Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (United States) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = true bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = true bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = false language = en country = Canada Team 1 name: Avenging Mutants Team 1 race: Chaos Player 1 name: Bacchus Brutus Player 1: W Chaos Warrior 5 4 3 9 [Block, Guard] Player 2 name: Cyril Brutus Jr. Player 2: W Chaos Warrior 5 4 3 9 [;] Player 3 name: Claudius Brutus Player 3: W Chaos Warrior 5 5 3 9 [+st, Block, Claw, Mighty Blow, ] Player 4 name: Lel Player 4: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns, Very Long Legs] Player 5 name: Koz Player 5: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns, Strip Ball, Sure Hands] Player 6 name: Idzi Jr. Player 6: B Chaos Beastman 6 3 3 8 [Block, Horns] Player 8 name: Blozej Player 8: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 9 name: Wiktor Player 9: B Chaos Beastman 5 3 3 8 [Block, Horns, Tackle] Player 10 name: Czedrzyk Jr. Player 10: B Chaos Beastman 7 3 3 8 [+ma, Block, Horns] Player 11 name: Clys II Player 11: B Chaos Beastman 6 3 3 8 [Block, Guard, Horns] Player 12 name: Flavius Brutus Player 12: W Chaos Warrior 5 4 3 9 [Block] Player 13 name: Xtoverus II Player 13: B Chaos Beastman 6 3 3 8 [Horns] Player 16 name: Goth Player 16: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Pro, Thick Skull, Throw Team-Mate] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3658] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3667] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3668] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3669] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3670] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3673] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3674] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3677] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3678] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3685] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3686] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3687] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3690] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3698] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3714] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3739] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3826] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3829] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3832] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3852] Connected as server to game 'hellmutants'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=3915] Connected as server to game 'hellmutants'. Waiting for client. Sending Team File... Done Sending File Team 2 name: Cowboys From Hell Team 2 race: Dark Elf Player 101 name: Cowboy Player 101: L Dark Elf Lineman 6 3 4 8 [Block, Dodge] Player 102 name: ConcreteSledge Player 102: L Dark Elf Lineman 6 3 4 8 [Dodge] Player 103 name: PsychoHoliII Player 103: B Dark Elf Blitzer 8 3 4 8 [+ma, Block, Dodge] Player 104 name: HeresyII Player 104: B Dark Elf Blitzer 7 3 4 8 [Block, Dauntless] Player 105 name: CemeteryGatesII Player 105: L Dark Elf Lineman 6 3 5 8 [+ag, Dodge] Player 106 name: Dominator Player 106: L Dark Elf Lineman 6 3 3 8 [Block, Guard] Player 107 name: ShatteredII Player 107: B Dark Elf Blitzer 6 3 4 8 [Block, Dodge] Player 108 name: ClashII Player 108: B Dark Elf Blitzer 8 3 4 8 [+ma, Block] Player 109 name: MedecineMan Player 109: L Dark Elf Lineman 6 3 4 8 [Block, Leader] Player 110 name: BloodMessagorII Player 110: T Dark Elf Thrower 6 3 4 8 [Dodge, Pass] Player 111 name: ASleeper Player 111: T Dark Elf Thrower 7 3 4 8 [+ma, Block, Pass, Safe Throw] Player 112 name: ArtShredder Player 112: L Dark Elf Lineman 6 3 5 7 [+ag, Dodge] Player 113 name: VulgarDisplayOfPower Player 113: W Witch Elf 8 3 4 7 [+ma, Block, Dodge, Frenzy, Jump Up, Sure Feet] Player 114 name: FarBeyondDriven Player 114: W Witch Elf 7 3 5 7 [+ag, Block, Dodge, Frenzy, Jump Up, Leap] Done loading opponent team. Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, Options Changed on Client to match Server: BB2k1 Take Root, LRB 2003 Handicap, *** Setup start *** Weather roll(2+6) Current Weather: Nice Gate: 68000 screaming fans show up for the game. Cowboys From Hell gets a LEADER reroll. Koz manages to ignore the niggling pain. Blozej manages to ignore the niggling pain. Dominator manages to ignore the niggling pain. MedecineMan manages to ignore the niggling pain. VulgarDisplayOfPower manages to ignore the niggling pain. *** Setup start *** Picked HEADS. Coin flip is: TAILS! Cowboys From Hell win the toss. Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 5 ) 16 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 10 ) 2 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 13, 4 ) 3 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 8, 7 ) 11 moved (SP) to ( 9, 6 ) 5 moved (SP) to ( 8, 6 ) 6 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 6, 7 ) 10 moved (SP) to ( 9, 7 ) 9 moved (SP) to ( 6, 8 ) 6 moved (SP) to ( 1, 4 ) 10 moved (SP) to ( 11, 11 ) 10 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 10, 1 ) 4 moved (SP) to ( 10, 2 ) 11 moved (SP) to ( 11, 2 ) 8 moved (SP) to ( 10, 12 ) 10 moved (SP) to ( 10, 11 ) 8 moved (SP) to ( 11, 12 ) 10 moved (SP) to ( 10, 12 ) 11 moved (SP) to ( 11, 3 ) 8 moved (SP) to ( 11, 11 ) 5 moved (SP) to ( 8, 10 ) 9 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 8, 7 ) 5 moved (SP) to ( 10, 4 ) 5 moved (SP) to ( 10, 3 ) 8 moved (SP) to ( 11, 12 ) 4 moved (SP) to ( 10, 6 ) 5 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 10, 3 ) 5 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 10, 2 ) 11 moved (SP) to ( 11, 2 ) 5 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 11, 7 ) Waiting for Cowboys From Hell to set players on field. 104 moved (SP) to ( 25, 4 ) 113 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 19, 10 ) 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 16, 4 ) 106 moved location (MPL) to ( 15, 7 ) 114 moved location (MPL) to ( 16, 2 ) 105 moved location (MPL) to ( 22, 9 ) 113 moved location (MPL) to ( 16, 12 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 22, 5 ) 101 moved location (MPL) to ( 16, 13 ) 107 moved (SP) to ( 19, 9 ) 101 moved (SP) to ( 28, 6 ) 107 moved (SP) to ( 16, 13 ) 113 moved (SP) to ( 15, 12 ) 107 moved (SP) to ( 15, 13 ) 114 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 15, 1 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 16, 7 ) 105 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 16, 6 ) 106 moved (SP) to ( 15, 3 ) 105 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 17, 4 ) 106 moved (SP) to ( 16, 4 ) 104 moved (SP) to ( 16, 5 ) 105 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 5 ) 104 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 16, 5 ) 109 moved (SP) to ( 16, 8 ) 105 moved (SP) to ( 15, 6 ) 108 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 22, 9 ) 109 moved (SP) to ( 17, 9 ) 107 moved (SP) to ( 15, 6 ) 109 moved (SP) to ( 15, 13 ) 102 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 15, 11 ) 109 moved (SP) to ( 16, 7 ) 102 moved (SP) to ( 15, 13 ) 109 moved (SP) to ( 16, 8 ) 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 9) Kickoff Roll (4+6) = Blitz! Kick result. Direction: 8 Distance: 3 Kicking team gets a free turn because of BLITZ kickoff result! Avenging Mutants start TURN: 0 [CTRL][ENTER] to end turn. Or click the turn counter. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 10 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 18, 10 ) 12 moved (MP) to ( 19, 9 ) Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 11 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 11 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 16, 10 ) 10 moved (MP) to ( 17, 9 ) Move ended for Czedrzyk Jr. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 14, 10 ) 3 moved (MP) to ( 15, 10 ) 3 moved (MP) to ( 16, 10 ) 3 moved (MP) to ( 17, 11 ) 3 moved (MP) to ( 16, 12 ) Move ended for Claudius Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 12, 11 ) 8 moved (MP) to ( 13, 10 ) 8 moved (MP) to ( 14, 10 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 17, 10 ) Move ended for Blozej Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 14, 8 ) 9 moved (MP) to ( 15, 7 ) 107 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW Wiktor uses TACKLE to bring his opponent down. ShatteredII is knocked over. Player pushed to (14, 5) 107 moved (MP) to ( 14, 5 ) (6, 5) + 0, (3, 6) + 0, 0: ShatteredII has been knocked out. 107: status changed from 0 to 7. 107 moved to dugout ( 29, 8 ) 9 moved (MP) to ( 15, 6 ) Move ended for Wiktor [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 3 ) Move ended for Bacchus Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 14, 1 ) Move ended for Koz Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 2 ) 11 moved (MP) to ( 13, 2 ) 11 moved (MP) to ( 14, 2 ) Move ended for Clys II Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 13, 6 ) 4 moved (MP) to ( 13, 7 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 15, 10 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. Ball placed at (22, 9) Ball moved to ( 19, 9 ) GET BALL FINAL RESULT: Flavius Brutus TARGET: 4 --- ROLL: 1 + 0 = 1 Scatter roll: 6 Ball moved to ( 19, 10 ) Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 5 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 7 ) 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 20, 9 ) Move ended for Dominator 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) 111 moved (MP) to ( 22, 7 ) 111 moved (MP) to ( 21, 8 ) 111 moved (MP) to ( 21, 9 ) 111 moved (MP) to ( 20, 10 ) Move ended for ASleeper 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 21, 10 ) 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 2 + 0 = 2 105 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 5 + 0 = 5 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 12 ) 105 moved (MP) to ( 18, 13 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Claudius Brutus TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Claudius Brutus. Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: CemeteryGatesII TARGET: 2 --- ROLL: 5 + 1Qp = 6 Move ended for CemeteryGatesII Ball moved to ( 14, 12 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 12 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 6 + 0 = 6 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 12 ) 113 moved (MP) to ( 10, 12 ) 113 moved (MP) to ( 9, 12 ) 113 moved (MP) to ( 8, 13 ) 113 moved (MP) to ( 7, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 113 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 2 (2) Go for it successful. 113 moved (MP) to ( 5, 13 ) Move ended for VulgarDisplayOfPower [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 2 + 0 = 2 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 12 ) 102 moved (MP) to ( 12, 12 ) 102 moved (MP) to ( 11, 12 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 13, 11 ) Move ended for ConcreteSledge [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: MedecineMan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Cowboys From Hell uses their LEADER reroll. Verified Opponent Roll = 5 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 5 + 0 = 5 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 16, 6 ) Move ended for MedecineMan [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ClashII Player pushed to (14, 7) 9 moved (MP) to ( 15, 7 ) [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 104: Select an action for HeresyII Select an action for HeresyII 104: Select an action for HeresyII Select an action for HeresyII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 5 + 0 = 5 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 5 ) 103 moved (MP) to ( 17, 6 ) 103 moved (MP) to ( 16, 7 ) 9 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (15, 6) 9 moved (MP) to ( 14, 6 ) Move ended for PsychoHoliII [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 5 Target(2) Roll(5) Leap successful. 114 moved (MP) to ( 12, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 11, 7 ) Move ended for FarBeyondDriven [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. Move ended for HeresyII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 19, 10 ) Move ended for Blozej Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 13 ) 3 moved (MP) to ( 14, 13 ) 3 moved (MP) to ( 13, 13 ) 3 moved (MP) to ( 12, 12 ) Move ended for Claudius Brutus Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 6 ) Move ended for Goth [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 2 ) 5 moved (MP) to ( 12, 3 ) 5 moved (MP) to ( 11, 4 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 9, 6 ) 5 moved (MP) to ( 10, 7 ) Move ended for Koz Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 17, 4 ) Move ended for Bacchus Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 15, 4 ) Move ended for Clys II Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Cyril Brutus Jr. ClashII is knocked over. Player pushed to (16, 5) 108 moved (MP) to ( 16, 5 ) (3, 5) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 18, 8 ) 10 moved (MP) to ( 17, 7 ) Move ended for Czedrzyk Jr. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 12, 9 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 10 ) Move ended for Wiktor Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Flavius Brutus ASleeper is knocked over. Player pushed to (21, 10) 111 moved (MP) to ( 21, 10 ) (3, 4) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 12 moved (MP) to ( 20, 10 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Blitz selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 13, 9 ) 4 moved (MP) to ( 12, 9 ) 4 moved (MP) to ( 11, 10 ) 4 moved (MP) to ( 10, 11 ) 4 moved (MP) to ( 9, 12 ) 4 moved (MP) to ( 8, 12 ) 4 moved (MP) to ( 7, 12 ) (2) Go for it successful. 4 moved (MP) to ( 6, 12 ) 113 blocked. (4) Go for it successful. HORNS used. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW VulgarDisplayOfPower is knocked over. Player pushed to (5, 14) 113 moved (MP) to ( 5, 14 ) (5, 1) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 3 to 1. 4 moved (MP) to ( 5, 13 ) Ball throw-in: 6, 8 (5, 14) Ball moved to ( 12, 7 ) Scatter roll: 1 Ball moved to ( 11, 6 ) Move ended for Lel Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 12 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 10 ) 105 moved (MP) to ( 14, 9 ) 105 moved (MP) to ( 13, 9 ) 105 moved (MP) to ( 12, 9 ) Move ended for CemeteryGatesII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 2 + 0 = 2 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) 5 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Koz is knocked over. Player pushed to (19, 6) 5 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. 103 moved (MP) to ( 12, 7 ) 103 moved (MP) to ( 12, 6 ) Move ended for PsychoHoliII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 8 ) 102 moved (MP) to ( 10, 7 ) 102 moved (MP) to ( 9, 6 ) Move ended for ConcreteSledge [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 6 + 0 = 6 114 moved (MP) to ( 10, 5 ) 114 moved (MP) to ( 9, 4 ) 114 moved (MP) to ( 8, 3 ) 114 moved (MP) to ( 7, 2 ) 114 moved (MP) to ( 6, 1 ) 114 moved (MP) to ( 5, 0 ) Verified Opponent Roll = 1 (1) FarBeyondDriven trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 114 moved (MP) to ( 4, 0 ) Move ended for FarBeyondDriven [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 4, 13 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 3 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 3, 12 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 4, 11 ) 113 moved (MP) to ( 4, 10 ) 113 moved (MP) to ( 4, 9 ) 113 moved (MP) to ( 4, 8 ) 113 moved (MP) to ( 5, 7 ) 113 moved (MP) to ( 6, 6 ) Move ended for VulgarDisplayOfPower [Game Saved] 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 8 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Dominator TARGET: 3 --- ROLL: 5 + 0 = 5 Dominator slips past his opponent(s) unhindered. 106 moved (MP) to ( 20, 7 ) 106 moved (MP) to ( 20, 6 ) 106 moved (MP) to ( 20, 5 ) 106 moved (MP) to ( 19, 4 ) Move ended for Dominator [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 3 + 0 = 3 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 3 + 0 = 3 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 13, 7 ) 109 moved (MP) to ( 12, 7 ) 109 moved (MP) to ( 11, 6 ) 109 moved (MP) to ( 10, 5 ) Move ended for MedecineMan [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: HeresyII TARGET: 3 --- ROLL: 1 + 0 = 1 HeresyII is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. Move ended for HeresyII 104: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 3 ) 11 moved (MP) to ( 13, 3 ) 11 moved (MP) to ( 12, 3 ) 11 moved (MP) to ( 11, 3 ) 11 moved (MP) to ( 10, 3 ) 11 moved (MP) to ( 9, 3 ) (5) Go for it successful. 11 moved (MP) to ( 8, 4 ) (5) Go for it successful. 11 moved (MP) to ( 9, 5 ) Move ended for Clys II [Game Saved] Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 7 ) 10 moved (MP) to ( 15, 7 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 14, 6 ) 10 moved (MP) to ( 14, 5 ) 10 moved (MP) to ( 13, 4 ) 10 moved (MP) to ( 12, 5 ) Move ended for Czedrzyk Jr. Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 4 ) Move ended for Goth [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 15, 4 ) Move ended for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 17, 10 ) 8 moved (MP) to ( 16, 10 ) 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 13, 9 ) Move ended for Blozej Select an action for Wiktor 9: Select an action for Wiktor Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 4, 12 ) 4 moved (MP) to ( 4, 11 ) 4 moved (MP) to ( 4, 10 ) 4 moved (MP) to ( 4, 9 ) 4 moved (MP) to ( 4, 8 ) 4 moved (MP) to ( 4, 7 ) 4 moved (MP) to ( 4, 6 ) 4 moved (MP) to ( 5, 5 ) Move ended for Lel Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 11, 11 ) 3 moved (MP) to ( 10, 11 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 9 ) Move ended for Claudius Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 8, 8 ) 9 moved (MP) to ( 7, 8 ) 9 moved (MP) to ( 6, 7 ) Move ended for Wiktor Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 13, 4 ) 2 moved (MP) to ( 12, 4 ) 2 moved (MP) to ( 11, 4 ) 109 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (8, 4) Player 11 pushed to (8, 4) 11 moved (MP) to ( 8, 4 ) Player pushed to (9, 5) 109 moved (MP) to ( 9, 5 ) 2 moved (MP) to ( 10, 5 ) Move ended for Cyril Brutus Jr. [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Koz Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 3, 1 ) 114 moved (MP) to ( 2, 2 ) FarBeyondDriven scores a touchdown! *** Setup start *** 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 2 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 3 ) 104: status changed from 1 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 5 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 6 ) Verified Opponent Roll = 1 (1) ShatteredII stays UNconscious. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 8 ) 108: status changed from 1 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 7 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 0 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 1 ) 111: status changed from 1 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 2 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 3 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 4 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 5 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 6 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 0 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 2 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 1 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 15, 7 ) 106 moved location (MPL) to ( 15, 6 ) 114 moved location (MPL) to ( 19, 9 ) 113 moved location (MPL) to ( 16, 12 ) 104 moved location (MPL) to ( 16, 13 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 8 ) 101 moved location (MPL) to ( 16, 2 ) 105 moved (SP) to ( 21, 5 ) 111 moved (SP) to ( 20, 7 ) 108 moved (SP) to ( 17, 5 ) 106 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 19, 7 ) 105 moved (SP) to ( 18, 4 ) 108 moved (SP) to ( 16, 2 ) 105 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 17, 9 ) 109 moved (SP) to ( 17, 10 ) 114 moved (SP) to ( 17, 5 ) 105 moved (SP) to ( 17, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 7 ) 12 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 10, 6 ) 11 moved (SP) to ( 9, 7 ) 4 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 6, 7 ) 8 moved (SP) to ( 8, 7 ) 6 moved (SP) to ( 10, 7 ) 5 moved (SP) to ( 14, 13 ) 9 moved (SP) to ( 12, 11 ) 5 moved (SP) to ( 11, 6 ) 9 moved (SP) to ( 14, 13 ) 5 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 9, 3 ) 11 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 10, 3 ) 6 moved (SP) to ( 10, 4 ) 6 moved (SP) to ( 12, 10 ) 10 moved (SP) to ( 14, 2 ) 8 moved (SP) to ( 11, 4 ) 10 moved (SP) to ( 12, 4 ) 8 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 10, 11 ) 6 moved (SP) to ( 10, 5 ) 11 moved (SP) to ( 12, 10 ) 6 moved (SP) to ( 12, 8 ) 10 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 12, 4 ) 5 moved (SP) to ( 12, 6 ) 6 moved (SP) to ( 2, 4 ) 6 moved (SP) to ( 0, 3 ) 5 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 13, 10 ) 10 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 8) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Kickoff Roll (4+6) = Blitz! Verified Opponent Roll = 2 Verified Opponent Roll = 3 Kick result. Direction: 2 Distance: 3 Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 108: Select an action for ClashII Select an action for ClashII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 4 ) 108 moved (MP) to ( 14, 4 ) 10 blocked. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK 1 db Block re-rolled. PUSHBACK Player pushed to (17, 3) 10 moved (MP) to ( 12, 3 ) 108 moved (MP) to ( 13, 4 ) Move ended for ClashII [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 4 ) 114 moved (MP) to ( 14, 4 ) 114 moved (MP) to ( 13, 5 ) 114 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: FarBeyondDriven TARGET: 1 --- ROLL: 2 + 0 = 2 FarBeyondDriven slips past his opponent(s) unhindered. 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 10, 5 ) Verified Opponent Roll = 1 (1) FarBeyondDriven trips and falls trying to go for it! Move ended for FarBeyondDriven 114 moved (MP) to ( 9, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: FarBeyondDriven has been knocked prone. 114: status changed from 0 to 1. Cowboys From Hell turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 5 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 21, 6 ) [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 12, 9 ) 11 moved (MP) to ( 11, 8 ) 11 moved (MP) to ( 11, 7 ) 11 moved (MP) to ( 11, 6 ) 11 moved (MP) to ( 12, 6 ) 11 moved (MP) to ( 13, 5 ) Move ended for Clys II Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Czedrzyk Jr. ClashII is knocked over. Player pushed to (14, 5) 108 moved (MP) to ( 14, 5 ) (6, 3) + 0, (5, 1) + 0, 0: ClashII has been stunned. 108: status changed from 0 to 2. 10 moved (MP) to ( 13, 4 ) [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus Select an action for Blozej 8: Select an action for Blozej Select an action for Blozej 8: Select an action for Blozej Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) Move ended for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 3 ) 8 moved (MP) to ( 15, 4 ) 8 moved (MP) to ( 16, 5 ) Move ended for Blozej Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Flavius Brutus Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (16, 8) 106 moved (MP) to ( 16, 8 ) 3 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. POW/SKULL Move ended for Goth ConcreteSledge is knocked over. MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: ConcreteSledge has been knocked prone. 102: status changed from 0 to 1. Goth saved by block skill. [Game Saved] Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) Move ended for Cyril Brutus Jr. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 14, 12 ) 9 moved (MP) to ( 15, 11 ) 113 blocked. HORNS used. Avenging Mutants , Choose a block die. PUSHBACK/POW Wiktor uses TACKLE to bring his opponent down. VulgarDisplayOfPower is knocked over. Player pushed to (17, 12) 113 moved (MP) to ( 17, 12 ) (3, 2) + 0, (0, 0) + 0, 0: VulgarDisplayOfPower has been knocked prone. 113: status changed from 0 to 1. 9 moved (MP) to ( 16, 12 ) Move ended for Wiktor [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 8, 6 ) GET BALL BEFORE RE_ROLL: Lel dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Lel TARGET: 3 --- ROLL: 3 + 0 = 3 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 12, 4 ) 4 moved (MP) to ( 13, 3 ) 4 moved (MP) to ( 14, 4 ) 4 moved (MP) to ( 15, 5 ) Move ended for Lel [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 6 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 12, 4 ) 5 moved (MP) to ( 13, 3 ) 5 moved (MP) to ( 14, 3 ) 5 moved (MP) to ( 15, 3 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 108: status changed from 2 to 1. ClashII rolls over. 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 7 ) 111 moved (MP) to ( 17, 6 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (13, 4) 8 moved (MP) to ( 16, 4 ) 111 moved (MP) to ( 16, 5 ) Move ended for ASleeper [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 9 ) 109 moved (MP) to ( 18, 8 ) 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 5 ) Move ended for MedecineMan 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 2 + 0 = 2 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 3 ) Move ended for PsychoHoliII [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 17, 7 ) Move ended for ConcreteSledge [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Move ended for CemeteryGatesII Blozej is knocked over. Player pushed to (14, 4) 8 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 (6, 5) + 0, (4, 2) + 0, 0: Blozej has been stunned. 8: status changed from 0 to 2. 105 moved (MP) to ( 16, 4 ) [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 18, 11 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 5 + 0 = 5 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 17, 10 ) Move ended for VulgarDisplayOfPower [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 11, 3 ) 114 moved (MP) to ( 12, 2 ) 114 moved (MP) to ( 13, 2 ) Move ended for FarBeyondDriven 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 14 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 6 + 0 = 6 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 18, 13 ) 104 moved (MP) to ( 18, 12 ) 104 moved (MP) to ( 18, 11 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 19, 9 ) 104 moved (MP) to ( 18, 8 ) Move ended for HeresyII [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: Select an action for Cowboy Select an action for Cowboy 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 4 + 0 = 4 Cowboy slips past his opponent(s) unhindered. Move ended for Cowboy Cowboys From Hell turn ended. [Game Saved] 8: status changed from 2 to 1. Blozej rolls over. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 1 ) 1 moved (MP) to ( 17, 1 ) 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 18, 3 ) 1 moved (MP) to ( 17, 4 ) Move ended for Bacchus Brutus Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 12, 5 ) 10 moved (MP) to ( 13, 6 ) 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 6 ) 111 blocked. HORNS used. Avenging Mutants , Choose a block die. POW ASleeper is knocked over. Player pushed to (17, 3) Player 105 pushed to (17, 3) 105 moved (MP) to ( 17, 3 ) Player pushed to (16, 4) 111 moved (MP) to ( 16, 4 ) (4, 2) + 0, (0, 0) + 0, 0: ASleeper has been knocked prone. 111: status changed from 0 to 1. 10 moved (MP) to ( 14, 7 ) 10 moved (MP) to ( 15, 8 ) Move ended for Czedrzyk Jr. [Game Saved] Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 9 ) Move ended for Goth [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 15, 6 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 8 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 13, 10 ) 2 moved (MP) to ( 13, 9 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 13, 7 ) Move ended for Cyril Brutus Jr. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 9 ) Move ended for Flavius Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 11 ) 9 moved (MP) to ( 15, 10 ) 9 moved (MP) to ( 16, 9 ) Move ended for Wiktor Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 106 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Claudius Brutus Dominator is knocked over. Player pushed to (17, 9) 106 moved (MP) to ( 17, 9 ) CLAW used on armor roll. (2, 2) + 2, (0, 0) + 0, 0: Dominator has been knocked prone. 106: status changed from 0 to 1. [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Koz Player pushed to (17, 2) 103 moved (MP) to ( 17, 2 ) 5 moved (MP) to ( 16, 3 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Foul selected. Clys II fouls ClashII. (1, 5) +1 IGMEOY Roll = 4 Move ended for Clys II Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 109: Select an action for MedecineMan Select an action for MedecineMan 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 106: Select an action for Dominator Select an action for Dominator 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Dominator 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 12, 3 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 11, 5 ) 114 moved (MP) to ( 11, 6 ) 114 moved (MP) to ( 11, 7 ) 114 moved (MP) to ( 11, 8 ) Move ended for FarBeyondDriven 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 104: Select an action for HeresyII Select an action for HeresyII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 7 ) 101 moved (MP) to ( 19, 8 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 18, 10 ) 101 moved (MP) to ( 17, 11 ) 101 moved (MP) to ( 16, 11 ) Move ended for Cowboy 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 17, 8 ) 9 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Wiktor is knocked over. Player pushed to (14, 10) 9 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (6, 6) + 0, (2, 1) + 0, 0: Wiktor has been stunned. 9: status changed from 0 to 2. Move ended for HeresyII [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 16, 5 ) Move ended for ASleeper [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 5 ) Move ended for ConcreteSledge 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Move ended for CemeteryGatesII 109 blocked. Player pushed to (12, 6) 109 moved (MP) to ( 17, 6 ) Player pushed to (12, 5) 1 moved (MP) to ( 17, 5 ) [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for PsychoHoliII Koz is knocked over. Player pushed to (14, 3) 5 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for MedecineMan Bacchus Brutus is knocked over. Player pushed to (13, 4) 1 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 1) + 0, (0, 0) + 0, 0: Bacchus Brutus has been knocked prone. 1: status changed from 0 to 1. [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower Cowboys From Hell turn ended. [Game Saved] 9: status changed from 2 to 1. Wiktor rolls over. Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 14, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 14, 12 ) 10 moved (MP) to ( 15, 13 ) 10 moved (MP) to ( 16, 13 ) 10 moved (MP) to ( 17, 12 ) Move ended for Czedrzyk Jr. Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 10 ) Move ended for Goth [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 14, 6 ) 11 moved (MP) to ( 14, 7 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 16, 9 ) Move ended for Clys II Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 8 ) 106 blocked. Avenging Mutants , Choose a block die. POW Dominator is knocked over. Player pushed to (18, 10) 106 moved (MP) to ( 18, 10 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (6, 1) + 2, (5, 3) + 1, 0: Dominator has been knocked out. 106: status changed from 0 to 7. 106 moved to dugout ( 29, 9 ) Move ended for Claudius Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 15, 9 ) Move ended for Lel Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) Move ended for Flavius Brutus Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 8 ) Move ended for Cyril Brutus Jr. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Bacchus Brutus Select an action for Koz 5: Select an action for Koz Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 4 ) 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 14, 6 ) Move ended for Koz Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 3 + 0 = 3 VulgarDisplayOfPower slips past his opponent(s) unhindered. Move ended for VulgarDisplayOfPower [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 7 ) 109 moved (MP) to ( 19, 8 ) 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 19, 10 ) 109 moved (MP) to ( 19, 11 ) 109 moved (MP) to ( 19, 12 ) Move ended for MedecineMan 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 6 ) 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 20, 8 ) 102 moved (MP) to ( 21, 9 ) 102 moved (MP) to ( 21, 10 ) 102 moved (MP) to ( 21, 11 ) Move ended for ConcreteSledge 104: Select an action for HeresyII Select an action for HeresyII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 4 + 0 = 4 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 18, 7 ) Move ended for ASleeper [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 19, 5 ) 105 moved (MP) to ( 19, 6 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 19, 8 ) 105 moved (MP) to ( 18, 9 ) Move ended for CemeteryGatesII [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy Sending Team File... Done Sending File Sending Team File... Done Sending File 104: Select an action for HeresyII Select an action for HeresyII [Game Saved] Sending Team File... Done Sending File 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 1 + 0 = 1 HeresyII is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. Move ended for HeresyII 104: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 5 ) 8 moved (MP) to ( 17, 5 ) 8 moved (MP) to ( 18, 5 ) 8 moved (MP) to ( 19, 5 ) 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 19, 7 ) Move ended for Blozej Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 5 ) 1 moved (MP) to ( 16, 6 ) 1 moved (MP) to ( 16, 7 ) 1 moved (MP) to ( 17, 8 ) Move ended for Bacchus Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 7 ) 3 moved (MP) to ( 17, 6 ) 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW ASleeper is knocked over. Player pushed to (19, 8) 111 moved (MP) to ( 19, 8 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (6, 1) + 2, (2, 4) + 1, 0: ASleeper has been stunned. 111: status changed from 0 to 2. 3 moved (MP) to ( 18, 6 ) 3 moved (MP) to ( 19, 5 ) Move ended for Claudius Brutus [Game Saved] Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 7 ) 2 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 17, 5 ) Move ended for Cyril Brutus Jr. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 9 ) 12 moved (MP) to ( 15, 8 ) 12 moved (MP) to ( 16, 7 ) 12 moved (MP) to ( 17, 7 ) Move ended for Flavius Brutus Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 6 ) 4 moved (MP) to ( 18, 6 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 15, 6 ) 5 moved (MP) to ( 16, 6 ) 5 moved (MP) to ( 17, 6 ) 5 moved (MP) to ( 18, 5 ) 5 moved (MP) to ( 19, 6 ) 5 moved (MP) to ( 20, 6 ) Move ended for Koz Select an action for Goth 16: Select an action for Goth Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Wiktor Select an action for Goth 16: Select an action for Goth (1) BONE HEAD roll fails! PRO Roll(4) - PRO works! (1) BONE HEAD roll fails! Move ended for Goth 16: tackle zone state changed to false [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Czedrzyk Jr. Player pushed to (15, 11) 101 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 16, 8 ) 11 moved (MP) to ( 16, 7 ) 11 moved (MP) to ( 17, 6 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 19, 6 ) 11 moved (MP) to ( 20, 7 ) Move ended for Clys II Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 111: status changed from 2 to 1. ASleeper rolls over. 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 10 ) 113 moved (MP) to ( 20, 10 ) 113 moved (MP) to ( 21, 9 ) 113 moved (MP) to ( 22, 8 ) 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 22, 5 ) Move ended for VulgarDisplayOfPower 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 19, 2 ) 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 21, 3 ) 103 moved (MP) to ( 20, 3 ) Move ended for PsychoHoliII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 22, 10 ) 102 moved (MP) to ( 22, 9 ) 102 moved (MP) to ( 22, 8 ) 102 moved (MP) to ( 22, 7 ) Move ended for ConcreteSledge 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 11 ) 109 moved (MP) to ( 21, 10 ) 109 moved (MP) to ( 21, 9 ) Move ended for MedecineMan 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 2 + 0 = 2 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 10 ) Move ended for CemeteryGatesII [Game Saved] 108: Select an action for ClashII Select an action for ClashII 101: Select an action for Cowboy Select an action for Cowboy 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 15, 6 ) 108 moved (MP) to ( 16, 6 ) Move ended for ClashII 114: Select an action for FarBeyondDriven Select an action for FarBeyondDriven 114: tackle zone state changed to true Blitz selected. 114 moved (MP) to ( 12, 7 ) 114 moved (MP) to ( 13, 6 ) 114 moved (MP) to ( 14, 5 ) 114 moved (MP) to ( 15, 5 ) 114 moved (MP) to ( 16, 5 ) 114 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 1 Target(2) Roll(1) FarBeyondDriven falls trying to land his leap! Move ended for FarBeyondDriven 114 moved (MP) to ( 17, 6 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 6) + 0, (5, 5) + 0, 1: FarBeyondDriven has been badly hurt! 114: status changed from 0 to 8. 114 moved (SP) to ( 29, 11 ) Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 20, 5 ) 5 moved (MP) to ( 21, 4 ) Move ended for Koz Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 21, 6 ) Move ended for Clys II Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 20, 5 ) 3 moved (MP) to ( 21, 5 ) 113 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW VulgarDisplayOfPower is knocked over. Player pushed to (23, 6) 113 moved (MP) to ( 23, 6 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (6, 1) + 2, (3, 2) + 1, 0: VulgarDisplayOfPower has been stunned. 113: status changed from 0 to 2. 3 moved (MP) to ( 22, 5 ) 3 moved (MP) to ( 23, 4 ) Move ended for Claudius Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. POW Move ended for Flavius Brutus ClashII is knocked over. Player pushed to (15, 6) 108 moved (MP) to ( 15, 6 ) (2, 6) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 12 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 19, 6 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 21, 5 ) 4 moved (MP) to ( 22, 5 ) Move ended for Lel Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 18, 7 ) 1 moved (MP) to ( 19, 6 ) 1 moved (MP) to ( 20, 5 ) 1 moved (MP) to ( 21, 5 ) 1 moved (MP) to ( 22, 6 ) Move ended for Bacchus Brutus Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 20, 6 ) 8 moved (MP) to ( 21, 5 ) 8 moved (MP) to ( 22, 4 ) Move ended for Blozej Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 5 ) 2 moved (MP) to ( 20, 5 ) Move ended for Cyril Brutus Jr. Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 11 ) Move ended for Czedrzyk Jr. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. POW Move ended for Wiktor Cowboy is knocked over. Player pushed to (15, 12) 101 moved (MP) to ( 15, 12 ) (1, 1) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 15, 11 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (4) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 9 ) 16 moved (MP) to ( 18, 9 ) 16 moved (MP) to ( 19, 9 ) 16 moved (MP) to ( 20, 9 ) Move ended for Goth Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 8 [Game Saved] 113: status changed from 2 to 1. VulgarDisplayOfPower rolls over. 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 23, 9 ) 105 moved (MP) to ( 24, 8 ) 105 moved (MP) to ( 24, 7 ) 105 moved (MP) to ( 24, 6 ) Move ended for CemeteryGatesII [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 23, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. Move ended for ConcreteSledge [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 6 + 0 = 6 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 22, 2 ) 103 moved (MP) to ( 23, 2 ) 103 moved (MP) to ( 24, 2 ) 103 moved (MP) to ( 25, 3 ) 103 moved (MP) to ( 25, 2 ) Move ended for PsychoHoliII [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 9 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 4 + 0 = 4 MedecineMan slips past his opponent(s) unhindered. 109 moved (MP) to ( 23, 9 ) 109 moved (MP) to ( 24, 8 ) 109 moved (MP) to ( 25, 7 ) 109 moved (MP) to ( 25, 6 ) 109 moved (MP) to ( 25, 5 ) Move ended for MedecineMan [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 104 moved (MP) to ( 19, 7 ) 104 moved (MP) to ( 20, 7 ) 11 blocked. Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (8, 5) 11 moved (MP) to ( 21, 5 ) 104 moved (MP) to ( 21, 6 ) Move ended for HeresyII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 3 db Block re-rolled. POW Move ended for Cyril Brutus Jr. HeresyII is knocked over. Player pushed to (22, 7) 104 moved (MP) to ( 22, 7 ) (3, 1) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 0 to 1. 2 moved (MP) to ( 21, 6 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 22, 3 ) 5 moved (MP) to ( 23, 2 ) 5 moved (MP) to ( 23, 1 ) 5 moved (MP) to ( 24, 0 ) 5 moved (MP) to ( 25, 0 ) 5 moved (MP) to ( 26, 1 ) Move ended for Koz Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 23, 3 ) 8 moved (MP) to ( 24, 3 ) Move ended for Blozej Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 23, 3 ) 3 moved (MP) to ( 24, 2 ) 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (26, 3) 103 moved (MP) to ( 26, 3 ) 3 moved (MP) to ( 25, 2 ) Move ended for Claudius Brutus [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 23, 4 ) 4 moved (MP) to ( 23, 3 ) 4 moved (MP) to ( 24, 2 ) 4 moved (MP) to ( 25, 1 ) 4 moved (MP) to ( 26, 0 ) 4 moved (MP) to ( 27, 1 ) Lel scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=22,y=6] : current status = 4 1 : current square = java.awt.Point[x=22,y=6] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=22,y=6] 1 : current status = 0 1 : current square = java.awt.Point[x=22,y=6] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=25,y=2] : current status = 0 3 : current square = java.awt.Point[x=25,y=2] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=25,y=2] 3 : current status = 0 3 : current square = java.awt.Point[x=25,y=2] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=26,y=1] : current status = 4 5 : current square = java.awt.Point[x=26,y=1] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=26,y=1] 5 : current status = 0 5 : current square = java.awt.Point[x=26,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=24,y=3] : current status = 4 8 : current square = java.awt.Point[x=24,y=3] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=24,y=3] 8 : current status = 0 8 : current square = java.awt.Point[x=24,y=3] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=11] : current status = 4 9 : current square = java.awt.Point[x=15,y=11] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=11] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=11] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=16,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=16,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=21,y=5] : current status = 0 11 : current square = java.awt.Point[x=21,y=5] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=5] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=5] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 16 : current square = java.awt.Point[x=20,y=9] : current status = 0 16 : current square = java.awt.Point[x=20,y=9] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=20,y=9] 16 : current status = 0 16 : current square = java.awt.Point[x=20,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=4] 101 : current square = java.awt.Point[x=15,y=12] : current status = 1 101 : current square = java.awt.Point[x=15,y=12] : current status = 1 101: status changed from 1 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=12] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=12] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=23,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=23,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=26,y=3] : current status = 0 103 : current square = java.awt.Point[x=26,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=26,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=26,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=22,y=7] : current status = 1 104 : current square = java.awt.Point[x=22,y=7] : current status = 1 104: status changed from 1 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=7] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=7] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=24,y=6] : current status = 0 105 : current square = java.awt.Point[x=24,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=24,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=24,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 (3) Dominator stays UNconscious. 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : rearrange KO player to square java.awt.Point[x=29,y=9] 107 : current square = java.awt.Point[x=29,y=8] : current status = 7 107 : current status = 7 (4) ShatteredII regains consciousness. 107: status changed from 7 to 0. 107 : current square = java.awt.Point[x=29,y=8] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=15,y=6] : current status = 1 108 : current square = java.awt.Point[x=15,y=6] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=6] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=6] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=7] 109 : current square = java.awt.Point[x=25,y=5] : current status = 0 109 : current square = java.awt.Point[x=25,y=5] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=25,y=5] 109 : current status = 0 109 : current square = java.awt.Point[x=25,y=5] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=0] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=0] 111 : current square = java.awt.Point[x=19,y=8] : current status = 1 111 : current square = java.awt.Point[x=19,y=8] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=19,y=8] 111 : current status = 0 111 : current square = java.awt.Point[x=19,y=8] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=23,y=6] : current status = 1 113 : current square = java.awt.Point[x=23,y=6] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=6] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=6] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Cowboys From Hell gets a LEADER reroll. Opponent Kicking. Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 10 ) 108 moved location (MPL) to ( 16, 4 ) 105 moved location (MPL) to ( 22, 9 ) 113 moved location (MPL) to ( 16, 12 ) 104 moved location (MPL) to ( 15, 8 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 22, 5 ) 101 moved location (MPL) to ( 16, 13 ) 109 moved location (MPL) to ( 17, 10 ) 108 moved location (MPL) to ( 16, 2 ) 105 moved location (MPL) to ( 17, 4 ) 113 moved (SP) to ( 29, 1 ) 113 moved location (MPL) to ( 16, 12 ) 101 moved (SP) to ( 29, 1 ) 104 moved location (MPL) to ( 16, 13 ) 103 moved (SP) to ( 29, 2 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 8 ) 111 moved location (MPL) to ( 17, 9 ) 101 moved location (MPL) to ( 15, 6 ) 107 moved (SP) to ( 23, 7 ) 107 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( 15, 7 ) 110 moved (SP) to ( 17, 5 ) 111 moved (SP) to ( 17, 7 ) 110 moved (SP) to ( 17, 9 ) 111 moved (SP) to ( 17, 6 ) 111 moved (SP) to ( 17, 5 ) Avenging Mutants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 16 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 14, 8 ) 2 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 12, 5 ) 2 moved (SP) to ( 12, 7 ) 9 moved (SP) to ( 14, 6 ) 2 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 11 ) 12 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 1 ) 11 moved (SP) to ( 14, 3 ) 1 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 13, 2 ) 1 moved (SP) to ( 14, 3 ) 11 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 13, 3 ) 1 moved (SP) to ( 14, 2 ) 11 moved (SP) to ( 14, 3 ) 10 moved (SP) to ( 13, 4 ) 6 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( 13, 10 ) 5 moved (SP) to ( 9, 7 ) 5 moved (SP) to ( 7, 7 ) 8 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 9, 5 ) 5 moved (SP) to ( 9, 9 ) 8 moved (SP) to ( 13, 7 ) 10 moved (SP) to ( 9, 6 ) 10 moved (SP) to ( 11, 7 ) 5 moved (SP) to ( 6, 7 ) 5 moved (SP) to ( 7, 7 ) 5 moved (SP) to ( 8, 7 ) 8 moved (SP) to ( 13, 4 ) *** Setup end *** Waiting for Cowboys From Hell to kick off. Ball placed at (21, 9) Verified Opponent Roll = 5 Verified Opponent Roll = 1 Kickoff Roll (5+1) = Bad Kick Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Kick result. Direction: 1 Distance: 9 Ball placed at (21, 9) Touchback!! Avenging Mutants, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 14, 12 ) [Game Saved] Ball in play. Avenging Mutants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 11 ) 12 moved (MP) to ( 12, 10 ) 12 moved (MP) to ( 12, 9 ) 12 moved (MP) to ( 13, 8 ) 12 moved (MP) to ( 13, 7 ) Move ended for Flavius Brutus Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Wiktor Wiktor uses TACKLE to bring his opponent down. Cowboy is knocked over. Player pushed to (16, 7) 101 moved (MP) to ( 16, 7 ) (6, 1) + 0, (0, 0) + 0, 0: Cowboy has been knocked prone. 101: status changed from 0 to 1. 9 moved (MP) to ( 15, 6 ) [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Lel 4: Select an action for Lel Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 8 ) 10 moved (MP) to ( 13, 9 ) 10 moved (MP) to ( 14, 10 ) 10 moved (MP) to ( 15, 9 ) Move ended for Czedrzyk Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 102 blocked. Avenging Mutants , Choose a block die. POW Move ended for Claudius Brutus ConcreteSledge is knocked over. Player pushed to (16, 9) 102 moved (MP) to ( 16, 9 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (4, 3) + 2, (1, 4) + 1, 0: ConcreteSledge has been stunned. 102: status changed from 0 to 2. 3 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (3) BONE HEAD roll passed. 16: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. Big Guys cannot use team rerolls. SKILL SELECTED: pro PRO Roll(2) - PRO fails SKILL SELECTED: PUSHBACK/POW Move ended for Goth ShatteredII saved by dodge skill. Player pushed to (16, 8) 107 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 14, 10 ) 2 moved (MP) to ( 14, 9 ) 2 moved (MP) to ( 13, 8 ) 2 moved (MP) to ( 12, 8 ) Move ended for Cyril Brutus Jr. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 12, 4 ) 1 moved (MP) to ( 12, 5 ) 1 moved (MP) to ( 12, 6 ) Move ended for Bacchus Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 4 ) Move ended for Clys II Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 9, 7 ) 5 moved (MP) to ( 10, 7 ) 5 moved (MP) to ( 11, 7 ) 5 moved (MP) to ( 12, 7 ) 5 moved (MP) to ( 13, 6 ) 5 moved (MP) to ( 14, 6 ) Move ended for Koz Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 14, 9 ) 4 moved (MP) to ( 14, 8 ) Move ended for Lel Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 5 ) 8 moved (MP) to ( 13, 6 ) 8 moved (MP) to ( 14, 7 ) 8 moved (MP) to ( 13, 8 ) 8 moved (MP) to ( 14, 9 ) 8 moved (MP) to ( 15, 10 ) Move ended for Blozej Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 1 [Game Saved] 102: status changed from 2 to 1. ConcreteSledge rolls over. 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 17, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ShatteredII TARGET: 2 --- ROLL: 2 + 0 = 2 ShatteredII slips past his opponent(s) unhindered. Move ended for ShatteredII [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII Sending Team File... Done Sending File Sending Team File... Done Sending File 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 1 ) [Game Saved] 103 moved (MP) to ( 14, 2 ) Sending Team File... Done Sending File 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 5 + 0 = 5 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 11, 8 ) Move ended for PsychoHoliII [Game Saved] 108: Select an action for ClashII Select an action for ClashII 101: Select an action for Cowboy Select an action for Cowboy 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 3 ) 108 moved (MP) to ( 17, 2 ) Move ended for ClashII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 5 ) 105 moved (MP) to ( 17, 6 ) Move ended for CemeteryGatesII 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 12 ) 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 11 ) 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 12, 9 ) 2 blocked. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Dauntless successful. (2+3=5) Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Cyril Brutus Jr. is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 3 (6, 3) + 0, (0, 0) + 0, 0: Cyril Brutus Jr. has been knocked prone. 2: status changed from 0 to 1. HeresyII saved by block skill. 104 moved (MP) to ( 13, 8 ) Move ended for HeresyII [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 17, 7 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Cowboy TARGET: 2 --- ROLL: 3 + 0 = 3 Cowboy slips past his opponent(s) unhindered. Move ended for Cowboy Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Lel Player pushed to (12, 7) 104 moved (MP) to ( 12, 7 ) 4 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 104 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus HeresyII is knocked over. Player pushed to (10, 9) Player 103 pushed to (10, 9) 103 moved (MP) to ( 10, 9 ) Player pushed to (11, 8) 104 moved (MP) to ( 11, 8 ) (4, 1) + 0, (0, 0) + 0, 0: HeresyII has been knocked prone. 104: status changed from 0 to 1. 1 moved (MP) to ( 12, 7 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (6) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 7 ) Move ended for Goth [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 10 ) Move ended for Blozej Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 7 ) Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 13, 7 ) 2 moved (MP) to ( 14, 8 ) Move ended for Cyril Brutus Jr. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 5 ) 11 moved (MP) to ( 16, 6 ) Move ended for Clys II Select an action for Claudius Brutus 3: Select an action for Claudius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 16, 8 ) 101 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 3 db Block re-rolled. PUSHBACK/POW Cowboy saved by dodge skill. Player pushed to (18, 6) 101 moved (MP) to ( 18, 6 ) Move ended for Claudius Brutus [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 10 ) 10 moved (MP) to ( 14, 11 ) 10 moved (MP) to ( 15, 12 ) Move ended for Czedrzyk Jr. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 16, 5 ) Move ended for Wiktor Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 2 [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 8 ) 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 13, 5 ) Move ended for PsychoHoliII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 16, 2 ) 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 4 ) 108 moved (MP) to ( 14, 5 ) 5 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Koz is knocked over. Player pushed to (16, 7) 5 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 (2, 2) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. 108 moved (MP) to ( 14, 6 ) Move ended for ClashII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 109: Select an action for MedecineMan Select an action for MedecineMan 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for BloodMessagorII Blozej is knocked over. Player pushed to (14, 10) 8 moved (MP) to ( 15, 10 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ASleeper Player pushed to (14, 6) 11 moved (MP) to ( 15, 6 ) [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 5 ) 101 moved (MP) to ( 18, 4 ) 101 moved (MP) to ( 17, 3 ) 101 moved (MP) to ( 16, 3 ) 101 moved (MP) to ( 15, 3 ) 101 moved (MP) to ( 14, 4 ) Verified Opponent Roll = 1 (1) Cowboy trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 15, 5 ) Move ended for Cowboy [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 107: Select an action for ShatteredII Select an action for ShatteredII 107: Select an action for ShatteredII Select an action for ShatteredII 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ShatteredII TARGET: 2 --- ROLL: 2 + 0 = 2 ShatteredII slips past his opponent(s) unhindered. Move ended for ShatteredII [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 3 + 0 = 3 ConcreteSledge slips past his opponent(s) unhindered. Move ended for ConcreteSledge [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: VulgarDisplayOfPower knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 2 DODGE FINAL RESULT: VulgarDisplayOfPower TARGET: 2 --- ROLL: 2 + 0 = 2 VulgarDisplayOfPower slips past his opponent(s) unhindered. 113 moved (MP) to ( 18, 10 ) 113 moved (MP) to ( 19, 9 ) 113 moved (MP) to ( 19, 8 ) 113 moved (MP) to ( 18, 7 ) 113 moved (MP) to ( 18, 6 ) 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 4 ) Move ended for VulgarDisplayOfPower [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for CemeteryGatesII Wiktor is knocked over. Player pushed to (14, 4) 9 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: Wiktor has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 16, 5 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 11 ) 109 moved (MP) to ( 18, 10 ) Move ended for MedecineMan 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. 104 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 2 + 0 = 2 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 12, 10 ) 104 moved (MP) to ( 13, 10 ) 104 moved (MP) to ( 14, 10 ) Move ended for HeresyII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Wiktor 9: Select an action for Wiktor 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Wiktor Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Clys II Player pushed to (13, 6) 108 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 108 blocked. Avenging Mutants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW Move ended for Bacchus Brutus ClashII is knocked over. Player pushed to (14, 5) 108 moved (MP) to ( 14, 5 ) (1, 3) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. 1 moved (MP) to ( 13, 6 ) [Game Saved] Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 17, 7 ) 107 blocked. Avenging Mutants , Choose a block die. POW ShatteredII is knocked over. Player pushed to (19, 9) 107 moved (MP) to ( 19, 9 ) MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: ShatteredII has been knocked prone. 107: status changed from 0 to 1. 16 moved (MP) to ( 16, 6 ) Move ended for Goth [Game Saved] Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (17, 10) 110 moved (MP) to ( 17, 10 ) [Game Saved] Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 11 ) Move ended for Czedrzyk Jr. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 15, 8 ) 4 moved (MP) to ( 16, 7 ) 4 moved (MP) to ( 17, 7 ) 4 moved (MP) to ( 18, 7 ) 4 moved (MP) to ( 19, 7 ) Move ended for Lel Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 7 ) 5 moved (MP) to ( 15, 8 ) 5 moved (MP) to ( 16, 7 ) (3) Go for it successful. 5 moved (MP) to ( 17, 7 ) (5) Go for it successful. 5 moved (MP) to ( 18, 7 ) Move ended for Koz Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 3 [Game Saved] 107: Select an action for ShatteredII Select an action for ShatteredII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 5 + 0 = 5 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 3 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 16, 3 ) Move ended for PsychoHoliII [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 13, 4 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 2 + 0 = 2 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 14, 3 ) Move ended for ClashII [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. 107 moved (MP) to ( 20, 8 ) Move ended for ShatteredII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 19, 9 ) 109 moved (MP) to ( 20, 9 ) 109 moved (MP) to ( 21, 8 ) 109 moved (MP) to ( 20, 7 ) 4 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Lel is knocked over. Player pushed to (11, 6) 4 moved (MP) to ( 18, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 (6, 4) + 0, (2, 4) + 0, 0: Lel has been stunned. 4: status changed from 0 to 2. 109 moved (MP) to ( 19, 7 ) 109 moved (MP) to ( 18, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: MedecineMan TARGET: 3 --- ROLL: 6 + 0 = 6 MedecineMan slips past his opponent(s) unhindered. Move ended for MedecineMan [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 4 ) Move ended for VulgarDisplayOfPower 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 3 + 0 = 3 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 18, 3 ) 105 moved (MP) to ( 19, 4 ) 105 moved (MP) to ( 20, 5 ) 105 moved (MP) to ( 20, 6 ) 105 moved (MP) to ( 19, 7 ) Move ended for CemeteryGatesII [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 4 + 0 = 4 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 10 ) 102 moved (MP) to ( 18, 9 ) Move ended for ConcreteSledge [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 ASleeper slips past his opponent(s) unhindered. Move ended for ASleeper [Game Saved] 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW POW Move ended for Cowboy Wiktor is knocked over. Player pushed to (14, 3) 9 moved (MP) to ( 15, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 (3, 6) + 0, (5, 6) + 0, 5: Wiktor has been seriously injured!! (25) Gouged Eye - Miss next game 9: status changed from 0 to 9. 101 moved (MP) to ( 15, 4 ) 9 moved (SP) to ( 0, 13 ) [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 11 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: HeresyII TARGET: 2 --- ROLL: 4 + 0 = 4 HeresyII slips past his opponent(s) unhindered. 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 14, 13 ) 104 moved (MP) to ( 15, 13 ) 104 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 17, 12 ) Move ended for HeresyII Cowboys From Hell turn ended. [Game Saved] 4: status changed from 2 to 1. Lel rolls over. Avenging Mutants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 16, 11 ) Move ended for Blozej Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 8 ) 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 8 ) Move ended for Cyril Brutus Jr. Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 10 ) Move ended for Czedrzyk Jr. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 17, 9 ) 110 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (18, 11) 110 moved (MP) to ( 18, 11 ) Move ended for Claudius Brutus [Game Saved] Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 7 ) Move ended for Goth [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 16, 8 ) Move ended for Flavius Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 15, 7 ) 11 moved (MP) to ( 15, 8 ) 11 moved (MP) to ( 15, 9 ) Move ended for Clys II Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 7 ) 1 moved (MP) to ( 15, 7 ) Move ended for Bacchus Brutus Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Koz Avenging Mutants: All players have moved. Player pushed to (20, 6) 105 moved (MP) to ( 20, 6 ) 5 moved (MP) to ( 19, 7 ) Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 4 [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 108: Select an action for ClashII Select an action for ClashII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 4 ) 108 moved (MP) to ( 13, 5 ) 108 moved (MP) to ( 13, 6 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 13, 9 ) 108 moved (MP) to ( 14, 10 ) Move ended for ClashII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 5 ) 101 moved (MP) to ( 13, 6 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 13, 8 ) 101 moved (MP) to ( 14, 9 ) 11 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Clys II is knocked over. Player pushed to (13, 9) 11 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: Clys II has been knocked prone. 11: status changed from 0 to 1. 101 moved (MP) to ( 15, 9 ) Move ended for Cowboy [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 109: Select an action for MedecineMan Select an action for MedecineMan 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 10 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ConcreteSledge TARGET: 2 --- ROLL: 6 + 0 = 6 ConcreteSledge slips past his opponent(s) unhindered. 102 moved (MP) to ( 19, 11 ) 102 moved (MP) to ( 18, 12 ) 102 moved (MP) to ( 17, 13 ) 102 moved (MP) to ( 16, 12 ) Move ended for ConcreteSledge [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for HeresyII Blozej is knocked over. Player pushed to (14, 11) 8 moved (MP) to ( 15, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Blozej has been knocked prone. 8: status changed from 0 to 1. 104 moved (MP) to ( 16, 11 ) [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 4 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 21, 6 ) 113 moved (MP) to ( 21, 7 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 19, 10 ) Move ended for VulgarDisplayOfPower 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for ShatteredII Koz is knocked over. Player pushed to (10, 6) 5 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Koz has been knocked prone. 5: status changed from 0 to 1. 107 moved (MP) to ( 19, 7 ) [Game Saved] 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 7 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 9 ) Move ended for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 19, 5 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 7 ) 111 moved (MP) to ( 20, 6 ) 111 moved (MP) to ( 20, 5 ) Move ended for ASleeper 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 4 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 15, 8 ) Move ended for PsychoHoliII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: MedecineMan knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: MedecineMan TARGET: 2 --- ROLL: 2 + 0 = 2 MedecineMan slips past his opponent(s) unhindered. Move ended for MedecineMan Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true 11: status changed from 6 to 4. Normal move selected. Move ended for Clys II Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. Select an action for Blozej 8: Select an action for Blozej 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. Move ended for Blozej Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Block selected. 101 blocked. Avenging Mutants , Choose a block die. POW Move ended for Czedrzyk Jr. Cowboy is knocked over. Player pushed to (14, 9) 101 moved (MP) to ( 14, 9 ) (6, 5) + 0, (3, 1) + 0, 0: Cowboy has been stunned. 101: status changed from 0 to 2. 10 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Bacchus Brutus Player pushed to (13, 10) Player 101 pushed to (13, 10) 101 moved (MP) to ( 13, 10 ) Player pushed to (14, 9) 103 moved (MP) to ( 14, 9 ) 1 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for Koz Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 16, 7 ) 2 moved (MP) to ( 17, 6 ) 2 moved (MP) to ( 18, 5 ) 2 moved (MP) to ( 19, 5 ) 111 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (21, 6) 111 moved (MP) to ( 21, 6 ) 2 moved (MP) to ( 20, 5 ) Move ended for Cyril Brutus Jr. [Game Saved] Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. 4: status changed from 6 to 4. Normal move selected. Move ended for Lel Select an action for Goth 16: Select an action for Goth (2) BONE HEAD roll passed. 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 17, 5 ) 16 moved (MP) to ( 18, 4 ) 16 moved (MP) to ( 19, 4 ) 16 moved (MP) to ( 20, 3 ) Move ended for Goth [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 17, 7 ) 12 moved (MP) to ( 17, 6 ) 12 moved (MP) to ( 18, 5 ) 12 moved (MP) to ( 19, 4 ) Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 8 ) 3 moved (MP) to ( 17, 7 ) 3 moved (MP) to ( 17, 6 ) 3 moved (MP) to ( 17, 5 ) 3 moved (MP) to ( 18, 4 ) Move ended for Claudius Brutus Avenging Mutants: All players have moved. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 5 [Game Saved] 101: status changed from 2 to 1. Cowboy rolls over. 108: Select an action for ClashII Select an action for ClashII 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 21, 7 ) 105 moved (MP) to ( 22, 6 ) 105 moved (MP) to ( 22, 5 ) 105 moved (MP) to ( 22, 4 ) 105 moved (MP) to ( 22, 3 ) Move ended for CemeteryGatesII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 20, 9 ) 113 moved (MP) to ( 21, 8 ) 113 moved (MP) to ( 22, 7 ) 113 moved (MP) to ( 22, 6 ) 113 moved (MP) to ( 22, 5 ) Move ended for VulgarDisplayOfPower 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 109: Select an action for MedecineMan Select an action for MedecineMan 104: Select an action for HeresyII Select an action for HeresyII 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for ConcreteSledge Blozej is knocked over. Player pushed to (15, 11) 8 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 (5, 5) + 0, (3, 6) + 0, 0: Blozej has been knocked out. 8: status changed from 0 to 7. 8 moved (SP) to ( 0, 8 ) [Game Saved] 104: Select an action for HeresyII Select an action for HeresyII 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 17, 11 ) 104 moved (MP) to ( 18, 10 ) 104 moved (MP) to ( 18, 9 ) 104 moved (MP) to ( 18, 8 ) 104 moved (MP) to ( 17, 7 ) Move ended for HeresyII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 7 ) Move ended for MedecineMan 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for ShatteredII Koz saved by block skill. ShatteredII saved by block skill. [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 3 + 0 = 3 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 13, 7 ) 108 moved (MP) to ( 14, 6 ) 108 moved (MP) to ( 15, 5 ) 108 moved (MP) to ( 16, 4 ) 108 moved (MP) to ( 17, 3 ) Move ended for ClashII [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 10 ) 110 moved (MP) to ( 20, 9 ) 110 moved (MP) to ( 21, 8 ) 110 moved (MP) to ( 22, 7 ) 110 moved (MP) to ( 22, 6 ) 110 moved (MP) to ( 21, 5 ) Move ended for BloodMessagorII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for ASleeper Cyril Brutus Jr. is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 0, (3, 2) + 0, 0: Cyril Brutus Jr. has been stunned. 2: status changed from 0 to 2. ASleeper saved by block skill. [Game Saved] 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: PsychoHoliII TARGET: 2 --- ROLL: 3 + 0 = 3 PsychoHoliII slips past his opponent(s) unhindered. 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 17, 4 ) 3 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Player pushed to (10, 3) 3 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 18, 4 ) Move ended for PsychoHoliII Cowboys From Hell: All players have moved. Cowboys From Hell turn ended. [Game Saved] 2: status changed from 2 to 1. Cyril Brutus Jr. rolls over. Avenging Mutants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Claudius Brutus Player pushed to (17, 4) 103 moved (MP) to ( 17, 4 ) 3 moved (MP) to ( 18, 4 ) [Game Saved] Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 15, 7 ) 1 moved (MP) to ( 16, 6 ) 104 blocked. Avenging Mutants , Choose a block die. POW HeresyII is knocked over. Player pushed to (18, 8) 104 moved (MP) to ( 18, 8 ) (6, 4) + 0, (2, 6) + 0, 0: HeresyII has been knocked out. 104: status changed from 0 to 7. 104 moved to dugout ( 29, 8 ) 1 moved (MP) to ( 17, 6 ) 1 moved (MP) to ( 18, 5 ) Move ended for Bacchus Brutus [Game Saved] Select an action for Clys II 11: Select an action for Clys II Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK Move ended for Lel Player pushed to (20, 8) 107 moved (MP) to ( 20, 8 ) 4 moved (MP) to ( 19, 7 ) [Game Saved] Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 17, 8 ) 11 moved (MP) to ( 18, 7 ) 11 moved (MP) to ( 18, 6 ) 11 moved (MP) to ( 19, 5 ) 11 moved (MP) to ( 20, 6 ) Move ended for Clys II Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Block selected. 109 blocked. Avenging Mutants , Choose a block die. POW Move ended for Koz MedecineMan is knocked over. Player pushed to (21, 8) 109 moved (MP) to ( 21, 8 ) (1, 6) + 0, (0, 0) + 0, 0: MedecineMan has been knocked prone. 109: status changed from 0 to 1. 5 moved (MP) to ( 20, 7 ) [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 16, 8 ) 10 moved (MP) to ( 17, 7 ) 10 moved (MP) to ( 18, 6 ) 10 moved (MP) to ( 19, 5 ) 10 moved (MP) to ( 20, 4 ) Move ended for Czedrzyk Jr. Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 6 [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 11 ) 102 moved (MP) to ( 16, 10 ) 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 16, 8 ) 102 moved (MP) to ( 16, 7 ) 102 moved (MP) to ( 17, 6 ) Move ended for ConcreteSledge 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 14, 9 ) 101 moved (MP) to ( 14, 8 ) 101 moved (MP) to ( 15, 7 ) Move ended for Cowboy 109: Select an action for MedecineMan Select an action for MedecineMan 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for PsychoHoliII Bacchus Brutus saved by block skill. PsychoHoliII saved by block skill. [Game Saved] 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. Move ended for MedecineMan 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ShatteredII Player pushed to (10, 6) 5 moved (MP) to ( 19, 6 ) [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 111: Select an action for ASleeper Select an action for ASleeper 108: Select an action for ClashII Select an action for ClashII 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true 11 blocked. Block selected. Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for ASleeper Player pushed to (10, 5) 11 moved (MP) to ( 19, 5 ) [Game Saved] 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 22, 2 ) Move ended for CemeteryGatesII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 22, 4 ) Move ended for VulgarDisplayOfPower 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 5 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: BloodMessagorII TARGET: 2 --- ROLL: 4 + 0 = 4 BloodMessagorII slips past his opponent(s) unhindered. Move ended for BloodMessagorII [Game Saved] 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true Blitz selected. 108 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: ClashII TARGET: 2 --- ROLL: 3 + 0 = 3 ClashII slips past his opponent(s) unhindered. 108 moved (MP) to ( 18, 3 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. Team re-roll used. Choose a block die. SKULL ClashII is knocked over. Move ended for ClashII Cowboys From Hell: All players have moved. Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: ClashII has been knocked prone. 108: status changed from 0 to 1. Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Goth 16: Select an action for Goth (5) BONE HEAD roll passed. 16: tackle zone state changed to true Blitz selected. 16 moved (MP) to ( 21, 2 ) 105 blocked. Avenging Mutants , Choose a block die. PUSHBACK Player pushed to (23, 3) 105 moved (MP) to ( 23, 3 ) 16 moved (MP) to ( 22, 1 ) 16 moved (MP) to ( 23, 1 ) 16 moved (MP) to ( 24, 1 ) Move ended for Goth [Game Saved] Select an action for Cyril Brutus Jr. 2: Select an action for Cyril Brutus Jr. 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for Cyril Brutus Jr. Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 20, 3 ) 10 moved (MP) to ( 20, 2 ) 10 moved (MP) to ( 21, 1 ) 10 moved (MP) to ( 22, 1 ) 10 moved (MP) to ( 23, 1 ) 10 moved (MP) to ( 24, 2 ) Move ended for Czedrzyk Jr. Select an action for Bacchus Brutus 1: Select an action for Bacchus Brutus 1: tackle zone state changed to true Block selected. 103 blocked. Avenging Mutants , Choose a block die. POW Move ended for Bacchus Brutus PsychoHoliII is knocked over. Player pushed to (16, 4) 103 moved (MP) to ( 16, 4 ) (5, 2) + 0, (0, 0) + 0, 0: PsychoHoliII has been knocked prone. 103: status changed from 0 to 1. [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 2 ) 12 moved (MP) to ( 22, 1 ) 12 moved (MP) to ( 23, 1 ) Move ended for Flavius Brutus Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 19, 3 ) 3 moved (MP) to ( 20, 2 ) 3 moved (MP) to ( 21, 1 ) 3 moved (MP) to ( 22, 2 ) Move ended for Claudius Brutus Select an action for Clys II 11: Select an action for Clys II 11: tackle zone state changed to true Normal move selected. 11 moved (MP) to ( 19, 4 ) 11 moved (MP) to ( 19, 3 ) 11 moved (MP) to ( 20, 2 ) 11 moved (MP) to ( 21, 1 ) Move ended for Clys II Select an action for Koz 5: Select an action for Koz 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 19, 5 ) 5 moved (MP) to ( 19, 4 ) 5 moved (MP) to ( 19, 3 ) 5 moved (MP) to ( 20, 2 ) 5 moved (MP) to ( 20, 1 ) 5 moved (MP) to ( 21, 0 ) Move ended for Koz Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true Block selected. 107 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW Move ended for Lel Avenging Mutants: All players have moved. ShatteredII saved by dodge skill. Player pushed to (21, 9) 107 moved (MP) to ( 21, 9 ) Avenging Mutants turn ended. Waiting for Cowboys From Hell to finish TURN: 7 [Game Saved] 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 23, 5 ) 110 moved (MP) to ( 24, 5 ) 110 moved (MP) to ( 25, 4 ) 110 moved (MP) to ( 26, 3 ) 110 moved (MP) to ( 26, 2 ) 110 moved (MP) to ( 26, 1 ) Move ended for BloodMessagorII 113: Select an action for VulgarDisplayOfPower Select an action for VulgarDisplayOfPower 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 23, 4 ) 113 moved (MP) to ( 24, 4 ) 113 moved (MP) to ( 25, 4 ) 113 moved (MP) to ( 26, 3 ) 113 moved (MP) to ( 27, 2 ) 113 moved (MP) to ( 27, 1 ) 113 moved (MP) to ( 26, 0 ) Move ended for VulgarDisplayOfPower 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 109: Select an action for MedecineMan Select an action for MedecineMan 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 22, 7 ) 109 moved (MP) to ( 23, 6 ) 109 moved (MP) to ( 24, 5 ) 109 moved (MP) to ( 25, 4 ) 109 moved (MP) to ( 26, 3 ) 109 moved (MP) to ( 26, 2 ) Move ended for MedecineMan 107: Select an action for ShatteredII Select an action for ShatteredII 108: Select an action for ClashII Select an action for ClashII 108: tackle zone state changed to true 108: status changed from 6 to 0. Normal move selected. 108 moved (MP) to ( 19, 3 ) 108 moved (MP) to ( 20, 3 ) 108 moved (MP) to ( 21, 4 ) Move ended for ClashII 103: Select an action for PsychoHoliII Select an action for PsychoHoliII 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 18, 3 ) 103 moved (MP) to ( 19, 3 ) 103 moved (MP) to ( 20, 3 ) 103 moved (MP) to ( 20, 2 ) Move ended for PsychoHoliII 107: Select an action for ShatteredII Select an action for ShatteredII 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 22, 8 ) 107 moved (MP) to ( 23, 7 ) 107 moved (MP) to ( 24, 6 ) 107 moved (MP) to ( 25, 5 ) 107 moved (MP) to ( 26, 4 ) Move ended for ShatteredII 101: Select an action for Cowboy Select an action for Cowboy 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 8 ) 101 moved (MP) to ( 17, 9 ) 101 moved (MP) to ( 18, 9 ) 101 moved (MP) to ( 19, 9 ) 101 moved (MP) to ( 20, 9 ) 101 moved (MP) to ( 21, 8 ) Move ended for Cowboy 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 24, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 CemeteryGatesII slips past his opponent(s) unhindered. 105 moved (MP) to ( 25, 5 ) 105 moved (MP) to ( 26, 6 ) Move ended for CemeteryGatesII [Game Saved] 111: Select an action for ASleeper Select an action for ASleeper 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 22, 6 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: ASleeper TARGET: 2 --- ROLL: 6 + 0 = 6 ASleeper slips past his opponent(s) unhindered. 111 moved (MP) to ( 23, 5 ) 111 moved (MP) to ( 24, 5 ) 111 moved (MP) to ( 25, 5 ) 111 moved (MP) to ( 26, 5 ) Move ended for ASleeper [Game Saved] 102: Select an action for ConcreteSledge Select an action for ConcreteSledge Cowboys From Hell turn ended. [Game Saved] Avenging Mutants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Lel 4: Select an action for Lel 4: tackle zone state changed to true VERY LONG LEGS skill used. Normal move selected. 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 21, 5 ) Move ended for Lel Select an action for Claudius Brutus 3: Select an action for Claudius Brutus 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 22, 3 ) 108 blocked. Avenging Mutants , Choose a block die. PUSHBACK/POW ClashII is knocked over. Player pushed to (20, 4) 108 moved (MP) to ( 20, 4 ) CLAW used on armor roll. MIGHTY BLOW used on injury roll. (3, 4) + 2, (6, 4) + 1, 2: ClashII has been badly hurt! 108: status changed from 0 to 8. 3 moved (MP) to ( 21, 4 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 29, 12 ) Move ended for Claudius Brutus [Game Saved] Select an action for Flavius Brutus 12: Select an action for Flavius Brutus 12: tackle zone state changed to true Hand off selected. Move ended for Flavius Brutus Ball moved to ( 24, 2 ) GET BALL FINAL RESULT: Czedrzyk Jr. TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Czedrzyk Jr. 10: Select an action for Czedrzyk Jr. 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 24, 3 ) 10 moved (MP) to ( 24, 4 ) 10 moved (MP) to ( 24, 5 ) 10 moved (MP) to ( 24, 6 ) 10 moved (MP) to ( 24, 7 ) 10 moved (MP) to ( 25, 8 ) 10 moved (MP) to ( 26, 8 ) (5) Go for it successful. 10 moved (MP) to ( 27, 9 ) Czedrzyk Jr. scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=20,y=5] : current status = 4 2 : current square = java.awt.Point[x=20,y=5] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=20,y=5] 2 : current status = 0 2 : current square = java.awt.Point[x=20,y=5] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=21,y=4] : current status = 0 3 : current square = java.awt.Point[x=21,y=4] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=21,y=4] 3 : current status = 0 3 : current square = java.awt.Point[x=21,y=4] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=21,y=5] : current status = 4 4 : current square = java.awt.Point[x=21,y=5] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=21,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=21,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=21,y=0] : current status = 4 5 : current square = java.awt.Point[x=21,y=0] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=21,y=0] 5 : current status = 0 5 : current square = java.awt.Point[x=21,y=0] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : current status = 0 6 : current square = java.awt.Point[x=0,y=0] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=0] 8 : current square = java.awt.Point[x=0,y=8] : current status = 7 8 : current status = 7 (5) Blozej regains consciousness. 8: status changed from 7 to 0. 8 : current square = java.awt.Point[x=0,y=8] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=0,y=13] : current status = 9 9 : skipping player in BH, SI, or RIP 10 : current square = java.awt.Point[x=27,y=9] : current status = 0 10 : current square = java.awt.Point[x=27,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=27,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=27,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=21,y=1] : current status = 4 11 : current square = java.awt.Point[x=21,y=1] : current status = 4 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=21,y=1] 11 : current status = 0 11 : current square = java.awt.Point[x=21,y=1] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=1] 12 : current square = java.awt.Point[x=23,y=1] : current status = 0 12 : current square = java.awt.Point[x=23,y=1] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=1] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=1] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=2] 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=1] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=1] 16 : current square = java.awt.Point[x=24,y=1] : current status = 0 16 : current square = java.awt.Point[x=24,y=1] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=24,y=1] 16 : current status = 0 16 : current square = java.awt.Point[x=24,y=1] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=3] 101 : current square = java.awt.Point[x=21,y=8] : current status = 0 101 : current square = java.awt.Point[x=21,y=8] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=8] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=17,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=17,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=20,y=2] 103 : current status = 0 103 : current square = java.awt.Point[x=20,y=2] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=2] 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : current status = 7 (1) HeresyII stays UNconscious. 104 : current square = java.awt.Point[x=29,y=8] : current status = 7 104 : rearrange KO player to square java.awt.Point[x=29,y=8] 105 : current square = java.awt.Point[x=26,y=6] : current status = 0 105 : current square = java.awt.Point[x=26,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=26,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=26,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=3] 106 : current square = java.awt.Point[x=29,y=9] : current status = 7 106 : current status = 7 (5) Dominator regains consciousness. 106: status changed from 7 to 0. 106 : current square = java.awt.Point[x=29,y=9] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=4] 107 : current square = java.awt.Point[x=26,y=4] : current status = 0 107 : current square = java.awt.Point[x=26,y=4] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=26,y=4] 107 : current status = 0 107 : current square = java.awt.Point[x=26,y=4] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=5] 108 : current square = java.awt.Point[x=29,y=12] : current status = 8 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=26,y=2] : current status = 0 109 : current square = java.awt.Point[x=26,y=2] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=26,y=2] 109 : current status = 0 109 : current square = java.awt.Point[x=26,y=2] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=6] 110 : current square = java.awt.Point[x=26,y=1] : current status = 0 110 : current square = java.awt.Point[x=26,y=1] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=26,y=1] 110 : current status = 0 110 : current square = java.awt.Point[x=26,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=7] 111 : current square = java.awt.Point[x=26,y=5] : current status = 0 111 : current square = java.awt.Point[x=26,y=5] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=26,y=5] 111 : current status = 0 111 : current square = java.awt.Point[x=26,y=5] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=28,y=3] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=26,y=0] : current status = 0 113 : current square = java.awt.Point[x=26,y=0] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=26,y=0] 113 : current status = 0 113 : current square = java.awt.Point[x=26,y=0] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=1] 114 : current square = java.awt.Point[x=29,y=11] : current status = 8 114 : skipping player in BH, SI, or RIP ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Avenging Mutants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 6 moved (SP) to ( 14, 7 ) 13 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 13, 7 ) 6 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 13, 6 ) 1 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 12, 6 ) 2 moved (SP) to ( 4, 8 ) 12 moved (SP) to ( 4, 6 ) 13 moved (SP) to ( 14, 4 ) 6 moved (SP) to ( 14, 10 ) 1 moved (SP) to ( 4, 10 ) 3 moved (SP) to ( 4, 4 ) 16 moved (SP) to ( 4, 7 ) 4 moved (SP) to ( 5, 5 ) 4 moved (SP) to ( 4, 5 ) 5 moved (SP) to ( 4, 9 ) 5 moved (SP) to ( 3, 10 ) 1 moved (SP) to ( 3, 9 ) 2 moved (SP) to ( 3, 8 ) 16 moved (SP) to ( 3, 7 ) 4 moved (SP) to ( 3, 5 ) 3 moved (SP) to ( 3, 4 ) 12 moved (SP) to ( 3, 6 ) 12 moved (SP) to ( 13, 7 ) 8 moved (SP) to ( 10, 8 ) 16 moved (SP) to ( 14, 7 ) 6 moved (SP) to ( 11, 8 ) 2 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 6 ) 16 moved (SP) to ( 14, 9 ) 2 moved (SP) to ( 14, 7 ) 16 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 13, 7 ) 6 moved (SP) to ( 3, 7 ) 8 moved (SP) to ( 3, 8 ) 3 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 13, 6 ) 13 moved (SP) to ( 9, 8 ) 12 moved (SP) to ( 13, 7 ) 12 moved (SP) to ( 13, 8 ) 3 moved (SP) to ( 13, 7 ) 13 moved (SP) to ( 3, 8 ) 6 moved (SP) to ( 3, 6 ) 4 moved (SP) to ( 3, 4 ) 11 moved (SP) to ( 3, 2 ) Waiting for Cowboys From Hell to set players on field. 109 moved location (MPL) to ( 16, 10 ) 106 moved location (MPL) to ( 15, 7 ) 105 moved location (MPL) to ( 22, 9 ) 113 moved location (MPL) to ( 16, 12 ) 103 moved location (MPL) to ( 16, 1 ) 102 moved location (MPL) to ( 15, 6 ) 111 moved location (MPL) to ( 22, 5 ) 101 moved location (MPL) to ( 16, 13 ) 107 moved (SP) to ( 20, 9 ) 110 moved (SP) to ( 20, 6 ) 109 moved (SP) to ( 15, 10 ) 102 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 5 ) 110 moved (SP) to ( 21, 8 ) 107 moved (SP) to ( 17, 7 ) 105 moved (SP) to ( 19, 10 ) *** Setup end *** Avenging Mutants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 9) Kickoff Roll (3+4) = Changing Weather Weather roll(1+5) Current Weather: Nice Kick result. Direction: 5 Distance: 4 Ball placed at (22, 9) Scatter roll: 6 Ball moved to ( 26, 14 ) [Game Saved] Ball in play. Waiting for Cowboys From Hell to finish TURN: 8 105: Select an action for CemeteryGatesII Select an action for CemeteryGatesII 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 20, 11 ) 105 moved (MP) to ( 21, 12 ) 105 moved (MP) to ( 22, 13 ) 105 moved (MP) to ( 23, 13 ) 105 moved (MP) to ( 24, 13 ) Move ended for CemeteryGatesII 110: Select an action for BloodMessagorII Select an action for BloodMessagorII 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 22, 9 ) 110 moved (MP) to ( 23, 10 ) 110 moved (MP) to ( 24, 11 ) 110 moved (MP) to ( 25, 12 ) 110 moved (MP) to ( 26, 13 ) 110 moved (MP) to ( 26, 14 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: BloodMessagorII TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: BloodMessagorII TARGET: 3 --- ROLL: 5 + 1Qp = 6 Move ended for BloodMessagorII Ball moved to ( 5, 13 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: CemeteryGatesII TARGET: 1 --- ROLL: 4 + 0 = 4 Cowboys From Hell turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) Verified Opponent Roll = 3 (3) HeresyII stays UNconscious. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 8 ) 105: status changed from 3 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 110: status changed from 0 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 7 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 1 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 4 ) 5: status changed from 0 to 0. 5 moved (SP) to ( -1, -1 ) 5 moved (SP) to ( 0, 5 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 0 ) 11: status changed from 0 to 0. 11 moved (SP) to ( -1, -1 ) 11 moved (SP) to ( 1, 0 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 2 ) 16: status changed from 0 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 3 Cowboys From Hell Winnings Roll: 3 + -1 Verified Opponent Roll = 3 Avenging Mutants Winnings Roll: 3 + 0 Verified Opponent Roll = 9 MedecineMan gets an MVP award. Verified Opponent Roll = 15 Verified Opponent Roll = 11 Clys II gets an MVP award. Verified Opponent Roll = 2 Cowboys From Hell FF Roll: 2 + -1 Verified Opponent Roll = 5 Avenging Mutants FF Roll: 5 + 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 D6: 1(126) 2(172) 3(153) 4(165) 5(177) 6(162) Total(955) D8: 1(3) 2(2) 3(0) 4(0) 5(2) 6(4) 7(0) 8(1) Total(12) GAME OVER Final Score: Avenging Mutants: 2 Cowboys From Hell: 1 WINNINGS Avenging Mutants: 30000 Cowboys From Hell: 20000