon [Game Saved] Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 4 ) 14 moved (MP) to ( 16, 4 ) 14 moved (MP) to ( 17, 4 ) 14 moved (MP) to ( 18, 4 ) 14 moved (MP) to ( 19, 4 ) 14 moved (MP) to ( 20, 5 ) 14 moved (MP) to ( 21, 5 ) 14 moved (MP) to ( 22, 5 ) 14 moved (MP) to ( 23, 5 ) Move ended for Barasil Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 5 ) 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 21, 5 ) 13 moved (MP) to ( 22, 4 ) Move ended for Koragon Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 9 ) Move ended for Dunar Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) 15 moved (MP) to ( 5, 7 ) 15 moved (MP) to ( 4, 6 ) 15 moved (MP) to ( 3, 5 ) 15 moved (MP) to ( 3, 4 ) 15 moved (MP) to ( 3, 3 ) GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 2 + 1Acc = 3 Move ended for Agoran Ball moved to ( 7, 5 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Doboran TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 7 ) Turn time limit reached. Move ended for Doboran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 5 [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Kirk Hammett 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Dave Mustaine 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 12 ) 101 moved (MP) to ( 21, 11 ) Move ended for Tegan 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 7 ) 111 moved (MP) to ( 24, 6 ) Move ended for Tom Morello 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 23, 2 ) 113 moved (MP) to ( 24, 3 ) 113 moved (MP) to ( 24, 4 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (6, 6) 14 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 23, 5 ) 14 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Barasil is knocked over. Player pushed to (7, 7) 14 moved (MP) to ( 22, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 14: status changed from 0 to 1. 113 moved (MP) to ( 23, 6 ) 113 moved (MP) to ( 22, 5 ) Move ended for Sara [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 22, 2 ) 114 moved (MP) to ( 23, 2 ) 114 moved (MP) to ( 24, 3 ) 114 moved (MP) to ( 23, 4 ) Move ended for Joe Walsh 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 22, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 23, 2 ) 108 moved (MP) to ( 23, 3 ) Move ended for Zakk Wylde [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 11 ) 102 moved (MP) to ( 23, 10 ) 102 moved (MP) to ( 23, 9 ) 102 moved (MP) to ( 23, 8 ) Move ended for Jimi Hendrix 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 8 ) Move ended for Max Cavalera 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: Select an action for Jimmy Page Select an action for Jimmy Page Turn time limit reached. 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Jimmy Page Guitarmageddon: All players have moved. Gelan is knocked over. Player pushed to (10, 10) 1 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 1: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] Silvercrest Saints start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 4, 3 ) 15 moved (MP) to ( 5, 3 ) 15 moved (MP) to ( 6, 3 ) 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 9, 3 ) Move ended for Agoran Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 19, 11 ) 1 moved (MP) to ( 20, 12 ) Move ended for Gelan Select an action for Pradil 10: Select an action for Pradil Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Fedir Kirk Hammett is knocked over. Player pushed to (17, 7) 107 moved (MP) to ( 17, 7 ) (3, 5) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 6 ) 10 moved (MP) to ( 21, 6 ) Move ended for Pradil Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Block selected. 113 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Keladon SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (23, 6) 113 moved (MP) to ( 23, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Sara has been knocked prone. 113: status changed from 0 to 1. 9 moved (MP) to ( 22, 5 ) [Game Saved] Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Barasil Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 6 ) 12 moved (MP) to ( 13, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 15, 4 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 4 ) Pass selected. NERVES OF STEEL skill used. QUICK PASS PASS FINAL RESULT: Doboran TARGET: 3 --- ROLL: 4 + 1Qp = 5 Move ended for Doboran Ball moved to ( 20, 4 ) GET BALL FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 3 ) 5 moved (MP) to ( 21, 2 ) 5 moved (MP) to ( 22, 1 ) 5 moved (MP) to ( 23, 1 ) 5 moved (MP) to ( 24, 1 ) 5 moved (MP) to ( 25, 1 ) 5 moved (MP) to ( 26, 1 ) (1) Wiridon trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 5 moved (MP) to ( 27, 1 ) Wiridon scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=12] : current status = 4 1 : current square = java.awt.Point[x=20,y=12] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=12] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=12] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=15,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=15,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=27,y=1] : current status = 0 5 : current square = java.awt.Point[x=27,y=1] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=27,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=27,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=16,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=16,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=22,y=5] : current status = 0 9 : current square = java.awt.Point[x=22,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=22,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=22,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=21,y=6] : current status = 0 10 : current square = java.awt.Point[x=21,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=1,y=0] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=22,y=4] : current status = 0 13 : current square = java.awt.Point[x=22,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=22,y=7] : current status = 4 14 : current square = java.awt.Point[x=22,y=7] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=22,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=22,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=9,y=3] : current status = 0 15 : current square = java.awt.Point[x=9,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=21,y=11] : current status = 0 101 : current square = java.awt.Point[x=21,y=11] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=11] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=11] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=8] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=8] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=21,y=10] : current status = 0 106 : current square = java.awt.Point[x=21,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=17,y=7] : current status = 1 107 : current square = java.awt.Point[x=17,y=7] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=23,y=3] : current status = 0 108 : current square = java.awt.Point[x=23,y=3] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=23,y=3] 108 : current status = 0 108 : current square = java.awt.Point[x=23,y=3] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=24,y=6] : current status = 0 111 : current square = java.awt.Point[x=24,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=24,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=24,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=21,y=8] : current status = 0 112 : current square = java.awt.Point[x=21,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=23,y=6] : current status = 1 113 : current square = java.awt.Point[x=23,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] (5) Morley's Revenge is avoided. 114 : current square = java.awt.Point[x=23,y=4] : current status = 0 114 : current square = java.awt.Point[x=23,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=23,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=23,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 10, 7 ) 10 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 4 ) Turn time limit reached. 5 moved (SP) to ( 10, 4 ) 9 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 8, 4 ) 13 moved (SP) to ( 8, 1 ) 13 moved (SP) to ( 8, 2 ) 13 moved (SP) to ( 7, 2 ) 14 moved (SP) to ( 7, 13 ) 6 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 9, 10 ) 15 moved (SP) to ( 9, 11 ) 12 moved (SP) to ( 9, 3 ) 12 moved (SP) to ( 10, 3 ) 9 moved (SP) to ( 10, 11 ) 15 moved (SP) to ( 10, 10 ) 15 moved (SP) to ( 10, 9 ) 15 moved (SP) to ( 9, 11 ) 15 moved (SP) to ( 9, 10 ) 9 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 9, 4 ) 12 moved (SP) to ( 9, 1 ) 13 moved (SP) to ( 10, 1 ) 6 moved (SP) to ( 9, 4 ) 14 moved (SP) to ( 10, 13 ) 2 moved (SP) to ( 9, 13 ) 2 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 9, 4 ) 15 moved (SP) to ( 9, 13 ) 6 moved (SP) to ( 9, 10 ) Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 15, 2 ) 106 moved location (MPL) to ( 15, 12 ) 114 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 1 ) 112 moved location (MPL) to ( 15, 5 ) 111 moved location (MPL) to ( 22, 7 ) 102 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 13 ) 104 moved (SP) to ( 20, 2 ) 104 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 17, 11 ) 106 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 17, 3 ) 113 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 18, 6 ) 102 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 10 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (2+6) = Quick Snap KICK skill used. Kick result. Direction: 1 Distance: 2 Quick snap. Waiting for Guitarmageddon to re-arrange players on field. 107 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( 22, 8 ) 114 moved (SP) to ( 14, 6 ) 102 moved (SP) to ( 14, 5 ) 108 moved (SP) to ( 14, 3 ) 106 moved (SP) to ( 14, 11 ) 101 moved (SP) to ( 14, 12 ) 112 moved (SP) to ( 14, 9 ) 104 moved (SP) to ( 20, 5 ) Ball placed at (24, 11) Ball placed at (24, 11) Scatter roll: 3 Ball moved to ( 23, 8 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 6 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Max Cavalera Nawil is knocked over. Player pushed to (14, 11) 4 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Nawil has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 11 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 8 ) 101 moved (MP) to ( 10, 8 ) 101 moved (MP) to ( 9, 8 ) 101 moved (MP) to ( 8, 8 ) Move ended for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 10 ) 106 moved (MP) to ( 12, 9 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 9, 8 ) 106 moved (MP) to ( 8, 7 ) Move ended for Jimmy Page 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. SKULL Sara is knocked over. Move ended for Sara Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (5, 5) + 0, (4, 5) + 0, 0: Sara has been knocked out. 113: status changed from 0 to 7. 113 moved (SP) to ( 29, 8 ) Guitarmageddon turn ended. [Game Saved] Silvercrest Saints start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 9 ) 4 moved (MP) to ( 18, 8 ) Move ended for Nawil Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 9 ) Move ended for Fedir Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 8, 10 ) 9 moved (MP) to ( 7, 9 ) 101 blocked. Silvercrest Saints , Choose a block die. POW Tegan is knocked over. Player pushed to (9, 8) 101 moved (MP) to ( 9, 8 ) (2, 2) + 0, (0, 0) + 0, 0: Tegan has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 7, 7 ) Move ended for Keladon [Game Saved] Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 9, 7 ) DODGE FINAL RESULT: Dunar TARGET: 3 --- ROLL: 4 + 0 = 4 Dunar slips past his opponent(s) unhindered. Move ended for Dunar [Game Saved] Select an action for Barasil 14: Select an action for Barasil Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 12 ) 15 moved (MP) to ( 11, 11 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 13, 7 ) Move ended for Agoran Select an action for Gelan 1: Select an action for Gelan Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 4 ) Move ended for Wiridon Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 2 ) 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 12, 2 ) 12 moved (MP) to ( 13, 1 ) 12 moved (MP) to ( 14, 2 ) Move ended for Doboran Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 108 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Pradil Zakk Wylde is knocked over. Player pushed to (13, 2) 108 moved (MP) to ( 13, 2 ) (5, 6) + 0, (1, 2) + 0, 0: Zakk Wylde has been stunned. 108: status changed from 0 to 2. [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 11, 2 ) 13 moved (MP) to ( 12, 3 ) 13 moved (MP) to ( 13, 3 ) 13 moved (MP) to ( 14, 3 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 5 ) 13 moved (MP) to ( 18, 6 ) Move ended for Koragon Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 13 ) 14 moved (MP) to ( 12, 13 ) 14 moved (MP) to ( 13, 13 ) 14 moved (MP) to ( 14, 13 ) 14 moved (MP) to ( 15, 12 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 18, 9 ) 14 moved (MP) to ( 19, 8 ) (6) Go for it successful. 14 moved (MP) to ( 20, 8 ) (5) Go for it successful. 14 moved (MP) to ( 21, 8 ) Move ended for Barasil [Game Saved] Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Block selected. 114 blocked. Silvercrest Saints , Choose a block die. POW/SKULL Move ended for Gelan Silvercrest Saints: All players have moved. Joe Walsh saved by block skill. Gelan is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 1: status changed from 0 to 1. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 108: status changed from 2 to 1. Zakk Wylde rolls over. 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 9 ) Move ended for Kirk Hammett 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 13, 9 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 9 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 10 ) Move ended for Max Cavalera 111: Select an action for Tom Morello Select an action for Tom Morello 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Tom Morello Barasil is knocked over. Player pushed to (9, 9) 14 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. 14: status changed from 0 to 1. [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 3 + 0 = 3 104 moved (MP) to ( 22, 7 ) 104 moved (MP) to ( 21, 7 ) Hand off selected. Move ended for Dave Mustaine Ball moved to ( 7, 8 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 4 + 0 = 4 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 17, 4 ) 114 moved (MP) to ( 18, 4 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 6 ) Move ended for Joe Walsh [Game Saved] 101: Select an action for Tegan Select an action for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 6, 5 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 106 moved (MP) to ( 6, 4 ) 106 moved (MP) to ( 6, 3 ) 106 moved (MP) to ( 5, 2 ) Turn time limit reached. Move ended for Jimmy Page [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Fedir is knocked over. Player pushed to (22, 10) 6 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 6) + 0, (6, 3) + 0, 0: Fedir has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 101 moved (MP) to ( 8, 9 ) 101 moved (MP) to ( 7, 10 ) 101 moved (MP) to ( 6, 11 ) 101 moved (MP) to ( 5, 12 ) 101 moved (MP) to ( 5, 13 ) Move ended for Tegan Tegan has already moved this turn. [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 15, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 17, 10 ) 102 moved (MP) to ( 18, 9 ) Move ended for Jimi Hendrix Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] Silvercrest Saints start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 5, 9 ) 9 moved (MP) to ( 5, 10 ) 9 moved (MP) to ( 5, 11 ) 9 moved (MP) to ( 4, 11 ) 9 moved (MP) to ( 3, 12 ) 9 moved (MP) to ( 4, 13 ) Move ended for Keladon Select an action for Dunar 2: Select an action for Dunar Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 7 ) 2 moved (MP) to ( 7, 7 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 7, 10 ) Move ended for Dunar Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 4 ) 5 moved (MP) to ( 9, 4 ) 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 7, 3 ) 5 moved (MP) to ( 6, 2 ) Move ended for Wiridon Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 15, 8 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 9 ) Move ended for Gelan Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 8 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 9, 10 ) Move ended for Agoran Select an action for Doboran 12: Select an action for Doboran Turn time limit reached. 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 3 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 5 ) 12 moved (MP) to ( 18, 5 ) Move ended for Doboran Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 17, 5 ) DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 2 + 0 = 2 Koragon slips past his opponent(s) unhindered. 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 4 ) 13 moved (MP) to ( 20, 4 ) 13 moved (MP) to ( 21, 4 ) 13 moved (MP) to ( 22, 5 ) 13 moved (MP) to ( 23, 6 ) 13 moved (MP) to ( 23, 7 ) 111 blocked. (2) Go for it successful. Silvercrest Saints , Choose a block die. POW Tom Morello is knocked over. Player pushed to (22, 9) 111 moved (MP) to ( 22, 9 ) (5, 1) + 0, (0, 0) + 0, 0: Tom Morello has been knocked prone. 111: status changed from 3 to 1. 13 moved (MP) to ( 22, 8 ) Ball moved to ( 23, 8 ) Move ended for Koragon [Game Saved] Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 21, 10 ) DODGE FINAL RESULT: Barasil TARGET: 3 --- ROLL: 4 + 0 = 4 Barasil slips past his opponent(s) unhindered. 14 moved (MP) to ( 22, 10 ) DODGE FINAL RESULT: Barasil TARGET: 3 --- ROLL: 3 + 0 = 3 Barasil slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 9 ) DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 2 + 0 = 2 Barasil slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 8 ) GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 4 + 0 = 4 14 moved (MP) to ( 24, 7 ) 14 moved (MP) to ( 25, 6 ) (3) Go for it successful. 14 moved (MP) to ( 26, 5 ) (4) Go for it successful. 14 moved (MP) to ( 27, 4 ) Barasil scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=9] : current status = 4 1 : current square = java.awt.Point[x=17,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=7,y=10] : current status = 0 2 : current square = java.awt.Point[x=7,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=7,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=7,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=18,y=8] : current status = 4 4 : current square = java.awt.Point[x=18,y=8] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=6,y=2] : current status = 0 5 : current square = java.awt.Point[x=6,y=2] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=6,y=2] 5 : current status = 0 5 : current square = java.awt.Point[x=6,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=8] : current status = 7 6 : current status = 7 (4) Fedir regains consciousness. 6: status changed from 7 to 0. 6 : current square = java.awt.Point[x=0,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=4,y=13] : current status = 0 9 : current square = java.awt.Point[x=4,y=13] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=4,y=13] 9 : current status = 0 9 : current square = java.awt.Point[x=4,y=13] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=14,y=4] : current status = 0 10 : current square = java.awt.Point[x=14,y=4] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=4] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=4] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=1,y=0] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=22,y=8] : current status = 0 13 : current square = java.awt.Point[x=22,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=4] : current status = 4 14 : current square = java.awt.Point[x=27,y=4] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=4] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=4] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=9,y=10] : current status = 0 15 : current square = java.awt.Point[x=9,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=9,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=9,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=5,y=13] : current status = 0 101 : current square = java.awt.Point[x=5,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=5,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=5,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=21,y=7] : current status = 0 104 : current square = java.awt.Point[x=21,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=5,y=2] : current status = 0 106 : current square = java.awt.Point[x=5,y=2] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=5,y=2] 106 : current status = 0 106 : current square = java.awt.Point[x=5,y=2] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=21,y=9] : current status = 0 107 : current square = java.awt.Point[x=21,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=13,y=2] : current status = 1 108 : current square = java.awt.Point[x=13,y=2] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=22,y=9] : current status = 1 111 : current square = java.awt.Point[x=22,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=8,y=10] : current status = 0 112 : current square = java.awt.Point[x=8,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=8,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=8,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=29,y=8] : current status = 7 113 : current status = 7 (4) Sara regains consciousness. 113: status changed from 7 to 0. 113 : current square = java.awt.Point[x=29,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] (2) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 9, 4 ) 9 moved (SP) to ( 9, 10 ) 6 moved (SP) to ( 9, 7 ) 6 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 9, 9 ) 9 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 8, 9 ) 5 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 5, 4 ) 15 moved (SP) to ( 5, 10 ) 13 moved (SP) to ( 7, 4 ) 14 moved (SP) to ( 7, 10 ) Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 15, 2 ) 106 moved location (MPL) to ( 15, 12 ) 114 moved location (MPL) to ( 15, 4 ) 112 moved location (MPL) to ( 15, 5 ) 111 moved location (MPL) to ( 22, 7 ) 102 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 13 ) 104 moved (SP) to ( 19, 4 ) 101 moved (SP) to ( 19, 11 ) 106 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 7 ) 112 moved (SP) to ( 18, 7 ) 108 moved (SP) to ( 15, 5 ) 112 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 3 ) 107 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 19, 3 ) 101 moved (SP) to ( 20, 11 ) 104 moved (SP) to ( 20, 3 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 3) Kickoff Roll (2+1) = Get the Ref! Silvercrest Saints: 12 + 10Fan Factor Guitarmageddon: 11 + 10Fan Factor Silvercrest Saints fans get the ref. KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (24, 3) Scatter roll: 8 Ball moved to ( 22, 3 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 8 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 3 ) 104 moved (MP) to ( 22, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 5 + 0 = 5 104 moved (MP) to ( 21, 4 ) 104 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 21, 6 ) 104 moved (MP) to ( 21, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS FINAL RESULT: Dave Mustaine TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Dave Mustaine Ball moved to ( 7, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Joe Walsh Pradil saved by dodge skill. Player pushed to (15, 5) 10 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 14, 4 ) [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zakk Wylde Pradil saved by dodge skill. Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 14, 5 ) [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Max Cavalera Nawil is knocked over. Player pushed to (16, 6) 4 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (3, 6) + 0, (4, 5) + 0, 0: Nawil has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 112 moved (MP) to ( 14, 7 ) [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Jimi Hendrix Gelan is knocked over. Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 14, 10 ) [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Blitz selected. 107 moved (MP) to ( 14, 6 ) 107 moved (MP) to ( 13, 5 ) 10 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Pradil is knocked over. Player pushed to (17, 3) 10 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 10: status changed from 0 to 1. 107 moved (MP) to ( 13, 4 ) Move ended for Kirk Hammett Guitarmageddon turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 3 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 2 (2) Nawil stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) Starting second half. Silvercrest Saints gets a LEADER reroll. Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 10, 4 ) 9 moved (SP) to ( 10, 10 ) 12 moved (SP) to ( 8, 10 ) 15 moved (SP) to ( 8, 4 ) 14 moved (SP) to ( 10, 7 ) 2 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 5, 7 ) 13 moved (SP) to ( 10, 7 ) 14 moved (SP) to ( 6, 7 ) 13 moved (SP) to ( 9, 7 ) 2 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 8, 1 ) 14 moved (SP) to ( 8, 13 ) 2 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 9, 10 ) 5 moved (SP) to ( 9, 4 ) Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 15, 2 ) 106 moved location (MPL) to ( 15, 12 ) 114 moved location (MPL) to ( 15, 4 ) 112 moved location (MPL) to ( 15, 5 ) 111 moved location (MPL) to ( 22, 7 ) 102 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 13 ) Turn time limit reached. 104 moved (SP) to ( 19, 6 ) 107 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 19, 4 ) 107 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 12 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (6+4) = Blitz! KICK skill used. Kick result. Direction: 5 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Silvercrest Saints start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) (6) Go for it successful. 1 moved (MP) to ( 21, 7 ) 111 blocked. (2) Go for it successful. Silvercrest Saints , Choose a block die. POW/SKULL Tom Morello is knocked over. (4, 4) + 0, (4, 1) + 0, 0: Tom Morello has been stunned. 111: status changed from 0 to 2. Gelan is knocked over. Move ended for Gelan (5, 1) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. 1: status changed from 0 to 1. Silvercrest Saints turn ended. Ball placed at (-1, -1) Ball moved to ( 27, 14 ) Scatter roll: 4 Touchback!! Waiting for Guitarmageddon to give the ball to a member of their team on the field. Ball moved to ( 10, 4 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 1 111: status changed from 2 to 1. 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 13, 2 ) 108 moved (MP) to ( 12, 2 ) 108 moved (MP) to ( 11, 2 ) 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 2 ) 108 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. Verified Opponent Roll = 2 (2) Go for it successful. 108 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Zakk Wylde TARGET: 1 --- ROLL: 3 + 0 = 3 Zakk Wylde slips past his opponent(s) unhindered. Move ended for Zakk Wylde [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 1 ) 114 moved (MP) to ( 13, 1 ) 114 moved (MP) to ( 12, 1 ) 114 moved (MP) to ( 11, 1 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 9, 2 ) 13 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (22, 2) 13 moved (MP) to ( 7, 2 ) 114 moved (MP) to ( 8, 1 ) Move ended for Joe Walsh [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 18, 8 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 19, 5 ) 107 moved (MP) to ( 20, 5 ) Move ended for Kirk Hammett 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 6 + 0 = 6 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 18, 3 ) Move ended for Max Cavalera [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 18, 5 ) Move ended for Tegan 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Target(2) Roll(1) Jimmy Page falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 106 moved (MP) to ( 12, 6 ) 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 10, 6 ) Move ended for Jimmy Page [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 12 ) 102 moved (MP) to ( 10, 12 ) Move ended for Jimi Hendrix Guitarmageddon turn ended. [Game Saved] Silvercrest Saints start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 18, 6 ) Move ended for Gelan Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 4 ) 15 moved (MP) to ( 6, 3 ) 15 moved (MP) to ( 5, 2 ) 15 moved (MP) to ( 6, 1 ) Move ended for Agoran Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 11 ) Move ended for Keladon Select an action for Doboran 12: Select an action for Doboran Select an action for Dunar 2: Select an action for Dunar Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 3 ) 5 moved (MP) to ( 8, 2 ) Move ended for Wiridon Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 6 ) 2 moved (MP) to ( 9, 5 ) Move ended for Dunar Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 101 blocked. Silvercrest Saints , Choose a block die. POW Tegan is knocked over. Player pushed to (19, 5) 101 moved (MP) to ( 19, 5 ) (5, 2) + 0, (0, 0) + 0, 0: Tegan has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 18, 4 ) Move ended for Pradil [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 9 ) 6 moved (MP) to ( 16, 8 ) 6 moved (MP) to ( 17, 7 ) 6 moved (MP) to ( 17, 6 ) 6 moved (MP) to ( 18, 5 ) Move ended for Fedir Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Block selected. 108 blocked. Silvercrest Saints , Choose a block die. POW/SKULL Move ended for Koragon Zakk Wylde is knocked over. (5, 5) + 0, (1, 4) + 0, 0: Zakk Wylde has been stunned. 108: status changed from 0 to 2. Koragon saved by block skill. [Game Saved] Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 9 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) Move ended for Doboran Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 9, 13 ) Move ended for Barasil Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 2 [Game Saved] 108: status changed from 2 to 1. Zakk Wylde rolls over. 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) Move ended for Tom Morello 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 19, 6 ) Move ended for Kirk Hammett 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 101: status changed from 6 to 0. 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Pradil saved by dodge skill. Player pushed to (12, 3) 10 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 18, 4 ) 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Pradil saved by dodge skill. Player pushed to (13, 2) 10 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 17, 3 ) Move ended for Tegan [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 11, 10 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 11, 7 ) 102 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 10, 5 ) Move ended for Jimi Hendrix [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 3 + 0 = 3 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 10, 1 ) 114 moved (MP) to ( 10, 2 ) 114 moved (MP) to ( 10, 3 ) 114 moved (MP) to ( 10, 4 ) 2 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Dunar is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. Joe Walsh saved by block skill. 114 moved (MP) to ( 11, 5 ) Move ended for Joe Walsh [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Hand off selected. Ball moved to ( 11, 3 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 4 + 0 = 4 Move ended for Dave Mustaine [Game Saved] Turn time limit reached. 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Pass selected. LONG PASS Verified Opponent Roll = 4 PASS FINAL RESULT: Max Cavalera TARGET: 3 --- ROLL: 4 + -1Lp = 3 Ball moved to ( 19, 6 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Jimmy Page TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Max Cavalera [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 106 moved (MP) to ( 7, 5 ) 106 moved (MP) to ( 6, 5 ) 106 moved (MP) to ( 5, 5 ) 106 moved (MP) to ( 4, 5 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 3, 5 ) Verified Opponent Roll = 1 (1) Jimmy Page trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 2, 5 ) Jimmy Page scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 0 ) Verified Opponent Roll = 5 (5) Morley's Revenge is avoided. 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) Verified Opponent Roll = 5 (5) Nawil regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 3 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 111 moved location (MPL) to ( 23, 7 ) 102 moved location (MPL) to ( 22, 12 ) 101 moved location (MPL) to ( 22, 13 ) 107 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 21, 12 ) 101 moved (SP) to ( 21, 13 ) 106 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 22, 7 ) 108 moved (SP) to ( 21, 4 ) 113 moved (SP) to ( 21, 1 ) 113 moved (SP) to ( 21, 2 ) 102 moved (SP) to ( 23, 4 ) 113 moved (SP) to ( 21, 1 ) 102 moved (SP) to ( 21, 2 ) 106 moved (SP) to ( 21, 11 ) 106 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 21, 12 ) 108 moved (SP) to ( 21, 4 ) 101 moved (SP) to ( 21, 12 ) Silvercrest Saints Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 11 ) 13 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 7, 5 ) 15 moved (SP) to ( 7, 9 ) 4 moved (SP) to ( 14, 6 ) 1 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 12, 7 ) 2 moved (SP) to ( 11, 7 ) 15 moved (SP) to ( 6, 9 ) 12 moved (SP) to ( 6, 4 ) 15 moved (SP) to ( 6, 10 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 6) Verified Opponent Roll = 5 Verified Opponent Roll = 2 Kickoff Roll (5+2) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 4 Weather roll(6+4) Current Weather: Nice Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Ball placed at (22, 6) Touchback!! Silvercrest Saints, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 6, 4 ) [Game Saved] Ball in play. Silvercrest Saints start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Move ended for Pradil Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Block selected. 104 blocked. Silvercrest Saints , Choose a block die. PUSHBACK Move ended for Wiridon Player pushed to (16, 5) 104 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Block selected. 114 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Nawil Joe Walsh saved by dodge skill. Player pushed to (16, 8) 114 moved (MP) to ( 16, 8 ) 4 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) Move ended for Gelan Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 10 ) 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 12 ) 6 moved (MP) to ( 19, 12 ) 6 moved (MP) to ( 20, 12 ) Move ended for Fedir Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 8 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) Move ended for Dunar Select an action for Keladon 9: Select an action for Keladon 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 16, 12 ) 9 moved (MP) to ( 17, 12 ) 9 moved (MP) to ( 18, 12 ) 9 moved (MP) to ( 19, 12 ) 9 moved (MP) to ( 20, 13 ) 101 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Keladon uses TACKLE to bring his opponent down. Tegan is knocked over. Player pushed to (21, 11) 101 moved (MP) to ( 21, 11 ) (6, 5) + 0, (2, 1) + 0, 0: Tegan has been stunned. 101: status changed from 0 to 2. 9 moved (MP) to ( 21, 12 ) Move ended for Keladon [Game Saved] Select an action for Koragon 13: Select an action for Koragon Select an action for Barasil 14: Select an action for Barasil 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 15, 11 ) 14 moved (MP) to ( 16, 11 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 12 ) 14 moved (MP) to ( 19, 13 ) 14 moved (MP) to ( 20, 13 ) 14 moved (MP) to ( 21, 13 ) 14 moved (MP) to ( 22, 13 ) 14 moved (MP) to ( 23, 13 ) (4) Go for it successful. 14 moved (MP) to ( 24, 12 ) (2) Go for it successful. 14 moved (MP) to ( 25, 11 ) Move ended for Barasil [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 12 ) 13 moved (MP) to ( 16, 12 ) 13 moved (MP) to ( 17, 13 ) 13 moved (MP) to ( 18, 13 ) 13 moved (MP) to ( 19, 13 ) 13 moved (MP) to ( 20, 13 ) 13 moved (MP) to ( 21, 13 ) 13 moved (MP) to ( 22, 13 ) Move ended for Koragon Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 7, 6 ) 12 moved (MP) to ( 7, 7 ) 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 9 ) Move ended for Doboran Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 10 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 10 ) 15 moved (MP) to ( 10, 10 ) 15 moved (MP) to ( 11, 10 ) Sending Team File... Done Sending File 15 moved (MP) to ( 10, 9 ) Sending Team File... Done Sending File Move ended for Agoran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 3 [Game Saved] [Game Saved] 101: status changed from 2 to 1. Tegan rolls over. Sending Team File... Done Sending File 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 22, 10 ) 106 moved (MP) to ( 23, 11 ) 106 moved (MP) to ( 24, 12 ) 106 moved (MP) to ( 24, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimmy Page knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 5 + 0 = 5 Jimmy Page slips past his opponent(s) unhindered. 106 moved (MP) to ( 23, 13 ) Move ended for Jimmy Page [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 22, 9 ) 112 moved (MP) to ( 23, 10 ) 112 moved (MP) to ( 23, 11 ) 112 moved (MP) to ( 23, 12 ) 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (7, 12) 13 moved (MP) to ( 22, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (5, 5) + 0, (2, 3) + 0, 0: Koragon has been stunned. 13: status changed from 0 to 2. 112 moved (MP) to ( 23, 11 ) Move ended for Max Cavalera [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 23, 8 ) 111 moved (MP) to ( 23, 9 ) 111 moved (MP) to ( 23, 10 ) 111 moved (MP) to ( 24, 11 ) 111 moved (MP) to ( 25, 12 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Tom Morello knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 3 + 0 = 3 Tom Morello slips past his opponent(s) unhindered. Move ended for Tom Morello [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 22, 5 ) 108 moved (MP) to ( 23, 6 ) 108 moved (MP) to ( 24, 7 ) 108 moved (MP) to ( 25, 8 ) 108 moved (MP) to ( 26, 9 ) 108 moved (MP) to ( 27, 10 ) 108 moved (MP) to ( 26, 11 ) Move ended for Zakk Wylde 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 2 ) 113 moved (MP) to ( 23, 3 ) 113 moved (MP) to ( 24, 4 ) 113 moved (MP) to ( 25, 5 ) 113 moved (MP) to ( 25, 6 ) 113 moved (MP) to ( 25, 7 ) 113 moved (MP) to ( 25, 8 ) Verified Opponent Roll = 6 (6) Go for it successful. 113 moved (MP) to ( 25, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 25, 10 ) Move ended for Sara [Game Saved] 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 3 ) 102 moved (MP) to ( 23, 4 ) 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 25, 6 ) 102 moved (MP) to ( 25, 7 ) 102 moved (MP) to ( 25, 8 ) Move ended for Jimi Hendrix 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Dave Mustaine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: Dave Mustaine TARGET: 2 --- ROLL: 2 + 0 = 2 Dave Mustaine slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 19, 8 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 21, 10 ) 104 moved (MP) to ( 22, 11 ) Move ended for Dave Mustaine [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh Turn time limit reached. 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Joe Walsh TARGET: 2 --- ROLL: 2 + 0 = 2 Joe Walsh slips past his opponent(s) unhindered. 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 19, 10 ) 114 moved (MP) to ( 18, 11 ) 114 moved (MP) to ( 19, 12 ) Move ended for Joe Walsh [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 4 + 0 = 4 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 20, 11 ) Move ended for Kirk Hammett Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] 13: status changed from 2 to 1. Koragon rolls over. Silvercrest Saints start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 9 ) 2 moved (MP) to ( 19, 9 ) 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 9 ) 2 moved (MP) to ( 22, 9 ) 2 moved (MP) to ( 23, 8 ) (2) Go for it successful. 2 moved (MP) to ( 24, 8 ) Move ended for Dunar [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 6 ) 10 moved (MP) to ( 21, 5 ) Move ended for Pradil Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 6 ) 4 moved (MP) to ( 19, 5 ) Move ended for Nawil Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) Move ended for Gelan Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) Hand off selected. Move ended for Doboran Ball moved to ( 14, 7 ) GET BALL FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 17, 4 ) 5 moved (MP) to ( 18, 3 ) 5 moved (MP) to ( 19, 2 ) 5 moved (MP) to ( 20, 1 ) Move ended for Wiridon Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 9 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 16, 6 ) Move ended for Agoran Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 21, 13 ) DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 6 + 0 = 6 Fedir slips past his opponent(s) unhindered. 6 moved (MP) to ( 22, 13 ) Move ended for Fedir [Game Saved] Select an action for Keladon 9: Select an action for Keladon Turn time limit reached. 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 21, 13 ) DODGE BEFORE RE_ROLL: Keladon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Keladon TARGET: 2 --- ROLL: 1 + 0 = 1 Keladon is knocked over. (5, 6) + 0, (4, 6) + 0, 4: Keladon has been seriously injured!! (65) Serious Concussion - (-1 AV) 9: status changed from 4 to 9. (1) Apothecary FAILS! 9 moved to dugout ( 0, 13 ) Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 4 [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 22, 10 ) 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 8 ) 101 moved (MP) to ( 22, 7 ) 101 moved (MP) to ( 23, 6 ) 101 moved (MP) to ( 24, 5 ) 101 moved (MP) to ( 24, 4 ) Move ended for Tegan 102: Select an action for Jimi Hendrix Select an action for Jimi Hendrix 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 24, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 6 + 0 = 6 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 22, 5 ) 102 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Jimi Hendrix knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Jimi Hendrix TARGET: 2 --- ROLL: 4 + 0 = 4 Jimi Hendrix slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 2 ) Verified Opponent Roll = 2 Target(2) Roll(2) Leap successful. 5 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW 1 db Block re-rolled. POW Wiridon is knocked over. Player pushed to (9, 0) 5 moved (MP) to ( 20, 0 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Wiridon has been knocked prone. 5: status changed from 3 to 1. 102 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 4 Ball moved to ( 10, 0 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Jimi Hendrix TARGET: 1 --- ROLL: 5 + 0 = 5 Jimi Hendrix slips past his opponent(s) unhindered. Move ended for Jimi Hendrix [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 26, 9 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Sara knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 4 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 4 + 0 = 4 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 26, 8 ) 113 moved (MP) to ( 25, 7 ) 113 moved (MP) to ( 24, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 4 + 0 = 4 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 5 ) 113 moved (MP) to ( 23, 4 ) Turn time limit reached. 113 moved (MP) to ( 22, 3 ) Move ended for Sara [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 21, 12 ) Move ended for Kirk Hammett 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Jimmy Page Fedir is knocked over. Player pushed to (8, 14) 6 moved (MP) to ( 21, 14 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (3, 6) + 0, (1, 6) + 0, 0: Fedir has been stunned. 6: status changed from 0 to 2. [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL SKULL Move ended for Tom Morello Tom Morello is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Tom Morello has been knocked prone. 111: status changed from 0 to 1. Guitarmageddon turn ended. [Game Saved] 6: status changed from 2 to 1. Fedir rolls over. Silvercrest Saints start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 6 ) 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 4 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 17, 2 ) 12 moved (MP) to ( 18, 1 ) Move ended for Doboran Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true 5: status changed from 6 to 4. Blitz selected. 102 blocked. Silvercrest Saints , Choose a block die. POW Jimi Hendrix is knocked over. Player pushed to (18, 2) 102 moved (MP) to ( 18, 2 ) (5, 6) + 0, (6, 6) + 0, 2: Jimi Hendrix has been badly hurt! 102: status changed from 0 to 8. Waiting for opponent to decide to use apothecary. No apothecary or not used. 102 moved to dugout ( 29, 12 ) Turn time limit reached. 5 moved (MP) to ( 20, 1 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 21, 3 ) Move ended for Wiridon [Game Saved] Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 21, 7 ) Move ended for Nawil Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Koragon Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 24, 7 ) 2 moved (MP) to ( 24, 6 ) 2 moved (MP) to ( 23, 5 ) Move ended for Dunar Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 5 ) 15 moved (MP) to ( 18, 4 ) 15 moved (MP) to ( 19, 3 ) 15 moved (MP) to ( 19, 2 ) 15 moved (MP) to ( 19, 1 ) 15 moved (MP) to ( 19, 0 ) GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. SHORT PASS ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 3 + 1Acc = 4 Move ended for Agoran Ball moved to ( 21, 5 ) GET BALL FINAL RESULT: Pradil TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 22, 6 ) 10 moved (MP) to ( 23, 6 ) 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 25, 6 ) 10 moved (MP) to ( 26, 6 ) 10 moved (MP) to ( 27, 6 ) Pradil scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=21,y=2] 1 : current status = 0 1 : current square = java.awt.Point[x=21,y=2] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=23,y=5] : current status = 0 2 : current square = java.awt.Point[x=23,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=23,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=23,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=21,y=3] : current status = 4 5 : current square = java.awt.Point[x=21,y=3] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=21,y=14] : current status = 1 6 : current square = java.awt.Point[x=21,y=14] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=21,y=14] 6 : current status = 0 6 : current square = java.awt.Point[x=21,y=14] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=27,y=6] : current status = 0 10 : current square = java.awt.Point[x=27,y=6] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=1,y=0] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=18,y=1] : current status = 0 12 : current square = java.awt.Point[x=18,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=18,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=18,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=22,y=12] : current status = 4 13 : current square = java.awt.Point[x=22,y=12] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=22,y=12] 13 : current status = 0 13 : current square = java.awt.Point[x=22,y=12] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=25,y=11] : current status = 0 14 : current square = java.awt.Point[x=25,y=11] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=25,y=11] 14 : current status = 0 14 : current square = java.awt.Point[x=25,y=11] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=19,y=0] : current status = 0 15 : current square = java.awt.Point[x=19,y=0] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=0] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=24,y=4] : current status = 0 101 : current square = java.awt.Point[x=24,y=4] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=24,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=24,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=12] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=22,y=11] : current status = 0 104 : current square = java.awt.Point[x=22,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=23,y=13] : current status = 0 106 : current square = java.awt.Point[x=23,y=13] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=23,y=13] 106 : current status = 0 106 : current square = java.awt.Point[x=23,y=13] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=21,y=12] : current status = 0 107 : current square = java.awt.Point[x=21,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=26,y=11] : current status = 0 108 : current square = java.awt.Point[x=26,y=11] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=26,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=26,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=25,y=12] : current status = 1 111 : current square = java.awt.Point[x=25,y=12] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=25,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=25,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=23,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=23,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=22,y=3] : current status = 0 113 : current square = java.awt.Point[x=22,y=3] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=3] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] (5) Morley's Revenge is avoided. 114 : current square = java.awt.Point[x=19,y=12] : current status = 0 114 : current square = java.awt.Point[x=19,y=12] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=12] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=12] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 4 ) 4 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 8, 4 ) 14 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 8, 2 ) 14 moved (SP) to ( 8, 12 ) 6 moved (SP) to ( 8, 4 ) 12 moved (SP) to ( 8, 10 ) 6 moved (SP) to ( 9, 4 ) 2 moved (SP) to ( 8, 4 ) 2 moved (SP) to ( 9, 10 ) 15 moved (SP) to ( 8, 4 ) Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 15, 2 ) 106 moved location (MPL) to ( 15, 12 ) 114 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 1 ) 112 moved location (MPL) to ( 15, 5 ) 111 moved location (MPL) to ( 22, 7 ) 101 moved location (MPL) to ( 15, 13 ) 107 moved (SP) to ( 19, 10 ) 104 moved (SP) to ( 20, 4 ) 104 moved (SP) to ( 19, 4 ) 106 moved (SP) to ( 18, 12 ) 101 moved (SP) to ( 17, 13 ) 108 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 2 ) 106 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 15, 1 ) 106 moved (SP) to ( 15, 2 ) 108 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 13 ) 108 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 15, 10 ) 114 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 4 ) 101 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 1 ) *** Setup end *** Silvercrest Saints Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (24, 11) Kickoff Roll (2+5) = Changing Weather Weather roll(4+4) Current Weather: Nice KICK skill used. Kick result. Direction: 1 Distance: 3 Ball placed at (24, 11) Scatter roll: 8 Ball moved to ( 20, 8 ) [Game Saved] Ball in play. Waiting for Guitarmageddon to finish TURN: 5 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Tom Morello TARGET: 2 --- ROLL: 4 + 0 = 4 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 22, 7 ) Move ended for Tom Morello [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 9 ) 107 moved (MP) to ( 21, 8 ) Move ended for Kirk Hammett 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 5 ) 104 moved (MP) to ( 21, 6 ) Move ended for Dave Mustaine 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 12 ) 108 moved (MP) to ( 13, 13 ) 108 moved (MP) to ( 12, 13 ) 108 moved (MP) to ( 11, 13 ) 108 moved (MP) to ( 10, 13 ) 108 moved (MP) to ( 9, 14 ) 108 moved (MP) to ( 8, 13 ) Move ended for Zakk Wylde 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 12 ) 14 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 13) 14 moved (MP) to ( 7, 13 ) 113 moved (MP) to ( 8, 12 ) 14 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Barasil is knocked over. Player pushed to (23, 14) 14 moved (MP) to ( 6, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 4) + 0, (3, 6) + 0, 0: Barasil has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 7, 13 ) Move ended for Sara [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Joe Walsh Player pushed to (15, 11) 4 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 14, 10 ) [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Max Cavalera Nawil is knocked over. Player pushed to (15, 12) 4 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 (6, 5) + 0, (1, 6) + 0, 0: Nawil has been stunned. 4: status changed from 0 to 2. [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 Target(2) Roll(4) Leap successful. 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 10, 1 ) Move ended for Jimmy Page [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 2 ) Move ended for Tegan Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] 4: status changed from 2 to 1. Nawil rolls over. Silvercrest Saints start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 3 ) Move ended for Fedir Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 7 ) 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 8 ) 1 moved (MP) to ( 20, 9 ) Move ended for Gelan Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 6 ) Move ended for Pradil Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 10 ) 12 moved (MP) to ( 6, 11 ) 12 moved (MP) to ( 5, 12 ) 12 moved (MP) to ( 6, 13 ) Move ended for Doboran Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 11 ) 2 moved (MP) to ( 8, 12 ) Move ended for Dunar Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 2 ) Move ended for Koragon Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 8, 2 ) 15 moved (MP) to ( 9, 1 ) Move ended for Agoran Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 7, 9 ) 5 moved (MP) to ( 7, 10 ) 5 moved (MP) to ( 7, 11 ) 5 moved (MP) to ( 6, 12 ) 113 blocked. Silvercrest Saints , Choose a block die. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (7, 12) 113 moved (MP) to ( 7, 12 ) 5 moved (MP) to ( 7, 13 ) Move ended for Wiridon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 6 [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 10 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 10 ) 114 moved (MP) to ( 9, 10 ) 114 moved (MP) to ( 8, 11 ) Move ended for Joe Walsh 113: Select an action for Sara Select an action for Sara 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 11 ) 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) 112 moved (MP) to ( 9, 11 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Dunar is knocked over. 5 blocked. Player pushed to (23, 14) 5 moved (MP) to ( 6, 14 ) Player pushed to (22, 13) 2 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 2: status changed from 0 to 1. 112 moved (MP) to ( 8, 12 ) Move ended for Max Cavalera [Game Saved] 113: Select an action for Sara Select an action for Sara 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 22, 6 ) 107 moved (MP) to ( 21, 5 ) Move ended for Kirk Hammett [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine 104: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dave Mustaine Player pushed to (10, 5) 10 moved (MP) to ( 19, 5 ) 104 moved (MP) to ( 20, 6 ) [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Sara TARGET: 2 --- ROLL: 5 + 0 = 5 Sara slips past his opponent(s) unhindered. 113 moved (MP) to ( 5, 11 ) 113 moved (MP) to ( 4, 11 ) Move ended for Sara [Game Saved] 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 19, 7 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 9 ) Pass selected. STRONG ARM skill used. SHORT PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Tom Morello TARGET: 3 --- ROLL: 5 + 1Acc = 6 Move ended for Tom Morello Ball moved to ( 21, 13 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 12 ) 108 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Zakk Wylde knocked over trying to dodge. TARGET: 0 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 6 + 0 = 6 Zakk Wylde slips past his opponent(s) unhindered. 108 moved (MP) to ( 5, 10 ) 108 moved (MP) to ( 4, 10 ) 108 moved (MP) to ( 3, 10 ) Turn time limit reached. 108 moved (MP) to ( 2, 10 ) Zakk Wylde scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 4 ) 108: status changed from 4 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 7 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 1 (1) Barasil stays UNconscious. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 8 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) Opponent Kicking. Waiting for Guitarmageddon to set players on field. 108 moved location (MPL) to ( 22, 4 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 7 ) 113 moved location (MPL) to ( 22, 1 ) 104 moved location (MPL) to ( 15, 6 ) 112 moved location (MPL) to ( 21, 7 ) 111 moved location (MPL) to ( 23, 7 ) 101 moved location (MPL) to ( 22, 13 ) 107 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 19, 1 ) 108 moved (SP) to ( 20, 4 ) 108 moved (SP) to ( 19, 4 ) 112 moved (SP) to ( 18, 7 ) 111 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 20, 7 ) 106 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 19, 13 ) Silvercrest Saints Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 11, 7 ) 10 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 10, 7 ) 12 moved (SP) to ( 7, 10 ) 15 moved (SP) to ( 7, 4 ) 2 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Guitarmageddon to kick off. Ball placed at (22, 6) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (6+2) = Quick Snap Silvercrest Saints quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Kick result. Direction: 6 Distance: 4 15 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 15, 10 ) 5 moved (SP) to ( 15, 9 ) 13 moved (SP) to ( 15, 11 ) 2 moved (SP) to ( 15, 5 ) Ball placed at (22, 6) Ball placed at (22, 6) NERVES OF STEEL skill used. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Doboran TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Ball in play. Silvercrest Saints start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Block selected. 107 blocked. Silvercrest Saints , Choose a block die. PUSHBACK/POW Move ended for Pradil Kirk Hammett is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (2, 5) + 0, (0, 0) + 0, 0: Kirk Hammett has been knocked prone. 107: status changed from 0 to 1. 10 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 16, 11 ) 6 moved (MP) to ( 17, 12 ) 6 moved (MP) to ( 18, 13 ) Move ended for Fedir Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 16, 10 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 18, 12 ) 101 blocked. Silvercrest Saints , Choose a block die. POW/SKULL Tegan is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Tegan has been knocked prone. 101: status changed from 0 to 1. Wiridon saved by block skill. 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 12 ) 5 moved (MP) to ( 21, 11 ) Move ended for Wiridon [Game Saved] Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 11 ) 13 moved (MP) to ( 17, 11 ) 13 moved (MP) to ( 18, 12 ) 13 moved (MP) to ( 19, 12 ) 13 moved (MP) to ( 20, 12 ) 13 moved (MP) to ( 21, 12 ) 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 23, 13 ) Move ended for Koragon Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 9, 6 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 10 ) Move ended for Agoran Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 10 ) 12 moved (MP) to ( 11, 11 ) 12 moved (MP) to ( 12, 10 ) Move ended for Doboran Select an action for Gelan 1: Select an action for Gelan 1: tackle zone state changed to true Block selected. 114 blocked. Silvercrest Saints , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Gelan Gelan is knocked over. (6, 5) + 0, (3, 1) + 0, 0: Gelan has been stunned. 1: status changed from 0 to 2. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 7 [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 10 ) 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 1 Target(2) Roll(1) Jimmy Page falls trying to land his leap! Team re-roll used. Verified Opponent Roll = 3 Target(2) Roll(3) Leap successful. 106 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 11, 9 ) Move ended for Jimmy Page [Game Saved] 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 17, 8 ) 112 moved (MP) to ( 16, 9 ) 112 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 6 + 0 = 6 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Max Cavalera TARGET: 2 --- ROLL: 2 + 0 = 2 Max Cavalera slips past his opponent(s) unhindered. 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 11 ) 12 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Doboran is knocked over. Player pushed to (16, 9) 12 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Doboran has been knocked prone. 12: status changed from 3 to 1. 112 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Ball moved to ( 15, 8 ) Move ended for Max Cavalera [Game Saved] 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 3 ) 113 moved (MP) to ( 16, 3 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 (1) Sara trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 12, 6 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 13, 7 ) Move ended for Sara [Game Saved] 114: Select an action for Joe Walsh Select an action for Joe Walsh 111: Select an action for Tom Morello Select an action for Tom Morello 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 8 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 16, 9 ) Move ended for Tom Morello 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Joe Walsh Pradil is knocked over. Player pushed to (14, 9) 10 moved (MP) to ( 15, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Pradil has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 104: Select an action for Dave Mustaine Select an action for Dave Mustaine Turn time limit reached. 104: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Dave Mustaine Player pushed to (16, 5) 4 moved (MP) to ( 13, 5 ) [Game Saved] 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 15, 8 ) 107 moved (MP) to ( 14, 9 ) 107 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 2 + 0 = 2 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 12, 8 ) 107 moved (MP) to ( 11, 8 ) 107 moved (MP) to ( 10, 9 ) Move ended for Kirk Hammett [Game Saved] 108: Select an action for Zakk Wylde Select an action for Zakk Wylde 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 6 ) 108 moved (MP) to ( 16, 7 ) 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 108 moved (MP) to ( 11, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Zakk Wylde TARGET: 0 --- ROLL: 2 + 0 = 2 Zakk Wylde slips past his opponent(s) unhindered. Move ended for Zakk Wylde [Game Saved] 101: Select an action for Tegan Select an action for Tegan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Tegan TARGET: 3 --- ROLL: 6 + 0 = 6 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Tegan TARGET: 2 --- ROLL: 5 + 0 = 5 Tegan slips past his opponent(s) unhindered. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 12 ) 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 12 ) Move ended for Tegan Guitarmageddon: All players have moved. Guitarmageddon turn ended. [Game Saved] 1: status changed from 2 to 1. Gelan rolls over. Silvercrest Saints start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Doboran Select an action for Agoran 15: Select an action for Agoran 15: tackle zone state changed to true Block selected. 112 blocked. Silvercrest Saints , Choose a block die. POW Move ended for Agoran Max Cavalera is knocked over. Player pushed to (11, 11) 112 moved (MP) to ( 11, 11 ) (2, 6) + 0, (0, 0) + 0, 0: Max Cavalera has been knocked prone. 112: status changed from 0 to 1. 15 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Nawil 4: Select an action for Nawil 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 12, 5 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 9, 8 ) 4 moved (MP) to ( 8, 9 ) DODGE FINAL RESULT: Nawil TARGET: 2 --- ROLL: 4 + 0 = 4 Nawil slips past his opponent(s) unhindered. 4 moved (MP) to ( 8, 10 ) (6) Go for it successful. 4 moved (MP) to ( 9, 11 ) (4) Go for it successful. 4 moved (MP) to ( 10, 11 ) Move ended for Nawil [Game Saved] Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true 10: status changed from 6 to 4. Blitz selected. 10 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + 0 = 3 Pradil slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 12, 9 ) 108 blocked. (2) Go for it successful. Silvercrest Saints , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Zakk Wylde is knocked over. Player pushed to (10, 10) 108 moved (MP) to ( 10, 10 ) (4, 6) + 0, (2, 5) + 0, 0: Zakk Wylde has been stunned. 108: status changed from 3 to 2. 10 moved (MP) to ( 11, 10 ) Ball moved to ( 10, 9 ) GET BALL FINAL RESULT: Kirk Hammett TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 10, 10 ) Scatter roll: 6 Ball moved to ( 10, 11 ) GET BALL FINAL RESULT: Nawil TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Pradil [Game Saved] Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 16, 13 ) 6 moved (MP) to ( 15, 13 ) 6 moved (MP) to ( 14, 13 ) 6 moved (MP) to ( 13, 14 ) 6 moved (MP) to ( 12, 13 ) Move ended for Fedir Select an action for Wiridon 5: Select an action for Wiridon 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 11 ) 5 moved (MP) to ( 19, 11 ) 5 moved (MP) to ( 18, 11 ) 5 moved (MP) to ( 17, 11 ) 5 moved (MP) to ( 16, 11 ) 5 moved (MP) to ( 15, 10 ) Move ended for Wiridon Select an action for Koragon 13: Select an action for Koragon 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 22, 12 ) 13 moved (MP) to ( 21, 11 ) 13 moved (MP) to ( 20, 10 ) 13 moved (MP) to ( 20, 11 ) 13 moved (MP) to ( 20, 12 ) 13 moved (MP) to ( 20, 13 ) Move ended for Koragon Select an action for Dunar 2: Select an action for Dunar 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 4 ) DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 3 + 0 = 3 Dunar slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 4 ) 2 moved (MP) to ( 18, 4 ) 2 moved (MP) to ( 19, 4 ) 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 4 ) Move ended for Dunar Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. Waiting for Guitarmageddon to finish TURN: 8 [Game Saved] 108: status changed from 2 to 1. Zakk Wylde rolls over. 112: Select an action for Max Cavalera Select an action for Max Cavalera 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Max Cavalera 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: Select an action for Joe Walsh Select an action for Joe Walsh 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 6 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 11, 8 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 9, 9 ) 114 moved (MP) to ( 9, 10 ) Move ended for Joe Walsh 113: Select an action for Sara Select an action for Sara 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 8 ) 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 9, 11 ) 4 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (18, 12) 4 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 11 ) 4 blocked. Verified Opponent Roll = POW POW Nawil is knocked over. Player pushed to (18, 13) 4 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (6, 3) + 0, (2, 5) + 0, 0: Nawil has been stunned. 4: status changed from 3 to 2. 113 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 3 Ball moved to ( 19, 12 ) Move ended for Sara [Game Saved] 101: Select an action for Tegan Select an action for Tegan 107: Select an action for Kirk Hammett Select an action for Kirk Hammett 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Kirk Hammett TARGET: 2 --- ROLL: 6 + 0 = 6 Kirk Hammett slips past his opponent(s) unhindered. 107 moved (MP) to ( 8, 10 ) 107 moved (MP) to ( 7, 11 ) 107 moved (MP) to ( 6, 12 ) 107 moved (MP) to ( 5, 12 ) 107 moved (MP) to ( 4, 12 ) Verified Opponent Roll = 2 (2) Go for it successful. 107 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 107 moved (MP) to ( 2, 12 ) Move ended for Kirk Hammett [Game Saved] 106: Select an action for Jimmy Page Select an action for Jimmy Page 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. Turn time limit reached. 106 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Jimmy Page dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Jimmy Page TARGET: 1 --- ROLL: 1 + 0 = 1 Move ended for Jimmy Page Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 20, 11 ) Guitarmageddon turn ended. [Game Saved] 4: status changed from 2 to 1. Nawil rolls over. Silvercrest Saints start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Doboran 12: Select an action for Doboran 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 8, 9 ) Move ended for Doboran Select an action for Pradil 10: Select an action for Pradil 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 11, 9 ) DODGE BEFORE RE_ROLL: Pradil knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Pradil TARGET: 2 --- ROLL: 3 + 0 = 3 Pradil slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 9 ) 114 blocked. Silvercrest Saints , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Joe Walsh saved by block skill. Pradil saved by block skill. Move ended for Pradil [Game Saved] Select an action for Agoran 15: Select an action for Agoran Select an action for Fedir 6: Select an action for Fedir 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 14 ) DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 5 + 0 = 5 Fedir slips past his opponent(s) unhindered. 6 moved (MP) to ( 10, 14 ) 6 moved (MP) to ( 9, 14 ) 6 moved (MP) to ( 8, 13 ) 6 moved (MP) to ( 8, 12 ) 6 moved (MP) to ( 9, 11 ) GET BALL FINAL RESULT: Fedir TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 3 Ball moved to ( 10, 10 ) Scatter roll: 6 Ball moved to ( 10, 11 ) Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=7] : current status = 1 1 : current square = java.awt.Point[x=14,y=7] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=7] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=7] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=4] : current status = 0 2 : current square = java.awt.Point[x=21,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=11,y=13] : current status = 1 4 : current square = java.awt.Point[x=11,y=13] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=11,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=11,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=9,y=11] : current status = 0 6 : current square = java.awt.Point[x=9,y=11] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=9,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=9,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=10,y=9] : current status = 4 10 : current square = java.awt.Point[x=10,y=9] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=10,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=10,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=1,y=0] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=8,y=9] : current status = 4 12 : current square = java.awt.Point[x=8,y=9] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=8,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=8,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=7] 13 : current square = java.awt.Point[x=20,y=13] : current status = 0 13 : current square = java.awt.Point[x=20,y=13] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=13] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=13] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=1] 14 : current square = java.awt.Point[x=0,y=8] : current status = 7 14 : current status = 7 (6) Barasil regains consciousness. 14: status changed from 7 to 0. 14 : current square = java.awt.Point[x=0,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=12,y=10] : current status = 0 15 : current square = java.awt.Point[x=12,y=10] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=12,y=10] 15 : current status = 0 15 : current square = java.awt.Point[x=12,y=10] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=12,y=12] : current status = 0 101 : current square = java.awt.Point[x=12,y=12] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=12] : current status = 8 102 : skipping player in BH, SI, or RIP 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=1] 105 : current square = java.awt.Point[x=29,y=11] : current status = 8 105 : skipping player in BH, SI, or RIP 106 : current square = java.awt.Point[x=10,y=12] : current status = 0 106 : current square = java.awt.Point[x=10,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=10,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=10,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=2,y=12] : current status = 0 107 : current square = java.awt.Point[x=2,y=12] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=2,y=12] 107 : current status = 0 107 : current square = java.awt.Point[x=2,y=12] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=10,y=10] : current status = 1 108 : current square = java.awt.Point[x=10,y=10] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=10,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=10,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=6] 112 : current square = java.awt.Point[x=11,y=11] : current status = 0 112 : current square = java.awt.Point[x=11,y=11] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=11,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=11,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=7] 113 : current square = java.awt.Point[x=11,y=12] : current status = 0 113 : current square = java.awt.Point[x=11,y=12] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=11,y=12] 113 : current status = 0 113 : current square = java.awt.Point[x=11,y=12] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] (2) Morley's Revenge strikes! Player is unavailable. 113: status changed from 0 to 1. 114 : current square = java.awt.Point[x=9,y=10] : current status = 0 114 : current square = java.awt.Point[x=9,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=9,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=9,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Silvercrest Saints Winnings Roll: 4 + 0 Guitarmageddon Winnings Roll: 3 + -3 Agoran gets an MVP award. Dave Mustaine gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=3 T2=3 not conceding roll=6 +1 for TDs +1 for cas (2) -1 from high FF of 10 Silvercrest Saints FF Roll: 6 + 1 not conceding roll=3 +1 for TDs -1 from high FF of 10 Guitarmageddon FF Roll: 3 + 0 ***END Fan Factor DEBUG*** D6: 1(127) 2(138) 3(132) 4(115) 5(137) 6(122) Total(771) D8: 1(4) 2(1) 3(11) 4(3) 5(1) 6(7) 7(2) 8(7) Total(36) GAME OVER Final Score: Silvercrest Saints: 3 Guitarmageddon: 3 WINNINGS Silvercrest Saints: 40000 Guitarmageddon: 0