Java JRE 1.4 Beta 8.5 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = false bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Team 1 name: Blood Drakkar Team 1 race: Norse Player 1 name: Thor Epitaf Player 1: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Guard, Jump Up, Mighty Blow, Piling On] Player 2 name: Haggar the Horrible Player 2: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up, Mighty Blow] Player 3 name: Karl Bellegaf Player 3: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge, Sure Feet] Player 4 name: Roger Grossegaf Player 4: C Norse Catcher 6 3 3 7 [Block, Catch, Dodge] Player 5 name: Bjorn Cenotaf Player 5: T Norse Thrower 6 3 3 7 [Block, Pass, Sure Hands] Player 6 name: Benedict Ripilaf Player 6: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 7 name: Grossebouf Player 7: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Multiple Block, Pro, Thick Skull, Throw Team-Mate] Player 8 name: Ivan Polygraf Player 8: B Norse Blitzer 6 3 3 7 [Block, Frenzy, Jump Up] Player 9 name: Soren Vraimenpaf Player 9: L Norse Lineman 6 3 3 7 [Block, Kick, Tackle] Player 10 name: Duncan Ilsesclaf Player 10: L Norse Lineman 6 3 3 7 [Block, Guard, Tackle] Player 11 name: Harald Completemenpaf Player 11: L Norse Lineman 6 3 3 7 [Block] Player 12 name: Hans Christian Paragraf Player 12: L Norse Lineman 6 3 3 7 [Block] Player 13 name: Gunnar Stenograf Player 13: L Norse Lineman 6 3 3 7 [Block] Player 15 name: Hierulf Piaf Player 15: L Norse Lineman 6 3 4 7 [+ag, Block, Dirty Player, Tackle] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=54092] Connected as server to game 'moronicdrakkars'. Sending Team File... Done Sending File Options Changed on Client to match Server: BB2k3 Hypnotic Gaze, Options Changed on Client to match Server: BB2k3 Hypnotic Gaze, Receiving: Syzygy Oxymorons.html Done receiving file. Team 2 name: Syzygy Oxymorons Team 2 race: Dwarf Player 101 name: Zippy Ragnarok Player 101: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 102 name: satan crunchie the bloody Player 102: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 103 name: vaguely less infinite Player 103: B Dwarf Blitzer 5 4 3 9 [+st, Block, Guard, Thick Skull] Player 104 name: Arthur The Flame Retardant Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Anti-A-De-Un-Sub-Hugeor Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 106 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 107 name: Wiffle Blast Radius Balzac Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 108 name: Richard "disregard that..." Casanova Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 109 name: Omnibus Precis Player 109: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 110 name: DustyThe Chalk Outline Paraguay Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 111 name: Po-Mo Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 112 name: SaNDeE* Twitterpation Player 112: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 113 name: Brax Player 113: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 114 name: el guapo the widestepper Player 114: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 115 name: Candlestick Jack Player 115: L Dwarf Longbeard 4 3 3 9 [+ag, Block, Guard, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(1+1) Current Weather: Sweltering Heat Gate: 105000 screaming fans show up for the game. Handicap result 52:DUH, WHERE AM I. Handicap result 66:BUZZING!. Duplicate handicap result 52:DUH, WHERE AM I. Rerolling result. Duplicate handicap result 52:DUH, WHERE AM I. Rerolling result. Handicap result 43:IT WASN'T ME. satan crunchie the bloody claims IT WASN'T ME. 102: status changed from 0 to 2. *** Setup start *** SaNDeE* Twitterpation suffers from DUH, WHERE AM I. Grossebouf is BUZZING! Benedict Ripilaf manages to ignore the niggling pain. Duncan Ilsesclaf manages to ignore the niggling pain. Omnibus Precis is suffering from a niggling injury. 109: status changed from 0 to 2. DustyThe Chalk Outline Paraguay manages to ignore the niggling pain. Waiting for opponent to decide to use apothecary. Picked TAILS. Coin flip is: TAILS! Blood Drakkar win the toss. Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 115 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 15, 13 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 10 ) 112 moved location (MPL) to ( 22, 4 ) 111 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 15, 2 ) 106 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 20, 10 ) 104 moved (SP) to ( 20, 6 ) 115 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 20, 8 ) 110 moved (SP) to ( 29, 5 ) 101 moved (SP) to ( 21, 2 ) 113 moved (SP) to ( 20, 12 ) 114 moved (SP) to ( 20, 11 ) 101 moved (SP) to ( 20, 3 ) 104 moved (SP) to ( 20, 2 ) 111 moved (SP) to ( 20, 13 ) 114 moved (SP) to ( 20, 5 ) 112 moved (SP) to ( 22, 7 ) 103 moved (SP) to ( 20, 9 ) 113 moved (SP) to ( 20, 11 ) 111 moved (SP) to ( 20, 12 ) 105 moved (SP) to ( 29, 7 ) 110 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 19, 7 ) 112 moved (SP) to ( 20, 7 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 2 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 13, 11 ) 7 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 13, 12 ) 5 moved (SP) to ( 8, 6 ) 5 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 12, 7 ) 15 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 6 ) 12 moved (SP) to ( 14, 7 ) 15 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 12, 6 ) 12 moved (SP) to ( 0, 0 ) 9 moved (SP) to ( 8, 2 ) 11 moved (SP) to ( 8, 6 ) 4 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 2 ) 4 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 15 moved (SP) to ( 13, 4 ) 9 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 13, 3 ) 15 moved (SP) to ( 13, 5 ) 4 moved (SP) to ( 13, 4 ) 1 moved (SP) to ( 14, 1 ) 9 moved (SP) to ( 12, 6 ) 10 moved (SP) to ( 14, 2 ) 9 moved (SP) to ( 13, 6 ) 2 moved (SP) to ( 14, 6 ) 6 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 14, 4 ) 15 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kickoff Roll (1+2) = Get the Ref! Syzygy Oxymorons: 10 + 15Fan Factor Blood Drakkar: 5 + 11Fan Factor Syzygy Oxymorons fans get the ref. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Kick result. Direction: 5 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 3 Scatter roll: 3 Touchback!! Blood Drakkar, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 4 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Harald Completemenpaf 11: Select an action for Harald Completemenpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 9, 5 ) 11 moved (MP) to ( 10, 4 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 14, 3 ) Move ended for Harald Completemenpaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 2 ) 10 moved (MP) to ( 16, 2 ) 10 moved (MP) to ( 17, 2 ) 10 moved (MP) to ( 18, 2 ) 10 moved (MP) to ( 19, 2 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf SKILL SELECTED: piling on SKILL SELECTED: piling on 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 1 ) 1 moved (MP) to ( 19, 1 ) 104 blocked. Blood Drakkar , Choose a block die. POW Arthur The Flame Retardant is knocked over. Player pushed to (21, 3) 104 moved (MP) to ( 21, 3 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 6) + 1, 4: Arthur The Flame Retardant has been seriously injured!! (34) Fractured Arm - Miss next game 104: status changed from 0 to 9. 1 moved (MP) to ( 20, 2 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 104 moved to dugout ( 29, 13 ) SKILL SELECTED: Move ended for Thor Epitaf [Game Saved] Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 16, 2 ) 4 moved (MP) to ( 17, 1 ) 4 moved (MP) to ( 18, 1 ) 4 moved (MP) to ( 19, 1 ) Move ended for Roger Grossegaf Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. MULTIPLE BLOCK cancelled. SKILL SELECTED: Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 10, 6 ) 5 moved (MP) to ( 11, 6 ) 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 4 ) Move ended for Bjorn Cenotaf Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 1 ) 15 moved (MP) to ( 16, 0 ) 15 moved (MP) to ( 17, 0 ) 15 moved (MP) to ( 18, 0 ) (3) Go for it successful. 15 moved (MP) to ( 19, 0 ) (2) Go for it successful. 15 moved (MP) to ( 20, 0 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Block selected. 108 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 15, 6 ) Block selected. 108 blocked. Blood Drakkar , Choose a block die. POW Move ended for Haggar the Horrible Richard "disregard that..." Casanova is knocked over. Player pushed to (17, 8) 108 moved (MP) to ( 17, 8 ) MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Richard "disregard that..." Casanova has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 4 ) 6 moved (MP) to ( 16, 4 ) 6 moved (MP) to ( 17, 3 ) 6 moved (MP) to ( 18, 3 ) Move ended for Benedict Ripilaf Select an action for Grossebouf 7: Select an action for Grossebouf SKILL SELECTED: multiple block SKILL SELECTED: multiple block Select the two players to block using MULTIPLE BLOCK. (6) BONE HEAD roll passed. 7: tackle zone state changed to true Multiple Block selected. 106 blocked. 110 blocked. Blood Drakkar , Choose a block die. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: SKULL Move ended for Grossebouf Grossebouf is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 1 [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. Move ended for Richard "disregard that..." Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 20, 6 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 19, 3 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 1 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Dauntless NOT successful. (1+5=6) Team re-roll used. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Dauntless successful. (6+6=12) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Zippy Ragnarok Player pushed to (11, 1) 10 moved (MP) to ( 18, 1 ) Player pushed to (9, 1) 1 moved (MP) to ( 20, 1 ) 101 moved (MP) to ( 20, 2 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 11 ) 111 moved (MP) to ( 18, 10 ) 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 8 ) Move ended for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 21, 10 ) 113 moved (MP) to ( 22, 9 ) 113 moved (MP) to ( 23, 8 ) 113 moved (MP) to ( 24, 7 ) 113 moved (MP) to ( 25, 6 ) Move ended for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 4 ) 114 moved (MP) to ( 22, 3 ) 114 moved (MP) to ( 22, 2 ) 114 moved (MP) to ( 21, 1 ) Move ended for el guapo the widestepper 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 18, 6 ) 103 moved (MP) to ( 17, 5 ) 103 moved (MP) to ( 16, 4 ) Move ended for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (12, 7) 2 moved (MP) to ( 17, 7 ) 110 moved (MP) to ( 16, 7 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true Blitz selected. 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 21, 2 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Thor Epitaf is knocked over. Player pushed to (10, 0) 1 moved (MP) to ( 19, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Thor Epitaf has been knocked prone. 1: status changed from 0 to 1. Move ended for SaNDeE* Twitterpation [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Syzygy Oxymorons: All players have moved. Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been knocked prone. 106: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. 7 moved (MP) to ( 13, 7 ) 7 moved (MP) to ( 14, 6 ) 7 moved (MP) to ( 14, 5 ) 7 moved (MP) to ( 15, 4 ) Move ended for Grossebouf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 19, 2 ) Move ended for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 20, 1 ) Move ended for Thor Epitaf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Block selected. 115 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (20, 4) 115 moved (MP) to ( 20, 4 ) 6 moved (MP) to ( 19, 3 ) Block selected. 115 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Benedict Ripilaf Candlestick Jack saved by block skill. Benedict Ripilaf saved by block skill. Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Hand off selected. Move ended for Roger Grossegaf Ball moved to ( 20, 0 ) GET BALL FINAL RESULT: Hierulf Piaf TARGET: 3 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Blitz selected. 114 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (22, 2) 114 moved (MP) to ( 22, 2 ) 15 moved (MP) to ( 21, 0 ) 15 moved (MP) to ( 22, 0 ) 15 moved (MP) to ( 23, 0 ) 15 moved (MP) to ( 24, 0 ) 15 moved (MP) to ( 25, 0 ) (6) Go for it successful. 15 moved (MP) to ( 26, 0 ) (2) Go for it successful. 15 moved (MP) to ( 27, 0 ) Hierulf Piaf scores a touchdown! (5) Thor Epitaf is not affected by the heat. (6) Haggar the Horrible is not affected by the heat. (3) Roger Grossegaf is not affected by the heat. (5) Bjorn Cenotaf is not affected by the heat. (5) Benedict Ripilaf is not affected by the heat. (4) Grossebouf is not affected by the heat. (6) Soren Vraimenpaf is not affected by the heat. (6) Duncan Ilsesclaf is not affected by the heat. (3) Harald Completemenpaf is not affected by the heat. (2) Gunnar Stenograf is not affected by the heat. (2) Hierulf Piaf is not affected by the heat. (5) Zippy Ragnarok is not affected by the heat. (2) vaguely less infinite is not affected by the heat. (3) Humungo Puts the Arggghhhh back in Romance Placebo is not affected by the heat. *(1) Richard "disregard that..." Casanova collapses from heat exhaustion. (5) DustyThe Chalk Outline Paraguay is not affected by the heat. (5) Po-Mo is not affected by the heat. (6) SaNDeE* Twitterpation is not affected by the heat. (4) Brax is not affected by the heat. (5) el guapo the widestepper is not affected by the heat. (6) Candlestick Jack is not affected by the heat. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=20,y=1] : current status = 4 1 : current square = java.awt.Point[x=20,y=1] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=20,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=20,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=17,y=7] 2 : current status = 0 2 : current square = java.awt.Point[x=17,y=7] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=19,y=1] : current status = 0 4 : current square = java.awt.Point[x=19,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=19,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=19,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=5] 6 : current square = java.awt.Point[x=19,y=3] : current status = 0 6 : current square = java.awt.Point[x=19,y=3] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=19,y=3] 6 : current status = 0 6 : current square = java.awt.Point[x=19,y=3] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=15,y=4] : current status = 4 7 : current square = java.awt.Point[x=15,y=4] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=15,y=4] 7 : current status = 0 7 : current square = java.awt.Point[x=15,y=4] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=9] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=9] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=19,y=2] : current status = 0 10 : current square = java.awt.Point[x=19,y=2] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=2] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=14,y=3] 11 : current status = 0 11 : current square = java.awt.Point[x=14,y=3] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=3] 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=0] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=0] 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=27,y=0] : current status = 0 15 : current square = java.awt.Point[x=27,y=0] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=27,y=0] 15 : current status = 0 15 : current square = java.awt.Point[x=27,y=0] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=20,y=2] : current status = 0 101 : current square = java.awt.Point[x=20,y=2] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=20,y=2] 101 : current status = 0 101 : current square = java.awt.Point[x=20,y=2] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=15,y=7] : current status = 1 106 : current square = java.awt.Point[x=15,y=7] : current status = 1 106: status changed from 1 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=7] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=7] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=5] 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=2] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=2] 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=17,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=17,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 108: status changed from 0 to 1. 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=16,y=7] 110 : current status = 0 110 : current square = java.awt.Point[x=16,y=7] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=16,y=8] : current status = 0 111 : current square = java.awt.Point[x=16,y=8] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=21,y=2] : current status = 0 112 : current square = java.awt.Point[x=21,y=2] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=21,y=2] 112 : current status = 0 112 : current square = java.awt.Point[x=21,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=25,y=6] : current status = 0 113 : current square = java.awt.Point[x=25,y=6] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=25,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=25,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=22,y=2] : current status = 0 114 : current square = java.awt.Point[x=22,y=2] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=2] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=2] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=20,y=4] : current status = 0 115 : current square = java.awt.Point[x=20,y=4] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=20,y=4] 115 : current status = 0 115 : current square = java.awt.Point[x=20,y=4] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 11 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 8 ) 11 moved (SP) to ( 8, 6 ) 12 moved (SP) to ( 14, 6 ) 11 moved (SP) to ( 1, 4 ) 2 moved (SP) to ( 9, 1 ) 1 moved (SP) to ( 9, 13 ) 15 moved (SP) to ( 9, 4 ) 5 moved (SP) to ( 9, 10 ) 11 moved (SP) to ( 9, 2 ) 12 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 10 moved (SP) to ( 9, 5 ) 9 moved (SP) to ( 9, 9 ) 4 moved (SP) to ( 9, 12 ) Waiting for Syzygy Oxymorons to set players on field. 107 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 21, 5 ) 114 moved location (MPL) to ( 15, 6 ) 113 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 19, 12 ) 111 moved location (MPL) to ( 19, 11 ) 110 moved location (MPL) to ( 20, 5 ) 113 moved (SP) to ( 15, 12 ) 115 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 10 ) 113 moved (SP) to ( 15, 3 ) 113 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 9 ) 106 moved (SP) to ( 15, 8 ) 114 moved (SP) to ( 15, 12 ) 112 moved (SP) to ( 22, 4 ) 103 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 13 ) 111 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 17, 5 ) 110 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 20, 10 ) 101 moved (SP) to ( 15, 11 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (6+1) = Changing Weather Weather roll(5+3) Current Weather: Nice KICK skill used. Kick result. Direction: 8 Distance: 1 Ball placed at (18, 3) Scatter roll: 5 Ball moved to ( 18, 4 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 2 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Brax Hans Christian Paragraf is knocked over. Player pushed to (16, 3) 12 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 (5, 2) + 1, (5, 4) + 0, 0: Hans Christian Paragraf has been knocked out. 12: status changed from 0 to 7. 12 moved (SP) to ( 0, 8 ) 113 moved (MP) to ( 14, 4 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Po-Mo Gunnar Stenograf is knocked over. Player pushed to (16, 10) 13 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 2 (4, 4) + 0, (1, 6) + 1, 0: Gunnar Stenograf has been knocked out. 13: status changed from 0 to 7. 13 moved (SP) to ( 0, 9 ) 111 moved (MP) to ( 14, 10 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 10 ) Move ended for vaguely less infinite 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 5 Dauntless successful. (1+5=6) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (15, 6) 7 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 14, 3 ) 110 moved (MP) to ( 13, 4 ) 110 moved (MP) to ( 12, 5 ) 110 moved (MP) to ( 13, 6 ) Move ended for DustyThe Chalk Outline Paraguay 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Wiffle Blast Radius Balzac Grossebouf is knocked over. Player pushed to (16, 5) 7 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 (4, 5) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 107 moved (MP) to ( 14, 6 ) [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 7 ) 105 moved (MP) to ( 14, 8 ) 105 moved (MP) to ( 13, 8 ) 105 moved (MP) to ( 12, 8 ) Move ended for Anti-A-De-Un-Sub-Hugeor 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 9 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 11 ) 101 moved (MP) to ( 13, 10 ) 101 moved (MP) to ( 12, 10 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 9 ) 5 blocked. 9 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 2 Dauntless NOT successful. (3+2=5) Team re-roll used. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Bjorn Cenotaf saved by block skill. Soren Vraimenpaf saved by block skill. Zippy Ragnarok saved by block skill. Move ended for Zippy Ragnarok [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation Verified Opponent Roll = 1 (1) BONE HEAD roll fails! 112: tackle zone state changed to false Move ended for SaNDeE* Twitterpation [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 9 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 18, 6 ) 114 moved (MP) to ( 18, 5 ) Move ended for el guapo the widestepper Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 10, 4 ) 10 moved (MP) to ( 11, 3 ) 10 moved (MP) to ( 12, 2 ) 10 moved (MP) to ( 13, 2 ) 10 moved (MP) to ( 14, 2 ) 10 moved (MP) to ( 15, 3 ) Move ended for Duncan Ilsesclaf Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Block selected. 113 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Brax is knocked over. Player pushed to (15, 4) 113 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on injury roll. (6) Brax is saved by his thick skull (6, 6) + 0, (2, 5) + 1, 0: Brax has been stunned. 113: status changed from 0 to 2. 7 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 11 ) 4 moved (MP) to ( 8, 10 ) 4 moved (MP) to ( 8, 9 ) 4 moved (MP) to ( 9, 8 ) Move ended for Roger Grossegaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 9, 11 ) Move ended for Thor Epitaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Bjorn Cenotaf Zippy Ragnarok is knocked over. STAND FIRM skill used. (5, 6) + 0, (2, 4) + 0, 0: Zippy Ragnarok has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 103 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Soren Vraimenpaf vaguely less infinite is knocked over. Player pushed to (11, 11) 103 moved (MP) to ( 11, 11 ) (3, 5) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf Select an action for Harald Completemenpaf 11: Select an action for Harald Completemenpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 15, 1 ) Move ended for Harald Completemenpaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 2 ) 2 moved (MP) to ( 11, 2 ) 2 moved (MP) to ( 12, 2 ) 2 moved (MP) to ( 13, 2 ) 2 moved (MP) to ( 14, 2 ) 2 moved (MP) to ( 15, 2 ) (5) Go for it successful. 2 moved (MP) to ( 16, 2 ) Move ended for Haggar the Horrible [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 10, 3 ) 15 moved (MP) to ( 11, 2 ) 15 moved (MP) to ( 12, 2 ) 15 moved (MP) to ( 13, 2 ) 15 moved (MP) to ( 14, 2 ) 15 moved (MP) to ( 15, 2 ) (1) Hierulf Piaf trips and falls trying to go for it! Team re-roll used. (6) Go for it successful. 15 moved (MP) to ( 16, 3 ) (3) Go for it successful. 15 moved (MP) to ( 17, 3 ) Move ended for Hierulf Piaf Blood Drakkar: All players have moved. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 101: status changed from 2 to 1. Zippy Ragnarok rolls over. 113: status changed from 2 to 1. Brax rolls over. 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 17, 4 ) Move ended for Wiffle Blast Radius Balzac 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 18, 3 ) 15 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Hierulf Piaf is knocked over. Player pushed to (13, 3) 15 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 15: status changed from 0 to 1. 114 moved (MP) to ( 19, 4 ) 114 moved (MP) to ( 18, 5 ) Move ended for el guapo the widestepper [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 10, 12 ) Move ended for vaguely less infinite 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 10, 11 ) Move ended for Po-Mo 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 11, 9 ) 105 moved (MP) to ( 10, 10 ) Move ended for Anti-A-De-Un-Sub-Hugeor 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 8 ) 106 moved (MP) to ( 11, 8 ) 106 moved (MP) to ( 10, 8 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation Verified Opponent Roll = 4 (4) BONE HEAD roll passed. 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 4 ) 112 moved (MP) to ( 20, 4 ) 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 6 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for SaNDeE* Twitterpation Ball moved to ( 15, 9 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Candlestick Jack dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 10 ) 115 moved (MP) to ( 12, 11 ) 115 moved (MP) to ( 11, 12 ) Move ended for Candlestick Jack 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 7 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 13, 8 ) 110 moved (MP) to ( 12, 9 ) Move ended for DustyThe Chalk Outline Paraguay Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) 7 moved (MP) to ( 12, 6 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 11, 8 ) Move ended for Grossebouf [Game Saved] Select an action for Harald Completemenpaf 11: Select an action for Harald Completemenpaf 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 2 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 13, 4 ) 11 moved (MP) to ( 13, 5 ) 11 moved (MP) to ( 13, 6 ) 11 moved (MP) to ( 13, 7 ) Move ended for Harald Completemenpaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 2 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 5 ) 2 moved (MP) to ( 15, 6 ) Move ended for Haggar the Horrible Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Hierulf Piaf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 4 ) 10 moved (MP) to ( 13, 5 ) 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 12, 7 ) 10 moved (MP) to ( 12, 8 ) Move ended for Duncan Ilsesclaf Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Roger Grossegaf Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. Roger Grossegaf saved by block skill. [Game Saved] Select an action for Soren Vraimenpaf 9: Select an action for Soren Vraimenpaf 9: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Soren Vraimenpaf Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (11, 10) 105 moved (MP) to ( 11, 10 ) (3, 3) + 0, (0, 0) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 10, 10 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Block selected. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Bjorn Cenotaf Player pushed to (11, 11) 111 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: Thor Epitaf TARGET: 3 --- ROLL: 3 + 0 = 3 Thor Epitaf slips past his opponent(s) unhindered. 1 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 9, 14 ) 1 moved (MP) to ( 10, 14 ) 1 moved (MP) to ( 11, 14 ) 1 moved (MP) to ( 12, 13 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 115 blocked. (5) Go for it successful. Blood Drakkar , Choose a block die. POW Candlestick Jack is knocked over. Player pushed to (10, 11) 115 moved (MP) to ( 10, 11 ) MIGHTY BLOW used on armor roll. Armor is not broken. (4, 3) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (1, 5) + 1, (0, 0) + 0, 0: Candlestick Jack has been knocked prone. 115: status changed from 3 to 1. 1 moved (MP) to ( 11, 12 ) 1: status changed from 4 to 1. SKILL SELECTED: Move ended for Thor Epitaf Blood Drakkar: All players have moved. 1: status changed from 6 to 1. Ball moved to ( 9, 11 ) Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Anti-A-De-Un-Sub-Hugeor 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 101: status changed from 6 to 0. Blitz selected. 9 blocked. 5 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 5 Dauntless successful. (3+5=8) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Soren Vraimenpaf is knocked over. Bjorn Cenotaf is knocked over. Player pushed to (20, 11) 5 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 21, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (6, 6) + 0, (3, 3) + 1, 0: Bjorn Cenotaf has been stunned. 5: status changed from 0 to 2. 111 blocked. Player pushed to (17, 11) 111 moved (MP) to ( 12, 11 ) Player pushed to (18, 11) 9 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 (6, 1) + 1, (4, 4) + 0, 0: Soren Vraimenpaf has been knocked out. 9: status changed from 0 to 7. 9 moved (SP) to ( 0, 10 ) 101 moved (MP) to ( 9, 10 ) 101 moved (MP) to ( 8, 9 ) Move ended for Zippy Ragnarok [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Brax 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Wiffle Blast Radius Balzac Player pushed to (14, 3) 15 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 16, 3 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 8 ) 114 moved (MP) to ( 15, 8 ) 114 moved (MP) to ( 14, 7 ) Move ended for el guapo the widestepper 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation Verified Opponent Roll = 5 (5) BONE HEAD roll passed. 112: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for SaNDeE* Twitterpation Player pushed to (15, 5) 2 moved (MP) to ( 14, 5 ) 112 moved (MP) to ( 15, 6 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 9, 10 ) Move ended for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Dauntless NOT successful. (1+2=3) Team re-roll used. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless successful. (4+2=6) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (17, 7) 7 moved (MP) to ( 12, 7 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: Select an action for Po-Mo Select an action for Po-Mo 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 9 ) Move ended for Po-Mo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (18, 7) 10 moved (MP) to ( 11, 7 ) DustyThe Chalk Outline Paraguay has already moved this turn. [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 12 ) 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 8, 10 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for vaguely less infinite Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] 5: status changed from 2 to 1. Bjorn Cenotaf rolls over. Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (5) BONE HEAD roll passed. 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 11, 6 ) 7 moved (MP) to ( 10, 6 ) 7 moved (MP) to ( 9, 6 ) 7 moved (MP) to ( 8, 6 ) 7 moved (MP) to ( 7, 7 ) (5) Go for it successful. 7 moved (MP) to ( 6, 8 ) (5) Go for it successful. 7 moved (MP) to ( 7, 9 ) Move ended for Grossebouf [Game Saved] Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Block selected. 101 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Roger Grossegaf STAND FIRM skill used. [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Blitz selected. 1 moved (MP) to ( 10, 12 ) 1 moved (MP) to ( 9, 12 ) 1 moved (MP) to ( 8, 12 ) 1 moved (MP) to ( 7, 11 ) SKILL SELECTED: piling on SKILL SELECTED: piling on 103 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK Player pushed to (9, 9) 103 moved (MP) to ( 9, 9 ) 1 moved (MP) to ( 8, 10 ) 103 blocked. Waiting for opponent to choose a block die. POW vaguely less infinite is knocked over. Player pushed to (10, 9) 103 moved (MP) to ( 10, 9 ) MIGHTY BLOW used on armor roll. Armor is not broken. (6, 2) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 3 to 1. 1 moved (MP) to ( 9, 9 ) 1: status changed from 4 to 1. SKILL SELECTED: Move ended for Thor Epitaf 1: status changed from 6 to 1. Ball moved to ( 11, 10 ) GET BALL FINAL RESULT: Anti-A-De-Un-Sub-Hugeor TARGET: 5 --- ROLL: 4 + 0 = 4 Scatter roll: 4 Ball moved to ( 12, 10 ) [Game Saved] Select an action for Harald Completemenpaf 11: Select an action for Harald Completemenpaf 11: tackle zone state changed to true Block selected. 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Harald Completemenpaf el guapo the widestepper is knocked over. Player pushed to (15, 7) 114 moved (MP) to ( 15, 7 ) (2, 4) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 0 to 1. 11 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Block selected. 112 blocked. Blood Drakkar , Choose a block die. POW Move ended for Haggar the Horrible SaNDeE* Twitterpation is knocked over. Player pushed to (16, 7) 112 moved (MP) to ( 16, 7 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (6, 6) + 1, 4: SaNDeE* Twitterpation has been seriously injured!! (16) Broken Ribs - Miss next game 112: status changed from 0 to 9. 2 moved (MP) to ( 15, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 112 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Hierulf Piaf TARGET: 2 --- ROLL: 2 + 0 = 2 Hierulf Piaf slips past his opponent(s) unhindered. 15 moved (MP) to ( 13, 3 ) 15 moved (MP) to ( 13, 4 ) 15 moved (MP) to ( 13, 5 ) 15 moved (MP) to ( 13, 6 ) 15 moved (MP) to ( 13, 7 ) Move ended for Hierulf Piaf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 7 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 6 + 0 = 6 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 13, 8 ) 10 moved (MP) to ( 14, 9 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 4 + 0 = 4 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 12, 10 ) GET BALL FINAL RESULT: Duncan Ilsesclaf TARGET: 6 --- ROLL: 2 + 0 = 2 Move ended for Duncan Ilsesclaf Blood Drakkar: All players have moved. Scatter roll: 6 Ball moved to ( 12, 11 ) Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Anti-A-De-Un-Sub-Hugeor Player pushed to (16, 9) 10 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 10 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (15, 10) 10 moved (MP) to ( 14, 10 ) 110 moved (MP) to ( 13, 9 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for vaguely less infinite 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Roger Grossegaf saved by block skill. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 11, 11 ) 111 moved (MP) to ( 12, 12 ) Move ended for Po-Mo 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 15, 3 ) 107 moved (MP) to ( 14, 4 ) 107 moved (MP) to ( 13, 5 ) 107 moved (MP) to ( 13, 6 ) Move ended for Wiffle Blast Radius Balzac 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 4 ) 113 moved (MP) to ( 13, 5 ) 113 moved (MP) to ( 14, 6 ) 11 blocked. 15 blocked. Multiple Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Dauntless NOT successful. (1+3=4) Team re-roll used. Verified Opponent Roll = 5 Verified Opponent Roll = 2 Dauntless successful. (5+2=7) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Harald Completemenpaf is knocked over. Hierulf Piaf is knocked over. Player pushed to (16, 8) 15 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Hierulf Piaf has been knocked prone. 15: status changed from 0 to 1. Player pushed to (15, 8) 11 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Harald Completemenpaf has been knocked prone. 11: status changed from 0 to 1. 113 moved (MP) to ( 13, 7 ) Move ended for Brax [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 11 ) 115 moved (MP) to ( 11, 11 ) 115 moved (MP) to ( 12, 11 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Candlestick Jack Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 18, 10 ) Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Hierulf Piaf 15: Select an action for Hierulf Piaf 15: tackle zone state changed to true 15: status changed from 6 to 4. Normal move selected. Move ended for Hierulf Piaf Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) DODGE FINAL RESULT: Duncan Ilsesclaf TARGET: 3 --- ROLL: 3 + 0 = 3 Duncan Ilsesclaf slips past his opponent(s) unhindered. 10 moved (MP) to ( 16, 11 ) 10 moved (MP) to ( 17, 11 ) 10 moved (MP) to ( 18, 11 ) 10 moved (MP) to ( 19, 11 ) 10 moved (MP) to ( 20, 11 ) Move ended for Duncan Ilsesclaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! PRO Roll(3) - PRO fails Move ended for Grossebouf 7: tackle zone state changed to false Blitz action used. [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. Move ended for Thor Epitaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 11 ) 5 moved (MP) to ( 11, 10 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 6 --- ROLL: 6 + 0 = 6 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: Candlestick Jack TARGET: 7 --- ROLL: 4 + 0 = 4 The ball sails unhindered over the head of Candlestick Jack. Pass selected. LONG PASS PASS BEFORE RE_ROLL: Bjorn Cenotaf fumbled the ball. TARGET: 4 --- ROLL: 2 + -1Lp + -3Tz = -2 Reroll using pass. PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 5 + -1Lp + -3Tz = 1 Player fumbled direction: 4 Ball moved to ( 12, 10 ) GET BALL FINAL RESULT: Anti-A-De-Un-Sub-Hugeor TARGET: 6 --- ROLL: 5 + 0 = 5 Scatter roll: 2 Ball moved to ( 12, 9 ) Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Brax Hierulf Piaf saved by block skill. Brax saved by block skill. [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for DustyThe Chalk Outline Paraguay Player pushed to (15, 7) 15 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 8 ) [Game Saved] 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Wiffle Blast Radius Balzac Hierulf Piaf is knocked over. Player pushed to (14, 8) 15 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 (6, 4) + 0, (6, 2) + 0, 0: Hierulf Piaf has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 1, 8 ) 107 moved (MP) to ( 14, 7 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK POW/SKULL Move ended for el guapo the widestepper Haggar the Horrible saved by block skill. el guapo the widestepper saved by block skill. [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Anti-A-De-Un-Sub-Hugeor Player pushed to (19, 10) 5 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 11, 10 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 1 blocked. 4 blocked. Multiple Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Dauntless successful. (3+6=9) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok Thor Epitaf is knocked over. Roger Grossegaf is knocked over. Player pushed to (19, 7) 4 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 5) + 1, (2, 4) + 0, 0: Roger Grossegaf has been stunned. 4: status changed from 0 to 2. 106 blocked. Player pushed to (18, 7) 106 moved (MP) to ( 11, 7 ) Player pushed to (19, 8) 1 moved (MP) to ( 10, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (5, 2) + 1, (6, 4) + 0, 6: Thor Epitaf has been KILLED!! 1: status changed from 0 to 10. 101 moved (MP) to ( 9, 8 ) Verified Opponent Roll = 4 (4) Apothecary SUCCEEDS! 1: status changed from 10 to 1. [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL PUSHBACK/POW Move ended for vaguely less infinite Bjorn Cenotaf is knocked over. Player pushed to (18, 11) 5 moved (MP) to ( 11, 11 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (6, 5) + 0, (2, 2) + 0, 0: Bjorn Cenotaf has been stunned. 5: status changed from 0 to 2. 103 moved (MP) to ( 10, 10 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 12 ) 111 moved (MP) to ( 10, 11 ) 111 moved (MP) to ( 9, 11 ) 111 moved (MP) to ( 8, 10 ) Move ended for Po-Mo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 10, 6 ) 106 moved (MP) to ( 9, 6 ) 106 moved (MP) to ( 8, 7 ) 106 moved (MP) to ( 7, 8 ) 7 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Dauntless successful. (5+6=11) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Grossebouf saved by block skill. Humungo Puts the Arggghhhh back in Romance Placebo saved by block skill. Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 10 ) 115 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 11, 9 ) 115 moved (MP) to ( 10, 9 ) Pass selected. QUICK PASS Verified Opponent Roll = 1 PASS BEFORE RE_ROLL: Candlestick Jack fumbled the ball! TARGET: 4 --- ROLL: 1 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: Candlestick Jack TARGET: 4 --- ROLL: 3 + 1Qp = 4 Ball moved to ( 19, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 20, 10 ) Syzygy Oxymorons turn ended. [Game Saved] 4: status changed from 2 to 1. Roger Grossegaf rolls over. 5: status changed from 2 to 1. Bjorn Cenotaf rolls over. Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (3) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 111 blocked. Blood Drakkar , Choose a block die. POW Po-Mo is knocked over. Player pushed to (8, 11) 111 moved (MP) to ( 8, 11 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (3, 2) + 0, 0: Po-Mo has been stunned. 111: status changed from 0 to 2. 7 moved (MP) to ( 8, 10 ) 7 moved (MP) to ( 9, 10 ) Grossebouf can not pick up the ball because of NO HANDS. Scatter roll: 8 Ball moved to ( 8, 10 ) 7 moved (MP) to ( 8, 10 ) DODGE BEFORE RE_ROLL: Grossebouf knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 PRO Roll(5) - PRO works! DODGE FINAL RESULT: Grossebouf TARGET: 4 --- ROLL: 6 + 0 = 6 Grossebouf slips past his opponent(s) unhindered. Grossebouf can not pick up the ball because of NO HANDS. Scatter roll: 3 Ball moved to ( 9, 9 ) Move ended for Grossebouf [Game Saved] Select an action for Harald Completemenpaf 11: Select an action for Harald Completemenpaf 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. 11 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Harald Completemenpaf TARGET: 3 --- ROLL: 6 + 0 = 6 Harald Completemenpaf slips past his opponent(s) unhindered. 11 moved (MP) to ( 16, 9 ) 11 moved (MP) to ( 17, 9 ) Move ended for Harald Completemenpaf [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 16, 5 ) DODGE BEFORE RE_ROLL: Haggar the Horrible knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Haggar the Horrible TARGET: 3 --- ROLL: 6 + 0 = 6 Haggar the Horrible slips past his opponent(s) unhindered. 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 7 ) 2 moved (MP) to ( 19, 8 ) 2 moved (MP) to ( 20, 9 ) 2 moved (MP) to ( 21, 10 ) Move ended for Haggar the Horrible [Game Saved] Select an action for Thor Epitaf 1: Select an action for Thor Epitaf 1: tackle zone state changed to true 1: status changed from 6 to 4. SKILL SELECTED: piling on SKILL SELECTED: piling on Block selected. 115 blocked. Waiting for opponent to choose a block die. SKULL SKILL SELECTED: Move ended for Thor Epitaf Thor Epitaf is knocked over. (5, 3) + 0, (5, 5) + 0, 4: Thor Epitaf has been seriously injured!! (42) Fractured Leg - Niggling Injury 1: status changed from 0 to 9. 1 moved to dugout ( 0, 13 ) Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. Po-Mo rolls over. 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 10, 11 ) 105 moved (MP) to ( 9, 12 ) 105 moved (MP) to ( 8, 12 ) 105 moved (MP) to ( 7, 11 ) Move ended for Anti-A-De-Un-Sub-Hugeor 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 9 ) 110 moved (MP) to ( 11, 10 ) 110 moved (MP) to ( 10, 11 ) 110 moved (MP) to ( 9, 11 ) Move ended for DustyThe Chalk Outline Paraguay 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 8 ) 113 moved (MP) to ( 11, 9 ) 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 11 ) 113 moved (MP) to ( 9, 10 ) Move ended for Brax 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 8, 9 ) 7 blocked. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = POW Verified Opponent Roll = POW POW Grossebouf is knocked over. 111 blocked. Player pushed to (21, 12) 111 moved (MP) to ( 8, 12 ) Player pushed to (21, 11) 7 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 8, 10 ) Move ended for Zippy Ragnarok [Game Saved] 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 6 ) 107 moved (MP) to ( 12, 5 ) 107 moved (MP) to ( 11, 5 ) 107 moved (MP) to ( 10, 6 ) Move ended for Wiffle Blast Radius Balzac 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 8 ) 114 moved (MP) to ( 13, 9 ) 114 moved (MP) to ( 12, 9 ) 114 moved (MP) to ( 11, 9 ) 114 moved (MP) to ( 10, 8 ) Move ended for el guapo the widestepper 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 8 ) 115 moved (MP) to ( 8, 7 ) 115 moved (MP) to ( 7, 7 ) 115 moved (MP) to ( 6, 7 ) Move ended for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 7, 7 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 6 + 0 = 6 103 moved (MP) to ( 8, 8 ) 103 moved (MP) to ( 7, 8 ) 103 moved (MP) to ( 6, 8 ) 103 moved (MP) to ( 5, 7 ) Pass selected. QUICK PASS Verified Opponent Roll = 6 PASS FINAL RESULT: vaguely less infinite TARGET: 4 --- ROLL: 6 Move ended for vaguely less infinite Syzygy Oxymorons: All players have moved. Ball moved to ( 23, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Candlestick Jack dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 24, 8 ) Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 8 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 5 + 0 = 5 115 moved (MP) to ( 4, 8 ) 115 moved (MP) to ( 3, 8 ) 115 moved (MP) to ( 2, 8 ) Candlestick Jack scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 4 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 5 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 6 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 0 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 4 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 3 (3) Soren Vraimenpaf stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 10 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 (3) Hans Christian Paragraf stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 2 (2) Gunnar Stenograf stays UNconscious. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 9 ) Verified Opponent Roll = 1 (1) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 8 ) Starting second half. Blood Drakkar Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 8, 5 ) 6 moved (SP) to ( 6, 5 ) 2 moved (SP) to ( 6, 7 ) 11 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 7, 6 ) 5 moved (SP) to ( 10, 2 ) 10 moved (SP) to ( 10, 10 ) 5 moved (SP) to ( 10, 4 ) 4 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 10, 5 ) Waiting for Syzygy Oxymorons to set players on field. 115 moved location (MPL) to ( 15, 4 ) 106 moved location (MPL) to ( 15, 8 ) 114 moved location (MPL) to ( 15, 13 ) 113 moved location (MPL) to ( 15, 12 ) 103 moved location (MPL) to ( 15, 10 ) 111 moved location (MPL) to ( 15, 9 ) 101 moved location (MPL) to ( 15, 2 ) 114 moved (SP) to ( 22, 4 ) 107 moved (SP) to ( 15, 7 ) 103 moved (SP) to ( 19, 10 ) 103 moved (SP) to ( 15, 11 ) 108 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 15, 6 ) 103 moved (SP) to ( 19, 10 ) 101 moved (SP) to ( 15, 11 ) 110 moved (SP) to ( 16, 7 ) 106 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 15, 8 ) 115 moved (SP) to ( 15, 10 ) 110 moved (SP) to ( 15, 4 ) 108 moved (SP) to ( 16, 9 ) 111 moved (SP) to ( 15, 8 ) 108 moved (SP) to ( 15, 9 ) *** Setup end *** Blood Drakkar Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+5) = Changing Weather Weather roll(6+6) Current Weather: Blizzard Kick result. Direction: 1 Distance: 6 Ball placed at (18, 3) Touchback!! Waiting for Syzygy Oxymorons to give the ball to a member of their team on the field. Ball moved to ( 14, 10 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 1 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Po-Mo Player pushed to (15, 10) 6 moved (MP) to ( 14, 10 ) 111 moved (MP) to ( 14, 9 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 9) 6 moved (MP) to ( 13, 9 ) 101 moved (MP) to ( 14, 10 ) 6 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (16, 8) 6 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 13, 9 ) Move ended for Zippy Ragnarok [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 14, 10 ) 108 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 12, 10 ) 108 moved (MP) to ( 11, 9 ) Move ended for Richard "disregard that..." Casanova 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for DustyThe Chalk Outline Paraguay Harald Completemenpaf is knocked over. Player pushed to (16, 5) 11 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Harald Completemenpaf has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 14, 5 ) [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 11 ) 103 moved (MP) to ( 17, 11 ) 103 moved (MP) to ( 16, 11 ) 103 moved (MP) to ( 15, 11 ) 103 moved (MP) to ( 14, 11 ) Move ended for vaguely less infinite 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Dauntless successful. (5+5=10) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (15, 8) 7 moved (MP) to ( 14, 8 ) 106 moved (MP) to ( 14, 7 ) [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 6 ) 105 moved (MP) to ( 13, 7 ) Move ended for Anti-A-De-Un-Sub-Hugeor 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Wiffle Blast Radius Balzac Grossebouf is knocked over. 6 blocked. Player pushed to (17, 7) 6 moved (MP) to ( 12, 7 ) Player pushed to (16, 8) 7 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 107 moved (MP) to ( 14, 8 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 18, 8 ) 114 moved (MP) to ( 17, 9 ) Move ended for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 12 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 10 ) 10 blocked. 4 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Dauntless successful. (6+1=7) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Duncan Ilsesclaf is knocked over. Roger Grossegaf is knocked over. Player pushed to (20, 9) 4 moved (MP) to ( 9, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Roger Grossegaf has been knocked prone. 4: status changed from 0 to 1. Player pushed to (20, 10) 10 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. 113 moved (MP) to ( 10, 10 ) Move ended for Brax [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 10 ) Move ended for Candlestick Jack Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Duncan Ilsesclaf Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Roger Grossegaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 6 ) 2 moved (MP) to ( 9, 7 ) 2 moved (MP) to ( 9, 8 ) 2 moved (MP) to ( 10, 9 ) 113 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Brax is knocked over. Player pushed to (11, 11) 113 moved (MP) to ( 11, 11 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Brax has been knocked prone. 113: status changed from 0 to 1. 2 moved (MP) to ( 10, 10 ) Move ended for Haggar the Horrible [Game Saved] Select an action for Harald Completemenpaf 11: Select an action for Harald Completemenpaf 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Harald Completemenpaf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Block selected. 105 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Benedict Ripilaf Benedict Ripilaf is knocked over. (4, 3) + 0, (0, 0) + 0, 0: Benedict Ripilaf has been knocked prone. 6: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 10 ) 111 moved (MP) to ( 12, 10 ) 111 moved (MP) to ( 11, 10 ) Move ended for Po-Mo 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Richard "disregard that..." Casanova Haggar the Horrible is knocked over. Player pushed to (20, 11) 2 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Haggar the Horrible has been knocked prone. 2: status changed from 0 to 1. 108 moved (MP) to ( 10, 10 ) [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 10, 11 ) Move ended for Brax 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 12 ) 103 moved (MP) to ( 12, 12 ) 103 moved (MP) to ( 11, 12 ) 103 moved (MP) to ( 10, 12 ) 103 moved (MP) to ( 9, 12 ) Move ended for vaguely less infinite 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 13, 11 ) 115 moved (MP) to ( 12, 12 ) 115 moved (MP) to ( 11, 12 ) 115 moved (MP) to ( 10, 12 ) Move ended for Candlestick Jack 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 10 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) Move ended for el guapo the widestepper 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 12, 8 ) 105 moved (MP) to ( 11, 7 ) 105 moved (MP) to ( 10, 6 ) 105 moved (MP) to ( 10, 5 ) Move ended for Anti-A-De-Un-Sub-Hugeor 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 7 ) 107 moved (MP) to ( 12, 8 ) Sending Team File... Done Sending File Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File 107 moved (MP) to ( 11, 7 ) 107 moved (MP) to ( 10, 8 ) Move ended for Wiffle Blast Radius Balzac 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 13, 7 ) 106 moved (MP) to ( 12, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for DustyThe Chalk Outline Paraguay Harald Completemenpaf is knocked over. Player pushed to (17, 5) 11 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: Harald Completemenpaf has been knocked prone. 11: status changed from 0 to 1. 110 moved (MP) to ( 13, 5 ) [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 12, 9 ) 101 moved (MP) to ( 11, 9 ) 101 moved (MP) to ( 10, 9 ) 4 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless NOT successful. (4+2=6) Team re-roll used. Verified Opponent Roll = 4 Verified Opponent Roll = 5 Dauntless successful. (4+5=9) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Roger Grossegaf saved by block skill. Duncan Ilsesclaf saved by block skill. Zippy Ragnarok saved by block skill. Move ended for Zippy Ragnarok Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Block selected. 108 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Roger Grossegaf Richard "disregard that..." Casanova saved by block skill. Roger Grossegaf saved by block skill. [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Grossebouf 7: Select an action for Grossebouf Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Blitz selected. 7 moved (MP) to ( 12, 9 ) 111 blocked. Blood Drakkar , Choose a block die. POW Po-Mo is knocked over. Player pushed to (11, 11) 111 moved (MP) to ( 11, 11 ) MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Po-Mo has been knocked prone. 111: status changed from 0 to 1. 7 moved (MP) to ( 11, 10 ) Move ended for Grossebouf [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. SKULL Move ended for Duncan Ilsesclaf Duncan Ilsesclaf is knocked over. MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: Duncan Ilsesclaf has been knocked prone. 10: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Po-Mo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = 3 Verified Opponent Roll = 1 Dauntless NOT successful. (3+1=4) Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Move ended for Zippy Ragnarok Grossebouf is knocked over. Player pushed to (17, 10) 7 moved (MP) to ( 12, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: Grossebouf has been knocked prone. 7: status changed from 0 to 1. 101 moved (MP) to ( 11, 10 ) [Game Saved] 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Richard "disregard that..." Casanova Player pushed to (20, 8) 4 moved (MP) to ( 9, 8 ) 108 moved (MP) to ( 9, 9 ) [Game Saved] 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wiffle Blast Radius Balzac Player pushed to (21, 7) 4 moved (MP) to ( 8, 7 ) 107 moved (MP) to ( 9, 8 ) [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 11 ) 103 moved (MP) to ( 8, 10 ) Move ended for vaguely less infinite 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 10, 13 ) 114 moved (MP) to ( 9, 13 ) 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 8, 11 ) Move ended for el guapo the widestepper 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 11, 6 ) 106 moved (MP) to ( 10, 6 ) 106 moved (MP) to ( 9, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Anti-A-De-Un-Sub-Hugeor Bjorn Cenotaf is knocked over. Player pushed to (18, 3) 5 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. 5: status changed from 0 to 1. 105 moved (MP) to ( 10, 4 ) [Game Saved] 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 12, 6 ) 110 moved (MP) to ( 11, 6 ) 110 moved (MP) to ( 10, 6 ) 110 moved (MP) to ( 9, 6 ) Move ended for DustyThe Chalk Outline Paraguay 113: Select an action for Brax Select an action for Brax 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 10, 9 ) 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 7 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Roger Grossegaf saved by dodge skill. Player pushed to (22, 6) 4 moved (MP) to ( 7, 6 ) 113 moved (MP) to ( 8, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Roger Grossegaf saved by dodge skill. Player pushed to (22, 5) 4 moved (MP) to ( 7, 5 ) 113 moved (MP) to ( 7, 6 ) Move ended for Brax [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 9, 12 ) 115 moved (MP) to ( 8, 12 ) 115 moved (MP) to ( 7, 11 ) 115 moved (MP) to ( 7, 10 ) Move ended for Candlestick Jack Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (1) BONE HEAD roll fails! PRO Roll(2) - PRO fails Move ended for Grossebouf 7: tackle zone state changed to false [Game Saved] Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Block selected. 113 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Roger Grossegaf Player pushed to (8, 7) 113 moved (MP) to ( 8, 7 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 10, 2 ) DODGE BEFORE RE_ROLL: Bjorn Cenotaf knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 DODGE FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 2 + 0 = 2 Bjorn Cenotaf is knocked over. (4, 1) + 0, (0, 0) + 0, 0: Bjorn Cenotaf has been knocked prone. Move ended for Bjorn Cenotaf 5: status changed from 0 to 1. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 11 ) Move ended for Zippy Ragnarok 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 11, 9 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 11, 7 ) Move ended for Po-Mo 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 9, 3 ) 105 moved (MP) to ( 8, 3 ) 105 moved (MP) to ( 7, 4 ) Move ended for Anti-A-De-Un-Sub-Hugeor 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 7, 6 ) 4 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Roger Grossegaf is knocked over. Player pushed to (21, 4) 4 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Roger Grossegaf has been knocked prone. 4: status changed from 0 to 1. 113 moved (MP) to ( 7, 5 ) Move ended for Brax [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 110: Select an action for DustyThe Chalk Outline Paraguay Select an action for DustyThe Chalk Outline Paraguay 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 10, 5 ) 110 moved (MP) to ( 10, 4 ) 110 moved (MP) to ( 10, 3 ) Move ended for DustyThe Chalk Outline Paraguay 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 10, 7 ) 107 moved (MP) to ( 10, 6 ) 107 moved (MP) to ( 11, 5 ) Move ended for Wiffle Blast Radius Balzac 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 6 ) 106 moved (MP) to ( 9, 7 ) 106 moved (MP) to ( 10, 8 ) 106 moved (MP) to ( 11, 9 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 10, 10 ) Move ended for Richard "disregard that..." Casanova 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 6, 10 ) 115 moved (MP) to ( 5, 10 ) 115 moved (MP) to ( 4, 10 ) 115 moved (MP) to ( 3, 10 ) Move ended for Candlestick Jack Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (6) BONE HEAD roll passed. 7: tackle zone state changed to true 7: status changed from 6 to 4. Block selected. 106 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Player pushed to (10, 8) 106 moved (MP) to ( 10, 8 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (4, 2) + 1, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been stunned. 106: status changed from 0 to 2. 7 moved (MP) to ( 11, 9 ) [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true 6: status changed from 6 to 4. Block selected. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (10, 7) 111 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 7 ) Block selected. 111 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK/POW Move ended for Benedict Ripilaf Po-Mo is knocked over. Player pushed to (9, 6) 111 moved (MP) to ( 9, 6 ) (1, 3) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 111: status changed from 0 to 1. 6 moved (MP) to ( 10, 7 ) [Game Saved] Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 2 moved (MP) to ( 8, 12 ) DODGE FINAL RESULT: Haggar the Horrible TARGET: 4 --- ROLL: 5 + 0 = 5 Haggar the Horrible slips past his opponent(s) unhindered. 2 moved (MP) to ( 7, 13 ) DODGE FINAL RESULT: Haggar the Horrible TARGET: 3 --- ROLL: 2 + 0 = 2 Haggar the Horrible is knocked over. (6, 6) + 0, (2, 5) + 0, 0: Haggar the Horrible has been stunned. 2: status changed from 4 to 2. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 106: status changed from 2 to 1. Humungo Puts the Arggghhhh back in Romance Placebo rolls over. 111: Select an action for Po-Mo Select an action for Po-Mo 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 12, 6 ) 107 moved (MP) to ( 12, 7 ) 107 moved (MP) to ( 11, 8 ) Move ended for Wiffle Blast Radius Balzac 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 9, 9 ) 103 moved (MP) to ( 10, 9 ) Move ended for vaguely less infinite 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 10 ) Move ended for Zippy Ragnarok 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 8, 10 ) Move ended for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Blitz selected. 6 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = POW Verified Opponent Roll = SKULL 2 db Block re-rolled. POW Benedict Ripilaf is knocked over. Player pushed to (18, 7) 6 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. Armor is not broken. (3, 1) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (4, 3) + 1, (3, 6) + 0, 0: Benedict Ripilaf has been knocked out. 6: status changed from 0 to 7. 6 moved (SP) to ( 1, 9 ) 111 moved (MP) to ( 10, 7 ) 111: status changed from 0 to 1. Move ended for Po-Mo 111: status changed from 1 to 1. [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Richard "disregard that..." Casanova Player pushed to (17, 8) 7 moved (MP) to ( 12, 8 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 2, 9 ) Candlestick Jack scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 1 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 4 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 2: status changed from 2 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 0 ) 4: status changed from 1 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 1 ) 5: status changed from 1 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 3 ) Verified Opponent Roll = 5 (5) Benedict Ripilaf regains consciousness. 6: status changed from 7 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) Verified Opponent Roll = 1 (1) Soren Vraimenpaf stays UNconscious. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 10 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 6 ) 11: status changed from 1 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 (3) Hans Christian Paragraf stays UNconscious. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 8 ) Verified Opponent Roll = 6 (6) Gunnar Stenograf regains consciousness. 13: status changed from 7 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 1 ) Verified Opponent Roll = 3 (3) Hierulf Piaf stays UNconscious. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 9 ) Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 108 moved location (MPL) to ( 15, 6 ) 115 moved location (MPL) to ( 19, 7 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 20, 5 ) 113 moved location (MPL) to ( 20, 11 ) 103 moved location (MPL) to ( 20, 9 ) 111 moved location (MPL) to ( 20, 12 ) 110 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 20, 3 ) 105 moved (SP) to ( 20, 2 ) 101 moved (SP) to ( 18, 3 ) 105 moved (SP) to ( 18, 2 ) 113 moved (SP) to ( 18, 11 ) 111 moved (SP) to ( 18, 12 ) 103 moved (SP) to ( 18, 9 ) 114 moved (SP) to ( 18, 5 ) 115 moved (SP) to ( 18, 7 ) 107 moved (SP) to ( 17, 9 ) 115 moved (SP) to ( 17, 5 ) 113 moved (SP) to ( 19, 7 ) 107 moved (SP) to ( 18, 11 ) 113 moved (SP) to ( 18, 7 ) 103 moved (SP) to ( 17, 9 ) 113 moved (SP) to ( 18, 9 ) Blood Drakkar Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 13 ) 7 moved (SP) to ( 14, 12 ) 10 moved (SP) to ( 14, 10 ) 6 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 14, 8 ) 6 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 12, 8 ) 11 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 13, 8 ) 10 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 14, 9 ) 5 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 14, 8 ) *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Ball placed at (21, 7) Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kickoff Roll (1+5) = Bad Kick Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Kick result. Direction: 6 Distance: 6 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 14 ) [Game Saved] Ball in play. Blood Drakkar start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Grossebouf 7: Select an action for Grossebouf (2) BONE HEAD roll passed. 7: tackle zone state changed to true Blitz selected. 7 moved (MP) to ( 15, 13 ) 7 moved (MP) to ( 16, 14 ) 7 moved (MP) to ( 17, 14 ) 7 moved (MP) to ( 18, 13 ) 111 blocked. Blood Drakkar , Choose a block die. POW Po-Mo is knocked over. Player pushed to (17, 11) 111 moved (MP) to ( 17, 11 ) MIGHTY BLOW used on injury roll. (6, 4) + 0, (2, 4) + 1, 0: Po-Mo has been stunned. 111: status changed from 0 to 2. 7 moved (MP) to ( 18, 12 ) Move ended for Grossebouf [Game Saved] Select an action for Gunnar Stenograf 13: Select an action for Gunnar Stenograf 13: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Gunnar Stenograf DustyThe Chalk Outline Paraguay saved by block skill. Gunnar Stenograf saved by block skill. [Game Saved] Select an action for Harald Completemenpaf 11: Select an action for Harald Completemenpaf 11: tackle zone state changed to true Block selected. 108 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Harald Completemenpaf Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. POW/SKULL Move ended for Haggar the Horrible DustyThe Chalk Outline Paraguay saved by block skill. Haggar the Horrible saved by block skill. [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 110 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Duncan Ilsesclaf DustyThe Chalk Outline Paraguay is knocked over. Player pushed to (16, 8) 110 moved (MP) to ( 16, 8 ) (2) DustyThe Chalk Outline Paraguay's thick skull does not save 'em (6, 5) + 0, (6, 3) + 0, 0: DustyThe Chalk Outline Paraguay has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 8 ) [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 12 ) 6 moved (MP) to ( 17, 13 ) 6 moved (MP) to ( 18, 13 ) 6 moved (MP) to ( 19, 13 ) 6 moved (MP) to ( 20, 12 ) Move ended for Benedict Ripilaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 8, 8 ) 5 moved (MP) to ( 8, 9 ) 5 moved (MP) to ( 8, 10 ) 5 moved (MP) to ( 8, 11 ) 5 moved (MP) to ( 8, 12 ) 5 moved (MP) to ( 8, 13 ) (2) Bjorn Cenotaf trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 5 moved (MP) to ( 8, 14 ) GET BALL BEFORE RE_ROLL: Bjorn Cenotaf dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Bjorn Cenotaf Scatter roll: 6 Ball throw-in: 5, 5 (8, 14) Ball moved to ( 12, 10 ) Scatter roll: 5 Ball moved to ( 13, 11 ) Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 111: status changed from 2 to 1. Po-Mo rolls over. 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) Move ended for Richard "disregard that..." Casanova 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 4 ) Move ended for Zippy Ragnarok 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 113: Select an action for Brax Select an action for Brax 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 3 ) 105 moved (MP) to ( 16, 3 ) 105 moved (MP) to ( 15, 3 ) 105 moved (MP) to ( 14, 4 ) Move ended for Anti-A-De-Un-Sub-Hugeor 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 2 blocked. 10 blocked. Multiple Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Dauntless successful. (4+6=10) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (16, 8) 10 moved (MP) to ( 13, 8 ) Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 17, 10 ) 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 14, 10 ) 2 blocked. 13 blocked. Multiple Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 3 Dauntless NOT successful. (1+3=4) Team re-roll used. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Dauntless NOT successful. (4+2=6) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = SKULL Choose a block die. SKULL Brax is knocked over. Move ended for Brax Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: Brax has been knocked prone. 113: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (18, 10) 107 moved (MP) to ( 18, 10 ) 7 moved (MP) to ( 18, 11 ) Block selected. 107 blocked. Blood Drakkar , Choose a block die. POW Move ended for Grossebouf Wiffle Blast Radius Balzac is knocked over. Player pushed to (18, 9) 107 moved (MP) to ( 18, 9 ) MIGHTY BLOW used on armor roll. (5, 3) + 1, (0, 0) + 0, 0: Wiffle Blast Radius Balzac has been knocked prone. 107: status changed from 0 to 1. 7 moved (MP) to ( 18, 10 ) [Game Saved] Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 13 ) 5 moved (MP) to ( 10, 12 ) 5 moved (MP) to ( 11, 11 ) 5 moved (MP) to ( 12, 11 ) 5 moved (MP) to ( 13, 11 ) GET BALL FINAL RESULT: Bjorn Cenotaf TARGET: 3 --- ROLL: 6 + 0 = 6 5 moved (MP) to ( 14, 12 ) Pass selected. QUICK PASS PASS FINAL RESULT: Bjorn Cenotaf TARGET: 4 --- ROLL: 6 Move ended for Bjorn Cenotaf Ball moved to ( 14, 13 ) GET BALL FINAL RESULT: Roger Grossegaf TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 13 ) 4 moved (MP) to ( 16, 13 ) 4 moved (MP) to ( 17, 13 ) 4 moved (MP) to ( 18, 13 ) 4 moved (MP) to ( 19, 13 ) 4 moved (MP) to ( 20, 13 ) Move ended for Roger Grossegaf Select an action for Haggar the Horrible 2: Select an action for Haggar the Horrible 2: tackle zone state changed to true Block selected. 106 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Haggar the Horrible Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Player pushed to (15, 7) 106 moved (MP) to ( 15, 7 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (0, 0) + 0, 0: Humungo Puts the Arggghhhh back in Romance Placebo has been knocked prone. 106: status changed from 0 to 1. 2 moved (MP) to ( 14, 8 ) [Game Saved] Select an action for Gunnar Stenograf 13: Select an action for Gunnar Stenograf 13: tackle zone state changed to true Block selected. 108 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Gunnar Stenograf Player pushed to (16, 7) 108 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 13, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) 10 moved (MP) to ( 16, 12 ) 10 moved (MP) to ( 17, 12 ) Move ended for Duncan Ilsesclaf Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Blitz selected. 6 moved (MP) to ( 19, 11 ) 6 moved (MP) to ( 18, 11 ) 6 moved (MP) to ( 17, 10 ) 103 blocked. Blood Drakkar , Choose a block die. Team re-roll used. 1 db Block re-rolled. POW/SKULL vaguely less infinite saved by block skill. Benedict Ripilaf saved by block skill. Move ended for Benedict Ripilaf Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. Move ended for Po-Mo 107: Select an action for Wiffle Blast Radius Balzac Select an action for Wiffle Blast Radius Balzac 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Wiffle Blast Radius Balzac 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Brax 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 8 ) 108 moved (MP) to ( 15, 9 ) Move ended for Richard "disregard that..." Casanova 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 16, 9 ) Move ended for Candlestick Jack 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 21, 8 ) 114 moved (MP) to ( 22, 9 ) 114 moved (MP) to ( 23, 10 ) Move ended for el guapo the widestepper 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok Harald Completemenpaf is knocked over. Player pushed to (14, 5) 11 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Harald Completemenpaf has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 14, 5 ) [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 12, 6 ) 105 moved (MP) to ( 12, 7 ) 105 moved (MP) to ( 13, 8 ) Move ended for Anti-A-De-Un-Sub-Hugeor 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 4 + 0 = 4 vaguely less infinite slips past his opponent(s) unhindered. 103 moved (MP) to ( 19, 8 ) 103 moved (MP) to ( 20, 9 ) 103 moved (MP) to ( 21, 10 ) 103 moved (MP) to ( 21, 11 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 21, 12 ) 4 blocked. Verified Opponent Roll = 1 (1) vaguely less infinite trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 1 (1) vaguely less infinite trips and falls trying to go for it! Move ended for vaguely less infinite Syzygy Oxymorons: All players have moved. Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] Blood Drakkar start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf Select an action for Bjorn Cenotaf 5: Select an action for Bjorn Cenotaf 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 13 ) 5 moved (MP) to ( 16, 13 ) 5 moved (MP) to ( 17, 13 ) 5 moved (MP) to ( 18, 13 ) 5 moved (MP) to ( 19, 12 ) 5 moved (MP) to ( 20, 11 ) Move ended for Bjorn Cenotaf Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 20, 12 ) 4 moved (MP) to ( 21, 11 ) 4 moved (MP) to ( 22, 10 ) 114 blocked. Blood Drakkar , Choose a block die. PUSHBACK Player pushed to (24, 9) 114 moved (MP) to ( 24, 9 ) 4 moved (MP) to ( 23, 11 ) 4 moved (MP) to ( 24, 12 ) Move ended for Roger Grossegaf [Game Saved] Select an action for Grossebouf 7: Select an action for Grossebouf (4) BONE HEAD roll passed. 7: tackle zone state changed to true Block selected. 107 blocked. Blood Drakkar , Choose a block die. PUSHBACK/POW Move ended for Grossebouf Wiffle Blast Radius Balzac is knocked over. Player pushed to (19, 8) 107 moved (MP) to ( 19, 8 ) MIGHTY BLOW used on armor roll. (6) Wiffle Blast Radius Balzac is saved by his thick skull (3, 6) + 1, (4, 5) + 0, 0: Wiffle Blast Radius Balzac has been stunned. 107: status changed from 0 to 2. 7 moved (MP) to ( 18, 9 ) [Game Saved] Select an action for Duncan Ilsesclaf 10: Select an action for Duncan Ilsesclaf 10: tackle zone state changed to true Block selected. 111 blocked. Blood Drakkar , Choose a block die. PUSHBACK Move ended for Duncan Ilsesclaf Player pushed to (16, 10) 111 moved (MP) to ( 16, 10 ) [Game Saved] Select an action for Benedict Ripilaf 6: Select an action for Benedict Ripilaf 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 18, 10 ) DODGE FINAL RESULT: Benedict Ripilaf TARGET: 3 --- ROLL: 2 + 0 = 2 Benedict Ripilaf is knocked over. (5, 5) + 0, (2, 5) + 0, 0: Benedict Ripilaf has been stunned. Move ended for Benedict Ripilaf 6: status changed from 0 to 2. Blood Drakkar turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 107: status changed from 2 to 1. Wiffle Blast Radius Balzac rolls over. 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Brax Gunnar Stenograf is knocked over. Player pushed to (14, 8) 13 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (3, 4) + 1, (6, 6) + 0, 4: Gunnar Stenograf has been seriously injured!! (46) Smashed Hand - Niggling Injury 13: status changed from 0 to 9. 113 moved (MP) to ( 14, 9 ) 13 moved (SP) to ( 1, 13 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) 106 moved (MP) to ( 14, 8 ) [Game Saved] 105: Select an action for Anti-A-De-Un-Sub-Hugeor Select an action for Anti-A-De-Un-Sub-Hugeor 105: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Anti-A-De-Un-Sub-Hugeor Player pushed to (15, 10) 2 moved (MP) to ( 14, 10 ) 105 moved (MP) to ( 13, 9 ) [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Richard "disregard that..." Casanova Player pushed to (16, 10) 2 moved (MP) to ( 13, 10 ) 108 moved (MP) to ( 14, 10 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 11 ) Move ended for Po-Mo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 22, 13 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: vaguely less infinite knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: vaguely less infinite TARGET: 3 --- ROLL: 1 + 0 = 1 vaguely less infinite is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. Move ended for vaguely less infinite 103: status changed from 0 to 1. Syzygy Oxymorons turn ended. [Game Saved] 6: status changed from 2 to 1. Benedict Ripilaf rolls over. Blood Drakkar start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Roger Grossegaf 4: Select an action for Roger Grossegaf 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 25, 12 ) 4 moved (MP) to ( 26, 12 ) 4 moved (MP) to ( 27, 12 ) Roger Grossegaf scores a touchdown! End of the regulation game time. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=13] : current status = 9 1 : skipping player in BH, SI, or RIP 2 : current square = java.awt.Point[x=13,y=10] : current status = 0 2 : current square = java.awt.Point[x=13,y=10] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=0,y=2] : current status = 2 3 : current status = 2 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=12] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=12] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=1] 5 : current square = java.awt.Point[x=20,y=11] : current status = 0 5 : current square = java.awt.Point[x=20,y=11] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=20,y=11] 5 : current status = 0 5 : current square = java.awt.Point[x=20,y=11] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=3] 6 : current square = java.awt.Point[x=18,y=10] : current status = 1 6 : current square = java.awt.Point[x=18,y=10] : current status = 1 6: status changed from 1 to 0. 6 : set status normal, current square = java.awt.Point[x=18,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=18,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=4] 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=5] 8 : current square = java.awt.Point[x=0,y=7] : current status = 2 8 : current status = 2 9 : current square = java.awt.Point[x=0,y=10] : current status = 7 9 : current status = 7 (3) Soren Vraimenpaf stays UNconscious. 9 : current square = java.awt.Point[x=0,y=10] : current status = 7 9 : rearrange KO player to square java.awt.Point[x=0,y=10] 10 : current square = java.awt.Point[x=17,y=12] : current status = 0 10 : current square = java.awt.Point[x=17,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=17,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=17,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=6] 11 : current square = java.awt.Point[x=15,y=5] : current status = 1 11 : current square = java.awt.Point[x=15,y=5] : current status = 1 11: status changed from 1 to 0. 11 : set status normal, current square = java.awt.Point[x=15,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=15,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=0] 12 : current square = java.awt.Point[x=0,y=8] : current status = 7 12 : current status = 7 (6) Hans Christian Paragraf regains consciousness. 12: status changed from 7 to 0. 12 : current square = java.awt.Point[x=0,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=1,y=13] : current status = 9 13 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=9] : current status = 7 15 : current status = 7 (6) Hierulf Piaf regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=9] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=2] 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=29,y=1] : current status = 2 102 : current status = 2 103 : current square = java.awt.Point[x=22,y=13] : current status = 1 103 : current square = java.awt.Point[x=22,y=13] : current status = 1 103: status changed from 1 to 0. 103 : set status normal, current square = java.awt.Point[x=22,y=13] 103 : current status = 0 103 : current square = java.awt.Point[x=22,y=13] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=13] : current status = 9 104 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=13,y=9] : current status = 0 105 : current square = java.awt.Point[x=13,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=13,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=13,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=14,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=14,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=19,y=8] : current status = 1 107 : current square = java.awt.Point[x=19,y=8] : current status = 1 107: status changed from 1 to 0. 107 : set status normal, current square = java.awt.Point[x=19,y=8] 107 : current status = 0 107 : current square = java.awt.Point[x=19,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=14,y=10] 108 : current status = 0 108 : current square = java.awt.Point[x=14,y=10] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=28,y=0] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : current status = 7 (3) DustyThe Chalk Outline Paraguay stays UNconscious. 110 : current square = java.awt.Point[x=29,y=8] : current status = 7 110 : rearrange KO player to square java.awt.Point[x=29,y=8] 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=11] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=11] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=7] 112 : current square = java.awt.Point[x=28,y=13] : current status = 9 112 : skipping player in BH, SI, or RIP 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=14,y=9] 113 : current status = 0 113 : current square = java.awt.Point[x=14,y=9] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=24,y=9] : current status = 0 114 : current square = java.awt.Point[x=24,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=24,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=24,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=2] 115 : current square = java.awt.Point[x=16,y=9] : current status = 0 115 : current square = java.awt.Point[x=16,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=16,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=16,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Blood Drakkar Winnings Roll: 1 + 1 Syzygy Oxymorons Winnings Roll: 6 + -1 Duncan Ilsesclaf gets an MVP award. Humungo Puts the Arggghhhh back in Romance Placebo gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=2 T2=2 not conceding roll=3 +1 for TDs +1 for cas (2) -1 from high FF of 11 Blood Drakkar FF Roll: 3 + 1 not conceding roll=5 +1 for TDs +1 for cas (3) -1 from high FF of 15 Syzygy Oxymorons FF Roll: 5 + 1 ***END Fan Factor DEBUG*** D6: 1(143) 2(146) 3(158) 4(157) 5(150) 6(143) Total(897) D8: 1(1) 2(1) 3(7) 4(4) 5(7) 6(6) 7(0) 8(3) Total(29) GAME OVER Final Score: Blood Drakkar: 2 Syzygy Oxymorons: 2 WINNINGS Blood Drakkar: 20000 Syzygy Oxymorons: 50000