Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Filthy Whoresons Team 1 race: Elf Player 1 name: Vidal Player 1: B Elf Blitzer 7 3 4 8 [Block, Diving Tackle, Dodge, Side Step, Tackle] Player 2 name: Waugh Player 2: C Elf Catcher 8 4 4 7 [+st, Block, Catch, Dodge, Leap, Multiple Block, Nerves Of Steel] Player 3 name: Winnings Player 3: T Elf Thrower 6 3 5 7 [+ag, Accurate, Pass] Player 4 name: Petey Two Player 4: L Elf Lineman 6 3 4 7 [Block] Player 5 name: McGruder Player 5: L Elf Lineman 6 3 4 7 [Dirty Player] Player 6 name: Amend Player 6: C Elf Catcher 8 3 4 7 [Catch, Dodge, Nerves Of Steel] Player 7 name: Watterson Player 7: L Elf Lineman 6 3 4 7 [Block, Dirty Player] Player 8 name: Larson Player 8: L Elf Lineman 5 4 4 6 [+st, Block, Strip Ball, Tackle] Player 9 name: Learned Hand Player 9: L Elf Lineman 6 3 4 7 [Block, Kick] Player 10 name: Cardozo Player 10: L Elf Lineman 6 3 4 7 [Block, Dirty Player, Pass Block] Player 11 name: Cube Player 11: L Elf Lineman 6 3 5 7 [+ag, Block, Leap] Player 12 name: Kay Player 12: B Elf Blitzer 6 3 4 8 [Block, Dauntless, Pass Block, Side Step] Player 13 name: Laskin Player 13: C Elf Catcher 8 3 4 7 [Block, Catch, Dodge, Dump Off, Leap, Nerves Of Steel] Player 14 name: Tonsils Player 14: C Elf Catcher 8 3 5 7 [+ag, Catch, Dodge, Jump Up, Leap, Nerves Of Steel] Player 15 name: Filler Player 15: L Elf Lineman 6 3 5 7 [+ag] Player 16 name: Chum Player 16: L Elf Lineman 6 3 4 7 [] fumbbl.com/83.227.38.157 Client trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1163] Connected as client to game 'autowhores'. Sending Team File... Done Sending File Receiving: Khemrian Inept Automatons.html Done receiving file. Team 2 name: Khemrian Inept Automatons Team 2 race: Khemri Player 101 name: 1PUSH opponent, POP head opponent Player 101: M Khemrian Mummy 2 5 1 9 [Block, Guard, Mighty Blow, Multiple Block, Regenerate] Player 102 name: 1WHILE (enemyNear) Punch(enemy) Player 102: M Khemrian Mummy 3 6 1 9 [+st, Block, Frenzy, Mighty Blow, Regenerate] Player 103 name: 1DELETE [ ] OpposingPlayers; Player 103: M Khemrian Mummy 4 5 1 9 [+ma, Mighty Blow, Regenerate] Player 104 name: 2DOUBLE Pow(DOUBLE power) Player 104: M Khemrian Mummy 3 5 1 9 [Frenzy, Mighty Blow, Regenerate] Player 105 name: 1KILL $Opponent Player 105: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Stand Firm] Player 106 name: 1BREAK; Player 106: B Khemrian Blitz-Ra 6 3 2 8 [Block, Guard, Regenerate, Tackle] Player 107 name: 1SHORT pass Player 107: T Khemrian Thro-Ra 5 3 2 7 [Accurate, Pass, Regenerate, Strong Arm, Sure Hands] Player 108 name: 2TRY {IF carryBall THROW ball}; Player 108: T Khemrian Thro-Ra 5 3 2 7 [Block, Pass, Regenerate, Sure Hands] Player 109 name: 1DO SupportBlock() UNTIL blockDice = 3 Player 109: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 110 name: 2Fetch() {RETURN ballToThroRa} Player 110: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 111 name: 2IF carryBall THEN GOTO endZone ELSE GOTO ball Player 111: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 112 name: 1CATCH ball Player 112: S Khemrian Skeleton 5 3 3 7 [+ag, Block, Regenerate] Player 113 name: 2[A HREF=HitRef][B]Foul[/B][/A] Player 113: S Khemrian Skeleton 5 3 2 7 [Regenerate] Player 114 name: 2SELECT target FROM red WHERE carryBall = TRUE Player 114: S Khemrian Skeleton 5 3 2 7 [Block, Regenerate] Player 116 name: Ramtut III Player 116: R3 Star Player 5 6 2 9 [Block, Mighty Blow, Break Tackle, Regenerate] Done loading opponent team. *** Setup start *** Verified Opponent Roll = 5 Verified Opponent Roll = 5 Weather roll(5+5) Current Weather: Nice *** Setup start *** Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Gate: 126000 screaming fans show up for the game. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Handicap result 43:IT WASN'T ME. Verified Opponent Roll = 2 Verified Opponent Roll = 1 Handicap result 21:I AM THE GREATEST!. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Handicap result 33:SMELLING SALTS. Verified Opponent Roll = 11 Cube claims IT WASN'T ME. 11: status changed from 0 to 2. Waugh thinks he/she is the GREATEST! Laskin thinks he/she is the GREATEST! Khemrian Inept Automatons gain SMELLING SALTS. Verified Opponent Roll = 6 1SHORT pass manages to ignore the niggling pain. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Waugh manages to ignore the niggling pain. Verified Opponent Roll = 2 Picked HEADS. Coin flip is: HEADS! Khemrian Inept Automatons win the toss. Filthy Whoresons Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 14, 8 ) 7 moved location (MPL) to ( 14, 4 ) 6 moved location (MPL) to ( 14, 1 ) 14 moved location (MPL) to ( 14, 9 ) 13 moved location (MPL) to ( 14, 12 ) 4 moved location (MPL) to ( 14, 6 ) 12 moved location (MPL) to ( 14, 5 ) 3 moved location (MPL) to ( 6, 7 ) 2 moved location (MPL) to ( 14, 13 ) 1 moved location (MPL) to ( 14, 7 ) 9 moved location (MPL) to ( 12, 4 ) 4 moved to dugout ( 0, 0 ) 8 moved location (MPL) to ( 14, 6 ) 7 moved location (MPL) to ( 12, 7 ) 1 moved to dugout ( 0, 1 ) 6 moved location (MPL) to ( 14, 7 ) 14 moved location (MPL) to ( 7, 7 ) 5 moved location (MPL) to ( 14, 8 ) 13 moved location (MPL) to ( 12, 12 ) 12 moved location (MPL) to ( 12, 1 ) 2 moved location (MPL) to ( 12, 10 ) 1 moved location (MPL) to ( 12, 13 ) 6 moved (SP) to ( 6, 10 ) 13 moved (SP) to ( 1, 3 ) 4 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 7, 5 ) 15 moved (SP) to ( 8, 6 ) 16 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 10, 9 ) 2 moved (SP) to ( 10, 10 ) 1 moved (SP) to ( 10, 13 ) 8 moved (SP) to ( 10, 6 ) 4 moved (SP) to ( 14, 4 ) 5 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 9, 13 ) 2 moved (SP) to ( 9, 12 ) 1 moved (SP) to ( 9, 1 ) 12 moved (SP) to ( 9, 13 ) 6 moved (SP) to ( 9, 10 ) 14 moved (SP) to ( 9, 4 ) 14 moved (SP) to ( 9, 2 ) 9 moved (SP) to ( 12, 10 ) 7 moved (SP) to ( 12, 4 ) 15 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 10, 7 ) 3 moved (SP) to ( 1, 1 ) 6 moved (SP) to ( 1, 4 ) 15 moved (SP) to ( 1, 5 ) 8 moved (SP) to ( 10, 10 ) 10 moved (SP) to ( 10, 4 ) Turn time limit reached. 10 moved (SP) to ( 12, 7 ) 8 moved (SP) to ( 11, 7 ) Waiting for Khemrian Inept Automatons to set players on field. 116 moved (SP) to ( 15, 12 ) 116 moved (SP) to ( 15, 2 ) 101 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 9 ) 102 moved (SP) to ( 15, 3 ) 111 moved (SP) to ( 15, 4 ) 105 moved (SP) to ( 18, 4 ) 106 moved (SP) to ( 18, 10 ) 107 moved (SP) to ( 21, 4 ) 108 moved (SP) to ( 21, 10 ) 113 moved (SP) to ( 16, 9 ) 109 moved (SP) to ( 17, 6 ) 111 moved (SP) to ( 28, 2 ) 109 moved (SP) to ( 15, 4 ) 103 moved (SP) to ( 15, 10 ) 104 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 8 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) *** Setup end *** Filthy Whoresons Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (18, 11) Kickoff Roll (1+6) = Changing Weather Weather roll(3+4) Current Weather: Nice KICK skill used. Kick result. Direction: 1 Distance: 0 Ball placed at (18, 11) Scatter roll: 6 Ball moved to ( 18, 12 ) [Game Saved] Ball in play. Waiting for Khemrian Inept Automatons to finish TURN: 1 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 17, 5 ) 105 moved (MP) to ( 17, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 17, 8 ) 105 moved (MP) to ( 17, 9 ) 105 moved (MP) to ( 17, 10 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 17, 12 ) Move ended for 1BREAK; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 20, 5 ) 107 moved (MP) to ( 19, 6 ) 107 moved (MP) to ( 18, 7 ) 107 moved (MP) to ( 17, 8 ) 107 moved (MP) to ( 17, 9 ) Move ended for 1SHORT pass 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for 2DOUBLE Pow(DOUBLE power) McGruder is knocked over. Player pushed to (16, 6) 5 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 1) + 1, 0: McGruder has been stunned. 5: status changed from 0 to 2. 104 moved (MP) to ( 14, 7 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 6 ) 101 moved (MP) to ( 13, 5 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW Move ended for 1WHILE (enemyNear) Punch(enemy) Petey Two is knocked over. Player pushed to (15, 5) 4 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 (4, 6) + 0, (5, 6) + 1, 4: Petey Two has been seriously injured!! (46) Smashed Hand - Niggling Injury 4: status changed from 0 to 9. 102 moved (MP) to ( 14, 4 ) 4 moved (SP) to ( 0, 13 ) [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 5 ) 109 moved (MP) to ( 15, 6 ) 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 14, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 16, 9 ) 113 moved (MP) to ( 16, 10 ) 113 moved (MP) to ( 16, 11 ) 113 moved (MP) to ( 15, 12 ) 113 moved (MP) to ( 14, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for 1DELETE [ ] OpposingPlayers; Chum is knocked over. Player pushed to (16, 9) 16 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (1, 6) + 1, (3, 4) + 0, 0: Chum has been stunned. 16: status changed from 0 to 2. 103 moved (MP) to ( 14, 10 ) [Game Saved] 116: Select an action for Ramtut III Select an action for Ramtut III 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 14, 2 ) 116 moved (MP) to ( 13, 3 ) 7 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Watterson is knocked over. Player pushed to (17, 5) 7 moved (MP) to ( 12, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 3) + 0, (4, 6) + 1, 5: Watterson has been seriously injured!! (14) Broken Ribs - Miss next game 7: status changed from 0 to 9. 116 moved (MP) to ( 12, 4 ) 7 moved (SP) to ( 1, 13 ) 116 moved (MP) to ( 11, 5 ) 116 moved (MP) to ( 11, 6 ) Move ended for Ramtut III [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 20, 11 ) 108 moved (MP) to ( 19, 12 ) 108 moved (MP) to ( 18, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: 2TRY {IF carryBall THROW ball}; dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 2 GET BALL FINAL RESULT: 2TRY {IF carryBall THROW ball}; TARGET: 4 --- ROLL: 2 + 0 = 2 Move ended for 2TRY {IF carryBall THROW ball}; Khemrian Inept Automatons: All players have moved. Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 10, 11 ) Khemrian Inept Automatons turn ended. [Game Saved] 5: status changed from 2 to 1. McGruder rolls over. 16: status changed from 2 to 1. Chum rolls over. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 8, 3 ) 14 moved (MP) to ( 8, 4 ) 14 moved (MP) to ( 8, 5 ) 14 moved (MP) to ( 8, 6 ) 14 moved (MP) to ( 9, 7 ) 14 moved (MP) to ( 10, 7 ) Move ended for Tonsils Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 2 ) 1 moved (MP) to ( 9, 3 ) 1 moved (MP) to ( 8, 4 ) 1 moved (MP) to ( 9, 5 ) 1 moved (MP) to ( 10, 6 ) Move ended for Vidal Select an action for Larson 8: Select an action for Larson Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 12 ) 12 moved (MP) to ( 7, 11 ) 12 moved (MP) to ( 6, 10 ) 12 moved (MP) to ( 6, 9 ) 12 moved (MP) to ( 6, 8 ) 12 moved (MP) to ( 6, 7 ) Move ended for Kay Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 116 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW/SKULL Move ended for Larson Ramtut III saved by block skill. Larson saved by block skill. [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 8 ) 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 5 ) Move ended for Learned Hand Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 116 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Cardozo Ramtut III is knocked over. Player pushed to (11, 5) 116 moved (MP) to ( 11, 5 ) (2, 3) + 0, (0, 0) + 0, 0: Ramtut III has been knocked prone. 116: status changed from 0 to 1. 10 moved (MP) to ( 11, 6 ) [Game Saved] Select an action for Waugh 2: Select an action for Waugh 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 10, 13 ) 2 moved (MP) to ( 11, 13 ) 2 moved (MP) to ( 12, 13 ) 2 moved (MP) to ( 13, 13 ) 2 moved (MP) to ( 14, 13 ) 2 moved (MP) to ( 15, 13 ) 2 moved (MP) to ( 16, 12 ) 2 moved (MP) to ( 17, 13 ) DODGE FINAL RESULT: Waugh TARGET: 4 --- ROLL: 4 + 0 = 4 Waugh slips past his opponent(s) unhindered. (2) Go for it successful. 2 moved (MP) to ( 18, 13 ) DODGE FINAL RESULT: Waugh TARGET: 4 --- ROLL: 4 + 0 = 4 Waugh slips past his opponent(s) unhindered. (3) Go for it successful. 2 moved (MP) to ( 19, 12 ) DODGE FINAL RESULT: Waugh TARGET: 3 --- ROLL: 6 + 0 = 6 Waugh slips past his opponent(s) unhindered. Move ended for Waugh Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 10 ) 105 moved (MP) to ( 19, 10 ) 105 moved (MP) to ( 20, 10 ) 105 moved (MP) to ( 21, 11 ) 105 moved (MP) to ( 20, 12 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 18, 14 ) 106 moved (MP) to ( 19, 13 ) Move ended for 1BREAK; 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 2TRY {IF carryBall THROW ball}; Waugh is knocked over. Player pushed to (9, 13) 2 moved (MP) to ( 20, 13 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 2 (6, 5) + 0, (6, 5) + 0, 2: Waugh has been badly hurt! 2: status changed from 0 to 8. 2 moved (SP) to ( 0, 11 ) [Game Saved] 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Ramtut III 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 6 ) Move ended for 1PUSH opponent, POP head opponent 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 9 ) 104 moved (MP) to ( 11, 8 ) Move ended for 2DOUBLE Pow(DOUBLE power) 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 16, 10 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 14, 7 ) 109 moved (MP) to ( 14, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 3 ) 102 moved (MP) to ( 12, 3 ) 102 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 3 (3) Go for it successful. 102 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 9, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 13, 10 ) 103 moved (MP) to ( 12, 10 ) 103 moved (MP) to ( 11, 10 ) 103 moved (MP) to ( 10, 9 ) Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 9, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 19, 11 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 1SHORT pass TARGET: 4 --- ROLL: 6 + 0 = 6 107 moved (MP) to ( 18, 10 ) 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 19, 12 ) Move ended for 1SHORT pass Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 12, 8 ) Move ended for Chum Select an action for Kay 12: Select an action for Kay Select an action for Vidal 1: Select an action for Vidal Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 7, 8 ) 12 moved (MP) to ( 7, 9 ) 12 moved (MP) to ( 8, 10 ) 12 moved (MP) to ( 9, 10 ) 12 moved (MP) to ( 10, 9 ) 104 blocked. Dauntless successful. (6+6=12) Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (12, 7) 104 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 11, 8 ) (4) Go for it successful. 12 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 3 + 0 = 3 Kay slips past his opponent(s) unhindered. Move ended for Kay [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 11, 8 ) DODGE FINAL RESULT: Tonsils TARGET: 2 --- ROLL: 2 + 0 = 2 Tonsils slips past his opponent(s) unhindered. Move ended for Tonsils [Game Saved] Select an action for Larson 8: Select an action for Larson Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 3 + 0 = 3 Learned Hand slips past his opponent(s) unhindered. 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 7, 6 ) 9 moved (MP) to ( 6, 6 ) 9 moved (MP) to ( 5, 7 ) 9 moved (MP) to ( 4, 7 ) Move ended for Learned Hand [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 9, 6 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 4 + 0 = 4 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 8, 6 ) 1 moved (MP) to ( 7, 7 ) 1 moved (MP) to ( 7, 8 ) 1 moved (MP) to ( 7, 9 ) 1 moved (MP) to ( 8, 10 ) 1 moved (MP) to ( 9, 11 ) Move ended for Vidal [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. 5 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: McGruder TARGET: 3 --- ROLL: 3 + 0 = 3 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 14, 8 ) DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 4 + 0 = 4 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 13, 8 ) Move ended for McGruder [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 104 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Larson Player pushed to (13, 6) 104 moved (MP) to ( 13, 6 ) Turn time limit reached. [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 101 blocked. 2 db Block re-rolled. Team re-roll used. Waiting for opponent to choose a block die. SKULL Move ended for Cardozo Filthy Whoresons: All players have moved. Cardozo is knocked over. MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Cardozo has been knocked prone. 10: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = SKULL POW/SKULL Move ended for 1PUSH opponent, POP head opponent Larson saved by block skill. 1PUSH opponent, POP head opponent saved by block skill. [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 15, 8 ) 109 moved (MP) to ( 14, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 6 ) 104 moved (MP) to ( 15, 7 ) 104 moved (MP) to ( 14, 8 ) Move ended for 2DOUBLE Pow(DOUBLE power) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 9, 6 ) 102 moved (MP) to ( 10, 7 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 18, 11 ) 107 moved (MP) to ( 17, 11 ) 107 moved (MP) to ( 16, 11 ) 107 moved (MP) to ( 15, 11 ) 107 moved (MP) to ( 14, 11 ) Move ended for 1SHORT pass 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 10 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 12 ) 113 moved (MP) to ( 11, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 19, 12 ) 105 moved (MP) to ( 18, 11 ) 105 moved (MP) to ( 17, 11 ) 105 moved (MP) to ( 16, 11 ) 105 moved (MP) to ( 15, 11 ) Move ended for 1KILL $Opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 13 ) 106 moved (MP) to ( 17, 13 ) 106 moved (MP) to ( 16, 13 ) 106 moved (MP) to ( 15, 13 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 13, 11 ) Move ended for 1BREAK; 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 17, 13 ) 108 moved (MP) to ( 16, 13 ) 108 moved (MP) to ( 15, 13 ) 108 moved (MP) to ( 14, 13 ) 108 moved (MP) to ( 13, 13 ) Move ended for 2TRY {IF carryBall THROW ball}; 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 5 ) 116 moved (MP) to ( 13, 6 ) 116 moved (MP) to ( 12, 7 ) Move ended for Ramtut III 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 10, 9 ) 14 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK 16 blocked. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Player pushed to (17, 8) 14 moved (MP) to ( 12, 8 ) 103 moved (MP) to ( 11, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 8 ) 9 moved (MP) to ( 6, 9 ) 9 moved (MP) to ( 7, 9 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 10, 9 ) Move ended for Learned Hand Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 103 blocked. Dauntless successful. (5+2=7) Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Kay Player pushed to (10, 8) 103 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 8 ) [Game Saved] Select an action for Tonsils 14: Select an action for Tonsils Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 5 + 0 = 5 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 12, 10 ) SKILL SELECTED: leap SKILL SELECTED: leap 14 moved (MP) to ( 14, 12 ) Target(2) Roll(3) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 14 moved (MP) to ( 15, 13 ) DODGE FINAL RESULT: Tonsils TARGET: 1 --- ROLL: 6 + 0 = 6 Tonsils slips past his opponent(s) unhindered. 14 moved (MP) to ( 16, 13 ) 14 moved (MP) to ( 17, 12 ) 14 moved (MP) to ( 18, 11 ) Move ended for Tonsils [Game Saved] Select an action for Chum 16: Select an action for Chum Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 10, 6 ) DODGE BEFORE RE_ROLL: Larson knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Larson TARGET: 3 --- ROLL: 3 + 0 = 3 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 9, 5 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 4 + 0 = 4 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 8, 6 ) 8 moved (MP) to ( 8, 7 ) 8 moved (MP) to ( 8, 8 ) (4) Go for it successful. 8 moved (MP) to ( 9, 9 ) 103 blocked. (3) Go for it successful. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (11, 7) 103 moved (MP) to ( 11, 7 ) Move ended for Larson [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 10, 10 ) 1 moved (MP) to ( 11, 9 ) DODGE BEFORE RE_ROLL: Vidal knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 2 + 0 = 2 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 9 ) 1 moved (MP) to ( 13, 10 ) Move ended for Vidal [Game Saved] Select an action for McGruder 5: Select an action for McGruder 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: McGruder TARGET: 2 --- ROLL: 2 + 0 = 2 McGruder slips past his opponent(s) unhindered. 5 moved (MP) to ( 12, 10 ) Move ended for McGruder [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 14, 6 ) DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 3 + 0 = 3 Chum slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 7 ) 16 moved (MP) to ( 16, 8 ) 16 moved (MP) to ( 16, 9 ) 16 moved (MP) to ( 15, 10 ) Move ended for Chum [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. 10 moved (MP) to ( 10, 5 ) DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 4 + 0 = 4 Cardozo slips past his opponent(s) unhindered. 10 moved (MP) to ( 11, 4 ) 10 moved (MP) to ( 12, 4 ) Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (17, 9) 12 moved (MP) to ( 12, 9 ) 102 moved (MP) to ( 11, 8 ) 12 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW POW/SKULL Move ended for 1WHILE (enemyNear) Punch(enemy) Kay saved by block skill. 1WHILE (enemyNear) Punch(enemy) saved by block skill. [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 9, 7 ) 103 moved (MP) to ( 8, 8 ) Move ended for 1DELETE [ ] OpposingPlayers; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Chum is knocked over. Player pushed to (13, 10) 16 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 (1, 2) + 0, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1BREAK; SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 10) 1 moved (MP) to ( 14, 10 ) 106 moved (MP) to ( 13, 10 ) [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1KILL $Opponent SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (16, 11) 1 moved (MP) to ( 13, 11 ) [Game Saved] 108: Select an action for 2TRY {IF carryBall THROW ball}; Select an action for 2TRY {IF carryBall THROW ball}; 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 12 ) Move ended for 2TRY {IF carryBall THROW ball}; 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Blitz selected. 104 moved (MP) to ( 15, 9 ) 104 moved (MP) to ( 14, 10 ) 1 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Vidal saved by dodge skill. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 12) 1 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 11 ) 1 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (14, 12) 1 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 14, 12 ) Move ended for 2DOUBLE Pow(DOUBLE power) [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] McGruder is knocked over. Player pushed to (16, 9) 5 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 4) + 0, (5, 5) + 0, 4: McGruder has been seriously injured!! (32) Broken Jaw - Miss next game 5: status changed from 0 to 9. 113 moved (MP) to ( 12, 10 ) 5 moved (SP) to ( -1, 13 ) [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 7 ) 101 moved (MP) to ( 10, 8 ) Move ended for 1PUSH opponent, POP head opponent 116: Select an action for Ramtut III Select an action for Ramtut III 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 12, 8 ) 116 moved (MP) to ( 11, 9 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Ramtut III TARGET: 2 --- ROLL: 2 + 0 = 2 Ramtut III slips past his opponent(s) unhindered. Move ended for Ramtut III Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 10 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 2 + 0 = 2 Learned Hand slips past his opponent(s) unhindered. 9 moved (MP) to ( 8, 11 ) 9 moved (MP) to ( 8, 12 ) 9 moved (MP) to ( 7, 13 ) 9 moved (MP) to ( 6, 13 ) 9 moved (MP) to ( 5, 13 ) Move ended for Learned Hand [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 9, 10 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 2 + 0 = 2 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 9, 11 ) 8 moved (MP) to ( 10, 12 ) 8 moved (MP) to ( 11, 13 ) 8 moved (MP) to ( 12, 12 ) 108 blocked. (5) Go for it successful. Filthy Whoresons , Choose a block die. PUSHBACK/POW 2TRY {IF carryBall THROW ball}; is knocked over. Player pushed to (14, 13) 108 moved (MP) to ( 14, 13 ) (4, 5) + 0, (6, 3) + 0, 0: 2TRY {IF carryBall THROW ball}; has been knocked out. 108: status changed from 0 to 7. 108 moved to dugout ( 29, 8 ) Move ended for Larson [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 11, 5 ) 10 moved (MP) to ( 10, 5 ) 10 moved (MP) to ( 9, 5 ) 10 moved (MP) to ( 8, 5 ) 10 moved (MP) to ( 7, 5 ) 10 moved (MP) to ( 6, 5 ) Move ended for Cardozo Select an action for Vidal 1: Select an action for Vidal Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Chum Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 13, 8 ) DODGE FINAL RESULT: Kay TARGET: 3 --- ROLL: 4 + 0 = 4 Kay slips past his opponent(s) unhindered. 12 moved (MP) to ( 14, 7 ) DODGE FINAL RESULT: Kay TARGET: 2 --- ROLL: 6 + 0 = 6 Kay slips past his opponent(s) unhindered. 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 15, 10 ) Move ended for Kay [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for Vidal Select an action for Tonsils 14: Select an action for Tonsils 14: tackle zone state changed to true Normal move selected. 14 moved (MP) to ( 17, 10 ) 14 moved (MP) to ( 17, 9 ) 14 moved (MP) to ( 17, 8 ) 14 moved (MP) to ( 16, 7 ) 14 moved (MP) to ( 15, 6 ) 14 moved (MP) to ( 16, 5 ) 14 moved (MP) to ( 17, 4 ) Move ended for Tonsils Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 13, 9 ) 102 moved (MP) to ( 14, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1DO SupportBlock() UNTIL blockDice = 3 SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 11) 12 moved (MP) to ( 16, 11 ) 109 moved (MP) to ( 15, 10 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 2DOUBLE Pow(DOUBLE power) SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (15, 13) 1 moved (MP) to ( 14, 13 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Vidal has been knocked prone. 1: status changed from 0 to 1. 104 moved (MP) to ( 15, 12 ) [Game Saved] 116: Select an action for Ramtut III Select an action for Ramtut III 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 10, 9 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 11, 10 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 11 ) 113 moved (MP) to ( 8, 11 ) Move ended for 2[A HREF=HitRef][B]Foul[/B][/A] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 12, 10 ) 106 moved (MP) to ( 11, 10 ) 106 moved (MP) to ( 10, 11 ) Move ended for 1BREAK; 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 13, 10 ) 107 moved (MP) to ( 12, 10 ) 107 moved (MP) to ( 11, 10 ) 107 moved (MP) to ( 10, 10 ) 107 moved (MP) to ( 9, 10 ) Move ended for 1SHORT pass 116: Select an action for Ramtut III Select an action for Ramtut III 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 12, 9 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 14, 7 ) 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 16, 5 ) 14 blocked. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW 2 db Block re-rolled. POW Tonsils is knocked over. Player pushed to (11, 3) 14 moved (MP) to ( 18, 3 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (3, 4) + 1, (6, 5) + 0, 1: Tonsils has been badly hurt! 14: status changed from 0 to 8. 116 moved (MP) to ( 17, 4 ) 14 moved (SP) to ( 0, 12 ) Move ended for Ramtut III [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for 1KILL $Opponent Khemrian Inept Automatons: All players have moved. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 12) 12 moved (MP) to ( 17, 12 ) Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 12 ) 106 blocked. Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Player pushed to (10, 10) 106 moved (MP) to ( 10, 10 ) 8 moved (MP) to ( 10, 11 ) Move ended for Larson [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 18, 11 ) 12 moved (MP) to ( 19, 10 ) 12 moved (MP) to ( 20, 9 ) 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 22, 7 ) 12 moved (MP) to ( 23, 6 ) Move ended for Kay Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 6 ) 10 moved (MP) to ( 6, 7 ) 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 6, 9 ) Move ended for Cardozo Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 6, 12 ) Move ended for Learned Hand Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 13, 13 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 12, 13 ) 1 moved (MP) to ( 11, 13 ) 1 moved (MP) to ( 10, 12 ) (1) Vidal trips and falls trying to go for it! Move ended for Vidal 1 moved (MP) to ( 9, 11 ) (3, 6) + 0, (3, 6) + 0, 0: Vidal has been knocked out. 1: status changed from 0 to 7. 1 moved to dugout ( 0, 8 ) Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true 16 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW/SKULL Move ended for 1KILL $Opponent Chum is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 5 (1, 5) + 0, (0, 0) + 0, 0: Chum has been knocked prone. 16: status changed from 0 to 1. 1KILL $Opponent saved by block skill. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 11 ) 102 moved (MP) to ( 12, 11 ) 102 moved (MP) to ( 11, 11 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 7, 9 ) 10 blocked. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL Team re-roll used. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (24, 10) 10 moved (MP) to ( 5, 10 ) 103 moved (MP) to ( 6, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for 1BREAK; Larson is knocked over. Player pushed to (18, 12) 8 moved (MP) to ( 11, 12 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 9, 9 ) 101 moved (MP) to ( 8, 8 ) Move ended for 1PUSH opponent, POP head opponent 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Normal move selected. 107 moved (MP) to ( 8, 9 ) Move ended for 1SHORT pass 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 16, 5 ) 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 14, 7 ) 116 moved (MP) to ( 13, 8 ) 116 moved (MP) to ( 12, 9 ) Move ended for Ramtut III 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 12 ) 104 moved (MP) to ( 13, 12 ) 104 moved (MP) to ( 12, 12 ) Move ended for 2DOUBLE Pow(DOUBLE power) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 10 ) 109 moved (MP) to ( 13, 10 ) 109 moved (MP) to ( 12, 10 ) 109 moved (MP) to ( 11, 10 ) 109 moved (MP) to ( 10, 9 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 4, 9 ) DODGE BEFORE RE_ROLL: Cardozo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 4 + 0 = 4 Cardozo slips past his opponent(s) unhindered. 10 moved (MP) to ( 4, 8 ) 10 moved (MP) to ( 4, 7 ) Move ended for Cardozo [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 5, 12 ) 9 moved (MP) to ( 4, 12 ) 9 moved (MP) to ( 4, 11 ) 9 moved (MP) to ( 4, 10 ) Move ended for Learned Hand Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Blitz selected. 8 moved (MP) to ( 10, 13 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 4 + 0 = 4 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 9, 12 ) 113 blocked. (6) Go for it successful. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (7, 10) 113 moved (MP) to ( 7, 10 ) 8 moved (MP) to ( 8, 11 ) (2) Go for it successful. 8 moved (MP) to ( 8, 10 ) DODGE FINAL RESULT: Larson TARGET: 4 --- ROLL: 4 + 0 = 4 Larson slips past his opponent(s) unhindered. Move ended for Larson [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. 16 moved (MP) to ( 15, 9 ) DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 1 + 0 = 1 Chum is knocked over. (3, 5) + 0, (5, 1) + 0, 0: Chum has been stunned. Move ended for Chum 16: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 10, 11 ) 102 moved (MP) to ( 9, 11 ) 8 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Larson is knocked over. Player pushed to (22, 9) 8 moved (MP) to ( 7, 9 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 4) + 1, 0: Larson has been stunned. 8: status changed from 0 to 2. 102 moved (MP) to ( 8, 10 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 9, 11 ) 106 moved (MP) to ( 8, 11 ) 106 moved (MP) to ( 7, 11 ) 106 moved (MP) to ( 6, 11 ) 106 moved (MP) to ( 5, 11 ) Move ended for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 9, 10 ) 109 moved (MP) to ( 8, 11 ) 109 moved (MP) to ( 7, 12 ) 109 moved (MP) to ( 6, 12 ) 109 moved (MP) to ( 5, 13 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 11, 10 ) 116 moved (MP) to ( 10, 11 ) 116 moved (MP) to ( 9, 12 ) 116 moved (MP) to ( 8, 12 ) 116 moved (MP) to ( 7, 12 ) Move ended for Ramtut III 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 11, 12 ) 104 moved (MP) to ( 10, 12 ) 104 moved (MP) to ( 9, 12 ) Move ended for 2DOUBLE Pow(DOUBLE power) 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: Select an action for 1SHORT pass Select an action for 1SHORT pass 107: tackle zone state changed to true Hand off selected. Move ended for 1SHORT pass Ball moved to ( 22, 10 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: 2[A HREF=HitRef][B]Foul[/B][/A] TARGET: 4 --- ROLL: 6 + 0 = 6 [Game Saved] 113: Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] Select an action for 2[A HREF=HitRef][B]Foul[/B][/A] 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 6, 11 ) 113 moved (MP) to ( 5, 12 ) 113 moved (MP) to ( 4, 12 ) 113 moved (MP) to ( 3, 12 ) 113 moved (MP) to ( 2, 12 ) 2[A HREF=HitRef][B]Foul[/B][/A] scores a touchdown! *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 4 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 5 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 6 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 7 ) 105: status changed from 0 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 0 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 1 ) 107: status changed from 0 to 0. 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 28, 2 ) Smelling salts used. Verified Opponent Roll = 4 (4) 2TRY {IF carryBall THROW ball}; regains consciousness. 108: status changed from 7 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 28, 3 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 4 ) 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 29, 0 ) 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113: status changed from 4 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 5 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 3 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) Verified Opponent Roll = 5 (5) Vidal regains consciousness. 1: status changed from 7 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 4 ) 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 0 ) 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 8: status changed from 2 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 5 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 6 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 7 ) 12: status changed from 0 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 0 ) 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 2 ) 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 3 ) 16: status changed from 2 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 1 ) Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 116 moved (SP) to ( 15, 7 ) 104 moved (SP) to ( 17, 10 ) 109 moved (SP) to ( 15, 8 ) 109 moved (SP) to ( 19, 9 ) 102 moved (SP) to ( 15, 10 ) 101 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 12 ) 103 moved (SP) to ( 15, 2 ) 105 moved (SP) to ( 22, 10 ) 106 moved (SP) to ( 22, 4 ) 109 moved (SP) to ( 22, 12 ) 114 moved (SP) to ( 22, 2 ) 110 moved (SP) to ( 22, 6 ) 111 moved (SP) to ( 22, 8 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 10 moved (SP) to ( 4, 8 ) 9 moved (SP) to ( 3, 6 ) 8 moved (SP) to ( 3, 5 ) 1 moved (SP) to ( 3, 4 ) 15 moved (SP) to ( 3, 3 ) 13 moved (SP) to ( 3, 2 ) 16 moved (SP) to ( 3, 1 ) 12 moved (SP) to ( 4, 2 ) 3 moved (SP) to ( 4, 3 ) 6 moved (SP) to ( 4, 5 ) 10 moved (SP) to ( 7, 8 ) 12 moved (SP) to ( 14, 7 ) 3 moved (SP) to ( 7, 7 ) 16 moved (SP) to ( 14, 6 ) 9 moved (SP) to ( 14, 8 ) 1 moved (SP) to ( 13, 14 ) 10 moved (SP) to ( 12, 10 ) 1 moved (SP) to ( 13, 13 ) 1 moved (SP) to ( 12, 13 ) 1 moved (SP) to ( 3, 10 ) 10 moved (SP) to ( 3, 9 ) 13 moved (SP) to ( 3, 4 ) 6 moved (SP) to ( 3, 8 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (20, 4) Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Kickoff Roll (4+1) = Cheering Fans Khemrian Inept Automatons: 4 + 15FF + 0CL Filthy Whoresons: 1 + 19FF + 0CL Filthy Whoresons get an extra re-roll. Verified Opponent Roll = 2 Verified Opponent Roll = 4 Kick result. Direction: 2 Distance: 4 Ball placed at (20, 4) Verified Opponent Roll = 1 Scatter roll: 1 Touchback!! Filthy Whoresons, you may give the ball to any member of your team on the field. ???Debug: Network game forcing use of team 1. Ball moved to ( 7, 7 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 6, 7 ) 3 moved (MP) to ( 5, 7 ) 3 moved (MP) to ( 4, 7 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Winnings Ball moved to ( 3, 8 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Amend TARGET: 2 --- ROLL: 2 + 0 = 2 [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 116 blocked. Dauntless successful. (3+4=7) Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Kay Ramtut III is knocked over. Player pushed to (16, 7) 116 moved (MP) to ( 16, 7 ) (6, 2) + 0, (0, 0) + 0, 0: Ramtut III has been knocked prone. 116: status changed from 0 to 1. 12 moved (MP) to ( 15, 7 ) [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 6 ) 16 moved (MP) to ( 16, 6 ) 16 moved (MP) to ( 17, 6 ) 16 moved (MP) to ( 18, 6 ) 16 moved (MP) to ( 19, 6 ) 16 moved (MP) to ( 20, 5 ) Move ended for Chum Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 15, 8 ) 9 moved (MP) to ( 16, 8 ) 9 moved (MP) to ( 17, 8 ) 9 moved (MP) to ( 18, 8 ) 9 moved (MP) to ( 19, 8 ) 9 moved (MP) to ( 20, 9 ) Move ended for Learned Hand Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 5 ) 101 moved (MP) to ( 16, 6 ) Move ended for 1PUSH opponent, POP head opponent 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 9 ) 102 moved (MP) to ( 16, 8 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true 116: status changed from 6 to 0. Normal move selected. Move ended for Ramtut III 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 11 ) Move ended for 2DOUBLE Pow(DOUBLE power) 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; 114: Select an action for 2SELECT target FROM red WHERE carryBall = TRUE Select an action for 2SELECT target FROM red WHERE carryBall = TRUE 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 21, 3 ) 114 moved (MP) to ( 20, 4 ) Move ended for 2SELECT target FROM red WHERE carryBall = TRUE 106: Select an action for 1BREAK; Select an action for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 21, 11 ) 109 moved (MP) to ( 20, 10 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Blitz selected. 105 moved (MP) to ( 21, 9 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW 2 db Block re-rolled. PUSHBACK/POW Learned Hand is knocked over. Player pushed to (10, 8) 9 moved (MP) to ( 19, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 (2, 5) + 0, (0, 0) + 0, 0: Learned Hand has been knocked prone. 9: status changed from 0 to 1. 105 moved (MP) to ( 20, 9 ) 105 moved (MP) to ( 20, 8 ) 105 moved (MP) to ( 19, 7 ) 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 19, 5 ) Move ended for 1KILL $Opponent [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 21, 7 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 21, 5 ) Move ended for 2Fetch() {RETURN ballToThroRa} Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Hand off selected. Move ended for Amend Ball moved to ( 4, 7 ) GET BALL FINAL RESULT: Winnings TARGET: 1 --- ROLL: 5 + 0 = 5 [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 5, 6 ) 3 moved (MP) to ( 6, 5 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 8, 5 ) 3 moved (MP) to ( 9, 5 ) 3 moved (MP) to ( 10, 5 ) Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: 1KILL $Opponent TARGET: 8 --- ROLL: 1 + 0 = 1 The ball sails unhindered over the head of 1KILL $Opponent. Pass selected. LONG PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 2 + -1Lp + 1Acc = 2 Move ended for Winnings Ball moved to ( 20, 5 ) GET BALL FINAL RESULT: Chum TARGET: 5 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 21, 6 ) DODGE BEFORE RE_ROLL: Chum knocked over trying to dodge. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Chum TARGET: 4 --- ROLL: 6 + 0 = 6 Chum slips past his opponent(s) unhindered. 16 moved (MP) to ( 22, 7 ) DODGE FINAL RESULT: Chum TARGET: 3 --- ROLL: 2 + 0 = 2 Chum is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Chum has been knocked prone. Move ended for Chum 16: status changed from 3 to 1. Ball moved to ( 21, 8 ) Filthy Whoresons turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=3,y=10] : current status = 0 1 : current square = java.awt.Point[x=3,y=10] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=3,y=10] 1 : current status = 0 1 : current square = java.awt.Point[x=3,y=10] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=0,y=11] : current status = 8 2 : skipping player in BH, SI, or RIP 3 : current square = java.awt.Point[x=10,y=5] : current status = 0 3 : current square = java.awt.Point[x=10,y=5] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=10,y=5] 3 : current status = 0 3 : current square = java.awt.Point[x=10,y=5] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=1] 4 : current square = java.awt.Point[x=0,y=13] : current status = 9 4 : skipping player in BH, SI, or RIP 5 : current square = java.awt.Point[x=-1,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=3,y=8] : current status = 0 6 : current square = java.awt.Point[x=3,y=8] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=3,y=8] 6 : current status = 0 6 : current square = java.awt.Point[x=3,y=8] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=2] 7 : current square = java.awt.Point[x=1,y=13] : current status = 9 7 : skipping player in BH, SI, or RIP 8 : current square = java.awt.Point[x=3,y=5] : current status = 0 8 : current square = java.awt.Point[x=3,y=5] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=3,y=5] 8 : current status = 0 8 : current square = java.awt.Point[x=3,y=5] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=3] 9 : current square = java.awt.Point[x=19,y=8] : current status = 1 9 : current square = java.awt.Point[x=19,y=8] : current status = 1 9: status changed from 1 to 0. 9 : set status normal, current square = java.awt.Point[x=19,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=19,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=0,y=4] 10 : current square = java.awt.Point[x=3,y=9] : current status = 0 10 : current square = java.awt.Point[x=3,y=9] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=3,y=9] 10 : current status = 0 10 : current square = java.awt.Point[x=3,y=9] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=5] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=15,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=15,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=6] 13 : current square = java.awt.Point[x=3,y=4] : current status = 0 13 : current square = java.awt.Point[x=3,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=3,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=3,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=7] 14 : current square = java.awt.Point[x=0,y=12] : current status = 8 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=3,y=3] : current status = 0 15 : current square = java.awt.Point[x=3,y=3] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=3,y=3] 15 : current status = 0 15 : current square = java.awt.Point[x=3,y=3] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=0] 16 : current square = java.awt.Point[x=22,y=7] : current status = 1 16 : current square = java.awt.Point[x=22,y=7] : current status = 1 16: status changed from 1 to 0. 16 : set status normal, current square = java.awt.Point[x=22,y=7] 16 : current status = 0 16 : current square = java.awt.Point[x=22,y=7] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=1] 101 : current square = java.awt.Point[x=16,y=6] : current status = 0 101 : current square = java.awt.Point[x=16,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=16,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=16,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=4] 102 : current square = java.awt.Point[x=16,y=8] : current status = 0 102 : current square = java.awt.Point[x=16,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=16,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=16,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=5] 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=16,y=3] 103 : current status = 0 103 : current square = java.awt.Point[x=16,y=3] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=6] 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=16,y=11] 104 : current status = 0 104 : current square = java.awt.Point[x=16,y=11] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=7] 105 : current square = java.awt.Point[x=19,y=5] : current status = 0 105 : current square = java.awt.Point[x=19,y=5] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=19,y=5] 105 : current status = 0 105 : current square = java.awt.Point[x=19,y=5] : current status = 0 105 : move player (HT) to square java.awt.Point[x=28,y=0] 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=4] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=4] : current status = 0 106 : move player (HT) to square java.awt.Point[x=28,y=1] 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=0] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=0] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=20,y=10] : current status = 0 109 : current square = java.awt.Point[x=20,y=10] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=20,y=10] 109 : current status = 0 109 : current square = java.awt.Point[x=20,y=10] : current status = 0 109 : move player (HT) to square java.awt.Point[x=28,y=2] 110 : current square = java.awt.Point[x=21,y=5] : current status = 0 110 : current square = java.awt.Point[x=21,y=5] : current status = 0 110: status changed from 0 to 0. 110 : set status normal, current square = java.awt.Point[x=21,y=5] 110 : current status = 0 110 : current square = java.awt.Point[x=21,y=5] : current status = 0 110 : move player (HT) to square java.awt.Point[x=28,y=3] 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=21,y=7] 111 : current status = 0 111 : current square = java.awt.Point[x=21,y=7] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=4] 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : current status = 0 112 : current square = java.awt.Point[x=29,y=2] : current status = 0 112 : move player (HT) to square java.awt.Point[x=29,y=2] 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : current status = 0 113 : current square = java.awt.Point[x=29,y=3] : current status = 0 113 : move player (HT) to square java.awt.Point[x=29,y=3] 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=20,y=4] 114 : current status = 0 114 : current square = java.awt.Point[x=20,y=4] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=5] 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=16,y=7] 116 : current status = 0 116 : current square = java.awt.Point[x=16,y=7] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=6] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Khemrian Inept Automatons to set players on field. 116 moved (SP) to ( 20, 7 ) 109 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 15, 7 ) 111 moved (SP) to ( 15, 8 ) 104 moved (SP) to ( 20, 12 ) 104 moved (SP) to ( 19, 13 ) 103 moved (SP) to ( 19, 1 ) 102 moved (SP) to ( 19, 2 ) 102 moved (SP) to ( 19, 3 ) 101 moved (SP) to ( 19, 11 ) 116 moved (SP) to ( 19, 7 ) 106 moved (SP) to ( 19, 9 ) 105 moved (SP) to ( 19, 5 ) 110 moved (SP) to ( 21, 7 ) 110 moved (SP) to ( 20, 7 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) Filthy Whoresons Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 3 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 11, 10 ) 13 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 6, 7 ) 12 moved (SP) to ( 14, 13 ) 16 moved (SP) to ( 14, 12 ) 13 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 7 ) 9 moved (SP) to ( 14, 6 ) 10 moved (SP) to ( 14, 8 ) 15 moved (SP) to ( 13, 10 ) 1 moved (SP) to ( 14, 4 ) *** Setup end *** Waiting for Khemrian Inept Automatons to kick off. Ball placed at (21, 5) Verified Opponent Roll = 5 Verified Opponent Roll = 3 Kickoff Roll (5+3) = Quick Snap Filthy Whoresons quick snap. You may move as many players as you like 1 square (Use left-click drag). Press [CTRL][ENTER] when finished. Or click the turn counter. Verified Opponent Roll = 8 Verified Opponent Roll = 3 Kick result. Direction: 8 Distance: 3 3 moved (SP) to ( 8, 6 ) 1 moved (SP) to ( 14, 5 ) 13 moved (SP) to ( 14, 9 ) Turn time limit reached. Ball placed at (21, 5) Ball placed at (21, 5) Verified Opponent Roll = 5 Scatter roll: 5 Ball moved to ( 19, 6 ) [Game Saved] Ball in play. Filthy Whoresons start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 114 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson 2SELECT target FROM red WHERE carryBall = TRUE is knocked over. Player pushed to (16, 7) 114 moved (MP) to ( 16, 7 ) (4, 4) + 0, (6, 4) + 0, 2: 2SELECT target FROM red WHERE carryBall = TRUE has been badly hurt! 114: status changed from 0 to 8. 114: status changed from 8 to 0. (5) 2SELECT target FROM red WHERE carryBall = TRUE regenerates. 114 moved to dugout ( 29, 4 ) [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Block selected. 109 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Learned Hand 1DO SupportBlock() UNTIL blockDice = 3 is knocked over. Player pushed to (16, 6) 109 moved (MP) to ( 16, 6 ) (1, 5) + 0, (0, 0) + 0, 0: 1DO SupportBlock() UNTIL blockDice = 3 has been knocked prone. 109: status changed from 0 to 1. [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. POW/SKULL Move ended for Cardozo 2IF carryBall THEN GOTO endZone ELSE GOTO ball saved by block skill. Cardozo saved by block skill. [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. PUSHBACK Move ended for Laskin Player pushed to (16, 7) 111 moved (MP) to ( 16, 7 ) [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 15, 12 ) 16 moved (MP) to ( 16, 12 ) 16 moved (MP) to ( 17, 13 ) 16 moved (MP) to ( 18, 13 ) Move ended for Chum Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 9 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 11, 6 ) Move ended for Filler Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 6 ) 6 moved (MP) to ( 11, 5 ) Move ended for Amend Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 6 ) 3 moved (MP) to ( 10, 6 ) GET BALL FINAL RESULT: Winnings TARGET: 1 --- ROLL: 4 + 0 = 4 Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Winnings TARGET: 2 --- ROLL: 4 + 1Qp + 1Acc = 6 Move ended for Winnings Ball moved to ( 11, 5 ) NERVES OF STEEL skill used. GET BALL FINAL RESULT: Amend TARGET: 2 --- ROLL: 6 + 0 = 6 [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 4 ) Move ended for Vidal Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Blitz selected. 12 moved (MP) to ( 15, 14 ) 12 moved (MP) to ( 16, 14 ) 12 moved (MP) to ( 17, 14 ) 12 moved (MP) to ( 18, 14 ) 104 blocked. Dauntless successful. (5+3=8) Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK/POW 2DOUBLE Pow(DOUBLE power) is knocked over. Player pushed to (20, 12) 104 moved (MP) to ( 20, 12 ) (6, 3) + 0, (0, 0) + 0, 0: 2DOUBLE Pow(DOUBLE power) has been knocked prone. 104: status changed from 0 to 1. 12 moved (MP) to ( 17, 13 ) Move ended for Kay Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 1 [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for 2DOUBLE Pow(DOUBLE power) 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 12 ) Move ended for 1PUSH opponent, POP head opponent 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 20, 10 ) 106 moved (MP) to ( 21, 11 ) 106 moved (MP) to ( 21, 12 ) 106 moved (MP) to ( 20, 13 ) 106 moved (MP) to ( 19, 13 ) Move ended for 1BREAK; 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 18, 2 ) 103 moved (MP) to ( 17, 3 ) 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 15, 5 ) Move ended for 1DELETE [ ] OpposingPlayers; 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 16, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 18, 6 ) 105 moved (MP) to ( 17, 7 ) 105 moved (MP) to ( 16, 8 ) 105 moved (MP) to ( 15, 8 ) Move ended for 1KILL $Opponent 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 19, 8 ) 110 moved (MP) to ( 18, 9 ) 110 moved (MP) to ( 17, 10 ) Move ended for 2Fetch() {RETURN ballToThroRa} 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true 109: status changed from 6 to 0. Normal move selected. 109 moved (MP) to ( 17, 6 ) 109 moved (MP) to ( 18, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Blitz selected. 116 moved (MP) to ( 18, 8 ) 116 moved (MP) to ( 17, 8 ) 116 moved (MP) to ( 16, 8 ) 116 moved (MP) to ( 15, 7 ) 8 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Larson is knocked over. Player pushed to (16, 8) 8 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Larson has been knocked prone. 8: status changed from 0 to 1. 116 moved (MP) to ( 14, 7 ) Move ended for Ramtut III [Game Saved] 111: Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Select an action for 2IF carryBall THEN GOTO endZone ELSE GOTO ball 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 16, 9 ) 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 11 ) 111 moved (MP) to ( 14, 10 ) Move ended for 2IF carryBall THEN GOTO endZone ELSE GOTO ball Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 11, 7 ) 15 moved (MP) to ( 11, 8 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 10 ) 15 moved (MP) to ( 13, 11 ) Move ended for Filler Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 8, 6 ) 6 moved (MP) to ( 7, 6 ) 6 moved (MP) to ( 6, 6 ) 6 moved (MP) to ( 5, 7 ) 6 moved (MP) to ( 4, 7 ) Move ended for Amend Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 10, 8 ) 3 moved (MP) to ( 10, 9 ) 3 moved (MP) to ( 11, 9 ) 3 moved (MP) to ( 12, 10 ) 3 moved (MP) to ( 13, 10 ) Move ended for Winnings Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 111 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Laskin 2IF carryBall THEN GOTO endZone ELSE GOTO ball is knocked over. Player pushed to (15, 11) 111 moved (MP) to ( 15, 11 ) (2, 3) + 0, (0, 0) + 0, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked prone. 111: status changed from 0 to 1. 13 moved (MP) to ( 14, 10 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 13, 3 ) 1 moved (MP) to ( 14, 2 ) 1 moved (MP) to ( 14, 1 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 1 ) Move ended for Vidal Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 17, 14 ) DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 4 + 0 = 4 Chum slips past his opponent(s) unhindered. 16 moved (MP) to ( 16, 13 ) 16 moved (MP) to ( 17, 12 ) Move ended for Chum [Game Saved] Select an action for Kay 12: Select an action for Kay 12: tackle zone state changed to true Block selected. 101 blocked. Dauntless successful. (3+3=6) Filthy Whoresons , Choose a block die. Team re-roll used. 2 db Block re-rolled. POW Move ended for Kay 1PUSH opponent, POP head opponent is knocked over. Player pushed to (19, 12) 101 moved (MP) to ( 19, 12 ) (5, 5) + 0, (4, 3) + 0, 0: 1PUSH opponent, POP head opponent has been stunned. 101: status changed from 0 to 2. [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true 8: status changed from 6 to 4. Normal move selected. 8 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 2 + 0 = 2 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 10 ) Move ended for Larson [Game Saved] Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 13, 5 ) DODGE FINAL RESULT: Learned Hand TARGET: 2 --- ROLL: 2 + 0 = 2 Learned Hand slips past his opponent(s) unhindered. 9 moved (MP) to ( 12, 5 ) 9 moved (MP) to ( 11, 5 ) 9 moved (MP) to ( 10, 5 ) 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 8, 7 ) Move ended for Learned Hand [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Foul selected. 10 moved (MP) to ( 13, 9 ) DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 5 + 0 = 5 Cardozo slips past his opponent(s) unhindered. 10 moved (MP) to ( 12, 9 ) 10 moved (MP) to ( 11, 10 ) 10 moved (MP) to ( 12, 11 ) 10 moved (MP) to ( 13, 12 ) 10 moved (MP) to ( 14, 12 ) Cardozo fouls 2IF carryBall THEN GOTO endZone ELSE GOTO ball. (6, 2) +2 DIRTY PLAYER skill used on injury roll. (1, 6) + 2, 0: 2IF carryBall THEN GOTO endZone ELSE GOTO ball has been knocked out. 111: status changed from 1 to 7. 111 moved to dugout ( 29, 8 ) IGMEOY Roll = 5 Move ended for Cardozo Filthy Whoresons: All players have moved. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 2 [Game Saved] 101: status changed from 2 to 1. 1PUSH opponent, POP head opponent rolls over. 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 13, 7 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 13, 9 ) Move ended for 1DELETE [ ] OpposingPlayers; 105: Select an action for 1KILL $Opponent Select an action for 1KILL $Opponent 105: tackle zone state changed to true Normal move selected. 105 moved (MP) to ( 14, 9 ) Move ended for 1KILL $Opponent 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 16, 10 ) 116 moved (MP) to ( 15, 11 ) Move ended for Ramtut III 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 21, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 20, 13 ) 104 moved (MP) to ( 19, 14 ) 104 moved (MP) to ( 18, 13 ) Move ended for 2DOUBLE Pow(DOUBLE power) 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 18, 12 ) Move ended for 1BREAK; 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Blitz selected. 102 moved (MP) to ( 17, 2 ) 1 blocked. Verified Opponent Roll = POW Verified Opponent Roll = POW POW SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (11, 2) 1 moved (MP) to ( 18, 2 ) Verified Opponent Roll = 2 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (2, 6) + 1, (4, 6) + 0, 6: Vidal has been KILLED!! 1: status changed from 0 to 10. 102 moved (MP) to ( 18, 1 ) Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 1: status changed from 10 to 1. 102 moved (MP) to ( 19, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Normal move selected. 110 moved (MP) to ( 16, 9 ) 110 moved (MP) to ( 15, 8 ) 110 moved (MP) to ( 14, 7 ) 110 moved (MP) to ( 13, 7 ) 110 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 3 (3) Go for it successful. 110 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 1 (1) 2Fetch() {RETURN ballToThroRa} trips and falls trying to go for it! Move ended for 2Fetch() {RETURN ballToThroRa} Khemrian Inept Automatons: All players have moved. 110 moved (MP) to ( 10, 7 ) Verified Opponent Roll = 3 Verified Opponent Roll = 4 (3, 4) + 0, (0, 0) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked prone. 110: status changed from 0 to 1. Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 12, 11 ) 15 moved (MP) to ( 11, 10 ) 15 moved (MP) to ( 11, 9 ) 15 moved (MP) to ( 12, 8 ) Move ended for Filler Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 8 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 12, 9 ) Move ended for Learned Hand Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (13, 8) 103 moved (MP) to ( 13, 8 ) (3, 2) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 13, 9 ) [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 105 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Laskin 1KILL $Opponent is knocked over. STAND FIRM skill used. (5, 4) + 0, (5, 4) + 0, 0: 1KILL $Opponent has been knocked out. 105: status changed from 0 to 7. 105 moved to dugout ( 29, 9 ) [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 16, 13 ) DODGE BEFORE RE_ROLL: Chum knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 1 + 0 = 1 Chum is knocked over. (2, 1) + 0, (0, 0) + 0, 0: Chum has been knocked prone. Move ended for Chum 16: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 3 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Verified Opponent Roll = 5 (5) Stand up roll passed. 101: status changed from 6 to 0. Normal move selected. Move ended for 1PUSH opponent, POP head opponent [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true 12 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for 2DOUBLE Pow(DOUBLE power) SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (13, 12) 12 moved (MP) to ( 16, 12 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (5, 5) + 0, (5, 1) + 1, 0: Kay has been stunned. 12: status changed from 0 to 2. 104 moved (MP) to ( 17, 13 ) [Game Saved] 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true 110: status changed from 6 to 0. Normal move selected. 110 moved (MP) to ( 9, 7 ) 110 moved (MP) to ( 8, 7 ) Move ended for 2Fetch() {RETURN ballToThroRa} 116: Select an action for Ramtut III Select an action for Ramtut III 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Blitz selected. 10 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Cardozo is knocked over. Player pushed to (16, 12) 10 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (3, 2) + 1, (0, 0) + 0, 0: Cardozo has been knocked prone. 10: status changed from 0 to 1. 116 moved (MP) to ( 16, 10 ) Verified Opponent Roll = 2 BREAK TACKLE skill used. DODGE FINAL RESULT: Ramtut III TARGET: 0 --- ROLL: 2 + 0 = 2 Ramtut III slips past his opponent(s) unhindered. 116 moved (MP) to ( 16, 9 ) 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 14, 9 ) Move ended for Ramtut III [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 11 ) 106 moved (MP) to ( 16, 11 ) 106 moved (MP) to ( 15, 12 ) 106 moved (MP) to ( 14, 12 ) 106 moved (MP) to ( 14, 11 ) Move ended for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 20, 6 ) 109 moved (MP) to ( 19, 6 ) 109 moved (MP) to ( 18, 6 ) 109 moved (MP) to ( 17, 6 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons turn ended. [Game Saved] 12: status changed from 2 to 1. Kay rolls over. Filthy Whoresons start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 103 blocked. Filthy Whoresons , Choose a block die. PUSHBACK/POW Move ended for Larson 1DELETE [ ] OpposingPlayers; is knocked over. Player pushed to (14, 7) 103 moved (MP) to ( 14, 7 ) (4, 4) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. 8 moved (MP) to ( 13, 8 ) [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true 10: status changed from 6 to 4. Normal move selected. Move ended for Cardozo Select an action for Laskin 13: Select an action for Laskin Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 13, 7 ) 15 moved (MP) to ( 14, 6 ) 15 moved (MP) to ( 15, 5 ) 15 moved (MP) to ( 16, 4 ) 15 moved (MP) to ( 17, 4 ) 15 moved (MP) to ( 18, 4 ) Move ended for Filler Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 11, 9 ) 9 moved (MP) to ( 10, 9 ) 9 moved (MP) to ( 9, 9 ) 9 moved (MP) to ( 8, 9 ) 9 moved (MP) to ( 7, 8 ) Move ended for Learned Hand Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 9 ) DODGE FINAL RESULT: Winnings TARGET: 1 --- ROLL: 6 + 0 = 6 Winnings slips past his opponent(s) unhindered. 3 moved (MP) to ( 11, 8 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 11, 6 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 11, 4 ) Move ended for Winnings [Game Saved] Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 6 ) 6 moved (MP) to ( 6, 5 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 9, 3 ) 6 moved (MP) to ( 10, 2 ) 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 10, 2 ) Move ended for Amend Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 6 + 0 = 6 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 16, 4 ) 1 moved (MP) to ( 15, 4 ) Move ended for Vidal [Game Saved] Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Block selected. 106 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Laskin 1BREAK; is knocked over. Player pushed to (14, 12) 106 moved (MP) to ( 14, 12 ) (4, 3) + 0, (0, 0) + 0, 0: 1BREAK; has been knocked prone. 106: status changed from 0 to 1. 13 moved (MP) to ( 14, 11 ) [Game Saved] Select an action for Chum 16: Select an action for Chum 16: tackle zone state changed to true 16: status changed from 6 to 4. Blitz selected. 16 moved (MP) to ( 15, 12 ) DODGE FINAL RESULT: Chum TARGET: 2 --- ROLL: 6 + 0 = 6 Chum slips past his opponent(s) unhindered. 16 moved (MP) to ( 15, 11 ) 16 moved (MP) to ( 14, 10 ) 116 blocked. (3) Go for it successful. Waiting for opponent to choose a block die. SKULL Chum is knocked over. Move ended for Chum Filthy Whoresons: All players have moved. MIGHTY BLOW used on injury roll. (4, 6) + 0, (1, 2) + 1, 0: Chum has been stunned. 16: status changed from 0 to 2. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 4 [Game Saved] 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 18, 12 ) 101 moved (MP) to ( 17, 12 ) Move ended for 1PUSH opponent, POP head opponent 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for 1DELETE [ ] OpposingPlayers; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 106: status changed from 6 to 0. Normal move selected. Move ended for 1BREAK; 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 16, 13 ) 104 moved (MP) to ( 15, 12 ) Move ended for 2DOUBLE Pow(DOUBLE power) 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true 8 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ramtut III Player pushed to (16, 7) 8 moved (MP) to ( 13, 7 ) [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 16, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 3 ) 102 moved (MP) to ( 19, 4 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 110: Select an action for 2Fetch() {RETURN ballToThroRa} Select an action for 2Fetch() {RETURN ballToThroRa} 110: tackle zone state changed to true Blitz selected. 110 moved (MP) to ( 8, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 4 + 0 = 4 2Fetch() {RETURN ballToThroRa} slips past his opponent(s) unhindered. 110 moved (MP) to ( 8, 5 ) 110 moved (MP) to ( 8, 4 ) 110 moved (MP) to ( 9, 3 ) 6 blocked. Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = POW/SKULL 1 db Block re-rolled. POW/SKULL Amend is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 1 (1, 1) + 0, (0, 0) + 0, 0: Amend has been knocked prone. 6: status changed from 3 to 1. 2Fetch() {RETURN ballToThroRa} saved by block skill. Verified Opponent Roll = 2 Ball moved to ( 19, 1 ) Verified Opponent Roll = 4 (4) Go for it successful. 110 moved (MP) to ( 9, 2 ) Verified Opponent Roll = 5 (5) Go for it successful. 110 moved (MP) to ( 10, 1 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 2Fetch() {RETURN ballToThroRa} TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for 2Fetch() {RETURN ballToThroRa} Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 16: status changed from 2 to 1. Chum rolls over. Filthy Whoresons start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 8, 7 ) 9 moved (MP) to ( 8, 6 ) 9 moved (MP) to ( 8, 5 ) 9 moved (MP) to ( 8, 4 ) 9 moved (MP) to ( 8, 3 ) 9 moved (MP) to ( 9, 2 ) Move ended for Learned Hand Select an action for Laskin 13: Select an action for Laskin Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 14, 3 ) DODGE BEFORE RE_ROLL: Vidal knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Vidal TARGET: 2 --- ROLL: 3 + 0 = 3 Vidal slips past his opponent(s) unhindered. 1 moved (MP) to ( 13, 2 ) 1 moved (MP) to ( 12, 2 ) 1 moved (MP) to ( 11, 1 ) Move ended for Vidal [Game Saved] Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 12, 6 ) DODGE FINAL RESULT: Larson TARGET: 2 --- ROLL: 6 + 0 = 6 Larson slips past his opponent(s) unhindered. 8 moved (MP) to ( 12, 5 ) 8 moved (MP) to ( 12, 4 ) 8 moved (MP) to ( 12, 3 ) 8 moved (MP) to ( 11, 2 ) 110 blocked. (2) Go for it successful. Filthy Whoresons , Choose a block die. PUSHBACK Player pushed to (10, 0) 110 moved (MP) to ( 10, 0 ) STRIP BALL skill used. 8 moved (MP) to ( 10, 1 ) Ball throw-in: 3, 5 (10, 0) Ball moved to ( 10, 4 ) Scatter roll: 4 Ball moved to ( 11, 4 ) GET BALL FINAL RESULT: Winnings TARGET: 2 --- ROLL: 5 + 0 = 5 Move ended for Larson [Game Saved] Select an action for Amend 6: Select an action for Amend 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 11, 2 ) 6 moved (MP) to ( 12, 2 ) 6 moved (MP) to ( 13, 2 ) 6 moved (MP) to ( 14, 2 ) 6 moved (MP) to ( 15, 2 ) Move ended for Amend Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Normal move selected. 15 moved (MP) to ( 17, 3 ) DODGE FINAL RESULT: Filler TARGET: 1 --- ROLL: 4 + 0 = 4 Filler slips past his opponent(s) unhindered. 15 moved (MP) to ( 16, 3 ) 15 moved (MP) to ( 15, 3 ) 15 moved (MP) to ( 14, 3 ) 15 moved (MP) to ( 13, 3 ) Move ended for Filler [Game Saved] Select an action for Winnings 3: Select an action for Winnings 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 3 ) 3 moved (MP) to ( 13, 2 ) 3 moved (MP) to ( 13, 1 ) Move ended for Winnings Select an action for Laskin 13: Select an action for Laskin SKILL SELECTED: leap SKILL SELECTED: leap 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 16, 10 ) Target(3) Roll(4) Leap successful. SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: SKILL SELECTED: 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 8 ) 13 moved (MP) to ( 21, 8 ) 13 moved (MP) to ( 22, 9 ) Move ended for Laskin [Game Saved] Select an action for Cardozo 10: Select an action for Cardozo 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 12, 11 ) DODGE BEFORE RE_ROLL: Cardozo knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 DODGE FINAL RESULT: Cardozo TARGET: 2 --- ROLL: 1 + 0 = 1 Cardozo is knocked over. (2, 5) + 0, (0, 0) + 0, 0: Cardozo has been knocked prone. Move ended for Cardozo 10: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 5 [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 11 ) 104 moved (MP) to ( 13, 10 ) Move ended for 2DOUBLE Pow(DOUBLE power) 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 11 ) 106 moved (MP) to ( 16, 10 ) 106 moved (MP) to ( 17, 9 ) 106 moved (MP) to ( 18, 9 ) 106 moved (MP) to ( 19, 9 ) 106 moved (MP) to ( 20, 9 ) Verified Opponent Roll = 3 (3) Go for it successful. 106 moved (MP) to ( 21, 9 ) Move ended for 1BREAK; [Game Saved] 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true Normal move selected. 116 moved (MP) to ( 15, 8 ) 116 moved (MP) to ( 15, 7 ) 116 moved (MP) to ( 15, 6 ) 116 moved (MP) to ( 15, 5 ) 116 moved (MP) to ( 14, 4 ) Move ended for Ramtut III 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 18, 3 ) 102 moved (MP) to ( 17, 2 ) 102 moved (MP) to ( 16, 2 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 17, 5 ) 109 moved (MP) to ( 18, 5 ) 109 moved (MP) to ( 19, 5 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 13, 6 ) 103 moved (MP) to ( 12, 5 ) 103 moved (MP) to ( 11, 4 ) 103 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 (1) 1DELETE [ ] OpposingPlayers; trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 2 (2) Go for it successful. 103 moved (MP) to ( 12, 2 ) 3 blocked. Verified Opponent Roll = 1 (1) 1DELETE [ ] OpposingPlayers; trips and falls trying to go for it! Move ended for 1DELETE [ ] OpposingPlayers; Verified Opponent Roll = 3 Verified Opponent Roll = 2 (3, 2) + 0, (0, 0) + 0, 0: 1DELETE [ ] OpposingPlayers; has been knocked prone. 103: status changed from 0 to 1. Khemrian Inept Automatons turn ended. [Game Saved] Filthy Whoresons start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Block selected. 110 blocked. Filthy Whoresons , Choose a block die. POW Move ended for Larson 2Fetch() {RETURN ballToThroRa} is knocked over. Player pushed to (10, -2) (4, 4) + 0, 0: 2Fetch() {RETURN ballToThroRa} has been knocked out. 110: status changed from 0 to 7. 110 moved to dugout ( 29, 10 ) [Game Saved] Select an action for Vidal 1: Select an action for Vidal Select an action for Vidal 1: Select an action for Vidal 1: tackle zone state changed to true Normal move selected. 1 moved (MP) to ( 12, 0 ) 1 moved (MP) to ( 13, 0 ) 1 moved (MP) to ( 14, 0 ) 1 moved (MP) to ( 15, 0 ) 1 moved (MP) to ( 16, 0 ) 1 moved (MP) to ( 17, 0 ) 1 moved (MP) to ( 18, 1 ) Move ended for Vidal Select an action for Laskin 13: Select an action for Laskin 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 23, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Laskin knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Laskin TARGET: 2 --- ROLL: 1 + 0 = 1 Laskin is knocked over. (3, 4) + 0, (0, 0) + 0, 0: Laskin has been knocked prone. Move ended for Laskin 13: status changed from 0 to 1. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 6 [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for 1WHILE (enemyNear) Punch(enemy) Amend is knocked over. Player pushed to (15, 2) 6 moved (MP) to ( 14, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 1 (5, 2) + 1, (3, 1) + 0, 0: Amend has been stunned. 6: status changed from 0 to 2. 102 moved (MP) to ( 15, 2 ) [Game Saved] 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Move ended for Ramtut III Player pushed to (17, 3) 15 moved (MP) to ( 12, 3 ) 116 moved (MP) to ( 13, 3 ) [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true 103: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Winnings is knocked over. Player pushed to (16, 0) 3 moved (MP) to ( 13, 0 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (3, 6) + 0, (4, 6) + 1, 1: Winnings has been badly hurt! 3: status changed from 3 to 8. 103 moved (MP) to ( 13, 1 ) 3 moved (SP) to ( 1, 11 ) Verified Opponent Roll = 8 Ball moved to ( 15, 0 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 21, 8 ) 106 moved (MP) to ( 21, 7 ) 106 moved (MP) to ( 21, 6 ) 106 moved (MP) to ( 21, 5 ) 106 moved (MP) to ( 20, 4 ) 106 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 106 moved (MP) to ( 18, 2 ) Move ended for 1BREAK; [Game Saved] 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 18, 4 ) 109 moved (MP) to ( 17, 3 ) 109 moved (MP) to ( 16, 2 ) 109 moved (MP) to ( 15, 1 ) 109 moved (MP) to ( 14, 0 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: 1DO SupportBlock() UNTIL blockDice = 3 TARGET: 4 --- ROLL: 5 + 0 = 5 Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Khemrian Inept Automatons turn ended. [Game Saved] 6: status changed from 2 to 1. Amend rolls over. Filthy Whoresons start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Larson 8: Select an action for Larson 8: tackle zone state changed to true Blitz selected. 8 moved (MP) to ( 11, 1 ) 8 moved (MP) to ( 12, 1 ) 8 moved (MP) to ( 13, 0 ) DODGE BEFORE RE_ROLL: Larson knocked over trying to dodge. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. DODGE FINAL RESULT: Larson TARGET: 4 --- ROLL: 1 + 0 = 1 Larson is knocked over. (2, 6) + 0, (5, 1) + 0, 0: Larson has been stunned. 8: status changed from 4 to 2. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 7 [Game Saved] 103: Select an action for 1DELETE [ ] OpposingPlayers; Select an action for 1DELETE [ ] OpposingPlayers; 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 12, 1 ) 103 moved (MP) to ( 11, 1 ) 103 moved (MP) to ( 10, 1 ) 9 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (20, 3) 9 moved (MP) to ( 9, 3 ) Move ended for 1DELETE [ ] OpposingPlayers; [Game Saved] 102: Select an action for 1WHILE (enemyNear) Punch(enemy) Select an action for 1WHILE (enemyNear) Punch(enemy) 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 14, 1 ) 102 moved (MP) to ( 13, 1 ) 102 moved (MP) to ( 12, 1 ) Move ended for 1WHILE (enemyNear) Punch(enemy) 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 1 ) 109 moved (MP) to ( 12, 0 ) 109 moved (MP) to ( 11, 0 ) Move ended for 1DO SupportBlock() UNTIL blockDice = 3 116: Select an action for Ramtut III Select an action for Ramtut III 101: Select an action for 1PUSH opponent, POP head opponent Select an action for 1PUSH opponent, POP head opponent 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 16, 11 ) 101 moved (MP) to ( 15, 11 ) Move ended for 1PUSH opponent, POP head opponent 116: Select an action for Ramtut III Select an action for Ramtut III 116: Select an action for Ramtut III Select an action for Ramtut III 116: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Ramtut III Player pushed to (18, 4) 15 moved (MP) to ( 11, 4 ) 116 moved (MP) to ( 12, 3 ) [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for 1BREAK; 1BREAK; uses TACKLE to bring his opponent down. SIDE STEP used. Select a square to SIDE STEP to. Player pushed to (12, 2) 1 moved (MP) to ( 17, 2 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 (5, 5) + 0, (3, 2) + 0, 0: Vidal has been stunned. 1: status changed from 0 to 2. [Game Saved] 104: Select an action for 2DOUBLE Pow(DOUBLE power) Select an action for 2DOUBLE Pow(DOUBLE power) 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 9 ) 104 moved (MP) to ( 13, 8 ) 104 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 1 (1) 2DOUBLE Pow(DOUBLE power) trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 6 (6) Go for it successful. 104 moved (MP) to ( 12, 6 ) Move ended for 2DOUBLE Pow(DOUBLE power) Khemrian Inept Automatons: All players have moved. Khemrian Inept Automatons turn ended. [Game Saved] 1: status changed from 2 to 1. Vidal rolls over. 8: status changed from 2 to 1. Larson rolls over. Filthy Whoresons start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Learned Hand 9: Select an action for Learned Hand Select an action for Filler 15: Select an action for Filler 15: tackle zone state changed to true Blitz selected. 15 moved (MP) to ( 10, 3 ) DODGE FINAL RESULT: Filler TARGET: 1 --- ROLL: 2 + 0 = 2 Filler slips past his opponent(s) unhindered. 15 moved (MP) to ( 10, 2 ) 15 moved (MP) to ( 11, 1 ) DODGE FINAL RESULT: Filler TARGET: 4 --- ROLL: 3 + 0 = 3 Filler is knocked over. (2, 2) + 0, (0, 0) + 0, 0: Filler has been knocked prone. 15: status changed from 4 to 1. Filthy Whoresons turn ended. Waiting for Khemrian Inept Automatons to finish TURN: 8 [Game Saved] 106: Select an action for 1BREAK; Select an action for 1BREAK; 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 17, 1 ) 106 moved (MP) to ( 16, 1 ) 106 moved (MP) to ( 15, 1 ) 106 moved (MP) to ( 14, 1 ) 106 moved (MP) to ( 13, 1 ) 106 moved (MP) to ( 12, 2 ) Move ended for 1BREAK; 109: Select an action for 1DO SupportBlock() UNTIL blockDice = 3 Select an action for 1DO SupportBlock() UNTIL blockDice = 3 109: tackle zone state changed to true Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: 1DO SupportBlock() UNTIL blockDice = 3 miss threw the ball! TARGET: 5 --- ROLL: 2 + 1Qp = 3 Team re-roll used. Verified Opponent Roll = 3 PASS FINAL RESULT: 1DO SupportBlock() UNTIL blockDice = 3 TARGET: 5 --- ROLL: 3 + 1Qp = 4 Verified Opponent Roll = 3 Scatter roll: 3 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 8 Scatter roll: 8 Move ended for 1DO SupportBlock() UNTIL blockDice = 3 Ball moved to ( 16, 1 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 17, 0 ) Khemrian Inept Automatons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 5 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 6 ) 103: status changed from 0 to 0. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 7 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 28, 0 ) Smelling salts used. Verified Opponent Roll = 6 (6) 1KILL $Opponent regains consciousness. 105: status changed from 7 to 0. 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 28, 1 ) 106: status changed from 0 to 0. 106 moved (SP) to ( -1, -1 ) 106 moved (SP) to ( 28, 2 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 28, 3 ) Smelling salts used. Verified Opponent Roll = 2 (2) 2Fetch() {RETURN ballToThroRa} regains consciousness. 110: status changed from 7 to 0. 110 moved (SP) to ( -1, -1 ) 110 moved (SP) to ( 28, 4 ) Smelling salts used. Verified Opponent Roll = 4 (4) 2IF carryBall THEN GOTO endZone ELSE GOTO ball regains consciousness. 111: status changed from 7 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 28, 5 ) 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 29, 2 ) 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 29, 3 ) 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 29, 4 ) 116: status changed from 0 to 0. 116 moved (SP) to ( -1, -1 ) 116 moved (SP) to ( 28, 6 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 0 ) 6: status changed from 1 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 1 ) 8: status changed from 1 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 2 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 3 ) 10: status changed from 1 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 0, 4 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 0, 5 ) 13: status changed from 1 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 0, 6 ) 15: status changed from 1 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 0, 7 ) 16: status changed from 1 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 0 ) Verified Opponent Roll = 3 Khemrian Inept Automatons Winnings Roll: 3 + 3 Verified Opponent Roll = 1 Filthy Whoresons Winnings Roll: 1 + 0 Verified Opponent Roll = 9 1DO SupportBlock() UNTIL blockDice = 3 gets an MVP award. Verified Opponent Roll = 4 Petey Two gets an MVP award. Verified Opponent Roll = 5 Khemrian Inept Automatons FF Roll: 5 + 1 Verified Opponent Roll = 6 Filthy Whoresons FF Roll: 6 + -2 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 D6: 1(166) 2(170) 3(175) 4(206) 5(165) 6(162) Total(1044) D8: 1(6) 2(4) 3(4) 4(1) 5(2) 6(1) 7(1) 8(8) Total(27) GAME OVER Final Score: Filthy Whoresons: 0 Khemrian Inept Automatons: 1 WINNINGS Filthy Whoresons: 10000 Khemrian Inept Automatons: 60000