Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: The New Milo Bloom Player 1: B Human Blitzer 7 3 3 8 [Block] Player 2 name: Quiche Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block, Tackle] Player 4 name: Hodge Podge Jr. Player 4: B Human Blitzer 8 3 3 8 [+ma, Block, Guard, Tackle] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 7 [Block, Kick] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Oliver Wendell Jones II Player 7: T Human Thrower 6 3 3 8 [Hail Mary Pass, Pass, Sure Hands] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet, Sure Hands] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 4 3 8 [+st, Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [Block] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Team 2 name: Frothy Steins Team 2 race: Dwarf Player 101 name: Grunty II Player 101: L Dwarf Longbeard 4 3 2 9 [Block, Diving Tackle, Guard, Mighty Blow, Tackle, Thick Skull] Player 103 name: FlumpyNutz Player 103: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 104 name: BooglieToo Player 104: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Thick Skull] Player 106 name: TBD Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: Bumpy II Player 107: R Dwarf Runner 6 3 3 8 [Accurate, Block, Pass, Sure Hands, Thick Skull] Player 108 name: Bubba Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 112 name: Guido Player 112: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Tackle, Thick Skull] Player 113 name: Fudd Player 113: L Dwarf Longbeard 4 4 2 9 [+st, Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 114 name: Grand Poobah Player 114: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Guard, Kick, Tackle, Thick Skull] Player 115 name: DimwittToo Player 115: B Dwarf Blitzer 5 3 3 9 [Block, Thick Skull] *** Setup start *** Weather roll(3+1) Current Weather: Nice Gate: 80000 screaming fans show up for the game. Handicap result 23:BAD PRESS. Handicap result 41:DOOM & GLOOM. Handicap result 53:BRIBE THE REF 2. Bloom County DeathTongues suffer from BAD PRESS. Bloom County DeathTongues lose half their rerolls from DOOM & GLOOM. Frothy Steins BRIBE THE REF 2. Rosebud manages to ignore the niggling pain. Fudd is suffering from a niggling injury. 113: status changed from 0 to 2. Picked HEADS. Coin flip is: TAILS! Frothy Steins win the toss. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 11, 8 ) 5 moved location (MPL) to ( 12, 9 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 11, 6 ) 12 moved location (MPL) to ( 10, 7 ) 2 moved location (MPL) to ( 14, 5 ) 1 moved location (MPL) to ( 12, 5 ) 15 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 12, 12 ) Frothy Steins Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 12 ) 107 moved location (MPL) to ( 15, 3 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 9 ) 104 moved location (MPL) to ( 22, 4 ) 112 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 15, 13 ) 115 moved (SP) to ( 15, 7 ) 115 moved (SP) to ( 19, 8 ) 106 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 22, 10 ) 115 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 5 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (1+5) = Bad Kick KICK skill used. Kick result. Direction: 2 Distance: 3 Scatter roll: 2 Ball moved to ( 20, 3 ) [Game Saved] Ball in play. Frothy Steins start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Frothy Steins concedes the match. Bloom County DeathTongues Winnings Roll: 5 + -1 Frothy Steins Winnings Roll: 5 + 0 Goes to other team. Lola Granola gets an MVP award. Rosebud gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=1 +1 for win Bloom County DeathTongues FF Roll: 1 + 3 Frothy Steins Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(13) 2(6) 3(7) 4(6) 5(9) 6(3) Total(44) D8: 1(0) 2(2) 3(0) 4(0) 5(0) 6(0) 7(0) 8(0) Total(2) GAME OVER Final Score: Bloom County DeathTongues: 1 Frothy Steins: 0 WINNINGS Bloom County DeathTongues: 90000 Frothy Steins: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=11,y=6] : current status = 0 3 : current square = java.awt.Point[x=11,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=0] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=13] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=13] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=5] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=5] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=1] 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=22,y=10] : current status = 0 107 : current square = java.awt.Point[x=22,y=10] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=10] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=10] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=6] 113 : current square = java.awt.Point[x=29,y=7] : current status = 2 113 : current status = 2 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=0] 115 : current square = java.awt.Point[x=15,y=4] : current status = 0 115 : current square = java.awt.Point[x=15,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ********