Java JRE 1.4 Beta 8.5 OS = Windows 98 Locale = French (Canada) weather = true kickofftable = true autocatch = true bb2k1mighty = true bb2k1dirty = true bb2k1frenzy = true bb2k1breaktackle = true bb2k1surefeet = true bb2k1leap = true bb2k1takeroot = false bb2k4takeroot = true bb2k1winnings = true bb2k3wildanimal = true bb2k3pilingon = true bb2k3hypnotic = true bb2k4hypnotic = true bb2k4fanfactor = true bb2k4tacklezones = true bb2k3chef = true bb2k3runesmith = true bb2k1igmeoy = true bb2k4kickoff = true negwin = false bb2k1handicap = false bb2k4handicap = true handicapini = false handicap3rd = false sound = true oldsound = false rangeruler = true resizablewindow = false overtime = false gametype = 0 spectators = true verbosedicesync = false nogfiavroll = false usegificons = true pilingalwaysfalls = false useweatherfields = true norangemodfumble = false smallfield = false downloadopponentpics = true fumbbllogin = false expofab = false ruleof11 = true useturnlimit = true language = en country = Team 1 name: Rongeurs Flamboyants Team 1 race: Skaven Player 1 name: SLR4 Player 1: L Skaven Lineman 7 3 3 7 [;] Player 2 name: SLR2 Player 2: L Skaven Lineman 7 3 3 7 [;] Player 3 name: Rat Latouffe Player 3: L Skaven Lineman 7 3 3 7 [Guard] Player 4 name: Rat Doteur Player 4: T Skaven Thrower 7 3 3 7 [Pass, Sure Hands, Accurate] Player 5 name: SLR5 Player 5: L Skaven Lineman 7 3 3 7 [;] Player 6 name: Rat Spoutine Player 6: Gr Gutter Runner 9 2 4 7 [Block, Dodge, Sprint, Strip Ball] Player 7 name: GrrRaaaT Player 7: Ro Rat Ogre 6 5 3 8 [Big Guy, Block, Break Tackle, Frenzy, Guard, Mighty Blow, Multiple Block, Prehensile Tail, Pro, Wild Animal] Player 8 name: Rat Taplan Player 8: Gr Gutter Runner 10 2 4 7 [+ma, Dodge, Sprint] Player 9 name: Rat de Maree Player 9: S Storm Vermin 7 3 3 8 [Block] Player 10 name: Rat Mada Player 10: T Skaven Thrower 7 3 3 6 [Accurate, Pass, Sure Hands] Player 11 name: Rat Staman Player 11: S Storm Vermin 7 3 3 8 [Block, Claw, Guard, Mighty Blow, Piling On, Tackle] Player 12 name: RatCrue Player 12: Gr Gutter Runner 10 2 4 7 [+ma, Block, Dodge] Player 13 name: Rat Leur Player 13: L Skaven Lineman 7 3 3 7 [Block] Player 14 name: Fresh Linerat Player 14: L Skaven Lineman 7 3 3 7 [Block] Player 15 name: SLR1 Player 15: L Skaven Lineman 7 3 3 7 [] Player 16 name: Sacrificial Line Rat Player 16: L Skaven Lineman 7 3 3 7 [Block] fumbbl.com/83.227.38.157 Server trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1179] Connected as server to game 'moronmice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1231] Connected as server to game 'moronmice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1256] Connected as server to game 'moronmice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1286] Connected as server to game 'moronmice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1313] Connected as server to game 'moronmice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1349] Connected as server to game 'moronmice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1353] Connected as server to game 'moronmice'. Waiting for client. Closing local sockets. fumbbl.com/83.227.38.157 Server re-trying connection... Socket[addr=fumbbl.com/83.227.38.157,port=8081,localport=1366] Connected as server to game 'moronmice'. Waiting for client. Receiving: Syzygy Oxymorons.html Sending Team File... Done receiving file. Done Sending File Team 2 name: Syzygy Oxymorons Team 2 race: Dwarf Player 101 name: Zippy Ragnarok Player 101: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Stand Firm, Thick Skull] Player 102 name: satan crunchie the bloody Player 102: R Dwarf Runner 6 3 3 8 [Sure Hands, Thick Skull] Player 103 name: vaguely less infinite Player 103: B Dwarf Blitzer 5 4 3 9 [+st, Block, Guard, Thick Skull] Player 104 name: Arthur The Flame Retardant Player 104: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 105 name: Anti-A-De-Un-Sub-Hugeor Player 105: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 106 name: Humungo Puts the Arggghhhh back in Romance Placebo Player 106: L Dwarf Longbeard 4 3 2 9 [Block, Dauntless, Multiple Block, Tackle, Thick Skull] Player 107 name: Wiffle Blast Radius Balzac Player 107: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 108 name: Richard "disregard that..." Casanova Player 108: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Tackle, Thick Skull] Player 109 name: Omnibus Precis Player 109: L Dwarf Longbeard 4 4 2 9 [+st, Block, Mighty Blow, Stand Firm, Tackle, Thick Skull] Player 110 name: DustyThe Chalk Outline Paraguay Player 110: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Tackle, Thick Skull] Player 111 name: Po-Mo Player 111: L Dwarf Longbeard 4 3 2 9 [Block, Guard, Mighty Blow, Piling On, Tackle, Thick Skull] Player 112 name: SaNDeE* Twitterpation Player 112: R Dwarf Runner 6 3 3 8 [Block, Catch, Dodge, Pass, Strip Ball, Sure Hands, Thick Skull] Player 113 name: Brax Player 113: S Troll Slayer 5 3 2 8 [Block, Dauntless, Frenzy, Mighty Blow, Multiple Block, Thick Skull] Player 114 name: el guapo the widestepper Player 114: B Dwarf Blitzer 5 3 3 9 [Block, Guard, Strip Ball, Sure Hands, Thick Skull] Player 115 name: Candlestick Jack Player 115: L Dwarf Longbeard 4 3 3 9 [+ag, Block, Guard, Tackle, Thick Skull] Done loading opponent team. *** Setup start *** Weather roll(5+6) Current Weather: Pouring Rain *** Setup start *** Gate: 145000 screaming fans show up for the game. Handicap result 24:BAD PRESS. Syzygy Oxymorons suffer from BAD PRESS. GrrRaaaT manages to ignore the niggling pain. Rat Staman is suffering from a niggling injury. 11: status changed from 0 to 2. Omnibus Precis manages to ignore the niggling pain. DustyThe Chalk Outline Paraguay is suffering from a niggling injury. 110: status changed from 0 to 2. Waiting for opponent to decide to use apothecary. Picked HEADS. Coin flip is: TAILS! Syzygy Oxymorons win the toss. Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 6 ) 3 moved (SP) to ( 8, 8 ) 16 moved (SP) to ( 8, 10 ) 4 moved (SP) to ( 7, 7 ) 14 moved (SP) to ( 8, 4 ) 6 moved (SP) to ( 7, 8 ) 13 moved (SP) to ( 7, 6 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved (SP) to ( 17, 7 ) 102 moved (SP) to ( 20, 11 ) 112 moved (SP) to ( 22, 4 ) 102 moved (SP) to ( 20, 10 ) 113 moved (SP) to ( 15, 12 ) 101 moved (SP) to ( 15, 3 ) 101 moved (SP) to ( 15, 2 ) 103 moved (SP) to ( 16, 10 ) 114 moved (SP) to ( 16, 4 ) 106 moved (SP) to ( 15, 8 ) 111 moved (SP) to ( 15, 11 ) 111 moved (SP) to ( 15, 9 ) 115 moved (SP) to ( 15, 4 ) 104 moved (SP) to ( 15, 3 ) Turn time limit reached. 103 moved (SP) to ( 15, 10 ) 109 moved (SP) to ( 15, 6 ) 114 moved (SP) to ( 17, 4 ) 114 moved (SP) to ( 15, 5 ) 114 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 13 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 2 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (4+2) = Bad Kick Kick result. Direction: 1 Distance: 6 Ball placed at (21, 7) Scatter roll: 5 Ball moved to ( 16, 2 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 1 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Po-Mo SLR2 is knocked over. Verified Opponent Roll = 6 Verified Opponent Roll = 2 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. (6, 2) + 0, (1, 4) + 1, 0: SLR2 has been stunned. 2: status changed from 0 to 2. Po-Mo saved by block skill. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Omnibus Precis SLR1 is knocked over. Player pushed to (15, 8) 15 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 5) + 0, (5, 3) + 1, 0: SLR1 has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 8 ) [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Arthur The Flame Retardant SLR5 is knocked over. Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: SLR5 has been knocked prone. 5: status changed from 0 to 1. Arthur The Flame Retardant saved by block skill. [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 14, 7 ) 106 moved (MP) to ( 14, 6 ) 106 moved (MP) to ( 13, 5 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 14, 8 ) 103 moved (MP) to ( 14, 7 ) 103 moved (MP) to ( 14, 6 ) 103 moved (MP) to ( 14, 5 ) Move ended for vaguely less infinite 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 15, 11 ) 113 moved (MP) to ( 15, 10 ) 113 moved (MP) to ( 14, 9 ) 113 moved (MP) to ( 15, 8 ) Move ended for Brax 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 15, 12 ) 114 moved (MP) to ( 15, 11 ) 114 moved (MP) to ( 15, 10 ) 114 moved (MP) to ( 16, 9 ) 114 moved (MP) to ( 16, 8 ) Move ended for el guapo the widestepper 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 18, 7 ) 102 moved (MP) to ( 18, 6 ) 102 moved (MP) to ( 18, 5 ) 102 moved (MP) to ( 17, 4 ) Move ended for satan crunchie the bloody 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 6 (6) Go for it successful. 115 moved (MP) to ( 10, 4 ) Verified Opponent Roll = 4 (4) Go for it successful. 115 moved (MP) to ( 9, 4 ) Move ended for Candlestick Jack [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 14, 2 ) 101 moved (MP) to ( 13, 2 ) 101 moved (MP) to ( 12, 2 ) 101 moved (MP) to ( 11, 2 ) 101 moved (MP) to ( 10, 2 ) Verified Opponent Roll = 3 (3) Go for it successful. 101 moved (MP) to ( 9, 3 ) 14 blocked. Verified Opponent Roll = 1 (1) Zippy Ragnarok trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Fresh Linerat is knocked over. Player pushed to (21, 5) 14 moved (MP) to ( 8, 5 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (2, 5) + 1, (6, 6) + 0, 6: Fresh Linerat has been KILLED!! 14: status changed from 0 to 10. 101 moved (MP) to ( 8, 4 ) Verified Opponent Roll = 1 (1) Apothecary FAILS! 14 moved (SP) to ( 0, 14 ) Move ended for Zippy Ragnarok [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 3 ) 112 moved (MP) to ( 20, 2 ) 112 moved (MP) to ( 19, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 0 = 5 Pass selected. QUICK PASS Verified Opponent Roll = 2 PASS BEFORE RE_ROLL: SaNDeE* Twitterpation miss threw the ball! TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 2 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 2 + 1Qp = 3 Verified Opponent Roll = 8 Scatter roll: 8 Verified Opponent Roll = 6 Scatter roll: 6 Verified Opponent Roll = 8 Scatter roll: 8 Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Ball moved to ( 10, 5 ) Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 9, 4 ) Syzygy Oxymorons turn ended. [Game Saved] 2: status changed from 2 to 1. SLR2 rolls over. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for SLR5 Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 7 ) 3 moved (MP) to ( 13, 7 ) 3 moved (MP) to ( 14, 6 ) Move ended for Rat Latouffe Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 7 ) 7 moved (MP) to ( 10, 7 ) 7 moved (MP) to ( 11, 7 ) 7 moved (MP) to ( 12, 7 ) 7 moved (MP) to ( 13, 6 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (15, 5) 103 moved (MP) to ( 15, 5 ) 7 moved (MP) to ( 14, 5 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. POW vaguely less infinite is knocked over. Player pushed to (16, 5) 103 moved (MP) to ( 16, 5 ) MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: vaguely less infinite has been knocked prone. 103: status changed from 0 to 1. 7 moved (MP) to ( 15, 5 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 7 ) 9 moved (MP) to ( 10, 7 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 7 ) 9 moved (MP) to ( 13, 7 ) 9 moved (MP) to ( 14, 7 ) Move ended for Rat de Maree Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Normal move selected. 16 moved (MP) to ( 9, 9 ) 16 moved (MP) to ( 10, 8 ) 16 moved (MP) to ( 11, 8 ) 16 moved (MP) to ( 12, 8 ) 16 moved (MP) to ( 13, 8 ) Move ended for Sacrificial Line Rat Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 4 ) Move ended for Rat Leur Select an action for Rat Doteur 4: Select an action for Rat Doteur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 7 ) 4 moved (MP) to ( 9, 7 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 5 ) 4 moved (MP) to ( 11, 4 ) 4 moved (MP) to ( 12, 3 ) 4 moved (MP) to ( 13, 3 ) Move ended for Rat Doteur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 7 ) 6 moved (MP) to ( 9, 6 ) 6 moved (MP) to ( 10, 6 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 12, 3 ) Move ended for Rat Spoutine Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 103: status changed from 6 to 0. Normal move selected. Move ended for vaguely less infinite 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 10, 4 ) 115 moved (MP) to ( 11, 5 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 13, 4 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Blitz selected. 101 moved (MP) to ( 9, 3 ) 101 moved (MP) to ( 10, 2 ) 101 moved (MP) to ( 11, 1 ) 101 moved (MP) to ( 12, 2 ) 4 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 2 Dauntless successful. (6+2=8) Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Team re-roll used. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. PUSHBACK Player pushed to (17, 4) 6 moved (MP) to ( 12, 4 ) Player pushed to (15, 3) 4 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 12, 3 ) Move ended for Zippy Ragnarok [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW Move ended for Arthur The Flame Retardant SLR5 is knocked over. Player pushed to (15, 5) 5 moved (MP) to ( 14, 5 ) Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 6) + 0, (2, 2) + 1, 0: SLR5 has been stunned. 5: status changed from 0 to 2. 104 moved (MP) to ( 14, 4 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true 6 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = POW/SKULL PUSHBACK/POW Move ended for Humungo Puts the Arggghhhh back in Romance Placebo Humungo Puts the Arggghhhh back in Romance Placebo uses TACKLE to bring his opponent down. Rat Spoutine is knocked over. Player pushed to (18, 3) 6 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 (1, 4) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 113: Select an action for Brax Select an action for Brax 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 14, 8 ) Move ended for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Brax Rat de Maree is knocked over. Player pushed to (16, 6) 9 moved (MP) to ( 13, 6 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (4, 3) + 1, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 14, 7 ) [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 7 ) 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 17, 5 ) 114 moved (MP) to ( 16, 4 ) Move ended for el guapo the widestepper 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Omnibus Precis GrrRaaaT saved by block skill. Omnibus Precis saved by block skill. [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 2 ) 112 moved (MP) to ( 18, 2 ) 112 moved (MP) to ( 19, 3 ) 112 moved (MP) to ( 20, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 19, 4 ) 112 moved (MP) to ( 18, 3 ) Pass selected. QUICK PASS Verified Opponent Roll = 5 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 1Qp = 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 12, 4 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 4 --- ROLL: 5 + 0 = 5 [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 17, 3 ) 102 moved (MP) to ( 17, 2 ) Hand off selected. Move ended for satan crunchie the bloody Syzygy Oxymorons: All players have moved. Ball moved to ( 11, 3 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 5 + 0 = 5 Syzygy Oxymorons turn ended. [Game Saved] 5: status changed from 2 to 1. SLR5 rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 10, 2 ) DODGE BEFORE RE_ROLL: Rat Spoutine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 11, 1 ) 6 moved (MP) to ( 12, 1 ) 6 moved (MP) to ( 13, 1 ) 6 moved (MP) to ( 14, 1 ) 6 moved (MP) to ( 15, 2 ) Move ended for Rat Spoutine [Game Saved] Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat Select an action for Rat Latouffe 3: Select an action for Rat Latouffe Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rat de Maree Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true Block selected. 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Sacrificial Line Rat Player pushed to (15, 7) 113 moved (MP) to ( 15, 7 ) 16 moved (MP) to ( 14, 7 ) [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Latouffe Player pushed to (12, 4) 106 moved (MP) to ( 12, 4 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 18, 7 ) Move ended for SLR2 Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT el guapo the widestepper is knocked over. Player pushed to (17, 3) 114 moved (MP) to ( 17, 3 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 16, 4 ) [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 9, 3 ) 13 moved (MP) to ( 9, 2 ) 13 moved (MP) to ( 10, 1 ) 13 moved (MP) to ( 11, 1 ) 13 moved (MP) to ( 10, 2 ) Move ended for Rat Leur Select an action for Rat Doteur 4: Select an action for Rat Doteur Select an action for Rat Doteur 4: Select an action for Rat Doteur 4: tackle zone state changed to true Blitz selected. 4 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: Rat Doteur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Doteur slips past his opponent(s) unhindered. 4 moved (MP) to ( 15, 1 ) 4 moved (MP) to ( 16, 0 ) 4 moved (MP) to ( 17, 0 ) 4 moved (MP) to ( 18, 0 ) 4 moved (MP) to ( 19, 1 ) 4 moved (MP) to ( 19, 2 ) 112 blocked. (6) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW SaNDeE* Twitterpation saved by dodge skill. Player pushed to (17, 4) 112 moved (MP) to ( 17, 4 ) 4 moved (MP) to ( 18, 3 ) Move ended for Rat Doteur Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. Move ended for el guapo the widestepper 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true 4 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for satan crunchie the bloody Rat Doteur is knocked over. Player pushed to (10, 3) 4 moved (MP) to ( 19, 3 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 (5, 6) + 0, (5, 1) + 0, 0: Rat Doteur has been stunned. 4: status changed from 0 to 2. [Game Saved] 113: Select an action for Brax Select an action for Brax 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 16 blocked. 3 blocked. Multiple Block selected. Verified Opponent Roll = 6 Verified Opponent Roll = 1 Dauntless successful. (6+1=7) Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Move ended for Brax Sacrificial Line Rat is knocked over. Rat Latouffe is knocked over. Player pushed to (16, 5) 3 moved (MP) to ( 13, 5 ) Verified Opponent Roll = 3 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (3, 3) + 1, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. Player pushed to (16, 7) 16 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 3 Verified Opponent Roll = 4 (2, 5) + 1, (3, 4) + 0, 0: Sacrificial Line Rat has been stunned. 16: status changed from 0 to 2. 113 moved (MP) to ( 14, 6 ) [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true 7 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL PUSHBACK Move ended for vaguely less infinite Player pushed to (14, 3) 7 moved (MP) to ( 15, 3 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 11, 6 ) 101 moved (MP) to ( 12, 6 ) Move ended for Zippy Ragnarok 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 12, 3 ) 106 moved (MP) to ( 13, 2 ) 106 moved (MP) to ( 14, 1 ) 6 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Humungo Puts the Arggghhhh back in Romance Placebo uses TACKLE to bring his opponent down. Rat Spoutine is knocked over. Player pushed to (13, 2) 6 moved (MP) to ( 16, 2 ) Verified Opponent Roll = 3 Verified Opponent Roll = 1 (3, 1) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 11, 6 ) Verified Opponent Roll = 3 DODGE FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 3 + 0 = 3 Candlestick Jack slips past his opponent(s) unhindered. 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 9, 8 ) Move ended for Candlestick Jack [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 13, 8 ) 111 moved (MP) to ( 12, 8 ) 111 moved (MP) to ( 11, 8 ) 111 moved (MP) to ( 10, 8 ) Move ended for Po-Mo 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 15, 7 ) 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 12, 9 ) Move ended for Omnibus Precis 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 17, 5 ) 112 moved (MP) to ( 16, 6 ) 112 moved (MP) to ( 15, 7 ) 112 moved (MP) to ( 14, 8 ) 112 moved (MP) to ( 13, 8 ) 112 moved (MP) to ( 12, 8 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for SaNDeE* Twitterpation Ball moved to ( 20, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: Candlestick Jack dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: Candlestick Jack TARGET: 4 --- ROLL: 4 + 0 = 4 [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant Syzygy Oxymorons turn ended. [Game Saved] 4: status changed from 2 to 1. Rat Doteur rolls over. 16: status changed from 2 to 1. Sacrificial Line Rat rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for GrrRaaaT Arthur The Flame Retardant is knocked over. Player pushed to (13, 4) 104 moved (MP) to ( 13, 4 ) MIGHTY BLOW used on armor roll. (5, 4) + 1, (4, 1) + 0, 0: Arthur The Flame Retardant has been stunned. 104: status changed from 0 to 2. 7 moved (MP) to ( 14, 4 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 15, 3 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 14, 3 ) 6 moved (MP) to ( 13, 3 ) 6 moved (MP) to ( 12, 4 ) 6 moved (MP) to ( 11, 4 ) 6 moved (MP) to ( 10, 5 ) (1) Rat Spoutine trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 6 moved (MP) to ( 9, 6 ) (1) Rat Spoutine trips and falls trying to go for it! Move ended for Rat Spoutine 6 moved (MP) to ( 8, 7 ) (1, 2) + 0, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 4 [Game Saved] 104: status changed from 2 to 1. Arthur The Flame Retardant rolls over. 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Brax Rat de Maree is knocked over. Player pushed to (17, 7) 9 moved (MP) to ( 12, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (4, 1) + 1, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. 113 moved (MP) to ( 13, 6 ) [Game Saved] 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 16, 4 ) 103 moved (MP) to ( 16, 3 ) 103 moved (MP) to ( 15, 2 ) 103 moved (MP) to ( 14, 2 ) 103 moved (MP) to ( 13, 3 ) Move ended for vaguely less infinite 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 16, 4 ) 114 moved (MP) to ( 15, 5 ) Move ended for el guapo the widestepper 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 16, 2 ) 102 moved (MP) to ( 15, 2 ) 102 moved (MP) to ( 14, 2 ) 102 moved (MP) to ( 13, 2 ) 102 moved (MP) to ( 12, 2 ) 102 moved (MP) to ( 11, 3 ) Move ended for satan crunchie the bloody 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 11, 8 ) 109 moved (MP) to ( 10, 7 ) 109 moved (MP) to ( 9, 7 ) 109 moved (MP) to ( 8, 8 ) Move ended for Omnibus Precis 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Blitz selected. 106 moved (MP) to ( 14, 2 ) 106 moved (MP) to ( 14, 3 ) 7 blocked. Verified Opponent Roll = 1 Verified Opponent Roll = 6 Dauntless successful. (1+6=7) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW GrrRaaaT is knocked over. 114 blocked. Player pushed to (13, 5) 114 moved (MP) to ( 16, 5 ) Player pushed to (14, 5) 7 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 4 Verified Opponent Roll = 4 (4, 4) + 0, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 106 moved (MP) to ( 14, 4 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 9, 7 ) 111 moved (MP) to ( 8, 6 ) Move ended for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 8, 9 ) 115 moved (MP) to ( 7, 10 ) 115 moved (MP) to ( 6, 11 ) 115 moved (MP) to ( 5, 12 ) Move ended for Candlestick Jack 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation Syzygy Oxymorons turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true Normal move selected. 2 moved (MP) to ( 17, 8 ) 2 moved (MP) to ( 16, 9 ) 2 moved (MP) to ( 15, 10 ) 2 moved (MP) to ( 14, 11 ) 2 moved (MP) to ( 13, 12 ) 2 moved (MP) to ( 12, 12 ) 2 moved (MP) to ( 11, 12 ) Move ended for SLR2 Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Blitz selected. 6 moved (MP) to ( 7, 8 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Rat Spoutine knocked over trying to dodge. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. DODGE FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 6 + 0 = 6 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 6, 9 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 5, 10 ) 6 moved (MP) to ( 5, 11 ) 115 blocked. Waiting for opponent to choose a block die. PUSHBACK Player pushed to (6, 13) 115 moved (MP) to ( 6, 13 ) STRIP BALL skill used. Ball moved to ( 5, 14 ) 6 moved (MP) to ( 4, 12 ) (2) Go for it successful. 6 moved (MP) to ( 4, 13 ) Move ended for Rat Spoutine [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rat de Maree Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat 16: tackle zone state changed to true 16: status changed from 6 to 4. Normal move selected. Move ended for Sacrificial Line Rat Select an action for Rat Doteur 4: Select an action for Rat Doteur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. 4 moved (MP) to ( 19, 4 ) 4 moved (MP) to ( 19, 5 ) 4 moved (MP) to ( 20, 6 ) 4 moved (MP) to ( 20, 7 ) Move ended for Rat Doteur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 9, 3 ) DODGE FINAL RESULT: Rat Leur TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Leur slips past his opponent(s) unhindered. 13 moved (MP) to ( 8, 4 ) 13 moved (MP) to ( 7, 4 ) 13 moved (MP) to ( 6, 5 ) 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 6, 7 ) 13 moved (MP) to ( 6, 8 ) Move ended for Rat Leur Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 5, 13 ) Move ended for Candlestick Jack 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 7, 6 ) 111 moved (MP) to ( 6, 6 ) 111 moved (MP) to ( 6, 7 ) Move ended for Po-Mo 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 10, 4 ) 102 moved (MP) to ( 9, 5 ) 102 moved (MP) to ( 8, 5 ) 102 moved (MP) to ( 7, 6 ) 102 moved (MP) to ( 6, 6 ) 102 moved (MP) to ( 5, 6 ) Move ended for satan crunchie the bloody 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 8, 9 ) 109 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 5, 12 ) 6 blocked. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW/SKULL POW Rat Spoutine is knocked over. Player pushed to (25, 14) 6 moved (MP) to ( 4, 14 ) Verified Opponent Roll = 2 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (2, 4) + 1, (0, 0) + 0, 0: Rat Spoutine has been knocked prone. 6: status changed from 0 to 1. 109 moved (MP) to ( 4, 13 ) Move ended for Omnibus Precis [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 104: status changed from 6 to 0. Normal move selected. Move ended for Arthur The Flame Retardant 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 12, 4 ) 103 moved (MP) to ( 11, 5 ) 103 moved (MP) to ( 10, 6 ) 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 11, 8 ) Move ended for vaguely less infinite 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 17, 6 ) 114 moved (MP) to ( 18, 7 ) 114 moved (MP) to ( 19, 7 ) Move ended for el guapo the widestepper 106: Select an action for Humungo Puts the Arggghhhh back in Romance Placebo Select an action for Humungo Puts the Arggghhhh back in Romance Placebo 106: tackle zone state changed to true Normal move selected. 106 moved (MP) to ( 15, 4 ) 106 moved (MP) to ( 16, 5 ) 106 moved (MP) to ( 15, 6 ) 106 moved (MP) to ( 14, 6 ) Move ended for Humungo Puts the Arggghhhh back in Romance Placebo 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 16 blocked. 9 blocked. Multiple Block selected. Verified Opponent Roll = 4 Verified Opponent Roll = 3 Dauntless successful. (4+3=7) Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok Sacrificial Line Rat is knocked over. Rat de Maree is knocked over. Player pushed to (16, 8) 9 moved (MP) to ( 13, 8 ) Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (2, 1) + 1, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. Player pushed to (15, 8) 16 moved (MP) to ( 14, 8 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 6 (5, 6) + 0, (2, 5) + 1, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 101 moved (MP) to ( 12, 7 ) [Game Saved] 113: Select an action for Brax Select an action for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 12, 6 ) 113 moved (MP) to ( 11, 7 ) 113 moved (MP) to ( 10, 8 ) 113 moved (MP) to ( 9, 9 ) 113 moved (MP) to ( 8, 9 ) Move ended for Brax 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 9 ) 112 moved (MP) to ( 10, 10 ) 112 moved (MP) to ( 9, 11 ) 112 moved (MP) to ( 8, 12 ) 112 moved (MP) to ( 7, 13 ) 112 moved (MP) to ( 6, 13 ) Verified Opponent Roll = 4 (4) Go for it successful. 112 moved (MP) to ( 5, 14 ) Verified Opponent Roll = 4 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 4 + 0 = 4 Verified Opponent Roll = 5 (5) Go for it successful. 112 moved (MP) to ( 6, 13 ) Pass selected. Select a player for interception attempt. Hit [CTRL][ENTER] or left click the turn counter to not attempt interception. Verified Opponent Roll = 2 Intercept FINAL RESULT: Rat Leur TARGET: 8 --- ROLL: 2 + 0 = 2 The ball sails unhindered over the head of Rat Leur. Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 6 Move ended for SaNDeE* Twitterpation Syzygy Oxymorons: All players have moved. Ball moved to ( 24, 6 ) Verified Opponent Roll = 3 GET BALL BEFORE RE_ROLL: satan crunchie the bloody dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. Verified Opponent Roll = 4 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 4 --- ROLL: 4 + 0 = 4 Syzygy Oxymorons turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. Move ended for Rat de Maree Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true 3: status changed from 6 to 4. Normal move selected. Move ended for Rat Latouffe Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true 5: status changed from 6 to 4. Normal move selected. Move ended for SLR5 Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (6) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Normal move selected. Move ended for GrrRaaaT [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true 6: status changed from 6 to 4. Normal move selected. 6 moved (MP) to ( 3, 13 ) TACKLE skill used to prevent DODGE skill. DODGE BEFORE RE_ROLL: Rat Spoutine knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. DODGE FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 2, 12 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 3, 11 ) 6 moved (MP) to ( 3, 10 ) 6 moved (MP) to ( 3, 9 ) 6 moved (MP) to ( 3, 8 ) (2) Go for it successful. 6 moved (MP) to ( 3, 7 ) (6) Go for it successful. 6 moved (MP) to ( 4, 6 ) SPRINT used. Move ended for Rat Spoutine [Game Saved] Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true Blitz selected. 2 moved (MP) to ( 10, 12 ) 2 moved (MP) to ( 9, 12 ) 2 moved (MP) to ( 8, 11 ) 2 moved (MP) to ( 7, 11 ) 2 moved (MP) to ( 6, 10 ) 2 moved (MP) to ( 5, 9 ) 2 moved (MP) to ( 4, 8 ) (2) Go for it successful. 2 moved (MP) to ( 4, 7 ) 102 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. POW satan crunchie the bloody is knocked over. Player pushed to (6, 5) 102 moved (MP) to ( 6, 5 ) (1, 2) + 0, (0, 0) + 0, 0: satan crunchie the bloody has been knocked prone. 102: status changed from 3 to 1. 2 moved (MP) to ( 5, 6 ) Ball moved to ( 6, 6 ) Move ended for SLR2 [Game Saved] Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat Leur Player pushed to (7, 6) 111 moved (MP) to ( 7, 6 ) 13 moved (MP) to ( 6, 7 ) [Game Saved] Select an action for Rat Doteur 4: Select an action for Rat Doteur 4: tackle zone state changed to true Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. SKULL Move ended for Rat Doteur Rongeurs Flamboyants: All players have moved. Rat Doteur is knocked over. (6, 4) + 0, (3, 4) + 0, 0: Rat Doteur has been stunned. 4: status changed from 0 to 2. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 10, 7 ) 103 moved (MP) to ( 9, 6 ) 103 moved (MP) to ( 8, 5 ) 103 moved (MP) to ( 7, 4 ) 103 moved (MP) to ( 6, 4 ) Verified Opponent Roll = 1 (1) vaguely less infinite trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 5, 5 ) Move ended for vaguely less infinite [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 7, 9 ) 113 moved (MP) to ( 6, 9 ) 113 moved (MP) to ( 5, 9 ) 113 moved (MP) to ( 4, 8 ) 113 moved (MP) to ( 4, 7 ) 2 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = 1 Verified Opponent Roll = 1 Dauntless NOT successful. (1+1=2) Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK/POW Choose a block die. SKULL Brax is knocked over. Move ended for Brax Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 (4) Brax is saved by his thick skull (4, 6) + 0, (4, 5) + 0, 0: Brax has been stunned. 113: status changed from 0 to 2. Syzygy Oxymorons turn ended. [Game Saved] 4: status changed from 2 to 1. Rat Doteur rolls over. Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll passed. Block selected. 106 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT Humungo Puts the Arggghhhh back in Romance Placebo is knocked over. Player pushed to (13, 7) 106 moved (MP) to ( 13, 7 ) MIGHTY BLOW used on injury roll. (6, 6) + 0, (6, 6) + 1, 1: Humungo Puts the Arggghhhh back in Romance Placebo has been badly hurt! 106: status changed from 0 to 8. 7 moved (MP) to ( 14, 6 ) Waiting for opponent to decide to use apothecary. No apothecary or not used. 106 moved to dugout ( 29, 11 ) [Game Saved] Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for SLR5 Player pushed to (13, 3) 104 moved (MP) to ( 13, 3 ) [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 12, 5 ) 3 moved (MP) to ( 11, 5 ) 3 moved (MP) to ( 10, 4 ) 3 moved (MP) to ( 9, 4 ) 3 moved (MP) to ( 8, 4 ) 3 moved (MP) to ( 7, 5 ) Move ended for Rat Latouffe Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. Team re-roll used. 2 db Block re-rolled. PUSHBACK Move ended for Rat Leur Player pushed to (8, 5) 111 moved (MP) to ( 8, 5 ) 13 moved (MP) to ( 7, 6 ) [Game Saved] Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for SLR2 Player pushed to (4, 4) 103 moved (MP) to ( 4, 4 ) [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 5, 7 ) 6 moved (MP) to ( 6, 6 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 1 + 0 = 1 Move ended for Rat Spoutine Scatter roll: 1 Ball moved to ( 5, 5 ) Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 113: status changed from 2 to 1. Brax rolls over. Brax has already moved this turn. 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 6, 12 ) 112 moved (MP) to ( 6, 11 ) 112 moved (MP) to ( 6, 10 ) 112 moved (MP) to ( 6, 9 ) 112 moved (MP) to ( 6, 8 ) 112 moved (MP) to ( 6, 7 ) Move ended for SaNDeE* Twitterpation 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 3, 5 ) 103 moved (MP) to ( 4, 6 ) 2 blocked. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW POW SLR2 is knocked over. 6 blocked. Player pushed to (22, 7) 6 moved (MP) to ( 7, 7 ) Player pushed to (23, 6) 2 moved (MP) to ( 6, 6 ) Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 3 Verified Opponent Roll = 3 (5, 6) + 0, (3, 3) + 0, 0: SLR2 has been stunned. 2: status changed from 0 to 2. 103 moved (MP) to ( 5, 6 ) 103 moved (MP) to ( 5, 5 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: vaguely less infinite dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 1 GET BALL FINAL RESULT: vaguely less infinite TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for vaguely less infinite Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 23, 5 ) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 6 ) Verified Opponent Roll = 2 Scatter roll: 2 Ball moved to ( 23, 5 ) Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 24, 4 ) Syzygy Oxymorons turn ended. [Game Saved] 2: status changed from 2 to 1. SLR2 rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat Leur Po-Mo is knocked over. Player pushed to (9, 4) 111 moved (MP) to ( 9, 4 ) (5, 2) + 0, (0, 0) + 0, 0: Po-Mo has been knocked prone. 111: status changed from 0 to 1. [Game Saved] Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true Normal move selected. 5 moved (MP) to ( 13, 5 ) 5 moved (MP) to ( 12, 5 ) 5 moved (MP) to ( 11, 5 ) 5 moved (MP) to ( 10, 5 ) 5 moved (MP) to ( 9, 5 ) 5 moved (MP) to ( 8, 5 ) 5 moved (MP) to ( 7, 4 ) (2) Go for it successful. 5 moved (MP) to ( 6, 4 ) Move ended for SLR5 [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Blitz selected. 3 moved (MP) to ( 7, 4 ) 3 moved (MP) to ( 6, 3 ) 3 moved (MP) to ( 5, 3 ) 3 moved (MP) to ( 4, 4 ) 103 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (5, 6) 103 moved (MP) to ( 5, 6 ) Move ended for Rat Latouffe [Game Saved] Select an action for Rat Doteur 4: Select an action for Rat Doteur 4: tackle zone state changed to true 4: status changed from 6 to 4. Normal move selected. Move ended for Rat Doteur Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 6 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 4 + 0 = 4 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 8, 4 ) 6 moved (MP) to ( 7, 3 ) 6 moved (MP) to ( 6, 3 ) 6 moved (MP) to ( 5, 3 ) Move ended for Rat Spoutine [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (2) WILD ANIMAL roll fails! PRO Roll(1) - PRO fails Move ended for GrrRaaaT The Wild Animal stands still and roars in rage! Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 111: Select an action for Po-Mo Select an action for Po-Mo 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 6, 12 ) 115 moved (MP) to ( 7, 11 ) 115 moved (MP) to ( 8, 10 ) 115 moved (MP) to ( 9, 9 ) Move ended for Candlestick Jack 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 111: Select an action for Po-Mo Select an action for Po-Mo 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) 104 moved (MP) to ( 10, 2 ) 104 moved (MP) to ( 9, 2 ) Move ended for Arthur The Flame Retardant 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. 113 moved (MP) to ( 4, 6 ) 113 moved (MP) to ( 4, 5 ) Move ended for Brax 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 8, 3 ) Verified Opponent Roll = 4 (4) Go for it successful. 111 moved (MP) to ( 7, 3 ) Move ended for Po-Mo [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 5, 5 ) 3 blocked. Verified Opponent Roll = PUSHBACK/POW Verified Opponent Roll = PUSHBACK PUSHBACK/POW Rat Latouffe is knocked over. Player pushed to (25, 3) 3 moved (MP) to ( 4, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 2 (4, 2) + 0, (0, 0) + 0, 0: Rat Latouffe has been knocked prone. 3: status changed from 0 to 1. 103 moved (MP) to ( 4, 4 ) Move ended for vaguely less infinite [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 5, 12 ) 109 moved (MP) to ( 6, 11 ) 109 moved (MP) to ( 7, 10 ) 109 moved (MP) to ( 8, 9 ) Move ended for Omnibus Precis 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true 102: status changed from 6 to 0. Normal move selected. 102 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 4 DODGE FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 4 + 0 = 4 satan crunchie the bloody slips past his opponent(s) unhindered. 102 moved (MP) to ( 4, 6 ) 102 moved (MP) to ( 3, 6 ) Verified Opponent Roll = 2 (2) Go for it successful. 102 moved (MP) to ( 2, 5 ) Move ended for satan crunchie the bloody [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 5, 6 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 SaNDeE* Twitterpation slips past his opponent(s) unhindered. 112 moved (MP) to ( 6, 5 ) 112 moved (MP) to ( 5, 4 ) Verified Opponent Roll = 4 DODGE BEFORE RE_ROLL: SaNDeE* Twitterpation knocked over trying to dodge. TARGET: 5 --- ROLL: 4 + 0 = 4 Reroll using DODGE. Verified Opponent Roll = 1 DODGE FINAL RESULT: SaNDeE* Twitterpation TARGET: 5 --- ROLL: 1 + 0 = 1 SaNDeE* Twitterpation is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 5 (3, 5) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. Move ended for SaNDeE* Twitterpation 112: status changed from 0 to 1. Verified Opponent Roll = 1 Ball moved to ( 23, 3 ) Syzygy Oxymorons turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 7, 4 ) Move ended for Rat Leur Select an action for SLR5 5: Select an action for SLR5 5: tackle zone state changed to true Block selected. 111 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for SLR5 Player pushed to (8, 2) 111 moved (MP) to ( 8, 2 ) 5 moved (MP) to ( 7, 3 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 15, 6 ) 7 moved (MP) to ( 16, 6 ) 7 moved (MP) to ( 17, 6 ) 7 moved (MP) to ( 18, 6 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (19, 8) 114 moved (MP) to ( 19, 8 ) 7 moved (MP) to ( 19, 7 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (19, 9) 114 moved (MP) to ( 19, 9 ) 7 moved (MP) to ( 19, 8 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 3 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Rat Spoutine slips past his opponent(s) unhindered. GET BALL FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 4 + 0 = 4 6 moved (MP) to ( 6, 4 ) 6 moved (MP) to ( 7, 5 ) 6 moved (MP) to ( 8, 5 ) 6 moved (MP) to ( 9, 5 ) 6 moved (MP) to ( 10, 5 ) 6 moved (MP) to ( 11, 5 ) 6 moved (MP) to ( 12, 5 ) 6 moved (MP) to ( 13, 5 ) Pass selected. SHORT PASS PASS FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 3 + 0 = 3 Ball moved to ( 20, 7 ) GET BALL BEFORE RE_ROLL: Rat Doteur dropped the ball. TARGET: 4 --- ROLL: 3 + 0 = 3 Team re-roll used. GET BALL FINAL RESULT: Rat Doteur TARGET: 4 --- ROLL: 3 + 0 = 3 Scatter roll: 7 Ball moved to ( 19, 8 ) GET BALL FINAL RESULT: GrrRaaaT TARGET: 6 --- ROLL: 2 + 0 = 2 Scatter roll: 1 Ball moved to ( 18, 7 ) Rongeurs Flamboyants turn ended. *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=6,y=6] : current status = 1 2 : current square = java.awt.Point[x=6,y=6] : current status = 1 2: status changed from 1 to 0. 2 : set status normal, current square = java.awt.Point[x=6,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=6,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=4] 3 : current square = java.awt.Point[x=4,y=3] : current status = 1 3 : current square = java.awt.Point[x=4,y=3] : current status = 1 3: status changed from 1 to 0. 3 : set status normal, current square = java.awt.Point[x=4,y=3] 3 : current status = 0 3 : current square = java.awt.Point[x=4,y=3] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=5] 4 : current square = java.awt.Point[x=20,y=7] : current status = 4 4 : current square = java.awt.Point[x=20,y=7] : current status = 4 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=20,y=7] 4 : current status = 0 4 : current square = java.awt.Point[x=20,y=7] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=6] 5 : current square = java.awt.Point[x=7,y=3] : current status = 4 5 : current square = java.awt.Point[x=7,y=3] : current status = 4 5: status changed from 0 to 0. 5 : set status normal, current square = java.awt.Point[x=7,y=3] 5 : current status = 0 5 : current square = java.awt.Point[x=7,y=3] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=7] 6 : current square = java.awt.Point[x=13,y=5] : current status = 4 6 : current square = java.awt.Point[x=13,y=5] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=13,y=5] 6 : current status = 0 6 : current square = java.awt.Point[x=13,y=5] : current status = 0 6 : move player (HT) to square java.awt.Point[x=1,y=0] 7 : current square = java.awt.Point[x=19,y=8] : current status = 4 7 : current square = java.awt.Point[x=19,y=8] : current status = 4 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=19,y=8] 7 : current status = 0 7 : current square = java.awt.Point[x=19,y=8] : current status = 0 7 : move player (HT) to square java.awt.Point[x=1,y=1] 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=1] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=1] 9 : current square = java.awt.Point[x=13,y=8] : current status = 4 9 : current square = java.awt.Point[x=13,y=8] : current status = 4 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=13,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=13,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=3] 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=2] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=2] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=0,y=3] : current status = 0 12 : current status = 0 12 : current square = java.awt.Point[x=0,y=3] : current status = 0 12 : move player (HT) to square java.awt.Point[x=0,y=3] 13 : current square = java.awt.Point[x=7,y=4] : current status = 0 13 : current square = java.awt.Point[x=7,y=4] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=7,y=4] 13 : current status = 0 13 : current square = java.awt.Point[x=7,y=4] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (1) SLR1 stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : current status = 7 (5) Sacrificial Line Rat regains consciousness. 16: status changed from 7 to 0. 16 : current square = java.awt.Point[x=0,y=9] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=12,y=7] : current status = 0 101 : current square = java.awt.Point[x=12,y=7] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=12,y=7] 101 : current status = 0 101 : current square = java.awt.Point[x=12,y=7] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=3] 102 : current square = java.awt.Point[x=2,y=5] : current status = 0 102 : current square = java.awt.Point[x=2,y=5] : current status = 0 102: status changed from 0 to 0. 102 : set status normal, current square = java.awt.Point[x=2,y=5] 102 : current status = 0 102 : current square = java.awt.Point[x=2,y=5] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=4] 103 : current square = java.awt.Point[x=4,y=4] : current status = 0 103 : current square = java.awt.Point[x=4,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=4,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=4,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=5] 104 : current square = java.awt.Point[x=9,y=2] : current status = 0 104 : current square = java.awt.Point[x=9,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=9,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=9,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=6] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=2] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=2] 109 : current square = java.awt.Point[x=8,y=9] : current status = 0 109 : current square = java.awt.Point[x=8,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=8,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=8,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=8,y=2] : current status = 0 111 : current square = java.awt.Point[x=8,y=2] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=8,y=2] 111 : current status = 0 111 : current square = java.awt.Point[x=8,y=2] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=5,y=4] : current status = 1 112 : current square = java.awt.Point[x=5,y=4] : current status = 1 112: status changed from 1 to 0. 112 : set status normal, current square = java.awt.Point[x=5,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=5,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=4,y=5] : current status = 0 113 : current square = java.awt.Point[x=4,y=5] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=4,y=5] 113 : current status = 0 113 : current square = java.awt.Point[x=4,y=5] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=19,y=9] : current status = 0 114 : current square = java.awt.Point[x=19,y=9] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=9] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=9] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=9,y=9] : current status = 0 115 : current square = java.awt.Point[x=9,y=9] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=9,y=9] 115 : current status = 0 115 : current square = java.awt.Point[x=9,y=9] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Starting second half. Opponent Kicking. Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 6 ) 115 moved location (MPL) to ( 15, 4 ) 114 moved location (MPL) to ( 15, 13 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 10 ) 112 moved location (MPL) to ( 22, 4 ) 111 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 20, 10 ) 101 moved location (MPL) to ( 15, 2 ) 107 moved (SP) to ( 15, 7 ) 102 moved (SP) to ( 29, 3 ) 112 moved (SP) to ( 22, 7 ) 105 moved (SP) to ( 19, 7 ) 113 moved (SP) to ( 19, 10 ) 109 moved (SP) to ( 19, 11 ) 109 moved (SP) to ( 19, 12 ) 111 moved (SP) to ( 19, 11 ) 103 moved (SP) to ( 20, 5 ) 101 moved (SP) to ( 19, 1 ) 101 moved (SP) to ( 18, 1 ) 104 moved (SP) to ( 18, 2 ) 105 moved (SP) to ( 15, 8 ) 113 moved (SP) to ( 20, 8 ) 103 moved (SP) to ( 18, 4 ) 114 moved (SP) to ( 18, 9 ) 109 moved (SP) to ( 18, 13 ) 111 moved (SP) to ( 18, 12 ) 114 moved (SP) to ( 18, 10 ) 112 moved (SP) to ( 18, 6 ) 115 moved (SP) to ( 15, 6 ) 113 moved (SP) to ( 18, 8 ) 103 moved (SP) to ( 19, 4 ) 103 moved (SP) to ( 18, 4 ) 113 moved (SP) to ( 19, 10 ) 112 moved (SP) to ( 19, 4 ) 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 0 ) 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 1 ) Rongeurs Flamboyants Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 7 moved (SP) to ( 14, 10 ) 8 moved (SP) to ( 14, 11 ) 6 moved (SP) to ( 14, 12 ) 12 moved (SP) to ( 13, 10 ) 4 moved (SP) to ( 8, 7 ) 4 moved (SP) to ( 7, 7 ) 10 moved (SP) to ( 7, 8 ) 4 moved (SP) to ( 7, 4 ) 10 moved (SP) to ( 7, 10 ) 9 moved (SP) to ( 14, 9 ) 3 moved (SP) to ( 14, 8 ) 13 moved (SP) to ( 13, 9 ) 16 moved (SP) to ( 13, 8 ) 2 moved (SP) to ( 13, 6 ) *** Setup end *** Waiting for Syzygy Oxymorons to kick off. Turn time limit reached. Ball placed at (21, 7) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Kickoff Roll (3+6) = Brilliant Coaching Syzygy Oxymorons: 5 + 4 coaches Rongeurs Flamboyants: 5 + 1 coaches Syzygy Oxymorons get an extra re-roll. Verified Opponent Roll = 4 Verified Opponent Roll = 2 Kick result. Direction: 4 Distance: 2 Ball placed at (21, 7) Verified Opponent Roll = 6 Scatter roll: 6 Ball moved to ( 23, 8 ) [Game Saved] Ball in play. Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 15, 10 ) 7 moved (MP) to ( 16, 10 ) 7 moved (MP) to ( 17, 10 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW el guapo the widestepper is knocked over. Player pushed to (19, 11) 114 moved (MP) to ( 19, 11 ) MIGHTY BLOW used on armor roll. (2, 6) + 1, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 18, 10 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 105 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for Rat de Maree Anti-A-De-Un-Sub-Hugeor is knocked over. Player pushed to (16, 7) 105 moved (MP) to ( 16, 7 ) (3, 5) + 0, (0, 0) + 0, 0: Anti-A-De-Un-Sub-Hugeor has been knocked prone. 105: status changed from 0 to 1. 9 moved (MP) to ( 15, 8 ) [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 6, 8 ) GET BALL FINAL RESULT: Rat Mada TARGET: 4 --- ROLL: 6 + 0 = 6 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 9, 11 ) 10 moved (MP) to ( 10, 12 ) 10 moved (MP) to ( 11, 12 ) Pass selected. QUICK PASS ACCURATE skill used. PASS FINAL RESULT: Rat Mada TARGET: 4 --- ROLL: 5 + 1Qp + 1Acc = 7 Move ended for Rat Mada Ball moved to ( 14, 11 ) GET BALL FINAL RESULT: Rat Taplan TARGET: 3 --- ROLL: 3 + 0 = 3 [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 15, 11 ) 6 moved (MP) to ( 16, 10 ) 6 moved (MP) to ( 17, 9 ) 6 moved (MP) to ( 18, 8 ) 6 moved (MP) to ( 19, 8 ) 6 moved (MP) to ( 20, 8 ) 6 moved (MP) to ( 21, 9 ) 6 moved (MP) to ( 22, 10 ) 6 moved (MP) to ( 23, 11 ) Move ended for Rat Spoutine Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 14, 9 ) 13 moved (MP) to ( 15, 9 ) 13 moved (MP) to ( 16, 9 ) 13 moved (MP) to ( 17, 9 ) 13 moved (MP) to ( 18, 8 ) 13 moved (MP) to ( 19, 8 ) 13 moved (MP) to ( 20, 9 ) Move ended for Rat Leur Select an action for Sacrificial Line Rat 16: Select an action for Sacrificial Line Rat Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 14, 10 ) 12 moved (MP) to ( 15, 10 ) 12 moved (MP) to ( 16, 9 ) 12 moved (MP) to ( 17, 8 ) 12 moved (MP) to ( 18, 8 ) 12 moved (MP) to ( 19, 8 ) 12 moved (MP) to ( 20, 8 ) 12 moved (MP) to ( 21, 8 ) 12 moved (MP) to ( 22, 8 ) 12 moved (MP) to ( 23, 9 ) Move ended for RatCrue Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 15, 10 ) 8 moved (MP) to ( 16, 9 ) 8 moved (MP) to ( 17, 8 ) 8 moved (MP) to ( 18, 8 ) 8 moved (MP) to ( 19, 8 ) 8 moved (MP) to ( 20, 8 ) 8 moved (MP) to ( 21, 9 ) 8 moved (MP) to ( 22, 10 ) 8 moved (MP) to ( 23, 10 ) 8 moved (MP) to ( 24, 11 ) (2) Go for it successful. 8 moved (MP) to ( 25, 12 ) Turn time limit reached. (2) Go for it successful. 8 moved (MP) to ( 26, 13 ) SPRINT used. (2) Go for it successful. 8 moved (MP) to ( 27, 13 ) Rat Taplan scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : current status = 0 1 : current square = java.awt.Point[x=0,y=0] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=0] 2 : current square = java.awt.Point[x=13,y=6] : current status = 0 2 : current square = java.awt.Point[x=13,y=6] : current status = 0 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=13,y=6] 2 : current status = 0 2 : current square = java.awt.Point[x=13,y=6] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=2] 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=14,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=14,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=3] 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=7,y=4] 4 : current status = 0 4 : current square = java.awt.Point[x=7,y=4] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=4] 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : current status = 0 5 : current square = java.awt.Point[x=0,y=1] : current status = 0 5 : move player (HT) to square java.awt.Point[x=0,y=1] 6 : current square = java.awt.Point[x=23,y=11] : current status = 4 6 : current square = java.awt.Point[x=23,y=11] : current status = 4 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=23,y=11] 6 : current status = 0 6 : current square = java.awt.Point[x=23,y=11] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=5] 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7: status changed from 0 to 0. 7 : set status normal, current square = java.awt.Point[x=18,y=10] 7 : current status = 0 7 : current square = java.awt.Point[x=18,y=10] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=6] 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8: status changed from 0 to 0. 8 : set status normal, current square = java.awt.Point[x=27,y=13] 8 : current status = 0 8 : current square = java.awt.Point[x=27,y=13] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=7] 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=15,y=8] 9 : current status = 0 9 : current square = java.awt.Point[x=15,y=8] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=11,y=12] : current status = 0 10 : current square = java.awt.Point[x=11,y=12] : current status = 0 10: status changed from 0 to 0. 10 : set status normal, current square = java.awt.Point[x=11,y=12] 10 : current status = 0 10 : current square = java.awt.Point[x=11,y=12] : current status = 0 10 : move player (HT) to square java.awt.Point[x=1,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=23,y=9] : current status = 0 12 : current square = java.awt.Point[x=23,y=9] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=23,y=9] 12 : current status = 0 12 : current square = java.awt.Point[x=23,y=9] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=3] 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=20,y=9] 13 : current status = 0 13 : current square = java.awt.Point[x=20,y=9] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=4] 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (3) SLR1 stays UNconscious. 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : rearrange KO player to square java.awt.Point[x=0,y=8] 16 : current square = java.awt.Point[x=13,y=8] : current status = 0 16 : current square = java.awt.Point[x=13,y=8] : current status = 0 16: status changed from 0 to 0. 16 : set status normal, current square = java.awt.Point[x=13,y=8] 16 : current status = 0 16 : current square = java.awt.Point[x=13,y=8] : current status = 0 16 : move player (HT) to square java.awt.Point[x=1,y=5] 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=18,y=1] 101 : current status = 0 101 : current square = java.awt.Point[x=18,y=1] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : current status = 0 102 : current square = java.awt.Point[x=29,y=0] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=0] 103 : current square = java.awt.Point[x=18,y=4] : current status = 0 103 : current square = java.awt.Point[x=18,y=4] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=18,y=4] 103 : current status = 0 103 : current square = java.awt.Point[x=18,y=4] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=3] 104 : current square = java.awt.Point[x=18,y=2] : current status = 0 104 : current square = java.awt.Point[x=18,y=2] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=18,y=2] 104 : current status = 0 104 : current square = java.awt.Point[x=18,y=2] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=4] 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105 : current square = java.awt.Point[x=16,y=7] : current status = 1 105: status changed from 1 to 0. 105 : set status normal, current square = java.awt.Point[x=16,y=7] 105 : current status = 0 105 : current square = java.awt.Point[x=16,y=7] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=5] 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107: status changed from 0 to 0. 107 : set status normal, current square = java.awt.Point[x=15,y=7] 107 : current status = 0 107 : current square = java.awt.Point[x=15,y=7] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=6] 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : current status = 0 108 : current square = java.awt.Point[x=29,y=1] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=1] 109 : current square = java.awt.Point[x=18,y=13] : current status = 0 109 : current square = java.awt.Point[x=18,y=13] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=18,y=13] 109 : current status = 0 109 : current square = java.awt.Point[x=18,y=13] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111: status changed from 0 to 0. 111 : set status normal, current square = java.awt.Point[x=18,y=12] 111 : current status = 0 111 : current square = java.awt.Point[x=18,y=12] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=19,y=4] 112 : current status = 0 112 : current square = java.awt.Point[x=19,y=4] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=19,y=10] 113 : current status = 0 113 : current square = java.awt.Point[x=19,y=10] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=19,y=11] : current status = 1 114 : current square = java.awt.Point[x=19,y=11] : current status = 1 114: status changed from 1 to 0. 114 : set status normal, current square = java.awt.Point[x=19,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=19,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=15,y=6] 115 : current status = 0 115 : current square = java.awt.Point[x=15,y=6] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 2 moved (SP) to ( 14, 7 ) 5 moved (SP) to ( 14, 4 ) 1 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 6 ) 3 moved (SP) to ( 8, 8 ) 13 moved (SP) to ( 8, 4 ) 16 moved (SP) to ( 8, 10 ) 4 moved (SP) to ( 7, 5 ) 6 moved (SP) to ( 7, 9 ) 12 moved (SP) to ( 7, 7 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 6 ) 115 moved location (MPL) to ( 15, 4 ) 114 moved location (MPL) to ( 15, 13 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 10 ) 112 moved location (MPL) to ( 22, 4 ) 111 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 20, 10 ) 101 moved location (MPL) to ( 15, 2 ) 108 moved (SP) to ( 15, 7 ) 113 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (5+5) = Blitz! Kick result. Direction: 6 Distance: 6 Kicking team gets a free turn because of BLITZ kickoff result! Rongeurs Flamboyants start TURN: 1 [CTRL][ENTER] to end turn. Or click the turn counter. Rongeurs Flamboyants turn ended. Ball placed at (-1, -1) Ball moved to ( 21, 13 ) Scatter roll: 2 Ball moved to ( 21, 12 ) Waiting for Syzygy Oxymorons to finish TURN: 1 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Po-Mo Player pushed to (15, 11) 1 moved (MP) to ( 14, 11 ) 111 moved (MP) to ( 14, 10 ) [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = SKULL POW Move ended for Brax SLR4 is knocked over. Player pushed to (16, 10) 1 moved (MP) to ( 13, 10 ) Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. (1, 3) + 1, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. 113 moved (MP) to ( 14, 11 ) [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Omnibus Precis Player pushed to (15, 8) 2 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Richard "disregard that..." Casanova SLR2 is knocked over. Player pushed to (16, 9) 2 moved (MP) to ( 13, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 (6, 5) + 0, (1, 4) + 0, 0: SLR2 has been stunned. 2: status changed from 0 to 2. 108 moved (MP) to ( 14, 8 ) [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 5 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Arthur The Flame Retardant SLR5 is knocked over. Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 6 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 1 (2, 6) + 0, (6, 6) + 1, 4: SLR5 has been seriously injured!! (11) Concussion - Miss next game 5: status changed from 0 to 9. Arthur The Flame Retardant saved by block skill. 5 moved (SP) to ( 0, 13 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 5 ) 115 moved (MP) to ( 13, 5 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 14, 3 ) 101 moved (MP) to ( 13, 4 ) Move ended for Zippy Ragnarok 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 12 ) 114 moved (MP) to ( 13, 12 ) 114 moved (MP) to ( 12, 12 ) 114 moved (MP) to ( 11, 12 ) 114 moved (MP) to ( 10, 12 ) Verified Opponent Roll = 3 (3) Go for it successful. 114 moved (MP) to ( 9, 11 ) Move ended for el guapo the widestepper [Game Saved] 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 9 ) 103 moved (MP) to ( 13, 8 ) 103 moved (MP) to ( 12, 9 ) 103 moved (MP) to ( 11, 9 ) 103 moved (MP) to ( 10, 10 ) Verified Opponent Roll = 4 (4) Go for it successful. 103 moved (MP) to ( 9, 10 ) 16 blocked. Verified Opponent Roll = 6 (6) Go for it successful. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (22, 10) 16 moved (MP) to ( 7, 10 ) Move ended for vaguely less infinite [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 5 ) 112 moved (MP) to ( 21, 6 ) 112 moved (MP) to ( 21, 7 ) 112 moved (MP) to ( 21, 8 ) 112 moved (MP) to ( 21, 9 ) 112 moved (MP) to ( 21, 10 ) Move ended for SaNDeE* Twitterpation 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 11 ) 102 moved (MP) to ( 21, 12 ) Verified Opponent Roll = 2 GET BALL BEFORE RE_ROLL: satan crunchie the bloody dropped the ball. TARGET: 4 --- ROLL: 2 + 0 = 2 Reroll using sure hands. Verified Opponent Roll = 3 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 4 --- ROLL: 3 + 0 = 3 Move ended for satan crunchie the bloody Syzygy Oxymorons: All players have moved. Verified Opponent Roll = 3 Scatter roll: 3 Ball moved to ( 9, 11 ) Syzygy Oxymorons turn ended. [Game Saved] 2: status changed from 2 to 1. SLR2 rolls over. Rongeurs Flamboyants start TURN: 2 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 10, 8 ) 7 moved (MP) to ( 11, 9 ) 7 moved (MP) to ( 12, 10 ) 7 moved (MP) to ( 13, 11 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(1) - PRO fails SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: SKULL GrrRaaaT is knocked over. Move ended for GrrRaaaT MIGHTY BLOW used on armor roll. (5, 1) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 2 [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = POW POW Move ended for Po-Mo SLR4 is knocked over. Player pushed to (17, 9) 1 moved (MP) to ( 12, 9 ) Verified Opponent Roll = 6 Verified Opponent Roll = 3 PILING ON not necessary. Verified Opponent Roll = 2 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (6, 3) + 0, (2, 1) + 1, 0: SLR4 has been stunned. 1: status changed from 0 to 2. 111 moved (MP) to ( 13, 10 ) [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Normal move selected. 103 moved (MP) to ( 8, 9 ) Move ended for vaguely less infinite 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 13, 8 ) 108 moved (MP) to ( 12, 8 ) 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 12, 10 ) Move ended for Richard "disregard that..." Casanova 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 14, 8 ) 109 moved (MP) to ( 14, 9 ) 109 moved (MP) to ( 14, 10 ) Move ended for Omnibus Precis 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 6 ) 115 moved (MP) to ( 11, 7 ) 115 moved (MP) to ( 10, 7 ) 115 moved (MP) to ( 9, 7 ) Move ended for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 4 ) 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 10, 4 ) Move ended for Zippy Ragnarok 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 14, 3 ) 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) Verified Opponent Roll = 1 (1) Arthur The Flame Retardant trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 4 (4) Go for it successful. 104 moved (MP) to ( 10, 3 ) Move ended for Arthur The Flame Retardant [Game Saved] 113: Select an action for Brax Select an action for Brax 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 13, 12 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 10, 10 ) 113 moved (MP) to ( 9, 10 ) Verified Opponent Roll = 3 (3) Go for it successful. 113 moved (MP) to ( 8, 10 ) 16 blocked. 6 blocked. Multiple Block selected. Verified Opponent Roll = 2 Verified Opponent Roll = 3 Dauntless NOT successful. (2+3=5) Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK/POW Choose a block die. PUSHBACK/POW Sacrificial Line Rat is knocked over. Rat Spoutine saved by dodge skill. Player pushed to (22, 8) 6 moved (MP) to ( 7, 8 ) Player pushed to (23, 11) 16 moved (MP) to ( 6, 11 ) Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 4 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (3, 6) + 0, (4, 4) + 1, 0: Sacrificial Line Rat has been knocked out. 16: status changed from 0 to 7. 16 moved (SP) to ( 0, 9 ) 113 moved (MP) to ( 7, 9 ) Move ended for Brax [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 10, 12 ) 114 moved (MP) to ( 11, 13 ) 114 moved (MP) to ( 12, 13 ) 114 moved (MP) to ( 13, 12 ) Move ended for el guapo the widestepper 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 20, 10 ) 112 moved (MP) to ( 19, 10 ) 112 moved (MP) to ( 18, 10 ) 112 moved (MP) to ( 17, 10 ) 112 moved (MP) to ( 16, 11 ) 112 moved (MP) to ( 15, 12 ) Move ended for SaNDeE* Twitterpation 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 20, 11 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: satan crunchie the bloody dropped the ball. TARGET: 4 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 1 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 4 --- ROLL: 1 + 0 = 1 Move ended for satan crunchie the bloody Syzygy Oxymorons: All players have moved. Verified Opponent Roll = 1 Scatter roll: 1 Ball moved to ( 8, 10 ) Syzygy Oxymorons turn ended. [Game Saved] 1: status changed from 2 to 1. SLR4 rolls over. Rongeurs Flamboyants start TURN: 3 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 115 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat de Maree Candlestick Jack is knocked over. Player pushed to (10, 8) 115 moved (MP) to ( 10, 8 ) (3, 3) + 0, (0, 0) + 0, 0: Candlestick Jack has been knocked prone. 115: status changed from 0 to 1. [Game Saved] Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for SLR2 Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 7 ) 12 moved (MP) to ( 9, 7 ) 12 moved (MP) to ( 10, 7 ) 12 moved (MP) to ( 11, 7 ) 12 moved (MP) to ( 12, 7 ) 12 moved (MP) to ( 13, 7 ) 12 moved (MP) to ( 14, 7 ) 12 moved (MP) to ( 15, 7 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 17, 8 ) (5) Go for it successful. 12 moved (MP) to ( 18, 9 ) (4) Go for it successful. 12 moved (MP) to ( 19, 10 ) Move ended for RatCrue [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine Select an action for GrrRaaaT 7: Select an action for GrrRaaaT Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 7 ) DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 9, 7 ) 6 moved (MP) to ( 10, 7 ) 6 moved (MP) to ( 11, 7 ) 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 14, 7 ) 6 moved (MP) to ( 15, 8 ) 6 moved (MP) to ( 16, 9 ) (3) Go for it successful. 6 moved (MP) to ( 17, 10 ) (4) Go for it successful. 6 moved (MP) to ( 18, 11 ) SPRINT used. (1) Rat Spoutine trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 6 moved (MP) to ( 19, 12 ) Move ended for Rat Spoutine [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. 7: status changed from 6 to 4. Blitz selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. SKILL SELECTED: pro PRO Roll(4) - PRO works! 1 db Block re-rolled. SKILL SELECTED: SKILL SELECTED: pro This block has already been rerolled. SKILL SELECTED: PUSHBACK Player pushed to (13, 13) 114 moved (MP) to ( 13, 13 ) 7 moved (MP) to ( 13, 12 ) 114 blocked. Rongeurs Flamboyants , Choose a block die. POW el guapo the widestepper is knocked over. Player pushed to (13, 14) 114 moved (MP) to ( 13, 14 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 13, 13 ) 7 moved (MP) to ( 14, 12 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Doteur 4: Select an action for Rat Doteur 4: tackle zone state changed to true Normal move selected. 4 moved (MP) to ( 8, 5 ) 4 moved (MP) to ( 9, 6 ) 4 moved (MP) to ( 10, 6 ) 4 moved (MP) to ( 11, 6 ) 4 moved (MP) to ( 12, 6 ) 4 moved (MP) to ( 13, 5 ) 4 moved (MP) to ( 14, 5 ) Move ended for Rat Doteur Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Normal move selected. 13 moved (MP) to ( 7, 5 ) 13 moved (MP) to ( 6, 6 ) 13 moved (MP) to ( 5, 7 ) Turn time limit reached. 13 moved (MP) to ( 5, 8 ) 13 moved (MP) to ( 5, 9 ) 13 moved (MP) to ( 5, 10 ) 13 moved (MP) to ( 6, 11 ) Move ended for Rat Leur Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 7 ) DODGE FINAL RESULT: Rat Latouffe TARGET: 3 --- ROLL: 4 + 0 = 4 Rat Latouffe slips past his opponent(s) unhindered. 3 moved (MP) to ( 10, 7 ) 3 moved (MP) to ( 11, 7 ) 3 moved (MP) to ( 12, 6 ) 3 moved (MP) to ( 13, 6 ) 3 moved (MP) to ( 14, 7 ) 3 moved (MP) to ( 15, 8 ) Move ended for Rat Latouffe Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 3 [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = PUSHBACK POW Move ended for Po-Mo SLR2 is knocked over. Player pushed to (17, 8) 2 moved (MP) to ( 12, 8 ) Verified Opponent Roll = 1 Verified Opponent Roll = 5 MIGHTY BLOW used on armor roll. Armor is not broken. (1, 5) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 4 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (4, 2) + 1, (0, 0) + 0, 0: SLR2 has been knocked prone. 2: status changed from 0 to 1. 111 moved (MP) to ( 13, 9 ) 111: status changed from 0 to 1. 111: status changed from 1 to 1. [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 12, 13 ) Sending Team File... Done Sending File 114 moved (MP) to ( 12, 12 ) Sending Team File... Done Sending File [Game Saved] Sending Team File... Done Sending File Verified Opponent Roll = 4 (4) Go for it successful. 114 moved (MP) to ( 13, 11 ) Move ended for el guapo the widestepper [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Blitz selected. 109 moved (MP) to ( 15, 11 ) 7 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW GrrRaaaT is knocked over. Player pushed to (16, 12) 7 moved (MP) to ( 13, 12 ) Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 2 MIGHTY BLOW used on injury roll. (6, 4) + 0, (3, 2) + 1, 0: GrrRaaaT has been stunned. 7: status changed from 0 to 2. 109 moved (MP) to ( 15, 10 ) 109 moved (MP) to ( 15, 9 ) Move ended for Omnibus Precis [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 115: status changed from 6 to 0. Normal move selected. 115 moved (MP) to ( 9, 7 ) Move ended for Candlestick Jack 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 9, 3 ) 104 moved (MP) to ( 8, 4 ) 104 moved (MP) to ( 8, 5 ) Move ended for Arthur The Flame Retardant 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 5 ) 101 moved (MP) to ( 12, 6 ) 101 moved (MP) to ( 13, 7 ) 101 moved (MP) to ( 14, 6 ) Move ended for Zippy Ragnarok 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 8, 10 ) 113 moved (MP) to ( 7, 11 ) Move ended for Brax 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 11, 9 ) 108 moved (MP) to ( 11, 8 ) 108 moved (MP) to ( 12, 7 ) 108 moved (MP) to ( 13, 8 ) Move ended for Richard "disregard that..." Casanova 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 2 DODGE BEFORE RE_ROLL: satan crunchie the bloody knocked over trying to dodge. TARGET: 3 --- ROLL: 2 + 0 = 2 Team re-roll used. Verified Opponent Roll = 1 DODGE FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 1 + 0 = 1 satan crunchie the bloody is knocked over. Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 (5, 4) + 0, (4, 6) + 0, 6: satan crunchie the bloody has been KILLED!! Move ended for satan crunchie the bloody 102: status changed from 0 to 10. Verified Opponent Roll = 6 (6) Apothecary SUCCEEDS! 102: status changed from 10 to 1. Verified Opponent Roll = 1 Ball moved to ( 7, 9 ) Syzygy Oxymorons turn ended. [Game Saved] 7: status changed from 2 to 1. GrrRaaaT rolls over. Rongeurs Flamboyants start TURN: 4 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 20, 11 ) 6 moved (MP) to ( 21, 11 ) 6 moved (MP) to ( 22, 10 ) Move ended for Rat Spoutine Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. Move ended for SLR4 Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for SLR2 Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 20, 10 ) 12 moved (MP) to ( 21, 9 ) 12 moved (MP) to ( 22, 9 ) GET BALL FINAL RESULT: RatCrue TARGET: 3 --- ROLL: 3 + 0 = 3 12 moved (MP) to ( 23, 8 ) 12 moved (MP) to ( 24, 7 ) 12 moved (MP) to ( 25, 6 ) 12 moved (MP) to ( 26, 5 ) 12 moved (MP) to ( 27, 4 ) RatCrue scores a touchdown! *** Setup start *** ********* HALF-TIME RE-ARRANGE DUGOUT START ******** 1 : current square = java.awt.Point[x=12,y=9] : current status = 4 1 : current square = java.awt.Point[x=12,y=9] : current status = 4 1: status changed from 0 to 0. 1 : set status normal, current square = java.awt.Point[x=12,y=9] 1 : current status = 0 1 : current square = java.awt.Point[x=12,y=9] : current status = 0 1 : move player (HT) to square java.awt.Point[x=0,y=2] 2 : current square = java.awt.Point[x=12,y=8] : current status = 4 2 : current square = java.awt.Point[x=12,y=8] : current status = 4 2: status changed from 0 to 0. 2 : set status normal, current square = java.awt.Point[x=12,y=8] 2 : current status = 0 2 : current square = java.awt.Point[x=12,y=8] : current status = 0 2 : move player (HT) to square java.awt.Point[x=0,y=3] 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3: status changed from 0 to 0. 3 : set status normal, current square = java.awt.Point[x=15,y=8] 3 : current status = 0 3 : current square = java.awt.Point[x=15,y=8] : current status = 0 3 : move player (HT) to square java.awt.Point[x=0,y=4] 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4: status changed from 0 to 0. 4 : set status normal, current square = java.awt.Point[x=14,y=5] 4 : current status = 0 4 : current square = java.awt.Point[x=14,y=5] : current status = 0 4 : move player (HT) to square java.awt.Point[x=0,y=5] 5 : current square = java.awt.Point[x=0,y=13] : current status = 9 5 : skipping player in BH, SI, or RIP 6 : current square = java.awt.Point[x=22,y=10] : current status = 0 6 : current square = java.awt.Point[x=22,y=10] : current status = 0 6: status changed from 0 to 0. 6 : set status normal, current square = java.awt.Point[x=22,y=10] 6 : current status = 0 6 : current square = java.awt.Point[x=22,y=10] : current status = 0 6 : move player (HT) to square java.awt.Point[x=0,y=6] 7 : current square = java.awt.Point[x=13,y=12] : current status = 1 7 : current square = java.awt.Point[x=13,y=12] : current status = 1 7: status changed from 1 to 0. 7 : set status normal, current square = java.awt.Point[x=13,y=12] 7 : current status = 0 7 : current square = java.awt.Point[x=13,y=12] : current status = 0 7 : move player (HT) to square java.awt.Point[x=0,y=7] 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : current status = 0 8 : current square = java.awt.Point[x=0,y=0] : current status = 0 8 : move player (HT) to square java.awt.Point[x=0,y=0] 9 : current square = java.awt.Point[x=8,y=6] : current status = 0 9 : current square = java.awt.Point[x=8,y=6] : current status = 0 9: status changed from 0 to 0. 9 : set status normal, current square = java.awt.Point[x=8,y=6] 9 : current status = 0 9 : current square = java.awt.Point[x=8,y=6] : current status = 0 9 : move player (HT) to square java.awt.Point[x=1,y=0] 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : current status = 0 10 : current square = java.awt.Point[x=0,y=1] : current status = 0 10 : move player (HT) to square java.awt.Point[x=0,y=1] 11 : current square = java.awt.Point[x=1,y=2] : current status = 2 11 : current status = 2 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12: status changed from 0 to 0. 12 : set status normal, current square = java.awt.Point[x=27,y=4] 12 : current status = 0 12 : current square = java.awt.Point[x=27,y=4] : current status = 0 12 : move player (HT) to square java.awt.Point[x=1,y=1] 13 : current square = java.awt.Point[x=6,y=11] : current status = 0 13 : current square = java.awt.Point[x=6,y=11] : current status = 0 13: status changed from 0 to 0. 13 : set status normal, current square = java.awt.Point[x=6,y=11] 13 : current status = 0 13 : current square = java.awt.Point[x=6,y=11] : current status = 0 13 : move player (HT) to square java.awt.Point[x=1,y=3] 14 : current square = java.awt.Point[x=0,y=14] : current status = 10 14 : skipping player in BH, SI, or RIP 15 : current square = java.awt.Point[x=0,y=8] : current status = 7 15 : current status = 7 (4) SLR1 regains consciousness. 15: status changed from 7 to 0. 15 : current square = java.awt.Point[x=0,y=8] : current status = 0 15 : move player (HT) to square java.awt.Point[x=1,y=4] 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : current status = 7 (3) Sacrificial Line Rat stays UNconscious. 16 : current square = java.awt.Point[x=0,y=9] : current status = 7 16 : rearrange KO player to square java.awt.Point[x=0,y=8] 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101: status changed from 0 to 0. 101 : set status normal, current square = java.awt.Point[x=14,y=6] 101 : current status = 0 101 : current square = java.awt.Point[x=14,y=6] : current status = 0 101 : move player (HT) to square java.awt.Point[x=29,y=2] 102 : current square = java.awt.Point[x=21,y=10] : current status = 1 102 : current square = java.awt.Point[x=21,y=10] : current status = 1 102: status changed from 1 to 0. 102 : set status normal, current square = java.awt.Point[x=21,y=10] 102 : current status = 0 102 : current square = java.awt.Point[x=21,y=10] : current status = 0 102 : move player (HT) to square java.awt.Point[x=29,y=3] 103 : current square = java.awt.Point[x=8,y=9] : current status = 0 103 : current square = java.awt.Point[x=8,y=9] : current status = 0 103: status changed from 0 to 0. 103 : set status normal, current square = java.awt.Point[x=8,y=9] 103 : current status = 0 103 : current square = java.awt.Point[x=8,y=9] : current status = 0 103 : move player (HT) to square java.awt.Point[x=29,y=4] 104 : current square = java.awt.Point[x=8,y=5] : current status = 0 104 : current square = java.awt.Point[x=8,y=5] : current status = 0 104: status changed from 0 to 0. 104 : set status normal, current square = java.awt.Point[x=8,y=5] 104 : current status = 0 104 : current square = java.awt.Point[x=8,y=5] : current status = 0 104 : move player (HT) to square java.awt.Point[x=29,y=5] 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : current status = 0 105 : current square = java.awt.Point[x=29,y=0] : current status = 0 105 : move player (HT) to square java.awt.Point[x=29,y=0] 106 : current square = java.awt.Point[x=29,y=11] : current status = 8 106 : skipping player in BH, SI, or RIP 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : current status = 0 107 : current square = java.awt.Point[x=29,y=1] : current status = 0 107 : move player (HT) to square java.awt.Point[x=29,y=1] 108 : current square = java.awt.Point[x=13,y=8] : current status = 0 108 : current square = java.awt.Point[x=13,y=8] : current status = 0 108: status changed from 0 to 0. 108 : set status normal, current square = java.awt.Point[x=13,y=8] 108 : current status = 0 108 : current square = java.awt.Point[x=13,y=8] : current status = 0 108 : move player (HT) to square java.awt.Point[x=29,y=6] 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109: status changed from 0 to 0. 109 : set status normal, current square = java.awt.Point[x=15,y=9] 109 : current status = 0 109 : current square = java.awt.Point[x=15,y=9] : current status = 0 109 : move player (HT) to square java.awt.Point[x=29,y=7] 110 : current square = java.awt.Point[x=28,y=1] : current status = 2 110 : current status = 2 111 : current square = java.awt.Point[x=13,y=9] : current status = 1 111 : current square = java.awt.Point[x=13,y=9] : current status = 1 111: status changed from 1 to 0. 111 : set status normal, current square = java.awt.Point[x=13,y=9] 111 : current status = 0 111 : current square = java.awt.Point[x=13,y=9] : current status = 0 111 : move player (HT) to square java.awt.Point[x=28,y=0] 112 : current square = java.awt.Point[x=15,y=12] : current status = 0 112 : current square = java.awt.Point[x=15,y=12] : current status = 0 112: status changed from 0 to 0. 112 : set status normal, current square = java.awt.Point[x=15,y=12] 112 : current status = 0 112 : current square = java.awt.Point[x=15,y=12] : current status = 0 112 : move player (HT) to square java.awt.Point[x=28,y=2] 113 : current square = java.awt.Point[x=7,y=11] : current status = 0 113 : current square = java.awt.Point[x=7,y=11] : current status = 0 113: status changed from 0 to 0. 113 : set status normal, current square = java.awt.Point[x=7,y=11] 113 : current status = 0 113 : current square = java.awt.Point[x=7,y=11] : current status = 0 113 : move player (HT) to square java.awt.Point[x=28,y=3] 114 : current square = java.awt.Point[x=13,y=11] : current status = 0 114 : current square = java.awt.Point[x=13,y=11] : current status = 0 114: status changed from 0 to 0. 114 : set status normal, current square = java.awt.Point[x=13,y=11] 114 : current status = 0 114 : current square = java.awt.Point[x=13,y=11] : current status = 0 114 : move player (HT) to square java.awt.Point[x=28,y=4] 115 : current square = java.awt.Point[x=9,y=7] : current status = 0 115 : current square = java.awt.Point[x=9,y=7] : current status = 0 115: status changed from 0 to 0. 115 : set status normal, current square = java.awt.Point[x=9,y=7] 115 : current status = 0 115 : current square = java.awt.Point[x=9,y=7] : current status = 0 115 : move player (HT) to square java.awt.Point[x=28,y=5] ********* HALF-TIME RE-ARRANGE DUGOUT END ******** Rongeurs Flamboyants Kicking. Set players on field. Press [CTRL][ENTER] when finished. Or click the turn counter. 15 moved (SP) to ( 14, 7 ) 1 moved (SP) to ( 14, 4 ) 2 moved (SP) to ( 14, 10 ) 7 moved (SP) to ( 8, 7 ) 9 moved (SP) to ( 8, 6 ) 3 moved (SP) to ( 8, 8 ) 13 moved (SP) to ( 8, 10 ) 10 moved (SP) to ( 7, 7 ) 6 moved (SP) to ( 7, 8 ) 8 moved (SP) to ( 7, 6 ) 12 moved (SP) to ( 7, 9 ) Waiting for Syzygy Oxymorons to set players on field. 109 moved location (MPL) to ( 15, 6 ) 115 moved location (MPL) to ( 15, 4 ) 114 moved location (MPL) to ( 15, 13 ) 113 moved location (MPL) to ( 15, 12 ) 104 moved location (MPL) to ( 15, 3 ) 103 moved location (MPL) to ( 15, 10 ) 112 moved location (MPL) to ( 22, 4 ) 111 moved location (MPL) to ( 15, 9 ) 102 moved location (MPL) to ( 20, 10 ) 101 moved location (MPL) to ( 15, 2 ) 108 moved (SP) to ( 15, 7 ) 114 moved (SP) to ( 15, 11 ) 114 moved (SP) to ( 15, 13 ) 113 moved (SP) to ( 15, 11 ) 101 moved (SP) to ( 15, 5 ) 115 moved (SP) to ( 15, 2 ) 115 moved (SP) to ( 15, 4 ) 114 moved (SP) to ( 15, 12 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) *** Setup end *** Rongeurs Flamboyants Select a destination square for kick. Press [CTRL][ENTER] when finished. Or click the turn counter. Ball placed at (21, 7) Kickoff Roll (6+1) = Changing Weather Weather roll(5+4) Current Weather: Nice Kick result. Direction: 5 Distance: 2 Ball placed at (21, 7) Scatter roll: 3 Ball moved to ( 24, 8 ) [Game Saved] Ball in play. Waiting for Syzygy Oxymorons to finish TURN: 4 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Po-Mo SLR2 is knocked over. Verified Opponent Roll = 3 Verified Opponent Roll = 6 PILING ON not necessary. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on injury roll. (3, 6) + 0, (1, 1) + 1, 0: SLR2 has been stunned. 2: status changed from 0 to 2. Po-Mo saved by block skill. [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 15 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Omnibus Precis SLR1 is knocked over. Player pushed to (16, 7) 15 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. Verified Opponent Roll = 1 (4, 5) + 0, (4, 3) + 1, 0: SLR1 has been knocked out. 15: status changed from 0 to 7. 15 moved (SP) to ( 0, 9 ) 109 moved (MP) to ( 14, 7 ) [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK PUSHBACK Move ended for Arthur The Flame Retardant Player pushed to (15, 5) 1 moved (MP) to ( 14, 5 ) 104 moved (MP) to ( 14, 4 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = PUSHBACK PUSHBACK Player pushed to (16, 4) 1 moved (MP) to ( 13, 4 ) 101 moved (MP) to ( 14, 5 ) 1 blocked. Block selected. Verified Opponent Roll = POW Verified Opponent Roll = POW/SKULL POW Move ended for Zippy Ragnarok SLR4 is knocked over. Player pushed to (16, 3) 1 moved (MP) to ( 13, 3 ) Verified Opponent Roll = 1 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (1, 2) + 1, (0, 0) + 0, 0: SLR4 has been knocked prone. 1: status changed from 0 to 1. 101 moved (MP) to ( 13, 4 ) [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: Select an action for vaguely less infinite Select an action for vaguely less infinite 103: tackle zone state changed to true Blitz selected. 103 moved (MP) to ( 14, 11 ) 103 moved (MP) to ( 13, 11 ) 103 moved (MP) to ( 12, 11 ) 103 moved (MP) to ( 11, 11 ) 103 moved (MP) to ( 10, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 103 moved (MP) to ( 9, 11 ) 13 blocked. Verified Opponent Roll = 1 (1) vaguely less infinite trips and falls trying to go for it! Team re-roll used. Verified Opponent Roll = 5 (5) Go for it successful. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (21, 9) 13 moved (MP) to ( 8, 9 ) 103 moved (MP) to ( 8, 10 ) Move ended for vaguely less infinite [Game Saved] 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Normal move selected. 113 moved (MP) to ( 14, 11 ) 113 moved (MP) to ( 13, 11 ) 113 moved (MP) to ( 12, 11 ) 113 moved (MP) to ( 11, 11 ) Move ended for Brax 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true Normal move selected. 114 moved (MP) to ( 14, 11 ) 114 moved (MP) to ( 13, 11 ) 114 moved (MP) to ( 12, 11 ) 114 moved (MP) to ( 11, 10 ) Move ended for el guapo the widestepper 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 23, 5 ) 112 moved (MP) to ( 24, 6 ) 112 moved (MP) to ( 24, 7 ) 112 moved (MP) to ( 24, 8 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: SaNDeE* Twitterpation dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 4 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 4 + 0 = 4 112 moved (MP) to ( 23, 9 ) 112 moved (MP) to ( 22, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 3 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 3 + 1Qp = 4 Move ended for SaNDeE* Twitterpation Ball moved to ( 9, 10 ) Verified Opponent Roll = 1 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 1 + 0 = 1 Verified Opponent Roll = 8 Scatter roll: 8 Ball moved to ( 8, 10 ) Syzygy Oxymorons turn ended. [Game Saved] 2: status changed from 2 to 1. SLR2 rolls over. Rongeurs Flamboyants start TURN: 5 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 6, 8 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 6, 10 ) 10 moved (MP) to ( 7, 11 ) Move ended for Rat Mada Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 103 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Leur vaguely less infinite is knocked over. Player pushed to (9, 11) 103 moved (MP) to ( 9, 11 ) (3) vaguely less infinite's thick skull does not save 'em (4, 6) + 0, (3, 6) + 0, 0: vaguely less infinite has been knocked out. 103: status changed from 0 to 7. 103 moved to dugout ( 29, 8 ) 13 moved (MP) to ( 8, 10 ) [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (5) WILD ANIMAL roll passed. Blitz selected. 7 moved (MP) to ( 9, 8 ) 7 moved (MP) to ( 9, 9 ) 7 moved (MP) to ( 10, 10 ) 113 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Brax is knocked over. Player pushed to (11, 12) 113 moved (MP) to ( 11, 12 ) MIGHTY BLOW used on armor roll. (2, 5) + 1, (0, 0) + 0, 0: Brax has been knocked prone. 113: status changed from 0 to 1. 7 moved (MP) to ( 11, 11 ) Move ended for GrrRaaaT [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 9, 9 ) 3 moved (MP) to ( 9, 10 ) 3 moved (MP) to ( 10, 11 ) Move ended for Rat Latouffe Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Normal move selected. 9 moved (MP) to ( 9, 6 ) 9 moved (MP) to ( 10, 6 ) 9 moved (MP) to ( 11, 7 ) 9 moved (MP) to ( 12, 8 ) 9 moved (MP) to ( 13, 9 ) 9 moved (MP) to ( 13, 10 ) 9 moved (MP) to ( 13, 11 ) Move ended for Rat de Maree Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true Normal move selected. 12 moved (MP) to ( 8, 8 ) 12 moved (MP) to ( 9, 8 ) 12 moved (MP) to ( 10, 8 ) 12 moved (MP) to ( 11, 8 ) 12 moved (MP) to ( 12, 8 ) 12 moved (MP) to ( 13, 9 ) 12 moved (MP) to ( 13, 10 ) 12 moved (MP) to ( 14, 11 ) 12 moved (MP) to ( 15, 12 ) 12 moved (MP) to ( 16, 12 ) Move ended for RatCrue Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 8, 8 ) 6 moved (MP) to ( 9, 8 ) 6 moved (MP) to ( 10, 8 ) 6 moved (MP) to ( 11, 8 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 9 ) 6 moved (MP) to ( 13, 10 ) 6 moved (MP) to ( 14, 11 ) 6 moved (MP) to ( 14, 12 ) Move ended for Rat Spoutine Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 8, 5 ) 8 moved (MP) to ( 9, 4 ) 8 moved (MP) to ( 10, 3 ) 8 moved (MP) to ( 11, 2 ) 8 moved (MP) to ( 12, 2 ) 8 moved (MP) to ( 13, 2 ) 8 moved (MP) to ( 14, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 17, 2 ) (4) Go for it successful. 8 moved (MP) to ( 18, 3 ) (3) Go for it successful. 8 moved (MP) to ( 19, 4 ) SPRINT used. (1) Rat Taplan trips and falls trying to go for it! Team re-roll used. (3) Go for it successful. 8 moved (MP) to ( 20, 5 ) Move ended for Rat Taplan [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 14, 2 ) DODGE FINAL RESULT: SLR4 TARGET: 3 --- ROLL: 1 + 0 = 1 SLR4 is knocked over. (4, 1) + 0, (0, 0) + 0, 0: SLR4 has been knocked prone. Move ended for SLR4 Rongeurs Flamboyants: All players have moved. 1: status changed from 0 to 1. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 5 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Blitz selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 17, 11 ) 12 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Po-Mo uses TACKLE to bring his opponent down. RatCrue is knocked over. Player pushed to (14, 12) 12 moved (MP) to ( 15, 12 ) Verified Opponent Roll = 2 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Armor is not broken. (2, 3) + 1 PILING ON used to reroll armor. Verified Opponent Roll = 1 Verified Opponent Roll = 1 MIGHTY BLOW used on armor roll. (1, 1) + 1, (0, 0) + 0, 0: RatCrue has been knocked prone. 12: status changed from 0 to 1. 111 moved (MP) to ( 16, 12 ) 111: status changed from 4 to 1. Move ended for Po-Mo 111: status changed from 1 to 1. [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 8 ) 108 moved (MP) to ( 15, 9 ) 108 moved (MP) to ( 15, 10 ) 108 moved (MP) to ( 14, 11 ) Move ended for Richard "disregard that..." Casanova 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 13, 8 ) 109 moved (MP) to ( 13, 9 ) 109 moved (MP) to ( 12, 10 ) Move ended for Omnibus Precis 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 19, 9 ) 102 moved (MP) to ( 18, 8 ) 102 moved (MP) to ( 17, 7 ) 102 moved (MP) to ( 16, 6 ) 102 moved (MP) to ( 15, 5 ) 102 moved (MP) to ( 14, 5 ) Move ended for satan crunchie the bloody 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 14, 3 ) 115 moved (MP) to ( 13, 3 ) 115 moved (MP) to ( 12, 3 ) 115 moved (MP) to ( 11, 3 ) Move ended for Candlestick Jack 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 13, 3 ) 104 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 4 ) 104 moved (MP) to ( 10, 3 ) Move ended for Arthur The Flame Retardant 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 21, 10 ) Verified Opponent Roll = 5 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 5 + 0 = 5 112 moved (MP) to ( 20, 9 ) 112 moved (MP) to ( 19, 9 ) 112 moved (MP) to ( 18, 8 ) 112 moved (MP) to ( 17, 7 ) 112 moved (MP) to ( 16, 6 ) Pass selected. SHORT PASS Verified Opponent Roll = 6 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 6 Move ended for SaNDeE* Twitterpation Ball moved to ( 18, 3 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: Candlestick Jack TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 12, 3 ) Move ended for Zippy Ragnarok 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true 113: status changed from 6 to 0. Normal move selected. Move ended for Brax 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK Verified Opponent Roll = PUSHBACK 2 db Block re-rolled. Team re-roll used. Choose a block die. PUSHBACK Move ended for el guapo the widestepper Syzygy Oxymorons: All players have moved. Player pushed to (20, 11) 3 moved (MP) to ( 9, 11 ) 114 moved (MP) to ( 10, 11 ) Syzygy Oxymorons turn ended. [Game Saved] Rongeurs Flamboyants start TURN: 6 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (3) WILD ANIMAL roll passed. Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (9, 12) 114 moved (MP) to ( 9, 12 ) 7 moved (MP) to ( 10, 11 ) Block selected. 114 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW Move ended for GrrRaaaT el guapo the widestepper is knocked over. Player pushed to (9, 13) 114 moved (MP) to ( 9, 13 ) MIGHTY BLOW used on armor roll. (4, 4) + 1, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 0 to 1. 7 moved (MP) to ( 9, 12 ) [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true 1: status changed from 6 to 4. Normal move selected. 1 moved (MP) to ( 13, 1 ) 1 moved (MP) to ( 12, 1 ) 1 moved (MP) to ( 11, 1 ) 1 moved (MP) to ( 10, 1 ) (1) SLR4 trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 1 moved (MP) to ( 9, 2 ) Move ended for SLR4 [Game Saved] Select an action for SLR2 2: Select an action for SLR2 2: tackle zone state changed to true 2: status changed from 6 to 4. Normal move selected. Move ended for SLR2 Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true Block selected. 108 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Move ended for Rat de Maree Player pushed to (15, 10) 108 moved (MP) to ( 15, 10 ) [Game Saved] Select an action for RatCrue 12: Select an action for RatCrue 12: tackle zone state changed to true 12: status changed from 6 to 4. Normal move selected. 12 moved (MP) to ( 16, 13 ) 12 moved (MP) to ( 17, 12 ) 12 moved (MP) to ( 17, 11 ) 12 moved (MP) to ( 17, 10 ) 12 moved (MP) to ( 17, 9 ) 12 moved (MP) to ( 16, 8 ) 12 moved (MP) to ( 15, 8 ) Move ended for RatCrue Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 13, 13 ) 6 moved (MP) to ( 12, 14 ) 6 moved (MP) to ( 11, 14 ) 6 moved (MP) to ( 10, 14 ) 6 moved (MP) to ( 9, 14 ) 6 moved (MP) to ( 8, 13 ) 6 moved (MP) to ( 7, 12 ) 6 moved (MP) to ( 6, 11 ) 6 moved (MP) to ( 5, 10 ) Move ended for Rat Spoutine Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Blitz selected. 13 moved (MP) to ( 8, 9 ) 13 moved (MP) to ( 8, 8 ) 13 moved (MP) to ( 8, 7 ) 13 moved (MP) to ( 9, 6 ) 13 moved (MP) to ( 9, 5 ) 13 moved (MP) to ( 9, 4 ) 104 blocked. Rongeurs Flamboyants , Choose a block die. PUSHBACK Player pushed to (11, 2) 104 moved (MP) to ( 11, 2 ) Move ended for Rat Leur [Game Saved] Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 8, 10 ) 3 moved (MP) to ( 8, 9 ) 3 moved (MP) to ( 8, 8 ) 3 moved (MP) to ( 8, 7 ) 3 moved (MP) to ( 8, 6 ) 3 moved (MP) to ( 7, 5 ) 3 moved (MP) to ( 7, 4 ) Move ended for Rat Latouffe Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Normal move selected. 10 moved (MP) to ( 8, 10 ) 10 moved (MP) to ( 8, 9 ) 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 8, 7 ) 10 moved (MP) to ( 9, 6 ) 10 moved (MP) to ( 9, 7 ) Move ended for Rat Mada Select an action for Rat Taplan 8: Select an action for Rat Taplan 8: tackle zone state changed to true Normal move selected. 8 moved (MP) to ( 19, 4 ) 8 moved (MP) to ( 18, 3 ) 8 moved (MP) to ( 17, 2 ) 8 moved (MP) to ( 16, 2 ) 8 moved (MP) to ( 15, 2 ) 8 moved (MP) to ( 14, 2 ) Move ended for Rat Taplan Rongeurs Flamboyants: All players have moved. Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 6 [Game Saved] 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true 111: status changed from 6 to 0. Normal move selected. 111 moved (MP) to ( 15, 11 ) Move ended for Po-Mo 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true 9 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW POW Move ended for Omnibus Precis Rat de Maree is knocked over. Player pushed to (15, 11) 9 moved (MP) to ( 14, 11 ) Verified Opponent Roll = 1 Verified Opponent Roll = 4 MIGHTY BLOW used on armor roll. (1, 4) + 1, (0, 0) + 0, 0: Rat de Maree has been knocked prone. 9: status changed from 0 to 1. 109 moved (MP) to ( 13, 11 ) [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true 2 blocked. Block selected. Verified Opponent Roll = SKULL Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Richard "disregard that..." Casanova SLR2 is knocked over. Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 2 (4, 6) + 0, (2, 2) + 0, 0: SLR2 has been stunned. 2: status changed from 0 to 2. Richard "disregard that..." Casanova saved by block skill. [Game Saved] 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 11, 11 ) 113 moved (MP) to ( 12, 10 ) 113 moved (MP) to ( 13, 9 ) 113 moved (MP) to ( 14, 8 ) 12 blocked. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW RatCrue is knocked over. Player pushed to (13, 9) 12 moved (MP) to ( 16, 9 ) Verified Opponent Roll = 2 Verified Opponent Roll = 2 MIGHTY BLOW used on armor roll. (2, 2) + 1, (0, 0) + 0, 0: RatCrue has been knocked prone. 12: status changed from 0 to 1. 113 moved (MP) to ( 15, 8 ) Move ended for Brax [Game Saved] 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true Normal move selected. 104 moved (MP) to ( 10, 3 ) Move ended for Arthur The Flame Retardant 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 13, 5 ) 102 moved (MP) to ( 12, 5 ) 102 moved (MP) to ( 11, 4 ) 102 moved (MP) to ( 11, 5 ) 102 moved (MP) to ( 11, 6 ) 102 moved (MP) to ( 10, 7 ) Move ended for satan crunchie the bloody 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true Normal move selected. 101 moved (MP) to ( 11, 4 ) 101 moved (MP) to ( 11, 5 ) Move ended for Zippy Ragnarok 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 15, 6 ) 112 moved (MP) to ( 14, 6 ) 112 moved (MP) to ( 13, 5 ) 112 moved (MP) to ( 12, 5 ) 112 moved (MP) to ( 11, 4 ) Move ended for SaNDeE* Twitterpation 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true Normal move selected. 115 moved (MP) to ( 12, 4 ) 115 moved (MP) to ( 12, 5 ) 115 moved (MP) to ( 11, 6 ) 115 moved (MP) to ( 10, 5 ) Hand off selected. Move ended for Candlestick Jack Ball moved to ( 18, 4 ) Verified Opponent Roll = 6 GET BALL FINAL RESULT: SaNDeE* Twitterpation TARGET: 3 --- ROLL: 6 + 0 = 6 Syzygy Oxymorons turn ended. [Game Saved] 2: status changed from 2 to 1. SLR2 rolls over. Rongeurs Flamboyants start TURN: 7 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat Latouffe 3: Select an action for Rat Latouffe 3: tackle zone state changed to true Normal move selected. 3 moved (MP) to ( 7, 3 ) 3 moved (MP) to ( 8, 2 ) 3 moved (MP) to ( 9, 1 ) 3 moved (MP) to ( 10, 1 ) 3 moved (MP) to ( 11, 1 ) 3 moved (MP) to ( 12, 2 ) 3 moved (MP) to ( 11, 3 ) Move ended for Rat Latouffe Select an action for Rat Leur 13: Select an action for Rat Leur 13: tackle zone state changed to true Block selected. 104 blocked. Rongeurs Flamboyants , Choose a block die. POW Move ended for Rat Leur Arthur The Flame Retardant is knocked over. Player pushed to (10, 2) 104 moved (MP) to ( 10, 2 ) (6, 6) + 0, (4, 1) + 0, 0: Arthur The Flame Retardant has been stunned. 104: status changed from 0 to 2. [Game Saved] Select an action for SLR4 1: Select an action for SLR4 1: tackle zone state changed to true Blitz selected. 1 moved (MP) to ( 10, 3 ) 112 blocked. Rongeurs Flamboyants , Choose a block die. POW SaNDeE* Twitterpation is knocked over. Player pushed to (12, 4) 112 moved (MP) to ( 12, 4 ) (4, 4) + 0, (0, 0) + 0, 0: SaNDeE* Twitterpation has been knocked prone. 112: status changed from 3 to 1. 1 moved (MP) to ( 11, 4 ) Ball moved to ( 13, 5 ) Move ended for SLR4 [Game Saved] Select an action for GrrRaaaT 7: Select an action for GrrRaaaT 7: tackle zone state changed to true (4) WILD ANIMAL roll passed. Normal move selected. 7 moved (MP) to ( 10, 11 ) 7 moved (MP) to ( 11, 10 ) 7 moved (MP) to ( 12, 9 ) 7 moved (MP) to ( 13, 8 ) 7 moved (MP) to ( 14, 7 ) 7 moved (MP) to ( 14, 6 ) BREAK TACKLE skill used. DODGE FINAL RESULT: GrrRaaaT TARGET: 1 --- ROLL: 2 + 0 = 2 GrrRaaaT slips past his opponent(s) unhindered. Move ended for GrrRaaaT [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 6, 10 ) 6 moved (MP) to ( 7, 10 ) 6 moved (MP) to ( 8, 10 ) 6 moved (MP) to ( 9, 10 ) 6 moved (MP) to ( 10, 10 ) 6 moved (MP) to ( 11, 9 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 13, 7 ) 6 moved (MP) to ( 13, 6 ) (1) Rat Spoutine trips and falls trying to go for it! Team re-roll used. (4) Go for it successful. 6 moved (MP) to ( 13, 5 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 3 + 0 = 3 Pass selected. QUICK PASS PASS FINAL RESULT: Rat Spoutine TARGET: 3 --- ROLL: 1 Player fumbled direction: 5 Ball moved to ( 14, 6 ) GET BALL FINAL RESULT: GrrRaaaT TARGET: 4 --- ROLL: 2 + 0 = 2 Scatter roll: 7 Ball moved to ( 13, 7 ) Move ended for Rat Spoutine Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 7 [Game Saved] 104: status changed from 2 to 1. Arthur The Flame Retardant rolls over. 114: Select an action for el guapo the widestepper Select an action for el guapo the widestepper 114: tackle zone state changed to true 114: status changed from 6 to 0. Normal move selected. 114 moved (MP) to ( 8, 12 ) 114 moved (MP) to ( 7, 12 ) Move ended for el guapo the widestepper 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 111: Select an action for Po-Mo Select an action for Po-Mo 111: tackle zone state changed to true Normal move selected. 111 moved (MP) to ( 16, 10 ) 111 moved (MP) to ( 15, 9 ) 111 moved (MP) to ( 16, 8 ) 111 moved (MP) to ( 15, 7 ) Move ended for Po-Mo 113: Select an action for Brax Select an action for Brax 113: tackle zone state changed to true Blitz selected. 113 moved (MP) to ( 14, 8 ) 113 moved (MP) to ( 13, 8 ) 113 moved (MP) to ( 12, 7 ) 113 moved (MP) to ( 13, 6 ) 7 blocked. Verified Opponent Roll = 3 Verified Opponent Roll = 3 Dauntless successful. (3+3=6) Verified Opponent Roll = POW POW GrrRaaaT is knocked over. Player pushed to (14, 5) 7 moved (MP) to ( 15, 5 ) Verified Opponent Roll = 1 Verified Opponent Roll = 6 MIGHTY BLOW used on armor roll. (1, 6) + 1, (0, 0) + 0, 0: GrrRaaaT has been knocked prone. 7: status changed from 0 to 1. 113 moved (MP) to ( 14, 6 ) Move ended for Brax [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true 112: status changed from 6 to 0. Normal move selected. Move ended for SaNDeE* Twitterpation 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 1 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = POW POW Move ended for Zippy Ragnarok SLR4 is knocked over. Player pushed to (19, 3) 1 moved (MP) to ( 10, 3 ) Verified Opponent Roll = 4 Verified Opponent Roll = 3 MIGHTY BLOW used on armor roll. Verified Opponent Roll = 1 Verified Opponent Roll = 4 (4, 3) + 1, (1, 4) + 0, 0: SLR4 has been stunned. 1: status changed from 0 to 2. 101 moved (MP) to ( 11, 4 ) [Game Saved] 108: Select an action for Richard "disregard that..." Casanova Select an action for Richard "disregard that..." Casanova 108: tackle zone state changed to true Normal move selected. 108 moved (MP) to ( 15, 9 ) Move ended for Richard "disregard that..." Casanova 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 11, 7 ) Verified Opponent Roll = 5 DODGE FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 5 + 0 = 5 satan crunchie the bloody slips past his opponent(s) unhindered. 102 moved (MP) to ( 12, 7 ) 102 moved (MP) to ( 13, 7 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: satan crunchie the bloody dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Reroll using sure hands. Verified Opponent Roll = 5 GET BALL FINAL RESULT: satan crunchie the bloody TARGET: 3 --- ROLL: 5 + 0 = 5 102 moved (MP) to ( 12, 8 ) 102 moved (MP) to ( 11, 9 ) 102 moved (MP) to ( 10, 10 ) Pass selected. QUICK PASS Verified Opponent Roll = 4 PASS FINAL RESULT: satan crunchie the bloody TARGET: 4 --- ROLL: 4 + 1Qp = 5 Move ended for satan crunchie the bloody Ball moved to ( 22, 12 ) Verified Opponent Roll = 1 GET BALL BEFORE RE_ROLL: el guapo the widestepper dropped the ball. TARGET: 3 --- ROLL: 1 + 0 = 1 Team re-roll used. Verified Opponent Roll = 6 GET BALL FINAL RESULT: el guapo the widestepper TARGET: 3 --- ROLL: 6 + 0 = 6 [Game Saved] 115: Select an action for Candlestick Jack Select an action for Candlestick Jack 115: tackle zone state changed to true 13 blocked. Block selected. Verified Opponent Roll = POW/SKULL POW/SKULL Move ended for Candlestick Jack Rat Leur saved by block skill. Candlestick Jack saved by block skill. [Game Saved] 109: Select an action for Omnibus Precis Select an action for Omnibus Precis 109: tackle zone state changed to true Normal move selected. 109 moved (MP) to ( 12, 11 ) 109 moved (MP) to ( 11, 11 ) 109 moved (MP) to ( 10, 11 ) 109 moved (MP) to ( 9, 11 ) Verified Opponent Roll = 3 (3) Go for it successful. 109 moved (MP) to ( 8, 11 ) Verified Opponent Roll = 6 (6) Go for it successful. 109 moved (MP) to ( 7, 11 ) Move ended for Omnibus Precis Syzygy Oxymorons: All players have moved. Syzygy Oxymorons turn ended. [Game Saved] 1: status changed from 2 to 1. SLR4 rolls over. Rongeurs Flamboyants start TURN: 8 [CTRL][ENTER] to end turn. Or click the turn counter. Select an action for Rat de Maree 9: Select an action for Rat de Maree 9: tackle zone state changed to true 9: status changed from 6 to 4. Normal move selected. 9 moved (MP) to ( 13, 12 ) 9 moved (MP) to ( 12, 13 ) 9 moved (MP) to ( 11, 13 ) 9 moved (MP) to ( 10, 13 ) (1) Rat de Maree trips and falls trying to go for it! Team re-roll used. (5) Go for it successful. 9 moved (MP) to ( 9, 13 ) (6) Go for it successful. 9 moved (MP) to ( 8, 13 ) Move ended for Rat de Maree [Game Saved] Select an action for Rat Mada 10: Select an action for Rat Mada 10: tackle zone state changed to true Blitz selected. 10 moved (MP) to ( 8, 8 ) 10 moved (MP) to ( 7, 9 ) 10 moved (MP) to ( 6, 9 ) 10 moved (MP) to ( 5, 10 ) 10 moved (MP) to ( 5, 11 ) 10 moved (MP) to ( 5, 12 ) 10 moved (MP) to ( 6, 13 ) 114 blocked. (2) Go for it successful. Rongeurs Flamboyants , Choose a block die. PUSHBACK/POW el guapo the widestepper is knocked over. Player pushed to (8, 11) 114 moved (MP) to ( 8, 11 ) (5, 2) + 0, (0, 0) + 0, 0: el guapo the widestepper has been knocked prone. 114: status changed from 3 to 1. 10 moved (MP) to ( 7, 12 ) Ball moved to ( 9, 12 ) Move ended for Rat Mada [Game Saved] Select an action for Rat Spoutine 6: Select an action for Rat Spoutine 6: tackle zone state changed to true Normal move selected. 6 moved (MP) to ( 12, 6 ) DODGE BEFORE RE_ROLL: Rat Spoutine knocked over trying to dodge. TARGET: 2 --- ROLL: 1 + 0 = 1 Reroll using DODGE. DODGE FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 5 + 0 = 5 Rat Spoutine slips past his opponent(s) unhindered. 6 moved (MP) to ( 12, 7 ) 6 moved (MP) to ( 12, 8 ) 6 moved (MP) to ( 12, 9 ) 6 moved (MP) to ( 12, 10 ) 6 moved (MP) to ( 12, 11 ) 6 moved (MP) to ( 11, 12 ) 6 moved (MP) to ( 10, 12 ) 6 moved (MP) to ( 9, 12 ) GET BALL FINAL RESULT: Rat Spoutine TARGET: 2 --- ROLL: 2 + 0 = 2 Pass selected. Waiting for opponent to choose intercepting player. Intercept FINAL RESULT: SaNDeE* Twitterpation TARGET: 7 --- ROLL: 6 + 0 = 6 SaNDeE* Twitterpation intercepts the ball! Ball moved to ( 12, 4 ) Move ended for Rat Spoutine Rongeurs Flamboyants turn ended. Waiting for Syzygy Oxymorons to finish TURN: 8 [Game Saved] 102: Select an action for satan crunchie the bloody Select an action for satan crunchie the bloody 102: tackle zone state changed to true Normal move selected. 102 moved (MP) to ( 9, 9 ) 102 moved (MP) to ( 8, 9 ) 102 moved (MP) to ( 7, 9 ) 102 moved (MP) to ( 6, 9 ) 102 moved (MP) to ( 5, 9 ) 102 moved (MP) to ( 4, 9 ) Verified Opponent Roll = 5 (5) Go for it successful. 102 moved (MP) to ( 3, 9 ) Verified Opponent Roll = 4 (4) Go for it successful. 102 moved (MP) to ( 2, 9 ) Move ended for satan crunchie the bloody [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 104: Select an action for Arthur The Flame Retardant Select an action for Arthur The Flame Retardant 104: tackle zone state changed to true 104: status changed from 6 to 0. Blitz selected. 3 blocked. Verified Opponent Roll = PUSHBACK Verified Opponent Roll = SKULL PUSHBACK Player pushed to (17, 3) 3 moved (MP) to ( 12, 3 ) 104 moved (MP) to ( 11, 3 ) Move ended for Arthur The Flame Retardant [Game Saved] 101: Select an action for Zippy Ragnarok Select an action for Zippy Ragnarok 101: tackle zone state changed to true 3 blocked. Block selected. Verified Opponent Roll = POW/SKULL Verified Opponent Roll = PUSHBACK/POW PUSHBACK/POW Move ended for Zippy Ragnarok Rat Latouffe is knocked over. Player pushed to (16, 2) 3 moved (MP) to ( 13, 2 ) Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 3 MIGHTY BLOW used on injury roll. (4, 5) + 0, (1, 3) + 1, 0: Rat Latouffe has been stunned. 3: status changed from 0 to 2. 101 moved (MP) to ( 12, 3 ) [Game Saved] 112: Select an action for SaNDeE* Twitterpation Select an action for SaNDeE* Twitterpation 112: tackle zone state changed to true Normal move selected. 112 moved (MP) to ( 11, 5 ) 112 moved (MP) to ( 10, 6 ) 112 moved (MP) to ( 9, 7 ) 112 moved (MP) to ( 8, 8 ) 112 moved (MP) to ( 7, 9 ) 112 moved (MP) to ( 6, 9 ) Pass selected. SHORT PASS Verified Opponent Roll = 3 PASS BEFORE RE_ROLL: SaNDeE* Twitterpation miss threw the ball! TARGET: 4 --- ROLL: 3 + 0 = 3 Verified Opponent Roll = 1 PASS FINAL RESULT: SaNDeE* Twitterpation TARGET: 4 --- ROLL: 1 Verified Opponent Roll = 6 Player fumbled direction: 6 Ball moved to ( 23, 10 ) Move ended for SaNDeE* Twitterpation Syzygy Oxymorons turn ended. End of the regulation game time. *** Setup start *** 101: status changed from 0 to 0. 101 moved (SP) to ( -1, -1 ) 101 moved (SP) to ( 29, 2 ) 102: status changed from 0 to 0. 102 moved (SP) to ( -1, -1 ) 102 moved (SP) to ( 29, 3 ) Verified Opponent Roll = 1 (1) vaguely less infinite stays UNconscious. 103 moved (SP) to ( -1, -1 ) 103 moved (SP) to ( 29, 8 ) 104: status changed from 0 to 0. 104 moved (SP) to ( -1, -1 ) 104 moved (SP) to ( 29, 4 ) 105 moved (SP) to ( -1, -1 ) 105 moved (SP) to ( 29, 0 ) 107 moved (SP) to ( -1, -1 ) 107 moved (SP) to ( 29, 1 ) 108: status changed from 0 to 0. 108 moved (SP) to ( -1, -1 ) 108 moved (SP) to ( 29, 5 ) 109: status changed from 0 to 0. 109 moved (SP) to ( -1, -1 ) 109 moved (SP) to ( 29, 6 ) 111: status changed from 0 to 0. 111 moved (SP) to ( -1, -1 ) 111 moved (SP) to ( 29, 7 ) 112: status changed from 0 to 0. 112 moved (SP) to ( -1, -1 ) 112 moved (SP) to ( 28, 0 ) 113: status changed from 0 to 0. 113 moved (SP) to ( -1, -1 ) 113 moved (SP) to ( 28, 2 ) 114: status changed from 1 to 0. 114 moved (SP) to ( -1, -1 ) 114 moved (SP) to ( 28, 3 ) 115: status changed from 0 to 0. 115 moved (SP) to ( -1, -1 ) 115 moved (SP) to ( 28, 4 ) 1: status changed from 1 to 0. 1 moved (SP) to ( -1, -1 ) 1 moved (SP) to ( 0, 1 ) 2: status changed from 1 to 0. 2 moved (SP) to ( -1, -1 ) 2 moved (SP) to ( 0, 2 ) 3: status changed from 2 to 0. 3 moved (SP) to ( -1, -1 ) 3 moved (SP) to ( 0, 3 ) 4 moved (SP) to ( -1, -1 ) 4 moved (SP) to ( 0, 0 ) 6: status changed from 0 to 0. 6 moved (SP) to ( -1, -1 ) 6 moved (SP) to ( 0, 4 ) 7: status changed from 1 to 0. 7 moved (SP) to ( -1, -1 ) 7 moved (SP) to ( 0, 5 ) 8: status changed from 0 to 0. 8 moved (SP) to ( -1, -1 ) 8 moved (SP) to ( 0, 6 ) 9: status changed from 0 to 0. 9 moved (SP) to ( -1, -1 ) 9 moved (SP) to ( 0, 7 ) 10: status changed from 0 to 0. 10 moved (SP) to ( -1, -1 ) 10 moved (SP) to ( 1, 0 ) 12: status changed from 1 to 0. 12 moved (SP) to ( -1, -1 ) 12 moved (SP) to ( 1, 1 ) 13: status changed from 0 to 0. 13 moved (SP) to ( -1, -1 ) 13 moved (SP) to ( 1, 3 ) Verified Opponent Roll = 4 (4) SLR1 regains consciousness. 15: status changed from 7 to 0. 15 moved (SP) to ( -1, -1 ) 15 moved (SP) to ( 1, 4 ) Verified Opponent Roll = 5 (5) Sacrificial Line Rat regains consciousness. 16: status changed from 7 to 0. 16 moved (SP) to ( -1, -1 ) 16 moved (SP) to ( 1, 5 ) Verified Opponent Roll = 5 Syzygy Oxymorons Winnings Roll: 5 + 1 Verified Opponent Roll = 5 Rongeurs Flamboyants Winnings Roll: 5 + 3 Verified Opponent Roll = 16 Verified Opponent Roll = 10 Verified Opponent Roll = 11 Po-Mo gets an MVP award. Verified Opponent Roll = 6 Rat Spoutine gets an MVP award. Verified Opponent Roll = 2 Syzygy Oxymorons FF Roll: 2 + 0 Verified Opponent Roll = 3 Rongeurs Flamboyants FF Roll: 3 + 0 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 2 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 2 Verified Opponent Roll = 3 Verified Opponent Roll = 6 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 2 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 4 Verified Opponent Roll = 3 Verified Opponent Roll = 4 Verified Opponent Roll = 1 Verified Opponent Roll = 6 Verified Opponent Roll = 1 Verified Opponent Roll = 5 Verified Opponent Roll = 5 Verified Opponent Roll = 1 Verified Opponent Roll = 4 Verified Opponent Roll = 6 Verified Opponent Roll = 5 Verified Opponent Roll = 3 Verified Opponent Roll = 1 D6: 1(218) 2(180) 3(188) 4(225) 5(194) 6(195) Total(1200) D8: 1(11) 2(3) 3(5) 4(2) 5(5) 6(10) 7(3) 8(8) Total(47) GAME OVER Final Score: Rongeurs Flamboyants: 2 Syzygy Oxymorons: 0 WINNINGS Rongeurs Flamboyants: 80000 Syzygy Oxymorons: 60000