Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = true ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloodpie Bakers Team 1 race: Chaos Dwarf Player 1 name: Red Eye Player 1: Bc Bull Centaur 7 4 3 9 [+ag, +ma, Block, Mighty Blow, Piling On, Sprint, Sure Feet, Thick Skull] Player 2 name: Bulldozer Player 2: Bc Bull Centaur 6 4 2 9 [Sprint, Sure Feet, Thick Skull] Player 3 name: Pilon Player 3: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 4 name: MeatCleaver Player 4: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Mighty Blow, Shadowing, Tackle, Thick Skull] Player 5 name: Sausage Maker Player 5: Cd Chaos Dwarf 4 3 2 7 [Block, Dodge, Guard, Kick, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 6 name: Pastry Man Player 6: H Chaos Hobgoblin 6 3 3 7 [] Player 7 name: Dough Man Player 7: H Chaos Hobgoblin 6 3 4 7 [+ag, Block, Sure Hands] Player 8 name: Tiny Troll Player 8: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 9 name: Bread Stick Player 9: Cd Chaos Dwarf 5 3 2 9 [+ma, Block, Guard, Tackle, Thick Skull] Player 10 name: Ghost of Hagas Player 10: H Chaos Hobgoblin 6 3 3 7 [Pass] Player 11 name: Brains Player 11: H Chaos Hobgoblin 6 3 3 7 [] Player 12 name: John Dough Player 12: H Chaos Hobgoblin 6 3 3 7 [Block, Pass Block, Sure Hands, Tackle] Player 13 name: Con heo quay Player 13: H Chaos Hobgoblin 6 3 3 7 [Block] Player 14 name: T-Bone Player 14: Cd Chaos Dwarf 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 16 name: Bones Player 16: Cd Chaos Dwarf 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=4034] Connected as server to game 'bakedrats'. Sending Team File... Done Sending File Receiving: Rongeurs Flamboyants.html Done receiving file. Team 2 name: Rongeurs Flamboyants Team 2 race: Skaven Player 101 name: SLR4 Player 101: L Skaven Lineman 7 3 3 7 [;] Player 102 name: SLR2 Player 102: L Skaven Lineman 7 3 3 7 [;] Player 103 name: Rat Latouffe Player 103: L Skaven Lineman 7 3 3 7 [Guard] Player 104 name: Rat Doteur Player 104: T Skaven Thrower 7 3 3 7 [Accurate, Pass, Sure Hands] Player 105 name: SLR5 Player 105: L Skaven Lineman 7 3 3 7 [;] Player 106 name: Rat Spoutine Player 106: Gr Gutter Runner 9 2 4 7 [Block, Dodge, Strip Ball, Sprint, Sure Feet] Player 107 name: GrrRaaaT Player 107: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 108 name: Rat Taplan Player 108: Gr Gutter Runner 10 2 4 7 [+ma, Dodge, Sprint] Player 109 name: Rat de Maree Player 109: S Storm Vermin 7 3 3 8 [Block] Player 110 name: Rat Mada Player 110: T Skaven Thrower 7 3 3 6 [Accurate, Pass, Sure Hands] Player 111 name: Rat Staman Player 111: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 112 name: RatCrue Player 112: Gr Gutter Runner 10 2 4 7 [+ma, Block, Dodge] Player 113 name: Rat Leur Player 113: L Skaven Lineman 7 3 3 7 [Block] Player 114 name: SLR6 Player 114: L Skaven Lineman 7 3 3 7 [] Player 115 name: SLR1 Player 115: L Skaven Lineman 7 3 3 7 [;] Player 116 name: Sacrificial Line Rat Player 116: L Skaven Lineman 7 3 3 7 [Block] Done loading opponent team. Options Changed on Client to match Server: Exp OFAB, Options Changed on Client to match Server: Exp OFAB, *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny Gate: 165000 screaming fans show up for the game. Red Eye manages to ignore the niggling pain. MeatCleaver manages to ignore the niggling pain. Bones manages to ignore the niggling pain. Rat Spoutine manages to ignore the niggling pain. GrrRaaaT manages to ignore the niggling pain. Rat Staman is suffering from a niggling injury. 111: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. *** Setup start *** Picked HEADS. Coin flip is: HEADS! Bloodpie Bakers win the toss. Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 114 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 20, 4 ) 103 moved (SP) to ( 20, 6 ) 113 moved (SP) to ( 20, 8 ) 104 moved (SP) to ( 21, 7 ) 116 moved (SP) to ( 20, 10 ) 106 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 21, 8 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 12, 2 ) 1 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 2 ) 12 moved (SP) to ( 6, 4 ) 7 moved (SP) to ( 6, 10 ) 13 moved (SP) to ( 10, 7 ) 13 moved (SP) to ( 1, 3 ) 12 moved (SP) to ( 7, 4 ) 7 moved (SP) to ( 7, 10 ) *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 4 Weather roll(3+4) Current Weather: Nice Verified Opponent Roll = 7 Verified Opponent Roll = 5 Kick result. Direction: 7 Distance: 5 Ball placed at (21, 7) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 15, 13 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for T-Bone SLR6 is knocked over. Player pushed to (16, 5) 114 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (5, 5) + 0, (3, 4) + 1, 0: SLR6 has been knocked out. 114: status changed from 0 to 7. 114 moved to dugout ( 29, 8 ) 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Pilon SLR2 is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) (3, 1) + 0, (0, 0) + 0, 0: SLR2 has been knocked prone. 102: status changed from 0 to 1. 3 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (15, 6) 115 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bones Player pushed to (16, 5) 115 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 10 ) 4 moved (MP) to ( 17, 10 ) 4 moved (MP) to ( 18, 10 ) 4 moved (MP) to ( 19, 11 ) Move ended for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 11 ) Move ended for Tiny Troll [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Bulldozer 2: Select an action for Bulldozer Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 10 ) Move ended for John Dough Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 10, 10 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) Move ended for Dough Man Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 6 ) 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 8 ) Move ended for Sausage Maker Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 14, 6 ) 2 moved (MP) to ( 14, 7 ) 2 moved (MP) to ( 14, 8 ) (5) Go for it successful. 2 moved (MP) to ( 14, 9 ) (5) Go for it successful. 2 moved (MP) to ( 14, 10 ) SPRINT used. (1) Bulldozer trips and falls trying to go for it! SURE FEET skill used. (6) Go for it successful. 2 moved (MP) to ( 15, 11 ) Move ended for Bulldozer [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 13 ) GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 6 + 0 = 6 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 14, 11 ) Move ended for Red Eye Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 1 [Game Saved] 109: Select an action for Rat de Maree Select an action for Rat de Maree 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 5 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 19, 10 ) Move ended for Rat de Maree 116: Select an action for Sacrificial Line Rat Select an action for Sacrificial Line Rat 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Sacrificial Line Rat MeatCleaver is knocked over. Player pushed to (10, 12) 4 moved (MP) to ( 19, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 19, 11 ) [Game Saved] 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 20, 11 ) 113 moved (MP) to ( 20, 12 ) 113 moved (MP) to ( 19, 13 ) 113 moved (MP) to ( 18, 13 ) 113 moved (MP) to ( 17, 13 ) Move ended for Rat Leur 102: Select an action for SLR2 Select an action for SLR2 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for SLR2 104: Select an action for Rat Doteur Select an action for Rat Doteur 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 22, 8 ) 104 moved (MP) to ( 22, 9 ) 104 moved (MP) to ( 22, 10 ) 104 moved (MP) to ( 21, 11 ) 104 moved (MP) to ( 20, 12 ) 104 moved (MP) to ( 19, 13 ) Move ended for Rat Doteur 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll passed. Blitz selected. 107 moved (MP) to ( 19, 7 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 7 ) 5 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Sausage Maker saved by dodge skill. STAND FIRM skill used. 5 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK/POW Sausage Maker saved by dodge skill. STAND FIRM skill used. Move ended for GrrRaaaT [Game Saved] 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 6 ) 112 moved (MP) to ( 18, 5 ) 112 moved (MP) to ( 17, 4 ) 112 moved (MP) to ( 17, 3 ) 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 2 ) 112 moved (MP) to ( 14, 3 ) Move ended for RatCrue 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 19, 4 ) 106 moved (MP) to ( 18, 3 ) 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 16, 3 ) Move ended for Rat Spoutine 115: Select an action for SLR1 Select an action for SLR1 115: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for SLR1 Player pushed to (15, 4) 14 moved (MP) to ( 14, 4 ) [Game Saved] 103: Select an action for Rat Latouffe Select an action for Rat Latouffe Turn time limit reached. 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 18, 7 ) Move ended for Rat Latouffe Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Pilon SLR2 is knocked over. (6, 5) + 0, (2, 3) + 0, 0: SLR2 has been stunned. 102: status changed from 0 to 2. Pilon saved by block skill. [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for T-Bone RatCrue saved by block skill. T-Bone saved by block skill. [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 17, 10 ) 9 moved (MP) to ( 18, 11 ) Move ended for Bread Stick Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 10 ) Move ended for Bulldozer Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 16, 10 ) 1 moved (MP) to ( 17, 9 ) 1 moved (MP) to ( 18, 9 ) 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (20, 11) 109 moved (MP) to ( 20, 11 ) 1 moved (MP) to ( 19, 9 ) Move ended for Red Eye [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 9 ) 7 moved (MP) to ( 19, 10 ) Move ended for Dough Man Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(4) - PRO works! (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 18, 9 ) 8 moved (MP) to ( 19, 8 ) Move ended for Tiny Troll [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 18, 12 ) Move ended for John Dough Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bones SLR1 is knocked over. Player pushed to (17, 4) 115 moved (MP) to ( 17, 4 ) Turn time limit reached. MIGHTY BLOW used on injury roll. (3, 5) + 0, (1, 1) + 1, 0: SLR1 has been stunned. 115: status changed from 0 to 2. 16 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 2 [Game Saved] 102: status changed from 2 to 1. SLR2 rolls over. 115: status changed from 2 to 1. SLR1 rolls over. 109: Select an action for Rat de Maree Select an action for Rat de Maree 116: Select an action for Sacrificial Line Rat Select an action for Sacrificial Line Rat 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 3 ) 106 moved (MP) to ( 18, 4 ) 106 moved (MP) to ( 19, 5 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 21, 9 ) 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 106 moved (MP) to ( 20, 12 ) Move ended for Rat Spoutine [Game Saved] 109: Select an action for Rat de Maree Select an action for Rat de Maree 109: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Rat de Maree MeatCleaver is knocked over. Player pushed to (11, 13) 4 moved (MP) to ( 18, 13 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 109 moved (MP) to ( 19, 12 ) [Game Saved] 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Rat Leur John Dough is knocked over. 116 blocked. Player pushed to (9, 10) 116 moved (MP) to ( 20, 10 ) Player pushed to (10, 11) 12 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: John Dough has been knocked prone. 12: status changed from 0 to 1. 113 moved (MP) to ( 18, 12 ) [Game Saved] 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Latouffe TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Latouffe slips past his opponent(s) unhindered. 103 moved (MP) to ( 20, 6 ) 103 moved (MP) to ( 21, 7 ) 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 20, 9 ) Move ended for Rat Latouffe [Game Saved] 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll passed. Blitz selected. 107 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: GrrRaaaT TARGET: 1 --- ROLL: 2 + 0 = 2 GrrRaaaT slips past his opponent(s) unhindered. 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 20, 6 ) 107 moved (MP) to ( 21, 7 ) 107 moved (MP) to ( 20, 8 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = 3 PRO Roll(3) - PRO fails PUSHBACK Player pushed to (11, 9) 1 moved (MP) to ( 18, 9 ) 107 moved (MP) to ( 19, 9 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL Choose a block die. SKULL GrrRaaaT is knocked over. Move ended for GrrRaaaT Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 107: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Tiny Troll Rat Latouffe is knocked over. MIGHTY BLOW used on armor roll. (6, 1) + 1, (1, 5) + 0, 0: Rat Latouffe has been stunned. 103: status changed from 0 to 2. Tiny Troll saved by block skill. [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for John Dough Select an action for Dough Man 7: Select an action for Dough Man Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for MeatCleaver Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Dough Man 7: Select an action for Dough Man Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 112 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for T-Bone Player pushed to (14, 2) 112 moved (MP) to ( 14, 2 ) 14 moved (MP) to ( 14, 3 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 5 ) Move ended for Bones Select an action for Pilon 3: Select an action for Pilon Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (17, 13) 113 moved (MP) to ( 17, 13 ) 9 moved (MP) to ( 18, 12 ) [Game Saved] Select an action for Bulldozer 2: Select an action for Bulldozer Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 11 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 18, 11 ) 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (20, 13) 109 moved (MP) to ( 20, 13 ) 3 moved (MP) to ( 19, 12 ) Move ended for Pilon [Game Saved] Select an action for Bulldozer 2: Select an action for Bulldozer Select an action for Dough Man 7: Select an action for Dough Man Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 8 ) 2 moved (MP) to ( 21, 9 ) Move ended for Bulldozer Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 116 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Dough Man Sacrificial Line Rat is knocked over. Player pushed to (21, 10) 116 moved (MP) to ( 21, 10 ) (2, 6) + 0, (3, 5) + 0, 0: Sacrificial Line Rat has been knocked out. 116: status changed from 0 to 7. 116 moved to dugout ( 29, 9 ) 7 moved (MP) to ( 20, 10 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 8 ) 1 moved (MP) to ( 19, 7 ) 1 moved (MP) to ( 20, 7 ) 1 moved (MP) to ( 21, 7 ) 1 moved (MP) to ( 22, 6 ) 1 moved (MP) to ( 23, 5 ) 1 moved (MP) to ( 24, 4 ) (3) Go for it successful. 1 moved (MP) to ( 25, 4 ) (3) Go for it successful. 1 moved (MP) to ( 26, 4 ) SPRINT used. (4) Go for it successful. 1 moved (MP) to ( 27, 4 ) Red Eye scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=27,y=4] : current status = 0 1 : current square = java.awt.Point[x=27,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=27,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=27,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=4] 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=5] 3 : current square = java.awt.Point[x=19,y=12] : current status = 0 3 : current square = java.awt.Point[x=19,y=12] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=19,y=12] 3 : current status = 0 3 : current square = java.awt.Point[x=19,y=12] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=6] 4 : current square = java.awt.Point[x=18,y=13] : current status = 4 4 : current square = java.awt.Point[x=18,y=13] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=18,y=13] 4 : current status = 0 4 : current square = java.awt.Point[x=18,y=13] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=7] 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=16,y=8] 5 : current status = 0 5 : current square = java.awt.Point[x=16,y=8] : current status = 0 5 : move player (HT) to square java.awt.Point[x=1,y=0] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=20,y=10] : current status = 0 7 : current square = java.awt.Point[x=20,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=20,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=20,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=19,y=8] 8 : current status = 0 8 : current square = java.awt.Point[x=19,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=2] 9 : current square = java.awt.Point[x=18,y=12] : current status = 0 9 : current square = java.awt.Point[x=18,y=12] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=18,y=12] 9 : current status = 0 9 : current square = java.awt.Point[x=18,y=12] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=2] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=19,y=11] : current status = 4 12 : current square = java.awt.Point[x=19,y=11] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=11] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=11] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=4] 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=3] 14 : current square = java.awt.Point[x=14,y=3] : current status = 0 14 : current square = java.awt.Point[x=14,y=3] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=3] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=3] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 16 : current square = java.awt.Point[x=18,y=5] : current status = 0 16 : current square = java.awt.Point[x=18,y=5] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=18,y=5] 16 : current status = 0 16 : current square = java.awt.Point[x=18,y=5] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=9] : current status = 1 102 : current square = java.awt.Point[x=16,y=9] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=9] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=9] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=20,y=9] : current status = 2 103 : current square = java.awt.Point[x=20,y=9] : current status = 2 103: status changed from 2 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=19,y=13] 104 : current status = 0 104 : current square = java.awt.Point[x=19,y=13] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=20,y=12] 106 : current status = 0 106 : current square = java.awt.Point[x=20,y=12] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=7] 107 : current square = java.awt.Point[x=19,y=9] : current status = 1 107 : current square = java.awt.Point[x=19,y=9] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=20,y=13] : current status = 0 109 : current square = java.awt.Point[x=20,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=1] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=14,y=2] : current status = 0 112 : current square = java.awt.Point[x=14,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=14,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=14,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=17,y=13] : current status = 0 113 : current square = java.awt.Point[x=17,y=13] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=13] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=13] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : current status = 7 (2) SLR6 stays UNconscious. 114 : current square = java.awt.Point[x=29,y=8] : current status = 7 114 : rearrange KO player to square java.awt.Point[x=29,y=8] 115 : current square = java.awt.Point[x=17,y=4] : current status = 1 115 : current square = java.awt.Point[x=17,y=4] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=29,y=9] : current status = 7 116 : current status = 7 (5) Sacrificial Line Rat regains consciousness. 116: status changed from 7 to 0. 116 : current square = java.awt.Point[x=29,y=9] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 14 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 4 ) 4 moved (SP) to ( 13, 10 ) 9 moved (SP) to ( 12, 1 ) 16 moved (SP) to ( 12, 13 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 13 ) 7 moved (SP) to ( 11, 1 ) Waiting for Rongeurs Flamboyants to set players on field. Turn time limit reached. 107 moved (SP) to ( 15, 2 ) 109 moved (SP) to ( 15, 4 ) 113 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 22, 7 ) 116 moved (SP) to ( 15, 6 ) 116 moved (SP) to ( 19, 7 ) 102 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 29, 2 ) 112 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 15, 3 ) 115 moved (SP) to ( 16, 6 ) 101 moved (SP) to ( 17, 4 ) 101 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (1+1) = Injury Time The game is held up for injury time. KICK skill used. Kick result. Direction: 5 Distance: 0 Ball placed at (23, 11) Scatter roll: 8 Ball moved to ( 22, 11 ) [Game Saved] Ball in play. Waiting for Rongeurs Flamboyants to finish TURN: 4 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll passed. Blitz selected. 107 moved (MP) to ( 14, 2 ) 107 moved (MP) to ( 13, 2 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 1 PRO Roll(1) - PRO fails SKULL GrrRaaaT is knocked over. Move ended for GrrRaaaT Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 107: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for T-Bone 14: Select an action for T-Bone Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 14, 3 ) Move ended for Bread Stick Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 14, 4 ) Move ended for Sausage Maker Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 7 ) Move ended for Pilon Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll SLR2 is knocked over. Player pushed to (16, 3) Player 112 pushed to (16, 3) 112 moved (MP) to ( 16, 3 ) Player pushed to (16, 4) Player 113 pushed to (16, 4) 113 moved (MP) to ( 16, 4 ) Player pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) MIGHTY BLOW used on injury roll. (5, 3) + 0, (5, 3) + 1, 0: SLR2 has been knocked out. 102: status changed from 0 to 7. 102 moved to dugout ( 29, 9 ) 8 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for T-Bone Rat de Maree is knocked over. Player pushed to (16, 2) Player 112 pushed to (16, 2) 112 moved (MP) to ( 16, 2 ) Player pushed to (16, 3) 109 moved (MP) to ( 16, 3 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (5, 4) + 0, 0: Rat de Maree has been knocked out. 109: status changed from 0 to 7. 109 moved to dugout ( 29, 10 ) 14 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) 101 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW SLR4 is knocked over. Player pushed to (17, 9) 101 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (5, 2) + 1, (1, 4) + 0, 0: SLR4 has been stunned. 101: status changed from 0 to 2. 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 17, 10 ) (3) Go for it successful. 1 moved (MP) to ( 18, 10 ) (6) Go for it successful. 1 moved (MP) to ( 19, 10 ) SPRINT used. (2) Go for it successful. 1 moved (MP) to ( 20, 10 ) Move ended for Red Eye [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 10 ) 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 7 ) Move ended for MeatCleaver Select an action for Bones 16: Select an action for Bones Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 12 ) 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 7 ) Move ended for John Dough Select an action for Bulldozer 2: Select an action for Bulldozer Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 10 ) Move ended for Bones Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 0 ) 7 moved (MP) to ( 13, 0 ) 7 moved (MP) to ( 14, 0 ) 7 moved (MP) to ( 15, 0 ) 7 moved (MP) to ( 16, 0 ) 7 moved (MP) to ( 17, 1 ) Move ended for Dough Man Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 9 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 6 ) 2 moved (MP) to ( 8, 5 ) Move ended for Bulldozer Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. SLR4 rolls over. 113: Select an action for Rat Leur Select an action for Rat Leur 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Rat Leur knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Leur slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 2 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (12, 0) 7 moved (MP) to ( 17, 0 ) 113 moved (MP) to ( 17, 1 ) Move ended for Rat Leur [Game Saved] 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 8 ) 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 22, 10 ) 110 moved (MP) to ( 22, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Rat Mada TARGET: 3 --- ROLL: 6 + 0 = 6 110 moved (MP) to ( 22, 10 ) 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 20, 7 ) Pass selected. Bloodpie Bakers start Pass Block Turn [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for John Dough 12: Select an action for John Dough Normal move selected. 12 moved (MP) to ( 18, 6 ) DODGE BEFORE RE_ROLL: John Dough knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: John Dough TARGET: 4 --- ROLL: 1 + 0 = 1 John Dough is knocked over. (5, 4) + 0, (2, 2) + 0, 0: John Dough has been stunned. Move ended for John Dough 12: status changed from 0 to 2. PASS BLOCK turn finished. Pass selected. SHORT PASS Verified Opponent Roll = 1 ACCURATE skill used. PASS BEFORE RE_ROLL: Rat Mada fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Rat Mada TARGET: 4 --- ROLL: 4 + 1Acc = 5 Move ended for Rat Mada Ball moved to ( 13, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 1 ) 112 moved (MP) to ( 10, 1 ) 112 moved (MP) to ( 9, 1 ) 112 moved (MP) to ( 8, 1 ) 112 moved (MP) to ( 7, 1 ) 112 moved (MP) to ( 6, 1 ) Move ended for RatCrue 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 106 moved (MP) to ( 16, 3 ) 106 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 14, 1 ) 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 3 ) 106 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 9, 4 ) Move ended for Rat Spoutine [Game Saved] 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rat Latouffe TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Latouffe slips past his opponent(s) unhindered. 103 moved (MP) to ( 15, 1 ) 103 moved (MP) to ( 14, 1 ) 103 moved (MP) to ( 13, 1 ) 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 1 (1) Rat Latouffe trips and falls trying to go for it! Move ended for Rat Latouffe 103 moved (MP) to ( 9, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 103: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] 12: status changed from 2 to 1. John Dough rolls over. Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 12, 2 ) 9 moved (MP) to ( 11, 1 ) 9 moved (MP) to ( 10, 1 ) 9 moved (MP) to ( 9, 1 ) (5) Go for it successful. 9 moved (MP) to ( 8, 1 ) (2) Go for it successful. 9 moved (MP) to ( 7, 1 ) Move ended for Bread Stick [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(2) - PRO fails Move ended for Tiny Troll 8: tackle zone state changed to false [Game Saved] Select an action for Pilon 3: Select an action for Pilon Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 4 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 11, 3 ) 5 moved (MP) to ( 10, 3 ) Move ended for Sausage Maker Select an action for T-Bone 14: Select an action for T-Bone 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 4 ) 14 moved (MP) to ( 13, 4 ) 14 moved (MP) to ( 12, 3 ) 14 moved (MP) to ( 12, 2 ) Move ended for T-Bone Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 19, 10 ) 1 moved (MP) to ( 18, 10 ) 1 moved (MP) to ( 17, 10 ) 1 moved (MP) to ( 16, 9 ) 1 moved (MP) to ( 15, 9 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 13, 7 ) (6) Go for it successful. 1 moved (MP) to ( 12, 6 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (6) Go for it successful. 1 moved (MP) to ( 11, 5 ) SPRINT used. (3) Go for it successful. 1 moved (MP) to ( 10, 4 ) Move ended for Red Eye [Game Saved] Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 7, 4 ) DODGE BEFORE RE_ROLL: Bulldozer knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Bulldozer TARGET: 4 --- ROLL: 3 + 0 = 3 Bulldozer is knocked over. (6, 3) + 0, (0, 0) + 0, 0: Bulldozer has been knocked prone. 2: status changed from 4 to 1. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 6 [Game Saved] 110: Select an action for Rat Mada Select an action for Rat Mada 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 19, 3 ) 110 moved (MP) to ( 18, 2 ) 110 moved (MP) to ( 18, 1 ) Move ended for Rat Mada 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Move ended for Rat Leur Player pushed to (12, -2) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 3) + 0, 0: Dough Man has been knocked out. 7: status changed from 0 to 7. 7 moved (SP) to ( 0, 8 ) [Game Saved] 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 1 + 0 = 1 RatCrue is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: RatCrue has been knocked prone. Move ended for RatCrue 112: status changed from 3 to 1. Verified Opponent Roll = 6 Ball moved to ( 24, 2 ) Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Sausage Maker Rat Spoutine is knocked over. Player pushed to (9, 5) 106 moved (MP) to ( 9, 5 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (5, 1) + 1, 0: Rat Spoutine has been stunned. 106: status changed from 0 to 2. [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 4 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) 1 moved (MP) to ( 6, 3 ) 1 moved (MP) to ( 5, 2 ) GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 4 + 0 = 4 1 moved (MP) to ( 6, 3 ) 1 moved (MP) to ( 7, 3 ) (5) Go for it successful. 1 moved (MP) to ( 8, 4 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (1) Red Eye trips and falls trying to go for it! Move ended for Red Eye 1 moved (MP) to ( 8, 5 ) (6, 3) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 1: status changed from 3 to 1. Ball moved to ( 8, 4 ) Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 7 [Game Saved] 106: status changed from 2 to 1. Rat Spoutine rolls over. 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 3 (3) WILD ANIMAL roll passed. 107: status changed from 6 to 0. Blitz selected. 14 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW T-Bone is knocked over. Player pushed to (18, 3) 14 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (6, 5) + 0, (5, 4) + 1, 5: T-Bone has been seriously injured!! (11) Concussion - Miss next game 14: status changed from 0 to 9. 107 moved (MP) to ( 12, 2 ) 14 moved (SP) to ( 0, 13 ) 107 moved (MP) to ( 12, 3 ) 107 moved (MP) to ( 11, 4 ) Move ended for GrrRaaaT [Game Saved] 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 2 ) 113 moved (MP) to ( 15, 3 ) 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 13, 7 ) 113 moved (MP) to ( 14, 8 ) Move ended for Rat Leur 115: Select an action for SLR1 Select an action for SLR1 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for SLR1 Player pushed to (14, 8) 3 moved (MP) to ( 15, 8 ) 115 moved (MP) to ( 15, 7 ) [Game Saved] 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Rat Latouffe 101: Select an action for SLR4 Select an action for SLR4 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for SLR4 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 6, 2 ) 112 moved (MP) to ( 7, 3 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 5 + 0 = 5 RatCrue slips past his opponent(s) unhindered. 112 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 3 + 0 = 3 112 moved (MP) to ( 7, 5 ) 112 moved (MP) to ( 6, 6 ) 112 moved (MP) to ( 5, 7 ) 112 moved (MP) to ( 4, 8 ) Verified Opponent Roll = 1 (1) RatCrue trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 2, 10 ) RatCrue scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 6 (6) SLR2 regains consciousness. 102: status changed from 7 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 2 (2) Rat de Maree stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 9 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 0 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) Verified Opponent Roll = 5 (5) SLR6 regains consciousness. 114: status changed from 7 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 5 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 6 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 7 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 1, 0 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Dough Man stays UNconscious. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 8 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 1 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 115 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 4 ) 102 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( 20, 7 ) 113 moved (SP) to ( 20, 4 ) 116 moved (SP) to ( 20, 10 ) 103 moved (SP) to ( 20, 8 ) 101 moved (SP) to ( 20, 6 ) 106 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 21, 8 ) 110 moved (SP) to ( 21, 6 ) 112 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 21, 7 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. Turn time limit reached. 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 10 ) 16 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 5, 10 ) 12 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 6, 4 ) 12 moved (SP) to ( 7, 10 ) 10 moved (SP) to ( 7, 4 ) 13 moved (SP) to ( 9, 8 ) 13 moved (SP) to ( 10, 10 ) 13 moved (SP) to ( 8, 10 ) 13 moved (SP) to ( 9, 10 ) 13 moved (SP) to ( 9, 8 ) *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Bloodpie Bakers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 10 moved (SP) to ( 8, 4 ) 13 moved (SP) to ( 8, 7 ) 12 moved (SP) to ( 8, 10 ) 16 moved (SP) to ( 15, 5 ) 8 moved (SP) to ( 15, 6 ) 5 moved (SP) to ( 15, 8 ) 4 moved (SP) to ( 15, 9 ) 3 moved (SP) to ( 15, 11 ) 2 moved (SP) to ( 13, 11 ) Ball placed at (21, 7) Ball placed at (21, 7) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Ghost of Hagas TARGET: 4 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 5 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Bread Stick SLR6 is knocked over. Player pushed to (16, 4) 114 moved (MP) to ( 16, 4 ) (1, 3) + 0, (0, 0) + 0, 0: SLR6 has been knocked prone. 114: status changed from 0 to 1. 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll SLR1 is knocked over. Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: SLR1 has been knocked prone. 115: status changed from 0 to 1. 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Pilon SLR2 is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) (3, 3) + 0, (0, 0) + 0, 0: SLR2 has been knocked prone. 102: status changed from 0 to 1. 3 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 5 ) GET BALL BEFORE RE_ROLL: Ghost of Hagas dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Ghost of Hagas TARGET: 3 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS PASS BEFORE RE_ROLL: Ghost of Hagas fumbled the ball. TARGET: 4 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Ghost of Hagas TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Ghost of Hagas Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Con heo quay TARGET: 3 --- ROLL: 2 + 0 = 2 Scatter roll: 6 Ball moved to ( 8, 8 ) Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 8 [Game Saved] 114: Select an action for SLR6 Select an action for SLR6 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for SLR6 101: Select an action for SLR4 Select an action for SLR4 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 19, 5 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 2 ) 101 moved (MP) to ( 15, 2 ) 101 moved (MP) to ( 14, 3 ) Move ended for SLR4 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 18, 2 ) 113 moved (MP) to ( 17, 2 ) 113 moved (MP) to ( 16, 3 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Bread Stick is knocked over. Player pushed to (15, 5) 9 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 15, 4 ) Move ended for Rat Leur Rongeurs Flamboyants turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 7 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Verified Opponent Roll = 4 (4) Rat de Maree regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 1 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Dough Man regains consciousness. 7: status changed from 7 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Starting second half. Bloodpie Bakers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 5 ) 3 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 13, 4 ) 16 moved (SP) to ( 12, 9 ) 4 moved (SP) to ( 13, 10 ) 16 moved (SP) to ( 12, 13 ) 13 moved (SP) to ( 12, 1 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 4 ) 12 moved (SP) to ( 11, 1 ) 7 moved (SP) to ( 11, 13 ) Waiting for Rongeurs Flamboyants to set players on field. 107 moved (SP) to ( 15, 3 ) 102 moved (SP) to ( 18, 4 ) 101 moved (SP) to ( 17, 4 ) 109 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 16, 4 ) 116 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 16, 5 ) 103 moved (SP) to ( 16, 3 ) 112 moved (SP) to ( 16, 4 ) 113 moved (SP) to ( 20, 6 ) 101 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 17, 4 ) 102 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 16, 9 ) 110 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 17, 5 ) 101 moved (SP) to ( 16, 6 ) 103 moved (SP) to ( 17, 4 ) 108 moved (SP) to ( 16, 3 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) *** Setup end *** Bloodpie Bakers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 11) Kickoff Roll (6+4) = Blitz! KICK skill used. Kick result. Direction: 7 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Bloodpie Bakers start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 11, 10 ) 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 15, 11 ) 2 moved (MP) to ( 16, 11 ) (1) Bulldozer trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 2 moved (MP) to ( 17, 11 ) (4) Go for it successful. 2 moved (MP) to ( 18, 12 ) SPRINT used. (5) Go for it successful. 2 moved (MP) to ( 19, 13 ) Move ended for Bulldozer [Game Saved] Select an action for Pilon 3: Select an action for Pilon Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 6 ) Move ended for Sausage Maker Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 11, 5 ) 1 moved (MP) to ( 12, 6 ) 1 moved (MP) to ( 13, 7 ) 1 moved (MP) to ( 14, 8 ) 1 moved (MP) to ( 15, 9 ) 113 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Player pushed to (17, 8) 113 moved (MP) to ( 17, 8 ) 1 moved (MP) to ( 16, 10 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (5) Go for it successful. 1 moved (MP) to ( 17, 11 ) (1) Red Eye trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 1 moved (MP) to ( 18, 11 ) SPRINT used. Move ended for Red Eye [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 7 ) Move ended for Pilon Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 15, 7 ) Move ended for MeatCleaver Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 14, 11 ) 16 moved (MP) to ( 15, 10 ) 16 moved (MP) to ( 16, 9 ) Move ended for Bones Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 13 ) 7 moved (MP) to ( 13, 13 ) 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 12 ) 7 moved (MP) to ( 16, 12 ) 7 moved (MP) to ( 17, 12 ) (4) Go for it successful. 7 moved (MP) to ( 18, 12 ) (6) Go for it successful. 7 moved (MP) to ( 19, 12 ) Move ended for Dough Man [Game Saved] Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 2 ) Move ended for Con heo quay Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 11, 2 ) 12 moved (MP) to ( 10, 3 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 8, 4 ) Finish any started action before you end your turn. Try unselecting the selected player. Move ended for John Dough Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Ball placed at (-1, -1) Ball moved to ( 20, 14 ) Scatter roll: 6 Touchback!! Waiting for Rongeurs Flamboyants to give the ball to a member of their team on the field. Ball moved to ( 13, 4 ) [Game Saved] Ball in play. Waiting for Rongeurs Flamboyants to finish TURN: 1 108: Select an action for Rat Taplan Select an action for Rat Taplan 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Taplan TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Taplan slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 2 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 14, 4 ) Move ended for Rat Taplan [Game Saved] 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] 109: Select an action for Rat de Maree Select an action for Rat de Maree 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Rat de Maree Bread Stick is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 116: Select an action for Sacrificial Line Rat Select an action for Sacrificial Line Rat 116: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Sacrificial Line Rat Sausage Maker is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 (3, 5) + 0, (1, 3) + 0, 0: Sausage Maker has been stunned. 5: status changed from 0 to 2. [Game Saved] 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 14, 3 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 12, 2 ) 106 moved (MP) to ( 11, 2 ) 106 moved (MP) to ( 10, 2 ) 106 moved (MP) to ( 9, 2 ) 106 moved (MP) to ( 8, 2 ) 106 moved (MP) to ( 7, 3 ) Move ended for Rat Spoutine 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 4 ) 112 moved (MP) to ( 14, 3 ) 112 moved (MP) to ( 13, 2 ) 112 moved (MP) to ( 12, 2 ) 112 moved (MP) to ( 11, 2 ) 112 moved (MP) to ( 10, 2 ) 112 moved (MP) to ( 9, 2 ) 112 moved (MP) to ( 8, 2 ) 112 moved (MP) to ( 7, 1 ) 112 moved (MP) to ( 6, 1 ) Move ended for RatCrue 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 3 ) 103 moved (MP) to ( 11, 3 ) 103 moved (MP) to ( 10, 3 ) Move ended for Rat Latouffe 101: Select an action for SLR4 Select an action for SLR4 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: SLR4 knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: SLR4 TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 SHADOWING skill used. Shadower ROLL: 6 + 5 ma Dodger ROLL: 2 + 7 ma SHADOWING successful. 4 moved (MP) to ( 16, 6 ) SLR4 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: SLR4 has been knocked prone. Move ended for SLR4 101: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] 5: status changed from 2 to 1. Sausage Maker rolls over. Bloodpie Bakers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Bread Stick Select an action for Pilon 3: Select an action for Pilon Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones Rat Leur is knocked over. Player pushed to (18, 7) 113 moved (MP) to ( 18, 7 ) MIGHTY BLOW used on armor roll. (3, 4) + 1, (1, 5) + 0, 0: Rat Leur has been stunned. 113: status changed from 0 to 2. 16 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Pilon SLR2 is knocked over. (3, 1) + 0, (0, 0) + 0, 0: SLR2 has been knocked prone. 102: status changed from 0 to 1. Pilon saved by block skill. [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 17, 11 ) 1 moved (MP) to ( 16, 11 ) 1 moved (MP) to ( 15, 11 ) 1 moved (MP) to ( 14, 10 ) 1 moved (MP) to ( 13, 9 ) 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 11, 7 ) (1) Red Eye trips and falls trying to go for it! SURE FEET skill used. (6) Go for it successful. 1 moved (MP) to ( 10, 6 ) (6) Go for it successful. 1 moved (MP) to ( 9, 5 ) SPRINT used. (5) Go for it successful. 1 moved (MP) to ( 9, 4 ) Move ended for Red Eye [Game Saved] Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 13 ) 2 moved (MP) to ( 17, 13 ) 2 moved (MP) to ( 16, 13 ) 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 13, 10 ) (6) Go for it successful. 2 moved (MP) to ( 12, 9 ) (4) Go for it successful. 2 moved (MP) to ( 11, 8 ) SPRINT used. (3) Go for it successful. 2 moved (MP) to ( 10, 7 ) Move ended for Bulldozer [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 11 ) 7 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 20, 8 ) Move ended for Dough Man Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 15, 1 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 13, 1 ) 13 moved (MP) to ( 12, 1 ) 13 moved (MP) to ( 11, 1 ) Move ended for Con heo quay Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Tiny Troll 8: tackle zone state changed to false Tiny Troll has already moved this turn. [Game Saved] Select an action for John Dough 12: Select an action for John Dough 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: John Dough TARGET: 3 --- ROLL: 4 + 0 = 4 John Dough slips past his opponent(s) unhindered. 12 moved (MP) to ( 6, 5 ) 12 moved (MP) to ( 5, 4 ) 12 moved (MP) to ( 5, 3 ) 12 moved (MP) to ( 5, 2 ) 112 blocked. Bloodpie Bakers , Choose a block die. POW RatCrue is knocked over. Player pushed to (7, 0) 112 moved (MP) to ( 7, 0 ) (2, 3) + 0, (0, 0) + 0, 0: RatCrue has been knocked prone. 112: status changed from 3 to 1. 12 moved (MP) to ( 6, 1 ) Ball moved to ( 8, 0 ) (4) Go for it successful. 12 moved (MP) to ( 7, 1 ) (2) Go for it successful. 12 moved (MP) to ( 8, 0 ) GET BALL FINAL RESULT: John Dough TARGET: 3 --- ROLL: 3 + 0 = 3 Move ended for John Dough Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 2 [Game Saved] 113: status changed from 2 to 1. Rat Leur rolls over. 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. 112 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 1 TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: RatCrue knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 5 DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 5 + 0 = 5 RatCrue slips past his opponent(s) unhindered. 112 moved (MP) to ( 7, 1 ) Move ended for RatCrue [Game Saved] 101: Select an action for SLR4 Select an action for SLR4 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for SLR4 102: Select an action for SLR2 Select an action for SLR2 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for SLR2 116: Select an action for Sacrificial Line Rat Select an action for Sacrificial Line Rat 116: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Sacrificial Line Rat MeatCleaver is knocked over. Player pushed to (12, 6) 4 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: MeatCleaver has been knocked prone. 4: status changed from 0 to 1. 116 moved (MP) to ( 16, 6 ) [Game Saved] 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Rat Latouffe TARGET: 3 --- ROLL: 5 + 0 = 5 Rat Latouffe slips past his opponent(s) unhindered. 103 moved (MP) to ( 8, 1 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW John Dough is knocked over. Player pushed to (21, -2) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (4, 6) + 0, 6: John Dough has been KILLED!! 12: status changed from 0 to 10. 12 moved (SP) to ( 0, 14 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Ball throw-in: 6, 6 (21, 0) Ball moved to ( 26, 5 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 25, 4 ) 103 moved (MP) to ( 7, 2 ) 103 moved (MP) to ( 6, 3 ) 103 moved (MP) to ( 5, 4 ) 103 moved (MP) to ( 4, 5 ) Move ended for Rat Latouffe [Game Saved] 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 6, 4 ) 106 moved (MP) to ( 5, 4 ) 106 moved (MP) to ( 4, 4 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 106 moved (MP) to ( 3, 4 ) 106 moved (MP) to ( 2, 4 ) Rat Spoutine scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 3 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 0 ) 106: status changed from 4 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 5 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 1 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 2 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 3 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 7 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 2 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 102 moved (SP) to ( 15, 10 ) 115 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 4 ) Turn time limit reached. 107 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 21, 4 ) 110 moved (SP) to ( 22, 7 ) 101 moved (SP) to ( 22, 4 ) 106 moved (SP) to ( 23, 7 ) 110 moved (SP) to ( 21, 7 ) 109 moved (SP) to ( 20, 6 ) 103 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 21, 9 ) 109 moved (SP) to ( 21, 5 ) 110 moved (SP) to ( 22, 7 ) 107 moved (SP) to ( 21, 7 ) 106 moved (SP) to ( 22, 9 ) 101 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( 29, 3 ) 104 moved (SP) to ( 22, 7 ) 112 moved (SP) to ( 22, 5 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 8 ) 16 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 9 ) 1 moved (SP) to ( 13, 12 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 6, 4 ) 7 moved (SP) to ( 6, 10 ) *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kickoff Roll (2+4) = Bad Kick Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kick result. Direction: 2 Distance: 8 Ball placed at (21, 7) Touchback!! Bloodpie Bakers, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. SKULL Move ended for Bread Stick Bread Stick is knocked over. (4, 6) + 0, (5, 2) + 0, 0: Bread Stick has been stunned. 9: status changed from 0 to 2. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 3 [Game Saved] 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 19, 10 ) 103 moved (MP) to ( 18, 10 ) 103 moved (MP) to ( 17, 10 ) 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 11 ) Move ended for Rat Latouffe 109: Select an action for Rat de Maree Select an action for Rat de Maree 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 17, 9 ) 109 moved (MP) to ( 16, 10 ) 109 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 12 ) Move ended for Rat de Maree 116: Select an action for Sacrificial Line Rat Select an action for Sacrificial Line Rat 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 20, 11 ) 116 moved (MP) to ( 19, 12 ) 116 moved (MP) to ( 18, 13 ) 116 moved (MP) to ( 17, 13 ) 116 moved (MP) to ( 16, 13 ) 116 moved (MP) to ( 15, 13 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL 2 db Block re-rolled. PUSHBACK Player pushed to (15, 11) 1 moved (MP) to ( 14, 11 ) 116 moved (MP) to ( 14, 12 ) Move ended for Sacrificial Line Rat [Game Saved] 102: Select an action for SLR2 Select an action for SLR2 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 15, 9 ) Move ended for Rat Leur 102: Select an action for SLR2 Select an action for SLR2 102: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for SLR2 Red Eye is knocked over. Player pushed to (16, 12) 1 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Red Eye has been knocked prone. 1: status changed from 3 to 1. 102 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 8 Ball moved to ( 15, 12 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Sacrificial Line Rat TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 15, 13 ) [Game Saved] 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Verified Opponent Roll = 3 PRO Roll(3) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 20, 7 ) 112 moved (MP) to ( 19, 8 ) 112 moved (MP) to ( 18, 9 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 16, 12 ) 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 15, 13 ) Move ended for RatCrue [Game Saved] 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 10 ) 106 moved (MP) to ( 20, 11 ) 106 moved (MP) to ( 19, 12 ) 106 moved (MP) to ( 18, 13 ) 106 moved (MP) to ( 17, 14 ) 106 moved (MP) to ( 16, 14 ) 106 moved (MP) to ( 15, 14 ) 106 moved (MP) to ( 14, 13 ) 106 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 12, 12 ) Move ended for Rat Spoutine [Game Saved] 104: Select an action for Rat Doteur Select an action for Rat Doteur 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 21, 8 ) 104 moved (MP) to ( 20, 9 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 17, 10 ) Move ended for Rat Doteur 114: Select an action for SLR6 Select an action for SLR6 114: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for SLR6 Bones is knocked over. Player pushed to (16, 6) 16 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] 9: status changed from 2 to 1. Bread Stick rolls over. Bloodpie Bakers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Sausage Maker SLR1 is knocked over. Player pushed to (16, 8) 115 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: SLR1 has been knocked prone. 115: status changed from 0 to 1. 5 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver Rat Leur is knocked over. Player pushed to (16, 10) 113 moved (MP) to ( 16, 10 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Rat Leur has been knocked prone. 113: status changed from 0 to 1. 4 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Red Eye Select an action for Pilon 3: Select an action for Pilon Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) Move ended for Con heo quay Select an action for Pilon 3: Select an action for Pilon Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 13, 11 ) 116 blocked. (1) Tiny Troll trips and falls trying to go for it! PRO Roll(5) - PRO works! (6) Go for it successful. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO has already been used once this move. SKILL SELECTED: PUSHBACK Player pushed to (14, 13) 116 moved (MP) to ( 14, 13 ) 8 moved (MP) to ( 14, 12 ) Move ended for Tiny Troll [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Pilon Rat Latouffe is knocked over. Player pushed to (16, 12) 103 moved (MP) to ( 16, 12 ) (6, 4) + 0, (6, 6) + 0, 6: Rat Latouffe has been KILLED!! 103: status changed from 0 to 10. 3 moved (MP) to ( 15, 11 ) Waiting for opponent to decide to use apothecary. (4) Apothecary SUCCEEDS! 103: status changed from 10 to 1. [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 7, 10 ) 7 moved (MP) to ( 8, 11 ) 7 moved (MP) to ( 9, 11 ) 7 moved (MP) to ( 10, 12 ) 7 moved (MP) to ( 11, 13 ) 7 moved (MP) to ( 12, 14 ) DODGE FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 Dough Man slips past his opponent(s) unhindered. (6) Go for it successful. 7 moved (MP) to ( 13, 13 ) Move ended for Dough Man [Game Saved] Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 5 ) 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 6, 7 ) 10 moved (MP) to ( 7, 8 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 9, 10 ) (3) Go for it successful. 10 moved (MP) to ( 10, 11 ) (1) Ghost of Hagas trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 10 moved (MP) to ( 11, 12 ) Move ended for Ghost of Hagas [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 14, 5 ) Move ended for Bones Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 13, 3 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 11, 5 ) 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 10, 7 ) 2 moved (MP) to ( 10, 8 ) (5) Go for it successful. 2 moved (MP) to ( 10, 9 ) (2) Go for it successful. 2 moved (MP) to ( 10, 10 ) SPRINT used. (4) Go for it successful. 2 moved (MP) to ( 11, 11 ) Move ended for Bulldozer Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 4 [Game Saved] 115: Select an action for SLR1 Select an action for SLR1 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for SLR1 113: Select an action for Rat Leur Select an action for Rat Leur 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Rat Leur 103: Select an action for Rat Latouffe Select an action for Rat Latouffe 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Rat Latouffe 102: Select an action for SLR2 Select an action for SLR2 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 2 (2) WILD ANIMAL roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 2 (2) WILD ANIMAL roll fails! Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! [Game Saved] 104: Select an action for Rat Doteur Select an action for Rat Doteur 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 18, 7 ) 104 moved (MP) to ( 17, 6 ) 104 moved (MP) to ( 16, 5 ) 104 moved (MP) to ( 15, 5 ) Move ended for Rat Doteur 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 14 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 5 + 0 = 5 RatCrue slips past his opponent(s) unhindered. 112 moved (MP) to ( 17, 13 ) 112 moved (MP) to ( 18, 12 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 22, 8 ) 112 moved (MP) to ( 23, 7 ) 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 25, 5 ) Move ended for RatCrue [Game Saved] 109: Select an action for Rat de Maree Select an action for Rat de Maree 116: Select an action for Sacrificial Line Rat Select an action for Sacrificial Line Rat 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 15, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Sacrificial Line Rat TARGET: 3 --- ROLL: 4 + 0 = 4 Sacrificial Line Rat slips past his opponent(s) unhindered. 116 moved (MP) to ( 16, 13 ) 116 moved (MP) to ( 17, 12 ) 116 moved (MP) to ( 16, 11 ) 3 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Pilon is knocked over. Player pushed to (15, 10) 3 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Pilon has been knocked prone. 3: status changed from 0 to 1. Move ended for Sacrificial Line Rat [Game Saved] 102: Select an action for SLR2 Select an action for SLR2 114: Select an action for SLR6 Select an action for SLR6 114: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for SLR6 Bones is knocked over. Player pushed to (15, 6) 16 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Bones has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 102: Select an action for SLR2 Select an action for SLR2 102: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for SLR2 Con heo quay is knocked over. Player pushed to (13, 9) 13 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Con heo quay has been knocked prone. 13: status changed from 0 to 1. 102 moved (MP) to ( 15, 10 ) [Game Saved] 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 13 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. 106 moved (MP) to ( 10, 14 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 106 moved (MP) to ( 9, 13 ) 106 moved (MP) to ( 8, 12 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 8, 10 ) 106 moved (MP) to ( 7, 9 ) 106 moved (MP) to ( 7, 8 ) 106 moved (MP) to ( 6, 7 ) Move ended for Rat Spoutine [Game Saved] 109: Select an action for Rat de Maree Select an action for Rat de Maree 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Rat de Maree TARGET: 3 --- ROLL: 2 + 0 = 2 Rat de Maree is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Rat de Maree has been knocked prone. Move ended for Rat de Maree Rongeurs Flamboyants: All players have moved. 109: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Pilon Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. Move ended for Con heo quay Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Bread Stick Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Bones Select an action for MeatCleaver 4: Select an action for MeatCleaver Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Sausage Maker SLR1 is knocked over. Player pushed to (17, 8) 115 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: SLR1 has been knocked prone. 115: status changed from 0 to 1. 5 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for MeatCleaver SLR2 is knocked over. Player pushed to (15, 11) 102 moved (MP) to ( 15, 11 ) MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: SLR2 has been knocked prone. 102: status changed from 0 to 1. 4 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 10, 9 ) 1 moved (MP) to ( 9, 8 ) 1 moved (MP) to ( 8, 7 ) 1 moved (MP) to ( 7, 7 ) 106 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Rat Spoutine saved by block skill. Red Eye saved by block skill. Move ended for Red Eye [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 12 ) Move ended for Tiny Troll [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 13 ) 7 moved (MP) to ( 15, 13 ) Move ended for Dough Man Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 7 ) 10 moved (MP) to ( 14, 7 ) Move ended for Ghost of Hagas Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 12, 11 ) 2 moved (MP) to ( 13, 11 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 15, 9 ) Move ended for Bulldozer Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 5 [Game Saved] 109: Select an action for Rat de Maree Select an action for Rat de Maree 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Rat de Maree 115: Select an action for SLR1 Select an action for SLR1 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for SLR1 102: Select an action for SLR2 Select an action for SLR2 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for SLR2 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 6 (6) WILD ANIMAL roll passed. Blitz selected. 107 moved (MP) to ( 20, 7 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 6 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 15, 7 ) 10 blocked. Verified Opponent Roll = 1 (1) GrrRaaaT trips and falls trying to go for it! Verified Opponent Roll = 1 PRO Roll(1) - PRO fails Move ended for GrrRaaaT Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 107: status changed from 0 to 1. Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Dough Man 7: Select an action for Dough Man Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Pilon SLR2 is knocked over. (6, 1) + 0, (0, 0) + 0, 0: SLR2 has been knocked prone. 102: status changed from 0 to 1. Pilon saved by block skill. [Game Saved] Select an action for MeatCleaver 4: Select an action for MeatCleaver 4: tackle zone state changed to true Block selected. 116 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for MeatCleaver Sacrificial Line Rat is knocked over. Player pushed to (17, 12) 116 moved (MP) to ( 17, 12 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 2) + 1, 0: Sacrificial Line Rat has been stunned. 116: status changed from 0 to 2. 4 moved (MP) to ( 16, 11 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 103 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Tiny Troll Rat Latouffe is knocked over. Player pushed to (17, 11) 103 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on injury roll. (4, 4) + 0, (4, 2) + 1, 0: Rat Latouffe has been stunned. 103: status changed from 0 to 2. 8 moved (MP) to ( 16, 12 ) [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Dough Man Player pushed to (17, 13) 109 moved (MP) to ( 17, 13 ) 7 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Block selected. 113 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Con heo quay Rat Leur is knocked over. Player pushed to (18, 12) Player 103 pushed to (18, 12) 103 moved (MP) to ( 18, 12 ) Player pushed to (17, 11) 113 moved (MP) to ( 17, 11 ) (1, 5) + 0, (0, 0) + 0, 0: Rat Leur has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL Move ended for Sausage Maker SLR1 is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: SLR1 has been knocked prone. 115: status changed from 0 to 1. Sausage Maker saved by block skill. [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 104 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones Rat Doteur is knocked over. Player pushed to (16, 4) 104 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 2) + 1, 0: Rat Doteur has been stunned. 104: status changed from 0 to 2. 16 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Block selected. 114 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK Move ended for Bread Stick Player pushed to (16, 5) 114 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 10 ) 2 moved (MP) to ( 17, 9 ) 2 moved (MP) to ( 18, 8 ) 2 moved (MP) to ( 19, 7 ) 2 moved (MP) to ( 20, 6 ) 2 moved (MP) to ( 21, 5 ) (6) Go for it successful. 2 moved (MP) to ( 22, 5 ) (5) Go for it successful. 2 moved (MP) to ( 23, 5 ) SPRINT used. (6) Go for it successful. 2 moved (MP) to ( 24, 5 ) Move ended for Bulldozer [Game Saved] Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Block selected. 106 blocked. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Move ended for Red Eye Rat Spoutine saved by dodge skill. Player pushed to (5, 7) 106 moved (MP) to ( 5, 7 ) 1 moved (MP) to ( 6, 7 ) [Game Saved] Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 15, 6 ) 114 blocked. Bloodpie Bakers , Choose a block die. POW SLR6 is knocked over. Player pushed to (17, 4) 114 moved (MP) to ( 17, 4 ) (3, 5) + 0, (6, 4) + 0, 4: SLR6 has been seriously injured!! (21) Groin Sprain - Miss next game 114: status changed from 0 to 9. 10 moved (MP) to ( 16, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 13 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 5 ) Move ended for Ghost of Hagas Bloodpie Bakers: All players have moved. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 6 [Game Saved] 103: status changed from 2 to 1. Rat Latouffe rolls over. 104: status changed from 2 to 1. Rat Doteur rolls over. 116: status changed from 2 to 1. Sacrificial Line Rat rolls over. 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 4, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Spoutine slips past his opponent(s) unhindered. 106 moved (MP) to ( 5, 5 ) 106 moved (MP) to ( 6, 4 ) 106 moved (MP) to ( 7, 3 ) 106 moved (MP) to ( 8, 2 ) Move ended for Rat Spoutine [Game Saved] 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 26, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 4 + 0 = 4 RatCrue slips past his opponent(s) unhindered. 112 moved (MP) to ( 25, 3 ) 112 moved (MP) to ( 24, 3 ) 112 moved (MP) to ( 23, 3 ) 112 moved (MP) to ( 22, 2 ) 112 moved (MP) to ( 21, 1 ) 112 moved (MP) to ( 20, 1 ) 112 moved (MP) to ( 19, 1 ) 112 moved (MP) to ( 18, 1 ) 112 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 2 (2) Go for it successful. 112 moved (MP) to ( 16, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 15, 1 ) Pass selected. SHORT PASS Verified Opponent Roll = 5 PASS FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 5 + 0 = 5 Move ended for RatCrue Ball moved to ( 21, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Verified Opponent Roll = 4 PRO Roll(4) - PRO works! Verified Opponent Roll = 1 (1) WILD ANIMAL roll fails! Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! Blitz action used. [Game Saved] 109: Select an action for Rat de Maree Select an action for Rat de Maree 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Choose a block die. PUSHBACK Move ended for Rat de Maree Player pushed to (14, 12) 7 moved (MP) to ( 15, 12 ) 109 moved (MP) to ( 16, 13 ) Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Red Eye 1: Select an action for Red Eye Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 109 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Tiny Troll Rat de Maree is knocked over. Player pushed to (16, 14) 109 moved (MP) to ( 16, 14 ) MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 109: status changed from 0 to 1. 8 moved (MP) to ( 16, 13 ) [Game Saved] Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 4 ) (4) Go for it successful. 9 moved (MP) to ( 9, 3 ) 106 blocked. (5) Go for it successful. Bloodpie Bakers , Choose a block die. PUSHBACK/POW Bread Stick uses TACKLE to bring his opponent down. Rat Spoutine is knocked over. Player pushed to (8, 1) 106 moved (MP) to ( 8, 1 ) (1, 2) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 106: status changed from 3 to 1. 9 moved (MP) to ( 8, 2 ) Ball moved to ( 7, 2 ) Move ended for Bread Stick [Game Saved] Select an action for Red Eye 1: Select an action for Red Eye Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 6, 3 ) 1 moved (MP) to ( 7, 2 ) GET BALL FINAL RESULT: Red Eye TARGET: 3 --- ROLL: 3 + 0 = 3 1 moved (MP) to ( 8, 3 ) 1 moved (MP) to ( 9, 3 ) (2) Go for it successful. 1 moved (MP) to ( 10, 3 ) (2) Go for it successful. 1 moved (MP) to ( 11, 3 ) SPRINT used. (3) Go for it successful. 1 moved (MP) to ( 12, 4 ) Pass selected. LONG PASS PASS BEFORE RE_ROLL: Red Eye fumbled the ball! TARGET: 4 --- ROLL: 2 + -1Lp = 1 Team re-roll used. PASS FINAL RESULT: Red Eye TARGET: 4 --- ROLL: 4 + -1Lp = 3 Scatter roll: 1 Scatter roll: 5 Scatter roll: 6 Move ended for Red Eye Ball moved to ( 20, 6 ) Scatter roll: 5 Ball moved to ( 21, 7 ) Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 7 [Game Saved] 104: Select an action for Rat Doteur Select an action for Rat Doteur 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 5 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Rat Doteur TARGET: 3 --- ROLL: 3 + 0 = 3 Rat Doteur slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 6 ) 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Rat Doteur TARGET: 3 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 20, 7 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Ghost of Hagas TARGET: 6 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Ghost of Hagas. Pass selected. LONG PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Rat Doteur TARGET: 4 --- ROLL: 5 + -1Lp + 1Acc = 5 Move ended for Rat Doteur Ball moved to ( 14, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: RatCrue TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 0 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) 112 moved (MP) to ( 10, 0 ) 112 moved (MP) to ( 9, 0 ) 112 moved (MP) to ( 8, 0 ) 112 moved (MP) to ( 7, 0 ) 112 moved (MP) to ( 6, 0 ) 112 moved (MP) to ( 5, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 4, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 3, 1 ) Move ended for RatCrue [Game Saved] 106: Select an action for Rat Spoutine Select an action for Rat Spoutine 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Rat Spoutine 107: Select an action for GrrRaaaT Select an action for GrrRaaaT 107: tackle zone state changed to true Verified Opponent Roll = 5 (5) WILD ANIMAL roll passed. 107: status changed from 6 to 0. Blitz selected. 107 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: GrrRaaaT TARGET: 1 --- ROLL: 2 + 0 = 2 GrrRaaaT slips past his opponent(s) unhindered. 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 5 ) 1 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Red Eye is knocked over. Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Red Eye has been knocked prone. 1: status changed from 0 to 1. 107 moved (MP) to ( 12, 4 ) Move ended for GrrRaaaT Rongeurs Flamboyants turn ended. [Game Saved] Bloodpie Bakers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bread Stick 9: Select an action for Bread Stick Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 15, 6 ) Move ended for Ghost of Hagas Select an action for Bulldozer 2: Select an action for Bulldozer 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 23, 5 ) 2 moved (MP) to ( 22, 5 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 20, 6 ) Move ended for Bulldozer Select an action for Bread Stick 9: Select an action for Bread Stick 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 7, 3 ) DODGE FINAL RESULT: Bread Stick TARGET: 4 --- ROLL: 6 + 0 = 6 Bread Stick slips past his opponent(s) unhindered. 9 moved (MP) to ( 6, 3 ) 9 moved (MP) to ( 5, 3 ) 9 moved (MP) to ( 4, 2 ) 112 blocked. Bloodpie Bakers , Choose a block die. SKULL Bread Stick is knocked over. Move ended for Bread Stick (6, 1) + 0, (0, 0) + 0, 0: Bread Stick has been knocked prone. 9: status changed from 0 to 1. Bloodpie Bakers turn ended. Waiting for Rongeurs Flamboyants to finish TURN: 8 [Game Saved] 112: Select an action for RatCrue Select an action for RatCrue 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 2, 1 ) RatCrue scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 1 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 1 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 1 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 1 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 7 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 0, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Rongeurs Flamboyants to set players on field. 115 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 22, 7 ) 109 moved (SP) to ( 22, 6 ) 116 moved (SP) to ( 22, 8 ) 113 moved (SP) to ( 23, 8 ) 104 moved (SP) to ( 23, 6 ) 110 moved (SP) to ( 23, 7 ) 112 moved (SP) to ( 24, 6 ) 108 moved (SP) to ( 24, 7 ) 106 moved (SP) to ( 24, 8 ) 108 moved (SP) to ( 28, 4 ) 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Bloodpie Bakers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 14, 10 ) 4 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 13, 12 ) 1 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 13 ) 13 moved (SP) to ( 14, 3 ) 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 6, 6 ) *** Setup end *** Waiting for Rongeurs Flamboyants to kick off. Ball placed at (21, 7) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Kickoff Roll (6+6) = Pitch Invasion Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 4: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 9: status changed from 0 to 2. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 116: status changed from 0 to 2. Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kick result. Direction: 4 Distance: 3 Ball placed at (21, 7) Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 25, 7 ) [Game Saved] Ball in play. Bloodpie Bakers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. 4: status changed from 2 to 1. 9: status changed from 2 to 1. Select an action for Sausage Maker 5: Select an action for Sausage Maker Select an action for Red Eye 1: Select an action for Red Eye 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 11 ) Move ended for Red Eye Select an action for Sausage Maker 5: Select an action for Sausage Maker 5: tackle zone state changed to true Block selected. 115 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Sausage Maker SLR1 is knocked over. Player pushed to (16, 9) 115 moved (MP) to ( 16, 9 ) MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: SLR1 has been knocked prone. 115: status changed from 0 to 1. 5 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Tiny Troll 8: Select an action for Tiny Troll Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 8: tackle zone state changed to true Block selected. 102 blocked. Bloodpie Bakers , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: PUSHBACK Move ended for Tiny Troll Player pushed to (16, 6) 102 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bones 16: Select an action for Bones 16: tackle zone state changed to true Block selected. 101 blocked. Bloodpie Bakers , Choose a block die. POW Move ended for Bones SLR4 is knocked over. Player pushed to (16, 4) 101 moved (MP) to ( 16, 4 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (1, 1) + 0, 0: SLR4 has been stunned. 101: status changed from 0 to 2. 16 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Pilon 3: Select an action for Pilon 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 15, 5 ) 102 blocked. Bloodpie Bakers , Choose a block die. POW/SKULL SLR2 is knocked over. (1, 3) + 0, (0, 0) + 0, 0: SLR2 has been knocked prone. 102: status changed from 0 to 1. Pilon saved by block skill. Move ended for Pilon [Game Saved] Select an action for Dough Man 7: Select an action for Dough Man 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 6 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 8, 7 ) Move ended for Dough Man Select an action for Ghost of Hagas 10: Select an action for Ghost of Hagas 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 5, 6 ) 10 moved (MP) to ( 4, 7 ) GET BALL FINAL RESULT: Ghost of Hagas TARGET: 3 --- ROLL: 3 + 0 = 3 10 moved (MP) to ( 5, 7 ) 10 moved (MP) to ( 6, 7 ) Pass selected. QUICK PASS PASS FINAL RESULT: Ghost of Hagas TARGET: 4 --- ROLL: 4 + 1Qp = 5 Ball moved to ( 8, 7 ) GET BALL FINAL RESULT: Dough Man TARGET: 2 --- ROLL: 2 + 0 = 2 Move ended for Ghost of Hagas Bread Stick has already moved this turn. [Game Saved] Select an action for Con heo quay 13: Select an action for Con heo quay 13: tackle zone state changed to true Foul selected. 13 moved (MP) to ( 15, 3 ) Con heo quay fouls SLR4. (3, 3) +3 (6, 1) + 0, 0: SLR4 has been stunned. 101: status changed from 2 to 2. IGMEOY Roll = 6 The ref spots the foul and bans Con heo quay from the rest of the game! (1) Argue the call fails and the coach is banned from the game!! 13: status changed from 4 to 0. 13 moved to dugout ( 0, 2 ) 13: status changed from 0 to 2. Bloodpie Bakers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=15,y=11] : current status = 0 1 : current square = java.awt.Point[x=15,y=11] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=15,y=11] 1 : current status = 0 1 : current square = java.awt.Point[x=15,y=11] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=14,y=13] : current status = 0 2 : current square = java.awt.Point[x=14,y=13] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=13] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=13] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=14,y=8] : current status = 1 4 : current square = java.awt.Point[x=14,y=8] : current status = 1 4: status changed from 1 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=8] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=10] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=10] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 7 : current square = java.awt.Point[x=8,y=7] : current status = 0 7 : current square = java.awt.Point[x=8,y=7] : current status = 0 7: status changed from 3 to 0. 7 : set status normal, current square = java.awt.Point[x=8,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=8,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 9 : current square = java.awt.Point[x=14,y=9] : current status = 1 9 : current square = java.awt.Point[x=14,y=9] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=2] 10 : current square = java.awt.Point[x=6,y=7] : current status = 0 10 : current square = java.awt.Point[x=6,y=7] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=6,y=7] 10 : current status = 0 10 : current square = java.awt.Point[x=6,y=7] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=3] 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=1] 12 : current square = java.awt.Point[x=0,y=14] : current status = 10 12 : skipping player in BH, SI, or RIP 13 : current square = java.awt.Point[x=0,y=2] : current status = 2 13 : current status = 2 14 : current square = java.awt.Point[x=0,y=13] : current status = 9 14 : skipping player in BH, SI, or RIP 16 : current square = java.awt.Point[x=15,y=4] : current status = 0 16 : current square = java.awt.Point[x=15,y=4] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=15,y=4] 16 : current status = 0 16 : current square = java.awt.Point[x=15,y=4] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=16,y=4] : current status = 2 101 : current square = java.awt.Point[x=16,y=4] : current status = 2 101: status changed from 2 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=4] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=4] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=16,y=6] : current status = 1 102 : current square = java.awt.Point[x=16,y=6] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : current status = 0 103 : current square = java.awt.Point[x=29,y=0] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=0] 104 : current square = java.awt.Point[x=23,y=6] : current status = 0 104 : current square = java.awt.Point[x=23,y=6] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=23,y=6] 104 : current status = 0 104 : current square = java.awt.Point[x=23,y=6] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=4] : current status = 2 105 : current status = 2 106 : current square = java.awt.Point[x=24,y=8] : current status = 0 106 : current square = java.awt.Point[x=24,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=24,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=24,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=22,y=7] : current status = 0 107 : current square = java.awt.Point[x=22,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=22,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=22,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=22,y=6] : current status = 0 109 : current square = java.awt.Point[x=22,y=6] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=22,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=22,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=23,y=7] : current status = 0 110 : current square = java.awt.Point[x=23,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=23,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=23,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=28,y=2] : current status = 2 111 : current status = 2 112 : current square = java.awt.Point[x=24,y=6] : current status = 0 112 : current square = java.awt.Point[x=24,y=6] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=24,y=6] 112 : current status = 0 112 : current square = java.awt.Point[x=24,y=6] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 113 : current square = java.awt.Point[x=23,y=8] : current status = 0 113 : current square = java.awt.Point[x=23,y=8] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=8] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=8] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=4] 114 : current square = java.awt.Point[x=29,y=13] : current status = 9 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=16,y=9] : current status = 1 115 : current square = java.awt.Point[x=16,y=9] : current status = 1 115: status changed from 1 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=22,y=8] : current status = 2 116 : current square = java.awt.Point[x=22,y=8] : current status = 2 116: status changed from 2 to 0. 116 : set status normal, current square = java.awt.Point[x=22,y=8] 116 : current status = 0 116 : current square = java.awt.Point[x=22,y=8] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Bloodpie Bakers Winnings Roll: 2 + 2 Rongeurs Flamboyants Winnings Roll: 2 + 4 Ghost of Hagas gets an MVP award. SLR1 gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=6 -1 for loss +1 for cas (2) -1 from high FF of 19 Bloodpie Bakers FF Roll: 6 + -1 not conceding roll=1 +1 for win +1 for TDs +1 for cas (2) -2 from high FF of 26 Rongeurs Flamboyants FF Roll: 1 + 1 ***END Fan Factor DEBUG*** D6: 1(182) 2(140) 3(144) 4(132) 5(140) 6(127) Total(865) D8: 1(3) 2(5) 3(0) 4(5) 5(3) 6(9) 7(6) 8(3) Total(34) GAME OVER Final Score: Bloodpie Bakers: 1 Rongeurs Flamboyants: 3 WINNINGS Bloodpie Bakers: 40000 Rongeurs Flamboyants: 60000 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2