Java JRE 1.4 Beta 8.5 OS = Mac OS X Locale = fran¨ais (France) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = false bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Screaming Midgets Team 1 race: Dwarf Player 1 name: Foul Fishbreath Player 1: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Thick Skull] Player 2 name: Merrily Unconscious Player 2: B Dwarf Blitzer 5 3 3 9 [Block, Mighty Blow, Piling On, Tackle, Thick Skull] Player 3 name: Acme Anvil Player 3: R Dwarf Runner 6 3 3 8 [Pass, Sure Hands, Thick Skull] Player 4 name: Running Forlife Player 4: R Dwarf Runner 7 3 3 8 [+ma, Dodge, Sure Hands, Thick Skull] Player 5 name: Jesus Jones Player 5: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Stand Firm, Sure Feet, Thick Skull] Player 6 name: Softy Granite Player 6: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 7 name: Pick Asunder Player 7: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 8 name: Laz Zer Player 8: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Tackle, Thick Skull] Player 9 name: Blas Ter Player 9: L Dwarf Longbeard 4 3 2 9 [Block, Mighty Blow, Tackle, Thick Skull] Player 10 name: Ferdinand Krafty Player 10: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Kick, Mighty Blow, Tackle, Thick Skull] Player 11 name: Flinflon Hammer Player 11: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Stand Firm, Tackle, Thick Skull] Player 12 name: Right Said Fred Player 12: S Troll Slayer 5 3 2 8 [Block, Dauntless, Dodge, Frenzy, Mighty Blow, Multiple Block, Pro, Tackle, Thick Skull] Player 13 name: Voicing my Concern Player 13: L Dwarf Longbeard 4 3 2 9 [Block, Tackle, Thick Skull] Player 15 name: FourKarter Pounder Player 15: L Dwarf Longbeard 3 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51426] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51438] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51439] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51463] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51557] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51599] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51604] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51609] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51614] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51617] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51622] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51623] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51633] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51646] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51647] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51648] Connected as client to game 'ss2sm'. Waiting for server. Closing local sockets. fumbbl.com/83.227.38.157 Client re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=51649] Connected as client to game 'ss2sm'. Waiting for server. Options Changed on Client to match Server: BB2k3 Hypnotic Gaze, Sending Team File... Done Sending File Receiving: Silvercrest Saints.html Done receiving file. Team 2 name: Silvercrest Saints Team 2 race: High Elf Player 101 name: Gelan Player 101: L High Elf Lineman 6 3 4 8 [] Player 102 name: Dunar Player 102: L High Elf Lineman 6 3 4 8 [Kick, Leader] Player 103 name: Padil Player 103: L High Elf Lineman 6 3 4 8 [Dodge] Player 105 name: Wiridon Player 105: B Dragon Warrior 7 3 4 8 [Block] Player 106 name: Fedir Player 106: L High Elf Lineman 6 3 4 8 [Diving Tackle] Player 107 name: Twilar Player 107: L High Elf Lineman 6 3 4 8 [] Player 108 name: Borod Player 108: L High Elf Lineman 6 3 4 8 [] Player 109 name: Keladon Player 109: B Dragon Warrior 7 3 4 8 [Block, Dodge, Strip Ball, Tackle] Player 110 name: Pradil Player 110: L High Elf Lineman 6 3 4 8 [Block, Dodge] Player 111 name: Manawil Player 111: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Leap, Sure Feet] Player 112 name: Doboran Player 112: T Phoenix Warrior 6 3 4 8 [Nerves Of Steel, Pass, Strong Arm] Player 113 name: Koragon Player 113: C Lion Warrior 8 3 4 7 [Block, Catch, Dodge, Side Step] Player 114 name: Barasil Player 114: C Lion Warrior 9 3 4 7 [+ma, Block, Catch] Player 115 name: Agoran Player 115: T Phoenix Warrior 6 3 4 8 [Accurate, Pass, Sure Hands] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 2 Weather roll(2+2) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Gate: 79000 screaming fans show up for the game. Verified Opponent Roll = 1 Verified Opponent Roll = 2 Handicap result 12:EXTRA TRAINING. Verified Opponent Roll = 3 Verified Opponent Roll = 6 Handicap result 36:PALMED COIN. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Handicap result 61:VIRUS. Silvercrest Saints gain a reroll from EXTRA TRAINING. 5: status changed from 0 to 2. Jesus Jones suffers from a VIRUS. 6: status changed from 0 to 2. Softy Granite suffers from a VIRUS. 11: status changed from 0 to 2. Flinflon Hammer suffers from a VIRUS. Silvercrest Saints gets a LEADER reroll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Padil manages to ignore the niggling pain. Verified Opponent Roll = 1 Keladon is suffering from a niggling injury. 109: status changed from 0 to 2. Verified Opponent Roll = 1 Pradil is suffering from a niggling injury. 110: status changed from 0 to 2. Verified Opponent Roll = 4 Silvercrest Saints use PALM COIN. Picked TAILS. Coin flip is: TAILS! Silvercrest Saints win the toss. Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 8, 4 ) 3 moved (SP) to ( 8, 10 ) 8 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 12, 9 ) 12 moved (SP) to ( 9, 8 ) 2 moved (SP) to ( 11, 4 ) 1 moved (SP) to ( 11, 3 ) 9 moved (SP) to ( 12, 5 ) 10 moved (SP) to ( 11, 6 ) 9 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 7 ) 2 moved (SP) to ( 10, 2 ) 1 moved (SP) to ( 10, 12 ) 10 moved (SP) to ( 11, 7 ) 12 moved (SP) to ( 10, 7 ) 4 moved (SP) to ( 10, 3 ) 2 moved (SP) to ( 10, 1 ) 4 moved (SP) to ( 10, 2 ) 1 moved (SP) to ( 10, 13 ) 3 moved (SP) to ( 10, 12 ) 10 moved (SP) to ( 10, 4 ) 10 moved (SP) to ( 12, 7 ) 12 moved (SP) to ( 8, 7 ) 13 moved (SP) to ( 14, 5 ) 8 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 9 ) (3) The Rune Smith produces are Rune of Might. Might Rune given to player Running Forlife. Waiting for Silvercrest Saints to set players on field. 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 4 ) 107 moved (SP) to ( 15, 10 ) Turn time limit reached. 115 moved (SP) to ( 23, 7 ) 105 moved (SP) to ( 21, 7 ) 105 moved (SP) to ( 16, 10 ) 102 moved (SP) to ( 20, 7 ) 114 moved (SP) to ( 16, 4 ) 111 moved (SP) to ( 17, 10 ) 113 moved (SP) to ( 18, 8 ) 105 moved (SP) to ( 15, 12 ) 111 moved (SP) to ( 15, 11 ) 113 moved (SP) to ( 16, 10 ) 113 moved (SP) to ( 15, 3 ) 114 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 19, 7 ) 108 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 16, 10 ) 106 moved (SP) to ( 16, 9 ) 106 moved (SP) to ( 16, 10 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (23, 3) Kickoff Roll (2+3) = Cheering Fans Screaming Midgets: 3 + 10FF + 3CL Silvercrest Saints: 3 + 10FF + 0CL Screaming Midgets get an extra re-roll. KICK skill used. Kick result. Direction: 5 Distance: 3 Ball placed at (23, 3) Scatter roll: 2 Ball moved to ( 26, 5 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 1 111: Select an action for Manawil Select an action for Manawil 113: Select an action for Koragon Select an action for Koragon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 2 ) 114 moved (MP) to ( 13, 3 ) 114 moved (MP) to ( 12, 4 ) 114 moved (MP) to ( 11, 4 ) 114 moved (MP) to ( 10, 4 ) 114 moved (MP) to ( 9, 4 ) 114 moved (MP) to ( 8, 4 ) 114 moved (MP) to ( 7, 3 ) 114 moved (MP) to ( 6, 2 ) Move ended for Barasil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 3 ) 113 moved (MP) to ( 13, 3 ) 113 moved (MP) to ( 12, 4 ) 113 moved (MP) to ( 11, 4 ) 113 moved (MP) to ( 10, 4 ) 113 moved (MP) to ( 9, 4 ) 113 moved (MP) to ( 8, 5 ) 113 moved (MP) to ( 7, 5 ) Move ended for Koragon 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 12 ) 105 moved (MP) to ( 13, 12 ) 105 moved (MP) to ( 12, 11 ) 105 moved (MP) to ( 11, 10 ) 105 moved (MP) to ( 10, 10 ) 105 moved (MP) to ( 9, 10 ) 105 moved (MP) to ( 8, 10 ) Move ended for Wiridon 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 13, 11 ) 111 moved (MP) to ( 12, 11 ) 111 moved (MP) to ( 11, 10 ) 111 moved (MP) to ( 10, 9 ) 111 moved (MP) to ( 9, 9 ) 111 moved (MP) to ( 8, 9 ) 111 moved (MP) to ( 7, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 6, 10 ) Verified Opponent Roll = 2 (2) Go for it successful. 111 moved (MP) to ( 5, 11 ) Move ended for Manawil [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 14, 11 ) 106 moved (MP) to ( 13, 11 ) 106 moved (MP) to ( 12, 11 ) 106 moved (MP) to ( 11, 11 ) Move ended for Fedir 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 3 ) 108 moved (MP) to ( 14, 3 ) 108 moved (MP) to ( 13, 3 ) 108 moved (MP) to ( 12, 4 ) 108 moved (MP) to ( 11, 5 ) 108 moved (MP) to ( 11, 6 ) Move ended for Borod 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 24, 6 ) 115 moved (MP) to ( 25, 5 ) 115 moved (MP) to ( 26, 5 ) Verified Opponent Roll = 3 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 3 + 0 = 3 115 moved (MP) to ( 25, 6 ) 115 moved (MP) to ( 24, 6 ) 115 moved (MP) to ( 23, 7 ) Move ended for Agoran [Game Saved] 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 6 + 0 = 6 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 13, 3 ) 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 10, 6 ) 101 moved (MP) to ( 9, 7 ) Move ended for Gelan [Game Saved] 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Twilar TARGET: 2 --- ROLL: 2 + 0 = 2 Twilar slips past his opponent(s) unhindered. Move ended for Twilar [Game Saved] 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Padil TARGET: 2 --- ROLL: 3 + 0 = 3 Padil slips past his opponent(s) unhindered. 103 moved (MP) to ( 16, 5 ) Move ended for Padil [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 17, 7 ) Move ended for Dunar Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 13 ) 1 moved (MP) to ( 8, 13 ) 1 moved (MP) to ( 7, 12 ) 1 moved (MP) to ( 6, 11 ) Move ended for Foul Fishbreath Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 13, 9 ) 8 moved (MP) to ( 12, 9 ) 8 moved (MP) to ( 11, 9 ) 8 moved (MP) to ( 10, 10 ) Move ended for Laz Zer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 4 ) 13 moved (MP) to ( 12, 4 ) 13 moved (MP) to ( 11, 4 ) 13 moved (MP) to ( 10, 5 ) Move ended for Voicing my Concern Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 108 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Ferdinand Krafty Borod is knocked over. MIGHTY BLOW used on injury roll. (3, 6) + 0, (4, 4) + 1, 0: Borod has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) Ferdinand Krafty saved by block skill. [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 12, 8 ) 7 moved (MP) to ( 11, 8 ) 7 moved (MP) to ( 10, 8 ) Move ended for Pick Asunder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW Move ended for Right Said Fred Gelan is knocked over. Player pushed to (10, 7) 101 moved (MP) to ( 10, 7 ) MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 12 moved (MP) to ( 9, 7 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 9, 0 ) 2 moved (MP) to ( 8, 0 ) 2 moved (MP) to ( 7, 0 ) 2 moved (MP) to ( 6, 0 ) 2 moved (MP) to ( 5, 0 ) (4) Go for it successful. 2 moved (MP) to ( 4, 1 ) (6) Go for it successful. 2 moved (MP) to ( 5, 2 ) Move ended for Merrily Unconscious [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 9, 3 ) 4 moved (MP) to ( 8, 4 ) 113 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (6, 4) 113 moved (MP) to ( 6, 4 ) 4 moved (MP) to ( 7, 5 ) Move ended for Running Forlife [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. POW Move ended for Acme Anvil Fedir is knocked over. Player pushed to (12, 10) 106 moved (MP) to ( 12, 10 ) (5, 1) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 3 moved (MP) to ( 11, 11 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 9 ) (5) Go for it successful. 9 moved (MP) to ( 9, 9 ) Move ended for Blas Ter Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 15, 5 ) 103 moved (MP) to ( 14, 5 ) 103 moved (MP) to ( 13, 4 ) 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 4 ) Move ended for Padil 102: Select an action for Dunar Select an action for Dunar 107: Select an action for Twilar Select an action for Twilar 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 6 ) 102 moved (MP) to ( 14, 6 ) 102 moved (MP) to ( 13, 6 ) Move ended for Dunar 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 16, 8 ) 107 moved (MP) to ( 16, 7 ) 107 moved (MP) to ( 16, 6 ) 107 moved (MP) to ( 16, 5 ) 107 moved (MP) to ( 15, 4 ) 107 moved (MP) to ( 14, 3 ) Move ended for Twilar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 5, 4 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Koragon knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. Verified Opponent Roll = 3 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 3 + 0 = 3 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 5, 3 ) 2 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (25, 1) 2 moved (MP) to ( 4, 1 ) 113 moved (MP) to ( 5, 2 ) Move ended for Koragon [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 22, 6 ) 115 moved (MP) to ( 21, 5 ) 115 moved (MP) to ( 20, 4 ) 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 18, 2 ) 115 moved (MP) to ( 17, 1 ) Verified Opponent Roll = 5 (5) Go for it successful. 115 moved (MP) to ( 16, 1 ) Pass selected. LONG PASS Verified Opponent Roll = 4 ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 4 + -1Lp + 1Acc = 4 Move ended for Agoran Ball moved to ( 23, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 4 + 0 = 4 [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 5, 3 ) 114 moved (MP) to ( 4, 3 ) 114 moved (MP) to ( 3, 3 ) 114 moved (MP) to ( 2, 3 ) Barasil scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 2 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 3 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 4 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 5 ) Verified Opponent Roll = 5 (5) Borod regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 1 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 3 ) 114: status changed from 4 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 4 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 5 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 107 moved (SP) to ( 15, 7 ) 107 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 10 ) 105 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 20, 4 ) 114 moved (SP) to ( 20, 7 ) 111 moved (SP) to ( 20, 10 ) 105 moved (SP) to ( 18, 4 ) 105 moved (SP) to ( 17, 2 ) 108 moved (SP) to ( 17, 13 ) 102 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 20, 2 ) 111 moved (SP) to ( 19, 13 ) 113 moved (SP) to ( 19, 2 ) 111 moved (SP) to ( 19, 12 ) 108 moved (SP) to ( 17, 12 ) 106 moved (SP) to ( 18, 4 ) 102 moved (SP) to ( 18, 10 ) 114 moved (SP) to ( 20, 4 ) 115 moved (SP) to ( 20, 9 ) 102 moved (SP) to ( 17, 9 ) 102 moved (SP) to ( 18, 9 ) 106 moved (SP) to ( 18, 5 ) 114 moved (SP) to ( 20, 5 ) 115 moved (SP) to ( 20, 8 ) 114 moved (SP) to ( 20, 6 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 12 moved (SP) to ( 14, 7 ) 7 moved (SP) to ( 14, 4 ) 8 moved (SP) to ( 7, 7 ) 13 moved (SP) to ( 8, 5 ) Turn time limit reached. 10 moved (SP) to ( 14, 10 ) 3 moved (SP) to ( 9, 7 ) 13 moved (SP) to ( 12, 6 ) 1 moved (SP) to ( 14, 5 ) 7 moved (SP) to ( 14, 3 ) 2 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 11, 5 ) 9 moved (SP) to ( 11, 9 ) 13 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 13, 6 ) 9 moved (SP) to ( 13, 8 ) 7 moved (SP) to ( 14, 6 ) 8 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 7, 4 ) 4 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 12, 7 ) 4 moved (SP) to ( 9, 10 ) 3 moved (SP) to ( 8, 4 ) 4 moved (SP) to ( 8, 10 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 3) Verified Opponent Roll = 4 Verified Opponent Roll = 3 Kickoff Roll (4+3) = Changing Weather Verified Opponent Roll = 2 Verified Opponent Roll = 3 Weather roll(2+3) Current Weather: Nice Verified Opponent Roll = 8 Verified Opponent Roll = 4 KICK skill used. Kick result. Direction: 8 Distance: 2 Ball placed at (18, 3) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 17, 4 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 107 blocked. Screaming Midgets , Choose a block die. POW SKILL SELECTED: Move ended for Merrily Unconscious Twilar is knocked over. Player pushed to (16, 5) 107 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. Armor is not broken. (3, 3) + 1 PILING ON used to reroll armor. MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: Twilar has been knocked prone. 107: status changed from 0 to 1. 2 moved (MP) to ( 15, 4 ) 2: status changed from 0 to 1. 2: status changed from 1 to 1. [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty Gelan is knocked over. Player pushed to (16, 11) 101 moved (MP) to ( 16, 11 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Gelan has been knocked prone. 101: status changed from 0 to 1. 10 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Right Said Fred uses TACKLE to bring his opponent down. Move ended for Right Said Fred Padil is knocked over. Player pushed to (16, 8) 103 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (5, 6) + 0, (5, 1) + 1, 0: Padil has been stunned. 103: status changed from 0 to 2. 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 8 ) 9 moved (MP) to ( 13, 7 ) Move ended for Blas Ter Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 5 ) Move ended for Foul Fishbreath Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 13, 5 ) Move ended for Pick Asunder Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 9, 10 ) 4 moved (MP) to ( 10, 10 ) 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 12, 8 ) 4 moved (MP) to ( 13, 8 ) 4 moved (MP) to ( 14, 7 ) 4 moved (MP) to ( 14, 6 ) Move ended for Running Forlife Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 9 ) 102 blocked. Screaming Midgets , Choose a block die. POW/SKULL Dunar is knocked over. (5, 4) + 0, (2, 4) + 0, 0: Dunar has been stunned. 102: status changed from 0 to 2. Laz Zer saved by block skill. Move ended for Laz Zer [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 13, 6 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 14, 4 ) 13 moved (MP) to ( 15, 3 ) Move ended for Voicing my Concern Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 11, 4 ) 3 moved (MP) to ( 12, 4 ) GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 3 + 0 = 3 3 moved (MP) to ( 13, 4 ) 3 moved (MP) to ( 14, 5 ) Pass selected. QUICK PASS PASS FINAL RESULT: Acme Anvil TARGET: 4 --- ROLL: 5 + 1Qp = 6 Ball moved to ( 14, 6 ) GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 4 + 0 = 4 Move ended for Acme Anvil Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Dunar rolls over. 103: status changed from 2 to 1. Padil rolls over. 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. Move ended for Gelan 107: Select an action for Twilar Select an action for Twilar 107: tackle zone state changed to true 107: status changed from 6 to 0. Normal move selected. Move ended for Twilar 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 12 ) 108 moved (MP) to ( 15, 11 ) Move ended for Borod 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 6 ) 106 moved (MP) to ( 16, 7 ) Move ended for Fedir 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 18, 8 ) Move ended for Barasil 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 11 ) 111 moved (MP) to ( 17, 10 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (12, 8) 8 moved (MP) to ( 17, 8 ) 111 moved (MP) to ( 17, 9 ) Move ended for Manawil [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 2 ) Move ended for Wiridon 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 3 ) 113 moved (MP) to ( 19, 4 ) Move ended for Koragon 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 7 ) 115 moved (MP) to ( 18, 6 ) 115 moved (MP) to ( 17, 6 ) Move ended for Agoran Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true 2: status changed from 6 to 4. Blitz selected. 107 blocked. Screaming Midgets , Choose a block die. POW Twilar is knocked over. Player pushed to (17, 5) 107 moved (MP) to ( 17, 5 ) PILING ON not necessary. MIGHTY BLOW used on injury roll. (4, 5) + 0, (5, 4) + 1, 6: Twilar has been KILLED!! 107: status changed from 0 to 10. 2 moved (MP) to ( 16, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 107 moved to dugout ( 29, 14 ) SKILL SELECTED: Move ended for Merrily Unconscious [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 16, 3 ) Move ended for Foul Fishbreath Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Voicing my Concern Wiridon is knocked over. Player pushed to (17, 1) 105 moved (MP) to ( 17, 1 ) (1, 5) + 0, (0, 0) + 0, 0: Wiridon has been knocked prone. 105: status changed from 0 to 1. 13 moved (MP) to ( 16, 2 ) [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 5 ) 4 moved (MP) to ( 15, 4 ) Move ended for Running Forlife Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 4 ) 7 moved (MP) to ( 14, 3 ) Move ended for Pick Asunder Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 15, 5 ) 3 moved (MP) to ( 16, 6 ) Move ended for Acme Anvil Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 6 ) 9 moved (MP) to ( 14, 5 ) Move ended for Blas Ter Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Right Said Fred Fedir is knocked over. MIGHTY BLOW used on armor roll. (5, 3) + 1, (6, 1) + 0, 0: Fedir has been stunned. 106: status changed from 0 to 2. Right Said Fred saved by block skill. [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 111 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. PUSHBACK Move ended for Laz Zer Player pushed to (18, 10) 111 moved (MP) to ( 18, 10 ) 8 moved (MP) to ( 17, 9 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 106: status changed from 2 to 1. Fedir rolls over. 101: Select an action for Gelan Select an action for Gelan 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for Padil 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW POW Move ended for Gelan Ferdinand Krafty is knocked over. Player pushed to (15, 10) 10 moved (MP) to ( 14, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 (2, 4) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. 101 moved (MP) to ( 15, 10 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Barasil Laz Zer is knocked over. Player pushed to (12, 10) 8 moved (MP) to ( 17, 10 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Laz Zer has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 17, 8 ) 102 moved (MP) to ( 17, 7 ) Move ended for Dunar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 18, 5 ) 113 moved (MP) to ( 17, 5 ) Move ended for Koragon 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Agoran Acme Anvil is knocked over. Player pushed to (14, 5) 3 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (2) Acme Anvil's thick skull does not save 'em (6, 3) + 0, (6, 3) + 0, 0: Acme Anvil has been knocked out. 3: status changed from 0 to 7. 3 moved (SP) to ( 0, 8 ) [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 17, 9 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 15, 8 ) 12 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW POW Right Said Fred is knocked over. Player pushed to (15, 6) 12 moved (MP) to ( 14, 6 ) Verified Opponent Roll = 6 Verified Opponent Roll = 2 (6, 2) + 0, (0, 0) + 0, 0: Right Said Fred has been knocked prone. 12: status changed from 0 to 1. 111 moved (MP) to ( 14, 7 ) Move ended for Manawil [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. 105 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 4 + 0 = 4 Wiridon slips past his opponent(s) unhindered. Move ended for Wiridon [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Foul selected. 108 moved (MP) to ( 16, 10 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 14, 8 ) 108 moved (MP) to ( 13, 7 ) 12 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Borod fouls Right Said Fred. (1, 6) +2 Verified Opponent Roll = 2 Verified Opponent Roll = 1 (2, 1) + 0, 0: Right Said Fred has been stunned. 12: status changed from 1 to 2. Verified Opponent Roll = 2 IGMEOY Roll = 2 Move ended for Borod Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] 12: status changed from 2 to 1. Right Said Fred rolls over. Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 15, 3 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 1 ) 4 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 1 ) Move ended for Running Forlife Select an action for Pick Asunder 7: Select an action for Pick Asunder Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 0 ) 13 moved (MP) to ( 18, 0 ) 13 moved (MP) to ( 19, 1 ) Move ended for Voicing my Concern Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 17, 3 ) 105 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Wiridon is knocked over. Player pushed to (18, 1) 105 moved (MP) to ( 18, 1 ) (1, 3) + 0, (0, 0) + 0, 0: Wiridon has been knocked prone. 105: status changed from 0 to 1. 1 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 19, 2 ) 1 moved (MP) to ( 20, 2 ) 1 moved (MP) to ( 21, 2 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 15, 3 ) 7 moved (MP) to ( 16, 3 ) 7 moved (MP) to ( 17, 3 ) 7 moved (MP) to ( 18, 3 ) (6) Go for it successful. 7 moved (MP) to ( 19, 2 ) Move ended for Pick Asunder [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 4 ) 9 moved (MP) to ( 16, 3 ) 9 moved (MP) to ( 17, 3 ) 9 moved (MP) to ( 18, 4 ) Move ended for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious SKILL SELECTED: piling on SKILL SELECTED: piling on 2: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 1 db Block re-rolled. PUSHBACK SKILL SELECTED: Move ended for Merrily Unconscious SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 6) 113 moved (MP) to ( 18, 6 ) 2 moved (MP) to ( 17, 5 ) [Game Saved] Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 18, 9 ) Move ended for Laz Zer Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Ferdinand Krafty Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Wiridon 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Agoran Merrily Unconscious is knocked over. Player pushed to (12, 4) 2 moved (MP) to ( 17, 4 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Merrily Unconscious has been knocked prone. 2: status changed from 0 to 1. [Game Saved] 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 19, 6 ) 113 moved (MP) to ( 20, 5 ) 113 moved (MP) to ( 21, 4 ) 113 moved (MP) to ( 22, 3 ) 113 moved (MP) to ( 23, 2 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 2 + 0 = 2 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 1 ) 113 moved (MP) to ( 22, 0 ) 113 moved (MP) to ( 21, 0 ) Move ended for Koragon [Game Saved] 103: Select an action for Padil Select an action for Padil 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 19, 5 ) Move ended for Dunar 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 17, 8 ) Move ended for Fedir 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 13, 9 ) Move ended for Borod 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 15, 6 ) 111 moved (MP) to ( 15, 5 ) 111 moved (MP) to ( 15, 4 ) 111 moved (MP) to ( 16, 3 ) 111 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 3 Target(3) Roll(3) Leap successful. 111 moved (MP) to ( 19, 0 ) 4 blocked. Verified Opponent Roll = POW POW Running Forlife is knocked over. Player pushed to (8, 1) 4 moved (MP) to ( 21, 1 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Running Forlife has been knocked prone. 4: status changed from 3 to 1. 111 moved (MP) to ( 20, 1 ) Verified Opponent Roll = 1 Ball moved to ( 7, 0 ) Move ended for Manawil [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 19, 7 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 6 + 0 = 6 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 20, 6 ) 114 moved (MP) to ( 21, 5 ) 114 moved (MP) to ( 22, 4 ) 114 moved (MP) to ( 23, 3 ) 114 moved (MP) to ( 23, 2 ) 114 moved (MP) to ( 23, 1 ) 114 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 2 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 2 + 0 = 2 114 moved (MP) to ( 23, 1 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 1 Intercept FINAL RESULT: Foul Fishbreath TARGET: 7 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of Foul Fishbreath. Pass selected. LONG PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: Barasil miss threw the ball! TARGET: 3 --- ROLL: 3 + -1Lp = 2 Silvercrest Saints uses their LEADER reroll. Verified Opponent Roll = 2 PASS FINAL RESULT: Barasil TARGET: 3 --- ROLL: 2 + -1Lp = 1 Verified Opponent Roll = 1 Player fumbled direction: 1 Ball moved to ( 5, 0 ) Move ended for Barasil Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 18, 3 ) 2 moved (MP) to ( 19, 4 ) Move ended for Merrily Unconscious Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter Dunar is knocked over. Player pushed to (19, 6) 102 moved (MP) to ( 19, 6 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (4, 1) + 0, 0: Dunar has been stunned. 102: status changed from 0 to 2. 9 moved (MP) to ( 19, 5 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 15, 5 ) 12 moved (MP) to ( 16, 5 ) Move ended for Right Said Fred Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Voicing my Concern Voicing my Concern uses TACKLE to bring his opponent down. Manawil is knocked over. Player pushed to (22, 1) Player 4 pushed to (22, 1) 4 moved (MP) to ( 22, 1 ) Player pushed to (21, 1) 111 moved (MP) to ( 21, 1 ) (3, 5) + 0, (2, 5) + 0, 0: Manawil has been stunned. 111: status changed from 0 to 2. 13 moved (MP) to ( 20, 1 ) [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 22, 3 ) 1 moved (MP) to ( 23, 3 ) 1 moved (MP) to ( 24, 2 ) 114 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (22, 0) 114 moved (MP) to ( 22, 0 ) 1 moved (MP) to ( 24, 1 ) Move ended for Foul Fishbreath [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 23, 2 ) DODGE BEFORE RE_ROLL: Running Forlife knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 2 + 0 = 2 Running Forlife is knocked over. (4, 5) + 0, (6, 4) + 0, 4: Running Forlife has been seriously injured!! (45) Smashed Hand - Niggling Injury Move ended for Running Forlife 4: status changed from 0 to 9. (4) Apothecary SUCCEEDS! 4: status changed from 9 to 1. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 6 [Game Saved] 102: status changed from 2 to 1. Dunar rolls over. 111: status changed from 2 to 1. Manawil rolls over. 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 23, 1 ) Move ended for Barasil 103: Select an action for Padil Select an action for Padil 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 17, 7 ) 103 moved (MP) to ( 18, 7 ) 103 moved (MP) to ( 19, 7 ) 103 moved (MP) to ( 20, 7 ) 103 moved (MP) to ( 21, 6 ) 103 moved (MP) to ( 20, 5 ) Move ended for Padil 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 22, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 23, 0 ) 1 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL 2 db Block re-rolled. POW/SKULL Foul Fishbreath saved by block skill. Koragon saved by block skill. 113 moved (MP) to ( 24, 0 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 113 moved (MP) to ( 25, 1 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 26, 2 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Koragon TARGET: 2 --- ROLL: 6 + 0 = 6 Koragon slips past his opponent(s) unhindered. 113 moved (MP) to ( 25, 3 ) 113 moved (MP) to ( 24, 4 ) Move ended for Koragon [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for Borod Ferdinand Krafty saved by block skill. Borod is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (5, 6) + 0, (2, 3) + 1, 0: Borod has been stunned. 108: status changed from 0 to 2. Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 103 blocked. Screaming Midgets , Choose a block die. POW Move ended for Blas Ter Padil is knocked over. Player pushed to (21, 6) 103 moved (MP) to ( 21, 6 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (4, 6) + 1, 4: Padil has been seriously injured!! (36) Fractured Arm - Miss next game 103: status changed from 0 to 9. 9 moved (MP) to ( 20, 5 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 103 moved to dugout ( 29, 13 ) [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 21, 2 ) 13 moved (MP) to ( 22, 3 ) 13 moved (MP) to ( 23, 3 ) Move ended for Voicing my Concern Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 20, 4 ) 2 moved (MP) to ( 21, 5 ) 2 moved (MP) to ( 22, 5 ) 2 moved (MP) to ( 23, 5 ) 113 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Merrily Unconscious uses TACKLE to bring his opponent down. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (23, 4) 113 moved (MP) to ( 23, 4 ) MIGHTY BLOW used on armor roll. (2, 3) + 1, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 3 to 1. Ball moved to ( 22, 3 ) Move ended for Merrily Unconscious [Game Saved] Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 114 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Foul Fishbreath Player pushed to (22, 0) 114 moved (MP) to ( 22, 0 ) 1 moved (MP) to ( 23, 1 ) [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 22, 3 ) GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Running Forlife Scatter roll: 1 Ball moved to ( 21, 2 ) Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 108: status changed from 2 to 1. Borod rolls over. 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 18, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Dunar TARGET: 2 --- ROLL: 6 + 0 = 6 Dunar slips past his opponent(s) unhindered. 102 moved (MP) to ( 18, 4 ) 102 moved (MP) to ( 18, 3 ) Move ended for Dunar [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Wiridon Pick Asunder saved by block skill. Wiridon saved by block skill. [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 21, 2 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: Manawil dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Manawil TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Manawil Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 7, 2 ) Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Blitz selected. 9 moved (MP) to ( 21, 4 ) 9 moved (MP) to ( 21, 3 ) 111 blocked. Screaming Midgets , Choose a block die. POW Manawil is knocked over. Player pushed to (20, 1) 111 moved (MP) to ( 20, 1 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (4, 3) + 0, 0: Manawil has been stunned. 111: status changed from 0 to 2. 9 moved (MP) to ( 21, 2 ) 9 moved (MP) to ( 21, 1 ) Move ended for Blas Ter [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 4 ) 2 moved (MP) to ( 21, 3 ) Move ended for Merrily Unconscious Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 22, 2 ) GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Reroll using sure hands. GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 6 + 0 = 6 4 moved (MP) to ( 23, 2 ) 4 moved (MP) to ( 24, 2 ) 4 moved (MP) to ( 25, 2 ) 4 moved (MP) to ( 26, 2 ) 4 moved (MP) to ( 27, 2 ) Running Forlife scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=23,y=1] : current status = 0 1 : current square = java.awt.Point[x=23,y=1] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=23,y=1] 1 : current status = 0 1 : current square = java.awt.Point[x=23,y=1] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=21,y=3] : current status = 4 2 : current square = java.awt.Point[x=21,y=3] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=21,y=3] 2 : current status = 0 2 : current square = java.awt.Point[x=21,y=3] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (1) Acme Anvil stays UNconscious. 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : rearrange KO player to square java.awt.Point[x=0,y=8] 4 : current square = java.awt.Point[x=27,y=2] : current status = 4 4 : current square = java.awt.Point[x=27,y=2] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=2] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=19,y=2] : current status = 0 7 : current square = java.awt.Point[x=19,y=2] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=3] 8 : current square = java.awt.Point[x=18,y=9] : current status = 4 8 : current square = java.awt.Point[x=18,y=9] : current status = 4 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=9] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=9] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=6] 9 : current square = java.awt.Point[x=21,y=1] : current status = 0 9 : current square = java.awt.Point[x=21,y=1] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=21,y=1] 9 : current status = 0 9 : current square = java.awt.Point[x=21,y=1] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=7] 10 : current square = java.awt.Point[x=14,y=10] : current status = 4 10 : current square = java.awt.Point[x=14,y=10] : current status = 4 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=10] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=10] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=0] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=16,y=5] : current status = 4 12 : current square = java.awt.Point[x=16,y=5] : current status = 4 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=16,y=5] 12 : current status = 0 12 : current square = java.awt.Point[x=16,y=5] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=23,y=3] 13 : current status = 0 13 : current square = java.awt.Point[x=23,y=3] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 15 : current square = java.awt.Point[x=1,y=5] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=15,y=10] 101 : current status = 0 101 : current square = java.awt.Point[x=15,y=10] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=18,y=3] : current status = 0 102 : current square = java.awt.Point[x=18,y=3] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=18,y=3] 102 : current status = 0 102 : current square = java.awt.Point[x=18,y=3] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=18,y=1] : current status = 0 105 : current square = java.awt.Point[x=18,y=1] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=18,y=1] 105 : current status = 0 105 : current square = java.awt.Point[x=18,y=1] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=17,y=8] : current status = 0 106 : current square = java.awt.Point[x=17,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=17,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=17,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=13,y=9] : current status = 1 108 : current square = java.awt.Point[x=13,y=9] : current status = 1 108: status changed from 1 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=9] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=9] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=4] 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=20,y=1] : current status = 2 111 : current square = java.awt.Point[x=20,y=1] : current status = 2 111: status changed from 2 to 0. 111 : set status normal, current square = java.awt.Point[x=20,y=1] 111 : current status = 0 111 : current square = java.awt.Point[x=20,y=1] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=5] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=23,y=4] : current status = 1 113 : current square = java.awt.Point[x=23,y=4] : current status = 1 113: status changed from 1 to 0. 113 : set status normal, current square = java.awt.Point[x=23,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=23,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=6] 114 : current square = java.awt.Point[x=22,y=0] : current status = 0 114 : current square = java.awt.Point[x=22,y=0] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=0] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=0] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=1] 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=3] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 12, 5 ) 4 moved (SP) to ( 10, 8 ) 8 moved (SP) to ( 11, 9 ) 12 moved (SP) to ( 9, 7 ) 1 moved (SP) to ( 9, 5 ) 2 moved (SP) to ( 11, 7 ) 7 moved (SP) to ( 10, 3 ) 13 moved (SP) to ( 15, 9 ) 10 moved (SP) to ( 11, 6 ) 13 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 12, 11 ) 10 moved (SP) to ( 12, 6 ) 9 moved (SP) to ( 12, 1 ) 10 moved (SP) to ( 12, 3 ) 7 moved (SP) to ( 12, 6 ) 7 moved (SP) to ( 14, 7 ) 4 moved (SP) to ( 8, 7 ) 2 moved (SP) to ( 12, 9 ) 1 moved (SP) to ( 11, 7 ) 8 moved (SP) to ( 12, 13 ) 9 moved (SP) to ( 11, 6 ) 13 moved (SP) to ( 12, 1 ) 2 moved (SP) to ( 12, 11 ) 1 moved (SP) to ( 14, 8 ) 9 moved (SP) to ( 13, 7 ) 7 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 14, 4 ) 12 moved (SP) to ( 10, 7 ) 1 moved (SP) to ( 14, 8 ) 7 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 12, 4 ) 2 moved (SP) to ( 12, 10 ) Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 19, 7 ) 101 moved (SP) to ( 15, 5 ) 108 moved (SP) to ( 15, 6 ) 106 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 22, 9 ) 115 moved (SP) to ( 23, 7 ) 111 moved (SP) to ( 22, 5 ) 113 moved (SP) to ( 21, 10 ) 111 moved (SP) to ( 21, 4 ) 114 moved (SP) to ( 21, 7 ) 111 moved (SP) to ( 22, 4 ) 114 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 22, 10 ) 108 moved (SP) to ( 21, 7 ) 108 moved (SP) to ( 15, 6 ) 101 moved (SP) to ( 16, 6 ) 108 moved (SP) to ( 15, 5 ) 101 moved (SP) to ( 15, 6 ) Turn time limit reached. *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 3) Kickoff Roll (2+2) = Perfect Defense. The kicking team may reorganize his players. KICK skill used. Kick result. Direction: 1 Distance: 2 Screaming Midgets perfect defense. Re-arrange players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 4 moved (SP) to ( 14, 1 ) 7 moved (SP) to ( 14, 5 ) 1 moved (SP) to ( 14, 9 ) 9 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 14, 6 ) 13 moved (SP) to ( 14, 2 ) 10 moved (SP) to ( 14, 11 ) 2 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 11, 2 ) 12 moved (SP) to ( 14, 4 ) Ball placed at (18, 3) Ball placed at (18, 3) Scatter roll: 7 Ball moved to ( 15, 2 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 8 108: Select an action for Borod Select an action for Borod 101: Select an action for Gelan Select an action for Gelan 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Wiridon TARGET: 2 --- ROLL: 6 + 0 = 6 Wiridon slips past his opponent(s) unhindered. 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 18, 9 ) 105 moved (MP) to ( 19, 9 ) 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 21, 9 ) 105 moved (MP) to ( 22, 9 ) Move ended for Wiridon [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 4 + 0 = 4 Fedir slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 8 ) 106 moved (MP) to ( 18, 8 ) 106 moved (MP) to ( 19, 8 ) 106 moved (MP) to ( 20, 8 ) 106 moved (MP) to ( 21, 8 ) Move ended for Fedir [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 7 ) 102 moved (MP) to ( 21, 6 ) 102 moved (MP) to ( 22, 6 ) Move ended for Dunar 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 3 + 0 = 3 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 17, 6 ) 101 moved (MP) to ( 18, 6 ) 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 20, 6 ) 101 moved (MP) to ( 21, 5 ) Move ended for Gelan [Game Saved] 108: Select an action for Borod Select an action for Borod 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 16, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Borod TARGET: 2 --- ROLL: 3 + 0 = 3 Borod slips past his opponent(s) unhindered. 108 moved (MP) to ( 16, 3 ) 108 moved (MP) to ( 15, 2 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Borod TARGET: 4 --- ROLL: 4 + 0 = 4 108 moved (MP) to ( 16, 3 ) Verified Opponent Roll = 1 DODGE BEFORE RE_ROLL: Borod knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 DODGE FINAL RESULT: Borod TARGET: 2 --- ROLL: 4 + 0 = 4 Borod slips past his opponent(s) unhindered. 108 moved (MP) to ( 17, 4 ) 108 moved (MP) to ( 18, 5 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: Borod TARGET: 3 --- ROLL: 6 Move ended for Borod Ball moved to ( 7, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Barasil dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using catch. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Barasil TARGET: 2 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 4 Scatter roll: 4 Ball moved to ( 8, 7 ) Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 6 ) 8 moved (MP) to ( 16, 6 ) 8 moved (MP) to ( 17, 6 ) Move ended for Laz Zer Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 15, 3 ) 13 moved (MP) to ( 16, 3 ) 13 moved (MP) to ( 17, 4 ) 108 blocked. Screaming Midgets , Choose a block die. POW/SKULL Borod is knocked over. (6, 5) + 0, (6, 4) + 0, 6: Borod has been KILLED!! 108: status changed from 0 to 10. Voicing my Concern saved by block skill. Waiting for opponent to decide to use apothecary. No apothecary or not used. 108 moved to dugout ( 28, 14 ) Move ended for Voicing my Concern Screaming Midgets turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=14,y=12] : current status = 0 2 : current square = java.awt.Point[x=14,y=12] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=12] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=12] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=0,y=8] : current status = 7 3 : current status = 7 (5) Acme Anvil regains consciousness. 3: status changed from 7 to 0. 3 : current square = java.awt.Point[x=0,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=5] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=5] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=17,y=6] : current status = 0 8 : current square = java.awt.Point[x=17,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=17,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=17,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=14,y=8] : current status = 0 9 : current square = java.awt.Point[x=14,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=11] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=11] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=17,y=4] : current status = 0 13 : current square = java.awt.Point[x=17,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=1,y=5] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=21,y=5] 101 : current status = 0 101 : current square = java.awt.Point[x=21,y=5] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=22,y=6] 102 : current status = 0 102 : current square = java.awt.Point[x=22,y=6] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=22,y=9] : current status = 0 105 : current square = java.awt.Point[x=22,y=9] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=22,y=9] 105 : current status = 0 105 : current square = java.awt.Point[x=22,y=9] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=8] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=8] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=28,y=14] : current status = 10 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=22,y=4] : current status = 0 111 : current square = java.awt.Point[x=22,y=4] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=22,y=4] 111 : current status = 0 111 : current square = java.awt.Point[x=22,y=4] : current status = 0 111 : move player (HT) to square java.awt.Point[x=29,y=4] 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=22,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=22,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=5] 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=22,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=22,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=6] 115 : current square = java.awt.Point[x=23,y=7] : current status = 0 115 : current square = java.awt.Point[x=23,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=23,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=23,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=1] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Silvercrest Saints gets a LEADER reroll. Opponent Kicking. Waiting for Silvercrest Saints to set players on field. 106 moved (SP) to ( 15, 9 ) 101 moved (SP) to ( 15, 7 ) 101 moved (SP) to ( 15, 5 ) 105 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 19, 7 ) 111 moved (SP) to ( 21, 4 ) 113 moved (SP) to ( 21, 7 ) 114 moved (SP) to ( 21, 10 ) 115 moved (SP) to ( 20, 7 ) 102 moved (SP) to ( 18, 7 ) 113 moved (SP) to ( 19, 4 ) 111 moved (SP) to ( 19, 10 ) 114 moved (SP) to ( 21, 7 ) Screaming Midgets Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 9, 4 ) 4 moved (SP) to ( 9, 10 ) 7 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 5 ) 9 moved (SP) to ( 14, 9 ) 10 moved (SP) to ( 14, 7 ) 8 moved (SP) to ( 14, 10 ) 13 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 14, 3 ) 12 moved (SP) to ( 14, 6 ) *** Setup end *** Waiting for Silvercrest Saints to kick off. Ball placed at (18, 11) Verified Opponent Roll = 3 Verified Opponent Roll = 4 Kickoff Roll (3+4) = Changing Weather Verified Opponent Roll = 3 Verified Opponent Roll = 1 Weather roll(3+1) Current Weather: Nice Verified Opponent Roll = 6 Verified Opponent Roll = 1 KICK skill used. Kick result. Direction: 6 Distance: 0 Ball placed at (18, 11) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 19, 10 ) [Game Saved] Ball in play. Screaming Midgets start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 2 ) 1 moved (MP) to ( 16, 3 ) Move ended for Foul Fishbreath Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Merrily Unconscious Player pushed to (16, 6) 101 moved (MP) to ( 16, 6 ) 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 3 ) 7 moved (MP) to ( 15, 2 ) 7 moved (MP) to ( 16, 1 ) Move ended for Pick Asunder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. POW Move ended for Ferdinand Krafty Wiridon is knocked over. Player pushed to (16, 8) 105 moved (MP) to ( 16, 8 ) MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 4) + 1, 0: Wiridon has been stunned. 105: status changed from 0 to 2. 10 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 5 ) 12 moved (MP) to ( 14, 4 ) 12 moved (MP) to ( 14, 3 ) 12 moved (MP) to ( 14, 2 ) 12 moved (MP) to ( 14, 1 ) Move ended for Right Said Fred Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Blas Ter Player pushed to (16, 10) 106 moved (MP) to ( 16, 10 ) 9 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 10 ) GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 5 + 0 = 5 4 moved (MP) to ( 11, 9 ) 4 moved (MP) to ( 10, 8 ) 4 moved (MP) to ( 10, 7 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 9, 5 ) Hand off selected. Move ended for Running Forlife Ball moved to ( 9, 4 ) GET BALL BEFORE RE_ROLL: Acme Anvil dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Acme Anvil TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 3 ) 3 moved (MP) to ( 11, 2 ) 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 14, 2 ) 3 moved (MP) to ( 15, 2 ) Move ended for Acme Anvil Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 7 ) 13 moved (MP) to ( 14, 6 ) 13 moved (MP) to ( 14, 5 ) 13 moved (MP) to ( 14, 4 ) (1) Voicing my Concern trips and falls trying to go for it! Move ended for Voicing my Concern 13 moved (MP) to ( 14, 3 ) (6, 5) + 0, (1, 6) + 0, 0: Voicing my Concern has been stunned. 13: status changed from 0 to 2. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 1 [Game Saved] 105: status changed from 2 to 1. Wiridon rolls over. 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 6 ) 102 moved (MP) to ( 17, 5 ) 102 moved (MP) to ( 16, 4 ) Move ended for Dunar 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 19, 8 ) 115 moved (MP) to ( 18, 9 ) 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 16, 9 ) Move ended for Agoran 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Fedir Blas Ter is knocked over. Player pushed to (15, 9) 9 moved (MP) to ( 14, 9 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 (4, 1) + 0, (0, 0) + 0, 0: Blas Ter has been knocked prone. 9: status changed from 0 to 1. 106 moved (MP) to ( 15, 9 ) [Game Saved] 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 20, 7 ) 114 moved (MP) to ( 19, 7 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 16, 7 ) 114 moved (MP) to ( 15, 8 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Barasil knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Barasil TARGET: 3 --- ROLL: 2 + 0 = 2 Barasil is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Barasil has been knocked prone. Move ended for Barasil 114: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] 13: status changed from 2 to 1. Voicing my Concern rolls over. Screaming Midgets start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. POW/SKULL Move ended for Foul Fishbreath Dunar is knocked over. (2, 4) + 0, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. Foul Fishbreath saved by block skill. [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 17, 2 ) 7 moved (MP) to ( 18, 3 ) Move ended for Pick Asunder Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 1 ) 12 moved (MP) to ( 16, 1 ) 12 moved (MP) to ( 17, 1 ) 12 moved (MP) to ( 18, 1 ) Move ended for Right Said Fred Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 16, 2 ) 3 moved (MP) to ( 17, 2 ) Move ended for Acme Anvil Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 10, 4 ) 4 moved (MP) to ( 11, 3 ) 4 moved (MP) to ( 12, 2 ) 4 moved (MP) to ( 13, 2 ) 4 moved (MP) to ( 14, 2 ) 4 moved (MP) to ( 15, 2 ) 4 moved (MP) to ( 16, 1 ) Move ended for Running Forlife Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Block selected. 101 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Merrily Unconscious Player pushed to (17, 7) 101 moved (MP) to ( 17, 7 ) 2 moved (MP) to ( 16, 6 ) [Game Saved] Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 15, 6 ) 10 moved (MP) to ( 16, 5 ) 10 moved (MP) to ( 17, 5 ) 10 moved (MP) to ( 18, 5 ) Move ended for Ferdinand Krafty Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Laz Zer Player pushed to (17, 10) Player 115 pushed to (17, 10) 115 moved (MP) to ( 17, 10 ) Player pushed to (16, 9) 106 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 15, 9 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 14, 8 ) (6) Go for it successful. 9 moved (MP) to ( 15, 7 ) Move ended for Blas Ter Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 2 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. Move ended for Dunar 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 16, 10 ) Move ended for Agoran 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Fedir Player pushed to (15, 10) 8 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 15, 9 ) [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 3 + 0 = 3 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 17, 8 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 6 ) 114 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Barasil TARGET: 2 --- ROLL: 5 + 0 = 5 Barasil slips past his opponent(s) unhindered. 114 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 1 (1) Barasil trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 19, 3 ) Move ended for Barasil [Game Saved] 101: Select an action for Gelan Select an action for Gelan 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 105: status changed from 6 to 0. Normal move selected. Move ended for Wiridon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 7 ) Verified Opponent Roll = 2 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 2 + 0 = 2 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 19, 6 ) 101 moved (MP) to ( 20, 5 ) Verified Opponent Roll = 1 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 1 + 0 = 1 Gelan is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 3 (5, 3) + 0, (0, 0) + 0, 0: Gelan has been knocked prone. Move ended for Gelan 101: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Ferdinand Krafty SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (18, 4) 113 moved (MP) to ( 18, 4 ) 10 moved (MP) to ( 19, 4 ) [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. POW Move ended for Pick Asunder SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (17, 3) 113 moved (MP) to ( 17, 3 ) (1, 5) + 0, (0, 0) + 0, 0: Koragon has been knocked prone. 113: status changed from 0 to 1. [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true 13: status changed from 6 to 4. Normal move selected. 13 moved (MP) to ( 15, 3 ) Move ended for Voicing my Concern Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Foul Fishbreath Player pushed to (15, 5) 102 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Hand off selected. Move ended for Acme Anvil Ball moved to ( 16, 1 ) GET BALL BEFORE RE_ROLL: Running Forlife dropped the ball. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. GET BALL FINAL RESULT: Running Forlife TARGET: 3 --- ROLL: 4 + 0 = 4 [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Merrily Unconscious Dunar is knocked over. Player pushed to (15, 4) 102 moved (MP) to ( 15, 4 ) MIGHTY BLOW used on armor roll. (3, 5) + 1, (5, 1) + 0, 0: Dunar has been stunned. 102: status changed from 0 to 2. 2 moved (MP) to ( 15, 5 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 105 blocked. Screaming Midgets , Choose a block die. A team reroll has already been used this turn. SKULL Move ended for Blas Ter Blas Ter is knocked over. (4, 5) + 0, (0, 0) + 0, 0: Blas Ter has been knocked prone. 9: status changed from 0 to 1. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 3 [Game Saved] 102: status changed from 2 to 1. Dunar rolls over. 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Koragon 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true 101: status changed from 6 to 0. Normal move selected. 101 moved (MP) to ( 21, 4 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Gelan TARGET: 2 --- ROLL: 3 + 0 = 3 Gelan slips past his opponent(s) unhindered. 101 moved (MP) to ( 21, 3 ) 101 moved (MP) to ( 20, 2 ) Verified Opponent Roll = 1 (1) Gelan trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 101 moved (MP) to ( 19, 1 ) Move ended for Gelan [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 17, 9 ) 115 moved (MP) to ( 17, 8 ) 115 moved (MP) to ( 17, 7 ) 115 moved (MP) to ( 17, 6 ) 115 moved (MP) to ( 18, 5 ) Move ended for Agoran 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 8 ) 105 moved (MP) to ( 14, 7 ) 105 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 13, 5 ) 105 moved (MP) to ( 13, 4 ) 105 moved (MP) to ( 13, 3 ) 105 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 14, 1 ) Verified Opponent Roll = 6 (6) Go for it successful. 105 moved (MP) to ( 15, 1 ) Move ended for Wiridon [Game Saved] 111: Select an action for Manawil Select an action for Manawil 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Choose a block die. PUSHBACK/POW Move ended for Barasil Pick Asunder is knocked over. STAND FIRM skill used. Verified Opponent Roll = 2 Verified Opponent Roll = 3 (2, 3) + 0, (0, 0) + 0, 0: Pick Asunder has been knocked prone. 7: status changed from 0 to 1. [Game Saved] 111: Select an action for Manawil Select an action for Manawil 111: Select an action for Manawil Select an action for Manawil Turn time limit reached. 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 18, 9 ) 111 moved (MP) to ( 18, 8 ) 111 moved (MP) to ( 18, 7 ) 111 moved (MP) to ( 17, 6 ) 111 moved (MP) to ( 17, 5 ) 111 moved (MP) to ( 17, 4 ) 111 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 4 Target(3) Roll(4) Leap successful. 3 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Acme Anvil is knocked over. Player pushed to (13, 2) 3 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 3: status changed from 0 to 1. 111 moved (MP) to ( 17, 2 ) Move ended for Manawil [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 16, 8 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 6 + 0 = 6 Fedir slips past his opponent(s) unhindered. 106 moved (MP) to ( 17, 7 ) 106 moved (MP) to ( 18, 6 ) 106 moved (MP) to ( 19, 6 ) 106 moved (MP) to ( 20, 5 ) Move ended for Fedir Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 16, 6 ) Move ended for Blas Ter Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 9 ) 8 moved (MP) to ( 16, 8 ) 8 moved (MP) to ( 17, 7 ) 8 moved (MP) to ( 18, 6 ) Move ended for Laz Zer Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true 7: status changed from 6 to 4. Normal move selected. Move ended for Pick Asunder Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Foul Fishbreath Player pushed to (18, 2) 111 moved (MP) to ( 18, 2 ) 1 moved (MP) to ( 17, 2 ) [Game Saved] Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Acme Anvil Select an action for Right Said Fred 12: Select an action for Right Said Fred Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 14, 4 ) 2 moved (MP) to ( 14, 3 ) 2 moved (MP) to ( 15, 2 ) 105 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (14, 0) 105 moved (MP) to ( 14, 0 ) 2 moved (MP) to ( 15, 1 ) Move ended for Merrily Unconscious [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 17, 0 ) Move ended for Running Forlife Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Block selected. 111 blocked. Screaming Midgets , Choose a block die. PUSHBACK Player pushed to (20, 4) Player 114 pushed to (20, 4) 114 moved (MP) to ( 20, 4 ) Player pushed to (19, 3) 111 moved (MP) to ( 19, 3 ) 12 moved (MP) to ( 18, 2 ) Block selected. 111 blocked. Screaming Midgets , Choose a block die. POW Move ended for Right Said Fred Manawil is knocked over. Player pushed to (20, 3) 111 moved (MP) to ( 20, 3 ) MIGHTY BLOW used on injury roll. (5, 4) + 0, (3, 6) + 1, 4: Manawil has been seriously injured!! (21) Groin Sprain - Miss next game 111: status changed from 0 to 9. 12 moved (MP) to ( 19, 3 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 111 moved to dugout ( 28, 13 ) [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 2 ) 13 moved (MP) to ( 16, 1 ) 13 moved (MP) to ( 17, 1 ) 13 moved (MP) to ( 18, 1 ) Move ended for Voicing my Concern Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 114 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Ferdinand Krafty Screaming Midgets: All players have moved. Barasil is knocked over. Player pushed to (21, 5) 114 moved (MP) to ( 21, 5 ) MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Barasil has been knocked prone. 114: status changed from 0 to 1. 10 moved (MP) to ( 20, 4 ) Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 4 [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 14, 3 ) 102 moved (MP) to ( 14, 2 ) Move ended for Dunar 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for Barasil 101: Select an action for Gelan Select an action for Gelan 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 0 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: Gelan knocked over trying to dodge. TARGET: 4 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 2 DODGE FINAL RESULT: Gelan TARGET: 4 --- ROLL: 2 + 0 = 2 Gelan is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 4) + 0, (6, 3) + 0, 0: Gelan has been knocked out. Move ended for Gelan 101: status changed from 0 to 7. 101 moved (SP) to ( 29, 8 ) Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 0 ) 4 moved (MP) to ( 20, 0 ) 4 moved (MP) to ( 21, 0 ) 4 moved (MP) to ( 22, 0 ) 4 moved (MP) to ( 23, 1 ) Move ended for Running Forlife Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 3 ) 12 moved (MP) to ( 21, 3 ) 12 moved (MP) to ( 22, 3 ) 12 moved (MP) to ( 23, 3 ) 12 moved (MP) to ( 24, 2 ) Move ended for Right Said Fred Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Block selected. 113 blocked. Screaming Midgets , Choose a block die. PUSHBACK/POW Move ended for Foul Fishbreath Koragon saved by dodge skill. SIDE STEP used. Waiting for opponent to choose SIDE STEP square. Player pushed to (16, 4) 113 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 17, 3 ) [Game Saved] Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 19, 0 ) 13 moved (MP) to ( 20, 0 ) 13 moved (MP) to ( 21, 0 ) 13 moved (MP) to ( 22, 0 ) (2) Go for it successful. 13 moved (MP) to ( 23, 0 ) (1) Voicing my Concern trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 13 moved (MP) to ( 24, 0 ) Move ended for Voicing my Concern [Game Saved] Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 19, 2 ) 7 moved (MP) to ( 20, 2 ) 7 moved (MP) to ( 21, 2 ) 7 moved (MP) to ( 22, 2 ) Move ended for Pick Asunder Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 17, 1 ) 3 moved (MP) to ( 18, 1 ) 3 moved (MP) to ( 19, 1 ) 3 moved (MP) to ( 20, 1 ) 3 moved (MP) to ( 21, 1 ) 3 moved (MP) to ( 22, 0 ) Move ended for Acme Anvil Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Block selected. 106 blocked. Waiting for opponent to choose a block die. PUSHBACK/POW Move ended for Ferdinand Krafty Fedir is knocked over. Player pushed to (21, 6) 106 moved (MP) to ( 21, 6 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 10 moved (MP) to ( 20, 5 ) [Game Saved] Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 6 ) 9 moved (MP) to ( 14, 5 ) 9 moved (MP) to ( 14, 4 ) 9 moved (MP) to ( 14, 3 ) Move ended for Blas Ter Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Select an action for Laz Zer 8: Select an action for Laz Zer Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 5 [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for Fedir 114: Select an action for Barasil Select an action for Barasil 114: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Barasil Ferdinand Krafty is knocked over. Player pushed to (10, 6) 10 moved (MP) to ( 19, 6 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Ferdinand Krafty has been knocked prone. 10: status changed from 0 to 1. [Game Saved] 115: Select an action for Agoran Select an action for Agoran 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 4 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: Koragon TARGET: 3 --- ROLL: 4 + 0 = 4 Koragon slips past his opponent(s) unhindered. Move ended for Koragon [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Dunar Player pushed to (14, 0) 2 moved (MP) to ( 15, 0 ) 102 moved (MP) to ( 15, 1 ) [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Blitz selected. 115 moved (MP) to ( 19, 4 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Agoran TARGET: 2 --- ROLL: 6 + 0 = 6 Agoran slips past his opponent(s) unhindered. 115 moved (MP) to ( 19, 3 ) 115 moved (MP) to ( 19, 2 ) 115 moved (MP) to ( 18, 1 ) 115 moved (MP) to ( 17, 1 ) 115 moved (MP) to ( 16, 1 ) 2 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Merrily Unconscious is knocked over. Player pushed to (14, -2) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, 0: Merrily Unconscious has been stunned. 2: status changed from 0 to 0. 2 moved (SP) to ( 0, 0 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 17, 2 ) Move ended for Agoran [Game Saved] 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 15, 0 ) 105 moved (MP) to ( 16, 0 ) 105 moved (MP) to ( 17, 1 ) 105 moved (MP) to ( 18, 1 ) 105 moved (MP) to ( 19, 2 ) 105 moved (MP) to ( 20, 3 ) 105 moved (MP) to ( 21, 3 ) Move ended for Wiridon Silvercrest Saints: All players have moved. Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 24, 1 ) 4 moved (MP) to ( 25, 1 ) 4 moved (MP) to ( 26, 1 ) 4 moved (MP) to ( 27, 1 ) Running Forlife scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=17,y=3] 1 : current status = 0 1 : current square = java.awt.Point[x=17,y=3] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=1] 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : current status = 0 2 : current square = java.awt.Point[x=0,y=0] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=0] 3 : current square = java.awt.Point[x=22,y=0] : current status = 4 3 : current square = java.awt.Point[x=22,y=0] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=22,y=0] 3 : current status = 0 3 : current square = java.awt.Point[x=22,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=27,y=1] 4 : current status = 0 4 : current square = java.awt.Point[x=27,y=1] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=22,y=2] : current status = 4 7 : current square = java.awt.Point[x=22,y=2] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=22,y=2] 7 : current status = 0 7 : current square = java.awt.Point[x=22,y=2] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=18,y=6] : current status = 0 8 : current square = java.awt.Point[x=18,y=6] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=18,y=6] 8 : current status = 0 8 : current square = java.awt.Point[x=18,y=6] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=14,y=3] : current status = 4 9 : current square = java.awt.Point[x=14,y=3] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=14,y=3] 9 : current status = 0 9 : current square = java.awt.Point[x=14,y=3] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=19,y=6] : current status = 1 10 : current square = java.awt.Point[x=19,y=6] : current status = 1 10: status changed from 1 to 0. 10 : set status normal, current square = java.awt.Point[x=19,y=6] 10 : current status = 0 10 : current square = java.awt.Point[x=19,y=6] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=24,y=2] 12 : current status = 0 12 : current square = java.awt.Point[x=24,y=2] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=24,y=0] : current status = 4 13 : current square = java.awt.Point[x=24,y=0] : current status = 4 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=24,y=0] 13 : current status = 0 13 : current square = java.awt.Point[x=24,y=0] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=1,y=5] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (3) Gelan stays UNconscious. 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : rearrange KO player to square java.awt.Point[x=29,y=8] 102 : current square = java.awt.Point[x=15,y=1] : current status = 0 102 : current square = java.awt.Point[x=15,y=1] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=1] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=1] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=21,y=3] : current status = 0 105 : current square = java.awt.Point[x=21,y=3] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=21,y=3] 105 : current status = 0 105 : current square = java.awt.Point[x=21,y=3] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=1] 106 : current square = java.awt.Point[x=21,y=6] : current status = 0 106 : current square = java.awt.Point[x=21,y=6] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=21,y=6] 106 : current status = 0 106 : current square = java.awt.Point[x=21,y=6] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=2] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=28,y=14] : current status = 10 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=28,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=4] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=4] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 114 : current square = java.awt.Point[x=21,y=5] : current status = 0 114 : current square = java.awt.Point[x=21,y=5] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=21,y=5] 114 : current status = 0 114 : current square = java.awt.Point[x=21,y=5] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=4] 115 : current square = java.awt.Point[x=17,y=2] : current status = 0 115 : current square = java.awt.Point[x=17,y=2] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=17,y=2] 115 : current status = 0 115 : current square = java.awt.Point[x=17,y=2] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 9 moved (SP) to ( 14, 4 ) 13 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 13, 1 ) 2 moved (SP) to ( 13, 12 ) 10 moved (SP) to ( 14, 12 ) 2 moved (SP) to ( 14, 13 ) 10 moved (SP) to ( 12, 7 ) 7 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 2 ) 3 moved (SP) to ( 12, 4 ) 3 moved (SP) to ( 14, 5 ) 4 moved (SP) to ( 14, 9 ) 4 moved (SP) to ( 10, 7 ) 8 moved (SP) to ( 14, 8 ) 3 moved (SP) to ( 14, 6 ) Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 15, 5 ) 106 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 4 ) 115 moved (SP) to ( 22, 7 ) 113 moved (SP) to ( 16, 5 ) 114 moved (SP) to ( 16, 6 ) 114 moved (SP) to ( 16, 7 ) 113 moved (SP) to ( 16, 6 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (2+5) = Changing Weather Weather roll(3+5) Current Weather: Nice KICK skill used. Kick result. Direction: 3 Distance: 2 Ball placed at (18, 11) Scatter roll: 3 Ball moved to ( 21, 8 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 6 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Wiridon Player pushed to (16, 6) 3 moved (MP) to ( 13, 6 ) 105 moved (MP) to ( 14, 6 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 5 ) 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Acme Anvil is knocked over. Player pushed to (16, 7) 3 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 (1, 3) + 0, (0, 0) + 0, 0: Acme Anvil has been knocked prone. 3: status changed from 0 to 1. 106 moved (MP) to ( 13, 6 ) 106 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 6 + 0 = 6 Fedir slips past his opponent(s) unhindered. 106 moved (MP) to ( 11, 5 ) 106 moved (MP) to ( 10, 6 ) Move ended for Fedir [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 21, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Agoran dropped the ball. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 1 + 0 = 1 Move ended for Agoran Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 9, 9 ) Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Laz Zer 8: Select an action for Laz Zer 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 7 ) Move ended for Laz Zer Select an action for Voicing my Concern 13: Select an action for Voicing my Concern 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 15, 10 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 17, 8 ) Move ended for Voicing my Concern Select an action for Foul Fishbreath 1: Select an action for Foul Fishbreath 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 15, 1 ) 1 moved (MP) to ( 16, 2 ) 1 moved (MP) to ( 17, 3 ) 1 moved (MP) to ( 17, 4 ) 1 moved (MP) to ( 17, 5 ) Move ended for Foul Fishbreath Select an action for Acme Anvil 3: Select an action for Acme Anvil 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Acme Anvil Select an action for Pick Asunder 7: Select an action for Pick Asunder 7: tackle zone state changed to true Normal move selected. 7 moved (MP) to ( 14, 11 ) 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 15, 9 ) 7 moved (MP) to ( 16, 8 ) Move ended for Pick Asunder Select an action for Ferdinand Krafty 10: Select an action for Ferdinand Krafty 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 6 ) 10 moved (MP) to ( 13, 5 ) Move ended for Ferdinand Krafty Select an action for Blas Ter 9: Select an action for Blas Ter 9: tackle zone state changed to true Block selected. 102 blocked. Screaming Midgets , Choose a block die. PUSHBACK Move ended for Blas Ter Player pushed to (16, 5) 102 moved (MP) to ( 16, 5 ) 9 moved (MP) to ( 15, 4 ) [Game Saved] Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 15, 12 ) 2 moved (MP) to ( 16, 11 ) 2 moved (MP) to ( 17, 11 ) 2 moved (MP) to ( 18, 10 ) 2 moved (MP) to ( 19, 10 ) (6) Go for it successful. 2 moved (MP) to ( 20, 9 ) GET BALL FINAL RESULT: Merrily Unconscious TARGET: 4 --- ROLL: 6 + 0 = 6 (5) Go for it successful. 2 moved (MP) to ( 21, 10 ) DODGE FINAL RESULT: Merrily Unconscious TARGET: 3 --- ROLL: 3 + 0 = 3 Merrily Unconscious slips past his opponent(s) unhindered. Move ended for Merrily Unconscious [Game Saved] Select an action for Running Forlife 4: Select an action for Running Forlife 4: tackle zone state changed to true Block selected. 106 blocked. Screaming Midgets , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Running Forlife Fedir is knocked over. Player pushed to (11, 5) 106 moved (MP) to ( 11, 5 ) (1, 3) + 0, (0, 0) + 0, 0: Fedir has been knocked prone. 106: status changed from 0 to 1. 4 moved (MP) to ( 10, 6 ) [Game Saved] Select an action for Right Said Fred 12: Select an action for Right Said Fred 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 15, 2 ) 12 moved (MP) to ( 16, 2 ) 12 moved (MP) to ( 17, 3 ) 12 moved (MP) to ( 18, 4 ) 12 moved (MP) to ( 18, 5 ) (5) Go for it successful. 12 moved (MP) to ( 17, 6 ) Move ended for Right Said Fred Screaming Midgets: All players have moved. Screaming Midgets turn ended. Waiting for Silvercrest Saints to finish TURN: 7 [Game Saved] 113: Select an action for Koragon Select an action for Koragon 102: Select an action for Dunar Select an action for Dunar 113: Select an action for Koragon Select an action for Koragon 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Team re-roll used. Verified Opponent Roll = PUSHBACK/POW 1 db Block re-rolled. PUSHBACK/POW Move ended for Koragon Foul Fishbreath is knocked over. Player pushed to (11, 4) 1 moved (MP) to ( 18, 4 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 (5, 2) + 0, (0, 0) + 0, 0: Foul Fishbreath has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 17, 5 ) [Game Saved] 106: Select an action for Fedir Select an action for Fedir 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. 106 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: Fedir TARGET: 2 --- ROLL: 5 + 0 = 5 Fedir slips past his opponent(s) unhindered. 106 moved (MP) to ( 9, 4 ) 106 moved (MP) to ( 8, 4 ) Move ended for Fedir [Game Saved] 102: Select an action for Dunar Select an action for Dunar 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL SKULL Move ended for Dunar Dunar is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (3, 1) + 1, (0, 0) + 0, 0: Dunar has been knocked prone. 102: status changed from 0 to 1. Silvercrest Saints turn ended. [Game Saved] Screaming Midgets start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Merrily Unconscious 2: Select an action for Merrily Unconscious 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 22, 10 ) 2 moved (MP) to ( 23, 10 ) 2 moved (MP) to ( 24, 10 ) 2 moved (MP) to ( 25, 10 ) 2 moved (MP) to ( 26, 10 ) (3) Go for it successful. 2 moved (MP) to ( 27, 11 ) Merrily Unconscious scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=18,y=4] : current status = 1 1 : current square = java.awt.Point[x=18,y=4] : current status = 1 1: status changed from 1 to 0. 1 : set status normal, current square = java.awt.Point[x=18,y=4] 1 : current status = 0 1 : current square = java.awt.Point[x=18,y=4] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=27,y=11] 2 : current status = 0 2 : current square = java.awt.Point[x=27,y=11] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=1] 3 : current square = java.awt.Point[x=13,y=7] : current status = 4 3 : current square = java.awt.Point[x=13,y=7] : current status = 4 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=13,y=7] 3 : current status = 0 3 : current square = java.awt.Point[x=13,y=7] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=2] 4 : current square = java.awt.Point[x=10,y=6] : current status = 0 4 : current square = java.awt.Point[x=10,y=6] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=10,y=6] 4 : current status = 0 4 : current square = java.awt.Point[x=10,y=6] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=3] 5 : current square = java.awt.Point[x=0,y=4] : current status = 2 5 : current status = 2 6 : current square = java.awt.Point[x=0,y=5] : current status = 2 6 : current status = 2 7 : current square = java.awt.Point[x=16,y=8] : current status = 0 7 : current square = java.awt.Point[x=16,y=8] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=16,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=16,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=15,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=15,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=4] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=4] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=13,y=5] : current status = 0 10 : current square = java.awt.Point[x=13,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=13,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=13,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=17,y=6] 12 : current status = 0 12 : current square = java.awt.Point[x=17,y=6] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=17,y=8] 13 : current status = 0 13 : current square = java.awt.Point[x=17,y=8] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=1,y=5] : current status = 2 15 : current status = 2 101 : current square = java.awt.Point[x=29,y=8] : current status = 7 101 : current status = 7 (5) Gelan regains consciousness. 101: status changed from 7 to 0. 101 : current square = java.awt.Point[x=29,y=8] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=0] 102 : current square = java.awt.Point[x=16,y=5] : current status = 1 102 : current square = java.awt.Point[x=16,y=5] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=1] 103 : current square = java.awt.Point[x=29,y=13] : current status = 9 103 : skipping player in BH, SI, or RIP 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=14,y=6] 105 : current status = 0 105 : current square = java.awt.Point[x=14,y=6] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=2] 106 : current square = java.awt.Point[x=8,y=4] : current status = 0 106 : current square = java.awt.Point[x=8,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=8,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=8,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=3] 107 : current square = java.awt.Point[x=29,y=14] : current status = 10 107 : skipping player in BH, SI, or RIP 108 : current square = java.awt.Point[x=28,y=14] : current status = 10 108 : skipping player in BH, SI, or RIP 109 : current square = java.awt.Point[x=29,y=7] : current status = 2 109 : current status = 2 110 : current square = java.awt.Point[x=28,y=0] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=28,y=13] : current status = 9 111 : skipping player in BH, SI, or RIP 112 : current square = java.awt.Point[x=28,y=2] : current status = 2 112 : current status = 2 113 : current square = java.awt.Point[x=17,y=5] : current status = 0 113 : current square = java.awt.Point[x=17,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=17,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=17,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=4] 114 : current square = java.awt.Point[x=16,y=7] : current status = 0 114 : current square = java.awt.Point[x=16,y=7] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=16,y=7] 114 : current status = 0 114 : current square = java.awt.Point[x=16,y=7] : current status = 0 114 : move player (HT) to square java.awt.Point[x=29,y=5] 115 : current square = java.awt.Point[x=21,y=8] : current status = 0 115 : current square = java.awt.Point[x=21,y=8] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=21,y=8] 115 : current status = 0 115 : current square = java.awt.Point[x=21,y=8] : current status = 0 115 : move player (HT) to square java.awt.Point[x=29,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Screaming Midgets Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 1 moved (SP) to ( 9, 4 ) 10 moved (SP) to ( 8, 6 ) 13 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 10, 9 ) 8 moved (SP) to ( 14, 10 ) 9 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 12, 1 ) 3 moved (SP) to ( 12, 6 ) 2 moved (SP) to ( 14, 1 ) 1 moved (SP) to ( 14, 13 ) 8 moved (SP) to ( 12, 8 ) 7 moved (SP) to ( 14, 9 ) 13 moved (SP) to ( 10, 5 ) 10 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 2 ) 1 moved (SP) to ( 14, 12 ) 1 moved (SP) to ( 14, 13 ) 2 moved (SP) to ( 14, 1 ) 12 moved (SP) to ( 14, 3 ) 4 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 14, 11 ) 9 moved (SP) to ( 14, 8 ) 8 moved (SP) to ( 12, 7 ) 13 moved (SP) to ( 14, 6 ) 3 moved (SP) to ( 9, 7 ) 8 moved (SP) to ( 13, 7 ) 2 moved (SP) to ( 12, 3 ) 10 moved (SP) to ( 14, 1 ) 2 moved (SP) to ( 14, 4 ) 7 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 7 ) Waiting for Silvercrest Saints to set players on field. 105 moved (SP) to ( 15, 2 ) 102 moved (SP) to ( 15, 1 ) 101 moved (SP) to ( 15, 4 ) 106 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 23, 7 ) 114 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 21, 4 ) 114 moved (SP) to ( 15, 8 ) *** Setup end *** Screaming Midgets Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (22, 7) Kickoff Roll (5+2) = Changing Weather Weather roll(1+1) Current Weather: Sweltering Heat Kick result. Direction: 2 Distance: 2 Ball placed at (22, 7) Scatter roll: 4 Ball moved to ( 23, 5 ) [Game Saved] Ball in play. Waiting for Silvercrest Saints to finish TURN: 8 105: Select an action for Wiridon Select an action for Wiridon 105: tackle zone state changed to true 10 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Wiridon Ferdinand Krafty saved by block skill. Wiridon saved by block skill. [Game Saved] 115: Select an action for Agoran Select an action for Agoran 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 23, 6 ) 115 moved (MP) to ( 23, 5 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: Agoran TARGET: 2 --- ROLL: 4 + 0 = 4 115 moved (MP) to ( 22, 5 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 ACCURATE skill used. PASS FINAL RESULT: Agoran TARGET: 3 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Agoran Ball moved to ( 8, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: Koragon TARGET: 2 --- ROLL: 5 + 0 = 5 Silvercrest Saints turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 0 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 1 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 2 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 29, 3 ) 113: status changed from 3 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 4 ) 114: status changed from 0 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 5 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 29, 6 ) 1: status changed from 0 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 2: status changed from 0 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 1 ) 3: status changed from 0 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 2 ) 4: status changed from 0 to 0. 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 3 ) 7: status changed from 0 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 6 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 7 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 1, 0 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 1 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 3 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 3 Silvercrest Saints Winnings Roll: 3 + -1 Verified Opponent Roll = 2 Screaming Midgets Winnings Roll: 2 + -2 Verified Opponent Roll = 16 Verified Opponent Roll = 5 Wiridon gets an MVP award. Verified Opponent Roll = 11 Verified Opponent Roll = 10 Ferdinand Krafty gets an MVP award. Verified Opponent Roll = 6 Silvercrest Saints FF Roll: 6 + -2 Verified Opponent Roll = 4 Screaming Midgets FF Roll: 4 + 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 5 D6: 1(154) 2(179) 3(149) 4(159) 5(149) 6(150) Total(940) D8: 1(7) 2(2) 3(4) 4(3) 5(5) 6(2) 7(1) 8(4) Total(28) GAME OVER Final Score: Screaming Midgets: 3 Silvercrest Saints: 1 WINNINGS Screaming Midgets: 0 Silvercrest Saints: 20000