Java JRE 1.5 Beta 8.5 OS = Windows XP Locale = English (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = true overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Bloom County DeathTongues Team 1 race: Human Player 1 name: The New Milo Bloom Player 1: B Human Blitzer 7 3 3 8 [Block] Player 2 name: Quiche Player 2: L Human Lineman 6 3 3 8 [] Player 3 name: Steve Dallas Player 3: L Human Lineman 6 3 3 8 [Block, Tackle] Player 4 name: Hodge Podge Jr. Player 4: B Human Blitzer 8 3 3 8 [+ma, Block, Guard, Tackle] Player 5 name: Lola Granola Player 5: L Human Lineman 6 3 3 7 [Block, Kick] Player 6 name: Jean Kirkpatrick Player 6: L Human Lineman 6 3 3 8 [Block] Player 7 name: Oliver Wendell Jones II Player 7: T Human Thrower 6 3 3 8 [Hail Mary Pass, Pass, Sure Hands] Player 8 name: Rosebud Player 8: B Human Blitzer 6 3 4 8 [+ag, Block, Guard, Strip Ball] Player 10 name: Limekiller Player 10: B Human Blitzer 7 3 3 8 [Block, Guard, Mighty Blow, Tackle] Player 11 name: Cutter John Player 11: C Human Catcher 8 2 3 7 [Block, Catch, Dodge, Sprint, Sure Feet, Sure Hands] Player 12 name: Dr. Legrunt Player 12: C Human Catcher 8 2 3 7 [Catch, Dodge, Dump Off, Nerves Of Steel] Player 13 name: Bill The Cat Player 13: T Human Thrower 6 4 3 8 [+st, Accurate, Pass, Safe Throw, Strong Arm, Sure Hands] Player 14 name: Sen. Bedfellow Player 14: L Human Lineman 6 3 3 8 [Block] Player 15 name: G.P. Snorklewhacker Player 15: O Ogre 5 5 2 9 [Big Guy, Block, Bone Head, Break Tackle, Mighty Blow, Thick Skull, Throw Team-Mate] Team 2 name: Ligament-Calliope Suppliers Team 2 race: Necromantic Player 102 name: Franz "The Finger" Nippleduster Player 102: W Wight 6 3 3 8 [Block, Pass Block, Regenerate] Player 103 name: Strock "The Fingernail" Fleshtweak Player 103: W Wight 6 3 3 8 [Block, Regenerate, Strip Ball, Tackle] Player 104 name: Chewbutts the Cheekfreak Player 104: G Ghoul 6 4 4 7 [+ag, +st, Dodge, Pass, Sure Hands] Player 105 name: "Carl the Rotting Tomato" Player 105: G Ghoul 7 3 3 7 [Block, Dodge] Player 106 name: Igib Livershoes Player 106: Z Zombie 4 3 2 8 [Block, Regenerate, Tackle] Player 107 name: Roph Genitalbells Player 107: Z Zombie 4 3 2 8 [Block, Regenerate] Player 108 name: Porx Stomachshirt II Player 108: Z Zombie 4 3 2 8 [Regenerate] Player 109 name: Lega Lunghat Player 109: Z Zombie 4 3 2 8 [Block, Kick, Regenerate] Player 110 name: Timby Spleenmittens Player 110: Z Zombie 4 4 2 8 [+st, Block, Regenerate] Player 111 name: Nubs Pancreashankies Player 111: Z Zombie 4 3 2 8 [Regenerate, Tackle] Player 113 name: Fnargh the Derectalfier Player 113: Fg Flesh Golem 4 4 1 9 [Leader, Regenerate, Stand Firm, Thick Skull] Player 114 name: Littlepaw Facewrecker Player 114: Wo Werewolf 7 3 3 8 [Block, Catch, Claw, Dodge, Frenzy, Jump Up, Mighty Blow, Sure Hands] Player 115 name: GimpyFrog the Gangrenous Player 115: Z Zombie 4 3 2 8 [Regenerate] Player 116 name: Otto Graf the Olfactory Player 116: Z Zombie 4 3 2 8 [SKILL, Regenerate] *** Setup start *** Weather roll(4+4) Current Weather: Nice Gate: 59000 screaming fans show up for the game. Handicap result 56:KNUCKLEDUSTERS. Handicap result 35:PALMED COIN. Franz "The Finger" Nippleduster gets KNUCKLEDUSTERS. Ligament-Calliope Suppliers gets a LEADER reroll. Rosebud manages to ignore the niggling pain. Strock "The Fingernail" Fleshtweak manages to ignore the niggling pain. Chewbutts the Cheekfreak manages to ignore the niggling pain. Littlepaw Facewrecker manages to ignore the niggling pain. Ligament-Calliope Suppliers use PALM COIN. Picked HEADS. Coin flip is: TAILS! Ligament-Calliope Suppliers win the toss. Bloom County DeathTongues Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 8 moved location (MPL) to ( 12, 7 ) 7 moved location (MPL) to ( 14, 9 ) 14 moved location (MPL) to ( 11, 8 ) 5 moved location (MPL) to ( 12, 9 ) 4 moved location (MPL) to ( 12, 2 ) 3 moved location (MPL) to ( 11, 6 ) 12 moved location (MPL) to ( 10, 7 ) 1 moved location (MPL) to ( 12, 5 ) 15 moved (SP) to ( 14, 7 ) 10 moved (SP) to ( 14, 5 ) 6 moved (SP) to ( 12, 12 ) Ligament-Calliope Suppliers Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 108 moved location (MPL) to ( 15, 12 ) 116 moved location (MPL) to ( 15, 10 ) 107 moved location (MPL) to ( 15, 3 ) 106 moved location (MPL) to ( 22, 10 ) 114 moved location (MPL) to ( 15, 9 ) 105 moved location (MPL) to ( 15, 4 ) 113 moved location (MPL) to ( 15, 7 ) 104 moved location (MPL) to ( 22, 4 ) 111 moved location (MPL) to ( 16, 10 ) 103 moved (SP) to ( 15, 6 ) 102 moved (SP) to ( 15, 8 ) *** Setup end *** Bloom County DeathTongues Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Kickoff Roll (1+6) = Changing Weather Weather roll(5+5) Current Weather: Nice KICK skill used. Kick result. Direction: 7 Distance: 2 Scatter roll: 4 Ball moved to ( 19, 9 ) [Game Saved] Ball in play. Ligament-Calliope Suppliers start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Ligament-Calliope Suppliers concedes the match. Bloom County DeathTongues Winnings Roll: 3 + -2 Ligament-Calliope Suppliers Winnings Roll: 5 + -2 Goes to other team. Rosebud gets an MVP award. Lola Granola gets an MVP award. ***START Fan Factor DEBUG*** Scores: T1=1 T2=0 not conceding +2 for other team conceding roll=4 +1 for win Bloom County DeathTongues FF Roll: 4 + 3 Ligament-Calliope Suppliers Conceding, auto lost FF ***END Fan Factor DEBUG*** D6: 1(4) 2(4) 3(7) 4(7) 5(12) 6(5) Total(39) D8: 1(0) 2(0) 3(0) 4(1) 5(0) 6(0) 7(1) 8(0) Total(2) GAME OVER Final Score: Bloom County DeathTongues: 1 Ligament-Calliope Suppliers: 0 WINNINGS Bloom County DeathTongues: 40000 Ligament-Calliope Suppliers: 0 *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=5] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=5] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=3] 2 : current square = java.awt.Point[x=0,y=1] : current status = 2 2 : current status = 2 3 : current square = java.awt.Point[x=11,y=6] : current status = 0 3 : current square = java.awt.Point[x=11,y=6] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=11,y=6] 3 : current status = 0 3 : current square = java.awt.Point[x=11,y=6] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=12,y=2] 4 : current status = 0 4 : current square = java.awt.Point[x=12,y=2] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=12,y=9] 5 : current status = 0 5 : current square = java.awt.Point[x=12,y=9] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=6] 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=12,y=12] 6 : current status = 0 6 : current square = java.awt.Point[x=12,y=12] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=7] 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=14,y=9] 7 : current status = 0 7 : current square = java.awt.Point[x=14,y=9] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=0] 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=12,y=7] 8 : current status = 0 8 : current square = java.awt.Point[x=12,y=7] : current status = 0 8 : move player (HT) to square java.awt.Point[x=1,y=1] 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=14,y=5] 10 : current status = 0 10 : current square = java.awt.Point[x=14,y=5] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=2] 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : current status = 0 11 : current square = java.awt.Point[x=0,y=0] : current status = 0 11 : move player (HT) to square java.awt.Point[x=0,y=0] 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=10,y=7] 12 : current status = 0 12 : current square = java.awt.Point[x=10,y=7] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : current status = 0 13 : current square = java.awt.Point[x=0,y=2] : current status = 0 13 : move player (HT) to square java.awt.Point[x=0,y=2] 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14: status changed from 0 to 0. 14 : set status normal, current square = java.awt.Point[x=11,y=8] 14 : current status = 0 14 : current square = java.awt.Point[x=11,y=8] : current status = 0 14 : move player (HT) to square java.awt.Point[x=1,y=4] 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15: status changed from 0 to 0. 15 : set status normal, current square = java.awt.Point[x=14,y=7] 15 : current status = 0 15 : current square = java.awt.Point[x=14,y=7] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=5] 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=15,y=8] 102 : current status = 0 102 : current square = java.awt.Point[x=15,y=8] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=2] 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=15,y=6] 103 : current status = 0 103 : current square = java.awt.Point[x=15,y=6] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=22,y=4] 104 : current status = 0 104 : current square = java.awt.Point[x=22,y=4] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105: status changed from 0 to 0. 105 : set status normal, current square = java.awt.Point[x=15,y=4] 105 : current status = 0 105 : current square = java.awt.Point[x=15,y=4] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106: status changed from 0 to 0. 106 : set status normal, current square = java.awt.Point[x=22,y=10] 106 : current status = 0 106 : current square = java.awt.Point[x=22,y=10] : current status = 0 106 : move player (HT) to square java.awt.Point[x=29,y=6] 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=3] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=3] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=7] 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=15,y=12] 108 : current status = 0 108 : current square = java.awt.Point[x=15,y=12] : current status = 0 108 : move player (HT) to square java.awt.Point[x=28,y=0] 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : current status = 0 109 : current square = java.awt.Point[x=29,y=0] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=0] 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : current status = 0 110 : current square = java.awt.Point[x=29,y=1] : current status = 0 110 : move player (HT) to square java.awt.Point[x=29,y=1] 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=16,y=10] 111 : current status = 0 111 : current square = java.awt.Point[x=16,y=10] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=1] 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=15,y=7] 113 : current status = 0 113 : current square = java.awt.Point[x=15,y=7] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=2] 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=15,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=15,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=3] 115 : current square = java.awt.Point[x=28,y=4] : current status = 2 115 : current status = 2 116 : current square = java.awt.Point[x=15,y=10] : current status = 0 116 : current square = java.awt.Point[x=15,y=10] : current status = 0 116: status changed from 0 to 0. 116 : set status normal, current square = java.awt.Point[x=15,y=10] 116 : current status = 0 116 : current square = java.awt.Point[x=15,y=10] : current status = 0 116 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ********