Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Sylvan SuperSonics Team 1 race: Wood Elf Player 1 name: Oakenwood the Hardheaded Player 1: L Wood Elf Lineman 7 3 4 7 [] Player 2 name: Branch Predeliction Player 2: L Wood Elf Lineman 7 3 4 7 [Block] Player 3 name: Son of Slothlorien Player 3: Tm Treeman 2 6 1 10 [Big Guy, Break Tackle, Guard, Mighty Blow, Stand Firm, Take Root, Thick Skull, Throw Team-Mate] Player 4 name: Dances with Ents Jr. Player 4: Wd Wood Elf Blitzer 8 3 6 7 [+ag, +ag, Block, Dodge, Leap, Pass Block, Strip Ball] Player 5 name: Baby Greens Player 5: L Wood Elf Lineman 7 3 4 7 [] Player 6 name: Mallornstump Player 6: L Wood Elf Lineman 7 3 4 7 [Block, Dodge, Sprint] Player 7 name: Third Seed Player 7: T Wood Elf Thrower 7 2 4 7 [Dodge, Pass] Player 8 name: Death Online Player 8: L Wood Elf Lineman 7 3 4 7 [] Player 9 name: Borogopher Player 9: C Wood Elf Catcher 9 2 4 7 [Catch, Dodge] Player 10 name: GreenWood the Great Player 10: C Wood Elf Catcher 9 2 4 6 [Block, Catch, Diving Catch, Dodge, Leap, Sprint, Sure Feet] Player 11 name: Wild Whacking Woody Player 11: Wd Wood Elf Blitzer 8 3 4 7 [Block, Dodge, Leap] Player 14 name: Morning Wood Player 14: L Wood Elf Lineman 7 3 4 7 [] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2669] Connected as server to game 'surlysonic'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2705] Connected as server to game 'surlysonic'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2721] Connected as server to game 'surlysonic'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2734] Connected as server to game 'surlysonic'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2749] Connected as server to game 'surlysonic'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Short & Surly Team 2 race: Chaos Dwarf Player 101 name: Hoofcrusher Player 101: Bc Bull Centaur 6 4 1 9 [Block, Frenzy, Mighty Blow, Sprint, Sure Feet, Thick Skull] Player 102 name: Doom Charger Player 102: Bc Bull Centaur 6 4 2 9 [Block, Dodge, Sprint, Stand Firm, Sure Feet, Tackle, Thick Skull] Player 103 name: Bane Bloodbrewer Player 103: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 104 name: Dorin Kneecrusha Player 104: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Gloin Goldfillingseeker Player 105: Cd Chaos Dwarf 4 3 1 8 [Block, Dodge, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 106 name: Iro Ori Player 106: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 107 name: Thorin Redbeard Player 107: Cd Chaos Dwarf 4 3 2 9 [Block, Dodge, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 108 name: Killic Crotchmangler Player 108: Cd Chaos Dwarf 4 3 2 9 [Block, Tackle, Thick Skull] Player 109 name: Fucker Player 109: H Chaos Hobgoblin 6 3 3 7 [Block, Dodge, Pass Block, Strip Ball, Sure Hands] Player 110 name: Sir DamageSponge Player 110: H Chaos Hobgoblin 6 5 4 7 [+ag, +st, +st, Dodge] Player 111 name: You-Better-Score Player 111: H Chaos Hobgoblin 7 3 4 7 [+ag, +ma] Player 112 name: Dave Hanson Player 112: H Chaos Hobgoblin 5 3 3 7 [Block] Player 113 name: Targin Bonecrusha Player 113: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Really Stupid, Regenerate, Throw Team-Mate] Player 114 name: Steve Hanson Player 114: H Chaos Hobgoblin 6 3 3 7 [] Player 115 name: Jeff Hanson Player 115: H Chaos Hobgoblin 6 3 3 7 [] Done loading opponent team. *** Setup start *** Weather roll(3+6) Current Weather: Nice *** Setup start *** Gate: 72000 screaming fans show up for the game. Handicap result 36:PALMED COIN. Handicap result 34:SMELLING SALTS. Handicap result 11:EXTRA TRAINING. Sylvan SuperSonics gain SMELLING SALTS. Sylvan SuperSonics gain a reroll from EXTRA TRAINING. Dances with Ents Jr. manages to ignore the niggling pain. Mallornstump manages to ignore the niggling pain. Borogopher manages to ignore the niggling pain. GreenWood the Great manages to ignore the niggling pain. Doom Charger manages to ignore the niggling pain. Gloin Goldfillingseeker is suffering from a niggling injury. 105: status changed from 0 to 2. Thorin Redbeard is suffering from a niggling injury. 107: status changed from 0 to 2. Fucker manages to ignore the niggling pain. Sir DamageSponge is suffering from a niggling injury. 110: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Sylvan SuperSonics use PALM COIN. Picked HEADS. Coin flip is: HEADS! Sylvan SuperSonics win the toss. Opponent Kicking. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 106 moved location (MPL) to ( 22, 6 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 113 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 15, 8 ) 106 moved (SP) to ( 17, 11 ) 102 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 17, 3 ) 101 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 21, 7 ) 112 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 22, 10 ) 114 moved (SP) to ( 18, 2 ) 115 moved (SP) to ( 18, 12 ) 109 moved (SP) to ( 22, 10 ) 106 moved (SP) to ( 18, 11 ) 115 moved (SP) to ( 19, 12 ) 114 moved (SP) to ( 19, 2 ) 108 moved (SP) to ( 18, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 6, 10 ) 9 moved (SP) to ( 6, 4 ) 7 moved (SP) to ( 6, 6 ) 6 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 11, 6 ) 9 moved (SP) to ( 6, 10 ) 7 moved (SP) to ( 6, 3 ) 7 moved (SP) to ( 6, 4 ) 10 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 13, 4 ) 8 moved (SP) to ( 13, 5 ) Turn time limit reached. 5 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 13, 7 ) 1 moved (SP) to ( 12, 4 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 1 Verified Opponent Roll = 3 Weather roll(1+3) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 3 Kick result. Direction: 8 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 17, 8 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 5 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 8 ) GET BALL FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 4 + 0 = 4 7 moved (MP) to ( 11, 7 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS PASS FINAL RESULT: Third Seed TARGET: 3 --- ROLL: 6 Move ended for Third Seed Ball moved to ( 14, 3 ) GET BALL FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 1 ) 10 moved (MP) to ( 17, 0 ) 10 moved (MP) to ( 18, 0 ) 10 moved (MP) to ( 19, 0 ) 10 moved (MP) to ( 20, 0 ) 10 moved (MP) to ( 21, 1 ) 10 moved (MP) to ( 22, 1 ) Move ended for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 5 ) 6 moved (MP) to ( 18, 5 ) 6 moved (MP) to ( 19, 5 ) 6 moved (MP) to ( 20, 4 ) 6 moved (MP) to ( 21, 3 ) (2) Go for it successful. 6 moved (MP) to ( 22, 2 ) DODGE FINAL RESULT: Mallornstump TARGET: 2 --- ROLL: 5 + 0 = 5 Mallornstump slips past his opponent(s) unhindered. (1) Mallornstump trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 6 moved (MP) to ( 23, 2 ) SPRINT used. Move ended for Mallornstump [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 21, 0 ) 4 moved (MP) to ( 22, 0 ) (5) Go for it successful. 4 moved (MP) to ( 23, 0 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 2 ) 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 1 ) 11 moved (MP) to ( 18, 0 ) 11 moved (MP) to ( 19, 0 ) 11 moved (MP) to ( 20, 0 ) 11 moved (MP) to ( 21, 1 ) (2) Go for it successful. 11 moved (MP) to ( 21, 2 ) Move ended for Wild Whacking Woody [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 0 ) 1 moved (MP) to ( 19, 0 ) (5) Go for it successful. 1 moved (MP) to ( 20, 0 ) Move ended for Oakenwood the Hardheaded [Game Saved] Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) TAKE ROOT roll passed. Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. Turn time limit reached. PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Death Online 8: Select an action for Death Online Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Death Online 8: Select an action for Death Online Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 4 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 1 ) 8 moved (MP) to ( 18, 0 ) 8 moved (MP) to ( 19, 1 ) Move ended for Death Online Select an action for Branch Predeliction 2: Select an action for Branch Predeliction 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 15, 4 ) 2 moved (MP) to ( 16, 3 ) 2 moved (MP) to ( 16, 2 ) 2 moved (MP) to ( 17, 1 ) 2 moved (MP) to ( 18, 1 ) 114 blocked. Sylvan SuperSonics , Choose a block die. POW Steve Hanson is knocked over. Player pushed to (19, 3) 114 moved (MP) to ( 19, 3 ) (3, 3) + 0, (0, 0) + 0, 0: Steve Hanson has been knocked prone. 114: status changed from 0 to 1. 2 moved (MP) to ( 19, 2 ) Move ended for Branch Predeliction [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 12, 8 ) Move ended for Baby Greens Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 6 ) Move ended for Borogopher Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 1 [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Steve Hanson 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 7 ) 102 moved (MP) to ( 23, 6 ) 102 moved (MP) to ( 24, 5 ) 102 moved (MP) to ( 25, 4 ) 102 moved (MP) to ( 25, 3 ) 102 moved (MP) to ( 25, 2 ) Verified Opponent Roll = 1 (1) Doom Charger trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 24, 1 ) Move ended for Doom Charger [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 109: Select an action for Fucker Select an action for Fucker 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 4 ) 112 moved (MP) to ( 24, 3 ) Move ended for Dave Hanson 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 9 ) 109 moved (MP) to ( 22, 8 ) 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 22, 6 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 22, 4 ) Move ended for Fucker 115: Select an action for Jeff Hanson Select an action for Jeff Hanson 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 20, 5 ) 101 moved (MP) to ( 21, 4 ) 101 moved (MP) to ( 21, 3 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 1) 11 moved (MP) to ( 21, 1 ) 101 moved (MP) to ( 21, 2 ) 11 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (8, 0) 11 moved (MP) to ( 21, 0 ) 101 moved (MP) to ( 21, 1 ) Move ended for Hoofcrusher [Game Saved] 115: Select an action for Jeff Hanson Select an action for Jeff Hanson 115: Select an action for Jeff Hanson Select an action for Jeff Hanson 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 11 ) 115 moved (MP) to ( 19, 10 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 20, 6 ) Move ended for Jeff Hanson 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Killic Crotchmangler Branch Predeliction saved by block skill. Killic Crotchmangler saved by block skill. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 7 ) Move ended for Dorin Kneecrusha 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 10 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 (1) Iro Ori trips and falls trying to go for it! Move ended for Iro Ori 106 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Iro Ori has been knocked prone. 106: status changed from 0 to 1. Short & Surly turn ended. [Game Saved] Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Death Online 8: Select an action for Death Online 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 1 ) Move ended for Death Online Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Block selected. 101 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Wild Whacking Woody Player pushed to (20, 2) 101 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 21, 1 ) [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Branch Predeliction 2: Select an action for Branch Predeliction Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 21, 0 ) 1 moved (MP) to ( 22, 0 ) 1 moved (MP) to ( 23, 1 ) Move ended for Oakenwood the Hardheaded Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Mallornstump 6: Select an action for Mallornstump Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Block selected. 102 blocked. Sylvan SuperSonics , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Dances with Ents Jr. Dances with Ents Jr. is knocked over. (5, 4) + 0, (5, 3) + 0, 0: Dances with Ents Jr. has been knocked out. 4: status changed from 0 to 7. 4 moved to dugout ( 0, 8 ) Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Iro Ori 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Doom Charger Oakenwood the Hardheaded is knocked over. Player pushed to (7, 0) 1 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. 102 moved (MP) to ( 23, 1 ) [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Killic Crotchmangler Branch Predeliction is knocked over. Player pushed to (10, 1) 2 moved (MP) to ( 19, 1 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (4, 4) + 0, (2, 5) + 0, 0: Branch Predeliction has been stunned. 2: status changed from 0 to 2. 108 moved (MP) to ( 19, 2 ) [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 3 ) 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 22, 2 ) Move ended for Steve Hanson 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 23, 4 ) 109 moved (MP) to ( 24, 4 ) 109 moved (MP) to ( 25, 3 ) 109 moved (MP) to ( 25, 2 ) 109 moved (MP) to ( 25, 1 ) Move ended for Fucker 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (9, 0) 8 moved (MP) to ( 20, 0 ) 101 moved (MP) to ( 20, 1 ) 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Hoofcrusher Death Online is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (6, 4) + 0, (6, 4) + 1, 5: Death Online has been seriously injured!! (46) Smashed Hand - Niggling Injury 8: status changed from 0 to 9. Hoofcrusher saved by block skill. 8 moved (SP) to ( 0, 13 ) [Game Saved] 115: Select an action for Jeff Hanson Select an action for Jeff Hanson 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 7 ) 115 moved (MP) to ( 20, 8 ) 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 20, 10 ) 115 moved (MP) to ( 20, 11 ) Move ended for Jeff Hanson 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 5 (5) REALLY STUPID roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Targin Bonecrusha STAND FIRM skill used. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Dorin Kneecrusha Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Turn time limit reached. [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 8 ) 103 moved (MP) to ( 16, 9 ) 103 moved (MP) to ( 16, 10 ) Move ended for Bane Bloodbrewer 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Dave Hanson Short & Surly: All players have moved. Mallornstump is knocked over. 10 blocked. Player pushed to (8, 0) 10 moved (MP) to ( 21, 0 ) Player pushed to (7, 1) 6 moved (MP) to ( 22, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 (5, 3) + 0, (4, 6) + 0, 3: Mallornstump has been badly hurt! 6: status changed from 0 to 8. 6 moved (SP) to ( 0, 11 ) Short & Surly turn ended. [Game Saved] 2: status changed from 2 to 1. Branch Predeliction rolls over. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Hand off selected. Move ended for GreenWood the Great Ball moved to ( 21, 1 ) GET BALL BEFORE RE_ROLL: Wild Whacking Woody dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Wild Whacking Woody TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 3 ) Target(3) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 22, 4 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 6 + 0 = 6 Wild Whacking Woody slips past his opponent(s) unhindered. 11 moved (MP) to ( 23, 5 ) 11 moved (MP) to ( 24, 6 ) 11 moved (MP) to ( 25, 7 ) 11 moved (MP) to ( 26, 8 ) 11 moved (MP) to ( 27, 9 ) Wild Whacking Woody scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=0] : current status = 1 1 : current square = java.awt.Point[x=22,y=0] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=0] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=19,y=1] : current status = 1 2 : current square = java.awt.Point[x=19,y=1] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=19,y=1] 2 : current status = 0 2 : current square = java.awt.Point[x=19,y=1] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=15,y=6] : current status = 1 3 : current square = java.awt.Point[x=15,y=6] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 Smelling salts used. (1) Dances with Ents Jr. stays UNconscious. 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : rearrange KO player to square java.awt.Point[x=0,y=8] 5 : current square = java.awt.Point[x=12,y=8] : current status = 0 5 : current square = java.awt.Point[x=12,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=4] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=11,y=7] : current status = 0 7 : current square = java.awt.Point[x=11,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=11,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=11,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=10,y=6] : current status = 0 9 : current square = java.awt.Point[x=10,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=10,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=10,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=6] 10 : current square = java.awt.Point[x=21,y=0] : current status = 0 10 : current square = java.awt.Point[x=21,y=0] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=21,y=0] 10 : current status = 0 10 : current square = java.awt.Point[x=21,y=0] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=27,y=9] 11 : current status = 0 11 : current square = java.awt.Point[x=27,y=9] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : current status = 0 14 : current square = java.awt.Point[x=0,y=0] : current status = 0 14 : move player (HT) to square java.awt.Point[x=0,y=0] 101 : current square = java.awt.Point[x=20,y=1] : current status = 0 101 : current square = java.awt.Point[x=20,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=23,y=1] : current status = 0 102 : current square = java.awt.Point[x=23,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=14,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=14,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=16,y=6] : current status = 0 106 : current square = java.awt.Point[x=16,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=16,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=16,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=19,y=2] 108 : current status = 0 108 : current square = java.awt.Point[x=19,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=25,y=1] : current status = 0 109 : current square = java.awt.Point[x=25,y=1] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=1] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=1] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=24,y=3] : current status = 0 112 : current square = java.awt.Point[x=24,y=3] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=3] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=3] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=22,y=2] : current status = 0 114 : current square = java.awt.Point[x=22,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=20,y=11] : current status = 0 115 : current square = java.awt.Point[x=20,y=11] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=11] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=11] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 3 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 14, 6 ) 5 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 0, 4 ) 1 moved (SP) to ( 12, 8 ) 14 moved (SP) to ( 12, 10 ) 11 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 11, 3 ) 7 moved (SP) to ( 11, 5 ) 11 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 11, 11 ) 14 moved (SP) to ( 11, 12 ) 1 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 12, 11 ) 14 moved (SP) to ( 12, 12 ) 7 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 12, 2 ) Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 106 moved location (MPL) to ( 22, 6 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 113 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 18, 3 ) 106 moved (SP) to ( 17, 3 ) 108 moved (SP) to ( 17, 11 ) 109 moved (SP) to ( 22, 4 ) 111 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( 22, 10 ) 112 moved (SP) to ( 18, 2 ) 114 moved (SP) to ( 18, 12 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+3) = Quick Snap Kick result. Direction: 3 Distance: 6 Quick snap. Waiting for Short & Surly to re-arrange players on field. 111 moved (SP) to ( 21, 9 ) 109 moved (SP) to ( 21, 5 ) 108 moved (SP) to ( 16, 11 ) 114 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 17, 2 ) 101 moved (SP) to ( 17, 7 ) Ball placed at (21, 7) Ball placed at (21, 7) Scatter roll: 7 Ball moved to ( 26, 2 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 3 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 4 ) 109 moved (MP) to ( 23, 3 ) 109 moved (MP) to ( 24, 3 ) 109 moved (MP) to ( 25, 2 ) 109 moved (MP) to ( 26, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Fucker TARGET: 3 --- ROLL: 4 + 0 = 4 109 moved (MP) to ( 25, 3 ) Move ended for Fucker [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 8 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 22, 5 ) 111 moved (MP) to ( 22, 4 ) 111 moved (MP) to ( 22, 3 ) Move ended for You-Better-Score 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Targin Bonecrusha Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Bane Bloodbrewer Baby Greens is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Dorin Kneecrusha Branch Predeliction is knocked over. Player pushed to (16, 6) 2 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 6) + 0, (4, 5) + 1, 5: Branch Predeliction has been seriously injured!! (34) Fractured Arm - Miss next game 2: status changed from 0 to 9. 2 moved (SP) to ( 1, 13 ) [Game Saved] 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) Move ended for Iro Ori 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 2 ) 112 moved (MP) to ( 13, 2 ) Move ended for Dave Hanson 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 4 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 10 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (18, 3) 10 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 12, 3 ) 10 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (19, 3) 10 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 11, 3 ) SPRINT used. Move ended for Hoofcrusher [Game Saved] 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 11 ) 108 moved (MP) to ( 14, 11 ) 108 moved (MP) to ( 13, 10 ) Move ended for Killic Crotchmangler 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 12 ) 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) Move ended for Steve Hanson Short & Surly turn ended. [Game Saved] Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (2) - stand up roll fails! Move ended for Son of Slothlorien [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Baby Greens Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 5 ) DODGE FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 3 + 0 = 3 Third Seed slips past his opponent(s) unhindered. 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 8, 6 ) Move ended for Third Seed [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 4 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 8, 5 ) Move ended for GreenWood the Great [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 11, 1 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 4 + 0 = 4 Wild Whacking Woody slips past his opponent(s) unhindered. 11 moved (MP) to ( 10, 1 ) 11 moved (MP) to ( 9, 2 ) 11 moved (MP) to ( 8, 3 ) 11 moved (MP) to ( 8, 4 ) Move ended for Wild Whacking Woody [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Borogopher 9: Select an action for Borogopher Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Borogopher 9: Select an action for Borogopher Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 10 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Borogopher knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 5 + 0 = 5 Borogopher slips past his opponent(s) unhindered. 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 8, 7 ) Move ended for Borogopher [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 11 ) DODGE FINAL RESULT: Morning Wood TARGET: 2 --- ROLL: 3 + 0 = 3 Morning Wood slips past his opponent(s) unhindered. 14 moved (MP) to ( 10, 10 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 8, 8 ) Move ended for Morning Wood [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 10 ) DODGE FINAL RESULT: Oakenwood the Hardheaded TARGET: 2 --- ROLL: 3 + 0 = 3 Oakenwood the Hardheaded slips past his opponent(s) unhindered. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 9, 10 ) 1 moved (MP) to ( 8, 9 ) Move ended for Oakenwood the Hardheaded Sylvan SuperSonics: All players have moved. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 4 [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 11 ) 114 moved (MP) to ( 10, 11 ) 114 moved (MP) to ( 9, 11 ) 114 moved (MP) to ( 8, 10 ) Move ended for Steve Hanson 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 10, 9 ) 108 moved (MP) to ( 9, 9 ) Move ended for Killic Crotchmangler 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 2 ) 111 moved (MP) to ( 20, 2 ) 111 moved (MP) to ( 19, 2 ) 111 moved (MP) to ( 18, 2 ) 111 moved (MP) to ( 17, 2 ) 111 moved (MP) to ( 16, 2 ) 111 moved (MP) to ( 15, 2 ) Move ended for You-Better-Score 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 24, 3 ) 109 moved (MP) to ( 23, 3 ) 109 moved (MP) to ( 22, 3 ) 109 moved (MP) to ( 21, 3 ) 109 moved (MP) to ( 20, 2 ) 109 moved (MP) to ( 19, 2 ) Move ended for Fucker 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 3 ) Move ended for Doom Charger 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 5 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 2 ) Move ended for Dorin Kneecrusha 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 7 ) 103 moved (MP) to ( 16, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 5 ) Move ended for Bane Bloodbrewer 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 5 ) 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 5 ) 106 moved (MP) to ( 9, 6 ) Move ended for Iro Ori 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 9, 2 ) 101 moved (MP) to ( 8, 3 ) 11 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 5) 11 moved (MP) to ( 7, 5 ) 101 moved (MP) to ( 8, 4 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Wild Whacking Woody is knocked over. Player pushed to (22, 6) 11 moved (MP) to ( 7, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 3 (2, 5) + 1, (4, 3) + 0, 0: Wild Whacking Woody has been stunned. 11: status changed from 0 to 2. 101 moved (MP) to ( 7, 5 ) Move ended for Hoofcrusher [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 3 ) 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 9, 3 ) Move ended for Dave Hanson Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] 11: status changed from 2 to 1. Wild Whacking Woody rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) Stand up roll passed. (2) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 7 ) DODGE FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 4 + 0 = 4 Third Seed slips past his opponent(s) unhindered. 7 moved (MP) to ( 6, 7 ) 7 moved (MP) to ( 5, 7 ) 7 moved (MP) to ( 4, 6 ) Move ended for Third Seed [Game Saved] Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 7, 7 ) DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 5 + 0 = 5 Borogopher slips past his opponent(s) unhindered. 9 moved (MP) to ( 6, 7 ) 9 moved (MP) to ( 5, 8 ) 9 moved (MP) to ( 4, 7 ) Move ended for Borogopher [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 9, 4 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 3 + 0 = 3 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 10, 4 ) DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: GreenWood the Great TARGET: 3 --- ROLL: 2 + 0 = 2 GreenWood the Great is knocked over. (1, 4) + 0, (0, 0) + 0, 0: GreenWood the Great has been knocked prone. Move ended for GreenWood the Great 10: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 13, 1 ) 111 moved (MP) to ( 12, 1 ) 111 moved (MP) to ( 11, 1 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 9, 1 ) 111 moved (MP) to ( 8, 2 ) Move ended for You-Better-Score 114: Select an action for Steve Hanson Select an action for Steve Hanson 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 6 ) Move ended for Bane Bloodbrewer 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 8, 7 ) Move ended for Iro Ori 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Killic Crotchmangler Morning Wood is knocked over. Player pushed to (22, 8) 14 moved (MP) to ( 7, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Morning Wood has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 8, 8 ) [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Foul selected. 10 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Dave Hanson fouls GreenWood the Great. (1, 1) +1 Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Dave Hanson [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 2 ) 109 moved (MP) to ( 17, 2 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 2 ) 109 moved (MP) to ( 14, 2 ) 109 moved (MP) to ( 13, 2 ) Move ended for Fucker 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 3 ) 102 moved (MP) to ( 15, 3 ) 102 moved (MP) to ( 14, 2 ) Move ended for Doom Charger 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 6, 4 ) 101 moved (MP) to ( 5, 4 ) 101 moved (MP) to ( 4, 5 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Third Seed saved by dodge skill. Player pushed to (24, 7) 7 moved (MP) to ( 5, 7 ) 101 moved (MP) to ( 4, 6 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Third Seed is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Third Seed has been knocked prone. 7: status changed from 0 to 1. Hoofcrusher saved by block skill. Move ended for Hoofcrusher [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 3 (3) REALLY STUPID roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Targin Bonecrusha STAND FIRM skill used. [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Turn time limit reached. Move ended for Steve Hanson Oakenwood the Hardheaded is knocked over. Player pushed to (20, 8) 1 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Oakenwood the Hardheaded has been knocked prone. 1: status changed from 0 to 1. 114 moved (MP) to ( 8, 9 ) Short & Surly turn ended. [Game Saved] Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) TAKE ROOT roll passed. Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Son of Slothlorien Bane Bloodbrewer is knocked over. Player pushed to (15, 5) 103 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Bane Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 11, 3 ) Move ended for Baby Greens Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 4 ) DODGE BEFORE RE_ROLL: GreenWood the Great knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 4 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 3 ) Move ended for GreenWood the Great [Game Saved] Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 8 ) DODGE FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 5 + 0 = 5 Borogopher slips past his opponent(s) unhindered. 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 6, 10 ) 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 8, 11 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 10, 10 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 11, 8 ) Move ended for Borogopher [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. 11 moved (MP) to ( 8, 5 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Whacking Woody slips past his opponent(s) unhindered. 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 11, 4 ) 11 moved (MP) to ( 12, 3 ) 109 blocked. (4) Go for it successful. Waiting for opponent to choose a block die. SKULL Wild Whacking Woody is knocked over. Move ended for Wild Whacking Woody (6, 6) + 0, (3, 5) + 0, 0: Wild Whacking Woody has been knocked out. 11: status changed from 0 to 7. 11 moved to dugout ( 0, 9 ) Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 3 ) Move ended for Dave Hanson 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Bane Bloodbrewer 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) 109 moved (MP) to ( 8, 1 ) 109 moved (MP) to ( 7, 2 ) Move ended for Fucker 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 6 ) 106 moved (MP) to ( 6, 6 ) 106 moved (MP) to ( 5, 6 ) Move ended for Iro Ori 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 9, 7 ) 108 moved (MP) to ( 10, 6 ) 108 moved (MP) to ( 11, 7 ) Move ended for Killic Crotchmangler 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 8 ) 114 moved (MP) to ( 8, 7 ) Move ended for Steve Hanson 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Dorin Kneecrusha Player pushed to (18, 4) 5 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 11, 3 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 15, 2 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Doom Charger uses TACKLE to bring his opponent down. GreenWood the Great is knocked over. Player pushed to (12, 4) 10 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (2, 6) + 0, (4, 1) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 12, 5 ) Move ended for Doom Charger [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 4, 5 ) 101 moved (MP) to ( 5, 4 ) 101 moved (MP) to ( 6, 3 ) 101 moved (MP) to ( 6, 2 ) Move ended for Hoofcrusher 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Verified Opponent Roll = 2 (2) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false Short & Surly turn ended. [Game Saved] 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) TAKE ROOT roll passed. Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. SKULL Move ended for Son of Slothlorien Son of Slothlorien is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dorin Kneecrusha Baby Greens is knocked over. Player pushed to (19, 5) 5 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Baby Greens has been knocked prone. 5: status changed from 0 to 1. 104 moved (MP) to ( 11, 4 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 7 ) 114 moved (MP) to ( 10, 7 ) Move ended for Steve Hanson 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Killic Crotchmangler Killic Crotchmangler uses TACKLE to bring his opponent down. Borogopher is knocked over. Player pushed to (18, 9) 9 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Borogopher has been knocked prone. 9: status changed from 0 to 1. [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 6, 1 ) 109 moved (MP) to ( 5, 1 ) 109 moved (MP) to ( 4, 1 ) 109 moved (MP) to ( 3, 1 ) 109 moved (MP) to ( 2, 1 ) Fucker scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 4 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) Smelling salts used. Verified Opponent Roll = 2 (2) Dances with Ents Jr. regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Smelling salts used. Verified Opponent Roll = 3 (3) Wild Whacking Woody regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 106 moved location (MPL) to ( 22, 6 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 102 moved (SP) to ( 22, 10 ) 101 moved (SP) to ( 21, 4 ) 102 moved (SP) to ( 21, 10 ) 108 moved (SP) to ( 19, 1 ) 106 moved (SP) to ( 19, 13 ) 106 moved (SP) to ( 24, 13 ) 102 moved (SP) to ( 24, 11 ) 101 moved (SP) to ( 24, 3 ) 108 moved (SP) to ( 24, 1 ) 112 moved (SP) to ( 24, 5 ) 114 moved (SP) to ( 24, 7 ) 115 moved (SP) to ( 24, 9 ) 101 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 23, 7 ) 114 moved (SP) to ( 24, 11 ) 102 moved (SP) to ( 24, 7 ) 109 moved (SP) to ( 24, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 5, 4 ) Turn time limit reached. 9 moved (SP) to ( 5, 10 ) 10 moved (SP) to ( 14, 11 ) 11 moved (SP) to ( 14, 12 ) 5 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 13, 12 ) 11 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 12 ) 11 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 13, 8 ) 11 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 14, 2 ) *** Setup end *** Waiting for Short & Surly to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Kick result. Direction: 5 Distance: 9 Ball placed at (21, 7) Touchback!! Sylvan SuperSonics, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 5, 4 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Third Seed 7: Select an action for Third Seed 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 5, 5 ) 7 moved (MP) to ( 5, 6 ) 7 moved (MP) to ( 5, 7 ) 7 moved (MP) to ( 5, 8 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Third Seed TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Third Seed Ball moved to ( 5, 10 ) GET BALL FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK/POW Move ended for Son of Slothlorien Bane Bloodbrewer is knocked over. Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Bane Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 11 ) 9 moved (MP) to ( 7, 11 ) 9 moved (MP) to ( 8, 11 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 10, 11 ) 9 moved (MP) to ( 11, 11 ) 9 moved (MP) to ( 12, 11 ) 9 moved (MP) to ( 13, 11 ) Hand off selected. Move ended for Borogopher Ball moved to ( 14, 10 ) GET BALL FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Morning Wood 14: Select an action for Morning Wood 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 5 ) Move ended for Morning Wood Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 3 ) 1 moved (MP) to ( 15, 4 ) 1 moved (MP) to ( 16, 5 ) Move ended for Oakenwood the Hardheaded Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true Blitz selected. 5 moved (MP) to ( 15, 4 ) 5 moved (MP) to ( 15, 5 ) 104 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Player pushed to (14, 7) 104 moved (MP) to ( 14, 7 ) Move ended for Baby Greens [Game Saved] Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 10 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 7, 10 ) 10 moved (MP) to ( 6, 10 ) 10 moved (MP) to ( 5, 10 ) Move ended for GreenWood the Great Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 11 ) Move ended for Dances with Ents Jr. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 7 ) 104 moved (MP) to ( 12, 8 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 13, 10 ) Move ended for Dorin Kneecrusha 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 18, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 12 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Dances with Ents Jr. is knocked over. 11 blocked. Player pushed to (14, 9) 11 moved (MP) to ( 15, 9 ) Player pushed to (15, 10) 4 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 4: status changed from 0 to 1. 101 moved (MP) to ( 14, 11 ) Move ended for Hoofcrusher Short & Surly turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) Son of Slothlorien has been uprooted! 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 2 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 3 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Starting second half. Sylvan SuperSonics Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 14, 8 ) 14 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 12, 12 ) 5 moved (SP) to ( 11, 2 ) 7 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 11, 11 ) 11 moved (SP) to ( 11, 10 ) 4 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 10, 5 ) 7 moved (SP) to ( 11, 6 ) 11 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 11, 10 ) 11 moved (SP) to ( 12, 4 ) 10 moved (SP) to ( 12, 3 ) 5 moved (SP) to ( 12, 2 ) 7 moved (SP) to ( 12, 10 ) 9 moved (SP) to ( 12, 11 ) 4 moved (SP) to ( 12, 12 ) Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 106 moved location (MPL) to ( 22, 6 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 16, 3 ) 106 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 21, 7 ) 101 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 21, 4 ) 111 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 17, 12 ) 114 moved (SP) to ( 17, 2 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) *** Setup end *** Sylvan SuperSonics Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+1) = Bad Kick Kick result. Direction: 5 Distance: 6 Ball placed at (21, 7) Scatter roll: 3 Touchback!! Waiting for Short & Surly to give the ball to a member of their team on the field. Turn time limit reached. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for Short & Surly to finish TURN: 1 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 4 ) Move ended for Killic Crotchmangler 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 2 ) 114 moved (MP) to ( 15, 2 ) 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 2 ) Move ended for Steve Hanson 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 10 ) Move ended for Iro Ori 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 12 ) 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) Move ended for Dave Hanson 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Targin Bonecrusha Son of Slothlorien is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (6, 1) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Bane Bloodbrewer Oakenwood the Hardheaded is knocked over. Player pushed to (16, 7) 1 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (5, 5) + 0, (1, 2) + 0, 0: Oakenwood the Hardheaded has been stunned. 1: status changed from 0 to 2. [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Dorin Kneecrusha Morning Wood is knocked over. Player pushed to (16, 6) 14 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 (2, 5) + 1, (6, 3) + 0, 0: Morning Wood has been knocked out. 14: status changed from 0 to 7. 14 moved (SP) to ( 0, 8 ) [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Player pushed to (18, 3) 10 moved (MP) to ( 11, 3 ) 101 moved (MP) to ( 12, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (19, 3) 10 moved (MP) to ( 10, 3 ) 101 moved (MP) to ( 11, 3 ) Move ended for Hoofcrusher [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 20, 10 ) 111 moved (MP) to ( 19, 10 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 11 ) 111 moved (MP) to ( 16, 11 ) 111 moved (MP) to ( 15, 11 ) Move ended for You-Better-Score 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 19, 3 ) 109 moved (MP) to ( 18, 3 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 3 ) 109 moved (MP) to ( 15, 3 ) Move ended for Fucker Short & Surly turn ended. [Game Saved] 1: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. Sylvan SuperSonics start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) Stand up roll passed. (2) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 2 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 15, 1 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Whacking Woody slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 1 ) 11 moved (MP) to ( 17, 2 ) 11 moved (MP) to ( 18, 3 ) 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 20, 5 ) (1) Wild Whacking Woody trips and falls trying to go for it! Team re-roll used. (1) Wild Whacking Woody trips and falls trying to go for it! Move ended for Wild Whacking Woody 11 moved (MP) to ( 21, 6 ) (4, 3) + 0, (0, 0) + 0, 0: Wild Whacking Woody has been knocked prone. 11: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 2 [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (20, 3) 10 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 10, 3 ) 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Hoofcrusher GreenWood the Great is knocked over. Player pushed to (21, 3) 10 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: GreenWood the Great has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 9, 3 ) [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 6 ) 102 moved (MP) to ( 19, 5 ) 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 1 (1) Doom Charger trips and falls trying to go for it! SURE FEET skill used. Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 14, 2 ) Move ended for Doom Charger [Game Saved] 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 3 ) Move ended for Killic Crotchmangler 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Steve Hanson Baby Greens is knocked over. Player pushed to (18, 2) 5 moved (MP) to ( 11, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (3, 6) + 0, (2, 1) + 0, 0: Baby Greens has been stunned. 5: status changed from 0 to 2. [Game Saved] 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 14, 9 ) 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: You-Better-Score TARGET: 2 --- ROLL: 6 + 0 = 6 You-Better-Score slips past his opponent(s) unhindered. 111 moved (MP) to ( 11, 8 ) Move ended for You-Better-Score [Game Saved] 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Iro Ori Player pushed to (18, 11) 7 moved (MP) to ( 11, 11 ) 106 moved (MP) to ( 12, 10 ) [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Targin Bonecrusha STAND FIRM skill used. [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Bane Bloodbrewer TARGET: 4 --- ROLL: 4 + 0 = 4 Bane Bloodbrewer slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 10 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Borogopher is knocked over. Player pushed to (18, 12) 9 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Borogopher has been knocked prone. 9: status changed from 0 to 1. 103 moved (MP) to ( 12, 11 ) Move ended for Bane Bloodbrewer [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Dave Hanson Dances with Ents Jr. saved by dodge skill. Player pushed to (18, 13) 4 moved (MP) to ( 11, 13 ) 112 moved (MP) to ( 12, 12 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Turn time limit reached. Normal move selected. 109 moved (MP) to ( 15, 2 ) Move ended for Fucker 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha Short & Surly turn ended. [Game Saved] 5: status changed from 2 to 1. Baby Greens rolls over. Sylvan SuperSonics start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 20, 7 ) 11 moved (MP) to ( 19, 7 ) 11 moved (MP) to ( 18, 8 ) 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 16, 8 ) Move ended for Wild Whacking Woody Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 13, 6 ) 1 moved (MP) to ( 14, 5 ) Move ended for Oakenwood the Hardheaded Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 113 blocked. Sylvan SuperSonics , Choose a block die. Big Guys cannot use team rerolls. Big Guys cannot use team rerolls. POW/SKULL Move ended for Son of Slothlorien Targin Bonecrusha saved by block skill. Son of Slothlorien is knocked over. MIGHTY BLOW used on armor roll. (4, 5) + 1, (0, 0) + 0, 0: Son of Slothlorien has been knocked prone. 3: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 3 [Game Saved] 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 1 (1) REALLY STUPID roll fails! Move ended for Targin Bonecrusha 113: tackle zone state changed to false [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Iro Ori Third Seed is knocked over. Player pushed to (19, 12) 7 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 5) + 0, (4, 2) + 0, 0: Third Seed has been stunned. 7: status changed from 0 to 2. 106 moved (MP) to ( 11, 11 ) [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 13, 4 ) Move ended for Steve Hanson 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Dorin Kneecrusha Oakenwood the Hardheaded is knocked over. Player pushed to (16, 5) 1 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (1, 6) + 1, (3, 4) + 0, 0: Oakenwood the Hardheaded has been stunned. 1: status changed from 0 to 2. 104 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 9, 10 ) 111 moved (MP) to ( 9, 11 ) 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 10, 13 ) Move ended for You-Better-Score 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Dave Hanson Dances with Ents Jr. is knocked over. Player pushed to (18, 14) 4 moved (MP) to ( 11, 14 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Dances with Ents Jr. has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 9 ) 11 blocked. Verified Opponent Roll = POW/SKULL POW/SKULL Wild Whacking Woody saved by block skill. Bane Bloodbrewer saved by block skill. Move ended for Bane Bloodbrewer [Game Saved] 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 102: Select an action for Doom Charger Select an action for Doom Charger 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 1 ) 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 1 ) 109 moved (MP) to ( 11, 1 ) 109 moved (MP) to ( 10, 1 ) 109 moved (MP) to ( 9, 1 ) Move ended for Fucker 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 11, 3 ) Turn time limit reached. 108 moved (MP) to ( 10, 2 ) 108 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 4 (4) Go for it successful. 108 moved (MP) to ( 8, 2 ) Move ended for Killic Crotchmangler [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) 102 moved (MP) to ( 11, 1 ) 102 moved (MP) to ( 10, 0 ) 102 moved (MP) to ( 9, 0 ) 102 moved (MP) to ( 8, 1 ) Move ended for Doom Charger 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 8, 4 ) 101 moved (MP) to ( 7, 3 ) 101 moved (MP) to ( 7, 2 ) 101 moved (MP) to ( 7, 1 ) Move ended for Hoofcrusher Short & Surly: All players have moved. Short & Surly turn ended. [Game Saved] 1: status changed from 2 to 1. Oakenwood the Hardheaded rolls over. 7: status changed from 2 to 1. Third Seed rolls over. Sylvan SuperSonics start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (1) - stand up roll fails! Move ended for Son of Slothlorien Blitz action used. [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody SKILL SELECTED: leap SKILL SELECTED: leap 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 8 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 11 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Wild Whacking Woody TARGET: 2 --- ROLL: 3 + 0 = 3 Wild Whacking Woody slips past his opponent(s) unhindered. 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 10, 5 ) 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 8, 5 ) Move ended for Wild Whacking Woody [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 9, 12 ) Target(1) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 4 moved (MP) to ( 8, 11 ) DODGE FINAL RESULT: Dances with Ents Jr. TARGET: 0 --- ROLL: 4 + 0 = 4 Dances with Ents Jr. slips past his opponent(s) unhindered. 4 moved (MP) to ( 7, 10 ) 4 moved (MP) to ( 6, 9 ) Move ended for Dances with Ents Jr. [Game Saved] Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 3 ) 5 moved (MP) to ( 9, 2 ) Move ended for Baby Greens Select an action for GreenWood the Great 10: Select an action for GreenWood the Great 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 7, 4 ) DODGE FINAL RESULT: GreenWood the Great TARGET: 2 --- ROLL: 4 + 0 = 4 GreenWood the Great slips past his opponent(s) unhindered. 10 moved (MP) to ( 6, 4 ) 10 moved (MP) to ( 5, 4 ) 10 moved (MP) to ( 4, 4 ) Move ended for GreenWood the Great [Game Saved] Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 10, 11 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Borogopher knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Borogopher TARGET: 3 --- ROLL: 2 + 0 = 2 Borogopher is knocked over. (5, 4) + 0, (6, 2) + 0, 0: Borogopher has been knocked out. Move ended for Borogopher Sylvan SuperSonics: All players have moved. 9: status changed from 0 to 7. 9 moved to dugout ( 0, 9 ) Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 4 [Game Saved] 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Killic Crotchmangler Baby Greens is knocked over. Player pushed to (19, 3) 5 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 (6, 6) + 0, (1, 2) + 0, 0: Baby Greens has been stunned. 5: status changed from 0 to 2. [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 6, 1 ) 101 moved (MP) to ( 5, 2 ) 101 moved (MP) to ( 4, 3 ) 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (25, 5) 10 moved (MP) to ( 4, 5 ) 101 moved (MP) to ( 4, 4 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK/POW GreenWood the Great saved by dodge skill. Player pushed to (25, 6) 10 moved (MP) to ( 4, 6 ) 101 moved (MP) to ( 4, 5 ) Move ended for Hoofcrusher [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 6 ) Move ended for Bane Bloodbrewer 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 2 (2) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 8 ) Move ended for Targin Bonecrusha [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 9, 4 ) 114 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Steve Hanson TARGET: 4 --- ROLL: 2 + 0 = 2 Steve Hanson is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Steve Hanson has been knocked prone. 114: status changed from 4 to 1. Short & Surly turn ended. [Game Saved] 5: status changed from 2 to 1. Baby Greens rolls over. Sylvan SuperSonics start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) Stand up roll passed. (3) TAKE ROOT roll passed. 3: status changed from 6 to 4. Normal move selected. Move ended for Son of Slothlorien [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Third Seed 7: Select an action for Third Seed Select an action for GreenWood the Great 10: Select an action for GreenWood the Great Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 6, 8 ) 4 moved (MP) to ( 6, 7 ) 4 moved (MP) to ( 6, 6 ) 4 moved (MP) to ( 6, 5 ) 4 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 6, 3 ) 4 moved (MP) to ( 6, 2 ) 4 moved (MP) to ( 6, 1 ) (3) Go for it successful. 4 moved (MP) to ( 7, 0 ) 102 blocked. (4) Go for it successful. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Dances with Ents Jr. is knocked over. Move ended for Dances with Ents Jr. (4, 5) + 0, (1, 4) + 0, 0: Dances with Ents Jr. has been stunned. 4: status changed from 0 to 2. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 5 [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Hoofcrusher GreenWood the Great is knocked over. Player pushed to (25, 7) 10 moved (MP) to ( 4, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 3) + 1, (5, 1) + 0, 0: GreenWood the Great has been stunned. 10: status changed from 0 to 2. 101 moved (MP) to ( 4, 6 ) [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Steve Hanson 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 9 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 10, 7 ) Move ended for Iro Ori 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 4 (4) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 6 ) 113 moved (MP) to ( 10, 5 ) 113 moved (MP) to ( 9, 4 ) Move ended for Targin Bonecrusha [Game Saved] 112: Select an action for Dave Hanson Select an action for Dave Hanson 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 11 ) 112 moved (MP) to ( 10, 11 ) Move ended for Dave Hanson 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 4 ) 104 moved (MP) to ( 12, 4 ) Move ended for Dorin Kneecrusha 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 9, 12 ) 111 moved (MP) to ( 8, 11 ) 111 moved (MP) to ( 8, 10 ) 111 moved (MP) to ( 7, 9 ) 111 moved (MP) to ( 7, 8 ) 111 moved (MP) to ( 7, 7 ) 111 moved (MP) to ( 7, 6 ) 11 blocked. Verified Opponent Roll = 2 (2) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Wild Whacking Woody is knocked over. Player pushed to (20, 5) 11 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Wild Whacking Woody has been knocked prone. 11: status changed from 0 to 1. Move ended for You-Better-Score [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 7, 2 ) 108 moved (MP) to ( 6, 2 ) 108 moved (MP) to ( 5, 2 ) 108 moved (MP) to ( 4, 2 ) Move ended for Killic Crotchmangler 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 7, 1 ) 102 moved (MP) to ( 6, 1 ) 102 moved (MP) to ( 5, 1 ) 102 moved (MP) to ( 4, 1 ) Move ended for Doom Charger 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 8, 1 ) 109 moved (MP) to ( 7, 1 ) 109 moved (MP) to ( 6, 1 ) 109 moved (MP) to ( 5, 1 ) Move ended for Fucker Short & Surly turn ended. [Game Saved] 4: status changed from 2 to 1. Dances with Ents Jr. rolls over. 10: status changed from 2 to 1. GreenWood the Great rolls over. Sylvan SuperSonics start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Baby Greens 5: Select an action for Baby Greens 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 9, 2 ) DODGE FINAL RESULT: Baby Greens TARGET: 2 --- ROLL: 4 + 0 = 4 Baby Greens slips past his opponent(s) unhindered. 5 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 7, 1 ) 5 moved (MP) to ( 6, 1 ) Move ended for Baby Greens [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (5) TAKE ROOT roll passed. Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. POW Move ended for Son of Slothlorien Bane Bloodbrewer is knocked over. Player pushed to (14, 5) 103 moved (MP) to ( 14, 5 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (0, 0) + 0, 0: Bane Bloodbrewer has been knocked prone. 103: status changed from 0 to 1. 3 moved (MP) to ( 14, 6 ) [Game Saved] Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 7, 3 ) Target(3) Roll(2) Wild Whacking Woody falls trying to land his leap! Team re-roll used. Target(3) Roll(2) Wild Whacking Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Whacking Woody 11 moved (MP) to ( 7, 3 ) (2, 4) + 0, (0, 0) + 0, 0: Wild Whacking Woody has been knocked prone. 11: status changed from 0 to 1. Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 6 [Game Saved] 103: Select an action for Bane Bloodbrewer Select an action for Bane Bloodbrewer 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Bane Bloodbrewer 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha Teammate helps REALLY STUPID player. Verified Opponent Roll = 6 (6) REALLY STUPID roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 3 ) 113 moved (MP) to ( 7, 2 ) Move ended for Targin Bonecrusha [Game Saved] 109: Select an action for Fucker Select an action for Fucker 114: Select an action for Steve Hanson Select an action for Steve Hanson 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Fucker Baby Greens is knocked over. Player pushed to (22, 1) 5 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 5) + 0, (2, 1) + 0, 0: Baby Greens has been stunned. 5: status changed from 0 to 2. [Game Saved] 114: Select an action for Steve Hanson Select an action for Steve Hanson 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 7, 4 ) 114 moved (MP) to ( 6, 3 ) 114 moved (MP) to ( 6, 2 ) 114 moved (MP) to ( 6, 1 ) Move ended for Steve Hanson 111: Select an action for You-Better-Score Select an action for You-Better-Score 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 5 ) 111 moved (MP) to ( 5, 4 ) 111 moved (MP) to ( 4, 3 ) 111 moved (MP) to ( 3, 2 ) 111 moved (MP) to ( 3, 1 ) Move ended for You-Better-Score 106: Select an action for Iro Ori Select an action for Iro Ori 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 7 ) 106 moved (MP) to ( 8, 7 ) 106 moved (MP) to ( 7, 7 ) 106 moved (MP) to ( 6, 7 ) Verified Opponent Roll = 2 (2) Go for it successful. 106 moved (MP) to ( 5, 6 ) Move ended for Iro Ori [Game Saved] 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 3, 5 ) Move ended for Hoofcrusher 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 4 ) 104 moved (MP) to ( 9, 4 ) 104 moved (MP) to ( 8, 4 ) Move ended for Dorin Kneecrusha Short & Surly turn ended. [Game Saved] 5: status changed from 2 to 1. Baby Greens rolls over. Sylvan SuperSonics start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Oakenwood the Hardheaded Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (6) TAKE ROOT roll passed. Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien Player pushed to (15, 4) 103 moved (MP) to ( 15, 4 ) 3 moved (MP) to ( 14, 5 ) Son of Slothlorien has already moved this turn. [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 5, 2 ) Target(3) Roll(2) Wild Whacking Woody falls trying to land his leap! Team re-roll used. Target(3) Roll(6) Leap successful. SKILL SELECTED: Move ended for Wild Whacking Woody [Game Saved] Select an action for Dances with Ents Jr. 4: Select an action for Dances with Ents Jr. 4: tackle zone state changed to true 4: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 5, 0 ) Target(1) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 102 blocked. Waiting for opponent to choose a block die. POW/SKULL Doom Charger saved by block skill. Dances with Ents Jr. saved by block skill. Move ended for Dances with Ents Jr. [Game Saved] Select an action for Third Seed 7: Select an action for Third Seed Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 7 [Game Saved] 109: Select an action for Fucker Select an action for Fucker 108: Select an action for Killic Crotchmangler Select an action for Killic Crotchmangler 113: Select an action for Targin Bonecrusha Select an action for Targin Bonecrusha 101: Select an action for Hoofcrusher Select an action for Hoofcrusher 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 3, 4 ) 101 moved (MP) to ( 4, 3 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Wild Whacking Woody is knocked over. Player pushed to (23, 2) 11 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (3, 5) + 0, (4, 6) + 1, 6: Wild Whacking Woody has been KILLED!! 11: status changed from 0 to 10. 101 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 11: status changed from 10 to 1. Move ended for Hoofcrusher [Game Saved] 109: Select an action for Fucker Select an action for Fucker 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Fucker Dances with Ents Jr. is knocked over. Player pushed to (24, -2) Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, 0: Dances with Ents Jr. has been stunned. 4: status changed from 0 to 0. 4 moved (SP) to ( 0, 0 ) [Game Saved] 104: Select an action for Dorin Kneecrusha Select an action for Dorin Kneecrusha 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 7, 4 ) 104 moved (MP) to ( 6, 4 ) 104 moved (MP) to ( 5, 4 ) 104 moved (MP) to ( 4, 5 ) Move ended for Dorin Kneecrusha Short & Surly turn ended. [Game Saved] Sylvan SuperSonics start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Oakenwood the Hardheaded 1: Select an action for Oakenwood the Hardheaded 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 4 ) Move ended for Oakenwood the Hardheaded Select an action for Son of Slothlorien 3: Select an action for Son of Slothlorien 3: tackle zone state changed to true (1) TAKE ROOT roll fails! Son of Slothlorien has taken root! Block selected. 103 blocked. Sylvan SuperSonics , Choose a block die. PUSHBACK Move ended for Son of Slothlorien Player pushed to (16, 3) 103 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody Select an action for Baby Greens 5: Select an action for Baby Greens Select an action for Wild Whacking Woody 11: Select an action for Wild Whacking Woody 11: tackle zone state changed to true 11: status changed from 6 to 4. Blitz selected. SKILL SELECTED: leap SKILL SELECTED: leap 11 moved (MP) to ( 4, 3 ) Target(3) Roll(1) Wild Whacking Woody falls trying to land his leap! Team re-roll used. Target(3) Roll(1) Wild Whacking Woody falls trying to land his leap! SKILL SELECTED: Move ended for Wild Whacking Woody 11 moved (MP) to ( 4, 3 ) (3, 5) + 0, (2, 6) + 0, 0: Wild Whacking Woody has been knocked out. 11: status changed from 0 to 7. 11 moved to dugout ( 0, 10 ) Sylvan SuperSonics turn ended. Waiting for Short & Surly to finish TURN: 8 [Game Saved] 102: Select an action for Doom Charger Select an action for Doom Charger 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 3, 2 ) 102 moved (MP) to ( 2, 2 ) Doom Charger scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102: status changed from 4 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 0 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) Son of Slothlorien has been uprooted! 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) Smelling salts used. Verified Opponent Roll = 4 (4) Borogopher regains consciousness. 9: status changed from 7 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 5 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) Smelling salts used. Verified Opponent Roll = 3 (3) Wild Whacking Woody regains consciousness. 11: status changed from 7 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 7 ) Smelling salts used. Verified Opponent Roll = 6 (6) Morning Wood regains consciousness. 14: status changed from 7 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 0 ) Opponent Kicking. Waiting for Short & Surly to set players on field. 108 moved location (MPL) to ( 22, 8 ) 106 moved location (MPL) to ( 22, 6 ) 113 moved location (MPL) to ( 18, 7 ) 104 moved location (MPL) to ( 22, 3 ) 103 moved location (MPL) to ( 22, 4 ) 102 moved location (MPL) to ( 18, 5 ) 101 moved location (MPL) to ( 18, 4 ) 113 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 25, 13 ) 106 moved (SP) to ( 25, 1 ) 101 moved (SP) to ( 18, 7 ) 102 moved (SP) to ( 24, 7 ) 102 moved (SP) to ( 25, 7 ) 112 moved (SP) to ( 25, 5 ) 115 moved (SP) to ( 25, 3 ) 114 moved (SP) to ( 25, 11 ) 109 moved (SP) to ( 25, 9 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 0 ) Sylvan SuperSonics Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 11 ) 7 moved (SP) to ( 5, 3 ) 9 moved (SP) to ( 5, 10 ) 4 moved (SP) to ( 11, 12 ) 11 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 14 moved (SP) to ( 14, 10 ) 5 moved (SP) to ( 14, 4 ) 10 moved (SP) to ( 14, 3 ) 5 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 13, 9 ) 4 moved (SP) to ( 13, 10 ) 14 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 10 ) *** Setup end *** Waiting for Short & Surly to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Kickoff Roll (3+6) = Brilliant Coaching Short & Surly: 1 + 4 coaches Sylvan SuperSonics: 6 + 5 coaches Sylvan SuperSonics get an extra re-roll. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Kick result. Direction: 6 Distance: 1 Ball placed at (21, 7) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 22, 9 ) [Game Saved] Ball in play. Sylvan SuperSonics start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Borogopher 9: Select an action for Borogopher 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 7, 9 ) GET BALL FINAL RESULT: Borogopher TARGET: 2 --- ROLL: 5 + 0 = 5 9 moved (MP) to ( 6, 8 ) 9 moved (MP) to ( 6, 7 ) 9 moved (MP) to ( 5, 6 ) 9 moved (MP) to ( 5, 5 ) 9 moved (MP) to ( 5, 4 ) Hand off selected. Move ended for Borogopher Ball moved to ( 5, 3 ) GET BALL BEFORE RE_ROLL: Third Seed dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Third Seed TARGET: 2 --- ROLL: 1 + 0 = 1 Scatter roll: 2 Ball moved to ( 5, 2 ) Sylvan SuperSonics turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=1,y=13] : current status = 9 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=10] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=10] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=0,y=11] : current status = 8 6 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=5,y=3] : current status = 0 7 : current square = java.awt.Point[x=5,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=5,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=5,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=4] 8 : current square = java.awt.Point[x=0,y=13] : current status = 9 8 : skipping player in BH, SI, or RIP 9 : current square = java.awt.Point[x=5,y=4] : current status = 0 9 : current square = java.awt.Point[x=5,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=5,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=5,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=5] 10 : current square = java.awt.Point[x=14,y=3] : current status = 0 10 : current square = java.awt.Point[x=14,y=3] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=3] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=3] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=14,y=5] : current status = 0 11 : current square = java.awt.Point[x=14,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=0] 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=25,y=7] : current status = 0 102 : current square = java.awt.Point[x=25,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=25,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=25,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=8] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=8] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=15,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=15,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=25,y=1] : current status = 0 106 : current square = java.awt.Point[x=25,y=1] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=25,y=1] 106 : current status = 0 106 : current square = java.awt.Point[x=25,y=1] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=29,y=6] : current status = 2 107 : current status = 2 108 : current square = java.awt.Point[x=25,y=13] : current status = 0 108 : current square = java.awt.Point[x=25,y=13] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=25,y=13] 108 : current status = 0 108 : current square = java.awt.Point[x=25,y=13] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=25,y=9] : current status = 0 109 : current square = java.awt.Point[x=25,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=0] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=0] 112 : current square = java.awt.Point[x=25,y=5] : current status = 0 112 : current square = java.awt.Point[x=25,y=5] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=25,y=5] 112 : current status = 0 112 : current square = java.awt.Point[x=25,y=5] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=25,y=11] : current status = 0 114 : current square = java.awt.Point[x=25,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=25,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=25,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 115 : current square = java.awt.Point[x=25,y=3] : current status = 0 115 : current square = java.awt.Point[x=25,y=3] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=25,y=3] 115 : current status = 0 115 : current square = java.awt.Point[x=25,y=3] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Sylvan SuperSonics Winnings Roll: 1 + 0 Short & Surly Winnings Roll: 3 + -2 Third Seed gets an MVP award. Killic Crotchmangler gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=2 not conceding roll=6 -1 for loss -1 from high FF of 11 Sylvan SuperSonics FF Roll: 6 + -2 not conceding roll=2 +1 for win +1 for TDs +1 for cas (4) -1 from high FF of 10 Short & Surly FF Roll: 2 + 2 ***END Fan Factor DEBUG*** D6: 1(133) 2(109) 3(128) 4(123) 5(128) 6(121) Total(742) D8: 1(0) 2(1) 3(2) 4(0) 5(5) 6(2) 7(3) 8(2) Total(15) GAME OVER Final Score: Sylvan SuperSonics: 1 Short & Surly: 2 WINNINGS Sylvan SuperSonics: 10000 Short & Surly: 10000