Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Fiery Sphinxters Team 1 race: Khemri Player 1 name: Anubis Player 1: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 2 name: Sobek Player 2: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate, Stand Firm] Player 3 name: Imhotep Player 3: M Khemrian Mummy 3 5 1 9 [Block, Guard, Mighty Blow, Regenerate] Player 4 name: Set Player 4: M Khemrian Mummy 3 5 1 9 [SKILL -n, Block, Guard, Mighty Blow, Regenerate] Player 5 name: Cary Clavicle Player 5: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 6 name: Randy Rib Player 6: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate, Tackle] Player 7 name: Sid Sacrum Player 7: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 8 name: Steve Sternum Player 8: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 10 name: Terry Trapezium Player 10: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands, Tackle] Player 11 name: Thrud Thoracic Player 11: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 12 name: Howard Humerus Player 12: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 13 name: Mike Metatarsal Player 13: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Mighty Blow, Regenerate, Tackle] Player 14 name: Clark Calcaneous Player 14: B Khemrian Blitz-Ra 6 3 3 8 [+ag, Block, Regenerate, Tackle] Player 15 name: Larry Lunate Player 15: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Team 2 name: Chosen of Sotek Team 2 race: Lizardman Player 101 name: Nakai Player 101: K Lizardman Kroxigor 6 5 1 9 [Big Guy, Block, Bone Head, Guard, Mighty Blow, Prehensile Tail, Thick Skull] Player 102 name: Tzunki Player 102: S Lizardman Saurus 6 4 1 9 [Block, Break Tackle, Guard] Player 103 name: Quetzl Player 103: S Lizardman Saurus 6 4 1 9 [Block] Player 104 name: Huanchi Player 104: S Lizardman Saurus 6 4 1 9 [SKILL, Block, Mighty Blow] Player 105 name: Zlotc Player 105: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 106 name: Xtli Player 106: S Lizardman Saurus 6 4 1 9 [Block, Mighty Blow, Tackle] Player 107 name: Tepok Player 107: S Lizardman Saurus 6 4 1 9 [Block, Guard] Player 108 name: Inxi-Huinzi Player 108: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Sprint, Stunty, Sure Feet] Player 109 name: Titi-Huichi Player 109: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty] Player 110 name: Inxi-Bitzi Player 110: L Lizardman Skink 8 2 3 7 [Catch, Dodge, Stunty, Sure Feet] Player 111 name: Tene-Huini Player 111: L Lizardman Skink 7 2 3 7 [Catch, Dodge, Side Step, Stunty] Player 112 name: Itzi-Tepl Player 112: L Lizardman Skink 8 2 4 7 [+ag, Dodge, Leap, Stunty, Sure Feet] Player 114 name: Tepec-Inzi Player 114: L Lizardman Skink 8 2 3 7 [Dodge, Stunty] *** Setup start *** Weather roll(5+1) Current Weather: Nice Gate: 90000 screaming fans show up for the game. Handicap result 22:I AM THE GREATEST!. Handicap result 66:BUZZING!. Inxi-Huinzi thinks he/she is the GREATEST! Itzi-Tepl thinks he/she is the GREATEST! Anubis is BUZZING! Imhotep manages to ignore the niggling pain. Set manages to ignore the niggling pain. Picked HEADS. Coin flip is: HEADS! Fiery Sphinxters win the toss. Chosen of Sotek Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 109 moved location (MPL) to ( 17, 10 ) 107 moved location (MPL) to ( 17, 1 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 17, 13 ) 103 moved location (MPL) to ( 19, 10 ) 112 moved location (MPL) to ( 15, 7 ) 102 moved location (MPL) to ( 19, 4 ) 110 moved location (MPL) to ( 17, 4 ) 101 moved location (MPL) to ( 19, 7 ) 106 moved (SP) to ( 15, 5 ) 102 moved (SP) to ( 17, 6 ) 112 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 20, 9 ) 103 moved (SP) to ( 15, 9 ) 114 moved (SP) to ( 19, 10 ) 111 moved (SP) to ( 17, 7 ) Fiery Sphinxters Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 12 ) 7 moved location (MPL) to ( 14, 3 ) 6 moved location (MPL) to ( 7, 10 ) 14 moved location (MPL) to ( 14, 9 ) 5 moved location (MPL) to ( 14, 4 ) 13 moved location (MPL) to ( 14, 7 ) 4 moved location (MPL) to ( 7, 4 ) 12 moved location (MPL) to ( 14, 8 ) 11 moved location (MPL) to ( 13, 10 ) 1 moved location (MPL) to ( 14, 13 ) 2 moved (SP) to ( 14, 10 ) *** Setup end *** Chosen of Sotek Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (1+4) = Cheering Fans Fiery Sphinxters: 2 + 9FF + 0CL Chosen of Sotek: 5 + 19FF + 0CL Chosen of Sotek get an extra re-roll. Kick result. Direction: 3 Distance: 6 Touchback!! Fiery Sphinxters, you may give the ball to any member of your team on the field. Ball moved to ( 14, 10 ) [Game Saved] Ball in play. Fiery Sphinxters start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Fiery Sphinxters concedes the match. Fiery Sphinxters Winnings Roll: 1 + 0 Goes to other team. Chosen of Sotek Winnings Roll: 2 + 0 Zlotc gets an MVP award. Quetzl gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=0 T2=1 Fiery Sphinxters Conceding, auto lost FF not conceding +2 for other team conceding roll=2 +1 for win -1 from high FF of 19 Chosen of Sotek FF Roll: 2 + 2 ***END Fan Factor DEBUG*** D6: 1(7) 2(13) 3(5) 4(7) 5(8) 6(5) Total(45) D8: 1(0) 2(0) 3(1) 4(0) 5(0) 6(0) 7(0) 8(0) Total(1) GAME OVER Final Score: Fiery Sphinxters: 0 Chosen of Sotek: 1 WINNINGS Fiery Sphinxters: 0 Chosen of Sotek: 30000 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=14,y=13] 1 : current status = 0 1 : current square = java.awt.Point[x=14,y=13] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2: status changed from 3 to 0. 2 : set status normal, current square = java.awt.Point[x=14,y=10] 2 : current status = 0 2 : current square = java.awt.Point[x=14,y=10] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : current status = 0 3 : current square = java.awt.Point[x=0,y=0] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=0] 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=14,y=4] 5 : current status = 0 5 : current square = java.awt.Point[x=14,y=4] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=7,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=7,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=3] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=3] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=14,y=12] 8 : current status = 0 8 : current square = java.awt.Point[x=14,y=12] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11: status changed from 0 to 0. 11 : set status normal, current square = java.awt.Point[x=13,y=10] 11 : current status = 0 11 : current square = java.awt.Point[x=13,y=10] : current status = 0 11 : move player (HT) to square java.awt.Point[x=1,y=2] 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=14,y=8] 12 : current status = 0 12 : current square = java.awt.Point[x=14,y=8] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=14,y=7] 13 : current status = 0 13 : current square = java.awt.Point[x=14,y=7] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=14,y=9] 14 : current status = 0 14 : current square = java.awt.Point[x=14,y=9] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=5] 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : current status = 0 15 : current square = java.awt.Point[x=0,y=2] : current status = 0 15 : move player (HT) to square java.awt.Point[x=0,y=2] 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=19,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=19,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=1] 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=7] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=7] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=29,y=3] : current status = 2 104 : current status = 2 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=17,y=13] 105 : current status = 0 105 : current square = java.awt.Point[x=17,y=13] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=15,y=5] 106 : current status = 0 106 : current square = java.awt.Point[x=15,y=5] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=17,y=1] : current status = 0 107 : current square = java.awt.Point[x=17,y=1] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=17,y=1] 107 : current status = 0 107 : current square = java.awt.Point[x=17,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=0] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=0] 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=17,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=17,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=0] 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=17,y=4] 110 : current status = 0 110 : current square = java.awt.Point[x=17,y=4] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=1] 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=17,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=17,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=2] 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=10] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=10] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] ********* HALF-TIME RE-ARRANGE DUGOUT END ********