Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Darkness Team 1 race: Dark Elf Player 1 name: Mdadar Reincarnated Player 1: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Guard] Player 2 name: Legolas with a goatee Player 2: T Dark Elf Thrower 6 3 4 8 [Accurate, Block, Dodge, Pass, Safe Throw] Player 3 name: Axir Player 3: L Dark Elf Lineman 5 3 5 7 [+ag, Strip Ball] Player 4 name: Zathcan Iceseeker Player 4: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge, Mighty Blow] Player 5 name: Tirad Player 5: L Dark Elf Lineman 6 3 5 8 [+ag, Block, Dodge] Player 6 name: Zudun Player 6: L Dark Elf Lineman 6 3 5 8 [+ag, SKILL, Block, Leap] Player 7 name: Eli Player 7: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 8 name: Tixo Player 8: L Dark Elf Lineman 6 3 4 8 [Block, Kick] Player 9 name: Nekva Demonseeker Player 9: B Dark Elf Blitzer 7 3 4 8 [Block, Dodge] Player 10 name: Dalamar Player 10: L Dark Elf Lineman 6 3 4 8 [Block] Player 11 name: Zaknafein Do-Urden Player 11: L Dark Elf Lineman 6 3 4 8 [Block, Dodge, Leap] Player 12 name: Darkcloud Player 12: L Dark Elf Lineman 6 3 4 8 [] Player 13 name: Neasa Bloodruin Player 13: W Witch Elf 6 3 4 7 [Dodge, Frenzy, Jump Up, Piling On] Player 14 name: Deb Sangfroid Player 14: B Dark Elf Blitzer 7 3 4 8 [SKILL +MA, Block, Strip Ball, Tackle] Player 15 name: Tanis DarkSpear Player 15: T Dark Elf Thrower 6 3 4 8 [Pass] Team 2 name: Fiery Sphinxters Team 2 race: Khemri Player 101 name: Anubis Player 101: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 102 name: Sobek Player 102: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 103 name: Imhotep Player 103: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 104 name: Set Player 104: M Khemrian Mummy 3 5 1 9 [SKILL -n, Block, Guard, Mighty Blow, Regenerate] Player 105 name: Cary Clavicle Player 105: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 106 name: Randy Rib Player 106: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 107 name: Sid Sacrum Player 107: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 108 name: Steve Sternum Player 108: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 110 name: Terry Trapezium Player 110: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 111 name: Thrud Thoracic Player 111: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 112 name: Howard Humerus Player 112: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 113 name: Mike Metatarsal Player 113: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Mighty Blow, Regenerate, Tackle] Player 114 name: Clark Calcaneous Player 114: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 115 name: Larry Lunate Player 115: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] *** Setup start *** Weather roll(2+5) Current Weather: Nice Gate: 53000 screaming fans show up for the game. Handicap result 61:VIRUS. Handicap result 44:IT WASN'T ME. 1: status changed from 0 to 2. Mdadar Reincarnated suffers from a VIRUS. 5: status changed from 0 to 2. Tirad suffers from a VIRUS. 10: status changed from 0 to 2. Dalamar suffers from a VIRUS. Deb Sangfroid claims IT WASN'T ME. 14: status changed from 0 to 2. Imhotep is suffering from a niggling injury. 103: status changed from 0 to 2. Set manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Darkness win the toss. Darkness Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 12, 10 ) 7 moved location (MPL) to ( 12, 1 ) 13 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 10, 10 ) 12 moved location (MPL) to ( 14, 7 ) 2 moved location (MPL) to ( 10, 4 ) 4 moved (SP) to ( 12, 4 ) 11 moved (SP) to ( 10, 7 ) 6 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 12, 13 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 12 ) 107 moved location (MPL) to ( 15, 3 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 22, 4 ) 112 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 16, 10 ) 101 moved location (MPL) to ( 15, 13 ) 102 moved (SP) to ( 15, 10 ) *** Setup end *** Darkness Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (6+4) = Blitz! Kick result. Direction: 4 Distance: 1 Kicking team gets a free turn because of BLITZ kickoff result! Darkness start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. Darkness turn ended. Ball moved to ( 22, 7 ) Scatter roll: 4 Ball moved to ( 23, 7 ) [Game Saved] Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fiery Sphinxters concedes the match. Darkness Winnings Roll: 4 + -2 Fiery Sphinxters Winnings Roll: 3 + -2 Goes to other team. Zudun gets an MVP award. Tanis DarkSpear gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=2 +1 for win Darkness FF Roll: 2 + 3 Fiery Sphinxters Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(4) 2(8) 3(5) 4(4) 5(5) 6(4) Total(30) D8: 1(0) 2(0) 3(0) 4(2) 5(0) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Darkness: 1 Fiery Sphinxters: 0 WINNINGS Darkness: 30000 Fiery Sphinxters: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 2 1 : current status = 2 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=4] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=4] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=7] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=7] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=12,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=12,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=12,y=13] : current status = 0 8 : current square = java.awt.Point[x=12,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=12,y=10] 9 : current status = 0 9 : current square = java.awt.Point[x=12,y=10] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=1,y=1] : current status = 2 10 : current status = 2 11 : current square = java.awt.Point[x=10,y=7] : current status = 0 11 : current square = java.awt.Point[x=10,y=7] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=10,y=7] 11 : current status = 0 11 : current square = java.awt.Point[x=10,y=7] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=5] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=5] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=1,y=5] : current status = 2 14 : current status = 2 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=9] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=29,y=2] : current status = 2 103 : current status = 2 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=1] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END 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