Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: True Panzies Team 1 race: High Elf Player 1 name: Handy Player 1: T Phoenix Warrior 6 3 4 8 [Pass] Player 3 name: Fluffy Player 3: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 4 name: Wimpy Player 4: L High Elf Lineman 6 3 4 8 [Block, Strip Ball, Tackle] Player 5 name: Cutesy Player 5: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 6 name: Sissy Player 6: L High Elf Lineman 6 4 4 8 [+st, Block] Player 7 name: Poncy Player 7: L High Elf Lineman 6 3 4 8 [Block, Tackle] Player 8 name: Flitter Player 8: L High Elf Lineman 6 3 4 7 [Block] Player 9 name: Twinky Player 9: L High Elf Lineman 6 3 5 8 [+ag, Guard] Player 11 name: Push over Player 11: L High Elf Lineman 5 3 4 8 [] Player 12 name: Wuss Player 12: C Lion Warrior 10 3 4 7 [+ma, +ma, Block, Catch, Dodge, Sprint] Player 14 name: Meek Player 14: B Dragon Warrior 7 3 6 8 [+ag, +ag, Block] Player 15 name: Sleek Player 15: B Dragon Warrior 7 3 4 8 [Block] Team 2 name: Avenging Mutants Team 2 race: Chaos Player 101 name: Bacchus Brutus Player 101: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 102 name: Cyril Brutus Jr. Player 102: W Chaos Warrior 5 4 3 9 [] Player 103 name: Claudius Brutus Player 103: W Chaos Warrior 5 5 3 9 [+st, Block, Claw, Mighty Blow] Player 104 name: Lel Player 104: B Chaos Beastman 7 3 3 8 [+ma, SKILL, Block, Horns, Very Long Legs] Player 105 name: Koz Player 105: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 106 name: Idzi Jr. Player 106: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 108 name: Blozej Player 108: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 109 name: Wiktor Player 109: B Chaos Beastman 5 3 3 8 [Block, Horns, Tackle] Player 110 name: Czedrzyk Jr. Player 110: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 111 name: Clys II Player 111: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 112 name: Flavius Brutus Player 112: W Chaos Warrior 5 4 3 9 [Block] Player 113 name: Xtoverus II Player 113: B Chaos Beastman 6 3 3 8 [Horns] Player 116 name: Goth Player 116: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] *** Setup start *** Weather roll(4+3) Current Weather: Nice Gate: 65000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Koz thinks he/she is the GREATEST! Claudius Brutus thinks he/she is the GREATEST! Wimpy manages to ignore the niggling pain. Sissy manages to ignore the niggling pain. Wuss is suffering from a niggling injury. 12: status changed from 0 to 2. Koz is suffering from a niggling injury. 105: status changed from 0 to 2. Blozej manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! True Panzies win the toss. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 116 moved location (MPL) to ( 18, 7 ) 113 moved location (MPL) to ( 15, 5 ) 103 moved location (MPL) to ( 19, 10 ) 112 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 19, 4 ) 110 moved location (MPL) to ( 17, 4 ) 101 moved location (MPL) to ( 19, 7 ) 116 moved (SP) to ( 17, 7 ) 112 moved (SP) to ( 15, 9 ) 116 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( 15, 5 ) 113 moved (SP) to ( 19, 7 ) 104 moved (SP) to ( 17, 7 ) 111 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 17, 13 ) 106 moved (SP) to ( 17, 1 ) True Panzies Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 12 ) 7 moved location (MPL) to ( 14, 3 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 14, 4 ) 4 moved location (MPL) to ( 7, 4 ) 11 moved location (MPL) to ( 13, 10 ) 1 moved location (MPL) to ( 14, 13 ) 9 moved (SP) to ( 14, 10 ) 15 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 13, 9 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (5+4) = Brilliant Coaching True Panzies: 5 + 4 coaches Avenging Mutants: 1 + 4 coaches True Panzies get an extra re-roll. Kick result. Direction: 4 Distance: 1 Scatter roll: 8 Ball moved to ( 9, 7 ) [Game Saved] Ball in play. True Panzies start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. True Panzies concedes the match. True Panzies Winnings Roll: 5 + 0 Goes to other team. Avenging Mutants Winnings Roll: 4 + 0 Bacchus Brutus gets an MVP award. Flavius Brutus gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 True Panzies Conceding, auto lost FF not conceding +2 for other team conceding roll=4 +1 for win -1 from high FF of 10 Avenging Mutants FF Roll: 4 + 2 ***END Fan Factor DEBUG*** D6: 1(11) 2(5) 3(5) 4(9) 5(7) 6(2) Total(39) D8: 1(0) 2(0) 3(0) 4(1) 5(0) 6(0) 7(0) 8(1) Total(2) GAME OVER Final Score: True Panzies: 0 Avenging Mutants: 1 WINNINGS True Panzies: 0 Avenging Mutants: 90000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=14,y=10] : current status = 0 9 : current square = java.awt.Point[x=14,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=1,y=1] : current status = 2 12 : current status = 2 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=2] 15 : current square = java.awt.Point[x=14,y=8] : current status = 0 15 : current square = java.awt.Point[x=14,y=8] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=8] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=19,y=4] 102 : current status = 0 102 : current square = java.awt.Point[x=19,y=4] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=17,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=17,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=17,y=1] : current status = 0 106 : current square = java.awt.Point[x=17,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=17,y=13] : current status = 0 108 : current square = java.awt.Point[x=17,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=0] 111 : current square = java.awt.Point[x=17,y=10] : current status = 0 111 : current square = java.awt.Point[x=17,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=9] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=9] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ********