Java JRE 1.4 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Mad Howlers Team 1 race: Orc Player 1 name: Blackheart Player 1: T Orc Thrower 6 3 4 8 [+ag, +ma, Block, Pass, Safe Throw, Strong Arm, Sure Hands] Player 2 name: Freekboi Player 2: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 3 name: Skullcrakk Player 3: B Orc Blitzer 6 4 5 9 [+ag, +ag, +st, Block, Guard, Tackle] Player 4 name: Throatrip Player 4: B Orc Blitzer 7 3 3 9 [+ma, Block, Guard, Mighty Blow, Stand Firm, Tackle] Player 5 name: Sacskratch Player 5: B Orc Blitzer 6 3 3 9 [Block, Guard, Mighty Blow] Player 6 name: Bonecrusha Player 6: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 7 name: Hedtwista Player 7: Bo Black Orc 4 4 2 9 [] Player 8 name: Bloodscream Player 8: L Orc Lineman 5 3 3 9 [Block, Dirty Player] Player 9 name: Giblet Player 9: G Goblin 6 2 3 7 [Dodge, Right Stuff, Stunty] Player 10 name: Trollbreath Player 10: L Orc Lineman 5 3 4 9 [+ag, Block, Tackle] Player 11 name: Gazbagg Player 11: L Orc Lineman 5 3 3 9 [Block, Guard, Tackle] Player 12 name: Braynzpilla Player 12: Bo Black Orc 4 4 2 9 [Block, Guard, Mighty Blow] Player 13 name: Nekkcrakka Player 13: Bo Black Orc 4 4 2 9 [Block, Guard, Stand Firm] Player 14 name: Bunky Leddbutt Player 14: Tr Troll 4 5 1 9 [Always Hungry, Big Guy, Block, Guard, Mighty Blow, Multiple Block, Pro, Really Stupid, Regenerate, Throw Team-Mate] Player 15 name: Hartzblud Player 15: T Orc Thrower 5 3 4 8 [+ag, Block, Kick, Pass, Safe Throw, Strong Arm, Sure Hands] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=2723] Connected as client to game 'howlingbooze'. Sending Team File... Done Sending File Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, BB2k3 Hypnotic Gaze, Receiving: Putrid Swamp Boozzhounds.html Done receiving file. Team 2 name: Putrid Swamp Boozzhounds Team 2 race: Orc Player 101 name: Hyney Ken Player 101: G Goblin 7 3 3 7 [+ma, +st, Block, Catch, Dodge, Right Stuff, Side Step, Stunty] Player 102 name: Tequila Player 102: T Orc Thrower 5 4 4 7 [+ag, +st, Block, Dump Off, Pass, Strong Arm, Sure Hands] Player 103 name: Johny Blue Player 103: Bo Black Orc 4 4 2 9 [Block, Break Tackle, Guard] Player 104 name: Johny Red Player 104: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On, Tackle] Player 105 name: Boddington Player 105: Bo Black Orc 4 4 2 9 [Block, Guard, Piling On] Player 106 name: Corona Player 106: Bo Black Orc 4 4 2 9 [;] Player 107 name: Slee Mon Player 107: L Orc Lineman 5 3 3 9 [Block, Strip Ball, Tackle] Player 108 name: Mole Son Player 108: L Orc Lineman 5 3 3 9 [Block, Dauntless, Guard] Player 109 name: Gy Ness Player 109: L Orc Lineman 5 3 3 9 [Block, Shadowing] Player 110 name: Sambuca Player 110: T Orc Thrower 5 3 3 8 [Pass, Strong Arm, Sure Hands, ] Player 111 name: Kokanee Player 111: L Orc Lineman 5 3 3 9 [Kick] Player 112 name: Macallan Player 112: B Orc Blitzer 6 3 3 9 [+ma, Block, Guard, Tackle] Player 113 name: Glen Fiddich Player 113: B Orc Blitzer 6 3 3 9 [Block] Player 114 name: Cardhu Player 114: B Orc Blitzer 6 3 3 9 [Block, Mighty Blow, Shadowing, Tackle] Player 115 name: Dewar Player 115: B Orc Blitzer 6 3 3 8 [Block, Guard, Mighty Blow, Shadowing, Strip Ball] Player 116 name: Miller Player 116: L Orc Lineman 5 3 3 9 [] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 2 Weather roll(2+2) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Gate: 102000 screaming fans show up for the game. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Handicap result 65:BUZZING!. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Handicap result 31:MORLEY'S REVENGE. Verified Opponent Roll = 2 MORLEY'S REVENGE roll: 2 Verified Opponent Roll = 16 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. Verified Opponent Roll = 3 (3) Morley's Revenge strikes! Sacskratch is unavailable. 5: status changed from 0 to 1. Throatrip suffers from MORLEY'S REVENGE. Sacskratch suffers from MORLEY'S REVENGE. Johny Red is BUZZING! Verified Opponent Roll = 6 Hyney Ken manages to ignore the niggling pain. Verified Opponent Roll = 5 Johny Red manages to ignore the niggling pain. Verified Opponent Roll = 3 Slee Mon manages to ignore the niggling pain. Verified Opponent Roll = 6 Macallan manages to ignore the niggling pain. Verified Opponent Roll = 6 Dewar manages to ignore the niggling pain. Verified Opponent Roll = 4 Bunky Leddbutt manages to ignore the niggling pain. Verified Opponent Roll = 6 Picked HEADS. Coin flip is: TAILS! Mad Howlers win the toss. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 101 moved (SP) to ( 29, 6 ) 102 moved (SP) to ( 29, 5 ) 110 moved (SP) to ( 29, 4 ) 114 moved (SP) to ( 19, 4 ) 113 moved (SP) to ( 17, 6 ) 107 moved (SP) to ( 18, 5 ) 113 moved (SP) to ( 16, 4 ) 107 moved (SP) to ( 16, 1 ) 109 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 16, 13 ) 104 moved (SP) to ( 18, 7 ) 106 moved (SP) to ( 15, 6 ) 105 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 15, 7 ) 105 moved (SP) to ( 15, 6 ) Turn time limit reached. 112 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 16, 12 ) 109 moved (SP) to ( 16, 2 ) 115 moved (SP) to ( 16, 10 ) 104 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 18, 5 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 13, 8 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 6, 7 ) 9 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 12, 3 ) 11 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 13, 7 ) 5: status changed from 1 to 0. *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 4) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Kickoff Roll (4+1) = Cheering Fans Putrid Swamp Boozzhounds: 6 + 12FF + 1CL Mad Howlers: 2 + 21FF + 0CL Mad Howlers get an extra re-roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Kick result. Direction: 3 Distance: 6 Ball placed at (23, 4) Touchback!! Mad Howlers, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 6, 7 ) [Game Saved] Ball in play. Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Turn time limit reached. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Braynzpilla Player pushed to (16, 7) 103 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. SKILL SELECTED: multiple block Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Multiple Block selected. 105 blocked. 106 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(3) - PRO fails SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 6) 106 moved (MP) to ( 16, 6 ) Player pushed to (16, 5) 105 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 6 ) Move ended for Bonecrusha Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 8 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Nekkcrakka knocked over trying to dodge. TARGET: 5 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Nekkcrakka TARGET: 5 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Nekkcrakka stumbles but does not go down. SHADOWING cancelled by STAND FIRM. Move ended for Nekkcrakka [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 15, 10 ) 115 blocked. Mad Howlers , Choose a block die. POW Dewar is knocked over. Player pushed to (17, 9) 115 moved (MP) to ( 17, 9 ) (3, 5) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 16, 9 ) (4) Go for it successful. 10 moved (MP) to ( 16, 8 ) Move ended for Trollbreath [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Hedtwista 7: Select an action for Hedtwista Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 13, 9 ) 7 moved (MP) to ( 14, 10 ) Move ended for Hedtwista Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Throatrip 4: Select an action for Throatrip Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 4 ) Move ended for Throatrip Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 13, 12 ) 11 moved (MP) to ( 13, 11 ) Move ended for Gazbagg Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 6 ) 15 moved (MP) to ( 8, 6 ) 15 moved (MP) to ( 9, 7 ) 15 moved (MP) to ( 10, 7 ) 15 moved (MP) to ( 9, 7 ) Move ended for Hartzblud Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 7 ) Move ended for Giblet Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. Move ended for Dewar 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Boddington STAND FIRM skill used. [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Corona Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 12 ) 108 moved (MP) to ( 17, 11 ) 108 moved (MP) to ( 16, 10 ) Move ended for Mole Son 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 17, 8 ) 10 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Trollbreath saved by block skill. Johny Red saved by block skill. Move ended for Johny Red [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Johny Blue Trollbreath is knocked over. Player pushed to (13, 9) 10 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 16, 8 ) [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 21, 10 ) 112 moved (MP) to ( 21, 9 ) Move ended for Macallan 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 5 ) 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 21, 6 ) Move ended for Cardhu 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 2 ) Move ended for Gy Ness 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 2 ) 107 moved (MP) to ( 16, 3 ) Move ended for Slee Mon 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 4 ) Move ended for Glen Fiddich Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Trollbreath Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Bonecrusha Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Johny Blue is knocked over. Player pushed to (17, 7) 103 moved (MP) to ( 17, 7 ) MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 0 to 1. 12 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Nekkcrakka Mole Son saved by block skill. Nekkcrakka saved by block skill. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 13, 1 ) 4 moved (MP) to ( 14, 0 ) 4 moved (MP) to ( 15, 0 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 1 ) (6) Go for it successful. 4 moved (MP) to ( 16, 2 ) Move ended for Throatrip [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 6 ) 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 13, 4 ) 9 moved (MP) to ( 14, 3 ) Move ended for Giblet Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 14, 4 ) 3 moved (MP) to ( 15, 3 ) 107 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Slee Mon is knocked over. Player pushed to (17, 3) 107 moved (MP) to ( 17, 3 ) (3, 2) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 3 moved (MP) to ( 16, 3 ) 3 moved (MP) to ( 15, 4 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 5 + 0 = 5 Skullcrakk slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 5 + 5 ma Dodger ROLL: 1 + 6 ma SHADOWING successful. 109 moved (MP) to ( 16, 3 ) Move ended for Skullcrakk [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: SKULL Move ended for Bunky Leddbutt Bunky Leddbutt is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 14: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Johny Blue 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 20, 5 ) 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 18, 3 ) 114 moved (MP) to ( 17, 2 ) 4 blocked. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Throatrip is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 3) + 1, (6, 2) + 0, 0: Throatrip has been knocked out. 4: status changed from 0 to 7. 4 moved (SP) to ( 0, 8 ) 114 moved (MP) to ( 16, 2 ) Move ended for Cardhu [Game Saved] 105: Select an action for Boddington Select an action for Boddington 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Corona Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Boddington Skullcrakk is knocked over. Player pushed to (15, 4) 3 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Armor is not broken. (1, 5) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 2 Verified Opponent Roll = 6 (2, 6) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 3: status changed from 0 to 1. 105 moved (MP) to ( 15, 4 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 5 ) 113 moved (MP) to ( 15, 5 ) 113 moved (MP) to ( 14, 5 ) 113 moved (MP) to ( 13, 6 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 10, 7 ) Move ended for Glen Fiddich [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Red Braynzpilla is knocked over. Player pushed to (14, 8) 12 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 (6, 1) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 16, 8 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Dewar Trollbreath is knocked over. Player pushed to (14, 10) 10 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (3, 4) + 1, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 115 moved (MP) to ( 16, 9 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Mole Son STAND FIRM skill used. [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 2 ) Move ended for Gy Ness 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 11 ) 112 moved (MP) to ( 18, 11 ) 112 moved (MP) to ( 17, 11 ) Move ended for Macallan Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 14: tackle zone state changed to false [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Trollbreath Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Blitz selected. 11 moved (MP) to ( 12, 10 ) 11 moved (MP) to ( 11, 9 ) 11 moved (MP) to ( 10, 8 ) 113 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Glen Fiddich is knocked over. Player pushed to (11, 6) 113 moved (MP) to ( 11, 6 ) (2, 2) + 0, (0, 0) + 0, 0: Glen Fiddich has been knocked prone. 113: status changed from 0 to 1. 11 moved (MP) to ( 10, 7 ) Move ended for Gazbagg [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 13, 5 ) 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 5 ) (4) Go for it successful. 3 moved (MP) to ( 10, 6 ) Move ended for Skullcrakk [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 3 ) STUNTY skill used. Waiting for opponent to decide SHADOWING. STUNTY skill used. DODGE FINAL RESULT: Giblet TARGET: 3 --- ROLL: 3 + 0 = 3 Giblet slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 5 ma Dodger ROLL: 2 + 6 ma SHADOWING fails. 9 moved (MP) to ( 12, 4 ) 9 moved (MP) to ( 11, 4 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 9, 5 ) Move ended for Giblet [Game Saved] Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 11 ) Move ended for Hedtwista Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 9 ) Waiting for opponent to decide SHADOWING. DODGE BEFORE RE_ROLL: Nekkcrakka knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Nekkcrakka TARGET: 4 --- ROLL: 2 + 0 = 2 STAND FIRM skill used. Nekkcrakka stumbles but does not go down. SHADOWING cancelled by STAND FIRM. Move ended for Nekkcrakka [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 8, 8 ) 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 6, 10 ) 15 moved (MP) to ( 5, 11 ) 15 moved (MP) to ( 4, 12 ) Move ended for Hartzblud Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 14, 5 ) Move ended for Boddington 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 3 ) 114 moved (MP) to ( 14, 3 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 10, 3 ) Move ended for Cardhu 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 3 ) 109 moved (MP) to ( 13, 3 ) 109 moved (MP) to ( 12, 4 ) 109 moved (MP) to ( 11, 5 ) Move ended for Gy Ness 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Glen Fiddich 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 4 ) 107 moved (MP) to ( 15, 5 ) Move ended for Slee Mon 103: Select an action for Johny Blue Select an action for Johny Blue 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 5 ) 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Johny Blue [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Corona Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. 13 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK STAND FIRM skill used. Move ended for Johny Red [Game Saved] 115: Select an action for Dewar Select an action for Dewar 108: Select an action for Mole Son Select an action for Mole Son 108: Select an action for Mole Son Select an action for Mole Son 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 12 ) 112 moved (MP) to ( 16, 13 ) 112 moved (MP) to ( 15, 13 ) 112 moved (MP) to ( 14, 13 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 14, 11 ) Move ended for Macallan 108: Select an action for Mole Son Select an action for Mole Son 115: Select an action for Dewar Select an action for Dewar 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Mole Son Trollbreath is knocked over. Player pushed to (15, 9) 10 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 108 moved (MP) to ( 15, 10 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Bonecrusha Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. Move ended for Bunky Leddbutt [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Braynzpilla Johny Red is knocked over. Player pushed to (17, 9) 104 moved (MP) to ( 17, 9 ) MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 115 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Dewar is knocked over. Player pushed to (17, 8) 115 moved (MP) to ( 17, 8 ) (2, 5) + 0, (0, 0) + 0, 0: Dewar has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW Move ended for Gazbagg Glen Fiddich is knocked over. Player pushed to (12, 6) 113 moved (MP) to ( 12, 6 ) (3, 5) + 0, (0, 0) + 0, 0: Glen Fiddich has been knocked prone. 113: status changed from 0 to 1. 11 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 7 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 5 ma Dodger ROLL: 2 + 6 ma SHADOWING fails. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 12, 9 ) 3 moved (MP) to ( 13, 10 ) 112 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Macallan is knocked over. Player pushed to (15, 12) 112 moved (MP) to ( 15, 12 ) (4, 2) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 14, 11 ) Move ended for Skullcrakk [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Trollbreath Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Hedtwista Player pushed to (16, 9) 108 moved (MP) to ( 16, 9 ) 7 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 5, 12 ) 15 moved (MP) to ( 6, 12 ) 15 moved (MP) to ( 7, 12 ) 15 moved (MP) to ( 8, 12 ) 15 moved (MP) to ( 9, 12 ) Turn time limit reached. Pass selected. STRONG ARM skill used. QUICK PASS PASS FINAL RESULT: Hartzblud TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for Hartzblud Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 13, 11 ) (4) Go for it successful. 9 moved (MP) to ( 14, 12 ) Move ended for Giblet Mad Howlers: All players have moved. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Macallan 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Glen Fiddich 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 9, 4 ) 114 moved (MP) to ( 9, 5 ) 114 moved (MP) to ( 9, 6 ) 114 moved (MP) to ( 9, 7 ) 114 moved (MP) to ( 10, 8 ) 114 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 13, 11 ) Move ended for Cardhu [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Boddington Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 17, 7 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Braynzpilla is knocked over. Player pushed to (14, 8) 12 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 12: status changed from 0 to 1. 103 moved (MP) to ( 18, 8 ) Move ended for Johny Blue [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 17, 10 ) 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 16, 12 ) 104 moved (MP) to ( 15, 11 ) Move ended for Johny Red 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 17, 10 ) 115 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 15, 13 ) Move ended for Dewar [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 19, 8 ) 107 moved (MP) to ( 19, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 107 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 1 (1) Slee Mon trips and falls trying to go for it! Move ended for Slee Mon 107 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Braynzpilla Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Nekkcrakka Player pushed to (17, 10) 108 moved (MP) to ( 17, 10 ) 13 moved (MP) to ( 16, 9 ) [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 13, 10 ) 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Cardhu is knocked over. Player pushed to (13, 12) 114 moved (MP) to ( 13, 12 ) (3, 6) + 0, (0, 0) + 0, 0: Cardhu has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 14, 10 ) Move ended for Trollbreath [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. POW Move ended for Bunky Leddbutt Corona is knocked over. Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 13, 10 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 14, 9 ) 3 moved (MP) to ( 15, 9 ) 3 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 18, 6 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 2 + 0 = 2 Skullcrakk slips past his opponent(s) unhindered. (3) Go for it successful. 3 moved (MP) to ( 19, 5 ) (2) Go for it successful. 3 moved (MP) to ( 20, 4 ) Move ended for Skullcrakk [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 11 ) STUNTY skill used. Waiting for opponent to decide SHADOWING. STUNTY skill used. TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Giblet knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Giblet TARGET: 3 --- ROLL: 5 + 0 = 5 Giblet slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 2 + 6 ma Dodger ROLL: 2 + 6 ma SHADOWING successful. 115 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 13, 10 ) STUNTY skill used. Waiting for opponent to decide SHADOWING. STUNTY skill used. DODGE FINAL RESULT: Giblet TARGET: 3 --- ROLL: 3 + 0 = 3 Giblet slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 3 + 6 ma Dodger ROLL: 6 + 6 ma SHADOWING fails. 9 moved (MP) to ( 14, 9 ) 9 moved (MP) to ( 15, 9 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 7 ) Move ended for Giblet [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 11 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 13, 8 ) 15 moved (MP) to ( 13, 7 ) Move ended for Hartzblud Select an action for Hedtwista 7: Select an action for Hedtwista Turn time limit reached. 7: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Hedtwista Johny Red is knocked over. Player pushed to (16, 12) 104 moved (MP) to ( 16, 12 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (3, 1) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. 7 moved (MP) to ( 15, 11 ) Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 12, 10 ) 114 moved (MP) to ( 12, 9 ) Move ended for Cardhu 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Corona 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 20, 10 ) 107 moved (MP) to ( 21, 9 ) Move ended for Slee Mon 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Macallan Hedtwista is knocked over. Player pushed to (14, 10) 7 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Hedtwista has been knocked prone. 7: status changed from 0 to 1. 112 moved (MP) to ( 15, 11 ) [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 15, 12 ) 115 moved (MP) to ( 16, 11 ) 115 moved (MP) to ( 17, 11 ) 115 moved (MP) to ( 18, 10 ) 115 moved (MP) to ( 19, 9 ) 115 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 3 (3) Go for it successful. 115 moved (MP) to ( 21, 7 ) Verified Opponent Roll = 1 (1) Dewar trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 115 moved (MP) to ( 22, 6 ) Move ended for Dewar [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Johny Blue TARGET: 4 --- ROLL: 1 + 0 = 1 Johny Blue is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Johny Blue has been knocked prone. 103: status changed from 4 to 1. Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(4) - PRO works! (4) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Corona is knocked over. Player pushed to (15, 4) 106 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Corona has been knocked prone. 106: status changed from 0 to 1. 14 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Hartzblud Glen Fiddich saved by block skill. Hartzblud saved by block skill. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hedtwista Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Nekkcrakka Mole Son is knocked over. Player pushed to (17, 11) 108 moved (MP) to ( 17, 11 ) (4, 1) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW Move ended for Trollbreath Macallan is knocked over. Player pushed to (16, 11) 112 moved (MP) to ( 16, 11 ) (5, 3) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. 10 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 13, 6 ) Move ended for Braynzpilla Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Gazbagg Player pushed to (13, 5) 113 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 12, 6 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (13, 4) 105 moved (MP) to ( 13, 4 ) 6 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 6 ) 9 moved (MP) to ( 19, 5 ) 9 moved (MP) to ( 20, 5 ) 9 moved (MP) to ( 21, 4 ) 9 moved (MP) to ( 22, 4 ) 9 moved (MP) to ( 23, 5 ) Move ended for Giblet Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 21, 3 ) 3 moved (MP) to ( 22, 3 ) 3 moved (MP) to ( 23, 2 ) 3 moved (MP) to ( 24, 2 ) 3 moved (MP) to ( 25, 1 ) 3 moved (MP) to ( 26, 1 ) (5) Go for it successful. 3 moved (MP) to ( 27, 1 ) Skullcrakk scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=27,y=1] : current status = 4 3 : current square = java.awt.Point[x=27,y=1] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=27,y=1] 3 : current status = 0 3 : current square = java.awt.Point[x=27,y=1] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=0,y=8] : current status = 7 4 : current status = 7 (5) Throatrip regains consciousness. 4: status changed from 7 to 0. 4 : current square = java.awt.Point[x=0,y=8] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] (5) Morley's Revenge is avoided. 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=2] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=2] (2) Morley's Revenge strikes! Player is unavailable. 5: status changed from 0 to 1. 6 : current square = java.awt.Point[x=14,y=5] : current status = 4 6 : current square = java.awt.Point[x=14,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=10] : current status = 4 7 : current square = java.awt.Point[x=15,y=10] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=3] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=23,y=5] : current status = 0 9 : current square = java.awt.Point[x=23,y=5] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=23,y=5] 9 : current status = 0 9 : current square = java.awt.Point[x=23,y=5] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=15,y=11] : current status = 4 10 : current square = java.awt.Point[x=15,y=11] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=15,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=15,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=12,y=6] : current status = 0 11 : current square = java.awt.Point[x=12,y=6] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=12,y=6] 11 : current status = 0 11 : current square = java.awt.Point[x=12,y=6] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=13,y=6] : current status = 4 12 : current square = java.awt.Point[x=13,y=6] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=13,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=13,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=17,y=10] : current status = 0 13 : current square = java.awt.Point[x=17,y=10] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=10] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=10] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=16,y=5] : current status = 4 14 : current square = java.awt.Point[x=16,y=5] : current status = 4 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=16,y=5] 14 : current status = 0 14 : current square = java.awt.Point[x=16,y=5] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=13,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=13,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=6] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=19,y=7] : current status = 1 103 : current square = java.awt.Point[x=19,y=7] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=19,y=7] 103 : current status = 0 103 : current square = java.awt.Point[x=19,y=7] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=16,y=12] : current status = 0 104 : current square = java.awt.Point[x=16,y=12] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=12] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=12] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=7] 106 : current square = java.awt.Point[x=15,y=4] : current status = 1 106 : current square = java.awt.Point[x=15,y=4] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=0] 107 : current square = java.awt.Point[x=21,y=9] : current status = 0 107 : current square = java.awt.Point[x=21,y=9] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=21,y=9] 107 : current status = 0 107 : current square = java.awt.Point[x=21,y=9] : current status = 0 107 : move player (HT) to square java.awt.Point[x=28,y=1] 108 : current square = java.awt.Point[x=17,y=11] : current status = 1 108 : current square = java.awt.Point[x=17,y=11] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=11] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=11] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=2] 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=11,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=11,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=3] 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=2] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=2] 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : current status = 0 111 : current square = java.awt.Point[x=29,y=3] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=3] 112 : current square = java.awt.Point[x=16,y=11] : current status = 1 112 : current square = java.awt.Point[x=16,y=11] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=16,y=11] 112 : current status = 0 112 : current square = java.awt.Point[x=16,y=11] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=4] 113 : current square = java.awt.Point[x=13,y=5] : current status = 0 113 : current square = java.awt.Point[x=13,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=13,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=13,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=5] 114 : current square = java.awt.Point[x=12,y=9] : current status = 0 114 : current square = java.awt.Point[x=12,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=12,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=12,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=6] 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=22,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=22,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=7] 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : current status = 0 116 : current square = java.awt.Point[x=29,y=4] : current status = 0 116 : move player (HT) to square java.awt.Point[x=29,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 4 moved (SP) to ( 11, 5 ) 3 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 14, 5 ) 12 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 11, 10 ) 1 moved (SP) to ( 5, 7 ) 10 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 13, 6 ) 12 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 12, 8 ) 10 moved (SP) to ( 12, 6 ) 11 moved (SP) to ( 11, 7 ) Turn time limit reached. 7 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 11, 10 ) 5: status changed from 1 to 0. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 15, 7 ) 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 115 moved location (MPL) to ( 16, 10 ) 113 moved location (MPL) to ( 22, 10 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 112 moved location (MPL) to ( 15, 12 ) 102 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 10 ) 101 moved location (MPL) to ( 15, 3 ) 102 moved (SP) to ( 22, 9 ) 113 moved (SP) to ( 20, 10 ) 102 moved (SP) to ( 22, 10 ) 110 moved (SP) to ( 21, 5 ) 116 moved (SP) to ( 22, 5 ) 110 moved (SP) to ( 22, 4 ) 116 moved (SP) to ( 18, 9 ) 101 moved (SP) to ( 15, 13 ) 115 moved (SP) to ( 15, 10 ) 108 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 4 ) 109 moved (SP) to ( 28, 7 ) 116 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( 17, 10 ) 108 moved (SP) to ( 28, 6 ) 114 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 16, 9 ) 105 moved (SP) to ( 16, 8 ) 103 moved (SP) to ( 15, 9 ) 105 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 2 ) 104 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (20, 7) Kickoff Roll (6+1) = Changing Weather Weather roll(4+6) Current Weather: Nice Kick result. Direction: 8 Distance: 5 Ball placed at (20, 7) Scatter roll: 7 Touchback!! Waiting for Putrid Swamp Boozzhounds to give the ball to a member of their team on the field. Ball moved to ( 14, 13 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Boddington STAND FIRM skill used. [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL 2 db Block re-rolled. PUSHBACK/POW Move ended for Johny Blue Throatrip is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 4: status changed from 0 to 1. [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 11 ) 115 moved (MP) to ( 13, 12 ) 115 moved (MP) to ( 12, 12 ) 115 moved (MP) to ( 11, 12 ) 115 moved (MP) to ( 10, 12 ) 115 moved (MP) to ( 9, 12 ) Move ended for Dewar 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) Move ended for Cardhu 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 13 ) 101 moved (MP) to ( 13, 13 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 101 moved (MP) to ( 10, 13 ) Move ended for Hyney Ken 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 13 ) 113 moved (MP) to ( 10, 14 ) Move ended for Glen Fiddich 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 14, 12 ) 112 moved (MP) to ( 13, 12 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 13, 10 ) 112 moved (MP) to ( 12, 9 ) Move ended for Macallan 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 13, 3 ) 106 moved (MP) to ( 12, 4 ) Move ended for Corona 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Blitz selected. 12 blocked. Verified Opponent Roll = POW POW Braynzpilla is knocked over. Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 14, 5 ) Move ended for Johny Red [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 11 ) 102 moved (MP) to ( 17, 11 ) Move ended for Tequila 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 5 ) 110 moved (MP) to ( 20, 6 ) 110 moved (MP) to ( 19, 7 ) 110 moved (MP) to ( 18, 8 ) 110 moved (MP) to ( 17, 9 ) Move ended for Sambuca Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW Move ended for Gazbagg Macallan is knocked over. Player pushed to (13, 9) 112 moved (MP) to ( 13, 9 ) (3, 3) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Braynzpilla Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Throatrip Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Boddington is knocked over. Player pushed to (16, 9) 105 moved (MP) to ( 16, 9 ) (3, 6) + 0, (0, 0) + 0, 0: Boddington has been knocked prone. 105: status changed from 0 to 1. [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 14: tackle zone state changed to false [Game Saved] Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 9 ) 7 moved (MP) to ( 9, 10 ) 7 moved (MP) to ( 8, 11 ) Move ended for Hedtwista Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 5, 8 ) 1 moved (MP) to ( 5, 9 ) 1 moved (MP) to ( 6, 10 ) 1 moved (MP) to ( 7, 11 ) 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 8, 13 ) Move ended for Blackheart Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 9, 11 ) 115 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (9, 13) 115 moved (MP) to ( 9, 13 ) 3 moved (MP) to ( 9, 12 ) Move ended for Skullcrakk [Game Saved] Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 7 ) 10 moved (MP) to ( 10, 8 ) 10 moved (MP) to ( 10, 9 ) 10 moved (MP) to ( 10, 10 ) 10 moved (MP) to ( 9, 11 ) (5) Go for it successful. 10 moved (MP) to ( 10, 12 ) Move ended for Trollbreath [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Johny Red is knocked over. Player pushed to (15, 4) 104 moved (MP) to ( 15, 4 ) (2, 1) + 0, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Bloodscream TARGET: 3 --- ROLL: 1 + 0 = 1 Bloodscream is knocked over. (6, 2) + 0, (0, 0) + 0, 0: Bloodscream has been knocked prone. Move ended for Bloodscream Mad Howlers: All players have moved. 8: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Macallan 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 6 ) 106 moved (MP) to ( 10, 7 ) 106 moved (MP) to ( 10, 8 ) Move ended for Corona 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 9, 14 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (21, 12) 1 moved (MP) to ( 8, 12 ) 113 moved (MP) to ( 8, 13 ) Move ended for Glen Fiddich [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 14 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 4 + 0 = 4 Hyney Ken slips past his opponent(s) unhindered. 101 moved (MP) to ( 8, 14 ) 101 moved (MP) to ( 7, 14 ) 101 moved (MP) to ( 6, 14 ) 101 moved (MP) to ( 5, 14 ) 101 moved (MP) to ( 4, 14 ) 101 moved (MP) to ( 3, 14 ) Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 2, 13 ) Hyney Ken scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 6 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 7 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 5: status changed from 0 to 1. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 1, 0 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 1 ) 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 2 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 5 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 6 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 108 moved location (MPL) to ( 15, 7 ) 115 moved location (MPL) to ( 17, 10 ) 106 moved location (MPL) to ( 17, 3 ) 114 moved location (MPL) to ( 17, 8 ) 105 moved location (MPL) to ( 17, 13 ) 113 moved location (MPL) to ( 17, 6 ) 104 moved location (MPL) to ( 17, 1 ) 112 moved location (MPL) to ( 17, 4 ) 103 moved location (MPL) to ( 17, 11 ) 111 moved location (MPL) to ( 15, 8 ) 110 moved location (MPL) to ( 15, 6 ) 110 moved (SP) to ( 28, 5 ) 116 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 16, 5 ) 116 moved (SP) to ( 15, 7 ) 106 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 16, 8 ) 111 moved (SP) to ( 16, 7 ) 116 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 18, 7 ) 105 moved (SP) to ( 17, 12 ) 112 moved (SP) to ( 17, 3 ) 104 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 17, 4 ) 111 moved (SP) to ( 17, 6 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 11 ) Turn time limit reached. 4 moved (SP) to ( 13, 12 ) 3 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 13, 2 ) 4 moved (SP) to ( 14, 14 ) 10 moved (SP) to ( 14, 0 ) 10 moved (SP) to ( 13, 3 ) 3 moved (SP) to ( 14, 0 ) 10 moved (SP) to ( 14, 3 ) 3 moved (SP) to ( 14, 1 ) 4 moved (SP) to ( 14, 13 ) 1 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 6, 4 ) 15 moved (SP) to ( 6, 10 ) 11 moved (SP) to ( 13, 7 ) 5: status changed from 1 to 0. *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 5 Kickoff Roll (3+5) = Quick Snap Mad Howlers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 3 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 3 Distance: 1 9 moved (SP) to ( 5, 5 ) 15 moved (SP) to ( 5, 9 ) 4 moved (SP) to ( 15, 13 ) 12 moved (SP) to ( 15, 11 ) 10 moved (SP) to ( 15, 3 ) 3 moved (SP) to ( 15, 1 ) 6 moved (SP) to ( 15, 5 ) 13 moved (SP) to ( 15, 9 ) 11 moved (SP) to ( 14, 6 ) Ball placed at (23, 7) Ball placed at (23, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 24, 7 ) [Game Saved] Ball in play. Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Multiple Block selected. 106 blocked. 108 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: PUSHBACK Move ended for Bunky Leddbutt Player pushed to (16, 6) 108 moved (MP) to ( 16, 6 ) Player pushed to (16, 5) 106 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 116 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Miller is knocked over. Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) (1, 1) + 0, (0, 0) + 0, 0: Miller has been knocked prone. 116: status changed from 0 to 1. 13 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) Move ended for Braynzpilla Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 14, 8 ) 11 moved (MP) to ( 15, 9 ) 11 moved (MP) to ( 16, 8 ) Move ended for Gazbagg Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 0 ) 3 moved (MP) to ( 17, 0 ) 3 moved (MP) to ( 18, 0 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 19, 2 ) 3 moved (MP) to ( 18, 3 ) Move ended for Skullcrakk Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 4 ) Move ended for Trollbreath Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (17, 7) 108 moved (MP) to ( 17, 7 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 6 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 6 ) 9 moved (MP) to ( 5, 7 ) GET BALL BEFORE RE_ROLL: Giblet dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Giblet TARGET: 3 --- ROLL: 5 + 0 = 5 9 moved (MP) to ( 6, 7 ) 9 moved (MP) to ( 7, 7 ) 9 moved (MP) to ( 8, 7 ) Turn time limit reached. Hand off selected. Move ended for Giblet Ball moved to ( 9, 7 ) GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 16, 14 ) 4 moved (MP) to ( 17, 14 ) 4 moved (MP) to ( 18, 14 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) 4 moved (MP) to ( 21, 13 ) 4 moved (MP) to ( 22, 13 ) (6) Go for it successful. 4 moved (MP) to ( 23, 12 ) (1) Throatrip trips and falls trying to go for it! Move ended for Throatrip 4 moved (MP) to ( 24, 12 ) (6, 3) + 0, (0, 0) + 0, 0: Throatrip has been knocked prone. 4: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Johny Red Skullcrakk is knocked over. Player pushed to (11, 4) 3 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Armor is not broken. (4, 5) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 3: status changed from 0 to 1. 104 moved (MP) to ( 18, 3 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Macallan Trollbreath saved by block skill. Macallan saved by block skill. [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Glen Fiddich Trollbreath is knocked over. Player pushed to (14, 4) 10 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 16, 4 ) [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. POW Move ended for Corona Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 16, 10 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Braynzpilla is knocked over. 11 blocked. 116 blocked. Player pushed to (14, 6) 116 moved (MP) to ( 15, 6 ) Player pushed to (13, 7) 11 moved (MP) to ( 16, 7 ) Player pushed to (13, 8) 12 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 12: status changed from 0 to 1. 105 moved (MP) to ( 16, 9 ) Move ended for Boddington [Game Saved] 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Cardhu Gazbagg is knocked over. 14 blocked. Player pushed to (15, 7) 14 moved (MP) to ( 14, 7 ) Player pushed to (14, 7) 11 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: Gazbagg has been knocked prone. 11: status changed from 0 to 1. 114 moved (MP) to ( 16, 7 ) Putrid Swamp Boozzhounds turn ended. *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 1 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 5 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 6 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 7 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 4 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 2 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 3 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116: status changed from 1 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 7 ) 1: status changed from 3 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 2 (2) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 5: status changed from 0 to 1. 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 3 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Starting second half. Mad Howlers Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 13, 8 ) 6 moved (SP) to ( 14, 9 ) 7 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 6, 7 ) 3 moved (SP) to ( 11, 4 ) 11 moved (SP) to ( 11, 10 ) 10 moved (SP) to ( 10, 4 ) 8 moved (SP) to ( 10, 10 ) 9 moved (SP) to ( 10, 7 ) 4: status changed from 1 to 0. 5: status changed from 1 to 0. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 15, 9 ) 116 moved location (MPL) to ( 22, 4 ) 107 moved location (MPL) to ( 15, 4 ) 115 moved location (MPL) to ( 17, 10 ) 114 moved location (MPL) to ( 15, 5 ) 105 moved location (MPL) to ( 15, 1 ) 104 moved location (MPL) to ( 15, 8 ) 113 moved location (MPL) to ( 22, 8 ) 103 moved location (MPL) to ( 15, 10 ) 102 moved location (MPL) to ( 15, 12 ) 101 moved location (MPL) to ( 15, 13 ) 110 moved location (MPL) to ( 15, 6 ) 102 moved (SP) to ( 22, 10 ) 113 moved (SP) to ( 18, 11 ) 115 moved (SP) to ( 15, 12 ) 108 moved (SP) to ( 16, 9 ) 104 moved (SP) to ( 15, 9 ) 110 moved (SP) to ( 22, 5 ) 116 moved (SP) to ( 20, 5 ) 110 moved (SP) to ( 22, 4 ) 116 moved (SP) to ( 29, 6 ) 107 moved (SP) to ( 28, 6 ) 106 moved (SP) to ( 15, 4 ) Turn time limit reached. 105 moved (SP) to ( 15, 3 ) 109 moved (SP) to ( 28, 4 ) 112 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 17, 9 ) 108 moved (SP) to ( 28, 5 ) 113 moved (SP) to ( 16, 9 ) 114 moved (SP) to ( 18, 9 ) 104 moved (SP) to ( 15, 8 ) 103 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 15, 10 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) *** Setup end *** Mad Howlers Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+5) = Changing Weather Weather roll(3+5) Current Weather: Nice KICK skill used. Kick result. Direction: 2 Distance: 0 Ball placed at (18, 3) Scatter roll: 6 Ball moved to ( 18, 4 ) [Game Saved] Ball in play. Waiting for Putrid Swamp Boozzhounds to finish TURN: 1 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 4 ) 110 moved (MP) to ( 20, 4 ) 110 moved (MP) to ( 19, 4 ) 110 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Sambuca TARGET: 3 --- ROLL: 3 + 0 = 3 110 moved (MP) to ( 19, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: Sambuca TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for Sambuca Ball moved to ( 7, 10 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Tequila TARGET: 2 --- ROLL: 3 + 0 = 3 [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 11 ) 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 19, 12 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 17, 12 ) Move ended for Tequila 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Johny Red Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Armor is not broken. (2, 6) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 (6, 4) + 0, (4, 5) + 0, 0: Bonecrusha has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 0, 8 ) 104: status changed from 0 to 1. 104: status changed from 1 to 1. [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 14, 4 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 5 ) Move ended for Boddington [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 4 ) 106 moved (MP) to ( 13, 4 ) 106 moved (MP) to ( 12, 4 ) Move ended for Corona 103: Select an action for Johny Blue Select an action for Johny Blue 114: Select an action for Cardhu Select an action for Cardhu 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 10 ) 114 moved (MP) to ( 13, 10 ) Move ended for Cardhu 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 12 ) 115 moved (MP) to ( 13, 12 ) Move ended for Dewar 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 15, 12 ) Move ended for Hyney Ken 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 9 ) Move ended for Glen Fiddich 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 11 ) 112 moved (MP) to ( 14, 11 ) 112 moved (MP) to ( 13, 11 ) 112 moved (MP) to ( 12, 12 ) 112 moved (MP) to ( 11, 11 ) Move ended for Macallan Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Braynzpilla Boddington saved by block skill. Braynzpilla saved by block skill. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 105 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Nekkcrakka Player pushed to (13, 4) 105 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 14, 5 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 13, 7 ) 14 moved (MP) to ( 12, 7 ) 14 moved (MP) to ( 11, 8 ) 14 moved (MP) to ( 12, 9 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 6 + 0 = 6 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 6 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 8 ) 113 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Glen Fiddich is knocked over. Player pushed to (14, 9) 113 moved (MP) to ( 14, 9 ) (1, 2) + 0, (0, 0) + 0, 0: Glen Fiddich has been knocked prone. 113: status changed from 0 to 1. 3 moved (MP) to ( 13, 9 ) Move ended for Skullcrakk [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. POW Move ended for Bloodscream Macallan is knocked over. Player pushed to (12, 11) 112 moved (MP) to ( 12, 11 ) (5, 2) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. 8 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 11 ) 11 moved (MP) to ( 11, 12 ) 11 moved (MP) to ( 11, 13 ) 11 moved (MP) to ( 12, 14 ) 11 moved (MP) to ( 13, 13 ) Move ended for Gazbagg Select an action for Hedtwista 7: Select an action for Hedtwista Select an action for Trollbreath 10: Select an action for Trollbreath Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 5 ) Move ended for Trollbreath Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 6, 8 ) Move ended for Hartzblud Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 9, 10 ) 9 moved (MP) to ( 9, 11 ) 9 moved (MP) to ( 9, 12 ) 9 moved (MP) to ( 10, 13 ) Move ended for Giblet Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Hedtwista Mad Howlers: All players have moved. Johny Blue saved by block skill. Hedtwista is knocked over. (5, 1) + 0, (0, 0) + 0, 0: Hedtwista has been knocked prone. 7: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 2 [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Johny Red 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Glen Fiddich 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for Macallan 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 10 ) 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 12 ) Move ended for Johny Blue 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Dewar Gazbagg is knocked over. Player pushed to (16, 14) 11 moved (MP) to ( 13, 14 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (5, 4) + 1, (2, 1) + 0, 0: Gazbagg has been stunned. 11: status changed from 0 to 2. 115 moved (MP) to ( 13, 13 ) [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 12 ) 101 moved (MP) to ( 13, 12 ) 101 moved (MP) to ( 12, 13 ) 101 moved (MP) to ( 11, 13 ) 9 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Giblet saved by dodge skill. Player pushed to (20, 14) 9 moved (MP) to ( 9, 14 ) 101 moved (MP) to ( 10, 13 ) 101 moved (MP) to ( 9, 13 ) STUNTY skill used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 4 + 0 = 4 Hyney Ken slips past his opponent(s) unhindered. Move ended for Hyney Ken [Game Saved] 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 12 ) 102 moved (MP) to ( 15, 12 ) 102 moved (MP) to ( 14, 12 ) 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 13 ) Verified Opponent Roll = 6 (6) Go for it successful. 102 moved (MP) to ( 11, 13 ) Move ended for Tequila [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Corona Trollbreath is knocked over. Player pushed to (19, 6) 10 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 106 moved (MP) to ( 11, 5 ) [Game Saved] 105: Select an action for Boddington Select an action for Boddington 110: Select an action for Sambuca Select an action for Sambuca 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 18, 6 ) 110 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 17, 8 ) 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 110 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 13, 12 ) Move ended for Sambuca [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Boddington STAND FIRM skill used. Putrid Swamp Boozzhounds turn ended. [Game Saved] 11: status changed from 2 to 1. Gazbagg rolls over. Mad Howlers start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hedtwista 7: Select an action for Hedtwista 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Hedtwista Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Trollbreath Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 10, 9 ) 12 moved (MP) to ( 10, 10 ) (6) Go for it successful. 12 moved (MP) to ( 10, 11 ) (4) Go for it successful. 12 moved (MP) to ( 11, 12 ) Move ended for Braynzpilla [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 14: tackle zone state changed to true Block selected. 114 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bunky Leddbutt Cardhu is knocked over. Player pushed to (13, 11) 114 moved (MP) to ( 13, 11 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 4) + 1, 1: Cardhu has been badly hurt! 114: status changed from 0 to 8. 14 moved (MP) to ( 13, 10 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 114 moved to dugout ( 29, 11 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 12, 9 ) DODGE BEFORE RE_ROLL: Skullcrakk knocked over trying to dodge. TARGET: 1 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 10, 10 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 10, 12 ) 102 blocked. Waiting for opponent to decide to use DUMP OFF. 102: tackle zone state changed to true Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 3 Intercept FINAL RESULT: Skullcrakk TARGET: 6 --- ROLL: 3 + 0 = 3 The ball sails unhindered over the head of Skullcrakk. 102: tackle zone state changed to true QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Tequila TARGET: 3 --- ROLL: 6 Ball moved to ( 20, 13 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Hyney Ken dropped the ball. TARGET: 5 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Hyney Ken TARGET: 5 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 7 Scatter roll: 7 Ball moved to ( 19, 14 ) 102 blocked. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (12, 14) 102 moved (MP) to ( 12, 14 ) 3 moved (MP) to ( 11, 13 ) Move ended for Skullcrakk [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) DODGE FINAL RESULT: Nekkcrakka TARGET: 4 --- ROLL: 5 + 0 = 5 Nekkcrakka slips past his opponent(s) unhindered. 13 moved (MP) to ( 12, 7 ) 13 moved (MP) to ( 12, 8 ) 13 moved (MP) to ( 12, 9 ) (2) Go for it successful. 13 moved (MP) to ( 12, 10 ) Move ended for Nekkcrakka [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Block selected. 112 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bloodscream Macallan is knocked over. Player pushed to (13, 11) 112 moved (MP) to ( 13, 11 ) ???checkBHandRS: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkWildAnimal: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 ???checkTakeRoot: playerinfo for player #-1 is null so just returned true!! ??? overrideplayer = -1 (6, 2) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. [Game Saved] Select an action for Giblet 9: Select an action for Giblet Select an action for Hartzblud 15: Select an action for Hartzblud 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 7, 9 ) 15 moved (MP) to ( 8, 10 ) 15 moved (MP) to ( 9, 11 ) 15 moved (MP) to ( 8, 12 ) Move ended for Hartzblud Select an action for Giblet 9: Select an action for Giblet Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 10, 14 ) STUNTY skill used. DODGE FINAL RESULT: Giblet TARGET: 3 --- ROLL: 5 + 0 = 5 Giblet slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Giblet TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for Giblet Mad Howlers: All players have moved. Scatter roll: 8 Ball moved to ( 9, 14 ) Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 3 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 13 ) Move ended for Dewar 102: Select an action for Tequila Select an action for Tequila 102: tackle zone state changed to true Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Skullcrakk is knocked over. Player pushed to (19, 12) 3 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. 3: status changed from 0 to 1. 102 moved (MP) to ( 11, 13 ) Move ended for Tequila [Game Saved] 101: Select an action for Hyney Ken Select an action for Hyney Ken 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 14 ) STUNTY skill used. Verified Opponent Roll = 5 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 5 + 0 = 5 Hyney Ken slips past his opponent(s) unhindered. Verified Opponent Roll = 6 GET BALL FINAL RESULT: Hyney Ken TARGET: 4 --- ROLL: 6 + 0 = 6 101 moved (MP) to ( 8, 14 ) STUNTY skill used. Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Hyney Ken knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 6 DODGE FINAL RESULT: Hyney Ken TARGET: 3 --- ROLL: 6 + 0 = 6 Hyney Ken slips past his opponent(s) unhindered. 101 moved (MP) to ( 7, 14 ) 101 moved (MP) to ( 6, 14 ) 101 moved (MP) to ( 5, 14 ) 101 moved (MP) to ( 4, 14 ) 101 moved (MP) to ( 3, 13 ) Verified Opponent Roll = 5 (5) Go for it successful. 101 moved (MP) to ( 2, 13 ) Hyney Ken scores a touchdown! *** Setup start *** 101: status changed from 4 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 2 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 3 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 3 ) 112: status changed from 1 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 4 ) 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 3: status changed from 1 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 1 (1) Morley's Revenge strikes! Player is unavailable. 4: status changed from 0 to 1. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. Verified Opponent Roll = 5 (5) Bonecrusha regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 5 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) 14: status changed from 0 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15: status changed from 0 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 6 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 116 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 20, 7 ) 116 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 17, 7 ) 108 moved (SP) to ( 16, 8 ) 116 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 7 ) 116 moved (SP) to ( 17, 8 ) 103 moved (SP) to ( 17, 6 ) 106 moved (SP) to ( 15, 8 ) 105 moved (SP) to ( 17, 10 ) 102 moved (SP) to ( 28, 7 ) 110 moved (SP) to ( 28, 6 ) 101 moved (SP) to ( 28, 3 ) 105 moved (SP) to ( 17, 13 ) 103 moved (SP) to ( 17, 10 ) 104 moved (SP) to ( 17, 4 ) 116 moved (SP) to ( 15, 6 ) 104 moved (SP) to ( 17, 2 ) 104 moved (SP) to ( 17, 1 ) 106 moved (SP) to ( 17, 4 ) 107 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 19, 5 ) 113 moved (SP) to ( 23, 6 ) 112 moved (SP) to ( 21, 5 ) Turn time limit reached. 109 moved (SP) to ( 17, 2 ) 113 moved (SP) to ( 17, 11 ) 111 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 19, 4 ) 116 moved (SP) to ( 28, 5 ) 109 moved (SP) to ( 15, 6 ) 112 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 17, 3 ) 112 moved (SP) to ( 17, 4 ) 113 moved (SP) to ( 18, 10 ) 103 moved (SP) to ( 17, 11 ) 113 moved (SP) to ( 17, 10 ) 111 moved (SP) to ( 19, 5 ) 115 moved (SP) to ( 19, 9 ) 103 moved (SP) to ( 18, 10 ) 113 moved (SP) to ( 17, 11 ) 103 moved (SP) to ( 17, 10 ) 112 moved (SP) to ( 18, 3 ) 106 moved (SP) to ( 17, 4 ) 112 moved (SP) to ( 17, 3 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 14, 5 ) 5 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 11 ) 1 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 12, 5 ) 8 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 12, 7 ) 4: status changed from 1 to 0. *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (23, 3) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 6 Verified Opponent Roll = 1 Weather roll(6+1) Current Weather: Nice Verified Opponent Roll = 4 Verified Opponent Roll = 3 KICK skill used. Kick result. Direction: 4 Distance: 1 Ball placed at (23, 3) Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 23, 3 ) [Game Saved] Ball in play. Mad Howlers start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Move ended for Bonecrusha Slee Mon is knocked over. Player pushed to (16, 7) 107 moved (MP) to ( 16, 7 ) (4, 4) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. Teammate helps REALLY STUPID player. (6) REALLY STUPID roll passed. 14: tackle zone state changed to true Multiple Block selected. 109 blocked. 108 blocked. Mad Howlers , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: POW/SKULL Move ended for Bunky Leddbutt Gy Ness saved by block skill. Mole Son saved by block skill. Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Mole Son is knocked over. Player pushed to (16, 8) 108 moved (MP) to ( 16, 8 ) (5, 3) + 0, (0, 0) + 0, 0: Mole Son has been knocked prone. 108: status changed from 0 to 1. 13 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 109 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Gy Ness is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (2, 3) + 0, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 3 moved (MP) to ( 15, 6 ) 3 moved (MP) to ( 16, 5 ) 3 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 1 + 0 = 1 Skullcrakk is knocked over. (1, 6) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. Move ended for Skullcrakk 3: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 4 [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Mole Son 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 16, 2 ) 112 moved (MP) to ( 15, 1 ) 112 moved (MP) to ( 14, 1 ) 112 moved (MP) to ( 13, 1 ) 112 moved (MP) to ( 12, 1 ) 112 moved (MP) to ( 11, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 112 moved (MP) to ( 9, 2 ) Move ended for Macallan [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 12 ) 113 moved (MP) to ( 15, 13 ) 113 moved (MP) to ( 14, 13 ) 113 moved (MP) to ( 13, 13 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 5 (5) Go for it successful. 113 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 9, 9 ) Move ended for Glen Fiddich [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 13 ) 105 moved (MP) to ( 15, 13 ) 105 moved (MP) to ( 14, 13 ) 105 moved (MP) to ( 13, 13 ) Verified Opponent Roll = 1 (1) Boddington trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 12, 12 ) Verified Opponent Roll = 5 (5) Go for it successful. 105 moved (MP) to ( 13, 11 ) Move ended for Boddington [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 10 ) 103 moved (MP) to ( 15, 10 ) Move ended for Johny Blue 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 1 ) 104 moved (MP) to ( 15, 1 ) 104 moved (MP) to ( 14, 1 ) 104 moved (MP) to ( 13, 2 ) Move ended for Johny Red 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 5 ) 106 moved (MP) to ( 14, 5 ) Move ended for Corona 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 4 ) 111 moved (MP) to ( 17, 3 ) 111 moved (MP) to ( 16, 3 ) Move ended for Kokanee Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 108 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Bonecrusha Player pushed to (17, 9) 108 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 16, 8 ) [Game Saved] Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Slee Mon is knocked over. Player pushed to (17, 8) 107 moved (MP) to ( 17, 8 ) (1, 3) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 6 ) STUNTY skill used. DODGE FINAL RESULT: Giblet TARGET: 3 --- ROLL: 6 + 0 = 6 Giblet slips past his opponent(s) unhindered. 9 moved (MP) to ( 15, 6 ) STUNTY skill used. DODGE BEFORE RE_ROLL: Giblet knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using DODGE. DODGE FINAL RESULT: Giblet TARGET: 3 --- ROLL: 3 + 0 = 3 Giblet slips past his opponent(s) unhindered. Move ended for Giblet [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (2) REALLY STUPID roll passed. 14: tackle zone state changed to true Blitz selected. 14 moved (MP) to ( 15, 7 ) 109 blocked. Mad Howlers , Choose a block die. POW Gy Ness is knocked over. Player pushed to (16, 5) 109 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 1) + 1, 0: Gy Ness has been stunned. 109: status changed from 0 to 2. 14 moved (MP) to ( 16, 6 ) 14 moved (MP) to ( 17, 7 ) 14 moved (MP) to ( 18, 8 ) Move ended for Bunky Leddbutt [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 16, 6 ) 3 moved (MP) to ( 15, 7 ) Move ended for Skullcrakk Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 4 ) DODGE FINAL RESULT: Trollbreath TARGET: 2 --- ROLL: 3 + 0 = 3 Trollbreath slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 3 ) Move ended for Trollbreath [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Johny Red is knocked over. Player pushed to (12, 1) 104 moved (MP) to ( 12, 1 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Johny Red has been knocked prone. 104: status changed from 0 to 1. [Game Saved] Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 6, 6 ) 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 6, 4 ) 1 moved (MP) to ( 6, 3 ) GET BALL FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 4 + 0 = 4 1 moved (MP) to ( 7, 4 ) 1 moved (MP) to ( 8, 5 ) Pass selected. STRONG ARM skill used. QUICK PASS PASS BEFORE RE_ROLL: Blackheart fumbled the ball. TARGET: 3 --- ROLL: 1 Reroll using pass. PASS FINAL RESULT: Blackheart TARGET: 3 --- ROLL: 2 + 1Qp = 3 Move ended for Blackheart Ball moved to ( 15, 7 ) GET BALL FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true Block selected. 103 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Sacskratch Johny Blue saved by block skill. Sacskratch saved by block skill. [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg Select an action for Bloodscream 8: Select an action for Bloodscream 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Bloodscream TARGET: 3 --- ROLL: 3 + 0 = 3 Bloodscream slips past his opponent(s) unhindered. 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 13, 7 ) 8 moved (MP) to ( 14, 6 ) Move ended for Bloodscream Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 5 [Game Saved] 109: status changed from 2 to 1. Gy Ness rolls over. 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true 14 blocked. Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Dauntless successful. (6+4=10) Verified Opponent Roll = POW POW Move ended for Mole Son Bunky Leddbutt is knocked over. Player pushed to (10, 7) 14 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 (1, 6) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 14: status changed from 0 to 1. 108 moved (MP) to ( 18, 8 ) [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 13, 2 ) Move ended for Johny Red 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 16, 6 ) Move ended for Kokanee 105: Select an action for Boddington Select an action for Boddington 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Boddington Gazbagg is knocked over. Player pushed to (14, 11) 11 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Armor is not broken. (3, 6) + 0 PILING ON used to reroll armor. Verified Opponent Roll = 3 Verified Opponent Roll = 3 (3, 3) + 0, (0, 0) + 0, 0: Gazbagg has been knocked prone. 11: status changed from 0 to 1. 105 moved (MP) to ( 14, 11 ) 105: status changed from 0 to 1. 105: status changed from 1 to 1. [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Sacskratch is knocked over. Player pushed to (16, 8) 5 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Sacskratch has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 14, 8 ) Move ended for Johny Blue [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 12, 9 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 15, 8 ) Move ended for Glen Fiddich 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 10, 3 ) 112 moved (MP) to ( 11, 4 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 12, 6 ) 112 moved (MP) to ( 13, 7 ) Move ended for Macallan 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 9 ) 115 moved (MP) to ( 21, 8 ) 115 moved (MP) to ( 21, 7 ) 115 moved (MP) to ( 21, 6 ) Move ended for Dewar 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Corona Putrid Swamp Boozzhounds: All players have moved. Giblet is knocked over. 111 blocked. Player pushed to (12, 5) 111 moved (MP) to ( 17, 5 ) Player pushed to (13, 6) 9 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 (4, 3) + 0, (0, 0) + 0, 0: Giblet has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 15, 6 ) Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Nekkcrakka 13: Select an action for Nekkcrakka Select an action for Giblet 9: Select an action for Giblet Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Giblet Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Sacskratch Select an action for Gazbagg 11: Select an action for Gazbagg 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Gazbagg Select an action for Nekkcrakka 13: Select an action for Nekkcrakka 13: tackle zone state changed to true Block selected. 107 blocked. Mad Howlers , Choose a block die. POW Move ended for Nekkcrakka Slee Mon is knocked over. Player pushed to (18, 9) 107 moved (MP) to ( 18, 9 ) (2, 5) + 0, (0, 0) + 0, 0: Slee Mon has been knocked prone. 107: status changed from 0 to 1. 13 moved (MP) to ( 17, 8 ) [Game Saved] Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 113 blocked. Mad Howlers , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Bonecrusha Player pushed to (14, 9) 113 moved (MP) to ( 14, 9 ) 6 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 104 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Braynzpilla Johny Red saved by block skill. Braynzpilla saved by block skill. [Game Saved] Select an action for Bloodscream 8: Select an action for Bloodscream Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 7 ) DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 1 + 0 = 1 Skullcrakk is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Skullcrakk has been knocked prone. Move ended for Skullcrakk 3: status changed from 3 to 1. Ball moved to ( 17, 8 ) GET BALL FINAL RESULT: Nekkcrakka TARGET: 6 --- ROLL: 1 + 0 = 1 Scatter roll: 3 Ball moved to ( 18, 7 ) Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 6 [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Slee Mon 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Boddington 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for Gy Ness 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Blitz selected. 13 blocked. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Nekkcrakka is knocked over. STAND FIRM skill used. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (6, 6) + 0, (6, 5) + 0, 1: Nekkcrakka has been badly hurt! 13: status changed from 0 to 8. 13 moved (SP) to ( 0, 11 ) 108 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Mole Son TARGET: 3 --- ROLL: 5 + 0 = 5 108 moved (MP) to ( 18, 6 ) 108 moved (MP) to ( 18, 5 ) 108 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 5 (5) Go for it successful. 108 moved (MP) to ( 16, 3 ) Move ended for Mole Son [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 5 ) 115 moved (MP) to ( 19, 4 ) 115 moved (MP) to ( 18, 3 ) 115 moved (MP) to ( 17, 2 ) 115 moved (MP) to ( 16, 2 ) 115 moved (MP) to ( 15, 3 ) Move ended for Dewar 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 4) 12 moved (MP) to ( 14, 4 ) 104 moved (MP) to ( 14, 3 ) 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 5) 12 moved (MP) to ( 13, 5 ) 104 moved (MP) to ( 14, 4 ) Move ended for Johny Red [Game Saved] 106: Select an action for Corona Select an action for Corona 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL PUSHBACK Move ended for Corona Player pushed to (12, 7) 9 moved (MP) to ( 17, 7 ) [Game Saved] 111: Select an action for Kokanee Select an action for Kokanee 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 17, 3 ) Move ended for Kokanee 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW 2 db Block re-rolled. POW Move ended for Macallan Sacskratch is knocked over. Player pushed to (17, 9) 5 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 6) + 0, (2, 3) + 0, 0: Sacskratch has been stunned. 5: status changed from 0 to 2. 112 moved (MP) to ( 13, 8 ) [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for Johny Blue Bonecrusha is knocked over. STAND FIRM skill used. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Bonecrusha has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 11, 6 ) 113 moved (MP) to ( 11, 5 ) 113 moved (MP) to ( 12, 4 ) Move ended for Glen Fiddich Putrid Swamp Boozzhounds: All players have moved. Putrid Swamp Boozzhounds turn ended. [Game Saved] 5: status changed from 2 to 1. Sacskratch rolls over. Mad Howlers start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. Move ended for Bonecrusha Select an action for Braynzpilla 12: Select an action for Braynzpilla Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. 3 moved (MP) to ( 17, 6 ) DODGE FINAL RESULT: Skullcrakk TARGET: 2 --- ROLL: 3 + 0 = 3 Skullcrakk slips past his opponent(s) unhindered. 3 moved (MP) to ( 18, 5 ) Waiting for opponent to decide SHADOWING. DODGE FINAL RESULT: Skullcrakk TARGET: 1 --- ROLL: 5 + 0 = 5 Skullcrakk slips past his opponent(s) unhindered. SHADOWING skill used. Shadower ROLL: 4 + 5 ma Dodger ROLL: 5 + 6 ma SHADOWING fails. 3 moved (MP) to ( 17, 4 ) Move ended for Skullcrakk [Game Saved] Select an action for Giblet 9: Select an action for Giblet 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 18, 6 ) Move ended for Giblet Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (3) REALLY STUPID roll passed. 14: tackle zone state changed to true 14: status changed from 6 to 4. Normal move selected. 14 moved (MP) to ( 19, 6 ) (1) Bunky Leddbutt trips and falls trying to go for it! PRO Roll(2) - PRO fails Move ended for Bunky Leddbutt 14 moved (MP) to ( 18, 5 ) (6, 1) + 0, (0, 0) + 0, 0: Bunky Leddbutt has been knocked prone. 14: status changed from 0 to 1. Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 7 [Game Saved] 109: Select an action for Gy Ness Select an action for Gy Ness 109: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Gy Ness Player pushed to (11, 4) 3 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 4 ) [Game Saved] 108: Select an action for Mole Son Select an action for Mole Son 108: tackle zone state changed to true Hand off selected. Move ended for Mole Son Ball moved to ( 14, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Dewar TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 14, 2 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Trollbreath is knocked over. Player pushed to (16, 4) 10 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 115 moved (MP) to ( 13, 2 ) 115 moved (MP) to ( 12, 2 ) 115 moved (MP) to ( 11, 2 ) 115 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 8, 2 ) Move ended for Dewar [Game Saved] 104: Select an action for Johny Red Select an action for Johny Red 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 6) 12 moved (MP) to ( 13, 6 ) 104 moved (MP) to ( 13, 5 ) 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Johny Red Braynzpilla is knocked over. Player pushed to (15, 7) 12 moved (MP) to ( 14, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Braynzpilla has been knocked prone. 12: status changed from 0 to 1. 104 moved (MP) to ( 13, 6 ) [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 3 ) 113 moved (MP) to ( 9, 3 ) 113 moved (MP) to ( 8, 3 ) 113 moved (MP) to ( 7, 3 ) Move ended for Glen Fiddich 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 12, 7 ) 112 moved (MP) to ( 11, 6 ) 112 moved (MP) to ( 10, 5 ) 112 moved (MP) to ( 10, 4 ) 112 moved (MP) to ( 9, 3 ) Move ended for Macallan 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 3 + 0 = 3 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 11, 6 ) 103 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 9, 5 ) Move ended for Johny Blue [Game Saved] 105: Select an action for Boddington Select an action for Boddington 105: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Boddington Gazbagg saved by block skill. Boddington saved by block skill. [Game Saved] 107: Select an action for Slee Mon Select an action for Slee Mon 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 17, 7 ) Move ended for Slee Mon 106: Select an action for Corona Select an action for Corona Putrid Swamp Boozzhounds turn ended. [Game Saved] Mad Howlers start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Sacskratch 5: Select an action for Sacskratch 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 11, 8 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 9, 6 ) Move ended for Sacskratch Select an action for Trollbreath 10: Select an action for Trollbreath 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 12, 3 ) 10 moved (MP) to ( 11, 2 ) (5) Go for it successful. 10 moved (MP) to ( 10, 1 ) (1) Trollbreath trips and falls trying to go for it! Team re-roll used. (2) Go for it successful. 10 moved (MP) to ( 9, 1 ) Move ended for Trollbreath [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt Teammate helps REALLY STUPID player. (1) REALLY STUPID roll fails! PRO Roll(3) - PRO fails Move ended for Bunky Leddbutt 14: tackle zone state changed to false [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. Move ended for Braynzpilla Select an action for Blackheart 1: Select an action for Blackheart 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 7, 5 ) DODGE FINAL RESULT: Blackheart TARGET: 2 --- ROLL: 5 + 0 = 5 Blackheart slips past his opponent(s) unhindered. 1 moved (MP) to ( 6, 5 ) 1 moved (MP) to ( 5, 4 ) 1 moved (MP) to ( 5, 3 ) 1 moved (MP) to ( 5, 2 ) 1 moved (MP) to ( 6, 1 ) (6) Go for it successful. 1 moved (MP) to ( 7, 1 ) 115 blocked. (5) Go for it successful. Mad Howlers , Choose a block die. PUSHBACK Player pushed to (9, 2) 115 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 8, 2 ) Turn time limit reached. Move ended for Blackheart Mad Howlers turn ended. Waiting for Putrid Swamp Boozzhounds to finish TURN: 8 [Game Saved] 103: Select an action for Johny Blue Select an action for Johny Blue 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Johny Blue knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 3 BREAK TACKLE skill used. DODGE FINAL RESULT: Johny Blue TARGET: 2 --- ROLL: 3 + 0 = 3 Johny Blue slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 3 ) 103 moved (MP) to ( 10, 2 ) 10 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Trollbreath is knocked over. Player pushed to (20, 0) 10 moved (MP) to ( 9, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 (3, 6) + 0, (0, 0) + 0, 0: Trollbreath has been knocked prone. 10: status changed from 0 to 1. 103 moved (MP) to ( 9, 1 ) Move ended for Johny Blue [Game Saved] 112: Select an action for Macallan Select an action for Macallan 112: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Macallan Blackheart is knocked over. Player pushed to (22, 1) 1 moved (MP) to ( 7, 1 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 3) + 0, (6, 5) + 0, 4: Blackheart has been seriously injured!! (42) Fractured Leg - Niggling Injury 1: status changed from 0 to 9. 112 moved (MP) to ( 8, 2 ) Verified Opponent Roll = 5 (5) Apothecary SUCCEEDS! 1: status changed from 9 to 1. [Game Saved] 115: Select an action for Dewar Select an action for Dewar 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 3 ) Hand off selected. Move ended for Dewar Ball moved to ( 22, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Glen Fiddich TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for Glen Fiddich Select an action for Glen Fiddich 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 3 ) 113 moved (MP) to ( 5, 3 ) 113 moved (MP) to ( 4, 3 ) 113 moved (MP) to ( 3, 3 ) 113 moved (MP) to ( 2, 3 ) Glen Fiddich scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 4 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 5 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 6 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 7 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 0 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 2 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 3 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 4 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 6 ) 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 29, 3 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 5 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Morley's Revenge is avoided. 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) Verified Opponent Roll = 4 (4) Morley's Revenge is avoided. 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 7 ) 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 2 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 1, 0 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 1 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 2 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 3 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 4 ) 14: status changed from 1 to 0. 14 moved (SP) to ( -1, -1 ) 14 moved (SP) to ( 1, 5 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) Opponent Kicking. Waiting for Putrid Swamp Boozzhounds to set players on field. 109 moved location (MPL) to ( 19, 1 ) 108 moved location (MPL) to ( 19, 13 ) 107 moved location (MPL) to ( 16, 4 ) 115 moved location (MPL) to ( 19, 10 ) 106 moved location (MPL) to ( 16, 10 ) 105 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 15, 6 ) 103 moved location (MPL) to ( 15, 8 ) 102 moved location (MPL) to ( 17, 13 ) 101 moved location (MPL) to ( 17, 1 ) 110 moved location (MPL) to ( 19, 4 ) 111 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 19, 7 ) 103 moved (SP) to ( 17, 8 ) 110 moved (SP) to ( 28, 6 ) 116 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 19, 5 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 18, 7 ) 109 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 28, 3 ) 104 moved (SP) to ( 16, 3 ) 103 moved (SP) to ( 16, 11 ) 102 moved (SP) to ( 29, 7 ) 115 moved (SP) to ( 16, 10 ) 105 moved (SP) to ( 16, 9 ) 108 moved (SP) to ( 16, 5 ) 113 moved (SP) to ( 18, 5 ) 112 moved (SP) to ( 18, 9 ) 107 moved (SP) to ( 28, 4 ) 108 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 16, 5 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 3 ) Mad Howlers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 14 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 8 ) 12 moved (SP) to ( 11, 4 ) 12 moved (SP) to ( 14, 6 ) Turn time limit reached. 15 moved (SP) to ( 7, 4 ) 1 moved (SP) to ( 7, 10 ) 3 moved (SP) to ( 14, 4 ) 3 moved (SP) to ( 14, 1 ) 3 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 14, 10 ) 11 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 1 ) 10 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 5 ) *** Setup end *** Waiting for Putrid Swamp Boozzhounds to kick off. Ball placed at (22, 7) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Mad Howlers quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 1 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 1 Distance: 2 4 moved (SP) to ( 15, 5 ) 11 moved (SP) to ( 15, 4 ) 5 moved (SP) to ( 15, 9 ) 3 moved (SP) to ( 15, 13 ) 7 moved (SP) to ( 15, 1 ) 15 moved (SP) to ( 8, 4 ) 1 moved (SP) to ( 8, 9 ) Ball placed at (22, 7) Ball placed at (22, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 20, 6 ) [Game Saved] Ball in play. Mad Howlers start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bonecrusha 6: Select an action for Bonecrusha 6: tackle zone state changed to true Block selected. 106 blocked. Mad Howlers , Choose a block die. POW/SKULL Move ended for Bonecrusha Corona is knocked over. (4, 6) + 0, (6, 6) + 0, 1: Corona has been badly hurt! 106: status changed from 0 to 8. Bonecrusha saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 12 ) [Game Saved] Select an action for Bunky Leddbutt 14: Select an action for Bunky Leddbutt SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. Teammate helps REALLY STUPID player. (5) REALLY STUPID roll passed. 14: tackle zone state changed to true Multiple Block selected. 109 blocked. 116 blocked. Mad Howlers , Choose a block die. POW/SKULL SKILL SELECTED: Move ended for Bunky Leddbutt Gy Ness saved by block skill. Miller is knocked over. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Miller has been knocked prone. 116: status changed from 0 to 1. Bunky Leddbutt saved by block skill. [Game Saved] Select an action for Braynzpilla 12: Select an action for Braynzpilla 12: tackle zone state changed to true Block selected. 109 blocked. Mad Howlers , Choose a block die. POW Move ended for Braynzpilla Gy Ness is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Gy Ness has been knocked prone. 109: status changed from 0 to 1. 12 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Skullcrakk 3: Select an action for Skullcrakk 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 13 ) 3 moved (MP) to ( 17, 13 ) 3 moved (MP) to ( 18, 12 ) 3 moved (MP) to ( 18, 11 ) 3 moved (MP) to ( 18, 10 ) 112 blocked. Mad Howlers , Choose a block die. PUSHBACK/POW Macallan is knocked over. Player pushed to (17, 8) 112 moved (MP) to ( 17, 8 ) (1, 4) + 0, (0, 0) + 0, 0: Macallan has been knocked prone. 112: status changed from 0 to 1. 3 moved (MP) to ( 18, 9 ) Move ended for Skullcrakk [Game Saved] Select an action for Throatrip 4: Select an action for Throatrip Select an action for Throatrip 4: Select an action for Throatrip 4: tackle zone state changed to true Block selected. 111 blocked. Mad Howlers , Choose a block die. PUSHBACK Move ended for Throatrip Player pushed to (17, 6) 111 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 16, 5 ) [Game Saved] Select an action for Gazbagg 11: Select an action for Gazbagg Mad Howlers turn ended. End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=8,y=9] : current status = 0 1 : current square = java.awt.Point[x=8,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=8,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=8,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=18,y=9] : current status = 0 3 : current square = java.awt.Point[x=18,y=9] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=18,y=9] 3 : current status = 0 3 : current square = java.awt.Point[x=18,y=9] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=16,y=5] : current status = 0 4 : current square = java.awt.Point[x=16,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=16,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=16,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] (6) Morley's Revenge is avoided. 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=15,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=15,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] (4) Morley's Revenge is avoided. 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=14,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=14,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=15,y=1] : current status = 0 7 : current square = java.awt.Point[x=15,y=1] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=1] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=1] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : current status = 0 9 : current square = java.awt.Point[x=0,y=2] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=2] 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=4] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=4] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=11] : current status = 8 13 : skipping player in BH, SI, or RIP 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=7] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=7] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=8,y=4] : current status = 0 15 : current square = java.awt.Point[x=8,y=4] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=8,y=4] 15 : current status = 0 15 : current square = java.awt.Point[x=8,y=4] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : current status = 0 101 : current square = java.awt.Point[x=29,y=0] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=16,y=11] : current status = 0 103 : current square = java.awt.Point[x=16,y=11] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=11] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=11] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=3] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=3] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=6] 106 : current square = java.awt.Point[x=29,y=12] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=16,y=4] : current status = 0 108 : current square = java.awt.Point[x=16,y=4] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=16,y=4] 108 : current status = 0 108 : current square = java.awt.Point[x=16,y=4] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=16,y=6] : current status = 1 109 : current square = java.awt.Point[x=16,y=6] : current status = 1 109: status changed from 1 to 0. 109 : set status normal, current square = java.awt.Point[x=16,y=6] 109 : current status = 0 109 : current square = java.awt.Point[x=16,y=6] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=3] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=3] 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=6] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=6] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=17,y=8] : current status = 1 112 : current square = java.awt.Point[x=17,y=8] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=17,y=8] 112 : current status = 0 112 : current square = java.awt.Point[x=17,y=8] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=18,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=18,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP 115 : current square = java.awt.Point[x=16,y=10] : current status = 0 115 : current square = java.awt.Point[x=16,y=10] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=10] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=10] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=4] 116 : current square = java.awt.Point[x=15,y=7] : current status = 1 116 : current square = java.awt.Point[x=15,y=7] : current status = 1 116: status changed from 1 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Mad Howlers Winnings Roll: 2 + -3 Putrid Swamp Boozzhounds Winnings Roll: 2 + -1 Nekkcrakka gets an MVP award. Johny Blue gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=3 not conceding roll=2 -1 for loss +1 for cas (2) -2 from high FF of 21 Mad Howlers FF Roll: 2 + -2 not conceding roll=6 +1 for win +1 for TDs +1 for cas (2) -1 from high FF of 12 Putrid Swamp Boozzhounds FF Roll: 6 + 2 ***END Fan Factor DEBUG*** D6: 1(174) 2(158) 3(162) 4(153) 5(149) 6(192) Total(988) D8: 1(2) 2(1) 3(5) 4(2) 5(1) 6(5) 7(3) 8(4) Total(23) GAME OVER Final Score: Mad Howlers: 1 Putrid Swamp Boozzhounds: 3 WINNINGS Mad Howlers: 0 Putrid Swamp Boozzhounds: 10000