Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Banner Guard Bloods Team 1 race: High Elf Player 1 name: Charlemagne Player 1: T Phoenix Warrior 6 3 4 8 [Block, Pass] Player 2 name: Napoleon Player 2: T Phoenix Warrior 7 3 5 8 [+ag, +ma, Accurate, Nerves Of Steel, Pass, Strong Arm] Player 3 name: Sherman Player 3: L High Elf Lineman 6 4 4 8 [+st, Block, Strip Ball, Tackle] Player 4 name: Leonidas Player 4: L High Elf Lineman 6 3 4 8 [Block, Leap, Tackle] Player 5 name: Alaric Player 5: L High Elf Lineman 6 3 4 8 [Block, Guard] Player 7 name: Frederick Player 7: B Dragon Warrior 6 4 4 8 [+st, Block, Dodge, Leap, Tackle] Player 8 name: Rommel Player 8: L High Elf Lineman 7 3 4 8 [+ma, Block, Dodge, Guard] Player 9 name: Agamemnon Player 9: L High Elf Lineman 6 3 4 8 [Block, Dodge, Guard] Player 10 name: Davout Player 10: L High Elf Lineman 6 3 5 7 [+ag, Guard, Jump Up] Player 12 name: Richard I Player 12: C Lion Warrior 8 3 4 7 [Block, Catch, Tackle] Player 13 name: Sun Tzu Player 13: B Dragon Warrior 7 3 5 8 [+ag, Block, Jump Up, Leap, Tackle] Player 14 name: Crazy Horse Player 14: C Lion Warrior 8 3 4 7 [Block, Catch, Side Step] Player 15 name: Cromwell Player 15: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Jump Up, Tackle] Player 16 name: Prince Rupert Player 16: C Lion Warrior 9 3 4 7 [+ma, Block, Catch, Dodge, Leap] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3122] Connected as server to game 'theend'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3132] Connected as server to game 'theend'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3135] Connected as server to game 'theend'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Dead-On Balls Inaccurate Team 2 race: Human Player 101 name: Hans Brinker Player 101: L Human Lineman 6 3 3 8 [] Player 103 name: Harold Tu "Sheitz-Tu" Thwind Player 103: L Human Lineman 6 3 4 8 [+ag, Block, Pass Block] Player 104 name: Bob the Lineman Player 104: L Human Lineman 6 3 3 8 [Block, Dirty Player, Shadowing] Player 105 name: Mack N. Nosenz-Atoll Player 105: L Human Lineman 5 3 3 8 [Block, Dodge, Pass Block] Player 108 name: Pot Player 108: T Human Thrower 6 3 3 8 [Accurate, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 109 name: Buck Satan Player 109: B Human Blitzer 7 3 3 8 [Block, Dodge, Guard] Player 110 name: Blitzen Player 110: B Human Blitzer 7 4 3 8 [+st, Block, Dodge, Mighty Blow, Tackle] Player 111 name: P. Thomas Rickle Player 111: B Human Blitzer 7 3 3 8 [Block, Guard] Player 112 name: Comet Player 112: B Human Blitzer 7 3 4 8 [+ag, Block, Dodge, Leap, Stand Firm] Player 113 name: WartNose Player 113: O Ogre 4 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] Player 114 name: Mack N. Uptha-Numbaz Player 114: L Human Lineman 6 3 3 8 [Block, Kick] Player 115 name: Patch Kid Player 115: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Jump Up, Side Step] Done loading opponent team. *** Setup start *** Weather roll(2+1) Current Weather: Very Sunny Gate: 81000 screaming fans show up for the game. Handicap result 64:IRON MAN. Handicap result 31:MORLEY'S REVENGE. *** Setup start *** MORLEY'S REVENGE roll: 1 Agamemnon suffers from MORLEY'S REVENGE. (3) Morley's Revenge strikes! Agamemnon is unavailable. 9: status changed from 0 to 1. Comet gains IRON MAN. Sherman manages to ignore the niggling pain. Leonidas manages to ignore the niggling pain. Frederick manages to ignore the niggling pain. Agamemnon manages to ignore the niggling pain. Mack N. Nosenz-Atoll manages to ignore the niggling pain. Blitzen manages to ignore the niggling pain. Comet manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Banner Guard Bloods win the toss. Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 115 moved location (MPL) to ( 17, 13 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 5 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 9 ) 103 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 16, 10 ) 111 moved location (MPL) to ( 16, 1 ) 110 moved location (MPL) to ( 16, 13 ) 101 moved location (MPL) to ( 17, 10 ) 109 moved (SP) to ( 24, 5 ) 108 moved (SP) to ( 20, 4 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 115 moved (SP) to ( 29, 6 ) 109 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 17, 13 ) 104 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 15, 6 ) 110 moved (SP) to ( 14, 1 ) 111 moved (SP) to ( 16, 13 ) 110 moved (SP) to ( 16, 1 ) 103 moved (SP) to ( 19, 9 ) 108 moved (SP) to ( 17, 1 ) 103 moved (SP) to ( 17, 13 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 9, 6 ) 7 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 9, 8 ) 10 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 7, 4 ) 13 moved (SP) to ( 9, 9 ) 14 moved (SP) to ( 7, 7 ) 15 moved (SP) to ( 7, 8 ) 16 moved (SP) to ( 7, 9 ) 1 moved (SP) to ( 7, 5 ) 10 moved (SP) to ( 0, 2 ) 3 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 11, 8 ) 7 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 6 ) 14 moved (SP) to ( 13, 7 ) Turn time limit reached. 16 moved (SP) to ( 13, 9 ) 1 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 8, 7 ) 15 moved (SP) to ( 13, 5 ) 13 moved (SP) to ( 13, 8 ) 9: status changed from 1 to 0. *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 3 Kickoff Roll (3+3) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 6 Distance: 1 Ball placed at (24, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 23, 4 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Leonidas Bob the Lineman saved by block skill. Leonidas saved by block skill. [Game Saved] Select an action for Sherman 3: Select an action for Sherman Select an action for Alaric 5: Select an action for Alaric 5: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Alaric Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) 5 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Frederick WartNose is knocked over. Player pushed to (16, 6) 113 moved (MP) to ( 16, 6 ) (2, 4) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Bob the Lineman is knocked over. Player pushed to (16, 9) 104 moved (MP) to ( 16, 9 ) (6, 3) + 0, (3, 1) + 0, 0: Bob the Lineman has been stunned. 104: status changed from 0 to 2. [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 14, 8 ) 14 moved (MP) to ( 15, 8 ) 14 moved (MP) to ( 16, 8 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 18, 8 ) 14 moved (MP) to ( 19, 8 ) 14 moved (MP) to ( 20, 8 ) 14 moved (MP) to ( 21, 9 ) Move ended for Crazy Horse Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 8 ) 16 moved (MP) to ( 15, 8 ) 16 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 17, 8 ) 16 moved (MP) to ( 18, 8 ) 16 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 20, 8 ) 16 moved (MP) to ( 21, 7 ) Move ended for Prince Rupert Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 8 ) 13 moved (MP) to ( 15, 8 ) 13 moved (MP) to ( 16, 8 ) 13 moved (MP) to ( 17, 8 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 8 ) Move ended for Sun Tzu Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 8 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 9 ) Move ended for Richard I Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 6 ) 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 6, 4 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 3 + 0 = 3 1 moved (MP) to ( 7, 4 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 9, 4 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll Normal move selected. 105 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 4 --- ROLL: 4 + 0 = 4 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 5 --- ROLL: 5 + 0 = 5 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. Move ended for Mack N. Nosenz-Atoll PASS BLOCK turn finished. Pass selected. SHORT PASS PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 5 + -1Sun = 4 Move ended for Charlemagne Ball moved to ( 13, 5 ) GET BALL BEFORE RE_ROLL: Cromwell dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using catch. GET BALL FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Player pushed to (15, 3) 105 moved (MP) to ( 15, 3 ) 3 moved (MP) to ( 14, 6 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 8 ) 3 moved (MP) to ( 15, 8 ) 3 moved (MP) to ( 16, 8 ) Move ended for Sherman [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 8 ) 15 moved (MP) to ( 15, 8 ) 15 moved (MP) to ( 16, 7 ) 15 moved (MP) to ( 17, 7 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 7 ) Hand off selected. Move ended for Cromwell Banner Guard Bloods: All players have moved. Ball moved to ( 20, 8 ) GET BALL BEFORE RE_ROLL: Sun Tzu dropped the ball. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 [Game Saved] 104: status changed from 2 to 1. Bob the Lineman rolls over. 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 18, 2 ) 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 20, 4 ) 108 moved (MP) to ( 20, 5 ) 108 moved (MP) to ( 20, 6 ) Move ended for Pot 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 17, 2 ) 110 moved (MP) to ( 18, 3 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 20, 5 ) 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 22, 6 ) Move ended for Blitzen 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 18, 5 ) 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 21, 6 ) Move ended for Mack N. Uptha-Numbaz 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 19, 6 ) Move ended for Mack N. Nosenz-Atoll 109: Select an action for Buck Satan Select an action for Buck Satan 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 12 ) 111 moved (MP) to ( 18, 12 ) 111 moved (MP) to ( 19, 12 ) 111 moved (MP) to ( 20, 11 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 22, 10 ) Move ended for P. Thomas Rickle 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 20, 11 ) 103 moved (MP) to ( 21, 10 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 11 ) 101 moved (MP) to ( 19, 11 ) 101 moved (MP) to ( 20, 10 ) Move ended for Hans Brinker 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 4 ) 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 19, 4 ) 109 moved (MP) to ( 20, 4 ) 109 moved (MP) to ( 21, 4 ) 109 moved (MP) to ( 22, 5 ) 109 moved (MP) to ( 23, 6 ) Verified Opponent Roll = 1 (1) Buck Satan trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 23, 7 ) Verified Opponent Roll = 1 (1) Buck Satan trips and falls trying to go for it! Move ended for Buck Satan 109 moved (MP) to ( 22, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 (6, 4) + 0, (3, 5) + 0, 0: Buck Satan has been knocked out. 109: status changed from 0 to 7. 109 moved (SP) to ( 29, 8 ) Dead-On Balls Inaccurate turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 22, 8 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 3 + 0 = 3 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 23, 8 ) 14 moved (MP) to ( 24, 8 ) 14 moved (MP) to ( 25, 8 ) 14 moved (MP) to ( 26, 7 ) 14 moved (MP) to ( 27, 7 ) Move ended for Crazy Horse [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 8 ) 13 moved (MP) to ( 23, 8 ) 13 moved (MP) to ( 24, 8 ) 13 moved (MP) to ( 25, 8 ) 13 moved (MP) to ( 26, 7 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 3 + 1Qp + -1Sun = 3 Move ended for Sun Tzu Ball moved to ( 27, 7 ) GET BALL FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 4 + 0 = 4 Crazy Horse scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=9,y=4] : current status = 0 1 : current square = java.awt.Point[x=9,y=4] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=9,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=9,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=16,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=16,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=9] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=9] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=6] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=6] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=0] 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=1] (6) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 12 : current square = java.awt.Point[x=19,y=9] : current status = 0 12 : current square = java.awt.Point[x=19,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=19,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=19,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=26,y=7] : current status = 0 13 : current square = java.awt.Point[x=26,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=26,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=26,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=2] 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=27,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=27,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=19,y=7] : current status = 0 15 : current square = java.awt.Point[x=19,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=19,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=19,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=21,y=7] : current status = 0 16 : current square = java.awt.Point[x=21,y=7] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=21,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=21,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=20,y=10] : current status = 0 101 : current square = java.awt.Point[x=20,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=21,y=10] : current status = 0 103 : current square = java.awt.Point[x=21,y=10] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=21,y=10] 103 : current status = 0 103 : current square = java.awt.Point[x=21,y=10] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=16,y=9] : current status = 1 104 : current square = java.awt.Point[x=16,y=9] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=9] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=9] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=20,y=6] : current status = 0 108 : current square = java.awt.Point[x=20,y=6] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=20,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=20,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : current status = 7 (3) Buck Satan stays UNconscious. 109 : current square = java.awt.Point[x=29,y=8] : current status = 7 109 : rearrange KO player to square java.awt.Point[x=29,y=8] 110 : current square = java.awt.Point[x=22,y=6] : current status = 0 110 : current square = java.awt.Point[x=22,y=6] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=22,y=6] 110 : current status = 0 110 : current square = java.awt.Point[x=22,y=6] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=6] 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=16,y=10] : current status = 0 112 : current square = java.awt.Point[x=16,y=10] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=10] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=10] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=0] 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=16,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=16,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=21,y=6] : current status = 0 114 : current square = java.awt.Point[x=21,y=6] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=6] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=6] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 11, 5 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 11, 9 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 12, 10 ) 3 moved (SP) to ( 9, 8 ) 14 moved (SP) to ( 0, 3 ) 1 moved (SP) to ( 0, 2 ) 3 moved (SP) to ( 12, 10 ) Waiting for Dead-On Balls Inaccurate to set players on field. 114 moved location (MPL) to ( 17, 10 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 18, 10 ) 112 moved location (MPL) to ( 15, 13 ) 111 moved location (MPL) to ( 15, 11 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 8 ) 108 moved (SP) to ( 25, 5 ) 103 moved (SP) to ( 22, 4 ) 115 moved (SP) to ( 20, 7 ) 101 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 1 ) 114 moved (SP) to ( 15, 9 ) 104 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 16, 4 ) 108 moved (SP) to ( 21, 7 ) 103 moved (SP) to ( 19, 7 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (19, 11) Kickoff Roll (3+3) = Bad Kick Kick result. Direction: 2 Distance: 5 Ball placed at (19, 11) Scatter roll: 1 Ball moved to ( 18, 5 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 113: Select an action for WartNose Select an action for WartNose 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Bob the Lineman Alaric is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 6) + 0, (6, 5) + 0, 5: Alaric has been seriously injured!! (34) Fractured Arm - Miss next game 5: status changed from 0 to 9. 104 moved (MP) to ( 14, 8 ) 5 moved (SP) to ( 0, 13 ) [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Hans Brinker Agamemnon is knocked over. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Agamemnon has been knocked prone. 9: status changed from 0 to 1. 101 moved (MP) to ( 14, 6 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for WartNose Leonidas is knocked over. Player pushed to (16, 8) 4 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (6, 3) + 0, (4, 3) + 1, 0: Leonidas has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 14, 7 ) [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 2 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 11, 2 ) Move ended for P. Thomas Rickle 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 3 ) 115 moved (MP) to ( 14, 2 ) 115 moved (MP) to ( 14, 1 ) 115 moved (MP) to ( 13, 0 ) 115 moved (MP) to ( 12, 0 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 1 ) 115 moved (MP) to ( 9, 2 ) Move ended for Patch Kid 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 1 ) 110 moved (MP) to ( 13, 0 ) 110 moved (MP) to ( 12, 0 ) 110 moved (MP) to ( 11, 0 ) 110 moved (MP) to ( 10, 1 ) Move ended for Blitzen 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 14, 0 ) 112 moved (MP) to ( 13, 1 ) 16 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (18, 3) 16 moved (MP) to ( 11, 3 ) 112 moved (MP) to ( 12, 0 ) 112 moved (MP) to ( 11, 0 ) Move ended for Comet [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 2 ) Move ended for Mack N. Nosenz-Atoll 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 1 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Turn time limit reached. 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 15, 7 ) 114 moved (MP) to ( 15, 6 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 14, 5 ) Move ended for Mack N. Uptha-Numbaz 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 19, 6 ) 108 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 3 + 0 = 3 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 2 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 6 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 6 Move ended for Pot Dead-On Balls Inaccurate: All players have moved. Ball moved to ( 18, 0 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 4 + 0 = 4 Dead-On Balls Inaccurate turn ended. [Game Saved] Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 4 ) 15 moved (MP) to ( 10, 4 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 8, 3 ) 15 moved (MP) to ( 7, 2 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 5 + 0 = 5 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 7, 1 ) 15 moved (MP) to ( 8, 0 ) 15 moved (MP) to ( 9, 1 ) Move ended for Cromwell [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 8, 5 ) 12 moved (MP) to ( 8, 4 ) 12 moved (MP) to ( 8, 3 ) 12 moved (MP) to ( 7, 2 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 2 + 0 = 2 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 7, 1 ) Move ended for Richard I [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 10, 5 ) 3 moved (MP) to ( 10, 4 ) (4) Go for it successful. 3 moved (MP) to ( 10, 3 ) Move ended for Sherman [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 11, 10 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 11, 8 ) 8 moved (MP) to ( 11, 7 ) 8 moved (MP) to ( 10, 6 ) 8 moved (MP) to ( 9, 5 ) 8 moved (MP) to ( 9, 4 ) (5) Go for it successful. 8 moved (MP) to ( 9, 3 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 6 ) Move ended for Frederick Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Prince Rupert Mack N. Nosenz-Atoll saved by dodge skill. Player pushed to (13, 2) 105 moved (MP) to ( 13, 2 ) 16 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 11, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 11, 1 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 111 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL P. Thomas Rickle saved by block skill. Sun Tzu saved by block skill. Move ended for Sun Tzu [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 12, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 6 + 0 = 6 Agamemnon slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 4 + 6 ma SHADOWING fails. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 11, 5 ) (5) Go for it successful. 9 moved (MP) to ( 11, 4 ) (6) Go for it successful. 9 moved (MP) to ( 11, 3 ) Move ended for Agamemnon Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 13, 5 ) Move ended for Pot 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 13, 7 ) 7 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL 1 db Block re-rolled. SKULL Bob the Lineman is knocked over. Move ended for Bob the Lineman Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (4, 6) + 0, (2, 3) + 0, 0: Bob the Lineman has been stunned. 104: status changed from 0 to 2. Dead-On Balls Inaccurate turn ended. [Game Saved] Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Agamemnon P. Thomas Rickle is knocked over. Player pushed to (12, 1) 111 moved (MP) to ( 12, 1 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (3, 5) + 0, (0, 0) + 0, 0: P. Thomas Rickle has been knocked prone. 111: status changed from 0 to 1. 9 moved (MP) to ( 11, 2 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Rommel SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (10, 2) 115 moved (MP) to ( 10, 2 ) 8 moved (MP) to ( 9, 2 ) [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 115 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sherman SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (11, 3) 115 moved (MP) to ( 11, 3 ) 3 moved (MP) to ( 10, 2 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Sun Tzu Sun Tzu uses TACKLE to bring his opponent down. Blitzen is knocked over. Player pushed to (9, 0) 110 moved (MP) to ( 9, 0 ) (6, 1) + 0, (0, 0) + 0, 0: Blitzen has been knocked prone. 110: status changed from 0 to 1. 13 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 10, 0 ) 112 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Cromwell uses TACKLE to bring his opponent down. Comet is knocked over. STAND FIRM skill used. (2, 3) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 3 to 1. Ball moved to ( 12, 0 ) 15 moved (MP) to ( 11, 1 ) Move ended for Cromwell [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 3 ) DODGE BEFORE RE_ROLL: Davout knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Davout TARGET: 2 --- ROLL: 5 + 0 = 5 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 3 ) DODGE FINAL RESULT: Davout TARGET: 2 --- ROLL: 1 + 0 = 1 Davout is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Davout has been knocked prone. Move ended for Davout 10: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Bob the Lineman rolls over. 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Comet 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 7 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 12, 8 ) 101 moved (MP) to ( 11, 7 ) Move ended for Hans Brinker 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 6 ) Move ended for Mack N. Uptha-Numbaz 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Pot Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 12, 6 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 4 ) 113 moved (MP) to ( 12, 3 ) Move ended for WartNose [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for P. Thomas Rickle 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 110: status changed from 6 to 0. Blitz selected. 13 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Sun Tzu is knocked over. 15 blocked. Player pushed to (17, 0) 15 moved (MP) to ( 12, 0 ) Player pushed to (18, 1) 13 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 18, 1 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Sun Tzu TARGET: 4 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 19, 1 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 0 to 1. 110 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Blitzen dropped the ball. TARGET: 6 --- ROLL: 2 + 0 = 2 GET BALL FINAL RESULT: Blitzen TARGET: 6 --- ROLL: 2 + 0 = 2 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 20, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Rommel TARGET: 4 --- ROLL: 4 + 0 = 4 Move ended for Blitzen [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Mack N. Nosenz-Atoll Prince Rupert saved by dodge skill. 115 blocked. Player pushed to (19, 4) 115 moved (MP) to ( 10, 4 ) Player pushed to (18, 3) 16 moved (MP) to ( 11, 3 ) 105 moved (MP) to ( 12, 2 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 3 + 0 = 3 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Harold Tu "Sheitz-Tu" Thwind TARGET: 2 --- ROLL: 5 + 0 = 5 Harold Tu "Sheitz-Tu" Thwind slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 5 ) 103 moved (MP) to ( 9, 4 ) Move ended for Harold Tu "Sheitz-Tu" Thwind Dead-On Balls Inaccurate turn ended. [Game Saved] Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 15, 4 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 6 ) 10 moved (MP) to ( 18, 7 ) 10 moved (MP) to ( 19, 8 ) 10 moved (MP) to ( 20, 9 ) Move ended for Davout Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Frederick TARGET: 2 --- ROLL: 6 + 0 = 6 Frederick slips past his opponent(s) unhindered. 7 moved (MP) to ( 14, 9 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 9 ) Move ended for Frederick [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 7, 2 ) 12 moved (MP) to ( 7, 3 ) 12 moved (MP) to ( 7, 4 ) 12 moved (MP) to ( 7, 5 ) 12 moved (MP) to ( 8, 6 ) 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 9 ) Move ended for Richard I Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 110 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sherman Blitzen is knocked over. Player pushed to (10, 0) 110 moved (MP) to ( 10, 0 ) (2, 5) + 0, (0, 0) + 0, 0: Blitzen has been knocked prone. 110: status changed from 0 to 1. 3 moved (MP) to ( 10, 1 ) [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Cromwell P. Thomas Rickle is knocked over. Player pushed to (13, 2) 111 moved (MP) to ( 13, 2 ) (6, 1) + 0, (0, 0) + 0, 0: P. Thomas Rickle has been knocked prone. 111: status changed from 0 to 1. 15 moved (MP) to ( 12, 1 ) [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true 13: status changed from 6 to 4. Blitz selected. 112 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Sun Tzu uses TACKLE to bring his opponent down. Comet is knocked over. STAND FIRM skill used. (1, 2) + 0, (0, 0) + 0, 0: Comet has been knocked prone. 112: status changed from 0 to 1. 13 moved (MP) to ( 12, 0 ) DODGE BEFORE RE_ROLL: Sun Tzu knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sun Tzu TARGET: 1 --- ROLL: 3 + 0 = 3 Sun Tzu slips past his opponent(s) unhindered. 13 moved (MP) to ( 13, 0 ) 13 moved (MP) to ( 14, 1 ) 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 15, 4 ) Move ended for Sun Tzu [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Agamemnon Player pushed to (13, 3) 105 moved (MP) to ( 13, 3 ) 9 moved (MP) to ( 12, 2 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 2 ) 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 12, 0 ) 8 moved (MP) to ( 13, 0 ) 8 moved (MP) to ( 14, 1 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 3 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll Normal move selected. 105 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Nosenz-Atoll TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Nosenz-Atoll slips past his opponent(s) unhindered. 105 moved (MP) to ( 15, 1 ) 105 moved (MP) to ( 16, 2 ) Move ended for Mack N. Nosenz-Atoll PASS BLOCK turn finished. Pass selected. SHORT PASS PASS FINAL RESULT: Rommel TARGET: 3 --- ROLL: 3 + -1Tz + -1Sun = 1 Player fumbled direction: 7 Ball moved to ( 15, 4 ) GET BALL FINAL RESULT: Sun Tzu TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Rommel Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 14, 7 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 16, 5 ) Move ended for Bob the Lineman 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for P. Thomas Rickle 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Comet 113: Select an action for WartNose Select an action for WartNose 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 7 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 7 ) 101 moved (MP) to ( 15, 6 ) 101 moved (MP) to ( 15, 5 ) Move ended for Hans Brinker 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 14, 5 ) 13 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Sun Tzu is knocked over. Player pushed to (14, 3) 13 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Sun Tzu has been knocked prone. 13: status changed from 3 to 1. 114 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 Ball moved to ( 15, 2 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for WartNose Prince Rupert saved by dodge skill. Player pushed to (19, 2) 16 moved (MP) to ( 10, 2 ) 113 moved (MP) to ( 11, 3 ) [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 6 + 0 = 6 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 4 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc + -1Sun = 6 Move ended for Pot Ball moved to ( 19, 4 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Patch Kid dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using catch. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Patch Kid TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mack N. Nosenz-Atoll Rommel saved by dodge skill. Player pushed to (12, 4) 8 moved (MP) to ( 17, 4 ) 105 moved (MP) to ( 16, 3 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 3 ) 103 moved (MP) to ( 8, 2 ) 103 moved (MP) to ( 8, 1 ) 103 moved (MP) to ( 9, 0 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 110: Select an action for Blitzen Select an action for Blitzen 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 4 ) 115 moved (MP) to ( 8, 4 ) 115 moved (MP) to ( 7, 4 ) 115 moved (MP) to ( 6, 4 ) 115 moved (MP) to ( 5, 4 ) 115 moved (MP) to ( 4, 4 ) 115 moved (MP) to ( 3, 4 ) 115 moved (MP) to ( 2, 4 ) Patch Kid scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 2 (2) Buck Satan stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 110: status changed from 1 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Leonidas stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 2 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 108 moved location (MPL) to ( 17, 1 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 6 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 16, 10 ) 103 moved location (MPL) to ( 17, 13 ) 111 moved location (MPL) to ( 16, 13 ) 110 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 17, 10 ) 115 moved (SP) to ( 20, 5 ) 115 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 18, 1 ) 110 moved (SP) to ( 17, 1 ) 101 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 17, 10 ) 103 moved (SP) to ( 18, 13 ) 111 moved (SP) to ( 17, 13 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 7, 7 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 11, 5 ) 16 moved (SP) to ( 12, 4 ) 14 moved (SP) to ( 11, 4 ) 7 moved (SP) to ( 14, 6 ) 7 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 13, 5 ) 10 moved (SP) to ( 14, 7 ) Turn time limit reached. 1 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 2 ) 16 moved (SP) to ( 14, 3 ) 16 moved (SP) to ( 13, 4 ) 15 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 13, 5 ) 9: status changed from 1 to 0. *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Kickoff Roll (4+4) = Quick Snap Banner Guard Bloods quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 6 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 6 Distance: 1 2 moved (SP) to ( 7, 8 ) 7 moved (SP) to ( 15, 5 ) 12 moved (SP) to ( 15, 4 ) 15 moved (SP) to ( 15, 3 ) 13 moved (SP) to ( 15, 2 ) 14 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 15, 9 ) Ball placed at (24, 11) Ball placed at (24, 11) Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 23, 13 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sherman Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Charlemagne Player pushed to (16, 6) Player 3 pushed to (16, 6) 3 moved (MP) to ( 16, 6 ) Player pushed to (15, 7) 104 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Crazy Horse Mack N. Nosenz-Atoll is knocked over. Player pushed to (17, 5) Player 3 pushed to (17, 5) 3 moved (MP) to ( 17, 5 ) Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) (3, 4) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 105: status changed from 0 to 1. 14 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Rommel Bob the Lineman is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (3, 6) + 0, (3, 2) + 0, 0: Bob the Lineman has been stunned. 104: status changed from 0 to 2. 8 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 16, 5 ) 114 blocked. Banner Guard Bloods , Choose a block die. POW Mack N. Uptha-Numbaz is knocked over. Player pushed to (17, 3) 114 moved (MP) to ( 17, 3 ) (2, 3) + 0, (0, 0) + 0, 0: Mack N. Uptha-Numbaz has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 17, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap 7 moved (MP) to ( 19, 6 ) Target(3) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 7 moved (MP) to ( 20, 5 ) 7 moved (MP) to ( 19, 4 ) Move ended for Frederick [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 4 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 19, 6 ) Target(2) Roll(5) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 21, 4 ) Move ended for Sun Tzu [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 5 ) 16 moved (MP) to ( 16, 5 ) 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 18, 6 ) DODGE BEFORE RE_ROLL: Prince Rupert knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 5 + 0 = 5 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 19, 6 ) 16 moved (MP) to ( 20, 6 ) 16 moved (MP) to ( 21, 6 ) Move ended for Prince Rupert [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 5 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 5 + 0 = 5 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 20, 5 ) Move ended for Richard I [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 16, 5 ) 15 moved (MP) to ( 17, 6 ) 15 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 4 + 0 = 4 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 19, 6 ) Move ended for Cromwell [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 15, 5 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 4 ) Move ended for Davout Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 6, 9 ) 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 6, 11 ) 2 moved (MP) to ( 6, 12 ) 2 moved (MP) to ( 6, 13 ) GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 6 + 0 = 6 2 moved (MP) to ( 7, 12 ) 2 moved (MP) to ( 8, 11 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. Waiting for opponent to choose intercepting player. Turn time limit reached. Intercept FINAL RESULT: WartNose TARGET: 10 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of WartNose. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. LONG PASS ACCURATE skill used. PASS BEFORE RE_ROLL: Napoleon fumbled the ball. TARGET: 2 --- ROLL: 2 + -1Lp + 1Acc + -1Sun = 1 Reroll using pass. ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 1 Player fumbled direction: 4 Ball moved to ( 9, 11 ) Move ended for Napoleon Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 104: status changed from 2 to 1. Bob the Lineman rolls over. 112: Select an action for Comet Select an action for Comet 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 13 ) 111 moved (MP) to ( 15, 13 ) 111 moved (MP) to ( 14, 13 ) 111 moved (MP) to ( 13, 13 ) 111 moved (MP) to ( 12, 13 ) 111 moved (MP) to ( 11, 13 ) 111 moved (MP) to ( 10, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 111 moved (MP) to ( 9, 12 ) Move ended for P. Thomas Rickle [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 16, 10 ) 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 10 ) 112 moved (MP) to ( 11, 10 ) 112 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Comet dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Comet TARGET: 3 --- ROLL: 4 + 0 = 4 2 blocked. Verified Opponent Roll = 3 (3) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Napoleon is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Napoleon has been knocked prone. 2: status changed from 0 to 1. Comet saved by block skill. Move ended for Comet [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Mack N. Nosenz-Atoll 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 10 ) 101 moved (MP) to ( 16, 10 ) 101 moved (MP) to ( 15, 10 ) 101 moved (MP) to ( 14, 9 ) Move ended for Hans Brinker 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 12 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 10 ) 103 moved (MP) to ( 13, 9 ) 103 moved (MP) to ( 13, 8 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for WartNose SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 6) 14 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (1, 6) + 1, (2, 3) + 0, 0: Crazy Horse has been stunned. 14: status changed from 0 to 2. 113 moved (MP) to ( 15, 6 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 4 ) 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 13, 6 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 14, 8 ) Move ended for Blitzen 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Pot TARGET: 3 --- ROLL: 4 + 0 = 4 Pot slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 5 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 14, 7 ) Move ended for Pot [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Mack N. Uptha-Numbaz TARGET: 3 --- ROLL: 3 + 0 = 3 Mack N. Uptha-Numbaz slips past his opponent(s) unhindered. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 4 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 3 ) Verified Opponent Roll = 3 TACKLE skill used to prevent DODGE skill. DODGE FINAL RESULT: Patch Kid TARGET: 4 --- ROLL: 3 + 0 = 3 Patch Kid is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. Move ended for Patch Kid Dead-On Balls Inaccurate: All players have moved. 115: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] 14: status changed from 2 to 1. Crazy Horse rolls over. Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 14, 11 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 3 + 0 = 3 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 11 ) 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 11, 11 ) (5) Go for it successful. 15 moved (MP) to ( 10, 11 ) Move ended for Cromwell [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 20, 7 ) 16 moved (MP) to ( 19, 8 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 17, 10 ) 16 moved (MP) to ( 16, 11 ) 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 14, 12 ) 16 moved (MP) to ( 13, 12 ) 16 moved (MP) to ( 12, 12 ) (6) Go for it successful. 16 moved (MP) to ( 11, 12 ) (2) Go for it successful. 16 moved (MP) to ( 10, 12 ) Move ended for Prince Rupert [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 5 ) 10 moved (MP) to ( 19, 6 ) 10 moved (MP) to ( 20, 7 ) 10 moved (MP) to ( 21, 8 ) 10 moved (MP) to ( 22, 9 ) 10 moved (MP) to ( 23, 10 ) Move ended for Davout Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sherman Mack N. Nosenz-Atoll is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) (4, 1) + 0, (0, 0) + 0, 0: Mack N. Nosenz-Atoll has been knocked prone. 105: status changed from 0 to 1. 3 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 18, 5 ) 7 moved (MP) to ( 18, 6 ) 7 moved (MP) to ( 17, 7 ) 7 moved (MP) to ( 17, 8 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 16, 10 ) Move ended for Frederick Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 19, 6 ) 12 moved (MP) to ( 19, 7 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 16, 11 ) 12 moved (MP) to ( 15, 11 ) 12 moved (MP) to ( 14, 11 ) Move ended for Richard I Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 20, 5 ) 13 moved (MP) to ( 20, 6 ) 13 moved (MP) to ( 19, 7 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 18, 9 ) 13 moved (MP) to ( 18, 10 ) 13 moved (MP) to ( 17, 11 ) Move ended for Sun Tzu Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 4 + 0 = 4 Charlemagne slips past his opponent(s) unhindered. 1 moved (MP) to ( 15, 10 ) 1 moved (MP) to ( 14, 10 ) DODGE FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 3 + 0 = 3 Charlemagne slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 11 ) DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 6 + 0 = 6 Charlemagne slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 10 ) (2) Go for it successful. 1 moved (MP) to ( 10, 10 ) 112 blocked. (4) Go for it successful. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Comet saved by dodge skill. STAND FIRM skill used. Move ended for Charlemagne [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Napoleon Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 8 ) DODGE FINAL RESULT: Rommel TARGET: 5 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 9 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 2 + 0 = 2 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 16, 11 ) 8 moved (MP) to ( 15, 12 ) 8 moved (MP) to ( 14, 12 ) 8 moved (MP) to ( 13, 12 ) (1) Rommel trips and falls trying to go for it! Move ended for Rommel Banner Guard Bloods: All players have moved. 8 moved (MP) to ( 12, 13 ) (6, 6) + 0, (6, 1) + 0, 0: Rommel has been stunned. 8: status changed from 0 to 2. Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 16, 9 ) Move ended for Bob the Lineman 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Mack N. Nosenz-Atoll 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 16, 4 ) 115 moved (MP) to ( 15, 4 ) 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 13, 6 ) 115 moved (MP) to ( 12, 7 ) 115 moved (MP) to ( 11, 8 ) 115 moved (MP) to ( 10, 9 ) Move ended for Patch Kid 110: Select an action for Blitzen Select an action for Blitzen 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 9 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 9 ) 110 moved (MP) to ( 12, 10 ) 110 moved (MP) to ( 12, 11 ) 110 moved (MP) to ( 12, 12 ) 110 moved (MP) to ( 11, 13 ) Move ended for Blitzen 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 9 ) 108 moved (MP) to ( 11, 10 ) Move ended for Pot 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 12, 11 ) 101 moved (MP) to ( 11, 12 ) Move ended for Hans Brinker 112: Select an action for Comet Select an action for Comet 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Napoleon is knocked over. Player pushed to (22, 10) 2 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Napoleon has been knocked prone. 2: status changed from 0 to 1. 112 moved (MP) to ( 8, 11 ) 112 moved (MP) to ( 7, 11 ) 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 5, 11 ) 112 moved (MP) to ( 4, 11 ) 112 moved (MP) to ( 3, 11 ) 112 moved (MP) to ( 2, 11 ) Comet scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 3 (3) Buck Satan stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 4 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 6 (6) Leonidas regains consciousness. 4: status changed from 7 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 2 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 108 moved location (MPL) to ( 17, 1 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 6 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 16, 10 ) 103 moved location (MPL) to ( 17, 13 ) 111 moved location (MPL) to ( 16, 13 ) 110 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 17, 10 ) 115 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 21, 1 ) 110 moved (SP) to ( 20, 1 ) 101 moved (SP) to ( 21, 10 ) 112 moved (SP) to ( 20, 10 ) 103 moved (SP) to ( 21, 13 ) 111 moved (SP) to ( 20, 13 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 14, 6 ) 4 moved (SP) to ( 14, 9 ) 8 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 14, 5 ) 10 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 8, 7 ) 14 moved (SP) to ( 14, 3 ) 14 moved (SP) to ( 11, 7 ) 16 moved (SP) to ( 14, 3 ) 15 moved (SP) to ( 14, 11 ) 9: status changed from 1 to 0. *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 11) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Kickoff Roll (4+5) = Brilliant Coaching Dead-On Balls Inaccurate: 1 + 10 coaches Banner Guard Bloods: 1 + 1 coaches Dead-On Balls Inaccurate get an extra re-roll. Verified Opponent Roll = 7 Verified Opponent Roll = 2 KICK skill used. Kick result. Direction: 7 Distance: 1 Ball placed at (24, 11) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 13 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Bob the Lineman is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sherman WartNose is knocked over. Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) (5, 3) + 0, (0, 0) + 0, 0: WartNose has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Richard I Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 15, 10 ) 15 moved (MP) to ( 16, 9 ) 15 moved (MP) to ( 17, 8 ) 15 moved (MP) to ( 18, 7 ) 15 moved (MP) to ( 19, 6 ) 15 moved (MP) to ( 20, 6 ) 15 moved (MP) to ( 21, 6 ) 15 moved (MP) to ( 22, 6 ) Move ended for Cromwell Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 9 ) 4 moved (MP) to ( 16, 9 ) 4 moved (MP) to ( 17, 8 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) 4 moved (MP) to ( 20, 6 ) Move ended for Leonidas Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 17, 9 ) 7 moved (MP) to ( 18, 8 ) 7 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 20, 7 ) (6) Go for it successful. 7 moved (MP) to ( 21, 7 ) Move ended for Frederick [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 4 ) 13 moved (MP) to ( 16, 4 ) 13 moved (MP) to ( 17, 4 ) 13 moved (MP) to ( 18, 4 ) 13 moved (MP) to ( 19, 3 ) Move ended for Sun Tzu Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 15, 3 ) 16 moved (MP) to ( 16, 3 ) 16 moved (MP) to ( 17, 4 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 19, 4 ) 115 blocked. Banner Guard Bloods , Choose a block die. POW SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (21, 3) 115 moved (MP) to ( 21, 3 ) (4, 1) + 0, (0, 0) + 0, 0: Patch Kid has been knocked prone. 115: status changed from 0 to 1. 16 moved (MP) to ( 18, 5 ) 16 moved (MP) to ( 17, 5 ) Move ended for Prince Rupert [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 12, 10 ) 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 9, 13 ) 10 moved (MP) to ( 8, 13 ) Move ended for Davout Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 10, 8 ) 14 moved (MP) to ( 9, 9 ) 14 moved (MP) to ( 8, 10 ) 14 moved (MP) to ( 8, 11 ) 14 moved (MP) to ( 8, 12 ) Move ended for Crazy Horse Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 7, 9 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 6, 11 ) 1 moved (MP) to ( 6, 12 ) 1 moved (MP) to ( 5, 13 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 5 + 0 = 5 Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. QUICK PASS PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 4 + 1Qp + -1Sun = 4 Move ended for Charlemagne Banner Guard Bloods: All players have moved. Ball moved to ( 8, 12 ) GET BALL FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 5 + 0 = 5 Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Bob the Lineman 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 22, 9 ) 101 moved (MP) to ( 22, 8 ) Move ended for Hans Brinker 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 20, 8 ) Move ended for Comet 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 21, 12 ) 111 moved (MP) to ( 21, 11 ) 111 moved (MP) to ( 21, 10 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 21, 8 ) 7 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. POW Frederick is knocked over. Player pushed to (8, 6) 7 moved (MP) to ( 21, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Frederick has been knocked prone. 7: status changed from 0 to 1. Move ended for P. Thomas Rickle [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 1 ) 110 moved (MP) to ( 18, 1 ) 110 moved (MP) to ( 17, 1 ) 110 moved (MP) to ( 16, 2 ) 110 moved (MP) to ( 16, 3 ) 110 moved (MP) to ( 16, 4 ) Move ended for Blitzen 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for WartNose [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Mack N. Nosenz-Atoll Prince Rupert saved by block skill. Mack N. Nosenz-Atoll saved by block skill. Dead-On Balls Inaccurate turn ended. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 1 (1) Buck Satan stays UNconscious. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 8 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 5 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 6 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 7 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 0 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 1 ) 115: status changed from 1 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 2 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) 14: status changed from 3 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 2 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 3 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Starting second half. Banner Guard Bloods Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved location (MPL) to ( 14, 6 ) 8 moved location (MPL) to ( 12, 11 ) 16 moved location (MPL) to ( 12, 2 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 4 ) 13 moved location (MPL) to ( 11, 5 ) 4 moved location (MPL) to ( 14, 7 ) 12 moved location (MPL) to ( 11, 9 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 12, 10 ) 3 moved (SP) to ( 8, 6 ) 1 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 12, 10 ) 3 moved (SP) to ( 12, 4 ) Waiting for Dead-On Balls Inaccurate to set players on field. 114 moved location (MPL) to ( 17, 10 ) 105 moved location (MPL) to ( 15, 9 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 18, 10 ) 112 moved location (MPL) to ( 15, 13 ) 111 moved location (MPL) to ( 15, 11 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 8 ) 108 moved (SP) to ( 23, 4 ) 115 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 14, 4 ) 110 moved (SP) to ( 15, 4 ) 111 moved (SP) to ( 15, 3 ) 112 moved (SP) to ( 15, 1 ) 104 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 9 ) 108 moved (SP) to ( 21, 7 ) 115 moved (SP) to ( 17, 4 ) 103 moved (SP) to ( 19, 7 ) *** Setup end *** Banner Guard Bloods Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (2+3) = Cheering Fans Banner Guard Bloods: 4 + 13FF + 0CL Dead-On Balls Inaccurate: 3 + 10FF + 0CL Banner Guard Bloods get an extra re-roll. Kick result. Direction: 6 Distance: 6 Ball placed at (18, 11) Touchback!! Waiting for Dead-On Balls Inaccurate to give the ball to a member of their team on the field. Turn time limit reached. Ball moved to ( 8, 7 ) [Game Saved] Ball in play. Waiting for Dead-On Balls Inaccurate to finish TURN: 1 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Mack N. Uptha-Numbaz Charlemagne saved by block skill. Mack N. Uptha-Numbaz saved by block skill. [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Bob the Lineman Charlemagne saved by block skill. Bob the Lineman saved by block skill. [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Verified Opponent Roll = 6 PRO Roll(6) - PRO works! Verified Opponent Roll = 1 (1) BONE HEAD roll fails! Move ended for WartNose 113: tackle zone state changed to false [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Hans Brinker Agamemnon saved by dodge skill. Player pushed to (16, 7) 9 moved (MP) to ( 13, 7 ) [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 2 ) 111 moved (MP) to ( 14, 1 ) 111 moved (MP) to ( 13, 0 ) 111 moved (MP) to ( 12, 0 ) 111 moved (MP) to ( 11, 0 ) 111 moved (MP) to ( 10, 1 ) 111 moved (MP) to ( 11, 2 ) Move ended for P. Thomas Rickle 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 6 ) 108 moved (MP) to ( 19, 5 ) 108 moved (MP) to ( 18, 4 ) 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 15, 2 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 ACCURATE skill used. PASS FINAL RESULT: Pot TARGET: 4 --- ROLL: 3 + 1Qp + 1Acc + -1Sun = 4 Move ended for Pot Ball moved to ( 14, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Comet TARGET: 2 --- ROLL: 5 + 0 = 5 [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 15, 3 ) 110 moved (MP) to ( 14, 2 ) 110 moved (MP) to ( 13, 1 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Blitzen uses TACKLE to bring his opponent down. Prince Rupert is knocked over. Player pushed to (18, 3) 16 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 1) + 1, (2, 3) + 0, 0: Prince Rupert has been stunned. 16: status changed from 0 to 2. 110 moved (MP) to ( 12, 1 ) 110 moved (MP) to ( 11, 1 ) 110 moved (MP) to ( 10, 1 ) Move ended for Blitzen [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 4 ) 105 moved (MP) to ( 14, 3 ) 105 moved (MP) to ( 14, 2 ) 105 moved (MP) to ( 13, 1 ) 105 moved (MP) to ( 12, 2 ) Move ended for Mack N. Nosenz-Atoll 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 3 ) 103 moved (MP) to ( 14, 3 ) 103 moved (MP) to ( 13, 2 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 12, 0 ) Move ended for Comet 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 3 ) 115 moved (MP) to ( 16, 2 ) 115 moved (MP) to ( 15, 1 ) 115 moved (MP) to ( 14, 1 ) Move ended for Patch Kid Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 16: status changed from 2 to 1. Prince Rupert rolls over. Banner Guard Bloods start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 12, 6 ) 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 4 ) 9 moved (MP) to ( 9, 3 ) 9 moved (MP) to ( 10, 2 ) Move ended for Agamemnon Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 9, 6 ) 12 moved (MP) to ( 9, 5 ) 12 moved (MP) to ( 9, 4 ) 12 moved (MP) to ( 9, 3 ) 12 moved (MP) to ( 8, 2 ) 12 moved (MP) to ( 7, 1 ) Move ended for Richard I Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 10, 8 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 10, 6 ) 15 moved (MP) to ( 9, 5 ) 15 moved (MP) to ( 9, 4 ) 15 moved (MP) to ( 9, 3 ) 15 moved (MP) to ( 9, 2 ) Move ended for Cromwell Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 10 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 12, 8 ) 8 moved (MP) to ( 12, 7 ) 8 moved (MP) to ( 12, 6 ) 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 4 ) (1) Rommel trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 8 moved (MP) to ( 13, 3 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 6 ) Waiting for opponent to decide SHADOWING. 4 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Leonidas TARGET: 2 --- ROLL: 2 + 0 = 2 Leonidas slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 3 + 6 ma SHADOWING fails. 4 moved (MP) to ( 13, 4 ) 4 moved (MP) to ( 14, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap 4 moved (MP) to ( 13, 1 ) Target(3) Roll(2) Leonidas falls trying to land his leap! SKILL SELECTED: Move ended for Leonidas 4 moved (MP) to ( 13, 1 ) (6, 2) + 0, (0, 0) + 0, 0: Leonidas has been knocked prone. 4: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 2 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Bob the Lineman Player pushed to (16, 9) 1 moved (MP) to ( 13, 9 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 6 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 4 ) Move ended for WartNose [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Mack N. Nosenz-Atoll Player pushed to (18, 4) 10 moved (MP) to ( 11, 4 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Harold Tu "Sheitz-Tu" Thwind Player pushed to (15, 4) 8 moved (MP) to ( 14, 4 ) [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 5 ) Move ended for Hans Brinker 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 115: Select an action for Patch Kid Select an action for Patch Kid 110: Select an action for Blitzen Select an action for Blitzen 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 1 ) 108 moved (MP) to ( 14, 0 ) 108 moved (MP) to ( 13, 0 ) 108 moved (MP) to ( 12, 1 ) 108 moved (MP) to ( 11, 1 ) Move ended for Pot 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for P. Thomas Rickle Agamemnon saved by dodge skill. Player pushed to (20, 3) 9 moved (MP) to ( 9, 3 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for Blitzen Player pushed to (21, 3) 15 moved (MP) to ( 8, 3 ) [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 16, 6 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 14, 2 ) Move ended for Mack N. Uptha-Numbaz [Game Saved] 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Foul selected. 4 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Patch Kid fouls Leonidas. (1, 2) +5 Verified Opponent Roll = 1 IGMEOY Roll = 1 Move ended for Patch Kid Turn time limit reached. Dead-On Balls Inaccurate turn ended. [Game Saved] Banner Guard Bloods start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Prince Rupert 16: Select an action for Prince Rupert Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 2 ) Move ended for Agamemnon Select an action for Cromwell 15: Select an action for Cromwell Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 3 ) Move ended for Davout Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Rommel TARGET: 3 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 16, 2 ) DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Rommel slips past his opponent(s) unhindered. 8 moved (MP) to ( 15, 2 ) Move ended for Rommel [Game Saved] Select an action for Sun Tzu 13: Select an action for Sun Tzu 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap 13 moved (MP) to ( 12, 1 ) Target(2) Roll(6) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 112 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Sun Tzu is knocked over. Move ended for Sun Tzu (5, 5) + 0, (4, 6) + 0, 3: Sun Tzu has been badly hurt! 13: status changed from 0 to 8. 13 moved to dugout ( 0, 11 ) Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 3 [Game Saved] 113: Select an action for WartNose Select an action for WartNose 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for Mack N. Nosenz-Atoll Davout is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. Mack N. Nosenz-Atoll saved by block skill. [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 6 (6) BONE HEAD roll passed. 113: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for WartNose Sherman is knocked over. Player pushed to (18, 5) 3 moved (MP) to ( 11, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 3) + 1, 0: Sherman has been stunned. 3: status changed from 0 to 2. 113 moved (MP) to ( 12, 4 ) [Game Saved] 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 4 ) 101 moved (MP) to ( 14, 3 ) Move ended for Hans Brinker 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Patch Kid Rommel saved by dodge skill. Player pushed to (13, 3) 8 moved (MP) to ( 16, 3 ) [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK Move ended for P. Thomas Rickle Player pushed to (20, 3) 9 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 10, 2 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 9, 1 ) 110 moved (MP) to ( 8, 1 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Richard I is knocked over. Player pushed to (23, 2) 12 moved (MP) to ( 6, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (4, 4) + 0, (2, 4) + 1, 0: Richard I has been stunned. 12: status changed from 0 to 2. 110 moved (MP) to ( 7, 1 ) Move ended for Blitzen [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 1 ) 108 moved (MP) to ( 9, 1 ) 108 moved (MP) to ( 8, 1 ) Move ended for Pot 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) 103 moved (MP) to ( 9, 1 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 2 ) 114 moved (MP) to ( 12, 1 ) 114 moved (MP) to ( 11, 1 ) 114 moved (MP) to ( 10, 1 ) Move ended for Mack N. Uptha-Numbaz 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 15, 6 ) 104 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 13, 2 ) Move ended for Bob the Lineman 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 0 ) 112 moved (MP) to ( 10, 0 ) 112 moved (MP) to ( 9, 0 ) Move ended for Comet Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 3: status changed from 2 to 1. Sherman rolls over. 12: status changed from 2 to 1. Richard I rolls over. Banner Guard Bloods start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 3 ) 15 moved (MP) to ( 6, 3 ) 15 moved (MP) to ( 5, 2 ) 15 moved (MP) to ( 5, 1 ) Move ended for Cromwell Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 8 ) 1 moved (MP) to ( 11, 7 ) 1 moved (MP) to ( 10, 6 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 7, 3 ) (6) Go for it successful. 1 moved (MP) to ( 7, 2 ) Move ended for Charlemagne [Game Saved] Select an action for Agamemnon 9: Select an action for Agamemnon 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 3 ) DODGE FINAL RESULT: Agamemnon TARGET: 2 --- ROLL: 4 + 0 = 4 Agamemnon slips past his opponent(s) unhindered. 9 moved (MP) to ( 9, 2 ) Move ended for Agamemnon [Game Saved] Select an action for Prince Rupert 16: Select an action for Prince Rupert Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 12, 11 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 12, 6 ) (2) Go for it successful. 7 moved (MP) to ( 12, 5 ) Move ended for Frederick [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 11, 4 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Davout TARGET: 2 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. 10 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 3 + 0 = 3 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 9, 4 ) 10 moved (MP) to ( 8, 3 ) 10 moved (MP) to ( 8, 2 ) Move ended for Davout [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 2 ) Move ended for Rommel Select an action for Prince Rupert 16: Select an action for Prince Rupert 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 10, 4 ) DODGE FINAL RESULT: Prince Rupert TARGET: 2 --- ROLL: 5 + 0 = 5 Prince Rupert slips past his opponent(s) unhindered. 16 moved (MP) to ( 9, 4 ) 16 moved (MP) to ( 8, 3 ) SKILL SELECTED: leap SKILL SELECTED: leap SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 16 moved (MP) to ( 7, 3 ) 16 moved (MP) to ( 6, 3 ) 16 moved (MP) to ( 5, 2 ) (6) Go for it successful. 16 moved (MP) to ( 6, 1 ) 110 blocked. (2) Go for it successful. Banner Guard Bloods , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (8, 0) 110 moved (MP) to ( 8, 0 ) Move ended for Prince Rupert [Game Saved] Select an action for Leonidas 4: Select an action for Leonidas 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Leonidas Banner Guard Bloods: All players have moved. Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 4 [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Mack N. Nosenz-Atoll Leonidas is knocked over. Player pushed to (15, 0) 4 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 (6, 3) + 0, (4, 4) + 0, 0: Leonidas has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Hans Brinker Player pushed to (13, 2) 8 moved (MP) to ( 16, 2 ) [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 3 (3) BONE HEAD roll passed. 113: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for WartNose Frederick is knocked over. Player pushed to (16, 6) 7 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (4, 4) + 1, (3, 4) + 0, 0: Frederick has been stunned. 7: status changed from 0 to 2. [Game Saved] 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Mack N. Uptha-Numbaz Agamemnon is knocked over. Player pushed to (21, 3) 9 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 (6, 3) + 0, (3, 4) + 0, 0: Agamemnon has been stunned. 9: status changed from 0 to 2. 114 moved (MP) to ( 9, 2 ) [Game Saved] 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Harold Tu "Sheitz-Tu" Thwind Davout is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Davout has been knocked prone. 10: status changed from 0 to 1. Harold Tu "Sheitz-Tu" Thwind saved by block skill. [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 3 ) 111 moved (MP) to ( 8, 4 ) 111 moved (MP) to ( 7, 3 ) Move ended for P. Thomas Rickle 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Pot Charlemagne is knocked over. Player pushed to (23, 3) 1 moved (MP) to ( 6, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (4, 5) + 0, (5, 2) + 0, 0: Charlemagne has been stunned. 1: status changed from 0 to 2. 108 moved (MP) to ( 7, 2 ) [Game Saved] 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 7, 1 ) 16 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Blitzen uses TACKLE to bring his opponent down. Prince Rupert is knocked over. Player pushed to (24, 2) 16 moved (MP) to ( 5, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 (4, 3) + 1, (6, 4) + 0, 4: Prince Rupert has been seriously injured!! (56) Pinched Nerve - Niggling Injury 16: status changed from 0 to 9. 110 moved (MP) to ( 6, 1 ) Verified Opponent Roll = 1 (1) Apothecary FAILS! 16 moved (SP) to ( 1, 13 ) Move ended for Blitzen [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 8, 0 ) Move ended for Comet 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 1 ) 104 moved (MP) to ( 11, 1 ) 104 moved (MP) to ( 10, 1 ) Move ended for Bob the Lineman 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 0 ) 115 moved (MP) to ( 12, 0 ) 115 moved (MP) to ( 11, 0 ) 115 moved (MP) to ( 10, 0 ) 115 moved (MP) to ( 9, 0 ) 115 moved (MP) to ( 8, 1 ) 115 moved (MP) to ( 7, 0 ) 115 moved (MP) to ( 7, 1 ) Move ended for Patch Kid Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 1: status changed from 2 to 1. Charlemagne rolls over. 7: status changed from 2 to 1. Frederick rolls over. 9: status changed from 2 to 1. Agamemnon rolls over. Banner Guard Bloods start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout Select an action for Sherman 3: Select an action for Sherman Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 4, 2 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 6 + 0 = 6 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 4, 3 ) 15 moved (MP) to ( 5, 4 ) 15 moved (MP) to ( 6, 5 ) 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 8, 7 ) 15 moved (MP) to ( 9, 8 ) 15 moved (MP) to ( 10, 9 ) Move ended for Cromwell [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 5, 2 ) DODGE FINAL RESULT: Richard I TARGET: 3 --- ROLL: 3 + 0 = 3 Richard I slips past his opponent(s) unhindered. 12 moved (MP) to ( 5, 3 ) DODGE BEFORE RE_ROLL: Richard I knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Richard I TARGET: 2 --- ROLL: 1 + 0 = 1 Richard I is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Richard I has been knocked prone. Move ended for Richard I 12: status changed from 0 to 1. Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 5 [Game Saved] 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 6, 2 ) 111 moved (MP) to ( 5, 1 ) 111 moved (MP) to ( 4, 1 ) 111 moved (MP) to ( 3, 1 ) 111 moved (MP) to ( 2, 1 ) Move ended for P. Thomas Rickle 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 5, 1 ) 110 moved (MP) to ( 4, 2 ) 110 moved (MP) to ( 3, 2 ) 110 moved (MP) to ( 2, 2 ) Move ended for Blitzen 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 6, 2 ) 108 moved (MP) to ( 5, 2 ) 108 moved (MP) to ( 4, 2 ) 108 moved (MP) to ( 3, 2 ) Move ended for Pot 115: Select an action for Patch Kid Select an action for Patch Kid 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 6, 1 ) 115 moved (MP) to ( 5, 1 ) 115 moved (MP) to ( 4, 1 ) 115 moved (MP) to ( 3, 1 ) Move ended for Patch Kid 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 7, 0 ) 112 moved (MP) to ( 6, 0 ) 112 moved (MP) to ( 5, 0 ) 112 moved (MP) to ( 4, 0 ) 112 moved (MP) to ( 3, 0 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Comet TARGET: 3 --- ROLL: 6 Move ended for Comet Ball moved to ( 27, 1 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: P. Thomas Rickle TARGET: 3 --- ROLL: 4 + 0 = 4 P. Thomas Rickle scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 1 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 4 ) Verified Opponent Roll = 4 (4) Buck Satan regains consciousness. 109: status changed from 7 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 5 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 2 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 2 (2) Leonidas stays UNconscious. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 8 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 4 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 1 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 9: status changed from 0 to 1. 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 0, 1 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Dead-On Balls Inaccurate to set players on field. 109 moved location (MPL) to ( 16, 4 ) 108 moved location (MPL) to ( 17, 1 ) 114 moved location (MPL) to ( 17, 4 ) 105 moved location (MPL) to ( 15, 6 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 16, 10 ) 103 moved location (MPL) to ( 17, 13 ) 111 moved location (MPL) to ( 16, 13 ) 110 moved location (MPL) to ( 16, 1 ) 101 moved location (MPL) to ( 17, 10 ) 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 0 ) Banner Guard Bloods Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 11 ) 7 moved location (MPL) to ( 12, 12 ) 15 moved location (MPL) to ( 12, 10 ) 12 moved location (MPL) to ( 11, 9 ) 3 moved location (MPL) to ( 12, 4 ) 10 moved location (MPL) to ( 12, 3 ) 1 moved location (MPL) to ( 14, 8 ) 14 moved (SP) to ( 6, 5 ) 2 moved (SP) to ( 6, 8 ) 1 moved (SP) to ( 11, 6 ) 10 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 9 ) 15 moved (SP) to ( 14, 5 ) 2 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 14, 10 ) 14 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 11, 7 ) 9: status changed from 1 to 0. *** Setup end *** Waiting for Dead-On Balls Inaccurate to kick off. Ball placed at (24, 11) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Kickoff Roll (1+2) = Get the Ref! Dead-On Balls Inaccurate: 10 + 10Fan Factor Banner Guard Bloods: 8 + 13Fan Factor Banner Guard Bloods fans get the ref. Verified Opponent Roll = 2 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (24, 11) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 25, 10 ) [Game Saved] Ball in play. Banner Guard Bloods start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 113 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Sherman Player pushed to (16, 7) 113 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Block selected. 104 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Rommel Bob the Lineman is knocked over. Player pushed to (16, 8) 104 moved (MP) to ( 16, 8 ) (5, 3) + 0, (0, 0) + 0, 0: Bob the Lineman has been knocked prone. 104: status changed from 0 to 1. 8 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Cromwell Player pushed to (15, 7) 105 moved (MP) to ( 15, 7 ) 15 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true Block selected. 105 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK/POW Move ended for Davout Mack N. Nosenz-Atoll saved by dodge skill. Player pushed to (16, 6) 105 moved (MP) to ( 16, 6 ) 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 5, 8 ) 2 moved (MP) to ( 5, 9 ) 2 moved (MP) to ( 4, 10 ) GET BALL FINAL RESULT: Napoleon TARGET: 1 --- ROLL: 5 + 0 = 5 2 moved (MP) to ( 5, 9 ) 2 moved (MP) to ( 6, 8 ) 2 moved (MP) to ( 7, 7 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. NERVES OF STEEL skill used. STRONG ARM skill used. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Napoleon TARGET: 2 --- ROLL: 6 Move ended for Napoleon Ball moved to ( 11, 7 ) GET BALL FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 12, 8 ) Move ended for Richard I Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 5 ) 14 moved (MP) to ( 12, 6 ) Move ended for Crazy Horse Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 7 ) Move ended for Frederick Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 6 [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Bob the Lineman 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 5 ) Move ended for Mack N. Uptha-Numbaz 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 2 (2) BONE HEAD roll passed. 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for WartNose Davout is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (1, 1) + 1, 0: Davout has been stunned. 10: status changed from 0 to 2. WartNose saved by block skill. [Game Saved] 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Mack N. Nosenz-Atoll Cromwell is knocked over. Player pushed to (15, 5) 15 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 3) + 0, (2, 2) + 0, 0: Cromwell has been stunned. 15: status changed from 0 to 2. 105 moved (MP) to ( 15, 6 ) [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 4 ) 109 moved (MP) to ( 14, 4 ) 109 moved (MP) to ( 13, 4 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 4 ) 109 moved (MP) to ( 10, 5 ) 109 moved (MP) to ( 11, 6 ) Move ended for Buck Satan 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 15, 12 ) 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 11, 8 ) Move ended for P. Thomas Rickle 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 2 ) 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 4 ) Move ended for Pot 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 15, 2 ) 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 4 ) Move ended for Blitzen 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 12 ) 103 moved (MP) to ( 19, 11 ) 103 moved (MP) to ( 20, 10 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 20, 8 ) 103 moved (MP) to ( 20, 7 ) Move ended for Harold Tu "Sheitz-Tu" Thwind 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 11 ) 101 moved (MP) to ( 14, 10 ) 101 moved (MP) to ( 13, 9 ) Move ended for Hans Brinker 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 15, 10 ) 112 moved (MP) to ( 14, 10 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) 112 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 6 Target(3) Roll(6) Leap successful. 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (19, 8) 1 moved (MP) to ( 10, 8 ) 112 moved (MP) to ( 11, 7 ) Move ended for Comet Dead-On Balls Inaccurate: All players have moved. Dead-On Balls Inaccurate turn ended. [Game Saved] 10: status changed from 2 to 1. Davout rolls over. 15: status changed from 2 to 1. Cromwell rolls over. Banner Guard Bloods start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 9 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Rommel knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Rommel TARGET: 3 --- ROLL: 6 + 0 = 6 Rommel slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 4 + 7 ma SHADOWING successful. 104 moved (MP) to ( 15, 8 ) 8 moved (MP) to ( 17, 10 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Rommel TARGET: 2 --- ROLL: 5 + 0 = 5 Rommel slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 1 + 6 ma Dodger ROLL: 2 + 7 ma SHADOWING fails. 8 moved (MP) to ( 18, 11 ) 8 moved (MP) to ( 19, 12 ) 8 moved (MP) to ( 20, 12 ) 8 moved (MP) to ( 21, 12 ) 8 moved (MP) to ( 22, 13 ) Move ended for Rommel [Game Saved] Select an action for Frederick 7: Select an action for Frederick Select an action for Napoleon 2: Select an action for Napoleon 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 8, 8 ) 2 moved (MP) to ( 9, 9 ) 2 moved (MP) to ( 10, 9 ) Move ended for Napoleon Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK Move ended for Frederick Player pushed to (12, 9) 111 moved (MP) to ( 12, 9 ) [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 13, 7 ) DODGE BEFORE RE_ROLL: Sherman knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Sherman TARGET: 2 --- ROLL: 6 + 0 = 6 Sherman slips past his opponent(s) unhindered. 3 moved (MP) to ( 13, 8 ) 111 blocked. Banner Guard Bloods , Choose a block die. POW P. Thomas Rickle is knocked over. Player pushed to (12, 10) 111 moved (MP) to ( 12, 10 ) (3, 3) + 0, (0, 0) + 0, 0: P. Thomas Rickle has been knocked prone. 111: status changed from 0 to 1. 3 moved (MP) to ( 12, 9 ) Move ended for Sherman [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. POW/SKULL Move ended for Richard I Hans Brinker is knocked over. (3, 5) + 0, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 101: status changed from 0 to 1. Richard I saved by block skill. [Game Saved] Select an action for Crazy Horse 14: Select an action for Crazy Horse 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 7 ) DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 5 + 0 = 5 Crazy Horse slips past his opponent(s) unhindered. 14 moved (MP) to ( 13, 8 ) 14 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 15, 10 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 3 + 0 = 3 Crazy Horse slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 4 + 8 ma SHADOWING successful. 104 moved (MP) to ( 14, 9 ) 14 moved (MP) to ( 16, 9 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 2 + 0 = 2 Crazy Horse slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 1 + 8 ma SHADOWING successful. 104 moved (MP) to ( 15, 10 ) 14 moved (MP) to ( 17, 9 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Crazy Horse TARGET: 2 --- ROLL: 5 + 0 = 5 Crazy Horse slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 5 + 8 ma SHADOWING fails. 14 moved (MP) to ( 18, 10 ) 14 moved (MP) to ( 19, 11 ) Move ended for Crazy Horse [Game Saved] Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 11, 9 ) DODGE FINAL RESULT: Charlemagne TARGET: 2 --- ROLL: 4 + 0 = 4 Charlemagne slips past his opponent(s) unhindered. 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 15, 13 ) Pass selected. Waiting for opponent to finish PASS BLOCK turn. No players in PASS BLOCK range. PASS BLOCK turn finished. Pass selected. SHORT PASS PASS FINAL RESULT: Charlemagne TARGET: 3 --- ROLL: 4 + -1Sun = 3 Move ended for Charlemagne Banner Guard Bloods: All players have moved. Ball moved to ( 22, 13 ) GET BALL FINAL RESULT: Rommel TARGET: 2 --- ROLL: 4 + 0 = 4 Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 7 [Game Saved] 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 8 ) 113 moved (MP) to ( 18, 9 ) 113 moved (MP) to ( 19, 10 ) Move ended for WartNose [Game Saved] 104: Select an action for Bob the Lineman Select an action for Bob the Lineman 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) 104 moved (MP) to ( 17, 12 ) 104 moved (MP) to ( 18, 13 ) 104 moved (MP) to ( 19, 13 ) 104 moved (MP) to ( 20, 13 ) 104 moved (MP) to ( 21, 13 ) Move ended for Bob the Lineman 111: Select an action for P. Thomas Rickle Select an action for P. Thomas Rickle 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for P. Thomas Rickle 101: Select an action for Hans Brinker Select an action for Hans Brinker 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Hans Brinker 105: Select an action for Mack N. Nosenz-Atoll Select an action for Mack N. Nosenz-Atoll 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 7 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 10 ) 105 moved (MP) to ( 17, 11 ) Move ended for Mack N. Nosenz-Atoll 110: Select an action for Blitzen Select an action for Blitzen 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 13, 5 ) 110 moved (MP) to ( 14, 6 ) 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 15, 9 ) 110 moved (MP) to ( 16, 10 ) 110 moved (MP) to ( 16, 11 ) Move ended for Blitzen 114: Select an action for Mack N. Uptha-Numbaz Select an action for Mack N. Uptha-Numbaz 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 8 ) 114 moved (MP) to ( 20, 9 ) 114 moved (MP) to ( 21, 10 ) 114 moved (MP) to ( 21, 11 ) Move ended for Mack N. Uptha-Numbaz 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 5 ) 108 moved (MP) to ( 16, 6 ) 108 moved (MP) to ( 17, 7 ) 108 moved (MP) to ( 17, 8 ) 108 moved (MP) to ( 18, 9 ) 108 moved (MP) to ( 18, 10 ) Move ended for Pot 103: Select an action for Harold Tu "Sheitz-Tu" Thwind Select an action for Harold Tu "Sheitz-Tu" Thwind 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 21, 8 ) 103 moved (MP) to ( 22, 9 ) 103 moved (MP) to ( 23, 10 ) 103 moved (MP) to ( 23, 11 ) 103 moved (MP) to ( 23, 12 ) 8 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (8, 14) 8 moved (MP) to ( 21, 14 ) 103 moved (MP) to ( 22, 13 ) Move ended for Harold Tu "Sheitz-Tu" Thwind [Game Saved] 112: Select an action for Comet Select an action for Comet 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Comet Frederick saved by dodge skill. Player pushed to (20, 8) 7 moved (MP) to ( 9, 8 ) [Game Saved] 109: Select an action for Buck Satan Select an action for Buck Satan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 6 ) 109 moved (MP) to ( 13, 6 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 15, 9 ) 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 1 (1) Buck Satan trips and falls trying to go for it! Move ended for Buck Satan Dead-On Balls Inaccurate: All players have moved. 109 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Buck Satan has been knocked prone. 109: status changed from 0 to 1. Dead-On Balls Inaccurate turn ended. [Game Saved] Banner Guard Bloods start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Davout 10: Select an action for Davout 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 15, 8 ) 10 moved (MP) to ( 15, 9 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 14, 11 ) DODGE FINAL RESULT: Davout TARGET: 1 --- ROLL: 2 + 0 = 2 Davout slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 10 ) Move ended for Davout [Game Saved] Select an action for Sherman 3: Select an action for Sherman 3: tackle zone state changed to true Block selected. 111 blocked. Banner Guard Bloods , Choose a block die. POW Move ended for Sherman P. Thomas Rickle is knocked over. Player pushed to (11, 11) 111 moved (MP) to ( 11, 11 ) (6, 3) + 0, (1, 1) + 0, 0: P. Thomas Rickle has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 12, 10 ) [Game Saved] Select an action for Richard I 12: Select an action for Richard I 12: tackle zone state changed to true Block selected. 101 blocked. Banner Guard Bloods , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Richard I Hans Brinker is knocked over. Player pushed to (14, 10) 101 moved (MP) to ( 14, 10 ) (3, 5) + 0, (0, 0) + 0, 0: Hans Brinker has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. 15 moved (MP) to ( 15, 4 ) 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 17, 3 ) 15 moved (MP) to ( 18, 3 ) 15 moved (MP) to ( 19, 3 ) 15 moved (MP) to ( 20, 2 ) 15 moved (MP) to ( 21, 1 ) 15 moved (MP) to ( 22, 1 ) Move ended for Cromwell Select an action for Charlemagne 1: Select an action for Charlemagne 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 12 ) 1 moved (MP) to ( 13, 12 ) 1 moved (MP) to ( 12, 11 ) 1 moved (MP) to ( 11, 10 ) 1 moved (MP) to ( 11, 9 ) 1 moved (MP) to ( 12, 8 ) Move ended for Charlemagne Select an action for Frederick 7: Select an action for Frederick 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 10, 7 ) 112 blocked. Banner Guard Bloods , Choose a block die. PUSHBACK STAND FIRM skill used. Move ended for Frederick [Game Saved] Select an action for Rommel 8: Select an action for Rommel 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 22, 14 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Rommel knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Reroll using DODGE. DODGE FINAL RESULT: Rommel TARGET: 4 --- ROLL: 3 + 0 = 3 SHADOWING skill used. Shadower ROLL: 6 + 6 ma Dodger ROLL: 2 + 7 ma SHADOWING successful. 104 moved (MP) to ( 21, 14 ) Rommel is knocked over. (4, 5) + 0, (4, 1) + 0, 0: Rommel has been stunned. Move ended for Rommel 8: status changed from 3 to 2. Ball throw-in: 5, 9 (22, 14) Ball throw-in: 2, 5 (27, 9) Ball moved to ( 23, 5 ) Scatter roll: 4 Ball moved to ( 24, 5 ) Banner Guard Bloods turn ended. Waiting for Dead-On Balls Inaccurate to finish TURN: 8 [Game Saved] 111: status changed from 2 to 1. P. Thomas Rickle rolls over. 109: Select an action for Buck Satan Select an action for Buck Satan 113: Select an action for WartNose Select an action for WartNose Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 113: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for WartNose SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (9, 10) 14 moved (MP) to ( 20, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 5) + 0, (1, 2) + 1, 0: Crazy Horse has been stunned. 14: status changed from 0 to 2. 113 moved (MP) to ( 19, 11 ) [Game Saved] 108: Select an action for Pot Select an action for Pot 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 19, 9 ) 108 moved (MP) to ( 20, 8 ) 108 moved (MP) to ( 21, 7 ) 108 moved (MP) to ( 22, 6 ) 108 moved (MP) to ( 23, 5 ) 108 moved (MP) to ( 24, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Pot dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: Pot TARGET: 3 --- ROLL: 2 + 0 = 2 Move ended for Pot Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 4, 5 ) Dead-On Balls Inaccurate turn ended. [Game Saved] 8: status changed from 2 to 1. Rommel rolls over. 14: status changed from 2 to 1. Crazy Horse rolls over. Banner Guard Bloods start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cromwell 15: Select an action for Cromwell 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 23, 1 ) 15 moved (MP) to ( 24, 2 ) 15 moved (MP) to ( 25, 3 ) 15 moved (MP) to ( 26, 4 ) 15 moved (MP) to ( 25, 5 ) GET BALL FINAL RESULT: Cromwell TARGET: 3 --- ROLL: 5 + 0 = 5 15 moved (MP) to ( 26, 4 ) DODGE FINAL RESULT: Cromwell TARGET: 2 --- ROLL: 2 + 0 = 2 Cromwell slips past his opponent(s) unhindered. 15 moved (MP) to ( 27, 5 ) Cromwell scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=8] : current status = 0 1 : current square = java.awt.Point[x=12,y=8] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=8] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=8] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=10,y=9] : current status = 0 2 : current square = java.awt.Point[x=10,y=9] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=10,y=9] 2 : current status = 0 2 : current square = java.awt.Point[x=10,y=9] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=12,y=10] 3 : current status = 0 3 : current square = java.awt.Point[x=12,y=10] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (5) Leonidas regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=10,y=7] 7 : current status = 0 7 : current square = java.awt.Point[x=10,y=7] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=22,y=14] : current status = 1 8 : current square = java.awt.Point[x=22,y=14] : current status = 1 8: status changed from 1 to 0. 8 : set status normal, current square = java.awt.Point[x=22,y=14] 8 : current status = 0 8 : current square = java.awt.Point[x=22,y=14] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=0] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=0] (4) Morley's Revenge is avoided. 10 : current square = java.awt.Point[x=13,y=10] : current status = 4 10 : current square = java.awt.Point[x=13,y=10] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=7] 12 : current square = java.awt.Point[x=13,y=9] : current status = 0 12 : current square = java.awt.Point[x=13,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=0] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=20,y=10] : current status = 1 14 : current square = java.awt.Point[x=20,y=10] : current status = 1 14: status changed from 1 to 0. 14 : set status normal, current square = java.awt.Point[x=20,y=10] 14 : current status = 0 14 : current square = java.awt.Point[x=20,y=10] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=1] 15 : current square = java.awt.Point[x=27,y=5] : current status = 4 15 : current square = java.awt.Point[x=27,y=5] : current status = 4 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=5] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=5] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 16 : current square = java.awt.Point[x=1,y=13] : current status = 9 16 : skipping player in BH, SI, or RIP 101 : current square = java.awt.Point[x=14,y=10] : current status = 1 101 : current square = java.awt.Point[x=14,y=10] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=22,y=13] : current status = 0 103 : current square = java.awt.Point[x=22,y=13] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=21,y=14] : current status = 0 104 : current square = java.awt.Point[x=21,y=14] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=21,y=14] 104 : current status = 0 104 : current square = java.awt.Point[x=21,y=14] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=3] 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=11] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=11] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=4] 108 : current square = java.awt.Point[x=24,y=5] : current status = 0 108 : current square = java.awt.Point[x=24,y=5] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=24,y=5] 108 : current status = 0 108 : current square = java.awt.Point[x=24,y=5] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=5] 109 : current square = java.awt.Point[x=16,y=12] : current status = 1 109 : current square = java.awt.Point[x=16,y=12] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=12] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=12] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=11] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=11] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=11,y=11] : current status = 1 111 : current square = java.awt.Point[x=11,y=11] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=11,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=11,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=11,y=7] : current status = 0 112 : current square = java.awt.Point[x=11,y=7] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=11,y=7] 112 : current status = 0 112 : current square = java.awt.Point[x=11,y=7] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=19,y=11] : current status = 0 113 : current square = java.awt.Point[x=19,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=21,y=11] : current status = 0 114 : current square = java.awt.Point[x=21,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : current status = 0 115 : current square = java.awt.Point[x=29,y=0] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=0] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Banner Guard Bloods Winnings Roll: 6 + -3 Dead-On Balls Inaccurate Winnings Roll: 6 + 0 Alaric gets an MVP award. Pot gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=3 not conceding roll=5 -1 for loss +1 for TDs -1 from high FF of 13 Banner Guard Bloods FF Roll: 5 + -1 not conceding roll=5 +1 for win +1 for TDs +1 for cas (3) -1 from high FF of 10 Dead-On Balls Inaccurate FF Roll: 5 + 2 ***END Fan Factor DEBUG*** D6: 1(148) 2(140) 3(172) 4(158) 5(114) 6(136) Total(868) D8: 1(1) 2(3) 3(4) 4(5) 5(6) 6(6) 7(5) 8(4) Total(34) GAME OVER Final Score: Banner Guard Bloods: 2 Dead-On Balls Inaccurate: 3 WINNINGS Banner Guard Bloods: 30000 Dead-On Balls Inaccurate: 60000